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Justicar Exterminator Depo[TWC2] Depo
VS BR 41

KDR: 1.22

Score: 18.4m

Last Seen: Mar 24th, 2019 10:10 PM
- OFFLINE - 141 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Connery
Level Progress (to 42): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 Light PPA Orion VS54 Sirius SX12 Dual Photon Pods L100 Python HESH Zenith VX-5 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $142,614 MLG Score: 114
Fun Score: N/A
Cheeseburgers Flipped: 305TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.033%16.234%2931810176,5481.104220.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.033%-0.596D-0.687D-0.123C+HEAD ++ (~7.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.017C+13.30.072C+60.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.334%1.733%409510302,59774110803.50472240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.759%-0.429C--0.121C+-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.80.12C+47.30.108C+94.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.968%2.315%180710281,98710417001.90874283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.307%-1.358D**-0.187C0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.5-0.022C+10.70.15C++28.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.576%1.99%25310322017512530.26764379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.253%-0.89D---0.603D0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.4-0.302C41-0.038C+113.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.856%10.039%253103276754431.40734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.532%-0.214C-0.896D---0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.27C*3.70.229C++5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m727%294 (17.6k)263 (15.8k)1.2226818,21314,8961.4977241 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103518317.637%8.692%15304:401

52% Engineer16% Heavy Assault8% Infiltrator15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:30 AMNov 13th, 2016 2:07 AMMar 24th, 2019 11:00 PM (25d) (PST)Mar 24th, 2019 6:10 PM (25d) (PST)Mar 24th, 2019 6:10 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4351422930.2610.2140.0232.3060.056114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0978,53717,56016131138315,795

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1162.8h/48.4d 4,097 1,583 4,193 160.9k 1,899 2,901 3,913 30.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:923
Deaths:713
KDR:1.295
Accuracy:15.198% D--
HSR:16.901% D*
Lasher X2
C-
Kills:473
Deaths:397
KDR:1.191
Accuracy:20.675% D
HSR:3.171% C-
SVA-88
D--
Kills:288
Deaths:249
KDR:1.157
Accuracy:15.088% F
HSR:18.403% D--
Pulsar LSW
F
Kills:245
Deaths:232
KDR:1.056
Accuracy:14.387% F
HSR:10.612% F-
NS-15M1
D
Kills:233
Deaths:187
KDR:1.246
Accuracy:15.703% D*
HSR:17.167% D
VX29 Polaris
D
Kills:227
Deaths:209
KDR:1.086
Accuracy:13.548% F-
HSR:17.621% D
Flare VE6
D--
Kills:154
Deaths:191
KDR:0.806
Accuracy:13.595% F
HSR:17.533% D--
Ursa
C+
Kills:54
Deaths:55
KDR:0.982
Accuracy:15.085% D*
HSR:24.074% C+
Kills:2,597
Deaths (as Heavy Assault):2,233
Deaths (to Heavy Assaults):3,944
KDR:1.16301
Kill Difference:364
Playtime:184.478 hours
Usage:16%
Score:2.721m
Score/min:246
Accuracy (listed only):15.410%
HSR (listed only):15.685%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D--
Kills:1,204
Deaths:1,368
KDR:0.880
Accuracy:19.200% D--
HSR:15.116% D--
Zenith VX-5
D-
Kills:517
Deaths:742
KDR:0.697
Accuracy:19.579% D*
HSR:16.441% D-
Pulsar C
C
Kills:484
Deaths:467
KDR:1.036
Accuracy:20.338% D
HSR:21.281% C
Solstice VE3
D
Kills:440
Deaths:472
KDR:0.932
Accuracy:18.526% D
HSR:15.227% D
Thanatos VE70
C+
Kills:401
Deaths:244
KDR:1.643
Accuracy:38.598% C+
HSR:8.479% F
Phobos VX86
D-
Kills:188
Deaths:171
KDR:1.099
Accuracy:48.270% D-
HSR:7.979% D**
Pandora VX25
C++
Kills:178
Deaths:152
KDR:1.171
Accuracy:34.514% C--
HSR:15.730% C++
Solstice SF
D
Kills:111
Deaths:151
KDR:0.735
Accuracy:18.246% D--
HSR:13.514% D
Kills:3,523
Deaths (as Engineer):3,767
Deaths (to Engineers):4,358
KDR:0.93523
Kill Difference:244
Playtime:607.636 hours
Usage:52%
Score:10.131m
Score/min:278
Accuracy (listed only):27.159%
HSR (listed only):14.221%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D--
Kills:1,204
Deaths:1,368
KDR:0.880
Accuracy:19.200% D--
HSR:15.116% D--
Sirius SX12
C
Kills:840
Deaths:789
KDR:1.065
Accuracy:23.268% C
HSR:12.619% D-
Zenith VX-5
D-
Kills:517
Deaths:742
KDR:0.697
Accuracy:19.579% D*
HSR:16.441% D-
Pulsar C
C
Kills:484
Deaths:467
KDR:1.036
Accuracy:20.338% D
HSR:21.281% C
Solstice VE3
D
Kills:440
Deaths:472
KDR:0.932
Accuracy:18.526% D
HSR:15.227% D
Thanatos VE70
C+
Kills:401
Deaths:244
KDR:1.643
Accuracy:38.598% C+
HSR:8.479% F
Phobos VX86
D-
Kills:188
Deaths:171
KDR:1.099
Accuracy:48.270% D-
HSR:7.979% D**
Pandora VX25
C++
Kills:178
Deaths:152
KDR:1.171
Accuracy:34.514% C--
HSR:15.730% C++
Solstice SF
D
Kills:111
Deaths:151
KDR:0.735
Accuracy:18.246% D--
HSR:13.514% D
NS-7 PDW
C--
Kills:104
Deaths:122
KDR:0.852
Accuracy:21.984% C--
HSR:13.462% D
Kills:4,467
Deaths (as Light Assault):4,678
Deaths (to Light Assaults):2,236
KDR:0.9549
Kill Difference:211
Playtime:179.782 hours
Usage:15%
Score:2.158m
Score/min:200
Accuracy (listed only):26.252%
HSR (listed only):13.985%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:840
Deaths:789
KDR:1.065
Accuracy:23.268% C
HSR:12.619% D-
Artemis VX26
C+
Kills:150
Deaths:104
KDR:1.442
Accuracy:24.246% D
HSR:22% C+
NS-44 Commissioner
D--
Kills:134
Deaths:166
KDR:0.807
Accuracy:28.268% D--
HSR:14.179% D*
NS-7 PDW
C--
Kills:104
Deaths:122
KDR:0.852
Accuracy:21.984% C--
HSR:13.462% D
Beamer VS3
C++
Kills:104
Deaths:136
KDR:0.765
Accuracy:17.261% D**
HSR:23.077% C++
Kills:1,332
Deaths (as Infiltrator):1,317
Deaths (to Infiltrators):1,741
KDR:1.01139
Kill Difference:15
Playtime:92.543 hours
Usage:8%
Score:1.463m
Score/min:263
Accuracy (listed only):23.005%
HSR (listed only):17.067%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:840
Deaths:789
KDR:1.065
Accuracy:23.268% C
HSR:12.619% D-
Thanatos VE70
C+
Kills:401
Deaths:244
KDR:1.643
Accuracy:38.598% C+
HSR:8.479% F
H-V45
D--
Kills:234
Deaths:258
KDR:0.907
Accuracy:17.295% D*
HSR:14.103% D--
Pulsar VS1
C+
Kills:213
Deaths:219
KDR:0.973
Accuracy:19.969% D
HSR:19.718% C+
Phobos VX86
D-
Kills:188
Deaths:171
KDR:1.099
Accuracy:48.270% D-
HSR:7.979% D**
Pandora VX25
C++
Kills:178
Deaths:152
KDR:1.171
Accuracy:34.514% C--
HSR:15.730% C++
NS-7 PDW
C--
Kills:104
Deaths:122
KDR:0.852
Accuracy:21.984% C--
HSR:13.462% D
Kills:2,158
Deaths (as Combat Medic):1,955
Deaths (to Combat Medics):1,308
KDR:1.10384
Kill Difference:203
Playtime:47.858 hours
Usage:4%
Score:0.955m
Score/min:333
Accuracy (listed only):29.128%
HSR (listed only):13.156%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:188
Deaths:126
KDR:1.492
Accuracy:11.610% D--
HSR:15.426% D-
Cosmos VM3
B
Kills:182
Deaths:125
KDR:1.456
Accuracy:11.261% D*
HSR:20.879% B
Quasar VM1
D
Kills:66
Deaths:40
KDR:1.650
Accuracy:8.699% D**
HSR:15.152% D
NS-10 Burster
D-
Kills:65
Deaths:83
KDR:0.783
Accuracy:23.460% D-
HSR:1.538% D*
Kills:501
Deaths (as MAX Suit):187
Deaths (to MAX Suits):922
KDR:2.67914
Kill Difference:314
Playtime:38.249 hours
Usage:3%
Score:0.939m
Score/min:409
Accuracy (listed only):13.758%
HSR (listed only):13.249%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,085
V. Kills:106 N/A
Deaths:632
KDR:1.717
Accuracy:31.622% D*
KPH:37.200 C
VKPH:3.600 C++
Dual Photon Pods
B
Kills:806
V. Kills:323 249%
Deaths:224
KDR:3.598
Accuracy:47.971% C-
KPH:54.800 C
VKPH:22 B
Maelstrom Turbo Laser
C
Kills:332
V. Kills:255 130%
Deaths:559
KDR:0.594
Accuracy:28.895% C
KPH:8.200 D
VKPH:6.300 D
Saron Laser Cannon
C--
Kills:252
V. Kills:216 116%
Deaths:532
KDR:0.474
Accuracy:32.996% C*
KPH:6.900 D
VKPH:5.900 C--
Hornet Missiles
C
Kills:93
V. Kills:62 148%
Deaths:48
KDR:1.938
Accuracy:54.654% D-
KPH:45.400 C
VKPH:30.300 C
Kills:2,568 (1,669 + 0)
Deaths:1,995
KDR:1.287
VKDR:0.482
Vehicle Kills:962
Kill Difference:573
Playtime:123.167 hours
Usage:11%
Score:1.364m
Score/min:185
Piloting Accuracy:32.996%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:122
V. Kills:123 98%
Deaths:290
KDR:0.421
Accuracy:38.046% D
KPH:3.700 D
VKPH:3.800 D
L105 Zephyr
U
Kills:113
V. Kills:14 N/A
Deaths:13
KDR:8.692
Accuracy:34.363% D--
KPH:406,800 U
VKPH:50,400 U
Kills:235 (122 + 113)
Deaths:303
KDR:0.776
VKDR:0.452
Vehicle Kills:137
Kill Difference:68
Playtime:32.559 hours
Usage:3%
Score:0.265m
Score/min:136
Piloting Accuracy:38.046%
Gunner Accuracy:34.363%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:575
V. Kills:81 N/A
Deaths:72
KDR:7.986
Accuracy:44.797% C-
KPH:42.400 C
VKPH:6 D
L100 Python HEAT
B+
Kills:357
V. Kills:101 350%
Deaths:48
KDR:7.438
Accuracy:44.278% D
KPH:35.100 B+
VKPH:9.900 C
L100 Python AP
C
Kills:337
V. Kills:238 141%
Deaths:125
KDR:2.696
Accuracy:47.478% D--
KPH:22.100 D
VKPH:15.600 C
C75 Viper
C+
Kills:220
V. Kills:27 N/A
Deaths:40
KDR:5.500
Accuracy:21.989% F-
KPH:27.600 C+
VKPH:3.400 D--
Skyguard
D-
Kills:73
V. Kills:56 128%
Deaths:40
KDR:1.825
Accuracy:22.634% D*
KPH:8.600 D-
VKPH:6.600 D-
Kills:1,562 (1,562 + 0)
Deaths:325
KDR:4.806
VKDR:1.548
Vehicle Kills:503
Kill Difference:1,237
Playtime:55.400 hours
Usage:5%
Score:0.804m
Score/min:242
Driving Accuracy:22.634%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:299
V. Kills:88 336%
Deaths:108
KDR:2.769
Accuracy:34.557% F
KPH:20.400 C+
VKPH:6 D
Supernova FPC
C
Kills:126
V. Kills:102 122%
Deaths:72
KDR:1.750
Accuracy:40.923% D**
KPH:17 D
VKPH:13.700 C
Saron HRB
D
Kills:70
V. Kills:38 179%
Deaths:18
KDR:3.889
Accuracy:23.440% F--
KPH:18.900 D
VKPH:10.200 D
Proton II PPA
N/A
Kills:50
V. Kills:2 N/A
Deaths:2
KDR:25
Accuracy:15.277% N/A
KPH:70.500 N/A
VKPH:2.800 N/A
Kills:545 (425 + 120)
Deaths:200
KDR:2.725
VKDR:1.150
Vehicle Kills:230
Kill Difference:345
Playtime:26.502 hours
Usage:2%
Score:0.453m
Score/min:285
Driving Accuracy:40.923%
Gunner Accuracy:15.277%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:58
V. Kills:27 207%
Deaths:7
KDR:8.286
Accuracy:43.040% F-
KPH:41.100 C+
VKPH:19.100 C
Kills:58 (0 + 58)
Deaths:7
KDR:8.286
VKDR:3.857
Vehicle Kills:27
Kill Difference:51
Playtime:1.410 hours
Usage:0%
Score:0.042m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:43.040%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:73
V. Kills:52 138%
Deaths:16
KDR:4.563
Accuracy:26.686% D**
KPH:18 C+
VKPH:12.800 A
Kills:73 (0 + 73)
Deaths:16
KDR:4.563
VKDR:3.250
Vehicle Kills:52
Kill Difference:57
Playtime:4.059 hours
Usage:0%
Score:0.071m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:26.686%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:72
V. Kills:21 327%
Deaths:113
KDR:0.637
Accuracy:16.119% F**
KPH:6.700 D--
VKPH:1.900 D--
Kills:72 (72 + 0)
Deaths:113
KDR:0.637
VKDR:0.186
Vehicle Kills:21
Kill Difference:41
Playtime:10.820 hours
Usage:1%
Score:0.027m
Score/min:42
Driving Accuracy:16.119%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,2171,2041,3680.88C0.3419.2%D--15.116%D--10.3D-N/A39117.4h13.5C+70.5C
Light PPA 1,1911,0856321.717C0.4931.622%D*1.751%B++37.2C3.6C++19629.2h13.1C*41.4C+
Orion VS54 9279237131.295C+0.0715.198%D--16.901%D*23.2CN/A13139.8h12.6C**83.1C+
Sirius SX12 8528407891.065C++0.1623.268%C12.619%D-20.4CN/A9341.2h14.1B60.5C*
Dual Photon Pods 1,1298062243.598C2.3847.971%C-1.241%C+54.8C22B51214.7h24.6C+51.3C+
L100 Python HESH 656575727.986C6.7644.797%C-1.565%C+42.3C6D21113.6h3B+6.6B
Zenith VX-5 5245177420.697C-0.5319.579%D*16.441%D-6.4D--N/A2281.4h16.4D83.6D
Pulsar C 4894844671.036C+0.1920.338%D21.281%C13DN/A5937.2h12C++59.1C+
Lasher X2 4874733971.191B+0.0320.675%D3.171%C-22.3CN/A12621.2h22.2C107.5C
Solstice VE3 4434404720.932C**0.2918.526%D15.227%D9DN/A5348.8h14.7C**79.6C+
C-4 6344274280.998C0.2224.536%CN/A54.7D26.5C+6907.8h1.5C++6.1C++
Thanatos VE70 4034012441.643B**0.4238.598%C+8.479%F30.2C++N/A14013.3h3.9B++10.1B+
Force-Blade 42839810,1430.039B+1.1836.798%B+N/A0.6C+N/A3640.3h2.1B+5.7B+
L100 Python HEAT 458357487.438B++6.2244.278%D3.081%B35B+9.9C26710.2h3.7A8.4B*
L100 Python AP 5753371252.696C1.4747.478%D--3.561%B+22D15.6C29615.3h7.2C+15.2D
Maelstrom Turbo Laser 5873325590.594C0.6328.895%C2.41%C+8.2D6.3D11840.6h114.7C+397C+
Supernova PC 3872991082.769C1.5534.557%F1.672%C--20.3C+6D21314.7h3.7B**10.6C**
SVA-88 2892882491.157C0.0715.088%F18.403%D--22.7D-N/A11412.7h13.8C--91.3D--
Saron Laser Cannon 4682525320.474C0.7532.996%C*2.778%B6.9D5.9C--9436.6h168.8C+511.5C+
Pulsar LSW 2522452321.056C0.1714.387%F10.612%F-19.6D-N/A10912.5h13.3C+92.6D-
Tank Mine 4322381092.183C+0.9616.225%D*N/A68D55.4C13093.5h1.5B++9.2D**
H-V45 2362342580.907C0.3217.295%D*14.103%D--17.3DN/A8013.5h13.8C+79.5D
NS-15M1 2362331871.246C+0.0215.703%D*17.167%D21.8DN/A9210.7h11.4B+72.5C+
MANA Anti-Vehicle Turret 4892321731.341C--0.1247.669%D2.586%D2320C2570C+13773100.1h10.1D21.2D
NS Decimator 3892294200.545D0.6849.893%D*1.31%D17.5D--12.2C-25313.1h6.1D12.2D*
VX29 Polaris 2282272091.086C0.1413.548%F-17.621%D19.6D-N/A8211.6h13.7C101.2D--
C75 Viper 247220405.5B4.2821.989%F-1.818%B+27.5C+3.4D--1908h7.5B**33.9B
Pulsar VS1 2162132190.973C+0.2519.969%D19.718%C+22.2C+N/A1169.6h13.9B69.6C+
Phobos VX86 1881881711.099C+0.1248.27%D-7.979%D**22.9DN/A958.2h2.9C--6C-
Cosmos VM3 1931881261.492C+0.2711.61%D--15.426%D-19.2DN/A849.8h13.4B+115.5C
Cosmos VM3 1831821251.456C0.2311.261%D*20.879%B18.6D-N/A909.8h13.4C**119.2C-
Pandora VX25 1781781521.171C+0.0534.514%C--15.73%C++40.5C*N/A1794.4h4.3C*12.4C++
Frag Grenade 1671641164N/A162.7837.721%D--N/A410C7.5C+18870.4h3.8C++10C+
Flare VE6 1601541910.806D0.4213.595%F17.533%D--14.7D--N/A6810.5h14.8D*109D**
Artemis VX26 1501501041.442C++0.2224.246%D22%C+26.8CN/A2215.6h10.3B++42.7C**
NS-44 Commissioner 1371341660.807C+0.4228.268%D--14.179%D*38.3C*N/A2073.5h3.7C**13C+
Supernova FPC 228126721.75D0.5340.923%D**2.381%C+17D13.8C3447.4h5.4C++13.2D
Proximity Mine 122122304.067C++2.8434.597%D-N/A110.9C+N/A5331.1h1.8B+5.2C
CAS30 Tank Buster 2451222900.421D0.8038.046%DN/A3.7D3.8D8732.6h66.1C+173.9C
L105 Zephyr 127113138.692C+7.4734.363%D--N/A1130U140U9407800.1h5.3B++15.5C++
Solstice SF 1121111510.735C0.4918.246%D--13.514%D10.6DN/A6710.5h13.5C+74C
NS-7 PDW 1061041220.852C+0.3721.984%C--13.462%D19.3CN/A1055.4h12.9B+58.7C*
Beamer VS3 1061041360.765C++0.4617.261%D**23.077%C++25.4C+N/A1444.1h6.8B++39.1C+
Hornet Missiles 15593481.938D0.7254.654%D-N/A46.5C31C6092h14.3C26.2C-
MANA Anti-Personnel Turret 8178372.108N/A0.8914.867%UN/A780U30U2564900.1h27.4T*184.3T*
Skyguard 12973401.825C-0.6022.634%D*2.74%B++8.6D-6.6D-2138.5h168.4D-743.8D**
M20 Basilisk 12573164.563B++3.3426.686%D**2.74%D*17.8C12.7A2914.1h95.8C*359.1D
M40 Fury-F 93721130.637C-0.5916.119%F**N/A6.7D--1.9D--4210.8h7.6B++46.9D*
Saron HRB 10870183.889C2.6723.44%F--1.429%C+18.9D10.3D4113.7h14.1A60C+
Spear Anti-Vehicle Phalanx Turret 12269135.308C4.0939.847%C-2.899%D40.6C*31.2B**8371.7h9.8C+24.6C+
Quasar VM1 6866401.65C++0.438.699%D**15.152%D14DN/A1354.7h18D206.6D--
NS-10 Burster 11565830.783C0.4423.46%D-1.538%D*5.3C+4.1B+14612.3h136.4C++581.3C
E540 Halberd-H 855878.286C+7.0643.04%F-1.724%C+41.4C+19.3C5001.4h4.6B*10.8C*
Ursa 5654550.982C0.2415.085%D*24.074%C+12.6D--N/A754.3h13.3C-88D
Proton II PPA 5250225B++23.7815.277%D**2%C+71.4B+2.9C-4890.7h8.7B+57.1C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret417703.2h
Motion Spotter1690.1h
Restoration Kit781,0331.6h
Spawn Beacon1670.3h
CAS 14-E0760h
Nano-Armor Kit300363,86853.6h
AE Medical Applicator71,1860.1h
AE Nano-Armor Kit5277,6168.7h
Nanite Revive Grenade01130h
Medical Applicator17640,4845.3h
Aphelion VEX-4H0830h
Deconstruction Tool04150h
Spitfire Auto-Turret1690.1h
G40-F Ranger0690h
Ammunition Package151,2510.5h
Medical Kit193060.4h
Anti-Infantry MANA Turret82080.6h
Recon Detection Device453,5156.1h

Check the help document for the dictionary if you want to learn more about words used here.


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