Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,957)players online:
Ahorn (18)  nipsgaming1 (10)  haiyangxu (7)  xSwIcy (7)  KaiserWodka (7)  SaitisGames (3) 52
stats.dasanfall.com
Primus Exterminator Depo[TWC2] Depo
VS BR 49

KDR: 1.22

Score: 18.9m

Last Seen: Jul 20th, 2019 2:17 AM
- OFFLINE - 15.3 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 725
Level Progress (to 50): 85%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 Light PPA Orion VS54 Sirius SX12 Dual Photon Pods Zenith VX-5 L100 Python HESH Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Depo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $148,869 MLG Score: 119
Fun Score: N/A
Cheeseburgers Flipped: 308TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.227%16.553%3022011947,0081.119670.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.979%-0.571D-0.66D-0.08C+HEAD ++ (~7.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.024C+13.30.072C+59.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.33%1.698%415512092,70976011083.55979244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.756%-0.423C--0.105C+-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.60.129C++46.90.116C+93.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.08%2.284%178712072,01410727141.87873282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.28%-1.351D**-0.171C0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.4-0.022C+10.70.147C++28.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.015%1.878%26312112137742600.27483982%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.181%-0.87D---0.625D0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.7-0.27C40.7-0.019C+110

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.688%10.091%263121177357341.34904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.618%-0.237C-0.897D---0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.267C*3.70.23C++5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 725
18.9m736.5%296 (17.8k)265 (15.9k)1.2244919,02015,5331.4969449 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121421217.791%8.875%15804:361

52% Engineer16% Heavy Assault8% Infiltrator16% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:30 AMNov 13th, 2016 2:07 AMJul 20th, 2019 11:25 AM (23h) (PST)Jul 19th, 2019 10:17 PM (2d) (PST)Jul 19th, 2019 10:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4371432940.2660.2170.0242.3760.056119

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,2248,59717,62716131143315,896

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1191h/49.6d 4,232 1,688 4,455 169.8k 1,939 2,970 4,028 31.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:992
Deaths:790
KDR:1.256
Accuracy:15.464% D--
HSR:17.238% D--
SVA-88
D--
Kills:288
Deaths:249
KDR:1.157
Accuracy:15.079% F
HSR:18.403% D--
Pulsar LSW
F
Kills:245
Deaths:232
KDR:1.056
Accuracy:14.387% F
HSR:10.612% F-
NS-15M1
D
Kills:233
Deaths:187
KDR:1.246
Accuracy:15.703% D*
HSR:17.167% D
VX29 Polaris
D
Kills:227
Deaths:209
KDR:1.086
Accuracy:13.551% F-
HSR:17.621% D
Flare VE6
D--
Kills:163
Deaths:201
KDR:0.811
Accuracy:13.789% D**
HSR:17.791% D--
Ursa
C+
Kills:54
Deaths:55
KDR:0.982
Accuracy:15.085% D*
HSR:24.074% C+
VE-H Maw
C
Kills:52
Deaths:51
KDR:1.020
Accuracy:17.265% D**
HSR:23.077% C
Kills:2,254
Deaths (as Heavy Assault):1,974
Deaths (to Heavy Assaults):4,106
KDR:1.14184
Kill Difference:280
Playtime:188.879 hours
Usage:16%
Score:2.792m
Score/min:246
Accuracy (listed only):15.040%
HSR (listed only):18.248%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D--
Kills:1,204
Deaths:1,368
KDR:0.880
Accuracy:19.200% D--
HSR:15.116% D--
Zenith VX-5
D
Kills:650
Deaths:868
KDR:0.749
Accuracy:19.910% D*
HSR:18% D
Pulsar C
C
Kills:507
Deaths:478
KDR:1.061
Accuracy:20.514% D
HSR:21.499% C
Solstice VE3
D
Kills:505
Deaths:524
KDR:0.964
Accuracy:18.982% D
HSR:16.436% D
Thanatos VE70
C+
Kills:401
Deaths:244
KDR:1.643
Accuracy:38.598% C+
HSR:8.479% F
Phobos VX86
D-
Kills:188
Deaths:171
KDR:1.099
Accuracy:48.270% D-
HSR:7.979% D*
Pandora VX25
C++
Kills:184
Deaths:164
KDR:1.122
Accuracy:34.109% D
HSR:15.761% C++
Solstice SF
D
Kills:111
Deaths:151
KDR:0.735
Accuracy:18.246% D*
HSR:13.514% D
Serpent VE92
C+
Kills:96
Deaths:132
KDR:0.727
Accuracy:22.783% C+
HSR:12.500% D*
Kills:3,846
Deaths (as Engineer):4,100
Deaths (to Engineers):4,482
KDR:0.93805
Kill Difference:254
Playtime:621.206 hours
Usage:52%
Score:10.367m
Score/min:278
Accuracy (listed only):26.735%
HSR (listed only):14.365%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D--
Kills:1,204
Deaths:1,368
KDR:0.880
Accuracy:19.200% D--
HSR:15.116% D--
Sirius SX12
C
Kills:845
Deaths:791
KDR:1.068
Accuracy:23.278% C
HSR:12.781% D-
Zenith VX-5
D
Kills:650
Deaths:868
KDR:0.749
Accuracy:19.910% D*
HSR:18% D
Pulsar C
C
Kills:507
Deaths:478
KDR:1.061
Accuracy:20.514% D
HSR:21.499% C
Solstice VE3
D
Kills:505
Deaths:524
KDR:0.964
Accuracy:18.982% D
HSR:16.436% D
Thanatos VE70
C+
Kills:401
Deaths:244
KDR:1.643
Accuracy:38.598% C+
HSR:8.479% F
Phobos VX86
D-
Kills:188
Deaths:171
KDR:1.099
Accuracy:48.270% D-
HSR:7.979% D*
Pandora VX25
C++
Kills:184
Deaths:164
KDR:1.122
Accuracy:34.109% D
HSR:15.761% C++
Solstice SF
D
Kills:111
Deaths:151
KDR:0.735
Accuracy:18.246% D*
HSR:13.514% D
NS-7 PDW
C--
Kills:111
Deaths:128
KDR:0.867
Accuracy:21.855% C--
HSR:12.613% D-
Serpent VE92
C+
Kills:96
Deaths:132
KDR:0.727
Accuracy:22.783% C+
HSR:12.500% D*
Kills:4,802
Deaths (as Light Assault):5,019
Deaths (to Light Assaults):2,359
KDR:0.95676
Kill Difference:217
Playtime:193.130 hours
Usage:16%
Score:2.400m
Score/min:207
Accuracy (listed only):25.977%
HSR (listed only):14.062%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:845
Deaths:791
KDR:1.068
Accuracy:23.278% C
HSR:12.781% D-
Artemis VX26
C+
Kills:150
Deaths:104
KDR:1.442
Accuracy:24.246% D
HSR:22% C+
NS-44 Commissioner
D--
Kills:134
Deaths:166
KDR:0.807
Accuracy:28.268% D--
HSR:14.179% D*
NS-7 PDW
C--
Kills:111
Deaths:128
KDR:0.867
Accuracy:21.855% C--
HSR:12.613% D-
Beamer VS3
C++
Kills:105
Deaths:137
KDR:0.766
Accuracy:17.220% D**
HSR:22.857% C++
NS-61 Emissary
N/A
Kills:50
Deaths:73
KDR:0.685
Accuracy:22.601% N/A
HSR:18% N/A
Kills:1,395
Deaths (as Infiltrator):1,399
Deaths (to Infiltrators):1,839
KDR:0.99714
Kill Difference:4
Playtime:93.219 hours
Usage:8%
Score:1.469m
Score/min:263
Accuracy (listed only):22.911%
HSR (listed only):17.072%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:845
Deaths:791
KDR:1.068
Accuracy:23.278% C
HSR:12.781% D-
Thanatos VE70
C+
Kills:401
Deaths:244
KDR:1.643
Accuracy:38.598% C+
HSR:8.479% F
H-V45
D--
Kills:234
Deaths:258
KDR:0.907
Accuracy:17.295% D**
HSR:14.103% D--
Pulsar VS1
C+
Kills:213
Deaths:225
KDR:0.947
Accuracy:19.999% D
HSR:19.718% C+
Phobos VX86
D-
Kills:188
Deaths:171
KDR:1.099
Accuracy:48.270% D-
HSR:7.979% D*
Pandora VX25
C++
Kills:184
Deaths:164
KDR:1.122
Accuracy:34.109% D
HSR:15.761% C++
NS-7 PDW
C--
Kills:111
Deaths:128
KDR:0.867
Accuracy:21.855% C--
HSR:12.613% D-
Kills:2,176
Deaths (as Combat Medic):1,981
Deaths (to Combat Medics):1,364
KDR:1.09844
Kill Difference:195
Playtime:48.312 hours
Usage:4%
Score:0.959m
Score/min:331
Accuracy (listed only):29.058%
HSR (listed only):13.062%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:188
Deaths:126
KDR:1.492
Accuracy:11.589% D*
HSR:15.426% D-
Cosmos VM3
B
Kills:182
Deaths:125
KDR:1.456
Accuracy:11.249% D*
HSR:20.879% B
Quasar VM1
D
Kills:66
Deaths:40
KDR:1.650
Accuracy:8.699% D**
HSR:15.152% D
NS-10 Burster
D-
Kills:65
Deaths:85
KDR:0.765
Accuracy:23.650% D-
HSR:1.538% D*
NS-10 Burster
C+
Kills:52
Deaths:82
KDR:0.634
Accuracy:23.471% D--
HSR:5.769% C+
Kills:553
Deaths (as MAX Suit):229
Deaths (to MAX Suits):937
KDR:2.41485
Kill Difference:324
Playtime:38.536 hours
Usage:3%
Score:0.943m
Score/min:408
Accuracy (listed only):15.732%
HSR (listed only):11.753%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,140
V. Kills:112 N/A
Deaths:671
KDR:1.699
Accuracy:31.758% D*
KPH:36.400 C
VKPH:3.600 C++
Dual Photon Pods
B
Kills:824
V. Kills:325 253%
Deaths:229
KDR:3.598
Accuracy:47.925% C-
KPH:54.900 C
VKPH:21.700 B
Maelstrom Turbo Laser
C
Kills:337
V. Kills:258 130%
Deaths:566
KDR:0.595
Accuracy:28.904% C
KPH:8.200 C--
VKPH:6.300 D
Saron Laser Cannon
C--
Kills:278
V. Kills:229 121%
Deaths:560
KDR:0.496
Accuracy:32.886% C*
KPH:7.300 D
VKPH:6 C--
Hornet Missiles
C
Kills:94
V. Kills:63 147%
Deaths:49
KDR:1.918
Accuracy:54.524% D-
KPH:45 C
VKPH:30.100 C
Kills:2,673 (1,755 + 0)
Deaths:2,075
KDR:1.288
VKDR:0.476
Vehicle Kills:987
Kill Difference:598
Playtime:127.293 hours
Usage:11%
Score:1.408m
Score/min:184
Piloting Accuracy:32.886%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:130
V. Kills:127 102%
Deaths:298
KDR:0.436
Accuracy:38.334% D
KPH:3.900 D
VKPH:3.800 D
L105 Zephyr
U
Kills:115
V. Kills:14 N/A
Deaths:15
KDR:7.667
Accuracy:31.942% D*
KPH:414,000 U
VKPH:50,400 U
Kills:245 (130 + 115)
Deaths:313
KDR:0.783
VKDR:0.450
Vehicle Kills:141
Kill Difference:68
Playtime:33.091 hours
Usage:3%
Score:0.272m
Score/min:137
Piloting Accuracy:38.334%
Gunner Accuracy:31.942%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:579
V. Kills:82 N/A
Deaths:73
KDR:7.932
Accuracy:44.795% C-
KPH:42.600 C
VKPH:6 D
L100 Python HEAT
B+
Kills:361
V. Kills:103 347%
Deaths:48
KDR:7.521
Accuracy:43.891% D-
KPH:35.300 B+
VKPH:10.100 C
L100 Python AP
C
Kills:353
V. Kills:247 142%
Deaths:127
KDR:2.780
Accuracy:47.612% D--
KPH:22.700 D
VKPH:15.900 C
C75 Viper
C+
Kills:220
V. Kills:27 N/A
Deaths:40
KDR:5.500
Accuracy:21.989% F-
KPH:27.600 C+
VKPH:3.400 D--
Skyguard
D
Kills:76
V. Kills:58 129%
Deaths:41
KDR:1.854
Accuracy:22.790% D--
KPH:8.900 D-
VKPH:6.800 D
Kills:1,589 (1,589 + 0)
Deaths:329
KDR:4.830
VKDR:1.571
Vehicle Kills:517
Kill Difference:1,260
Playtime:55.896 hours
Usage:5%
Score:0.815m
Score/min:243
Driving Accuracy:22.790%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:299
V. Kills:88 336%
Deaths:109
KDR:2.743
Accuracy:34.424% F
KPH:20.300 C
VKPH:6 D
Supernova FPC
C
Kills:126
V. Kills:102 122%
Deaths:73
KDR:1.726
Accuracy:40.923% F
KPH:17 D
VKPH:13.700 C
Saron HRB
C--
Kills:74
V. Kills:40 180%
Deaths:18
KDR:4.111
Accuracy:23.862% F--
KPH:19.600 C--
VKPH:10.600 D
Proton II PPA
N/A
Kills:50
V. Kills:2 N/A
Deaths:2
KDR:25
Accuracy:15.233% N/A
KPH:70.100 N/A
VKPH:2.800 N/A
Kills:549 (425 + 124)
Deaths:202
KDR:2.718
VKDR:1.149
Vehicle Kills:232
Kill Difference:347
Playtime:26.615 hours
Usage:2%
Score:0.459m
Score/min:288
Driving Accuracy:40.923%
Gunner Accuracy:15.233%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:61
V. Kills:28 210%
Deaths:7
KDR:8.714
Accuracy:43.222% F-
KPH:43.200 C+
VKPH:19.800 C
Kills:61 (0 + 61)
Deaths:7
KDR:8.714
VKDR:4
Vehicle Kills:28
Kill Difference:54
Playtime:1.412 hours
Usage:0%
Score:0.044m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:43.222%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:78
V. Kills:55 139%
Deaths:16
KDR:4.875
Accuracy:27.141% D**
KPH:18.800 C+
VKPH:13.200 A+
Kills:78 (0 + 78)
Deaths:16
KDR:4.875
VKDR:3.438
Vehicle Kills:55
Kill Difference:62
Playtime:4.152 hours
Usage:0%
Score:0.072m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:27.141%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:72
V. Kills:21 327%
Deaths:113
KDR:0.637
Accuracy:16.119% T
KPH:6.700 D--
VKPH:1.900 D--
Kills:72 (72 + 0)
Deaths:113
KDR:0.637
VKDR:0.186
Vehicle Kills:21
Kill Difference:41
Playtime:10.820 hours
Usage:1%
Score:0.027m
Score/min:42
Driving Accuracy:16.119%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,2171,2041,3680.88C0.3419.2%D--15.116%D--10.3D-N/A39117.4h13.5C+70.5C
Light PPA 1,2521,1406711.699C0.4731.758%D*1.667%B++36.4C3.6C++19031.3h13.2C*41.6C+
Orion VS54 9979927901.256C+0.0315.464%D--17.238%D--23.6CN/A13142h12.6C*81.4C+
Sirius SX12 8578457911.068C++0.1623.278%C12.781%D-20.5CN/A9441.2h14C**60.3C*
Dual Photon Pods 1,1498242293.598C2.3747.925%C-1.214%C+54.9C21.7B51115h24.5C+51.2C+
Zenith VX-5 6596508680.749C-0.4819.91%D*18%D7.3D--N/A2589h16D80.4D-
L100 Python HESH 661579737.932C6.7144.795%C-1.554%C+42.6C6D21213.6h3C**6.6B
Pulsar C 5135074781.061C+0.1620.514%D21.499%C13.3DN/A6038.2h11.9C++58.1C+
Solstice VE3 5085055240.964C**0.2618.982%D16.436%D9.8DN/A5551.3h14.5C**76.5C+
Lasher X2 4934784041.183B0.0420.815%D3.138%C-22.4C-N/A12621.3h22.3C-107.3C
C-4 6894694651.009C0.2224.361%CN/A55.8D26.2C+6758.4h1.5C++6.1C++
Force-Blade 43740710,5050.039B+1.1936.974%B+N/A0.6C+N/A3654.1h2.1B+5.7B+
Thanatos VE70 4034012441.643B*0.4238.598%C+8.479%F30.2C++N/A14013.3h3.9B++10.1B+
L100 Python HEAT 464361487.521B++6.3043.891%D-3.047%B+35.4B+10.1C26810.2h3.7A8.5B*
L100 Python AP 6003531272.78C1.5647.612%D--3.399%B+22.6D15.8C29715.6h7.1C14.9D
Maelstrom Turbo Laser 5953375660.595C0.6328.904%C2.374%C+8.2C--6.3D12040.9h114.3C+395.4C+
Supernova PC 3872991092.743C1.5234.424%F1.672%C-20.3C6D21314.7h3.7B**10.6C*
SVA-88 2892882491.157C0.0715.079%F18.403%D--22.7D-N/A11412.7h13.8D91.3D*
Saron Laser Cannon 5072785600.496C0.7332.886%C*2.878%B+7.3D6C--9638h161C+489.6C+
Tank Mine 4462471142.167C+0.9416.258%D*N/A68.6D55.3C12973.6h1.5B++9.1D**
Pulsar LSW 2522452321.056C0.1714.387%F10.612%F-19.6D-N/A11012.5h13.3C+92.6D--
NS Decimator 4012374280.554D0.6749.878%D**1.266%D17.8D--12.3C-25513.3h6D12.1D*
MANA Anti-Vehicle Turret 4942351761.335C-0.1147.688%D2.553%C-2350B++2590A5545200.1h10.1C++21.2C+
H-V45 2362342580.907C0.3217.295%D**14.103%D--17.3DN/A8013.5h13.8C+79.5D
NS-15M1 2362331871.246C+0.0215.703%D*17.167%D21.8DN/A9210.7h11.4B+72.5C
VX29 Polaris 2282272091.086C0.1413.551%F-17.621%D19.6D-N/A8211.6h13.7C101.4D*
C75 Viper 247220405.5B4.2821.989%F-1.818%B+27.5C+3.4D--1928h7.5B**33.9C*
Pulsar VS1 2162132250.947C+0.2819.999%D19.718%C+21.7C+N/A1159.8h14.1C**70.5C+
Cosmos VM3 1931881261.492C+0.2711.589%D*15.426%D-19.2DN/A849.8h13.4C**115.8C+
Phobos VX86 1881881711.099C+0.1348.27%D-7.979%D*22.9DN/A958.2h2.9C--6C-
Pandora VX25 1851841641.122C+0.1034.109%D15.761%C++39.1C+N/A1814.7h4.2B12.4C++
Cosmos VM3 1831821251.456C0.2311.249%D*20.879%B18.6D-N/A909.8h13.5C++119.6D
Frag Grenade 1801771177N/A175.7838.375%D--N/A442.5C+7.5C+18720.4h3.8C++10C
Flare VE6 1691632010.811D0.4113.789%D**17.791%D--15.1D-N/A6810.8h14.8D*107D**
Artemis VX26 1501501041.442C++0.2224.246%D22%C+26.8CN/A2215.6h10.3B++42.7C**
NS-44 Commissioner 1371341660.807C+0.4228.268%D--14.179%D*38.3C*N/A2093.5h3.7C**13C+
CAS30 Tank Buster 2571302980.436D0.7938.334%DN/A3.9D3.8D8933.1h64.3C+167.7C+
Supernova FPC 228126731.726D0.5040.923%F2.381%C+17D13.8C3507.4h5.4C+13.2D
Proximity Mine 124124304.133C++2.9134.365%D-N/A112.7C+N/A5311.1h1.8B5.2C
L105 Zephyr 129115157.667C+6.4431.942%D*N/A1150U140U9589800.1h5.6B+17.5C+
Solstice SF 1121111510.735C0.4918.246%D*13.514%D10.6DN/A6810.5h13.5C+74C-
NS-7 PDW 1131111280.867C+0.3621.855%C--12.613%D-19.8CN/A1095.6h12.9B+59.2C*
Beamer VS3 1071051370.766C+0.4617.22%D**22.857%C++25C+N/A1454.2h6.7B*39C+
Serpent VE92 97961320.727C0.5022.783%C+12.5%D*16DN/A1096h15.1C66.3C+
Hornet Missiles 15794491.918D0.6954.524%D-N/A44.8C30C6072.1h14.4C26.5D
M20 Basilisk 13378164.875B**3.6527.141%D**2.564%D*18.6C+13.1A+2914.2h94.6C++348.4C--
MANA Anti-Personnel Turret 8178372.108N/A0.8814.867%UN/A780U30U2571300.1h27.4T*184.3T*
Skyguard 13476411.854C-0.6322.79%D--2.632%B+8.8D-6.7D-2138.6h164.9D-723.4D**
Saron HRB 11474184.111C+2.8923.862%F--1.351%C19.5C--10.5D4183.8h13.9A58.2C+
M40 Fury-F 93721130.637C-0.5916.119%TN/A6.7D--1.9D--4210.8h7.6B++46.9D**
Spear Anti-Vehicle Phalanx Turret 12269135.308C4.0839.847%C--2.899%D40.6C++31.2B*8391.7h9.8C+24.6C+
Quasar VM1 6866401.65C++0.438.699%D**15.152%D14DN/A1364.7h18D206.6D--
NS-10 Burster 11565850.765C0.4623.65%D-1.538%D*5.2C4C**14512.4h139.4C+589.5C
E540 Halberd-H 896178.714C+7.4943.222%F-1.639%C+43.6C+20C+5151.4h4.4B*10.3C**
Ursa 5654550.982C0.2415.085%D*24.074%C+12.6D-N/A754.3h13.3C--88D-
VE-H Maw 5352511.02C-0.2017.265%D**23.077%C20.8D-N/A692.5h10.7C++62.2C--
NS-10 Burster 9252820.634D0.5923.471%D--5.769%C+4.5C--3.5C12711.5h163.4C696.1D
NS-61 Emissary 5250730.685C+0.5422.601%D-18%C*18.5CN/A502.7h13.5C*59.8C+
Proton II PPA 5250225B++23.7815.233%D**2%C+71.4B+2.9C-4870.7h8.8B57.6C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11030.3h
Hellion G0590h
CAS 14-E0760h
Anti-Vehicle MANA Turret418023.3h
Nano-Armor Kit301365,83553.7h
AE Nano-Armor Kit6084,2279.2h
AE Medical Applicator71,1860.1h
Nanite Revive Grenade01150h
Medical Applicator17941,2825.4h
Spitfire Auto-Turret21120.2h
Restoration Kit781,0361.6h
Motion Spotter1690.1h
Aphelion VEX-4H0830h
Deconstruction Tool04150h
G40-F Ranger0690h
Ammunition Package151,3000.6h
Medical Kit203240.5h
Anti-Infantry MANA Turret82080.6h
Recon Detection Device453,5506.2h
Nano-Repair Grenade0560h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 2.59s on queries, 1.97s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.