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Signifer DerKatze[PSET] DerKatze
VS BR 56

KDR: 0.56

Score: 39.5m

Last Seen: Feb 3rd, 2019 6:55 PM
- OFFLINE - 14.7 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
Level Progress (to 57): 23%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Pandora VX25 NS-7 PDW Sirius SX12 Lasher X2 Eclipse VE3A Serpent VE92 Skorpios
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-110,088 MLG Score: -88
Fun Score: N/A
Cheeseburgers Flipped: 741TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.993%16.568%34822100020,0330.4913660.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.993%-0.015C+-0.633D-0.827D-HEAD ++ (~6.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.036C+15.1-0.06C+57

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.256%2.355%49610161,656343814100.481675117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.426%-1.134D*-0.169C0.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.4-0.795D-20.3-0.62D49.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.35%3.013%951210102,522336013810.750372182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.566%0.018C+-0.343C--0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.80.174C++35.50.098C+62.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.841%73.183%9521020578355470.162588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.67%-0.179C0.396B2.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.054C+3.20.006C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.413%14.713%95210203,5412517561.40683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.145%-1.332D**0.037C+-0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.187C40.18C++11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
39.5m376.8%182 (10.9k)156 (9.4k)0.5612142,60275,9110.700956 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102274517.045%11.363%19403:1913

9% Combat Medic22% Engineer15% Heavy Assault10% Infiltrator42% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 4:23 PMApr 24th, 2016 9:42 AMFeb 16th, 2019 3:54 AM (16h) (PST)Feb 3rd, 2019 5:14 PM (13d) (PST)Feb 3rd, 2019 2:55 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
251184670.1690.3010.0190.7550.032-88

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,06511,0254,040101814529,385

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4207.7h/175.3d 10,604 4,841 21,008 190.7k 8,432 9,361 8,009 63.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:1,372
Deaths:2,162
KDR:0.635
Accuracy:25.729% C+
HSR:5.831% B**
Pulsar LSW
D
Kills:566
Deaths:919
KDR:0.616
Accuracy:19.361% D
HSR:18.905% D
Flare VE6
D--
Kills:499
Deaths:1,036
KDR:0.482
Accuracy:16.389% D--
HSR:17.635% D--
SVA-88
C
Kills:398
Deaths:754
KDR:0.528
Accuracy:18.164% D--
HSR:23.367% C
Orion VS54
C+
Kills:299
Deaths:271
KDR:1.103
Accuracy:15.306% D--
HSR:24.415% C+
Kills:3,134
Deaths (as Heavy Assault):5,142
Deaths (to Heavy Assaults):21,108
KDR:0.60949
Kill Difference:2,008
Playtime:612.612 hours
Usage:15%
Score:4.325m
Score/min:118
Accuracy (listed only):18.990%
HSR (listed only):18.030%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:2,665
Deaths:4,901
KDR:0.544
Accuracy:24.179% D**
HSR:13.659% C
Eclipse VE3A
C--
Kills:1,304
Deaths:3,006
KDR:0.434
Accuracy:23.120% D-
HSR:16.948% C--
Serpent VE92
C+
Kills:1,300
Deaths:2,693
KDR:0.483
Accuracy:22.486% C
HSR:18.846% C+
Zenith VX-5
D-
Kills:1,195
Deaths:2,869
KDR:0.417
Accuracy:20.121% D--
HSR:16.234% D-
Pulsar C
D
Kills:1,151
Deaths:2,452
KDR:0.469
Accuracy:21.006% D
HSR:16.942% D--
Solstice VE3
C
Kills:1,150
Deaths:2,333
KDR:0.493
Accuracy:21.098% C
HSR:17.130% C-
VX6-7
D
Kills:1,147
Deaths:2,618
KDR:0.438
Accuracy:21.002% D
HSR:14.211% D*
Thanatos VE70
B+
Kills:876
Deaths:1,441
KDR:0.608
Accuracy:30.247% D--
HSR:17.922% B+
Solstice SF
B+
Kills:61
Deaths:176
KDR:0.347
Accuracy:26.394% B+
HSR:18.033% C*
Kills:10,849
Deaths (as Engineer):22,489
Deaths (to Engineers):16,589
KDR:0.48241
Kill Difference:11,640
Playtime:905.342 hours
Usage:22%
Score:9.984m
Score/min:184
Accuracy (listed only):23.295%
HSR (listed only):16.658%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:2,665
Deaths:4,901
KDR:0.544
Accuracy:24.179% D**
HSR:13.659% C
NS-7 PDW
C
Kills:2,424
Deaths:4,204
KDR:0.577
Accuracy:22.670% C
HSR:15.842% C
Sirius SX12
C
Kills:1,958
Deaths:3,697
KDR:0.530
Accuracy:20.313% D
HSR:15.986% C
Eclipse VE3A
C--
Kills:1,304
Deaths:3,006
KDR:0.434
Accuracy:23.120% D-
HSR:16.948% C--
Serpent VE92
C+
Kills:1,300
Deaths:2,693
KDR:0.483
Accuracy:22.486% C
HSR:18.846% C+
Skorpios
D
Kills:1,236
Deaths:3,306
KDR:0.374
Accuracy:21.054% F
HSR:16.343% D
Zenith VX-5
D-
Kills:1,195
Deaths:2,869
KDR:0.417
Accuracy:20.121% D--
HSR:16.234% D-
Eridani SX5
D
Kills:1,172
Deaths:3,376
KDR:0.347
Accuracy:19.691% D*
HSR:14.249% D
MKV Suppressed
D
Kills:1,164
Deaths:2,723
KDR:0.427
Accuracy:18.686% D**
HSR:14.777% D
Pulsar C
D
Kills:1,151
Deaths:2,452
KDR:0.469
Accuracy:21.006% D
HSR:16.942% D--
Solstice VE3
C
Kills:1,150
Deaths:2,333
KDR:0.493
Accuracy:21.098% C
HSR:17.130% C-
VX6-7
D
Kills:1,147
Deaths:2,618
KDR:0.438
Accuracy:21.002% D
HSR:14.211% D*
Thanatos VE70
B+
Kills:876
Deaths:1,441
KDR:0.608
Accuracy:30.247% D--
HSR:17.922% B+
Eridani SX5G
F
Kills:170
Deaths:423
KDR:0.402
Accuracy:19.271% F
HSR:8.235% F
Solstice SF
B+
Kills:61
Deaths:176
KDR:0.347
Accuracy:26.394% B+
HSR:18.033% C*
Kills:18,973
Deaths (as Light Assault):40,218
Deaths (to Light Assaults):12,979
KDR:0.47175
Kill Difference:21,245
Playtime:1,777.685 hours
Usage:42%
Score:16.429m
Score/min:154
Accuracy (listed only):22.089%
HSR (listed only):15.690%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:2,665
Deaths:4,901
KDR:0.544
Accuracy:24.179% D**
HSR:13.659% C
NS-7 PDW
C
Kills:2,424
Deaths:4,204
KDR:0.577
Accuracy:22.670% C
HSR:15.842% C
Sirius SX12
C
Kills:1,958
Deaths:3,697
KDR:0.530
Accuracy:20.313% D
HSR:15.986% C
Skorpios
D
Kills:1,236
Deaths:3,306
KDR:0.374
Accuracy:21.054% F
HSR:16.343% D
Eridani SX5
D
Kills:1,172
Deaths:3,376
KDR:0.347
Accuracy:19.691% D*
HSR:14.249% D
CME
D
Kills:1,167
Deaths:2,724
KDR:0.428
Accuracy:23.037% D
HSR:16.281% D-
MKV Suppressed
D
Kills:1,164
Deaths:2,723
KDR:0.427
Accuracy:18.686% D**
HSR:14.777% D
Thanatos VE70
B+
Kills:876
Deaths:1,441
KDR:0.608
Accuracy:30.247% D--
HSR:17.922% B+
NS-11P
C-
Kills:782
Deaths:2,019
KDR:0.387
Accuracy:20.807% C-
HSR:13.683% D-
Terminus VX-9
C+
Kills:346
Deaths:778
KDR:0.445
Accuracy:25.085% C+
HSR:22.254% C--
Eridani SX5G
F
Kills:170
Deaths:423
KDR:0.402
Accuracy:19.271% F
HSR:8.235% F
Kills:13,960
Deaths (as Combat Medic):29,592
Deaths (to Combat Medics):9,194
KDR:0.47175
Kill Difference:15,632
Playtime:399.646 hours
Usage:9%
Score:4.633m
Score/min:193
Accuracy (listed only):22.276%
HSR (listed only):15.385%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:2,424
Deaths:4,204
KDR:0.577
Accuracy:22.670% C
HSR:15.842% C
Sirius SX12
C
Kills:1,958
Deaths:3,697
KDR:0.530
Accuracy:20.313% D
HSR:15.986% C
Skorpios
D
Kills:1,236
Deaths:3,306
KDR:0.374
Accuracy:21.054% F
HSR:16.343% D
Eridani SX5
D
Kills:1,172
Deaths:3,376
KDR:0.347
Accuracy:19.691% D*
HSR:14.249% D
MKV Suppressed
D
Kills:1,164
Deaths:2,723
KDR:0.427
Accuracy:18.686% D**
HSR:14.777% D
Parallax VX3
C+
Kills:503
Deaths:526
KDR:0.956
Accuracy:38.372% C+
HSR:74.752% C
NS-44 Commissioner
C+
Kills:268
Deaths:1,048
KDR:0.256
Accuracy:34.754% C+
HSR:20.149% C
NS-61 Emissary
B+
Kills:231
Deaths:699
KDR:0.330
Accuracy:32.131% B+
HSR:16.450% C+
Eridani SX5G
F
Kills:170
Deaths:423
KDR:0.402
Accuracy:19.271% F
HSR:8.235% F
NS-44L Blackhand
C+
Kills:106
Deaths:417
KDR:0.254
Accuracy:40.656% C+
HSR:23.585% D*
VA39 Spectre
A*
Kills:75
Deaths:82
KDR:0.915
Accuracy:25.162% D*
HSR:62.667% A*
Kills:9,307
Deaths (as Infiltrator):20,501
Deaths (to Infiltrators):10,693
KDR:0.45398
Kill Difference:11,194
Playtime:400.724 hours
Usage:10%
Score:3.145m
Score/min:131
Accuracy (listed only):26.615%
HSR (listed only):25.730%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:540
Deaths:563
KDR:0.959
Accuracy:14.412% C-
HSR:17.407% C
Cosmos VM3
C**
Kills:462
Deaths:499
KDR:0.926
Accuracy:13.620% D
HSR:20.996% C**
Comet VM2
C
Kills:317
Deaths:544
KDR:0.583
Accuracy:36.357% D
HSR:3.470% C
Comet VM2
D-
Kills:167
Deaths:318
KDR:0.525
Accuracy:36.761% D-
HSR:2.395% D-
Quasar VM1
D
Kills:165
Deaths:165
KDR:1
Accuracy:12.726% D
HSR:11.515% D**
Kills:1,651
Deaths (as MAX Suit):1,044.500
Deaths (to MAX Suits):3,575
KDR:1.58066
Kill Difference:606.500
Playtime:92.760 hours
Usage:2%
Score:0.974m
Score/min:175
Accuracy (listed only):22.775%
HSR (listed only):11.157%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:55
V. Kills:27 196%
Deaths:63
KDR:0.873
Accuracy:36.649% F
KPH:13.800 D*
VKPH:6.800 D--
Kills:55 (0 + 0)
Deaths:63
KDR:0.873
VKDR:0.429
Vehicle Kills:27
Kill Difference:8
Playtime:3.993 hours
Usage:0%
Score:0.053m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:393
V. Kills:127 307%
Deaths:97
KDR:4.052
Accuracy:38.076% C--
KPH:1,414,800 U
VKPH:457,200 U
C150 Dalton
D*
Kills:62
V. Kills:48 127%
Deaths:37
KDR:1.676
Accuracy:44.757% B++
KPH:11.800 D*
VKPH:9.100 D*
Kills:455 (0 + 455)
Deaths:134
KDR:3.396
VKDR:1.306
Vehicle Kills:175
Kill Difference:321
Playtime:5.248 hours
Usage:0%
Score:0.206m
Score/min:656
Piloting Accuracy:N/A%
Gunner Accuracy:44.757%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:362
V. Kills:117 307%
Deaths:183
KDR:1.978
Accuracy:30.369% D--
KPH:10.700 D--
VKPH:3.500 D--
Skyguard
D*
Kills:142
V. Kills:128 110%
Deaths:103
KDR:1.379
Accuracy:25.124% D
KPH:5.600 D*
VKPH:5 D*
L100 Python HEAT
D--
Kills:89
V. Kills:44 198%
Deaths:61
KDR:1.459
Accuracy:48.562% C
KPH:13.200 D*
VKPH:6.500 D--
L100 Python AP
D**
Kills:59
V. Kills:50 116%
Deaths:51
KDR:1.157
Accuracy:50.573% D
KPH:11.700 D**
VKPH:9.900 D**
Kills:652 (652 + 0)
Deaths:398
KDR:1.638
VKDR:0.852
Vehicle Kills:339
Kill Difference:254
Playtime:70.974 hours
Usage:2%
Score:0.397m
Score/min:93
Driving Accuracy:50.573%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:936
V. Kills:1,021 92%
Deaths:717
KDR:1.305
Accuracy:49.439% C--
KPH:8.100 D**
VKPH:8.900 D*
Saron HRB
C
Kills:435
V. Kills:341 127%
Deaths:157
KDR:2.771
Accuracy:39.481% C--
KPH:16 D-
VKPH:12.500 C
E540 Halberd
D-
Kills:217
V. Kills:159 136%
Deaths:105
KDR:2.067
Accuracy:43.820% D
KPH:14.700 D**
VKPH:10.800 D-
Supernova PC
D*
Kills:68
V. Kills:49 136%
Deaths:37
KDR:1.838
Accuracy:38.646% D*
KPH:6 D**
VKPH:4.300 D*
Kills:1,656 (1,004 + 652)
Deaths:1,016
KDR:1.630
VKDR:1.545
Vehicle Kills:1,570
Kill Difference:640
Playtime:168.174 hours
Usage:4%
Score:1.569m
Score/min:155
Driving Accuracy:38.646%
Gunner Accuracy:43.820%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:124
V. Kills:9 N/A
Deaths:31
KDR:4
Accuracy:27.096% D*
KPH:46 D-
VKPH:3.300 D-
E540 Halberd-H
D-
Kills:77
V. Kills:49 154%
Deaths:52
KDR:1.481
Accuracy:50.953% D-
KPH:15.200 D**
VKPH:9.700 D**
Saron HRB-H
D--
Kills:54
V. Kills:43 123%
Deaths:46
KDR:1.174
Accuracy:49.602% D
KPH:18.300 D--
VKPH:14.600 D--
Kills:255 (0 + 255)
Deaths:129
KDR:1.977
VKDR:0.783
Vehicle Kills:101
Kill Difference:126
Playtime:10.705 hours
Usage:0%
Score:0.148m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:49.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:346
V. Kills:183 188%
Deaths:175
KDR:1.977
Accuracy:38.571% C+
KPH:10.600 D-
VKPH:5.600 D
M60-G Bulldog
D
Kills:238
V. Kills:60 390%
Deaths:104
KDR:2.288
Accuracy:37.996% C++
KPH:16.400 D--
VKPH:4.100 D
M20 Basilisk
C
Kills:165
V. Kills:75 217%
Deaths:111
KDR:1.486
Accuracy:36.819% C
KPH:9.200 D--
VKPH:4.200 D--
M60-G Bulldog
C+
Kills:162
V. Kills:64 249%
Deaths:85
KDR:1.906
Accuracy:34.869% C+
KPH:14 D-
VKPH:5.500 C+
M40 Fury
D
Kills:155
V. Kills:58 263%
Deaths:103
KDR:1.505
Accuracy:39.723% B
KPH:15.400 D*
VKPH:5.800 D
M40 Fury
D
Kills:127
V. Kills:40 310%
Deaths:66
KDR:1.924
Accuracy:35.727% C+
KPH:21.200 D*
VKPH:6.700 D
M12 Kobalt
D--
Kills:106
V. Kills:1 N/A
Deaths:17
KDR:6.235
Accuracy:12.562% D--
KPH:30.500 D--
VKPH:0.300 D*
Kills:1,299 (0 + 1,299)
Deaths:661
KDR:1.965
VKDR:0.728
Vehicle Kills:481
Kill Difference:638
Playtime:96.138 hours
Usage:2%
Score:0.671m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:12.562%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:76
V. Kills:12 N/A
Deaths:28
KDR:2.714
Accuracy:31.942% C
KPH:28.400 D--
VKPH:4.500 C--
Kills:76 (0 + 76)
Deaths:28
KDR:2.714
VKDR:0.429
Vehicle Kills:12
Kill Difference:48
Playtime:2.673 hours
Usage:0%
Score:0.015m
Score/min:96
Piloting Accuracy:N/A%
Gunner Accuracy:31.942%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,7712,9803,9260.759C-0.2027.729%B+N/A48.2D29C+42961.8h1.7C6.1C++
Pandora VX25 2,7132,6654,9010.544D0.0224.179%D**13.659%C13.6D-N/A36196.2h4B+16.6C--
NS-7 PDW 2,4342,4244,2040.577C-0.0222.67%C15.842%C9.6D-N/A28252.9h14.9C++65.9C++
Sirius SX12 1,9811,9583,6970.53C-0.0320.313%D15.986%C7.6D--N/A21257.7h17.4C85.5C
Lasher X2 1,4361,3722,1620.635C-0.0725.729%C+5.831%B**8D--N/A33171.8h17.2B+67B+
Eclipse VE3A 1,3551,3043,0060.434D-0.1323.12%D-16.948%C--12.5D--N/A30104h16.1D*69.8D*
Serpent VE92 1,3251,3002,6930.483C--0.0822.486%C18.846%C+11.6DN/A37112h13.5C++60.2C++
Skorpios 1,2631,2363,3060.374D0.1921.054%F16.343%D8.7D**N/A21142.8h16.6F--79F*
Zenith VX-5 1,2211,1952,8690.417D0.1420.121%D--16.234%D-9.3D--N/A27128.9h14.7C73.1D
Eridani SX5 1,2001,1723,3760.347D0.2119.691%D*14.249%D8.6D--N/A28135.7h16.1D-82D-
CME 1,1821,1672,7240.428D-0.1323.037%D16.281%D-10D--N/A25117.1h16.8D-73D
MKV Suppressed 1,1911,1642,7230.427D0.1318.686%D**14.777%D9.2D--N/A29127h16.2C86.7C--
Pulsar C 1,1761,1512,4520.469C-0.0921.006%D16.942%D--10.7DN/A37107.3h12.5C+59.5C+
Solstice VE3 1,1711,1502,3330.493C0.0721.098%C17.13%C-6.8DN/A36168.2h15.9C++75.2C++
VX6-7 1,1731,1472,6180.438D0.1221.002%D14.211%D*10.6D-N/A31108.5h13.9C+66.4C+
Frag Grenade 9859811981N/A980.4445.871%C++N/A545C*2.2D15381.8h3.2B+6.9B+
Supernova FPC 1,9579367171.305D0.7449.439%C--3.098%B+8.1D**8.9D*133114.9h7D14.2D-
Thanatos VE70 8848761,4410.608C0.0530.247%D--17.922%B+12.6DN/A3469.3h3.9B++12.9C++
Force-Blade 94587065,4230.013C0.5537.116%B+5.402%C+0.3CN/A12789.8h2.9C+7.8B+
Tank Mine 1,4868366461.294D0.7321.217%D-N/A60.1D-46.8C--70213.9h1.8C**8.6D*
NS-11P 7927822,0190.387D0.1720.807%C-13.683%D-8.2D--N/A2295.4h15.8C-75.8C
Proximity Mine 7567563122.423C-1.8643.865%C*N/A102.2CN/A2927.4h1.8B4.2B+
Pulsar LSW 5765669190.616D0.0519.361%D18.905%D15.7D--N/A4936h13.1C+67.4C+
Cosmos VM3 5495405630.959C--0.4014.412%C-17.407%C17.2D-N/A4631.4h12.8B+88.9C++
Parallax VX3 5105035260.956D0.3938.372%C+74.752%C10.1D--N/A3449.7h2.7D7C
Flare VE6 5074991,0360.482D-0.0816.389%D--17.635%D--13.3D--N/A4637.6h12.4C-75.7C--
Nemesis VSH9 8634961,8350.27D0.2963.136%C++2.419%C+10.1C7.5C-12249h8.4C+13.2C++
Cosmos VM3 4734624990.926C--0.3613.62%D20.996%C**17.2D--N/A5226.8h13.1C**96.2C+
Saron HRB 7764351572.771C-2.2139.481%C--N/A16D-12.5C19327.2h22.1C++55.9C+
SVA-88 4073987540.528D0.0318.164%D--23.367%C14.9D--N/A4826.8h12.5C+68.6C
L105 Zephyr 520393974.052C--3.4938.076%C--N/A3930U1270U12723300.1h8.4D-22.1D
C75 Viper 4793621831.978C-1.4230.369%D--N/A10.7D--3.5D--7133.7h13.1C*43.2C+
M20 Basilisk 5293461751.977C1.4238.571%C+4.913%C10.6D-5.6D11332.5h115.3C298.8C+
Terminus VX-9 3613467780.445D0.1225.085%C+22.254%C--12.9D--N/A4326.8h16.5D**65.8D
Comet VM2 4153175440.583C0.0236.357%D3.47%C6.4D-2D--4749.5h16.2B++44.5B+
M60-A Bulldog 349303535.717C5.1641.316%C--1.98%C15.9D-2.4C--8019.1h8D19.5D
S1 5613009870.304D0.2657.222%C+1.333%D9D--7.8D13933.5h9D--15.7D
Orion VS54 3062992711.103C+0.5415.306%D--24.415%C+6.3D*N/A6547.7h17D-111.4C-
Rocklet Rifle 6172899820.294D0.2752.599%C+N/A18.9D21.4C22515.3h38.1C++72.4C++
NS-44 Commissioner 2702681,0480.256D0.3134.754%C+20.149%C5.5D--N/A2248.7h5.1D-14.8C
M60-G Bulldog 2982381042.288D1.7337.996%C++1.681%D-16.4D--4.1D7814.5h8.8C-23.1C+
NS-61 Emissary 2382316990.33D0.2332.131%B+16.45%C+10.1D-N/A3022.9h17.5C54.5C++
E540 Halberd 3762171052.067D1.5143.82%DN/A14.7D**10.7D--25814.8h7D-16D
Spear Anti-Vehicle Phalanx Turret 304172493.51C--2.9537.728%D4.07%C+19.1D--14.7D2029h10.3C+27.4C
Eridani SX5G 1721704230.402D--0.1619.271%F8.235%F8.2D--N/A2620.8h15.1D*78.4F
Comet VM2 2151673180.525D0.0436.761%D-2.395%D-8D2.3D**5521h17.6B*47.8B+
Quasar VM1 1661651651C0.4412.726%D11.515%D**6.7D**N/A3724.8h14.3B112.7C+
M20 Basilisk 2401651111.486D0.9236.819%C6.061%C*9.2D--4.2D--12217.9h120.6C327.7C
M60-G Bulldog 226162851.906D-1.3434.869%C+3.704%B+14D-5.5C+10011.6h9.7D27.7C+
M40 Fury 2131551031.505D-0.9439.723%BN/A15.3D*5.7D14410.1h26.4D*66.6D-
Skyguard 2701421031.379D0.8225.124%DN/A5.6D*5D*8925.5h146.1C581.4C--
M40 Fury 167127661.924D1.3635.727%C+1.575%C21.2D*6.7D1756h19.4D54.3D
Proton II PPA-H 133124314D3.4427.096%D*4.032%A*45.9D--3.3D-1592.7h10.2C++37.7C
MANA Anti-Personnel Turret 1111101230.894N/A0.3318.665%UN/A1100U10U3344100.1h41.2T*221T*
M12 Kobalt 107106176.235D5.6712.562%D--22.642%B**30.3D--N/A1513.5h20.4C+162.5C-
Sticky Grenade 1071061106N/A105.4443.857%D-N/A530D-5D14600.2h3.1D7.1D
NS-44L Blackhand 1101064170.254D-0.3140.656%C+23.585%D*5.7D--N/A1918.6h5.4C-13.2C+
M60-A Bulldog 12697342.853D2.2938.006%D1.031%D--9.1D--2.7C8010.7h10D**26.3F
L100 Python HEAT 13389611.459D0.9048.562%C5.618%A*13.3D*6.6D--1376.7h6.3C++12.9C+
MANA Anti-Vehicle Turret 142791640.482D*0.0848.441%D--3.797%B+790D-630D4266200.1h11C**22.7C+
E540 Halberd-H 12677521.481D0.9250.953%D-N/A15.1D**9.6D**1865.1h9D--17.7D**
CAS 14-E 8876282.714D2.1531.942%CN/A28.1D--4.4D962.7h44.9D-140.6D
VA39 Spectre 7575820.915C0.3525.162%D*62.667%A*5.3D--N/A2714.2h6.2C+24.6C
Supernova PC 11768371.838C--1.2838.646%D*1.471%D6D**4.3D*15511.3h6.9D17.8D*
MAX Punch 66641,0670.06C0.5032.982%D-N/A0.9CN/A373.2h2C++5.9C+
C150 Dalton 11062371.676D1.1144.757%B++N/A11.9D*9.2D*2525.2h7.7F-17.2D-
Solstice SF 64611760.347D0.2126.394%B+18.033%C*10.7DN/A755.7h16.8C--63.8C+
L100 Python AP 10959511.157D0.6050.573%D1.695%D11.8D**10D**2045h9D-17.8D-
A30 Walker 11457870.655D0.0924.89%CN/A3.1D--3.1D*7518.4h311.3F-1250.8D*
Aspis Anti-Aircraft Phalanx Turret 10157321.781D1.2228.331%B+3.509%B**7.9D6.1D--1457.2h160C+564.9B
Dual Photon Pods 8255630.873D0.3136.649%FN/A13.8D*6.8D--2214h49F--133.6F**
Saron HRB-H 9754461.174D0.6149.602%D3.704%A*18D*14.3D--3693h33.5D67.5D-
M60-A Bulldog 6650441.136D0.5727.656%D--N/A10.9D--3.5D-704.6h9.8F--35.6F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter422,2042.2h
Nano-Armor Kit1,268933,50693.7h
M12 Kobalt-H0760.1h
Spawn Beacon1465,2686.7h
Anti-Vehicle MANA Turret585502.2h
Nanite Revive Grenade03,3661h
Medical Applicator1,594221,38036.6h
Deconstruction Tool02040h
Spitfire Auto-Turret434441.1h
Rampart Wall3771h
M12 Kobalt11960h
Ammunition Package782,8082.9h
Medical Kit2500.3h
Anti-Infantry MANA Turret375912.3h
Recon Detection Device1524,21411.4h
Smoke Grenade02040h

Check the help document for the dictionary if you want to learn more about words used here.


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