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Castellan DerKatze[PSET] DerKatze
VS BR 61

KDR: 0.56

Score: 40.3m

Last Seen: Apr 15th, 2019 1:10 PM
- OFFLINE - 234.9 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 42
Level Progress (to 62): 35%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Pandora VX25 NS-7 PDW Sirius SX12 Lasher X2 Eclipse VE3A Serpent VE92 Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-112,590 MLG Score: -90
Fun Score: N/A
Cheeseburgers Flipped: 742TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.008%16.631%34922101320,2700.4834820.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.991%-0.018C+-0.628D-0.819D-HEAD ++ (~6.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.035C+15.2-0.06C+57

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.311%2.291%50610291,702348714360.487959118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.471%-1.13D*-0.199C0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.8-0.753D-19.9-0.584D47.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.388%3.03%951210232,541341413890.744288183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.575%0.02C+-0.343C--0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.30.164C++36.20.087C+63.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.828%73.183%9521033578364770.158443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.661%-0.179C0.397B2.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.055C+3.20.007C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.765%14.821%95210333,7922575641.47205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.26%-1.305D**0.053C+-0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.174C40.178C++11.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 42
40.3m378.6%183 (11k)157 (9.4k)0.56023343,57177,7730.69853361 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103577317.051%11.446%19503:1813

9% Combat Medic22% Engineer14% Heavy Assault10% Infiltrator42% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 4:23 PMApr 24th, 2016 9:42 AMApr 23rd, 2019 8:37 PM (1d) (PST)Apr 15th, 2019 10:01 AM (10d) (PST)Apr 15th, 2019 9:10 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
250184660.1700.3030.0190.7620.032-90

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,02911,0363,993101814629,405

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4283.3h/178.5d 10,756 4,987 21,631 195.8k 8,582 9,501 8,153 64.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:1,372
Deaths:2,162
KDR:0.635
Accuracy:25.729% C+
HSR:5.831% B**
Pulsar LSW
D
Kills:566
Deaths:919
KDR:0.616
Accuracy:19.361% D
HSR:18.905% D
Flare VE6
D--
Kills:499
Deaths:1,036
KDR:0.482
Accuracy:16.389% D--
HSR:17.635% D--
SVA-88
C
Kills:398
Deaths:754
KDR:0.528
Accuracy:18.164% D--
HSR:23.367% C
Orion VS54
C+
Kills:315
Deaths:314
KDR:1.003
Accuracy:15.433% D--
HSR:24.444% C+
Kills:3,150
Deaths (as Heavy Assault):5,185
Deaths (to Heavy Assaults):21,653
KDR:0.60752
Kill Difference:2,035
Playtime:614.873 hours
Usage:14%
Score:4.344m
Score/min:118
Accuracy (listed only):19.015%
HSR (listed only):18.036%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:2,665
Deaths:4,901
KDR:0.544
Accuracy:24.179% D**
HSR:13.659% C
Eclipse VE3A
D
Kills:1,304
Deaths:3,006
KDR:0.434
Accuracy:23.120% D-
HSR:16.948% D
Serpent VE92
C+
Kills:1,300
Deaths:2,693
KDR:0.483
Accuracy:22.486% C
HSR:18.846% C+
Zenith VX-5
D-
Kills:1,195
Deaths:2,869
KDR:0.417
Accuracy:20.121% D--
HSR:16.234% D-
Pulsar C
D
Kills:1,151
Deaths:2,452
KDR:0.469
Accuracy:21.006% D
HSR:16.942% D--
Solstice VE3
C
Kills:1,150
Deaths:2,333
KDR:0.493
Accuracy:21.098% C
HSR:17.130% C-
VX6-7
D
Kills:1,147
Deaths:2,618
KDR:0.438
Accuracy:21.002% D
HSR:14.211% D*
Thanatos VE70
B
Kills:1,127
Deaths:2,030
KDR:0.555
Accuracy:30.570% D-
HSR:17.569% B
Solstice SF
A+
Kills:228
Deaths:554
KDR:0.412
Accuracy:25.745% B
HSR:25.877% A+
Kills:11,267
Deaths (as Engineer):23,456
Deaths (to Engineers):16,873
KDR:0.48035
Kill Difference:12,189
Playtime:931.941 hours
Usage:22%
Score:10.303m
Score/min:184
Accuracy (listed only):23.259%
HSR (listed only):17.491%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:2,665
Deaths:4,901
KDR:0.544
Accuracy:24.179% D**
HSR:13.659% C
NS-7 PDW
C
Kills:2,529
Deaths:4,438
KDR:0.570
Accuracy:22.639% C
HSR:16.172% C
Sirius SX12
C
Kills:1,958
Deaths:3,697
KDR:0.530
Accuracy:20.313% D
HSR:15.986% C
Eclipse VE3A
D
Kills:1,304
Deaths:3,006
KDR:0.434
Accuracy:23.120% D-
HSR:16.948% D
Serpent VE92
C+
Kills:1,300
Deaths:2,693
KDR:0.483
Accuracy:22.486% C
HSR:18.846% C+
Eridani SX5
D
Kills:1,238
Deaths:3,525
KDR:0.351
Accuracy:19.832% D*
HSR:14.540% D
Skorpios
D
Kills:1,236
Deaths:3,306
KDR:0.374
Accuracy:21.054% F
HSR:16.343% D
Zenith VX-5
D-
Kills:1,195
Deaths:2,869
KDR:0.417
Accuracy:20.121% D--
HSR:16.234% D-
MKV Suppressed
D
Kills:1,164
Deaths:2,723
KDR:0.427
Accuracy:18.686% D*
HSR:14.777% D
Pulsar C
D
Kills:1,151
Deaths:2,452
KDR:0.469
Accuracy:21.006% D
HSR:16.942% D--
Solstice VE3
C
Kills:1,150
Deaths:2,333
KDR:0.493
Accuracy:21.098% C
HSR:17.130% C-
VX6-7
D
Kills:1,147
Deaths:2,618
KDR:0.438
Accuracy:21.002% D
HSR:14.211% D*
Thanatos VE70
B
Kills:1,127
Deaths:2,030
KDR:0.555
Accuracy:30.570% D-
HSR:17.569% B
Solstice SF
A+
Kills:228
Deaths:554
KDR:0.412
Accuracy:25.745% B
HSR:25.877% A+
Eridani SX5G
F
Kills:170
Deaths:423
KDR:0.402
Accuracy:19.271% F
HSR:8.235% F
Kills:19,562
Deaths (as Light Assault):41,568
Deaths (to Light Assaults):13,313
KDR:0.4706
Kill Difference:22,006
Playtime:1,810.315 hours
Usage:42%
Score:16.753m
Score/min:154
Accuracy (listed only):22.075%
HSR (listed only):16.231%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:2,665
Deaths:4,901
KDR:0.544
Accuracy:24.179% D**
HSR:13.659% C
NS-7 PDW
C
Kills:2,529
Deaths:4,438
KDR:0.570
Accuracy:22.639% C
HSR:16.172% C
Sirius SX12
C
Kills:1,958
Deaths:3,697
KDR:0.530
Accuracy:20.313% D
HSR:15.986% C
Eridani SX5
D
Kills:1,238
Deaths:3,525
KDR:0.351
Accuracy:19.832% D*
HSR:14.540% D
Skorpios
D
Kills:1,236
Deaths:3,306
KDR:0.374
Accuracy:21.054% F
HSR:16.343% D
CME
D
Kills:1,167
Deaths:2,724
KDR:0.428
Accuracy:23.037% D
HSR:16.281% D-
MKV Suppressed
D
Kills:1,164
Deaths:2,723
KDR:0.427
Accuracy:18.686% D*
HSR:14.777% D
Thanatos VE70
B
Kills:1,127
Deaths:2,030
KDR:0.555
Accuracy:30.570% D-
HSR:17.569% B
NS-11P
C-
Kills:782
Deaths:2,019
KDR:0.387
Accuracy:20.807% C-
HSR:13.683% D-
Terminus VX-9
C+
Kills:391
Deaths:883
KDR:0.443
Accuracy:24.819% C+
HSR:21.739% D
Eridani SX5G
F
Kills:170
Deaths:423
KDR:0.402
Accuracy:19.271% F
HSR:8.235% F
Kills:14,427
Deaths (as Combat Medic):30,669
Deaths (to Combat Medics):9,439
KDR:0.47041
Kill Difference:16,242
Playtime:404.111 hours
Usage:9%
Score:4.675m
Score/min:193
Accuracy (listed only):22.292%
HSR (listed only):15.362%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:2,529
Deaths:4,438
KDR:0.570
Accuracy:22.639% C
HSR:16.172% C
Sirius SX12
C
Kills:1,958
Deaths:3,697
KDR:0.530
Accuracy:20.313% D
HSR:15.986% C
Eridani SX5
D
Kills:1,238
Deaths:3,525
KDR:0.351
Accuracy:19.832% D*
HSR:14.540% D
Skorpios
D
Kills:1,236
Deaths:3,306
KDR:0.374
Accuracy:21.054% F
HSR:16.343% D
MKV Suppressed
D
Kills:1,164
Deaths:2,723
KDR:0.427
Accuracy:18.686% D*
HSR:14.777% D
Parallax VX3
C+
Kills:503
Deaths:527
KDR:0.954
Accuracy:38.347% C+
HSR:74.752% C
NS-44 Commissioner
C+
Kills:271
Deaths:1,050
KDR:0.258
Accuracy:34.898% C+
HSR:20.664% C+
NS-61 Emissary
B+
Kills:233
Deaths:704
KDR:0.331
Accuracy:32.096% B+
HSR:16.309% C+
Eridani SX5G
F
Kills:170
Deaths:423
KDR:0.402
Accuracy:19.271% F
HSR:8.235% F
NS-44L Blackhand
C+
Kills:106
Deaths:417
KDR:0.254
Accuracy:40.656% C+
HSR:23.585% D*
VA39 Spectre
A*
Kills:75
Deaths:82
KDR:0.915
Accuracy:25.162% D*
HSR:62.667% A*
Kills:9,483
Deaths (as Infiltrator):20,892
Deaths (to Infiltrators):10,974
KDR:0.45391
Kill Difference:11,409
Playtime:410.072 hours
Usage:10%
Score:3.234m
Score/min:131
Accuracy (listed only):26.632%
HSR (listed only):25.821%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:542
Deaths:569
KDR:0.953
Accuracy:14.497% C-
HSR:17.528% C
Cosmos VM3
B
Kills:464
Deaths:505
KDR:0.919
Accuracy:13.685% D
HSR:20.905% B
Comet VM2
C
Kills:317
Deaths:544
KDR:0.583
Accuracy:36.357% D
HSR:3.470% C
Comet VM2
D-
Kills:167
Deaths:318
KDR:0.525
Accuracy:36.761% D-
HSR:2.395% D-
Quasar VM1
D
Kills:165
Deaths:165
KDR:1
Accuracy:12.726% D
HSR:11.515% D**
Kills:1,655
Deaths (as MAX Suit):1,050.500
Deaths (to MAX Suits):3,634
KDR:1.57544
Kill Difference:604.500
Playtime:92.933 hours
Usage:2%
Score:0.976m
Score/min:175
Accuracy (listed only):22.805%
HSR (listed only):11.163%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:55
V. Kills:27 196%
Deaths:63
KDR:0.873
Accuracy:36.649% F-
KPH:13.800 D*
VKPH:6.800 D-
Kills:55 (0 + 0)
Deaths:63
KDR:0.873
VKDR:0.429
Vehicle Kills:27
Kill Difference:8
Playtime:3.993 hours
Usage:0%
Score:0.053m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:395
V. Kills:128 306%
Deaths:97
KDR:4.072
Accuracy:38.113% D
KPH:1,422,000 U
VKPH:460,800 U
C150 Dalton
B++
Kills:62
V. Kills:48 127%
Deaths:37
KDR:1.676
Accuracy:44.507% B++
KPH:11.700 D*
VKPH:9.100 D*
Kills:457 (0 + 457)
Deaths:134
KDR:3.410
VKDR:1.313
Vehicle Kills:176
Kill Difference:323
Playtime:5.283 hours
Usage:0%
Score:0.207m
Score/min:654
Piloting Accuracy:N/A%
Gunner Accuracy:44.507%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:364
V. Kills:119 303%
Deaths:184
KDR:1.978
Accuracy:30.363% D--
KPH:10.700 D--
VKPH:3.500 D--
Skyguard
D*
Kills:142
V. Kills:128 110%
Deaths:103
KDR:1.379
Accuracy:25.111% D
KPH:5.600 D*
VKPH:5 D*
L100 Python HEAT
D--
Kills:89
V. Kills:44 198%
Deaths:61
KDR:1.459
Accuracy:48.562% C
KPH:13.200 D*
VKPH:6.500 D--
L100 Python AP
D*
Kills:63
V. Kills:53 117%
Deaths:54
KDR:1.167
Accuracy:51.032% D
KPH:12.400 D**
VKPH:10.400 D*
Kills:658 (658 + 0)
Deaths:402
KDR:1.637
VKDR:0.856
Vehicle Kills:344
Kill Difference:256
Playtime:71.494 hours
Usage:2%
Score:0.402m
Score/min:94
Driving Accuracy:51.032%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:976
V. Kills:1,042 94%
Deaths:727
KDR:1.343
Accuracy:49.434% C--
KPH:8.300 F
VKPH:8.900 D*
Saron HRB
C
Kills:437
V. Kills:341 128%
Deaths:157
KDR:2.783
Accuracy:39.452% C--
KPH:16 D-
VKPH:12.500 C
E540 Halberd
D--
Kills:217
V. Kills:159 136%
Deaths:105
KDR:2.067
Accuracy:43.806% C--
KPH:14.700 D**
VKPH:10.700 D--
Supernova PC
D*
Kills:68
V. Kills:49 136%
Deaths:37
KDR:1.838
Accuracy:38.646% D*
KPH:6 D**
VKPH:4.300 D*
Kills:1,698 (1,044 + 654)
Deaths:1,026
KDR:1.655
VKDR:1.551
Vehicle Kills:1,591
Kill Difference:672
Playtime:170.468 hours
Usage:4%
Score:1.583m
Score/min:155
Driving Accuracy:38.646%
Gunner Accuracy:43.806%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:124
V. Kills:9 N/A
Deaths:31
KDR:4
Accuracy:27.064% D*
KPH:45.700 D--
VKPH:3.300 D-
E540 Halberd-H
D-
Kills:77
V. Kills:49 154%
Deaths:52
KDR:1.481
Accuracy:50.953% D-
KPH:15.200 D**
VKPH:9.700 D**
Saron HRB-H
D-
Kills:55
V. Kills:44 122%
Deaths:47
KDR:1.170
Accuracy:50.291% D
KPH:18.500 D--
VKPH:14.800 D-
Kills:256 (0 + 256)
Deaths:130
KDR:1.969
VKDR:0.785
Vehicle Kills:102
Kill Difference:126
Playtime:10.752 hours
Usage:0%
Score:0.149m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:50.291%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:352
V. Kills:185 189%
Deaths:176
KDR:2
Accuracy:38.284% C+
KPH:10.600 D-
VKPH:5.600 D
M60-G Bulldog
D
Kills:238
V. Kills:60 390%
Deaths:104
KDR:2.288
Accuracy:37.989% C+
KPH:16.400 D--
VKPH:4.100 D
M20 Basilisk
C+
Kills:169
V. Kills:76 219%
Deaths:118
KDR:1.432
Accuracy:37.333% C+
KPH:9.200 D--
VKPH:4.200 D--
M60-G Bulldog
C+
Kills:166
V. Kills:65 252%
Deaths:86
KDR:1.930
Accuracy:35.089% C+
KPH:14.300 D-
VKPH:5.600 C+
M40 Fury
D
Kills:155
V. Kills:58 263%
Deaths:103
KDR:1.505
Accuracy:39.723% B
KPH:15.400 D*
VKPH:5.800 D
M40 Fury
D
Kills:127
V. Kills:40 310%
Deaths:66
KDR:1.924
Accuracy:35.727% C+
KPH:21.200 D*
VKPH:6.700 D
M12 Kobalt
D--
Kills:106
V. Kills:1 N/A
Deaths:17
KDR:6.235
Accuracy:12.866% D--
KPH:29.600 D--
VKPH:0.300 D*
Kills:1,313 (0 + 1,313)
Deaths:670
KDR:1.960
VKDR:0.724
Vehicle Kills:485
Kill Difference:643
Playtime:97.210 hours
Usage:2%
Score:0.677m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:12.866%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:82
V. Kills:15 N/A
Deaths:31
KDR:2.645
Accuracy:32.140% C
KPH:27.900 D--
VKPH:5.100 C
Kills:82 (0 + 82)
Deaths:31
KDR:2.645
VKDR:0.484
Vehicle Kills:15
Kill Difference:51
Playtime:2.935 hours
Usage:0%
Score:0.017m
Score/min:99
Piloting Accuracy:N/A%
Gunner Accuracy:32.140%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,8453,0293,9950.758C-0.2027.684%BN/A48.4D29C+42962.6h1.7C6.1C++
Pandora VX25 2,7132,6654,9010.544D0.0224.179%D**13.659%C13.6D-N/A36196.3h4B+16.6C--
NS-7 PDW 2,5432,5294,4380.57C-0.0122.639%C16.172%C9.8D-N/A28258.2h15.1C++66.7C++
Sirius SX12 1,9811,9583,6970.53C-0.0320.313%D15.986%C7.6D--N/A21257.7h17.4C85.5C
Lasher X2 1,4361,3722,1620.635C-0.0725.729%C+5.831%B**8D*N/A33171.8h17.2B++67B+
Eclipse VE3A 1,3551,3043,0060.434C-0.1323.12%D-16.948%D12.5D--N/A30104h16.1D*69.8D*
Serpent VE92 1,3251,3002,6930.483C--0.0822.486%C18.846%C+11.6DN/A37112h13.5C++60.2C++
Eridani SX5 1,2671,2383,5250.351D0.2119.832%D*14.54%D8.7D--N/A27142.8h16.1D-81.1D-
Skorpios 1,2631,2363,3060.374D0.1921.054%F16.343%D8.7D**N/A21142.8h16.6F--79F*
Zenith VX-5 1,2211,1952,8690.417D0.1420.121%D--16.234%D-9.3D--N/A27128.9h14.7C73.1C--
CME 1,1821,1672,7240.428D-0.1323.037%D16.281%D-10D*N/A25117.1h16.8D73D
MKV Suppressed 1,1911,1642,7230.427D-0.1318.686%D*14.777%D9.2D--N/A29127h16.2C86.7C--
Pulsar C 1,1761,1512,4520.469C-0.0921.006%D16.942%D--10.7DN/A37107.3h12.5C+59.5C+
Solstice VE3 1,1711,1502,3330.493C0.0721.098%C17.13%C-6.8DN/A36168.4h15.9C++75.2C++
VX6-7 1,1731,1472,6180.438D0.1221.002%D14.211%D*10.6D-N/A31108.5h13.9C+66.4C+
Thanatos VE70 1,1431,1272,0300.555C0.0130.57%D-17.569%B12.4DN/A3390.6h4B++12.9C*
Frag Grenade 9859811981N/A980.4445.871%C++N/A545C**2.2D15391.8h3.2B+6.9B+
Supernova FPC 2,0189767271.343D0.7849.434%C--2.971%B+8.3F8.9D*133117h6.9D13.9D
Tank Mine 1,5418726811.28D0.7221.142%D-N/A60.6D-46.5D69014.4h1.8C**8.5D--
Force-Blade 94587065,4230.013C0.5537.116%B+5.402%C+0.3C-N/A12790.1h2.9C+7.8B+
NS-11P 7927822,0190.387D0.1720.807%C-13.683%D-8.2D--N/A2295.4h15.8C75.8C
Proximity Mine 7787783192.439C-1.8843.675%C*N/A102.4CN/A2947.6h1.8B+4.2B+
Pulsar LSW 5765669190.616D0.0619.361%D18.905%D15.7D--N/A4936h13.1C+67.4C+
Cosmos VM3 5515425690.953C-0.3914.497%C-17.528%C17.2DN/A4631.5h12.9B+89C*
Parallax VX3 5105035270.954D0.3938.347%C+74.752%C10.1D*N/A3449.7h2.7D7C
Flare VE6 5074991,0360.482D-0.0816.389%D--17.635%D--13.3D--N/A4637.6h12.4C75.7D
Nemesis VSH9 8654971,8460.269D0.2963.073%C++2.414%C+10.1C7.5C-12149.3h8.4C+13.3C++
Cosmos VM3 4754645050.919C--0.3613.685%D20.905%B17.2D-N/A5226.9h13.2B96.2C+
Saron HRB 7784371572.783C-2.2239.452%C--N/A16D-12.5C19327.3h22C++55.8C+
SVA-88 4073987540.528D0.0318.164%D--23.367%C14.9D--N/A4826.8h12.5C+68.6C
L105 Zephyr 523395974.072C--3.5138.113%DN/A3950U1280U12773500.1h8.4D-22.1D
Terminus VX-9 4083918830.443D-0.1224.819%C+21.739%D13D--N/A4230h16.3D*65.7C-
C75 Viper 4833641841.978C-1.4230.363%D--N/A10.6D--3.5D--7134.2h13.1C**43.3C+
M20 Basilisk 5373521762C1.4438.284%C+4.83%C10.6D-5.6D11333.1h115.5C301.7C+
Comet VM2 4153175440.583C0.0236.357%D3.47%C6.4D-2D--4749.5h16.2B++44.5B+
Orion VS54 3233153141.003C+0.4415.433%D--24.444%C+6.4D*N/A6549.1h16.9D-109.5D
Rocklet Rifle 6553081,0410.296D0.2652.681%C+N/A18.6D20.9C22216.6h38.4C++72.8C++
M60-A Bulldog 350304535.736C5.1841.35%D1.974%C15.8D-2.4D7919.2h8D-19.5D
S1 5613009870.304D0.2657.222%C+1.333%D-9D*7.8D14033.5h9D-15.7D
NS-44 Commissioner 2732711,0500.258D0.3034.898%C+20.664%C+5.6D--N/A2248.8h5.1D-14.7C
M60-G Bulldog 2982381042.288D1.7337.989%C+1.681%D-16.4D--4.1D7814.5h8.8C-23.1C+
NS-61 Emissary 2402337040.331D0.2332.096%B+16.309%C+10.1D-N/A3023.1h17.4C54.2C++
Solstice SF 2352285540.412D0.1525.745%B25.877%A+11.9C--N/A4719.2h15.9C61.8C+
E540 Halberd 3762171052.067D1.5143.806%C--N/A14.7D**10.7D--25914.8h7D-16D
Spear Anti-Vehicle Phalanx Turret 307174503.48D2.9237.93%D4.023%C+19.3D--14.8D2029h10.3C+27.3C
Eridani SX5G 1721704230.402D-0.1619.271%F8.235%F8.2D*N/A2620.8h15.1D*78.4D*
M20 Basilisk 2451691181.432D-0.8737.333%C+6.509%B9.2D--4.2D--12118.3h124.7C333.9C
Comet VM2 2151673180.525D0.0436.761%D-2.395%D-8D2.3D**5521h17.6B*47.8B+
M60-G Bulldog 231166861.93D-1.3735.089%C+3.614%B+14.3D-5.6C+10111.6h9.6D27.2C+
Quasar VM1 1661651651C0.4412.726%D11.515%D**6.7D**N/A3724.8h14.3B112.7C+
M40 Fury 2131551031.505D0.9439.723%BN/A15.3D*5.7D14410.1h26.4D**66.6D
Skyguard 2701421031.379D0.8225.111%DN/A5.6D*5D*8925.5h146.1C581.7D
M40 Fury 167127661.924D-1.3635.727%C+1.575%C21.2D*6.7D1756h19.4D54.3D
Sticky Grenade 1291271127N/A126.4443.303%D--N/A423.3D--6.7D15220.3h3D6.8D
Proton II PPA-H 133124314D3.4427.064%D*4.032%A*45.9D--3.3D-1592.7h10.3C++38C
MANA Anti-Personnel Turret 1171161270.913N/A0.3518.797%UN/A1160U10U3442600.1h40.2T*213.6T*
M12 Kobalt 107106176.235D5.6712.866%D--22.642%B**29.4D--N/A1473.6h21.2C+165.1C-
NS-44L Blackhand 1101064170.254D0.3140.656%C+23.585%D*5.7D--N/A1918.6h5.4C-13.2C+
M60-A Bulldog 12697342.853D2.2938.006%D-1.031%D*9.1D*2.7C-8010.7h10F26.3F
L100 Python HEAT 13389611.459D0.9048.562%C5.618%A*13.3D*6.6D--1376.7h6.3C++12.9C++
CAS 14-E 9782312.645D2.0832.14%CN/A28.3D--5.2C992.9h44.9D-139.7D
MANA Anti-Vehicle Turret 142791640.482D--0.0848.441%C--3.797%C**790D630D-4266200.1h11D--22.7D-
E540 Halberd-H 12677521.481D0.9250.953%D-N/A15.1D**9.6D**1875.1h9D*17.7D**
VA39 Spectre 7575820.915C0.3525.162%D*62.667%A*5.3D*N/A2714.2h6.2C++24.6C
Supernova PC 11768371.838C--1.2838.646%D*1.471%D6D**4.3D*15511.3h6.9D17.8D*
MAX Punch 66641,0730.06C0.5032.982%D-N/A0.9CN/A373.3h2C++5.9C++
L100 Python AP 11663541.167D0.6151.032%D1.587%D12.4D**10.4D*2135.1h8.6D16.9D-
C150 Dalton 11062371.676D1.1244.507%B++N/A11.7D*9.1D*2515.3h7.7F-17.3D-
A30 Walker 11558880.659D0.1024.862%CN/A3.1D*3D**7418.7h309.1F-1243.1D*
Aspis Anti-Aircraft Phalanx Turret 10157331.727D1.1728.23%B+3.509%B**7.8D6D--1437.3h162.4C+575.3B
Saron HRB-H 9955471.17D0.6150.291%D3.636%A*18.3D--14.7D-3693h34.5D-68.7D--
Dual Photon Pods 8255630.873D0.3136.649%F-N/A13.8D*6.8D-2214h49F--133.6F**
M60-A Bulldog 6650441.136D0.5827.656%D--N/A10.9D*3.5D-714.6h9.8F--35.6F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter442,4272.4h
Nano-Armor Kit1,304963,01396h
Spawn Beacon1555,5307h
Anti-Vehicle MANA Turret585502.2h
M12 Kobalt-H0760.1h
Nanite Revive Grenade03,4111h
Medical Applicator1,607223,15936.9h
Deconstruction Tool02040h
Spitfire Auto-Turret545941.3h
Rampart Wall3771h
M12 Kobalt11960h
Ammunition Package812,9823h
Medical Kit2500.3h
Anti-Infantry MANA Turret406062.4h
Recon Detection Device1524,21411.4h
Smoke Grenade02040h

Check the help document for the dictionary if you want to learn more about words used here.


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