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Immortal DerKatze[PSET] DerKatze
VS BR 70

KDR: 0.56

Score: 41.9m

Last Seen: Aug 14th, 2019 5:10 PM
- OFFLINE - 77.7 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 47
Level Progress (to 71): 49%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Pandora VX25 NS-7 PDW Sirius SX12 Lasher X2 Eclipse VE3A Serpent VE92 Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-116,343 MLG Score: -93
Fun Score: N/A
Cheeseburgers Flipped: 747TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.129%16.673%35223119120,8780.481770.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.006%-0.021C+-0.637D-0.799D-HEAD ++ (~6.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.033C+15.1-0.062C+56.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.291%2.26%50612081,726357114480.483203119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.509%-1.132D*-0.185C0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.4-0.75D-19.7-0.583D47.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.664%3.489%961312012,723353014490.77117188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.382%0.026C+-0.35C--0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.70.177C++35.50.101C+64.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.826%72.978%9621212581376270.154439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.651%-0.175C0.383C**2.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.059C+3.20.01C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.949%14.765%96212123,9082679761.45875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.321%-1.294D**0.025C+-0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.174C40.173C++11.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 47
41.9m388.1%186 (11.2k)160 (9.6k)0.5597644,91480,2380.69677770 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121480817.2%11.489%19803:1614

9% Combat Medic22% Engineer14% Heavy Assault9% Infiltrator43% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 4:23 PMApr 24th, 2016 9:42 AMAug 17th, 2019 2:57 AM (15h) (PST)Aug 14th, 2019 2:21 PM (3d) (PST)Aug 14th, 2019 1:10 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
252185670.1710.3060.0200.7880.032-93

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,11211,0754,037101814729,571

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4374.1h/182.3d 10,994 5,160 22,772 206.8k 8,722 9,701 8,364 66.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:568
Deaths:926
KDR:0.613
Accuracy:19.376% D
HSR:18.838% D
Flare VE6
D--
Kills:499
Deaths:1,036
KDR:0.482
Accuracy:16.389% D--
HSR:17.635% D--
SVA-88
C
Kills:398
Deaths:754
KDR:0.528
Accuracy:18.164% D--
HSR:23.367% C
Orion VS54
C+
Kills:343
Deaths:374
KDR:0.917
Accuracy:15.637% D--
HSR:24.490% C+
Kills:1,808
Deaths (as Heavy Assault):3,090
Deaths (to Heavy Assaults):22,370
KDR:0.58511
Kill Difference:1,282
Playtime:618.766 hours
Usage:14%
Score:4.389m
Score/min:118
Accuracy (listed only):17.391%
HSR (listed only):21.082%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:2,665
Deaths:4,901
KDR:0.544
Accuracy:24.179% F
HSR:13.659% C
Eclipse VE3A
D
Kills:1,304
Deaths:3,006
KDR:0.434
Accuracy:23.120% D-
HSR:16.948% D
Serpent VE92
C
Kills:1,300
Deaths:2,693
KDR:0.483
Accuracy:22.486% C
HSR:18.846% C
Thanatos VE70
C*
Kills:1,243
Deaths:2,293
KDR:0.542
Accuracy:30.745% D--
HSR:17.136% C*
Zenith VX-5
D-
Kills:1,195
Deaths:2,869
KDR:0.417
Accuracy:20.121% D*
HSR:16.234% D-
Pulsar C
D
Kills:1,151
Deaths:2,452
KDR:0.469
Accuracy:21.006% D
HSR:16.942% D--
Solstice VE3
C
Kills:1,150
Deaths:2,333
KDR:0.493
Accuracy:21.098% C
HSR:17.130% C--
VX6-7
D
Kills:1,147
Deaths:2,618
KDR:0.438
Accuracy:21.002% D
HSR:14.211% D*
Solstice SF
A++
Kills:266
Deaths:633
KDR:0.420
Accuracy:26.103% B+
HSR:26.692% A++
NS Baron G5
C
Kills:104
Deaths:316
KDR:0.329
Accuracy:33.292% D--
HSR:13.462% C
Kills:11,525
Deaths (as Engineer):24,114
Deaths (to Engineers):17,278
KDR:0.47794
Kill Difference:12,589
Playtime:952.409 hours
Usage:22%
Score:10.781m
Score/min:189
Accuracy (listed only):24.315%
HSR (listed only):17.126%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:2,665
Deaths:4,901
KDR:0.544
Accuracy:24.179% F
HSR:13.659% C
NS-7 PDW
C
Kills:2,610
Deaths:4,589
KDR:0.569
Accuracy:22.603% C
HSR:16.360% C
Sirius SX12
C
Kills:1,958
Deaths:3,697
KDR:0.530
Accuracy:20.313% D-
HSR:15.986% C
Eclipse VE3A
D
Kills:1,304
Deaths:3,006
KDR:0.434
Accuracy:23.120% D-
HSR:16.948% D
Serpent VE92
C
Kills:1,300
Deaths:2,693
KDR:0.483
Accuracy:22.486% C
HSR:18.846% C
Eridani SX5
D
Kills:1,249
Deaths:3,564
KDR:0.350
Accuracy:19.884% D*
HSR:14.572% D
Thanatos VE70
C*
Kills:1,243
Deaths:2,293
KDR:0.542
Accuracy:30.745% D--
HSR:17.136% C*
Skorpios
D
Kills:1,236
Deaths:3,306
KDR:0.374
Accuracy:21.054% F
HSR:16.343% D
Zenith VX-5
D-
Kills:1,195
Deaths:2,869
KDR:0.417
Accuracy:20.121% D*
HSR:16.234% D-
MKV Suppressed
D
Kills:1,164
Deaths:2,723
KDR:0.427
Accuracy:18.686% D**
HSR:14.777% D
Pulsar C
D
Kills:1,151
Deaths:2,452
KDR:0.469
Accuracy:21.006% D
HSR:16.942% D--
Solstice VE3
C
Kills:1,150
Deaths:2,333
KDR:0.493
Accuracy:21.098% C
HSR:17.130% C--
VX6-7
D
Kills:1,147
Deaths:2,618
KDR:0.438
Accuracy:21.002% D
HSR:14.211% D*
VE-S Canis
B
Kills:400
Deaths:762
KDR:0.525
Accuracy:29.218% B
HSR:16% C--
Solstice SF
A++
Kills:266
Deaths:633
KDR:0.420
Accuracy:26.103% B+
HSR:26.692% A++
Eridani SX5G
D**
Kills:170
Deaths:423
KDR:0.402
Accuracy:19.271% F
HSR:8.235% D**
NS Baron G5
C
Kills:104
Deaths:316
KDR:0.329
Accuracy:33.292% D--
HSR:13.462% C
Kills:20,312
Deaths (as Light Assault):43,178
Deaths (to Light Assaults):13,837
KDR:0.47042
Kill Difference:22,866
Playtime:1,859.826 hours
Usage:43%
Score:17.565m
Score/min:157
Accuracy (listed only):23.187%
HSR (listed only):16.090%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:2,665
Deaths:4,901
KDR:0.544
Accuracy:24.179% F
HSR:13.659% C
NS-7 PDW
C
Kills:2,610
Deaths:4,589
KDR:0.569
Accuracy:22.603% C
HSR:16.360% C
Sirius SX12
C
Kills:1,958
Deaths:3,697
KDR:0.530
Accuracy:20.313% D-
HSR:15.986% C
Eridani SX5
D
Kills:1,249
Deaths:3,564
KDR:0.350
Accuracy:19.884% D*
HSR:14.572% D
Thanatos VE70
C*
Kills:1,243
Deaths:2,293
KDR:0.542
Accuracy:30.745% D--
HSR:17.136% C*
Skorpios
D
Kills:1,236
Deaths:3,306
KDR:0.374
Accuracy:21.054% F
HSR:16.343% D
CME
D
Kills:1,167
Deaths:2,724
KDR:0.428
Accuracy:23.037% D
HSR:16.281% D-
MKV Suppressed
D
Kills:1,164
Deaths:2,723
KDR:0.427
Accuracy:18.686% D**
HSR:14.777% D
NS-11P
C-
Kills:782
Deaths:2,019
KDR:0.387
Accuracy:20.807% C-
HSR:13.683% D-
Terminus VX-9
C
Kills:466
Deaths:1,124
KDR:0.415
Accuracy:24.692% C
HSR:22.103% D
VE-S Canis
B
Kills:400
Deaths:762
KDR:0.525
Accuracy:29.218% B
HSR:16% C--
Eridani SX5G
D**
Kills:170
Deaths:423
KDR:0.402
Accuracy:19.271% F
HSR:8.235% D**
NS Baron G5
C
Kills:104
Deaths:316
KDR:0.329
Accuracy:33.292% D--
HSR:13.462% C
Kills:15,214
Deaths (as Combat Medic):32,441
Deaths (to Combat Medics):9,714
KDR:0.46897
Kill Difference:17,227
Playtime:415.033 hours
Usage:9%
Score:4.838m
Score/min:194
Accuracy (listed only):23.676%
HSR (listed only):15.277%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:2,610
Deaths:4,589
KDR:0.569
Accuracy:22.603% C
HSR:16.360% C
Sirius SX12
C
Kills:1,958
Deaths:3,697
KDR:0.530
Accuracy:20.313% D-
HSR:15.986% C
Eridani SX5
D
Kills:1,249
Deaths:3,564
KDR:0.350
Accuracy:19.884% D*
HSR:14.572% D
Skorpios
D
Kills:1,236
Deaths:3,306
KDR:0.374
Accuracy:21.054% F
HSR:16.343% D
MKV Suppressed
D
Kills:1,164
Deaths:2,723
KDR:0.427
Accuracy:18.686% D**
HSR:14.777% D
Parallax VX3
C+
Kills:506
Deaths:528
KDR:0.958
Accuracy:38.317% C+
HSR:74.506% C
VE-S Canis
B
Kills:400
Deaths:762
KDR:0.525
Accuracy:29.218% B
HSR:16% C--
NS-44 Commissioner
C+
Kills:282
Deaths:1,068
KDR:0.264
Accuracy:35.124% C+
HSR:20.213% C
NS-61 Emissary
B+
Kills:233
Deaths:705
KDR:0.330
Accuracy:32.078% B+
HSR:16.309% C+
Eridani SX5G
D**
Kills:170
Deaths:423
KDR:0.402
Accuracy:19.271% F
HSR:8.235% D**
NS-44L Blackhand
C+
Kills:106
Deaths:417
KDR:0.254
Accuracy:40.656% C+
HSR:23.585% D**
VA39 Spectre
A*
Kills:75
Deaths:82
KDR:0.915
Accuracy:25.162% D*
HSR:62.667% A*
Kills:9,989
Deaths (as Infiltrator):21,864
Deaths (to Infiltrators):11,324
KDR:0.45687
Kill Difference:11,875
Playtime:415.060 hours
Usage:9%
Score:3.297m
Score/min:132
Accuracy (listed only):26.864%
HSR (listed only):24.963%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:545
Deaths:573
KDR:0.951
Accuracy:14.525% D
HSR:17.615% C
Cosmos VM3
B+
Kills:470
Deaths:509
KDR:0.923
Accuracy:13.752% D
HSR:20.851% B+
Comet VM2
C
Kills:318
Deaths:549
KDR:0.579
Accuracy:36.236% D
HSR:3.459% C
Comet VM2
D-
Kills:169
Deaths:323
KDR:0.523
Accuracy:36.587% D-
HSR:2.367% D-
Quasar VM1
D
Kills:165
Deaths:165
KDR:1
Accuracy:12.726% D
HSR:11.515% D**
Kills:1,667
Deaths (as MAX Suit):1,059.500
Deaths (to MAX Suits):3,674
KDR:1.57338
Kill Difference:607.500
Playtime:93.598 hours
Usage:2%
Score:0.993m
Score/min:177
Accuracy (listed only):22.765%
HSR (listed only):11.161%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:56
V. Kills:27 200%
Deaths:63
KDR:0.889
Accuracy:36.593% F-
KPH:14 D*
VKPH:6.800 D-
Kills:56 (0 + 0)
Deaths:63
KDR:0.889
VKDR:0.429
Vehicle Kills:27
Kill Difference:7
Playtime:3.993 hours
Usage:0%
Score:0.055m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:443
V. Kills:151 291%
Deaths:105
KDR:4.219
Accuracy:37.944% D
KPH:1,594,800 U
VKPH:543,600 U
C150 Dalton
D*
Kills:62
V. Kills:48 127%
Deaths:39
KDR:1.590
Accuracy:44.465% B++
KPH:11.600 D*
VKPH:8.900 D*
Kills:505 (0 + 505)
Deaths:144
KDR:3.507
VKDR:1.382
Vehicle Kills:199
Kill Difference:361
Playtime:5.364 hours
Usage:0%
Score:0.252m
Score/min:784
Piloting Accuracy:N/A%
Gunner Accuracy:44.465%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:369
V. Kills:120 305%
Deaths:190
KDR:1.942
Accuracy:30.386% D--
KPH:10.700 D--
VKPH:3.500 D--
Skyguard
D
Kills:144
V. Kills:129 111%
Deaths:104
KDR:1.385
Accuracy:25.063% D
KPH:5.600 D*
VKPH:5 D**
L100 Python HEAT
D--
Kills:89
V. Kills:44 198%
Deaths:61
KDR:1.459
Accuracy:48.562% C
KPH:13.200 D*
VKPH:6.500 D--
L100 Python AP
D*
Kills:65
V. Kills:54 118%
Deaths:55
KDR:1.182
Accuracy:51.296% D
KPH:12.700 D**
VKPH:10.500 D*
Kills:667 (667 + 0)
Deaths:410
KDR:1.627
VKDR:0.846
Vehicle Kills:347
Kill Difference:257
Playtime:72.237 hours
Usage:2%
Score:0.410m
Score/min:95
Driving Accuracy:51.296%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:991
V. Kills:1,051 94%
Deaths:730
KDR:1.358
Accuracy:49.521% C--
KPH:8.400 D**
VKPH:8.900 D*
Saron HRB
C
Kills:449
V. Kills:348 129%
Deaths:158
KDR:2.842
Accuracy:40.249% C
KPH:16.200 D-
VKPH:12.500 C
E540 Halberd
D-
Kills:219
V. Kills:160 136%
Deaths:107
KDR:2.047
Accuracy:43.667% D
KPH:14.600 D**
VKPH:10.700 D-
Supernova PC
D*
Kills:68
V. Kills:49 136%
Deaths:37
KDR:1.838
Accuracy:38.646% D*
KPH:6 D**
VKPH:4.300 D*
Kills:1,727 (1,059 + 668)
Deaths:1,032
KDR:1.673
VKDR:1.558
Vehicle Kills:1,608
Kill Difference:695
Playtime:171.471 hours
Usage:4%
Score:1.620m
Score/min:158
Driving Accuracy:38.646%
Gunner Accuracy:43.667%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:125
V. Kills:9 N/A
Deaths:32
KDR:3.906
Accuracy:27.453% D*
KPH:44.200 D--
VKPH:3.200 D-
E540 Halberd-H
D*
Kills:102
V. Kills:63 159%
Deaths:60
KDR:1.700
Accuracy:52.294% D
KPH:17.400 D*
VKPH:10.700 D*
Saron HRB-H
D-
Kills:58
V. Kills:45 126%
Deaths:50
KDR:1.160
Accuracy:50.946% D
KPH:19.300 D*
VKPH:15 D-
Kills:285 (0 + 285)
Deaths:142
KDR:2.007
VKDR:0.824
Vehicle Kills:117
Kill Difference:143
Playtime:11.705 hours
Usage:0%
Score:0.161m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:50.946%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:366
V. Kills:189 193%
Deaths:179
KDR:2.045
Accuracy:38.427% C+
KPH:10.900 D-
VKPH:5.600 D
M60-G Bulldog
D
Kills:238
V. Kills:60 390%
Deaths:104
KDR:2.288
Accuracy:37.989% C+
KPH:16.400 D--
VKPH:4.100 D
M20 Basilisk
D--
Kills:173
V. Kills:78 219%
Deaths:121
KDR:1.430
Accuracy:37.938% C+
KPH:9.300 D--
VKPH:4.200 D--
M60-G Bulldog
C+
Kills:166
V. Kills:65 252%
Deaths:87
KDR:1.908
Accuracy:35.058% C+
KPH:14.300 D-
VKPH:5.600 C+
M40 Fury
D
Kills:155
V. Kills:58 263%
Deaths:103
KDR:1.505
Accuracy:39.915% B+
KPH:15.300 D*
VKPH:5.700 D
M12 Kobalt
D-
Kills:142
V. Kills:1 N/A
Deaths:18
KDR:7.889
Accuracy:12.277% D*
KPH:32.600 D-
VKPH:0.200 D*
M40 Fury
D
Kills:127
V. Kills:40 310%
Deaths:66
KDR:1.924
Accuracy:35.727% C+
KPH:21.200 D*
VKPH:6.700 D
M12 Kobalt
C+
Kills:62
V. Kills:4 N/A
Deaths:11
KDR:5.636
Accuracy:15.053% D
KPH:45.800 D
VKPH:3 C+
Kills:1,429 (0 + 1,429)
Deaths:689
KDR:2.074
VKDR:0.718
Vehicle Kills:495
Kill Difference:740
Playtime:100.089 hours
Usage:2%
Score:0.724m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:15.053%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:86
V. Kills:15 N/A
Deaths:34
KDR:2.529
Accuracy:31.133% C
KPH:27 D--
VKPH:4.700 C-
Kills:86 (0 + 86)
Deaths:34
KDR:2.529
VKDR:0.441
Vehicle Kills:15
Kill Difference:52
Playtime:3.184 hours
Usage:0%
Score:0.021m
Score/min:108
Piloting Accuracy:N/A%
Gunner Accuracy:31.133%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,9733,1194,0950.762C-0.2027.758%BN/A48.9D29.1C+43563.8h1.7C6.1C++
Pandora VX25 2,7132,6654,9010.544C--0.0224.179%F13.659%C13.6D-N/A36196.6h4B+16.6C--
NS-7 PDW 2,6252,6104,5890.569C-0.0122.603%C16.36%C10D-N/A30261.3h15.2C++67.1C++
Sirius SX12 1,9811,9583,6970.53C-0.0320.313%D-15.986%C7.6D--N/A21257.7h17.4C-85.5C
Lasher X2 1,4361,3722,1650.634C-0.0725.727%C+5.831%B**8D*N/A33171.9h17.2B+67B+
Eclipse VE3A 1,3551,3043,0060.434C-0.1323.12%D-16.948%D12.5D--N/A30104h16.1D--69.8D--
Serpent VE92 1,3251,3002,6930.483C--0.0822.486%C18.846%C11.6DN/A37112.1h13.5C+60.2C++
Eridani SX5 1,2781,2493,5640.35D0.2119.884%D*14.572%D8.7D--N/A28143.6h16.1D-81.2D-
Thanatos VE70 1,2711,2432,2930.542C0.0230.745%D--17.136%C*12.4D-N/A3799.9h4B++13.1C++
Skorpios 1,2631,2363,3060.374D0.1921.054%F16.343%D8.7D**N/A21142.8h16.6F--79F*
Zenith VX-5 1,2211,1952,8690.417D0.1420.121%D*16.234%D-9.3D--N/A27128.9h14.7C73.1D
CME 1,1821,1672,7240.428D-0.1323.037%D16.281%D-10D*N/A25117.1h16.8D-73D
MKV Suppressed 1,1911,1642,7230.427D-0.1318.686%D**14.777%D9.2D--N/A29127h16.2C86.7D
Pulsar C 1,1761,1512,4520.469C-0.0921.006%D16.942%D--10.7DN/A37107.3h12.5C+59.5C+
Solstice VE3 1,1711,1502,3330.493C0.0721.098%C17.13%C--6.8DN/A36168.4h15.9C++75.2C+
VX6-7 1,1731,1472,6180.438D0.1221.002%D14.211%D*10.6D-N/A31108.5h13.9C+66.4C
Supernova FPC 2,0429917301.358D0.8049.521%C--2.926%B+8.4D**8.9D*136117.5h6.8D-13.8D-
Frag Grenade 9859811981N/A980.4445.871%C+N/A545C*2.2D15461.8h3.2B+6.9B+
Tank Mine 1,5578836871.285D0.7321.218%D-N/A60.9D--46.5D69014.5h1.8C*8.5D*
Force-Blade 94587065,4230.013C0.5537.116%B+5.402%C0.3C-N/A12790.2h2.9C+7.8B
Proximity Mine 7947943252.443C-1.8843.621%C++N/A99.3C-N/A2898h1.8B4.2B+
NS-11P 7927822,0190.387D0.1720.807%C-13.683%D-8.2D--N/A2295.4h15.8C-75.8C
Pulsar LSW 5785689260.613D0.0519.376%D18.838%D15.7D--N/A4936.2h13.1C+67.4C+
Cosmos VM3 5545455730.951D0.3914.525%D17.615%C17.2D-N/A4631.6h12.9B+89C+
Parallax VX3 5135065280.958C--0.4038.317%C+74.506%C10.1D*N/A3449.9h2.7D7C
Nemesis VSH9 8745041,8660.27D0.2963.082%C++2.381%C+10.1C7.4C12249.9h8.4C+13.4C++
Flare VE6 5074991,0360.482D-0.0816.389%D--17.635%D--13.3D--N/A4637.6h12.4C-75.7D
Cosmos VM3 4814705090.923D0.3613.752%D20.851%B+17.4D-N/A5227h13.1B95.6C+
Terminus VX-9 4864661,1240.415C--0.1424.692%C22.103%D12.4D--N/A4137.5h16.6D**67.1D
Saron HRB 7974491582.842C-2.2840.249%CN/A16.2D-12.6C19727.7h22.5C++56C+
L105 Zephyr 5944431054.219C--3.6637.944%DN/A4430U1510U17126100.1h8.4D22.2D
VE-S Canis 4164007620.525D0.0329.218%B16%C--26.8C1.1B*8614.9h14C47.9C++
SVA-88 4073987540.528D0.0318.164%D--23.367%C14.9D*N/A4826.8h12.5C+68.6C-
C75 Viper 4893691901.942C-1.3830.386%D--N/A10.7D--3.5D--7134.6h13.2C*43.6C
M20 Basilisk 5553661792.045C1.4938.427%C+5.191%C+10.9D-5.6D11533.5h114.2C297.2C+
Rocklet Rifle 7403551,1520.308D0.2552.352%C+N/A19.3D20.9C23118.4h36.9C++70.5C++
Orion VS54 3513433740.917C0.3615.637%D--24.49%C+6.7D--N/A6551.2h16.7D-106.6C
Comet VM2 4163185490.579C0.0236.236%D3.459%C6.4D-2D--4749.9h16.2B++44.8B+
M60-A Bulldog 352305535.755C5.2041.488%C--1.967%C15.9D-2.4D8019.2h8.1D--19.4D
S1 5613009870.304D0.2657.222%C+1.333%D-9D*7.8D14033.5h9D-15.7D
NS-44 Commissioner 2842821,0680.264D0.3035.124%C+20.213%C5.6D--N/A2250.5h5.1D-14.5C
Solstice SF 2742666330.42D0.1426.103%B+26.692%A++11.3DN/A4523.5h15.8C60.6C+
M60-G Bulldog 2982381042.288D1.7337.989%C+1.681%D-16.4D--4.1D7814.5h8.8C23.1C+
NS-61 Emissary 2402337050.33D0.2332.078%B+16.309%C+10.1D-N/A3023.1h17.4C54.2C++
E540 Halberd 3792191072.047D1.4943.667%DN/A14.6D**10.7D-25715h7D-16.1D-
Spear Anti-Vehicle Phalanx Turret 308175513.431D2.8737.949%D4.571%C**19.2D*14.6D2029.1h10.3C+27.2C
M20 Basilisk 2511731211.43D0.8737.938%C+6.358%B9.3D--4.2D--12318.6h128.1C-337.6C
Eridani SX5G 1721704230.402D-0.1619.271%F8.235%D**8.2D*N/A2620.8h15.1D*78.4D**
Comet VM2 2181693230.523D0.0436.587%D-2.367%D-7.9D2.3D**5421.4h17.6B*48B+
M60-G Bulldog 231166871.908D1.3535.058%C+3.614%B+14.3D-5.6C+10111.6h9.6D27.3C+
Quasar VM1 1661651651C0.4412.726%D11.515%D**6.7D**N/A3824.8h14.3B112.7C+
M40 Fury 2131551031.505D-0.9539.915%B+N/A15.3D*5.7D14310.1h26.8F67D-
Skyguard 2731441041.385D0.8325.063%DN/A5.6D*5D**8925.8h144.7C-577.5D
M12 Kobalt 143142187.889C-7.3312.277%D*22.535%B**32.3D-N/A1504.4h19.4C++157.6C
Sticky Grenade 1331311131N/A130.4443.24%D--N/A436.7D--6.7D15630.3h3D6.8D
M40 Fury 167127661.924D1.3635.727%C+1.575%C21.2D*6.7D1756h19.4D54.3C--
Proton II PPA-H 134125323.906D3.3527.453%D*4%A*44.6D--3.2D-1562.8h10.7C+39C-
MANA Anti-Personnel Turret 1171161290.899N/A0.3418.783%UN/A1160U10U3451000.1h40.6T*216T*
NS-44L Blackhand 1101064170.254D0.3140.656%C+23.585%D**5.7D--N/A1918.6h5.4C-13.2C+
NS Baron G5 1101043160.329D--0.2333.292%D--13.462%C8.7D*N/A3211.9h5.1C15.5C+
E540 Halberd-H 165102601.7D1.1452.294%DN/A17.3D*10.7D*1895.9h8.7D*16.7D*
M60-A Bulldog 12697342.853C--2.2937.908%D-1.031%D--9D*2.7C-7910.8h10.1F-26.5F
L100 Python HEAT 13389611.459D0.9048.562%C5.618%A*13.3D*6.6D--1376.7h6.3C++12.9C+
CAS 14-E 10186342.529D1.9731.133%CN/A26.9D--4.7C-1083.2h44.4D142.7D
MANA Anti-Vehicle Turret 142791640.482D--0.0848.441%C3.797%C+790C+630C+4266200.1h11D--22.7C--
VA39 Spectre 7575820.915C0.3625.162%D*62.667%A*5.2D*N/A2814.3h6.2C+24.6C
Supernova PC 11768371.838C--1.2838.646%D*1.471%D6D**4.3D*15511.3h6.9D17.8D*
L100 Python AP 11965551.182D0.6251.296%D1.538%D12.7D**10.6D*2235.1h8.5D16.6D-
MAX Punch 66641,0820.059C0.5032.982%D-N/A0.9CN/A373.8h2C++5.9C+
C150 Dalton 11062391.59D1.0344.465%B++N/A11.5D*8.9D*2525.4h7.8F-17.6D--
M12 Kobalt 6662115.636C-5.0815.053%D12.903%D*44.3D2.9C+3351.4h17.6C**116.8C++
A30 Walker 11558890.652D0.0925%CN/A3.1D*3D**7318.9h316.3F--1265.1D**
Saron HRB-H 10358501.16D0.6050.946%D3.448%A++19.3D*15D-3773h33.9D-66.5D-
Aspis Anti-Aircraft Phalanx Turret 10157331.727D1.1728.185%B+3.509%B**7.8D6D--1427.3h163.1C+578.7C**
Dual Photon Pods 8356630.889D0.3336.593%F-N/A14D*6.8D-2314h48.1F--131.5F**
M60-A Bulldog 6650441.136D0.5827.725%D--N/A10.9D*3.5D-714.6h9.9F*35.8F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1615,7867.2h
Anti-Vehicle MANA Turret585502.2h
Nano-Armor Kit1,347982,95497.8h
M12 Kobalt-H0760.1h
Rampart Wall4891.2h
Spitfire Auto-Turret576331.4h
Medical Applicator1,666227,39237.7h
Nanite Revive Grenade03,5591h
Motion Spotter472,5032.5h
Deconstruction Tool02040h
Recon Detection Device1524,21911.4h
Smoke Grenade02040h
M12 Kobalt11960h
Ammunition Package833,0483.1h
Medical Kit2510.3h
Anti-Infantry MANA Turret406152.4h
Router3660.2h

Check the help document for the dictionary if you want to learn more about words used here.


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