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Overseer Cold Blooded DerKleineFeigling[ADHS] DerKleineFeigling
NC BR 69

KDR: 2.3

Score: 5.8m

Last Seen: Jan 12th, 2020 2:01 PM
- OFFLINE - 2.4 hour(s)

Battle Rank 69 - New Conglomerate on Miller - Outfit Officer of Battle and Shotgun Service[ADHS] Battle and Shotgun Service
NC outfit on Miller

Members: 5
Level Progress (to 70): 66%
Level 100 Progress: 31% 630h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS GD-22S NC6 Gauss SAW Shrike EM1 NC1 Gauss Rifle C-4 NC14 Bolt Driver C85 Canister-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $566,703 MLG Score: 453
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.239%17.669%4641012224,7882.269190.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.557%0.977B*-0.501D-0.479DHEAD + (~4.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.462B+10.50.266C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.059%1.974%584212304561141423.96522319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.181%0.056C+-0.244C-1.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.799B++3.20.742B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.52%5.967%113821230486891525.46067318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.169%2.055A*-0C+0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.872B*90.777B++6.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.989%87.347%11381123149021942.23744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.34A1.327A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+1.70.475B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Shotgun Service[ADHS] Battle and Shotgun Service
NC outfit on Miller

Members: 5
5.8m279.9%346 (20.8k)295 (17.7k)2.29899,3684,0752.5722769 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC123272713.963%15.265%21304:482

17% Combat Medic24% Engineer49% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 6th, 2014 9:58 PMAug 13th, 2015 4:08 PMJan 17th, 2020 10:16 AM (5h) (PST)Jan 12th, 2020 12:16 PM (5d) (PST)Jan 12th, 2020 10:01 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4531393140.4770.2080.0731.4480.040453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1918,32018,8712912487217,696

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
327.2h/13.6d 1,114 1,430 4,104 28.4k 438 952 784 8.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C++
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:24.082% C++
HSR:17.241% D--
NC6 Gauss SAW
B+
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:23.737% B+
HSR:19.516% D
EM1
B**
Kills:738
Deaths:331
KDR:2.230
Accuracy:27.387% B**
HSR:19.919% C
MGR-L1 Promise
B++
Kills:304
Deaths:103
KDR:2.951
Accuracy:27.480% B++
HSR:19.408% D
Kills:3,360
Deaths (as Heavy Assault):1,900
Deaths (to Heavy Assaults):1,153
KDR:1.76842
Kill Difference:1,460
Playtime:159.769 hours
Usage:49%
Score:2.398m
Score/min:250
Accuracy (listed only):25.672%
HSR (listed only):19.021%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:261
Deaths:461
KDR:0.566
Accuracy:26.274% B++
HSR:11.111% F-
NS-7 PDW
B+
Kills:96
Deaths:59
KDR:1.627
Accuracy:27.141% B+
HSR:14.583% D
AF-4G Cyclone
C--
Kills:60
Deaths:37
KDR:1.622
Accuracy:24.661% C--
HSR:15% D
Kills:417
Deaths (as Light Assault):557
Deaths (to Light Assaults):815
KDR:0.74865
Kill Difference:140
Playtime:8.338 hours
Usage:3%
Score:0.097m
Score/min:193
Accuracy (listed only):26.025%
HSR (listed only):13.565%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:261
Deaths:461
KDR:0.566
Accuracy:26.274% B++
HSR:11.111% F-
Kills:261
Deaths (as Engineer):461
Deaths (to Engineers):689
KDR:0.56616
Kill Difference:200
Playtime:79.684 hours
Usage:24%
Score:1.386m
Score/min:290
Accuracy (listed only):26.274%
HSR (listed only):11.111%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:577
Deaths:159
KDR:3.629
Accuracy:29.612% A
HSR:14.731% D--
GR-22AE
C*
Kills:311
Deaths:61
KDR:5.098
Accuracy:29.401% C*
HSR:20.900% D
NS-7 PDW
B+
Kills:96
Deaths:59
KDR:1.627
Accuracy:27.141% B+
HSR:14.583% D
AF-4G Cyclone
C--
Kills:60
Deaths:37
KDR:1.622
Accuracy:24.661% C--
HSR:15% D
Kills:1,044
Deaths (as Combat Medic):316
Deaths (to Combat Medics):399
KDR:3.3038
Kill Difference:728
Playtime:54.046 hours
Usage:17%
Score:1.556m
Score/min:480
Accuracy (listed only):27.704%
HSR (listed only):16.304%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:490
Deaths:98
KDR:5
Accuracy:43.989% A
HSR:87.347% A+
NS-357 Underboss
B+
Kills:123
Deaths:52
KDR:2.365
Accuracy:41.485% B+
HSR:9.756% D**
NS-7 PDW
B+
Kills:96
Deaths:59
KDR:1.627
Accuracy:27.141% B+
HSR:14.583% D
AF-4G Cyclone
C--
Kills:60
Deaths:37
KDR:1.622
Accuracy:24.661% C--
HSR:15% D
Kills:769
Deaths (as Infiltrator):246
Deaths (to Infiltrators):501
KDR:3.12602
Kill Difference:523
Playtime:14.863 hours
Usage:5%
Score:0.198m
Score/min:222
Accuracy (listed only):34.319%
HSR (listed only):31.672%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:168
Deaths:103
KDR:1.631
Accuracy:50.246% B**
HSR:10.714% D*
AF-23 Grinder
A
Kills:148
Deaths:102
KDR:1.451
Accuracy:48.163% A
HSR:11.487% D--
AF-41 Hacksaw
M++
Kills:68
Deaths:17
KDR:4
Accuracy:39.425% B++
HSR:25% M++
AF-41 Hacksaw
A+
Kills:53
Deaths:17
KDR:3.118
Accuracy:40.183% B+
HSR:20.755% A+
Kills:437
Deaths (as MAX Suit):119.500
Deaths (to MAX Suits):356
KDR:3.6569
Kill Difference:317.500
Playtime:8.131 hours
Usage:2%
Score:0.155m
Score/min:319
Accuracy (listed only):44.504%
HSR (listed only):16.989%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:235
V. Kills:46 N/A
Deaths:10
KDR:23.500
Accuracy:41.761% D
KPH:56.200 C++
VKPH:11 B+
C75 Viper
C*
Kills:97
V. Kills:22 422%
Deaths:16
KDR:6.063
Accuracy:40.320% C*
KPH:31.800 C++
VKPH:7.200 C
Kills:332 (332 + 0)
Deaths:26
KDR:12.769
VKDR:2.615
Vehicle Kills:68
Kill Difference:306
Playtime:7.234 hours
Usage:2%
Score:0.078m
Score/min:180
Driving Accuracy:40.320%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B++
Kills:221
V. Kills:73 299%
Deaths:35
KDR:6.314
Accuracy:42.271% C--
KPH:28.800 B++
VKPH:9.500 C+
Enforcer ML85
B++
Kills:91
V. Kills:60 149%
Deaths:17
KDR:5.353
Accuracy:47.449% B++
KPH:23 C+
VKPH:15.200 C+
M96 Mjolnir
B
Kills:66
V. Kills:33 194%
Deaths:8
KDR:8.250
Accuracy:39.534% C*
KPH:40.300 B
VKPH:20.100 C+
Kills:378 (221 + 157)
Deaths:60
KDR:6.300
VKDR:2.767
Vehicle Kills:166
Kill Difference:318
Playtime:13.276 hours
Usage:4%
Score:0.143m
Score/min:180
Driving Accuracy:42.271%
Gunner Accuracy:39.534%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:395
V. Kills:40 N/A
Deaths:12
KDR:32.917
Accuracy:64.897% A
KPH:93.400 C+
VKPH:9.500 C**
M96 Mjolnir-H
A
Kills:99
V. Kills:48 202%
Deaths:12
KDR:8.250
Accuracy:60.724% A
KPH:70.100 B**
VKPH:34 C**
Kills:494 (0 + 494)
Deaths:24
KDR:20.583
VKDR:3.667
Vehicle Kills:88
Kill Difference:470
Playtime:5.641 hours
Usage:2%
Score:0.091m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:60.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,1651,1605821.993B0.3124.082%C++17.241%D--29.9CN/A7038.8h9.7B++40.3B+
NC6 Gauss SAW 1,1641,1588841.31C++0.9923.737%B+19.516%D22.3CN/A8051.9h7.9B++33.5B+
Shrike 1,0037904681.688A++0.6158.451%C*3.924%B++41.4A+11.2C+20219.1h3.7A+6.3A
EM1 7457383312.23B**0.0727.387%B**19.919%C32.1C+N/A7923h12B+43.9B+
NC1 Gauss Rifle 5875771593.629A*1.3329.612%A14.731%D--31.2BN/A8018.5h11.2B++37.7B*
C-4 5685091912.665B*0.3734.615%A+N/A154.2A+17.9D6813.3h1.2B+3.5B*
NC14 Bolt Driver 494490985A+2.7043.989%A87.347%A+37.7B**N/A8913h1.7A3.8B**
C85 Canister-H 4353951232.917A++30.6264.897%A7.089%D--94C+9.5C**2484.2h8.4C+12.9B
Sticky Grenade 3543541354N/A351.7070.968%A*N/A1770A++N/A52340.2h1.1B**1.6B**
GR-22AE 316311615.098A*2.8029.401%C*20.9%D26.6DN/A7311.7h14.3D48.6C+
MGR-L1 Promise 3093041032.951A0.6527.48%B++19.408%D34.5CN/A1038.8h12.6B+45.9B+
Frag Grenade 2772741274N/A271.7063.636%A**N/A685B**7.5C20100.4h3.2B++5B**
AF-19 Mercenary 2662614610.566C1.7326.274%B++11.111%F-9DN/A3529h13.4C++51.1B+
L100 Python HESH 2812351023.5A21.2041.761%DN/A56C++11B+1914.2h2.5B*6B+
Titan-150 HEAT 294221356.314C**4.0242.271%C--3.62%B+28.7B++9.5C+1667.7h3.8B*9B++
NCM1 Scattercannon 1681681031.631C+0.6750.246%B**10.714%D*28BN/A946h7.3B14.5B++
AF-23 Grinder 1481481021.451C0.8548.163%A11.487%D--25.1CN/A785.9h8.4C--17.5B+
NS-357 Underboss 123123522.365A0.0741.485%B+9.756%D**36.2CN/A983.4h4.5C+10.8B
M96 Mjolnir-H 14799128.25A5.9560.724%AN/A70.7B**34.3C**3281.4h27.6B*45.5B**
C75 Viper 11997166.063B+3.7640.32%C*N/A31.3C++7.1C1643.1h8.8B*21.9B*
NS-7 PDW 9696591.627B**0.6727.141%B+14.583%D17.5C--N/A545.5h16.8C62C++
Enforcer ML85 15191175.353C++3.0547.449%B++1.099%D22.8C+15C+1894h11.9B+25B++
AF-41 Hacksaw 6868174B*1.7039.425%B++25%M++48.6B**N/A1451.4h6.3B+15.9B++
M96 Mjolnir 996688.25B+5.9539.534%C*N/A41.3B+20.6C+2181.6h29.8B+75.5B+
AF-4G Cyclone 6160371.622C+0.6824.661%C--15%D25DN/A612.4h10.3C++41.8C+
AF-41 Hacksaw 5453173.118B+0.8240.183%B+20.755%A+37.9B+N/A1141.4h8.3C+20.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit70140,1898.3h
Spawn Beacon7740.2h
Nanite Revive Grenade01750h
Recon Detection Device12750.4h
Shield Recharging Field77590.3h
Medical Applicator139181,35514.3h
Ammunition Package64690.2h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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