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Major DerKurze[DIOR] DerKurze
TR BR 65

KDR: 2.4

Score: 92.2m

Last Seen: Jul 17th, 2020 7:09 PM
- OFFLINE - 84 hour(s)

Prestige 1, Battle Rank 65 - Terran Republic on Cobalt
Level Progress (to 66): 21%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP C150 Dalton P2-120 HEAT Tank Mine P525 Marauder-H M40 Fury S12 Renegade M14 Banshee
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 172TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.638%18.366%4341713326,8550.8306071.564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.719%0.461B+-0.412C---0.589DHEAD ++ (~6.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.183C++14.3-0.003C+46.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.541%0.653%245513443,673196916361.86541224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.314%0.033C+-0.846D---0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.60.337C**40.40.241C++67.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.924%2.683%9988134120,0183084126146.49092159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.747%0.279C*0.118C+0.986

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.392B10.30.177C++13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.321%1.196%79718133116,056263171786.10262224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.579%0.102C+-0.804D-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.537B+20.80.484B+34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.483%74.541%7972134743698910.440849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.749%0.379C**0.482B+2.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.316C*2.50.202C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.098%12.08%797213471,101541212.03512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.547%-0.468D-0.533D2.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.134C5.4-0.106C+9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
92.2m434.5%381 (22.9k)359 (21.5k)2.3950668,20928,4793.3107665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349375611.94%4.17%5009:0114

85% Engineer6% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 5:18 PMMar 14th, 2020 8:03 PMJul 17th, 2020 5:38 PM (74d) (PST)Jul 17th, 2020 3:33 PM (75d) (PST)Jul 17th, 2020 3:09 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
607505570.2650.1110.0111.6250.10984

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4113,01533,396167197721,511

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4284.5h/178.5d 26,078 2,844 49,110 417.7k 3,919 9,206 27,934 156m

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,193
Deaths:1,882
KDR:0.634
Accuracy:22.622% D-
HSR:16.681% D
T5 AMC
C
Kills:1,150
Deaths:613
KDR:1.876
Accuracy:24.648% C
HSR:13.217% D**
AS16 NightHawk
D
Kills:1,012
Deaths:1,119
KDR:0.904
Accuracy:35.707% D-
HSR:11.858% D
TRAC-5 S
C**
Kills:492
Deaths:894
KDR:0.550
Accuracy:22.547% C--
HSR:19.309% C**
TRAC-5
C*
Kills:198
Deaths:11
KDR:18
Accuracy:25.647% C*
HSR:12.626% D*
LC2 Lynx
C+
Kills:153
Deaths:196
KDR:0.781
Accuracy:26.685% C+
HSR:22.222% C
HC1 Cougar
C+
Kills:120
Deaths:119
KDR:1.008
Accuracy:27.484% C+
HSR:15.833% D**
TAS-16 Blackjack
C**
Kills:89
Deaths:42
KDR:2.119
Accuracy:68.367% C**
HSR:14.607% C
Kills:4,407
Deaths (as Engineer):4,876
Deaths (to Engineers):11,008
KDR:0.90381
Kill Difference:469
Playtime:3,643.786 hours
Usage:85%
Score:83.698m
Score/min:383
Accuracy (listed only):31.713%
HSR (listed only):15.794%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:920
Deaths:344
KDR:2.674
Accuracy:29.232% B+
HSR:23.261% D
T9 CARV
C**
Kills:496
Deaths:294
KDR:1.687
Accuracy:24.965% C**
HSR:23.992% C
T32 Bull
B+
Kills:95
Deaths:55
KDR:1.727
Accuracy:29.872% B+
HSR:18.947% D--
Kills:1,511
Deaths (as Heavy Assault):693
Deaths (to Heavy Assaults):5,887
KDR:2.18038
Kill Difference:818
Playtime:77.883 hours
Usage:2%
Score:1.193m
Score/min:255
Accuracy (listed only):28.023%
HSR (listed only):22.067%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:1,193
Deaths:1,882
KDR:0.634
Accuracy:22.622% D-
HSR:16.681% D
T5 AMC
C
Kills:1,150
Deaths:613
KDR:1.876
Accuracy:24.648% C
HSR:13.217% D**
SMG-46G Armistice
C--
Kills:1,149
Deaths:1,938
KDR:0.593
Accuracy:22.404% F
HSR:16.449% C--
AS16 NightHawk
D
Kills:1,012
Deaths:1,119
KDR:0.904
Accuracy:35.707% D-
HSR:11.858% D
TRAC-5 S
C**
Kills:492
Deaths:894
KDR:0.550
Accuracy:22.547% C--
HSR:19.309% C**
PDW-16 Hailstorm
C++
Kills:299
Deaths:358
KDR:0.835
Accuracy:21.574% D--
HSR:19.398% C++
TRAC-5
C*
Kills:198
Deaths:11
KDR:18
Accuracy:25.647% C*
HSR:12.626% D*
LC2 Lynx
C+
Kills:153
Deaths:196
KDR:0.781
Accuracy:26.685% C+
HSR:22.222% C
NS-66 Punisher
C++
Kills:152
Deaths:90
KDR:1.689
Accuracy:28.997% C++
HSR:11.184% F-
HC1 Cougar
C+
Kills:120
Deaths:119
KDR:1.008
Accuracy:27.484% C+
HSR:15.833% D**
MKV Suppressed
C-
Kills:96
Deaths:145
KDR:0.662
Accuracy:22.127% D*
HSR:18.750% C-
TAS-16 Blackjack
C**
Kills:89
Deaths:42
KDR:2.119
Accuracy:68.367% C**
HSR:14.607% C
Kills:6,103
Deaths (as Light Assault):7,407
Deaths (to Light Assaults):4,424
KDR:0.82395
Kill Difference:1,304
Playtime:238.879 hours
Usage:6%
Score:2.944m
Score/min:205
Accuracy (listed only):29.067%
HSR (listed only):16.011%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C--
Kills:1,149
Deaths:1,938
KDR:0.593
Accuracy:22.404% F
HSR:16.449% C--
RAMS .50M
B+
Kills:357
Deaths:128
KDR:2.789
Accuracy:43.933% C**
HSR:83.193% B+
NS-44 Commissioner
C+
Kills:349
Deaths:719
KDR:0.485
Accuracy:23.723% F-
HSR:25.788% C+
PDW-16 Hailstorm
C++
Kills:299
Deaths:358
KDR:0.835
Accuracy:21.574% D--
HSR:19.398% C++
TX1 Repeater
D--
Kills:171
Deaths:340
KDR:0.503
Accuracy:20.634% D--
HSR:14.620% D*
NS-66 Punisher
C++
Kills:152
Deaths:90
KDR:1.689
Accuracy:28.997% C++
HSR:11.184% F-
NS-30 Vandal
C+
Kills:114
Deaths:60
KDR:1.900
Accuracy:36.451% C+
HSR:28.070% C+
MKV Suppressed
C-
Kills:96
Deaths:145
KDR:0.662
Accuracy:22.127% D*
HSR:18.750% C-
TX2 Emperor
D
Kills:93
Deaths:230
KDR:0.404
Accuracy:15.119% F--
HSR:17.204% D
99SV
C+
Kills:79
Deaths:112
KDR:0.705
Accuracy:30.499% D
HSR:35.443% C+
KSR-35
C++
Kills:68
Deaths:25
KDR:2.720
Accuracy:36.311% C
HSR:32.353% C++
Kills:2,927
Deaths (as Infiltrator):4,145
Deaths (to Infiltrators):3,286
KDR:0.70615
Kill Difference:1,218
Playtime:183.272 hours
Usage:4%
Score:1.967m
Score/min:179
Accuracy (listed only):27.434%
HSR (listed only):27.496%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C--
Kills:1,149
Deaths:1,938
KDR:0.593
Accuracy:22.404% F
HSR:16.449% C--
AS16 NightHawk
D
Kills:1,012
Deaths:1,119
KDR:0.904
Accuracy:35.707% D-
HSR:11.858% D
PDW-16 Hailstorm
C++
Kills:299
Deaths:358
KDR:0.835
Accuracy:21.574% D--
HSR:19.398% C++
T1 Cycler
D-
Kills:191
Deaths:74
KDR:2.581
Accuracy:21.260% D-
HSR:15.183% D*
NS-66 Punisher
C++
Kills:152
Deaths:90
KDR:1.689
Accuracy:28.997% C++
HSR:11.184% F-
MKV Suppressed
C-
Kills:96
Deaths:145
KDR:0.662
Accuracy:22.127% D*
HSR:18.750% C-
TAS-16 Blackjack
C**
Kills:89
Deaths:42
KDR:2.119
Accuracy:68.367% C**
HSR:14.607% C
Kills:2,988
Deaths (as Combat Medic):3,766
Deaths (to Combat Medics):1,944
KDR:0.79341
Kill Difference:778
Playtime:112.359 hours
Usage:3%
Score:1.893m
Score/min:281
Accuracy (listed only):31.491%
HSR (listed only):15.347%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B++
Kills:53
Deaths:62
KDR:0.855
Accuracy:35.244% B+
HSR:7.547% B++
M3 Pounder HEG
D-
Kills:51
Deaths:37
KDR:1.378
Accuracy:30.266% F
HSR:1.961% D-
MRC3 Mercy
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:17.020% N/A
HSR:16% N/A
Kills:154
Deaths (as MAX Suit):62.500
Deaths (to MAX Suits):1,097
KDR:2.464
Kill Difference:91.500
Playtime:21.548 hours
Usage:1%
Score:0.468m
Score/min:362
Accuracy (listed only):27.510%
HSR (listed only):8.503%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,267
V. Kills:74 N/A
Deaths:22
KDR:57.591
Accuracy:39.115% A+
KPH:153.200 A++
VKPH:8.900 A++
Hellfire Rocket Pods
B*
Kills:575
V. Kills:75 N/A
Deaths:15
KDR:38.333
Accuracy:59.116% B*
KPH:133.200 C++
VKPH:17.400 C+
M18 Rotary
B*
Kills:515
V. Kills:260 197%
Deaths:7
KDR:73.571
Accuracy:32.459% C+
KPH:40.600 B*
VKPH:20.500 B+
M18 Needler
C++
Kills:424
V. Kills:275 154%
Deaths:182
KDR:2.330
Accuracy:34.127% C++
KPH:13.600 C
VKPH:8.900 C-
Hornet Missiles
C
Kills:153
V. Kills:85 178%
Deaths:17
KDR:9
Accuracy:61.874% C+
KPH:61.100 C
VKPH:34 C
Kills:2,934 (2,206 + 0)
Deaths:243
KDR:12.074
VKDR:3.165
Vehicle Kills:769
Kill Difference:2,691
Playtime:58.846 hours
Usage:1%
Score:1.146m
Score/min:325
Piloting Accuracy:34.127%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:5,418
V. Kills:3,226 168%
Deaths:341
KDR:15.889
Accuracy:42.393% C*
KPH:48.400 C+
VKPH:28.800 C+
L105 Zephyr
C+
Kills:1,116
V. Kills:134 N/A
Deaths:95
KDR:11.747
Accuracy:42.449% C
KPH:55.100 C+
VKPH:6.600 D
CAS30 Tank Buster
D--
Kills:892
V. Kills:906 98%
Deaths:1,136
KDR:0.785
Accuracy:41.318% D-
KPH:3 D*
VKPH:3.100 D--
Dual-75 Duster
C++
Kills:527
V. Kills:29 N/A
Deaths:41
KDR:12.854
Accuracy:42.833% C++
KPH:83.300 C+
VKPH:4.600 C
AP30 Shredder
D*
Kills:116
V. Kills:60 190%
Deaths:25
KDR:4.640
Accuracy:19.003% F-
KPH:15.500 D*
VKPH:8 D**
L-30R Vektor
C-
Kills:62
V. Kills:28 214%
Deaths:30
KDR:2.067
Accuracy:35.037% D
KPH:6.900 C--
VKPH:3.100 C-
Kills:8,131 (954 + 7,177)
Deaths:1,668
KDR:4.875
VKDR:2.628
Vehicle Kills:4,383
Kill Difference:6,463
Playtime:450.023 hours
Usage:11%
Score:4.313m
Score/min:160
Piloting Accuracy:35.037%
Gunner Accuracy:19.003%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:1,216
V. Kills:978 124%
Deaths:128
KDR:9.500
Accuracy:60.168% B
KPH:29.400 D
VKPH:23.600 C**
L100 Python HESH
B
Kills:1,105
V. Kills:129 N/A
Deaths:51
KDR:21.667
Accuracy:55.549% B
KPH:63.900 C
VKPH:7.500 C--
C75 Viper
B
Kills:1,069
V. Kills:162 N/A
Deaths:60
KDR:17.817
Accuracy:39.205% C
KPH:50.800 B
VKPH:7.700 C--
L100 Python HEAT
C++
Kills:930
V. Kills:280 331%
Deaths:63
KDR:14.762
Accuracy:55.393% C++
KPH:44.400 C++
VKPH:13.400 C
Skyguard
C--
Kills:459
V. Kills:382 120%
Deaths:127
KDR:3.614
Accuracy:34.121% B+
KPH:10.400 D-
VKPH:8.700 C--
Kills:4,779 (4,779 + 0)
Deaths:429
KDR:11.140
VKDR:4.501
Vehicle Kills:1,931
Kill Difference:4,350
Playtime:144.716 hours
Usage:3%
Score:2.119m
Score/min:244
Driving Accuracy:34.121%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:10,695
V. Kills:9,240 116%
Deaths:1,364
KDR:7.841
Accuracy:57.804% B**
KPH:28.600 D
VKPH:24.700 B+
P2-120 HEAT
C
Kills:3,322
V. Kills:1,307 254%
Deaths:193
KDR:17.212
Accuracy:40.366% C-
KPH:27.500 C
VKPH:10.800 C
P2-120 HESH
D
Kills:1,222
V. Kills:136 N/A
Deaths:56
KDR:21.821
Accuracy:32.139% D**
KPH:48 D
VKPH:5.300 D--
E540 Halberd
B*
Kills:843
V. Kills:593 142%
Deaths:110
KDR:7.664
Accuracy:50.530% B*
KPH:26.800 C-
VKPH:18.800 B*
G30 Vulcan
B+
Kills:352
V. Kills:279 126%
Deaths:65
KDR:5.415
Accuracy:36.849% B+
KPH:24.900 C+
VKPH:19.800 B+
P525 Marauder
C
Kills:100
V. Kills:2 N/A
Deaths:8
KDR:12.500
Accuracy:22.230% C
KPH:63.200 C-
VKPH:1.300 D--
Halberd SE
B+
Kills:58
V. Kills:28 200%
Deaths:
KDR:
Accuracy:49.906% C*
KPH:41.200 C+
VKPH:19.900 B+
MR11 Gatekeeper
C++
Kills:55
V. Kills:72 75%
Deaths:14
KDR:3.929
Accuracy:43.610% C+
KPH:16 D*
VKPH:20.900 C++
Kills:16,647 (15,239 + 1,408)
Deaths:1,810
KDR:9.197
VKDR:6.440
Vehicle Kills:11,657
Kill Difference:14,837
Playtime:571.597 hours
Usage:13%
Score:11.753m
Score/min:343
Driving Accuracy:32.139%
Gunner Accuracy:43.610%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C*
Kills:2,070
V. Kills:141 N/A
Deaths:150
KDR:13.800
Accuracy:38.259% C+
KPH:121.200 C+
VKPH:8.300 C*
G20 Vulcan-H
C*
Kills:1,242
V. Kills:896 138%
Deaths:182
KDR:6.824
Accuracy:46.145% D
KPH:46 C
VKPH:33.200 C*
E540 Halberd-H
B+
Kills:1,094
V. Kills:518 211%
Deaths:54
KDR:20.259
Accuracy:63.169% B+
KPH:65 B+
VKPH:30.800 B+
M12 Kobalt-H
A++
Kills:133
V. Kills:10 N/A
Deaths:2
KDR:66.500
Accuracy:24.613% B+
KPH:135.200 C+
VKPH:10.200 A++
G30 Walker
B+
Kills:129
V. Kills:75 170%
Deaths:10
KDR:12.900
Accuracy:41.158% B*
KPH:30.700 C+
VKPH:17.900 B+
MR11 Gatekeeper-H
C*
Kills:82
V. Kills:115 71%
Deaths:17
KDR:4.824
Accuracy:49.096% D-
KPH:24.300 D--
VKPH:34 C*
Kills:4,750 (0 + 4,750)
Deaths:415
KDR:11.446
VKDR:4.229
Vehicle Kills:1,755
Kill Difference:4,335
Playtime:69.445 hours
Usage:2%
Score:2.135m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:49.096%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,312
V. Kills:291 449%
Deaths:57
KDR:23.018
Accuracy:42.079% B
KPH:76.400 B+
VKPH:17 B++
M40 Fury
B**
Kills:1,154
V. Kills:269 427%
Deaths:60
KDR:19.233
Accuracy:41.163% C**
KPH:63.900 C**
VKPH:14.900 B**
M20 Basilisk
C++
Kills:203
V. Kills:117 172%
Deaths:29
KDR:7
Accuracy:38.112% C-
KPH:15.400 D
VKPH:8.900 C++
M20 Basilisk
B+
Kills:150
V. Kills:116 128%
Deaths:24
KDR:6.250
Accuracy:42.738% C++
KPH:16.100 D
VKPH:12.400 B+
G30 Walker
C
Kills:91
V. Kills:78 115%
Deaths:11
KDR:8.273
Accuracy:27.885% D
KPH:12.800 D-
VKPH:11 C
M60-G Bulldog
B+
Kills:90
V. Kills:37 237%
Deaths:8
KDR:11.250
Accuracy:49.932% B++
KPH:41.300 D
VKPH:17 B+
Kills:3,000 (0 + 3,000)
Deaths:189
KDR:15.873
VKDR:4.804
Vehicle Kills:908
Kill Difference:2,811
Playtime:67.010 hours
Usage:2%
Score:2.377m
Score/min:591
Driving Accuracy:N/A%
Gunner Accuracy:49.932%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,273
V. Kills:81 N/A
Deaths:542
KDR:2.349
Accuracy:43.092% C+
KPH:53.900 C+
VKPH:3.400 B**
M12 Kobalt-F
C*
Kills:1,126
V. Kills:36 N/A
Deaths:493
KDR:2.284
Accuracy:25.143% C*
KPH:48.300 C*
VKPH:1.500 C+
M40 Fury-F
C++
Kills:933
V. Kills:277 336%
Deaths:622
KDR:1.500
Accuracy:55.170% C++
KPH:32 C++
VKPH:9.500 C+
Kills:3,332 (3,332 + 0)
Deaths:1,657
KDR:2.011
VKDR:0.238
Vehicle Kills:394
Kill Difference:1,675
Playtime:76.044 hours
Usage:2%
Score:0.623m
Score/min:136
Driving Accuracy:55.170%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:200
V. Kills:20 N/A
Deaths:
KDR:
Accuracy:50.115% M
KPH:164.200 A*
VKPH:16.400 M+
Kills:200 (0 + 200)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:20
Kill Difference:200
Playtime:1.218 hours
Usage:0%
Score:0.033m
Score/min:450
Piloting Accuracy:N/A%
Gunner Accuracy:50.115%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 19,93510,6951,3647.841C5.4557.804%B**3.123%B28.6D24.7B+339373.5h8.4D--14.5C+
C150 Dalton 8,6445,41834115.889B+13.4942.393%C*N/A48.4C+28.8C+418111.9h2.9B+6.8B+
P2-120 HEAT 4,6293,32219317.212A14.8240.366%C-1.806%D27.5C10.8C168120.6h5B++12.4B+
Tank Mine 4,2972,3746043.93B1.5336.974%C+N/A109.9C89B++138621.6h1.8C*4.9B
P525 Marauder-H 2,2112,07015013.8C11.4038.259%C+N/A121.1C+8.2C*32717.1h5.7B+14.9B+
M40 Fury 1,6031,3125723.018B**20.6242.079%B1.22%C--76.3B+16.9B++81917.2h12.8C++30.4C**
S12 Renegade 1,3541,2735422.349C0.0543.092%C+1.807%D53.9C+3.4B**14323.6h3.5C8C+
M14 Banshee 1,3411,2672257.591M+55.2039.115%A+N/A152.7A++8.9A++4568.3h13B+33.1B++
G20 Vulcan-H 2,1381,2421826.824C+4.4346.145%D3.14%C*46C33.2C*62327h88C++190.7C++
P2-120 HESH 1,3581,2225621.821C++19.4332.139%D**1.637%A++48.1D5.4D--20725.4h4.5C+14.1D
L100 Python AP 2,1941,2161289.5C+7.1060.168%B2.549%C**29.4D23.6C**33741.4h6.3C10.5C
NS-11C 1,2151,1931,8820.634D1.7622.622%D-16.681%D6.2D--N/A21191.6h16D-70.9D
M40 Fury 1,4231,1546019.233B+16.8441.163%C**1.386%C63.8C**14.9B**82818.1h12.2C*29.6B
T5 AMC 1,1721,1506131.876B*0.5224.648%C13.217%D**11.8D-N/A5397.4h14.7D59.5C
SMG-46G Armistice 1,1891,1491,9380.593D--1.8022.404%F16.449%C--6D*N/A21191.8h19.5F*87F-
M12 Kobalt-F 1,1621,1264932.284C+0.1125.143%C*4.263%D--48.3C*1.5C+11223.3h10.2B+40.4B+
L105 Zephyr 1,2501,1169511.747C9.3542.449%CN/A55C+6.6D28020.3h5.2B+12.2C**
L100 Python HESH 1,2341,1055121.667C**19.2755.549%B2.624%A+63.9C7.5C--19717.3h2.6B+4.7B+
M40 Fury 1,2561,0973729.649B+27.2545.45%D1.459%C*130.6B**18.9C+3968.4h8.7B+19.2B+
E540 Halberd-H 1,6121,0945420.259B+17.8663.169%B+2.194%B+65.1B+30.8B+48016.8h5.1C++8B+
C75 Viper 1,2311,0696017.817B**15.4239.205%C1.59%B+50.9B7.7C--28621h8.1C*20.8B
AS16 NightHawk 1,0301,0121,1190.904C-1.4935.707%D-11.858%D13.6D--N/A4574.2h5.7D*16D*
M40 Fury-F 1,2109336221.5C+0.9055.17%C++N/A32.1C++9.5C+15129.1h9.6C**17.5B+
L100 Python HEAT 1,2109306314.762B**12.3755.393%C++3.441%B*44.5C++13.4C24320.9h3.9B*7B*
MSW-R 9309203442.674C+0.2829.232%B+23.261%D78B+N/A25911.8h9.9B+33.8B+
CAS30 Tank Buster 1,7988921,1360.785D1.6141.318%D-N/A3D*3.1D--52295.1h66C159.7C
C-4 1,4068746501.345C1.0523.273%DN/A36.3D*22.1D48524.1h1.3C+5.6C
MANA Anti-Vehicle Turret 1,6758553682.323C++0.0770.437%A1.287%D--50.9B+48.8B*44816.8h7.9C*11.2B+
E540 Halberd 1,4368431107.664C5.2750.53%B*1.661%D26.8C-18.8B*83431.5h6.3D12.4C+
Hellfire Rocket Pods 6505751538.333M+35.9459.116%B*N/A133.7C*17.4C+8994.3h11C++18.5B
Dual-75 Duster 5565274112.854C-10.4642.833%C++N/A83.7C+4.6C2876.3h3.8A8.9B*
M18 Rotary 775515773.571U71.1832.459%C+N/A40.6B*20.5B+34512.7h56.9B++175.4B++
T9 CARV 5014962941.687C+0.7124.965%C**23.992%C44.3C+N/A31311.2h10.9B+43.7B
TRAC-5 S 5064928940.55D1.8522.547%C--19.309%C**5.2D--N/A1994.7h17.4F77.1D-
Skyguard 8414591273.614C1.2234.121%B+3.05%B*10.4D-8.7C--15644h154.4D452.4C
M18 Needler 6994241822.33C0.0734.127%C++1.651%C+13.6C8.8C-18231.1h88.4B+259.1B+
RAMS .50M 3573571282.789C0.3943.933%C**83.193%B+31C-N/A11611.5h1.9C**4.3B+
G30 Vulcan 631352655.415C+3.0236.849%B+2.273%D25C+19.8B+79314.1h100C+271.3C*
NS-44 Commissioner 3603497190.485D1.9123.723%F-25.788%C+6.5D*N/A2654h5D**20.9F-
M60-A Bulldog 423331655.092D2.7031.177%D--1.208%C++22.5D--6.3C--29914.7h5.9C-19D
Sticky Grenade 3103061306N/A303.6051.314%CN/A765D10C--21480.4h2.4C4.7C+
PDW-16 Hailstorm 3022993580.835C-1.5621.574%D--19.398%C++5.9D*N/A2151.1h15.8D73.3D
Claymore 286285614.672C-2.2834.895%C++N/A135.7CN/A4072.1h1.2C+3.5C**
A30 Walker 3832281401.629D0.7716.752%D**1.754%C++11.8D8D15219.4h92.6B+552.8C+
M20 Basilisk 320203297B4.6038.112%C-3.941%D-15.4D8.9C++31713.2h100.9C264.6C
CAS 14-E 2202001200S197.6050.115%M1.5%C+166.7A*16.7M+4491.2h24B+47.9B*
TRAC-5 2011981118U15.6025.647%C*12.626%D*18.9CN/A25310.5h13.7C+53.3C++
T1 Cycler 199191742.581B+0.1921.26%D-15.183%D*16.9D-N/A12211.3h13.6C64C
Frag Grenade 1931891189N/A186.6027.062%F**N/A945A20B++27060.2h2.1A7.8C+
The Slasher 1771714,4190.039C2.3638.403%C**4.094%D0.5C-N/A1366.5h2.6D6.9C++
TX1 Repeater 1831713400.503C--1.8920.634%D--14.62%D*4.7D*N/A2636.6h19.9F-96.4D**
T7 Mini-Chaingun 1721611740.925C-1.4711.911%D**13.665%C19.4D--1.3C*1138.3h19D*159.5F
Hornet Missiles 238153179C+6.6061.874%C+2.614%A++61.2C34C5672.5h6.8B*11B++
LC2 Lynx 1641531960.781C--1.6126.685%C+22.222%C7.3D--N/A4821.1h22.7F*85.2D--
NS-66 Punisher 153152901.689C+0.7128.997%C++11.184%F-24.9DN/A676.1h12.9C-44.4C+
M20 Basilisk 266150246.25C**3.8542.738%C++2.667%D*16.1D12.5B+3789.3h139.4D**326.3D-
T2 Striker 2841482090.708C1.6947.541%DN/A8.3C--7.6C17817.8h29.1B++61.3B+
Spear Anti-Vehicle Phalanx Turret 234139216.619C4.2242.383%D2.158%D-30.2D-20.7C--5664.6h8.7C+20.6C
M12 Kobalt-H 143133266.5A*64.1024.613%B+10.526%D**133C+10A++3081h14.3C+58.3C*
G30 Walker 2041291012.9C10.5041.158%B*3.101%C+30.7C+17.9B+5884.2h179.7C+436.5C++
HC1 Cougar 1271201191.008C1.3927.484%C+15.833%D**10.4D--N/A6611.5h10.7C++39.1C*
AP30 Shredder 176116254.64C2.2419.003%F-N/A15.5D*8D**2177.5h64.5B+339.2D
NS-30 Vandal 118114601.9C0.5036.451%C+28.07%C+26.5D-N/A1444.3h5.3C+14.5C++
P525 Marauder 102100812.5C-10.1022.23%C1%D-62.5C-1.3D--2441.6h6C*27.1C++
MKV Suppressed 97961450.662D-1.7322.127%D*18.75%C-5D**N/A2419.1h23.4F--105.9F--
T32 Bull 9695551.727C+0.6729.872%B+18.947%D--79.2B+N/A3841.2h11.5C+38.5B
Chainblade 112947,8390.012C-2.3843.75%B**N/A0.1DN/A1678.1h3.3D7.5B
TX2 Emperor 96932300.404D1.9915.119%F--17.204%D3.9D*N/A1524.1h10.6D-70.3F--
G30 Walker 16991118.273C*5.8827.885%D5.495%B+12.8D-11C2107.1h256.2D*918.8D*
M60-G Bulldog 12790811.25C+8.8549.932%B++2.222%C++40.9D16.8B+6462.2h8.2D*16.3C+
TAS-16 Blackjack 9089422.119B+0.2868.367%C**14.607%C63.6C++N/A2141.4h1.5A+2.2B++
MR11 Gatekeeper-H 19782174.824D2.4349.096%D-N/A24.1D--33.8C*6923.4h78.2D*159.2D*
99SV 80791120.705D--1.6930.499%D35.443%C+7.8D*N/A5410.1h5.5C18C
Auraxium Slasher 84784,4400.018C2.388.997%F2.564%D-0.2DN/A0382.3h2.3C+26.1D--
NS Decimator 11174391.897C*0.5054.493%D--1.351%D37C-18.5C+7982h3.9C++7.1C+
KSR-35 7168252.72C+0.3236.311%C32.353%C++45.3C-2A++1361.5h3.7B++10.2B
Hyena Missile Launcher 10263125.25C*2.8528.592%D**N/A22.5C13.9C2262.8h15.8A55.3B*
L-30R Vektor 9062302.067C0.3335.037%DN/A7C--3.1C-788.9h37.2B++106.1B+
Halberd SE 8658158C*55.6049.906%C*N/A41.4C+20B+2511.4h4.6D9.2C+
MR11 Gatekeeper 12755143.929C-1.5343.61%C+3.636%A16.2D*21.2C*16343.4h70.9D*162.5D-
NS-10 Burster 9553620.855C1.5435.244%B+7.547%B++6.2C++4.9B++1308.5h170.1C-482.7C*
M3 Pounder HEG 6351371.378C1.0230.266%F1.961%D-13.1D--3.1D2403.9h13B++42.8C+
MRC3 Mercy 5250261.923C0.4717.02%D16%D*20.8D--N/A1112.4h21.7D--127.5C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4,2795,209,365446.8h
Anti-Vehicle MANA Turret1483,55610.2h
Spawn Beacon373,9125.3h
Bastion CIWS0530.1h
Repair Module1680.4h
Rampart Wall2660.8h
Rocklet Rifle0720.1h
Nanite Revive Grenade01,3170.4h
Medical Applicator604120,76031.9h
Cortium Silo0520.3h
Motion Spotter125080.8h
Welding Device02,6380.4h
Spitfire Auto-Turret159301.2h
Recon Detection Device51220.7h
Shield Recharging Field108420.4h
Ammunition Package485,0444.6h
Medical Kit847581.9h
Anti-Infantry MANA Turret181952.1h
WLT-Howler Mining Laser02,3810.7h
Nano-Repair Grenade02010.1h

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