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DerKurze[YDEK] DerKurze
TR BR 184

KDR: 2.17

Score: 87.3m

Last Seen: Sep 24th, 2018 6:52 PM
- OFFLINE - 1885.4 hour(s)

Battle Rank 120 (184 total) - Terran Republic on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT Tank Mine P525 Marauder-H C150 Dalton M40 Fury S12 Renegade L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $82,566 MLG Score: 66
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.95%17.005%3901210105,4160.6980281.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.531%0.375C**-0.558D0.239C++HEAD + (~5.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.088C+15.7-0.098C+52.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.428%1.024%116510171,660186910540.888175157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.545%-0.002C+-0.539D-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.50.106C+53.7-0.017C+89.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.968%2.718%10118101419,7583006125246.57285158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.733%0.304C*0.048C+1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.392B10.30.176C++13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.428%1.411%61617100512,052256152244.70597231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.624%0.121C+-0.75D-0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.30.403B26.30.327C**44

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.254%70.903%6162102029992010.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.94%0.031C+0.246C++1.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.155C++2.90.076C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.732%11.782%616110211,010500202.02

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.47D-0.541D-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.21C5.7-0.176C10.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
87.3m457.3%376 (22.6k)354 (21.2k)2.1693958,96227,1793.07193184 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022314611.218%3.942%4409:0512

86% Engineer14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 5:18 PMNov 13th, 2015 11:21 AMOct 23rd, 2018 5:24 AM (50d) (PST)Sep 24th, 2018 5:08 PM (78d) (PST)Sep 24th, 2018 2:52 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
573505230.2390.1100.0091.5570.10166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3952,98731,408147193621,242

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4111.2h/171.3d 24,530 2,324 47,097 384.1k 3,877 8,956 25,025 141.4m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,191
Deaths:1,876
KDR:0.635
Accuracy:22.613% C
HSR:16.709% C
T5 AMC
C**
Kills:1,150
Deaths:613
KDR:1.876
Accuracy:24.648% C**
HSR:13.217% D*
AS16 NightHawk
C
Kills:1,010
Deaths:1,111
KDR:0.909
Accuracy:35.732% C
HSR:11.782% D
TRAC-5 S
B+
Kills:492
Deaths:894
KDR:0.550
Accuracy:22.547% C+
HSR:19.309% B+
TRAC-5
B*
Kills:191
Deaths:5
KDR:38.200
Accuracy:25.695% B*
HSR:12.565% D*
LC2 Lynx
B*
Kills:125
Deaths:180
KDR:0.694
Accuracy:27.090% B*
HSR:24% B+
Kills:4,159
Deaths (as Engineer):4,679
Deaths (to Engineers):10,646
KDR:0.88887
Kill Difference:520
Playtime:3,518.839 hours
Usage:86%
Score:79.999m
Score/min:379
Accuracy (listed only):26.388%
HSR (listed only):16.264%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:496
Deaths:294
KDR:1.687
Accuracy:25.105% A
HSR:23.992% C*
T7 Mini-Chaingun
B+
Kills:148
Deaths:172
KDR:0.860
Accuracy:11.822% D--
HSR:14.865% B+
Kills:644
Deaths (as Heavy Assault):466
Deaths (to Heavy Assaults):5,618
KDR:1.38197
Kill Difference:178
Playtime:58.147 hours
Usage:1%
Score:0.758m
Score/min:217
Accuracy (listed only):18.463%
HSR (listed only):19.428%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,191
Deaths:1,876
KDR:0.635
Accuracy:22.613% C
HSR:16.709% C
T5 AMC
C**
Kills:1,150
Deaths:613
KDR:1.876
Accuracy:24.648% C**
HSR:13.217% D*
SMG-46G Armistice
C+
Kills:1,141
Deaths:1,935
KDR:0.590
Accuracy:22.360% D-
HSR:16.477% C+
AS16 NightHawk
C
Kills:1,010
Deaths:1,111
KDR:0.909
Accuracy:35.732% C
HSR:11.782% D
TRAC-5 S
B+
Kills:492
Deaths:894
KDR:0.550
Accuracy:22.547% C+
HSR:19.309% B+
PDW-16 Hailstorm
B+
Kills:299
Deaths:358
KDR:0.835
Accuracy:21.574% C-
HSR:19.398% B+
TRAC-5
B*
Kills:191
Deaths:5
KDR:38.200
Accuracy:25.695% B*
HSR:12.565% D*
LC2 Lynx
B*
Kills:125
Deaths:180
KDR:0.694
Accuracy:27.090% B*
HSR:24% B+
MKV Suppressed
C+
Kills:96
Deaths:145
KDR:0.662
Accuracy:22.127% D
HSR:18.750% C+
Kills:5,695
Deaths (as Light Assault):7,117
Deaths (to Light Assaults):4,233
KDR:0.8002
Kill Difference:1,422
Playtime:217.844 hours
Usage:5%
Score:2.405m
Score/min:184
Accuracy (listed only):24.932%
HSR (listed only):16.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C+
Kills:1,141
Deaths:1,935
KDR:0.590
Accuracy:22.360% D-
HSR:16.477% C+
PDW-16 Hailstorm
B+
Kills:299
Deaths:358
KDR:0.835
Accuracy:21.574% C-
HSR:19.398% B+
NS-44 Commissioner
C*
Kills:272
Deaths:646
KDR:0.421
Accuracy:22.669% D**
HSR:23.162% C*
RAMS .50M
B++
Kills:220
Deaths:79
KDR:2.785
Accuracy:41.643% B+
HSR:83.636% B++
TX1 Repeater
D
Kills:171
Deaths:340
KDR:0.503
Accuracy:20.634% D
HSR:14.620% D--
MKV Suppressed
C+
Kills:96
Deaths:145
KDR:0.662
Accuracy:22.127% D
HSR:18.750% C+
TX2 Emperor
C-
Kills:93
Deaths:230
KDR:0.404
Accuracy:15.119% F-
HSR:17.204% C-
99SV
C+
Kills:79
Deaths:112
KDR:0.705
Accuracy:30.499% C+
HSR:35.443% C+
Kills:2,371
Deaths (as Infiltrator):3,845
Deaths (to Infiltrators):3,098
KDR:0.61664
Kill Difference:1,474
Playtime:176.856 hours
Usage:4%
Score:1.830m
Score/min:172
Accuracy (listed only):24.578%
HSR (listed only):28.586%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C+
Kills:1,141
Deaths:1,935
KDR:0.590
Accuracy:22.360% D-
HSR:16.477% C+
AS16 NightHawk
C
Kills:1,010
Deaths:1,111
KDR:0.909
Accuracy:35.732% C
HSR:11.782% D
PDW-16 Hailstorm
B+
Kills:299
Deaths:358
KDR:0.835
Accuracy:21.574% C-
HSR:19.398% B+
T1 Cycler
C+
Kills:191
Deaths:74
KDR:2.581
Accuracy:21.260% C+
HSR:15.183% D--
MKV Suppressed
C+
Kills:96
Deaths:145
KDR:0.662
Accuracy:22.127% D
HSR:18.750% C+
Kills:2,737
Deaths (as Combat Medic):3,623
Deaths (to Combat Medics):1,853
KDR:0.75545
Kill Difference:886
Playtime:111.781 hours
Usage:3%
Score:1.888m
Score/min:282
Accuracy (listed only):24.611%
HSR (listed only):16.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B**
Kills:53
Deaths:62
KDR:0.855
Accuracy:35.264% B**
HSR:7.547% B
M3 Pounder HEG
D-
Kills:51
Deaths:37
KDR:1.378
Accuracy:30.266% D--
HSR:1.961% D-
Kills:104
Deaths (as MAX Suit):49.500
Deaths (to MAX Suits):1,073
KDR:2.10101
Kill Difference:54.500
Playtime:21.229 hours
Usage:1%
Score:0.451m
Score/min:354
Accuracy (listed only):32.765%
HSR (listed only):4.754%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:473
V. Kills:20 N/A
Deaths:22
KDR:21.500
Accuracy:37.493% A+
KPH:130.400 M+
VKPH:5.500 B**
Hellfire Rocket Pods
B*
Kills:249
V. Kills:42 N/A
Deaths:15
KDR:16.600
Accuracy:55.859% B*
KPH:90 C*
VKPH:15.200 C++
M18 Needler
C+
Kills:156
V. Kills:134 116%
Deaths:182
KDR:0.857
Accuracy:30.858% C+
KPH:5.900 D
VKPH:5.100 D
Hornet Missiles
B+
Kills:144
V. Kills:80 178%
Deaths:17
KDR:8.471
Accuracy:64.449% B+
KPH:59.100 C+
VKPH:32.800 C+
M18 Rotary
S
Kills:61
V. Kills:24 244%
Deaths:7
KDR:8.714
Accuracy:54.789% S
KPH:24.300 B**
VKPH:9.500 C+
Kills:1,083 (690 + 0)
Deaths:243
KDR:4.457
VKDR:1.235
Vehicle Kills:300
Kill Difference:840
Playtime:37.604 hours
Usage:1%
Score:0.660m
Score/min:293
Piloting Accuracy:54.789%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:1,984
V. Kills:1,455 136%
Deaths:340
KDR:5.835
Accuracy:44.435% B
KPH:25.600 C
VKPH:18.700 C
L105 Zephyr
C*
Kills:1,116
V. Kills:134 N/A
Deaths:95
KDR:11.747
Accuracy:42.449% C+
KPH:55.100 C*
VKPH:6.600 C
CAS30 Tank Buster
D
Kills:721
V. Kills:828 87%
Deaths:1,136
KDR:0.635
Accuracy:39.503% D
KPH:2.600 D-
VKPH:2.900 D--
Dual-75 Duster
B+
Kills:527
V. Kills:29 N/A
Deaths:41
KDR:12.854
Accuracy:42.833% B+
KPH:83.300 B+
VKPH:4.600 C
AP30 Shredder
D--
Kills:94
V. Kills:49 188%
Deaths:25
KDR:3.760
Accuracy:17.116% F
KPH:13.200 D--
VKPH:6.900 D*
Kills:4,442 (721 + 3,721)
Deaths:1,637
KDR:2.714
VKDR:1.524
Vehicle Kills:2,495
Kill Difference:2,805
Playtime:393.278 hours
Usage:10%
Score:2.808m
Score/min:119
Piloting Accuracy:39.503%
Gunner Accuracy:17.116%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,214
V. Kills:978 124%
Deaths:128
KDR:9.484
Accuracy:60.215% B+
KPH:29.400 C++
VKPH:23.700 B**
L100 Python HESH
B*
Kills:1,073
V. Kills:126 N/A
Deaths:51
KDR:21.039
Accuracy:55.140% B*
KPH:63.400 B+
VKPH:7.400 C+
C75 Viper
A
Kills:1,069
V. Kills:162 N/A
Deaths:60
KDR:17.817
Accuracy:39.205% C++
KPH:50.800 A
VKPH:7.700 C+
L100 Python HEAT
B**
Kills:930
V. Kills:280 331%
Deaths:63
KDR:14.762
Accuracy:55.393% B+
KPH:44.400 B**
VKPH:13.400 B+
Skyguard
C+
Kills:447
V. Kills:376 119%
Deaths:127
KDR:3.520
Accuracy:34.175% B*
KPH:10.200 C-
VKPH:8.600 C+
Kills:4,733 (4,733 + 0)
Deaths:429
KDR:11.033
VKDR:4.480
Vehicle Kills:1,922
Kill Difference:4,304
Playtime:143.880 hours
Usage:3%
Score:2.100m
Score/min:243
Driving Accuracy:34.175%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:10,511
V. Kills:9,163 115%
Deaths:1,364
KDR:7.706
Accuracy:57.858% A
KPH:28.400 C+
VKPH:24.700 A
P2-120 HEAT
C*
Kills:3,322
V. Kills:1,307 254%
Deaths:193
KDR:17.212
Accuracy:40.366% C+
KPH:27.500 C*
VKPH:10.800 C*
P2-120 HESH
C+
Kills:1,192
V. Kills:132 N/A
Deaths:56
KDR:21.286
Accuracy:32.096% D--
KPH:48.200 C+
VKPH:5.300 D
E540 Halberd
A
Kills:722
V. Kills:544 132%
Deaths:110
KDR:6.564
Accuracy:50.087% A
KPH:24.500 C+
VKPH:18.400 A
G30 Vulcan
B**
Kills:352
V. Kills:279 126%
Deaths:65
KDR:5.415
Accuracy:36.849% B*
KPH:24.900 B+
VKPH:19.800 B**
P525 Marauder
C**
Kills:100
V. Kills:2 N/A
Deaths:8
KDR:12.500
Accuracy:22.230% C**
KPH:63.200 C+
VKPH:1.300 D*
MR11 Gatekeeper
B++
Kills:55
V. Kills:72 75%
Deaths:14
KDR:3.929
Accuracy:43.677% B+
KPH:16 D
VKPH:21 B++
Kills:16,254 (15,025 + 1,229)
Deaths:1,810
KDR:8.980
VKDR:6.353
Vehicle Kills:11,499
Kill Difference:14,444
Playtime:564.430 hours
Usage:14%
Score:11.472m
Score/min:339
Driving Accuracy:32.096%
Gunner Accuracy:43.677%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,994
V. Kills:128 N/A
Deaths:149
KDR:13.383
Accuracy:37.550% B+
KPH:121.600 B+
VKPH:7.800 B
G20 Vulcan-H
B++
Kills:1,208
V. Kills:887 136%
Deaths:182
KDR:6.637
Accuracy:46.027% C+
KPH:45.300 C*
VKPH:33.300 B++
E540 Halberd-H
B**
Kills:1,045
V. Kills:505 207%
Deaths:53
KDR:19.717
Accuracy:63.412% B++
KPH:63.800 B**
VKPH:30.800 B*
G30 Walker
B
Kills:129
V. Kills:75 170%
Deaths:10
KDR:12.900
Accuracy:41.158% B*
KPH:30.700 C++
VKPH:17.900 B
MR11 Gatekeeper-H
B+
Kills:82
V. Kills:115 71%
Deaths:17
KDR:4.824
Accuracy:49.126% C
KPH:24.300 C-
VKPH:34 B+
Kills:4,458 (0 + 4,458)
Deaths:411
KDR:10.847
VKDR:4.161
Vehicle Kills:1,710
Kill Difference:4,047
Playtime:67.003 hours
Usage:2%
Score:2.077m
Score/min:517
Driving Accuracy:N/A%
Gunner Accuracy:49.126%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,312
V. Kills:291 449%
Deaths:57
KDR:23.018
Accuracy:42.079% B++
KPH:76.400 B**
VKPH:17 B**
M40 Fury
A
Kills:1,154
V. Kills:269 427%
Deaths:60
KDR:19.233
Accuracy:41.163% B++
KPH:63.900 B*
VKPH:14.900 A
M20 Basilisk
C**
Kills:201
V. Kills:117 170%
Deaths:29
KDR:6.931
Accuracy:38.057% C+
KPH:15.300 C-
VKPH:8.900 C**
M20 Basilisk
B+
Kills:150
V. Kills:116 128%
Deaths:23
KDR:6.522
Accuracy:42.672% B+
KPH:16.100 C-
VKPH:12.500 B+
G30 Walker
C++
Kills:91
V. Kills:78 115%
Deaths:11
KDR:8.273
Accuracy:27.890% C+
KPH:12.800 C-
VKPH:11 C++
M60-G Bulldog
A+
Kills:90
V. Kills:37 237%
Deaths:8
KDR:11.250
Accuracy:49.932% B**
KPH:41.500 C++
VKPH:17.100 A+
Kills:2,998 (0 + 2,998)
Deaths:188
KDR:15.947
VKDR:4.830
Vehicle Kills:908
Kill Difference:2,810
Playtime:66.903 hours
Usage:2%
Score:2.374m
Score/min:591
Driving Accuracy:N/A%
Gunner Accuracy:49.932%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,269
V. Kills:81 N/A
Deaths:540
KDR:2.350
Accuracy:43.165% C++
KPH:54.400 C++
VKPH:3.500 B**
M12 Kobalt-F
B++
Kills:1,126
V. Kills:36 N/A
Deaths:493
KDR:2.284
Accuracy:25.143% B
KPH:48.300 B++
VKPH:1.500 C++
M40 Fury-F
B++
Kills:933
V. Kills:277 336%
Deaths:622
KDR:1.500
Accuracy:55.170% B+
KPH:32 B+
VKPH:9.500 B++
Kills:3,328 (3,328 + 0)
Deaths:1,655
KDR:2.011
VKDR:0.238
Vehicle Kills:394
Kill Difference:1,673
Playtime:75.744 hours
Usage:2%
Score:0.622m
Score/min:137
Driving Accuracy:55.170%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 19,67410,5111,3647.706C**5.5457.858%A3.178%C+28.4C+24.7A333370.4h8.4C14.6B+
P2-120 HEAT 4,6293,32219317.212A++15.0440.366%C+1.806%D27.5C*10.8C*168120.6h5B**12.4B*
Tank Mine 4,2852,3666033.924B++1.7536.783%C*N/A109.5C++88.8B*138721.6h1.8C**4.9B*
P525 Marauder-H 2,1221,99414913.383C+11.2137.55%B+N/A121.6B+7.8B32716.4h5.5B+14.6B++
C150 Dalton 3,4391,9843405.835C+3.6744.435%BN/A25.6C18.8C32777.6h5.1C+11.5C*
M40 Fury 1,6031,3125723.018A++20.8542.079%B++1.22%D76.3B*16.9B**81917.2h12.8C++30.4B+
S12 Renegade 1,3501,2695402.35C+0.1843.165%C++1.812%D54.5C++3.5B**14423.3h3.5C+8C*
L100 Python AP 2,1921,2141289.484A7.3160.215%B+2.554%C+29.5C++23.7B**33741.2h6.3C*10.5B+
G20 Vulcan-H 2,0951,2081826.637B*4.4746.027%C+3.228%C*45.2C++33.2B++62226.7h88.7B+192.8B+
P2-120 HESH 1,3241,1925621.286B++19.1232.096%D--1.678%B**48.1C+5.3D20824.8h4.5B+14.2C+
NS-11C 1,2131,1911,8760.635C1.5322.613%C16.709%C6.2D--N/A21191.4h16C+70.8C+
M40 Fury 1,4231,1546019.233A+17.0641.163%B++1.386%C-63.8B*14.9A82818.1h12.2B+29.6B++
T5 AMC 1,1721,1506131.876B**0.2924.648%C**13.217%D*11.8DN/A5397.4h14.7C++59.5C**
SMG-46G Armistice 1,1811,1411,9350.59D1.5822.36%D-16.477%C+5.9D*N/A21191.8h19.6F87.5D--
M12 Kobalt-F 1,1621,1264932.284C++0.1125.143%B4.263%D--48.3B++1.5C++11223.3h10.2B++40.4B*
L105 Zephyr 1,2501,1169511.747C++9.5842.449%C+N/A55C*6.6C27820.3h5.2B++12.2B+
M40 Fury 1,2561,0973729.649A+27.4845.45%C-1.459%C+130.6B*18.9C+3968.4h8.7B+19.2B+
L100 Python HESH 1,1991,0735121.039B*18.8755.14%B*2.703%B**63.5B+7.5C+19616.9h2.6B*4.8B*
C75 Viper 1,2311,0696017.817M15.6539.205%C++1.59%C++50.9A7.7C+28421h8.1B*20.8B**
E540 Halberd-H 1,5501,0455319.717A++17.5563.412%B++2.297%C++63.7B**30.8B*48216.4h5.2B+8.2B*
AS16 NightHawk 1,0281,0101,1110.909C+1.2635.732%C11.782%D13.7D-N/A4573.6h5.7D16C
M40 Fury-F 1,2109336221.5C++0.6755.17%B+N/A32.1B+9.5B++15129.1h9.6B17.5B+
L100 Python HEAT 1,2109306314.762A*12.5955.393%B+3.441%B+44.5B**13.4B+24220.9h3.9B**7B**
MANA Anti-Vehicle Turret 1,6638483632.336B+0.1770.786%A++1.297%D*50.8B*48.8A44616.7h7.9B+11.2B*
C-4 1,3138076381.265C+0.9022.882%C-N/A33.9D--21.3C--47823.8h1.3B+5.8C*
E540 Halberd 1,2667221106.564C++4.3950.087%A1.939%D24.5C+18.4A85429.5h6.8C--13.5B+
CAS30 Tank Buster 1,5497211,1360.635C-1.5339.503%DN/A2.6D-2.9D--45281.9h71.1C180C
Dual-75 Duster 5565274112.854C++10.6842.833%B+N/A83.7B+4.6C2876.3h3.8A8.9B*
T9 CARV 5014962941.687B+0.4825.105%A23.992%C*44.7B**N/A30911.1h10.9B*43.4B*
TRAC-5 S 5064928940.55C-1.6222.547%C+19.309%B+5.2D--N/A1994.7h17.4D-77.1C
M14 Banshee 4934732221.5A++19.3337.493%A+N/A131.4M+5.6B**4683.6h12.6B++33.5B*
Skyguard 8234471273.52B+1.3534.175%B*3.132%B++10.2C-8.6C+15443.7h157.4C-460.4C++
G30 Vulcan 631352655.415B+3.2536.849%B*2.273%D25B+19.8B**78914.1h100C++271.3B+
M60-A Bulldog 416324654.985C+2.8231.039%D1.235%C22.2D6.3C++28814.6h6C+19.2C+
Sticky Grenade 3103061306N/A303.8351.22%C+N/A765C-10C21650.4h2.4C+4.7C+
PDW-16 Hailstorm 3022993580.835C+1.3321.574%C-19.398%B+5.9D*N/A2151.1h15.8C+73.3C+
Claymore 286285614.672C2.5035.07%C*N/A135.7C+N/A4072.1h1.2C++3.5B
NS-44 Commissioner 2832726460.421C--1.7522.669%D**23.162%C*5.5D--N/A2349.5h5.6D*24.5F
Hellfire Rocket Pods 2912491516.6A14.4355.859%B*N/A88.9C*15C++10812.8h13.7B**24.4B*
RAMS .50M 220220792.785C+0.6241.643%B+83.636%B++23.9CN/A999.2h2B+4.8B+
M20 Basilisk 318201296.931A++4.7638.057%C+3.98%D15.3C-8.9C**31713.1h101C+265.3C++
T1 Cycler 199191742.581A+0.4121.26%C+15.183%D--16.9C-N/A12011.3h13.6B+64C**
TRAC-5 194191538.2U36.0325.695%B*12.565%D*21.2C**N/A2819h13.7B+53.3B+
Frag Grenade 1781741174N/A171.8325.966%F*N/A870A++20A++26920.2h2.1A+8C**
The Slasher 1771714,4190.039C2.1338.403%C**4.094%D-0.5C--N/A1366.5h2.6C6.9C++
TX1 Repeater 1831713400.503C1.6720.634%D14.62%D--4.7D*N/A2636.6h19.9D*96.4C-
M18 Needler 2901561820.857C1.3130.858%C+3.205%B++5.9D5.1D13426.3h155.8C++505C++
M20 Basilisk 266150236.522A+4.3542.672%B+2.667%D*16.1C-12.5B+3789.3h138.4D-324.4C
T7 Mini-Chaingun 1581481720.86C+1.3111.822%D--14.865%B+18.7D1.3B*1137.9h19.6D165.9D
Hornet Missiles 224144178.471B+6.3064.449%B+2.778%A+60C+33.3C+5422.4h6.9B++10.6B*
Spear Anti-Vehicle Phalanx Turret 232138216.571C+4.4042.266%C+2.174%D--30.7C-20.9C+5634.5h8.7C++20.7C++
G30 Walker 2041291012.9B++10.7341.158%B*3.101%C30.7C++17.9B5874.2h179.7C+436.5C**
LC2 Lynx 1351251800.694C1.4827.09%B*24%B+6.2D--N/A4320.2h24.7F-91.3C
T2 Striker 2161042060.505C+1.6648.112%CN/A6.5C--7D17516.1h36B+74.9B+
P525 Marauder 102100812.5C+10.3322.23%C**1%D-62.5C+1.3D*2431.6h6C**27.1B+
MKV Suppressed 97961450.662C--1.5122.127%D18.75%C+5D*N/A2319.1h23.4D**105.9D--
Chainblade 112947,8390.012C2.1643.75%B**N/A0.1DN/A1677h3.3C7.5C+
AP30 Shredder 14394253.76C1.5917.116%FN/A13.2D--6.9D*1997.1h67.9B+396.4C-
TX2 Emperor 96932300.404C--1.7715.119%F-17.204%C-3.9D*N/A1524.1h10.6C70.3C-
G30 Walker 16991118.273B**6.1027.89%C+5.495%B+12.8C-11C++2097.1h256.1D918.3C
M60-G Bulldog 12790811.25A9.0849.932%B**2.222%C--40.9C++16.8A+6462.2h8.2C+16.3B+
MR11 Gatekeeper-H 19782174.824C++2.6549.126%CN/A24.1C-33.8B+6833.4h78.2D159.1D
A30 Walker 170801390.576D1.5914.675%D**1.25%D4.8D5.4D8716.8h199.9D1362D**
99SV 80791120.705C--1.4630.499%C+35.443%C+7.8D--N/A5310.1h5.5C*18C*
M18 Rotary 856178.714M++6.5454.789%S1.639%C-24.4B**9.6C+5812.5h70B*127.7B**
MR11 Gatekeeper 12755143.929C+1.7643.677%B+3.636%A+16.2D21.2B++16343.4h70.8D--162.2C
NS-10 Burster 9553620.855C+1.3135.264%B**7.547%B6.2B+4.9B**1298.5h170.1C482.4B+
M3 Pounder HEG 6351371.378C+0.7930.266%D--1.961%D-13.1D3.1C-2403.9h13B*42.8C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter124360.7h
Nano-Armor Kit3,9805,066,130432.2h
Anti-Vehicle MANA Turret1463,48110.1h
Spawn Beacon373,8305.3h
CAS 14-E02030h
Repair Module1680.4h
Cortium Silo0520.3h
Rocklet Rifle0720.1h
Nanite Revive Grenade01,3150.4h
Medical Applicator604120,32631.8h
Welding Device02,6380.4h
Spitfire Auto-Turret158341.1h
Rampart Wall2660.8h
Anti-Infantry MANA Turret181952.1h
Ammunition Package464,9434.5h
Shield Recharging Field108420.4h
Medical Kit191810.8h
WLT-Howler Mining Laser02,3810.7h
Recon Detection Device51220.7h

Check the help document for the dictionary if you want to learn more about words used here.


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