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Operant DerSiggi1[PSET] DerSiggi1
VS BR 31

KDR: 1.91

Score: 54.2m

Last Seen: Jul 15th, 2019 4:54 PM
- ONLINE NOW

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 53
Level Progress (to 32): 98%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NS-11C Proximity Mine NS-15M1 Nebula VM20 Nebula VM20 Blueshift VM5 Blueshift VM5 Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $369,045 MLG Score: 295
Fun Score: N/A
Cheeseburgers Flipped: 1912TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.688%12.497%30928118628,4961.420180.49

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.624%0.686B+-1.273D**-0.581DMIXED (~0.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.323C*12.50.129C++38

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.622%1.739%14112131151063610.108184185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.076C+0.139C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.30.459B+320.397B55.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.032%2.429%589812068,893201038174.42218233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.771%-0.287C-0.085C+0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.397B8.90.293C*14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.776%5.729%4851312016,668152927624.35817241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.176%-0.404C--0.302C*0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.327C**25.70.358C**55.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.935%77.148%48511213617174340.353987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.589B+0.66B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.368C**2.40.236C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.73%15.217%48521212276152410.180984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.179%-1.227D*0.115C+-0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.019C+3.50.288C*9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 53
54.2m276.9%299 (17.9k)277 (16.6k)1.9098776,20039,8982.3998731 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214228319.066%8.702%16604:5436

7% Combat Medic44% Engineer27% Heavy Assault8% Infiltrator6% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 7:47 PMApr 10th, 2016 5:53 PMJul 15th, 2019 2:27 PM (2d) (PST)Jul 15th, 2019 2:58 PM (2d) (PST)Jul 15th, 2019 12:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6011744270.3890.2040.0341.2680.069295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,08610,43225,6542312276416,617

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3263.3h/136d 19,550 6,631 25,741 248.3k 6,216 10,121 13,465 117.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:2,247
Deaths:1,393
KDR:1.613
Accuracy:24.082% C**
HSR:14.241% D*
Pulsar LSW
D
Kills:1,558
Deaths:1,089
KDR:1.431
Accuracy:19.780% D
HSR:15.404% D*
Betelgeuse 54-A
D**
Kills:1,380
Deaths:1,102
KDR:1.252
Accuracy:19.973% D**
HSR:17.102% F-
SVA-88
C*
Kills:1,320
Deaths:658
KDR:2.006
Accuracy:24.468% C*
HSR:18.636% D-
Flare VE6
C*
Kills:1,283
Deaths:794
KDR:1.616
Accuracy:23.895% C*
HSR:10.912% F-
Orion VS54
B+
Kills:1,194
Deaths:483
KDR:2.472
Accuracy:23.088% B+
HSR:16.834% D*
NSX Naginata
C+
Kills:1,165
Deaths:1,328
KDR:0.877
Accuracy:22.302% C+
HSR:15.537% F
Ursa
C
Kills:1,154
Deaths:799
KDR:1.444
Accuracy:20.966% C
HSR:15.165% D*
NS-15M2
C++
Kills:606
Deaths:813
KDR:0.745
Accuracy:24.723% C++
HSR:15.677% D*
Kills:11,907
Deaths (as Heavy Assault):8,459
Deaths (to Heavy Assaults):11,584
KDR:1.40761
Kill Difference:3,448
Playtime:895.141 hours
Usage:27%
Score:12.380m
Score/min:230
Accuracy (listed only):22.586%
HSR (listed only):15.501%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:2,605
Deaths:2,060
KDR:1.265
Accuracy:26.808% B+
HSR:10.058% F
Solstice VE3
B+
Kills:1,199
Deaths:449
KDR:2.670
Accuracy:25.494% B+
HSR:10.926% F
Eclipse VE3A
C
Kills:1,165
Deaths:1,912
KDR:0.609
Accuracy:24.951% C
HSR:11.674% F
Serpent VE92
B++
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:26.870% B++
HSR:11.466% D**
Solstice SF
B**
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:29.121% B**
HSR:13.448% D
Zenith VX-5
C
Kills:1,159
Deaths:884
KDR:1.311
Accuracy:23.955% C
HSR:14.754% D*
Pandora VX25
C-
Kills:192
Deaths:236
KDR:0.814
Accuracy:25.242% D**
HSR:13.542% C-
Phobos VX86
B+
Kills:84
Deaths:90
KDR:0.933
Accuracy:34.233% F-
HSR:19.048% B+
NSX-P Tanto
C+
Kills:67
Deaths:153
KDR:0.438
Accuracy:25.538% C+
HSR:11.940% F-
Kills:8,791
Deaths (as Engineer):7,348
Deaths (to Engineers):8,038
KDR:1.19638
Kill Difference:1,443
Playtime:1,448.008 hours
Usage:44%
Score:26.920m
Score/min:310
Accuracy (listed only):26.912%
HSR (listed only):12.984%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:2,605
Deaths:2,060
KDR:1.265
Accuracy:26.808% B+
HSR:10.058% F
Sirius SX12
B**
Kills:1,436
Deaths:826
KDR:1.739
Accuracy:29.525% B**
HSR:7.521% F
Solstice VE3
B+
Kills:1,199
Deaths:449
KDR:2.670
Accuracy:25.494% B+
HSR:10.926% F
Eclipse VE3A
C
Kills:1,165
Deaths:1,912
KDR:0.609
Accuracy:24.951% C
HSR:11.674% F
Serpent VE92
B++
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:26.870% B++
HSR:11.466% D**
Solstice SF
B**
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:29.121% B**
HSR:13.448% D
NS-7 PDW
C*
Kills:1,159
Deaths:932
KDR:1.244
Accuracy:25.686% C*
HSR:10.009% D*
Zenith VX-5
C
Kills:1,159
Deaths:884
KDR:1.311
Accuracy:23.955% C
HSR:14.754% D*
Eridani SX5
C+
Kills:1,149
Deaths:1,214
KDR:0.946
Accuracy:26.210% C+
HSR:8.616% F
MKV Suppressed
C
Kills:1,146
Deaths:1,244
KDR:0.921
Accuracy:23.646% C
HSR:10.995% D**
VE-S Canis
C+
Kills:357
Deaths:642
KDR:0.556
Accuracy:27.338% C+
HSR:10.364% D*
Skorpios
C**
Kills:354
Deaths:475
KDR:0.745
Accuracy:28.548% C**
HSR:16.667% D
Pandora VX25
C-
Kills:192
Deaths:236
KDR:0.814
Accuracy:25.242% D**
HSR:13.542% C-
Phobos VX86
B+
Kills:84
Deaths:90
KDR:0.933
Accuracy:34.233% F-
HSR:19.048% B+
NSX-P Tanto
C+
Kills:67
Deaths:153
KDR:0.438
Accuracy:25.538% C+
HSR:11.940% F-
Kills:14,392
Deaths (as Light Assault):12,681
Deaths (to Light Assaults):6,944
KDR:1.13493
Kill Difference:1,711
Playtime:183.889 hours
Usage:6%
Score:2.089m
Score/min:189
Accuracy (listed only):26.878%
HSR (listed only):12.068%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B++
Kills:1,453
Deaths:883
KDR:1.646
Accuracy:27.847% B++
HSR:8.947% F-
Sirius SX12
B**
Kills:1,436
Deaths:826
KDR:1.739
Accuracy:29.525% B**
HSR:7.521% F
NS-7 PDW
C*
Kills:1,159
Deaths:932
KDR:1.244
Accuracy:25.686% C*
HSR:10.009% D*
Eridani SX5
C+
Kills:1,149
Deaths:1,214
KDR:0.946
Accuracy:26.210% C+
HSR:8.616% F
MKV Suppressed
C
Kills:1,146
Deaths:1,244
KDR:0.921
Accuracy:23.646% C
HSR:10.995% D**
NS-11P
B+
Kills:652
Deaths:1,038
KDR:0.628
Accuracy:25.695% B+
HSR:10.736% D**
VE-S Canis
C+
Kills:357
Deaths:642
KDR:0.556
Accuracy:27.338% C+
HSR:10.364% D*
Skorpios
C**
Kills:354
Deaths:475
KDR:0.745
Accuracy:28.548% C**
HSR:16.667% D
Pulsar VS1
C++
Kills:269
Deaths:257
KDR:1.047
Accuracy:24.249% C++
HSR:9.665% F
Pandora VX25
C-
Kills:192
Deaths:236
KDR:0.814
Accuracy:25.242% D**
HSR:13.542% C-
Corvus VA55
M
Kills:86
Deaths:54
KDR:1.593
Accuracy:37.645% M
HSR:11.628% F
Phobos VX86
B+
Kills:84
Deaths:90
KDR:0.933
Accuracy:34.233% F-
HSR:19.048% B+
Kills:8,337
Deaths (as Combat Medic):7,891
Deaths (to Combat Medics):4,383
KDR:1.05652
Kill Difference:446
Playtime:214.193 hours
Usage:7%
Score:3.905m
Score/min:304
Accuracy (listed only):27.989%
HSR (listed only):11.478%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,436
Deaths:826
KDR:1.739
Accuracy:29.525% B**
HSR:7.521% F
NS-7 PDW
C*
Kills:1,159
Deaths:932
KDR:1.244
Accuracy:25.686% C*
HSR:10.009% D*
Eridani SX5
C+
Kills:1,149
Deaths:1,214
KDR:0.946
Accuracy:26.210% C+
HSR:8.616% F
MKV Suppressed
C
Kills:1,146
Deaths:1,244
KDR:0.921
Accuracy:23.646% C
HSR:10.995% D**
NS-61 Emissary
B*
Kills:811
Deaths:807
KDR:1.005
Accuracy:33.758% B*
HSR:6.905% F
XM98
C**
Kills:617
Deaths:108
KDR:5.713
Accuracy:38.935% C*
HSR:77.148% C**
VE-S Canis
C+
Kills:357
Deaths:642
KDR:0.556
Accuracy:27.338% C+
HSR:10.364% D*
Skorpios
C**
Kills:354
Deaths:475
KDR:0.745
Accuracy:28.548% C**
HSR:16.667% D
NS-357 Underboss
B
Kills:265
Deaths:258
KDR:1.027
Accuracy:39.725% B
HSR:13.208% D--
NS-44 Commissioner
B+
Kills:97
Deaths:183
KDR:0.530
Accuracy:40.058% B+
HSR:14.433% D--
Kills:7,391
Deaths (as Infiltrator):6,689
Deaths (to Infiltrators):5,393
KDR:1.10495
Kill Difference:702
Playtime:271.683 hours
Usage:8%
Score:3.530m
Score/min:217
Accuracy (listed only):31.343%
HSR (listed only):17.586%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:2,010
Deaths:632
KDR:3.180
Accuracy:24.163% A
HSR:15.323% D*
Nebula VM20
A
Kills:1,959
Deaths:666
KDR:2.941
Accuracy:24.360% A
HSR:15.263% D--
Blueshift VM5
B
Kills:1,766
Deaths:700
KDR:2.523
Accuracy:21.081% B
HSR:12.967% D**
Blueshift VM5
B+
Kills:1,708
Deaths:656
KDR:2.604
Accuracy:21.780% B+
HSR:13.817% D**
Comet VM2
B**
Kills:704
Deaths:578
KDR:1.218
Accuracy:52.410% B**
HSR:2.131% D--
Comet VM2
B*
Kills:541
Deaths:498
KDR:1.086
Accuracy:52.787% B*
HSR:2.588% D
Cosmos VM3
B+
Kills:356
Deaths:242
KDR:1.471
Accuracy:19.102% B+
HSR:16.292% D
Cosmos VM3
B+
Kills:335
Deaths:245
KDR:1.367
Accuracy:19.179% B+
HSR:18.508% C+
NS-10 Burster
B*
Kills:294
Deaths:201
KDR:1.463
Accuracy:36.198% B*
HSR:3.061% D-
NS-10 Burster
B**
Kills:276
Deaths:201
KDR:1.373
Accuracy:36.048% B**
HSR:4.710% C--
Quasar VM1
B*
Kills:80
Deaths:19
KDR:4.211
Accuracy:19.521% B*
HSR:15% D
Vortex VM21
B++
Kills:65
Deaths:81
KDR:0.802
Accuracy:47.583% B++
HSR:4.615% B
Kills:10,094
Deaths (as MAX Suit):2,359.500
Deaths (to MAX Suits):2,263
KDR:4.27803
Kill Difference:7,734.500
Playtime:239.495 hours
Usage:7%
Score:5.402m
Score/min:376
Accuracy (listed only):31.184%
HSR (listed only):10.356%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:115
V. Kills:45 250%
Deaths:38
KDR:3.026
Accuracy:36.622% F-
KPH:25.300 D--
VKPH:9.900 D
Kills:115 (0 + 0)
Deaths:38
KDR:3.026
VKDR:1.184
Vehicle Kills:45
Kill Difference:77
Playtime:4.551 hours
Usage:0%
Score:0.109m
Score/min:401
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:576
V. Kills:232 247%
Deaths:17
KDR:33.882
Accuracy:45.990% B+
KPH:52.200 C*
VKPH:21 A++
C150 Dalton
U
Kills:256
V. Kills:145 175%
Deaths:31
KDR:8.258
Accuracy:62.565% A**
KPH:921,600 U
VKPH:522,000 U
Kills:832 (0 + 832)
Deaths:48
KDR:17.333
VKDR:7.854
Vehicle Kills:377
Kill Difference:784
Playtime:11.036 hours
Usage:0%
Score:0.300m
Score/min:453
Piloting Accuracy:N/A%
Gunner Accuracy:62.565%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,603
V. Kills:246 N/A
Deaths:136
KDR:11.787
Accuracy:37.020% C
KPH:52.800 A
VKPH:8.100 C+
L100 Python AP
C**
Kills:1,376
V. Kills:974 141%
Deaths:195
KDR:7.056
Accuracy:57.383% C++
KPH:28 C
VKPH:19.800 C**
L100 Python HESH
B+
Kills:1,290
V. Kills:197 N/A
Deaths:108
KDR:11.944
Accuracy:53.703% B+
KPH:54.200 C++
VKPH:8.300 C+
L100 Python HEAT
B+
Kills:1,233
V. Kills:325 378%
Deaths:106
KDR:11.632
Accuracy:52.177% C++
KPH:37.700 B+
VKPH:9.900 C
Skyguard
C+
Kills:278
V. Kills:209 132%
Deaths:70
KDR:3.971
Accuracy:30.074% C++
KPH:11.900 C
VKPH:9 C+
Kills:5,780 (5,780 + 0)
Deaths:615
KDR:9.398
VKDR:3.172
Vehicle Kills:1,951
Kill Difference:5,165
Playtime:159.298 hours
Usage:5%
Score:2.172m
Score/min:227
Driving Accuracy:30.074%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:1,634
V. Kills:1,389 118%
Deaths:319
KDR:5.122
Accuracy:51.107% C
KPH:19 D
VKPH:16.100 C*
Supernova PC
B++
Kills:1,344
V. Kills:455 295%
Deaths:127
KDR:10.583
Accuracy:54.854% B++
KPH:28.200 B+
VKPH:9.500 C**
Saron HRB
C++
Kills:1,255
V. Kills:903 139%
Deaths:192
KDR:6.536
Accuracy:48.656% B+
KPH:22.900 C+
VKPH:16.500 C++
E540 Halberd
C-
Kills:665
V. Kills:410 162%
Deaths:92
KDR:7.228
Accuracy:48.339% C++
KPH:21.800 D-
VKPH:13.500 C-
Proton II PPA
B+
Kills:284
V. Kills:15 N/A
Deaths:14
KDR:20.286
Accuracy:28.077% B+
KPH:55.200 C+
VKPH:2.900 C-
Supernova VPC
C*
Kills:135
V. Kills:22 N/A
Deaths:15
KDR:9
Accuracy:47.021% C-
KPH:46.900 C*
VKPH:7.600 C+
Kills:5,317 (3,113 + 2,204)
Deaths:759
KDR:7.005
VKDR:4.208
Vehicle Kills:3,194
Kill Difference:4,558
Playtime:227.064 hours
Usage:7%
Score:3.993m
Score/min:293
Driving Accuracy:47.021%
Gunner Accuracy:28.077%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:230
V. Kills:117 195%
Deaths:34
KDR:6.765
Accuracy:59.719% C**
KPH:27.700 D-
VKPH:14.100 D-
Saron HRB-H
C+
Kills:56
V. Kills:32 170%
Deaths:11
KDR:5.091
Accuracy:54.761% C+
KPH:28.900 C--
VKPH:16.500 D
Proton II PPA-H
C+
Kills:54
V. Kills:6 N/A
Deaths:8
KDR:6.750
Accuracy:36.135% C+
KPH:54.600 D
VKPH:6.100 C+
Kills:340 (0 + 340)
Deaths:53
KDR:6.415
VKDR:2.925
Vehicle Kills:155
Kill Difference:287
Playtime:11.228 hours
Usage:0%
Score:0.246m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:36.135%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,247
V. Kills:73 N/A
Deaths:46
KDR:27.109
Accuracy:18.844% C++
KPH:52.900 C
VKPH:3.100 C+
M40 Fury
C++
Kills:727
V. Kills:137 N/A
Deaths:81
KDR:8.975
Accuracy:34.817% C+
KPH:47.700 C++
VKPH:9 C+
M20 Basilisk
C+
Kills:487
V. Kills:191 254%
Deaths:86
KDR:5.663
Accuracy:41.924% C**
KPH:18.300 C+
VKPH:7.200 C+
M12 Kobalt
C
Kills:423
V. Kills:23 N/A
Deaths:20
KDR:21.150
Accuracy:17.267% C+
KPH:49.500 D
VKPH:2.700 C
M60-G Bulldog
B+
Kills:346
V. Kills:56 N/A
Deaths:39
KDR:8.872
Accuracy:38.346% B+
KPH:21.600 C-
VKPH:3.500 D
M20 Basilisk
C++
Kills:336
V. Kills:161 207%
Deaths:58
KDR:5.793
Accuracy:46.087% B++
KPH:21.300 C+
VKPH:10.200 C++
M40 Fury
C*
Kills:323
V. Kills:79 404%
Deaths:36
KDR:8.972
Accuracy:38.675% C*
KPH:51.100 C+
VKPH:12.500 C*
G30 Walker
C-
Kills:89
V. Kills:83 106%
Deaths:16
KDR:5.563
Accuracy:23.768% D-
KPH:7.700 D--
VKPH:7.200 C-
Kills:3,978 (0 + 3,978)
Deaths:382
KDR:10.414
VKDR:2.102
Vehicle Kills:803
Kill Difference:3,596
Playtime:123.661 hours
Usage:4%
Score:1.255m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:23.768%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 2,6422,6052,0601.265B0.6426.808%B+10.058%F16.9C-N/A57153.9h13.3B49.5B+
Proximity Mine 2,4122,4112529.567A++7.6640.202%CN/A192.9A+N/A58912.5h1.8B4.4C**
NS-15M1 2,2652,2471,3931.613C++0.3024.082%C**14.241%D*25.7C--N/A8587.3h11.1B+46.2B+
Nebula VM20 2,0162,0106323.18B+1.2724.163%A15.323%D*36.7C*N/A12654.8h14.8B+61.1B++
Nebula VM20 1,9661,9596662.941B+1.0324.36%A15.263%D--35.4C++N/A11855.3h15.3B+62.9B++
Blueshift VM5 1,7811,7667002.523C++0.6121.081%B12.967%D**31.5C+N/A11156.1h14.6B+69.5B+
Blueshift VM5 1,7271,7086562.604C++0.6921.78%B+13.817%D**31.1C+N/A10754.9h14.6B+67B+
Supernova FPC 3,0231,6343195.122C+3.2151.107%C2.387%C+19D16.1C*32886.1h5.2C++10.3C++
C75 Viper 1,8491,60313611.787A++9.8837.02%CN/A52.9A8.1C+23730.3h8.8B*23.7B++
NS Decimator 2,1331,5761,0571.491B+0.4264.653%B+3.426%B**35.5C++12.5C26844.4h3.9B+6B++
Pulsar LSW 1,5651,5581,0891.431C+0.4819.78%D15.404%D*26.3DN/A8159.2h11.9C**60.3C+
MANA Anti-Personnel Turret 1,5021,4934423.378N/A1.4717.749%UN/A14930U90U28600100.1h20.2T*114T*
NS-11A 1,4641,4538831.646C**0.2627.847%B++8.947%F-20.7C--N/A7070.3h12.2B+43.7B++
Sirius SX12 1,4431,4368261.738B++0.1729.525%B**7.521%F23.4CN/A8661.4h12.3B++41.7B++
Betelgeuse 54-A 1,3951,3801,1021.252C-0.6619.973%D**17.102%F-23.5D*N/A7258.7h12D60.2D*
L100 Python AP 2,3501,3761957.056B+5.1557.383%C++4.215%B*28C19.8C**23849.1h6.7C+11.6C+
Lasher X2 1,3811,3521,4900.907C+1.0024.454%C+4.142%C++30.6C+N/A8244.2h21.8C89.1C+
Frag Grenade 1,3651,35111351N/A1,349.0947.912%C**N/A750.6A7.8C+23991.8h2.6B**5.5B*
Supernova PC 1,7991,34412710.583B++8.6754.854%B++1.414%D28.2B+9.5C**23947.7h3.6B**6.5B**
Tank Mine 2,1611,3272375.599A+3.6922.664%D-N/A134B+84.2B++12919.9h1.7B+7.5D
SVA-88 1,3261,3206582.006C++0.1024.468%C*18.636%D-26.6DN/A9449.7h10.5B+43B+
L100 Python HESH 1,4871,29010811.944C++10.0353.703%B+2.171%B+54.2C++8.3C+21023.8h3.2B6B+
Flare VE6 1,2911,2837941.616C*0.2923.895%C*10.912%F-23.7DN/A9054.1h9.6B+40.3B+
Saron HRB 2,1581,2551926.536C**4.6348.656%B+1.195%C22.9C+16.5C++28554.8h18.7B+38.5B*
M12 Kobalt 1,3201,2474627.109A+25.2018.844%C++17.482%C+52.8C3.1C+15123.6h20.9C+111.2C*
L100 Python HEAT 1,5581,23310611.632A++9.7252.177%C++4.055%B**37.7B+9.9C22532.7h3.4A6.6B**
Spear Anti-Vehicle Phalanx Turret 1,7671,2039213.076B*11.1749.96%B+4.406%C*39.3C++18.4C30330.6h7.3B+14.7B++
Solstice VE3 1,2141,1994492.67M0.7625.494%B+10.926%F18.4C+N/A11865.3h11.9B++46.8B+
Orion VS54 1,2031,1944832.472B++0.5623.088%B+16.834%D*26.8CN/A17044.5h11.3B+48.9C*
Eclipse VE3A 1,1821,1651,9120.609C1.3024.951%C11.674%F11.2D--N/A29104.4h14.4D57.6C-
NSX Naginata 1,1781,1651,3280.877C-1.0322.302%C+15.537%F23.7DN/A5649.2h13.9C62.2C++
Serpent VE92 1,1631,1607801.487B0.4226.87%B++11.466%D**15.8DN/A6273.3h12.5C**46.4B+
Solstice SF 1,1641,1607841.48B+0.4329.121%B**13.448%D17.3CN/A5767.2h11.1C*38.2B+
NS-7 PDW 1,1681,1599321.244B+0.6725.686%C*10.009%D*16.5C--N/A6070.3h14.4C*55.9B
Zenith VX-5 1,1651,1598841.311C++0.6023.955%C14.754%D*18.3DN/A5663.4h13.1C++54.7C++
Ursa 1,1671,1547991.444C*0.4720.966%C15.165%D*25.4C-N/A7845.5h11C*52.3C++
Eridani SX5 1,1651,1491,2140.946C+0.9626.21%C+8.616%F17.9DN/A4964.2h13C+49.8C++
MKV Suppressed 1,1621,1461,2440.921C+0.9923.646%C10.995%D**14D-N/A4281.9h16C+67.6C+
Nemesis VSH9 1,3891,0651,0690.996B+0.9162.777%C+3.568%B+20.8C++6.3C15851.2h5.3A8.5A
S1 1,3431,0589001.176B*0.7361.825%B+4.442%B**31.1B+8.4D24634h4.7B**7.5B*
NS-61 Emissary 8158118071.005C**0.9033.758%B*6.905%F16.3C--N/A4249.7h11.4B+33.8B++
M40 Fury 864727818.975B+7.0734.817%C+1.651%C+47.8C++9C+20515.2h11.9B+34.1B+
NS Annihilator 1,5067224581.576A*0.3382.081%BN/A11C++12A14865.5h10.2B+12.5B+
Comet VM2 1,1177045781.218B+0.6952.41%B**2.131%D--13.4B+7.8A++14252.7h24.9C+47.5C**
E540 Halberd 1,075665927.228C+5.3248.339%C++1.955%C21.8D-13.4C--29730.5h6C+12.4C++
NS-11P 6596521,0380.628C-1.2825.695%B+10.736%D**14.8DN/A4744.1h14.7C+57.3B
XM98 6216171085.713A*3.8038.935%C*77.148%C**25.8C+N/A8123.9h2.4C*6.2B
NS-15M2 6156068130.745C1.1624.723%C++15.677%D*21.4DN/A6628.3h16D64.9C+
L105 Zephyr 8085761733.882M++31.9745.99%B+N/A52.4C*21.1A++21111h7.5C16.4C++
Comet VM2 9285414981.086C++0.8252.787%B*2.588%D12.1C++8.7A*12444.6h28.9C+54.8B
C-4 7315402462.195B+0.2934.41%A+N/A91.5C*32.4C*12085.9h1.3B+3.8B*
Anti-Vehicle Grenade 6195341534N/A532.0948.454%CN/A356C+56.7C--15281.5h5.1B10.5C**
M20 Basilisk 678487865.663A+3.7541.924%C**5.133%C18.3C+7.2C+16326.6h80B+190.8B++
M12 Kobalt 4464232021.15B+19.2417.267%C+15.603%D49.8D2.7C1508.5h20.7C119.9C+
Sticky Grenade 3883811381N/A379.0958.651%B++N/A952.5C+17.5B+25710.4h2.5C+4.2C*
Hades VSH4 5083674000.918B++0.9968.68%C++4.905%A19.8C+7.6C15618.5h6.7B*9.8B*
VE-S Canis 3613576420.556D1.3527.338%C+10.364%D*13.1D-N/A3927.2h15.9D58.1C+
Cosmos VM3 3603562421.471C0.4419.102%B+16.292%D34.2C*N/A11610.4h12.8B66.8B+
Skorpios 3583544750.745C--1.1628.548%C**16.667%D22D-N/A6016.1h12.3C-43C+
MANA Anti-Vehicle Turret 6913521332.647B++0.7450.48%D1.42%D--3520A+3390A++786860.1h10.2C++20.1C+
M60-G Bulldog 402346398.872A+6.9638.346%B+1.445%D--21.6C-3.5D11616h5.9B++15.5B++
M20 Basilisk 497336585.793A+3.8846.087%B++2.976%D--21.3C+10.2C++19015.8h90.8B+197B++
Cosmos VM3 3403352451.367C0.5419.179%B+18.508%C+32.2C++N/A10010.4h13.3B69.2C*
M40 Fury 402323368.972C**7.0638.675%C*1.858%C+51.3C+12.5C*2876.3h15.3C+39.4C++
NS-10 Burster 5272942011.463B+0.4536.198%B*3.061%D-6.4B5.1B*11445.6h140.4C*388B+
Proton II PPA 2992841420.286B18.3828.077%B+1.761%C55.7C+2.9C-1815.1h10.9C+38.9C**
Skyguard 487278703.971B+2.0630.074%C++2.518%B+11.9C9C+21223.3h119.8C++398.4C**
NS-10 Burster 4972762011.373B++0.5436.048%B**4.71%C--6C++4.8B*11745.7h151.5C420.3B
Pulsar VS1 2722692571.047C++0.8624.249%C++9.665%F17.1C-N/A12015.7h13.4B+55.1B+
NS-357 Underboss 2662652581.027C++0.8839.725%B13.208%D--15.1D-N/A4617.6h3.2B**8B*
C150 Dalton 401256318.258C*6.3562.565%A**N/A2560U1450U16036700.1h6.1D--9.7B+
E540 Halberd-H 347230346.765C+4.8659.719%C**2.174%C**27.7D-14.1D-3398.3h5.5B+9.3B+
Pandora VX25 1931922360.814C1.1025.242%D**13.542%C-22.6DN/A868.5h3.9B+15.6C
Aspis Anti-Aircraft Phalanx Turret 378189228.591A++6.6835.377%A+1.058%D12.7B12.7B25214.9h117B**330.8B*
C-4 ARX 186143931.538C0.3728.175%B+N/A84.1D25.3D4861.7h1.3C+4.8C+
Supernova VPC 157135159C+7.0947.021%C-1.481%C+46.6C++7.6C+4542.9h3.2C++6.8C++
Force-Blade 23113219,5210.007C--1.9050.574%A++N/A0.1DN/A01381.5h7T13.9C+
NS Annihilator-B 211129492.633M*0.7281.094%C+N/A19.3A++12.2A+1156.7h6.8A++8.4A++
Spear Anti-Vehicle Phalanx Tower 1731181118S116.0952.047%C*4.237%C++40.7C+19C-2482.9h7.5B+14.5B++
Dual Photon Pods 160115383.026C-1.1236.622%F-1.739%B++25D--9.8D4014.6h32D-87.3D*
NS-44 Commissioner 101971830.53C1.3840.058%B+14.433%D--8.2D--N/A5211.9h4.3C10.7C*
M60-A Bulldog 9993423.25B+21.3445.285%C+N/A27.4C1.8D1043.4h5B++10.9B+
G30 Walker 17289165.563B*3.6523.768%D-1.124%D**7.7D--7.2C-16511.6h203.1C**854.4C+
Corvus VA55 8886541.593B+0.3237.645%M11.628%F29.7C+N/A2052.9h15.5D--41.1B+
Phobos VX86 8484900.933C0.9834.233%F-19.048%B+17.5D--N/A1234.8h2.4C*7.1D-
Quasar VM1 8280194.211A++2.3019.521%B*15%D36.4B**N/A4072.2h11.6B**59.5B+
M60-A Bulldog 8779711.286C+9.3842.727%C1.266%D-18.8D1.9D1024.2h7.1C-16.6C
NSX-P Tanto 68671530.438D1.4725.538%C+11.94%F-15.2DN/A634.4h14.5C*56.9C*
Vortex VM21 12865810.802C+1.1147.583%B++4.615%B7C+6.8B*1289.3h61.8C129.8C++
Saron HRB-H 8856115.091C+3.1854.761%C+N/A29.5C--16.8D5081.9h17.8B*32.4B*
Proton II PPA-H 605486.75C4.8436.135%C+N/A54D6C+3051h13.9D38.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon322,1082.4h
Anti-Vehicle MANA Turret269733.9h
Nano-Armor Kit9591,537,331109.4h
Repair Module0720.4h
Turret AI Module0700.4h
Nanite Revive Grenade02,1200.6h
Medical Applicator722226,92328.2h
Spitfire Auto-Turret323,6002.7h
Motion Spotter306,7523.6h
Spear Anti-Vehicle Tower3540.4h
Deconstruction Tool04540.1h
Welding Device0860h
Smoke Grenade04890.1h
Shield Recharging Field231,0830.6h
Ammunition Package7912,3565.7h
Medical Kit1123,0643.3h
Anti-Infantry MANA Turret563,1694.8h
Nano-Repair Grenade0820h
Recon Detection Device759,52918.1h

Check the help document for the dictionary if you want to learn more about words used here.


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