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DerSiggi1[PSET] DerSiggi1
VS BR 151

KDR: 1.96

Score: 52.9m

Last Seen: Jan 29th, 2019 5:20 PM
- OFFLINE - 514.3 hour(s)

Battle Rank 119 (151 total) - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 49
Level Progress (to 120): 25%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NS-11C Proximity Mine NS-15M1 Nebula VM20 Nebula VM20 Blueshift VM5 Blueshift VM5 Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $375,300 MLG Score: 300
Fun Score: N/A
Cheeseburgers Flipped: 1904TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.636%12.496%3082799527,6021.445890.512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.631%0.696B+-1.26D**-0.563DMIXED (~0.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.328C**12.40.133C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.622%1.739%14110211151031610.111542185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.084C+0.124C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.30.458B+320.397B55.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.98%2.432%601810148,839195538024.51892232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.759%-0.284C-0.119C+0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.397B8.90.294C*14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.976%5.465%4891310096,514149027434.36888237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.16%-0.388C-0.278C*0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.10.323C*25.60.35C**54.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.886%77.049%48911021610165340.368803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.579B+0.65B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.367C**2.40.235C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.967%15.53%48921020264139510.189112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.113%-1.202D*0.2C++-0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.026C+3.50.286C*9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 49
52.9m273.4%297 (17.8k)276 (16.6k)1.957974,63338,1192.45933151 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022222619.071%8.676%16505:0236

6% Combat Medic45% Engineer27% Heavy Assault8% Infiltrator6% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 7:47 PMApr 10th, 2016 5:53 PMFeb 18th, 2019 6:08 AM (2d) (PST)Jan 29th, 2019 1:20 PM (21d) (PST)Jan 29th, 2019 1:20 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6041734310.3900.1990.0341.2570.070300

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,24610,35525,8912312275416,579

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3188h/132.8d 19,114 6,475 24,285 240.5k 6,107 9,873 13,315 115.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:2,247
Deaths:1,393
KDR:1.613
Accuracy:24.082% C**
HSR:14.241% D--
Pulsar LSW
D
Kills:1,558
Deaths:1,089
KDR:1.431
Accuracy:19.780% D
HSR:15.404% D*
Betelgeuse 54-A
D**
Kills:1,380
Deaths:1,102
KDR:1.252
Accuracy:19.973% D**
HSR:17.102% F
SVA-88
C*
Kills:1,320
Deaths:658
KDR:2.006
Accuracy:24.468% C*
HSR:18.636% D-
Lasher X2
C++
Kills:1,318
Deaths:1,454
KDR:0.906
Accuracy:24.303% C+
HSR:4.097% C++
Flare VE6
C**
Kills:1,283
Deaths:794
KDR:1.616
Accuracy:23.895% C**
HSR:10.912% F-
Orion VS54
B+
Kills:1,194
Deaths:483
KDR:2.472
Accuracy:23.088% B+
HSR:16.834% D*
NSX Naginata
C++
Kills:1,165
Deaths:1,328
KDR:0.877
Accuracy:22.302% C++
HSR:15.537% F
Ursa
C
Kills:1,154
Deaths:799
KDR:1.444
Accuracy:20.966% C
HSR:15.165% D*
NS-15M2
B
Kills:252
Deaths:362
KDR:0.696
Accuracy:25.747% B
HSR:16.667% D*
Kills:12,871
Deaths (as Heavy Assault):9,462
Deaths (to Heavy Assaults):11,083
KDR:1.36028
Kill Difference:3,409
Playtime:869.986 hours
Usage:27%
Score:12.050m
Score/min:231
Accuracy (listed only):22.860%
HSR (listed only):14.459%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:2,605
Deaths:2,060
KDR:1.265
Accuracy:26.808% B+
HSR:10.058% F
Solstice VE3
B+
Kills:1,199
Deaths:449
KDR:2.670
Accuracy:25.494% B+
HSR:10.926% D**
Eclipse VE3A
C-
Kills:1,165
Deaths:1,912
KDR:0.609
Accuracy:24.951% C-
HSR:11.674% F
Serpent VE92
B++
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:26.870% B++
HSR:11.466% D**
Solstice SF
B**
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:29.121% B**
HSR:13.448% D
Zenith VX-5
C
Kills:1,159
Deaths:884
KDR:1.311
Accuracy:23.955% C
HSR:14.754% D*
Pandora VX25
C
Kills:180
Deaths:213
KDR:0.845
Accuracy:25.429% D**
HSR:13.889% C
Phobos VX86
B+
Kills:84
Deaths:90
KDR:0.933
Accuracy:34.233% F-
HSR:19.048% B+
Kills:8,712
Deaths (as Engineer):7,172
Deaths (to Engineers):7,817
KDR:1.21472
Kill Difference:1,540
Playtime:1,426.941 hours
Usage:45%
Score:26.428m
Score/min:309
Accuracy (listed only):27.107%
HSR (listed only):13.158%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:2,605
Deaths:2,060
KDR:1.265
Accuracy:26.808% B+
HSR:10.058% F
Sirius SX12
B**
Kills:1,436
Deaths:826
KDR:1.739
Accuracy:29.525% B**
HSR:7.521% F
Solstice VE3
B+
Kills:1,199
Deaths:449
KDR:2.670
Accuracy:25.494% B+
HSR:10.926% D**
Eclipse VE3A
C-
Kills:1,165
Deaths:1,912
KDR:0.609
Accuracy:24.951% C-
HSR:11.674% F
Serpent VE92
B++
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:26.870% B++
HSR:11.466% D**
Solstice SF
B**
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:29.121% B**
HSR:13.448% D
Zenith VX-5
C
Kills:1,159
Deaths:884
KDR:1.311
Accuracy:23.955% C
HSR:14.754% D*
NS-7 PDW
C*
Kills:1,159
Deaths:932
KDR:1.244
Accuracy:25.686% C*
HSR:10.009% D*
Eridani SX5
C+
Kills:1,149
Deaths:1,214
KDR:0.946
Accuracy:26.210% C+
HSR:8.616% D**
MKV Suppressed
C
Kills:1,146
Deaths:1,244
KDR:0.921
Accuracy:23.646% C
HSR:10.995% D*
Skorpios
B
Kills:317
Deaths:404
KDR:0.785
Accuracy:28.836% B
HSR:17.981% C-
VE-S Canis
C+
Kills:242
Deaths:474
KDR:0.511
Accuracy:26.972% C+
HSR:10.331% D*
Pandora VX25
C
Kills:180
Deaths:213
KDR:0.845
Accuracy:25.429% D**
HSR:13.889% C
Phobos VX86
B+
Kills:84
Deaths:90
KDR:0.933
Accuracy:34.233% F-
HSR:19.048% B+
Kills:14,161
Deaths (as Light Assault):12,266
Deaths (to Light Assaults):6,552
KDR:1.15449
Kill Difference:1,895
Playtime:179.899 hours
Usage:6%
Score:2.045m
Score/min:189
Accuracy (listed only):26.981%
HSR (listed only):12.194%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B++
Kills:1,453
Deaths:883
KDR:1.646
Accuracy:27.847% B++
HSR:8.947% F
Sirius SX12
B**
Kills:1,436
Deaths:826
KDR:1.739
Accuracy:29.525% B**
HSR:7.521% F
NS-7 PDW
C*
Kills:1,159
Deaths:932
KDR:1.244
Accuracy:25.686% C*
HSR:10.009% D*
Eridani SX5
C+
Kills:1,149
Deaths:1,214
KDR:0.946
Accuracy:26.210% C+
HSR:8.616% D**
MKV Suppressed
C
Kills:1,146
Deaths:1,244
KDR:0.921
Accuracy:23.646% C
HSR:10.995% D*
NS-11P
B
Kills:407
Deaths:577
KDR:0.705
Accuracy:24.640% B
HSR:9.582% D**
Skorpios
B
Kills:317
Deaths:404
KDR:0.785
Accuracy:28.836% B
HSR:17.981% C-
Pulsar VS1
C++
Kills:269
Deaths:257
KDR:1.047
Accuracy:24.249% C++
HSR:9.665% D**
VE-S Canis
C+
Kills:242
Deaths:474
KDR:0.511
Accuracy:26.972% C+
HSR:10.331% D*
Pandora VX25
C
Kills:180
Deaths:213
KDR:0.845
Accuracy:25.429% D**
HSR:13.889% C
Corvus VA55
M
Kills:86
Deaths:54
KDR:1.593
Accuracy:37.645% M
HSR:11.628% F
Phobos VX86
B+
Kills:84
Deaths:90
KDR:0.933
Accuracy:34.233% F-
HSR:19.048% B+
Kills:7,928
Deaths (as Combat Medic):7,168
Deaths (to Combat Medics):4,171
KDR:1.10603
Kill Difference:760
Playtime:194.802 hours
Usage:6%
Score:3.502m
Score/min:300
Accuracy (listed only):27.910%
HSR (listed only):11.518%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,436
Deaths:826
KDR:1.739
Accuracy:29.525% B**
HSR:7.521% F
NS-7 PDW
C*
Kills:1,159
Deaths:932
KDR:1.244
Accuracy:25.686% C*
HSR:10.009% D*
Eridani SX5
C+
Kills:1,149
Deaths:1,214
KDR:0.946
Accuracy:26.210% C+
HSR:8.616% D**
MKV Suppressed
C
Kills:1,146
Deaths:1,244
KDR:0.921
Accuracy:23.646% C
HSR:10.995% D*
NS-61 Emissary
B*
Kills:746
Deaths:730
KDR:1.022
Accuracy:33.853% B*
HSR:7.105% F
XM98
C**
Kills:610
Deaths:106
KDR:5.755
Accuracy:38.886% C*
HSR:77.049% C**
Skorpios
B
Kills:317
Deaths:404
KDR:0.785
Accuracy:28.836% B
HSR:17.981% C-
NS-357 Underboss
B+
Kills:265
Deaths:258
KDR:1.027
Accuracy:39.725% B+
HSR:13.208% D--
VE-S Canis
C+
Kills:242
Deaths:474
KDR:0.511
Accuracy:26.972% C+
HSR:10.331% D*
NS-44 Commissioner
B
Kills:86
Deaths:169
KDR:0.509
Accuracy:39.081% B
HSR:12.791% D*
Kills:7,156
Deaths (as Infiltrator):6,357
Deaths (to Infiltrators):5,135
KDR:1.12569
Kill Difference:799
Playtime:264.712 hours
Usage:8%
Score:3.449m
Score/min:217
Accuracy (listed only):31.242%
HSR (listed only):17.560%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:2,010
Deaths:632
KDR:3.180
Accuracy:24.163% A
HSR:15.323% D--
Nebula VM20
B**
Kills:1,959
Deaths:666
KDR:2.941
Accuracy:24.360% B**
HSR:15.263% D--
Blueshift VM5
B+
Kills:1,766
Deaths:699
KDR:2.526
Accuracy:21.085% B+
HSR:12.967% D**
Blueshift VM5
B+
Kills:1,708
Deaths:655
KDR:2.608
Accuracy:21.782% B+
HSR:13.817% D*
Comet VM2
B**
Kills:695
Deaths:572
KDR:1.215
Accuracy:52.024% B**
HSR:2.158% D--
Comet VM2
B++
Kills:535
Deaths:492
KDR:1.087
Accuracy:52.377% B++
HSR:2.617% D
Cosmos VM3
B++
Kills:340
Deaths:233
KDR:1.459
Accuracy:19.198% B++
HSR:16.765% D
Cosmos VM3
B+
Kills:321
Deaths:236
KDR:1.360
Accuracy:19.308% B+
HSR:18.380% C+
NS-10 Burster
B**
Kills:291
Deaths:201
KDR:1.448
Accuracy:36.189% B**
HSR:3.093% D-
NS-10 Burster
B**
Kills:272
Deaths:201
KDR:1.353
Accuracy:36.020% B**
HSR:4.779% D
Quasar VM1
B*
Kills:80
Deaths:19
KDR:4.211
Accuracy:19.521% B*
HSR:15% D
Vortex VM21
B*
Kills:65
Deaths:81
KDR:0.802
Accuracy:47.583% B*
HSR:4.615% C**
Kills:10,042
Deaths (as MAX Suit):2,343.500
Deaths (to MAX Suits):2,209
KDR:4.28504
Kill Difference:7,698.500
Playtime:238.420 hours
Usage:7%
Score:5.377m
Score/min:376
Accuracy (listed only):31.134%
HSR (listed only):10.398%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:115
V. Kills:45 250%
Deaths:38
KDR:3.026
Accuracy:36.622% F
KPH:25.300 D-
VKPH:9.900 D
Kills:115 (0 + 0)
Deaths:38
KDR:3.026
VKDR:1.184
Vehicle Kills:45
Kill Difference:77
Playtime:4.551 hours
Usage:0%
Score:0.109m
Score/min:400
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:576
V. Kills:232 247%
Deaths:17
KDR:33.882
Accuracy:45.990% B+
KPH:52.200 C++
VKPH:21 A*
C150 Dalton
U
Kills:256
V. Kills:145 175%
Deaths:31
KDR:8.258
Accuracy:62.565% A**
KPH:921,600 U
VKPH:522,000 U
Kills:832 (0 + 832)
Deaths:48
KDR:17.333
VKDR:7.854
Vehicle Kills:377
Kill Difference:784
Playtime:11.036 hours
Usage:0%
Score:0.300m
Score/min:453
Piloting Accuracy:N/A%
Gunner Accuracy:62.565%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,603
V. Kills:246 N/A
Deaths:136
KDR:11.787
Accuracy:37.020% C
KPH:52.800 A
VKPH:8.100 C++
L100 Python AP
B+
Kills:1,336
V. Kills:963 139%
Deaths:187
KDR:7.144
Accuracy:57.193% C++
KPH:27.900 C+
VKPH:20.100 B+
L100 Python HESH
B+
Kills:1,285
V. Kills:197 N/A
Deaths:107
KDR:12.009
Accuracy:53.668% B+
KPH:54.400 C++
VKPH:8.300 C++
L100 Python HEAT
B+
Kills:1,233
V. Kills:325 378%
Deaths:106
KDR:11.632
Accuracy:52.177% C++
KPH:37.700 B+
VKPH:9.900 C
Skyguard
C+
Kills:278
V. Kills:209 132%
Deaths:67
KDR:4.149
Accuracy:30.058% C++
KPH:12 C
VKPH:9 C+
Kills:5,735 (5,735 + 0)
Deaths:603
KDR:9.511
VKDR:3.217
Vehicle Kills:1,940
Kill Difference:5,132
Playtime:157.815 hours
Usage:5%
Score:2.146m
Score/min:227
Driving Accuracy:30.058%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:1,625
V. Kills:1,385 117%
Deaths:317
KDR:5.126
Accuracy:51.132% C
KPH:18.900 C--
VKPH:16.100 C*
Supernova PC
B++
Kills:1,344
V. Kills:455 295%
Deaths:127
KDR:10.583
Accuracy:54.854% B++
KPH:28.200 B+
VKPH:9.500 B
Saron HRB
C++
Kills:1,249
V. Kills:901 138%
Deaths:191
KDR:6.539
Accuracy:48.725% B+
KPH:23 C+
VKPH:16.600 C++
E540 Halberd
C--
Kills:660
V. Kills:407 162%
Deaths:89
KDR:7.416
Accuracy:48.406% C++
KPH:21.800 D-
VKPH:13.400 C--
Proton II PPA
B++
Kills:284
V. Kills:15 N/A
Deaths:14
KDR:20.286
Accuracy:28.077% B++
KPH:55.200 C+
VKPH:2.900 C
Supernova VPC
C*
Kills:135
V. Kills:22 N/A
Deaths:15
KDR:9
Accuracy:47.021% C-
KPH:46.900 C*
VKPH:7.600 C+
Kills:5,297 (3,104 + 2,193)
Deaths:753
KDR:7.035
VKDR:4.230
Vehicle Kills:3,185
Kill Difference:4,544
Playtime:226.207 hours
Usage:7%
Score:3.974m
Score/min:293
Driving Accuracy:47.021%
Gunner Accuracy:28.077%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:230
V. Kills:117 195%
Deaths:34
KDR:6.765
Accuracy:59.586% C*
KPH:27.800 D
VKPH:14.100 D-
Saron HRB-H
C+
Kills:56
V. Kills:32 170%
Deaths:11
KDR:5.091
Accuracy:54.761% C+
KPH:28.900 C--
VKPH:16.500 D
Proton II PPA-H
C+
Kills:54
V. Kills:6 N/A
Deaths:8
KDR:6.750
Accuracy:36.135% C+
KPH:54.600 D
VKPH:6.100 C+
Kills:340 (0 + 340)
Deaths:53
KDR:6.415
VKDR:2.925
Vehicle Kills:155
Kill Difference:287
Playtime:11.202 hours
Usage:0%
Score:0.245m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:36.135%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,183
V. Kills:72 N/A
Deaths:45
KDR:26.289
Accuracy:18.956% C++
KPH:51.800 C
VKPH:3.200 C+
M40 Fury
C++
Kills:727
V. Kills:137 N/A
Deaths:81
KDR:8.975
Accuracy:34.859% C+
KPH:47.800 C++
VKPH:9 C+
M20 Basilisk
C**
Kills:480
V. Kills:187 255%
Deaths:85
KDR:5.647
Accuracy:41.436% C**
KPH:18.300 C+
VKPH:7.100 C+
M12 Kobalt
C+
Kills:353
V. Kills:21 N/A
Deaths:18
KDR:19.611
Accuracy:17.222% C+
KPH:49.900 D
VKPH:3 C+
M60-G Bulldog
B
Kills:346
V. Kills:56 N/A
Deaths:39
KDR:8.872
Accuracy:38.375% B
KPH:21.600 C-
VKPH:3.500 D
M20 Basilisk
C++
Kills:334
V. Kills:160 207%
Deaths:58
KDR:5.759
Accuracy:45.907% B++
KPH:21.200 C+
VKPH:10.200 C++
M40 Fury
C*
Kills:323
V. Kills:79 404%
Deaths:36
KDR:8.972
Accuracy:38.675% C*
KPH:51.100 C+
VKPH:12.500 C*
G30 Walker
C--
Kills:89
V. Kills:83 106%
Deaths:16
KDR:5.563
Accuracy:23.768% D-
KPH:7.700 D--
VKPH:7.200 C--
Kills:3,835 (0 + 3,835)
Deaths:378
KDR:10.146
VKDR:2.103
Vehicle Kills:795
Kill Difference:3,457
Playtime:120.894 hours
Usage:4%
Score:1.219m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:23.768%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 2,6422,6052,0601.265B0.6926.808%B+10.058%F16.9C-N/A57153.9h13.3B+49.5B+
Proximity Mine 2,3812,3802489.597A++7.6440.324%C+N/A193.5A+N/A59212.3h1.8B4.4C**
NS-15M1 2,2652,2471,3931.613C++0.3424.082%C**14.241%D--25.7C--N/A8587.3h11.1B+46.2B+
Nebula VM20 2,0162,0106323.18B+1.2224.163%A15.323%D--36.7C*N/A12654.8h14.8B+61.1B++
Nebula VM20 1,9661,9596662.941B+0.9824.36%B**15.263%D--35.4C++N/A11855.3h15.3B+62.9B++
Blueshift VM5 1,7811,7666992.526C++0.5721.085%B+12.967%D**31.5C+N/A11156.1h14.6B+69.4B+
Blueshift VM5 1,7271,7086552.608C++0.6521.782%B+13.817%D*31.1C+N/A10754.9h14.6B+67B+
Supernova FPC 3,0101,6253175.126C+3.1751.132%C2.4%C+18.9C--16.1C*32785.9h5.3C*10.3C*
C75 Viper 1,8491,60313611.787A++9.8337.02%CN/A52.9A8.1C++23630.3h8.8B*23.7B++
Pulsar LSW 1,5651,5581,0891.431C+0.5319.78%D15.404%D*26.3DN/A8159.2h11.9C**60.3C+
NS Decimator 2,0731,5311,0011.529B+0.4364.503%B+3.462%B*35.9C++12.7C27242.7h3.8B++5.9B*
MANA Anti-Personnel Turret 1,4921,4834373.394N/A1.4417.771%UN/A14830U90U28389400.1h20.2T*113.9T*
NS-11A 1,4641,4538831.646C*0.3127.847%B++8.947%F20.7C--N/A6970.3h12.2B+43.7B++
Sirius SX12 1,4431,4368261.738B++0.2229.525%B**7.521%F23.4CN/A8661.4h12.3B++41.7B++
Betelgeuse 54-A 1,3951,3801,1021.252C-0.7119.973%D**17.102%F23.5D*N/A7158.7h12D60.2D*
Frag Grenade 1,3571,34411344N/A1,342.0447.957%B+N/A746.7B**7.2C+23901.8h2.6B**5.5B*
Supernova PC 1,7991,34412710.583B*8.6354.854%B++1.414%D28.2B+9.5B23847.7h3.6B**6.5B**
L100 Python AP 2,2991,3361877.144B++5.1957.193%C++4.266%B*27.9C+20.1B+23747.9h6.7C++11.7C++
SVA-88 1,3261,3206582.006C++0.0524.468%C*18.636%D-26.6DN/A9349.7h10.5B+43B+
Lasher X2 1,3461,3181,4540.906C+1.0524.303%C+4.097%C++30.4C+N/A8143.4h21.5C88.3C+
Tank Mine 2,1391,3122345.607A++3.6522.651%D-N/A136.7B++86.1B*13199.6h1.7B+7.5D
L100 Python HESH 1,4821,28510712.009C++10.0553.668%B+2.179%B+54.4C++8.3C++21123.6h3.2B6B+
Flare VE6 1,2911,2837941.616C**0.3423.895%C**10.912%F-23.7DN/A9054.1h9.6B+40.3B+
Saron HRB 2,1501,2491916.539B4.5848.725%B+1.201%C23C+16.6C++28654.3h18.7B+38.3B*
L100 Python HEAT 1,5581,23310611.632A++9.6752.177%C++4.055%B**37.7B+9.9C22432.7h3.4A6.6A
Solstice VE3 1,2141,1994492.67M0.7125.494%B+10.926%D**18.4C+N/A11865.2h11.9B++46.8B+
Orion VS54 1,2031,1944832.472B++0.5123.088%B+16.834%D*26.8C+N/A16844.5h11.3B+48.9C*
Spear Anti-Vehicle Phalanx Turret 1,7531,1939113.11B**11.1549.894%B+4.443%C*39.2C++18.4C30430.4h7.3B+14.7B++
M12 Kobalt 1,2551,1834526.289A24.3318.956%C++17.413%C+51.9C3.2C+14522.8h21.4C112.9C++
NSX Naginata 1,1781,1651,3280.877C-1.0822.302%C++15.537%F23.7DN/A5549.2h13.9C62.2C++
Eclipse VE3A 1,1821,1651,9120.609D1.3524.951%C-11.674%F11.2D--N/A29104.4h14.4D57.6C--
Serpent VE92 1,1631,1607801.487B+0.4726.87%B++11.466%D**15.8DN/A6273.3h12.5C**46.4B+
Solstice SF 1,1641,1607841.48B+0.4829.121%B**13.448%D17.3C+N/A5767.2h11.1C*38.2B+
Zenith VX-5 1,1651,1598841.311C++0.6523.955%C14.754%D*18.3DN/A5563.4h13.1C++54.7C++
NS-7 PDW 1,1681,1599321.244B+0.7125.686%C*10.009%D*16.5C--N/A6070.3h14.4C*55.9B
Ursa 1,1671,1547991.444C**0.5120.966%C15.165%D*25.4C-N/A7745.5h11C*52.3C++
Eridani SX5 1,1651,1491,2140.946C+1.0126.21%C+8.616%D**17.9DN/A4964.2h13C+49.8C++
MKV Suppressed 1,1621,1461,2440.921C+1.0423.646%C10.995%D*14D-N/A4281.9h16C+67.6C+
Nemesis VSH9 1,3891,0651,0690.996B+0.9662.777%C+3.568%B+20.8C*6.3D15751.2h5.3A8.5A
S1 1,3431,0589001.176B*0.7861.825%B+4.442%B*31.1B+8.4D24634h4.7B**7.5B*
NS-61 Emissary 7507467301.022B0.9433.853%B*7.105%F16.4C--N/A4245.6h11.3B+33.3B++
M40 Fury 864727818.975B+7.0234.859%C+1.651%C+47.8C++9C+20515.2h11.9B34B+
Comet VM2 1,1036955721.215B+0.7452.024%B**2.158%D--13.3B+7.8A++14252.1h24.5C+47.1B
E540 Halberd 1,067660897.416C+5.4648.406%C++1.97%C21.8D-13.4C--29730.3h6C+12.4C++
NS Annihilator 1,3926504141.57A**0.3982.195%B+N/A10.7C++12.3A14960.5h10.3B+12.5B+
XM98 6146101065.755A*3.8038.886%C*77.049%C**26C+N/A8123.5h2.4C**6.2B
L105 Zephyr 8085761733.882M+31.9245.99%B+N/A52.4C++21.1A*21111h7.5C16.4C++
C-4 7275362462.179B+0.2234.214%A+N/A90.8C**32.4C*11945.9h1.3B+3.8B*
Comet VM2 9215354921.087C++0.8752.377%B++2.617%D12.2C++8.8A*12544h28.3C+54.1B
Anti-Vehicle Grenade 5865081508N/A506.0448.59%CN/A338.7C+52D15091.5h5.1B+10.5B
M20 Basilisk 667480855.647A3.6941.436%C**5%C18.3C+7.1C+16326.2h77.4B+186.9B++
NS-11P 4094075770.705C1.2524.64%B9.582%D**14DN/A4529h14.4C+58.6C**
Hades VSH4 5083674000.918B++1.0468.68%C++4.905%A+19.8C+7.6C15618.5h6.7B*9.8B*
M12 Kobalt 3743531819.611C++17.6517.222%C+15.014%D49.7D3C+1507.1h20.5C119.3C+
MANA Anti-Vehicle Turret 6913521332.647C+0.6950.48%D-1.42%D--3520C+3390C**786690.1h10.2B20.1C++
M60-G Bulldog 402346398.872A+6.9138.375%B1.445%D--21.6C-3.5D11616h5.9B++15.4B++
Cosmos VM3 3443402331.459C0.5019.198%B++16.765%D33.7B+N/A11410.1h12.9B67.1B+
M20 Basilisk 494334585.759A++3.8045.907%B++2.994%D--21.3C+10.2C++19015.7h90.4B196.9B++
Sticky Grenade 3323251325N/A323.0458.57%B++N/A812.5C17.5B++26090.4h2.5C+4.2C*
M40 Fury 402323368.972C**7.0138.675%C*1.858%C+51.3C+12.5C*2876.3h15.3C+39.4C++
Cosmos VM3 3263212361.36C0.6019.308%B+18.38%C+31.5C**N/A9810.2h13.4B+69.3C**
Skorpios 3213174040.785C-1.1728.836%B17.981%C-22.6D-N/A6114h12.4C-43C+
NS-10 Burster 5232912011.448B+0.5136.189%B**3.093%D-6.4B+5.1B*11345.3h140.9C**389.5B++
Proton II PPA 2992841420.286B+18.3328.077%B++1.761%C55.7C+2.9C1815.1h10.9C38.9B
Skyguard 487278674.149B++2.1930.058%C++2.518%B12C9C+21223.2h119.3C**396.8B
NS-10 Burster 4912722011.353B++0.6036.02%B**4.779%D6C*4.8B*11845.5h152.6C423.7B+
Pulsar VS1 2722692571.047C++0.9124.249%C++9.665%D**17.1C-N/A11915.7h13.4B+55.1B+
NS-357 Underboss 2662652581.027C++0.9339.725%B+13.208%D--15.1D-N/A4617.6h3.2B**8B*
C150 Dalton 401256318.258B6.3062.565%A**N/A2560U1450U16021400.1h6.1D-9.7B+
NS-15M2 2542523620.696C-1.2625.747%B16.667%D*19.7D-N/A7612.8h17.1D--66.3C+
VE-S Canis 2462424740.511D1.4526.972%C+10.331%D*12.9D-N/A4018.8h16.3D-60.3C+
E540 Halberd-H 347230346.765C+4.8159.586%C*2.174%C*27.7D14.1D-3388.3h5.5B+9.2B+
Aspis Anti-Aircraft Phalanx Turret 377188228.545A*6.5935.34%A+1.064%D12.8B+12.9B+25514.7h114.9B**325B**
Pandora VX25 1811802130.845C1.1125.429%D**13.889%C22.5C--N/A858h4B+15.6C
Supernova VPC 157135159C+7.0447.021%C-1.481%C+46.6C*7.6C+4472.9h3.2C++6.8C++
Force-Blade 23113219,5210.007C--1.9550.574%A++N/A0.1DN/A01381.4h7T13.9C+
NS Annihilator-B 211129492.633M**0.6881.094%CN/A19.3A++12.2A1146.7h6.8A++8.4A++
C-4 ARX 155120781.538C0.4227.855%B+N/A80D23.3D4961.5h1.3C+4.8C++
Spear Anti-Vehicle Phalanx Tower 1701161116S114.0452.313%C++4.31%C++41.4C+19.3C-2472.8h7.6B+14.5B++
Dual Photon Pods 160115383.026C-1.0736.622%F1.739%B++25D--9.8D4004.6h32D87.3D*
M60-A Bulldog 9993423.25B+21.2945.285%C+N/A27.4C1.8D1043.4h5B+10.9B+
G30 Walker 17289165.563B*3.6123.768%D-1.124%D*7.7D--7.2C--16411.5h203.1C**854.4C+
NS-44 Commissioner 88861690.509C1.4539.081%B12.791%D*7.6D--N/A5211.3h4.3C11.1C*
Corvus VA55 8886541.593B+0.3637.645%M11.628%F29.7C++N/A1972.9h15.5D--41.1B+
Phobos VX86 8484900.933C1.0234.233%F-19.048%B+17.5D-N/A1234.8h2.4C*7.1D-
Quasar VM1 8280194.211A++2.2519.521%B*15%D36.4AN/A4012.2h11.6B**59.5B+
M60-A Bulldog 8779711.286C+9.3342.648%C1.266%D-18.8D1.9D1024.2h7C16.4C
Vortex VM21 12865810.802C+1.1647.583%B*4.615%C**7C+6.8B*1289.3h61.8C+129.8C*
Saron HRB-H 8856115.091C++3.1354.761%C+N/A29.5C-16.8D5071.9h17.8B*32.4B*
Proton II PPA-H 605486.75C4.7936.135%C+N/A54D6C+3051h13.9D38.3C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter306,6123.5h
Nano-Armor Kit9361,514,061107.8h
Anti-Vehicle MANA Turret269733.9h
Spawn Beacon231,8392.2h
Turret AI Module0630.3h
Repair Module0640.3h
Nanite Revive Grenade01,5910.4h
Medical Applicator624206,65926.1h
Deconstruction Tool04540.1h
Spear Anti-Vehicle Tower3500.4h
Spitfire Auto-Turret263,3202.5h
Ammunition Package7711,9525.6h
Medical Kit1052,9463.1h
Anti-Infantry MANA Turret563,1534.8h
Shield Recharging Field209770.5h
Recon Detection Device719,25417.6h
Smoke Grenade04870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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