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Ascendant DerSiggi1[PSET] DerSiggi1
VS BR 43

KDR: 1.89

Score: 55.1m

Last Seen: Oct 19th, 2019 8:59 PM
- OFFLINE - 91.1 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Cobalt
Level Progress (to 44): 6%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NS-11C Proximity Mine NS-15M1 Nebula VM20 Nebula VM20 Blueshift VM5 Blueshift VM5 C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $365,292 MLG Score: 292
Fun Score: N/A
Cheeseburgers Flipped: 1931TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.74%12.443%30828119129,0931.409680.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.641%0.686B+-1.273D**-0.581DMIXED (~0.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.323C*12.50.129C++38

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.622%1.739%14112181151080610.106383185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.076C+0.139C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.30.459B+320.397B55.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.033%2.397%590812119,012203338494.43068234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.801%-0.287C-0.085C+0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.397B8.80.293C*14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.521%5.851%4791312066,768156027724.33846244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.225%-0.404C--0.302C*0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.40.327C**25.70.358C**55.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.929%77.221%47911218619180640.342557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.589B+0.66B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.368C**2.40.236C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.62%15.548%47921217283157710.179341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.207%-1.227D*0.115C+-0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.019C+3.50.288C*9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.1m278.7%299 (17.9k)277 (16.6k)1.8932377,55840,9662.3765143 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219236719.037%8.686%16504:5136

7% Combat Medic44% Engineer27% Heavy Assault8% Infiltrator6% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 7:47 PMApr 10th, 2016 5:53 PMOct 19th, 2019 10:32 PM (4d) (PST)Oct 19th, 2019 6:19 PM (4d) (PST)Oct 19th, 2019 4:59 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6001754250.3900.2060.0341.2770.068292

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,01910,47925,5402312277416,619

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3314.3h/138.1d 19,798 6,737 26,724 254k 6,301 10,283 13,593 119.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:2,247
Deaths:1,393
KDR:1.613
Accuracy:24.082% C**
HSR:14.241% D*
Pulsar LSW
D
Kills:1,558
Deaths:1,089
KDR:1.431
Accuracy:19.780% D
HSR:15.404% D*
Betelgeuse 54-A
D**
Kills:1,380
Deaths:1,102
KDR:1.252
Accuracy:19.973% D**
HSR:17.102% F-
SVA-88
C*
Kills:1,320
Deaths:658
KDR:2.006
Accuracy:24.468% C*
HSR:18.636% D-
Flare VE6
C*
Kills:1,283
Deaths:794
KDR:1.616
Accuracy:23.895% C*
HSR:10.912% F-
Orion VS54
B+
Kills:1,194
Deaths:483
KDR:2.472
Accuracy:23.088% B+
HSR:16.834% D*
NSX Naginata
C+
Kills:1,165
Deaths:1,328
KDR:0.877
Accuracy:22.302% C+
HSR:15.537% F
Ursa
C
Kills:1,154
Deaths:799
KDR:1.444
Accuracy:20.966% C
HSR:15.165% D*
NS-15M2
C*
Kills:806
Deaths:1,065
KDR:0.757
Accuracy:25.021% C*
HSR:14.392% D**
Kills:12,107
Deaths (as Heavy Assault):8,711
Deaths (to Heavy Assaults):11,891
KDR:1.38985
Kill Difference:3,396
Playtime:908.760 hours
Usage:27%
Score:12.557m
Score/min:230
Accuracy (listed only):22.619%
HSR (listed only):15.358%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:2,605
Deaths:2,060
KDR:1.265
Accuracy:26.808% B+
HSR:10.058% F
Solstice VE3
B+
Kills:1,199
Deaths:449
KDR:2.670
Accuracy:25.494% B+
HSR:10.926% F
Eclipse VE3A
C
Kills:1,165
Deaths:1,912
KDR:0.609
Accuracy:24.951% C
HSR:11.674% F
Solstice SF
B**
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:29.121% B**
HSR:13.448% D
Serpent VE92
B++
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:26.870% B++
HSR:11.466% D**
Zenith VX-5
C
Kills:1,159
Deaths:884
KDR:1.311
Accuracy:23.955% C
HSR:14.754% D*
Pandora VX25
C
Kills:199
Deaths:243
KDR:0.819
Accuracy:25.162% D**
HSR:14.070% C
NSX-P Tanto
B+
Kills:103
Deaths:199
KDR:0.518
Accuracy:27.630% B+
HSR:10.680% F--
Phobos VX86
B
Kills:84
Deaths:90
KDR:0.933
Accuracy:34.233% F-
HSR:19.048% B
Kills:8,834
Deaths (as Engineer):7,401
Deaths (to Engineers):8,178
KDR:1.19362
Kill Difference:1,433
Playtime:1,469.506 hours
Usage:44%
Score:27.401m
Score/min:311
Accuracy (listed only):27.136%
HSR (listed only):12.903%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:2,605
Deaths:2,060
KDR:1.265
Accuracy:26.808% B+
HSR:10.058% F
Sirius SX12
B**
Kills:1,436
Deaths:826
KDR:1.739
Accuracy:29.525% B**
HSR:7.521% F
Solstice VE3
B+
Kills:1,199
Deaths:449
KDR:2.670
Accuracy:25.494% B+
HSR:10.926% F
Eclipse VE3A
C
Kills:1,165
Deaths:1,912
KDR:0.609
Accuracy:24.951% C
HSR:11.674% F
Solstice SF
B**
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:29.121% B**
HSR:13.448% D
Serpent VE92
B++
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:26.870% B++
HSR:11.466% D**
Zenith VX-5
C
Kills:1,159
Deaths:884
KDR:1.311
Accuracy:23.955% C
HSR:14.754% D*
NS-7 PDW
C*
Kills:1,159
Deaths:932
KDR:1.244
Accuracy:25.686% C*
HSR:10.009% D*
Eridani SX5
C+
Kills:1,149
Deaths:1,214
KDR:0.946
Accuracy:26.210% C+
HSR:8.616% F
MKV Suppressed
C
Kills:1,146
Deaths:1,244
KDR:0.921
Accuracy:23.646% C
HSR:10.995% D**
VE-S Canis
C+
Kills:565
Deaths:916
KDR:0.617
Accuracy:27.132% C+
HSR:10.443% D*
Skorpios
C++
Kills:416
Deaths:568
KDR:0.732
Accuracy:28.357% C++
HSR:15.865% D-
Pandora VX25
C
Kills:199
Deaths:243
KDR:0.819
Accuracy:25.162% D**
HSR:14.070% C
NSX-P Tanto
B+
Kills:103
Deaths:199
KDR:0.518
Accuracy:27.630% B+
HSR:10.680% F--
Phobos VX86
B
Kills:84
Deaths:90
KDR:0.933
Accuracy:34.233% F-
HSR:19.048% B
Kills:14,705
Deaths (as Light Assault):13,101
Deaths (to Light Assaults):7,119
KDR:1.12243
Kill Difference:1,604
Playtime:185.877 hours
Usage:6%
Score:2.107m
Score/min:189
Accuracy (listed only):26.985%
HSR (listed only):11.971%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B++
Kills:1,453
Deaths:883
KDR:1.646
Accuracy:27.847% B++
HSR:8.947% F-
Sirius SX12
B**
Kills:1,436
Deaths:826
KDR:1.739
Accuracy:29.525% B**
HSR:7.521% F
NS-7 PDW
C*
Kills:1,159
Deaths:932
KDR:1.244
Accuracy:25.686% C*
HSR:10.009% D*
Eridani SX5
C+
Kills:1,149
Deaths:1,214
KDR:0.946
Accuracy:26.210% C+
HSR:8.616% F
MKV Suppressed
C
Kills:1,146
Deaths:1,244
KDR:0.921
Accuracy:23.646% C
HSR:10.995% D**
NS-11P
B+
Kills:697
Deaths:1,114
KDR:0.626
Accuracy:25.961% B+
HSR:10.904% D*
VE-S Canis
C+
Kills:565
Deaths:916
KDR:0.617
Accuracy:27.132% C+
HSR:10.443% D*
Skorpios
C++
Kills:416
Deaths:568
KDR:0.732
Accuracy:28.357% C++
HSR:15.865% D-
Pulsar VS1
C++
Kills:269
Deaths:257
KDR:1.047
Accuracy:24.249% C++
HSR:9.665% F
Pandora VX25
C
Kills:199
Deaths:243
KDR:0.819
Accuracy:25.162% D**
HSR:14.070% C
Corvus VA55
M
Kills:86
Deaths:54
KDR:1.593
Accuracy:37.645% M
HSR:11.628% F
Phobos VX86
B
Kills:84
Deaths:90
KDR:0.933
Accuracy:34.233% F-
HSR:19.048% B
Kills:8,659
Deaths (as Combat Medic):8,341
Deaths (to Combat Medics):4,519
KDR:1.03812
Kill Difference:318
Playtime:216.928 hours
Usage:7%
Score:3.958m
Score/min:304
Accuracy (listed only):27.971%
HSR (listed only):11.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,436
Deaths:826
KDR:1.739
Accuracy:29.525% B**
HSR:7.521% F
NS-7 PDW
C*
Kills:1,159
Deaths:932
KDR:1.244
Accuracy:25.686% C*
HSR:10.009% D*
Eridani SX5
C+
Kills:1,149
Deaths:1,214
KDR:0.946
Accuracy:26.210% C+
HSR:8.616% F
MKV Suppressed
C
Kills:1,146
Deaths:1,244
KDR:0.921
Accuracy:23.646% C
HSR:10.995% D**
NS-61 Emissary
B*
Kills:843
Deaths:842
KDR:1.001
Accuracy:33.546% B*
HSR:6.643% F
XM98
C**
Kills:619
Deaths:109
KDR:5.679
Accuracy:38.929% C**
HSR:77.221% C**
VE-S Canis
C+
Kills:565
Deaths:916
KDR:0.617
Accuracy:27.132% C+
HSR:10.443% D*
Skorpios
C++
Kills:416
Deaths:568
KDR:0.732
Accuracy:28.357% C++
HSR:15.865% D-
NS-357 Underboss
B
Kills:265
Deaths:258
KDR:1.027
Accuracy:39.725% B
HSR:13.208% D--
NS-44 Commissioner
B+
Kills:111
Deaths:204
KDR:0.544
Accuracy:40.628% B+
HSR:12.613% D*
Kills:7,709
Deaths (as Infiltrator):7,113
Deaths (to Infiltrators):5,575
KDR:1.08379
Kill Difference:596
Playtime:277.511 hours
Usage:8%
Score:3.600m
Score/min:216
Accuracy (listed only):31.338%
HSR (listed only):17.313%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:2,010
Deaths:632
KDR:3.180
Accuracy:24.163% A
HSR:15.323% D--
Nebula VM20
B**
Kills:1,959
Deaths:666
KDR:2.941
Accuracy:24.360% B**
HSR:15.263% D--
Blueshift VM5
B
Kills:1,782
Deaths:707
KDR:2.521
Accuracy:21.066% B
HSR:13.131% D**
Blueshift VM5
B+
Kills:1,716
Deaths:663
KDR:2.588
Accuracy:21.772% B+
HSR:13.928% D**
Comet VM2
B**
Kills:711
Deaths:585
KDR:1.215
Accuracy:52.385% B**
HSR:2.110% D--
Comet VM2
B*
Kills:548
Deaths:505
KDR:1.085
Accuracy:52.761% B*
HSR:2.737% D
Cosmos VM3
B+
Kills:363
Deaths:246
KDR:1.476
Accuracy:19.181% B+
HSR:16.253% D
Cosmos VM3
B
Kills:344
Deaths:249
KDR:1.382
Accuracy:19.274% B
HSR:18.314% C+
NS-10 Burster
B**
Kills:294
Deaths:203
KDR:1.448
Accuracy:36.209% B**
HSR:3.061% D-
NS-10 Burster
B**
Kills:276
Deaths:203
KDR:1.360
Accuracy:36.063% B**
HSR:4.710% D
Quasar VM1
B++
Kills:80
Deaths:19
KDR:4.211
Accuracy:19.521% B++
HSR:15% D-
Vortex VM21
B++
Kills:65
Deaths:81
KDR:0.802
Accuracy:47.538% B++
HSR:4.615% B+
Kills:10,148
Deaths (as MAX Suit):2,379.500
Deaths (to MAX Suits):2,290
KDR:4.26476
Kill Difference:7,768.500
Playtime:241.794 hours
Usage:7%
Score:5.459m
Score/min:376
Accuracy (listed only):31.191%
HSR (listed only):10.371%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:115
V. Kills:45 250%
Deaths:38
KDR:3.026
Accuracy:36.622% F
KPH:25.300 D--
VKPH:9.900 D
Kills:115 (0 + 0)
Deaths:38
KDR:3.026
VKDR:1.184
Vehicle Kills:45
Kill Difference:77
Playtime:4.551 hours
Usage:0%
Score:0.109m
Score/min:401
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:576
V. Kills:232 247%
Deaths:17
KDR:33.882
Accuracy:45.990% B+
KPH:52.200 C*
VKPH:21 A+
C150 Dalton
U
Kills:256
V. Kills:145 175%
Deaths:31
KDR:8.258
Accuracy:62.565% M
KPH:921,600 U
VKPH:522,000 U
Kills:832 (0 + 832)
Deaths:48
KDR:17.333
VKDR:7.854
Vehicle Kills:377
Kill Difference:784
Playtime:11.036 hours
Usage:0%
Score:0.301m
Score/min:454
Piloting Accuracy:N/A%
Gunner Accuracy:62.565%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,635
V. Kills:255 N/A
Deaths:136
KDR:12.022
Accuracy:36.732% C
KPH:51.900 A
VKPH:8.100 C+
L100 Python AP
C**
Kills:1,416
V. Kills:990 143%
Deaths:196
KDR:7.224
Accuracy:57.490% C++
KPH:28.100 C
VKPH:19.600 C**
L100 Python HESH
B+
Kills:1,334
V. Kills:202 N/A
Deaths:108
KDR:12.352
Accuracy:53.809% B+
KPH:55.200 C*
VKPH:8.400 C+
L100 Python HEAT
B+
Kills:1,233
V. Kills:325 378%
Deaths:106
KDR:11.632
Accuracy:52.177% C+
KPH:37.700 B+
VKPH:9.900 C
Skyguard
C+
Kills:281
V. Kills:211 133%
Deaths:70
KDR:4.014
Accuracy:30.119% C++
KPH:12 C
VKPH:9 C+
Kills:5,899 (5,899 + 0)
Deaths:616
KDR:9.576
VKDR:3.219
Vehicle Kills:1,983
Kill Difference:5,283
Playtime:162.160 hours
Usage:5%
Score:2.197m
Score/min:226
Driving Accuracy:30.119%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,634
V. Kills:1,389 118%
Deaths:319
KDR:5.122
Accuracy:51.107% C
KPH:19 D
VKPH:16.100 C++
Supernova PC
B+
Kills:1,344
V. Kills:455 295%
Deaths:127
KDR:10.583
Accuracy:54.854% B+
KPH:28.200 B+
VKPH:9.500 C*
Saron HRB
C++
Kills:1,257
V. Kills:904 139%
Deaths:193
KDR:6.513
Accuracy:48.665% B+
KPH:22.900 C+
VKPH:16.500 C++
E540 Halberd
C-
Kills:691
V. Kills:415 166%
Deaths:93
KDR:7.430
Accuracy:48.592% C++
KPH:22.400 D-
VKPH:13.400 C-
Proton II PPA
B+
Kills:284
V. Kills:15 N/A
Deaths:14
KDR:20.286
Accuracy:28.077% B+
KPH:55.200 C+
VKPH:2.900 C
Supernova VPC
C*
Kills:135
V. Kills:22 N/A
Deaths:15
KDR:9
Accuracy:47.021% C-
KPH:46.900 C*
VKPH:7.600 C+
Kills:5,345 (3,113 + 2,232)
Deaths:761
KDR:7.024
VKDR:4.205
Vehicle Kills:3,200
Kill Difference:4,584
Playtime:227.564 hours
Usage:7%
Score:4.009m
Score/min:294
Driving Accuracy:47.021%
Gunner Accuracy:28.077%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:230
V. Kills:117 195%
Deaths:34
KDR:6.765
Accuracy:59.719% C**
KPH:27.700 D-
VKPH:14.100 D-
Saron HRB-H
C+
Kills:56
V. Kills:32 170%
Deaths:11
KDR:5.091
Accuracy:54.761% C+
KPH:28.900 C--
VKPH:16.500 D
Proton II PPA-H
C+
Kills:54
V. Kills:6 N/A
Deaths:8
KDR:6.750
Accuracy:36.135% C+
KPH:54.600 D
VKPH:6.100 C+
Kills:340 (0 + 340)
Deaths:53
KDR:6.415
VKDR:2.925
Vehicle Kills:155
Kill Difference:287
Playtime:11.228 hours
Usage:0%
Score:0.247m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:36.135%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,280
V. Kills:73 N/A
Deaths:46
KDR:27.826
Accuracy:18.711% C++
KPH:53.500 C
VKPH:3.100 C+
M40 Fury
C*
Kills:727
V. Kills:137 N/A
Deaths:81
KDR:8.975
Accuracy:34.976% C+
KPH:47.600 C*
VKPH:9 C+
M20 Basilisk
C+
Kills:494
V. Kills:193 255%
Deaths:86
KDR:5.744
Accuracy:41.875% C**
KPH:18.300 C+
VKPH:7.100 C+
M12 Kobalt
C
Kills:454
V. Kills:23 N/A
Deaths:22
KDR:20.636
Accuracy:16.685% C+
KPH:49.500 C--
VKPH:2.500 C
M60-G Bulldog
B+
Kills:346
V. Kills:56 N/A
Deaths:39
KDR:8.872
Accuracy:38.374% B+
KPH:21.600 C-
VKPH:3.500 D
M20 Basilisk
C*
Kills:336
V. Kills:161 207%
Deaths:58
KDR:5.793
Accuracy:46.103% B++
KPH:21.200 C+
VKPH:10.200 C*
M40 Fury
C++
Kills:323
V. Kills:79 404%
Deaths:36
KDR:8.972
Accuracy:38.668% C*
KPH:50.900 C+
VKPH:12.500 C++
G30 Walker
C-
Kills:90
V. Kills:83 107%
Deaths:16
KDR:5.625
Accuracy:23.790% D-
KPH:7.700 D--
VKPH:7.100 C-
Kills:4,050 (0 + 4,050)
Deaths:384
KDR:10.547
VKDR:2.096
Vehicle Kills:805
Kill Difference:3,666
Playtime:125.268 hours
Usage:4%
Score:1.271m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:23.790%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 2,6422,6052,0601.265B0.6326.808%B+10.058%F16.9C-N/A57153.9h13.3B49.5B+
Proximity Mine 2,4532,4522778.852A+6.9640.048%C+N/A187.2A+N/A57113.1h1.8B+4.4B
NS-15M1 2,2652,2471,3931.613C++0.2824.082%C**14.241%D*25.7C--N/A8587.3h11.1B+46.2B+
Nebula VM20 2,0162,0106323.18B+1.2924.163%A15.323%D--36.7C*N/A12654.8h14.8B+61.1B*
Nebula VM20 1,9661,9596662.941B+1.0524.36%B**15.263%D--35.4C++N/A11855.3h15.3B+62.9B++
Blueshift VM5 1,7981,7827072.521C++0.6321.066%B13.131%D**31.5C+N/A11156.5h14.6B+69.4B+
Blueshift VM5 1,7351,7166632.588C++0.6921.772%B+13.928%D**31C+N/A10755.3h14.6B+67.3B+
C75 Viper 1,8901,63513612.022A++10.1336.732%CN/A51.9A8.1C+23131.5h8.9B**24.1B++
Supernova FPC 3,0231,6343195.122C+3.2351.107%C2.387%C++19D16.1C++33086.1h5.2C++10.3C++
NS Decimator 2,1471,5871,0711.482B+0.4164.621%B+3.403%B**35.3C+12.5C26744.9h3.9B+6B++
Pulsar LSW 1,5651,5581,0891.431C+0.4619.78%D15.404%D*26.3DN/A8159.2h11.9C**60.3C+
MANA Anti-Personnel Turret 1,5601,5504593.377N/A1.4817.362%UN/A15500U100U29400700.1h20.1T*115.6T*
NS-11A 1,4641,4538831.646B+0.2527.847%B++8.947%F-20.7C--N/A7070.3h12.2B+43.7B++
Sirius SX12 1,4431,4368261.738B+0.1629.525%B**7.521%F23.4CN/A8661.4h12.3B++41.7B+
L100 Python AP 2,4061,4161967.224B+5.3357.49%C++4.096%B**28.1C19.6C**23650.4h6.6C+11.6C+
Lasher X2 1,4301,3961,5440.904C+0.9924.647%C+4.011%C+30.6C+N/A8145.6h22.6C-91.7C+
Betelgeuse 54-A 1,3951,3801,1021.252C-0.6419.973%D**17.102%F-23.5D*N/A7358.7h12D60.2D--
Plasma Grenade 1,3671,35311353N/A1,351.1147.929%C**N/A751.7B**7.8C+23931.8h2.6B**5.5B*
Tank Mine 2,1841,3452405.604A+3.7122.677%D-N/A134.5B+83.9B*128410h1.7B7.5D
Supernova PC 1,7991,34412710.583B++8.6954.854%B+1.414%D28.2B+9.5C*23947.7h3.6B**6.5B**
L100 Python HESH 1,5361,33410812.352C++10.4653.809%B+2.099%B+55.1C*8.3C+21224.2h3.2B+5.9B+
SVA-88 1,3261,3206582.006C*0.1124.468%C*18.636%D-26.6DN/A9449.7h10.5B+43B+
Flare VE6 1,2911,2837941.616C**0.2823.895%C*10.912%F-23.7DN/A9054.1h9.6B+40.3B+
M12 Kobalt 1,3531,2804627.826A25.9318.711%C++17.344%C+53.6C3.1C+15423.9h20.7C+110.6C*
Saron HRB 2,1611,2571936.513C**4.6248.665%B+1.193%C22.9C+16.5C++28454.8h18.7B++38.5B*
L100 Python HEAT 1,5581,23310611.632A++9.7452.177%C+4.055%B**37.7B+9.9C22532.7h3.4A6.6B**
Spear Anti-Vehicle Phalanx Turret 1,7901,2239512.874B*10.9849.902%B+4.334%C**39.6C++18.3C30230.9h7.3B+14.6B++
Solstice VE3 1,2141,1994492.67M+0.7825.494%B+10.926%F18.4C+N/A11965.3h11.9B*46.8B+
Orion VS54 1,2031,1944832.472B*0.5823.088%B+16.834%D*26.8CN/A17144.5h11.3B+48.9C*
Eclipse VE3A 1,1821,1651,9120.609D1.2824.951%C11.674%F11.2D--N/A29104.4h14.4D57.6C-
NSX Naginata 1,1781,1651,3280.877C-1.0222.302%C+15.537%F23.7DN/A5649.2h13.9C62.2C++
Solstice SF 1,1641,1607841.48B+0.4129.121%B**13.448%D17.3CN/A5767.2h11.1C*38.2B+
Serpent VE92 1,1631,1607801.487B+0.4126.87%B++11.466%D**15.8DN/A6373.3h12.5C**46.4B+
Zenith VX-5 1,1651,1598841.311C*0.5823.955%C14.754%D*18.3DN/A5663.4h13.1C++54.7C++
NS-7 PDW 1,1681,1599321.244B+0.6525.686%C*10.009%D*16.5C--N/A6070.3h14.4C*55.9B
Ursa 1,1671,1547991.444C**0.4520.966%C15.165%D*25.4C-N/A7845.5h11C*52.3C*
Eridani SX5 1,1651,1491,2140.946C+0.9526.21%C+8.616%F17.9DN/A4964.2h13C+49.8C++
MKV Suppressed 1,1621,1461,2440.921C+0.9723.646%C10.995%D**14D-N/A4281.9h16C+67.6C+
Nemesis VSH9 1,4051,0751,0820.994B+0.9062.973%C++3.535%B++20.8C**6.4C--15851.8h5.4A8.6A
S1 1,3431,0589001.176B*0.7261.825%B+4.442%B**31.1B+8.4D24834h4.7B**7.5B*
NS-61 Emissary 8488438421.001C**0.8933.546%B*6.643%F16.5C--N/A4351.2h11.4B+33.9B++
NS-15M2 8208061,0650.757C1.1425.021%C*14.392%D**22.3DN/A6636.2h16D64.1C+
NS Annihilator 1,5507484731.581A*0.3182.144%B+N/A11.1C++11.9A14767.3h10.3B+12.5B+
M40 Fury 864727818.975B+7.0834.976%C+1.651%C+47.5C*9C+20515.3h12B+34.2B+
Comet VM2 1,1267115851.215B+0.6852.385%B**2.11%D--13.4B+7.8A++14253.2h24.9C+47.6B
NS-11P 7066971,1140.626C-1.2725.961%B+10.904%D*15.1DN/A4746.2h14.8C+57B
E540 Halberd 1,106691937.43C+5.5448.592%C++1.881%C22.4D-13.4C-29630.9h5.9C+12.2C*
XM98 6236191095.679A*3.7938.929%C**77.221%C**25.8C+N/A8024h2.4C**6.2B
L105 Zephyr 8085761733.882M*31.9945.99%B+N/A52.4C*21.1A+21111h7.5C16.4C++
VE-S Canis 5745659160.617C--1.2827.132%C+10.443%D*15DN/A4237.7h14.6C-53.9C+
Comet VM2 9385485051.085C++0.8152.761%B*2.737%D12.2C++8.6A*12445.1h28.9C++54.8B+
C-4 7395462462.22B+0.3334.606%A+N/A92.5C*32.7C**12145.9h1.3B+3.7B*
Anti-Vehicle Grenade 6245381538N/A536.1148.451%CN/A358.7C+57.3C-15391.5h5.1B+10.5B
M20 Basilisk 687494865.744A+3.8541.875%C**5.061%C18.3C+7.1C+16327h80.3B+191.8B++
Sticky Grenade 4884771477N/A475.1159.413%B*N/A954C+22B*26000.5h2.5C+4.1C*
M12 Kobalt 4774542220.636C*18.7416.685%C+16.74%C49.3C--2.5C1489.2h20.6C+123.4C+
Skorpios 4214165680.732C--1.1628.357%C++15.865%D-22D-N/A5718.9h12.3C43.5C+
Hades VSH4 5083674000.918B*0.9868.68%C++4.905%A19.8C+7.6C15718.5h6.7B*9.8B*
Cosmos VM3 3673632461.476C0.4219.181%B+16.253%D34.2C*N/A11510.6h12.9B+67B+
MANA Anti-Vehicle Turret 6913521332.647C++0.7550.48%D1.42%D3520A++3390S787760.1h10.2C+20.1C+
M60-G Bulldog 402346398.872A6.9838.374%B+1.445%D--21.6C-3.5D11616h5.9B++15.5B++
Cosmos VM3 3493442491.382C0.5119.274%B18.314%C+32.1C++N/A10010.7h13.3B+68.9C*
M20 Basilisk 497336585.793A+3.9046.103%B++2.976%D--21.1C+10.1C++19115.9h91.2B+197.8B++
M40 Fury 402323368.972C**7.0838.668%C*1.858%C+51.3C+12.5C++2866.3h15.3C+39.6C++
NS-10 Burster 5272942031.448B+0.4536.209%B**3.061%D-6.4C**5.1B**11445.7h140.7C*388.6B+
Proton II PPA 2992841420.286B+18.3928.077%B+1.761%C55.7C+2.9C1815.1h10.9C+38.9B+
Skyguard 492281704.014B2.1230.119%C++2.491%B+12C9C+21223.4h119.3C++396C**
NS-10 Burster 4972762031.36B++0.5336.063%B**4.71%D6C++4.8B*11745.8h151.8C420.9B
Pulsar VS1 2722692571.047C++0.8524.249%C++9.665%F17.1C-N/A12215.7h13.4B+55.1B+
NS-357 Underboss 2662652581.027C++0.8739.725%B13.208%D--15.1D-N/A4717.6h3.2B**8B++
C150 Dalton 401256318.258C*6.3662.565%MN/A2560U1450U16094700.1h6.1D--9.7B+
E540 Halberd-H 347230346.765C+4.8759.719%C**2.174%C**27.7D-14.1D-3398.3h5.5B9.3B+
Pandora VX25 2001992430.819C1.0725.162%D**14.07%C22.9DN/A888.7h3.9B+15.6C
Aspis Anti-Aircraft Phalanx Turret 380190228.636A*6.7435.461%A++1.053%D12.6B12.6B+25015.1h117.8B**332.2B**
C-4 ARX 194148981.51C0.3828.078%BN/A82.2D25.6D4901.8h1.4C-4.9C+
Supernova VPC 157135159C7.1147.021%C-1.481%C+46.6C*7.6C+4582.9h3.2C*6.8C++
Force-Blade 23113219,5210.007C--1.8950.574%A++N/A0.1DN/A01381.5h7T-13.9C+
NS Annihilator-B 211129492.633M*0.7481.094%C+N/A19.3A++12.2A+1156.7h6.8A++8.4A++
Spear Anti-Vehicle Phalanx Tower 1731181118S116.1152.194%C*4.237%C++40.7C+19C-2462.9h7.8B+14.9B++
Dual Photon Pods 160115383.026C-1.1336.622%F1.739%B++25D--9.8D4014.6h32D-87.3D*
NS-44 Commissioner 1151112040.544C1.3540.628%B+12.613%D*8.4D--N/A5113.2h4.3C10.6C*
NSX-P Tanto 1071031990.518C-1.3827.63%B+10.68%F--16.9C--N/A636.1h15.3C++55.3C**
M60-A Bulldog 9993423.25B+21.3645.285%C+N/A27.4C1.8D1043.4h5B++10.9B++
G30 Walker 17390165.625B*3.7323.79%D-1.111%D**7.8D--7.2C16411.6h202.5C*851.3C+
Corvus VA55 8886541.593B++0.3037.645%M11.628%F29.7C+N/A2092.9h15.5D--41.1B+
Phobos VX86 8484900.933C0.9634.233%F-19.048%B17.5D--N/A1244.8h2.4C*7.1D-
Quasar VM1 8280194.211A++2.3219.521%B++15%D-36.4B**N/A4132.2h11.6B**59.5B+
M60-A Bulldog 8779711.286C+9.3942.727%C1.266%D-18.8D1.9D1014.2h7.1C16.6C
Vortex VM21 12865810.802C+1.0947.538%B++4.615%B+7C6.8B**1289.3h61.8C130C++
Saron HRB-H 8856115.091C+3.2054.761%C+N/A29.5C-16.8D5111.9h17.8B*32.4B*
Proton II PPA-H 605486.75C4.8636.135%C+N/A54D6C+3081h13.9D38.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon332,2572.5h
Anti-Vehicle MANA Turret269743.9h
Nano-Armor Kit9961,565,793111.1h
Repair Module0720.4h
Turret AI Module0720.4h
Nanite Revive Grenade02,2320.6h
Medical Applicator730229,28928.4h
Spitfire Auto-Turret414,1163h
Motion Spotter306,8453.6h
Spear Anti-Vehicle Tower3540.4h
Deconstruction Tool04540.1h
Welding Device0860h
Smoke Grenade04890.1h
Shield Recharging Field241,1050.6h
Ammunition Package8513,0826h
Medical Kit1133,1403.3h
Anti-Infantry MANA Turret573,2234.9h
Recon Detection Device789,82418.6h
Nano-Repair Grenade01480h

Check the help document for the dictionary if you want to learn more about words used here.


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