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Harbinger Veteran DerUnf4ssbare[DWHQ] DerUnf4ssbare
VS BR 91

KDR: 0.89

Score: 12m

Last Seen: Nov 3rd, 2018 7:29 AM
- OFFLINE - 2537.9 hour(s)

Battle Rank 91 - Vanu Sovereignty on Miller
Level Progress (to 92): 74%
Level 100 Progress: 64% 582h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Lasher X2 L100 Python HEAT NS-11C Blueshift VM5 Blueshift VM5 Pandora VX25 L100 Python HESH NS-11P
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,769 MLG Score: 19
Fun Score: N/A
Cheeseburgers Flipped: 670TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.339%13.884%282710152,0600.3326870.559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.147%-0.143C-1.046D*0.522B+HEAD + (~3.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
740.011C+15-0.054C+58.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.615%3.176%314510171,7635225153.37094342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.998%-1.391D**0.358C**-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.9-0.914D--19.7-0.571D54.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.032%1.205%2411021834162170.19904138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.197C-0.802D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.451B+22.10.439B42.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.24%10.33%2421020697403121.72525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.444%-0.348C--0.835D--1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.205C5.9-0.22C10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12m650.9%197 (11.8k)176 (10.6k)0.89189210,92312,2471.0886891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102229715.838%7.818%12405:331

13% Combat Medic42% Engineer23% Heavy Assault7% Infiltrator6% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:51 PMJul 1st, 2016 8:42 PMDec 2nd, 2018 10:16 AM (76d) (PST)Nov 3rd, 2018 4:23 AM (106d) (PST)Nov 3rd, 2018 3:29 AM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
220134860.1600.1800.0131.1740.02019

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,2168,0405,1761011170110,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1135.3h/47.3d 2,410 854 4,407 80k 1,584 2,660 1,363 15m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,450
Deaths:2,172
KDR:0.668
Accuracy:24.371% C+
HSR:2.414% D-
SVA-88
D**
Kills:253
Deaths:426
KDR:0.594
Accuracy:15.826% D**
HSR:14.229% D**
NS-15M AE
D--
Kills:158
Deaths:312
KDR:0.506
Accuracy:19.523% D*
HSR:17.722% D--
Kills:1,861
Deaths (as Heavy Assault):2,910
Deaths (to Heavy Assaults):3,764
KDR:0.63952
Kill Difference:1,049
Playtime:259.686 hours
Usage:23%
Score:2.736m
Score/min:176
Accuracy (listed only):19.907%
HSR (listed only):11.455%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:905
Deaths:1,610
KDR:0.562
Accuracy:21.156% C--
HSR:13.702% D--
Pandora VX25
C+
Kills:458
Deaths:530
KDR:0.864
Accuracy:38.495% C+
HSR:9.825% D*
Nova
D
Kills:239
Deaths:388
KDR:0.616
Accuracy:34.410% D-
HSR:11.297% D
NS Baron G5AE
D--
Kills:225
Deaths:481
KDR:0.468
Accuracy:36.561% D--
HSR:6.667% F
Solstice SF
C++
Kills:124
Deaths:283
KDR:0.438
Accuracy:18.920% D--
HSR:17.742% C++
Kills:1,951
Deaths (as Engineer):3,292
Deaths (to Engineers):2,277
KDR:0.59265
Kill Difference:1,341
Playtime:477.781 hours
Usage:42%
Score:4.826m
Score/min:168
Accuracy (listed only):29.908%
HSR (listed only):11.847%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C--
Kills:905
Deaths:1,610
KDR:0.562
Accuracy:21.156% C--
HSR:13.702% D--
Pandora VX25
C+
Kills:458
Deaths:530
KDR:0.864
Accuracy:38.495% C+
HSR:9.825% D*
Nova
D
Kills:239
Deaths:388
KDR:0.616
Accuracy:34.410% D-
HSR:11.297% D
NS Baron G5AE
D--
Kills:225
Deaths:481
KDR:0.468
Accuracy:36.561% D--
HSR:6.667% F
Solstice SF
C++
Kills:124
Deaths:283
KDR:0.438
Accuracy:18.920% D--
HSR:17.742% C++
Eridani SX5
C-
Kills:78
Deaths:197
KDR:0.396
Accuracy:20.956% D--
HSR:16.667% C-
Kills:2,029
Deaths (as Light Assault):3,489
Deaths (to Light Assaults):1,985
KDR:0.58154
Kill Difference:1,460
Playtime:69.693 hours
Usage:6%
Score:0.602m
Score/min:144
Accuracy (listed only):28.416%
HSR (listed only):12.650%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:458
Deaths:530
KDR:0.864
Accuracy:38.495% C+
HSR:9.825% D*
NS-11P
C+
Kills:348
Deaths:571
KDR:0.609
Accuracy:22.494% C+
HSR:12.356% D--
Nova
D
Kills:239
Deaths:388
KDR:0.616
Accuracy:34.410% D-
HSR:11.297% D
NS Baron G5AE
D--
Kills:225
Deaths:481
KDR:0.468
Accuracy:36.561% D--
HSR:6.667% F
H-V45
D-
Kills:215
Deaths:458
KDR:0.469
Accuracy:19.657% D-
HSR:10.233% D**
Corvus VA55
C
Kills:103
Deaths:168
KDR:0.613
Accuracy:22.430% C
HSR:19.418% C--
Eridani SX5
C-
Kills:78
Deaths:197
KDR:0.396
Accuracy:20.956% D--
HSR:16.667% C-
Kills:1,666
Deaths (as Combat Medic):2,793
Deaths (to Combat Medics):1,428
KDR:0.59649
Kill Difference:1,127
Playtime:152.231 hours
Usage:13%
Score:1.608m
Score/min:176
Accuracy (listed only):27.858%
HSR (listed only):12.352%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C-
Kills:78
Deaths:197
KDR:0.396
Accuracy:20.956% D--
HSR:16.667% C-
Kills:78
Deaths (as Infiltrator):197
Deaths (to Infiltrators):1,528
KDR:0.39594
Kill Difference:119
Playtime:78.940 hours
Usage:7%
Score:0.520m
Score/min:110
Accuracy (listed only):20.956%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:765
Deaths:648
KDR:1.181
Accuracy:23.127% B++
HSR:14.902% D*
Blueshift VM5
B+
Kills:756
Deaths:626
KDR:1.208
Accuracy:22.109% B+
HSR:13.492% D**
Comet VM2
C++
Kills:228
Deaths:264
KDR:0.864
Accuracy:43.915% C++
HSR:2.193% D--
Comet VM2
C+
Kills:182
Deaths:242
KDR:0.752
Accuracy:44.577% C+
HSR:3.846% C+
Kills:1,931
Deaths (as MAX Suit):890
Deaths (to MAX Suits):883
KDR:2.16966
Kill Difference:1,041
Playtime:83.856 hours
Usage:7%
Score:1.694m
Score/min:337
Accuracy (listed only):33.432%
HSR (listed only):8.608%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:928
V. Kills:207 446%
Deaths:129
KDR:7.194
Accuracy:36.535% D**
KPH:20 D
VKPH:4.500 D**
L100 Python HESH
D--
Kills:395
V. Kills:28 N/A
Deaths:44
KDR:8.977
Accuracy:39.463% D--
KPH:28.600 D--
VKPH:2 F
Skyguard
D
Kills:233
V. Kills:199 117%
Deaths:89
KDR:2.618
Accuracy:25.407% D
KPH:5.900 D*
VKPH:5.100 D*
L100 Python AP
D*
Kills:58
V. Kills:27 207%
Deaths:19
KDR:3.053
Accuracy:36.230% F--
KPH:15.100 D*
VKPH:7 F-
Kills:1,614 (1,614 + 0)
Deaths:281
KDR:5.744
VKDR:1.641
Vehicle Kills:461
Kill Difference:1,333
Playtime:103.212 hours
Usage:9%
Score:0.669m
Score/min:108
Driving Accuracy:36.230%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:149
V. Kills:48 304%
Deaths:36
KDR:4.139
Accuracy:28.346% F--
KPH:13.100 D-
VKPH:4.200 D*
Saron HRB
D--
Kills:83
V. Kills:66 124%
Deaths:41
KDR:2.024
Accuracy:34.032% D*
KPH:10.400 D**
VKPH:8.200 D--
Kills:232 (149 + 83)
Deaths:77
KDR:3.013
VKDR:1.481
Vehicle Kills:114
Kill Difference:155
Playtime:19.351 hours
Usage:2%
Score:0.181m
Score/min:156
Driving Accuracy:28.346%
Gunner Accuracy:34.032%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:66
V. Kills:40 161%
Deaths:25
KDR:2.640
Accuracy:50.550% D
KPH:26.600 D
VKPH:16.100 D-
Kills:66 (0 + 66)
Deaths:25
KDR:2.640
VKDR:1.600
Vehicle Kills:40
Kill Difference:41
Playtime:2.485 hours
Usage:0%
Score:0.053m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:50.550%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:109
V. Kills:19 N/A
Deaths:45
KDR:2.422
Accuracy:27.529% D--
KPH:16.900 D*
VKPH:2.900 D*
Kills:109 (0 + 109)
Deaths:45
KDR:2.422
VKDR:0.422
Vehicle Kills:19
Kill Difference:64
Playtime:6.455 hours
Usage:1%
Score:0.058m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:27.529%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,4691,4502,1720.668C0.2224.371%C+2.414%D-11.6D-N/A51124.7h16.7B++68.4B+
L100 Python HEAT 1,1359281297.194B++6.3036.535%D**3.987%B*20D4.5D**11846.4h3.6A9.8B+
NS-11C 9149051,6100.562C-0.3321.156%C--13.702%D--5.9D--N/A25152.4h14.6C++68.9C+
Blueshift VM5 7677656481.181C--0.2923.127%B++14.902%D*17.6D--N/A7743.4h14.8B+64.1B+
Blueshift VM5 7647566261.208C-0.3222.109%B+13.492%D**17.9D-N/A7942.3h14B+63.2B+
Pandora VX25 4634585300.864C0.0338.495%C+9.825%D*7.9D*N/A3857.8h6.5D*16.8C--
L100 Python HESH 423395448.977C+8.0939.463%D--2.278%B+28.6D--2F12313.8h2.9B+7.4C++
NS-11P 3553485710.609C-0.2822.494%C+12.356%D--7.4D*N/A2847.3h17D75.5C
Proximity Mine 310309506.18B++5.2937.855%C--N/A83.5DN/A3583.7h2C5.2C
Lumine Edge 2642592,7190.095C+0.8017.535%D-16.216%C+1.4C-N/A4179.5h1.2B+7.1C+
SVA-88 2542534260.594D0.3015.826%D**14.229%D**10.2D*N/A4824.9h14.5D-91.8D--
Nova 2462393880.616D0.2834.41%D-11.297%D8.6D*N/A3127.9h4.9C+14.3C-
Skyguard 432233892.618C+1.7325.407%D1.288%D5.9D*5.1D*8539.2h125.8C++495C+
Comet VM2 3132282640.864C+0.0343.915%C++2.193%D--9.5C3.5C9724h17.8B+40.5B+
NS Baron G5AE 2272254810.468D-0.4236.561%D--6.667%F7.1D*N/A3031.6h5.3D14.6C+
H-V45 2182154580.469C-0.4219.657%D-10.233%D**6.1D--N/A2535.1h15.3D77.6D
Comet VM2 2461822420.752C0.1444.577%C+3.846%C+8D2.8D*7822.8h21.9B+49.2B+
NS-15M AE 1591583120.506D0.3919.523%D*17.722%D--8D*N/A4219.8h14.6D-74.6D-
Supernova PC 197149364.139C+3.2528.346%F--2.685%C*13.1D-4.2D*13011.4h4.2B++14.9D
C-4 2081441950.738C-0.1520.805%D-N/A26.7D*11.9D*3335.4h1.9D9.1D-
Solstice SF 1241242830.438D0.4518.92%D--17.742%C++3.9D--N/A1831.8h17.1D90.4D-
M40 Fury 128109452.422D1.5327.529%D--N/A16.8D*2.9D*1516.5h16.2C+58.9C--
Corvus VA55 1051031680.613C--0.2822.43%C19.418%C--6.8D--N/A3015.1h15.8D*70.6D
S1 131941890.497C0.3952.16%C--6.383%A++14.7D5.8D--2296.4h5B*9.6B+
Tank Mine 13587511.706C-0.8122.93%DN/A51.2D*28.2D*7461.7h2.1C9D*
Saron HRB 14983412.024D1.1334.032%D*1.205%C10.4D**8.3D-1938h22.1C++65C-
Anti-Vehicle Grenade 8882182N/A81.1142.245%D--N/A273.3C-20D--18690.3h5B+12C++
Eridani SX5 78781970.396D0.5020.956%D--16.667%C-5.2D*N/A1915.1h12.9C+61.4C
MANA Anti-Personnel Turret 6868551.236N/A0.3414.725%UN/A680UN/A2735500.1h21.7T*147.3T*
Saron HRB-H 10666252.64C-1.7550.55%DN/A26.4D16D-3562.5h18.8B*37.2B+
L100 Python AP 8558193.053C2.1636.23%F--5.172%A15.3D*7.1F-1673.8h5.1B++14.1C
Nemesis VSH9 95541600.338D0.5559.332%C-N/A6D4.6D--1459h9.5C--16.1D
The Slasher 57533,7260.014D0.8810.311%F-5.66%D0.2DN/A1234.8h2.2C++21.2D**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06890.2h
Medical Applicator337103,50613.8h
Anti-Vehicle MANA Turret141400.9h
Motion Spotter84340.6h
Restoration Kit5710.1h
NS Deep Freeze0650.3h
VS Patriot Flare Gun12780.6h
Soldier Soaker01930.1h
Spawn Beacon136241.3h
Nano-Armor Kit265274,58326.7h
NS CandyCannon 3044370.9h
Spitfire Auto-Turret123401.1h
M12 Kobalt01560h
Ammunition Package381,1791.5h
Medical Kit274371h
Anti-Infantry MANA Turret133001.6h
Shield Recharging Field52460.2h
Recon Detection Device3590.3h

Check the help document for the dictionary if you want to learn more about words used here.


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