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Director General Brigadier Derath[RBWP] Derath
NC BR 99

KDR: 3.67

Score: 17.5m

Last Seen: Jan 17th, 2019 8:44 PM
- OFFLINE - 57.8 hour(s)

Battle Rank 99 - New Conglomerate on Emerald - Outfit Leader of Rainbow Brite Warlord Posse[RBWP] Rainbow Brite Warlord Posse
NC outfit on Emerald

Members: 3
Level Progress (to 100): 78%
Level 100 Progress: 93% 76h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 HESH Titan-150 AP NC6 Gauss SAW NCM1 Scattercannon AF-41 Hacksaw AF-8 RailJack GR-22 Titan-150 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $915,732 MLG Score: 732
Fun Score: N/A
Cheeseburgers Flipped: 786TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.173%17.399%4381210107,7592.790.877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.438%0.799B++-0.514D-0.384C-HEAD + (~4.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.459B+10.20.286C*30.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.788%2.196%1602510177,194531265213.548271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.819%-0.701D--0.221C0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.5-0.092C+14-0.134C27.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.199%6.038%9421410083,0973818318.10733372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.08%-0.274C0.43B0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.717B++11.10.718B++22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.405%65.448%942310192,37942625.57143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.57%0.654B+-0.121C+2.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.39B2.40.254C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
96.958%12.104%9421102134724911.39357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%4.626S-0.479D-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.44B7.2-0.476D0.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rainbow Brite Warlord Posse[RBWP] Rainbow Brite Warlord Posse
NC outfit on Emerald

Members: 3
17.5m223.8%299 (17.9k)277 (16.6k)3.6667929,3167,9954.5318399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022135019.975%13.416%26807:567

14% Combat Medic43% Engineer13% Heavy Assault18% Infiltrator9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:00 PMNov 21st, 2012 12:02 PMJan 18th, 2019 12:59 PM (1d) (PST)Jan 17th, 2019 8:06 PM (2d) (PST)Jan 17th, 2019 4:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6601275330.4630.1260.0621.2030.074732

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,6087,63531,973288472416,602

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1054.8h/43.9d 6,916 3,933 10,140 76.1k 1,087 2,918 4,711 41.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,907
Deaths:737
KDR:2.588
Accuracy:24.886% B**
HSR:16.885% D--
GD-22S
B++
Kills:541
Deaths:282
KDR:1.918
Accuracy:26.054% B++
HSR:22.181% C
NC05 Jackhammer
B*
Kills:337
Deaths:185
KDR:1.822
Accuracy:50.524% B*
HSR:11.869% D
Kills:2,785
Deaths (as Heavy Assault):1,204
Deaths (to Heavy Assaults):2,136
KDR:2.31312
Kill Difference:1,581
Playtime:131.924 hours
Usage:13%
Score:1.815m
Score/min:229
Accuracy (listed only):33.822%
HSR (listed only):16.979%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:746
Deaths:695
KDR:1.073
Accuracy:23.175% C+
HSR:15.550% D
AF-19 Mercenary
C+
Kills:458
Deaths:169
KDR:2.710
Accuracy:22.235% C+
HSR:11.572% F
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:96.958% S
HSR:12.104% D
MGR-M1 Bishop
C+
Kills:293
Deaths:123
KDR:2.382
Accuracy:32.739% C+
HSR:26.963% C
Kills:1,844
Deaths (as Engineer):1,132
Deaths (to Engineers):2,029
KDR:1.62898
Kill Difference:712
Playtime:448.551 hours
Usage:43%
Score:8.740m
Score/min:325
Accuracy (listed only):43.776%
HSR (listed only):16.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:746
Deaths:695
KDR:1.073
Accuracy:23.175% C+
HSR:15.550% D
AF-19 Mercenary
C+
Kills:458
Deaths:169
KDR:2.710
Accuracy:22.235% C+
HSR:11.572% F
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:96.958% S
HSR:12.104% D
Kills:1,551
Deaths (as Light Assault):1,009
Deaths (to Light Assaults):1,389
KDR:1.53717
Kill Difference:542
Playtime:34.287 hours
Usage:3%
Score:0.237m
Score/min:115
Accuracy (listed only):47.456%
HSR (listed only):13.075%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B
Kills:1,342
Deaths:272
KDR:4.934
Accuracy:38.804% B
HSR:66.170% D-
NC14 Bolt Driver
A+
Kills:946
Deaths:122
KDR:7.754
Accuracy:44.748% A+
HSR:69.133% C--
AF-6 Shadow
B
Kills:648
Deaths:288
KDR:2.250
Accuracy:36.203% B
HSR:25.617% C+
NC4 Mag-Shot
C++
Kills:453
Deaths:318
KDR:1.425
Accuracy:27.795% C++
HSR:15.453% D
NSX Tomoe
D*
Kills:158
Deaths:130
KDR:1.215
Accuracy:21.319% F
HSR:22.785% D*
Impetus
C++
Kills:144
Deaths:43
KDR:3.349
Accuracy:34.362% C++
HSR:20.139% D--
Gauss SPR
D--
Kills:91
Deaths:37
KDR:2.459
Accuracy:26.804% D--
HSR:16.484% F--
Kills:3,782
Deaths (as Infiltrator):1,210
Deaths (to Infiltrators):1,128
KDR:3.12562
Kill Difference:2,572
Playtime:190.337 hours
Usage:18%
Score:2.313m
Score/min:202
Accuracy (listed only):32.862%
HSR (listed only):33.683%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B
Kills:1,321
Deaths:457
KDR:2.891
Accuracy:25.859% B
HSR:12.718% D-
Reaper DMR
C+
Kills:688
Deaths:389
KDR:1.769
Accuracy:24.707% C+
HSR:16.861% D--
NC9 A-Tross
C+
Kills:402
Deaths:201
KDR:2
Accuracy:24.237% C+
HSR:18.657% D-
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:96.958% S
HSR:12.104% D
Kills:2,758
Deaths (as Combat Medic):1,192
Deaths (to Combat Medics):599
KDR:2.31376
Kill Difference:1,566
Playtime:149.566 hours
Usage:14%
Score:1.932m
Score/min:215
Accuracy (listed only):42.940%
HSR (listed only):15.085%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:1,697
Deaths:386
KDR:4.396
Accuracy:45.296% B++
HSR:13.730% C-
AF-41 Hacksaw
B+
Kills:1,510
Deaths:386
KDR:3.912
Accuracy:36.120% B+
HSR:14.172% C+
NCM3 Raven
B+
Kills:799
Deaths:193
KDR:4.140
Accuracy:43.985% B+
HSR:1.377% D--
NCM3 Raven
B++
Kills:732
Deaths:194
KDR:3.773
Accuracy:44.835% B++
HSR:2.186% C-
AF-23 Grinder
A
Kills:207
Deaths:57
KDR:3.632
Accuracy:21.331% F
HSR:21.256% A
AF-23 Grinder
D**
Kills:202
Deaths:57
KDR:3.544
Accuracy:20.291% F
HSR:9.901% D**
Kills:5,147
Deaths (as MAX Suit):636.500
Deaths (to MAX Suits):370
KDR:8.08641
Kill Difference:4,510.500
Playtime:98.446 hours
Usage:9%
Score:2.475m
Score/min:419
Accuracy (listed only):35.310%
HSR (listed only):10.437%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:417
V. Kills:47 N/A
Deaths:27
KDR:15.444
Accuracy:52.332% A
KPH:63.500 B+
VKPH:7.200 C+
Dual-75 Duster
B+
Kills:92
V. Kills: N/A
Deaths:15
KDR:6.133
Accuracy:41.966% B+
KPH:60.500 C
VKPH:0 D**
CAS30 Tank Buster
D
Kills:54
V. Kills:75 71%
Deaths:77
KDR:0.701
Accuracy:33.367% D*
KPH:2.900 D--
VKPH:4 D
Kills:563 (54 + 509)
Deaths:119
KDR:4.731
VKDR:1.025
Vehicle Kills:122
Kill Difference:444
Playtime:26.735 hours
Usage:3%
Score:0.156m
Score/min:97
Piloting Accuracy:33.367%
Gunner Accuracy:41.966%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:686
V. Kills:584 117%
Deaths:91
KDR:7.538
Accuracy:31.604% B+
KPH:13.500 C+
VKPH:11.500 B+
L100 Python AP
D
Kills:74
V. Kills:39 185%
Deaths:12
KDR:6.167
Accuracy:40.874% F
KPH:21.600 D
VKPH:11.400 D*
C75 Viper
A*
Kills:65
V. Kills:2 N/A
Deaths:6
KDR:10.833
Accuracy:41.927% B+
KPH:67.700 A*
VKPH:2.100 D**
Kills:825 (825 + 0)
Deaths:109
KDR:7.569
VKDR:5.734
Vehicle Kills:625
Kill Difference:716
Playtime:55.352 hours
Usage:5%
Score:0.624m
Score/min:188
Driving Accuracy:41.927%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:3,226
V. Kills:592 N/A
Deaths:222
KDR:14.532
Accuracy:47.898% C++
KPH:42.100 C++
VKPH:7.700 C+
Titan-150 AP
B**
Kills:2,224
V. Kills:1,066 208%
Deaths:186
KDR:11.957
Accuracy:43.024% D-
KPH:34.500 B**
VKPH:16.500 B+
Titan-150 HEAT
A
Kills:984
V. Kills:365 269%
Deaths:73
KDR:13.480
Accuracy:51.659% B+
KPH:33.100 A
VKPH:12.300 B*
E540 Halberd
C**
Kills:850
V. Kills:381 223%
Deaths:88
KDR:9.659
Accuracy:46.845% C**
KPH:32 C**
VKPH:14.400 C+
C85 Canister
B+
Kills:298
V. Kills:9 N/A
Deaths:10
KDR:29.800
Accuracy:42.328% B+
KPH:68.500 C+
VKPH:2.100 C--
Enforcer ML85
C++
Kills:100
V. Kills:59 167%
Deaths:18
KDR:5.556
Accuracy:40.513% C+
KPH:24.300 C++
VKPH:14.300 C
M20 Basilisk
A+
Kills:63
V. Kills:9 N/A
Deaths:5
KDR:12.600
Accuracy:35.515% B++
KPH:42.800 A+
VKPH:6.100 C+
Kills:7,745 (6,434 + 1,311)
Deaths:602
KDR:12.865
VKDR:4.121
Vehicle Kills:2,481
Kill Difference:7,143
Playtime:207.430 hours
Usage:20%
Score:2.740m
Score/min:220
Driving Accuracy:51.659%
Gunner Accuracy:35.515%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:427
V. Kills:35 N/A
Deaths:23
KDR:18.565
Accuracy:49.765% C+
KPH:64.900 D
VKPH:5.300 D
E540 Halberd-H
C-
Kills:236
V. Kills:112 209%
Deaths:41
KDR:5.756
Accuracy:52.930% C-
KPH:28.100 D
VKPH:13.400 D-
M12 Kobalt-H
D-
Kills:205
V. Kills:9 N/A
Deaths:19
KDR:10.790
Accuracy:15.961% D*
KPH:53.100 D--
VKPH:2.300 D-
M40 Fury-H
C+
Kills:165
V. Kills:17 N/A
Deaths:24
KDR:6.875
Accuracy:39.669% C+
KPH:56.300 D
VKPH:5.800 D
G30 Walker
C
Kills:69
V. Kills:29 230%
Deaths:9
KDR:7.667
Accuracy:31.226% C--
KPH:22.900 C
VKPH:9.600 D-
M60-G Bulldog-H
D-
Kills:52
V. Kills:5 N/A
Deaths:4
KDR:13
Accuracy:30.172% D*
KPH:38.200 D-
VKPH:3.700 D--
Kills:1,154 (0 + 1,154)
Deaths:120
KDR:9.617
VKDR:1.725
Vehicle Kills:207
Kill Difference:1,034
Playtime:26.134 hours
Usage:2%
Score:0.289m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:30.172%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:93
V. Kills:14 N/A
Deaths:12
KDR:7.750
Accuracy:29.767% D-
KPH:24.900 B+
VKPH:3.700 D--
M40 Fury
C+
Kills:70
V. Kills:10 N/A
Deaths:5
KDR:14
Accuracy:35.320% C+
KPH:40 C
VKPH:5.700 D
M20 Basilisk
B++
Kills:52
V. Kills:9 N/A
Deaths:3
KDR:17.333
Accuracy:37.900% C+
KPH:28.300 B++
VKPH:4.900 D-
Kills:215 (0 + 215)
Deaths:20
KDR:10.750
VKDR:1.650
Vehicle Kills:33
Kill Difference:195
Playtime:7.328 hours
Usage:1%
Score:0.083m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:37.900%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 3,8183,22622214.532B+10.8747.898%C++1.116%D42.1C++7.7C+15176.7h2.8B+5.9B+
Titan-150 AP 3,2902,22418611.957B**8.2943.024%D-3.192%C*34.4B**16.5B+25964.6h3.2B+7.5B++
NC6 Gauss SAW 1,9161,9077372.588A+1.0824.886%B**16.885%D--35.6BN/A12653.6h9.2B+37B+
NCM1 Scattercannon 1,7021,6973864.396A+0.7345.296%B++13.73%C-34.4B*N/A11649.4h6.4B++14.1B++
AF-41 Hacksaw 1,5141,5103863.912B+0.2536.12%B+14.172%C+32.8C++N/A10846h5.5B+15.2B*
AF-8 RailJack 1,3431,3422724.934B**1.2738.804%B66.17%D-27.2BN/A7149.3h2.3C*6B
GR-22 1,3251,3214572.891A0.7825.859%B12.718%D-32.6C++N/A9340.5h12.7B49B+
Titan-150 HEAT 1,3499847313.479A++9.8151.659%B+3.354%C*33.1A12.3B*22029.7h3.7B*7.1B**
NC14 Bolt Driver 9469461227.754M**4.0944.748%A+69.133%C--38B**N/A12224.9h2.2B++5B*
E540 Halberd 1,231850889.659B5.9946.845%C**3.294%C+32.1C**14.4C+28926.5h4.5B**9.6B*
NCM3 Raven 1,1377991934.14S0.4743.985%B+1.377%D--21.4M+9B**15237.4h16.6A37.7B**
GD-7F 7597466951.073C+2.5923.175%C+15.55%D11.2DN/A3866.4h13.6C++58.6C++
NCM3 Raven 1,0207321943.773S0.1144.835%B++2.186%C-19.5M+7.7B++13137.5h18.4A41.1B**
Reaper DMR 6906883891.769C++1.9024.707%C+16.861%D--21DN/A5332.7h10.3C+41.7C+
Skyguard 1,270686917.538A*3.8731.604%B+2.041%C+13.5C+11.5B+17051h117.3C*371.1B+
AF-6 Shadow 6496482882.25C**1.4236.203%B25.617%C+23.9DN/A7127.1h5B+13.7B+
GD-22S 5455412821.918B1.7526.054%B++22.181%C29.6CN/A11118.3h11.7C+44.9B
AF-19 Mercenary 4604581692.71A**0.9622.235%C+11.572%F14.1CN/A6432.5h10.6B++47.6B+
NC4 Mag-Shot 4594533181.425B**2.2427.795%C++15.453%D31B+N/A10214.6h6.7B++24.1B
C85 Canister-H 4624272318.565C**14.9049.765%C+14.052%B++64.7D5.3D2476.6h6C**12B
L105 Zephyr 4644172715.444B+11.7852.332%AN/A63.2B+7.1C+1956.6h4.7B*8.9B**
NC9 A-Tross 4044022012B++1.6724.237%C+18.657%D-22.2DN/A6718.1h11.1C--45.7C+
Mauler S6 3483471452.393A1.2796.958%S12.104%D16.4DN/A6021.1h7.2D*7.4B*
NC05 Jackhammer 3383371851.822B+1.8450.524%B*11.869%D35.5C+N/A1249.5h3.9B*7.6B++
C85 Canister 3072981029.8B*26.1342.328%B+10.738%D67.7C+2D2764.4h5.8B+13.7B++
MGR-M1 Bishop 2952931232.382B+1.2832.739%C+26.963%C17.2DN/A3817h6.5C++19.9C*
E540 Halberd-H 348236415.756C+2.0952.93%C-2.542%B28.1D13.3D-1748.4h5.7C**10.7C*
MANA Anti-Vehicle Turret 285208663.152B+0.5147.974%B+1.442%F**2080B++770C113090.1h5.2A**10.9M++
AF-23 Grinder 208207573.632B+0.0321.331%F21.256%A36.3C*N/A1145.7h4.2A+19.9C+
M12 Kobalt-H 2142051910.789C7.1215.961%D*16.585%C+52.6D--2.3D-1593.9h16.2C+101.8C--
AF-23 Grinder 203202573.544B+0.1220.291%F9.901%D**34.8C**N/A1135.8h4.2A20.7C+
Spear Anti-Vehicle Phalanx Turret 2371771412.643B*8.9841.308%C+3.955%C+31.6C10.7D--2535.6h6.5B+15.7B+
M40 Fury-H 182165246.875C-3.2139.669%C+N/A56.9D5.9D1952.9h8.7C+21.9C+
NSX Tomoe 1611581301.215C2.4521.319%F22.785%D*14D--N/A3311.3h18.1D-85.1D*
Bouncing Betty 151150256B++2.3346.186%C**N/A93.8DN/A3291.6h2.2D4.8C+
Impetus 145144433.349B**0.3234.362%C++20.139%D--26.2DN/A1045.5h4.5C**13.1C**
Frag Grenade 1231211121N/A117.3328.806%F--N/A1210M++20A*23350.1h1.6A*5.5B*
Enforcer ML85 159100185.556C*1.8940.513%C+5%A++24.4C++14.4C3774.1h12.3C*30.4C**
M20 Basilisk 10793127.75M4.0829.767%D-7.527%B+25.1B+3.8D--1603.7h34.5B**116.1B**
Shrike 15692691.333B**2.3360.341%B+1.087%D--23C+16B+4614h6.2C**10.2B+
Dual-75 Duster 9292156.133C-2.4741.966%B+N/A61.3CN/A1741.5h4.8B++11.5B++
Gauss SPR 9291372.459B+1.2126.804%D--16.484%F--16.5DN/A535.5h4.7B+17.7C++
Mag-Cutter 81815,1990.016C+3.6513.455%D*N/A0.2DN/A0471h1.9B++14.2C+
L100 Python AP 11374126.167B+2.5040.874%F5.405%A+21.8D11.5D*2603.4h4.9B+12.1C+
M40 Fury 8070514A+10.3335.32%C+1.429%C38.9C5.6D1751.8h9.3B++26.4B++
G30 Walker 986997.667A4.0031.226%C--5.797%A+23C9.7D-1263h116.8B*373.9B+
Sticky Grenade 6968168N/A64.3346.309%DN/A680D10C+23520.1h2C**4.4C++
C75 Viper 6765610.833A+7.1741.927%B+N/A65A*2D**8771h5.2A+12.3A
M20 Basilisk 7263512.6M**8.9335.515%B++4.762%C42A+6C3101.5h36.5A+102.8A
CAS30 Tank Buster 12954770.701C2.9733.367%D*N/A2.9D--4D5618.7h66.5C+199.4C-
M60-G Bulldog-H 5752413C*9.3330.172%D*1.923%B37.1D-3.6D--1251.4h4.7B15.6C
M20 Basilisk 6152317.333S13.6737.9%C+7.692%B++28.9B++5D2641.8h48.9B+129.1B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit71550.5h
Motion Spotter41,3090.9h
Anti-Vehicle MANA Turret13391.2h
Spawn Beacon151,0501.9h
Pelter Rocket Pod0810h
Hellion G02010.1h
Nanite Revive Grenade05990.2h
Medical Kit4730.2h
Medical Applicator11172,1558.6h
Spitfire Auto-Turret32930.3h
Recon Detection Device42310.8h
Ammunition Package237241.3h
Nano-Armor Kit293480,25833.2h
Shield Recharging Field94080.2h

Check the help document for the dictionary if you want to learn more about words used here.


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