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Brigadier Derath[RBWP] Derath
NC BR 106

KDR: 4.08

Score: 22m

Last Seen: May 29th, 2020 9:28 PM
- OFFLINE - 23.1 hour(s)

Battle Rank 105 (106 total) - New Conglomerate on Emerald
Level Progress (to 106): 34%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 HESH Titan-150 AP NC6 Gauss SAW NCM1 Scattercannon AF-8 RailJack AF-41 Hacksaw GR-22 Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $813,150 MLG Score: 650
Fun Score: N/A
Cheeseburgers Flipped: 792TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.097%18.165%4561312708,4122.839021.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.468%0.745B++-0.442C---0.413C--HEAD + (~5.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.463B+100.301C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.694%1.662%22445127811,311612391018.482289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.856%-0.615D-0.543D0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.245C++10.10.192C++19

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.564%6.529%9031612673,7684329268.72222406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.297%-0.615D0.487B+0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.676B+11.50.714B++27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.186%65.236%903312802,58647835.39875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.66%0.486B+-0.116C+2.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.362C**2.40.242C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
96.656%12.104%9031128234725511.35547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%4.528S-0.528D-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.435B7.2-0.477D0.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22m240.2%315 (18.9k)293 (17.6k)4.0811235,4698,6915.06259106 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283183318.525%12.166%22508:427

12% Combat Medic48% Engineer11% Heavy Assault18% Infiltrator8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:00 PMNov 21st, 2012 12:02 PMMay 30th, 2020 8:36 AM (5d) (PST)May 29th, 2020 6:58 PM (6d) (PST)May 29th, 2020 5:28 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6911135780.4710.1150.0571.3270.082650

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,4356,78634,649287380517,553

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1254.7h/52.3d 8,530 4,315 13,000 99.9k 1,259 3,337 6,139 52m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:1,907
Deaths:737
KDR:2.588
Accuracy:24.886% B++
HSR:16.885% D*
GD-22S
B
Kills:541
Deaths:283
KDR:1.912
Accuracy:26.054% B
HSR:22.181% C-
Kills:2,448
Deaths (as Heavy Assault):1,020
Deaths (to Heavy Assaults):2,238
KDR:2.4
Kill Difference:1,428
Playtime:134.929 hours
Usage:11%
Score:1.846m
Score/min:228
Accuracy (listed only):25.470%
HSR (listed only):19.533%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:752
Deaths:709
KDR:1.061
Accuracy:23.095% C-
HSR:15.692% D-
MGR-M1 Bishop
C
Kills:725
Deaths:226
KDR:3.208
Accuracy:31.703% C
HSR:28.552% C
AF-19 Mercenary
C+
Kills:458
Deaths:169
KDR:2.710
Accuracy:22.235% C+
HSR:11.572% F-
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:96.656% S
HSR:12.104% D
Kills:2,282
Deaths (as Engineer):1,249
Deaths (to Engineers):2,207
KDR:1.82706
Kill Difference:1,033
Playtime:601.650 hours
Usage:48%
Score:12.677m
Score/min:351
Accuracy (listed only):43.422%
HSR (listed only):16.980%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C-
Kills:752
Deaths:709
KDR:1.061
Accuracy:23.095% C-
HSR:15.692% D-
AF-19 Mercenary
C+
Kills:458
Deaths:169
KDR:2.710
Accuracy:22.235% C+
HSR:11.572% F-
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:96.656% S
HSR:12.104% D
MGR-S1 Gladius
D-
Kills:132
Deaths:184
KDR:0.717
Accuracy:20.778% D*
HSR:16.667% D-
Kills:1,689
Deaths (as Light Assault):1,207
Deaths (to Light Assaults):1,475
KDR:1.39934
Kill Difference:482
Playtime:34.483 hours
Usage:3%
Score:0.237m
Score/min:114
Accuracy (listed only):40.691%
HSR (listed only):14.009%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
C+
Kills:1,513
Deaths:294
KDR:5.146
Accuracy:37.864% C+
HSR:66.490% D-
NC14 Bolt Driver
A
Kills:946
Deaths:122
KDR:7.754
Accuracy:44.748% A
HSR:69.133% D
AF-6 Shadow
C++
Kills:649
Deaths:288
KDR:2.253
Accuracy:36.133% C++
HSR:25.732% C
NC4 Mag-Shot
C+
Kills:491
Deaths:361
KDR:1.360
Accuracy:26.907% C+
HSR:15.682% D
NSX Tomoe
D*
Kills:197
Deaths:145
KDR:1.359
Accuracy:20.875% F-
HSR:26.904% D*
Impetus
C+
Kills:146
Deaths:44
KDR:3.318
Accuracy:34.650% C+
HSR:19.863% D*
MGR-S1 Gladius
D-
Kills:132
Deaths:184
KDR:0.717
Accuracy:20.778% D*
HSR:16.667% D-
Gauss SPR
D*
Kills:127
Deaths:42
KDR:3.024
Accuracy:26.305% D*
HSR:21.260% F
Kills:4,201
Deaths (as Infiltrator):1,480
Deaths (to Infiltrators):1,246
KDR:2.83851
Kill Difference:2,721
Playtime:231.558 hours
Usage:18%
Score:2.844m
Score/min:205
Accuracy (listed only):31.032%
HSR (listed only):32.716%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C++
Kills:1,321
Deaths:457
KDR:2.891
Accuracy:25.859% C++
HSR:12.718% D--
Reaper DMR
C
Kills:688
Deaths:389
KDR:1.769
Accuracy:24.707% C
HSR:16.861% D*
NC9 A-Tross
C-
Kills:405
Deaths:203
KDR:1.995
Accuracy:24.075% C-
HSR:18.765% D-
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:96.656% S
HSR:12.104% D
MGR-S1 Gladius
D-
Kills:132
Deaths:184
KDR:0.717
Accuracy:20.778% D*
HSR:16.667% D-
Kills:2,893
Deaths (as Combat Medic):1,378
Deaths (to Combat Medics):628
KDR:2.09942
Kill Difference:1,515
Playtime:150.014 hours
Usage:12%
Score:1.934m
Score/min:215
Accuracy (listed only):38.415%
HSR (listed only):15.423%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,697
Deaths:386
KDR:4.396
Accuracy:45.296% B+
HSR:13.730% C-
AF-41 Hacksaw
C++
Kills:1,510
Deaths:386
KDR:3.912
Accuracy:36.120% C++
HSR:14.172% C+
NCM3 Raven
B+
Kills:799
Deaths:194
KDR:4.119
Accuracy:44.002% B+
HSR:1.377% D-
NCM3 Raven
B+
Kills:741
Deaths:195
KDR:3.800
Accuracy:44.865% B+
HSR:2.159% C-
AF-23 Grinder
A
Kills:211
Deaths:59
KDR:3.576
Accuracy:22.424% F-
HSR:21.801% A
AF-23 Grinder
D*
Kills:207
Deaths:59
KDR:3.508
Accuracy:21.415% F-
HSR:10.145% D*
Kills:5,165
Deaths (as MAX Suit):639.500
Deaths (to MAX Suits):385
KDR:8.07662
Kill Difference:4,525.500
Playtime:99.223 hours
Usage:8%
Score:2.486m
Score/min:418
Accuracy (listed only):35.687%
HSR (listed only):10.564%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:417
V. Kills:47 N/A
Deaths:27
KDR:15.444
Accuracy:52.332% B**
KPH:63.500 C*
VKPH:7.200 C
Dual-75 Duster
C*
Kills:92
V. Kills: N/A
Deaths:15
KDR:6.133
Accuracy:41.966% C*
KPH:60.500 C
VKPH:0 F
CAS30 Tank Buster
D
Kills:57
V. Kills:77 73%
Deaths:78
KDR:0.731
Accuracy:33.400% D*
KPH:3 D--
VKPH:4.100 D
Kills:566 (57 + 509)
Deaths:120
KDR:4.717
VKDR:1.033
Vehicle Kills:124
Kill Difference:446
Playtime:26.997 hours
Usage:2%
Score:0.158m
Score/min:97
Piloting Accuracy:33.400%
Gunner Accuracy:41.966%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B
Kills:722
V. Kills:599 120%
Deaths:96
KDR:7.521
Accuracy:31.566% B
KPH:13.600 C
VKPH:11.300 B
L100 Python AP
D--
Kills:74
V. Kills:39 185%
Deaths:12
KDR:6.167
Accuracy:40.874% F
KPH:21.600 D--
VKPH:11.400 D*
C75 Viper
A++
Kills:65
V. Kills:2 N/A
Deaths:6
KDR:10.833
Accuracy:41.927% B
KPH:67.600 A++
VKPH:2.100 D**
Kills:861 (861 + 0)
Deaths:114
KDR:7.553
VKDR:5.614
Vehicle Kills:640
Kill Difference:747
Playtime:57.303 hours
Usage:5%
Score:0.663m
Score/min:193
Driving Accuracy:41.927%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:5,272
V. Kills:1,062 496%
Deaths:273
KDR:19.311
Accuracy:48.115% C+
KPH:44.900 C++
VKPH:9 C++
Titan-150 AP
B**
Kills:4,259
V. Kills:1,838 232%
Deaths:237
KDR:17.971
Accuracy:44.405% D
KPH:40.100 B**
VKPH:17.300 B
Titan-150 HEAT
B*
Kills:984
V. Kills:365 269%
Deaths:73
KDR:13.480
Accuracy:51.659% B+
KPH:33.100 B*
VKPH:12.300 B++
E540 Halberd
C*
Kills:912
V. Kills:393 231%
Deaths:91
KDR:10.022
Accuracy:46.478% C*
KPH:32.400 C++
VKPH:14 C
C85 Canister
C++
Kills:302
V. Kills:9 N/A
Deaths:11
KDR:27.455
Accuracy:42.437% C++
KPH:68.800 C
VKPH:2.100 D
Enforcer ML85
C+
Kills:103
V. Kills:61 166%
Deaths:18
KDR:5.722
Accuracy:40.632% C+
KPH:24.400 C+
VKPH:14.500 C
M20 Basilisk
A+
Kills:64
V. Kills:9 N/A
Deaths:5
KDR:12.800
Accuracy:34.605% B+
KPH:41.200 A+
VKPH:5.800 C
Kills:11,896 (10,515 + 1,381)
Deaths:708
KDR:16.802
VKDR:5.278
Vehicle Kills:3,737
Kill Difference:11,188
Playtime:291.897 hours
Usage:23%
Score:4.103m
Score/min:234
Driving Accuracy:51.659%
Gunner Accuracy:34.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:464
V. Kills:37 N/A
Deaths:24
KDR:19.333
Accuracy:50.628% C+
KPH:63.900 D-
VKPH:5.100 D
M12 Kobalt-H
D--
Kills:344
V. Kills:13 N/A
Deaths:23
KDR:14.957
Accuracy:15.113% D**
KPH:55.600 D--
VKPH:2.100 D--
M60-G Bulldog-H
D
Kills:308
V. Kills:54 N/A
Deaths:15
KDR:20.533
Accuracy:44.592% C-
KPH:44.300 D--
VKPH:7.800 D
E540 Halberd-H
C
Kills:248
V. Kills:115 214%
Deaths:41
KDR:6.049
Accuracy:53.014% C
KPH:28.400 D
VKPH:13.200 D--
M40 Fury-H
D
Kills:165
V. Kills:17 N/A
Deaths:24
KDR:6.875
Accuracy:39.669% C+
KPH:56.300 D-
VKPH:5.800 D
G30 Walker
C
Kills:96
V. Kills:35 267%
Deaths:9
KDR:10.667
Accuracy:30.003% D
KPH:26.600 C
VKPH:9.700 D-
Kills:1,625 (0 + 1,625)
Deaths:136
KDR:11.949
VKDR:1.993
Vehicle Kills:271
Kill Difference:1,489
Playtime:35.662 hours
Usage:3%
Score:0.390m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:30.003%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:100
V. Kills:17 N/A
Deaths:12
KDR:8.333
Accuracy:30.885% D--
KPH:24 C++
VKPH:4.100 D--
M40 Fury
C+
Kills:70
V. Kills:10 N/A
Deaths:5
KDR:14
Accuracy:35.272% C+
KPH:39.100 C-
VKPH:5.600 D
M12 Kobalt
D
Kills:64
V. Kills:3 N/A
Deaths:5
KDR:12.800
Accuracy:16.452% C-
KPH:33.100 D*
VKPH:1.500 D
M12 Kobalt
B+
Kills:56
V. Kills:5 N/A
Deaths:2
KDR:28
Accuracy:14.394% D-
KPH:40.400 D
VKPH:3.600 B+
M20 Basilisk
B+
Kills:55
V. Kills:10 N/A
Deaths:3
KDR:18.333
Accuracy:37.756% C+
KPH:28.600 B+
VKPH:5.200 D-
Kills:345 (0 + 345)
Deaths:27
KDR:12.778
VKDR:1.667
Vehicle Kills:45
Kill Difference:318
Playtime:11.210 hours
Usage:1%
Score:0.136m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:37.756%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 6,3345,27227319.311B+15.2348.115%C+N/A44.9C++9C++175117.5h2.8B+5.9B+
Titan-150 AP 6,0974,25923717.97A13.8944.405%D1.972%C40.1B**17.3B260106.3h3B**6.7B*
NC6 Gauss SAW 1,9161,9077372.588B**1.4924.886%B++16.885%D*35.6C+N/A12953.6h9.2C**37B+
NCM1 Scattercannon 1,7021,6973864.396B**0.3145.296%B+13.73%C-34.4B+N/A11649.4h6.4B++14.1B++
AF-8 RailJack 1,5141,5132945.146B**1.0637.864%C+66.49%D-26.2C+N/A6957.8h2.3C++6.2C++
AF-41 Hacksaw 1,5141,5103863.912B+0.1736.12%C++14.172%C+32.8C+N/A10846h5.5B++15.2B++
GR-22 1,3251,3214572.891B**1.1925.859%C++12.718%D--32.6C+N/A9440.5h12.7C++49C**
Titan-150 HEAT 1,3499847313.479A9.4051.659%B+3.354%B33.1B*12.3B++22629.7h3.7B++7.1B*
NC14 Bolt Driver 9469461227.754A**3.6744.748%A69.133%D37.8B++N/A12525h2.2B+5B++
E540 Halberd 1,3059129110.022C++5.9446.478%C*3.18%C++32.3C++13.9C35228.2h4.4B*9.5B++
NCM3 Raven 1,1377991944.119M**0.0444.002%B+1.377%D-21.3A*9B**15237.6h16.7B**37.8B**
GD-7F 7657527091.061C+3.0223.095%C-15.692%D-11.1D-N/A3867.7h13.6C+58.8C+
NCM3 Raven 1,0337411953.8M**0.2844.865%B+2.159%C-19.7A*7.8B++13237.6h18.3B**40.7B**
MGR-M1 Bishop 7307252263.208B+0.8731.703%C28.552%C20.7DN/A5635.1h5.9B18.5C*
Skyguard 1,321722967.521A++3.4431.566%B2.078%C++13.6C11.3B17052.9h114.2C++361.7C**
Reaper DMR 6906883891.769C++2.3124.707%C16.861%D*21DN/A5332.7h10.3C41.7C
AF-6 Shadow 6506492882.253C++1.8336.133%C++25.732%C23.9D-N/A7127.2h5B+13.8B+
GD-22S 5455412831.912C++2.1726.054%B22.181%C-29.4C--N/A11218.4h11.7C44.9C*
NC4 Mag-Shot 4974913611.36B++2.7226.907%C+15.682%D28.7C+N/A9717.1h6.9B+25.5B
C85 Canister-H 5014642419.333C*15.2550.628%C+13.578%B*63.6D-5.1D2407.3h6.1B12B
AF-19 Mercenary 4604581692.71A++1.3722.235%C+11.572%F-14.1C-N/A6832.5h10.6B+47.6B+
L105 Zephyr 4644172715.444C**11.3652.332%B**N/A63.2C*7.1C1956.6h4.7B*8.9B*
NC9 A-Tross 4074052031.995B+2.0924.075%C-18.765%D-21.9DN/A6718.5h11.1D46C
Mauler S6 3483471452.393B**1.6996.656%S12.104%D16.4DN/A6121.2h7.2F7.4B*
M12 Kobalt-H 3573442314.957C10.8815.113%D**17.733%C+55.5D--2.1D--1576.2h15.9C+105.1D
NC05 Jackhammer 3383371851.822C**2.2650.524%B+11.869%D35.5C-N/A1269.5h3.9B*7.6B++
M60-G Bulldog-H 3623081520.533B16.4544.592%C-N/A44D--7.7D1607h6.1D13.7C-
C85 Canister 3113021127.455B+23.3742.437%C++10.927%D68.6C2D-2824.4h5.8B+13.6B+
E540 Halberd-H 363248416.049C1.9753.014%C2.419%B+28.5D13.2D--1858.7h5.7C+10.8C+
AF-23 Grinder 212211593.576C**0.5122.424%F-21.801%A35.8C+N/A1125.9h4.5B**20.1C+
MANA Anti-Vehicle Turret 285208663.152U0.9347.974%F--N/A2080A++770D*114720.1h5.2B**10.9C
AF-23 Grinder 208207593.508C**0.5721.415%F-10.145%D*34.5C++N/A1126h4.5B**20.9C+
NSX Tomoe 2001971451.359C2.7220.875%F-26.904%D*14.9D*N/A3913.2h17.1D-81.8D**
Spear Anti-Vehicle Phalanx Turret 2371771412.643B++8.5641.321%C3.955%C++31.6D10.7D*2615.6h6.6B+15.9B+
M40 Fury-H 182165246.875D2.7939.669%C+N/A56.9D5.9D1972.9h8.7C+21.9C+
Bouncing Betty 163162276B++1.9245.57%C++N/A90DN/A3081.8h2.2D-4.9C
Impetus 147146443.318B++0.7634.65%C+19.863%D*26.5DN/A1055.5h4.5C++13C++
MGR-S1 Gladius 1331321840.717C3.3620.778%D*16.667%D-6D*N/A2122.1h13.4D-64.5D--
Gauss SPR 129127423.024B++1.0626.305%D*21.26%F18.7DN/A596.8h4.8B18.4C+
Frag Grenade 1281251125N/A120.9229.757%F--N/A625B15B+25280.2h1.7A++5.6B++
Enforcer ML85 164103185.722C+1.6440.632%C+4.854%A*24.5C+14.5C4164.2h12.2C++30.1C++
M20 Basilisk 117100128.333A*4.2530.885%D--7%B+23.8C++4D--1764.2h38.1A+123.4B**
G30 Walker 13196910.667A*6.5930.003%D5.208%B*26.7C9.7D-1313.6h98.8B*329.4B+
Shrike 15692691.333B**2.7560.213%B+1.087%D-23C16B+5054h6.2C++10.2B
Dual-75 Duster 9292156.133D2.0541.966%C*N/A61.3CN/A1751.5h4.8B+11.5B+
Mag-Cutter 84845,6660.015C4.0713.111%D*N/A0.2CN/A0531.7h1.9B++14.6C+
L100 Python AP 11374126.167C+2.0940.874%F5.405%A++21.8D--11.5D*3103.4h4.9C**12.1C--
M40 Fury 8070514B*9.9235.272%C+1.429%C38.9C-5.6D1741.8h9.5B+27B+
Sticky Grenade 6968168N/A63.9246.309%D-N/A680D10C24590.1h2C++4.4C+
C75 Viper 6765610.833B**6.7541.927%BN/A65A+2D**10311h5.2A12.3A
M20 Basilisk 7364512.8A*8.7234.605%B+4.688%C40A5.6C3161.6h36.7A+106.1A
M12 Kobalt 6764512.8C--8.7216.452%C-28.125%A++33.7D*1.6D1661.9h20.3C123.6C+
C-4 7562162U57.920%T*N/A620U130S409870.1h1.4C++0A*
CAS30 Tank Buster 13457780.731C3.3533.4%D*N/A3D--4.1D5718.9h64.4C192.7D
M12 Kobalt 6156228B++23.9214.394%D-14.286%D--40D3.6B+2481.4h18.3C*127.2C+
M20 Basilisk 6555318.333S14.2537.756%C+7.273%B+28.9B+5.3D-2881.9h50.3A133.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit399667,82143.8h
Spawn Beacon161,3082.1h
Hellion G02010.1h
Pelter Rocket Pod01070.1h
Anti-Vehicle MANA Turret13391.2h
Nanite Revive Grenade06010.2h
Medical Kit4730.2h
Medical Applicator11172,3128.6h
Restoration Kit71690.5h
Motion Spotter41,4651h
Spitfire Auto-Turret35360.5h
Recon Detection Device42470.8h
Shield Recharging Field94080.2h
Ammunition Package258281.4h
Nano-Repair Grenade03790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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