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Brigadier Derath[RBWP] Derath
NC BR 101

KDR: 3.8

Score: 19.2m

Last Seen: Mar 4th, 2019 7:55 PM
- OFFLINE - 6.8 hour(s)

Battle Rank 101 (101 total) - New Conglomerate on Emerald - Outfit Leader of Rainbow Brite Warlord Posse[RBWP] Rainbow Brite Warlord Posse
NC outfit on Emerald

Members: 0
Level Progress (to 102): 88%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 HESH Titan-150 AP NC6 Gauss SAW NCM1 Scattercannon AF-41 Hacksaw AF-8 RailJack GR-22 Titan-150 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $875,700 MLG Score: 700
Fun Score: N/A
Cheeseburgers Flipped: 786TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.215%17.531%4421310207,9802.79511.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.491%0.811B++-0.497D-0.436C--HEAD + (~4.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.463B+10.10.291C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.144%1.99%1878510288,645549309815.7182279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.902%-0.655D-0.368C-0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.057C+12.30.007C+23.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.628%6.185%8951510183,2504018488.08458383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.913%-0.277C0.423B0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.716B++11.50.717B++24.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.16%65.266%895310302,42743635.55378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.505%0.625B+-0.12C+2.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.381C**2.40.246C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
96.958%12.104%8951103234725211.37698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%4.62S-0.483D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.44B7.2-0.476D0.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rainbow Brite Warlord Posse[RBWP] Rainbow Brite Warlord Posse
NC outfit on Emerald

Members: 0
19.2m231.5%310 (18.6k)287 (17.2k)3.7993731,3418,2494.70845101 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1033150619.47%12.862%25008:087

13% Combat Medic45% Engineer12% Heavy Assault18% Infiltrator9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:00 PMNov 21st, 2012 12:02 PMMar 20th, 2019 9:26 PM (1d) (PST)Mar 4th, 2019 7:20 PM (17d) (PST)Mar 4th, 2019 3:55 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6741225520.4670.1230.0601.2620.078700

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4357,33433,101287476517,221

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1117.6h/46.6d 7,499 4,031 11,240 84.6k 1,147 3,055 5,202 45.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,907
Deaths:737
KDR:2.588
Accuracy:24.886% B*
HSR:16.885% D--
GD-22S
B+
Kills:541
Deaths:283
KDR:1.912
Accuracy:26.054% B+
HSR:22.181% C
NC05 Jackhammer
B*
Kills:337
Deaths:185
KDR:1.822
Accuracy:50.524% B*
HSR:11.869% D
Kills:2,785
Deaths (as Heavy Assault):1,205
Deaths (to Heavy Assaults):2,179
KDR:2.3112
Kill Difference:1,580
Playtime:132.025 hours
Usage:12%
Score:1.815m
Score/min:229
Accuracy (listed only):33.822%
HSR (listed only):16.979%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:748
Deaths:696
KDR:1.075
Accuracy:23.210% C
HSR:15.642% D
AF-19 Mercenary
C+
Kills:458
Deaths:169
KDR:2.710
Accuracy:22.235% C+
HSR:11.572% F
MGR-M1 Bishop
C+
Kills:427
Deaths:156
KDR:2.737
Accuracy:33.325% C+
HSR:27.401% C
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:96.958% S
HSR:12.104% D
Kills:1,980
Deaths (as Engineer):1,166
Deaths (to Engineers):2,085
KDR:1.69811
Kill Difference:814
Playtime:499.839 hours
Usage:45%
Score:10.314m
Score/min:344
Accuracy (listed only):43.932%
HSR (listed only):16.680%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:748
Deaths:696
KDR:1.075
Accuracy:23.210% C
HSR:15.642% D
AF-19 Mercenary
C+
Kills:458
Deaths:169
KDR:2.710
Accuracy:22.235% C+
HSR:11.572% F
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:96.958% S
HSR:12.104% D
MGR-S1 Gladius
D-
Kills:64
Deaths:74
KDR:0.865
Accuracy:21.668% D-
HSR:9.375% F
Kills:1,617
Deaths (as Light Assault):1,084
Deaths (to Light Assaults):1,424
KDR:1.4917
Kill Difference:533
Playtime:34.287 hours
Usage:3%
Score:0.237m
Score/min:115
Accuracy (listed only):41.018%
HSR (listed only):12.173%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
C**
Kills:1,384
Deaths:280
KDR:4.943
Accuracy:38.559% C**
HSR:66.113% D-
NC14 Bolt Driver
A+
Kills:946
Deaths:122
KDR:7.754
Accuracy:44.748% A+
HSR:69.133% D
AF-6 Shadow
C**
Kills:648
Deaths:288
KDR:2.250
Accuracy:36.203% C**
HSR:25.617% C+
NC4 Mag-Shot
C++
Kills:472
Deaths:333
KDR:1.417
Accuracy:28.207% C++
HSR:15.678% D
NSX Tomoe
D*
Kills:160
Deaths:131
KDR:1.221
Accuracy:21.162% F
HSR:22.500% D*
Impetus
C+
Kills:144
Deaths:43
KDR:3.349
Accuracy:34.362% C+
HSR:20.139% D--
Gauss SPR
D-
Kills:97
Deaths:38
KDR:2.553
Accuracy:26.996% D-
HSR:15.464% F--
MGR-S1 Gladius
D-
Kills:64
Deaths:74
KDR:0.865
Accuracy:21.668% D-
HSR:9.375% F
Kills:3,915
Deaths (as Infiltrator):1,309
Deaths (to Infiltrators):1,155
KDR:2.99083
Kill Difference:2,606
Playtime:201.667 hours
Usage:18%
Score:2.474m
Score/min:205
Accuracy (listed only):31.488%
HSR (listed only):30.502%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C**
Kills:1,321
Deaths:457
KDR:2.891
Accuracy:25.859% C**
HSR:12.718% D-
Reaper DMR
C+
Kills:688
Deaths:389
KDR:1.769
Accuracy:24.707% C+
HSR:16.861% D*
NC9 A-Tross
C
Kills:402
Deaths:201
KDR:2
Accuracy:24.221% C
HSR:18.657% D-
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:96.958% S
HSR:12.104% D
MGR-S1 Gladius
D-
Kills:64
Deaths:74
KDR:0.865
Accuracy:21.668% D-
HSR:9.375% F
Kills:2,822
Deaths (as Combat Medic):1,266
Deaths (to Combat Medics):614
KDR:2.22907
Kill Difference:1,556
Playtime:149.580 hours
Usage:13%
Score:1.932m
Score/min:215
Accuracy (listed only):38.682%
HSR (listed only):13.943%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:1,697
Deaths:386
KDR:4.396
Accuracy:45.296% B*
HSR:13.730% C-
AF-41 Hacksaw
B+
Kills:1,510
Deaths:386
KDR:3.912
Accuracy:36.120% B+
HSR:14.172% C+
NCM3 Raven
B+
Kills:799
Deaths:193
KDR:4.140
Accuracy:43.985% B+
HSR:1.377% D--
NCM3 Raven
B++
Kills:732
Deaths:194
KDR:3.773
Accuracy:44.835% B++
HSR:2.186% C-
AF-23 Grinder
A
Kills:207
Deaths:57
KDR:3.632
Accuracy:21.331% F
HSR:21.256% A
AF-23 Grinder
D**
Kills:202
Deaths:57
KDR:3.544
Accuracy:20.291% F
HSR:9.901% D**
Kills:5,147
Deaths (as MAX Suit):636.500
Deaths (to MAX Suits):377
KDR:8.08641
Kill Difference:4,510.500
Playtime:98.446 hours
Usage:9%
Score:2.475m
Score/min:419
Accuracy (listed only):35.310%
HSR (listed only):10.437%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:417
V. Kills:47 N/A
Deaths:27
KDR:15.444
Accuracy:52.332% A
KPH:63.500 B+
VKPH:7.200 C+
Dual-75 Duster
B+
Kills:92
V. Kills: N/A
Deaths:15
KDR:6.133
Accuracy:41.966% B+
KPH:60.500 C
VKPH:0 D**
CAS30 Tank Buster
D
Kills:56
V. Kills:76 73%
Deaths:77
KDR:0.727
Accuracy:33.410% D*
KPH:3 D--
VKPH:4 D
Kills:565 (56 + 509)
Deaths:119
KDR:4.748
VKDR:1.034
Vehicle Kills:123
Kill Difference:446
Playtime:26.936 hours
Usage:2%
Score:0.157m
Score/min:97
Piloting Accuracy:33.410%
Gunner Accuracy:41.966%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:710
V. Kills:595 119%
Deaths:93
KDR:7.634
Accuracy:31.552% B+
KPH:13.600 C+
VKPH:11.400 B+
L100 Python AP
D
Kills:74
V. Kills:39 185%
Deaths:12
KDR:6.167
Accuracy:40.874% F
KPH:21.600 D
VKPH:11.400 D*
C75 Viper
A*
Kills:65
V. Kills:2 N/A
Deaths:6
KDR:10.833
Accuracy:41.927% B+
KPH:67.600 A*
VKPH:2.100 D**
Kills:849 (849 + 0)
Deaths:111
KDR:7.649
VKDR:5.730
Vehicle Kills:636
Kill Difference:738
Playtime:56.667 hours
Usage:5%
Score:0.643m
Score/min:189
Driving Accuracy:41.927%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C*
Kills:3,928
V. Kills:755 N/A
Deaths:257
KDR:15.284
Accuracy:48.750% C++
KPH:42.900 C*
VKPH:8.200 C+
Titan-150 AP
A+
Kills:2,949
V. Kills:1,338 220%
Deaths:209
KDR:14.110
Accuracy:43.708% D
KPH:37.700 A+
VKPH:17.100 B+
Titan-150 HEAT
A
Kills:984
V. Kills:365 269%
Deaths:73
KDR:13.480
Accuracy:51.659% B+
KPH:33.100 A
VKPH:12.300 B*
E540 Halberd
C**
Kills:864
V. Kills:383 225%
Deaths:90
KDR:9.600
Accuracy:46.598% C**
KPH:31.900 C**
VKPH:14.100 C+
C85 Canister
B+
Kills:302
V. Kills:9 N/A
Deaths:11
KDR:27.455
Accuracy:42.437% B+
KPH:68.800 C+
VKPH:2.100 D--
Enforcer ML85
C++
Kills:100
V. Kills:59 167%
Deaths:18
KDR:5.556
Accuracy:40.473% C+
KPH:24.200 C++
VKPH:14.300 C
M20 Basilisk
A+
Kills:63
V. Kills:9 N/A
Deaths:5
KDR:12.600
Accuracy:35.515% B++
KPH:42.800 A+
VKPH:6.100 C+
Kills:9,190 (7,861 + 1,329)
Deaths:663
KDR:13.861
VKDR:4.401
Vehicle Kills:2,918
Kill Difference:8,527
Playtime:236.656 hours
Usage:21%
Score:3.288m
Score/min:232
Driving Accuracy:51.659%
Gunner Accuracy:35.515%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:459
V. Kills:37 N/A
Deaths:24
KDR:19.125
Accuracy:50.626% C+
KPH:64.100 D
VKPH:5.200 D
E540 Halberd-H
C-
Kills:236
V. Kills:112 209%
Deaths:41
KDR:5.756
Accuracy:52.888% C-
KPH:28.100 D
VKPH:13.300 D-
M12 Kobalt-H
D
Kills:215
V. Kills:9 N/A
Deaths:20
KDR:10.750
Accuracy:15.983% D*
KPH:54.100 D--
VKPH:2.300 D
M40 Fury-H
C+
Kills:165
V. Kills:17 N/A
Deaths:24
KDR:6.875
Accuracy:39.669% C+
KPH:56.300 D
VKPH:5.800 D
G30 Walker
C+
Kills:96
V. Kills:35 267%
Deaths:9
KDR:10.667
Accuracy:30.003% D
KPH:26.600 C+
VKPH:9.700 D-
M60-G Bulldog-H
D
Kills:62
V. Kills:6 N/A
Deaths:4
KDR:15.500
Accuracy:31.104% D*
KPH:42.700 D
VKPH:4.100 D
Kills:1,233 (0 + 1,233)
Deaths:122
KDR:10.107
VKDR:1.770
Vehicle Kills:216
Kill Difference:1,111
Playtime:27.515 hours
Usage:2%
Score:0.307m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:31.104%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:95
V. Kills:15 N/A
Deaths:12
KDR:7.917
Accuracy:29.291% D--
KPH:24.100 B
VKPH:3.800 D--
M40 Fury
C+
Kills:70
V. Kills:10 N/A
Deaths:5
KDR:14
Accuracy:35.347% C+
KPH:39.100 C
VKPH:5.600 D
M20 Basilisk
B++
Kills:55
V. Kills:10 N/A
Deaths:3
KDR:18.333
Accuracy:37.945% C++
KPH:28.800 B++
VKPH:5.200 D
M12 Kobalt
B
Kills:51
V. Kills:4 N/A
Deaths:2
KDR:25.500
Accuracy:13.482% D-
KPH:38.600 D
VKPH:3 B
Kills:271 (0 + 271)
Deaths:22
KDR:12.318
VKDR:1.773
Vehicle Kills:39
Kill Difference:249
Playtime:8.959 hours
Usage:1%
Score:0.108m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:13.482%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 4,6833,92825715.284B+11.4848.75%C++1.146%D42.9C*8.2C+16591.6h2.9B+5.9B+
Titan-150 AP 4,2872,94920914.11A10.3143.708%D2.577%C+37.7A+17.1B+27278.2h3.1A7.2B*
NC6 Gauss SAW 1,9161,9077372.588A+1.2124.886%B*16.885%D--35.6BN/A12753.6h9.2B+37B+
NCM1 Scattercannon 1,7021,6973864.396A0.6045.296%B*13.73%C-34.4B*N/A11649.4h6.4B+14.1B++
AF-41 Hacksaw 1,5141,5103863.912B+0.1136.12%B+14.172%C+32.8C++N/A10846h5.5B+15.2B*
AF-8 RailJack 1,3851,3842804.943B**1.1438.559%C**66.113%D-27.1BN/A7151.1h2.3C**6.1B
GR-22 1,3251,3214572.891A0.9125.859%C**12.718%D-32.6C++N/A9340.5h12.7B49B+
Titan-150 HEAT 1,3499847313.479A++9.6851.659%B+3.354%C**33.1A12.3B*22229.7h3.7B*7.1B**
NC14 Bolt Driver 9469461227.754M*3.9544.748%A+69.133%D38B**N/A12324.9h2.2B++5B*
E540 Halberd 1,247864909.6C**5.8046.598%C**3.356%C++31.9C**14.1C+31127.1h4.5B**9.6B*
NCM3 Raven 1,1377991934.14S0.3443.985%B+1.377%D--21.4M+9B**15237.4h16.6A37.7B**
GD-7F 7617486961.075C+2.7223.21%C15.642%D11.2DN/A3866.7h13.6C++58.7C++
NCM3 Raven 1,0207321943.773S0.0344.835%B++2.186%C-19.5M+7.7B*13137.5h18.4A41.1B**
Skyguard 1,305710937.634A*3.8331.552%B+1.972%C+13.6C+11.4B+16952.3h115C**364.4B+
Reaper DMR 6906883891.769C++2.0324.707%C+16.861%D*21DN/A5332.7h10.3C+41.7C+
AF-6 Shadow 6496482882.25B1.5536.203%C**25.617%C+23.9DN/A7127.1h5B+13.7B+
GD-22S 5455412831.912C**1.8926.054%B+22.181%C29.4CN/A11118.4h11.7C+44.9B
NC4 Mag-Shot 4784723331.417B**2.3828.207%C++15.678%D31.1B+N/A10315.2h6.8B++24.3C++
C85 Canister-H 4964592419.125C**15.3350.626%C+13.508%B++63.8D5.1D2387.2h6.1C**12B+
AF-19 Mercenary 4604581692.71A**1.0922.235%C+11.572%F14.1CN/A6532.5h10.6B++47.6B+
MGR-M1 Bishop 4294271562.737B++1.0633.325%C+27.401%C19.3C--N/A4522.1h6.2B18.6B
L105 Zephyr 4644172715.444B+11.6452.332%AN/A63.2B7.1C1956.6h4.7B*8.9B**
NC9 A-Tross 4044022012B++1.8024.221%C18.657%D-22.2DN/A6818.1h11.1C-45.7C+
Mauler S6 3483471452.393A1.4196.958%S12.104%D16.4DN/A6121.1h7.2D*7.4B*
NC05 Jackhammer 3383371851.822B+1.9850.524%B*11.869%D35.5CN/A1269.5h3.9B*7.6B++
C85 Canister 3113021127.455B++23.6642.437%B+10.927%D68.6C+2D--2794.4h5.8B+13.6B++
E540 Halberd-H 348236415.756C+1.9652.888%C-2.542%B+28.1D13.3D-1808.4h5.7C**10.7C*
M12 Kobalt-H 2242152010.75C6.9515.983%D*16.744%C+53.8D--2.3D1624h16.1C++100.8C
MANA Anti-Vehicle Turret 285208663.152B**0.6547.974%C--N/A2080D770D--113400.1h5.2U10.9B*
AF-23 Grinder 208207573.632B+0.1721.331%F21.256%A36.3C*N/A1145.7h4.2A+19.9C++
AF-23 Grinder 203202573.544B+0.2620.291%F9.901%D**34.8C**N/A1135.8h4.2A20.7C+
Spear Anti-Vehicle Phalanx Turret 2371771412.643B**8.8441.345%C+3.955%C+31.6C10.7D-2575.6h6.5B+15.8B+
M40 Fury-H 182165246.875C-3.0839.669%C+N/A56.9D5.9D1952.9h8.7C+21.9C+
NSX Tomoe 1631601311.221C2.5821.162%F22.5%D*13.8D--N/A3311.6h18.1D-85.4D*
Bouncing Betty 155154265.923B++2.1245.733%C**N/A96.3C--N/A3221.6h2.2D4.9C+
Impetus 145144433.349B**0.4534.362%C+20.139%D--26.2DN/A1045.5h4.5C**13.1C**
Frag Grenade 1231211121N/A117.2028.971%F--N/A605B+10B+23460.2h1.6A*5.6B*
Enforcer ML85 159100185.556C*1.7640.473%C+5%A*24.4C*14.4C4144.1h12.3C**30.4B
Gauss SPR 9997382.553B++1.2526.996%D-15.464%F--16.2DN/A536h4.8B+17.9C++
G30 Walker 13196910.667A**6.8730.003%D5.208%B*26.7C+9.7D-1313.6h98.8B**329.4B++
M20 Basilisk 11095127.917M4.1229.291%D--7.368%B+24.4B+3.8D--1693.9h34.5A++117.7A
Shrike 15692691.333B**2.4760.277%B+1.087%D--23C+16B+4884h6.2C**10.2B+
Dual-75 Duster 9292156.133C--2.3341.966%B+N/A61.3CN/A1741.5h4.8B++11.5B++
Mag-Cutter 84845,3590.016C+3.7813.625%D*N/A0.2C-N/A0491.4h1.9B+13.9C+
L100 Python AP 11374126.167B+2.3740.874%F5.405%A+21.8D11.5D*2803.4h4.9B+12.1C+
M40 Fury 8070514A+10.2035.347%C+1.429%C38.9C5.6D1711.8h9.5B*27B++
Sticky Grenade 6968168N/A64.2046.309%DN/A680D10C24270.1h2B4.4C++
C75 Viper 6765610.833A++7.0341.927%B+N/A65A*2D**9371h5.2A+12.3A
MGR-S1 Gladius 6464740.865C2.9321.668%D-9.375%F8.1D--N/A337.9h10.9C+50.4C+
M20 Basilisk 7263512.6M**8.8035.515%B++4.762%C42A+6C+3241.5h36.5A+102.8A
M60-G Bulldog-H 6862415.5B+11.7031.104%D*1.613%C++41.3D4D1411.5h4.5B14.5C+
CAS30 Tank Buster 13256770.727C3.0733.41%D*N/A3D--4D5718.9h65.2C+195.1C
C-4 6555155U51.200%T*N/A550U100S366960.1h1.4C**0A*
M20 Basilisk 6555318.333S14.5337.945%C++7.273%B+28.9B++5.3D2831.9h49.4A130.2A
M12 Kobalt 5551225.5B**21.7013.482%D-13.726%D--39.2D3.1B+2141.3h17.6B+130.3C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit71600.5h
Motion Spotter41,3730.9h
Nano-Armor Kit317542,40536.6h
Spawn Beacon151,1382h
Anti-Vehicle MANA Turret13391.2h
Hellion G02010.1h
Pelter Rocket Pod0810h
Nanite Revive Grenade05990.2h
Medical Kit4730.2h
Medical Applicator11172,2418.6h
Spitfire Auto-Turret33920.4h
Recon Detection Device42380.8h
Ammunition Package247771.3h
Nano-Repair Grenade01530h
Shield Recharging Field94080.2h

Check the help document for the dictionary if you want to learn more about words used here.


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