Online: daguest  
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Brigadier Derath[RBWP] Derath
NC BR 105

KDR: 4

Score: 21.1m

Last Seen: Jun 21st, 2019 7:04 PM
- OFFLINE - 3467.6 hour(s)

Battle Rank 104 (105 total) - New Conglomerate on Emerald
Level Progress (to 105): 14%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 HESH Titan-150 AP NC6 Gauss SAW NCM1 Scattercannon AF-41 Hacksaw AF-8 RailJack GR-22 Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $838,170 MLG Score: 670
Fun Score: N/A
Cheeseburgers Flipped: 791TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.214%18.025%4541312068,3052.820991.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.471%0.791B++-0.432C---0.433C--HEAD + (~5.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.466B+100.298C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.507%1.742%21505121410,450586364517.8024287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.846%-0.629D-0.527D0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.197C++10.70.146C++20.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.798%6.491%9131612033,7134239208.75708403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.339%-0.591D0.504B+0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.678B+11.50.713B++27

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.617%65.067%913312162,54246735.44325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.556%0.546B+-0.131C2.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.368C**2.40.241C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
96.958%12.104%9131121834725511.35547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%4.601S-0.5D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.439B7.2-0.475D0.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.1m234.2%314 (18.8k)292 (17.5k)4.002134,2468,5574.95875105 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1219175618.822%12.381%23308:287

12% Combat Medic47% Engineer11% Heavy Assault18% Infiltrator8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:00 PMNov 21st, 2012 12:02 PMJul 15th, 2019 8:25 AM (121d) (PST)Jun 21st, 2019 5:08 PM (144d) (PST)Jun 21st, 2019 3:04 PM (144d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6891165730.4730.1180.0591.2970.081670

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,3406,98234,358287478517,512

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1207.4h/50.3d 8,186 4,240 12,475 93.9k 1,225 3,238 5,858 49.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,907
Deaths:737
KDR:2.588
Accuracy:24.886% B*
HSR:16.885% D*
GD-22S
B+
Kills:541
Deaths:283
KDR:1.912
Accuracy:26.054% B+
HSR:22.181% C
Kills:2,448
Deaths (as Heavy Assault):1,020
Deaths (to Heavy Assaults):2,224
KDR:2.4
Kill Difference:1,428
Playtime:134.251 hours
Usage:11%
Score:1.840m
Score/min:228
Accuracy (listed only):25.470%
HSR (listed only):19.533%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:748
Deaths:696
KDR:1.075
Accuracy:23.210% C
HSR:15.642% D-
MGR-M1 Bishop
C+
Kills:636
Deaths:211
KDR:3.014
Accuracy:32.989% C+
HSR:28.459% C
AF-19 Mercenary
C+
Kills:458
Deaths:169
KDR:2.710
Accuracy:22.235% C+
HSR:11.572% F
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:96.958% S
HSR:12.104% D
Kills:2,189
Deaths (as Engineer):1,221
Deaths (to Engineers):2,169
KDR:1.79279
Kill Difference:968
Playtime:566.752 hours
Usage:47%
Score:11.890m
Score/min:350
Accuracy (listed only):43.848%
HSR (listed only):16.944%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:748
Deaths:696
KDR:1.075
Accuracy:23.210% C
HSR:15.642% D-
AF-19 Mercenary
C+
Kills:458
Deaths:169
KDR:2.710
Accuracy:22.235% C+
HSR:11.572% F
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:96.958% S
HSR:12.104% D
MGR-S1 Gladius
D-
Kills:121
Deaths:146
KDR:0.829
Accuracy:22.198% D-
HSR:15.703% D-
Kills:1,674
Deaths (as Light Assault):1,156
Deaths (to Light Assaults):1,462
KDR:1.4481
Kill Difference:518
Playtime:34.289 hours
Usage:3%
Score:0.237m
Score/min:115
Accuracy (listed only):41.150%
HSR (listed only):13.755%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
C*
Kills:1,475
Deaths:291
KDR:5.069
Accuracy:38.328% C*
HSR:66.034% D-
NC14 Bolt Driver
A+
Kills:946
Deaths:122
KDR:7.754
Accuracy:44.748% A+
HSR:69.133% D
AF-6 Shadow
C**
Kills:649
Deaths:288
KDR:2.253
Accuracy:36.133% C**
HSR:25.732% C
NC4 Mag-Shot
C++
Kills:490
Deaths:353
KDR:1.388
Accuracy:27.886% C++
HSR:15.714% D
NSX Tomoe
D--
Kills:196
Deaths:145
KDR:1.352
Accuracy:20.978% F
HSR:26.531% D--
Impetus
C++
Kills:146
Deaths:44
KDR:3.318
Accuracy:34.650% C++
HSR:19.863% D--
Gauss SPR
D--
Kills:121
Deaths:41
KDR:2.951
Accuracy:26.766% D--
HSR:21.488% D**
MGR-S1 Gladius
D-
Kills:121
Deaths:146
KDR:0.829
Accuracy:22.198% D-
HSR:15.703% D-
Kills:4,144
Deaths (as Infiltrator):1,430
Deaths (to Infiltrators):1,222
KDR:2.8979
Kill Difference:2,714
Playtime:220.882 hours
Usage:18%
Score:2.760m
Score/min:208
Accuracy (listed only):31.461%
HSR (listed only):32.525%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C**
Kills:1,321
Deaths:457
KDR:2.891
Accuracy:25.859% C**
HSR:12.718% D--
Reaper DMR
C
Kills:688
Deaths:389
KDR:1.769
Accuracy:24.707% C
HSR:16.861% D*
NC9 A-Tross
C
Kills:404
Deaths:202
KDR:2
Accuracy:24.169% C
HSR:18.812% D-
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:96.958% S
HSR:12.104% D
MGR-S1 Gladius
D-
Kills:121
Deaths:146
KDR:0.829
Accuracy:22.198% D-
HSR:15.703% D-
Kills:2,881
Deaths (as Combat Medic):1,339
Deaths (to Combat Medics):627
KDR:2.15161
Kill Difference:1,542
Playtime:149.758 hours
Usage:12%
Score:1.933m
Score/min:215
Accuracy (listed only):38.778%
HSR (listed only):15.239%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:1,697
Deaths:386
KDR:4.396
Accuracy:45.296% B++
HSR:13.730% C-
AF-41 Hacksaw
B+
Kills:1,510
Deaths:386
KDR:3.912
Accuracy:36.120% B+
HSR:14.172% C+
NCM3 Raven
B+
Kills:799
Deaths:193
KDR:4.140
Accuracy:44.003% B+
HSR:1.377% D-
NCM3 Raven
B+
Kills:740
Deaths:194
KDR:3.814
Accuracy:44.867% B+
HSR:2.162% C-
AF-23 Grinder
A
Kills:211
Deaths:58
KDR:3.638
Accuracy:22.143% F
HSR:21.801% A
AF-23 Grinder
D*
Kills:207
Deaths:58
KDR:3.569
Accuracy:21.083% F
HSR:10.145% D*
Kills:5,164
Deaths (as MAX Suit):637.500
Deaths (to MAX Suits):383
KDR:8.10039
Kill Difference:4,526.500
Playtime:99.114 hours
Usage:8%
Score:2.485m
Score/min:418
Accuracy (listed only):35.585%
HSR (listed only):10.565%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:417
V. Kills:47 N/A
Deaths:27
KDR:15.444
Accuracy:52.332% A
KPH:63.500 B+
VKPH:7.200 C
Dual-75 Duster
B+
Kills:92
V. Kills: N/A
Deaths:15
KDR:6.133
Accuracy:41.966% B+
KPH:60.500 C
VKPH:0 F
CAS30 Tank Buster
D
Kills:57
V. Kills:77 73%
Deaths:78
KDR:0.731
Accuracy:33.400% D*
KPH:3 D-
VKPH:4.100 D
Kills:566 (57 + 509)
Deaths:120
KDR:4.717
VKDR:1.033
Vehicle Kills:124
Kill Difference:446
Playtime:26.997 hours
Usage:2%
Score:0.158m
Score/min:97
Piloting Accuracy:33.400%
Gunner Accuracy:41.966%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:722
V. Kills:599 120%
Deaths:96
KDR:7.521
Accuracy:31.560% B
KPH:13.700 C+
VKPH:11.300 B+
L100 Python AP
D
Kills:74
V. Kills:39 185%
Deaths:12
KDR:6.167
Accuracy:40.874% F
KPH:21.600 D
VKPH:11.400 D*
C75 Viper
A*
Kills:65
V. Kills:2 N/A
Deaths:6
KDR:10.833
Accuracy:41.927% B
KPH:67.600 A*
VKPH:2.100 D*
Kills:861 (861 + 0)
Deaths:114
KDR:7.553
VKDR:5.614
Vehicle Kills:640
Kill Difference:747
Playtime:57.276 hours
Usage:5%
Score:0.657m
Score/min:191
Driving Accuracy:41.927%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C*
Kills:4,835
V. Kills:962 N/A
Deaths:273
KDR:17.711
Accuracy:47.994% C++
KPH:43.800 C*
VKPH:8.700 C++
Titan-150 AP
A+
Kills:3,835
V. Kills:1,674 229%
Deaths:237
KDR:16.181
Accuracy:44.346% D
KPH:40 A+
VKPH:17.400 B+
Titan-150 HEAT
B**
Kills:984
V. Kills:365 269%
Deaths:73
KDR:13.480
Accuracy:51.659% B+
KPH:33.100 B**
VKPH:12.300 B*
E540 Halberd
C**
Kills:903
V. Kills:393 229%
Deaths:91
KDR:9.923
Accuracy:46.494% C**
KPH:32.300 C**
VKPH:14 C+
C85 Canister
B
Kills:302
V. Kills:9 N/A
Deaths:11
KDR:27.455
Accuracy:42.437% B
KPH:68.800 C+
VKPH:2.100 D--
Enforcer ML85
C++
Kills:102
V. Kills:61 165%
Deaths:18
KDR:5.667
Accuracy:40.763% C+
KPH:24.500 C++
VKPH:14.600 C
M20 Basilisk
A
Kills:64
V. Kills:9 N/A
Deaths:5
KDR:12.800
Accuracy:34.605% B+
KPH:41.200 A
VKPH:5.800 C
Kills:11,025 (9,654 + 1,371)
Deaths:708
KDR:15.572
VKDR:4.905
Vehicle Kills:3,473
Kill Difference:10,317
Playtime:274.249 hours
Usage:23%
Score:3.837m
Score/min:233
Driving Accuracy:51.659%
Gunner Accuracy:34.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:463
V. Kills:37 N/A
Deaths:24
KDR:19.292
Accuracy:50.658% C+
KPH:64.100 D
VKPH:5.100 D
M12 Kobalt-H
D-
Kills:327
V. Kills:13 N/A
Deaths:23
KDR:14.217
Accuracy:15.240% D**
KPH:55.400 D--
VKPH:2.200 D-
M60-G Bulldog-H
C+
Kills:294
V. Kills:52 N/A
Deaths:15
KDR:19.600
Accuracy:45.194% C+
KPH:44.900 D
VKPH:7.900 C+
E540 Halberd-H
C-
Kills:242
V. Kills:113 212%
Deaths:41
KDR:5.902
Accuracy:52.964% C-
KPH:28.200 D
VKPH:13.200 D--
M40 Fury-H
C+
Kills:165
V. Kills:17 N/A
Deaths:24
KDR:6.875
Accuracy:39.669% C+
KPH:56.300 D
VKPH:5.800 D
G30 Walker
C+
Kills:96
V. Kills:35 267%
Deaths:9
KDR:10.667
Accuracy:30.003% D
KPH:26.600 C+
VKPH:9.700 D-
Kills:1,587 (0 + 1,587)
Deaths:136
KDR:11.669
VKDR:1.963
Vehicle Kills:267
Kill Difference:1,451
Playtime:34.808 hours
Usage:3%
Score:0.383m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:30.003%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:99
V. Kills:17 N/A
Deaths:12
KDR:8.250
Accuracy:30.396% D-
KPH:24.200 B
VKPH:4.100 D--
M40 Fury
C+
Kills:70
V. Kills:10 N/A
Deaths:5
KDR:14
Accuracy:35.272% C+
KPH:39.100 C
VKPH:5.600 D
M12 Kobalt
D
Kills:60
V. Kills:3 N/A
Deaths:5
KDR:12
Accuracy:16.157% C
KPH:31.300 D*
VKPH:1.600 D
M20 Basilisk
B++
Kills:55
V. Kills:10 N/A
Deaths:3
KDR:18.333
Accuracy:37.919% C+
KPH:28.700 B++
VKPH:5.200 D-
M12 Kobalt
B
Kills:54
V. Kills:4 N/A
Deaths:2
KDR:27
Accuracy:14.199% D
KPH:40.500 D
VKPH:3 B
Kills:338 (0 + 338)
Deaths:27
KDR:12.519
VKDR:1.630
Vehicle Kills:44
Kill Difference:311
Playtime:11.056 hours
Usage:1%
Score:0.132m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:14.199%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 5,7974,83527317.711B++13.7147.994%C++N/A43.8C*8.7C++168110.5h2.8B++5.9B+
Titan-150 AP 5,5093,83523716.181A+12.1844.346%D2.138%C40A+17.5B+26995.9h3B**6.8B*
NC6 Gauss SAW 1,9161,9077372.588A1.4124.886%B*16.885%D*35.6C*N/A12853.6h9.2B+37B+
NCM1 Scattercannon 1,7021,6973864.396A++0.3945.296%B++13.73%C-34.4B*N/A11649.4h6.4B++14.1B+
AF-41 Hacksaw 1,5141,5103863.912B+0.0936.12%B+14.172%C+32.8C++N/A10846h5.5B++15.2B*
AF-8 RailJack 1,4761,4752915.069B**1.0738.328%C*66.034%D-26.9C*N/A7154.8h2.3C*6.1C**
GR-22 1,3251,3214572.891B**1.1125.859%C**12.718%D--32.6C+N/A9440.5h12.7B49B+
Titan-150 HEAT 1,3499847313.479A++9.4851.659%B+3.354%B33.1B**12.3B*22529.7h3.7B*7.1B**
NC14 Bolt Driver 9469461227.754M**3.7544.748%A+69.133%D37.8B**N/A12525h2.2B++5B*
E540 Halberd 1,296903919.923B5.9246.494%C**3.212%C++32.3C**14C+33628h4.4B**9.5B*
NCM3 Raven 1,1377991934.14S0.1444.003%B+1.377%D-21.3M+9B**15237.5h16.6A37.8B**
GD-7F 7617486961.075C+2.9323.21%C15.642%D-11.2DN/A3966.7h13.6C++58.7C++
NCM3 Raven 1,0327401943.814S0.1944.867%B+2.162%C-19.7M+7.8B*13237.6h18.3A40.8B**
Skyguard 1,321722967.521A++3.5231.56%B2.078%C+13.6C+11.3B+17052.9h114.1C*361.4B+
Reaper DMR 6906883891.769C++2.2324.707%C16.861%D*21DN/A5332.7h10.3C+41.7C+
AF-6 Shadow 6506492882.253C*1.7536.133%C**25.732%C23.9DN/A7127.2h5B+13.8B+
MGR-M1 Bishop 6386362113.014B*0.9932.989%C+28.459%C21C-N/A5730.3h6B+18.1B+
GD-22S 5455412831.912C**2.0926.054%B+22.181%C29.4CN/A11218.4h11.7C+44.9B
NC4 Mag-Shot 4964903531.388B*2.6127.886%C++15.714%D30.8BN/A10315.9h6.8B+24.4B+
C85 Canister-H 5004632419.292B++15.2950.658%C+13.607%B++64.3D5.1D2417.2h6.1B12B+
AF-19 Mercenary 4604581692.71A**1.2922.235%C+11.572%F14.1CN/A6732.5h10.6B++47.6B+
L105 Zephyr 4644172715.444B+11.4452.332%AN/A63.2B+7.1C1956.6h4.7B*8.9B**
NC9 A-Tross 4064042022B+2.0024.169%C18.812%D-22.1DN/A6718.3h11.1C--45.9C
Mauler S6 3483471452.393A1.6196.958%S12.104%D16.4DN/A6121.1h7.2D*7.4B*
NC05 Jackhammer 3383371851.822B+2.1850.524%B++11.869%D35.5CN/A1269.5h3.9B*7.6B++
M12 Kobalt-H 3403272314.217C+10.2115.24%D**17.431%C++55.4D--2.2D-1595.9h15.7C++103.3D
C85 Canister 3113021127.455B++23.4542.437%B10.927%D68.6C+2D--2794.4h5.8B+13.6B++
M60-G Bulldog-H 3462941519.6B*15.6045.194%C+N/A44.5D7.9C+1646.6h6.1C13.4C+
E540 Halberd-H 355242415.902C+1.9052.964%C-2.479%B28.1D13.1D--1838.6h5.7C*10.8C++
AF-23 Grinder 212211583.638B+0.3622.143%F21.801%A36.4C**N/A1135.8h4.4A19.9C++
MANA Anti-Vehicle Turret 285208663.152S0.8547.974%B**1.442%F**2080M**770D--114110.1h5.2A++10.9A**
AF-23 Grinder 208207583.569B+0.4321.083%F10.145%D*35.1C**N/A1135.9h4.4B**20.7C+
NSX Tomoe 1991961451.352C+2.6520.978%F26.531%D--15.1D--N/A3913h17.1D81.6D*
Spear Anti-Vehicle Phalanx Turret 2371771412.643B*8.6441.345%C+3.955%C+31.6C10.7D--2615.6h6.5B+15.8B+
M40 Fury-H 182165246.875C-2.8739.669%C+N/A56.9D5.9D1962.9h8.7C+21.9C+
Bouncing Betty 162161266.192B*2.1945.536%C**N/A94.7DN/A3201.7h2.2D4.9C+
Impetus 147146443.318B*0.6834.65%C++19.863%D--26.5DN/A1055.5h4.5C**13C**
Frag Grenade 1281251125N/A121.0029.656%F--N/A625B++15B**24590.2h1.7A++5.6B*
Gauss SPR 123121412.951B*1.0526.766%D--21.488%D**18.3DN/A586.6h4.9B+18.2C+
MGR-S1 Gladius 1221211460.829C3.1722.198%D-15.703%D-7D--N/A2517.2h13.2D59.5C--
Enforcer ML85 163102185.667C++1.6640.763%C+4.902%A*24.3C++14.5C4174.2h12.3C*30.1C**
M20 Basilisk 11699128.25M4.2530.396%D-7.071%B+24.1B4.1D--1754.1h36.7A++120.7A
G30 Walker 13196910.667A**6.6630.003%D5.208%B++26.7C+9.7D-1313.6h98.8B**329.4B++
Shrike 15692691.333B**2.6760.213%B+1.087%D--23C+16B+4994h6.2C**10.2B+
Dual-75 Duster 9292156.133C-2.1341.966%B+N/A61.3CN/A1751.5h4.8B*11.5B++
Mag-Cutter 84845,5460.015C3.9913.311%D*N/A0.2DN/A0518.8h1.9B++14.3C+
L100 Python AP 11374126.167C*2.1640.874%F5.405%A++21.8D11.5D*2953.4h4.9B+12.1C+
M40 Fury 8070514A+10.0035.272%C+1.429%C38.9C5.6D1721.8h9.5B++27B+
Sticky Grenade 6968168N/A64.0046.309%DN/A680D10C24540.1h2C**4.4C++
C75 Viper 6765610.833A+6.8341.927%BN/A65A*2D*10031h5.2A+12.3A
M20 Basilisk 7364512.8S8.8034.605%B+4.688%C40A5.6C3151.6h36.7A+106.1A
M12 Kobalt 6360512C+8.0016.157%C28.333%A*31.6D--1.6D1591.9h20.5C+127.1C+
C-4 7260160U56.000%T*N/A600U120S394130.1h1.4C*0A*
CAS30 Tank Buster 13457780.731C3.2733.4%D*N/A3D-4.1D5718.9h64.4C+192.7C
M20 Basilisk 6555318.333S14.3337.919%C+7.273%B+28.9B++5.3D-2861.9h50A131.8B**
M12 Kobalt 5854227A23.0014.199%D14.815%D-41.5D3.1B+2421.3h17.9B+125.7C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,2702.1h
Nano-Armor Kit346630,54241.4h
Pelter Rocket Pod01070.1h
Hellion G02010.1h
Anti-Vehicle MANA Turret13391.2h
Nanite Revive Grenade06000.2h
Medical Kit4730.2h
Medical Applicator11172,2778.6h
Spitfire Auto-Turret35210.4h
Restoration Kit71680.5h
Motion Spotter41,4431h
Recon Detection Device42450.8h
Shield Recharging Field94080.2h
Ammunition Package248091.4h
Nano-Repair Grenade03170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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