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Brigadier Derath[RBWP] Derath
NC BR 108

KDR: 4.14

Score: 23m

Last Seen: Jul 26th, 2020 6:58 PM
- OFFLINE - 853 hour(s)

Battle Rank 106 (108 total) - New Conglomerate on Emerald
Level Progress (to 107): 66%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 HESH Titan-150 AP NC6 Gauss SAW NCM1 Scattercannon AF-8 RailJack AF-41 Hacksaw GR-22 Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $780,624 MLG Score: 624
Fun Score: N/A
Cheeseburgers Flipped: 792TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.049%18.395%4611313368,5732.844391.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.458%0.734B++-0.408C---0.404C--HEAD + (~5.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.461B+100.299C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.802%1.611%23375134412,106631414019.1854292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.829%-0.605D-0.575D0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.281C*9.60.229C++18

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.599%6.388%9021613333,8824459548.70404406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.295%-0.612D0.451B+0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.678B+11.50.715B++27.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.035%65.175%902313462,63649235.34686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.65%0.463B+-0.12C+2.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.359C**2.40.241C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
95.8%12.104%9021134834725811.33977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%4.452S-0.529D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.429B7.2-0.477D0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23m246.3%313 (18.8k)292 (17.5k)4.1389836,8708,9085.13886108 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349192118.143%11.945%21708:517

11% Combat Medic49% Engineer10% Heavy Assault18% Infiltrator8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:00 PMNov 21st, 2012 12:02 PMJul 27th, 2020 1:16 AM (57d) (PST)Jul 26th, 2020 6:00 PM (57d) (PST)Jul 26th, 2020 2:58 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6891105790.4680.1130.0561.3540.081624

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,3416,58734,754287381517,507

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1312.4h/54.7d 8,907 4,404 13,666 106.6k 1,323 3,430 6,413 54.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,907
Deaths:737
KDR:2.588
Accuracy:24.883% C+
HSR:16.885% D**
GD-22S
C+
Kills:541
Deaths:283
KDR:1.912
Accuracy:26.054% C+
HSR:22.181% D
Kills:2,448
Deaths (as Heavy Assault):1,020
Deaths (to Heavy Assaults):2,270
KDR:2.4
Kill Difference:1,428
Playtime:136.302 hours
Usage:10%
Score:1.864m
Score/min:228
Accuracy (listed only):25.468%
HSR (listed only):19.533%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C--
Kills:843
Deaths:275
KDR:3.065
Accuracy:31.127% D-
HSR:29.775% C--
GD-7F
D-
Kills:788
Deaths:790
KDR:0.997
Accuracy:23.002% D-
HSR:15.609% D*
AF-19 Mercenary
D
Kills:458
Deaths:169
KDR:2.710
Accuracy:22.235% D
HSR:11.572% F-
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:95.800% S
HSR:12.104% D
Kills:2,436
Deaths (as Engineer):1,379
Deaths (to Engineers):2,259
KDR:1.7665
Kill Difference:1,057
Playtime:646.270 hours
Usage:49%
Score:13.504m
Score/min:348
Accuracy (listed only):43.041%
HSR (listed only):17.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D-
Kills:788
Deaths:790
KDR:0.997
Accuracy:23.002% D-
HSR:15.609% D*
AF-19 Mercenary
D
Kills:458
Deaths:169
KDR:2.710
Accuracy:22.235% D
HSR:11.572% F-
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:95.800% S
HSR:12.104% D
MGR-S1 Gladius
D--
Kills:132
Deaths:186
KDR:0.710
Accuracy:20.783% F
HSR:16.667% D--
Kills:1,725
Deaths (as Light Assault):1,290
Deaths (to Light Assaults):1,496
KDR:1.33721
Kill Difference:435
Playtime:34.548 hours
Usage:3%
Score:0.237m
Score/min:114
Accuracy (listed only):40.455%
HSR (listed only):13.988%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
C
Kills:1,563
Deaths:296
KDR:5.280
Accuracy:37.618% C
HSR:66.347% D*
NC14 Bolt Driver
B*
Kills:946
Deaths:122
KDR:7.754
Accuracy:44.748% B*
HSR:69.133% D--
AF-6 Shadow
C+
Kills:649
Deaths:288
KDR:2.253
Accuracy:36.133% C+
HSR:25.732% C-
NC4 Mag-Shot
C
Kills:494
Deaths:366
KDR:1.350
Accuracy:26.542% C
HSR:15.587% D
NSX Tomoe
D**
Kills:199
Deaths:150
KDR:1.327
Accuracy:20.628% F--
HSR:26.633% D**
Impetus
C
Kills:146
Deaths:44
KDR:3.318
Accuracy:34.650% C
HSR:19.863% D*
MGR-S1 Gladius
D--
Kills:132
Deaths:186
KDR:0.710
Accuracy:20.783% F
HSR:16.667% D--
Gauss SPR
F
Kills:127
Deaths:42
KDR:3.024
Accuracy:26.305% F
HSR:21.260% F
Kills:4,256
Deaths (as Infiltrator):1,494
Deaths (to Infiltrators):1,292
KDR:2.84873
Kill Difference:2,762
Playtime:242.521 hours
Usage:18%
Score:2.951m
Score/min:203
Accuracy (listed only):30.926%
HSR (listed only):32.653%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C
Kills:1,321
Deaths:457
KDR:2.891
Accuracy:25.859% C
HSR:12.718% D*
Reaper DMR
D-
Kills:688
Deaths:389
KDR:1.769
Accuracy:24.707% D-
HSR:16.861% D**
NC9 A-Tross
D-
Kills:407
Deaths:204
KDR:1.995
Accuracy:23.941% D-
HSR:18.673% D--
Mauler S6
S
Kills:347
Deaths:145
KDR:2.393
Accuracy:95.800% S
HSR:12.104% D
MGR-S1 Gladius
D--
Kills:132
Deaths:186
KDR:0.710
Accuracy:20.783% F
HSR:16.667% D--
Kills:2,895
Deaths (as Combat Medic):1,381
Deaths (to Combat Medics):636
KDR:2.09631
Kill Difference:1,514
Playtime:150.228 hours
Usage:11%
Score:1.935m
Score/min:215
Accuracy (listed only):38.218%
HSR (listed only):15.404%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:1,697
Deaths:386
KDR:4.396
Accuracy:45.296% C++
HSR:13.730% D
AF-41 Hacksaw
C++
Kills:1,510
Deaths:386
KDR:3.912
Accuracy:36.120% C++
HSR:14.172% C
NCM3 Raven
C*
Kills:799
Deaths:194
KDR:4.119
Accuracy:44.002% C*
HSR:1.377% D--
NCM3 Raven
C**
Kills:741
Deaths:195
KDR:3.800
Accuracy:44.865% C**
HSR:2.159% C-
AF-23 Grinder
B**
Kills:211
Deaths:59
KDR:3.576
Accuracy:22.424% F-
HSR:21.801% B**
AF-23 Grinder
D**
Kills:207
Deaths:59
KDR:3.508
Accuracy:21.415% F-
HSR:10.145% D**
Kills:5,165
Deaths (as MAX Suit):639.500
Deaths (to MAX Suits):388
KDR:8.07662
Kill Difference:4,525.500
Playtime:99.223 hours
Usage:8%
Score:2.486m
Score/min:418
Accuracy (listed only):35.687%
HSR (listed only):10.564%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:417
V. Kills:47 N/A
Deaths:27
KDR:15.444
Accuracy:52.332% B*
KPH:63.500 C+
VKPH:7.200 C-
Dual-75 Duster
C+
Kills:92
V. Kills: N/A
Deaths:15
KDR:6.133
Accuracy:41.966% C+
KPH:60.500 C--
VKPH:0 F
CAS30 Tank Buster
D
Kills:57
V. Kills:77 73%
Deaths:78
KDR:0.731
Accuracy:33.391% D**
KPH:3 D*
VKPH:4 D
Kills:566 (57 + 509)
Deaths:120
KDR:4.717
VKDR:1.033
Vehicle Kills:124
Kill Difference:446
Playtime:27.113 hours
Usage:2%
Score:0.159m
Score/min:98
Piloting Accuracy:33.391%
Gunner Accuracy:41.966%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:724
V. Kills:600 120%
Deaths:96
KDR:7.542
Accuracy:31.576% C++
KPH:13.700 D
VKPH:11.300 C+
L100 Python AP
D*
Kills:74
V. Kills:39 185%
Deaths:12
KDR:6.167
Accuracy:40.874% F
KPH:21.600 D*
VKPH:11.400 D**
C75 Viper
B*
Kills:65
V. Kills:2 N/A
Deaths:6
KDR:10.833
Accuracy:41.927% C++
KPH:67.600 B*
VKPH:2.100 D**
Kills:863 (863 + 0)
Deaths:114
KDR:7.570
VKDR:5.623
Vehicle Kills:641
Kill Difference:749
Playtime:57.363 hours
Usage:4%
Score:0.671m
Score/min:195
Driving Accuracy:41.927%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:5,577
V. Kills:1,120 498%
Deaths:273
KDR:20.429
Accuracy:47.899% C
KPH:45.200 C
VKPH:9.100 C+
Titan-150 AP
B+
Kills:4,747
V. Kills:2,009 236%
Deaths:237
KDR:20.030
Accuracy:43.884% D-
KPH:39.800 B+
VKPH:16.800 C+
Titan-150 HEAT
B
Kills:984
V. Kills:365 269%
Deaths:73
KDR:13.480
Accuracy:51.659% C**
KPH:33.100 B
VKPH:12.300 C++
E540 Halberd
C+
Kills:917
V. Kills:395 232%
Deaths:91
KDR:10.077
Accuracy:46.502% C+
KPH:32.400 C
VKPH:14 C
C85 Canister
C+
Kills:302
V. Kills:9 N/A
Deaths:11
KDR:27.455
Accuracy:42.437% C+
KPH:68.800 C
VKPH:2.100 D*
Enforcer ML85
C
Kills:103
V. Kills:61 166%
Deaths:18
KDR:5.722
Accuracy:40.632% C
KPH:24.400 C
VKPH:14.500 C--
M20 Basilisk
B*
Kills:64
V. Kills:9 N/A
Deaths:5
KDR:12.800
Accuracy:34.605% C++
KPH:41.200 B*
VKPH:5.800 D
Kills:12,694 (11,308 + 1,386)
Deaths:708
KDR:17.929
VKDR:5.605
Vehicle Kills:3,968
Kill Difference:11,986
Playtime:311.033 hours
Usage:24%
Score:4.320m
Score/min:232
Driving Accuracy:51.659%
Gunner Accuracy:34.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:464
V. Kills:37 N/A
Deaths:24
KDR:19.333
Accuracy:50.628% C-
KPH:63.900 D--
VKPH:5.100 D
M60-G Bulldog-H
D
Kills:402
V. Kills:76 N/A
Deaths:15
KDR:26.800
Accuracy:44.248% D
KPH:44 D*
VKPH:8.300 D
M12 Kobalt-H
D--
Kills:344
V. Kills:13 N/A
Deaths:23
KDR:14.957
Accuracy:15.105% F-
KPH:55.400 D*
VKPH:2.100 D--
E540 Halberd-H
D
Kills:248
V. Kills:115 214%
Deaths:41
KDR:6.049
Accuracy:53.068% D
KPH:28.200 D--
VKPH:13.100 D*
M40 Fury-H
C
Kills:168
V. Kills:18 N/A
Deaths:24
KDR:7
Accuracy:39.836% C
KPH:55.800 D-
VKPH:6 D-
G30 Walker
C-
Kills:101
V. Kills:36 273%
Deaths:9
KDR:11.222
Accuracy:29.830% D--
KPH:26.400 C-
VKPH:9.400 D--
Kills:1,727 (0 + 1,727)
Deaths:136
KDR:12.699
VKDR:2.169
Vehicle Kills:295
Kill Difference:1,591
Playtime:38.233 hours
Usage:3%
Score:0.415m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:29.830%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:105
V. Kills:17 N/A
Deaths:12
KDR:8.750
Accuracy:30.775% D*
KPH:24.500 C+
VKPH:4 D--
M40 Fury
C
Kills:70
V. Kills:10 N/A
Deaths:5
KDR:14
Accuracy:35.272% C
KPH:39.100 D
VKPH:5.600 D--
M12 Kobalt
D-
Kills:64
V. Kills:3 N/A
Deaths:5
KDR:12.800
Accuracy:16.452% D
KPH:33 D*
VKPH:1.500 D-
M12 Kobalt
B+
Kills:58
V. Kills:5 N/A
Deaths:2
KDR:29
Accuracy:14.433% D*
KPH:40.500 D--
VKPH:3.500 B+
M20 Basilisk
C++
Kills:55
V. Kills:10 N/A
Deaths:3
KDR:18.333
Accuracy:37.157% C
KPH:27.900 C++
VKPH:5.100 D--
Kills:352 (0 + 352)
Deaths:27
KDR:13.037
VKDR:1.667
Vehicle Kills:45
Kill Difference:325
Playtime:11.416 hours
Usage:1%
Score:0.140m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:37.157%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 6,6975,57727320.429C++16.2947.899%CN/A45.2C9.1C+174123.5h2.8C**5.9C++
Titan-150 AP 6,7564,74723720.03B*15.8943.884%D-1.854%C+39.8B+16.8C+251119.4h3B**6.7B+
NC6 Gauss SAW 1,9161,9077372.588B1.5524.883%C+16.885%D**35.5C--N/A12953.7h9.2C+37C++
NCM1 Scattercannon 1,7021,6973864.396A0.2645.296%C++13.73%D34.4C+N/A11649.4h6.4B+14.1B+
AF-8 RailJack 1,5641,5632965.28B*1.1437.618%C66.347%D*26.1C-N/A6960h2.3C6.2C+
AF-41 Hacksaw 1,5141,5103863.912C*0.2336.12%C++14.172%C32.8CN/A10846h5.5B+15.2B+
GR-22 1,3251,3214572.891B+1.2525.859%C12.718%D*32.6DN/A9440.5h12.7C49C+
Titan-150 HEAT 1,3499847313.479B++9.3451.659%C**3.354%B+33.1B12.3C++22729.7h3.7B+7.1B++
NC14 Bolt Driver 9469461227.754B**3.6244.748%B*69.133%D--37.8C++N/A12625h2.2C*5B+
E540 Halberd 1,3129179110.077C+5.9446.502%C+3.162%C**32.4C14C36428.3h4.4B++9.5B+
MGR-M1 Bishop 8488432753.065B1.0731.127%D-29.775%C--20.7D-N/A5540.8h6C+19.2C
NCM3 Raven 1,1377991944.119S0.0244.002%C*1.377%D--21.3A*9B*15237.6h16.7B**37.8B**
GD-7F 8037887900.997C3.1423.002%D-15.609%D*10.6D--N/A3674h14D61.1D
NCM3 Raven 1,0337411953.8S0.3444.865%C**2.159%C-19.7A*7.8B+13237.6h18.3B**40.7B*
Skyguard 1,324724967.542B+3.4031.576%C++2.072%C++13.7D11.3C+17053h114.2C361.5C+
Reaper DMR 6906883891.769C+2.3724.707%D-16.861%D**21D--N/A5332.7h10.3D-41.7D
AF-6 Shadow 6506492882.253C+1.8936.133%C+25.732%C-23.9D--N/A7127.2h5C++13.8C++
GD-22S 5455412831.912C+2.2326.054%C+22.181%D29.4DN/A11318.4h11.7D44.9C
NC4 Mag-Shot 5004943661.35B2.7926.542%C15.587%D27.9CN/A9517.7h6.9B25.9C*
C85 Canister-H 5014642419.333C**15.1950.628%C-13.578%B++63.6D--5.1D2417.3h6.1C**12C++
AF-19 Mercenary 4604581692.71B*1.4322.235%D11.572%F-14.1DN/A6932.5h10.6C**47.6C++
L105 Zephyr 4644172715.444C++11.3152.332%B*N/A63.2C+7.1C-1956.6h4.7B*8.9B*
NC9 A-Tross 4094072041.995B+2.1423.941%D-18.673%D--21.8D--N/A6718.7h11.2D*46.6D-
M60-G Bulldog-H 4784021526.8B+22.6644.248%DN/A44.2D*8.4D1589.1h5.9D*13.3D--
Mauler S6 3483471452.393B*1.7595.8%S12.104%D16.3D-N/A6121.3h7.2F--7.5B++
M12 Kobalt-H 3573442314.957D10.8215.105%F-17.733%C+55.5D*2.1D--1586.2h15.9C+105.3D--
NC05 Jackhammer 3383371861.812B+2.3349.942%C*11.869%D-35.5DN/A1279.5h3.9B+7.7B+
C85 Canister 3113021127.455C*23.3242.437%C+10.927%D68.6C2D*2824.4h5.8B+13.6B+
E540 Halberd-H 363248416.049C1.9153.068%D2.419%B++28.2D--13.1D*1868.8h5.8C+10.8C+
AF-23 Grinder 212211593.576C*0.5622.424%F-21.801%B**35.8CN/A1125.9h4.5A20.1C
MANA Anti-Vehicle Turret 285208663.152U0.9947.974%UN/A2080U770U114970.1h5.2T*10.9T*
AF-23 Grinder 208207593.508C*0.6321.415%F-10.145%D**34.5CN/A1126h4.5B**20.9C-
NSX Tomoe 2021991501.327C2.8120.628%F--26.633%D**14.6D*N/A3813.6h17.1D*82.9F--
Spear Anti-Vehicle Phalanx Turret 2371771412.643B8.5041.21%D3.955%C++31.1D-10.5D*2625.7h6.6B16C++
M40 Fury-H 186168247D2.8639.836%CN/A56D-6D-1993h8.9C+22.4C
Bouncing Betty 166165285.893B++1.7545.309%C+N/A86.8D--N/A2961.9h2.2D-4.9C-
Impetus 147146443.318C*0.8234.65%C19.863%D*26.5D-N/A1065.5h4.5C13C+
MGR-S1 Gladius 1331321860.71C--3.4320.783%F16.667%D--5.9D*N/A2122.4h13.5D*64.8D**
Gauss SPR 129127423.024C++1.1126.305%F21.26%F18.7D--N/A596.8h4.8C18.4D--
Frag Grenade 1281251125N/A120.8629.73%F*N/A625C++15C++25530.2h1.7A++5.6B+
M20 Basilisk 122105128.75A+4.6130.775%D*6.667%C*24.4C+4D--1804.3h37.2A++121B**
Enforcer ML85 164103185.722C1.5840.632%C4.854%M24.5C14.5C--4164.2h12.2C+30.1C+
G30 Walker 137101911.222C+7.0829.83%D--4.951%B*26.6C-9.5D--1303.8h97.8B++327.8B
Dual-75 Duster 9292156.133D-1.9941.966%C+N/A61.3C--N/A1751.5h4.8B**11.5B++
Shrike 15692691.333B2.8160.085%C*1.087%D*23D16C++5124h6.2C+10.2C++
Mag-Cutter 85855,8390.015C4.1213.03%D*N/A0.2DN/A0545.1h1.9B+14.7C
L100 Python AP 11374126.167C2.0340.874%F5.405%A*21.8D*11.5D**3283.4h4.9C+12.1D-
M40 Fury 8070514B++9.8635.272%C1.429%C38.9D5.6D--1741.8h9.5B+27B+
Sticky Grenade 6968168N/A63.8646.309%D--N/A680D10C--24590.1h2C++4.4C+
C75 Viper 6765610.833B+6.6941.927%C++N/A65B*2D**10781h5.2B**12.3B**
M20 Basilisk 7364512.8A++8.6634.605%C++4.688%C40B*5.6D3191.6h36.7A106.1B**
C-4 7764164U59.860%T*N/A640S130S416840.1h1.4C0A++
M12 Kobalt 6764512.8D8.6616.452%D28.125%A++33.7D*1.6D-1671.9h20.3C-123.6C
M12 Kobalt 6358229C**24.8614.433%D*13.793%D*41.4D-3.6B+2521.4h18.3C+126.9C-
CAS30 Tank Buster 13457780.731C-3.4133.391%D**N/A3D*4.1D5819h64.5D193.2D*
M20 Basilisk 6555318.333S14.1937.157%C7.273%B+27.5C++5D--2862h50.7A136.5B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit472718,83946.8h
Anti-Vehicle MANA Turret13391.2h
Spawn Beacon161,3582.2h
Hellion G02010.1h
Pelter Rocket Pod01070.1h
Nanite Revive Grenade06030.2h
Medical Kit4730.2h
Medical Applicator11272,5618.7h
Motion Spotter41,5171h
Restoration Kit71700.5h
Spitfire Auto-Turret35930.6h
Recon Detection Device42470.8h
Shield Recharging Field94080.2h
Ammunition Package278701.5h
Nano-Repair Grenade04630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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