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Castellan Skirmisher DeringerVS[TIAP] DeringerVS
VS BR 61

KDR: 1.37

Score: 4.6m

Last Seen: Jul 24th, 2019 12:21 AM
- OFFLINE - 623.4 hour(s)

Battle Rank 61 - Vanu Sovereignty on Connery - Outfit Leader of Instant Action Podcast[TIAP] Instant Action Podcast
NS outfit on Connery

Members: 0
Level Progress (to 62): 40%
Level 100 Progress: 25% 805h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS SVA-88 Cosmos VM3 Cosmos VM3 S1 Supernova VPC NS-15M1 Parallax VX3 Lasher X2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $258,957 MLG Score: 207
Fun Score: N/A
Cheeseburgers Flipped: 217TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.728%14.762%262712071,9511.38369-0.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.01%-0.777D--1.057D*0.591B+HEAD + (~5.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.3-0.081C+13.50.033C+62.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.016%2.093%372312114301661052.59036406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.368%0.003C+-0.301C-1.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++2.80.776B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.505%65.865%01121320814001.47518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.832B++-0.09C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.364C**2.50.199C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Instant Action Podcast[TIAP] Instant Action Podcast
NS outfit on Connery

Members: 0
4.6m613.9%295 (17.7k)279 (16.7k)1.366794,6433,3971.7962961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12141616.297%13.31%21704:531

9% Combat Medic18% Engineer54% Heavy Assault8% Infiltrator10% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 1:08 AMJul 29th, 2015 11:38 PMAug 16th, 2019 12:14 AM (3d) (PST)Jul 23rd, 2019 8:40 PM (26d) (PST)Jul 23rd, 2019 8:21 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3961902060.2800.2050.0371.9240.034207

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,75511,42812,32717122115216,733

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
276.6h/11.5d 1,459 618 677 31.9k 646 884 559 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,156
Deaths:798
KDR:1.449
Accuracy:16.882% D*
HSR:14.360% D**
NS-15M1
D--
Kills:214
Deaths:210
KDR:1.019
Accuracy:17.018% D--
HSR:14.953% D--
Orion VS54
B++
Kills:167
Deaths:88
KDR:1.898
Accuracy:24.682% B++
HSR:22.755% C
VE-H Maw
C++
Kills:67
Deaths:39
KDR:1.718
Accuracy:26.354% C++
HSR:16.418% D*
Kills:1,604
Deaths (as Heavy Assault):1,135
Deaths (to Heavy Assaults):934
KDR:1.41322
Kill Difference:469
Playtime:148.453 hours
Usage:54%
Score:2.234m
Score/min:251
Accuracy (listed only):21.234%
HSR (listed only):17.121%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):774
KDR:0
Kill Difference:UNR
Playtime:48.623 hours
Usage:18%
Score:0.883m
Score/min:303
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D**
Kills:94
Deaths:136
KDR:0.691
Accuracy:18.143% F
HSR:9.574% D**
NS-7 PDW
D
Kills:92
Deaths:117
KDR:0.786
Accuracy:21.763% D
HSR:11.957% D--
Kills:186
Deaths (as Light Assault):253
Deaths (to Light Assaults):597
KDR:0.73518
Kill Difference:67
Playtime:2.084 hours
Usage:1%
Score:0.020m
Score/min:156
Accuracy (listed only):19.953%
HSR (listed only):10.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D*
Kills:161
Deaths:202
KDR:0.797
Accuracy:16.849% D**
HSR:13.044% D*
Eridani SX5
D**
Kills:94
Deaths:136
KDR:0.691
Accuracy:18.143% F
HSR:9.574% D**
NS-7 PDW
D
Kills:92
Deaths:117
KDR:0.786
Accuracy:21.763% D
HSR:11.957% D--
Kills:347
Deaths (as Combat Medic):455
Deaths (to Combat Medics):403
KDR:0.76264
Kill Difference:108
Playtime:25.658 hours
Usage:9%
Score:0.488m
Score/min:317
Accuracy (listed only):18.919%
HSR (listed only):11.525%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:208
Deaths:28
KDR:7.429
Accuracy:40.505% C*
HSR:65.865% D**
Eridani SX5
D**
Kills:94
Deaths:136
KDR:0.691
Accuracy:18.143% F
HSR:9.574% D**
NS-7 PDW
D
Kills:92
Deaths:117
KDR:0.786
Accuracy:21.763% D
HSR:11.957% D--
Kills:394
Deaths (as Infiltrator):281
Deaths (to Infiltrators):456
KDR:1.40214
Kill Difference:113
Playtime:21.871 hours
Usage:8%
Score:0.243m
Score/min:185
Accuracy (listed only):26.804%
HSR (listed only):29.132%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:340
Deaths:145
KDR:2.345
Accuracy:12.933% D-
HSR:19.412% C++
Cosmos VM3
B+
Kills:324
Deaths:141
KDR:2.298
Accuracy:12.340% D--
HSR:20.988% B+
Kills:664
Deaths (as MAX Suit):143
Deaths (to MAX Suits):206
KDR:4.64336
Kill Difference:521
Playtime:27.120 hours
Usage:10%
Score:0.762m
Score/min:468
Accuracy (listed only):12.636%
HSR (listed only):20.200%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:52
V. Kills:26 193%
Deaths:22
KDR:2.364
Accuracy:30.463% F--
KPH:14.400 D*
VKPH:7.200 D-
Kills:52 (0 + 0)
Deaths:22
KDR:2.364
VKDR:1.182
Vehicle Kills:26
Kill Difference:30
Playtime:3.621 hours
Usage:1%
Score:0.035m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:125
V. Kills:12 N/A
Deaths:9
KDR:13.889
Accuracy:40.428% D--
KPH:43.600 C
VKPH:4.200 D--
L100 Python HEAT
C-
Kills:85
V. Kills:34 243%
Deaths:15
KDR:5.667
Accuracy:40.460% D*
KPH:23.800 C-
VKPH:9.500 C-
Kills:210 (210 + 0)
Deaths:24
KDR:8.750
VKDR:1.917
Vehicle Kills:46
Kill Difference:186
Playtime:6.441 hours
Usage:2%
Score:0.120m
Score/min:311
Driving Accuracy:40.460%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:220
V. Kills:36 N/A
Deaths:21
KDR:10.476
Accuracy:41.717% D--
KPH:25.200 D-
VKPH:4.100 D-
Kills:220 (220 + 0)
Deaths:21
KDR:10.476
VKDR:1.714
Vehicle Kills:36
Kill Difference:199
Playtime:8.728 hours
Usage:3%
Score:0.078m
Score/min:149
Driving Accuracy:41.717%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,1631,1567981.449C+0.0816.882%D*14.36%D**19.1D--N/A10560.5h13.4C--79.6D-
Cosmos VM3 3433401452.345B0.9812.933%D-19.412%C++25.8CN/A11313.2h12.5B+96.3C+
Cosmos VM3 3253241412.298C*0.9312.34%D--20.988%B+25.5CN/A10412.7h12.3B+99.4C+
S1 3422451461.678A++0.3152.684%C--1.224%D--22.3C+8.8D20511h4.9B*9.4B+
Supernova VPC 2562202110.476C+9.1141.717%D--1.364%C+25.3D-4.1D-1498.7h2.5B*6B
NS-15M1 2162142101.019C0.3517.018%D--14.953%D--12.4D--N/A5217.2h15.2D89.2D
Parallax VX3 208208287.429B**6.0640.505%C*65.865%D**28.1C+N/A1377.4h2.5C6.3C+
Lasher X2 1991962770.708C0.6621.147%D1.531%D*12.6D--N/A5415.6h27.1D**127.9D
Orion VS54 169167881.898B0.5324.682%B++22.755%C45.1B+N/A1823.7h11.8B+48C*
H-V45 1621612020.797C0.5716.849%D**13.044%D*9.1D--N/A4217.7h14.9C-88.4D--
L100 Python HESH 137125913.889C**12.5240.428%D--2.4%B++43.1C4.1D*2682.9h2.4B+6B+
Nemesis VSH9 150117951.232B**0.1355.531%D--N/A24.9B7C3784.7h4.3A++7.8A+
Eridani SX5 94941360.691C-0.6818.143%F9.574%D**9.6D--N/A479.8h14.1C77.9D-
NS-7 PDW 92921170.786C+0.5821.763%D11.957%D--12.4DN/A857.4h13.1B+60.3C*
L100 Python HEAT 11985155.667C**4.3040.46%D*3.529%B++23.6C-9.4C--3453.6h4.1B**10.2B+
Frag Grenade 8180180N/A78.6336.883%D*N/A800A10C++29610.1h1.8A++4.8B**
VE-H Maw 7067391.718C*0.3526.354%C++16.418%D*51.5C++2.3M1271.3h10.4C**39.4C**
Dual Photon Pods 7852222.364D1.0030.463%F--N/A14.4D*7.2D-1593.6h31.6D103.8F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3042,5974h
Nanite Revive Grenade01480h
Medical Applicator10135,0823.9h
Aphelion VEX-4H0570h
Medical Kit42110.1h
Recon Detection Device136001.7h

Check the help document for the dictionary if you want to learn more about words used here.


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