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Executor Agent DerionPL[P0L] DerionPL
NC BR 142

KDR: 2.6

Score: 45.8m

Last Seen: Jul 19th, 2020 10:47 AM
- OFFLINE - 88.3 hour(s)

Prestige 1, Battle Rank 100 (142 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C85 Canister-H Titan-150 AP Orbital Strike Uplink Breaker Rocket Pods C-4 Tank Mine AF-19 Mercenary SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $541,683 MLG Score: 433
Fun Score: N/A
Cheeseburgers Flipped: 760TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.757%19.275%51615133412,7471.152741.447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.727%1.065B**-0.276C-2.015F--HEAD + (~5.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.452B+10.90.239C++29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.576%1.084%317313462,86010909442.62145303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.125%-0.281C-0.447C--1.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.643B+200.624B+37.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.093%0.822%501413456,937213839583.24462175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.559%0.296C*-1.085D*1.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.577B+7.20.424B9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.013%9.203%7691213378,867185618734.77491473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.746%0.905B*1.13B**1.887

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.879B*6.70.833B++7.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.917%75.809%769313462,7201209262.24979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.355%0.746B++0.564B+1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.483B+2.10.358C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.419%16.418%7691134846959670.785595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.184D*0.311C*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.125C40.166C++10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.8m422.2%408 (24.5k)359 (21.5k)2.6001571,83727,6283.019142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349463316.071%9.431%15204:3820

65% Engineer7% Heavy Assault13% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2015 7:30 PMOct 8th, 2015 7:55 PMAug 4th, 2020 6:19 AM (7d) (PST)Jul 19th, 2020 9:03 AM (23d) (PST)Jul 19th, 2020 6:47 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7451336120.5620.2160.0532.8380.110433

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,6998,00136,69834133170721,521

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2130.5h/88.8d 11,572 6,775 26,022 362.7k 1,532 4,310 14,085 95.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:1,188
Deaths:1,100
KDR:1.080
Accuracy:18.444% D--
HSR:20.623% D-
GD-22S
D-
Kills:910
Deaths:784
KDR:1.161
Accuracy:21.781% D-
HSR:18.571% D*
Kills:2,098
Deaths (as Heavy Assault):1,884
Deaths (to Heavy Assaults):6,364
KDR:1.11359
Kill Difference:214
Playtime:141.250 hours
Usage:7%
Score:1.731m
Score/min:204
Accuracy (listed only):20.112%
HSR (listed only):19.597%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:1,664
Deaths:2,364
KDR:0.704
Accuracy:24.008% C
HSR:17.849% D-
NS-11C
C
Kills:1,234
Deaths:1,190
KDR:1.037
Accuracy:24.933% C
HSR:14.668% D--
GD-7F
C+
Kills:1,157
Deaths:1,095
KDR:1.057
Accuracy:27.180% C+
HSR:18.842% D
Razor GD-23
B+
Kills:974
Deaths:670
KDR:1.454
Accuracy:31.053% B+
HSR:23.306% C+
Mauler S6
C*
Kills:469
Deaths:601
KDR:0.780
Accuracy:27.419% F
HSR:16.418% C*
Kills:5,498
Deaths (as Engineer):5,920
Deaths (to Engineers):7,214
KDR:0.92872
Kill Difference:422
Playtime:1,383.050 hours
Usage:65%
Score:32.163m
Score/min:388
Accuracy (listed only):26.919%
HSR (listed only):18.216%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:1,248
Deaths:661
KDR:1.888
Accuracy:42.078% C+
HSR:71.955% C+
NS-44 Commissioner
D--
Kills:1,215
Deaths:1,512
KDR:0.804
Accuracy:31.319% D--
HSR:16.790% D--
NS-7 PDW
B++
Kills:1,207
Deaths:853
KDR:1.415
Accuracy:31.193% B++
HSR:22.701% C*
NC14 Bolt Driver
C+
Kills:1,191
Deaths:617
KDR:1.930
Accuracy:36.497% C
HSR:77.330% C+
Blitz GD-10
C*
Kills:1,176
Deaths:1,125
KDR:1.045
Accuracy:28.372% C*
HSR:17.177% C
NS-357 Underboss
C-
Kills:764
Deaths:1,093
KDR:0.699
Accuracy:35.559% D
HSR:21.859% C-
AF-4 Cyclone
B+
Kills:398
Deaths:275
KDR:1.447
Accuracy:29.720% C*
HSR:27.387% B+
NS-AM7 Archer
C+
Kills:344
Deaths:941
KDR:0.366
Accuracy:59.138% C+
HSR:9.012% D--
AF-18 Stalker
A
Kills:312
Deaths:217
KDR:1.438
Accuracy:36.235% A
HSR:29.808% B*
EM4 Longshot
A
Kills:281
Deaths:74
KDR:3.797
Accuracy:49.857% A
HSR:86.477% B**
MGR-S1 Gladius
D--
Kills:91
Deaths:87
KDR:1.046
Accuracy:25.107% D--
HSR:17.582% D--
Kills:8,227
Deaths (as Infiltrator):7,455
Deaths (to Infiltrators):3,826
KDR:1.10355
Kill Difference:772
Playtime:282.194 hours
Usage:13%
Score:5.549m
Score/min:328
Accuracy (listed only):36.825%
HSR (listed only):36.189%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:1,207
Deaths:853
KDR:1.415
Accuracy:31.193% B++
HSR:22.701% C*
Blitz GD-10
C*
Kills:1,176
Deaths:1,125
KDR:1.045
Accuracy:28.372% C*
HSR:17.177% C
Mauler S6
C*
Kills:469
Deaths:601
KDR:0.780
Accuracy:27.419% F
HSR:16.418% C*
AF-4 Cyclone
B+
Kills:398
Deaths:275
KDR:1.447
Accuracy:29.720% C*
HSR:27.387% B+
NC1 Gauss Rifle
C
Kills:113
Deaths:157
KDR:0.720
Accuracy:24.408% C
HSR:21.239% C-
MGR-S1 Gladius
D--
Kills:91
Deaths:87
KDR:1.046
Accuracy:25.107% D--
HSR:17.582% D--
Kills:3,454
Deaths (as Combat Medic):3,098
Deaths (to Combat Medics):2,158
KDR:1.11491
Kill Difference:356
Playtime:14.943 hours
Usage:1%
Score:0.273m
Score/min:304
Accuracy (listed only):27.703%
HSR (listed only):20.417%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:1,664
Deaths:2,364
KDR:0.704
Accuracy:24.008% C
HSR:17.849% D-
NS-11C
C
Kills:1,234
Deaths:1,190
KDR:1.037
Accuracy:24.933% C
HSR:14.668% D--
NS-7 PDW
B++
Kills:1,207
Deaths:853
KDR:1.415
Accuracy:31.193% B++
HSR:22.701% C*
Blitz GD-10
C*
Kills:1,176
Deaths:1,125
KDR:1.045
Accuracy:28.372% C*
HSR:17.177% C
GD-7F
C+
Kills:1,157
Deaths:1,095
KDR:1.057
Accuracy:27.180% C+
HSR:18.842% D
Razor GD-23
B+
Kills:974
Deaths:670
KDR:1.454
Accuracy:31.053% B+
HSR:23.306% C+
Mauler S6
C*
Kills:469
Deaths:601
KDR:0.780
Accuracy:27.419% F
HSR:16.418% C*
AF-4 Cyclone
B+
Kills:398
Deaths:275
KDR:1.447
Accuracy:29.720% C*
HSR:27.387% B+
MGR-S1 Gladius
D--
Kills:91
Deaths:87
KDR:1.046
Accuracy:25.107% D--
HSR:17.582% D--
Kills:8,370
Deaths (as Light Assault):8,260
Deaths (to Light Assaults):3,816
KDR:1.01332
Kill Difference:110
Playtime:223.667 hours
Usage:10%
Score:3.361m
Score/min:250
Accuracy (listed only):27.665%
HSR (listed only):19.548%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:1,219
Deaths:310
KDR:3.932
Accuracy:24.028% F
HSR:17.555% B+
NCM1 Scattercannon
D
Kills:1,195
Deaths:500
KDR:2.390
Accuracy:24.775% F-
HSR:14.059% D
AF-23 Grinder
C
Kills:1,190
Deaths:310
KDR:3.839
Accuracy:25.796% D**
HSR:16.471% C
NCM1 Scattercannon
D-
Kills:1,158
Deaths:487
KDR:2.378
Accuracy:23.187% F--
HSR:13.212% D-
AF-34 Mattock
C+
Kills:907
Deaths:261
KDR:3.475
Accuracy:31.123% D
HSR:16.538% C+
AF-34 Mattock
B
Kills:856
Deaths:261
KDR:3.280
Accuracy:32.754% D
HSR:20.561% B
NCM3 Raven
B++
Kills:115
Deaths:83
KDR:1.386
Accuracy:47.675% B++
HSR:3.478% B+
NCM3 Raven
B++
Kills:81
Deaths:83
KDR:0.976
Accuracy:47.226% B++
HSR:2.469% C
NS-10 Burster
B**
Kills:61
Deaths:42
KDR:1.452
Accuracy:40.133% B**
HSR:3.279% C--
Kills:6,782
Deaths (as MAX Suit):1,168.500
Deaths (to MAX Suits):1,166
KDR:5.80402
Kill Difference:5,613.500
Playtime:95.122 hours
Usage:4%
Score:2.771m
Score/min:486
Accuracy (listed only):32.966%
HSR (listed only):11.958%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:2,405
V. Kills:323 N/A
Deaths:400
KDR:6.013
Accuracy:53.926% C++
KPH:74.900 D
VKPH:10.100 D
M20 Kestrel
D
Kills:491
V. Kills:522 94%
Deaths:507
KDR:0.968
Accuracy:28.125% D
KPH:11.200 D--
VKPH:11.900 D
M20 Mustang
D--
Kills:295
V. Kills:264 111%
Deaths:460
KDR:0.641
Accuracy:26.434% D
KPH:6.300 D--
VKPH:5.600 D--
Hornet Missiles
D
Kills:262
V. Kills:191 136%
Deaths:86
KDR:3.047
Accuracy:65.873% B+
KPH:33.400 D-
VKPH:24.300 D
M30 Mustang AH
B++
Kills:160
V. Kills:27 N/A
Deaths:39
KDR:4.103
Accuracy:60.973% B+
KPH:52.400 C-
VKPH:8.800 B++
Kills:3,613 (946 + 0)
Deaths:1,492
KDR:2.422
VKDR:0.889
Vehicle Kills:1,327
Kill Difference:2,121
Playtime:133.757 hours
Usage:6%
Score:1.468m
Score/min:183
Piloting Accuracy:60.973%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:369
V. Kills:324 114%
Deaths:96
KDR:3.844
Accuracy:56.252% B*
KPH:16.600 B**
VKPH:14.600 A
L105 Zephyr
B*
Kills:96
V. Kills:11 N/A
Deaths:20
KDR:4.800
Accuracy:51.487% B*
KPH:37.100 D
VKPH:4.200 D-
Kills:465 (369 + 96)
Deaths:116
KDR:4.009
VKDR:2.888
Vehicle Kills:335
Kill Difference:349
Playtime:24.808 hours
Usage:1%
Score:0.368m
Score/min:247
Piloting Accuracy:56.252%
Gunner Accuracy:51.487%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,121
V. Kills:658 170%
Deaths:59
KDR:19
Accuracy:63.188% B*
KPH:52.100 B++
VKPH:30.600 A
Skyguard
B
Kills:186
V. Kills:174 106%
Deaths:49
KDR:3.796
Accuracy:34.679% B+
KPH:13.600 D
VKPH:12.800 B
C75 Viper
C+
Kills:94
V. Kills:21 427%
Deaths:34
KDR:2.765
Accuracy:41.597% C+
KPH:29.600 D
VKPH:6.600 D
L100 Python HEAT
A**
Kills:82
V. Kills:23 342%
Deaths:
KDR:
Accuracy:65.821% A
KPH:99.200 A**
VKPH:27.800 A*
Kills:1,483 (1,483 + 0)
Deaths:142
KDR:10.444
VKDR:6.169
Vehicle Kills:876
Kill Difference:1,341
Playtime:39.157 hours
Usage:2%
Score:0.894m
Score/min:380
Driving Accuracy:65.821%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:4,835
V. Kills:2,936 165%
Deaths:373
KDR:12.963
Accuracy:61.773% A
KPH:44.100 B**
VKPH:26.800 A++
Titan-150 HESH
B++
Kills:795
V. Kills:136 N/A
Deaths:53
KDR:15
Accuracy:52.993% C**
KPH:64.100 B++
VKPH:11 C*
E540 Halberd
B+
Kills:492
V. Kills:364 135%
Deaths:73
KDR:6.740
Accuracy:53.833% B*
KPH:27.900 D
VKPH:20.700 B+
Enforcer ML85
C+
Kills:160
V. Kills:142 112%
Deaths:36
KDR:4.444
Accuracy:45.544% C*
KPH:19.900 D
VKPH:17.700 C+
M12 Kobalt
C
Kills:59
V. Kills:3 N/A
Deaths:4
KDR:14.750
Accuracy:12.595% D--
KPH:33.100 D
VKPH:1.700 C
Kills:6,341 (5,630 + 711)
Deaths:539
KDR:11.764
VKDR:6.644
Vehicle Kills:3,581
Kill Difference:5,802
Playtime:149.495 hours
Usage:7%
Score:3.972m
Score/min:443
Driving Accuracy:52.993%
Gunner Accuracy:12.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:5,673
V. Kills:219 N/A
Deaths:206
KDR:27.539
Accuracy:58.111% B+
KPH:346.100 M**
VKPH:13.400 A
M40 Fury-H
S
Kills:1,178
V. Kills:352 334%
Deaths:52
KDR:22.654
Accuracy:62.752% A++
KPH:225.100 A**
VKPH:67.300 S
M96 Mjolnir-H
M+
Kills:856
V. Kills:689 124%
Deaths:131
KDR:6.534
Accuracy:62.894% A+
KPH:92.700 A++
VKPH:74.600 M+
M60-G Bulldog-H
S
Kills:534
V. Kills:151 351%
Deaths:1
KDR:534
Accuracy:66.951% A+
KPH:221.100 A**
VKPH:62.500 S
E540 Halberd-H
B+
Kills:322
V. Kills:234 137%
Deaths:76
KDR:4.237
Accuracy:62.130% B+
KPH:38.900 D
VKPH:28.300 B+
Enforcer ML65-H
B+
Kills:71
V. Kills:82 86%
Deaths:16
KDR:4.438
Accuracy:67.936% B**
KPH:33 C--
VKPH:38.200 B+
Kills:8,634 (0 + 8,634)
Deaths:482
KDR:17.913
VKDR:3.583
Vehicle Kills:1,727
Kill Difference:8,152
Playtime:43.690 hours
Usage:2%
Score:2.159m
Score/min:824
Driving Accuracy:N/A%
Gunner Accuracy:67.936%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:189
V. Kills:36 N/A
Deaths:28
KDR:6.750
Accuracy:34.509% C
KPH:44.900 C-
VKPH:8.500 C
M20 Basilisk
B++
Kills:115
V. Kills:49 230%
Deaths:25
KDR:4.600
Accuracy:44.125% B
KPH:27.200 C++
VKPH:11.600 B++
M12 Kobalt
B+
Kills:100
V. Kills:6 N/A
Deaths:8
KDR:12.500
Accuracy:18.389% C
KPH:60.100 C-
VKPH:3.600 B+
M40 Fury
C+
Kills:83
V. Kills:6 N/A
Deaths:13
KDR:6.385
Accuracy:32.975% D
KPH:61.600 C+
VKPH:4.500 D*
M20 Basilisk
B**
Kills:65
V. Kills:42 151%
Deaths:14
KDR:4.643
Accuracy:45.309% B+
KPH:23 C
VKPH:14.800 B**
M12 Kobalt
C
Kills:57
V. Kills:2 N/A
Deaths:4
KDR:14.250
Accuracy:14.668% D--
KPH:66.400 C-
VKPH:2.300 C
Kills:609 (0 + 609)
Deaths:92
KDR:6.620
VKDR:1.533
Vehicle Kills:141
Kill Difference:517
Playtime:15.144 hours
Usage:1%
Score:0.289m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:14.668%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:53
V. Kills:27 189%
Deaths:68
KDR:0.779
Accuracy:65.185% B**
KPH:9.500 D--
VKPH:4.900 D
Kills:53 (53 + 0)
Deaths:68
KDR:0.779
VKDR:0.397
Vehicle Kills:27
Kill Difference:15
Playtime:5.561 hours
Usage:0%
Score:0.029m
Score/min:87
Driving Accuracy:65.185%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:99
V. Kills:15 N/A
Deaths:2
KDR:49.500
Accuracy:36.478% B+
KPH:60.300 C-
VKPH:9.100 B**
Kills:99 (0 + 99)
Deaths:2
KDR:49.500
VKDR:7.500
Vehicle Kills:15
Kill Difference:97
Playtime:1.641 hours
Usage:0%
Score:0.026m
Score/min:264
Piloting Accuracy:N/A%
Gunner Accuracy:36.478%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 5,8925,67320627.539B*24.9458.111%B+13.573%B++345.9M**13.4A93016.4h3.3A5.7B**
Titan-150 AP 7,7714,83537312.962C*10.3661.773%AN/A44.1B**26.8A++431109.7h3.6B+5.8B*
Orbital Strike Uplink 5,9274,43414434N/A4,431.401235.74%UN/A4030.9U1357.3U186771.1h0.7T*0.1T*
Breaker Rocket Pods 2,7282,4054006.013D3.4153.926%C++N/A74.9D10.1D25932.1h10.5B+19.4B+
C-4 2,9872,1041,3341.577C+1.0224.487%C--N/A93.1C39.1B+68822.6h1B*4.3C*
Tank Mine 2,8011,6953534.802B++2.2030.971%DN/A150B+97.9B**140011.3h1.7B5.6C+
AF-19 Mercenary 1,6941,6642,3640.704C-1.9024.008%C17.849%D-17.3C--N/A5096h12C+50C+
SAS-R 1,2611,2486611.888D0.7142.078%C+71.955%C+39.5DN/A11131.6h2C++4.9C++
NS-11C 1,2571,2341,1901.037C1.5624.933%C14.668%D--19.1DN/A5364.7h14.5C--58.1C
AF-23 Grinder 1,2391,2193103.932B1.3324.028%F17.555%B+50B++N/A15624.4h4.6B*19.2C
NS-44 Commissioner 1,2231,2151,5120.804C1.8031.319%D--16.79%D--26.6DN/A7345.6h3.8C12.2C-
NS-7 PDW 1,2211,2078531.415C+1.1931.193%B++22.701%C*34.1CN/A11635.4h13C++41.7B
NCM1 Scattercannon 1,2151,1955002.39C+0.2124.775%F-14.059%D33.3C+N/A10835.9h5.4B**21.9C
NC14 Bolt Driver 1,2041,1916171.93C0.6736.497%C77.33%C+27.8CN/A7142.8h2.1B5.8C*
AF-23 Grinder 1,2141,1903103.839C**1.2425.796%D**16.471%C48.8B+1A14724.4h5.1B*19.6C
NC6 Gauss SAW 1,2011,1881,1001.08C-1.5218.444%D--20.623%D-28.5DN/A9041.7h8.6C++46.6C+
M40 Fury-H 1,5301,1785222.654B+20.0562.752%A++N/A226.5A**67.7S9565.2h10.3C--16.5B+
Blitz GD-10 1,1971,1761,1251.045C1.5628.372%C*17.177%C29.6C--N/A7739.7h14.2C+50C++
NCM1 Scattercannon 1,1651,1584872.378C0.2223.187%F--13.212%D-32.5DN/A10935.6h5.2B+22.6D**
GD-7F 1,1801,1571,0951.057C1.5427.18%C+18.842%D23.4DN/A7149.4h13.3C-49.1C+
L100 Python AP 1,7791,1215919B++16.4063.188%B*1.07%D52.1B++30.6A46721.5h4.6C*7.3B+
Razor GD-23 1,0159746701.454C+1.1531.053%B+23.306%C+41.6C+1.8A*14023.4h10.1B32.6B+
GD-22S 9229107841.161C1.4421.781%D-18.571%D*25.7D-N/A7235.4h10C+46.1C
AF-34 Mattock 9259072613.475C+0.8731.123%D16.538%C+52.4C++1B+18217.3h6.9C+22.3C
M96 Mjolnir-H 1,5458561316.534C+3.9362.894%A+1.051%B+93A++74.9M+9819.2h34.2C++54.4B+
AF-34 Mattock 8738562613.28C+0.6832.754%D20.561%B49.5C++1B+17417.3h7.7C+23.6C
Titan-150 HESH 9317955315C+12.4052.993%C**1.509%C+64.1B++11C*29012.4h2.5B+4.7B++
NS-357 Underboss 7677641,0930.699C-1.9035.559%D21.859%C-24.3D-N/A8731.4h4.3D12.1C-
Frag Grenade 6836671667N/A664.4046.799%CN/A555.8C13.3C+18591.2h3.3C+7.1C+
NS-TMC-01 "His Regards" 62261516,1660.038C+2.5613.198%D--1.951%D0.8CN/A2801.9h1.9C**14.3C+
M12 Kobalt 5915651831.389C28.7927.756%B**15.929%D182.3B*8.4B**6233.1h16.4C+58.9B+
M60-G Bulldog-H 6855341534U531.4066.951%A+N/A222.5A**62.9S10652.4h5.1C-7.7B+
E540 Halberd 856492736.74C4.1453.833%B*2.033%C28C--20.7B+66217.6h5.7C-10.7C*
M20 Kestrel 1,0134915070.968D--1.6328.125%D1.018%C11.2D--11.9D15044h107.4D381.7D-
Mauler S6 4764696010.78C1.8227.419%F16.418%C*23.6DN/A6919.9h4B+14.7D
AF-4 Cyclone 4133982751.447C+1.1529.72%C*27.387%B+38.6C-1.5B**15610.3h10C+33.8C*
CAS30 Tank Buster 693369963.844B+1.2456.252%B*N/A16.6B**14.6A25322.2h37.8B++67.3B*
NS-AM7 Archer 5303449410.366C2.2359.138%C+9.012%D--4.4D2.4C+4478.3h15C*25.4C*
E540 Halberd-H 556322764.237C-1.6462.13%B+N/A38.8D28.2B+3698.3h7.1C+11.4C+
AF-18 Stalker 3133122171.438C1.1636.235%A29.808%B*39.5CN/A1167.9h12.2C+33.6B+
M20 Mustang 5592954600.641D-1.9626.434%D1.695%C*6.3D--5.6D--12046.8h104.9C396.7D
Bouncing Betty 284282843.357C--0.7647.158%C+N/A112.8C-N/A3732.5h2.5F5.2D
EM4 Longshot 281281743.797C+1.2049.857%A86.477%B**54B+N/A1985.2h1.9C*3.7B++
Hornet Missiles 453262863.047D0.4565.873%B+3.053%A++33.6D-24.5D3567.8h10.3C+15.7C++
Spear Anti-Vehicle Phalanx Turret 369242425.762D3.1646.097%C+4.132%C*50.4C+26.5C++4044.8h7.2C++15.6C*
Hawk GD-68 4192404330.554C--2.0565.645%C++1.25%D-12.6D9.4C15719h8.4C12.8C
Xiphos Anti-Personnel Phalanx Tower 2332311231A*228.4022.905%C--N/A1155A*10C**33910.2h3.1B++13.3B++
M40 Fury 225189286.75C4.1534.509%CN/A45C-8.6C2174.2h10.5B+30.5C**
Skyguard 360186493.796C1.2034.679%B+2.688%B+13.7D12.8B19513.6h135.9D-391.9C+
M30 Mustang AH 187160394.103C-1.5060.973%B+1.875%A51.6C-8.7B++3713.1h7.2C++11.8C*
Enforcer ML85 302160364.444C1.8445.544%C*N/A20D17.8C+4368h15.9D--34.9D
NCM3 Raven 180115831.386B1.2147.675%B++3.478%B+14B++7.9B+1308.2h24.2B+50.7B+
M20 Basilisk 164115254.6C++2.0044.125%B4.348%D27.4C++11.7B*3624.2h76.5C*173.3B+
Spear Anti-Vehicle Phalanx Tower 1731131113S110.4057.339%B++N/A226M++120A**14340.5h2.2A+3.9A+
NC1 Gauss Rifle 1151131570.72D1.8824.408%C21.239%C-15.5D-N/A1167.3h15D**61.3D
M12 Kobalt 106100812.5C--9.9018.389%C12%F58.8C--3.5B+2371.7h16.4B88.9C*
CAS 14-E 11499249.5B**46.9036.478%B+1.01%D-61.9C-9.4B**2641.6h40D--109.6D
L105 Zephyr 10796204.8D2.2051.487%B*N/A36.9D4.2D-1982.6h6.9C-13.3C*
C75 Viper 11594342.765D-0.1641.597%C+N/A29.4D6.6D3703.2h11.1C+26.6C++
MGR-S1 Gladius 9291871.046C1.5525.107%D--17.582%D--29.4DN/A1613.1h9.6C+38.4C
M40 Fury 8983136.385C3.7832.975%D2.41%B**63.8C+4.6D*3951.3h8.5B++25.8B+
L100 Python HEAT 10582182S79.4065.821%AN/A102.5M28.8A*12050.8h4.7C++7.2B+
G40-F Ranger 13182182S79.4042.599%B++N/A91.1B*54.4B*10140.9h60.3C+141.6B
NCM3 Raven 12881830.976C1.6247.226%B++2.469%C9.9C--5.7C--1078.2h34.1D-72.3C
Rocklet Rifle 15276900.844C+1.7646.723%DN/A16.2D*16.2D-3414.7h28.4B+60.8C**
Aspis Anti-Aircraft Phalanx Turret 13171154.733C+2.1330.313%C++1.408%C-21.5B*18.2B+3143.3h109.4B*360.9B+
Enforcer ML65-H 15371164.438C1.8467.936%B**N/A33.8C-39B+4872.1h13.8C++20.3B+
M20 Basilisk 10765144.643C++2.0445.309%B+1.538%F23.2C+15B**4012.8h87.4C+193B
MANA Anti-Vehicle Turret 13763640.984U1.6254.401%UN/A630U740U2027850.1h12.5T*22.9T*
NS-10 Burster 10561421.452C++1.1540.133%B**3.279%C--12.2A*8.8A**1465h105B**261.8B**
M12 Kobalt 6259414.75C12.1512.595%D--10.17%D-32.8D1.7C721.8h22.3C177C
Shrike 86581340.433D2.1752.788%D5.172%A++18.1D-8.8D5033.2h7.3D-13.9D-
M12 Kobalt 5957414.25C--11.6514.668%D--3.509%T-63.3C--2.2C-3510.9h13.5B*92.3C++
M40 Fury-F 8053680.779D1.8265.185%B**N/A9.5D--4.8D875.6h18D--27.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,4041,770,972211.7h
Anti-Vehicle MANA Turret269581.4h
M20 Wyvern1860.1h
Spawn Beacon262,4772.5h
Repair Module24501.1h
Turret AI Module23731.1h
Structure Shield Module01810.5h
Skywall Shield Emitter13291h
Rampart Wall0620.6h
Faction Banner0690.1h
Reinforcements Module0790.1h
Nanite Revive Grenade02370.1h
Medical Kit1231,5622.1h
Medical Applicator12544,3575h
Blast Wall11480.9h
Cortium Silo23130.9h
Motion Spotter677,9527.5h
Auraxium Mag-Cutter28932h
Deconstruction Tool06,2520.8h
Welding Device712,0401.9h
Spear Anti-Vehicle Tower11230.6h
WLT-Mandible Mining Laser4411,97768.5h
Hoplon Anti-Aircraft Phalanx Tower01880.7h
Xiphos Anti-Personnel Tower32331h
Spitfire Auto-Turret171,1101.3h
Recon Detection Device368541.9h
Shield Recharging Field11180.1h
Ammunition Package314,5673.8h
Anti-Infantry MANA Turret102420.6h
Solid Wall83833.1h
Flail Targeting Dart185002.2h
Pain Spire01390.6h
The Flail0550.2h
Xiphos Anti-Personnel Phalanx Turret02920h
Lumifiber Rampart Wall31861.9h
Alarm Module01040.1h
Router21020.3h
Nano-Repair Grenade01,2710.4h
Pillbox0540.3h
Vehicle Gate42152.3h
Elysium Spawn Tube12140.5h
IPC Targeting Dart7740.5h
Orbital Strike Target Designator35883011.4h

Check the help document for the dictionary if you want to learn more about words used here.


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