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Deputy Director Agent DerionPL[P0L] DerionPL
NC BR 89

KDR: 2.36

Score: 37.3m

Last Seen: Jan 23rd, 2020 6:30 PM
- OFFLINE - 20.3 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Miller - Outfit Officer of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 90
Level Progress (to 90): 89%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C85 Canister-H Titan-150 AP Breaker Rocket Pods Orbital Strike Uplink AF-19 Mercenary C-4 Tank Mine SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $545,436 MLG Score: 436
Fun Score: N/A
Cheeseburgers Flipped: 749TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.264%18.847%49513121911,1741.106341.258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.918%0.98B*-0.32C-2.166F--HEAD + (~5.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.439B10.90.234C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.844%1.095%308312292,64910498772.52286302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.411%-0.256C-0.448C--1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.668B+18.80.647B+35.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.988%1.128%384412284,874195129012.49693168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.505%0.282C*-0.898D--1.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.496B+8.50.317C*10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.884%9.546%8041212208,517170117505.00705486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.556%0.889B*1.243B**1.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.877B*6.80.832B++8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.663%75.597%804312292,6391135262.32511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.239%0.707B++0.553B+1.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.479B+2.10.357C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.441%16.453%8041123146851770.905222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.176D*0.339C**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.12C+40.168C++10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 90
37.3m383.5%372 (22.3k)328 (19.7k)2.364759,37325,1082.7550289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232410616.033%10.66%17104:3119

64% Engineer7% Heavy Assault12% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2015 7:30 PMOct 8th, 2015 7:55 PMJan 24th, 2020 6:36 AM (2h) (PST)Jan 23rd, 2020 4:11 PM (17h) (PST)Jan 23rd, 2020 2:30 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6101414690.5230.2210.0562.3880.100436

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6238,43228,19131133143619,705

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1892h/78.8d 9,800 6,329 22,104 271.1k 1,378 3,985 11,321 69.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:1,188
Deaths:1,100
KDR:1.080
Accuracy:18.487% C
HSR:20.623% C--
GD-22S
C
Kills:880
Deaths:770
KDR:1.143
Accuracy:21.758% C
HSR:18.296% D-
Kills:2,068
Deaths (as Heavy Assault):1,870
Deaths (to Heavy Assaults):5,875
KDR:1.10588
Kill Difference:198
Playtime:138.966 hours
Usage:7%
Score:1.693m
Score/min:203
Accuracy (listed only):20.122%
HSR (listed only):19.459%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:1,664
Deaths:2,364
KDR:0.704
Accuracy:24.008% C**
HSR:17.849% D
NS-11C
C++
Kills:1,228
Deaths:1,188
KDR:1.034
Accuracy:24.901% C++
HSR:14.739% D-
GD-7F
B+
Kills:1,157
Deaths:1,095
KDR:1.057
Accuracy:27.180% B+
HSR:18.842% C
Razor GD-23
A+
Kills:844
Deaths:542
KDR:1.557
Accuracy:32.167% A+
HSR:23.934% B+
Mauler S6
C*
Kills:468
Deaths:599
KDR:0.781
Accuracy:27.441% D*
HSR:16.453% C*
Kills:5,361
Deaths (as Engineer):5,788
Deaths (to Engineers):6,547
KDR:0.92623
Kill Difference:427
Playtime:1,213.692 hours
Usage:64%
Score:26.089m
Score/min:358
Accuracy (listed only):27.139%
HSR (listed only):18.363%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,242
Deaths:657
KDR:1.890
Accuracy:42.038% B+
HSR:71.820% C**
NS-44 Commissioner
D
Kills:1,215
Deaths:1,512
KDR:0.804
Accuracy:31.319% D
HSR:16.790% D-
NC14 Bolt Driver
B
Kills:1,191
Deaths:617
KDR:1.930
Accuracy:36.497% C++
HSR:77.330% B
Blitz GD-10
B++
Kills:1,161
Deaths:1,110
KDR:1.046
Accuracy:28.330% B++
HSR:16.624% C+
NS-7 PDW
B**
Kills:639
Deaths:474
KDR:1.348
Accuracy:30.031% B**
HSR:22.066% B++
NS-357 Underboss
C*
Kills:485
Deaths:751
KDR:0.646
Accuracy:35.125% C
HSR:24.536% C*
AF-18 Stalker
A++
Kills:312
Deaths:217
KDR:1.438
Accuracy:36.235% A++
HSR:29.808% A
NS-AM7 Archer
C+
Kills:291
Deaths:736
KDR:0.395
Accuracy:58.085% C+
HSR:9.622% D-
EM4 Longshot
A+
Kills:206
Deaths:52
KDR:3.962
Accuracy:49.409% A+
HSR:88.350% A
Kills:6,742
Deaths (as Infiltrator):6,126
Deaths (to Infiltrators):3,501
KDR:1.10056
Kill Difference:616
Playtime:227.444 hours
Usage:12%
Score:3.347m
Score/min:245
Accuracy (listed only):38.563%
HSR (listed only):39.660%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C**
Kills:1,664
Deaths:2,364
KDR:0.704
Accuracy:24.008% C**
HSR:17.849% D
NS-11C
C++
Kills:1,228
Deaths:1,188
KDR:1.034
Accuracy:24.901% C++
HSR:14.739% D-
Blitz GD-10
B++
Kills:1,161
Deaths:1,110
KDR:1.046
Accuracy:28.330% B++
HSR:16.624% C+
GD-7F
B+
Kills:1,157
Deaths:1,095
KDR:1.057
Accuracy:27.180% B+
HSR:18.842% C
Razor GD-23
A+
Kills:844
Deaths:542
KDR:1.557
Accuracy:32.167% A+
HSR:23.934% B+
NS-7 PDW
B**
Kills:639
Deaths:474
KDR:1.348
Accuracy:30.031% B**
HSR:22.066% B++
Mauler S6
C*
Kills:468
Deaths:599
KDR:0.781
Accuracy:27.441% D*
HSR:16.453% C*
Kills:7,161
Deaths (as Light Assault):7,372
Deaths (to Light Assaults):3,503
KDR:0.97138
Kill Difference:211
Playtime:214.945 hours
Usage:11%
Score:3.155m
Score/min:245
Accuracy (listed only):27.723%
HSR (listed only):18.644%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:1,161
Deaths:1,110
KDR:1.046
Accuracy:28.330% B++
HSR:16.624% C+
NS-7 PDW
B**
Kills:639
Deaths:474
KDR:1.348
Accuracy:30.031% B**
HSR:22.066% B++
Mauler S6
C*
Kills:468
Deaths:599
KDR:0.781
Accuracy:27.441% D*
HSR:16.453% C*
NC1 Gauss Rifle
C**
Kills:110
Deaths:148
KDR:0.743
Accuracy:24.717% C**
HSR:21.818% C++
Kills:2,378
Deaths (as Combat Medic):2,331
Deaths (to Combat Medics):1,920
KDR:1.02016
Kill Difference:47
Playtime:14.233 hours
Usage:1%
Score:0.259m
Score/min:303
Accuracy (listed only):27.630%
HSR (listed only):19.240%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:1,219
Deaths:310
KDR:3.932
Accuracy:24.028% D**
HSR:17.555% B+
NCM1 Scattercannon
C
Kills:1,195
Deaths:500
KDR:2.390
Accuracy:24.775% D*
HSR:14.059% C
AF-23 Grinder
C+
Kills:1,190
Deaths:310
KDR:3.839
Accuracy:25.796% D**
HSR:16.471% C+
NCM1 Scattercannon
D
Kills:1,158
Deaths:487
KDR:2.378
Accuracy:23.187% D**
HSR:13.212% D
AF-34 Mattock
C+
Kills:893
Deaths:255
KDR:3.502
Accuracy:31.069% C-
HSR:16.461% C+
AF-34 Mattock
B+
Kills:845
Deaths:255
KDR:3.314
Accuracy:32.682% C--
HSR:20.710% B+
NCM3 Raven
B*
Kills:106
Deaths:82
KDR:1.293
Accuracy:47.253% B*
HSR:3.774% B++
NCM3 Raven
B*
Kills:78
Deaths:82
KDR:0.951
Accuracy:46.829% B*
HSR:2.564% C+
NS-10 Burster
A++
Kills:56
Deaths:42
KDR:1.333
Accuracy:41.265% A++
HSR:3.571% D
Kills:6,740
Deaths (as MAX Suit):1,161.500
Deaths (to MAX Suits):1,083
KDR:5.80284
Kill Difference:5,578.500
Playtime:93.803 hours
Usage:5%
Score:2.738m
Score/min:487
Accuracy (listed only):32.987%
HSR (listed only):12.042%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:2,310
V. Kills:314 N/A
Deaths:400
KDR:5.775
Accuracy:53.706% B+
KPH:72.900 C+
VKPH:9.900 C-
M20 Kestrel
C
Kills:474
V. Kills:510 93%
Deaths:507
KDR:0.935
Accuracy:28.161% C
KPH:11 D
VKPH:11.900 C
M20 Mustang
D
Kills:179
V. Kills:209 85%
Deaths:460
KDR:0.389
Accuracy:25.351% D-
KPH:4.200 D-
VKPH:4.900 D
Hornet Missiles
D
Kills:176
V. Kills:133 131%
Deaths:86
KDR:2.047
Accuracy:65.769% B++
KPH:24.800 D-
VKPH:18.700 D
M30 Mustang AH
B**
Kills:160
V. Kills:27 N/A
Deaths:39
KDR:4.103
Accuracy:60.973% B++
KPH:52.400 C++
VKPH:8.800 B**
Kills:3,299 (813 + 0)
Deaths:1,492
KDR:2.211
VKDR:0.800
Vehicle Kills:1,193
Kill Difference:1,807
Playtime:127.800 hours
Usage:7%
Score:1.284m
Score/min:167
Piloting Accuracy:60.973%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:362
V. Kills:321 112%
Deaths:96
KDR:3.771
Accuracy:57.457% B**
KPH:18 A++
VKPH:16 A*
L105 Zephyr
B**
Kills:96
V. Kills:11 N/A
Deaths:20
KDR:4.800
Accuracy:51.487% B**
KPH:37.100 C-
VKPH:4.200 D
Kills:458 (362 + 96)
Deaths:116
KDR:3.948
VKDR:2.862
Vehicle Kills:332
Kill Difference:342
Playtime:22.672 hours
Usage:1%
Score:0.362m
Score/min:266
Piloting Accuracy:57.457%
Gunner Accuracy:51.487%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:576
V. Kills:389 148%
Deaths:59
KDR:9.763
Accuracy:64.075% B**
KPH:42.700 B++
VKPH:28.800 A++
Skyguard
B*
Kills:155
V. Kills:159 97%
Deaths:49
KDR:3.163
Accuracy:35.717% B**
KPH:12.100 C
VKPH:12.500 B*
C75 Viper
C**
Kills:94
V. Kills:21 427%
Deaths:34
KDR:2.765
Accuracy:41.597% C**
KPH:29.700 C+
VKPH:6.600 C
Kills:825 (825 + 0)
Deaths:142
KDR:5.810
VKDR:4.007
Vehicle Kills:569
Kill Difference:683
Playtime:29.426 hours
Usage:2%
Score:0.507m
Score/min:287
Driving Accuracy:41.597%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:3,380
V. Kills:2,199 154%
Deaths:373
KDR:9.062
Accuracy:62.466% A+
KPH:39.300 A
VKPH:25.600 A*
Titan-150 HESH
A
Kills:763
V. Kills:123 N/A
Deaths:53
KDR:14.396
Accuracy:53.418% B++
KPH:64.700 A
VKPH:10.400 B+
E540 Halberd
A
Kills:483
V. Kills:361 133%
Deaths:73
KDR:6.616
Accuracy:53.834% A
KPH:27.800 C+
VKPH:20.800 A
Enforcer ML85
C*
Kills:160
V. Kills:142 112%
Deaths:36
KDR:4.444
Accuracy:45.544% B+
KPH:19.900 C
VKPH:17.700 C*
M12 Kobalt
C+
Kills:59
V. Kills:3 N/A
Deaths:4
KDR:14.750
Accuracy:12.595% C--
KPH:33.100 D
VKPH:1.700 C+
Kills:4,845 (4,143 + 702)
Deaths:539
KDR:8.989
VKDR:5.247
Vehicle Kills:2,828
Kill Difference:4,306
Playtime:125.027 hours
Usage:7%
Score:3.041m
Score/min:405
Driving Accuracy:53.418%
Gunner Accuracy:12.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:5,665
V. Kills:218 N/A
Deaths:206
KDR:27.500
Accuracy:58.091% B++
KPH:346.200 S
VKPH:13.300 B**
M40 Fury-H
S
Kills:1,176
V. Kills:351 334%
Deaths:52
KDR:22.615
Accuracy:62.743% A**
KPH:225.100 M*
VKPH:67.200 S
M96 Mjolnir-H
M++
Kills:817
V. Kills:667 122%
Deaths:131
KDR:6.237
Accuracy:62.749% A+
KPH:89.600 A*
VKPH:73.200 M++
E540 Halberd-H
B*
Kills:278
V. Kills:212 131%
Deaths:76
KDR:3.658
Accuracy:61.890% B++
KPH:36.400 C
VKPH:27.800 B*
M60-G Bulldog-H
S
Kills:261
V. Kills:75 343%
Deaths:1
KDR:261
Accuracy:64.673% A+
KPH:202.400 M*
VKPH:58.200 S
Enforcer ML65-H
B*
Kills:69
V. Kills:81 84%
Deaths:16
KDR:4.313
Accuracy:68.271% A
KPH:32.200 C+
VKPH:37.800 B*
Kills:8,266 (0 + 8,266)
Deaths:482
KDR:17.149
VKDR:3.328
Vehicle Kills:1,604
Kill Difference:7,784
Playtime:41.767 hours
Usage:2%
Score:2.016m
Score/min:805
Driving Accuracy:N/A%
Gunner Accuracy:68.271%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:189
V. Kills:36 N/A
Deaths:28
KDR:6.750
Accuracy:34.488% C+
KPH:45.300 C+
VKPH:8.600 C+
M20 Basilisk
A
Kills:111
V. Kills:48 227%
Deaths:25
KDR:4.440
Accuracy:44.018% B++
KPH:26.500 B+
VKPH:11.500 A
M12 Kobalt
B**
Kills:91
V. Kills:6 N/A
Deaths:8
KDR:11.375
Accuracy:19.661% B
KPH:61 C+
VKPH:4 B**
M40 Fury
B
Kills:82
V. Kills:5 N/A
Deaths:13
KDR:6.308
Accuracy:32.155% C-
KPH:61.600 B
VKPH:3.800 D*
M20 Basilisk
A+
Kills:65
V. Kills:42 151%
Deaths:14
KDR:4.643
Accuracy:45.313% B*
KPH:23.500 C*
VKPH:15.200 A+
M12 Kobalt
C+
Kills:57
V. Kills:2 N/A
Deaths:4
KDR:14.250
Accuracy:14.668% D
KPH:66.400 C+
VKPH:2.300 C
Kills:595 (0 + 595)
Deaths:92
KDR:6.467
VKDR:1.511
Vehicle Kills:139
Kill Difference:503
Playtime:14.810 hours
Usage:1%
Score:0.275m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:14.668%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:69
V. Kills:11 N/A
Deaths:2
KDR:34.500
Accuracy:35.228% C**
KPH:53.100 C-
VKPH:8.500 B*
Kills:69 (0 + 69)
Deaths:2
KDR:34.500
VKDR:5.500
Vehicle Kills:11
Kill Difference:67
Playtime:1.299 hours
Usage:0%
Score:0.016m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:35.228%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 5,8835,66520627.5A25.1458.091%B++13.592%B*345.4S13.3B**93016.4h3.3B**5.7A
Titan-150 AP 5,5793,3803739.062B6.7062.466%A+N/A39.3A25.6A*39086h4B+6.4B**
Breaker Rocket Pods 2,6242,3104005.775C+3.4153.706%B+0.996%C+72.9C+9.9C-24831.7h10.5B*19.6B++
Orbital Strike Uplink 2,7302,03512035N/A2,032.641144.44%UN/A3391.7U1158.3U132360.6h0.9T*0.1T*
AF-19 Mercenary 1,6941,6642,3640.704C+1.6624.008%C**17.849%D17.3C+N/A4996h12B+50B+
C-4 2,4211,6571,0861.526C++0.8424.476%CN/A91C++42B*67718.2h1.1B*4.6B+
Tank Mine 2,6251,5703244.846B**2.4830.251%CN/A153.9B*103.4A144110.2h1.8C*5.8C**
SAS-R 1,2551,2426571.89C0.4742.038%B+71.82%C**39.4C+N/A10931.5h2B+4.9B+
NS-11C 1,2491,2281,1881.034C++1.3324.901%C++14.739%D-19CN/A5364.6h14.5C++58.2C**
AF-23 Grinder 1,2391,2193103.932B++1.5724.028%D**17.555%B+50AN/A15624.4h4.6B**19.2C*
NS-44 Commissioner 1,2231,2151,5120.804C+1.5631.319%D16.79%D-26.6CN/A7245.6h3.8C*12.2C+
NCM1 Scattercannon 1,2151,1955002.39C**0.0324.775%D*14.059%C33.3B++N/A10835.9h5.4B**21.9C*
NC14 Bolt Driver 1,2041,1916171.93C+0.4336.497%C++77.33%B27.8C**N/A7042.8h2.1B*5.8B+
AF-23 Grinder 1,2141,1903103.839B+1.4725.796%D**16.471%C+48.8B**1A+14724.4h5.1B**19.6C++
NC6 Gauss SAW 1,2011,1881,1001.08C+1.2818.487%C20.623%C--28.5C+N/A8841.7h8.6B+46.5B
M40 Fury-H 1,5271,1765222.615B**20.2562.743%A**N/A226.2M*67.5S9535.2h10.3C16.4B+
Blitz GD-10 1,1821,1611,1101.046C+1.3228.33%B++16.624%C+29.5C+N/A7539.4h14.2B50.1B+
NCM1 Scattercannon 1,1651,1584872.378C+0.0123.187%D**13.212%D32.5CN/A10935.6h5.2B+22.6C--
GD-7F 1,1801,1571,0951.057C+1.3127.18%B+18.842%C23.4CN/A7149.4h13.3C*49.1B
AF-34 Mattock 9108932553.502C++1.1431.069%C-16.461%C+53.8B++1B*18716.6h6.8C+22C+
GD-22S 8908807701.143C+1.2221.758%C18.296%D-25.3C--N/A6834.8h10.1B+46.4C**
AF-34 Mattock 8628452553.314C++0.9532.682%C--20.71%B+50.6B++1B++17716.7h7.6C+23.2C+
Razor GD-23 8808445421.557B*0.8132.167%A+23.934%B+43.3B**1.8M**14119.5h10B*31.1B++
M96 Mjolnir-H 1,4848171316.237B++3.8762.749%A+1.102%B89.8A*73.3M++9539.1h34.8B+55.5B++
Titan-150 HESH 8867635314.396B12.0353.418%B++1.573%C+64.7A10.4B+28911.8h2.5B**4.6B**
NS-7 PDW 6486394741.348B+1.0230.031%B**22.066%B++33.3C**N/A9219.2h13.1B+43.7B+
L100 Python AP 965576599.763B++7.4064.075%B**1.91%C42.7B++28.8A++37913.5h5.4C*8.5B+
Frag Grenade 5845721572N/A569.6445.809%C+N/A520C*10.9C*16781.1h3.5B+7.7B
M12 Kobalt 5705441830.222C+27.8627.6%B**15.993%C-181.3A+8.7A6263h16.4B+59.3B+
NS-TMC-01 "His Regards" 49248613,9090.035B2.3313.198%D--2.469%D-0.7C+N/A2705.8h2B+15.2C+
NS-357 Underboss 4884857510.646C1.7235.125%C24.536%C*22.6DN/A7221.5h4.5C+12.8C+
E540 Halberd 844483736.616C+4.2553.834%A2.07%C-27.8C+20.7A62417.4h5.7C++10.6B++
M20 Kestrel 9844745070.935C1.4328.161%C1.055%C--11D11.9C14843h108.9C+386.9C+
Mauler S6 4754685990.781C+1.5827.441%D*16.453%C*23.5CN/A6819.9h4B*14.7C+
CAS30 Tank Buster 683362963.771A+1.4157.457%B**N/A18A++16A*27520.1h36C*62.7B+
AF-18 Stalker 3133122171.438C++0.9336.235%A++29.808%A39.5C**N/A1167.9h12.2C**33.6B++
NS-AM7 Archer 4462917360.395C+1.9758.085%C+9.622%D-4.4D2.4C+4665.8h15.2B+26.2B+
E540 Halberd-H 490278763.658C-1.2961.89%B++N/A36.6C27.9B*3457.6h7.7D12.4C+
M60-G Bulldog-H 3362611261U258.6464.673%A+N/A200.8M*57.7S8481.3h5.3C+8.2B++
Hawk GD-68 4192404290.559C1.8165.835%B+1.25%D-12.8C9.5C+15418.8h8.4C+12.7C**
Spear Anti-Vehicle Phalanx Turret 357234415.707C+3.3445.77%C*3.846%C+49.8B++26.2B+3834.7h7.3B+15.9B+
EM4 Longshot 206206523.962B+1.6049.409%A+88.35%A52.8AN/A1783.9h1.8B++3.7B*
M40 Fury 225189286.75C++4.3934.488%C+N/A45C+8.6C+2164.2h10.5B+30.4B+
Bouncing Betty 184182583.138C0.7750.837%B*N/A107.1C1.2B++3301.7h2.3D--4.6C++
M20 Mustang 3881794600.389C--1.9825.351%D-1.676%C+4.2D-4.9D10043h135.1C532.8C--
Hornet Missiles 309176862.047D0.3265.769%B++4.545%M+24.8D-18.7D2517.1h11.2C++17.1B
M30 Mustang AH 187160394.103C+1.7460.973%B++1.875%B**51.6C+8.7B**3573.1h7.2B+11.8B+
Enforcer ML85 302160364.444C+2.0845.544%B+N/A20C17.8C*3418h15.9D-34.9C+
Skyguard 314155493.163C++0.8035.717%B**3.226%B**12.1C12.4B*18112.8h147.8D413.7C++
Xiphos Anti-Personnel Phalanx Tower 1491471147A144.6421.296%D-N/A735A++10C**24680.2h3.6B++16.9B+
M20 Basilisk 159111254.44B++2.0844.018%B++3.604%D-26.4B+11.4B**3484.2h78.2B+177.6B++
NC1 Gauss Rifle 1121101480.743C+1.6224.717%C**21.818%C++15.9C--N/A1136.9h14.9C--60.2C++
NCM3 Raven 165106821.293B++1.0747.253%B*3.774%B++13.6A7.6B*1267.8h23.4B*49.5B*
L105 Zephyr 10796204.8C2.4451.487%B**N/A36.9C-4.2D1972.6h6.9C+13.3B+
C75 Viper 11594342.765C0.4041.597%C**N/A29.4C+6.6C3253.2h11.1B+26.6B++
M12 Kobalt 9791811.375C+9.0119.661%B10.989%F60.7C+4B**2281.5h16.8B++85.5B+
M40 Fury 8782136.308C+3.9432.155%C-2.439%B++63.1B3.8D*3861.3h8.1B*25.2B++
NCM3 Raven 12378820.951C++1.4146.829%B*2.564%C+10.1C++5.8C+1097.7h31.6C+67.5C**
Aspis Anti-Aircraft Phalanx Turret 13171154.733B+2.3730.45%B++1.408%C--22.2A++18.8A+3153.2h106.9B**351.1B*
CAS 14-E 8069234.5B*32.1435.228%C**1.449%C53.1C-8.5B*2031.3h37.7C--107.1C+
Enforcer ML65-H 15069164.313C+1.9568.271%AN/A32.9C+38.6B*4602.1h14.2B20.8B++
M20 Basilisk 10765144.643B**2.2845.313%B*1.538%F23.2C*15A+3902.8h86.9B191.9B++
MANA Anti-Vehicle Turret 13763640.984D1.3854.401%C--1.587%T-630D-740D1971550.1h12.5D--22.9D-
M12 Kobalt 6259414.75C+12.3912.595%C--10.17%D32.8D1.7C+701.8h22.3C-177C
Rocklet Rifle 12158680.853B1.5147.989%C-N/A17.1D-18.5C-3563.4h29.4B++61.3B+
Shrike 86581340.433C-1.9352.854%C5.172%A+18.1C--8.8D4813.2h7.3C+13.9C+
M12 Kobalt 5957414.25C++11.8914.668%D3.509%T*63.3C+2.2C3220.9h13.5B**92.3B+
NS-10 Burster 9856421.333B+1.0341.265%A++3.571%D11.7M8.8M*1344.8h110.7B**268.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02020.1h
M20 Wyvern1860.1h
Nano-Armor Kit1,8391,611,955185.4h
Medical Kit1231,5592.1h
Medical Applicator12343,0104.9h
Anti-Vehicle MANA Turret269581.4h
Spawn Beacon212,1152h
Xiphos Anti-Personnel Tower21660.7h
Hoplon Anti-Aircraft Phalanx Tower01140.4h
Rampart Wall0570.6h
Cortium Silo11870.6h
Skywall Shield Emitter02170.7h
Structure Shield Module01530.5h
Repair Module13130.8h
Turret AI Module22640.8h
Motion Spotter545,9135.4h
Auraxium Mag-Cutter28932h
Blast Wall11050.6h
Reinforcements Module0680.1h
Faction Banner0510.1h
Spear Anti-Vehicle Tower1750.4h
Deconstruction Tool06,2520.8h
Welding Device68,2711.4h
Spitfire Auto-Turret138131h
Recon Detection Device357441.7h
Shield Recharging Field11180.1h
Ammunition Package253,8652.7h
Anti-Infantry MANA Turret102420.5h
Pain Spire01070.5h
Flail Targeting Dart142851.4h
Nano-Repair Grenade08180.2h
Solid Wall42101.8h
Elysium Spawn Tube11430.3h
Vehicle Gate31401.6h
Orbital Strike Target Designator1974717h
IPC Targeting Dart4560.4h
Xiphos Anti-Personnel Phalanx Turret02920h
Alarm Module0640.1h
Lumifiber Rampart Wall21511.6h

Check the help document for the dictionary if you want to learn more about words used here.


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