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Arcanus Predator DerriereMoi[ELYX] DerriereMoi
VS BR 37

KDR: 1.91

Score: 49.2m

Last Seen: May 30th, 2019 10:49 PM
- OFFLINE - 405.4 hour(s)

Prestige 1, Battle Rank 37 - Vanu Sovereignty on Cobalt
Level Progress (to 38): 67%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS E540 Halberd-H C-4 NS-15M1 Sirius SX12 Supernova FPC Betelgeuse 54-A C150 Dalton Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $854,433 MLG Score: 683
Fun Score: N/A
Cheeseburgers Flipped: 405TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.368%26.542%62038117639,1501.805810.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.223%0.431B0.866B*-0.254CHEAD ++ (~14.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.454B+9.50.335C**31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.45%1.259%200412103,018155519611.93959154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.159%-0.833D--0.305C-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.9-0.536D73-0.377C-174.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.206%1.826%148312111,972178114991.10724131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.783%-0.27C-0.473D2.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.406B8.80.3C*14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.761%1.601%110815119911,864160254527.40574218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.298%0.607B+-0.703D-0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.746B++130.675B+17.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.416%65.673%1108312111,879158031.18849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.727%0.515B+-0.091C+0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.384C**2.30.265C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.964%19.059%1108212122,5291782141.41919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.444%0.035C+0.873B*-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.427B3.20.348C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.2m245.8%340 (20.4k)294 (17.6k)1.9076778,59241,1982.2213937 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214298419.632%17.623%34604:0341

9% Combat Medic37% Engineer20% Heavy Assault15% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 6:58 PMApr 1st, 2016 7:48 PMJun 29th, 2019 6:35 AM (18d) (PST)May 30th, 2019 6:51 PM (48d) (PST)May 30th, 2019 6:49 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6191574620.4710.2470.0831.3540.080683

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,1629,44627,7162815581517,668

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2783.9h/116d 12,925 13,850 21,948 226.2k 4,588 6,890 13,438 103.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,936
Deaths:1,506
KDR:1.286
Accuracy:21.612% C+
HSR:20.196% C
Betelgeuse 54-A
C+
Kills:1,410
Deaths:689
KDR:2.046
Accuracy:22.276% D--
HSR:30.993% C+
Flare VE6
C++
Kills:1,232
Deaths:1,206
KDR:1.022
Accuracy:17.703% D-
HSR:25.081% C++
Pulsar LSW
C++
Kills:1,188
Deaths:736
KDR:1.614
Accuracy:18.753% D-
HSR:25.421% C++
Orion VS54
C+
Kills:1,180
Deaths:544
KDR:2.169
Accuracy:19.701% C
HSR:24.068% C+
Ursa
A
Kills:1,163
Deaths:835
KDR:1.393
Accuracy:25.639% B+
HSR:34.050% A
VX29 Polaris
B*
Kills:1,160
Deaths:740
KDR:1.568
Accuracy:23.629% C+
HSR:29.224% B*
NSX Naginata
A
Kills:1,160
Deaths:624
KDR:1.859
Accuracy:25.851% B++
HSR:36.983% A
NS-15M2
B++
Kills:1,158
Deaths:587
KDR:1.973
Accuracy:25.412% C**
HSR:31.347% B++
SVA-88
B+
Kills:1,157
Deaths:686
KDR:1.687
Accuracy:22.724% C+
HSR:29.127% B+
Kills:12,744
Deaths (as Heavy Assault):8,153
Deaths (to Heavy Assaults):11,894
KDR:1.56311
Kill Difference:4,591
Playtime:568.668 hours
Usage:20%
Score:7.859m
Score/min:230
Accuracy (listed only):22.330%
HSR (listed only):28.649%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C+
Kills:1,361
Deaths:1,106
KDR:1.231
Accuracy:47.762% D-
HSR:16.312% C+
Solstice SF
M*
Kills:1,238
Deaths:762
KDR:1.625
Accuracy:29.494% B**
HSR:36.511% M*
Pulsar C
M
Kills:1,172
Deaths:691
KDR:1.696
Accuracy:30.118% B**
HSR:38.481% M
Thanatos VE70
A
Kills:1,168
Deaths:760
KDR:1.537
Accuracy:38.020% C+
HSR:22.260% A
VX6-7
C
Kills:1,166
Deaths:978
KDR:1.192
Accuracy:22.169% C-
HSR:19.554% C
Eidolon VE33
A
Kills:1,161
Deaths:506
KDR:2.294
Accuracy:35.778% A
HSR:32.644% B**
NS-11C
B+
Kills:1,158
Deaths:823
KDR:1.407
Accuracy:24.325% C++
HSR:22.366% B+
Serpent VE92
B*
Kills:1,155
Deaths:760
KDR:1.520
Accuracy:24.004% C++
HSR:25.195% B*
Solstice VE3
A+
Kills:1,150
Deaths:676
KDR:1.701
Accuracy:23.836% C++
HSR:27.739% A+
Revenant
B+
Kills:366
Deaths:192
KDR:1.906
Accuracy:36.092% B+
HSR:26.503% C
Eclipse VE3A
A++
Kills:280
Deaths:238
KDR:1.176
Accuracy:24.763% C-
HSR:28.571% A++
Kills:11,375
Deaths (as Engineer):7,492
Deaths (to Engineers):8,631
KDR:1.51829
Kill Difference:3,883
Playtime:1,018.984 hours
Usage:37%
Score:21.658m
Score/min:354
Accuracy (listed only):30.578%
HSR (listed only):26.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,780
Deaths:1,659
KDR:1.073
Accuracy:19.276% D--
HSR:13.989% D
Phobos VX86
C+
Kills:1,361
Deaths:1,106
KDR:1.231
Accuracy:47.762% D-
HSR:16.312% C+
Solstice SF
M*
Kills:1,238
Deaths:762
KDR:1.625
Accuracy:29.494% B**
HSR:36.511% M*
NS-7 PDW
A*
Kills:1,216
Deaths:672
KDR:1.810
Accuracy:28.225% B++
HSR:30.674% A*
Eridani SX5
C*
Kills:1,173
Deaths:694
KDR:1.690
Accuracy:24.123% C-
HSR:21.313% C*
Pulsar C
M
Kills:1,172
Deaths:691
KDR:1.696
Accuracy:30.118% B**
HSR:38.481% M
Thanatos VE70
A
Kills:1,168
Deaths:760
KDR:1.537
Accuracy:38.020% C+
HSR:22.260% A
VX6-7
C
Kills:1,166
Deaths:978
KDR:1.192
Accuracy:22.169% C-
HSR:19.554% C
Skorpios
B++
Kills:1,161
Deaths:775
KDR:1.498
Accuracy:24.761% D
HSR:26.184% B++
NS-11C
B+
Kills:1,158
Deaths:823
KDR:1.407
Accuracy:24.325% C++
HSR:22.366% B+
MKV Suppressed
B
Kills:1,157
Deaths:811
KDR:1.427
Accuracy:23.560% C-
HSR:21.435% B
Serpent VE92
B*
Kills:1,155
Deaths:760
KDR:1.520
Accuracy:24.004% C++
HSR:25.195% B*
Solstice VE3
A+
Kills:1,150
Deaths:676
KDR:1.701
Accuracy:23.836% C++
HSR:27.739% A+
Eclipse VE3A
A++
Kills:280
Deaths:238
KDR:1.176
Accuracy:24.763% C-
HSR:28.571% A++
Eridani SX5G
B++
Kills:129
Deaths:124
KDR:1.040
Accuracy:22.271% D*
HSR:27.132% B++
Kills:16,464
Deaths (as Light Assault):11,529
Deaths (to Light Assaults):7,502
KDR:1.42805
Kill Difference:4,935
Playtime:483.993 hours
Usage:17%
Score:7.200m
Score/min:248
Accuracy (listed only):27.114%
HSR (listed only):25.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,780
Deaths:1,659
KDR:1.073
Accuracy:19.276% D--
HSR:13.989% D
Phobos VX86
C+
Kills:1,361
Deaths:1,106
KDR:1.231
Accuracy:47.762% D-
HSR:16.312% C+
NS-7 PDW
A*
Kills:1,216
Deaths:672
KDR:1.810
Accuracy:28.225% B++
HSR:30.674% A*
Eridani SX5
C*
Kills:1,173
Deaths:694
KDR:1.690
Accuracy:24.123% C-
HSR:21.313% C*
Thanatos VE70
A
Kills:1,168
Deaths:760
KDR:1.537
Accuracy:38.020% C+
HSR:22.260% A
H-V45
A
Kills:1,167
Deaths:728
KDR:1.603
Accuracy:20.952% D
HSR:31.105% A
Equinox VE2 Burst
C*
Kills:1,162
Deaths:745
KDR:1.560
Accuracy:28.600% C*
HSR:27.108% C+
Terminus VX-9
B++
Kills:1,161
Deaths:674
KDR:1.723
Accuracy:21.094% D--
HSR:31.525% B++
Skorpios
B++
Kills:1,161
Deaths:775
KDR:1.498
Accuracy:24.761% D
HSR:26.184% B++
Pulsar VS1
B**
Kills:1,159
Deaths:963
KDR:1.204
Accuracy:20.854% D
HSR:27.955% B**
MKV Suppressed
B
Kills:1,157
Deaths:811
KDR:1.427
Accuracy:23.560% C-
HSR:21.435% B
NS-11P
C+
Kills:506
Deaths:289
KDR:1.751
Accuracy:23.208% C+
HSR:19.170% C+
Corvus VA55
B++
Kills:144
Deaths:97
KDR:1.485
Accuracy:20.069% D-
HSR:27.778% B++
Eridani SX5G
B++
Kills:129
Deaths:124
KDR:1.040
Accuracy:22.271% D*
HSR:27.132% B++
NS-11A
B+
Kills:108
Deaths:88
KDR:1.227
Accuracy:27.199% B+
HSR:22.222% C+
Kills:14,552
Deaths (as Combat Medic):10,185
Deaths (to Combat Medics):5,149
KDR:1.42877
Kill Difference:4,367
Playtime:237.324 hours
Usage:9%
Score:4.343m
Score/min:305
Accuracy (listed only):25.998%
HSR (listed only):24.411%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,780
Deaths:1,659
KDR:1.073
Accuracy:19.276% D--
HSR:13.989% D
NS-7 PDW
A*
Kills:1,216
Deaths:672
KDR:1.810
Accuracy:28.225% B++
HSR:30.674% A*
Eridani SX5
C*
Kills:1,173
Deaths:694
KDR:1.690
Accuracy:24.123% C-
HSR:21.313% C*
Artemis VX26
B++
Kills:1,170
Deaths:916
KDR:1.277
Accuracy:24.792% C--
HSR:27.436% B++
NS-44 Commissioner
C+
Kills:1,162
Deaths:1,282
KDR:0.906
Accuracy:28.648% D-
HSR:21.687% C+
Ghost
B++
Kills:1,162
Deaths:571
KDR:2.035
Accuracy:43.436% B++
HSR:68.331% C+
Skorpios
B++
Kills:1,161
Deaths:775
KDR:1.498
Accuracy:24.761% D
HSR:26.184% B++
NS-30 Vandal
C
Kills:1,161
Deaths:991
KDR:1.172
Accuracy:31.768% C
HSR:19.122% D-
Phantom VA23
D
Kills:1,160
Deaths:967
KDR:1.200
Accuracy:29.759% D
HSR:22.759% D
Nyx VX31
C
Kills:1,160
Deaths:704
KDR:1.648
Accuracy:32.587% C
HSR:27.672% C
MKV Suppressed
B
Kills:1,157
Deaths:811
KDR:1.427
Accuracy:23.560% C-
HSR:21.435% B
NSX Tomoe
B
Kills:489
Deaths:334
KDR:1.464
Accuracy:26.906% C-
HSR:40.900% B
Beamer VS3
B++
Kills:473
Deaths:498
KDR:0.950
Accuracy:29.079% C**
HSR:27.907% B++
XM98
B+
Kills:441
Deaths:173
KDR:2.549
Accuracy:33.087% D
HSR:78.005% B+
VA39 Spectre
B+
Kills:276
Deaths:165
KDR:1.673
Accuracy:35.271% B+
HSR:34.783% C
Eridani SX5G
B++
Kills:129
Deaths:124
KDR:1.040
Accuracy:22.271% D*
HSR:27.132% B++
Kills:15,270
Deaths (as Infiltrator):11,336
Deaths (to Infiltrators):4,933
KDR:1.34704
Kill Difference:3,934
Playtime:413.361 hours
Usage:15%
Score:7.014m
Score/min:283
Accuracy (listed only):28.597%
HSR (listed only):31.833%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:1,231
Deaths:340
KDR:3.621
Accuracy:22.597% A+
HSR:24.127% B**
Quasar VM1
B**
Kills:1,160
Deaths:297
KDR:3.906
Accuracy:23.134% B**
HSR:25.431% B*
Nebula VM20
B+
Kills:228
Deaths:63
KDR:3.619
Accuracy:21.393% B+
HSR:19.298% C
Cosmos VM3
C+
Kills:224
Deaths:78
KDR:2.872
Accuracy:16.380% C+
HSR:16.071% D
Kills:2,843
Deaths (as MAX Suit):389
Deaths (to MAX Suits):2,346
KDR:7.30848
Kill Difference:2,454
Playtime:50.771 hours
Usage:2%
Score:1.112m
Score/min:365
Accuracy (listed only):20.876%
HSR (listed only):21.232%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,285
V. Kills:336 381%
Deaths:133
KDR:9.662
Accuracy:47.933% C-
KPH:55.500 C
VKPH:14.500 C
Maelstrom Turbo Laser
C-
Kills:969
V. Kills:1,125 86%
Deaths:857
KDR:1.131
Accuracy:26.588% D-
KPH:6.500 D
VKPH:7.500 C-
Hornet Missiles
C+
Kills:484
V. Kills:273 177%
Deaths:58
KDR:8.345
Accuracy:60.570% C+
KPH:48.600 C
VKPH:27.400 C
Light PPA
B*
Kills:434
V. Kills:25 N/A
Deaths:59
KDR:7.356
Accuracy:47.703% B*
KPH:61.900 B+
VKPH:3.600 C++
Coyote Missiles
C+
Kills:213
V. Kills:212 100%
Deaths:66
KDR:3.227
Accuracy:55.573% C**
KPH:20.200 D
VKPH:20.100 C+
Saron Laser Cannon
C
Kills:123
V. Kills:133 92%
Deaths:129
KDR:0.953
Accuracy:27.951% D
KPH:6.600 D
VKPH:7.200 C
Kills:3,508 (1,526 + 0)
Deaths:1,302
KDR:2.694
VKDR:1.616
Vehicle Kills:2,104
Kill Difference:2,206
Playtime:219.072 hours
Usage:8%
Score:2.377m
Score/min:181
Piloting Accuracy:27.951%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,369
V. Kills:596 229%
Deaths:115
KDR:11.904
Accuracy:65.899% M+
KPH:4,928,400 U
VKPH:2,145,600 U
L105 Zephyr
A++
Kills:1,070
V. Kills:127 N/A
Deaths:67
KDR:15.970
Accuracy:56.043% A++
KPH:90.300 A++
VKPH:10.700 C**
Dual-75 Duster
M+
Kills:991
V. Kills:179 N/A
Deaths:55
KDR:18.018
Accuracy:51.431% A+
KPH:86.800 B+
VKPH:15.700 M+
AP30 Shredder
U
Kills:911
V. Kills:438 208%
Deaths:98
KDR:9.296
Accuracy:31.899% C
KPH:3,279,600 U
VKPH:1,576,800 U
CAS30 Tank Buster
C
Kills:330
V. Kills:339 97%
Deaths:313
KDR:1.054
Accuracy:45.754% C+
KPH:5.600 C-
VKPH:5.800 C
Kills:4,671 (330 + 4,341)
Deaths:648
KDR:7.208
VKDR:2.591
Vehicle Kills:1,679
Kill Difference:4,023
Playtime:82.019 hours
Usage:3%
Score:2.123m
Score/min:431
Piloting Accuracy:45.754%
Gunner Accuracy:31.899%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D-
Kills:52
V. Kills:48 106%
Deaths:17
KDR:3.059
Accuracy:26.632% C-
KPH:7.200 D--
VKPH:6.700 D-
Kills:52 (52 + 0)
Deaths:17
KDR:3.059
VKDR:2.824
Vehicle Kills:48
Kill Difference:35
Playtime:7.181 hours
Usage:0%
Score:0.088m
Score/min:204
Driving Accuracy:26.632%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:1,600
V. Kills:1,215 132%
Deaths:310
KDR:5.161
Accuracy:60.049% B*
KPH:21.800 C
VKPH:16.600 C**
Saron HRB
B++
Kills:1,030
V. Kills:739 139%
Deaths:149
KDR:6.913
Accuracy:47.429% B+
KPH:30 B+
VKPH:21.500 B++
Supernova PC
B
Kills:320
V. Kills:217 147%
Deaths:87
KDR:3.678
Accuracy:52.728% B+
KPH:14.300 D
VKPH:9.700 B
E540 Halberd
B*
Kills:235
V. Kills:132 177%
Deaths:19
KDR:12.368
Accuracy:58.247% A
KPH:37.900 B+
VKPH:21.300 B*
Proton II PPA
A++
Kills:198
V. Kills:12 N/A
Deaths:19
KDR:10.421
Accuracy:35.294% A++
KPH:75 B+
VKPH:4.500 B+
Kills:3,383 (1,920 + 1,463)
Deaths:584
KDR:5.793
VKDR:3.964
Vehicle Kills:2,315
Kill Difference:2,799
Playtime:138.908 hours
Usage:5%
Score:3.083m
Score/min:370
Driving Accuracy:52.728%
Gunner Accuracy:35.294%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:3,626
V. Kills:2,639 137%
Deaths:232
KDR:15.629
Accuracy:70.767% A++
KPH:51.700 B
VKPH:37.600 A++
Proton II PPA-H
B++
Kills:1,092
V. Kills:29 N/A
Deaths:61
KDR:17.902
Accuracy:43.538% B++
KPH:102.600 B
VKPH:2.700 D--
M40 Fury-H
B**
Kills:666
V. Kills:42 N/A
Deaths:21
KDR:31.714
Accuracy:43.897% C++
KPH:132.800 B**
VKPH:8.400 C--
Saron HRB-H
B*
Kills:215
V. Kills:126 169%
Deaths:29
KDR:7.414
Accuracy:56.532% C++
KPH:51.400 B*
VKPH:30.100 B++
Kills:5,599 (0 + 5,599)
Deaths:343
KDR:16.324
VKDR:8.268
Vehicle Kills:2,836
Kill Difference:5,256
Playtime:89.976 hours
Usage:3%
Score:2.579m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:56.532%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:315
V. Kills:67 463%
Deaths:35
KDR:9
Accuracy:44.068% B*
KPH:42.800 C+
VKPH:9.100 C+
M20 Basilisk
B++
Kills:221
V. Kills:124 177%
Deaths:32
KDR:6.906
Accuracy:44.193% B+
KPH:17.700 C
VKPH:10 B++
M20 Basilisk
B++
Kills:216
V. Kills:135 159%
Deaths:31
KDR:6.968
Accuracy:41.903% C**
KPH:20.400 C+
VKPH:12.700 B++
M40 Fury
C++
Kills:149
V. Kills:26 N/A
Deaths:11
KDR:13.546
Accuracy:37.903% C++
KPH:49.600 C+
VKPH:8.600 C-
M12 Kobalt
A+
Kills:114
V. Kills:7 N/A
Deaths:4
KDR:28.500
Accuracy:23.134% B*
KPH:105.400 B**
VKPH:6.500 A+
M60-G Bulldog
C-
Kills:64
V. Kills:10 N/A
Deaths:18
KDR:3.556
Accuracy:30.197% C-
KPH:15.700 D-
VKPH:2.500 D--
Kills:1,079 (0 + 1,079)
Deaths:131
KDR:8.237
VKDR:2.817
Vehicle Kills:369
Kill Difference:948
Playtime:38.583 hours
Usage:1%
Score:0.677m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:30.197%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:178
V. Kills:149 119%
Deaths:66
KDR:2.697
Accuracy:36.839% C+
KPH:15.300 D
VKPH:12.800 C+
CAS 14-E
C++
Kills:110
V. Kills:10 N/A
Deaths:6
KDR:18.333
Accuracy:34.682% C++
KPH:39.600 D
VKPH:3.600 D-
Kills:288 (0 + 288)
Deaths:72
KDR:4
VKDR:2.208
Vehicle Kills:159
Kill Difference:216
Playtime:14.383 hours
Usage:1%
Score:0.134m
Score/min:156
Piloting Accuracy:N/A%
Gunner Accuracy:34.682%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 6,2653,62623215.629B+13.7270.767%A++1.986%C++51.7B37.6A++51870.1h5.3B+7.5B**
C-4 3,2442,1611,4061.537C++0.3725.267%C+N/A76.1C+38.1B+70728.4h1.3B+5.1B+
NS-15M1 1,9471,9361,5061.286C+0.6221.612%C+20.196%C33.9C+N/A10157.1h12.7C++58.9C++
Sirius SX12 1,7911,7801,6591.073C++0.8319.276%D--13.989%D18.4C--N/A6096.9h14.7C++76.1C+
Supernova FPC 2,8151,6003105.161C+3.2560.049%B*1.75%C21.8C16.6C**31273.4h4.7B+7.9B++
Betelgeuse 54-A 1,4161,4106892.046C0.1422.276%D--30.993%C+46.8DN/A16430.1h9.5B++42.6C+
C150 Dalton 1,9651,36911511.904B++10.0065.899%M+N/A13690U5960U70838000.1h3.9C**6B**
Phobos VX86 1,3681,3611,1061.231C+0.6847.762%D-16.312%C+27.3DN/A7249.8h2.7C5.7C
Dual Photon Pods 1,6211,2851339.662B+7.7547.933%C-1.634%B+55.4C14.5C37523.2h17.7B+36.8B+
Solstice SF 1,2421,2387621.625B++0.2829.494%B**36.511%M*34.2B*N/A9836.2h9.8B33.3B++
Flare VE6 1,2451,2321,2061.022C0.8917.703%D-25.081%C++24.7DN/A6949.8h10.8C++61C+
Quasar VM1 1,2361,2313403.621A+1.7122.597%A+24.127%B**44A++N/A13928h12.8B++56.7B+
NS-7 PDW 1,2211,2166721.81B**0.1028.225%B++30.674%A*34.9B+N/A11934.8h11B**39.1B++
Pulsar LSW 1,1921,1887361.614C++0.2918.753%D-25.421%C++31.8CN/A10537.3h10.3B++54.8C*
Orion VS54 1,1831,1805442.169B+0.2619.701%C24.068%C+33.3C+N/A15435.4h8.9A45.3C*
Eridani SX5 1,1751,1736941.69B+0.2224.123%C-21.313%C*30.2C+N/A9438.8h8.8B**36.4B+
Lasher X2 1,1761,1726321.854A0.0535.05%A4.522%B45.6B++N/A12425.7h13.3A37.8B**
Pulsar C 1,1761,1726911.696C**0.2130.118%B**38.481%M34.2C*N/A10034.3h8.4B**27.9B*
Artemis VX26 1,1761,1709161.277C+0.6324.792%C--27.436%B++28.5CN/A8841h10.3B++41.7B
Thanatos VE70 1,1751,1687601.537B++0.3738.02%C+22.26%A41.4B++N/A11728.2h3.7B*9.7B+
H-V45 1,1701,1677281.603C++0.3020.952%D31.105%A25CN/A8446.6h10.3B**49.3B+
VX6-7 1,1661,1669781.192C+0.7222.169%C-19.554%C23.6CN/A7249.5h10.2B*46.2B+
Ursa 1,1681,1638351.393C++0.5125.639%B+34.05%A32.1CN/A8636.2h9.8B+38.3B+
NS-44 Commissioner 1,1711,1621,2820.906C+1.0028.648%D-21.687%C+25.5CN/A7945.6h3.1B*11C*
Equinox VE2 Burst 1,1661,1627451.56C+0.3528.6%C*27.108%C+32.1C-N/A9236.2h11.9B41.5B+
Ghost 1,1641,1625712.035C+0.1343.436%B++68.331%C+32.3CN/A8536h1.9B++4.4B++
Terminus VX-9 1,1641,1616741.723C++0.1821.094%D--31.525%B++30.4CN/A8038.2h9.2A43.7B+
Skorpios 1,1681,1617751.498C+0.4124.761%D26.184%B++33C-N/A9335.2h10.3B+41.7C++
NS-30 Vandal 1,1611,1619911.172C0.7431.768%C19.122%D-22.7DN/A6751.2h4.9B++15.3B+
Eidolon VE33 1,1671,1615062.294A0.3935.778%A32.644%B**50A+N/A12223.2h5.8B**16.1B**
Quasar VM1 1,1641,1602973.906B**2.0023.134%B**25.431%B*50B**N/A16023.2h12.5B+54.2B++
Phantom VA23 1,1661,1609671.2C0.7129.759%D22.759%D27.6C--N/A6842h3.7B*12.4C**
VX29 Polaris 1,1631,1607401.568C++0.3423.629%C+29.224%B*32.4CN/A8335.8h9.7B**41.2B+
Nyx VX31 1,1611,1607041.648C+0.2632.587%C27.672%C36.1C+N/A8532.1h4.4B++13.5B+
NSX Naginata 1,1641,1606241.859B+0.0525.851%B++36.983%A41.6C+N/A9927.9h9.8B++37.8B++
Pulsar VS1 1,1601,1599631.204C**0.7020.854%D27.955%B**28.4C*N/A9140.8h9.9A+47.6B++
NS-15M2 1,1621,1585871.973C*0.0725.412%C**31.347%B++42.3C+N/A10627.4h9.9B*39.1B+
NS-11C 1,1591,1588231.407B+0.5024.325%C++22.366%B+21.5CN/A7553.9h10.1B**41.4B++
SVA-88 1,1581,1576861.687C+0.2222.724%C+29.127%B+42.2C+N/A14227.4h9.5B**41.9B+
MKV Suppressed 1,1611,1578111.427B+0.4823.56%C-21.435%B31.9C+N/A12336.3h11.5B++48.7B
Serpent VE92 1,1641,1557601.52B+0.3924.004%C++25.195%B*24.7C+N/A8146.8h9.7B**40.3B+
Solstice VE3 1,1521,1506761.701A0.2123.836%C++27.739%A+28B+N/A15241h9.9B**41.5B+
Proton II PPA-H 1,1211,0926117.902B+15.9943.538%B++1.374%C103B2.7D--27810.6h6.5B**14.8B**
L105 Zephyr 1,1971,0706715.97B*14.0656.043%A++N/A89.9A++10.7C**45711.9h4.8B**8.5B**
Saron HRB 1,7691,0301496.913B5.0147.429%B+N/A29.9B+21.5B++57434.4h16.3B**34.5B**
Dual-75 Duster 1,1709915518.018B**16.1151.431%A+N/A86.9B+15.7M+31111.4h5B+9.7B*
Maelstrom Turbo Laser 2,0949698571.131C+0.7826.588%D-1.445%D6.5D7.5C-121149.8h176.4D-663.3D--
AP30 Shredder 1,349911989.296B+7.3931.899%C3.074%B*9110U4380U43096000.1h40.5A+126.9A
S1 1,2928838940.988B+0.9255.348%C+2.265%C24.3C+11.3C22036.3h4.7B**8.5B++
Proximity Mine 7157156211.532A**9.6245.056%C**N/A130C++N/A4085.5h2C4.4C**
M40 Fury-H 7086662131.714A++29.8143.897%C++1.351%C++133.2B**8.4C--3815h4.6B*10.4B**
Frag Grenade 5975881588N/A586.0943.858%CN/A452.3C+6.9C+13211.3h3.5B8.1C*
M60-A Bulldog 711586757.813B5.9149.12%B**N/A48B+10.2B**27112.2h5.2B+10.6B*
MANA Anti-Personnel Turret 5715711483.858N/A1.9525.292%UN/A5710UN/A10669600.1h16.1T*63.7T*
Tank Mine 1,0635661204.717B**2.8136.21%C*N/A138B++121.2A*19694.1h1.7B+4.6B**
NS-11P 5125062891.751B+0.1623.208%C+19.17%C+31.4C++N/A11016.1h10.2A43.8B++
NSX Tomoe 4894893341.464C+0.4426.906%C-40.9%B30.4CN/A7616.1h12.1B++44.9B
Hornet Missiles 757484588.345B++6.4460.57%C+1.446%C+48.4C27.3C46410h9.1C**15.1B+
Beamer VS3 4744734980.95C**0.9629.079%C**27.907%B++24.8C+N/A7619.1h7.7B+26.6C*
XM98 4414411732.549C**0.6433.087%D78.005%B+24.6C+N/A7517.9h2B*6.1B+
Light PPA 459434597.356B5.4547.703%B*N/A62B+3.6C++2147h10.5B+22.1B+
Revenant 3683661921.906C+0.0036.092%B+26.503%C43.1C+N/A1098.5h7.3C++20.1B+
Force-Blade 35333735,7490.009C-1.9021.631%D2.967%D0.2DN/A11734.1h2.3B10.8C++
CAS30 Tank Buster 6693303131.054C+0.8545.754%C+N/A5.6C-5.8C12658.7h67.1C+146.7C+
Supernova PC 537320873.678C1.7752.728%B+1.563%D14.3D9.7B25822.3h6.5D12.3C+
M40 Fury 382315359B+7.0944.068%B*N/A42.6C+9.1C+2747.4h14.3C++32.4B+
Nemesis VSH9 4642901711.696A++0.2166.375%B+N/A20.3C++12.2C+21914.3h5.5A8.3A
Eclipse VE3A 2852802381.176C+0.7324.763%C-28.571%A++21.9DN/A6112.8h11.5B46.4C++
VA39 Spectre 2772761651.673C*0.2335.271%B+34.783%C24.6C++N/A7911.2h4.6B*13.1B++
Spear Anti-Vehicle Phalanx Tower 376245640.833A+38.9350.507%C+4.49%C**28.2C--15.1D2008.7h7.3B++14.5B++
E540 Halberd 3672351912.368C**10.4658.247%AN/A37.9B+21.3B*3406.2h5.7C++9.9B++
Nebula VM20 228228633.619B++1.7121.393%B+19.298%C42.2B+N/A1445.4h16.4C++76.6B+
Cosmos VM3 225224782.872B+0.9616.38%C+16.071%D27.7CN/A948.1h14.6C89.1C+
M20 Basilisk 345221326.906A*5.0044.193%B+2.715%D*17.7C9.9B+29112.5h103.5C+234.3B
M20 Basilisk 351216316.968A*5.0641.903%C**3.241%D-20.4C+12.7B++34510.6h100.3C++239.4B+
Saron HRB-H 341215297.414B+5.5156.532%C++3.256%A++51.2B*30B+4304.2h16.2B**28.7B**
Coyote Missiles 425213663.227C*1.3255.573%C**N/A20.1D20C+29910.6h46.3C+83.3C++
Proton II PPA 2101981910.421C+8.5135.294%A++1.515%C--76.2B++4.6B+3302.6h7.1B*20B**
Xiphos Anti-Personnel Phalanx Tower 1981951195A**193.0932.675%BN/A975M+15B**24240.2h3B++9.1B+
M20 Wyvern 327178662.697C0.7936.839%C+5.618%B+15.3D12.8C+16211.6h89.6C+243.2C+
NS Annihilator 3331522760.551C+1.3674.66%FN/A6.8D-8.1C+12022.4h10.5B+14C*
M40 Fury 1751491113.545B**11.6437.903%C++N/A49.7C+8.7C3853h12.4C**32.7B+
Corvus VA55 144144971.485B+0.4220.069%D-27.778%B++23.6CN/A1326.1h8.5A+42.3B+
M60-A Bulldog 153139719.857C**17.9547.939%C*2.158%C+31.6C+3.2C1334.4h4.8B*9.9B++
Eridani SX5G 1291291241.04C0.8722.271%D*27.132%B++21.5DN/A686h10.2B+45.6C+
Saron Laser Cannon 2561231290.953C+0.9527.951%DN/A6.6D7.2C18918.6h183.3C655.7D
Hunter QCX 1221221240.984B+0.9230.884%D27.869%C++16.5C**N/A587.4h2.7B+8.8B
M12 Kobalt 121114428.5A++26.5923.134%B*16.667%C103.6B**6.4A3391.1h18.2C**78.5B+
CAS 14-E 120110618.333B+16.4334.682%C++N/A39.3D3.6D-1282.8h25.6B+73.9B+
NS-11A 109108881.227C+0.6827.199%B+22.222%C+26.3CN/A1654.1h12.7B+46.8B+
M40 Fury 11596616C**14.0949.353%C*N/A87.3C++17.3C+3051.1h11.1B+22.5B+
Anti-Vehicle Grenade 9889189N/A87.0963.082%AN/A445C**45D26660.2h4.4B++7B*
M60-A Bulldog 796679.429C7.5246.311%C+1.515%D22D4.3C+1573h6.2C+13.3C++
M60-G Bulldog 7464183.556C1.6530.197%C-N/A15.6D-2.4D--1144.1h7.4C*24.6C++
MANA Anti-Vehicle Turret 13960710.845D-1.0640.909%D*3.333%C+600C790C+10212500.1h11.4C+27.9D
Skyguard 10052173.059C++1.1526.632%C-5.769%M++7.2D--6.7D-2047.2h146.9C--551.7C--
The Slasher 50509470.053C++1.8520.479%D--8%C0.9CN/A455.9h1.9B+9.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon363,2103.5h
Anti-Vehicle MANA Turret171041.5h
Nano-Armor Kit1,3691,441,91990.1h
Turret AI Module0790.6h
Repair Module21090.9h
Nanite Revive Grenade01,1130.3h
Medical Applicator208109,4568h
Motion Spotter6220,1009.7h
Xiphos Anti-Personnel Tower1520.3h
Rampart Wall11242.2h
Spear Anti-Vehicle Tower1810.6h
Deconstruction Tool01,1410.2h
Smoke Grenade08840.3h
Shield Recharging Field241,8790.9h
Recon Detection Device0630.1h
Ammunition Package115250.9h
Medical Kit3784,1036.6h
Anti-Infantry MANA Turret256821.6h

Check the help document for the dictionary if you want to learn more about words used here.


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