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Operant Predator DerriereMoi[ELYX] DerriereMoi
VS BR 31

KDR: 1.91

Score: 48.8m

Last Seen: Nov 25th, 2018 12:50 PM
- OFFLINE - 2118.7 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Cobalt
Level Progress (to 32): 65%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS E540 Halberd-H C-4 NS-15M1 Sirius SX12 Supernova FPC Betelgeuse 54-A C150 Dalton Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $851,931 MLG Score: 681
Fun Score: N/A
Cheeseburgers Flipped: 405TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.32%26.543%6193798538,5681.800560.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.237%0.438B0.9B*-0.274CHEAD ++ (~14.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.457B+9.50.337C**31.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.45%1.259%202410183,018154319611.95593154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.159%-0.838D--0.317C-0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.9-0.539D73-0.378C-174.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.21%1.826%149310191,972176714991.11539131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.788%-0.262C-0.507D2.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.407B8.80.301C*14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.722%1.589%110815100711,832159754387.40889218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.338%0.609B+-0.705D-0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.744B++12.90.672B+17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.416%65.673%1108310191,879156631.19987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.727%0.509B+-0.096C+0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.382C**2.30.262C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.966%19.059%1108210202,5291750141.44432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.446%0.045C+0.901B*-0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.428B3.20.347C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.8m245.2%341 (20.5k)295 (17.7k)1.9107177,85040,7442.225931 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022292219.593%17.571%34404:0440

8% Combat Medic37% Engineer21% Heavy Assault14% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 6:58 PMApr 1st, 2016 7:48 PMDec 25th, 2018 4:31 AM (58d) (PST)Nov 25th, 2018 8:58 AM (88d) (PST)Nov 25th, 2018 8:50 AM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6221574650.4700.2460.0831.3520.081681

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3039,44027,8632815581517,700

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2758.2h/114.9d 12,842 13,679 21,659 223.7k 4,533 6,837 13,400 102.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,936
Deaths:1,506
KDR:1.286
Accuracy:21.612% C+
HSR:20.196% C
Betelgeuse 54-A
C++
Kills:1,410
Deaths:689
KDR:2.046
Accuracy:22.276% D-
HSR:30.993% C++
Flare VE6
C++
Kills:1,232
Deaths:1,206
KDR:1.022
Accuracy:17.703% D-
HSR:25.081% C++
Pulsar LSW
C*
Kills:1,188
Deaths:736
KDR:1.614
Accuracy:18.753% D
HSR:25.421% C*
Orion VS54
C+
Kills:1,180
Deaths:544
KDR:2.169
Accuracy:19.701% C+
HSR:24.068% C+
Lasher X2
A
Kills:1,172
Deaths:632
KDR:1.854
Accuracy:35.050% A
HSR:4.522% C**
Ursa
A+
Kills:1,161
Deaths:832
KDR:1.395
Accuracy:25.639% B+
HSR:34.109% A+
NSX Naginata
A
Kills:1,160
Deaths:624
KDR:1.859
Accuracy:25.851% B++
HSR:36.983% A
VX29 Polaris
B*
Kills:1,160
Deaths:740
KDR:1.568
Accuracy:23.629% C+
HSR:29.224% B*
NS-15M2
B++
Kills:1,158
Deaths:587
KDR:1.973
Accuracy:25.412% C**
HSR:31.347% B++
SVA-88
B+
Kills:1,157
Deaths:686
KDR:1.687
Accuracy:22.724% C+
HSR:29.127% B+
Kills:13,914
Deaths (as Heavy Assault):8,782
Deaths (to Heavy Assaults):11,744
KDR:1.58438
Kill Difference:5,132
Playtime:565.863 hours
Usage:21%
Score:7.832m
Score/min:231
Accuracy (listed only):23.486%
HSR (listed only):26.461%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C+
Kills:1,361
Deaths:1,105
KDR:1.232
Accuracy:47.768% D-
HSR:16.312% C+
Solstice SF
M*
Kills:1,238
Deaths:762
KDR:1.625
Accuracy:29.494% B**
HSR:36.511% M*
Pulsar C
M
Kills:1,172
Deaths:691
KDR:1.696
Accuracy:30.118% B**
HSR:38.481% M
Thanatos VE70
A
Kills:1,168
Deaths:760
KDR:1.537
Accuracy:38.020% C+
HSR:22.260% A
VX6-7
C+
Kills:1,166
Deaths:978
KDR:1.192
Accuracy:22.169% C-
HSR:19.554% C+
Eidolon VE33
A
Kills:1,161
Deaths:506
KDR:2.294
Accuracy:35.778% A
HSR:32.644% B**
NS-11C
B+
Kills:1,158
Deaths:823
KDR:1.407
Accuracy:24.325% C++
HSR:22.366% B+
Serpent VE92
B**
Kills:1,155
Deaths:760
KDR:1.520
Accuracy:24.004% C++
HSR:25.195% B**
Solstice VE3
A+
Kills:1,150
Deaths:676
KDR:1.701
Accuracy:23.836% C*
HSR:27.739% A+
Revenant
B+
Kills:366
Deaths:192
KDR:1.906
Accuracy:36.092% B+
HSR:26.503% C
Eclipse VE3A
A++
Kills:278
Deaths:233
KDR:1.193
Accuracy:24.765% C--
HSR:28.777% A++
Kills:11,373
Deaths (as Engineer):7,486
Deaths (to Engineers):8,575
KDR:1.51924
Kill Difference:3,887
Playtime:1,018.130 hours
Usage:37%
Score:21.636m
Score/min:354
Accuracy (listed only):30.579%
HSR (listed only):26.940%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,780
Deaths:1,659
KDR:1.073
Accuracy:19.276% D--
HSR:13.989% D
Phobos VX86
C+
Kills:1,361
Deaths:1,105
KDR:1.232
Accuracy:47.768% D-
HSR:16.312% C+
Solstice SF
M*
Kills:1,238
Deaths:762
KDR:1.625
Accuracy:29.494% B**
HSR:36.511% M*
NS-7 PDW
A*
Kills:1,216
Deaths:672
KDR:1.810
Accuracy:28.225% B++
HSR:30.674% A*
Eridani SX5
C*
Kills:1,173
Deaths:694
KDR:1.690
Accuracy:24.123% C-
HSR:21.313% C*
Pulsar C
M
Kills:1,172
Deaths:691
KDR:1.696
Accuracy:30.118% B**
HSR:38.481% M
Thanatos VE70
A
Kills:1,168
Deaths:760
KDR:1.537
Accuracy:38.020% C+
HSR:22.260% A
VX6-7
C+
Kills:1,166
Deaths:978
KDR:1.192
Accuracy:22.169% C-
HSR:19.554% C+
NS-11C
B+
Kills:1,158
Deaths:823
KDR:1.407
Accuracy:24.325% C++
HSR:22.366% B+
MKV Suppressed
B
Kills:1,157
Deaths:811
KDR:1.427
Accuracy:23.560% C-
HSR:21.435% B
Serpent VE92
B**
Kills:1,155
Deaths:760
KDR:1.520
Accuracy:24.004% C++
HSR:25.195% B**
Solstice VE3
A+
Kills:1,150
Deaths:676
KDR:1.701
Accuracy:23.836% C*
HSR:27.739% A+
Skorpios
B++
Kills:809
Deaths:569
KDR:1.422
Accuracy:24.707% D
HSR:25.958% B++
Eclipse VE3A
A++
Kills:278
Deaths:233
KDR:1.193
Accuracy:24.765% C--
HSR:28.777% A++
Eridani SX5G
B*
Kills:115
Deaths:109
KDR:1.055
Accuracy:21.626% D*
HSR:26.957% B*
Kills:16,096
Deaths (as Light Assault):11,302
Deaths (to Light Assaults):7,413
KDR:1.42417
Kill Difference:4,794
Playtime:483.509 hours
Usage:18%
Score:7.194m
Score/min:248
Accuracy (listed only):27.068%
HSR (listed only):25.168%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,780
Deaths:1,659
KDR:1.073
Accuracy:19.276% D--
HSR:13.989% D
Phobos VX86
C+
Kills:1,361
Deaths:1,105
KDR:1.232
Accuracy:47.768% D-
HSR:16.312% C+
NS-7 PDW
A*
Kills:1,216
Deaths:672
KDR:1.810
Accuracy:28.225% B++
HSR:30.674% A*
Eridani SX5
C*
Kills:1,173
Deaths:694
KDR:1.690
Accuracy:24.123% C-
HSR:21.313% C*
Thanatos VE70
A
Kills:1,168
Deaths:760
KDR:1.537
Accuracy:38.020% C+
HSR:22.260% A
H-V45
A
Kills:1,167
Deaths:728
KDR:1.603
Accuracy:20.952% D
HSR:31.105% A
Equinox VE2 Burst
C*
Kills:1,162
Deaths:745
KDR:1.560
Accuracy:28.600% C*
HSR:27.108% C+
Terminus VX-9
B++
Kills:1,161
Deaths:674
KDR:1.723
Accuracy:21.094% D--
HSR:31.525% B++
Pulsar VS1
B**
Kills:1,159
Deaths:963
KDR:1.204
Accuracy:20.854% D
HSR:27.955% B**
MKV Suppressed
B
Kills:1,157
Deaths:811
KDR:1.427
Accuracy:23.560% C-
HSR:21.435% B
Skorpios
B++
Kills:809
Deaths:569
KDR:1.422
Accuracy:24.707% D
HSR:25.958% B++
NS-11P
C++
Kills:506
Deaths:289
KDR:1.751
Accuracy:23.208% C++
HSR:19.170% C+
Corvus VA55
B++
Kills:144
Deaths:97
KDR:1.485
Accuracy:20.069% D-
HSR:27.778% B++
Eridani SX5G
B*
Kills:115
Deaths:109
KDR:1.055
Accuracy:21.626% D*
HSR:26.957% B*
Kills:14,078
Deaths (as Combat Medic):9,875
Deaths (to Combat Medics):5,093
KDR:1.42562
Kill Difference:4,203
Playtime:233.878 hours
Usage:8%
Score:4.293m
Score/min:306
Accuracy (listed only):25.863%
HSR (listed only):24.538%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,780
Deaths:1,659
KDR:1.073
Accuracy:19.276% D--
HSR:13.989% D
NS-7 PDW
A*
Kills:1,216
Deaths:672
KDR:1.810
Accuracy:28.225% B++
HSR:30.674% A*
Eridani SX5
C*
Kills:1,173
Deaths:694
KDR:1.690
Accuracy:24.123% C-
HSR:21.313% C*
Artemis VX26
B++
Kills:1,170
Deaths:916
KDR:1.277
Accuracy:24.792% C--
HSR:27.436% B++
NS-44 Commissioner
C+
Kills:1,162
Deaths:1,282
KDR:0.906
Accuracy:28.648% D-
HSR:21.687% C+
Ghost
B++
Kills:1,162
Deaths:571
KDR:2.035
Accuracy:43.436% B++
HSR:68.331% C+
NS-30 Vandal
C+
Kills:1,161
Deaths:991
KDR:1.172
Accuracy:31.768% C+
HSR:19.122% D-
Phantom VA23
D
Kills:1,160
Deaths:967
KDR:1.200
Accuracy:29.759% D-
HSR:22.759% D
Nyx VX31
C+
Kills:1,160
Deaths:704
KDR:1.648
Accuracy:32.587% C
HSR:27.672% C+
MKV Suppressed
B
Kills:1,157
Deaths:811
KDR:1.427
Accuracy:23.560% C-
HSR:21.435% B
Skorpios
B++
Kills:809
Deaths:569
KDR:1.422
Accuracy:24.707% D
HSR:25.958% B++
NSX Tomoe
B+
Kills:489
Deaths:334
KDR:1.464
Accuracy:26.906% C-
HSR:40.900% B+
XM98
B+
Kills:441
Deaths:173
KDR:2.549
Accuracy:33.087% D
HSR:78.005% B+
Beamer VS3
B+
Kills:369
Deaths:415
KDR:0.889
Accuracy:27.704% C+
HSR:27.100% B+
VA39 Spectre
B+
Kills:276
Deaths:165
KDR:1.673
Accuracy:35.271% B+
HSR:34.783% C
Eridani SX5G
B*
Kills:115
Deaths:109
KDR:1.055
Accuracy:21.626% D*
HSR:26.957% B*
Kills:14,800
Deaths (as Infiltrator):11,032
Deaths (to Infiltrators):4,881
KDR:1.34155
Kill Difference:3,768
Playtime:395.383 hours
Usage:14%
Score:6.753m
Score/min:285
Accuracy (listed only):28.467%
HSR (listed only):31.757%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:1,231
Deaths:340
KDR:3.621
Accuracy:22.597% A+
HSR:24.127% B**
Quasar VM1
B**
Kills:1,160
Deaths:297
KDR:3.906
Accuracy:23.134% B**
HSR:25.431% B**
Nebula VM20
B+
Kills:228
Deaths:63
KDR:3.619
Accuracy:21.403% B+
HSR:19.298% C
Cosmos VM3
C+
Kills:224
Deaths:78
KDR:2.872
Accuracy:16.380% C+
HSR:16.071% D
Kills:2,843
Deaths (as MAX Suit):389
Deaths (to MAX Suits):2,335
KDR:7.30848
Kill Difference:2,454
Playtime:50.691 hours
Usage:2%
Score:1.111m
Score/min:365
Accuracy (listed only):20.878%
HSR (listed only):21.232%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,285
V. Kills:336 381%
Deaths:133
KDR:9.662
Accuracy:47.933% C-
KPH:55.500 C
VKPH:14.500 C
Maelstrom Turbo Laser
C
Kills:969
V. Kills:1,125 86%
Deaths:857
KDR:1.131
Accuracy:26.588% D-
KPH:6.500 D
VKPH:7.500 C
Hornet Missiles
C+
Kills:484
V. Kills:273 177%
Deaths:58
KDR:8.345
Accuracy:60.570% C+
KPH:48.600 C
VKPH:27.400 C-
Light PPA
B*
Kills:434
V. Kills:25 N/A
Deaths:59
KDR:7.356
Accuracy:47.703% B*
KPH:61.900 B+
VKPH:3.600 C++
Coyote Missiles
C+
Kills:213
V. Kills:212 100%
Deaths:66
KDR:3.227
Accuracy:55.573% C**
KPH:20.200 D
VKPH:20.100 C+
Saron Laser Cannon
C
Kills:123
V. Kills:133 92%
Deaths:129
KDR:0.953
Accuracy:27.951% D
KPH:6.600 D
VKPH:7.200 C
Kills:3,508 (1,526 + 0)
Deaths:1,302
KDR:2.694
VKDR:1.616
Vehicle Kills:2,104
Kill Difference:2,206
Playtime:219.072 hours
Usage:8%
Score:2.377m
Score/min:181
Piloting Accuracy:27.951%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,369
V. Kills:596 229%
Deaths:115
KDR:11.904
Accuracy:65.899% M+
KPH:4,928,400 U
VKPH:2,145,600 U
L105 Zephyr
A++
Kills:1,070
V. Kills:127 N/A
Deaths:67
KDR:15.970
Accuracy:56.043% A+
KPH:90.300 A++
VKPH:10.700 B
Dual-75 Duster
M++
Kills:991
V. Kills:179 N/A
Deaths:55
KDR:18.018
Accuracy:51.431% A+
KPH:86.800 B+
VKPH:15.700 M++
AP30 Shredder
U
Kills:911
V. Kills:438 208%
Deaths:98
KDR:9.296
Accuracy:31.899% C
KPH:3,279,600 U
VKPH:1,576,800 U
CAS30 Tank Buster
C
Kills:330
V. Kills:339 97%
Deaths:313
KDR:1.054
Accuracy:45.754% C+
KPH:5.600 C-
VKPH:5.800 C
Kills:4,671 (330 + 4,341)
Deaths:648
KDR:7.208
VKDR:2.591
Vehicle Kills:1,679
Kill Difference:4,023
Playtime:82.019 hours
Usage:3%
Score:2.123m
Score/min:431
Piloting Accuracy:45.754%
Gunner Accuracy:31.899%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:52
V. Kills:48 106%
Deaths:17
KDR:3.059
Accuracy:26.632% C-
KPH:7.200 D--
VKPH:6.700 D
Kills:52 (52 + 0)
Deaths:17
KDR:3.059
VKDR:2.824
Vehicle Kills:48
Kill Difference:35
Playtime:7.181 hours
Usage:0%
Score:0.088m
Score/min:204
Driving Accuracy:26.632%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:1,600
V. Kills:1,215 132%
Deaths:310
KDR:5.161
Accuracy:60.075% B*
KPH:21.800 C
VKPH:16.600 B
Saron HRB
B++
Kills:1,030
V. Kills:739 139%
Deaths:149
KDR:6.913
Accuracy:47.429% B+
KPH:30 B+
VKPH:21.500 B++
Supernova PC
B+
Kills:320
V. Kills:217 147%
Deaths:87
KDR:3.678
Accuracy:52.728% B+
KPH:14.300 D
VKPH:9.700 B+
E540 Halberd
B+
Kills:215
V. Kills:120 178%
Deaths:19
KDR:11.316
Accuracy:58.237% A
KPH:36.700 B+
VKPH:20.500 B+
Proton II PPA
A++
Kills:198
V. Kills:12 N/A
Deaths:19
KDR:10.421
Accuracy:35.294% A++
KPH:75 B++
VKPH:4.500 B+
Kills:3,363 (1,920 + 1,443)
Deaths:584
KDR:5.759
VKDR:3.943
Vehicle Kills:2,303
Kill Difference:2,779
Playtime:138.508 hours
Usage:5%
Score:3.071m
Score/min:370
Driving Accuracy:52.728%
Gunner Accuracy:35.294%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:3,626
V. Kills:2,639 137%
Deaths:232
KDR:15.629
Accuracy:70.767% A++
KPH:51.700 B+
VKPH:37.600 A++
Proton II PPA-H
B++
Kills:1,091
V. Kills:29 N/A
Deaths:61
KDR:17.885
Accuracy:43.544% B++
KPH:102.800 C**
VKPH:2.700 D--
M40 Fury-H
B*
Kills:666
V. Kills:42 N/A
Deaths:21
KDR:31.714
Accuracy:43.897% C++
KPH:132.800 B*
VKPH:8.400 C--
Saron HRB-H
B*
Kills:215
V. Kills:126 169%
Deaths:29
KDR:7.414
Accuracy:56.532% C++
KPH:51.400 B*
VKPH:30.100 B+
Kills:5,598 (0 + 5,598)
Deaths:343
KDR:16.321
VKDR:8.268
Vehicle Kills:2,836
Kill Difference:5,255
Playtime:89.947 hours
Usage:3%
Score:2.578m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:56.532%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:315
V. Kills:67 463%
Deaths:35
KDR:9
Accuracy:44.068% B*
KPH:42.800 C+
VKPH:9.100 C+
M20 Basilisk
B+
Kills:216
V. Kills:123 174%
Deaths:31
KDR:6.968
Accuracy:43.874% B+
KPH:17.600 C
VKPH:10 B+
M20 Basilisk
B++
Kills:212
V. Kills:135 156%
Deaths:31
KDR:6.839
Accuracy:42.047% B
KPH:20.200 C+
VKPH:12.900 B++
M40 Fury
C++
Kills:149
V. Kills:26 N/A
Deaths:11
KDR:13.546
Accuracy:37.903% C++
KPH:49.600 C+
VKPH:8.600 C-
M12 Kobalt
B**
Kills:112
V. Kills:6 N/A
Deaths:4
KDR:28
Accuracy:22.576% B++
KPH:105.300 B**
VKPH:5.600 B*
M60-G Bulldog
C--
Kills:64
V. Kills:10 N/A
Deaths:18
KDR:3.556
Accuracy:30.197% C--
KPH:15.700 D-
VKPH:2.500 D-
Kills:1,068 (0 + 1,068)
Deaths:130
KDR:8.215
VKDR:2.823
Vehicle Kills:367
Kill Difference:938
Playtime:38.286 hours
Usage:1%
Score:0.673m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:30.197%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:178
V. Kills:149 119%
Deaths:66
KDR:2.697
Accuracy:36.843% C+
KPH:15.400 C--
VKPH:12.900 C+
CAS 14-E
D
Kills:103
V. Kills:10 N/A
Deaths:5
KDR:20.600
Accuracy:35.041% C**
KPH:44.400 D
VKPH:4.300 D
Kills:281 (0 + 281)
Deaths:71
KDR:3.958
VKDR:2.239
Vehicle Kills:159
Kill Difference:210
Playtime:13.891 hours
Usage:1%
Score:0.134m
Score/min:161
Piloting Accuracy:N/A%
Gunner Accuracy:35.041%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 6,2653,62623215.629B++13.7270.767%A++1.986%C++51.7B+37.6A++51870.1h5.3B+7.5B*
C-4 3,2212,1461,3991.534C++0.3825.277%C+N/A76.1C+38.1B+70928.2h1.3B+5.1B+
NS-15M1 1,9471,9361,5061.286C+0.6221.612%C+20.196%C33.9C+N/A10157.1h12.7C++58.9C++
Sirius SX12 1,7911,7801,6591.073C++0.8419.276%D--13.989%D18.4C-N/A6096.9h14.7C*76.1C+
Supernova FPC 2,8151,6003105.161C+3.2560.075%B*1.75%C-21.8C16.6B31173.3h4.7B+7.9B++
Betelgeuse 54-A 1,4161,4106892.046C0.1422.276%D-30.993%C++46.8C--N/A16430.1h9.5B++42.6C++
C150 Dalton 1,9651,36911511.904B*9.9965.899%M+N/A13690U5960U70838000.1h3.9B6A
Phobos VX86 1,3681,3611,1051.232C+0.6847.768%D-16.312%C+27.4DN/A7249.7h2.7C5.7C
Dual Photon Pods 1,6211,2851339.662B+7.7547.933%C-1.634%B+55.4C14.5C37523.2h17.7B+36.8B+
Solstice SF 1,2421,2387621.625B++0.2929.494%B**36.511%M*34.2B*N/A9836.2h9.8B+33.3B++
Flare VE6 1,2451,2321,2061.022C0.8917.703%D-25.081%C++24.7DN/A6949.8h10.8C++61C+
Quasar VM1 1,2361,2313403.621A+1.7122.597%A+24.127%B**44A++N/A13928h12.8B++56.7B+
NS-7 PDW 1,2211,2166721.81A0.1028.225%B++30.674%A*34.9B+N/A11834.8h11B**39.1B++
Pulsar LSW 1,1921,1887361.614C++0.3018.753%D25.421%C*31.8CN/A10537.3h10.3B++54.8C*
Orion VS54 1,1831,1805442.169B+0.2619.701%C+24.068%C+33.3C++N/A15335.4h8.9B**45.3C*
Eridani SX5 1,1751,1736941.69B+0.2224.123%C-21.313%C*30.2C+N/A9338.8h8.8B**36.4B+
Lasher X2 1,1761,1726321.854A+0.0635.05%A4.522%C**45.6B++N/A12425.7h13.3A+37.8B**
Pulsar C 1,1761,1726911.696B0.2130.118%B**38.481%M34.2C**N/A10034.3h8.4B**27.9B++
Artemis VX26 1,1761,1709161.277C+0.6324.792%C--27.436%B++28.5CN/A8841h10.3B++41.7B
Thanatos VE70 1,1751,1687601.537B*0.3738.02%C+22.26%A41.4B++N/A11728.2h3.7B*9.7B+
H-V45 1,1701,1677281.603C++0.3120.952%D31.105%A25CN/A8446.6h10.3B**49.3B+
VX6-7 1,1661,1669781.192C+0.7222.169%C-19.554%C+23.6CN/A7249.5h10.2B++46.2B+
NS-44 Commissioner 1,1711,1621,2820.906C+1.0028.648%D-21.687%C+25.5CN/A7945.6h3.1B*11C*
Ghost 1,1641,1625712.035C+0.1243.436%B++68.331%C+32.3CN/A8536h1.9B++4.4B++
Equinox VE2 Burst 1,1661,1627451.56C+0.3528.6%C*27.108%C+32.2C-N/A9336.1h11.9B+41.5B+
Eidolon VE33 1,1671,1615062.294B**0.3835.778%A32.644%B**50A+N/A12223.2h5.8B**16.1B**
Terminus VX-9 1,1641,1616741.723B0.1921.094%D--31.525%B++30.4CN/A7938.2h9.2A43.7B+
NS-30 Vandal 1,1611,1619911.172C0.7431.768%C+19.122%D-22.7DN/A6751.2h4.9B++15.3B+
Ursa 1,1661,1618321.395C*0.5225.639%B+34.109%A+32.2C+N/A8636.1h9.8B+38.3B+
Phantom VA23 1,1661,1609671.2C0.7129.759%D-22.759%D27.6CN/A6842h3.7B*12.4C**
NSX Naginata 1,1641,1606241.859B+0.0525.851%B++36.983%A41.6C+N/A9927.9h9.8B++37.8B+
Quasar VM1 1,1641,1602973.906B*2.0023.134%B**25.431%B**50B**N/A16023.2h12.5B+54.2B++
Nyx VX31 1,1611,1607041.648C+0.2632.587%C27.672%C+36.1C+N/A8532.1h4.4B++13.5B+
VX29 Polaris 1,1631,1607401.568C++0.3423.629%C+29.224%B*32.4CN/A8335.8h9.7B**41.2B+
Pulsar VS1 1,1601,1599631.204C**0.7120.854%D27.955%B**28.4C*N/A9140.8h9.9A+47.6B++
NS-11C 1,1591,1588231.407B+0.5024.325%C++22.366%B+21.5C+N/A7553.9h10.1B**41.4B++
NS-15M2 1,1621,1585871.973C*0.0625.412%C**31.347%B++42.3C+N/A10627.4h9.9B*39.1B+
MKV Suppressed 1,1611,1578111.427B+0.4823.56%C-21.435%B31.9C+N/A12336.3h11.5B+48.7B
SVA-88 1,1581,1576861.687C+0.2222.724%C+29.127%B+42.2C+N/A14227.4h9.5B*41.9B+
Serpent VE92 1,1641,1557601.52B+0.3924.004%C++25.195%B**24.7C+N/A8146.8h9.7B**40.3B+
Solstice VE3 1,1521,1506761.701A0.2123.836%C*27.739%A+28B+N/A15141h9.9B**41.5B+
Proton II PPA-H 1,1201,0916117.885B+15.9743.544%B++1.375%C102.9C**2.7D--27810.6h6.5B**14.8B**
L105 Zephyr 1,1971,0706715.97B*14.0656.043%A+N/A89.9A++10.7B45711.9h4.8B**8.5B**
Saron HRB 1,7691,0301496.913B+5.0047.429%B+N/A29.9B+21.5B++57434.4h16.3B**34.5B**
Dual-75 Duster 1,1709915518.018B+16.1151.431%A+N/A86.9B+15.7M++31111.4h5B+9.7B*
Maelstrom Turbo Laser 2,0949698571.131C+0.7826.588%D-1.445%D6.5D7.5C121149.8h176.4D-663.3D-
AP30 Shredder 1,349911989.296B++7.3931.899%C3.074%B*9110U4380U43096000.1h40.5A+126.9A
S1 1,2928838940.988B+0.9255.348%C+2.265%C24.3C+11.3C+22036.3h4.7B**8.5B++
Skorpios 8148095691.422C+0.4924.707%D25.958%B++31.4C--N/A9525.8h10.2B+41.2C++
Proximity Mine 6866866111.246A**9.3445.066%BN/A129.4C*N/A4095.3h2C4.4C**
M40 Fury-H 7086662131.714A29.8043.897%C++1.351%C++133.2B*8.4C--3815h4.6B*10.4B**
M60-A Bulldog 711586747.919B+6.0149.175%AN/A48.4B+10.3A27212.1h5.2B+10.6B*
Frag Grenade 5875781578N/A576.0943.741%C+N/A444.6C+6.9C+13111.3h3.6C**8.2C*
MANA Anti-Personnel Turret 5715711483.858N/A1.9525.292%UN/A5710UN/A10654100.1h16.1T*63.7T*
Tank Mine 1,0595631194.731B**2.8236.186%C*N/A137.3B++121A*19744.1h1.7B+4.6B**
NS-11P 5125062891.751B+0.1623.208%C++19.17%C+31.4C*N/A11016.1h10.2A43.8B*
NSX Tomoe 4894893341.464C+0.4526.906%C-40.9%B+30.4CN/A7616.1h12.1B++44.9B
Hornet Missiles 757484588.345B++6.4360.57%C+1.446%C+48.4C27.3C-46410h9.1C**15.1B+
XM98 4414411732.549C*0.6433.087%D78.005%B+24.6C+N/A7517.9h2B*6.1B+
Light PPA 459434597.356B+5.4547.703%B*N/A62B+3.6C++2147h10.5B+22.1B+
Beamer VS3 3703694150.889C*1.0227.704%C+27.1%B+26C+N/A8214.2h7.2B++25.9C*
Revenant 3683661921.906C+0.0036.092%B+26.503%C43.1C+N/A1098.5h7.3C++20.1B
Force-Blade 34733135,3040.009C-1.9021.929%D2.417%D0.2C--N/A11711.6h2.3B+10.6C++
CAS30 Tank Buster 6693303131.054C+0.8645.754%C+N/A5.6C-5.8C12658.7h67.1C+146.7C+
Supernova PC 537320873.678C+1.7752.728%B+1.563%D14.3D9.7B+25822.3h6.5C--12.3C+
M40 Fury 382315359B+7.0944.068%B*N/A42.6C+9.1C+2747.4h14.3C++32.4B+
Eclipse VE3A 2832782331.193C+0.7224.765%C--28.777%A++21.9DN/A6212.7h11.5C**46.3C++
VA39 Spectre 2772761651.673C++0.2435.271%B+34.783%C24.6C++N/A7911.2h4.6B*13.1B++
Nemesis VSH9 4352721621.679A++0.2365.961%B+N/A21.6C**12.9B+23812.6h5.5A8.3A
Spear Anti-Vehicle Phalanx Tower 376245640.833A+38.9250.507%C+4.49%C*28.2C--15.1D2008.7h7.3B++14.5B++
Nebula VM20 228228633.619B*1.7121.403%B+19.298%C42.2B+N/A1445.4h16.4C++76.6B+
Cosmos VM3 225224782.872B+0.9616.38%C+16.071%D27.7C+N/A948.1h14.6C+89.1C++
M20 Basilisk 339216316.968A++5.0643.874%B+2.315%D**17.6C10B+29212.3h103.1C+235B
Saron HRB-H 341215297.414B+5.5056.532%C++3.256%A++51.2B*30B+4304.2h16.2B**28.7B**
E540 Halberd 3352151911.316C**9.4158.237%AN/A36.4B+20.3B+3425.9h5.9C+10.1B++
Coyote Missiles 425213663.227B1.3255.573%C**N/A20.1D20C+29910.6h46.3C+83.3C++
M20 Basilisk 347212316.839A*4.9342.047%B2.83%D--20.2C+12.9B++34610.5h101.4C++241.1B+
Proton II PPA 2101981910.421C+8.5135.294%A++1.515%D76.2B++4.6B+3302.6h7.1B*20B**
Xiphos Anti-Personnel Phalanx Tower 1981951195A**193.0932.675%C**N/A975M15B**24240.2h3B+9.1B+
M20 Wyvern 327178662.697C0.7936.843%C+5.618%B+15.3C--12.8C+16311.6h89.5C+243C+
NS Annihilator 3331522760.551C+1.3674.66%D**N/A6.8D8.1C+12022.4h10.5B+14C**
M40 Fury 1751491113.545B*11.6337.903%C++N/A49.7C+8.7C3853h12.4C*32.7B+
Corvus VA55 144144971.485B+0.4320.069%D-27.778%B++23.6CN/A1326.1h8.5A+42.3B+
M60-A Bulldog 153139719.857B17.9547.939%C*2.158%C+31.6C+3.2C1344.4h4.8B+9.9B++
Saron Laser Cannon 2561231290.953C0.9627.951%DN/A6.6D7.2C18918.6h183.3C655.7C--
Hunter QCX 1221221240.984B+0.9330.884%D27.869%C++16.5C*N/A587.4h2.7B+8.8B
Eridani SX5G 1151151091.055C0.8621.626%D*26.957%B*22.1DN/A715.2h9.8B+45.2C+
M12 Kobalt 118112428A+26.0922.576%B++16.964%C101.8B**5.5B*3341.1h17.8B78.7B+
CAS 14-E 113103520.6B+18.6935.041%C**N/A44.8D4.3D1492.3h24.8B+70.7B+
M40 Fury 11596616B+14.0949.353%C++N/A87.3B17.3C+3051.1h11.1B+22.5B+
Anti-Vehicle Grenade 9889189N/A87.0963.082%AN/A445B45D26660.2h4.4B++7B*
M60-A Bulldog 796679.429C7.5246.416%C+1.515%D22D4.3C+1593h6.2C+13.3C*
M60-G Bulldog 7464183.556C1.6530.197%C--N/A15.6D-2.4D--1144.1h7.4C*24.6C++
MANA Anti-Vehicle Turret 13960710.845D-1.0740.909%F3.333%C*600D790D10212500.1h11.4C*27.9C
Skyguard 10052173.059C++1.1526.632%C-5.769%M+7.2D--6.7D2047.2h146.9C551.7C
The Slasher 50509370.053C++1.8620.496%D--8%C0.9CN/A455.4h1.8B+8.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5819,2019.3h
Anti-Vehicle MANA Turret171041.5h
Nano-Armor Kit1,3681,440,39690h
Spawn Beacon333,1113.4h
Turret AI Module0790.6h
Repair Module21090.9h
Nanite Revive Grenade01,0880.3h
Medical Applicator203107,9257.9h
Deconstruction Tool01,1410.2h
Spear Anti-Vehicle Tower1810.6h
Rampart Wall11242.2h
Xiphos Anti-Personnel Tower1520.3h
Ammunition Package115240.9h
Medical Kit3764,0726.5h
Anti-Infantry MANA Turret256821.6h
Recon Detection Device0630.1h
Shield Recharging Field241,8790.9h
Smoke Grenade08840.3h

Check the help document for the dictionary if you want to learn more about words used here.


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