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Praetor Veteran Desert[HAYA] Desert
VS BR 87

KDR: 1.84

Score: 11.2m

Last Seen: Mar 3rd, 2019 10:36 PM
- OFFLINE - 1175.5 hour(s)

Battle Rank 87 - Vanu Sovereignty on Emerald
Level Progress (to 88): 18%
Level 100 Progress: 59% 373h
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M1 Nova Parallax VX3 Force-Blade Eridani SX5 Nebula VM20 Serpent VE92 NS-30G Vandal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,014,561 MLG Score: 811
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.854%24.237%5782010154,6831.607620.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.169%0.537B+0.539B+-0.948D--HEAD ++ (~12.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.475B+9.40.344C**29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.178%0.816%312110342451561541.56051158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.082A*-0.721D--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.804B++18.10.659B+13.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.924%1.178%672510309342722773.43382336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.705%1.461A+-0.914D---0.922

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*2.90.768B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.03%1.717%168310324662513721.84921125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.622%-0.941D---0.672D0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.2-0.255C38.80.019C+110.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.322%78.704%1683103297223104.20779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.54%1.247B**0.758B++-1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+1.80.418B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.031%13.555%168410311,23228664.30769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.501%2.297A*-0.198C-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.466B+4.9-0.002C+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m402.8%345 (20.7k)371 (22.3k)1.8430813,0847,0992.3141387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10355823.68%18.794%44504:140

9% Combat Medic23% Engineer26% Heavy Assault23% Infiltrator12% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:17 AMNov 10th, 2013 10:57 PMMar 23rd, 2019 10:15 AM (29d) (PST)Mar 3rd, 2019 7:06 PM (49d) (PST)Mar 3rd, 2019 6:36 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5242282960.4350.2360.0821.9780.056811

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,46913,65617,81326145119322,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
501.4h/20.9d 3,344 2,459 2,208 59.5k 832 1,612 1,685 15.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:1,029
Deaths:701
KDR:1.468
Accuracy:21.713% C+
HSR:26.433% B+
Orion VS54
B**
Kills:303
Deaths:215
KDR:1.409
Accuracy:22.701% B
HSR:32.013% B**
Pulsar LSW
D
Kills:243
Deaths:26
KDR:9.346
Accuracy:19.671% D
HSR:18.930% D
Lasher X2
B++
Kills:229
Deaths:166
KDR:1.380
Accuracy:28.016% B
HSR:5.240% B++
SVA-88
C+
Kills:180
Deaths:27
KDR:6.667
Accuracy:21.489% C
HSR:25.556% C+
Flare VE6
D
Kills:84
Deaths:106
KDR:0.792
Accuracy:18.578% D
HSR:20.238% D
Kills:2,068
Deaths (as Heavy Assault):1,241
Deaths (to Heavy Assaults):2,172
KDR:1.6664
Kill Difference:827
Playtime:128.294 hours
Usage:26%
Score:2.584m
Score/min:336
Accuracy (listed only):22.028%
HSR (listed only):21.402%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
A**
Kills:738
Deaths:246
KDR:3
Accuracy:73.179% A**
HSR:15.041% C++
Serpent VE92
B**
Kills:333
Deaths:176
KDR:1.892
Accuracy:25.091% C**
HSR:25.526% B**
Zenith VX-5
B+
Kills:268
Deaths:187
KDR:1.433
Accuracy:25.344% C+
HSR:25% B+
VX6-7
B++
Kills:203
Deaths:256
KDR:0.793
Accuracy:23.494% C+
HSR:24.631% B++
Deimos VA29
C
Kills:177
Deaths:110
KDR:1.609
Accuracy:56.269% C
HSR:6.215% F
Phobos VX86
C--
Kills:170
Deaths:152
KDR:1.118
Accuracy:53.097% C--
HSR:10.588% D--
Thanatos VE70
M
Kills:147
Deaths:91
KDR:1.615
Accuracy:64.504% M
HSR:18.367% B+
Eidolon VE33
B++
Kills:137
Deaths:78
KDR:1.756
Accuracy:32.380% B++
HSR:25.547% C+
Pulsar C
B**
Kills:96
Deaths:
KDR:
Accuracy:22.866% C
HSR:29.167% B**
Solstice SF
B+
Kills:83
Deaths:88
KDR:0.943
Accuracy:26.133% B+
HSR:13.253% D
Kills:2,352
Deaths (as Engineer):1,384
Deaths (to Engineers):1,590
KDR:1.69942
Kill Difference:968
Playtime:115.234 hours
Usage:23%
Score:2.960m
Score/min:428
Accuracy (listed only):40.236%
HSR (listed only):19.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
A**
Kills:738
Deaths:246
KDR:3
Accuracy:73.179% A**
HSR:15.041% C++
Eridani SX5
B
Kills:368
Deaths:229
KDR:1.607
Accuracy:27.153% C++
HSR:22.283% B
Serpent VE92
B**
Kills:333
Deaths:176
KDR:1.892
Accuracy:25.091% C**
HSR:25.526% B**
Zenith VX-5
B+
Kills:268
Deaths:187
KDR:1.433
Accuracy:25.344% C+
HSR:25% B+
VX6-7
B++
Kills:203
Deaths:256
KDR:0.793
Accuracy:23.494% C+
HSR:24.631% B++
Deimos VA29
C
Kills:177
Deaths:110
KDR:1.609
Accuracy:56.269% C
HSR:6.215% F
Phobos VX86
C--
Kills:170
Deaths:152
KDR:1.118
Accuracy:53.097% C--
HSR:10.588% D--
Sirius SX12
C+
Kills:162
Deaths:139
KDR:1.165
Accuracy:24.215% C+
HSR:10.494% D*
Thanatos VE70
M
Kills:147
Deaths:91
KDR:1.615
Accuracy:64.504% M
HSR:18.367% B+
Pulsar C
B**
Kills:96
Deaths:
KDR:
Accuracy:22.866% C
HSR:29.167% B**
NS-7 PDW
B*
Kills:86
Deaths:56
KDR:1.536
Accuracy:29.556% B*
HSR:18.605% C++
Solstice SF
B+
Kills:83
Deaths:88
KDR:0.943
Accuracy:26.133% B+
HSR:13.253% D
Kills:2,831
Deaths (as Light Assault):1,730
Deaths (to Light Assaults):1,136
KDR:1.63642
Kill Difference:1,101
Playtime:62.165 hours
Usage:12%
Score:1.233m
Score/min:330
Accuracy (listed only):37.575%
HSR (listed only):18.264%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
A**
Kills:738
Deaths:246
KDR:3
Accuracy:73.179% A**
HSR:15.041% C++
Eridani SX5
B
Kills:368
Deaths:229
KDR:1.607
Accuracy:27.153% C++
HSR:22.283% B
H-V45
B+
Kills:247
Deaths:165
KDR:1.497
Accuracy:26.970% B+
HSR:24.292% B+
Deimos VA29
C
Kills:177
Deaths:110
KDR:1.609
Accuracy:56.269% C
HSR:6.215% F
NS-11P
C+
Kills:173
Deaths:51
KDR:3.392
Accuracy:22.195% C+
HSR:17.341% C
Phobos VX86
C--
Kills:170
Deaths:152
KDR:1.118
Accuracy:53.097% C--
HSR:10.588% D--
Sirius SX12
C+
Kills:162
Deaths:139
KDR:1.165
Accuracy:24.215% C+
HSR:10.494% D*
Thanatos VE70
M
Kills:147
Deaths:91
KDR:1.615
Accuracy:64.504% M
HSR:18.367% B+
NS-7 PDW
B*
Kills:86
Deaths:56
KDR:1.536
Accuracy:29.556% B*
HSR:18.605% C++
Equinox VE2
C++
Kills:83
Deaths:72
KDR:1.153
Accuracy:23.075% D
HSR:21.687% C++
CME
D
Kills:67
Deaths:52
KDR:1.288
Accuracy:22.889% D
HSR:16.418% D-
Kills:2,418
Deaths (as Combat Medic):1,363
Deaths (to Combat Medics):882
KDR:1.77403
Kill Difference:1,055
Playtime:42.824 hours
Usage:9%
Score:0.952m
Score/min:370
Accuracy (listed only):38.464%
HSR (listed only):16.484%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:504
Deaths:110
KDR:4.582
Accuracy:44.365% B*
HSR:88.691% A
Eridani SX5
B
Kills:368
Deaths:229
KDR:1.607
Accuracy:27.153% C++
HSR:22.283% B
NS-30G Vandal
C+
Kills:313
Deaths:214
KDR:1.463
Accuracy:35.872% C+
HSR:26.837% C
Ghost
B+
Kills:280
Deaths:238
KDR:1.176
Accuracy:42.533% B+
HSR:60.357% D-
V10
C**
Kills:188
Deaths:49
KDR:3.837
Accuracy:42.461% C**
HSR:79.255% C*
Sirius SX12
C+
Kills:162
Deaths:139
KDR:1.165
Accuracy:24.215% C+
HSR:10.494% D*
NS-44 Commissioner
D
Kills:135
Deaths:147
KDR:0.918
Accuracy:23.410% F
HSR:17.778% D
NS-44P Commissioner
B
Kills:133
Deaths:163
KDR:0.816
Accuracy:42.473% C++
HSR:30.075% B
Phantom VA23
B+
Kills:125
Deaths:64
KDR:1.953
Accuracy:38.065% B+
HSR:23.200% D
Nyx VX31
C+
Kills:94
Deaths:34
KDR:2.765
Accuracy:29.934% D
HSR:28.723% C+
NS-7 PDW
B*
Kills:86
Deaths:56
KDR:1.536
Accuracy:29.556% B*
HSR:18.605% C++
Kills:2,388
Deaths (as Infiltrator):1,443
Deaths (to Infiltrators):745
KDR:1.65489
Kill Difference:945
Playtime:113.001 hours
Usage:23%
Score:2.197m
Score/min:324
Accuracy (listed only):34.549%
HSR (listed only):36.936%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:350
Deaths:108
KDR:3.241
Accuracy:21.170% B++
HSR:23.429% B+
Nebula VM20
B**
Kills:310
Deaths:96
KDR:3.229
Accuracy:21.583% B++
HSR:25.484% B**
Cosmos VM3
C*
Kills:112
Deaths:45
KDR:2.489
Accuracy:17.513% C*
HSR:16.071% D
Cosmos VM3
B**
Kills:111
Deaths:33
KDR:3.364
Accuracy:16.339% C+
HSR:24.324% B**
NS-10 Burster
C+
Kills:85
Deaths:53
KDR:1.604
Accuracy:25.668% C--
HSR:7.059% C+
NS-10 Burster
C*
Kills:73
Deaths:54
KDR:1.352
Accuracy:25.927% D
HSR:6.849% C*
Kills:1,041
Deaths (as MAX Suit):194.500
Deaths (to MAX Suits):480
KDR:5.35219
Kill Difference:846.500
Playtime:37.299 hours
Usage:7%
Score:1.230m
Score/min:549
Accuracy (listed only):21.367%
HSR (listed only):17.203%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:245
V. Kills:80 302%
Deaths:9
KDR:27.222
Accuracy:57.178% B+
KPH:67.600 C+
VKPH:22.100 B
Kills:245 (0 + 0)
Deaths:9
KDR:27.222
VKDR:8.889
Vehicle Kills:80
Kill Difference:236
Playtime:3.624 hours
Usage:1%
Score:0.146m
Score/min:673
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:206
V. Kills:27 N/A
Deaths:3
KDR:68.667
Accuracy:43.955% C++
KPH:741,600 U
VKPH:97,200 U
AP30 Shredder
U
Kills:193
V. Kills:110 174%
Deaths:27
KDR:7.148
Accuracy:20.940% F-
KPH:694,800 U
VKPH:396,000 U
C150 Dalton
U
Kills:111
V. Kills:36 300%
Deaths:11
KDR:10.091
Accuracy:53.458% A++
KPH:399,600 U
VKPH:129,600 U
Kills:510 (0 + 510)
Deaths:41
KDR:12.439
VKDR:4.220
Vehicle Kills:173
Kill Difference:469
Playtime:0.001 hours
Usage:0%
Score:0.360m
Score/min:5,395,365
Piloting Accuracy:N/A%
Gunner Accuracy:53.458%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:240
V. Kills:17 N/A
Deaths:5
KDR:48
Accuracy:58.053% B**
KPH:55.600 C*
VKPH:3.900 D*
L100 Python AP
B*
Kills:154
V. Kills:90 169%
Deaths:16
KDR:9.625
Accuracy:52.068% C--
KPH:39.600 B*
VKPH:23.100 B*
C75 Viper
B*
Kills:53
V. Kills:7 N/A
Deaths:3
KDR:17.667
Accuracy:30.424% D--
KPH:44.500 B*
VKPH:5.900 C--
Kills:447 (447 + 0)
Deaths:24
KDR:18.625
VKDR:4.750
Vehicle Kills:114
Kill Difference:423
Playtime:9.393 hours
Usage:2%
Score:0.247m
Score/min:438
Driving Accuracy:30.424%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:261
V. Kills:21 N/A
Deaths:5
KDR:52.200
Accuracy:60.168% B**
KPH:65.300 B**
VKPH:5.300 D
Supernova PC
B++
Kills:153
V. Kills:47 319%
Deaths:20
KDR:7.650
Accuracy:53.362% B+
KPH:29.700 B++
VKPH:9.100 C*
Saron HRB
C+
Kills:148
V. Kills:70 208%
Deaths:16
KDR:9.250
Accuracy:43.214% C+
KPH:24.100 C+
VKPH:11.400 C--
Supernova FPC
B**
Kills:126
V. Kills:62 200%
Deaths:17
KDR:7.412
Accuracy:57.697% B+
KPH:35 B**
VKPH:17.200 B+
Kills:688 (540 + 148)
Deaths:58
KDR:11.862
VKDR:3.448
Vehicle Kills:200
Kill Difference:630
Playtime:18.878 hours
Usage:4%
Score:0.460m
Score/min:406
Driving Accuracy:57.697%
Gunner Accuracy:43.214%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:55
V. Kills:6 N/A
Deaths:3
KDR:18.333
Accuracy:27.419% D*
KPH:55.800 D
VKPH:6.100 C+
Kills:55 (0 + 55)
Deaths:3
KDR:18.333
VKDR:2
Vehicle Kills:6
Kill Difference:52
Playtime:0.985 hours
Usage:0%
Score:0.020m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:27.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:125
V. Kills:41 298%
Deaths:12
KDR:10.417
Accuracy:34.765% C--
KPH:21.500 C++
VKPH:7.100 C+
Kills:125 (0 + 125)
Deaths:12
KDR:10.417
VKDR:3.417
Vehicle Kills:41
Kill Difference:113
Playtime:5.805 hours
Usage:1%
Score:0.128m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:34.765%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 1,0361,0297011.468C+0.3821.713%C+26.433%B+27.7CN/A11637.1h10.6B++48.9B+
Nova 7437382463A1.1673.179%A**15.041%C++29.8CN/A18624.8h6.1D--8.4B+
Parallax VX3 5045041104.582B+2.7444.365%B*88.691%A31.1C*N/A16116.2h1.6B**3.6B**
Force-Blade 4463924,9480.079A++1.7641.016%B*N/A1.4B*N/A6271.2h2.5C*6B+
Eridani SX5 3683682291.607B+0.2427.153%C++22.283%B23.7CN/A11715.5h9.5B*34.9B+
Nebula VM20 3533501083.241B++1.4021.17%B++23.429%B+37.6BN/A1979.3h13.2B**62.3B++
Serpent VE92 3343331761.892B*0.0525.091%C**25.526%B**21.9CN/A11915.2h9.4B**37.3B++
NS-30G Vandal 3153132141.463C0.3835.872%C+26.837%C30.4C--N/A15010.3h4.5B++12.6B+
Nebula VM20 313310963.229B++1.3921.583%B++25.484%B**35.6C++N/A1818.7h14.4B++66.9B+
Orion VS54 3063032151.409C++0.4322.701%B32.013%B**34C++N/A2328.9h9.5B**41.9B++
Ghost 2802802381.176C-0.6742.533%B+60.357%D-20.6DN/A11113.6h2.3C++5.4B
Zenith VX-5 2692681871.433C**0.4125.344%C+25%B+23.7CN/A13911.3h10B**39.6B+
Supernova VPC 282261552.2M**50.3660.168%B**N/A65.3B**5.3D3824h2.2A3.7B**
H-V45 2482471651.497C++0.3526.97%B+24.292%B+28.7C+N/A1528.6h10.7B**39.8B++
Dual Photon Pods 325245927.222M++25.3857.178%B+N/A68.1C+22.2B6733.6h18.1B+31.6B+
Pulsar LSW 244243269.346S7.5019.671%D18.93%D28.3C--N/A2438.6h10.7B++54.3C*
L100 Python HESH 257240548M++46.1658.053%B**1.25%C55.8C*4D*3404.3h2.1A3.6A
Lasher X2 2302291661.38B++0.4628.016%B5.24%B++29.7C+N/A2297.7h14.3A51.2B++
L105 Zephyr 233206368.667S66.8243.955%C++N/A2060U270U6633000.1h4.7B**10.7B*
VX6-7 2042032560.793C1.0523.494%C+24.631%B++16.5DN/A14812.3h11.4B+48.5B
Sticky Grenade 1981971197N/A195.1655.921%B+N/A1970A*10C150500.1h1.3B**2.3B*
AP30 Shredder 303193277.148C*5.3020.94%F-1.554%C-1930U1100U22876100.1h50.6A241.7B+
V10 188188493.837B1.9942.461%C**79.255%C*23.2C--N/A1358.1h1.9B++4.4B+
SVA-88 180180276.667A**4.8221.489%C25.556%C+31C--N/A2115.8h11.1B51.4C++
Deimos VA29 1771771101.609B0.2356.269%C6.215%F37.7C+N/A1454.7h2.1B+3.7C**
NS-11P 173173513.392A*1.5522.195%C+17.341%C24.7C+N/A1617h10.6B**47.7B++
Frag Grenade 1761701170N/A168.1624.217%F**N/A1700S60S27160.1h1A**4.1B**
Phobos VX86 1711701521.118C+0.7353.097%C--10.588%D--28.3C--N/A1646h2.5C++4.7C+
Sirius SX12 1621621391.165C++0.6824.215%C+10.494%D*20CN/A1488.1h13.1B+54.3B
L100 Python AP 244154169.625B**7.7852.068%C--1.299%D-39.5B*23.1B*5663.9h3.8A7.2B**
Supernova PC 200153207.65B+5.8153.362%B+N/A30B*9.2C*3905.1h4B*7.6B*
Saron HRB 218148169.25B*7.4143.214%C+N/A24.3C+11.5C--4116.1h13A+30A
Thanatos VE70 147147911.615B*0.2364.504%M18.367%B+49B**N/A2623h4.6B7.1B**
Eidolon VE33 137137781.756B+0.0932.38%B++25.547%C+14.6C-N/A1009.4h7.5B++23.2B++
NS-44 Commissioner 1361351470.918C+0.9323.41%F17.778%D30C+N/A1534.5h3.4B+14.6C
NS-44P Commissioner 1331331630.816C1.0342.473%C++30.075%B24.6DN/A1205.4h3B+7B+
Supernova FPC 188126177.412C**5.5757.697%B+3.175%B+35B**17.2B+4453.6h3.5A6.1B**
Phantom VA23 125125641.953C++0.1138.065%B+23.2%D26DN/A1294.8h4.2B+11.2B+
M20 Basilisk 1661251210.417M++8.5734.765%C--3.2%D--21.6C++7.1C+3685.8h51.3A147.6B**
C-4 176115981.173C+0.6721.826%DN/A60.5C-32.1C*10941.9h1.7C7.8C-
Cosmos VM3 114112452.489B+0.6517.513%C*16.071%D22.9CN/A1794.9h15C+85.5C**
Cosmos VM3 111111333.364B*1.5216.339%C+24.324%B**25.8CN/A1834.3h12.4B+75.7B+
C150 Dalton 1471111110.091B++8.2553.458%A++N/A1110U360U6460000.1h4.4C+8.2B*
Pulsar C 9696196U94.1622.866%C29.167%B**26.7C+N/A1933.6h8.1B**35.3B+
Nyx VX31 9494342.765B+0.9229.934%D28.723%C+17.7D-N/A1145.3h5.3B17.6C++
Tank Mine 16191372.459C+0.6225.051%DN/A113.8C++87.5B*37050.8h1.4B*5.4B+
NS-7 PDW 8686561.536B*0.3129.556%B*18.605%C++33.1BN/A2222.6h12.4B++41.9B+
NS Decimator 153851060.802C1.0463.625%B3.529%B**21.3D-17C++4454h6.2D9.8C-
NS-10 Burster 15485531.604B**0.2425.668%C--7.059%C+6C++4.9B*19214.2h110.5B++430.4B
Flare VE6 84841060.792D1.0518.578%D20.238%D18.7D-N/A1554.5h11.8C+63.4C+
Solstice SF 8683880.943C+0.9026.133%B+13.253%D14.6CN/A925.7h12.9C+49.5C**
Equinox VE2 8583721.153C+0.6923.075%D21.687%C++17.3DN/A804.8h12.6C++54.6C+
NS-10 Burster 14273541.352B0.4925.927%D6.849%C*5.1C+4.9B*19114.2h130.9B+504.9C*
S1 13368651.046B++0.8062.699%B++1.471%D21.3C20.3B**5243.2h7.5C12C++
CME 6967521.288C+0.5622.889%D16.418%D-23.9C-N/A1632.8h13.6C++59.2C+
Proton II PPA-H 6155318.333B++16.4927.419%D*N/A55D6C+3401h7.7B++28.2C++
Nemesis VSH9 10454114.909S3.0754.632%D*3.704%B++11.5C10.6C++2254.7h7.4B+13.6C+
C75 Viper 6053317.667M++15.8230.424%D--N/A44.2B*5.8C--3741.2h7A23.1B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret81410.5h
Restoration Kit42270.3h
Motion Spotter51,1130.9h
NSX-P Naginata01140h
Spawn Beacon1670.1h
Nano-Armor Kit4962,0688.1h
Nanite Revive Grenade01820.1h
Medical Applicator6418,7504.4h
Ammunition Package12550.1h
Medical Kit155790.5h
Anti-Infantry MANA Turret32090.4h
Recon Detection Device111,7023h

Check the help document for the dictionary if you want to learn more about words used here.


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