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Praetor Veteran Desert[HAYA] Desert
VS BR 87

KDR: 1.83

Score: 11.3m

Last Seen: Aug 13th, 2019 4:46 AM
- OFFLINE - 274.8 hour(s)

Battle Rank 87 - Vanu Sovereignty on Emerald - Outfit Member of HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 7
Level Progress (to 88): 65%
Level 100 Progress: 60% 365h
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M1 Nova Parallax VX3 Force-Blade Eridani SX5 Orion VS54 Nebula VM20 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,007,055 MLG Score: 805
Fun Score: N/A
Cheeseburgers Flipped: 300TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.795%24.38%5802011944,7991.591180.234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.096%0.526B+0.515B+-0.936D--HEAD ++ (~12.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.472B+9.40.344C**30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.28%0.813%306112132461611541.52795159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.094A*-0.714D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.804B++18.10.659B+13.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.784%1.155%676512099522742893.46182328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.729%1.451A+-0.891D---0.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.865B*2.90.767B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.051%1.717%167312114662553731.82745125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.652%-0.939D---0.674D0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.3-0.248C38.90.027C+110.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.067%78.557%1673121198424104.06612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.593%1.253A0.755B++-1.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.569B+1.80.419B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.98%13.603%167412101,23529664.15825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.485%2.282A*-0.213C-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.465B+4.9-0.002C+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 7
11.3m402.5%345 (20.7k)370 (22.2k)1.8253713,2967,2842.287287 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12146423.615%18.885%44604:120

9% Combat Medic23% Engineer26% Heavy Assault23% Infiltrator12% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:17 AMNov 10th, 2013 10:57 PMAug 23rd, 2019 9:32 AM (1d) (PST)Aug 13th, 2019 1:04 AM (11d) (PST)Aug 13th, 2019 12:46 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5232272960.4350.2380.0821.9750.056805

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,37413,64917,72526145119322,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
509.7h/21.2d 3,364 2,511 2,281 60.4k 845 1,639 1,709 16m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:1,035
Deaths:704
KDR:1.470
Accuracy:21.670% C+
HSR:26.473% B+
Orion VS54
B*
Kills:369
Deaths:283
KDR:1.304
Accuracy:22.566% B
HSR:31.165% B*
Pulsar LSW
D
Kills:246
Deaths:30
KDR:8.200
Accuracy:19.747% D
HSR:19.106% D
SVA-88
C+
Kills:180
Deaths:27
KDR:6.667
Accuracy:21.489% C
HSR:25.556% C+
Flare VE6
D
Kills:84
Deaths:106
KDR:0.792
Accuracy:18.578% D
HSR:20.238% D
Kills:1,914
Deaths (as Heavy Assault):1,150
Deaths (to Heavy Assaults):2,224
KDR:1.66435
Kill Difference:764
Playtime:131.936 hours
Usage:26%
Score:2.650m
Score/min:335
Accuracy (listed only):20.810%
HSR (listed only):24.508%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
A*
Kills:738
Deaths:246
KDR:3
Accuracy:73.179% A*
HSR:15.041% C+
Serpent VE92
B**
Kills:339
Deaths:182
KDR:1.863
Accuracy:24.880% C*
HSR:25.959% B**
Zenith VX-5
B+
Kills:268
Deaths:191
KDR:1.403
Accuracy:25.360% C+
HSR:25% B+
VX6-7
B++
Kills:209
Deaths:263
KDR:0.795
Accuracy:23.163% C
HSR:24.880% B++
Deimos VA29
C
Kills:177
Deaths:110
KDR:1.609
Accuracy:56.269% C
HSR:6.215% F-
Phobos VX86
C--
Kills:170
Deaths:152
KDR:1.118
Accuracy:53.097% C--
HSR:10.588% D-
Thanatos VE70
A**
Kills:150
Deaths:94
KDR:1.596
Accuracy:64.165% A**
HSR:18.667% B+
Eidolon VE33
B++
Kills:137
Deaths:78
KDR:1.756
Accuracy:32.380% B++
HSR:25.547% C+
Pulsar C
B**
Kills:96
Deaths:
KDR:
Accuracy:22.866% C
HSR:29.167% B**
Solstice SF
B+
Kills:83
Deaths:88
KDR:0.943
Accuracy:26.133% B+
HSR:13.253% D
Kills:2,367
Deaths (as Engineer):1,404
Deaths (to Engineers):1,618
KDR:1.6859
Kill Difference:963
Playtime:117.162 hours
Usage:23%
Score:2.990m
Score/min:425
Accuracy (listed only):40.149%
HSR (listed only):19.432%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
A*
Kills:738
Deaths:246
KDR:3
Accuracy:73.179% A*
HSR:15.041% C+
Eridani SX5
B
Kills:379
Deaths:235
KDR:1.613
Accuracy:27.232% C++
HSR:22.691% B
Serpent VE92
B**
Kills:339
Deaths:182
KDR:1.863
Accuracy:24.880% C*
HSR:25.959% B**
Zenith VX-5
B+
Kills:268
Deaths:191
KDR:1.403
Accuracy:25.360% C+
HSR:25% B+
VX6-7
B++
Kills:209
Deaths:263
KDR:0.795
Accuracy:23.163% C
HSR:24.880% B++
Deimos VA29
C
Kills:177
Deaths:110
KDR:1.609
Accuracy:56.269% C
HSR:6.215% F-
Phobos VX86
C--
Kills:170
Deaths:152
KDR:1.118
Accuracy:53.097% C--
HSR:10.588% D-
Sirius SX12
C+
Kills:162
Deaths:139
KDR:1.165
Accuracy:24.215% C+
HSR:10.494% D*
Thanatos VE70
A**
Kills:150
Deaths:94
KDR:1.596
Accuracy:64.165% A**
HSR:18.667% B+
Pulsar C
B**
Kills:96
Deaths:
KDR:
Accuracy:22.866% C
HSR:29.167% B**
NS-7 PDW
B*
Kills:86
Deaths:56
KDR:1.536
Accuracy:29.556% B*
HSR:18.605% C++
Solstice SF
B+
Kills:83
Deaths:88
KDR:0.943
Accuracy:26.133% B+
HSR:13.253% D
Kills:2,857
Deaths (as Light Assault):1,756
Deaths (to Light Assaults):1,170
KDR:1.62699
Kill Difference:1,101
Playtime:62.306 hours
Usage:12%
Score:1.235m
Score/min:330
Accuracy (listed only):37.509%
HSR (listed only):18.380%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
A*
Kills:738
Deaths:246
KDR:3
Accuracy:73.179% A*
HSR:15.041% C+
Eridani SX5
B
Kills:379
Deaths:235
KDR:1.613
Accuracy:27.232% C++
HSR:22.691% B
H-V45
B+
Kills:258
Deaths:181
KDR:1.425
Accuracy:26.861% B+
HSR:24.031% B+
Deimos VA29
C
Kills:177
Deaths:110
KDR:1.609
Accuracy:56.269% C
HSR:6.215% F-
NS-11P
C+
Kills:173
Deaths:51
KDR:3.392
Accuracy:22.195% C+
HSR:17.341% C
Phobos VX86
C--
Kills:170
Deaths:152
KDR:1.118
Accuracy:53.097% C--
HSR:10.588% D-
Sirius SX12
C+
Kills:162
Deaths:139
KDR:1.165
Accuracy:24.215% C+
HSR:10.494% D*
Thanatos VE70
A**
Kills:150
Deaths:94
KDR:1.596
Accuracy:64.165% A**
HSR:18.667% B+
NS-7 PDW
B*
Kills:86
Deaths:56
KDR:1.536
Accuracy:29.556% B*
HSR:18.605% C++
Equinox VE2
C++
Kills:83
Deaths:72
KDR:1.153
Accuracy:23.075% C--
HSR:21.687% C++
CME
D
Kills:67
Deaths:52
KDR:1.288
Accuracy:22.889% D
HSR:16.418% D-
Kills:2,443
Deaths (as Combat Medic):1,388
Deaths (to Combat Medics):904
KDR:1.76009
Kill Difference:1,055
Playtime:43.431 hours
Usage:9%
Score:0.965m
Score/min:370
Accuracy (listed only):38.430%
HSR (listed only):16.525%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:510
Deaths:114
KDR:4.474
Accuracy:44.240% B*
HSR:88.431% A
Eridani SX5
B
Kills:379
Deaths:235
KDR:1.613
Accuracy:27.232% C++
HSR:22.691% B
NS-30G Vandal
C++
Kills:313
Deaths:214
KDR:1.463
Accuracy:35.872% C++
HSR:26.837% C
Ghost
B+
Kills:286
Deaths:244
KDR:1.172
Accuracy:41.990% B+
HSR:60.490% D
V10
B
Kills:188
Deaths:49
KDR:3.837
Accuracy:42.461% B
HSR:79.255% C*
Sirius SX12
C+
Kills:162
Deaths:139
KDR:1.165
Accuracy:24.215% C+
HSR:10.494% D*
NS-44P Commissioner
B
Kills:136
Deaths:172
KDR:0.791
Accuracy:41.877% C++
HSR:29.412% B
NS-44 Commissioner
D
Kills:135
Deaths:147
KDR:0.918
Accuracy:23.410% D**
HSR:17.778% D
Phantom VA23
C**
Kills:128
Deaths:69
KDR:1.855
Accuracy:37.166% C**
HSR:24.219% D
Nyx VX31
C+
Kills:95
Deaths:34
KDR:2.794
Accuracy:30% D
HSR:29.474% C+
NS-7 PDW
B*
Kills:86
Deaths:56
KDR:1.536
Accuracy:29.556% B*
HSR:18.605% C++
Kills:2,418
Deaths (as Infiltrator):1,473
Deaths (to Infiltrators):766
KDR:1.64155
Kill Difference:945
Playtime:115.220 hours
Usage:23%
Score:2.227m
Score/min:322
Accuracy (listed only):34.365%
HSR (listed only):37.062%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:359
Deaths:113
KDR:3.177
Accuracy:21.166% B+
HSR:23.677% B+
Nebula VM20
B**
Kills:314
Deaths:101
KDR:3.109
Accuracy:21.564% B+
HSR:25.478% B**
Cosmos VM3
C++
Kills:112
Deaths:45
KDR:2.489
Accuracy:17.513% C++
HSR:16.071% D
Cosmos VM3
B**
Kills:111
Deaths:33
KDR:3.364
Accuracy:16.339% C+
HSR:24.324% B**
NS-10 Burster
C+
Kills:85
Deaths:54
KDR:1.574
Accuracy:25.713% C--
HSR:7.059% C+
NS-10 Burster
C**
Kills:73
Deaths:55
KDR:1.327
Accuracy:25.986% D
HSR:6.849% C**
Kills:1,054
Deaths (as MAX Suit):200.500
Deaths (to MAX Suits):490
KDR:5.25686
Kill Difference:853.500
Playtime:37.513 hours
Usage:7%
Score:1.238m
Score/min:550
Accuracy (listed only):21.380%
HSR (listed only):17.243%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:246
V. Kills:80 304%
Deaths:9
KDR:27.333
Accuracy:57.280% B+
KPH:67.900 C+
VKPH:22.100 B
Kills:246 (0 + 0)
Deaths:9
KDR:27.333
VKDR:8.889
Vehicle Kills:80
Kill Difference:237
Playtime:3.624 hours
Usage:1%
Score:0.146m
Score/min:674
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:206
V. Kills:27 N/A
Deaths:3
KDR:68.667
Accuracy:43.955% C++
KPH:741,600 U
VKPH:97,200 U
AP30 Shredder
U
Kills:193
V. Kills:110 174%
Deaths:27
KDR:7.148
Accuracy:20.940% F-
KPH:694,800 U
VKPH:396,000 U
C150 Dalton
U
Kills:111
V. Kills:36 300%
Deaths:11
KDR:10.091
Accuracy:53.458% A++
KPH:399,600 U
VKPH:129,600 U
Kills:510 (0 + 510)
Deaths:41
KDR:12.439
VKDR:4.220
Vehicle Kills:173
Kill Difference:469
Playtime:0.001 hours
Usage:0%
Score:0.360m
Score/min:5,395,635
Piloting Accuracy:N/A%
Gunner Accuracy:53.458%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:240
V. Kills:17 N/A
Deaths:5
KDR:48
Accuracy:58.053% B**
KPH:55.600 C*
VKPH:3.900 D*
L100 Python AP
B*
Kills:154
V. Kills:90 169%
Deaths:16
KDR:9.625
Accuracy:52.068% C--
KPH:39.600 B+
VKPH:23.100 B*
C75 Viper
B*
Kills:53
V. Kills:7 N/A
Deaths:3
KDR:17.667
Accuracy:30.424% D--
KPH:44.500 B*
VKPH:5.900 C--
Kills:447 (447 + 0)
Deaths:24
KDR:18.625
VKDR:4.750
Vehicle Kills:114
Kill Difference:423
Playtime:9.393 hours
Usage:2%
Score:0.247m
Score/min:439
Driving Accuracy:30.424%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:261
V. Kills:21 N/A
Deaths:5
KDR:52.200
Accuracy:60.168% B**
KPH:65.300 B**
VKPH:5.300 D
Supernova PC
B+
Kills:153
V. Kills:47 319%
Deaths:20
KDR:7.650
Accuracy:52.961% B+
KPH:29.400 B+
VKPH:9 C++
Saron HRB
C+
Kills:148
V. Kills:70 208%
Deaths:17
KDR:8.706
Accuracy:43.344% C+
KPH:24 C+
VKPH:11.400 C--
Supernova FPC
B**
Kills:144
V. Kills:71 200%
Deaths:19
KDR:7.579
Accuracy:57.271% B+
KPH:36.500 B**
VKPH:18 B+
Kills:706 (558 + 148)
Deaths:61
KDR:11.574
VKDR:3.426
Vehicle Kills:209
Kill Difference:645
Playtime:19.322 hours
Usage:4%
Score:0.466m
Score/min:402
Driving Accuracy:57.271%
Gunner Accuracy:43.344%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:55
V. Kills:6 N/A
Deaths:3
KDR:18.333
Accuracy:27.419% D*
KPH:55.800 D
VKPH:6.100 C+
Kills:55 (0 + 55)
Deaths:3
KDR:18.333
VKDR:2
Vehicle Kills:6
Kill Difference:52
Playtime:0.985 hours
Usage:0%
Score:0.020m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:27.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:125
V. Kills:41 298%
Deaths:12
KDR:10.417
Accuracy:34.765% C-
KPH:21.500 C++
VKPH:7.100 C+
Kills:125 (0 + 125)
Deaths:12
KDR:10.417
VKDR:3.417
Vehicle Kills:41
Kill Difference:113
Playtime:5.806 hours
Usage:1%
Score:0.128m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:34.765%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 1,0421,0357041.47C+0.3621.67%C+26.473%B+27.6C-N/A11637.5h10.6B++49B+
Nova 7437382463A1.1773.179%A*15.041%C+29.8CN/A18624.8h6.1D-8.4B+
Parallax VX3 5105101144.474B+2.6544.24%B*88.431%A31.1C++N/A16016.4h1.6B**3.6B*
Force-Blade 4543995,0580.079A++1.7540.987%B*1.003%D-1.4B++N/A6276.2h2.5C*6B+
Eridani SX5 3793792351.613B+0.2127.232%C++22.691%B24C-N/A11815.8h9.5B*35B+
Orion VS54 3743692831.304C+0.5222.566%B31.165%B*32.9C+N/A21411.2h10B*44.2C*
Nebula VM20 3623591133.177B+1.3521.166%B+23.677%B+38.2C**N/A2009.4h13.2B*62.1B++
Serpent VE92 3403391821.863B++0.0424.88%C*25.959%B**21.7CN/A11815.6h9.3B**37.5B++
Nebula VM20 3173141013.109B+1.2821.564%B+25.478%B**35.7C++N/A1808.8h14.6B+67.7B+
NS-30G Vandal 3153132141.463C0.3635.872%C++26.837%C30.4DN/A15010.3h4.5B+12.6B+
Ghost 2862862441.172C-0.6541.99%B+60.49%D20.4DN/A11014h2.3C++5.4B
Zenith VX-5 2692681911.403C*0.4225.36%C+25%B+23.5C-N/A13711.4h10.1B**39.9B+
Supernova VPC 282261552.2M**50.3760.168%B**N/A65.3B**5.3D3824h2.2B**3.7B**
H-V45 2592581811.425C++0.4026.861%B+24.031%B+28.7C+N/A1529h10.7B**39.9B++
Dual Photon Pods 326246927.333M++25.5157.28%B+N/A68.3C+22.2B+6733.6h18.1B+31.7B+
Pulsar LSW 247246308.2S6.3719.747%D19.106%D28.3C--N/A2438.7h10.7B++54.1C*
L100 Python HESH 257240548M**46.1758.053%B**1.25%C55.8C*4D*3404.3h2.1B++3.6B**
Lasher X2 2302291661.38B+0.4528.016%C**5.24%B++29.7C+N/A2297.7h14.3B**51.2B++
VX6-7 2102092630.795C1.0323.163%C24.88%B++16.6DN/A14512.6h11.2B+48.6B
L105 Zephyr 233206368.667S66.8443.955%C++N/A2060U270U6634800.1h4.7B**10.7B*
Sticky Grenade 1981971197N/A195.1755.87%B+N/A1970A*10C148460.1h1.3B**2.3B*
AP30 Shredder 303193277.148C++5.3220.94%F-1.554%C-1930U1100U22876100.1h50.6B**241.7B+
V10 188188493.837C**2.0142.461%B79.255%C*23.2C--N/A1358.1h1.9B++4.4B++
SVA-88 180180276.667A*4.8421.489%C25.556%C+31C--N/A2115.8h11.1B51.4C++
Deimos VA29 1771771101.609B0.2256.269%C6.215%F-37.7CN/A1464.7h2.1B+3.7C**
NS-11P 173173513.392A*1.5722.195%C+17.341%C24.7C+N/A1617h10.6B**47.7B++
Phobos VX86 1711701521.118C+0.7153.097%C--10.588%D-28.3DN/A1646h2.5C+4.7C+
Frag Grenade 1761701170N/A168.1724.217%F**N/A1700S60S27300.1h1A**4.1B**
Sirius SX12 1621621391.165C++0.6624.215%C+10.494%D*20CN/A1488.1h13.1B+54.3B
L100 Python AP 244154169.625B**7.8052.068%C--1.299%D39.5B+23.1B*5683.9h3.8B**7.2B*
Supernova PC 200153207.65B+5.8252.961%B+N/A29.4B+9C++3855.2h4.1B++7.7B*
Thanatos VE70 150150941.596B*0.2364.165%A**18.667%B+50B**N/A2633h4.6C**7.1B**
Saron HRB 218148178.706B++6.8843.344%C+N/A23.9C+11.3C--4106.2h13.2A+30.4A
Supernova FPC 215144197.579C*5.7557.271%B+2.778%C**36.9B**18.2B+4293.9h3.6B**6.2B**
Eidolon VE33 137137781.756B+0.0732.38%B++25.547%C+14.6C--N/A1009.4h7.5B++23.2B++
NS-44P Commissioner 1361361720.791C1.0341.877%C++29.412%B23.4DN/A1115.8h3.1B+7.3B+
NS-44 Commissioner 1361351470.918C+0.9123.41%D**17.778%D30C+N/A1534.5h3.4B+14.6C
Phantom VA23 128128691.855C+0.0337.166%C**24.219%D26.1DN/A1284.9h4.2B+11.4B+
M20 Basilisk 1661251210.417M**8.5934.765%C-3.2%D--21.6C++7.1C+3685.8h51.3B*147.6B**
C-4 176115991.162C+0.6621.826%DN/A60.5C-32.1C*10861.9h1.7C7.8C--
Cosmos VM3 114112452.489B+0.6617.513%C++16.071%D22.9C-N/A1794.9h15C+85.5C++
C150 Dalton 1471111110.091B+8.2753.458%A++N/A1110U360U6460000.1h4.4C+8.2B++
Cosmos VM3 111111333.364B*1.5416.339%C+24.324%B**25.8CN/A1834.3h12.4B+75.7B
Pulsar C 9696196U94.1722.866%C29.167%B**26.7C+N/A1933.6h8.1B**35.3B+
Nyx VX31 9595342.794B+0.9730%D29.474%C+17.6D-N/A1145.4h5.3C**17.6C+
NS Decimator 163911160.784C1.0463.158%C**3.297%B*21.7D-17.1C++4414.2h6.1D9.6C-
Tank Mine 16191372.459C+0.6325%DN/A113.8C++87.5B*36600.8h1.4B*5.5B+
NS-7 PDW 8686561.536B++0.2929.556%B*18.605%C++33.1BN/A2222.6h12.4B++41.9B++
NS-10 Burster 15485541.574B**0.2525.713%C--7.059%C+6C++4.9B*19214.2h111.1B+432.1B
Flare VE6 84841060.792D1.0318.578%D20.238%D18.7DN/A1564.5h11.8C63.4C
Solstice SF 8683880.943C+0.8826.133%B+13.253%D14.1C-N/A905.9h12.9C+49.5C**
Equinox VE2 8583721.153C+0.6723.075%C--21.687%C++17.3DN/A814.8h12.6C++54.6C+
NS-10 Burster 14273551.327B0.5025.986%D6.849%C**5.1C4.8B++19114.3h131.7B+506.8C++
S1 13368651.046B+0.7862.699%B++1.471%D-21.3C20.3B**5243.2h7.5C12C++
CME 6967521.288C+0.5422.889%D16.418%D-23.9C--N/A1632.8h13.6C++59.2C+
Nemesis VSH9 10756115.091S3.2754.694%D--3.571%B+11.9C10.9C+2274.7h7.2B+13.1C++
Proton II PPA-H 6155318.333B+16.5127.419%D*N/A55D6C+3401h7.7B++28.2C*
C75 Viper 6053317.667M+15.8430.424%D--N/A44.2B*5.8C--3741.2h7A23.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1710.1h
Anti-Vehicle MANA Turret81420.5h
Nano-Armor Kit4963,4278.1h
Nanite Revive Grenade01960.1h
Medical Applicator7019,2934.5h
Restoration Kit42270.3h
Motion Spotter51,1500.9h
Ammunition Package12840.1h
Medical Kit156000.5h
Anti-Infantry MANA Turret32100.4h
NSX-P Naginata01140h
Recon Detection Device121,7473.1h

Check the help document for the dictionary if you want to learn more about words used here.


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