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Paragon Desideratus[GOKU] Desideratus
VS BR 136

KDR: 3.8

Score: 40.5m

Last Seen: Jan 19th, 2019 3:48 AM
- OFFLINE - 693.6 hour(s)

Battle Rank 104 (136 total) - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 42
Level Progress (to 105): 16%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Blueshift VM5 Blueshift VM5 Cosmos VM3 Cosmos VM3 Sticky Grenade SVA-88 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,061,648 MLG Score: 1648
Fun Score: N/A
Cheeseburgers Flipped: 3216TIME WITH MEDKIT: 15.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.762%32.153%8932799535,5714.26051-0.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.649%1.307A1.766A++0.155C++HEAD ++ (~18.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.428B11.90.168C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.014%2.309%665310191,7764572383.87773743%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.372%0.792B++-0.199C-0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.838B++3.10.755B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.257%2.327%499610162,1493957425.42677289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.823%-0.919D---0.517D0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.757B++7.60.808B++21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.282%89.199%4993101982479611.03388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.639%1.84A++1.447A0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.601B+1.90.414B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.321%14.671%4992102059361810.957997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.936%-0.591D0.029C+1.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.236C++3.50.288C*6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 42
40.5m229.5%410 (24.6k)354 (21.2k)3.8025472,13818,9714.24216136 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022256121.918%22.641%49606:0135

14% Combat Medic17% Engineer39% Heavy Assault6% Light Assault21% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:00 AMMar 28th, 2016 3:37 AMFeb 16th, 2019 2:55 AM (16h) (PST)Jan 19th, 2019 12:32 AM (29d) (PST)Jan 18th, 2019 11:48 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5523012510.6300.1660.1431.5220.0341648

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,14918,03615,1133810991221,223

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1909.7h/79.6d 8,340 16,333 17,829 174.4k 3,775 7,758 3,843 63.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:7,639
Deaths:1,657
KDR:4.610
Accuracy:26.691% B**
HSR:40.071% A*
SVA-88
B*
Kills:1,667
Deaths:592
KDR:2.816
Accuracy:27.908% B*
HSR:24.295% C+
Flare VE6
B**
Kills:1,553
Deaths:497
KDR:3.125
Accuracy:28.446% B**
HSR:32.518% B**
NS-15M1
B++
Kills:1,194
Deaths:275
KDR:4.342
Accuracy:26.715% B++
HSR:28.225% B++
Betelgeuse 54-A
B**
Kills:1,186
Deaths:207
KDR:5.729
Accuracy:29.175% B++
HSR:38.870% B**
Ursa
B++
Kills:1,185
Deaths:276
KDR:4.293
Accuracy:26.317% B++
HSR:28.523% B++
NS-15M2
A*
Kills:1,171
Deaths:264
KDR:4.436
Accuracy:32.801% A++
HSR:44.150% A*
Pulsar LSW
C+
Kills:1,161
Deaths:221
KDR:5.253
Accuracy:18.269% D-
HSR:22.997% C+
VX29 Polaris
M++
Kills:1,147
Deaths:210
KDR:5.462
Accuracy:28.703% B*
HSR:45.336% M++
Lasher X2
C**
Kills:452
Deaths:121
KDR:3.736
Accuracy:27.651% C**
HSR:1.770% D*
Kills:18,355
Deaths (as Heavy Assault):4,320
Deaths (to Heavy Assaults):6,233
KDR:4.24884
Kill Difference:14,035
Playtime:753.593 hours
Usage:39%
Score:14.440m
Score/min:319
Accuracy (listed only):27.268%
HSR (listed only):30.675%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
A
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:29.551% B**
HSR:32.328% A
Pulsar VS1
B+
Kills:1,158
Deaths:292
KDR:3.966
Accuracy:26.435% B+
HSR:18.221% C
NS-7 PDW
B**
Kills:1,157
Deaths:210
KDR:5.510
Accuracy:30.830% B**
HSR:21.781% B++
CME
B*
Kills:1,157
Deaths:241
KDR:4.801
Accuracy:28.305% B
HSR:28.263% B*
MKV Suppressed
B*
Kills:1,156
Deaths:236
KDR:4.898
Accuracy:30.260% B*
HSR:19.464% C+
NS-11A
M**
Kills:1,155
Deaths:234
KDR:4.936
Accuracy:28.210% B*
HSR:50.130% M**
Sirius SX12
M++
Kills:1,154
Deaths:267
KDR:4.322
Accuracy:32.028% A+
HSR:36.309% M++
H-V45
C+
Kills:1,153
Deaths:556
KDR:2.074
Accuracy:23.255% C+
HSR:15.438% D
Eridani SX5
B*
Kills:1,151
Deaths:220
KDR:5.232
Accuracy:31.098% B*
HSR:25.891% B*
Darkstar
C++
Kills:725
Deaths:168
KDR:4.315
Accuracy:27.838% C++
HSR:23.448% C+
Deimos VA29
C+
Kills:422
Deaths:289
KDR:1.460
Accuracy:56.123% C
HSR:15.877% C+
Terminus VX-9
B**
Kills:387
Deaths:208
KDR:1.861
Accuracy:31.152% B**
HSR:15.504% D**
Nova
D
Kills:171
Deaths:52
KDR:3.288
Accuracy:25.190% F
HSR:11.696% D
Kills:12,106
Deaths (as Combat Medic):3,261
Deaths (to Combat Medics):2,125
KDR:3.71236
Kill Difference:8,845
Playtime:263.705 hours
Usage:14%
Score:7.322m
Score/min:463
Accuracy (listed only):30.790%
HSR (listed only):24.181%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
M++
Kills:1,629
Deaths:448
KDR:3.636
Accuracy:39.519% M++
HSR:0.982% F*
Zenith VX-5
A+
Kills:1,157
Deaths:246
KDR:4.703
Accuracy:31.432% B**
HSR:30.251% A+
Pulsar C
S
Kills:1,154
Deaths:225
KDR:5.129
Accuracy:32.689% A+
HSR:48.700% S
Serpent VE92
B*
Kills:1,154
Deaths:343
KDR:3.364
Accuracy:27.845% B*
HSR:17.678% C
VX6-7
C+
Kills:1,153
Deaths:343
KDR:3.362
Accuracy:24.456% C+
HSR:14.744% D--
NS-11C
S
Kills:1,151
Deaths:266
KDR:4.327
Accuracy:31.268% A+
HSR:48.393% S
Deimos VA29
C+
Kills:422
Deaths:289
KDR:1.460
Accuracy:56.123% C
HSR:15.877% C+
Nova
D
Kills:171
Deaths:52
KDR:3.288
Accuracy:25.190% F
HSR:11.696% D
Solstice VE3
A+
Kills:79
Deaths:18
KDR:4.389
Accuracy:25.356% B+
HSR:27.848% A+
Kills:8,070
Deaths (as Engineer):2,230
Deaths (to Engineers):3,507
KDR:3.61883
Kill Difference:5,840
Playtime:328.288 hours
Usage:17%
Score:7.790m
Score/min:396
Accuracy (listed only):32.653%
HSR (listed only):24.019%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
M++
Kills:1,629
Deaths:448
KDR:3.636
Accuracy:39.519% M++
HSR:0.982% F*
Zenith VX-5
A+
Kills:1,157
Deaths:246
KDR:4.703
Accuracy:31.432% B**
HSR:30.251% A+
NS-7 PDW
B**
Kills:1,157
Deaths:210
KDR:5.510
Accuracy:30.830% B**
HSR:21.781% B++
MKV Suppressed
B*
Kills:1,156
Deaths:236
KDR:4.898
Accuracy:30.260% B*
HSR:19.464% C+
Pulsar C
S
Kills:1,154
Deaths:225
KDR:5.129
Accuracy:32.689% A+
HSR:48.700% S
Sirius SX12
M++
Kills:1,154
Deaths:267
KDR:4.322
Accuracy:32.028% A+
HSR:36.309% M++
Serpent VE92
B*
Kills:1,154
Deaths:343
KDR:3.364
Accuracy:27.845% B*
HSR:17.678% C
VX6-7
C+
Kills:1,153
Deaths:343
KDR:3.362
Accuracy:24.456% C+
HSR:14.744% D--
NS-11C
S
Kills:1,151
Deaths:266
KDR:4.327
Accuracy:31.268% A+
HSR:48.393% S
Eridani SX5
B*
Kills:1,151
Deaths:220
KDR:5.232
Accuracy:31.098% B*
HSR:25.891% B*
Deimos VA29
C+
Kills:422
Deaths:289
KDR:1.460
Accuracy:56.123% C
HSR:15.877% C+
Nova
D
Kills:171
Deaths:52
KDR:3.288
Accuracy:25.190% F
HSR:11.696% D
Solstice VE3
A+
Kills:79
Deaths:18
KDR:4.389
Accuracy:25.356% B+
HSR:27.848% A+
Kills:12,688
Deaths (as Light Assault):3,163
Deaths (to Light Assaults):3,326
KDR:4.01138
Kill Difference:9,525
Playtime:121.084 hours
Usage:6%
Score:1.647m
Score/min:227
Accuracy (listed only):32.161%
HSR (listed only):24.586%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,157
Deaths:210
KDR:5.510
Accuracy:30.830% B**
HSR:21.781% B++
MKV Suppressed
B*
Kills:1,156
Deaths:236
KDR:4.898
Accuracy:30.260% B*
HSR:19.464% C+
Sirius SX12
M++
Kills:1,154
Deaths:267
KDR:4.322
Accuracy:32.028% A+
HSR:36.309% M++
Eridani SX5
B*
Kills:1,151
Deaths:220
KDR:5.232
Accuracy:31.098% B*
HSR:25.891% B*
Phaseshift VX-S
A*
Kills:400
Deaths:19
KDR:21.053
Accuracy:52.833% A*
HSR:96% A+
Beamer VS3-FB
C++
Kills:307
Deaths:264
KDR:1.163
Accuracy:32.839% C++
HSR:21.824% C
Parallax VX3
A+
Kills:233
Deaths:20
KDR:11.650
Accuracy:44.912% B*
HSR:90.558% A+
Ghost
B+
Kills:191
Deaths:41
KDR:4.659
Accuracy:42.831% B+
HSR:73.298% B+
Kills:5,749
Deaths (as Infiltrator):1,277
Deaths (to Infiltrators):2,134
KDR:4.50196
Kill Difference:4,472
Playtime:37.458 hours
Usage:2%
Score:0.539m
Score/min:240
Accuracy (listed only):37.204%
HSR (listed only):48.140%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:5,325
Deaths:741
KDR:7.186
Accuracy:22.791% B++
HSR:20.207% C+
Blueshift VM5
B+
Kills:5,274
Deaths:740
KDR:7.127
Accuracy:21.861% B+
HSR:20.345% C+
Cosmos VM3
C
Kills:1,871
Deaths:405
KDR:4.620
Accuracy:12.443% D--
HSR:18.012% C
Cosmos VM3
D
Kills:1,868
Deaths:405
KDR:4.612
Accuracy:12.988% D
HSR:14.026% D--
Nebula VM20
B+
Kills:1,271
Deaths:216
KDR:5.884
Accuracy:20.986% B+
HSR:18.647% C
Nebula VM20
B++
Kills:1,168
Deaths:216
KDR:5.407
Accuracy:21.924% B++
HSR:17.894% C--
Quasar VM1
C++
Kills:1,167
Deaths:162
KDR:7.204
Accuracy:16.023% C++
HSR:14.139% D-
Quasar VM1
D
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:15.393% D
HSR:14.741% D*
Comet VM2
C*
Kills:242
Deaths:78
KDR:3.103
Accuracy:47.177% C*
HSR:4.545% C++
Comet VM2
A
Kills:239
Deaths:78
KDR:3.064
Accuracy:45.347% C**
HSR:7.113% A
NS-10 Burster
B++
Kills:150
Deaths:38
KDR:3.947
Accuracy:33.593% B++
HSR:4.667% D
NS-10 Burster
B++
Kills:149
Deaths:38
KDR:3.921
Accuracy:34.298% B++
HSR:4.027% D
Kills:19,884
Deaths (as MAX Suit):1,639.500
Deaths (to MAX Suits):1,584
KDR:12.12809
Kill Difference:18,244.500
Playtime:402.765 hours
Usage:21%
Score:8.793m
Score/min:364
Accuracy (listed only):25.402%
HSR (listed only):13.197%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:62
V. Kills:23 258%
Deaths:6
KDR:10.333
Accuracy:49.884% C
KPH:119.900 B*
VKPH:44.500 A*
Kills:62 (0 + 0)
Deaths:6
KDR:10.333
VKDR:3.833
Vehicle Kills:23
Kill Difference:56
Playtime:0.518 hours
Usage:0%
Score:0.053m
Score/min:1,711
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,184
V. Kills:534 221%
Deaths:41
KDR:28.878
Accuracy:55.588% A++
KPH:52.200 B**
VKPH:23.600 C+
L105 Zephyr
U
Kills:175
V. Kills:29 N/A
Deaths:9
KDR:19.444
Accuracy:37.349% D
KPH:630,000 U
VKPH:104,400 U
AP30 Shredder
U
Kills:134
V. Kills:47 279%
Deaths:13
KDR:10.308
Accuracy:21.657% F-
KPH:482,400 U
VKPH:169,200 U
Kills:1,493 (0 + 1,493)
Deaths:63
KDR:23.698
VKDR:9.683
Vehicle Kills:610
Kill Difference:1,430
Playtime:22.669 hours
Usage:1%
Score:0.599m
Score/min:440
Piloting Accuracy:N/A%
Gunner Accuracy:21.657%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:53
V. Kills:7 N/A
Deaths:9
KDR:5.889
Accuracy:38.736% C+
KPH:21.300 C-
VKPH:2.800 D*
Kills:53 (53 + 0)
Deaths:9
KDR:5.889
VKDR:0.778
Vehicle Kills:7
Kill Difference:44
Playtime:2.489 hours
Usage:0%
Score:0.037m
Score/min:246
Driving Accuracy:38.736%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:1,159
V. Kills:136 N/A
Deaths:62
KDR:18.694
Accuracy:51.380% C++
KPH:33 C--
VKPH:3.900 D--
Supernova PC
A++
Kills:564
V. Kills:73 N/A
Deaths:31
KDR:18.194
Accuracy:49.126% C+
KPH:39.900 A++
VKPH:5.200 D--
Proton II PPA
B+
Kills:449
V. Kills:22 N/A
Deaths:15
KDR:29.933
Accuracy:21.372% C
KPH:69.900 B+
VKPH:3.400 C+
Saron HRB
D*
Kills:85
V. Kills:38 218%
Deaths:4
KDR:21.250
Accuracy:33.292% D*
KPH:13.100 D*
VKPH:5.900 D*
Kills:2,257 (1,723 + 534)
Deaths:112
KDR:20.152
VKDR:2.402
Vehicle Kills:269
Kill Difference:2,145
Playtime:62.130 hours
Usage:3%
Score:0.794m
Score/min:213
Driving Accuracy:49.126%
Gunner Accuracy:33.292%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:122
V. Kills:1 N/A
Deaths:1
KDR:122
Accuracy:20.815% B+
KPH:98.600 B*
VKPH:0.800 D--
M60-G Bulldog
D--
Kills:58
V. Kills:8 N/A
Deaths:5
KDR:11.600
Accuracy:24.292% D*
KPH:11.900 D--
VKPH:1.600 D*
Kills:180 (0 + 180)
Deaths:6
KDR:30
VKDR:1.500
Vehicle Kills:9
Kill Difference:174
Playtime:6.111 hours
Usage:0%
Score:0.050m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:24.292%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 7,6877,6391,6574.61A*0.8126.691%B**40.071%A*62AN/A208123.2h9.4B**35.4B
Blueshift VM5 5,3945,3257417.186A*3.3822.791%B++20.207%C+34.9C++N/A135152.7h14.6B+64B+
Blueshift VM5 5,3415,2747407.127A*3.3221.861%B+20.345%C+34.6C++N/A135152.4h14.3B+65.3B+
Cosmos VM3 1,8961,8714054.62A+0.8212.443%D--18.012%C17.2D--N/A113109h12B+96.7C+
Cosmos VM3 1,8941,8684054.612A++0.8112.988%D14.026%D--16.8D-N/A112111.1h12.6B++97.3C+
Sticky Grenade 1,7671,75811758N/A1,754.2061.894%B**N/A2197.5M11.3C+84270.8h1.1A1.7B**
SVA-88 1,6741,6675922.816B+0.9927.908%B*24.295%C+65.6B++N/A31725.4h10.9B+39.1B+
Solstice SF 1,6781,6294483.636M+0.1739.519%M++N/A35.8B**1.1A13845.5h2.9A7.5A+
Flare VE6 1,5701,5534973.125A++0.6828.446%B**32.518%B**64.4B*N/A29424.1h10.2C**35.8B+
Nebula VM20 1,2821,2712165.884A++2.0820.986%B+18.647%C44.3B++N/A18428.7h12.3B**58.5B*
Nemesis VSH9 1,5041,2173773.228S0.5758.253%D5.259%A+39.3A9.3C+29831h3.7A*6.3A++
NS-15M1 1,2181,1942754.342A**0.5426.715%B++28.225%B++81.2A+1.6M+56414.7h12.3C*45.9B+
Betelgeuse 54-A 1,1951,1862075.729B*1.9329.175%B++38.87%B**97.2B**N/A31512.2h10.4C*35.6B+
Ursa 1,2021,1852764.293M**0.4926.317%B++28.523%B++89.8A*1.3A*32413.2h10B+38B+
C150 Dalton 1,7181,1844128.878M*25.0855.588%A++N/A52.2B**23.5C+33322.7h3B*5.5A
NS-15M2 1,1781,1712644.436A+0.6332.801%A++44.15%A*81.3AN/A20214.4h9.2B**28.1B*
Nebula VM20 1,1861,1682165.407A++1.6021.924%B++17.894%C--40.7B+N/A16528.7h13.8B*63.1B++
Quasar VM1 1,1831,1671627.204S3.4016.023%C++14.139%D-21.3C+N/A8454.7h10.9A68.3B+
Pulsar LSW 1,1791,1612215.253M*1.4518.269%D-22.997%C+27C--N/A14543h13.1C+71.5C
Corvus VA55 1,1831,1602884.028M*0.2329.551%B**32.328%A72A*1.4A**41316.1h12C*40.7B+
Quasar VM1 1,1701,1601627.16M3.3615.393%D14.741%D*21.6DN/A6753.7h10.5B**68.3B+
Supernova VPC 1,2951,1596218.694B++14.8951.38%C++1.726%C*33C--3.9D--16335.1h2.8B+5.4B+
Pulsar VS1 1,1811,1582923.966M*0.1626.435%B+18.221%C58.2A*1.2A*22019.9h14.3C*54.3B+
Zenith VX-5 1,1831,1572464.703M*0.9031.432%B**30.251%A+71.4A+1.6M+29516.2h13.5C+43B+
NS-7 PDW 1,1821,1572105.51S1.7130.83%B**21.781%B++90.4M++2S41212.8h14.2C**46.2B+
CME 1,1651,1572414.801M*1.0028.305%B28.263%B*51.4B++N/A21122.5h15.1C53.2C++
MKV Suppressed 1,1791,1562364.898S1.1030.26%B*19.464%C+91.7M+1.8S34412.6h13.8C*45.6B+
NS-11A 1,1681,1552344.936A*1.1328.21%B*50.13%M**70.4A++N/A32316.4h13.9C++49.4B+
Pulsar C 1,1841,1542255.129A**1.3332.689%A+48.7%S97M+2.5S48511.9h11.9C++36.5B+
Sirius SX12 1,1831,1542674.322M++0.5232.028%A+36.309%M++88.8M++2.2S38113h15.5C+48.4B+
Serpent VE92 1,1761,1543433.364A*0.4427.845%B*17.678%C46.3B*N/A21924.9h15C53.9C**
H-V45 1,1601,1535562.074B+1.7323.255%C+15.438%D25.5CN/A11245.3h12.6B54.3C*
VX6-7 1,1681,1533433.362A+0.4424.456%C+14.744%D--17.5DN/A8865.8h14.5C59.2C+
NS-11C 1,1661,1512664.327M**0.5231.268%A+48.393%S96.7M*1.3A**40711.9h12.5B+39.9B++
Eridani SX5 1,1771,1512205.232M**1.4331.098%B*25.891%B*87.2A*2S41113.2h14.6C-46.8C*
VX29 Polaris 1,1551,1472105.462M**1.6628.703%B*45.336%M++92.5A++N/A31712.4h9B**31.2B++
S1 1,2661,0482334.498S0.7055.721%C+5.057%B**51.4A++10.7C33220.4h3.6A+6.5B**
NS Decimator 1,2661,0023123.212M0.5955.858%D2.994%B+41.1B+10.8D24124.4h3.7B++6.6B+
Darkstar 7317251684.315A*0.5127.838%C++23.448%C+74AN/A3119.8h14.1C-50.6C+
Supernova PC 6375643118.194A++14.3949.126%C+3.369%B++40A++5.2D--27614.1h2.9A5.9A
Anti-Vehicle Grenade 6395621562N/A558.2063.15%AN/A624.4B**85.6C+47100.9h3.6B**5.7B**
MANA Anti-Personnel Turret 515511608.517N/A4.7125.265%UN/A5110U40U18066800.1h14.7T*58.3T*
Lasher X2 4624521213.736S0.0727.651%C**1.77%D*33.7C++N/A30513.4h22C79.4C*
Proton II PPA 4714491529.933B**26.1321.372%C2.45%C**70.2B+3.4C+3576.4h7.3B++34.2B+
Deimos VA29 4234222891.46C*2.3456.123%C15.877%C+22.8DN/A8518.5h2.3C*4.2C++
Phaseshift VX-S 4004001921.053S17.2552.833%A*96%A+63.5AN/A2106.3h1.7B*3.1B**
Terminus VX-9 3873872081.861C**1.9431.152%B**15.504%D**46.6BN/A2878.3h11.1B+35.5B++
C-4 4333671173.137A0.6735.27%A++N/A89.5C*16.1D-10144.1h1.4C**4B*
Beamer VS3-FB 3103072641.163C+2.6432.839%C++21.824%C40.4CN/A1407.6h6.8B++20.9B+
Hades VSH4 335266644.156S0.3560.022%D--6.391%A*42.2B++11C+2386.3h4.1A++6.8A+
Comet VM2 311242783.103M0.7047.177%C*4.545%C++17.2B**4.9C+12514.1h15.1B**32B*
Comet VM2 310239783.064M0.7445.347%C**7.113%A16.3B**4.8C**15514.7h15.4B*33.9B++
Parallax VX3 2332332011.65A**7.8544.912%B*90.558%A+38.2B++N/A1846.1h1.7B**3.9B*
Lancer AE 390197513.863M*0.0660.862%C+N/A18.1C++17.7B+31810.9h13.1B+21.5B+
Ghost 192191414.659B+0.8642.831%B+73.298%B+51.6B+N/A3723.7h2.4C+5.7C**
Frag Grenade 1821791179N/A175.2011.27%T*N/A1790S30M502840.1h0.4M++3.9A
L105 Zephyr 204175919.444A15.6437.349%DN/A1750U290U7878200.1h6.6C++17.5C+
Nova 171171523.288A+0.5125.19%F11.696%D4.8D*N/A4135.8h6.2D-24.6F-
NS-10 Burster 251150383.947S0.1433.593%B++4.667%D6.1C*4.1B12124.4h115B+342.2B++
NS-10 Burster 258149383.921S0.1234.298%B++4.027%D6.7B+4.9B++14122.1h109.6B**319.6B**
Proximity Mine 145145295B+1.2053.283%AN/A43.9FN/A2813.3h2C3.7B++
AP30 Shredder 1811341310.308B*6.5121.657%F-N/A1340U470U6755100.1h43.3A199.8B++
M12 Kobalt 1231221122U118.2020.815%B+24.59%A+101.7B**N/A2501.2h13.3B**64B++
Tank Mine 177116129.667M**5.8678.246%M*N/A128.9B+67.8C*15650.9h1.9C++2.5A*
Spear Anti-Vehicle Phalanx Turret 140108336S32.2044.721%C++10.185%M++51.4B*15.2D5862.1h6.2B*13.8B*
Force-Blade 141995,5720.018C+3.7835.623%B+N/A0.2C--N/A1553.8h3.9D-11C++
Spear Anti-Vehicle Phalanx Tower 12799199S95.2056.047%B+9.091%A*66B*18.7C-3221.5h7.3B++13B*
Saron HRB 12385421.25M*17.4533.292%D*2.353%B++13.1D*5.8D*2026.5h9.5A*28.6A
M60-A Bulldog 8980516A++12.2041.162%B+N/A42.1C*4.7C--3231.9h4.3B**10.3B*
Solstice VE3 8179184.389S0.5925.356%B+27.848%A+25.5B+N/A8073.1h14.7C**57.8C**
NS AutoBlade 78778,7510.009D3.7934.247%C+5.195%C0.1C--N/A0702.5h1.3B*3.8B+
MAX Punch 216761,6510.046C-3.7663.537%B**N/A0.2CN/A1337.1h6.1C9.7C
Dual Photon Pods 8562610.333B+6.5349.884%CN/A124B*46A*17080.5h24.3C+48.7C+
M60-G Bulldog 6658511.6A**7.8024.292%D*N/A11.8D--1.6D*1064.9h6.9B28.6C
C75 Viper 605395.889B+2.0938.736%C+3.774%M21.2C-2.8D*2462.5h10.9B+28.1B+
M60-A Bulldog 545068.333C4.5339.818%D2%C20D1.6D1682.5h6.1C++15.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter225198.4h
Nano-Armor Kit454166,45365.4h
Spawn Beacon221,7065.6h
Nanite Revive Grenade08490.2h
Spitfire Auto-Turret0950.2h
G40-F Ranger01300.1h
Ammunition Package222,4441.5h
Medical Kit1,9217,084293.3h
Anti-Infantry MANA Turret175771.8h
Medical Applicator716255,932102.6h
Shield Recharging Field161,8620.8h
Xiphos Anti-Personnel Phalanx Turret02290h
L-30R Vektor01340.4h

Check the help document for the dictionary if you want to learn more about words used here.


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