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Destroyer Designat1on[TFDN] Designat1on
VS BR 117

KDR: 1.61

Score: 27.9m

Last Seen: Apr 20th, 2019 7:26 PM
- OFFLINE - 108.4 hour(s)

Battle Rank 112 (117 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
Level Progress (to 113): 61%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 NS-11C Proximity Mine NS Decimator Pandora VX25 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $334,017 MLG Score: 267
Fun Score: N/A
Cheeseburgers Flipped: 1277TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.394%27.631%53620101520,5061.536030.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.998%-0.346C-1.057B**-1.54FHEAD ++ (~17.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.019C+14.10.009C+58.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.576%2.797%129410311,1447013861.62963296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.21%-1.785F-0.126C++2.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.019C+8.60.317C*29.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.308%6.329%54210332375452580.43486292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.03%-0.078C+0.486B+-1.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
418.8-2.514F*147.9-2.726F**270.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.459%80.176%54310321,1351056191.07481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.072%-0.577D0.857B*1.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.125C+2.70.152C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.885%18.29%54310322,2801251181.82109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.581%-0.311C0.719B++-0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.117C+4.40.096C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
27.9m337.7%184 (11k)167 (10k)1.6085736,13022,4611.9252117 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035168414.407%21.14%30507:2411

16% Combat Medic20% Engineer38% Heavy Assault13% Infiltrator8% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 1:32 PMJan 18th, 2015 12:26 AMApr 23rd, 2019 6:20 AM (2d) (PST)Apr 20th, 2019 9:31 PM (4d) (PST)Apr 20th, 2019 3:26 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2941061880.2160.1350.0460.8160.025267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,6296,38111,248138349210,040

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2782.3h/115.9d 7,112 7,638 16,679 136.2k 5,902 10,960 4,192 49m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:3,690
Deaths:1,751
KDR:2.107
Accuracy:25.068% C
HSR:41.680% A+
Orion VS54
C
Kills:2,173
Deaths:1,877
KDR:1.158
Accuracy:12.352% F
HSR:22.826% C
NS-15M2
B+
Kills:2,160
Deaths:1,481
KDR:1.458
Accuracy:22.344% C
HSR:29.722% B+
SVA-88
C+
Kills:1,167
Deaths:999
KDR:1.168
Accuracy:19.409% D
HSR:24.764% C+
VX29 Polaris
B++
Kills:1,161
Deaths:938
KDR:1.238
Accuracy:21.389% C
HSR:27.993% B++
Pulsar LSW
C+
Kills:1,155
Deaths:1,062
KDR:1.088
Accuracy:19.758% D
HSR:23.117% C+
Lasher X2
D--
Kills:90
Deaths:110
KDR:0.818
Accuracy:18.632% D--
HSR:2.222% D--
Kills:11,596
Deaths (as Heavy Assault):8,218
Deaths (to Heavy Assaults):6,503
KDR:1.41105
Kill Difference:3,378
Playtime:1,061.822 hours
Usage:38%
Score:10.803m
Score/min:170
Accuracy (listed only):19.851%
HSR (listed only):24.618%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:2,050
Deaths:1,296
KDR:1.582
Accuracy:20.719% D
HSR:23.610% B*
Pandora VX25
A
Kills:1,289
Deaths:976
KDR:1.321
Accuracy:40.947% C++
HSR:20.248% A
NS-7 PDW
C+
Kills:1,250
Deaths:1,064
KDR:1.175
Accuracy:19.952% D-
HSR:17.840% C+
Sirius SX12
C*
Kills:1,004
Deaths:876
KDR:1.146
Accuracy:21.903% C--
HSR:19.323% C*
Thanatos VE70
C
Kills:834
Deaths:708
KDR:1.178
Accuracy:35.510% C
HSR:13.909% C-
MKV Suppressed
B*
Kills:711
Deaths:546
KDR:1.302
Accuracy:26.447% C++
HSR:24.473% B*
Solstice VE3
C++
Kills:706
Deaths:904
KDR:0.781
Accuracy:15.824% D*
HSR:20.538% C++
Phobos VX86
A+
Kills:157
Deaths:249
KDR:0.631
Accuracy:30.628% F--
HSR:25.478% A+
Kills:8,001
Deaths (as Light Assault):6,619
Deaths (to Light Assaults):4,423
KDR:1.20879
Kill Difference:1,382
Playtime:222.618 hours
Usage:8%
Score:2.265m
Score/min:170
Accuracy (listed only):26.491%
HSR (listed only):20.677%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:2,050
Deaths:1,296
KDR:1.582
Accuracy:20.719% D
HSR:23.610% B*
Pandora VX25
A
Kills:1,289
Deaths:976
KDR:1.321
Accuracy:40.947% C++
HSR:20.248% A
Thanatos VE70
C
Kills:834
Deaths:708
KDR:1.178
Accuracy:35.510% C
HSR:13.909% C-
Solstice VE3
C++
Kills:706
Deaths:904
KDR:0.781
Accuracy:15.824% D*
HSR:20.538% C++
Phobos VX86
A+
Kills:157
Deaths:249
KDR:0.631
Accuracy:30.628% F--
HSR:25.478% A+
Kills:5,036
Deaths (as Engineer):4,133
Deaths (to Engineers):3,685
KDR:1.21849
Kill Difference:903
Playtime:545.355 hours
Usage:20%
Score:4.781m
Score/min:146
Accuracy (listed only):28.726%
HSR (listed only):20.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,250
Deaths:1,064
KDR:1.175
Accuracy:19.952% D-
HSR:17.840% C+
Sirius SX12
C*
Kills:1,004
Deaths:876
KDR:1.146
Accuracy:21.903% C--
HSR:19.323% C*
XM98
A
Kills:860
Deaths:124
KDR:6.935
Accuracy:36.624% C+
HSR:86.744% A
MKV Suppressed
B*
Kills:711
Deaths:546
KDR:1.302
Accuracy:26.447% C++
HSR:24.473% B*
NS-30 Vandal
A
Kills:612
Deaths:212
KDR:2.887
Accuracy:35.075% B
HSR:36.601% A
NS-44 Commissioner
A
Kills:373
Deaths:377
KDR:0.989
Accuracy:44.626% B**
HSR:31.099% A
NS-357 Underboss
B
Kills:298
Deaths:319
KDR:0.934
Accuracy:35.818% C+
HSR:24.161% B
NSX Tomoe
A+
Kills:210
Deaths:93
KDR:2.258
Accuracy:26.246% D
HSR:51.905% A+
NS-61 Emissary
B**
Kills:209
Deaths:176
KDR:1.188
Accuracy:29.196% C++
HSR:22.010% B**
Ghost
C--
Kills:171
Deaths:97
KDR:1.763
Accuracy:35.794% C--
HSR:63.158% C--
VA39 Spectre
A
Kills:104
Deaths:48
KDR:2.167
Accuracy:22.121% F
HSR:53.846% A
Beamer VS3
C+
Kills:69
Deaths:139
KDR:0.496
Accuracy:24.784% C
HSR:21.739% C+
Kills:5,871
Deaths (as Infiltrator):4,071
Deaths (to Infiltrators):3,470
KDR:1.44215
Kill Difference:1,800
Playtime:368.343 hours
Usage:13%
Score:3.956m
Score/min:179
Accuracy (listed only):29.882%
HSR (listed only):37.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A
Kills:1,289
Deaths:976
KDR:1.321
Accuracy:40.947% C++
HSR:20.248% A
NS-7 PDW
C+
Kills:1,250
Deaths:1,064
KDR:1.175
Accuracy:19.952% D-
HSR:17.840% C+
Sirius SX12
C*
Kills:1,004
Deaths:876
KDR:1.146
Accuracy:21.903% C--
HSR:19.323% C*
Thanatos VE70
C
Kills:834
Deaths:708
KDR:1.178
Accuracy:35.510% C
HSR:13.909% C-
H-V45
C+
Kills:742
Deaths:775
KDR:0.957
Accuracy:16.450% D**
HSR:20.081% C+
MKV Suppressed
B*
Kills:711
Deaths:546
KDR:1.302
Accuracy:26.447% C++
HSR:24.473% B*
Pulsar VS1
C+
Kills:516
Deaths:630
KDR:0.819
Accuracy:13.554% F-
HSR:20.349% C+
NS-11P
C**
Kills:250
Deaths:265
KDR:0.943
Accuracy:17.284% D*
HSR:21.200% C**
Phobos VX86
A+
Kills:157
Deaths:249
KDR:0.631
Accuracy:30.628% F--
HSR:25.478% A+
Kills:6,753
Deaths (as Combat Medic):6,089
Deaths (to Combat Medics):2,728
KDR:1.10905
Kill Difference:664
Playtime:433.198 hours
Usage:16%
Score:4.048m
Score/min:156
Accuracy (listed only):24.742%
HSR (listed only):20.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:1,146
Deaths:363
KDR:3.157
Accuracy:12.551% D-
HSR:20.332% C*
Cosmos VM3
C-
Kills:912
Deaths:280
KDR:3.257
Accuracy:12.063% D--
HSR:17.325% C-
Blueshift VM5
A+
Kills:242
Deaths:86
KDR:2.814
Accuracy:17.836% C
HSR:28.926% A+
Comet VM2
C-
Kills:176
Deaths:84
KDR:2.095
Accuracy:29.496% D**
HSR:3.409% C-
NS-10 Burster
C-
Kills:146
Deaths:67
KDR:2.179
Accuracy:26.154% C-
HSR:2.740% D--
Comet VM2
B**
Kills:140
Deaths:79
KDR:1.772
Accuracy:32.239% D**
HSR:6.429% B**
NS-10 Burster
C--
Kills:125
Deaths:60
KDR:2.083
Accuracy:26.503% C--
HSR:3.200% D-
Kills:2,887
Deaths (as MAX Suit):509.500
Deaths (to MAX Suits):1,069
KDR:5.66634
Kill Difference:2,377.500
Playtime:159.867 hours
Usage:6%
Score:2.079m
Score/min:217
Accuracy (listed only):22.406%
HSR (listed only):11.766%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D*
Kills:395
V. Kills:81 482%
Deaths:71
KDR:5.563
Accuracy:14.044% F*
KPH:8.300 D*
VKPH:1.700 D**
L100 Python HESH
D--
Kills:210
V. Kills:60 344%
Deaths:23
KDR:9.130
Accuracy:44.776% C-
KPH:17.200 D**
VKPH:4.900 D--
L100 Python HEAT
D
Kills:166
V. Kills:83 198%
Deaths:13
KDR:12.769
Accuracy:57.688% B+
KPH:17.300 D-
VKPH:8.600 D
Kills:771 (771 + 0)
Deaths:107
KDR:7.206
VKDR:2.093
Vehicle Kills:224
Kill Difference:664
Playtime:69.343 hours
Usage:2%
Score:0.227m
Score/min:55
Driving Accuracy:57.688%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:373
V. Kills:146 254%
Deaths:61
KDR:6.115
Accuracy:42.931% D
KPH:14.800 D
VKPH:5.800 D
E540 Halberd
D*
Kills:69
V. Kills:25 265%
Deaths:6
KDR:11.500
Accuracy:34.343% F-
KPH:18.900 D*
VKPH:6.800 F
Kills:442 (373 + 69)
Deaths:67
KDR:6.597
VKDR:2.552
Vehicle Kills:171
Kill Difference:375
Playtime:28.839 hours
Usage:1%
Score:0.163m
Score/min:94
Driving Accuracy:42.931%
Gunner Accuracy:34.343%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:177
V. Kills:97 181%
Deaths:37
KDR:4.784
Accuracy:36.188% C
KPH:13.900 D
VKPH:7.600 C+
M20 Basilisk
D
Kills:60
V. Kills:36 162%
Deaths:24
KDR:2.500
Accuracy:33.276% D
KPH:10.400 D-
VKPH:6.300 D
Kills:237 (0 + 237)
Deaths:61
KDR:3.885
VKDR:2.180
Vehicle Kills:133
Kill Difference:176
Playtime:18.444 hours
Usage:1%
Score:0.111m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:33.276%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,7063,6901,7512.107C+0.5025.068%C41.68%A+32D--N/A91115.3h10.6C++42.5C++
Orion VS54 2,2052,1731,8771.158C+0.4512.352%F22.826%C8.9D--N/A33245.2h14.1C+114D-
NS-15M2 2,1922,1601,4811.458C+0.1522.344%C29.722%B+18.3D-N/A48118.2h12.8C++57.4C++
NS-11C 2,1052,0501,2961.582B++0.0320.719%D23.61%B*9.7DN/A28210.4h19.3D-93.2D
Proximity Mine 1,5761,57615010.507A*8.9047.16%B+N/A228.4A*N/A6686.9h1.5A3.3B**
NS Decimator 2,3701,5361,1251.365B+0.2459.564%C+2.018%C+28C15.2C+19054.9h5.3C8.8C+
Pandora VX25 1,2991,2899761.321C*0.2940.947%C++20.248%A23.9C--N/A7254h4.1B+10B+
NS-7 PDW 1,2691,2501,0641.175B0.4319.952%D-17.84%C+8.8D-N/A31142.1h17.1C85.7C
SVA-88 1,1841,1679991.168C0.4419.409%D24.764%C+16.4D--N/A5471.1h13.5C-69.5C
VX29 Polaris 1,1721,1619381.238C+0.3721.389%C27.993%B++14.5D--N/A4179.8h12.9C+60.5C+
Pulsar LSW 1,1671,1551,0621.088C0.5219.758%D23.117%C+11.2D*N/A31103h13.8C69.9C
Cosmos VM3 1,1721,1463633.157B++1.5512.551%D-20.332%C*14D*N/A4281.7h15.6C-124.3D
Sirius SX12 1,0201,0048761.146C++0.4621.903%C--19.323%C*10.6D-N/A3694.5h16.2C+73.9C+
Cosmos VM3 9319122803.257B*1.6512.063%D--17.325%C-13.8D--N/A4166h15.5C128.8C-
XM98 8738601246.935A*5.3336.624%C+86.744%A18.4C-N/A5246.8h2.2B+5.9B+
Thanatos VE70 8398347081.178B+0.4335.51%C13.909%C-8D--N/A21103.8h5C++14.2C+
C-4 1,1818145471.488C++0.1221.74%DN/A55D24.8C50014.8h1.6C+7.5C
H-V45 7507427750.957C+0.6516.45%D**20.081%C+8D--N/A3192.4h13.9C+84.2D
MKV Suppressed 7217115461.302B0.3126.447%C++24.473%B*12D-N/A3559.4h15.9C+60.1C++
Solstice VE3 7247069040.781C++0.8315.824%D*20.538%C++4.3D-N/A23164.1h24.5D*154.8D*
S1 1,0876944401.577A++0.0343.294%D**5.764%A++12.5D--7.1D10755.6h6.9C++15.9D
NS-30 Vandal 6286122122.887B*1.2835.075%B36.601%A18.5D-N/A5533.1h6.6C-18.9C+
Pulsar VS1 5225166300.819C+0.7913.554%F-20.349%C+6.6D--N/A2678.6h19D--140F--
Tank Mine 7824934211.738S10.1332.419%C+N/A170A99.7A14262.9h1.7B+5.3B+
Auraxium Slasher 5004738,6910.054B1.5541.074%B*1.48%D--0.7CN/A2638h2.2C++5.4B+
C75 Viper 476395715.563B+3.9514.044%F*1.266%C+8.3D*1.7D**3347.5h11.4B+81.1F-
NS-44 Commissioner 3763733770.989C++0.6244.626%B**31.099%A31.6C+N/A12211.8h3.9C++8.7B+
Supernova PC 519373616.115C*4.5142.931%D3.217%B++14.8D5.8D8925.2h6.7D15.6D
NS-357 Underboss 3012983190.934C+0.6735.818%C+24.161%B18.7DN/A6015.9h5.3D--14.8C
Force-Blade 35428010,5560.027C++1.5828.968%C+1.429%D-0.2DN/A11477.2h4.4D*15.1C
NS Annihilator 5572681561.718M+0.1173.783%F-N/A4.2D*4.5D--7264.5h17.9F-24.2F--
NS-11P 2562502650.943C+0.6717.284%D*21.2%C**12.5D-N/A3920h16.9D97.8D-
Blueshift VM5 255242862.814C**1.2117.836%C28.926%A+14.4D*N/A5716.8h19.9D-111.7C
NSX Tomoe 216210932.258B+0.6526.246%D51.905%A+18.6D-N/A4611.3h13.7C**52.1C++
L100 Python HESH 270210239.13C+7.5244.776%C-2.857%A17.2D**4.9D--8712.2h6.6F*14.7F-
NS-61 Emissary 2102091761.188B+0.4229.196%C++22.01%B**24.6C+N/A738.5h16.4C+56C++
M20 Basilisk 274177374.784B*3.1836.188%C6.215%C*13.9D7.6C+10412.7h141.6D--391.3D-
Comet VM2 272176842.095A+0.4929.496%D**3.409%C-5.7D--3.1C--5931h32.4D110D*
Rocklet Rifle 3161731311.321A0.2953.664%C++N/A21.1C--17.4D2658.2h56D*104.3D
Ghost 174171971.763C0.1535.794%C--63.158%C--10.6D*N/A4016.1h2.6C7.4C
L100 Python HEAT 2491661312.769A*11.1657.688%B+5.422%A*17.3D-8.6D1199.6h8.6D-14.8C
Phobos VX86 1601572490.631C--0.9830.628%F--25.478%A+4.7D**N/A1433.4h3.1D-10F-
NS-10 Burster 252146672.179A++0.5726.154%C-2.74%D--3.4D-2.5D5642.4h203.3D**777.2D--
Comet VM2 233140791.772B*0.1632.239%D**6.429%B**5D*3.3D-4828h40.8D-126.4D**
Spear Anti-Vehicle Phalanx Turret 2181301013B*11.3939.572%C--4.615%C**25.5D17.3C2155.1h9.2C++23.3C+
NS-10 Burster 227125602.083A0.4726.503%C--3.2%D-3.1D--2.6D-5839.7h224.6F847.5D*
VA39 Spectre 107104482.167B+0.5622.121%F53.846%A5.4D*N/A2219.2h7.2C32.6D--
Lasher X2 93901100.818C+0.7918.632%D--2.222%D--11.3D--N/A588h24.6D-132.3D
E540 Halberd 9469611.5C*9.8934.343%F-N/A18.6D*6.8F1263.7h5.8C++16.8D-
Beamer VS3 77691390.496C1.1124.784%C21.739%C+3.4D*N/A2120.3h27.4T*110.5D*
Frag Grenade 6966166N/A64.3946.289%C++N/A330D15B++22410.2h5.2D--11.2C-
Lumine Edge 73632,1440.029C1.5826.266%C+3.175%F-0.4DN/A1179.1h2.6F-10C
M20 Basilisk 9660242.5C+0.8933.276%D6.667%B+10.3D-6.2D945.8h166.3D**499.8D**
The Slasher 51502360.212M*1.4035.625%C++N/A2.7C+N/A718.2h2.3C+6.4C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02880.6h
Motion Spotter4618,0398.7h
Restoration Kit7520.2h
Spawn Beacon22960.4h
Nano-Armor Kit204708,79549.6h
Nanite Healing Grenade02000h
Medical Applicator451496,93545.1h
Nanite Revive Grenade02090.1h
Welding Device02600h
Ammunition Package282,8111.4h
Medical Kit791,8763.8h
Anti-Infantry MANA Turret144662.8h
Nano-Repair Grenade0500h
Shield Recharging Field41540.1h
Recon Detection Device91,1902.7h
M20 Drake01470.2h

Check the help document for the dictionary if you want to learn more about words used here.


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