Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,485)players online:
dim_giant (17)  ZugieMac (14)  WaaWaaNC (11)  milsimprodigy (9)  fbmarder (5)  RuGCutt3R (4) 60
stats.dasanfall.com
Destroyer Designat1on[TFDN] Designat1on
VS BR 116

KDR: 1.6

Score: 27.2m

Last Seen: Feb 2nd, 2019 9:23 PM
- OFFLINE - 3.8 hour(s)

Battle Rank 111 (116 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 243
Level Progress (to 112): 85%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 NS-11C Proximity Mine NS Decimator Pandora VX25 NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Designat1on



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $324,009 MLG Score: 259
Fun Score: N/A
Cheeseburgers Flipped: 1263TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.226%27.541%52920100219,8071.521740.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.006%-0.36C-1.056B**-1.568FHEAD ++ (~17.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.10.009C+14.30.002C+59.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.565%2.797%130410181,1446953851.64604296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.217%-1.786F-0.115C+2.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.019C+8.60.317C*29.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.124%6.494%54210202315302550.43584990%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.01%-0.096C+0.539B+-1.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
425.3-2.593F*149.4-2.791F**275.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.19%80.111%54310191,0811030171.0485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.918%-0.577D0.851B*1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.118C+2.70.146C++6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.609%18.169%54310192,1961216181.80444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.797%-0.317C0.725B++-0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.112C+4.40.091C+7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 243
27.2m336.1%182 (10.9k)166 (10k)1.5998935,06021,9141.91955116 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022160314.265%20.981%29907:2811

16% Combat Medic20% Engineer39% Heavy Assault13% Infiltrator8% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 1:32 PMJan 18th, 2015 12:26 AMFeb 15th, 2019 4:14 AM (2d) (PST)Feb 2nd, 2019 10:53 PM (14d) (PST)Feb 2nd, 2019 5:23 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2931061870.2140.1340.0450.8020.025259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,5906,35811,23213834829,957

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2735.6h/114d 7,005 7,356 16,194 131.7k 5,808 10,761 4,106 48.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:3,690
Deaths:1,751
KDR:2.107
Accuracy:25.068% C
HSR:41.680% A+
Orion VS54
C
Kills:2,173
Deaths:1,877
KDR:1.158
Accuracy:12.352% F
HSR:22.826% C
NS-15M2
B+
Kills:2,044
Deaths:1,418
KDR:1.441
Accuracy:22.185% C
HSR:29.599% B+
SVA-88
C+
Kills:1,167
Deaths:999
KDR:1.168
Accuracy:19.409% D
HSR:24.764% C+
VX29 Polaris
B++
Kills:1,161
Deaths:938
KDR:1.238
Accuracy:21.389% C
HSR:27.993% B++
Pulsar LSW
C+
Kills:1,155
Deaths:1,062
KDR:1.088
Accuracy:19.758% D
HSR:23.117% C+
Lasher X2
D-
Kills:90
Deaths:110
KDR:0.818
Accuracy:18.591% D--
HSR:2.222% D-
Kills:11,480
Deaths (as Heavy Assault):8,155
Deaths (to Heavy Assaults):6,332
KDR:1.40773
Kill Difference:3,325
Playtime:1,055.013 hours
Usage:39%
Score:10.691m
Score/min:169
Accuracy (listed only):19.822%
HSR (listed only):24.600%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:1,957
Deaths:1,241
KDR:1.577
Accuracy:20.539% D
HSR:23.608% B*
Pandora VX25
A
Kills:1,273
Deaths:965
KDR:1.319
Accuracy:40.860% C++
HSR:20.346% A
NS-7 PDW
C+
Kills:1,250
Deaths:1,063
KDR:1.176
Accuracy:19.952% D-
HSR:17.840% C+
Sirius SX12
C**
Kills:1,000
Deaths:874
KDR:1.144
Accuracy:21.859% C--
HSR:19.400% C**
Thanatos VE70
C--
Kills:784
Deaths:676
KDR:1.160
Accuracy:35.018% C--
HSR:13.138% D
Solstice VE3
C++
Kills:706
Deaths:904
KDR:0.781
Accuracy:15.824% D*
HSR:20.538% C++
MKV Suppressed
B++
Kills:519
Deaths:467
KDR:1.111
Accuracy:25.696% C+
HSR:23.507% B++
Phobos VX86
A++
Kills:139
Deaths:235
KDR:0.591
Accuracy:29.674% F--
HSR:26.619% A++
Kills:7,628
Deaths (as Light Assault):6,425
Deaths (to Light Assaults):4,321
KDR:1.18724
Kill Difference:1,203
Playtime:214.204 hours
Usage:8%
Score:2.139m
Score/min:166
Accuracy (listed only):26.178%
HSR (listed only):20.624%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:1,957
Deaths:1,241
KDR:1.577
Accuracy:20.539% D
HSR:23.608% B*
Pandora VX25
A
Kills:1,273
Deaths:965
KDR:1.319
Accuracy:40.860% C++
HSR:20.346% A
Thanatos VE70
C--
Kills:784
Deaths:676
KDR:1.160
Accuracy:35.018% C--
HSR:13.138% D
Solstice VE3
C++
Kills:706
Deaths:904
KDR:0.781
Accuracy:15.824% D*
HSR:20.538% C++
Phobos VX86
A++
Kills:139
Deaths:235
KDR:0.591
Accuracy:29.674% F--
HSR:26.619% A++
Kills:4,859
Deaths (as Engineer):4,021
Deaths (to Engineers):3,634
KDR:1.20841
Kill Difference:838
Playtime:541.970 hours
Usage:20%
Score:4.737m
Score/min:146
Accuracy (listed only):28.383%
HSR (listed only):20.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,250
Deaths:1,063
KDR:1.176
Accuracy:19.952% D-
HSR:17.840% C+
Sirius SX12
C**
Kills:1,000
Deaths:874
KDR:1.144
Accuracy:21.859% C--
HSR:19.400% C**
XM98
A
Kills:856
Deaths:122
KDR:7.016
Accuracy:36.660% C+
HSR:86.799% A
MKV Suppressed
B++
Kills:519
Deaths:467
KDR:1.111
Accuracy:25.696% C+
HSR:23.507% B++
NS-30 Vandal
A
Kills:510
Deaths:179
KDR:2.849
Accuracy:35.831% B+
HSR:37.059% A
NS-357 Underboss
B+
Kills:298
Deaths:317
KDR:0.940
Accuracy:35.804% C+
HSR:24.161% B+
NSX Tomoe
A+
Kills:210
Deaths:93
KDR:2.258
Accuracy:26.246% D
HSR:51.905% A+
NS-61 Emissary
B**
Kills:198
Deaths:166
KDR:1.193
Accuracy:29.072% C++
HSR:22.222% B**
NS-44 Commissioner
B**
Kills:192
Deaths:211
KDR:0.910
Accuracy:44.413% B**
HSR:27.604% B*
Ghost
D
Kills:121
Deaths:88
KDR:1.375
Accuracy:34.458% D
HSR:55.372% D*
VA39 Spectre
A
Kills:104
Deaths:48
KDR:2.167
Accuracy:22.121% F
HSR:53.846% A
Beamer VS3
C+
Kills:69
Deaths:139
KDR:0.496
Accuracy:24.784% C
HSR:21.739% C+
Kills:5,327
Deaths (as Infiltrator):3,767
Deaths (to Infiltrators):3,383
KDR:1.41412
Kill Difference:1,560
Playtime:342.204 hours
Usage:13%
Score:3.565m
Score/min:174
Accuracy (listed only):29.741%
HSR (listed only):36.788%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A
Kills:1,273
Deaths:965
KDR:1.319
Accuracy:40.860% C++
HSR:20.346% A
NS-7 PDW
C+
Kills:1,250
Deaths:1,063
KDR:1.176
Accuracy:19.952% D-
HSR:17.840% C+
Sirius SX12
C**
Kills:1,000
Deaths:874
KDR:1.144
Accuracy:21.859% C--
HSR:19.400% C**
Thanatos VE70
C--
Kills:784
Deaths:676
KDR:1.160
Accuracy:35.018% C--
HSR:13.138% D
H-V45
C+
Kills:742
Deaths:775
KDR:0.957
Accuracy:16.450% D**
HSR:20.081% C+
MKV Suppressed
B++
Kills:519
Deaths:467
KDR:1.111
Accuracy:25.696% C+
HSR:23.507% B++
Pulsar VS1
C+
Kills:516
Deaths:630
KDR:0.819
Accuracy:13.554% F-
HSR:20.349% C+
NS-11P
B
Kills:250
Deaths:264
KDR:0.947
Accuracy:17.284% D*
HSR:21.200% B
Phobos VX86
A++
Kills:139
Deaths:235
KDR:0.591
Accuracy:29.674% F--
HSR:26.619% A++
Kills:6,473
Deaths (as Combat Medic):5,949
Deaths (to Combat Medics):2,652
KDR:1.08808
Kill Difference:524
Playtime:433.124 hours
Usage:16%
Score:4.046m
Score/min:156
Accuracy (listed only):24.483%
HSR (listed only):20.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:1,124
Deaths:355
KDR:3.166
Accuracy:12.505% D--
HSR:20.374% C*
Cosmos VM3
C-
Kills:898
Deaths:272
KDR:3.301
Accuracy:11.970% D--
HSR:17.149% C-
Blueshift VM5
A+
Kills:242
Deaths:86
KDR:2.814
Accuracy:17.836% C
HSR:28.926% A+
Comet VM2
C
Kills:173
Deaths:83
KDR:2.084
Accuracy:29.535% D**
HSR:3.468% C
NS-10 Burster
C-
Kills:142
Deaths:65
KDR:2.185
Accuracy:25.997% C-
HSR:2.817% D--
Comet VM2
B**
Kills:139
Deaths:78
KDR:1.782
Accuracy:32.272% D**
HSR:6.475% B**
NS-10 Burster
D
Kills:119
Deaths:58
KDR:2.052
Accuracy:26.332% D
HSR:3.361% D
Kills:2,837
Deaths (as MAX Suit):498.500
Deaths (to MAX Suits):1,051
KDR:5.69107
Kill Difference:2,338.500
Playtime:158.165 hours
Usage:6%
Score:2.060m
Score/min:217
Accuracy (listed only):22.350%
HSR (listed only):11.796%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D*
Kills:395
V. Kills:81 482%
Deaths:71
KDR:5.563
Accuracy:14.044% F*
KPH:8.300 D*
VKPH:1.700 D**
L100 Python HESH
D-
Kills:210
V. Kills:60 344%
Deaths:22
KDR:9.545
Accuracy:44.919% C-
KPH:17.400 D**
VKPH:5 D-
L100 Python HEAT
D
Kills:166
V. Kills:83 198%
Deaths:13
KDR:12.769
Accuracy:57.688% B+
KPH:17.300 D-
VKPH:8.600 D
Kills:771 (771 + 0)
Deaths:106
KDR:7.274
VKDR:2.113
Vehicle Kills:224
Kill Difference:665
Playtime:69.176 hours
Usage:3%
Score:0.226m
Score/min:54
Driving Accuracy:57.688%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:373
V. Kills:146 254%
Deaths:61
KDR:6.115
Accuracy:42.931% D
KPH:14.800 D
VKPH:5.800 D
E540 Halberd
D*
Kills:69
V. Kills:25 265%
Deaths:5
KDR:13.800
Accuracy:34.318% F-
KPH:18.900 D*
VKPH:6.900 D**
Kills:442 (373 + 69)
Deaths:66
KDR:6.697
VKDR:2.591
Vehicle Kills:171
Kill Difference:376
Playtime:28.829 hours
Usage:1%
Score:0.162m
Score/min:94
Driving Accuracy:42.931%
Gunner Accuracy:34.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:171
V. Kills:95 178%
Deaths:36
KDR:4.750
Accuracy:35.990% C
KPH:13.600 D
VKPH:7.500 C+
M20 Basilisk
D
Kills:60
V. Kills:36 162%
Deaths:24
KDR:2.500
Accuracy:33.134% D
KPH:10.500 D-
VKPH:6.300 D
Kills:231 (0 + 231)
Deaths:60
KDR:3.850
VKDR:2.183
Vehicle Kills:131
Kill Difference:171
Playtime:18.317 hours
Usage:1%
Score:0.109m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:33.134%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,7063,6901,7512.107C0.5125.068%C41.68%A+32D--N/A91115.3h10.6C++42.5C++
Orion VS54 2,2052,1731,8771.158C+0.4412.352%F22.826%C8.9D--N/A32245.2h14.1C+114C-
NS-15M2 2,0712,0441,4181.441C+0.1622.185%C29.599%B+18D-N/A45113.4h12.8C++57.9C++
NS-11C 2,0101,9571,2411.577B++0.0220.539%D23.608%B*9.5DN/A28206.3h19.5D-95.1D
Proximity Mine 1,5741,57415010.493A*8.8947.182%B+N/A231.5A*N/A6696.8h1.5A3.3B**
NS Decimator 2,3461,5181,1131.364B+0.2459.641%C+2.042%C+27.9C15.2C+18854.4h5.3C8.8C+
Pandora VX25 1,2831,2739651.319B0.2840.86%C++20.346%A24C-N/A7253.1h4.1B10.1B+
NS-7 PDW 1,2691,2501,0631.176B0.4219.952%D-17.84%C+8.8D-N/A31142.1h17.1C85.7C
SVA-88 1,1841,1679991.168C0.4319.409%D24.764%C+16.4D--N/A5471.1h13.5C--69.5C
VX29 Polaris 1,1721,1619381.238C+0.3621.389%C27.993%B++14.5D--N/A4179.8h12.9C+60.5C+
Pulsar LSW 1,1671,1551,0621.088C0.5119.758%D23.117%C+11.2D*N/A31103h13.8C69.9C
Cosmos VM3 1,1491,1243553.166B++1.5712.505%D--20.374%C*13.9D*N/A4181.1h15.7C--125.6D
Sirius SX12 1,0161,0008741.144C++0.4621.859%C--19.4%C**10.6D-N/A3694.3h16.2C+74.1C+
Cosmos VM3 9178982723.301B**1.7011.97%D--17.149%C-13.7D--N/A4165.4h15.5C129.4C
XM98 8688561227.016M5.4236.66%C+86.799%A18.4CN/A5346.5h2.2B+5.9B+
Thanatos VE70 7897846761.16B0.4435.018%C--13.138%D7.7D--N/A20102.3h5.1C+14.6C+
C-4 1,1277765291.467C++0.1321.766%DN/A54.3D24.5C50114.3h1.6C+7.6C
H-V45 7507427750.957C+0.6416.45%D**20.081%C+8D--N/A3192.4h13.9C+84.2D-
Solstice VE3 7247069040.781C+0.8215.824%D*20.538%C++4.3D-N/A23164.1h24.5D*154.8D--
S1 1,0876944401.577A+0.0243.294%D**5.764%A+12.5D-7.1D10755.6h6.9C+15.9D
MKV Suppressed 5255194671.111C++0.4925.696%C+23.507%B++10D--N/A2951.9h16.4C64C+
Pulsar VS1 5225166300.819C+0.7813.554%F-20.349%C+6.6D--N/A2678.6h19D--140F--
NS-30 Vandal 5265101792.849B++1.2535.831%B+37.059%A18.6D-N/A5527.4h6.6C--18.5C++
Tank Mine 7654824211.476S9.8832.531%C+N/A172.1A+101.1A14222.8h1.7B+5.3B++
Auraxium Slasher 4774508,2210.055C+1.5440.839%B*1.556%D--0.7CN/A2604h2.2C++5.5B+
C75 Viper 476395715.563B3.9614.044%F*1.266%C8.3D*1.7D**3347.5h11.4B+81.1F-
Supernova PC 519373616.115C++4.5242.931%D3.217%B++14.8D5.8D8925.2h6.7D15.6D
NS-357 Underboss 3012983170.94C+0.6635.804%C+24.161%B+18.9DN/A6115.8h5.3D-14.8C
Force-Blade 35428010,5560.027C++1.5728.968%C+1.429%D0.2C--N/A11477.2h4.4D*15.1C
NS Annihilator 5462611551.684M0.0873.738%F-N/A4.1D**4.4D**7264.1h18.2F-24.7F--
NS-11P 2562502640.947C+0.6517.284%D*21.2%B12.5D-N/A3920h16.9D97.8D--
Blueshift VM5 255242862.814C*1.2117.836%C28.926%A+14.4D*N/A5716.8h19.9D--111.7C
NSX Tomoe 216210932.258B+0.6626.246%D51.905%A+18.6D-N/A4611.3h13.7C*52.1C+
L100 Python HESH 270210229.545C+7.9544.919%C-2.857%B**17.4D**5D-8812.1h6.5F--14.5F-
NS-61 Emissary 1991981661.193B+0.4129.072%C++22.222%B**25.1C+N/A747.9h15.6C+53.8C++
NS-44 Commissioner 1941922110.91C+0.6944.413%B**27.604%B*29.5C+N/A1266.5h4C+9.1B+
Comet VM2 267173832.084A+0.4829.535%D**3.468%C5.7D--3.1C--6030.3h32.4D-109.6D*
M20 Basilisk 266171364.75B*3.1535.99%C6.433%C*13.6D7.5C+10112.6h144.1D-400.3D-
L100 Python HEAT 2491661312.769A*11.1757.688%B+5.422%A++17.3D-8.6D1189.6h8.6D--14.8C
Rocklet Rifle 2791521171.299A0.3054.435%C++N/A20D16.7D2577.6h60F110.2D-
NS-10 Burster 247142652.185A*0.5925.997%C-2.817%D--3.4D-2.5D5642h206.3D**793.4D--
Phobos VX86 1421392350.591D1.0129.674%F--26.619%A++4.3D**N/A1332.6h3.2D--10.8F-
Comet VM2 231139781.782B**0.1832.272%D**6.475%B**5.1D*3.4D-4927.3h40.2D-124.5D**
Ghost 123121881.375C0.2234.458%D55.372%D*8.5D*N/A3614.3h2.8D8.1D
NS-10 Burster 217119582.052A+0.4526.332%D3.361%D3D*2.5D-5839.3h232.6F-883.5D**
Spear Anti-Vehicle Phalanx Turret 2041191011.9B*10.3040.165%C5.042%B+24.8D17.7C2114.8h9.8C+24.5C+
VA39 Spectre 107104482.167B+0.5722.121%F53.846%A5.4D--N/A2219.2h7.2C-32.6D--
Lasher X2 93901100.818C+0.7818.591%D--2.222%D-11.3D-N/A598h24.5D-131.7D
E540 Halberd 9469513.8B+12.2034.318%F-N/A19.2D--6.9D**1253.6h5.7C++16.7D--
Beamer VS3 77691390.496C1.1024.784%C21.739%C+3.4D--N/A2120.3h27.4T*110.5D*
Frag Grenade 6966166N/A64.4046.289%C++N/A330D15B*22410.2h5.2D--11.2C-
Lumine Edge 71612,0790.029C1.5726.256%C+1.639%F--0.3DN/A1175.7h2.7F--10.1C-
M20 Basilisk 9660242.5C+0.9033.134%D6.667%B+10.5D-6.3D945.7h164.6D*496.7D**
The Slasher 51502360.212M**1.3935.625%C++N/A2.7C+N/A718.2h2.3C+6.4C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02880.6h
Motion Spotter4416,5318h
Restoration Kit7520.2h
Nano-Armor Kit203702,81349.3h
Spawn Beacon22800.4h
Nanite Revive Grenade02090.1h
Nanite Healing Grenade02000h
Medical Applicator451496,57345h
Ammunition Package282,7571.4h
Medical Kit741,7703.7h
Anti-Infantry MANA Turret144662.8h
Shield Recharging Field41480.1h
Recon Detection Device81,0142.4h
M20 Drake01470.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 1.09s on queries, 0.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.