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Destroyer Designat1on[TFDN] Designat1on
VS BR 121

KDR: 1.62

Score: 30.1m

Last Seen: Aug 18th, 2019 10:27 PM
- OFFLINE - 67.4 hour(s)

Battle Rank 115 (121 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 253
Level Progress (to 116): 30%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 NS-11C NS Decimator Proximity Mine Pandora VX25 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $355,284 MLG Score: 284
Fun Score: N/A
Cheeseburgers Flipped: 1296TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.72%27.979%55221119322,1701.551980.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.827%-0.305C1.072B**-1.423D**HEAD ++ (~18.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.30.043C+13.90.022C+56.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.059%2.73%131412101,2097424321.62719279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.231%-1.751F-0.128C++2.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.044C+8.40.324C*28.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.727%6.202%54212122586022920.42857188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.073%-0.051C+0.395B-1.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
411.3-2.446F*146.9-2.679F**264.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.36%80.319%54312111,2551106221.1337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.814%-0.541D0.859B*1.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.143C++2.60.163C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.789%18.418%54312112,6171369191.91022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.551%-0.244C0.76B++-1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.167C++4.20.128C++6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 253
30.1m349.9%189 (11.3k)171 (10.3k)1.620339,21324,2011.93269121 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214189814.754%21.376%31507:1512

15% Combat Medic20% Engineer37% Heavy Assault14% Infiltrator8% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 1:32 PMJan 18th, 2015 12:26 AMAug 20th, 2019 6:33 PM (18h) (PST)Aug 18th, 2019 11:03 PM (3d) (PST)Aug 18th, 2019 6:27 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3001071930.2230.1380.0480.8700.026284

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,9746,41411,560138352210,268

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2927.8h/122d 7,560 8,382 18,526 152.9k 6,239 11,461 4,489 52.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:3,690
Deaths:1,751
KDR:2.107
Accuracy:25.068% C
HSR:41.680% A
NS-15M2
B+
Kills:2,622
Deaths:1,694
KDR:1.548
Accuracy:22.574% C
HSR:29.901% B+
Orion VS54
C
Kills:2,173
Deaths:1,877
KDR:1.158
Accuracy:12.352% F
HSR:22.826% C
SVA-88
C+
Kills:1,167
Deaths:999
KDR:1.168
Accuracy:19.409% D-
HSR:24.764% C+
VX29 Polaris
B++
Kills:1,161
Deaths:938
KDR:1.238
Accuracy:21.389% C
HSR:27.993% B++
Pulsar LSW
C+
Kills:1,155
Deaths:1,062
KDR:1.088
Accuracy:19.758% D
HSR:23.117% C+
Kills:11,968
Deaths (as Heavy Assault):8,321
Deaths (to Heavy Assaults):6,979
KDR:1.43829
Kill Difference:3,647
Playtime:1,089.017 hours
Usage:37%
Score:11.220m
Score/min:172
Accuracy (listed only):20.092%
HSR (listed only):28.380%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:2,138
Deaths:1,353
KDR:1.580
Accuracy:20.954% D
HSR:23.807% B*
Pandora VX25
B**
Kills:1,422
Deaths:1,049
KDR:1.356
Accuracy:41.323% C++
HSR:20.042% B**
NS-7 PDW
C+
Kills:1,250
Deaths:1,064
KDR:1.175
Accuracy:19.952% D-
HSR:17.840% C+
Sirius SX12
C*
Kills:1,010
Deaths:880
KDR:1.148
Accuracy:21.958% C--
HSR:19.406% C*
MKV Suppressed
B*
Kills:897
Deaths:653
KDR:1.374
Accuracy:26.734% C*
HSR:24.861% B*
Thanatos VE70
C-
Kills:834
Deaths:709
KDR:1.176
Accuracy:35.507% C-
HSR:13.909% C--
Solstice VE3
C++
Kills:706
Deaths:904
KDR:0.781
Accuracy:15.824% D**
HSR:20.538% C++
Phobos VX86
B**
Kills:361
Deaths:418
KDR:0.864
Accuracy:40.281% F
HSR:22.438% B**
NSX-P Tanto
B+
Kills:145
Deaths:124
KDR:1.169
Accuracy:24.300% C
HSR:29.655% B+
Kills:8,763
Deaths (as Light Assault):7,154
Deaths (to Light Assaults):4,850
KDR:1.22491
Kill Difference:1,609
Playtime:245.296 hours
Usage:8%
Score:2.576m
Score/min:175
Accuracy (listed only):27.426%
HSR (listed only):21.388%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:2,138
Deaths:1,353
KDR:1.580
Accuracy:20.954% D
HSR:23.807% B*
Pandora VX25
B**
Kills:1,422
Deaths:1,049
KDR:1.356
Accuracy:41.323% C++
HSR:20.042% B**
Thanatos VE70
C-
Kills:834
Deaths:709
KDR:1.176
Accuracy:35.507% C-
HSR:13.909% C--
Solstice VE3
C++
Kills:706
Deaths:904
KDR:0.781
Accuracy:15.824% D**
HSR:20.538% C++
Phobos VX86
B**
Kills:361
Deaths:418
KDR:0.864
Accuracy:40.281% F
HSR:22.438% B**
NSX-P Tanto
B+
Kills:145
Deaths:124
KDR:1.169
Accuracy:24.300% C
HSR:29.655% B+
Kills:5,606
Deaths (as Engineer):4,557
Deaths (to Engineers):3,907
KDR:1.2302
Kill Difference:1,049
Playtime:584.329 hours
Usage:20%
Score:5.326m
Score/min:152
Accuracy (listed only):29.698%
HSR (listed only):21.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,250
Deaths:1,064
KDR:1.175
Accuracy:19.952% D-
HSR:17.840% C+
NS-30 Vandal
A
Kills:1,039
Deaths:359
KDR:2.894
Accuracy:35.529% B+
HSR:38.210% A
Sirius SX12
C*
Kills:1,010
Deaths:880
KDR:1.148
Accuracy:21.958% C--
HSR:19.406% C*
MKV Suppressed
B*
Kills:897
Deaths:653
KDR:1.374
Accuracy:26.734% C*
HSR:24.861% B*
XM98
A
Kills:879
Deaths:128
KDR:6.867
Accuracy:36.474% C+
HSR:86.803% A
NS-44 Commissioner
A
Kills:638
Deaths:685
KDR:0.931
Accuracy:43.572% B*
HSR:30.721% A
NS-357 Underboss
B
Kills:300
Deaths:323
KDR:0.929
Accuracy:35.772% C+
HSR:24.333% B
Ghost
C++
Kills:272
Deaths:113
KDR:2.407
Accuracy:33.757% D
HSR:69.485% C++
NS-61 Emissary
B**
Kills:233
Deaths:194
KDR:1.201
Accuracy:28.440% C+
HSR:22.318% B**
NSX Tomoe
A
Kills:230
Deaths:110
KDR:2.091
Accuracy:25.559% D
HSR:50% A
Soldier Soaker
C+
Kills:202
Deaths:156
KDR:1.295
Accuracy:33.710% C+
HSR:11.386% C--
VA39 Spectre
A
Kills:104
Deaths:48
KDR:2.167
Accuracy:22.114% F
HSR:53.846% A
Beamer VS3
C+
Kills:102
Deaths:173
KDR:0.590
Accuracy:25.526% C
HSR:22.549% C+
Kills:7,156
Deaths (as Infiltrator):4,886
Deaths (to Infiltrators):3,695
KDR:1.46459
Kill Difference:2,270
Playtime:420.793 hours
Usage:14%
Score:4.750m
Score/min:188
Accuracy (listed only):29.931%
HSR (listed only):36.289%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:1,422
Deaths:1,049
KDR:1.356
Accuracy:41.323% C++
HSR:20.042% B**
NS-7 PDW
C+
Kills:1,250
Deaths:1,064
KDR:1.175
Accuracy:19.952% D-
HSR:17.840% C+
Sirius SX12
C*
Kills:1,010
Deaths:880
KDR:1.148
Accuracy:21.958% C--
HSR:19.406% C*
MKV Suppressed
B*
Kills:897
Deaths:653
KDR:1.374
Accuracy:26.734% C*
HSR:24.861% B*
Thanatos VE70
C-
Kills:834
Deaths:709
KDR:1.176
Accuracy:35.507% C-
HSR:13.909% C--
H-V45
C+
Kills:746
Deaths:781
KDR:0.955
Accuracy:16.458% D**
HSR:20.241% C+
Pulsar VS1
C+
Kills:516
Deaths:630
KDR:0.819
Accuracy:13.554% F-
HSR:20.349% C+
Phobos VX86
B**
Kills:361
Deaths:418
KDR:0.864
Accuracy:40.281% F
HSR:22.438% B**
NS-11P
C*
Kills:252
Deaths:269
KDR:0.937
Accuracy:17.325% D*
HSR:21.032% C*
Kills:7,288
Deaths (as Combat Medic):6,453
Deaths (to Combat Medics):2,898
KDR:1.1294
Kill Difference:835
Playtime:434.568 hours
Usage:15%
Score:4.077m
Score/min:156
Accuracy (listed only):25.899%
HSR (listed only):20.013%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:1,160
Deaths:369
KDR:3.144
Accuracy:12.619% D--
HSR:20.259% C**
Cosmos VM3
C
Kills:922
Deaths:286
KDR:3.224
Accuracy:12.145% D--
HSR:17.354% C
Blueshift VM5
A+
Kills:242
Deaths:86
KDR:2.814
Accuracy:17.836% C
HSR:28.926% A+
Comet VM2
C
Kills:178
Deaths:85
KDR:2.094
Accuracy:29.871% D**
HSR:3.371% C
NS-10 Burster
C
Kills:154
Deaths:70
KDR:2.200
Accuracy:26.553% C
HSR:3.247% D-
Comet VM2
B**
Kills:142
Deaths:80
KDR:1.775
Accuracy:32.634% D*
HSR:6.338% B**
NS-10 Burster
C-
Kills:130
Deaths:63
KDR:2.063
Accuracy:26.928% C-
HSR:3.846% D
Kills:2,928
Deaths (as MAX Suit):519.500
Deaths (to MAX Suits):1,109
KDR:5.63619
Kill Difference:2,408.500
Playtime:162.272 hours
Usage:6%
Score:2.115m
Score/min:217
Accuracy (listed only):22.655%
HSR (listed only):11.906%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:58
V. Kills:19 290%
Deaths:13
KDR:4.462
Accuracy:47.331% C--
KPH:31.800 D-
VKPH:10.400 D
Kills:58 (0 + 0)
Deaths:13
KDR:4.462
VKDR:1.462
Vehicle Kills:19
Kill Difference:45
Playtime:1.827 hours
Usage:0%
Score:0.033m
Score/min:302
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D*
Kills:395
V. Kills:81 482%
Deaths:71
KDR:5.563
Accuracy:14.044% F*
KPH:8.300 D*
VKPH:1.700 D**
L100 Python HESH
D
Kills:260
V. Kills:74 347%
Deaths:24
KDR:10.833
Accuracy:45.028% C-
KPH:19.200 D*
VKPH:5.500 D
L100 Python HEAT
D
Kills:177
V. Kills:89 197%
Deaths:13
KDR:13.615
Accuracy:57.715% B+
KPH:17.600 D-
VKPH:8.900 D
L100 Python AP
C
Kills:60
V. Kills:30 194%
Deaths:1
KDR:60
Accuracy:54.383% C
KPH:16.800 D*
VKPH:8.400 F
Kills:892 (892 + 0)
Deaths:109
KDR:8.183
VKDR:2.514
Vehicle Kills:274
Kill Difference:783
Playtime:74.679 hours
Usage:3%
Score:0.294m
Score/min:66
Driving Accuracy:54.383%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:377
V. Kills:148 253%
Deaths:61
KDR:6.180
Accuracy:43.101% D
KPH:14.900 D
VKPH:5.900 D
E540 Halberd
D*
Kills:74
V. Kills:26 274%
Deaths:7
KDR:10.571
Accuracy:34.960% F
KPH:19.300 D*
VKPH:6.800 D**
Kills:451 (377 + 74)
Deaths:68
KDR:6.632
VKDR:2.559
Vehicle Kills:174
Kill Difference:383
Playtime:29.103 hours
Usage:1%
Score:0.170m
Score/min:98
Driving Accuracy:43.101%
Gunner Accuracy:34.960%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:192
V. Kills:105 181%
Deaths:39
KDR:4.923
Accuracy:36.631% C
KPH:13.900 D
VKPH:7.600 C+
M20 Basilisk
D
Kills:66
V. Kills:38 169%
Deaths:24
KDR:2.750
Accuracy:33.596% D
KPH:10.900 D-
VKPH:6.300 D
Kills:258 (0 + 258)
Deaths:63
KDR:4.095
VKDR:2.270
Vehicle Kills:143
Kill Difference:195
Playtime:19.838 hours
Usage:1%
Score:0.122m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:33.596%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,7063,6901,7512.107C+0.4925.068%C41.68%A32D--N/A91115.3h10.6C++42.5C+
NS-15M2 2,6642,6221,6941.548C+0.0722.574%C29.901%B+19.3D-N/A50136h12.9C+57.2C++
Orion VS54 2,2052,1731,8771.158C+0.4612.352%F22.826%C8.9D--N/A33245.2h14.1C+114C--
NS-11C 2,1962,1381,3531.58B++0.0420.954%D23.807%B*9.8DN/A29217.5h19.2D-91.8D
NS Decimator 2,4691,6031,1641.377B+0.2459.348%C+2.059%C+28.3C-15.3C+19156.7h5.2C8.8C+
Proximity Mine 1,5891,58915010.593A*8.9747.015%B+N/A230.3A*N/A6666.9h1.5A3.3B**
Pandora VX25 1,4321,4221,0491.356C++0.2641.323%C++20.042%B**24.5C--N/A7358h4.1B+9.8B+
NS-7 PDW 1,2691,2501,0641.175C**0.4519.952%D-17.84%C+8.8D-N/A31142.1h17.1C85.7C-
SVA-88 1,1841,1679991.168C0.4519.409%D-24.764%C+16.4D--N/A5471.1h13.5C--69.5C-
VX29 Polaris 1,1721,1619381.238C+0.3821.389%C27.993%B++14.5D--N/A4279.8h12.9C+60.5C+
Cosmos VM3 1,1861,1603693.144B++1.5212.619%D--20.259%C**14.1D*N/A4282.1h15.6C--123.4D
Pulsar LSW 1,1671,1551,0621.088C0.5319.758%D23.117%C+11.2D*N/A31103h13.8C69.9C
NS-30 Vandal 1,0701,0393592.894B++1.2735.529%B+38.21%A18.7D-N/A5355.5h6.7D18.9C+
Sirius SX12 1,0271,0108801.148C++0.4721.958%C--19.406%C*10.7D-N/A3694.8h16.2C+73.7C+
Cosmos VM3 9439222863.224B**1.6012.145%D--17.354%C13.9D--N/A4266.3h15.6C128.3C
MKV Suppressed 9118976531.374B+0.2526.734%C*24.861%B*13.5D-N/A4066.3h15.4C+57.7C++
XM98 8928791286.867M5.2536.474%C+86.803%A18.4C--N/A5247.7h2.2B+5.9B+
C-4 1,2508645721.51C++0.1121.854%DN/A55.7D24.9C50015.5h1.6C+7.4C
Thanatos VE70 8398347091.176B0.4435.507%C-13.909%C--8D--N/A21103.9h5C+14.2C+
H-V45 7547467810.955C+0.6716.458%D**20.241%C+8D--N/A3192.8h13.9C+84.2D-
Solstice VE3 7247069040.781C+0.8415.824%D**20.538%C++4.3D-N/A24164.1h24.5D**154.8D--
S1 1,0876944401.577A+0.0443.294%F5.764%A++12.5D-7.1D-10955.6h6.9C+15.9D
NS-44 Commissioner 6436386850.931C+0.6943.572%B*30.721%A31.1C+N/A10720.5h3.9C++9B+
Tank Mine 882563599.542M**7.9230.815%C+N/A156.4B**88.6B*12683.6h1.7B+5.4B+
Auraxium Slasher 5665399,9610.054C+1.5740.963%B*1.484%D--0.7CN/A2727.5h2.2C++5.3B+
Pulsar VS1 5225166300.819C+0.8013.554%F-20.349%C+6.6D--N/A2778.6h19D--140F-
C75 Viper 476395715.563B3.9414.044%F*1.266%C+8.3D*1.7D**3447.5h11.4B+81.1F-
Supernova PC 525377616.18C++4.5643.101%D3.183%B++14.9D5.8D9225.3h6.7D15.5D-
Phobos VX86 3653614180.864C0.7640.281%F22.438%B**8.9D*N/A2640.6h2.5C+6.3D
NS-357 Underboss 3033003230.929C+0.6935.772%C+24.333%B18.6DN/A6016.1h5.3D--14.8C
NS Annihilator 5802821581.785M0.1673.933%FN/A4.3D**4.5D**7466h17.6F-23.8F--
Force-Blade 35428010,5560.027C++1.5928.968%C+1.429%D-0.2C--N/A11477.2h4.4D*15.1C
Ghost 2782721132.407C+0.7933.757%D69.485%C++13.9D--N/A4719.6h2.4C+7.2C
L100 Python HESH 3342602410.833C+9.2145.028%C-2.692%B**19.1D*5.4D9013.6h6.5D**14.4F
NS-11P 2582522690.937C+0.6817.325%D*21.032%C*12.4D-N/A3920.3h17D-98D--
Blueshift VM5 255242862.814C*1.1917.836%C28.926%A+14.4D*N/A5716.8h19.9D--111.7C-
NS-61 Emissary 2352331941.201B+0.4228.44%C+22.318%B**25.1C+N/A759.3h16.4C+57.5C+
NSX Tomoe 2362301102.091B0.4725.559%D50%A17.6D-N/A4413.1h14.2C++55.5C+
Soldier Soaker 2022021561.295C++0.3333.71%C+11.386%C--44.9C+N/A1494.5h6.1C++18C**
Rocklet Rifle 3611971441.368A0.2552.733%C+N/A20.7D17.3D2629.5h56.8D**107.7D
M20 Basilisk 297192394.923B**3.3036.631%C6.25%C*13.9D7.6C+10513.8h142.1D388D
Comet VM2 275178852.094A+0.4729.871%D**3.371%C5.6D--3.1C--6031.6h33.3D-111.3D*
L100 Python HEAT 2661771313.615A*11.9957.715%B+5.085%A++17.7D-8.9D12010h8.4D-14.5C
NS-10 Burster 263154702.2A++0.5826.553%C3.247%D-3.5D-2.5D5643.7h201.2D*757.6D--
NSX-P Tanto 1531451241.169C**0.4524.3%C29.655%B+12DN/A3612.1h16C+66C+
Comet VM2 236142801.775B**0.1532.634%D*6.338%B**5D*3.3D-4828.6h41.7D--127.8D**
Spear Anti-Vehicle Phalanx Turret 2331401211.667B++10.0540.525%C-4.286%C++26.4D17.5C2225.3h9.2C++22.6C+
NS-10 Burster 233130632.063A0.4426.928%C-3.846%D3.2D--2.5D--5841h226F-839.4D*
VA39 Spectre 107104482.167B+0.5522.114%F53.846%A5.4D*N/A2419.2h7.2C--32.6D*
Beamer VS3 1101021730.59C+1.0325.526%C22.549%C+4.8D--N/A2521.2h21.2F**83D-
Lasher X2 93901110.811C+0.8118.688%D--2.222%D--11.1D--N/A598.1h24.9D--133D-
Lumine Edge 91812,5490.032C1.5927.465%C+3.704%F-0.4C--N/A1204.8h2.4F-8.8C
E540 Halberd 10074710.571C++8.9534.96%FN/A19.5D*6.8D**1333.8h5.9C+16.9D--
Frag Grenade 6966166N/A64.3846.299%C++N/A330D15B++23230.2h5.2D*11.3C--
M20 Basilisk 10466242.75C+1.1333.596%D6.061%C*10.8D-6.2D986.1h160.9D*479D*
L100 Python AP 9060160U58.3854.383%CN/A16.7D*8.3F2433.6h9.6D*17.7D--
Dual Photon Pods 7758134.462C2.8447.331%C--N/A32.2D-10.6D3011.8h34.1D--72D
The Slasher 51502360.212M++1.4135.625%C++N/A2.7C+N/A718.2h2.3C+6.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon73540.5h
Anti-Vehicle MANA Turret02900.6h
Nano-Armor Kit258756,73753.5h
Nanite Revive Grenade02130.1h
Nanite Healing Grenade02000h
Medical Applicator459502,21845.5h
Spitfire Auto-Turret21970.2h
Restoration Kit7520.2h
Motion Spotter5121,69010.4h
Welding Device02600h
Shield Recharging Field41800.1h
Ammunition Package283,1411.5h
Medical Kit932,4454.3h
Anti-Infantry MANA Turret144662.8h
Recon Detection Device101,3403h
Nano-Repair Grenade01860.1h
M20 Drake01470.2h

Check the help document for the dictionary if you want to learn more about words used here.


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