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Paragon Destiny567[DIG] Destiny567
VS BR 141

KDR: 1.3

Score: 44.7m

Last Seen: Dec 11th, 2019 3:20 PM
- OFFLINE - 27.2 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 923
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Hornet Missiles Saron Laser Cannon Light PPA NS-15M2 Supernova FPC Betelgeuse 54-A C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $161,379 MLG Score: 129
Fun Score: N/A
Cheeseburgers Flipped: 766TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.472%21.455%39622120514,9570.9232150.379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.061%-0.542D0.074C+-2.213F--HEAD ++ (~12.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.9-0.066C+14.6-0.021C+64.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.366%0.83%3993122411,448244939294.67456291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.218%-1.365D**-0.692D0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.6-0.212C47.90.099C+148.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.638%1.21%128412232,148238611840.900251181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.348%-0.03C+-0.846D---0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+6.40.485B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.104%10.634%74612211,51418054670.838781324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.232%-1.095D*2.363A*-0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103-0.13C25.90.177C++77.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.024%58.046%7421225348224310.155149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.134%-1.196D*-0.58D-0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.33C-3.6-0.118C+9.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.748%12.291%7411226358110650.323397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.722D--0.547D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.339C-5.8-0.193C11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 923
44.7m484.9%249 (14.9k)219 (13.1k)1.3017450,39338,7121.75896141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227201216.394%8.65%14205:1614

10% Combat Medic51% Engineer23% Heavy Assault7% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 6th, 2014 11:50 AMApr 18th, 2017 10:43 PMDec 11th, 2019 9:49 AM (1d) (PST)Dec 11th, 2019 11:42 AM (1d) (PST)Dec 11th, 2019 11:20 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5011063950.2470.1900.0211.5060.063129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,0466,36423,6821511190413,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3400.2h/141.7d 17,700 4,359 24,706 307.2k 3,832 7,450 12,954 102.2m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:1,156
Deaths:2,711
KDR:0.426
Accuracy:14.417% F-
HSR:23.010% B+
Pulsar C
C*
Kills:784
Deaths:932
KDR:0.841
Accuracy:22.207% C
HSR:24.490% C*
Thanatos VE70
D
Kills:358
Deaths:576
KDR:0.622
Accuracy:32.748% D
HSR:12.291% D-
Solstice SF
B+
Kills:297
Deaths:522
KDR:0.569
Accuracy:23.858% C+
HSR:19.529% B+
VX6-7
C**
Kills:230
Deaths:357
KDR:0.644
Accuracy:22.616% C
HSR:23.044% C**
Solstice VE3
D--
Kills:204
Deaths:746
KDR:0.273
Accuracy:15.937% D*
HSR:13.726% D--
VE-LR Obelisk
F
Kills:53
Deaths:41
KDR:1.293
Accuracy:21.023% F
HSR:16.981% F
Kills:3,082
Deaths (as Engineer):5,885
Deaths (to Engineers):9,371
KDR:0.5237
Kill Difference:2,803
Playtime:1,749.699 hours
Usage:51%
Score:24.087m
Score/min:229
Accuracy (listed only):21.829%
HSR (listed only):19.010%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:2,043
Deaths:1,607
KDR:1.271
Accuracy:18.947% D--
HSR:18.845% D-
Betelgeuse 54-A
D*
Kills:1,451
Deaths:1,205
KDR:1.204
Accuracy:21.010% D*
HSR:21.571% D*
Orion VS54
C++
Kills:1,164
Deaths:1,766
KDR:0.659
Accuracy:15.201% D--
HSR:25.601% C++
SVA-88
D
Kills:1,161
Deaths:1,406
KDR:0.826
Accuracy:15.840% D**
HSR:21.103% D
Flare VE6
C
Kills:1,158
Deaths:1,154
KDR:1.003
Accuracy:17.154% D--
HSR:21.675% C
VX29 Polaris
C+
Kills:1,155
Deaths:1,191
KDR:0.970
Accuracy:16.926% D*
HSR:23.117% C+
Kills:8,132
Deaths (as Heavy Assault):8,329
Deaths (to Heavy Assaults):9,245
KDR:0.97635
Kill Difference:197
Playtime:787.301 hours
Usage:23%
Score:9.096m
Score/min:193
Accuracy (listed only):17.513%
HSR (listed only):21.985%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:1,156
Deaths:2,711
KDR:0.426
Accuracy:14.417% F-
HSR:23.010% B+
Pulsar C
C*
Kills:784
Deaths:932
KDR:0.841
Accuracy:22.207% C
HSR:24.490% C*
VE-S Canis
C**
Kills:599
Deaths:458
KDR:1.308
Accuracy:23.244% D
HSR:22.705% C**
Sirius SX12
C+
Kills:573
Deaths:634
KDR:0.904
Accuracy:24.137% C+
HSR:15.532% C-
Thanatos VE70
D
Kills:358
Deaths:576
KDR:0.622
Accuracy:32.748% D
HSR:12.291% D-
Solstice SF
B+
Kills:297
Deaths:522
KDR:0.569
Accuracy:23.858% C+
HSR:19.529% B+
VX6-7
C**
Kills:230
Deaths:357
KDR:0.644
Accuracy:22.616% C
HSR:23.044% C**
Solstice VE3
D--
Kills:204
Deaths:746
KDR:0.273
Accuracy:15.937% D*
HSR:13.726% D--
NSX-P Tengu
C+
Kills:76
Deaths:84
KDR:0.905
Accuracy:28.389% D*
HSR:21.053% C+
Kills:4,277
Deaths (as Light Assault):7,020
Deaths (to Light Assaults):7,004
KDR:0.60926
Kill Difference:2,743
Playtime:175.463 hours
Usage:5%
Score:1.753m
Score/min:167
Accuracy (listed only):23.061%
HSR (listed only):19.486%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C**
Kills:599
Deaths:458
KDR:1.308
Accuracy:23.244% D
HSR:22.705% C**
Sirius SX12
C+
Kills:573
Deaths:634
KDR:0.904
Accuracy:24.137% C+
HSR:15.532% C-
NS-61 Emissary
C+
Kills:498
Deaths:766
KDR:0.650
Accuracy:27.554% C+
HSR:16.064% C+
NS-44 Commissioner
D
Kills:407
Deaths:937
KDR:0.434
Accuracy:26.342% D*
HSR:17.936% D
Ghost
D**
Kills:242
Deaths:133
KDR:1.820
Accuracy:25.862% F-
HSR:54.546% D**
NS-44L Blackhand
B++
Kills:191
Deaths:206
KDR:0.927
Accuracy:48.043% B++
HSR:30.367% D-
Phaseshift VX-S
D
Kills:106
Deaths:31
KDR:3.419
Accuracy:29.069% D--
HSR:66.038% D
NSX-P Tengu
C+
Kills:76
Deaths:84
KDR:0.905
Accuracy:28.389% D*
HSR:21.053% C+
NS-AM7 Archer
C-
Kills:68
Deaths:131
KDR:0.519
Accuracy:55.746% C-
HSR:11.765% D
NS-30 Vandal
B**
Kills:67
Deaths:23
KDR:2.913
Accuracy:26.784% D--
HSR:35.821% B**
Kills:2,827
Deaths (as Infiltrator):3,403
Deaths (to Infiltrators):5,465
KDR:0.83074
Kill Difference:576
Playtime:250.538 hours
Usage:7%
Score:2.176m
Score/min:145
Accuracy (listed only):31.517%
HSR (listed only):29.183%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:879
Deaths:2,102
KDR:0.418
Accuracy:17.890% D*
HSR:21.047% C+
VE-S Canis
C**
Kills:599
Deaths:458
KDR:1.308
Accuracy:23.244% D
HSR:22.705% C**
Sirius SX12
C+
Kills:573
Deaths:634
KDR:0.904
Accuracy:24.137% C+
HSR:15.532% C-
Pulsar VS1
B++
Kills:494
Deaths:1,623
KDR:0.304
Accuracy:16.059% D**
HSR:26.316% B++
Thanatos VE70
D
Kills:358
Deaths:576
KDR:0.622
Accuracy:32.748% D
HSR:12.291% D-
Terminus VX-9
C-
Kills:312
Deaths:429
KDR:0.727
Accuracy:23.738% C-
HSR:21.474% D
Corvus VA55
C
Kills:310
Deaths:378
KDR:0.820
Accuracy:22.313% C
HSR:16.774% D--
NSX-P Tengu
C+
Kills:76
Deaths:84
KDR:0.905
Accuracy:28.389% D*
HSR:21.053% C+
Kills:3,601
Deaths (as Combat Medic):6,284
Deaths (to Combat Medics):3,283
KDR:0.57304
Kill Difference:2,683
Playtime:331.073 hours
Usage:10%
Score:6.081m
Score/min:306
Accuracy (listed only):23.565%
HSR (listed only):19.649%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:549
Deaths:311
KDR:1.765
Accuracy:15.579% D-
HSR:17.486% D
Blueshift VM5
C**
Kills:547
Deaths:301
KDR:1.817
Accuracy:15.984% D-
HSR:22.852% C**
Comet VM2
D-
Kills:202
Deaths:230
KDR:0.878
Accuracy:35.039% D-
HSR:1.485% D*
Comet VM2
C+
Kills:193
Deaths:177
KDR:1.090
Accuracy:35.866% D--
HSR:4.145% C+
NS-10 Burster
C+
Kills:160
Deaths:75
KDR:2.133
Accuracy:30.440% C+
HSR:0.625% F
NS-10 Burster
C++
Kills:158
Deaths:85
KDR:1.859
Accuracy:30.111% C++
HSR:4.430% D
Kills:1,809
Deaths (as MAX Suit):589.500
Deaths (to MAX Suits):1,877
KDR:3.0687
Kill Difference:1,219.500
Playtime:95.942 hours
Usage:3%
Score:1.472m
Score/min:256
Accuracy (listed only):27.170%
HSR (listed only):8.504%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:5,570
V. Kills:872 N/A
Deaths:904
KDR:6.162
Accuracy:54.166% C*
KPH:52.400 C-
VKPH:8.200 D
Hornet Missiles
C
Kills:4,081
V. Kills:2,754 148%
Deaths:1,073
KDR:3.803
Accuracy:59.693% C
KPH:34.100 D
VKPH:23 D
Saron Laser Cannon
C-
Kills:3,808
V. Kills:2,903 131%
Deaths:4,095
KDR:0.930
Accuracy:21.347% F-
KPH:8.600 C-
VKPH:6.600 C-
Light PPA
C+
Kills:2,070
V. Kills:119 N/A
Deaths:433
KDR:4.781
Accuracy:39.377% C
KPH:44.400 C+
VKPH:2.600 C
Kills:15,529 (5,878 + 0)
Deaths:6,505
KDR:2.387
VKDR:1.022
Vehicle Kills:6,648
Kill Difference:9,024
Playtime:714.309 hours
Usage:21%
Score:6.002m
Score/min:140
Piloting Accuracy:39.377%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:246
V. Kills:35 N/A
Deaths:12
KDR:20.500
Accuracy:33.441% F
KPH:37.700 C--
VKPH:5.400 D-
L100 Python AP
D**
Kills:142
V. Kills:101 139%
Deaths:25
KDR:5.680
Accuracy:38.008% F--
KPH:12.600 D**
VKPH:9 F
Kills:388 (388 + 0)
Deaths:37
KDR:10.486
VKDR:3.676
Vehicle Kills:136
Kill Difference:351
Playtime:17.767 hours
Usage:1%
Score:0.214m
Score/min:201
Driving Accuracy:38.008%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:1,527
V. Kills:981 155%
Deaths:333
KDR:4.586
Accuracy:42.747% D*
KPH:17.400 D
VKPH:11.200 D-
Supernova VPC
D
Kills:233
V. Kills:47 485%
Deaths:32
KDR:7.281
Accuracy:32.547% F-
KPH:25.100 D-
VKPH:5.100 D
Saron HRB
C+
Kills:68
V. Kills:42 158%
Deaths:5
KDR:13.600
Accuracy:34.417% D--
KPH:24.100 C+
VKPH:14.900 C+
Kills:1,828 (1,760 + 68)
Deaths:370
KDR:4.941
VKDR:2.892
Vehicle Kills:1,070
Kill Difference:1,458
Playtime:99.907 hours
Usage:3%
Score:1.022m
Score/min:171
Driving Accuracy:32.547%
Gunner Accuracy:34.417%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C-
Kills:605
V. Kills:20 N/A
Deaths:3
KDR:201.667
Accuracy:19.900% D
KPH:98.800 C-
VKPH:3.300 D
E540 Halberd-H
A+
Kills:374
V. Kills:181 205%
Deaths:13
KDR:28.769
Accuracy:52.268% D
KPH:69.300 A
VKPH:33.500 A+
Proton II PPA-H
C*
Kills:59
V. Kills:8 N/A
Deaths:6
KDR:9.833
Accuracy:28.971% D--
KPH:53.300 D
VKPH:7.200 C*
Kills:1,038 (0 + 1,038)
Deaths:22
KDR:47.182
VKDR:9.500
Vehicle Kills:209
Kill Difference:1,016
Playtime:12.632 hours
Usage:0%
Score:0.262m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:28.971%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:226
V. Kills:10 N/A
Deaths:13
KDR:17.385
Accuracy:17.254% C
KPH:48.400 C-
VKPH:2.100 D
M20 Basilisk
C+
Kills:188
V. Kills:52 355%
Deaths:65
KDR:2.892
Accuracy:30.674% D-
KPH:19.400 C+
VKPH:5.400 D
M20 Basilisk
D-
Kills:53
V. Kills:17 294%
Deaths:30
KDR:1.767
Accuracy:30.090% D--
KPH:11.800 D-
VKPH:3.800 D--
M12 Kobalt
N/A
Kills:50
V. Kills: N/A
Deaths:
KDR:
Accuracy:15.916% N/A
KPH:41.300 N/A
VKPH:0 N/A
Kills:517 (0 + 517)
Deaths:108
KDR:4.787
VKDR:0.731
Vehicle Kills:79
Kill Difference:409
Playtime:20.081 hours
Usage:1%
Score:0.218m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:15.916%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:619
V. Kills:10 N/A
Deaths:376
KDR:1.646
Accuracy:33.770% D-
KPH:23.300 D-
VKPH:0.400 D*
V30-F Starfall
C
Kills:384
V. Kills:254 151%
Deaths:175
KDR:2.194
Accuracy:61.107% C+
KPH:19.600 C--
VKPH:13 C
Kills:1,003 (1,003 + 0)
Deaths:551
KDR:1.820
VKDR:0.479
Vehicle Kills:264
Kill Difference:452
Playtime:46.123 hours
Usage:1%
Score:0.264m
Score/min:95
Driving Accuracy:61.107%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 6,4425,5709046.162C+4.8654.166%C*N/A52.4C-8.2D198106.3h16.9B++31.1B+
Hornet Missiles 6,8354,0811,0733.803C2.5059.693%C1.25%C34.1D23D276119.7h10.3C++17.2C*
Saron Laser Cannon 6,7113,8084,0950.93C0.3721.347%F-1.366%C--8.6C-6.6C-91441.8h113B529.5C+
Light PPA 2,1892,0704334.781C++3.4839.377%CN/A44.4C+2.6C12546.6h11.7C*29.6C**
NS-15M2 2,0712,0431,6071.271C+0.0318.947%D--18.845%D-17.2D-N/A60118.9h14.9C--78.8C--
Supernova FPC 2,5081,5273334.586C3.2842.747%D*1.179%D17.4D11.2D-15087.8h6.9D--16.2D**
Betelgeuse 54-A 1,4701,4511,2051.204C--0.1021.01%D*21.571%D*20.1D*N/A6972.3h13.2D*63D*
C-4 1,6421,2771,1121.148C+0.1522.655%DN/A79.8C+22.8C-61016h1.4C*6.1C+
Tank Mine 1,8741,2114332.797C++1.5022.52%D-N/A91.7C50.2C-74613.2h1.8C*8D-
Orion VS54 1,1771,1641,7660.659C-0.6415.201%D--25.601%C++11.5D-N/A54101.1h14.5C95.3C
SVA-88 1,1651,1611,4060.826C--0.4815.84%D**21.103%D12.6D*N/A3392.1h15.6D*98.2D*
Flare VE6 1,1651,1581,1541.003C0.3017.154%D--21.675%C14.5D-N/A4580.1h12.8D74.6D
Serpent VE92 1,1741,1562,7110.426C--0.8814.417%F-23.01%B+5.3D--N/A18216.2h16.5D114.3D*
VX29 Polaris 1,1651,1551,1910.97C0.3316.926%D*23.117%C+13.3D--N/A3286.7h14.7D87.1D
H-V45 8868792,1020.418C-0.8817.89%D*21.047%C+8D--N/A30109.6h15.1C--84.3D-
Pulsar C 7977849320.841C+0.4622.207%C24.49%C*9.1DN/A3686.6h17.2D--77.3D
Nemesis VSH9 1,2147118060.882B0.4262.974%C++1.406%D14.1C+10C+15250.5h7.5B+11.8B+
S12 Renegade 6296193761.646C0.3433.77%D-1.616%D*23.3D-N/A6326.6h3B+8.7C++
M12 Kobalt-H 6256053201.667U200.3719.9%D16.033%C+99.2C3.3D2556.1h17.9C90.1C
VE-S Canis 6065994581.308C++0.0123.244%D22.705%C**23.6C--N/A6525.4h12.7C+54.6C+
Proximity Mine 588587866.826B**5.5237.954%C-N/A93.2DN/A2966.3h2.2D-5.8D
Sirius SX12 5815736340.904C+0.4024.137%C+15.532%C-21.4CN/A7626.8h14.5C*60C*
Blueshift VM5 5615493111.765C0.4615.579%D-17.486%D17.9D-N/A6330.7h21D*134.8D-
Blueshift VM5 5605473011.817C0.5215.984%D-22.852%C**18.1D-N/A6030.3h20.6D--129.1D
NS-61 Emissary 5044987660.65C+0.6527.554%C+16.064%C+8.6D-N/A2857.6h13.9C++50.6C*
Pulsar VS1 4974941,6230.304D1.0016.059%D**26.316%B++6.4D--N/A2777h18.4D-114.3D*
MANA Anti-Vehicle Turret 8094233511.205D0.1050.113%D2.837%C**4230A*3860S2852190.1h12D*24D**
Plasma Grenade 4354211421N/A419.7042.912%CN/A601.4B+20B**20540.7h3.2B+7.5B
NS-44 Commissioner 4124079370.434C-0.8726.342%D*17.936%D6.2D--N/A2666.1h4.5C17D
The Slasher 40239811,3790.035C1.2731.96%C+11.809%C+0.5C--N/A1753.1h2.2C++6.8C++
V30-F Starfall 6383841752.194B+0.8961.107%C+N/A19.6C--13C13919.6h18.4C+30.1C+
E540 Halberd-H 5553741328.769A+27.4752.268%DN/A69.3A33.5A+4515.4h6.1C++11.7C+
Thanatos VE70 3633585760.622C0.6832.748%D12.291%D-19.5C-N/A8718.4h5.8C-17.7C-
NS Annihilator 5603491532.281M**0.9882.383%B+N/A16A9.7B+20221.8h11.4C*13.9C**
Terminus VX-9 3173124290.727C0.5723.738%C-21.474%D9.5D*N/A4132.9h16.8D**70.7D
Corvus VA55 3113103780.82C0.4822.313%C16.774%D--11.4D-N/A4927.2h14.5D65C
Solstice SF 3022975220.569C0.7323.858%C+19.529%B+6.6D-N/A2744.7h16.8C70.5C
Lasher X2 2732622780.942C+0.3615.352%D**3.435%C19.7DN/A8313.3h33.9F*220.7F--
L100 Python HESH 2812461220.5B++19.2033.441%FN/A37.8C--5.4D-2156.5h4.2C-12.6D*
MANA Anti-Personnel Turret 2562453110.788N/A0.5114.332%UN/A2450U110U5916000.1h42.5T*296.4T*
Ghost 2432421331.82C0.5225.862%F-54.546%D**15.3D--N/A6115.8h3.1D*12.1F-
Supernova VPC 280233327.281C5.9832.547%F-N/A25.1D-5.1D1579.3h3.5C+10.7D*
VX6-7 2362303570.644C--0.6622.616%C23.044%C**6.5D--N/A2735.4h17.3D-76.6C--
M12 Kobalt 2362261317.385B16.0817.254%C19.469%C**48.1C-2.1D1824.7h21.9C127C+
NS Decimator 3352231221.828B*0.5350.504%D*N/A34.3C+17.2C++3606.5h4.5C*8.9C
Solstice VE3 2082047460.273D1.0315.937%D*13.726%D--3.4D-N/A3460.1h16.8C+105.3C
Comet VM2 2962022300.878C+0.4235.039%D-1.485%D*5.8D--2.7D5534.6h35.2D--100.5D--
Comet VM2 2901931771.09C++0.2135.866%D--4.145%C+5.9D--3D--4832.5h36.6C--102D
NS-44L Blackhand 1921912060.927C+0.3748.043%B++30.367%D-8.8D-N/A2421.6h4.2C**8.8B+
M20 Basilisk 240188652.892C+1.5930.674%D-6.383%C**19.4C+5.4D1679.7h71.5B++233.2B
Spear Anti-Vehicle Phalanx Turret 301178247.417C++6.1249.691%B+3.371%C32.4C22.4C++3465.5h13.1D26.3C
Anti-Vehicle Grenade 2131621162N/A160.7040.234%D*N/A270C--85C+17390.6h5.7C++14.3C
NS-10 Burster 262160752.133A0.8330.44%C+N/A6C++3.8C+6626.5h141C*463.1C**
NS-10 Burster 238158851.859A0.5630.111%C++4.43%D5.9C++3C6426.8h144C+478.4C++
L100 Python AP 243142255.68C++4.3838.008%F--3.521%B+12.7D**9F19311.2h9.8D**25.7F--
Aspis Anti-Aircraft Phalanx Turret 276130403.25C+1.9518.512%D--N/A7.3D8.2C-17417.9h172.6C932.4D
Rocklet Rifle 2221281221.049B++0.2551.201%C+N/A23.7C17.4D4085.4h33.3B+65.1B
Hades VSH4 1861112930.379C0.9268.737%C++2.703%C++12.6C8.5C1688.8h8.7C++12.6C*
Force-Blade 11811118,7700.006C--1.309.825%F2.703%D0.1DN/A01218.9h2.9C+29.3F
Phaseshift VX-S 106106313.419C*2.1229.069%D--66.038%D10.8D*N/A449.8h4.6D-15.7D-
Sticky Grenade 9594194N/A92.7046.073%DN/A470D--5D-18320.2h2.8C6.1C
NSX-P Tengu 7976840.905C+0.4028.389%D*21.053%C+34.5C+1.4B++1102.2h9.6B*34B
Spear Anti-Vehicle Phalanx Tower 10868168M66.7040.117%D--1.471%D--25.2D14.8D1942.7h13.1D32.7D*
Saron HRB 11068513.6A++12.3034.417%D--2.941%A24.3C+15C+8542.8h27.7D80.5D*
NS-AM7 Archer 108681310.519C++0.7855.746%C-11.765%D3.2D-1.9C-3921.3h42F75.4F
NS-30 Vandal 6867232.913B++1.6126.784%D--35.821%B**23.1DN/A1112.9h8.9F-33F
Xiphos Anti-Personnel Phalanx Tower 6259159C+57.7023.273%DN/A118C--6C--4130.5h26C+111.6C+
Proton II PPA-H 675969.833C+8.5328.971%D--N/A53.6D7.3C**3351.1h19.8F-68.5F-
M20 Basilisk 7053301.767D0.4730.09%D--9.434%A11.8D-3.8D--1994.5h108C+358.9C-
VE-LR Obelisk 5353411.293C0.0121.023%F16.981%F16.1DN/A943.3h11.2F53.1F--
M12 Kobalt 5050150A48.7015.916%C28%A++41.7DN/A2121.2h21.1C132.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret632,9694.3h
Spawn Beacon261,5431.5h
Nano-Armor Kit1,6001,557,365212.2h
Skywall Shield Emitter11080.9h
Turret AI Module01961.5h
Structure Shield Module11461h
Repair Module0930.5h
Nanite Revive Grenade05,8571.6h
Blast Wall0500.4h
Cortium Silo0910.6h
Restoration Kit453670.4h
Spitfire Auto-Turret181,4271.7h
Motion Spotter172,5642.4h
Hoplon Anti-Aircraft Phalanx Tower0660.5h
Xiphos Anti-Personnel Tower31041h
Rampart Wall01201.3h
Deconstruction Tool03,9520.6h
Spear Anti-Vehicle Tower41111.4h
G40-F Ranger0690h
Shield Recharging Field422,7721.3h
Recon Detection Device675,52112.6h
M12 Kobalt0850h
Ammunition Package748,8563.8h
Medical Kit5404,40512h
Anti-Infantry MANA Turret931,5153.1h
Medical Applicator1,359429,47933.9h
Nano-Repair Grenade08160.2h
Snowman Soldier31310.2h
Router11700.4h
Elysium Spawn Tube0500.4h
IPC Targeting Dart0950.4h

Check the help document for the dictionary if you want to learn more about words used here.


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