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Paragon Destiny567[DIG] Destiny567
VS BR 140

KDR: 1.28

Score: 43.5m

Last Seen: Jun 7th, 2019 6:08 PM
- OFFLINE - 1765 hour(s)

Prestige 1, Battle Rank 100 (140 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Hornet Missiles Saron Laser Cannon Light PPA NS-15M2 Supernova FPC Betelgeuse 54-A C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $157,626 MLG Score: 126
Fun Score: N/A
Cheeseburgers Flipped: 736TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.349%21.435%39322119214,4950.9188010.366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.984%-0.546D0.088C+-2.245F--HEAD ++ (~12.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.5-0.067C+14.6-0.021C+64.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.361%0.837%4003121111,234239538704.68865290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.225%-1.37D**-0.695D0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.7-0.225C48.20.091C+149.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.589%1.26%127412102,063230011390.896567181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.35%-0.038C+-0.837D--0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.585B+6.50.481B+9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.681%13.723%425120983817083730.490632224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.885%-1.064D*2.288A*-0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.4-0.242C36.60.082C+111.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.024%58.046%4221212348219210.158687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.134%-1.198D*-0.587D-0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.334C-3.6-0.121C+9.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.491%11.875%4211213320107550.297398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.751D--0.545D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.352C-5.8-0.191C12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.5m490.1%250 (15k)220 (13.2k)1.2844548,20837,5321.74001140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214191916.402%8.646%14205:1613

10% Combat Medic51% Engineer23% Heavy Assault7% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 6th, 2014 11:50 AMApr 18th, 2017 10:43 PMJul 6th, 2019 1:57 PM (45d) (PST)Jun 7th, 2019 2:31 PM (73d) (PST)Jun 7th, 2019 2:08 PM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4991063930.2440.1900.0211.5070.064126

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,9116,34723,5641511190413,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3294.9h/137.3d 17,098 4,168 23,775 298k 3,711 7,187 12,588 98.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:1,879
Deaths:1,473
KDR:1.276
Accuracy:18.903% D--
HSR:18.787% D-
Betelgeuse 54-A
D*
Kills:1,353
Deaths:1,124
KDR:1.204
Accuracy:21.019% D*
HSR:21.286% D*
Orion VS54
C++
Kills:1,164
Deaths:1,766
KDR:0.659
Accuracy:15.201% D*
HSR:25.601% C++
SVA-88
D
Kills:1,161
Deaths:1,406
KDR:0.826
Accuracy:15.840% D**
HSR:21.103% D
Flare VE6
C
Kills:1,158
Deaths:1,154
KDR:1.003
Accuracy:17.154% D--
HSR:21.675% C
VX29 Polaris
C+
Kills:1,155
Deaths:1,191
KDR:0.970
Accuracy:16.926% D*
HSR:23.117% C+
Kills:7,870
Deaths (as Heavy Assault):8,114
Deaths (to Heavy Assaults):8,993
KDR:0.96993
Kill Difference:244
Playtime:768.457 hours
Usage:23%
Score:8.894m
Score/min:193
Accuracy (listed only):17.507%
HSR (listed only):21.928%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:1,156
Deaths:2,711
KDR:0.426
Accuracy:14.417% F-
HSR:23.010% B+
Pulsar C
C++
Kills:682
Deaths:718
KDR:0.950
Accuracy:21.545% D
HSR:24.047% C++
Thanatos VE70
D
Kills:320
Deaths:482
KDR:0.664
Accuracy:32.491% D
HSR:11.875% D-
Solstice SF
B+
Kills:297
Deaths:522
KDR:0.569
Accuracy:23.858% C+
HSR:19.529% B+
VX6-7
B
Kills:230
Deaths:357
KDR:0.644
Accuracy:22.616% C
HSR:23.044% B
Solstice VE3
D--
Kills:204
Deaths:746
KDR:0.273
Accuracy:15.937% D*
HSR:13.726% D--
VE-LR Obelisk
F
Kills:53
Deaths:39
KDR:1.359
Accuracy:21.053% F
HSR:16.981% F
Kills:2,942
Deaths (as Engineer):5,575
Deaths (to Engineers):9,037
KDR:0.52771
Kill Difference:2,633
Playtime:1,683.487 hours
Usage:51%
Score:23.385m
Score/min:232
Accuracy (listed only):21.702%
HSR (listed only):18.887%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:1,156
Deaths:2,711
KDR:0.426
Accuracy:14.417% F-
HSR:23.010% B+
Pulsar C
C++
Kills:682
Deaths:718
KDR:0.950
Accuracy:21.545% D
HSR:24.047% C++
VE-S Canis
C**
Kills:599
Deaths:458
KDR:1.308
Accuracy:23.244% D
HSR:22.705% C**
Sirius SX12
C+
Kills:573
Deaths:632
KDR:0.907
Accuracy:24.130% C+
HSR:15.532% C-
Thanatos VE70
D
Kills:320
Deaths:482
KDR:0.664
Accuracy:32.491% D
HSR:11.875% D-
Solstice SF
B+
Kills:297
Deaths:522
KDR:0.569
Accuracy:23.858% C+
HSR:19.529% B+
VX6-7
B
Kills:230
Deaths:357
KDR:0.644
Accuracy:22.616% C
HSR:23.044% B
Solstice VE3
D--
Kills:204
Deaths:746
KDR:0.273
Accuracy:15.937% D*
HSR:13.726% D--
Kills:4,061
Deaths (as Light Assault):6,626
Deaths (to Light Assaults):6,834
KDR:0.61289
Kill Difference:2,565
Playtime:170.315 hours
Usage:5%
Score:1.684m
Score/min:165
Accuracy (listed only):22.280%
HSR (listed only):19.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C**
Kills:599
Deaths:458
KDR:1.308
Accuracy:23.244% D
HSR:22.705% C**
Sirius SX12
C+
Kills:573
Deaths:632
KDR:0.907
Accuracy:24.130% C+
HSR:15.532% C-
NS-61 Emissary
C+
Kills:498
Deaths:766
KDR:0.650
Accuracy:27.554% C+
HSR:16.064% C+
NS-44 Commissioner
D
Kills:405
Deaths:920
KDR:0.440
Accuracy:26.289% D*
HSR:18.025% D
Ghost
D**
Kills:242
Deaths:133
KDR:1.820
Accuracy:25.862% F-
HSR:54.546% D**
NS-44L Blackhand
B++
Kills:161
Deaths:175
KDR:0.920
Accuracy:47.252% B++
HSR:32.298% D
Phaseshift VX-S
D
Kills:106
Deaths:31
KDR:3.419
Accuracy:29.069% D--
HSR:66.038% D
NS-30 Vandal
B**
Kills:65
Deaths:23
KDR:2.826
Accuracy:26.649% D--
HSR:35.385% B**
NS-AM7 Archer
C-
Kills:63
Deaths:111
KDR:0.568
Accuracy:55.272% C-
HSR:12.698% C--
Kills:2,712
Deaths (as Infiltrator):3,249
Deaths (to Infiltrators):5,323
KDR:0.83472
Kill Difference:537
Playtime:244.876 hours
Usage:7%
Score:2.136m
Score/min:145
Accuracy (listed only):31.702%
HSR (listed only):30.366%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:842
Deaths:2,028
KDR:0.415
Accuracy:17.592% D*
HSR:21.140% C+
VE-S Canis
C**
Kills:599
Deaths:458
KDR:1.308
Accuracy:23.244% D
HSR:22.705% C**
Sirius SX12
C+
Kills:573
Deaths:632
KDR:0.907
Accuracy:24.130% C+
HSR:15.532% C-
Pulsar VS1
B++
Kills:494
Deaths:1,623
KDR:0.304
Accuracy:16.059% D**
HSR:26.316% B++
Thanatos VE70
D
Kills:320
Deaths:482
KDR:0.664
Accuracy:32.491% D
HSR:11.875% D-
Terminus VX-9
C-
Kills:312
Deaths:429
KDR:0.727
Accuracy:23.738% C-
HSR:21.474% D
Corvus VA55
C-
Kills:288
Deaths:346
KDR:0.832
Accuracy:22.264% C-
HSR:17.014% D-
Kills:3,428
Deaths (as Combat Medic):5,998
Deaths (to Combat Medics):3,193
KDR:0.57152
Kill Difference:2,570
Playtime:325.449 hours
Usage:10%
Score:5.986m
Score/min:307
Accuracy (listed only):22.788%
HSR (listed only):19.437%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:519
Deaths:300
KDR:1.730
Accuracy:15.470% D-
HSR:16.956% D
Blueshift VM5
B+
Kills:519
Deaths:290
KDR:1.790
Accuracy:15.864% D-
HSR:23.507% B+
Comet VM2
D-
Kills:192
Deaths:224
KDR:0.857
Accuracy:35.022% D-
HSR:1.563% D*
Comet VM2
C++
Kills:181
Deaths:171
KDR:1.058
Accuracy:35.930% D--
HSR:4.420% C++
NS-10 Burster
C+
Kills:152
Deaths:73
KDR:2.082
Accuracy:29.956% C+
HSR:0.658% D**
NS-10 Burster
C++
Kills:142
Deaths:83
KDR:1.711
Accuracy:29.627% C++
HSR:4.930% C--
Kills:1,705
Deaths (as MAX Suit):570.500
Deaths (to MAX Suits):1,838
KDR:2.98861
Kill Difference:1,134.500
Playtime:92.180 hours
Usage:3%
Score:1.416m
Score/min:256
Accuracy (listed only):26.978%
HSR (listed only):8.672%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:5,427
V. Kills:856 N/A
Deaths:904
KDR:6.003
Accuracy:54.210% C**
KPH:52.300 C-
VKPH:8.300 D-
Hornet Missiles
C
Kills:4,062
V. Kills:2,742 148%
Deaths:1,073
KDR:3.786
Accuracy:59.744% C
KPH:34.200 C--
VKPH:23.100 C--
Saron Laser Cannon
C-
Kills:3,737
V. Kills:2,867 130%
Deaths:4,095
KDR:0.913
Accuracy:21.361% F
KPH:8.500 C-
VKPH:6.600 C-
Light PPA
C+
Kills:2,070
V. Kills:119 N/A
Deaths:433
KDR:4.781
Accuracy:39.377% C+
KPH:44.400 C+
VKPH:2.600 C
Kills:15,296 (5,807 + 0)
Deaths:6,505
KDR:2.351
VKDR:1.012
Vehicle Kills:6,584
Kill Difference:8,791
Playtime:706.599 hours
Usage:21%
Score:5.945m
Score/min:140
Piloting Accuracy:39.377%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:246
V. Kills:35 N/A
Deaths:12
KDR:20.500
Accuracy:33.441% F
KPH:37.700 C--
VKPH:5.400 D
L100 Python AP
D**
Kills:138
V. Kills:97 141%
Deaths:25
KDR:5.520
Accuracy:38.070% F--
KPH:12.500 D**
VKPH:8.800 F
Kills:384 (384 + 0)
Deaths:37
KDR:10.378
VKDR:3.568
Vehicle Kills:132
Kill Difference:347
Playtime:17.598 hours
Usage:1%
Score:0.208m
Score/min:197
Driving Accuracy:38.070%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:1,446
V. Kills:943 153%
Deaths:333
KDR:4.342
Accuracy:42.741% D*
KPH:17 D
VKPH:11.100 D-
Supernova VPC
D
Kills:233
V. Kills:47 485%
Deaths:32
KDR:7.281
Accuracy:32.547% F-
KPH:25.100 D-
VKPH:5.100 D
Saron HRB
C+
Kills:67
V. Kills:42 156%
Deaths:5
KDR:13.400
Accuracy:34.426% D--
KPH:23.900 C+
VKPH:15 C+
Kills:1,746 (1,679 + 67)
Deaths:370
KDR:4.719
VKDR:2.789
Vehicle Kills:1,032
Kill Difference:1,376
Playtime:96.954 hours
Usage:3%
Score:0.988m
Score/min:170
Driving Accuracy:32.547%
Gunner Accuracy:34.426%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D
Kills:334
V. Kills:6 N/A
Deaths:3
KDR:111.333
Accuracy:18.535% D-
KPH:87.800 D
VKPH:1.600 D*
E540 Halberd-H
A+
Kills:230
V. Kills:116 197%
Deaths:13
KDR:17.692
Accuracy:52.910% D
KPH:66.300 B**
VKPH:33.400 A+
Proton II PPA-H
B+
Kills:54
V. Kills:8 N/A
Deaths:6
KDR:9
Accuracy:28.849% D--
KPH:55.500 D
VKPH:8.200 B+
Kills:618 (0 + 618)
Deaths:22
KDR:28.091
VKDR:5.909
Vehicle Kills:130
Kill Difference:596
Playtime:8.247 hours
Usage:0%
Score:0.178m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:28.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:203
V. Kills:10 N/A
Deaths:13
KDR:15.615
Accuracy:17.063% C
KPH:45.400 C--
VKPH:2.200 C--
M20 Basilisk
C+
Kills:181
V. Kills:49 362%
Deaths:65
KDR:2.785
Accuracy:30.371% D--
KPH:19.200 C+
VKPH:5.200 D
M20 Basilisk
D-
Kills:53
V. Kills:17 294%
Deaths:30
KDR:1.767
Accuracy:29.981% D--
KPH:11.800 D-
VKPH:3.800 D--
Kills:437 (0 + 437)
Deaths:108
KDR:4.046
VKDR:0.704
Vehicle Kills:76
Kill Difference:329
Playtime:18.393 hours
Usage:1%
Score:0.195m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:29.981%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:618
V. Kills:10 N/A
Deaths:376
KDR:1.644
Accuracy:33.809% D--
KPH:23.400 D-
VKPH:0.400 D*
V30-F Starfall
C-
Kills:377
V. Kills:250 150%
Deaths:173
KDR:2.179
Accuracy:61.673% C+
KPH:19.900 D
VKPH:13.200 C-
Kills:995 (995 + 0)
Deaths:549
KDR:1.812
VKDR:0.474
Vehicle Kills:260
Kill Difference:446
Playtime:45.338 hours
Usage:1%
Score:0.262m
Score/min:96
Driving Accuracy:61.673%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 6,2835,4279046.003C+4.7254.21%C**N/A52.3C-8.3D-199103.7h16.9B++31.2B++
Hornet Missiles 6,8044,0621,0733.786C+2.5059.744%C1.256%C34.2C--23.1C--277118.8h10.2C*17.1C*
Saron Laser Cannon 6,6043,7374,0950.913C0.3721.361%F1.365%C--8.5C-6.6C-91437.4h113.8B532.8C+
Light PPA 2,1892,0704334.781C++3.5039.377%C+N/A44.4C+2.6C12446.6h11.7C**29.6C**
NS-15M2 1,9051,8791,4731.276C+0.0118.903%D--18.787%D-17.1D-N/A61110.2h15C--79.3D
Supernova FPC 2,3891,4463334.342C3.0642.741%D*1.245%D17D11.1D-14984.9h7D-16.5D**
Betelgeuse 54-A 1,3711,3531,1241.204C--0.0821.019%D*21.286%D*19.8D*N/A6968.3h13.4D**63.7D*
C-4 1,5671,2221,0641.148C+0.1422.698%DN/A79.4C+22.4C-61115.4h1.4C*6.1C++
Orion VS54 1,1771,1641,7660.659C-0.6315.201%D*25.601%C++11.5D-N/A54101h14.5C95.3C
SVA-88 1,1651,1611,4060.826C-0.4615.84%D**21.103%D12.6D*N/A3392.1h15.6D*98.2D**
Flare VE6 1,1651,1581,1541.003C0.2817.154%D--21.675%C14.5D-N/A4580.1h12.8D74.6D
Serpent VE92 1,1741,1562,7110.426D0.8614.417%F-23.01%B+5.3D--N/A18216.2h16.5D114.3D**
VX29 Polaris 1,1651,1551,1910.97C0.3116.926%D*23.117%C+13.3D--N/A3286.7h14.7D87.1D
Tank Mine 1,7571,1314142.732C++1.4522.663%D-N/A89.1C49.3C-74112.7h1.8C*8.1D-
H-V45 8498422,0280.415C-0.8717.592%D*21.14%C+7.9D--N/A30106.8h15C-85.3D-
Nemesis VSH9 1,2147118060.882B+0.4062.974%C++1.406%D14.1C+10C+15250.5h7.5B+11.8B+
Pulsar C 6926827180.95C+0.3321.545%D24.047%C++9.1D-N/A3775h17D*79D
S12 Renegade 6286183761.644C0.3633.809%D--1.618%D*23.4D-N/A6326.4h3B+8.7C+
VE-S Canis 6065994581.308C++0.0223.244%D22.705%C**23.6C--N/A6425.4h12.7C+54.6C+
Sirius SX12 5815736320.907C+0.3824.13%C+15.532%C-21.5CN/A7626.7h14.5C*59.9C*
Proximity Mine 569568856.682B**5.4037.933%C--N/A91.6DN/A2946.2h2.2D5.8D
Blueshift VM5 5315193001.73C0.4515.47%D-16.956%D17.7D--N/A6329.4h21D**136D--
Blueshift VM5 5305192901.79C0.5115.864%D-23.507%B+18D--N/A6128.9h20.6D*129.6D-
NS-61 Emissary 5044987660.65C+0.6327.554%C+16.064%C+8.6D-N/A2857.6h13.9C++50.6C*
Pulsar VS1 4974941,6230.304D0.9816.059%D**26.316%B++6.4D--N/A2777h18.4D-114.3D*
MANA Anti-Vehicle Turret 8014173511.188D0.1050.159%C+2.878%D4170S3840M*6380580.1h12.1D**24.2D
Frag Grenade 4204061406N/A404.7242.594%CN/A580B+20A20500.7h3.2B+7.5B
NS-44 Commissioner 4104059200.44C--0.8426.289%D*18.025%D6.2D--N/A2665.2h4.5C17D
V30-F Starfall 6273771732.179B+0.8961.673%C+N/A19.9D13.2C-14218.9h18.3C+29.7C+
The Slasher 36636210,1890.036C1.2531.134%C12.431%C++0.5C-N/A1702.8h2.2C++7C+
M12 Kobalt-H 3403343111.333S110.0518.535%D-16.467%C+87.9D1.6D*2463.8h16.9C+91.1C-
Thanatos VE70 3253204820.664C0.6232.491%D11.875%D-19.4C-N/A9116.5h5.8C--17.8C--
NS Annihilator 5063151212.603S1.3282.086%BN/A16.7A+10.1B+21418.9h10.9B13.2B+
Terminus VX-9 3173124290.727C0.5623.738%C-21.474%D9.5D*N/A4032.9h16.8D**70.7D-
Solstice SF 3022975220.569C-0.7223.858%C+19.529%B+6.6D-N/A2744.7h16.8C--70.5C
Corvus VA55 2892883460.832C0.4522.264%C-17.014%D-11.2D--N/A5025.8h14.7D65.8C
L100 Python HESH 2812461220.5B*19.2233.441%FN/A37.8C--5.4D2116.5h4.2C12.6D*
Ghost 2432421331.82C0.5425.862%F-54.546%D**15.3D--N/A6015.8h3.1D*12.1F-
Supernova VPC 280233327.281C6.0032.547%F-N/A25.1D-5.1D1559.3h3.5C+10.7D*
VX6-7 2362303570.644C-0.6422.616%C23.044%B6.5D--N/A2735.4h17.3D-76.6D
E540 Halberd-H 3462301317.692B*16.4152.91%DN/A65.7B**33.1A4843.5h6.4C+12.1C+
MANA Anti-Personnel Turret 2392293070.746N/A0.5414.213%UN/A2290U100U5726700.1h43.4T*305.5T*
NS Decimator 3272171151.887B**0.6051.282%D*N/A35.6C+18C*3716.1h4.4C**8.6C+
Lasher X2 2252162640.818C+0.4715.074%D**3.241%C17.4DN/A7812.4h33.9F**225.1F*
Solstice VE3 2082047460.273D1.0115.937%D*13.726%D--3.4D--N/A3360h16.8C+105.3C
M12 Kobalt 2132031315.615B14.3317.063%C20.197%B+45.1C--2.2C--1774.5h22.9C-134C+
Comet VM2 2801922240.857C+0.4335.022%D-1.563%D*5.7D--2.6D5433.8h35.9D--102.4D--
Comet VM2 2721811711.058C++0.2335.93%D--4.42%C++5.7D--2.9D--4631.6h37.8D105.2D-
M20 Basilisk 230181652.785C+1.5030.371%D--6.63%B+19.3C+5.2D1689.4h71.1B+234.1B
Spear Anti-Vehicle Phalanx Turret 295174247.25C+5.9749.891%B+3.448%C32.8C22.8C++3495.3h13.2D-26.4C
Anti-Vehicle Grenade 2131621162N/A160.7240.322%D*N/A270C--85C+17430.6h5.7C++14.2C
NS-44L Blackhand 1621611750.92C+0.3647.252%B++32.298%D8.4D-N/A2319.1h4.4C++9.3B+
NS-10 Burster 250152732.082A0.8029.956%C+N/A6.1C*3.9C+6725h137.2C**458.2B
NS-10 Burster 212142831.711A0.4329.627%C++4.93%C--5.6C+2.8C--6225.4h148.4C+500.8C++
L100 Python AP 235138255.52C*4.2438.07%F--3.623%B+12.4D**8.7F18911.1h9.9D*26.1F*
Aspis Anti-Aircraft Phalanx Turret 274128403.2C+1.9218.424%D*N/A7.2D8.2D17417.9h173.9C-943.9D
Rocklet Rifle 2021161101.055B++0.2351.735%C+N/A23.2C17.2D4165h33.5B+64.8C**
Force-Blade 11811118,7700.006C--1.289.825%F2.703%D0.1DN/A01218.8h2.9C+29.3F
Hades VSH4 1861112930.379C0.9168.737%C++2.703%C**12.6C8.5C+1678.8h8.7C++12.6C*
Phaseshift VX-S 106106313.419C*2.1329.069%D--66.038%D10.8D*N/A439.8h4.6D--15.7D--
Sticky Grenade 9493193N/A91.7246.403%DN/A465D--5D-18570.2h2.8C-6C
Saron HRB 10967513.4A++12.1234.426%D--2.985%A23.9C+15C+8512.8h27.9D81.1D*
Spear Anti-Vehicle Phalanx Tower 10566166M++64.7240.228%D--1.515%D*25.4D15D1952.6h13.4D33.3D*
NS-30 Vandal 6665232.826B++1.5426.649%D--35.385%B**23.2DN/A1102.8h9F-33.8F
NS-AM7 Archer 99631110.568C*0.7255.272%C-12.698%C--3.2D-1.9C--4019.4h40.2D**72.7F
Xiphos Anti-Personnel Phalanx Tower 6259159C+57.7223.294%DN/A118C-6D4160.5h26C+111.5C+
Proton II PPA-H 625469C+7.7228.849%D--N/A54D8B+3651h18.7F-64.8F-
M20 Basilisk 7053301.767D0.4829.981%D--9.434%A+11.8D-3.8D--1964.5h107C+356.8C-
VE-LR Obelisk 5353391.359C+0.0721.053%F16.981%F16.1DN/A893.3h11.2F-53.1F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon181,4421.4h
Nano-Armor Kit1,3711,485,603206.1h
Nanite Revive Grenade05,7031.6h
Anti-Vehicle MANA Turret632,9544.3h
Skywall Shield Emitter11070.9h
Rampart Wall01181.3h
Turret AI Module01941.5h
Structure Shield Module11441h
Repair Module0900.5h
Cortium Silo0910.6h
Restoration Kit453670.4h
Motion Spotter162,4192.3h
Deconstruction Tool03,9520.6h
Hoplon Anti-Aircraft Phalanx Tower0650.5h
Xiphos Anti-Personnel Tower31031h
Spitfire Auto-Turret171,2801.5h
Spear Anti-Vehicle Tower41071.4h
G40-F Ranger0690h
Shield Recharging Field422,7721.3h
M12 Kobalt0850h
Ammunition Package728,6043.7h
Medical Kit5264,32511.9h
Anti-Infantry MANA Turret921,4623h
Medical Applicator1,346421,59033.4h
Recon Detection Device675,52112.6h
Nano-Repair Grenade07410.2h
Snowman Soldier31310.2h
Router11700.4h
IPC Targeting Dart0950.4h
Elysium Spawn Tube0500.4h

Check the help document for the dictionary if you want to learn more about words used here.


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