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Immortal Dreadnaught Destinyzero[RMSC] Destinyzero
VS BR 70

KDR: 1.95

Score: 54.3m

Last Seen: Jan 13th, 2019 2:22 AM
- OFFLINE - 135.9 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Emerald
Level Progress (to 71): 29%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Flare VE6 Pulsar C C-4 Dual Photon Pods Betelgeuse 54-A Parallax VX3 Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,286,028 MLG Score: 1028
Fun Score: N/A
Cheeseburgers Flipped: 911TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.24%22.899%5553698641,1461.916090.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.912%0.618B+0.34C**-0.036C+HEAD ++ (~10.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.272C*13.20.076C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.555%1.871%669410186,626137129994.82945221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.065%0.225C++0.247C++-0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.40.035C+61.5-0.161C93.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.668%2.264%237710155,080304418401.66831276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.439%-0.022C+-0.225C0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.497B+7.90.37C**11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.889%2.706%2211510073,769225715991.66918236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.335%0.16C++-0.422C--0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.50.168C++37.30.053C+61.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.365%58.432%221310193,5582571161.38336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.992%0.501B+-0.571D-0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.128C++3.3-0.039C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.807%17.204%221410183,3831731401.95436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.093%0.281C*0.532B+-0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.134C++5.1-0.055C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.3m322.5%411 (24.7k)368 (22.1k)1.9472590,44846,4492.2686670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022280324.738%16.205%40103:1127

35% Engineer26% Heavy Assault12% Infiltrator18% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 6:12 PMOct 24th, 2018 11:16 PMJan 13th, 2019 4:03 AM (40d) (PST)Jan 13th, 2019 1:59 AM (40d) (PST)Jan 12th, 2019 10:22 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8502276230.6120.3140.0992.3070.1031028

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,01113,61837,39337196138622,062

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2463.5h/102.6d 14,929 14,657 23,905 341k 4,527 6,035 15,276 125.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:7,218
Deaths:3,457
KDR:2.088
Accuracy:22.235% C
HSR:23.525% C
Flare VE6
C++
Kills:5,249
Deaths:3,302
KDR:1.590
Accuracy:21.529% C+
HSR:24.805% C++
Betelgeuse 54-A
C
Kills:2,098
Deaths:1,368
KDR:1.534
Accuracy:22.312% D-
HSR:27.931% C
Ursa
C**
Kills:1,197
Deaths:607
KDR:1.972
Accuracy:24.012% C**
HSR:21.303% C
NSX Naginata
C++
Kills:1,164
Deaths:767
KDR:1.518
Accuracy:20.173% C
HSR:28.866% C++
Orion VS54
B
Kills:1,164
Deaths:514
KDR:2.265
Accuracy:22.586% B
HSR:23.454% C+
NS-15M1
C*
Kills:1,153
Deaths:529
KDR:2.180
Accuracy:23.737% C*
HSR:21.943% C+
Lasher X2
B++
Kills:628
Deaths:561
KDR:1.119
Accuracy:27.309% C**
HSR:5.255% B++
VE-H Maw
C
Kills:282
Deaths:178
KDR:1.584
Accuracy:24.154% C
HSR:23.759% C
Pulsar LSW
C+
Kills:265
Deaths:161
KDR:1.646
Accuracy:22.165% C+
HSR:21.887% C
VX29 Polaris
C
Kills:95
Deaths:71
KDR:1.338
Accuracy:21.517% C
HSR:15.790% D--
Kills:20,513
Deaths (as Heavy Assault):11,515
Deaths (to Heavy Assaults):12,675
KDR:1.78142
Kill Difference:8,998
Playtime:646.744 hours
Usage:26%
Score:14.169m
Score/min:365
Accuracy (listed only):22.884%
HSR (listed only):21.683%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:4,624
Deaths:3,162
KDR:1.462
Accuracy:27.183% B+
HSR:23.681% C++
VX6-7
C*
Kills:1,988
Deaths:1,106
KDR:1.797
Accuracy:25.585% C*
HSR:18.511% C
Eclipse VE3A
B
Kills:1,403
Deaths:1,335
KDR:1.051
Accuracy:25.478% C
HSR:21.454% B
Serpent VE92
B**
Kills:1,290
Deaths:880
KDR:1.466
Accuracy:25.063% C**
HSR:25.969% B**
Pandora VX25
B*
Kills:1,251
Deaths:1,074
KDR:1.165
Accuracy:43.643% B+
HSR:18.146% B*
Solstice SF
B++
Kills:1,231
Deaths:955
KDR:1.289
Accuracy:27.225% B++
HSR:20.796% B++
NS-11C
B+
Kills:1,176
Deaths:791
KDR:1.487
Accuracy:26.138% B+
HSR:16.922% C
Nova
C+
Kills:1,166
Deaths:748
KDR:1.559
Accuracy:44.576% C+
HSR:15.180% C+
NSX Tanto
C*
Kills:1,114
Deaths:841
KDR:1.325
Accuracy:27.220% C*
HSR:24.327% C+
Deimos VA29
C*
Kills:606
Deaths:415
KDR:1.460
Accuracy:55.116% C-
HSR:17.492% C*
Zenith VX-5
C*
Kills:410
Deaths:365
KDR:1.123
Accuracy:24.901% C+
HSR:22.683% C*
Thanatos VE70
B*
Kills:360
Deaths:259
KDR:1.390
Accuracy:41.088% C++
HSR:20% B*
NS Baron G5
B+
Kills:358
Deaths:262
KDR:1.366
Accuracy:49.721% B+
HSR:15.084% C++
Solstice VE3
C++
Kills:239
Deaths:237
KDR:1.008
Accuracy:23.565% C++
HSR:12.552% D*
Eidolon VE33
C+
Kills:217
Deaths:225
KDR:0.964
Accuracy:26.643% C+
HSR:19.355% D-
Solstice Burst
C
Kills:195
Deaths:157
KDR:1.242
Accuracy:25.370% C
HSR:19.487% D
Kills:17,628
Deaths (as Engineer):12,812
Deaths (to Engineers):10,873
KDR:1.3759
Kill Difference:4,816
Playtime:861.349 hours
Usage:35%
Score:18.621m
Score/min:360
Accuracy (listed only):32.407%
HSR (listed only):19.477%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:4,624
Deaths:3,162
KDR:1.462
Accuracy:27.183% B+
HSR:23.681% C++
VX6-7
C*
Kills:1,988
Deaths:1,106
KDR:1.797
Accuracy:25.585% C*
HSR:18.511% C
Sirius SX12
B++
Kills:1,556
Deaths:884
KDR:1.760
Accuracy:28.223% B++
HSR:16.003% C
Eclipse VE3A
B
Kills:1,403
Deaths:1,335
KDR:1.051
Accuracy:25.478% C
HSR:21.454% B
Serpent VE92
B**
Kills:1,290
Deaths:880
KDR:1.466
Accuracy:25.063% C**
HSR:25.969% B**
Pandora VX25
B*
Kills:1,251
Deaths:1,074
KDR:1.165
Accuracy:43.643% B+
HSR:18.146% B*
Solstice SF
B++
Kills:1,231
Deaths:955
KDR:1.289
Accuracy:27.225% B++
HSR:20.796% B++
NS-11C
B+
Kills:1,176
Deaths:791
KDR:1.487
Accuracy:26.138% B+
HSR:16.922% C
Nova
C+
Kills:1,166
Deaths:748
KDR:1.559
Accuracy:44.576% C+
HSR:15.180% C+
NSX Tanto
C*
Kills:1,114
Deaths:841
KDR:1.325
Accuracy:27.220% C*
HSR:24.327% C+
Eridani SX5
B++
Kills:892
Deaths:526
KDR:1.696
Accuracy:28.323% B+
HSR:24.440% B++
Deimos VA29
C*
Kills:606
Deaths:415
KDR:1.460
Accuracy:55.116% C-
HSR:17.492% C*
Zenith VX-5
C*
Kills:410
Deaths:365
KDR:1.123
Accuracy:24.901% C+
HSR:22.683% C*
MKV Suppressed
A+
Kills:367
Deaths:228
KDR:1.610
Accuracy:33.171% A+
HSR:20.436% C*
Thanatos VE70
B*
Kills:360
Deaths:259
KDR:1.390
Accuracy:41.088% C++
HSR:20% B*
NS Baron G5
B+
Kills:358
Deaths:262
KDR:1.366
Accuracy:49.721% B+
HSR:15.084% C++
NS-7 PDW
A
Kills:242
Deaths:170
KDR:1.424
Accuracy:31.922% A
HSR:19.008% C*
Solstice VE3
C++
Kills:239
Deaths:237
KDR:1.008
Accuracy:23.565% C++
HSR:12.552% D*
Solstice Burst
C
Kills:195
Deaths:157
KDR:1.242
Accuracy:25.370% C
HSR:19.487% D
VE-S Canis
B+
Kills:193
Deaths:135
KDR:1.430
Accuracy:26.293% C+
HSR:23.834% B+
Kills:20,661
Deaths (as Light Assault):14,530
Deaths (to Light Assaults):6,637
KDR:1.42195
Kill Difference:6,131
Playtime:442.464 hours
Usage:18%
Score:10.364m
Score/min:390
Accuracy (listed only):31.990%
HSR (listed only):19.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,556
Deaths:884
KDR:1.760
Accuracy:28.223% B++
HSR:16.003% C
Pandora VX25
B*
Kills:1,251
Deaths:1,074
KDR:1.165
Accuracy:43.643% B+
HSR:18.146% B*
Nova
C+
Kills:1,166
Deaths:748
KDR:1.559
Accuracy:44.576% C+
HSR:15.180% C+
H-V45
B+
Kills:1,144
Deaths:761
KDR:1.503
Accuracy:24.077% C+
HSR:25.350% B+
Eridani SX5
B++
Kills:892
Deaths:526
KDR:1.696
Accuracy:28.323% B+
HSR:24.440% B++
Corvus VA55
B+
Kills:743
Deaths:534
KDR:1.391
Accuracy:26.339% B+
HSR:26.649% B+
Deimos VA29
C*
Kills:606
Deaths:415
KDR:1.460
Accuracy:55.116% C-
HSR:17.492% C*
MKV Suppressed
A+
Kills:367
Deaths:228
KDR:1.610
Accuracy:33.171% A+
HSR:20.436% C*
Thanatos VE70
B*
Kills:360
Deaths:259
KDR:1.390
Accuracy:41.088% C++
HSR:20% B*
NS Baron G5
B+
Kills:358
Deaths:262
KDR:1.366
Accuracy:49.721% B+
HSR:15.084% C++
NS-7 PDW
A
Kills:242
Deaths:170
KDR:1.424
Accuracy:31.922% A
HSR:19.008% C*
VE-S Canis
B+
Kills:193
Deaths:135
KDR:1.430
Accuracy:26.293% C+
HSR:23.834% B+
Pulsar VS1
B**
Kills:117
Deaths:92
KDR:1.272
Accuracy:29.447% B**
HSR:23.932% B+
Kills:8,995
Deaths (as Combat Medic):6,088
Deaths (to Combat Medics):4,321
KDR:1.4775
Kill Difference:2,907
Playtime:100.473 hours
Usage:4%
Score:2.502m
Score/min:415
Accuracy (listed only):35.534%
HSR (listed only):20.427%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:2,094
Deaths:646
KDR:3.241
Accuracy:38.539% C+
HSR:74.021% C-
Sirius SX12
B++
Kills:1,556
Deaths:884
KDR:1.760
Accuracy:28.223% B++
HSR:16.003% C
VA39 Spectre
B*
Kills:1,160
Deaths:472
KDR:2.458
Accuracy:37.848% B*
HSR:29.828% D
NS-44 Commissioner
C
Kills:897
Deaths:838
KDR:1.070
Accuracy:34.230% C
HSR:20.178% C
Eridani SX5
B++
Kills:892
Deaths:526
KDR:1.696
Accuracy:28.323% B+
HSR:24.440% B++
NS-61 Emissary
C+
Kills:742
Deaths:777
KDR:0.955
Accuracy:25.897% C
HSR:16.173% C+
Beamer VS3
C+
Kills:459
Deaths:414
KDR:1.109
Accuracy:27.146% C+
HSR:20.697% C
MKV Suppressed
A+
Kills:367
Deaths:228
KDR:1.610
Accuracy:33.171% A+
HSR:20.436% C*
Nyx VX31
D
Kills:345
Deaths:253
KDR:1.364
Accuracy:30.854% D
HSR:24.058% D
Ghost
B
Kills:304
Deaths:148
KDR:2.054
Accuracy:41.577% B
HSR:60.197% D
Spiker
C++
Kills:252
Deaths:282
KDR:0.894
Accuracy:24.918% D
HSR:21.429% C++
NS-7 PDW
A
Kills:242
Deaths:170
KDR:1.424
Accuracy:31.922% A
HSR:19.008% C*
Artemis VX26
C++
Kills:227
Deaths:187
KDR:1.214
Accuracy:27.699% C++
HSR:16.740% D-
NS-357 Underboss
C*
Kills:225
Deaths:229
KDR:0.983
Accuracy:38.126% C*
HSR:20.889% C+
Manticore SX40
C+
Kills:204
Deaths:206
KDR:0.990
Accuracy:28.347% C+
HSR:19.118% C
VE-S Canis
B+
Kills:193
Deaths:135
KDR:1.430
Accuracy:26.293% C+
HSR:23.834% B+
Kills:10,159
Deaths (as Infiltrator):6,395
Deaths (to Infiltrators):6,102
KDR:1.58858
Kill Difference:3,764
Playtime:296.461 hours
Usage:12%
Score:5.270m
Score/min:296
Accuracy (listed only):31.445%
HSR (listed only):26.691%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,394
Deaths:606
KDR:2.300
Accuracy:18.822% C+
HSR:26.829% B**
Blueshift VM5
B*
Kills:1,355
Deaths:580
KDR:2.336
Accuracy:18.522% C+
HSR:24.945% B*
Nebula VM20
B**
Kills:920
Deaths:406
KDR:2.266
Accuracy:17.363% C
HSR:26.087% B**
Cosmos VM3
B*
Kills:846
Deaths:379
KDR:2.232
Accuracy:16.371% C+
HSR:23.286% B*
Nebula VM20
B*
Kills:592
Deaths:230
KDR:2.574
Accuracy:18.599% C++
HSR:24.662% B*
Comet VM2
C*
Kills:306
Deaths:238
KDR:1.286
Accuracy:47.040% C*
HSR:3.595% C
Comet VM2
C*
Kills:268
Deaths:241
KDR:1.112
Accuracy:44.688% C*
HSR:4.104% C+
Cosmos VM3
B**
Kills:224
Deaths:70
KDR:3.200
Accuracy:17.823% B
HSR:25.446% B**
Quasar VM1
A+
Kills:167
Deaths:121
KDR:1.380
Accuracy:16.882% C**
HSR:25.749% A+
NS-10 Burster
B+
Kills:145
Deaths:119
KDR:1.218
Accuracy:31.686% B+
HSR:6.207% C
NS-10 Burster
B+
Kills:128
Deaths:116
KDR:1.103
Accuracy:31.608% C**
HSR:7.813% B+
Vortex VM21
C**
Kills:96
Deaths:179
KDR:0.536
Accuracy:43.041% C**
HSR:4.167% C*
Vortex VM21
B+
Kills:95
Deaths:185
KDR:0.514
Accuracy:41.787% C*
HSR:5.263% B+
Kills:6,536
Deaths (as MAX Suit):1,735
Deaths (to MAX Suits):2,563
KDR:3.76715
Kill Difference:4,801
Playtime:114.074 hours
Usage:5%
Score:3.423m
Score/min:500
Accuracy (listed only):28.018%
HSR (listed only):16.012%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:2,677
V. Kills:792 338%
Deaths:336
KDR:7.967
Accuracy:52.139% C+
KPH:103.300 B+
VKPH:30.600 B**
Hornet Missiles
B++
Kills:1,799
V. Kills:1,366 132%
Deaths:388
KDR:4.637
Accuracy:61.074% C+
KPH:68.400 C++
VKPH:52 B++
Maelstrom Turbo Laser
C++
Kills:1,685
V. Kills:1,272 132%
Deaths:1,583
KDR:1.064
Accuracy:35.150% B++
KPH:14.600 C+
VKPH:11 C++
Light PPA
B**
Kills:1,654
V. Kills:211 N/A
Deaths:606
KDR:2.729
Accuracy:35.487% D
KPH:45.300 C+
VKPH:5.800 B**
Saron Laser Cannon
B++
Kills:610
V. Kills:655 93%
Deaths:598
KDR:1.020
Accuracy:44.511% A*
KPH:13.600 C+
VKPH:14.600 B++
Antares LC
B+
Kills:338
V. Kills:248 136%
Deaths:311
KDR:1.087
Accuracy:36.006% B+
KPH:16.100 C+
VKPH:11.800 C+
Coyote Missiles
B*
Kills:80
V. Kills:72 110%
Deaths:40
KDR:2
Accuracy:49.204% D
KPH:38.600 C+
VKPH:34.700 B*
Kills:8,843 (4,287 + 0)
Deaths:3,862
KDR:2.290
VKDR:1.195
Vehicle Kills:4,616
Kill Difference:4,981
Playtime:271.845 hours
Usage:11%
Score:4.441m
Score/min:272
Piloting Accuracy:36.006%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:224
V. Kills:19 N/A
Deaths:20
KDR:11.200
Accuracy:44.816% C**
KPH:72.900 B**
VKPH:6.200 C-
Kills:224 (0 + 224)
Deaths:20
KDR:11.200
VKDR:0.950
Vehicle Kills:19
Kill Difference:204
Playtime:3.072 hours
Usage:0%
Score:0.051m
Score/min:275
Piloting Accuracy:N/A%
Gunner Accuracy:44.816%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:798
V. Kills:342 233%
Deaths:150
KDR:5.320
Accuracy:55.225% B
KPH:47 A
VKPH:20.200 A++
C75 Viper
B++
Kills:299
V. Kills:70 421%
Deaths:63
KDR:4.746
Accuracy:37.182% C
KPH:42.300 B++
VKPH:9.900 B+
L100 Python HESH
M+
Kills:282
V. Kills:88 317%
Deaths:22
KDR:12.818
Accuracy:51.829% B
KPH:59.400 B
VKPH:18.500 M+
Skyguard
A++
Kills:88
V. Kills:83 105%
Deaths:47
KDR:1.872
Accuracy:31.872% B+
KPH:17.500 B+
VKPH:16.500 A++
Kills:1,467 (1,467 + 0)
Deaths:282
KDR:5.202
VKDR:2.067
Vehicle Kills:583
Kill Difference:1,185
Playtime:33.827 hours
Usage:1%
Score:0.805m
Score/min:397
Driving Accuracy:31.872%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,988
V. Kills:554 358%
Deaths:304
KDR:6.539
Accuracy:49.255% C+
KPH:39.800 A++
VKPH:11.100 B*
Supernova VPC
A+
Kills:1,078
V. Kills:281 382%
Deaths:123
KDR:8.764
Accuracy:52.589% C*
KPH:51.800 B+
VKPH:13.500 A+
Saron HRB
M
Kills:828
V. Kills:593 139%
Deaths:101
KDR:8.198
Accuracy:51.914% B**
KPH:51.800 M
VKPH:37.100 M
Supernova FPC
B++
Kills:547
V. Kills:422 129%
Deaths:172
KDR:3.180
Accuracy:51.515% C
KPH:23.300 C+
VKPH:18 B++
Proton II PPA
A**
Kills:285
V. Kills:17 N/A
Deaths:9
KDR:31.667
Accuracy:31.014% B**
KPH:126.400 A**
VKPH:7.500 A*
E540 Halberd
C+
Kills:95
V. Kills:44 211%
Deaths:13
KDR:7.308
Accuracy:45.087% C
KPH:29.500 C+
VKPH:13.700 C-
Aphelion VEX-4
A
Kills:87
V. Kills:59 145%
Deaths:18
KDR:4.833
Accuracy:38.444% B+
KPH:39.500 A
VKPH:26.800 A
M20 Basilisk
A*
Kills:52
V. Kills:29 173%
Deaths:19
KDR:2.737
Accuracy:35.993% B*
KPH:26.300 B**
VKPH:14.700 A*
Kills:4,960 (3,613 + 1,347)
Deaths:759
KDR:6.535
VKDR:2.634
Vehicle Kills:1,999
Kill Difference:4,201
Playtime:119.956 hours
Usage:5%
Score:2.586m
Score/min:359
Driving Accuracy:51.515%
Gunner Accuracy:35.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C*
Kills:338
V. Kills:62 N/A
Deaths:20
KDR:16.900
Accuracy:32.252% D--
KPH:97.400 C++
VKPH:17.900 C*
Proton II PPA-H
A
Kills:307
V. Kills:31 N/A
Deaths:28
KDR:10.964
Accuracy:33.658% C
KPH:109.100 B+
VKPH:11 A
Saron HRB-H
A*
Kills:303
V. Kills:169 178%
Deaths:39
KDR:7.769
Accuracy:57.228% C*
KPH:74.500 A*
VKPH:41.500 A++
Aphelion VEX-4H
A+
Kills:277
V. Kills:147 187%
Deaths:47
KDR:5.894
Accuracy:39.899% D
KPH:67 A+
VKPH:35.500 B++
Kills:1,225 (0 + 1,225)
Deaths:134
KDR:9.142
VKDR:3.052
Vehicle Kills:409
Kill Difference:1,091
Playtime:14.490 hours
Usage:1%
Score:0.447m
Score/min:514
Driving Accuracy:N/A%
Gunner Accuracy:39.899%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:398
V. Kills:159 249%
Deaths:69
KDR:5.768
Accuracy:39.454% C+
KPH:30.900 B*
VKPH:12.300 B**
M60-G Bulldog
A+
Kills:319
V. Kills:85 371%
Deaths:35
KDR:9.114
Accuracy:33.376% C+
KPH:45.400 B**
VKPH:12.100 A+
M20 Basilisk
A++
Kills:282
V. Kills:156 180%
Deaths:45
KDR:6.267
Accuracy:42.543% B+
KPH:33.800 B**
VKPH:18.700 A++
M40 Fury
B+
Kills:132
V. Kills:21 N/A
Deaths:14
KDR:9.429
Accuracy:25.716% D*
KPH:55.200 B+
VKPH:8.800 C+
M40 Fury
C++
Kills:83
V. Kills:17 461%
Deaths:6
KDR:13.833
Accuracy:27.178% D--
KPH:57.300 C++
VKPH:11.700 C++
G30 Walker
B*
Kills:64
V. Kills:52 121%
Deaths:14
KDR:4.571
Accuracy:25.701% D
KPH:16.800 C**
VKPH:13.600 B*
M12 Kobalt
B**
Kills:59
V. Kills:7 N/A
Deaths:11
KDR:5.364
Accuracy:17.697% C+
KPH:51.100 C
VKPH:6.100 B**
Kills:1,337 (0 + 1,337)
Deaths:194
KDR:6.892
VKDR:2.562
Vehicle Kills:497
Kill Difference:1,143
Playtime:37.076 hours
Usage:2%
Score:0.704m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:17.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:462
V. Kills:157 292%
Deaths:478
KDR:0.967
Accuracy:46.801% C
KPH:25.400 C++
VKPH:8.600 B+
Kills:462 (462 + 0)
Deaths:478
KDR:0.967
VKDR:0.328
Vehicle Kills:157
Kill Difference:16
Playtime:18.195 hours
Usage:1%
Score:0.147m
Score/min:135
Driving Accuracy:46.801%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:73
V. Kills:4 N/A
Deaths:7
KDR:10.429
Accuracy:28.636% D
KPH:57.500 C
VKPH:3.200 D-
Kills:73 (0 + 73)
Deaths:7
KDR:10.429
VKDR:0.571
Vehicle Kills:4
Kill Difference:66
Playtime:1.269 hours
Usage:0%
Score:0.013m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:28.636%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 7,3237,2183,4572.088C*0.1422.235%C23.525%C49.3C*N/A180146.5h13.7C--61.6C+
Flare VE6 5,3575,2493,3021.59C*0.3621.529%C+24.805%C++40.8C+N/A129128.6h12.6C-58.4C+
Pulsar C 4,7204,6243,1621.462C*0.4927.183%B+23.681%C++29.1C++N/A107159.1h12.7C+46.7C**
C-4 4,1322,8251,4941.891B0.0627.757%B+N/A113.9B*52.7A++104024.8h1.3B+4.6B+
Dual Photon Pods 3,4692,6773367.967C**6.0252.139%C+1.27%C+103.4B+30.6B**74525.9h22.8C++43.6C*
Betelgeuse 54-A 2,1502,0981,3681.534C0.4122.312%D-27.931%C42.4D1.1B*12749.5h13.9F62.5D*
Parallax VX3 2,1002,0946463.241C++1.2938.539%C+74.021%C-42.1B*N/A14549.7h2.3C+5.9C++
Supernova PC 2,5421,9883046.539C*4.5949.255%C+3.32%B++39.8A++11.1B*30650h4.1B++8.3B++
VX6-7 2,0101,9881,1061.797B+0.1525.585%C*18.511%C32.8C++N/A13060.7h13.9C+54.3C*
Hornet Missiles 3,1651,7993884.637C+2.6961.074%C+1.39%C68.4C++51.9B++59426.3h12.9C+21.2C+
Maelstrom Turbo Laser 2,9571,6851,5831.064C+0.8835.15%B++3.086%C**14.6C+11C++163115.2h118.5C+337.2C*
Light PPA 1,8651,6546062.729C0.7835.487%D1.391%C++45.3C+5.8B**16936.5h16.1C+45.3C+
Sirius SX12 1,5921,5568841.76B++0.1928.223%B++16.003%C39.9B+N/A16339h14.8C++52.5B+
Eclipse VE3A 1,4451,4031,3351.051C+0.9025.478%C21.454%B21.8DN/A6264.3h17D**66.8D--
Blueshift VM5 1,4181,3946062.3C+0.3518.822%C+26.829%B**45B++N/A14531h15B+79.9C**
Blueshift VM5 1,3731,3555802.336C+0.3918.522%C+24.945%B*44.6B++N/A15430.4h14.8B+80C**
Serpent VE92 1,3171,2908801.466B+0.4825.063%C**25.969%B**35C**N/A11836.9h13.3C++53C**
Pandora VX25 1,2681,2511,0741.165C+0.7843.643%B+18.146%B*32.7C+N/A9838.2h5.8D-13.4C+
Solstice SF 1,2521,2319551.289B0.6627.225%B++20.796%B++21.5C++N/A9257.3h13.8C+50.8C*
Ursa 1,2051,1976071.972B*0.0224.012%C**21.303%C49.9B+N/A20224h11.8C+49.3C**
NS-11C 1,2001,1767911.487B+0.4626.138%B+16.922%C26C+N/A9845.3h15.1C+57.6C**
Nova 1,1811,1667481.559C++0.3944.576%C+15.18%C+44.5BN/A15126.2h5.2C11.6C+
NSX Naginata 1,1901,1647671.518C++0.4320.173%C28.866%C++44.9C++1B*15625.9h13.8C68.5C+
Orion VS54 1,1681,1645142.265B++0.3222.586%B23.454%C+52.9B**N/A30922h13C++57.5C++
Tank Mine 1,9531,1644772.44C+0.4928.155%CN/A127.9B+86.7B*13219.1h1.9C++6.8C+
VA39 Spectre 1,1681,1604722.458B+0.5137.848%B*29.828%D50.7A++N/A16922.9h5.3B+14B++
NS-15M1 1,1641,1535292.18B+0.2323.737%C*21.943%C+50.6B+N/A19722.8h13.9C58.6C++
H-V45 1,1631,1447611.503C++0.4424.077%C+25.35%B+35.5C++N/A13432.2h13.7C+57C++
NSX Tanto 1,1591,1148411.325C*0.6227.22%C*24.327%C+33C++1.3A*9133.8h15.8C+58C+
Supernova VPC 1,3591,0781238.764C+6.8252.589%C*1.113%C-51.8B+13.5A+22820.8h3.7C7.1C+
S1 1,7681,0339241.118B++0.8363.047%B++2.614%C+27.8C*19.8B**38737.2h6.8C+10.8B
Nebula VM20 9329204062.266C++0.3217.363%C26.087%B**43.6B++N/A15821.1h16.1C*92.5C++
NS-44 Commissioner 9178978381.07C++0.8834.23%C20.178%C47.7B+1.1A+18118.8h3.6B+10.6C**
Eridani SX5 9118925261.696B+0.2528.323%B+24.44%B++40.2C*N/A12722.2h12.4C++43.7C**
Cosmos VM3 8608463792.232C*0.2816.371%C+23.286%B*41.5B**N/A15720.4h13.1C**80.3C**
Saron HRB 1,4218281018.198B++6.2551.914%B**1.087%C--51.8M37.1M69816h23.1C+44.6B+
Force-Blade 92082127,7620.03C*1.9237.75%B++2.558%D0.7C+N/A31187.5h2.4C**6.4B+
L100 Python HEAT 1,1407981505.32C**3.3755.225%B2.005%C46.9A20.1A++38417h5.7B10.2B+
Corvus VA55 7617435341.391B+0.5626.339%B+26.649%B+42.2B++1A+12917.6h12.7C+48.3B
NS-61 Emissary 7757427770.955C**0.9925.897%C16.173%C+50.5A2.2M*14614.7h14.5C++55.8C++
Lasher X2 6476285611.119B0.8327.309%C**5.255%B++45.2B++1.4B++18213.9h19.4C++70.9B+
Saron Laser Cannon 1,2656105981.02C+0.9344.511%A*2.459%C++13.6C+14.6B++18444.8h196.9C-442.4C++
Deimos VA29 6126064151.46C*0.4955.116%C-17.492%C*38.1C+N/A15615.9h3.5D**6.3D
Nebula VM20 6005922302.574C**0.6318.599%C++24.662%B*51.9B**N/A16711.4h14.6B+78.5B+
Sticky Grenade 5905841584N/A582.0548.5%CN/A584D6D17631h2.9C--6C
Supernova FPC 9695471723.18C1.2351.515%C2.194%C+23.3C+18B++34723.5h6.7D13C--
Auraxium Force-Blade 5545298,9250.059B+1.8935.589%B+14.934%A1.6C**N/A4324.2h2.2C+6.1B+
Proximity Mine 524524975.402B+3.4549.039%B*N/A134.4C**N/A4843.9h2.1C--4.4C**
M40 Fury-F 6194624780.967C0.9846.801%CN/A25.4C++8.6B+13518.2h15.9C-34.1C-
Beamer VS3 4714594141.109B+0.8427.146%C+20.697%C39.9B++1B+18811.5h9.2C*34.1C++
Zenith VX-5 4224103651.123C+0.8224.901%C+22.683%C*22.7C-N/A6818.1h15.6D62.6C+
M20 Basilisk 557398695.768A3.8239.454%C+6.784%B+30.9B*12.3B**28112.9h107C+271.2C++
MANA Anti-Vehicle Turret 8063882931.324D0.6261.628%C+2.835%C+3880C**4180B++7526940.1h10.9C**17.6C**
MKV Suppressed 3693672281.61B++0.3433.171%A+20.436%C*40.3B+N/A1709.1h15.2C+45.8B+
Lumine Edge 3743632,5870.14C++1.8127.33%C+27.548%A++4C+N/A1090.5h1.3B4.8B
Thanatos VE70 3623602591.39B+0.5641.088%C++20%B*41.9B++N/A1908.6h5.2C+12.7C*
NS Baron G5 3713582621.366B0.5849.721%B+15.084%C++38.1C**1.4M1069.4h6.7D**13.5C+
Nyx VX31 3513452531.364C0.5830.854%D24.058%D26.7C-N/A12112.9h6.8C--22.1C--
M40 Fury-H 4003382016.9C**14.9532.252%D--N/A96.6C++17.7C++4793.5h9.1C+28.1D
Antares LC 5863383111.087C0.8636.006%B+2.663%B+16.1C+11.8C+21821h119.9C++333.1B
M60-G Bulldog 404319359.114A++7.1733.376%C+1.881%D45.6B**12.1A+2857h9.7D29.1C
Spear Anti-Vehicle Phalanx Turret 502318466.913C+4.9751.772%B*4.717%C**62.4A+36.1A7545.1h8.5C**16.4B+
Proton II PPA-H 3383072810.964C+9.0233.658%C2.28%B+109.6B+11.1A+4012.8h13.3D39.5C--
Comet VM2 4043062381.286B0.6647.04%C*3.595%C19.5A6.2B++17815.7h17.1B*36.3B*
Ghost 3043041482.054C+0.1141.577%B60.197%D36.2C+N/A1378.4h2.7C--6.4C+
Saron HRB-H 472303397.769B+5.8257.228%C*N/A73.9A*41.2A++6664.1h20.8B+36.4B+
C75 Viper 369299634.746C++2.8037.182%C1.338%C+42.1B++9.9B+3797.1h11.1B+29.7B+
Frag Grenade 2912901290N/A288.0541.393%C-N/A414.3C1.4D*21770.7h4.5C--10.9C
NS Decimator 4572893060.944C+1.0065.214%B+2.076%C+29.2C17C++3739.9h6.6D--10.1C--
Proton II PPA 302285931.667A29.7231.014%B**2.105%C+123.9A*7.4A*5812.3h9.5C*30.6B++
L100 Python HESH 3702822212.818C++10.8751.829%BN/A60B18.7M++3914.7h4.2C--8C+
VE-H Maw 2862821781.584C+0.3624.154%C23.759%C48.6C+N/A1265.8h12.1C49.9C+
M20 Basilisk 438282456.267A++4.3242.543%B+6.028%C*34B**18.8A++3518.3h113.8C+267.4C*
Aphelion VEX-4H 424277475.894C++3.9539.899%D5.054%B**67.6A+35.9B++4714.1h44.6B+111.8B+
Comet VM2 3822682411.112C**0.8444.688%C*4.104%C+18.7A+8A++24114.3h17.1B+38.3B+
Pulsar LSW 2672651611.646C++0.3022.165%C+21.887%C51BN/A3095.2h13.2C+59.5C++
Spiker 2592522820.894C+1.0524.918%D21.429%C++58.6B++1.6A1794.3h9.4C++37.6C+
NS-7 PDW 2432421701.424B++0.5231.922%A19.008%C*46.5B**N/A2625.2h12.9B+40.3B++
Solstice VE3 2422392371.008B0.9423.565%C++12.552%D*19.1C+N/A26212.5h16.5C+70.2C++
Artemis VX26 2302271871.214C+0.7327.699%C++16.74%D-27.7CN/A1178.2h15.1D-54.6C
NS-357 Underboss 2352252290.983C+0.9638.126%C*20.889%C+42.5C++1.9M++1275.3h4.9C--13C+
Cosmos VM3 232224703.2B*1.2517.823%B25.446%B**62.2M2.2S2053.6h11B**61.8B
L105 Zephyr 2432242011.2B9.2544.816%C**1.786%A72.3B**6.1C-2753.1h5.8B+13B+
Eidolon VE33 2212172250.964C+0.9826.643%C+19.355%D-18.2CN/A8911.9h9.5C++35.5C++
Manticore SX40 2082042060.99C+0.9628.347%C+19.118%C53.7B*1.1B**1653.8h7.4C**26.2C**
Solstice Burst 1991951571.242C+0.7125.37%C19.487%D31CN/A866.3h16.6D65.5C
VE-S Canis 1961931351.43C*0.5226.293%C+23.834%B+37.1C+N/A1125.2h12.2C++46.6C*
MANA Anti-Personnel Turret 177171782.192N/A0.2424.124%UN/A1710U60U6388300.1h28.9T*119.9T*
Quasar VM1 1691671211.38C+0.5716.882%C**25.749%A+30.9B++N/A2225.4h15.3C++90.6C*
Anti-Vehicle Grenade 2081651165N/A163.0553.57%C**N/A275C-71.7C22580.6h6.8C12.6C+
Rocklet Rifle 3341602860.559C1.3954.299%C++2.5%M18.2D19.8C-3338.8h49.3D-90.9C
Nemesis VSH9 2591581561.013B+0.9366.146%B+1.266%D26.3B+16.8B**3916h7B+10.5B++
NS-10 Burster 2511451191.218B+0.7331.686%B+6.207%C9.6A++7A*20015.1h119.3B+376.5B+
M40 Fury 153132149.429B+7.4825.716%D*1.515%C55B+8.8C+3712.4h11.4B+44.4C++
NS-10 Burster 2371281161.103C++0.8431.608%C**7.813%B+8.5A7.2A*19215.1h134B+424B+
Pulsar VS1 118117921.272B0.6829.447%B**23.932%B+27.2C++N/A3594.3h15.8C+53.8B+
Hunter QCX 1201021520.671C+1.2836.259%C-6.863%D*23.7B*4.2C**1334.3h6.2C++17C++
Vortex VM21 164961790.536C--1.4143.041%C**4.167%C*9.7C++6.9C**1299.9h58.9C136.8C+
Vortex VM21 148951850.514C-1.4341.787%C*5.263%B+9.1B+5.1C++9710.4h60.7C+145.3C++
E540 Halberd 13995137.308C+5.3645.087%C2.105%C29.7C+13.8C-2883.2h9F--20F-
VX29 Polaris 9695711.338C+0.6121.517%C15.79%D--39.6C+N/A2212.4h15.1D70.1C
Skyguard 17188471.872C0.0831.872%B+4.545%A*17.6B+16.6A++4685h174.3D--546.9C
Aphelion VEX-4 14687184.833C++2.8938.444%B+3.448%C39.5A26.8A4062.2h72.3C188.2C+
M40 Fury 10083613.833B**11.8927.178%D--1.205%D59.3C*12.1C++3281.4h10.7B+39.4C++
MAX Punch 87821,7720.046C-1.9038.462%C--N/A0.8CN/A3103.2h2C++5.1C++
Coyote Missiles 15280402C0.0549.204%DN/A38.1C+34.3B*6212.1h65.6D--133.4D-
Aspis Anti-Aircraft Phalanx Turret 16577174.529B+2.5830.844%B*N/A22.6A*25.9M++5993.4h132.3B+428.8B++
CAS 14-E 7773710.429C+8.4828.636%D2.74%B**56.2C3.1D--1691.3h32.1C++112.1C+
G30 Walker 11664144.571B+2.6225.701%D1.563%D*16.8C**13.7B*3873.8h250.9C-976.3C-
M12 Kobalt 6659115.364D3.4217.697%C+18.644%C++49.2C-5.8B**2911.2h27D*152.5C
NS Annihilator 123541140.474C1.4780.416%C+N/A8.3C-10.6B++3356.5h15.7D*19.6D--
M20 Basilisk 8152192.737C+0.7935.993%B*7.692%B**26B**14.5A*2892h104D-288.9C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret482,1112.5h
Nano-Armor Kit956943,03672.3h
Spawn Beacon121,8221.9h
Nanite Revive Grenade08410.2h
Rampart Wall3600.9h
Spitfire Auto-Turret251,2571.1h
Restoration Kit409921.1h
Welding Device01730h
Deconstruction Tool11,5190.2h
Ammunition Package16515,4386.5h
Shield Recharging Field252,6430.9h
Medical Kit4795,1187h
Anti-Infantry MANA Turret81120.5h
Medical Applicator374142,92411.6h
Nano-Repair Grenade05740.2h
Hardlight Barrier205470.7h
Recon Detection Device1127,08112h
Smoke Grenade01,4040.4h

Check the help document for the dictionary if you want to learn more about words used here.


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