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Legate Dreadnaught Destinyzero[SKL] Destinyzero
VS BR 74

KDR: 1.94

Score: 55.1m

Last Seen: Jul 21st, 2019 10:33 PM
- OFFLINE - 679.7 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1277
Level Progress (to 75): 85%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Flare VE6 Pulsar C C-4 Dual Photon Pods Betelgeuse 54-A Parallax VX3 VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,281,024 MLG Score: 1024
Fun Score: N/A
Cheeseburgers Flipped: 921TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.238%22.98%55736117841,6241.894330.042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.895%0.601B+0.32C*-0.019C+HEAD ++ (~10.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.269C*13.20.075C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.504%1.858%667412106,675138330194.82298221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.062%0.229C++0.248C++-0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.70.036C+61.5-0.16C94.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.643%2.244%237712075,124308018571.6631276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.437%-0.034C+-0.201C0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.494B+7.90.366C**11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.034%2.69%2221511993,829230016201.66406236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.336%0.169C++-0.433C--0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.40.177C++37.40.062C+61

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.984%58.249%222412103,6672637161.39007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.394%0.45B+-0.574D0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.113C+3.3-0.048C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.81%17.179%222412103,4171763401.93708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.058%0.271C*0.502B+-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.133C++5.1-0.054C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1277
55.1m323.2%411 (24.7k)367 (22k)1.9363791,84047,4292.255674 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214284524.731%16.235%40103:1028

35% Engineer26% Heavy Assault12% Infiltrator18% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 6:12 PMMay 5th, 2019 7:42 PMAug 17th, 2019 12:23 PM (2d) (PST)Jul 21st, 2019 7:29 PM (28d) (PST)Jul 21st, 2019 6:33 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8462286180.6120.3160.0992.3110.1031024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,78013,67837,10237196139622,044

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2500.9h/104.2d 15,141 14,910 24,370 346.7k 4,613 6,090 15,446 127m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:7,316
Deaths:3,520
KDR:2.078
Accuracy:22.264% C
HSR:23.715% C
Flare VE6
C++
Kills:5,423
Deaths:3,487
KDR:1.555
Accuracy:21.505% C+
HSR:25.042% C++
Betelgeuse 54-A
C
Kills:2,149
Deaths:1,416
KDR:1.518
Accuracy:22.403% D-
HSR:27.920% C
Ursa
C*
Kills:1,197
Deaths:607
KDR:1.972
Accuracy:24.012% C*
HSR:21.303% C-
NSX Naginata
C++
Kills:1,164
Deaths:767
KDR:1.518
Accuracy:20.173% C
HSR:28.866% C++
Orion VS54
B
Kills:1,164
Deaths:514
KDR:2.265
Accuracy:22.586% B
HSR:23.454% C+
NS-15M1
C*
Kills:1,153
Deaths:529
KDR:2.180
Accuracy:23.737% C*
HSR:21.943% C+
VE-H Maw
C
Kills:282
Deaths:178
KDR:1.584
Accuracy:24.154% C
HSR:23.759% C
Pulsar LSW
C+
Kills:265
Deaths:161
KDR:1.646
Accuracy:22.165% C+
HSR:21.887% C
VX29 Polaris
C
Kills:95
Deaths:71
KDR:1.338
Accuracy:21.517% C
HSR:15.790% D--
Kills:20,208
Deaths (as Heavy Assault):11,250
Deaths (to Heavy Assaults):12,958
KDR:1.79627
Kill Difference:8,958
Playtime:654.801 hours
Usage:26%
Score:14.338m
Score/min:365
Accuracy (listed only):22.451%
HSR (listed only):23.368%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:4,679
Deaths:3,214
KDR:1.456
Accuracy:27.220% B+
HSR:23.573% C+
VX6-7
C*
Kills:1,994
Deaths:1,109
KDR:1.798
Accuracy:25.553% C*
HSR:18.556% C-
Eclipse VE3A
C*
Kills:1,423
Deaths:1,354
KDR:1.051
Accuracy:25.500% C
HSR:21.363% C*
Serpent VE92
B**
Kills:1,290
Deaths:881
KDR:1.464
Accuracy:25.060% C**
HSR:25.969% B**
Pandora VX25
B++
Kills:1,257
Deaths:1,079
KDR:1.165
Accuracy:43.663% B+
HSR:18.138% B++
Solstice SF
B++
Kills:1,231
Deaths:955
KDR:1.289
Accuracy:27.225% B+
HSR:20.796% B++
NS-11C
B+
Kills:1,176
Deaths:791
KDR:1.487
Accuracy:26.138% B+
HSR:16.922% C
Nova
C++
Kills:1,166
Deaths:748
KDR:1.559
Accuracy:44.576% C+
HSR:15.180% C++
NSX Tanto
C*
Kills:1,114
Deaths:841
KDR:1.325
Accuracy:27.220% C*
HSR:24.327% C+
Deimos VA29
C++
Kills:606
Deaths:418
KDR:1.450
Accuracy:55.094% C--
HSR:17.492% C++
Zenith VX-5
C*
Kills:410
Deaths:365
KDR:1.123
Accuracy:24.901% C+
HSR:22.683% C*
Thanatos VE70
B++
Kills:388
Deaths:287
KDR:1.352
Accuracy:41.292% C++
HSR:19.588% B++
NS Baron G5
B+
Kills:375
Deaths:280
KDR:1.339
Accuracy:49.297% B+
HSR:14.933% C++
Solstice VE3
C++
Kills:239
Deaths:237
KDR:1.008
Accuracy:23.565% C++
HSR:12.552% D*
Eidolon VE33
C
Kills:225
Deaths:237
KDR:0.949
Accuracy:26.546% C
HSR:19.111% D-
Solstice Burst
C
Kills:195
Deaths:157
KDR:1.242
Accuracy:25.370% C
HSR:19.487% D
VE-C Horizon
A
Kills:116
Deaths:119
KDR:0.975
Accuracy:39.856% B*
HSR:32.759% A
Kills:17,884
Deaths (as Engineer):13,072
Deaths (to Engineers):11,048
KDR:1.36812
Kill Difference:4,812
Playtime:878.263 hours
Usage:35%
Score:18.970m
Score/min:360
Accuracy (listed only):32.828%
HSR (listed only):20.202%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:4,679
Deaths:3,214
KDR:1.456
Accuracy:27.220% B+
HSR:23.573% C+
VX6-7
C*
Kills:1,994
Deaths:1,109
KDR:1.798
Accuracy:25.553% C*
HSR:18.556% C-
Sirius SX12
B++
Kills:1,556
Deaths:884
KDR:1.760
Accuracy:28.223% B++
HSR:16.003% C
Eclipse VE3A
C*
Kills:1,423
Deaths:1,354
KDR:1.051
Accuracy:25.500% C
HSR:21.363% C*
Serpent VE92
B**
Kills:1,290
Deaths:881
KDR:1.464
Accuracy:25.060% C**
HSR:25.969% B**
Pandora VX25
B++
Kills:1,257
Deaths:1,079
KDR:1.165
Accuracy:43.663% B+
HSR:18.138% B++
Solstice SF
B++
Kills:1,231
Deaths:955
KDR:1.289
Accuracy:27.225% B+
HSR:20.796% B++
NS-11C
B+
Kills:1,176
Deaths:791
KDR:1.487
Accuracy:26.138% B+
HSR:16.922% C
Nova
C++
Kills:1,166
Deaths:748
KDR:1.559
Accuracy:44.576% C+
HSR:15.180% C++
NSX Tanto
C*
Kills:1,114
Deaths:841
KDR:1.325
Accuracy:27.220% C*
HSR:24.327% C+
Eridani SX5
B+
Kills:892
Deaths:526
KDR:1.696
Accuracy:28.323% B
HSR:24.440% B+
Deimos VA29
C++
Kills:606
Deaths:418
KDR:1.450
Accuracy:55.094% C--
HSR:17.492% C++
Zenith VX-5
C*
Kills:410
Deaths:365
KDR:1.123
Accuracy:24.901% C+
HSR:22.683% C*
Thanatos VE70
B++
Kills:388
Deaths:287
KDR:1.352
Accuracy:41.292% C++
HSR:19.588% B++
NS Baron G5
B+
Kills:375
Deaths:280
KDR:1.339
Accuracy:49.297% B+
HSR:14.933% C++
MKV Suppressed
A+
Kills:367
Deaths:228
KDR:1.610
Accuracy:33.171% A+
HSR:20.436% C++
NS-7 PDW
A
Kills:242
Deaths:170
KDR:1.424
Accuracy:31.922% A
HSR:19.008% C*
Solstice VE3
C++
Kills:239
Deaths:237
KDR:1.008
Accuracy:23.565% C++
HSR:12.552% D*
VE-S Canis
B
Kills:198
Deaths:141
KDR:1.404
Accuracy:26.294% C+
HSR:23.232% B
Solstice Burst
C
Kills:195
Deaths:157
KDR:1.242
Accuracy:25.370% C
HSR:19.487% D
VE-C Horizon
A
Kills:116
Deaths:119
KDR:0.975
Accuracy:39.856% B*
HSR:32.759% A
Kills:20,914
Deaths (as Light Assault):14,784
Deaths (to Light Assaults):6,780
KDR:1.41464
Kill Difference:6,130
Playtime:448.688 hours
Usage:18%
Score:10.505m
Score/min:390
Accuracy (listed only):32.355%
HSR (listed only):20.354%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,556
Deaths:884
KDR:1.760
Accuracy:28.223% B++
HSR:16.003% C
Pandora VX25
B++
Kills:1,257
Deaths:1,079
KDR:1.165
Accuracy:43.663% B+
HSR:18.138% B++
Nova
C++
Kills:1,166
Deaths:748
KDR:1.559
Accuracy:44.576% C+
HSR:15.180% C++
H-V45
B+
Kills:1,152
Deaths:769
KDR:1.498
Accuracy:24.104% C+
HSR:25.781% B+
Eridani SX5
B+
Kills:892
Deaths:526
KDR:1.696
Accuracy:28.323% B
HSR:24.440% B+
Corvus VA55
B+
Kills:755
Deaths:554
KDR:1.363
Accuracy:26.274% B
HSR:26.490% B+
Deimos VA29
C++
Kills:606
Deaths:418
KDR:1.450
Accuracy:55.094% C--
HSR:17.492% C++
Thanatos VE70
B++
Kills:388
Deaths:287
KDR:1.352
Accuracy:41.292% C++
HSR:19.588% B++
NS Baron G5
B+
Kills:375
Deaths:280
KDR:1.339
Accuracy:49.297% B+
HSR:14.933% C++
MKV Suppressed
A+
Kills:367
Deaths:228
KDR:1.610
Accuracy:33.171% A+
HSR:20.436% C++
NS-7 PDW
A
Kills:242
Deaths:170
KDR:1.424
Accuracy:31.922% A
HSR:19.008% C*
VE-S Canis
B
Kills:198
Deaths:141
KDR:1.404
Accuracy:26.294% C+
HSR:23.232% B
Pulsar VS1
B**
Kills:117
Deaths:92
KDR:1.272
Accuracy:29.447% B**
HSR:23.932% B+
Kills:9,071
Deaths (as Combat Medic):6,176
Deaths (to Combat Medics):4,424
KDR:1.46875
Kill Difference:2,895
Playtime:101.764 hours
Usage:4%
Score:2.522m
Score/min:413
Accuracy (listed only):35.514%
HSR (listed only):20.358%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:2,129
Deaths:656
KDR:3.245
Accuracy:38.446% C+
HSR:73.885% C-
Sirius SX12
B++
Kills:1,556
Deaths:884
KDR:1.760
Accuracy:28.223% B++
HSR:16.003% C
VA39 Spectre
B**
Kills:1,160
Deaths:472
KDR:2.458
Accuracy:37.848% B**
HSR:29.828% D
NS-44 Commissioner
C
Kills:897
Deaths:839
KDR:1.069
Accuracy:34.222% C
HSR:20.178% C
Eridani SX5
B+
Kills:892
Deaths:526
KDR:1.696
Accuracy:28.323% B
HSR:24.440% B+
NS-61 Emissary
C+
Kills:751
Deaths:795
KDR:0.945
Accuracy:25.940% C
HSR:16.378% C+
Beamer VS3
C+
Kills:459
Deaths:414
KDR:1.109
Accuracy:27.146% C+
HSR:20.697% C
MKV Suppressed
A+
Kills:367
Deaths:228
KDR:1.610
Accuracy:33.171% A+
HSR:20.436% C++
Nyx VX31
C--
Kills:345
Deaths:253
KDR:1.364
Accuracy:30.854% C--
HSR:24.058% D
Ghost
B+
Kills:304
Deaths:148
KDR:2.054
Accuracy:41.577% B+
HSR:60.197% D-
NS-357 Underboss
C++
Kills:257
Deaths:264
KDR:0.973
Accuracy:37.783% C++
HSR:22.179% C++
Spiker
C++
Kills:252
Deaths:282
KDR:0.894
Accuracy:24.918% D
HSR:21.429% C++
NS-7 PDW
A
Kills:242
Deaths:170
KDR:1.424
Accuracy:31.922% A
HSR:19.008% C*
Artemis VX26
C++
Kills:227
Deaths:187
KDR:1.214
Accuracy:27.699% C++
HSR:16.740% D-
Manticore SX40
C+
Kills:204
Deaths:206
KDR:0.990
Accuracy:28.347% C+
HSR:19.118% C
VE-S Canis
B
Kills:198
Deaths:141
KDR:1.404
Accuracy:26.294% C+
HSR:23.232% B
Phaseshift VX-S
D
Kills:74
Deaths:34
KDR:2.176
Accuracy:30.290% D
HSR:45.946% F-
Kills:10,314
Deaths (as Infiltrator):6,499
Deaths (to Infiltrators):6,240
KDR:1.58701
Kill Difference:3,815
Playtime:299.969 hours
Usage:12%
Score:5.351m
Score/min:297
Accuracy (listed only):31.353%
HSR (listed only):27.868%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,425
Deaths:625
KDR:2.280
Accuracy:18.832% C+
HSR:26.807% B**
Blueshift VM5
B++
Kills:1,382
Deaths:599
KDR:2.307
Accuracy:18.505% C+
HSR:25.036% B++
Nebula VM20
B**
Kills:925
Deaths:407
KDR:2.273
Accuracy:17.347% C
HSR:26.054% B**
Cosmos VM3
B**
Kills:846
Deaths:379
KDR:2.232
Accuracy:16.371% C+
HSR:23.286% B**
Nebula VM20
B*
Kills:595
Deaths:231
KDR:2.576
Accuracy:18.544% C++
HSR:24.706% B*
Comet VM2
C*
Kills:306
Deaths:238
KDR:1.286
Accuracy:47.040% C*
HSR:3.595% C
Comet VM2
C*
Kills:268
Deaths:241
KDR:1.112
Accuracy:44.688% C*
HSR:4.104% C+
Cosmos VM3
A+
Kills:224
Deaths:70
KDR:3.200
Accuracy:17.823% C++
HSR:25.446% A+
Quasar VM1
A
Kills:167
Deaths:121
KDR:1.380
Accuracy:16.882% C*
HSR:25.749% A
NS-10 Burster
B+
Kills:145
Deaths:119
KDR:1.218
Accuracy:31.701% B+
HSR:6.207% C
NS-10 Burster
B+
Kills:128
Deaths:116
KDR:1.103
Accuracy:31.624% C*
HSR:7.813% B+
Vortex VM21
C**
Kills:96
Deaths:179
KDR:0.536
Accuracy:43.041% C*
HSR:4.167% C**
Vortex VM21
B+
Kills:95
Deaths:185
KDR:0.514
Accuracy:41.787% C++
HSR:5.263% B+
Kills:6,602
Deaths (as MAX Suit):1,755
Deaths (to MAX Suits):2,603
KDR:3.76182
Kill Difference:4,847
Playtime:115.364 hours
Usage:5%
Score:3.443m
Score/min:497
Accuracy (listed only):28.014%
HSR (listed only):16.018%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:2,685
V. Kills:795 337%
Deaths:339
KDR:7.920
Accuracy:52.161% C+
KPH:103.300 B+
VKPH:30.600 B**
Hornet Missiles
B+
Kills:1,814
V. Kills:1,377 132%
Deaths:391
KDR:4.639
Accuracy:61.057% C+
KPH:68.600 C+
VKPH:52.100 B+
Maelstrom Turbo Laser
C+
Kills:1,713
V. Kills:1,286 133%
Deaths:1,605
KDR:1.067
Accuracy:35.113% B++
KPH:14.700 C+
VKPH:11 C+
Light PPA
B**
Kills:1,665
V. Kills:211 N/A
Deaths:610
KDR:2.730
Accuracy:35.575% D
KPH:45.300 C+
VKPH:5.700 B**
Saron Laser Cannon
B*
Kills:612
V. Kills:656 93%
Deaths:600
KDR:1.020
Accuracy:44.480% A*
KPH:13.600 C+
VKPH:14.600 B*
Antares LC
C+
Kills:338
V. Kills:248 136%
Deaths:311
KDR:1.087
Accuracy:36.006% B++
KPH:16.100 C+
VKPH:11.800 C+
Coyote Missiles
B*
Kills:80
V. Kills:72 110%
Deaths:40
KDR:2
Accuracy:49.204% D
KPH:38.600 C+
VKPH:34.700 B*
Kills:8,907 (4,328 + 0)
Deaths:3,896
KDR:2.286
VKDR:1.192
Vehicle Kills:4,645
Kill Difference:5,011
Playtime:273.643 hours
Usage:11%
Score:4.469m
Score/min:272
Piloting Accuracy:36.006%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:224
V. Kills:19 N/A
Deaths:20
KDR:11.200
Accuracy:44.816% C*
KPH:72.900 B**
VKPH:6.200 C-
Kills:224 (0 + 224)
Deaths:20
KDR:11.200
VKDR:0.950
Vehicle Kills:19
Kill Difference:204
Playtime:3.072 hours
Usage:0%
Score:0.051m
Score/min:276
Piloting Accuracy:N/A%
Gunner Accuracy:44.816%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:798
V. Kills:342 233%
Deaths:150
KDR:5.320
Accuracy:55.225% B
KPH:47 A
VKPH:20.200 A++
C75 Viper
B++
Kills:299
V. Kills:70 421%
Deaths:63
KDR:4.746
Accuracy:37.182% C
KPH:42.300 B++
VKPH:9.900 B
L100 Python HESH
M
Kills:292
V. Kills:91 317%
Deaths:23
KDR:12.696
Accuracy:51.889% B
KPH:58.800 B
VKPH:18.300 M
Skyguard
A*
Kills:89
V. Kills:84 105%
Deaths:48
KDR:1.854
Accuracy:31.882% B+
KPH:17.300 B+
VKPH:16.300 A*
Kills:1,478 (1,478 + 0)
Deaths:284
KDR:5.204
VKDR:2.067
Vehicle Kills:587
Kill Difference:1,194
Playtime:34.160 hours
Usage:1%
Score:0.813m
Score/min:396
Driving Accuracy:31.882%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:1,988
V. Kills:554 358%
Deaths:304
KDR:6.539
Accuracy:49.255% C+
KPH:39.800 A+
VKPH:11.100 B++
Supernova VPC
A+
Kills:1,111
V. Kills:294 377%
Deaths:131
KDR:8.481
Accuracy:52.528% C*
KPH:51.300 B
VKPH:13.600 A+
Saron HRB
M
Kills:859
V. Kills:606 142%
Deaths:103
KDR:8.340
Accuracy:51.773% B**
KPH:51.700 M
VKPH:36.500 A**
Supernova FPC
B+
Kills:547
V. Kills:422 129%
Deaths:172
KDR:3.180
Accuracy:51.515% C
KPH:23.300 C
VKPH:18 B+
Proton II PPA
A**
Kills:285
V. Kills:17 N/A
Deaths:9
KDR:31.667
Accuracy:31.014% B**
KPH:126.400 A**
VKPH:7.500 A++
E540 Halberd
C+
Kills:95
V. Kills:44 211%
Deaths:13
KDR:7.308
Accuracy:45.087% C
KPH:29.500 C+
VKPH:13.700 C-
Aphelion VEX-4
A
Kills:87
V. Kills:59 145%
Deaths:18
KDR:4.833
Accuracy:38.444% B+
KPH:39.500 A
VKPH:26.800 A
M20 Basilisk
A*
Kills:52
V. Kills:29 173%
Deaths:19
KDR:2.737
Accuracy:36.169% B*
KPH:25.900 B*
VKPH:14.500 A*
Kills:5,024 (3,646 + 1,378)
Deaths:769
KDR:6.533
VKDR:2.633
Vehicle Kills:2,025
Kill Difference:4,255
Playtime:121.450 hours
Usage:5%
Score:2.613m
Score/min:359
Driving Accuracy:51.515%
Gunner Accuracy:36.169%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C*
Kills:338
V. Kills:62 N/A
Deaths:20
KDR:16.900
Accuracy:32.252% D--
KPH:97.400 C++
VKPH:17.900 C*
Proton II PPA-H
A
Kills:325
V. Kills:32 N/A
Deaths:32
KDR:10.156
Accuracy:34.412% C
KPH:109.600 B+
VKPH:10.800 A
Saron HRB-H
A*
Kills:303
V. Kills:169 178%
Deaths:39
KDR:7.769
Accuracy:57.332% C*
KPH:73.900 A*
VKPH:41.200 A++
Aphelion VEX-4H
A+
Kills:279
V. Kills:148 187%
Deaths:48
KDR:5.813
Accuracy:39.809% D
KPH:67.100 A+
VKPH:35.600 B++
Kills:1,245 (0 + 1,245)
Deaths:139
KDR:8.957
VKDR:2.957
Vehicle Kills:411
Kill Difference:1,106
Playtime:14.693 hours
Usage:1%
Score:0.451m
Score/min:511
Driving Accuracy:N/A%
Gunner Accuracy:39.809%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:404
V. Kills:162 248%
Deaths:70
KDR:5.771
Accuracy:39.596% C++
KPH:30.400 B*
VKPH:12.200 A
M60-G Bulldog
A++
Kills:319
V. Kills:85 371%
Deaths:35
KDR:9.114
Accuracy:33.376% C+
KPH:45.400 B**
VKPH:12.100 A++
M20 Basilisk
A++
Kills:283
V. Kills:157 179%
Deaths:47
KDR:6.021
Accuracy:42.652% B+
KPH:33.500 B**
VKPH:18.600 A++
M40 Fury
B+
Kills:132
V. Kills:21 N/A
Deaths:14
KDR:9.429
Accuracy:25.716% D*
KPH:55.200 B+
VKPH:8.800 C+
M40 Fury
C++
Kills:83
V. Kills:17 461%
Deaths:6
KDR:13.833
Accuracy:27.112% D--
KPH:57.200 C++
VKPH:11.700 C++
G30 Walker
B*
Kills:67
V. Kills:53 124%
Deaths:14
KDR:4.786
Accuracy:25.706% D
KPH:17.400 C*
VKPH:13.700 B*
M12 Kobalt
B**
Kills:60
V. Kills:7 N/A
Deaths:11
KDR:5.455
Accuracy:17.675% C+
KPH:51.700 C
VKPH:6 B**
Kills:1,348 (0 + 1,348)
Deaths:197
KDR:6.843
VKDR:2.548
Vehicle Kills:502
Kill Difference:1,151
Playtime:37.629 hours
Usage:2%
Score:0.711m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:17.675%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:462
V. Kills:157 292%
Deaths:478
KDR:0.967
Accuracy:46.801% C
KPH:25.400 C*
VKPH:8.600 B+
Kills:462 (462 + 0)
Deaths:478
KDR:0.967
VKDR:0.328
Vehicle Kills:157
Kill Difference:16
Playtime:18.195 hours
Usage:1%
Score:0.147m
Score/min:135
Driving Accuracy:46.801%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:73
V. Kills:4 N/A
Deaths:8
KDR:9.125
Accuracy:28.828% D
KPH:55.800 C
VKPH:3.100 D--
Kills:73 (0 + 73)
Deaths:8
KDR:9.125
VKDR:0.500
Vehicle Kills:4
Kill Difference:65
Playtime:1.308 hours
Usage:0%
Score:0.013m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:28.828%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 7,4237,3163,5202.078C++0.1422.264%C23.715%C49.2C++N/A179148.8h13.7D61.5C+
Flare VE6 5,5355,4233,4871.555C*0.3821.505%C+25.042%C++40.2C+N/A128134.9h12.6C--58.5C+
Pulsar C 4,7784,6793,2141.456C++0.4827.22%B+23.573%C+29.1C+N/A107160.6h12.7C+46.6C**
C-4 4,2712,9301,5521.888B0.0527.836%BN/A114.9B++52.6A++104025.5h1.3B+4.6B+
Dual Photon Pods 3,4802,6853397.92C**5.9852.161%C+1.266%C+103.3B+30.6B**74526h22.8C++43.7C*
Betelgeuse 54-A 2,2012,1491,4161.518C0.4222.403%D-27.92%C42.1D1B12751.1h14F62.5D*
Parallax VX3 2,1352,1296563.245C++1.3138.446%C+73.885%C-42.2B*N/A14650.4h2.3C+5.9C++
VX6-7 2,0161,9941,1091.798B+0.1425.553%C*18.556%C-32.8C+N/A13060.8h13.9C+54.4C++
Supernova PC 2,5421,9883046.539C*4.6049.255%C+3.32%B*39.8A+11.1B++30750h4.1B++8.3B++
Hornet Missiles 3,1911,8143914.639C+2.7061.057%C+1.378%C+68.7C+52.2B+59626.4h12.9C+21.1C+
Maelstrom Turbo Laser 2,9991,7131,6051.067C0.8735.113%B++3.036%B14.7C+11C+163116.5h118.2C+336.6C*
Light PPA 1,8761,6656102.73C0.7935.575%D1.381%C*45.2C+5.7B**16836.8h16.1C+45.4C+
Sirius SX12 1,5921,5568841.76B++0.1828.223%B++16.003%C39.9B+N/A16339h14.8C++52.5B+
Blueshift VM5 1,4501,4256252.28C+0.3418.832%C+26.807%B**44.7B++N/A14331.9h15.1B80.2C*
Eclipse VE3A 1,4681,4231,3541.051C+0.8925.5%C21.363%C*21.9DN/A6265h17D**66.8D-
Blueshift VM5 1,4001,3825992.307C+0.3718.505%C+25.036%B++44.2B++N/A15231.3h14.9B80.5C*
Serpent VE92 1,3171,2908811.464B0.4725.06%C**25.969%B**34.9C*N/A11837h13.3C++53C**
Pandora VX25 1,2741,2571,0791.165C+0.7743.663%B+18.138%B++32.8C+N/A9938.3h5.8D-13.4C+
Solstice SF 1,2521,2319551.289B0.6527.225%B+20.796%B++21.5C+N/A9257.3h13.8C+50.8C*
Ursa 1,2051,1976071.972B++0.0424.012%C*21.303%C-49.9B+N/A20224h11.8C+49.3C*
NS-11C 1,2001,1767911.487B+0.4526.138%B+16.922%C26C+N/A9845.3h15.1C+57.6C**
Tank Mine 1,9561,1674792.436C+0.5028.262%CN/A125.5B+84.8B*12979.3h1.9C++6.8C
Nova 1,1811,1667481.559C++0.3844.576%C+15.18%C++44.5B+N/A15126.2h5.2C11.6C+
NSX Naginata 1,1901,1647671.518C++0.4220.173%C28.866%C++44.9C++1B+15625.9h13.8C68.5C+
Orion VS54 1,1681,1645142.265B+0.3322.586%B23.454%C+52.9B*N/A31122h13C++57.5C++
VA39 Spectre 1,1681,1604722.458B*0.5237.848%B**29.828%D50.7A++N/A17022.9h5.3B+14B++
NS-15M1 1,1641,1535292.18B+0.2423.737%C*21.943%C+50.6B+N/A19722.8h13.9C58.6C++
H-V45 1,1711,1527691.498C++0.4424.104%C+25.781%B+35.7C*N/A13532.3h13.7C+56.9C++
NSX Tanto 1,1591,1148411.325C*0.6127.22%C*24.327%C+33C+1.3A++9233.8h15.8C+58C+
Supernova VPC 1,4051,1111318.481C6.5452.528%C*1.08%C-51.2B13.5A+22621.7h3.7C7.1C+
S1 1,7681,0339241.118B++0.8263.047%B++2.614%C+27.8C*19.8B**38837.2h6.8C++10.8B
Nebula VM20 9389254072.273C++0.3417.347%C26.054%B**43.6B+N/A15921.2h16C*92.5C++
NS-44 Commissioner 9178978391.069C++0.8734.222%C20.178%C47.7B+1.1A+18118.8h3.6B10.6C**
Eridani SX5 9118925261.696B+0.2428.323%B24.44%B+40.2C*N/A12722.2h12.4C++43.7C**
Saron HRB 1,4658591038.34B++6.4051.773%B**1.048%C--51.7M36.5A**68116.6h23.1C+44.5B+
Cosmos VM3 8608463792.232C*0.3016.371%C+23.286%B**41.5B++N/A15720.4h13.1B80.3C*
Force-Blade 92082127,7630.03C*1.9137.75%B+2.558%D0.7C+N/A31187.7h2.4C**6.4B+
L100 Python HEAT 1,1407981505.32C*3.3855.225%B2.005%C46.9A20.1A++38517h5.7B10.2B+
Corvus VA55 7737555541.363B0.5726.274%B26.49%B+41B++1A12518.4h12.8C+48.7C**
NS-61 Emissary 7847517950.945C*0.9925.94%C16.378%C+50.4A2.2M14514.9h14.5C++56C++
Lasher X2 6966766011.125C**0.8127.162%C++5.03%B+46.3B*1.4B+18514.6h19.3C++71.2B
Saron Laser Cannon 1,2686126001.02C+0.9244.48%A*2.451%C*13.6C+14.6B*18544.9h196.4C--441.6C++
Deimos VA29 6126064181.45C*0.4955.094%C--17.492%C++37.4CN/A15316.2h3.5F6.3D
Sticky Grenade 6085991599N/A597.0648.826%C-N/A599D9C17541h2.9D6C
Nebula VM20 6035952312.576C*0.6418.544%C++24.706%B*51.7B**N/A16611.5h14.6B+78.8B+
Supernova FPC 9695471723.18C1.2451.515%C2.194%C+23.3C18B+35323.5h6.7D13D
Auraxium Force-Blade 5545298,9300.059B+1.8835.589%B+14.934%A1.6C+N/A4324.3h2.2C+6.1B
Proximity Mine 525525985.357B+3.4249.13%B*N/A134.6C**N/A4843.9h2.2D-4.4C**
M40 Fury-F 6194624780.967C0.9746.801%CN/A25.4C*8.6B+13518.2h15.9C-34.1C--
Beamer VS3 4714594141.109B+0.8327.146%C+20.697%C39.9B++1B+18911.5h9.2C*34.1C++
Zenith VX-5 4224103651.123C+0.8124.901%C+22.683%C*22.7C-N/A6818.1h15.6D62.6C
M20 Basilisk 566404705.771A3.8339.596%C++6.683%B+30.4B*12.2A27813.3h107.5C+271.6C++
Lumine Edge 4144013,4680.116C+1.8226.807%C+26.185%A+3.4CN/A9116.8h1.3B5C**
MANA Anti-Vehicle Turret 8073892931.328C--0.6161.549%B+2.828%D3890S4180M**7532080.1h10.9D--17.7C+
Thanatos VE70 3903882871.352B+0.5841.292%C++19.588%B++42.2B++N/A1959.2h5.2C+12.6C*
NS Baron G5 3883752801.339B0.6049.297%B+14.933%C++37.1C++1.3A*10410.1h6.8F13.8C+
MKV Suppressed 3693672281.61B++0.3333.171%A+20.436%C++40.3BN/A1709.1h15.2C+45.8B+
Nyx VX31 3513452531.364C0.5730.854%C--24.058%D26.7C--N/A12112.9h6.8D22.1C--
M40 Fury-H 4003382016.9B+14.9632.252%D--N/A96.6C++17.7C*4793.5h9.1C+28.1D
Antares LC 5863383111.087C0.8536.006%B++2.663%B++16.1C+11.8C+22021h119.9C++333.1B
Proton II PPA-H 3573253210.156C+8.2234.412%C2.154%B+108.3B+10.7A3963h13.5D39.3C-
M60-G Bulldog 404319359.114A+7.1833.376%C+1.881%D45.6B**12.1A++2867h9.7D29.1C
Spear Anti-Vehicle Phalanx Turret 502318466.913C+4.9851.503%B++4.717%B+61.2A35.4A7475.2h8.6C*16.6B+
Comet VM2 4043062381.286B0.6547.04%C*3.595%C19.5A6.2B++17815.7h17.1B*36.3B*
Frag Grenade 3063051305N/A303.0641.876%C--N/A381.3C-1.3D-21980.8h4.5C--10.7C
Ghost 3043041482.054C+0.1241.577%B+60.197%D-36.2C+N/A1398.4h2.7D6.4C+
Saron HRB-H 472303397.769B+5.8357.332%C*N/A73.9A*41.2A++6614.1h21B+36.6B+
NS Decimator 4743003160.949C+0.9964.984%B+2%C+29.1C16.9C++37110.3h6.6D*10.1D
C75 Viper 369299634.746C++2.8137.182%C1.338%C+42.1B++9.9B3817.1h11.1B+29.7B+
L100 Python HESH 3832922312.696C*10.7651.889%BN/A58.4B18.2M3865h4.2C8.2C+
Proton II PPA 302285931.667B**29.7331.014%B**2.105%C++123.9A*7.4A++5812.3h9.5C++30.6B++
M20 Basilisk 440283476.021A++4.0842.652%B+6.007%C*33.3B**18.5A++3488.5h115.3C+270.4C*
VE-H Maw 2862821781.584C++0.3524.154%C23.759%C48.6C+N/A1305.8h12.1C49.9C+
Aphelion VEX-4H 427279485.813C++3.8839.809%D5.018%B**66.4A+35.2B++4734.2h44.5B+111.8B+
Comet VM2 3822682411.112C**0.8244.688%C*4.104%C+18.7A8A++24114.3h17.1B+38.3B+
Pulsar LSW 2672651611.646C++0.2922.165%C+21.887%C51C**N/A3105.2h13.2C+59.5C+
NS-357 Underboss 2692572640.973C+0.9637.783%C++22.179%C++44.3C++2.1M**1345.8h4.9D12.9C+
Spiker 2592522820.894C+1.0424.918%D21.429%C++58.6B*1.6B**1794.3h9.4C++37.6C+
NS-7 PDW 2432421701.424B+0.5131.922%A19.008%C*46.5B**N/A2625.2h12.9B+40.3B++
Solstice VE3 2422392371.008B0.9323.565%C++12.552%D*19.1C+N/A26412.5h16.5C+70.2C++
Artemis VX26 2302271871.214C+0.7227.699%C++16.74%D-27.7CN/A1178.2h15.1D--54.6C
Eidolon VE33 2292252370.949C+0.9926.546%C19.111%D-18CN/A8712.5h9.4C++35.6C++
L105 Zephyr 2432242011.2B9.2644.816%C*1.786%A72.3B**6.1C--2763.1h5.8B+13B+
Cosmos VM3 232224703.2B**1.2617.823%C++25.446%A+62.2A*2.2M*2063.6h11B**61.8C**
Manticore SX40 2082042060.99C++0.9528.347%C+19.118%C53.7B**1.1B+1653.8h7.4C**26.2C*
VE-S Canis 2011981411.404C*0.5326.294%C+23.232%B37.4C+N/A1155.3h12.2C++46.4C++
Solstice Burst 1991951571.242C+0.6925.37%C19.487%D31CN/A866.3h16.6D65.5C
Rocklet Rifle 3561742990.582C1.3554.354%C++2.299%A*19.1D20C3449.1h47D86.5C
MANA Anti-Personnel Turret 177171782.192N/A0.2624.124%UN/A1710U60U6439200.1h28.9T*119.9T*
Quasar VM1 1691671211.38C+0.5616.882%C*25.749%A30.9B+N/A2235.4h15.3C++90.6C*
Anti-Vehicle Grenade 2081651165N/A163.0653.57%C**N/A275C-71.7C22610.6h6.8C-12.6C+
Nemesis VSH9 2591581561.013B+0.9266.207%B+1.266%D26.3B+16.8C**3916h7B+10.5B++
NS-10 Burster 2511451191.218B+0.7231.701%B+6.207%C9.6A+7A*19915.1h119.5B+376.8B+
M40 Fury 153132149.429B+7.4925.716%D*1.515%C55B+8.8C+3712.4h11.4B+44.4C++
NS-10 Burster 2371281161.103C+0.8331.624%C*7.813%B+8.5A7.2A*19315.1h134.2B424.4B+
Pulsar VS1 118117921.272B0.6629.447%B**23.932%B+27.2C++N/A3644.3h15.8C+53.8B+
VE-C Horizon 1171161190.975C0.9639.856%B*32.759%A33.1CN/A743.5h18.6C-46.6C++
Hunter QCX 1201021520.671C+1.2736.259%C-6.863%D*23.7B**4.2C*1334.3h6.2C++17C++
Vortex VM21 164961790.536C--1.4043.041%C*4.167%C**9.7C++6.9C**1299.9h58.9C-136.8C+
Vortex VM21 148951850.514C-1.4241.787%C++5.263%B+9.1C**5.1C++9710.4h60.7C145.3C+
VX29 Polaris 9695711.338C+0.6021.517%C15.79%D--39.6C+N/A2232.4h15.1D70.1C
E540 Halberd 13995137.308C+5.3745.087%C2.105%C+29.7C+13.8C2893.2h9F--20F-
Skyguard 17389481.854C-0.0831.882%B+4.494%A*17.1B+16.2A*4645.2h175.2D*549.5C--
Aphelion VEX-4 14687184.833C++2.9038.444%B+3.448%C+39.5A26.8A4062.2h72.3C188.2C+
M40 Fury 10083613.833B**11.9027.112%D--1.205%D55.3C++11.3C+3281.5h10.7B+39.5C++
MAX Punch 87821,7920.046C-1.8938.462%C-N/A0.8CN/A3104.3h2C++5.1C++
Coyote Missiles 15280402C0.0649.204%DN/A38.1C+34.3B*6212.1h65.6D--133.4D--
Aspis Anti-Aircraft Phalanx Turret 16577174.529B+2.5930.891%B*N/A22.6A*25.9M++5983.4h132.7B+429.5B++
Phaseshift VX-S 7674342.176C0.2430.29%D45.946%F-37B+1A*1632h5.6F18.6D**
CAS 14-E 777389.125C7.1928.828%D2.74%B**56.2C3.1D--1641.3h33.2C+115.2C+
G30 Walker 12067144.786B+2.8525.706%D1.493%D*17.2C*13.6B*3873.9h240.2C934.4C
M12 Kobalt 6760115.455D3.5217.675%C+20%B+50C5.8B**2991.2h26.6D--150.2C
NS Annihilator 123541140.474C1.4680.416%C+N/A8.3C--10.6B++3376.5h15.7D*19.6D*
M20 Basilisk 8152192.737C+0.8036.169%B*7.692%B**26B*14.5A*2852h106.4D294.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,8761.9h
Anti-Vehicle MANA Turret482,1122.5h
Nano-Armor Kit974957,01973.2h
Rampart Wall3610.9h
Spitfire Auto-Turret251,2571.1h
Nanite Revive Grenade08530.2h
Restoration Kit501,1201.2h
Welding Device01730h
Deconstruction Tool11,5190.2h
Shield Recharging Field252,6430.9h
Recon Detection Device1137,23212.2h
Smoke Grenade01,4040.4h
Ammunition Package17015,7596.6h
Medical Kit4805,1297h
Anti-Infantry MANA Turret81120.5h
Medical Applicator380144,34511.7h
Nano-Repair Grenade06040.2h
Hardlight Barrier276250.9h

Check the help document for the dictionary if you want to learn more about words used here.


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