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Warden DesyncWizard[EoDi] DesyncWizard
NC BR 62

KDR: 3.44

Score: 13.5m

Last Seen: Sep 16th, 2019 8:58 PM
- OFFLINE - 55.8 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Miller - Outfit Member of Eat or Die[EoDi] Eat or Die
NC outfit on Miller

Members: 23
Level Progress (to 63): 80%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NC6A GODSAW NS-15MP MGR-S1 Gladius LA1 Anchor NS-44P Commissioner Reaper DMR NSX-P Tanto Gauss Rifle S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,889,155 MLG Score: 7905
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.021%35.541%113824119025,8104.604-1.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.556%2.017A*2.188A*-0.575DHEAD ++ (~19.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.59B+9.30.326C**19.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.273%79.441%0312112,398968132.47472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.372%1.816A++0.816B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.629B+1.90.457B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.966%20.225%0112138953310.166667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.71B**5.41B**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Eat or Die[EoDi] Eat or Die
NC outfit on Miller

Members: 23
13.5m314.5%720 (43.2k)612 (36.7k)3.4395135,22410,2413.5886162 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214309628.257%36.526%103202:1027

26% Combat Medic61% Heavy Assault9% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2018 6:24 PMNov 26th, 2018 10:59 PMSep 18th, 2019 4:45 PM (7h) (PST)Sep 16th, 2019 5:44 PM (2d) (PST)Sep 16th, 2019 4:58 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0653287371.5930.4630.5825.1150.0337905

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,92619,70644,220962835307236,698

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
368.4h/15.4d 1,527 12,866 9,932 113.1k 509 1,730 730 23.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A
Kills:1,320
Deaths:302
KDR:4.371
Accuracy:32.737% B+
HSR:36.667% A
NS-15MP
B+
Kills:1,182
Deaths:364
KDR:3.247
Accuracy:30.619% B+
HSR:35.025% B+
LA1 Anchor
B**
Kills:1,180
Deaths:298
KDR:3.960
Accuracy:29.972% B**
HSR:33.644% B**
MGR-L1 Promise
A+
Kills:1,174
Deaths:327
KDR:3.590
Accuracy:31.408% A+
HSR:35.179% A+
EM6
A*
Kills:1,174
Deaths:271
KDR:4.332
Accuracy:32.270% A++
HSR:37.479% A*
EM1
A++
Kills:1,169
Deaths:333
KDR:3.511
Accuracy:30.177% A++
HSR:34.217% A++
NS-15M AE
A
Kills:1,168
Deaths:271
KDR:4.310
Accuracy:32.019% A
HSR:35.873% B**
NC6 Gauss SAW
A++
Kills:1,167
Deaths:365
KDR:3.197
Accuracy:29.800% A++
HSR:32.476% A+
NC6S Gauss SAW S
A+
Kills:1,166
Deaths:394
KDR:2.959
Accuracy:31.564% A+
HSR:34.648% A+
MGR-L1 Promise AE
B**
Kills:1,163
Deaths:215
KDR:5.409
Accuracy:31.577% B*
HSR:36.457% B**
NSX-P Naginata
A
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:29.277% A
HSR:35.142% B*
NSX Naginata
A++
Kills:234
Deaths:72
KDR:3.250
Accuracy:30.652% A++
HSR:36.325% B**
Kills:13,258
Deaths (as Heavy Assault):3,452
Deaths (to Heavy Assaults):3,247
KDR:3.84067
Kill Difference:9,806
Playtime:224.882 hours
Usage:61%
Score:7.167m
Score/min:531
Accuracy (listed only):31.006%
HSR (listed only):35.261%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:1,181
Deaths:271
KDR:4.358
Accuracy:34.303% A
HSR:36.918% A*
NSX-P Tanto
A+
Kills:1,179
Deaths:337
KDR:3.499
Accuracy:32.123% A
HSR:35.369% A+
NS-7 PDW
M+
Kills:1,172
Deaths:244
KDR:4.803
Accuracy:33.423% A++
HSR:34.812% M+
NSX-P Tengu
A*
Kills:1,170
Deaths:348
KDR:3.362
Accuracy:43.724% A
HSR:34.701% A*
AF-4AE Cyclone
B**
Kills:1,168
Deaths:251
KDR:4.653
Accuracy:32.921% B*
HSR:32.620% B**
AF-4 Cyclone
A**
Kills:1,164
Deaths:270
KDR:4.311
Accuracy:32.583% A
HSR:34.794% A**
MKV Suppressed
M++
Kills:1,152
Deaths:321
KDR:3.589
Accuracy:33.704% A+
HSR:38.889% M++
Mauler S6
A*
Kills:89
Deaths:48
KDR:1.854
Accuracy:61.966% A*
HSR:20.225% B*
Kills:8,275
Deaths (as Light Assault):2,090
Deaths (to Light Assaults):1,815
KDR:3.95933
Kill Difference:6,185
Playtime:11.939 hours
Usage:3%
Score:0.746m
Score/min:1,041
Accuracy (listed only):38.093%
HSR (listed only):33.541%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A*
Kills:1,181
Deaths:271
KDR:4.358
Accuracy:34.303% A
HSR:36.918% A*
NS-44P Commissioner
A+
Kills:1,180
Deaths:740
KDR:1.595
Accuracy:49.196% B*
HSR:40.848% A+
NS-7 PDW
M+
Kills:1,172
Deaths:244
KDR:4.803
Accuracy:33.423% A++
HSR:34.812% M+
NSX-P Tengu
A*
Kills:1,170
Deaths:348
KDR:3.362
Accuracy:43.724% A
HSR:34.701% A*
EM4-AE Longshot
B*
Kills:1,169
Deaths:153
KDR:7.641
Accuracy:47.064% B*
HSR:79.641% C+
AF-4AE Cyclone
B**
Kills:1,168
Deaths:251
KDR:4.653
Accuracy:32.921% B*
HSR:32.620% B**
NC14 Bolt Driver
A+
Kills:1,166
Deaths:96
KDR:12.146
Accuracy:45.665% A+
HSR:78.902% B+
AF-4 Cyclone
A**
Kills:1,164
Deaths:270
KDR:4.311
Accuracy:32.583% A
HSR:34.794% A**
MKV Suppressed
M++
Kills:1,152
Deaths:321
KDR:3.589
Accuracy:33.704% A+
HSR:38.889% M++
NS-44 Commissioner
A++
Kills:503
Deaths:279
KDR:1.803
Accuracy:48.003% A+
HSR:35.785% A++
NS-30 Vandal
B**
Kills:305
Deaths:34
KDR:8.971
Accuracy:40.314% B**
HSR:36.393% B**
LA80
B**
Kills:63
Deaths:2
KDR:31.500
Accuracy:45.923% B++
HSR:85.714% B**
Kills:11,393
Deaths (as Infiltrator):3,009
Deaths (to Infiltrators):1,871
KDR:3.78631
Kill Difference:8,384
Playtime:32.360 hours
Usage:9%
Score:0.885m
Score/min:456
Accuracy (listed only):40.569%
HSR (listed only):47.501%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A*
Kills:1,181
Deaths:271
KDR:4.358
Accuracy:34.303% A
HSR:36.918% A*
Reaper DMR
A+
Kills:1,180
Deaths:336
KDR:3.512
Accuracy:32.752% A
HSR:35.339% A+
Gauss Rifle S
A*
Kills:1,178
Deaths:370
KDR:3.184
Accuracy:31.967% A
HSR:37.267% A*
NC1 Gauss Rifle
A*
Kills:1,175
Deaths:472
KDR:2.489
Accuracy:33.243% A*
HSR:35.149% A*
NS-11A
A*
Kills:1,175
Deaths:347
KDR:3.386
Accuracy:30.856% A
HSR:37.192% A*
NS-11P
M+
Kills:1,172
Deaths:510
KDR:2.298
Accuracy:31.631% A++
HSR:38.225% M+
NS-7 PDW
M+
Kills:1,172
Deaths:244
KDR:4.803
Accuracy:33.423% A++
HSR:34.812% M+
NSX-P Tengu
A*
Kills:1,170
Deaths:348
KDR:3.362
Accuracy:43.724% A
HSR:34.701% A*
Carnage AR
A
Kills:1,170
Deaths:294
KDR:3.980
Accuracy:29.383% B*
HSR:30.342% A
AF-4AE Cyclone
B**
Kills:1,168
Deaths:251
KDR:4.653
Accuracy:32.921% B*
HSR:32.620% B**
AF-4 Cyclone
A**
Kills:1,164
Deaths:270
KDR:4.311
Accuracy:32.583% A
HSR:34.794% A**
MKV Suppressed
M++
Kills:1,152
Deaths:321
KDR:3.589
Accuracy:33.704% A+
HSR:38.889% M++
Mauler S6
A*
Kills:89
Deaths:48
KDR:1.854
Accuracy:61.966% A*
HSR:20.225% B*
Kills:14,146
Deaths (as Combat Medic):4,082
Deaths (to Combat Medics):985
KDR:3.46546
Kill Difference:10,064
Playtime:95.225 hours
Usage:26%
Score:4.665m
Score/min:817
Accuracy (listed only):35.573%
HSR (listed only):34.344%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A+
Kills:1,179
Deaths:337
KDR:3.499
Accuracy:32.123% A
HSR:35.369% A+
Mauler S6
A*
Kills:89
Deaths:48
KDR:1.854
Accuracy:61.966% A*
HSR:20.225% B*
Kills:1,268
Deaths (as Engineer):385
Deaths (to Engineers):1,039
KDR:3.29351
Kill Difference:883
Playtime:2.267 hours
Usage:1%
Score:0.058m
Score/min:424
Accuracy (listed only):47.045%
HSR (listed only):27.797%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:66
V. Kills: N/A
Deaths:
KDR:
Accuracy:24.501% A
KPH:181.900 M*
VKPH:0 F
Kills:66 (0 + 66)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:66
Playtime:0.363 hours
Usage:0%
Score:0.020m
Score/min:909
Driving Accuracy:N/A%
Gunner Accuracy:24.501%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 1,3411,3203024.371B**0.9332.737%B+36.667%A114.8A++1.8A+29111.5h8C++24.3B+
NS-15MP 1,2041,1823643.247B+0.1930.619%B+35.025%B+107.5B**2A*23811h11.6C37.7C*
MGR-S1 Gladius 1,2011,1812714.358A*0.9234.303%A36.918%A*123M++2.1M*4819.6h7.6B*22.1B*
LA1 Anchor 1,1901,1802983.96B++0.5229.972%B**33.644%B**88.1A+N/A30113.4h9.3B+30.9B+
NS-44P Commissioner 1,1961,1807401.595B+1.8449.196%B*40.848%A+114.6A+1.6A**33010.3h2.9B++5.9B++
Reaper DMR 1,1931,1803363.512B++0.0732.752%A35.339%A+90.8A**1B**53413h8.3B*25.4B*
NSX-P Tanto 1,1961,1793373.499M+0.0632.123%A35.369%A+128.2S1.8A*7229.2h10.4B**32.3B*
Gauss Rifle S 1,1941,1783703.184A*0.2631.967%A37.267%A*72.7A**1C**24616.2h10.7C**33.4B++
NC1 Gauss Rifle 1,1931,1754722.489A0.9533.243%A*35.149%A*94.8S1.5M+48112.4h9.7B**29.1B**
NS-11A 1,1901,1753473.386A+0.0530.856%A37.192%A*92.5M+1.2A+39712.7h10.8B**35B**
MGR-L1 Promise 1,1851,1743273.59A++0.1531.408%A+35.179%A+109.7A**1C**48910.7h12B++38.1B++
EM6 1,1881,1742714.332A++0.8932.27%A++37.479%A*107.7A**1.3A*24710.9h9.2B*28.5B*
NS-11P 1,1841,1725102.298B**1.1431.631%A++38.225%M+99.3M**1A++21011.8h10.5A33.3B**
NS-7 PDW 1,1841,1722444.803S1.3633.423%A++34.812%M+118.4S1.2M3399.9h10.4B**31.2B**
NSX-P Tengu 1,1781,1703483.362A**0.0843.724%A34.701%A*109.3A**N/A24510.7h9.8B**22.4B*
Carnage AR 1,1811,1702943.98A*0.5429.383%B*30.342%A80.7A**N/A22014.5h10.8B**36.8B*
EM1 1,1781,1693333.511A*0.0730.177%A++34.217%A++121.8M**N/A2699.6h10.4B34.5B*
EM4-AE Longshot 1,1761,1691537.641A4.2047.064%B*79.641%C+104.4A*N/A24411.2h1.7B++3.7B++
AF-4AE Cyclone 1,1761,1682514.653M++1.2132.921%B*32.62%B**125.6A++N/A2719.3h8.8B+26.9B+
NS-15M AE 1,1751,1682714.31B*0.8732.019%A35.873%B**115.6A++N/A25010.1h10.5B+32.8B++
NC6 Gauss SAW 1,1751,1673653.197A++0.2429.8%A++32.476%A+73.9A*N/A30115.8h8.2B++27.5B++
NC14 Bolt Driver 1,1721,1669612.146S8.7145.665%A+78.902%B+85.1SN/A25413.7h2.1B*4.7B*
NC6S Gauss SAW S 1,1691,1663942.959A0.4831.564%A+34.648%A+110A**N/A39910.6h10B+31.8B+
AF-4 Cyclone 1,1681,1642704.311A*0.8732.583%A34.794%A**104.9M+N/A25111.1h8.8B*27B*
MGR-L1 Promise AE 1,1701,1632155.409A++1.9731.577%B*36.457%B**130.7A*N/A2718.9h10.7B++34B++
NSX-P Naginata 1,1751,1612404.838M+1.4029.277%A35.142%B*126.2M1.5B+3149.2h9.8B*33.4B*
MKV Suppressed 1,1631,1523213.589M++0.1533.704%A+38.889%M++103.8M*1A++38211.1h11B++32.7B++
Shrike 9726813382.015A*1.4266.593%A3.231%B47.6A*20.3B**35614.3h7.1C+10.7B+
Frag Grenade 6656481648N/A644.5665.606%MN/A925.7A*24.3M31340.7h2.6B**4A
NS-44 Commissioner 5065032791.803B*1.6448.003%A+35.785%A++107M+N/A4184.7h2.8B**5.8B**
NS-30 Vandal 309305348.971S5.5340.314%B**36.393%B**127.1M**1.7M++3392.4h5B+12.3B*
C-4 3092861022.804B**0.6432.762%AN/A260M**20.9D25231.1h1.1B*3.5B*
NSX Naginata 241234723.25A++0.1930.652%A++36.325%B**117M+3.5S4052h10.9B+35.5B++
Carver AE 1521349,8980.014C3.4345.786%B*13.433%C0.4DN/A1337.6h1.5D3.3B+
Mauler S6 9089481.854B*1.5961.966%A*20.225%B*68.5A*N/A3601.3h5.4C+8.7B++
M12 Kobalt 6666166S62.5624.501%A21.212%B+165M+N/A9040.4h8.9A++36.4B**
LA80 6363231.5U28.0645.923%B++85.714%B**105M+N/A3460.6h1.7B*3.7B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit36,4230.3h
Spawn Beacon01580.1h
Nanite Revive Grenade03320.1h
Medical Kit3595,1463.5h
Medical Applicator111138,8506.9h
Restoration Kit92180.1h
Motion Spotter03670.1h
Shield Recharging Field181,4050.6h
Recon Detection Device2720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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