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Primarch Dethia[IM1] Dethia
VS BR 89

KDR: 1.65

Score: 14.3m

Last Seen: Aug 26th, 2018 4:05 AM
- OFFLINE - 4315.8 hour(s)

Battle Rank 101 (89 total) - Vanu Sovereignty on Emerald
Level Progress (to 102): 52%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HEAT L100 Python HESH Solstice SF Skyguard Flare VE6 Proximity Mine Supernova VPC NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $223,929 MLG Score: 179
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.961%20.973%3771310093,4521.00320.644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.458%-0.608D0.044C+0.295C*HEAD ++ (~11.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.4-0.489D20-0.401C--91.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.276%5.634%551102171187560.37766125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.406B3.708M**-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.40.383C**410.226C++58.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.696%1.782%826410187,35176826489.55917278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.129%-1.579F-0.535D0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.3-1.932F-28-1.233D*85.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.316%6.452%61410184656253640.744127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.937%-1.192D*0.526B+0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.7-1.091D*57.7-0.464D189.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.604%52.041%61110219864110.152648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.687B+-0.99D---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.15C4.5-0.415C--6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.703%11.475%61110216125020.243028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.31C-0.608D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.3-0.762D-8.8-0.806D-14.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.3m426.7%214 (12.8k)209 (12.5k)1.6476118,16011,0222.569589 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102252116.04%7.885%12606:134

67% Engineer11% Heavy Assault15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:29 PMDec 1st, 2017 2:36 AMSep 23rd, 2018 11:05 AM (151d) (PST)Aug 26th, 2018 12:09 AM (180d) (PST)Aug 26th, 2018 12:05 AM (180d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6101075030.2660.1610.0211.4040.063179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6116,40430,2071610184412,546

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1137.6h/47.4d 10,161 1,432 4,449 95.8k 1,965 3,783 4,297 41.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:868
Deaths:502
KDR:1.729
Accuracy:15.115% D*
HSR:21.774% C
NS-15M1
C-
Kills:243
Deaths:257
KDR:0.946
Accuracy:17.276% D--
HSR:18.930% C-
Orion VS54
C**
Kills:162
Deaths:204
KDR:0.794
Accuracy:16.171% D-
HSR:26.543% C**
NSX Naginata
D*
Kills:56
Deaths:75
KDR:0.747
Accuracy:15.888% D*
HSR:17.857% D**
Kills:1,329
Deaths (as Heavy Assault):1,038
Deaths (to Heavy Assaults):2,396
KDR:1.28035
Kill Difference:291
Playtime:129.235 hours
Usage:11%
Score:1.160m
Score/min:150
Accuracy (listed only):16.112%
HSR (listed only):21.276%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,955
Deaths:941
KDR:2.078
Accuracy:18.695% D--
HSR:14.629% C
NS-11C
B
Kills:577
Deaths:510
KDR:1.131
Accuracy:20.995% D
HSR:20.797% B
Serpent VE92
B++
Kills:450
Deaths:615
KDR:0.732
Accuracy:18.173% D*
HSR:23.556% B++
Zenith VX-5
D--
Kills:256
Deaths:424
KDR:0.604
Accuracy:18.841% D*
HSR:15.625% D--
VX6-7
C++
Kills:159
Deaths:144
KDR:1.104
Accuracy:18.808% D--
HSR:21.384% C++
Eidolon VE33
C--
Kills:138
Deaths:117
KDR:1.179
Accuracy:24.529% C--
HSR:21.015% D
Pulsar C
C
Kills:118
Deaths:200
KDR:0.590
Accuracy:18.527% D--
HSR:21.186% C
Nova
D
Kills:61
Deaths:22
KDR:2.773
Accuracy:37.703% D
HSR:11.475% D
NSX-P Tanto
B*
Kills:59
Deaths:88
KDR:0.670
Accuracy:23.640% C
HSR:30.509% B*
Kills:3,773
Deaths (as Engineer):3,061
Deaths (to Engineers):2,796
KDR:1.2326
Kill Difference:712
Playtime:762.291 hours
Usage:67%
Score:10.802m
Score/min:236
Accuracy (listed only):22.212%
HSR (listed only):20.020%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,955
Deaths:941
KDR:2.078
Accuracy:18.695% D--
HSR:14.629% C
NS-11C
B
Kills:577
Deaths:510
KDR:1.131
Accuracy:20.995% D
HSR:20.797% B
Serpent VE92
B++
Kills:450
Deaths:615
KDR:0.732
Accuracy:18.173% D*
HSR:23.556% B++
Zenith VX-5
D--
Kills:256
Deaths:424
KDR:0.604
Accuracy:18.841% D*
HSR:15.625% D--
VX6-7
C++
Kills:159
Deaths:144
KDR:1.104
Accuracy:18.808% D--
HSR:21.384% C++
NS-7 PDW
C+
Kills:141
Deaths:189
KDR:0.746
Accuracy:21.260% D
HSR:17.731% C+
Pulsar C
C
Kills:118
Deaths:200
KDR:0.590
Accuracy:18.527% D--
HSR:21.186% C
Nova
D
Kills:61
Deaths:22
KDR:2.773
Accuracy:37.703% D
HSR:11.475% D
NSX-P Tanto
B*
Kills:59
Deaths:88
KDR:0.670
Accuracy:23.640% C
HSR:30.509% B*
Kills:3,776
Deaths (as Light Assault):3,133
Deaths (to Light Assaults):1,792
KDR:1.20523
Kill Difference:643
Playtime:171.200 hours
Usage:15%
Score:1.470m
Score/min:143
Accuracy (listed only):21.849%
HSR (listed only):19.655%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:225
Deaths:258
KDR:0.872
Accuracy:16.939% D**
HSR:17.333% D
NS-7 PDW
C+
Kills:141
Deaths:189
KDR:0.746
Accuracy:21.260% D
HSR:17.731% C+
Nova
D
Kills:61
Deaths:22
KDR:2.773
Accuracy:37.703% D
HSR:11.475% D
Kills:427
Deaths (as Combat Medic):469
Deaths (to Combat Medics):916
KDR:0.91045
Kill Difference:42
Playtime:28.043 hours
Usage:2%
Score:0.407m
Score/min:242
Accuracy (listed only):25.300%
HSR (listed only):15.513%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:141
Deaths:189
KDR:0.746
Accuracy:21.260% D
HSR:17.731% C+
Parallax VX3
C++
Kills:98
Deaths:74
KDR:1.324
Accuracy:39.604% C++
HSR:52.041% T
Nyx VX31
C-
Kills:63
Deaths:
KDR:
Accuracy:31.600% C-
HSR:17.460% D*
Kills:302
Deaths (as Infiltrator):263
Deaths (to Infiltrators):1,758
KDR:1.14829
Kill Difference:39
Playtime:24.003 hours
Usage:2%
Score:0.180m
Score/min:125
Accuracy (listed only):30.821%
HSR (listed only):29.077%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:164
Deaths:120
KDR:1.367
Accuracy:12.294% D*
HSR:18.293% C-
Nebula VM20
C--
Kills:107
Deaths:81
KDR:1.321
Accuracy:12.604% D*
HSR:17.757% C--
Kills:271
Deaths (as MAX Suit):100.500
Deaths (to MAX Suits):510
KDR:2.69652
Kill Difference:170.500
Playtime:19.510 hours
Usage:2%
Score:0.253m
Score/min:216
Accuracy (listed only):12.449%
HSR (listed only):18.025%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:71
V. Kills:23 296%
Deaths:19
KDR:3.737
Accuracy:41.276% D*
KPH:49.700 C--
VKPH:16.100 C+
Kills:71 (0 + 0)
Deaths:19
KDR:3.737
VKDR:1.211
Vehicle Kills:23
Kill Difference:52
Playtime:1.428 hours
Usage:0%
Score:0.051m
Score/min:593
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:67
V. Kills:25 258%
Deaths:3
KDR:22.333
Accuracy:42.138% B+
KPH:241,200 U
VKPH:90,000 U
Kills:67 (0 + 67)
Deaths:3
KDR:22.333
VKDR:8.333
Vehicle Kills:25
Kill Difference:64
Playtime:0.001 hours
Usage:0%
Score:0.053m
Score/min:1,586,880
Piloting Accuracy:N/A%
Gunner Accuracy:42.138%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:3,365
V. Kills:1,162 289%
Deaths:637
KDR:5.283
Accuracy:42.704% D-
KPH:30.100 C++
VKPH:10.400 C+
L100 Python HESH
C
Kills:2,026
V. Kills:346 N/A
Deaths:170
KDR:11.918
Accuracy:36.391% D**
KPH:39.900 C-
VKPH:6.800 C
Skyguard
C+
Kills:1,336
V. Kills:973 137%
Deaths:370
KDR:3.611
Accuracy:22.906% D--
KPH:12.200 C
VKPH:8.900 C+
L100 Python AP
D--
Kills:75
V. Kills:51 144%
Deaths:23
KDR:3.261
Accuracy:47.047% D--
KPH:16.300 D--
VKPH:11.100 D*
Kills:6,802 (6,802 + 0)
Deaths:1,200
KDR:5.668
VKDR:2.110
Vehicle Kills:2,532
Kill Difference:5,602
Playtime:276.861 hours
Usage:24%
Score:2.720m
Score/min:164
Driving Accuracy:47.047%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:624
V. Kills:92 N/A
Deaths:30
KDR:20.800
Accuracy:34.083% F-
KPH:19.900 D*
VKPH:2.900 D*
Saron HRB
C++
Kills:145
V. Kills:143 101%
Deaths:29
KDR:5
Accuracy:36.198% D-
KPH:17.200 D
VKPH:16.900 C++
Kills:769 (624 + 145)
Deaths:59
KDR:13.034
VKDR:3.983
Vehicle Kills:235
Kill Difference:710
Playtime:39.820 hours
Usage:4%
Score:0.394m
Score/min:165
Driving Accuracy:34.083%
Gunner Accuracy:36.198%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:133
V. Kills:11 N/A
Deaths:17
KDR:7.824
Accuracy:12.455% D*
KPH:27.600 D--
VKPH:2.300 C-
M20 Basilisk
D-
Kills:95
V. Kills:46 202%
Deaths:24
KDR:3.958
Accuracy:24.945% D**
KPH:9.600 D-
VKPH:4.700 D-
M20 Basilisk
D
Kills:92
V. Kills:48 188%
Deaths:27
KDR:3.407
Accuracy:28.247% D*
KPH:10.700 D-
VKPH:5.600 D
M60-G Bulldog
D--
Kills:74
V. Kills:8 N/A
Deaths:8
KDR:9.250
Accuracy:18.126% F-
KPH:14.500 D--
VKPH:1.600 D--
M60-G Bulldog
D
Kills:61
V. Kills:9 N/A
Deaths:14
KDR:4.357
Accuracy:21.167% D**
KPH:17.300 D
VKPH:2.600 D-
Kills:455 (0 + 455)
Deaths:90
KDR:5.056
VKDR:1.356
Vehicle Kills:122
Kill Difference:365
Playtime:31.945 hours
Usage:3%
Score:0.230m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:21.167%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 4,5273,3656375.283C*3.6442.704%D-2.377%C+30.1C++10.4C+145111.8h7.2C16.8D
L100 Python HESH 2,3722,02617011.918C++10.2736.391%D**1.086%C-40C-6.8C16550.7h4C10.9D-
Solstice SF 1,9881,9559412.078A0.4318.695%D--14.629%C11.7DN/A87167.3h14.6C78.1C--
Skyguard 2,3091,3363703.611B+1.9622.906%D--1.722%C12.2C8.9C+178109.8h128.2C++559.6C-
Flare VE6 8818685021.729B+0.0815.115%D*21.774%C19.2DN/A8545.2h16.4F108.4D**
Proximity Mine 7987961117.171B**5.5232.458%D*N/A150.2B+N/A3715.3h1.2A*3.6B*
Supernova VPC 7166243020.8B*19.1534.083%F-N/A19.9D*2.9D*13831.4h3.6C+10.5D--
NS-11C 5835775101.131C*0.5220.995%D20.797%B13.6DN/A5342.3h17.3C82.2C
Serpent VE92 4644506150.732C0.9218.173%D*23.556%B++9.6D-N/A3146.8h23.2F--127.6F
Spear Anti-Vehicle Phalanx Turret 4423001618.75A++17.1029.925%D**7%A+25.6D12.1D-24611.7h8.5C**28.5C-
C-4 4302822781.014C0.6319.82%D--N/A49.5D26C+5325.7h1.6C+8.3D
Tank Mine 4522731152.374C+0.7322.761%D-N/A66.6D43.7D5654.1h1.9C++8.4D--
Zenith VX-5 2672564240.604D1.0418.841%D*15.625%D--7.3D--N/A1935.1h25.1T-133F--
NS-15M1 2472432570.946C0.7017.276%D--18.93%C-17.2DN/A6314.1h21.9F*126.6D**
NS-11A 2272252580.872C0.7816.939%D**17.333%D15.2DN/A6314.8h17.4D--102.7D**
Nebula VM20 1681641201.367C0.2812.294%D*18.293%C-21.3DN/A807.7h21D*170.6D*
Orion VS54 1651622040.794C0.8516.171%D-26.543%C**13.5DN/A9412h23.2F--143.7D
VX6-7 1601591441.104C+0.5418.808%D--21.384%C++9D-N/A5117.7h23.9F--127.2F-
Saron HRB 288145295C+3.3536.198%D-N/A17.3D17C++2648.4h19.3B+53.2C++
NS-7 PDW 1441411890.746C+0.9021.26%D17.731%C+10.4DN/A5513.6h26.3F--123.8D*
Frag Grenade 1411401140N/A138.3529.344%F-N/A700B**5C--20250.2h2.2A+7.4B+
Eidolon VE33 1401381171.179C++0.4724.529%C--21.015%D10.5DN/A6913.2h16.2F-66.1D*
M12 Kobalt 144133177.824C-6.1812.455%D*17.293%C+27.7D--2.3C-914.8h29.9F239.8D**
Pulsar C 1211182000.59C1.0618.527%D--21.186%C6.6D-N/A4217.9h22F--118.6D**
NS Decimator 1861172680.437D1.2151.164%D*5.983%M+14.1D*8.3D-1498.3h8.1F-15.8F--
Nebula VM20 110107811.321C0.3312.604%D*17.757%C--22.3DN/A864.8h19.9D-157.9D-
NS Annihilator 2201051850.568C+1.0874.7%D**N/A7.1D7.8C13514.8h15.4D--20.6D*
Parallax VX3 9998741.324C-0.3239.604%C++52.041%T10.4D--N/A539.4h4.5T-11.3F
M20 Basilisk 14195243.958B+2.3124.945%D**3.158%D--9.6D-4.6D-1349.9h99.7C++399.8D-
M20 Basilisk 14092273.407B1.7628.247%D*3.261%D-10.7D-5.6D1108.6h115.3C408.3D-
L100 Python AP 12675233.261C1.6147.047%D--N/A16.3D--11.1D*2644.6h9.7D*20.5D**
M60-G Bulldog 827489.25B**7.6018.126%F-N/A14.5D--1.6D--1175.1h6.8C*37.4D-
Dual Photon Pods 9471193.737C2.0941.276%D*5.634%S50.7C-16.4C+5921.4h41F99.4F
C150 Dalton 9267322.333A*20.6942.138%B+N/A670U250U5289600.1h6.1D-14.5C
Rocklet Rifle 125631220.516C1.1352.031%C+N/A18D17.7D3583.5h48.4D93C
Nyx VX31 6363163U61.3531.6%C-17.46%D*12.6D--N/A835h8.8D**27.8D*
M60-G Bulldog 7061144.357C+2.7121.167%D**N/A17.4D2.6D-1483.5h5.9B++27.8C+
Nova 6161222.773B**1.1337.703%D11.475%D10.2D--N/A786h8.8F--23.3F-
NSX-P Tanto 6259880.67C0.9823.64%C30.509%B*8.9D-N/A286.6h27.8F--117.4D*
Sticky Grenade 5858158N/A56.3552.759%C++N/A580DN/A23670.1h2.6C5C+
NSX Naginata 6156750.747D0.9015.888%D*17.857%D**18.7D-1.7A**643h18.9D**118.9D*
Hades VSH4 11552222.364M**0.7270.378%BN/A8.5C10.3C+1636.1h12.9D*18.3D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret15541h
Nano-Armor Kit333629,70651.2h
Spitfire Auto-Turret156290.8h
Deconstruction Tool05820.1h
Rampart Wall2581h
Anti-Infantry MANA Turret57402h
Ammunition Package312,6971.3h
Shield Recharging Field52480.1h
Medical Kit51120.3h
Medical Applicator16356,8137.6h

Check the help document for the dictionary if you want to learn more about words used here.


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