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Legate Immortal Dethode[DA] Dethode
VS BR 75

KDR: 2.9

Score: 8m

Last Seen: Dec 12th, 2018 1:28 AM
- OFFLINE - 4.4 hour(s)

Battle Rank 75 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 76): 60%
Level 100 Progress: 42% 374h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Sirius SX12 Orion VS54 SVA-88 VX6-7 Flare VE6 NS-15M1 C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,202,211 MLG Score: 961
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.483%15.195%4181110117,4763.21134-0.309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.444%1.263A-0.838D-0.303C*HEAD (~1.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.485B+10.60.258C*27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.743%1.754%415210204561531812.98039251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.278%0.241C++0.131C++2.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.50.406B380.282C*57.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.569%1.274%543210206281511204.13158519%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.003%-0.32C-0.877D---0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.617B+5.60.556B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.076%0.266%335110213761771402.12429267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.831B++-1.043D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.923B*4.10.895B*5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.605%85.714%3352102020316021.26087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.552%0.834B++1.221B**-0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.52B+1.90.395B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.606%9.189%3352102055531811.74528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.082%1.768A++-1.061D*-0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.548B+3.70.229C++2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
8m253.1%484 (29k)453 (27.2k)2.9022413,9834,8183.197875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10223624.31%10.763%26203:414

28% Engineer34% Heavy Assault28% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:01 AMAug 5th, 2013 11:44 PMDec 12th, 2018 12:48 AM (23h) (PST)Dec 11th, 2018 9:29 PM (1d) (PST)Dec 11th, 2018 9:28 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7902135770.7910.2720.0852.1520.060961

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,38612,80734,57947165129427,153

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
294.8h/12.3d 1,424 1,505 1,745 38.1k 202 1,414 1,054 14m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,361
Deaths:481
KDR:2.830
Accuracy:26.156% B**
HSR:16.018% D*
SVA-88
B++
Kills:1,238
Deaths:416
KDR:2.976
Accuracy:26.836% B++
HSR:16.397% D*
Flare VE6
B**
Kills:858
Deaths:278
KDR:3.086
Accuracy:27.642% B**
HSR:19.114% D
NS-15M1
B**
Kills:707
Deaths:234
KDR:3.021
Accuracy:28.560% B**
HSR:13.579% D*
Kills:4,164
Deaths (as Heavy Assault):1,409
Deaths (to Heavy Assaults):1,385
KDR:2.95529
Kill Difference:2,755
Playtime:99.246 hours
Usage:34%
Score:2.770m
Score/min:465
Accuracy (listed only):27.298%
HSR (listed only):16.277%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
M
Kills:2,021
Deaths:511
KDR:3.955
Accuracy:37.209% M
HSR:1.979% F--
VX6-7
B*
Kills:941
Deaths:273
KDR:3.447
Accuracy:28.562% B*
HSR:14.665% D--
Nova
A++
Kills:436
Deaths:176
KDR:2.477
Accuracy:64.596% A++
HSR:8.945% D*
NS-11C
B*
Kills:125
Deaths:112
KDR:1.116
Accuracy:28.130% B*
HSR:19.200% C++
Pandora VX25
A++
Kills:119
Deaths:47
KDR:2.532
Accuracy:55.879% A++
HSR:10.084% D*
Kills:3,642
Deaths (as Engineer):1,119
Deaths (to Engineers):1,022
KDR:3.25469
Kill Difference:2,523
Playtime:82.102 hours
Usage:28%
Score:2.466m
Score/min:501
Accuracy (listed only):42.875%
HSR (listed only):10.975%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,654
Deaths:852
KDR:1.941
Accuracy:28.021% B++
HSR:12.515% D-
Nova
A++
Kills:436
Deaths:176
KDR:2.477
Accuracy:64.596% A++
HSR:8.945% D*
H-V45
C**
Kills:357
Deaths:158
KDR:2.259
Accuracy:25.226% C**
HSR:10.924% D**
Pandora VX25
A++
Kills:119
Deaths:47
KDR:2.532
Accuracy:55.879% A++
HSR:10.084% D*
CME
B+
Kills:99
Deaths:4
KDR:24.750
Accuracy:28.819% B+
HSR:20.202% C
Kills:2,665
Deaths (as Combat Medic):1,237
Deaths (to Combat Medics):617
KDR:2.15441
Kill Difference:1,428
Playtime:15.086 hours
Usage:5%
Score:0.426m
Score/min:471
Accuracy (listed only):40.508%
HSR (listed only):12.534%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
M
Kills:2,021
Deaths:511
KDR:3.955
Accuracy:37.209% M
HSR:1.979% F--
Sirius SX12
B++
Kills:1,654
Deaths:852
KDR:1.941
Accuracy:28.021% B++
HSR:12.515% D-
VX6-7
B*
Kills:941
Deaths:273
KDR:3.447
Accuracy:28.562% B*
HSR:14.665% D--
Nova
A++
Kills:436
Deaths:176
KDR:2.477
Accuracy:64.596% A++
HSR:8.945% D*
NS-11C
B*
Kills:125
Deaths:112
KDR:1.116
Accuracy:28.130% B*
HSR:19.200% C++
Pandora VX25
A++
Kills:119
Deaths:47
KDR:2.532
Accuracy:55.879% A++
HSR:10.084% D*
Kills:5,296
Deaths (as Light Assault):1,971
Deaths (to Light Assaults):932
KDR:2.68696
Kill Difference:3,325
Playtime:82.115 hours
Usage:28%
Score:2.066m
Score/min:419
Accuracy (listed only):40.399%
HSR (listed only):11.231%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,654
Deaths:852
KDR:1.941
Accuracy:28.021% B++
HSR:12.515% D-
V10
B*
Kills:146
Deaths:26
KDR:5.615
Accuracy:41.064% C++
HSR:85.616% B*
NS-44 Commissioner
C++
Kills:81
Deaths:113
KDR:0.717
Accuracy:34.698% C+
HSR:22.222% C++
Parallax VX3
B**
Kills:57
Deaths:11
KDR:5.182
Accuracy:39.502% C++
HSR:85.965% B**
Beamer VS3
B*
Kills:55
Deaths:19
KDR:2.895
Accuracy:33.542% B*
HSR:16.364% D
Kills:1,993
Deaths (as Infiltrator):1,021
Deaths (to Infiltrators):491
KDR:1.95201
Kill Difference:972
Playtime:11.284 hours
Usage:4%
Score:0.203m
Score/min:300
Accuracy (listed only):35.365%
HSR (listed only):44.536%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:70
Deaths:28
KDR:2.500
Accuracy:24.941% A
HSR:12.857% D**
Blueshift VM5
B**
Kills:67
Deaths:28
KDR:2.393
Accuracy:24.460% B**
HSR:17.911% D
Kills:137
Deaths (as MAX Suit):28
Deaths (to MAX Suits):337
KDR:4.89286
Kill Difference:109
Playtime:2.638 hours
Usage:1%
Score:0.074m
Score/min:465
Accuracy (listed only):24.701%
HSR (listed only):15.384%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:369
V. Kills:104 351%
Deaths:17
KDR:21.706
Accuracy:66.259% A++
KPH:143.300 A
VKPH:40.400 A++
Maelstrom Turbo Laser
D
Kills:87
V. Kills:77 112%
Deaths:107
KDR:0.813
Accuracy:31.532% C++
KPH:6.900 D
VKPH:6.100 D
Kills:456 (87 + 0)
Deaths:124
KDR:3.677
VKDR:1.460
Vehicle Kills:181
Kill Difference:332
Playtime:15.156 hours
Usage:5%
Score:0.289m
Score/min:317
Piloting Accuracy:31.532%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:109
V. Kills:23 454%
Deaths:5
KDR:21.800
Accuracy:46.492% B+
KPH:62.900 B+
VKPH:13.300 B+
C150 Dalton
U
Kills:53
V. Kills:24 212%
Deaths:7
KDR:7.571
Accuracy:51.951% A
KPH:190,800 U
VKPH:86,400 U
Kills:162 (0 + 162)
Deaths:12
KDR:13.500
VKDR:3.917
Vehicle Kills:47
Kill Difference:150
Playtime:1.732 hours
Usage:1%
Score:0.067m
Score/min:645
Piloting Accuracy:N/A%
Gunner Accuracy:51.951%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:490
V. Kills:58 N/A
Deaths:36
KDR:13.611
Accuracy:36.390% C
KPH:57.900 A+
VKPH:6.900 C+
Kills:490 (490 + 0)
Deaths:36
KDR:13.611
VKDR:1.611
Vehicle Kills:58
Kill Difference:454
Playtime:8.459 hours
Usage:3%
Score:0.172m
Score/min:340
Driving Accuracy:36.390%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:138
V. Kills:60 226%
Deaths:7
KDR:19.714
Accuracy:44.884% C-
KPH:36.500 A+
VKPH:15.900 A**
Kills:138 (138 + 0)
Deaths:7
KDR:19.714
VKDR:8.571
Vehicle Kills:60
Kill Difference:131
Playtime:3.781 hours
Usage:1%
Score:0.060m
Score/min:263
Driving Accuracy:44.884%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B++
Kills:376
V. Kills:23 N/A
Deaths:17
KDR:22.118
Accuracy:45.076% C**
KPH:123.400 B++
VKPH:7.500 D
Kills:376 (0 + 376)
Deaths:17
KDR:22.118
VKDR:1.353
Vehicle Kills:23
Kill Difference:359
Playtime:3.048 hours
Usage:1%
Score:0.106m
Score/min:582
Driving Accuracy:N/A%
Gunner Accuracy:45.076%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,0562,0215113.955M++1.0537.209%M1.979%F--70.4M*1.2A++32928.7h3.4A9A+
Sirius SX12 1,6621,6548521.941B*0.9628.021%B++12.515%D-34.4BN/A15848.1h13.1B+46.7B+
Orion VS54 1,3641,3614812.83B**0.0726.156%B**16.018%D*44.9B++N/A18030.3h10B*38.1C**
SVA-88 1,2391,2384162.976B+0.0726.836%B++16.397%D*61B++N/A29520.3h10.1B++37.5B+
VX6-7 9469412733.447A+0.5428.562%B*14.665%D--45B+N/A18920.9h10.4B++36.3B++
Flare VE6 8618582783.086A++0.1827.642%B**19.114%D64.5B*N/A24913.3h8.7B*31.4B++
NS-15M1 7087072343.021A0.1228.56%B**13.579%D*57.5B++N/A33612.3h9.6B**33.8B*
C75 Viper 5484903613.611A*10.7136.39%C1.02%D57.6A+6.8C3408.5h5.9A16.3B**
Nova 4374361762.477B**0.4364.596%A++8.945%D*66.1AN/A2996.6h3.8B+5.9B*
M40 Fury-H 3993761722.118B++19.2245.076%C**N/A125.3B++7.7D5823h4.1B**9.1B**
Dual Photon Pods 4733691721.706A*18.8066.259%A++1.626%B+141.9A40A++10552.6h18.5B+27.9B++
H-V45 3593571582.259B+0.6425.226%C**10.924%D**38.8B+N/A1839.2h10.9B*43.1B++
NS Decimator 4733141831.716B*1.1963.33%B3.185%B++39.7B+20.1B+5007.9h4.5C**7.1B+
C-4 3732661132.354B++0.5520.838%D-N/A133A53.5A++17292h1.4C*6.5C+
Proximity Mine 2162161911.368A**8.4755.944%A+N/A308.6M**N/A15580.7h1.5B**2.6A+
Force-Blade 2592074,2380.049B*2.8560.939%A**N/A0.9C++N/A5219.1h3.1C5.1B+
Frag Grenade 1711681168N/A165.1041.239%C--N/A840A+15A+25210.2h1.9A++4.5B**
V10 147146265.615B**2.7141.064%C++85.616%B*36.5C++N/A1604h1.9B++4.6B+
Supernova PC 198138719.714A++16.8144.884%C-2.174%C+36.3A15.8A*2633.8h4.2B++9.3B+
NS-11C 1251251121.116C++1.7928.13%B*19.2%C++26.6C++N/A924.7h11.6B++41.4B++
Pandora VX25 119119472.532A++0.3755.879%A++10.084%D*47.6B+N/A2332.5h3.6B++6.4B**
L105 Zephyr 132109521.8A+18.9046.492%B+N/A64.1B+13.5B+3291.7h5B*10.9B*
CME 10099424.75U21.8528.819%B+20.202%C61.9AN/A3091.6h13.4C++46.5B+
Maelstrom Turbo Laser 164871070.813C2.0931.532%C++2.299%C6.9D6.1D16612.6h120.5C+382.2C++
NS-44 Commissioner 86811130.717C+2.1934.698%C+22.222%C++35.2C++2.2M*1992.3h4.6C--13.3C+
Spear Anti-Vehicle Phalanx Turret 9370710B+7.1038.586%D4.286%C++41.2C*13.5D4481.7h4.8A12.3B*
Blueshift VM5 7170282.5C++0.4024.941%A12.857%D**63.6A*N/A3881.1h10.6A++42.6B**
Blueshift VM5 6767282.393C+0.5124.46%B**17.911%D60.9A++N/A3171.1h11A+44.9B**
Tank Mine 10259153.933B++1.0326.49%C--N/A147.5B**107.5A+34940.4h1.4B*5.1B++
Parallax VX3 5757115.182B+2.2839.502%C++85.965%B**35.6B+N/A1801.6h1.9B+4.9B+
Beamer VS3 5655192.895M0.0133.542%B*16.364%D78.6M1.4B**3610.7h7.8B+23.3C*
C150 Dalton 775377.571C**4.6751.951%AN/A530U240U3282700.1h4.8C+9.2B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4297,8615.5h
Medical Kit61540.1h
Medical Applicator2316,7781.2h

Check the help document for the dictionary if you want to learn more about words used here.


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