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Dethonlegs[DENT] Dethonlegs
VS BR 189

KDR: 2.14

Score: 94.4m

Last Seen: Dec 4th, 2018 9:34 PM
- OFFLINE - 178.3 hour(s)

Battle Rank 120 (189 total) - Vanu Sovereignty on Briggs - Outfit Member of Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 39
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC SVA-88 Supernova VPC Blueshift VM5 Blueshift VM5 Saron HRB E540 Halberd Proton II PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $389,061 MLG Score: 311
Fun Score: N/A
Cheeseburgers Flipped: 2867TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.279%17.983%45517100534,0151.470220.668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.151%0.831B++-0.406C---1.69F-HEAD + (~5.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.405B11.30.211C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.087%1.653%254101860525045360.241517113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.604%-0.773D-0.038C+-1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
237.6-0.479D71.5-0.353C-166.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.175%1.752%16133101937,0924118256579.0051145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.089%1.008B**-0.57D-0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.40.649B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.725%1.606%47216100611,895323863843.67356186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.053%0.055C+-0.7D0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.642B+15.50.604B+26.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.483%67.578%47221020256219910.116364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.01%0.065C+0.027C+2.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.032C+3.4-0.066C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.653%13.562%472210202,0131724311.16696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.969%-0.643D-0.184C0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.019C+4.50.067C+8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 39
94.4m264.4%340 (20.4k)328 (19.7k)2.13869116,27254,3662.85232189 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022405515.847%8.586%13605:1721

57% Engineer30% Heavy Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 5:53 AMMay 6th, 2017 8:47 AMDec 10th, 2018 9:12 PM (1d) (PST)Dec 4th, 2018 5:35 PM (7d) (PST)Dec 4th, 2018 5:34 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8561796770.4040.1890.0351.4590.148311

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,36310,73940,6242411288919,666

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4798.5h/199.9d 38,797 9,983 33,552 420k 5,522 14,282 42,560 246.5m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:1,651
Deaths:2,561
KDR:0.645
Accuracy:32.397% D
HSR:11.327% D-
Serpent VE92
B**
Kills:864
Deaths:1,551
KDR:0.557
Accuracy:28.684% B**
HSR:14.815% D-
Solstice VE3
B+
Kills:503
Deaths:789
KDR:0.638
Accuracy:25.324% B+
HSR:9.940% F
VX6-7
B**
Kills:413
Deaths:663
KDR:0.623
Accuracy:29.279% B**
HSR:18.644% C
Phobos VX86
A
Kills:362
Deaths:440
KDR:0.823
Accuracy:49.280% D
HSR:23.757% A
Kills:3,793
Deaths (as Engineer):6,004
Deaths (to Engineers):15,805
KDR:0.63175
Kill Difference:2,211
Playtime:2,738.712 hours
Usage:57%
Score:68.467m
Score/min:417
Accuracy (listed only):32.993%
HSR (listed only):15.697%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B
Kills:22,416
Deaths:14,087
KDR:1.591
Accuracy:24.779% B
HSR:17.505% D--
Flare VE6
C*
Kills:1,529
Deaths:1,171
KDR:1.306
Accuracy:23.612% C*
HSR:21.125% C-
Orion VS54
B++
Kills:1,248
Deaths:817
KDR:1.528
Accuracy:24.204% B++
HSR:18.830% D-
Pulsar LSW
B+
Kills:1,224
Deaths:939
KDR:1.304
Accuracy:25.219% B+
HSR:19.118% D
NS-15M1
B+
Kills:1,221
Deaths:960
KDR:1.272
Accuracy:24.691% B+
HSR:19.574% C
Betelgeuse 54-A
C+
Kills:1,214
Deaths:958
KDR:1.267
Accuracy:25.906% C+
HSR:18.287% D**
NS-15 Gallows
C+
Kills:1,165
Deaths:1,046
KDR:1.114
Accuracy:26.673% C+
HSR:22.919% D-
Lasher X2
C+
Kills:486
Deaths:657
KDR:0.740
Accuracy:25.239% C+
HSR:1.646% D*
VX29 Polaris
B
Kills:135
Deaths:145
KDR:0.931
Accuracy:25.226% B
HSR:23.704% C++
Ursa
S
Kills:56
Deaths:31
KDR:1.806
Accuracy:56.378% S
HSR:12.500% F
Kills:30,694
Deaths (as Heavy Assault):20,811
Deaths (to Heavy Assaults):14,087
KDR:1.47489
Kill Difference:9,883
Playtime:1,436.320 hours
Usage:30%
Score:16.379m
Score/min:190
Accuracy (listed only):28.192%
HSR (listed only):17.521%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:1,651
Deaths:2,561
KDR:0.645
Accuracy:32.397% D
HSR:11.327% D-
Serpent VE92
B**
Kills:864
Deaths:1,551
KDR:0.557
Accuracy:28.684% B**
HSR:14.815% D-
Solstice VE3
B+
Kills:503
Deaths:789
KDR:0.638
Accuracy:25.324% B+
HSR:9.940% F
VX6-7
B**
Kills:413
Deaths:663
KDR:0.623
Accuracy:29.279% B**
HSR:18.644% C
Sirius SX12
B**
Kills:386
Deaths:530
KDR:0.728
Accuracy:29.814% B**
HSR:15.026% C-
Phobos VX86
A
Kills:362
Deaths:440
KDR:0.823
Accuracy:49.280% D
HSR:23.757% A
Kills:4,179
Deaths (as Light Assault):6,534
Deaths (to Light Assaults):8,201
KDR:0.63958
Kill Difference:2,355
Playtime:68.896 hours
Usage:1%
Score:0.702m
Score/min:170
Accuracy (listed only):32.463%
HSR (listed only):15.585%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:386
Deaths:530
KDR:0.728
Accuracy:29.814% B**
HSR:15.026% C-
NS-44 Commissioner
B+
Kills:243
Deaths:483
KDR:0.503
Accuracy:39.556% B+
HSR:20.576% C+
NS CandyCannon 3000
B**
Kills:210
Deaths:148
KDR:1.419
Accuracy:50.228% B**
HSR:55.238% B**
Parallax VX3
B++
Kills:194
Deaths:152
KDR:1.276
Accuracy:43.374% B++
HSR:79.897% C**
Beamer VS3
C
Kills:68
Deaths:216
KDR:0.315
Accuracy:19.419% D*
HSR:20.588% C
VA39 Spectre
C--
Kills:62
Deaths:43
KDR:1.442
Accuracy:29.204% C--
HSR:29.032% D-
Kills:1,163
Deaths (as Infiltrator):1,572
Deaths (to Infiltrators):6,808
KDR:0.73982
Kill Difference:409
Playtime:117.204 hours
Usage:2%
Score:1.168m
Score/min:166
Accuracy (listed only):35.266%
HSR (listed only):36.726%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:1,651
Deaths:2,561
KDR:0.645
Accuracy:32.397% D
HSR:11.327% D-
NS-11P
B**
Kills:1,152
Deaths:1,177
KDR:0.979
Accuracy:28.041% B**
HSR:21.615% B+
Sirius SX12
B**
Kills:386
Deaths:530
KDR:0.728
Accuracy:29.814% B**
HSR:15.026% C-
Phobos VX86
A
Kills:362
Deaths:440
KDR:0.823
Accuracy:49.280% D
HSR:23.757% A
H-V45
B+
Kills:178
Deaths:176
KDR:1.011
Accuracy:26.035% B+
HSR:4.494% F--
Kills:3,729
Deaths (as Combat Medic):4,884
Deaths (to Combat Medics):5,796
KDR:0.76351
Kill Difference:1,155
Playtime:75.100 hours
Usage:2%
Score:1.068m
Score/min:237
Accuracy (listed only):33.113%
HSR (listed only):15.244%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:4,976
Deaths:1,777
KDR:2.800
Accuracy:24.152% B**
HSR:16.881% D
Blueshift VM5
B**
Kills:4,939
Deaths:1,777
KDR:2.779
Accuracy:24.732% B**
HSR:16.461% D-
Nebula VM20
B**
Kills:1,235
Deaths:557
KDR:2.217
Accuracy:23.138% B**
HSR:15.951% D-
Nebula VM20
B**
Kills:1,230
Deaths:562
KDR:2.189
Accuracy:23.420% B**
HSR:17.886% C-
Comet VM2
B+
Kills:1,131
Deaths:785
KDR:1.441
Accuracy:48.149% B+
HSR:4.332% C+
Comet VM2
B+
Kills:1,075
Deaths:755
KDR:1.424
Accuracy:48.709% B+
HSR:3.349% C-
NS-10 Burster
B**
Kills:376
Deaths:280
KDR:1.343
Accuracy:35.797% B**
HSR:4.255% D
NS-10 Burster
B**
Kills:372
Deaths:270
KDR:1.378
Accuracy:36.426% B**
HSR:3.763% D
Cosmos VM3
B**
Kills:91
Deaths:47
KDR:1.936
Accuracy:21.491% B**
HSR:17.582% C-
Cosmos VM3
B*
Kills:85
Deaths:46
KDR:1.848
Accuracy:20.406% B*
HSR:12.941% D*
Kills:15,510
Deaths (as MAX Suit):3,428
Deaths (to MAX Suits):2,656
KDR:4.5245
Kill Difference:12,082
Playtime:359.105 hours
Usage:7%
Score:6.585m
Score/min:306
Accuracy (listed only):30.642%
HSR (listed only):11.340%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:285
V. Kills:33 N/A
Deaths:153
KDR:1.863
Accuracy:34.259% D-
KPH:19.100 D-
VKPH:2.200 D
Photon A2A Missile Pods
D
Kills:146
V. Kills:153 95%
Deaths:44
KDR:3.318
Accuracy:73.148% D--
KPH:25 D
VKPH:26.200 D
Maelstrom Turbo Laser
D--
Kills:91
V. Kills:131 69%
Deaths:337
KDR:0.270
Accuracy:28.478% C-
KPH:2 D--
VKPH:2.900 D--
Dual Photon Pods
D
Kills:65
V. Kills:22 283%
Deaths:23
KDR:2.826
Accuracy:40.617% D*
KPH:30.100 D-
VKPH:10.200 D
Kills:587 (376 + 0)
Deaths:557
KDR:1.054
VKDR:0.609
Vehicle Kills:339
Kill Difference:30
Playtime:67.907 hours
Usage:1%
Score:0.888m
Score/min:218
Piloting Accuracy:28.478%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:959
V. Kills:527 182%
Deaths:157
KDR:6.108
Accuracy:45.847% B++
KPH:3,452,400 U
VKPH:1,897,200 U
L105 Zephyr
C+
Kills:400
V. Kills:72 N/A
Deaths:48
KDR:8.333
Accuracy:39.550% C
KPH:45 C+
VKPH:8.100 C+
L105 Zephyr PX
C
Kills:181
V. Kills:26 N/A
Deaths:10
KDR:18.100
Accuracy:35.909% F-
KPH:58.300 D
VKPH:8.400 C
CAS30 Tank Buster
D--
Kills:164
V. Kills:177 92%
Deaths:548
KDR:0.299
Accuracy:31.258% D**
KPH:2 D--
VKPH:2.200 D*
AP30 Shredder
U
Kills:53
V. Kills:26 196%
Deaths:25
KDR:2.120
Accuracy:20.570% F-
KPH:190,800 U
VKPH:93,600 U
Kills:1,757 (164 + 1,593)
Deaths:788
KDR:2.230
VKDR:1.051
Vehicle Kills:828
Kill Difference:969
Playtime:92.282 hours
Usage:2%
Score:1.045m
Score/min:189
Piloting Accuracy:31.258%
Gunner Accuracy:20.570%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D*
Kills:58
V. Kills:18 305%
Deaths:34
KDR:1.706
Accuracy:25.947% D**
KPH:7.400 D*
VKPH:2.300 D**
Kills:58 (58 + 0)
Deaths:34
KDR:1.706
VKDR:0.529
Vehicle Kills:18
Kill Difference:24
Playtime:7.843 hours
Usage:0%
Score:0.158m
Score/min:336
Driving Accuracy:25.947%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:29,799
V. Kills:24,684 121%
Deaths:4,979
KDR:5.985
Accuracy:50.460% C
KPH:23.500 C+
VKPH:19.500 B**
Supernova VPC
B*
Kills:6,172
V. Kills:613 N/A
Deaths:430
KDR:14.354
Accuracy:58.624% B*
KPH:55.500 B++
VKPH:5.500 C--
Saron HRB
A+
Kills:3,056
V. Kills:2,610 117%
Deaths:344
KDR:8.884
Accuracy:48.069% B+
KPH:31.400 B++
VKPH:26.800 A+
E540 Halberd
B*
Kills:2,581
V. Kills:1,988 130%
Deaths:240
KDR:10.754
Accuracy:50.588% B
KPH:29.200 C+
VKPH:22.500 B*
Proton II PPA
A++
Kills:2,288
V. Kills:111 N/A
Deaths:55
KDR:41.600
Accuracy:29.833% B**
KPH:111.800 A++
VKPH:5.400 B*
Supernova PC
B**
Kills:1,121
V. Kills:300 372%
Deaths:140
KDR:8.007
Accuracy:52.994% B+
KPH:32.700 B**
VKPH:8.700 C++
Aphelion VEX-4
A*
Kills:150
V. Kills:191 78%
Deaths:17
KDR:8.824
Accuracy:45.162% A
KPH:27.200 C++
VKPH:34.600 A*
M12 Kobalt
B++
Kills:131
V. Kills:3 N/A
Deaths:11
KDR:11.909
Accuracy:18.308% B++
KPH:78.300 C**
VKPH:1.800 D
G30 Walker
B*
Kills:128
V. Kills:107 119%
Deaths:23
KDR:5.565
Accuracy:24.210% C-
KPH:19.600 C+
VKPH:16.400 B*
M20 Basilisk
A
Kills:89
V. Kills:49 178%
Deaths:7
KDR:12.714
Accuracy:29.352% C+
KPH:21 C**
VKPH:11.600 A
G40-F Ranger
B++
Kills:72
V. Kills:41 171%
Deaths:4
KDR:18
Accuracy:36.162% B++
KPH:64.600 B++
VKPH:36.800 B++
Kills:45,587 (37,092 + 8,495)
Deaths:6,250
KDR:7.294
VKDR:4.912
Vehicle Kills:30,697
Kill Difference:39,337
Playtime:1,638.454 hours
Usage:34%
Score:31.880m
Score/min:324
Driving Accuracy:52.994%
Gunner Accuracy:36.162%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:194
V. Kills:128 150%
Deaths:31
KDR:6.258
Accuracy:55.640% C
KPH:27.200 D
VKPH:17.900 C-
Saron HRB-H
C+
Kills:98
V. Kills:90 108%
Deaths:29
KDR:3.379
Accuracy:54.703% C+
KPH:26.900 D
VKPH:24.700 C+
Kills:292 (0 + 292)
Deaths:60
KDR:4.867
VKDR:3.633
Vehicle Kills:218
Kill Difference:232
Playtime:10.769 hours
Usage:0%
Score:0.313m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:54.703%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,152
V. Kills:241 476%
Deaths:148
KDR:7.784
Accuracy:42.702% B++
KPH:68.300 B*
VKPH:14.300 B**
M40 Fury
B+
Kills:421
V. Kills:130 321%
Deaths:59
KDR:7.136
Accuracy:41.847% B+
KPH:48.200 C+
VKPH:14.900 B+
M20 Basilisk
C+
Kills:92
V. Kills:52 174%
Deaths:26
KDR:3.538
Accuracy:37.887% C+
KPH:13.700 D
VKPH:7.700 C+
M12 Kobalt
C+
Kills:74
V. Kills:4 N/A
Deaths:3
KDR:24.667
Accuracy:15.647% C-
KPH:51.800 C
VKPH:2.800 C+
G30 Walker
C++
Kills:51
V. Kills:49 102%
Deaths:14
KDR:3.643
Accuracy:32.914% B
KPH:9.900 D
VKPH:9.600 C++
Kills:1,790 (0 + 1,790)
Deaths:250
KDR:7.160
VKDR:1.904
Vehicle Kills:476
Kill Difference:1,540
Playtime:38.888 hours
Usage:1%
Score:0.796m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:32.914%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:448
V. Kills:71 N/A
Deaths:336
KDR:1.333
Accuracy:33.937% D**
KPH:10.600 D
VKPH:1.700 D--
Kills:448 (448 + 0)
Deaths:336
KDR:1.333
VKDR:0.211
Vehicle Kills:71
Kill Difference:112
Playtime:42.307 hours
Usage:1%
Score:0.103m
Score/min:41
Driving Accuracy:33.937%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 54,48329,7994,9795.985C++3.8550.46%C1.869%C-23.5C+19.5B**2861267.5h4.8B+9.6B
SVA-88 22,52822,41614,0871.591C+0.5524.779%B17.505%D--32.3C-N/A86693.5h10.8B+43.5B+
Supernova VPC 6,7856,17243014.353C**12.2158.624%B*1.215%C55.5B++5.5C--206111.2h2.4B**4.2B*
Blueshift VM5 5,0044,9761,7772.8C*0.6624.152%B**16.881%D30.2C+N/A81164.8h11.7A48.5B*
Blueshift VM5 4,9764,9391,7772.779C*0.6424.732%B**16.461%D-29.9C+N/A81165.2h12A48.6B**
Saron HRB 5,6663,0563448.884B*6.7548.069%B+1.178%C-31.4B++26.8A+57297.4h19.1B+39.7B++
E540 Halberd 4,5692,58124010.754C**8.6250.588%B1.976%C29.2C+22.5B*71288.5h5.9C++11.7C**
Proton II PPA 2,3992,2885541.6A++39.4629.833%B**1.53%C--111.6A++5.4B*38220.5h6.5B**21.8B**
Pandora VX25 1,6791,6512,5610.645D1.4932.397%D11.327%D-8.4D*N/A28197.7h4.9C+15.2C
NS Decimator 3,1001,5922,3080.69C1.4557.18%C-2.387%C++22.7D21.5B+27370.1h4.7C++8.3C+
Flare VE6 1,5351,5291,1711.306C+0.8323.612%C*21.125%C-31.9CN/A8048h9B++38.1B+
Orion VS54 1,2511,2488171.528C++0.6124.204%B++18.83%D-25.7CN/A12348.6h11B++45.3C*
Nebula VM20 1,2391,2355572.217C++0.0823.138%B**15.951%D-31.1C+N/A9139.7h13.1B*56.6B*
Nebula VM20 1,2331,2305622.189C++0.0523.42%B**17.886%C-30.8C+N/A9339.9h13B**55.4B*
Pulsar LSW 1,2271,2249391.304C+0.8325.219%B+19.118%D33.2CN/A10136.9h10.7B++42.5B+
NS-15M1 1,2261,2219601.272C+0.8724.691%B+19.574%C32.6CN/A10837.5h10.9B++44.1B+
Betelgeuse 54-A 1,2281,2149581.267C-0.8725.906%C+18.287%D**34.6D-N/A13335.1h11.5C44.4C+
Tank Mine 2,0871,2142434.996A2.8660.331%A*N/A141.2B*101.5A19248.6h3.2F-5.4B+
NS-15 Gallows 1,1821,1651,0461.114C-1.0226.673%C+22.919%D-30.4D-N/A8138.3h11.8C-44.2C+
M40 Fury 1,3931,1521487.784C**5.6542.702%B++1.215%D68.2B*14.3B**40416.9h13C**30.5B+
NS-11P 1,1721,1521,1770.979C+1.1628.041%B**21.615%B+26.4C+N/A6843.6h12.6B+44.8B++
Comet VM2 1,7451,1317851.441B++0.7048.149%B+4.332%C+14.2B+7.7A+12479.6h15.3B++31.8B++
Supernova PC 1,4211,1211408.007B5.8752.994%B+1.606%D32.7B**8.7C++31934.3h3.3B**6.3B**
Comet VM2 1,6771,0757551.424B+0.7148.709%B+3.349%C-13.9B+7.8A+11477.6h16B**32.8B*
S1 1,8251,0691,1600.922B+1.2259.363%C*2.245%C21.8C15.4B+22749.1h4.8B*8.1B*
C-4 1,8181,0351,1140.929C1.2128.678%B+N/A38.8D-29.3C+56526.7h2.9F--10.1D--
C150 Dalton 1,4869591576.108C++3.9745.847%B++N/A9590U5270U53544500.1h5.5C-11.9C++
Serpent VE92 8828641,5510.557C-1.5828.684%B**14.815%D-5.2D--N/A21166.6h21.3F-74.3C
The Slasher 60960213,9540.043C+2.1047.362%B**6.478%D0.8C-N/A2715.9h2.5C+5.3C**
MANA Anti-Vehicle Turret 1,2085652792.025C--0.1152.93%D--2.832%C-5650M+6430S14088500.1h9C*17.1C+
Solstice VE3 5165037890.638C+1.5025.324%B+9.94%F6.1D-N/A4182.2h18.7C73.9C++
Lasher X2 4994866570.74C1.4025.239%C+1.646%D*19.8DN/A6424.5h22.6C--89.6C+
M40 Fury-F 5194483361.333C+0.8133.937%D**1.116%C++10.6D1.7D--4142.3h6.3B*18.6B+
M40 Fury 551421597.136C+5.0041.847%B+2.138%C**48.4C+14.9B+4308.7h16.9C40.4C+
VX6-7 4264136630.623C-1.5229.279%B**18.644%C9D-N/A3445.8h15.3C--52.4C*
L105 Zephyr 472400488.333C+6.1939.55%CN/A44.9C+8.1C+2488.9h5.8B+14.6C**
Sirius SX12 3873865300.728C1.4129.814%B**15.026%C-14.2DN/A7827.2h13.3B+44.5B+
NS-10 Burster 6733762801.343B++0.8035.797%B**4.255%D6.3C**5B*9959.3h116.1B+324.4B++
NS-10 Burster 6473722701.378B+0.7636.426%B**3.763%D6.8B+5.1B*9654.4h111.4B*305.8B**
Phobos VX86 3653624400.823C1.3249.28%D23.757%A18.8D-N/A6919.3h2.7C+5.6C
NS Annihilator 7993524740.743B+1.4073.125%F-N/A6.3D-8C10455.7h12C+16.4C
Light PPA 3182851531.863C0.2834.259%D-1.053%C19.1D-2.2D13014.9h14.4C++41.9C+
MAX Punch 2762713,4740.078C2.0653.682%B+N/A0.8C-N/A2345h2.3C+4.3C++
NS-44 Commissioner 2492434830.503C1.6439.556%B+20.576%C+9.8D-N/A4524.7h4.4C11.1C*
Lancer VS22 6572353830.614C+1.5257.52%D1.277%C+8.4D15B24528.1h19.2B33.4C**
Proximity Mine 223222336.727B*4.5936.383%DN/A170.8B**N/A5561.3h1.6B*4.3B
NS CandyCannon 3000 2132101481.419B**0.7250.228%B**55.238%B**42BN/A445h2.6B**5.2B**
E540 Halberd-H 322194316.258C+4.1255.64%C4.124%A27.3D18C-3877.1h6.4C++11.6C+
Parallax VX3 1941941521.276C-0.8643.374%B++79.897%C**17.5DN/A6611.1h2.4C+5.6C*
L105 Zephyr PX 2071811018.1C**15.9635.909%F-1.105%C++58.4D8.4C2523.1h5.2C+14.4D--
Frag Grenade 1801801180N/A177.8631.914%FN/A900A++N/A26170.2h3.1B++9.8C+
H-V45 1791781761.011C+1.1326.035%B+4.494%F--20C--N/A1058.9h14C+53.6C**
Force-Blade 17917525,0210.007C--2.1345.37%AN/A0.1C-N/A01377h2.8C+6.1B
Nemesis VSH9 3281712980.574C+1.5666.348%B+4.678%B**13.5C+12.4C**31712.7h8.5C+12.8C*
CAS30 Tank Buster 3411645480.299D1.8431.258%D**N/A2D--2.2D*5680.3h71.3C228.2D
Aphelion VEX-4 341150178.824B**6.6945.162%AN/A27.3C++34.7A*9065.5h81.2D179.8C++
Photon A2A Missile Pods 299146443.318C1.1873.148%D--N/A25.2D26.4D4175.8h6.8B++9.3B+
VX29 Polaris 1351351450.931C-1.2125.226%B23.704%C++23.3DN/A1135.8h11.4B+45B+
M12 Kobalt 1341311111.909C9.7718.308%B++9.924%D-77.1C*1.8D2621.7h20.1C109.6C**
G30 Walker 235128235.565C**3.4324.21%C-3.906%C**19.7C+16.5B*2866.5h190.7C+787.7C+
Anti-Vehicle Grenade 1321211121N/A118.8656.926%B++N/A403.3C++36.7D-26830.3h5B+8.7B+
Spear Anti-Vehicle Phalanx Turret 236112323.5D1.3636.168%D-N/A18.7D--20.7C+6056h15.5D**42.8F
Lancer AE 1,162111991.121C*1.0285.291%M++36.937%S10.5D99.2S26210.6h28.5C+33.4C*
Saron HRB-H 18898293.379C1.2454.703%C+2.041%B+27.2D25C+6773.6h29.4C53.7C
M20 Basilisk 14492263.538B1.4037.887%C+2.174%D**13.7D7.8C+2206.7h101.5C+268C++
Cosmos VM3 9191471.936C+0.2021.491%B**17.582%C-30.3C++N/A1403h11.7B++54.4B*
Maelstrom Turbo Laser 222913370.27C--1.8728.478%C-4.396%B**2D--2.9D--15445h280.3F--984.3F-
M20 Basilisk 13889712.714M**10.5829.352%C+2.247%D*21.2B11.7A2054.2h45.2A+154B**
Cosmos VM3 8685461.848C+0.2920.406%B*12.941%D*29.3C++N/A1242.9h11.2B**55B+
M12 Kobalt 7874324.667A22.5315.647%C-9.459%F-52.9C2.9C+1631.4h18.3C*116.7C++
G40-F Ranger 11372418A*15.8636.162%B++N/A65.5B*37.3B*4911.1h56.3B+155.6B+
Beamer VS3 71682160.315D1.8219.419%D*20.588%C7D--N/A599.7h10.5C+54.1C
Dual Photon Pods 8765232.826C--0.6940.617%D*3.077%A**29.5D-10D16132.2h30D73.8D-
MANA Anti-Personnel Turret 6363571.105N/A1.0320.66%UN/A630UN/A2859300.1h43.3T*209.7T*
VA39 Spectre 6262431.442C+0.7029.204%C--29.032%D-8.9D-N/A847h6.4C+21.9C+
C75 Viper 7658341.706C--0.4325.947%D**N/A7.4D*2.3D**3357.8h13.1C*50.5C--
Ursa 5656311.806B++0.3356.378%S12.5%F40C++N/A3791.4h7.9A14A
AP30 Shredder 7953252.12C0.0220.57%F-N/A530U260U5846700.1h63B*306.5C+
G30 Walker 10051143.643C+1.5032.914%B1.961%D--10D9.6C++1915.1h376.1F-1142.7D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret426985h
Nano-Armor Kit2,0173,679,025296.8h
Spawn Beacon251,9971.8h
Spitfire Auto-Turret77090.9h
Turret AI Module0610.4h
Repair Module0520.2h
Nanite Revive Grenade03300.1h
Medical Applicator13133,4036.8h
Deconstruction Tool02,0170.5h
Rampart Wall1740.9h
Ammunition Package1202,2833.7h
Medical Kit3016,5638.4h
Anti-Infantry MANA Turret182761.4h
WLT-Howler Mining Laser39,1451.4h
Nano-Repair Grenade01120h
Recon Detection Device782,7278.8h

Check the help document for the dictionary if you want to learn more about words used here.


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