Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,713)players online:
CAMIKAZE78 (16)  VTGone (5)  LingoWing (2)  DeVoich (2)  jackd23 (2)  PackTactic (1) 28
stats.dasanfall.com
Primarch Grouchy Devil2U[D3RP] Devil2U
VS BR 95

KDR: 0.88

Score: 61.8m

Last Seen: Apr 16th, 2019 9:51 AM
- OFFLINE - 73.2 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 37
Level Progress (to 96): 53%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Tank Mine C-4 ARX Proximity Mine NS Baron G5AE NS-15M AE NS-11CP NS-15MP The Slasher
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Devil2U



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $37,530 MLG Score: 30
Fun Score: N/A
Cheeseburgers Flipped: 329TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.267%17.435%37131100414,2300.6182120.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.933%0.032C+-0.505D-2.258F--HEAD ++ (~6.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.144C++13.60.048C+50.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.075%3.488%7110348613452480.063940535%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.452D1.734A++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
413.4-1.561F136.7-1.578F276.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.427%1.771%82310321,07325268050.424782133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.964%1.424A-0.522D1.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.664B+7.20.425B5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.194%4.517%2071410214,472235619721.89733227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.925%-0.458D0.027C+0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.15C++31.60.203C++69.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.205%39.524%20721033210250460.0838658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.864%0.177C++-1.808F-0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.7-0.188C4.2-0.336C-7.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 37
61.8m787.6%412 (24.7k)361 (21.7k)0.8790141,73147,4751.1221795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035174011.692%8.526%10003:369

23% Combat Medic47% Engineer15% Heavy Assault10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:02 AMMay 15th, 2017 1:50 AMApr 18th, 2019 11:32 AM (19h) (PST)Apr 16th, 2019 6:02 AM (3d) (PST)Apr 16th, 2019 5:51 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3891512380.2440.2780.0212.3930.06030

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,3669,06614,30015171144421,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2848h/118.7d 11,544 3,558 34,838 409k 3,950 6,296 10,192 66.5m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
C
Kills:1,392
Deaths:2,088
KDR:0.667
Accuracy:30.288% F
HSR:13.434% C
NS-11CP
D--
Kills:1,165
Deaths:1,770
KDR:0.658
Accuracy:23.801% D--
HSR:13.820% D**
Serpent VE92
C+
Kills:793
Deaths:1,093
KDR:0.726
Accuracy:23.793% C+
HSR:12.863% D*
VE-LR Obelisk
C
Kills:397
Deaths:271
KDR:1.465
Accuracy:29.552% C
HSR:19.144% D**
VX6-7
C-
Kills:385
Deaths:625
KDR:0.616
Accuracy:20.587% D
HSR:18.442% C-
Solstice VE3
C++
Kills:312
Deaths:451
KDR:0.692
Accuracy:23.635% C++
HSR:16.987% C-
Solstice Burst
C++
Kills:184
Deaths:254
KDR:0.724
Accuracy:27.195% C++
HSR:19.022% D
NSX-P Tanto
C-
Kills:154
Deaths:310
KDR:0.497
Accuracy:23.417% C-
HSR:18.831% D-
The Little Helper
D*
Kills:140
Deaths:226
KDR:0.619
Accuracy:33.636% F
HSR:9.286% D*
Solstice SF
B**
Kills:116
Deaths:143
KDR:0.811
Accuracy:28.869% B**
HSR:10.345% D*
Eidolon VE33
C+
Kills:54
Deaths:51
KDR:1.059
Accuracy:15.651% F-
HSR:24.074% C+
Kills:5,092
Deaths (as Engineer):7,282
Deaths (to Engineers):10,681
KDR:0.69926
Kill Difference:2,190
Playtime:1,328.191 hours
Usage:47%
Score:28.969m
Score/min:364
Accuracy (listed only):25.493%
HSR (listed only):16.022%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D*
Kills:1,168
Deaths:1,415
KDR:0.825
Accuracy:16.596% F
HSR:16.781% D*
NS-15MP
D**
Kills:1,162
Deaths:1,516
KDR:0.766
Accuracy:18.104% F-
HSR:16.007% D**
NSX Naginata
D
Kills:746
Deaths:1,066
KDR:0.700
Accuracy:18.450% D
HSR:22.386% D
VX29 Polaris
C
Kills:382
Deaths:462
KDR:0.827
Accuracy:16.053% D*
HSR:20.157% C
Lasher X2
C+
Kills:251
Deaths:430
KDR:0.584
Accuracy:17.475% D*
HSR:3.586% C+
Pulsar LSW
D--
Kills:223
Deaths:272
KDR:0.820
Accuracy:14.290% F
HSR:16.592% D--
Flare VE6
C**
Kills:204
Deaths:250
KDR:0.816
Accuracy:14.345% D**
HSR:26.471% C**
Orion VS54
D
Kills:192
Deaths:244
KDR:0.787
Accuracy:15.843% D--
HSR:19.792% D
Ursa
C+
Kills:165
Deaths:221
KDR:0.747
Accuracy:16.576% D--
HSR:24.242% C+
NSX-P Naginata
D
Kills:160
Deaths:236
KDR:0.678
Accuracy:19.726% D
HSR:17.500% D**
Kills:4,653
Deaths (as Heavy Assault):6,112
Deaths (to Heavy Assaults):12,551
KDR:0.76129
Kill Difference:1,459
Playtime:414.584 hours
Usage:15%
Score:8.007m
Score/min:322
Accuracy (listed only):16.746%
HSR (listed only):18.351%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
C
Kills:1,392
Deaths:2,088
KDR:0.667
Accuracy:30.288% F
HSR:13.434% C
NS-11CP
D--
Kills:1,165
Deaths:1,770
KDR:0.658
Accuracy:23.801% D--
HSR:13.820% D**
MKV Suppressed
C+
Kills:930
Deaths:1,397
KDR:0.666
Accuracy:22.470% D
HSR:19.140% C+
Serpent VE92
C+
Kills:793
Deaths:1,093
KDR:0.726
Accuracy:23.793% C+
HSR:12.863% D*
NS-7 PDW
C--
Kills:471
Deaths:724
KDR:0.651
Accuracy:21.859% C--
HSR:14.437% D
Sirius SX12
C
Kills:393
Deaths:554
KDR:0.709
Accuracy:22.998% C
HSR:14.758% D
VX6-7
C-
Kills:385
Deaths:625
KDR:0.616
Accuracy:20.587% D
HSR:18.442% C-
Solstice VE3
C++
Kills:312
Deaths:451
KDR:0.692
Accuracy:23.635% C++
HSR:16.987% C-
Solstice Burst
C++
Kills:184
Deaths:254
KDR:0.724
Accuracy:27.195% C++
HSR:19.022% D
NSX-P Tanto
C-
Kills:154
Deaths:310
KDR:0.497
Accuracy:23.417% C-
HSR:18.831% D-
The Little Helper
D*
Kills:140
Deaths:226
KDR:0.619
Accuracy:33.636% F
HSR:9.286% D*
Solstice SF
B**
Kills:116
Deaths:143
KDR:0.811
Accuracy:28.869% B**
HSR:10.345% D*
Kills:6,435
Deaths (as Light Assault):9,635
Deaths (to Light Assaults):7,638
KDR:0.66788
Kill Difference:3,200
Playtime:279.364 hours
Usage:10%
Score:5.808m
Score/min:346
Accuracy (listed only):25.212%
HSR (listed only):15.114%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:930
Deaths:1,397
KDR:0.666
Accuracy:22.470% D
HSR:19.140% C+
NS-7 PDW
C--
Kills:471
Deaths:724
KDR:0.651
Accuracy:21.859% C--
HSR:14.437% D
Sirius SX12
C
Kills:393
Deaths:554
KDR:0.709
Accuracy:22.998% C
HSR:14.758% D
NS-61 Emissary
C
Kills:367
Deaths:710
KDR:0.517
Accuracy:25.676% C
HSR:15.259% C
NS-44 Commissioner
C
Kills:347
Deaths:629
KDR:0.552
Accuracy:33.132% C
HSR:20.173% C
NS-AM7 Archer
B**
Kills:268
Deaths:858
KDR:0.312
Accuracy:66.415% B**
HSR:7.463% D--
NS-44L Blackhand
C--
Kills:237
Deaths:329
KDR:0.720
Accuracy:36.671% D
HSR:35.021% C--
Beamer VS3
C++
Kills:161
Deaths:355
KDR:0.454
Accuracy:27.949% C++
HSR:20.497% C
Ghost
C*
Kills:150
Deaths:131
KDR:1.145
Accuracy:40.313% C*
HSR:44% F--
NS-357 IA
C-
Kills:86
Deaths:211
KDR:0.408
Accuracy:36.884% D*
HSR:27.907% C-
NS-45 Pilot
D
Kills:67
Deaths:130
KDR:0.515
Accuracy:25.181% D--
HSR:20.896% D
VA39 Spectre
C+
Kills:60
Deaths:78
KDR:0.769
Accuracy:32.212% C+
HSR:28.333% D-
NS CandyCannon 3000
D-
Kills:51
Deaths:202
KDR:0.252
Accuracy:25.223% D-
HSR:13.726% D*
Kills:3,588
Deaths (as Infiltrator):6,308
Deaths (to Infiltrators):6,571
KDR:0.5688
Kill Difference:2,720
Playtime:151.607 hours
Usage:5%
Score:1.906m
Score/min:210
Accuracy (listed only):32.075%
HSR (listed only):21.662%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C
Kills:1,392
Deaths:2,088
KDR:0.667
Accuracy:30.288% F
HSR:13.434% C
H-V45
D
Kills:1,160
Deaths:1,866
KDR:0.622
Accuracy:20.321% D
HSR:17.328% D
NS-11A
C
Kills:1,027
Deaths:1,660
KDR:0.619
Accuracy:22.851% C
HSR:15.190% D-
MKV Suppressed
C+
Kills:930
Deaths:1,397
KDR:0.666
Accuracy:22.470% D
HSR:19.140% C+
Corvus VA55
C--
Kills:677
Deaths:1,039
KDR:0.652
Accuracy:21.581% C--
HSR:18.316% D
NS-7 PDW
C--
Kills:471
Deaths:724
KDR:0.651
Accuracy:21.859% C--
HSR:14.437% D
Sirius SX12
C
Kills:393
Deaths:554
KDR:0.709
Accuracy:22.998% C
HSR:14.758% D
CME
D*
Kills:193
Deaths:310
KDR:0.623
Accuracy:19.989% D*
HSR:13.990% D*
Pulsar VS1
C++
Kills:160
Deaths:248
KDR:0.645
Accuracy:18.386% D--
HSR:21.250% C++
The Little Helper
D*
Kills:140
Deaths:226
KDR:0.619
Accuracy:33.636% F
HSR:9.286% D*
Kills:6,543
Deaths (as Combat Medic):10,112
Deaths (to Combat Medics):4,557
KDR:0.64705
Kill Difference:3,569
Playtime:641.941 hours
Usage:23%
Score:15.992m
Score/min:415
Accuracy (listed only):23.438%
HSR (listed only):15.713%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:350
Deaths:262
KDR:1.336
Accuracy:11.071% D--
HSR:18.571% C+
Quasar VM1
D*
Kills:337
Deaths:209
KDR:1.612
Accuracy:11.679% D**
HSR:15.134% D*
NS-20 Gorgon
C
Kills:90
Deaths:60
KDR:1.500
Accuracy:25.022% C
HSR:12.222% D*
NS-20 Gorgon
C
Kills:75
Deaths:63
KDR:1.190
Accuracy:24.291% C
HSR:17.333% C
Comet VM2
C++
Kills:74
Deaths:78
KDR:0.949
Accuracy:45.690% C++
HSR:1.351% D**
Comet VM2
C+
Kills:67
Deaths:99
KDR:0.677
Accuracy:42.197% C+
HSR:1.493% D**
NS-10 Burster
B
Kills:57
Deaths:92
KDR:0.620
Accuracy:21.239% D*
HSR:8.772% B
Kills:1,050
Deaths (as MAX Suit):431.500
Deaths (to MAX Suits):2,292
KDR:2.43337
Kill Difference:618.500
Playtime:41.183 hours
Usage:1%
Score:1.083m
Score/min:438
Accuracy (listed only):25.884%
HSR (listed only):10.697%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:122
V. Kills:114 106%
Deaths:127
KDR:0.961
Accuracy:44.457% A*
KPH:8.700 C-
VKPH:8.100 C+
Kills:122 (122 + 0)
Deaths:127
KDR:0.961
VKDR:0.898
Vehicle Kills:114
Kill Difference:5
Playtime:14.001 hours
Usage:0%
Score:0.216m
Score/min:258
Piloting Accuracy:44.457%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:293
V. Kills:36 N/A
Deaths:45
KDR:6.511
Accuracy:32.712% D*
KPH:30.700 D
VKPH:3.800 D
C150 Dalton
D
Kills:110
V. Kills:109 100%
Deaths:47
KDR:2.340
Accuracy:30.129% D-
KPH:18.300 D-
VKPH:18.100 D
CAS30 Tank Buster
D-
Kills:86
V. Kills:125 68%
Deaths:257
KDR:0.335
Accuracy:33.075% D*
KPH:2.200 D--
VKPH:3.200 D-
Kills:489 (86 + 403)
Deaths:349
KDR:1.401
VKDR:0.774
Vehicle Kills:270
Kill Difference:140
Playtime:54.135 hours
Usage:2%
Score:0.608m
Score/min:187
Piloting Accuracy:33.075%
Gunner Accuracy:30.129%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:281
V. Kills:180 155%
Deaths:158
KDR:1.778
Accuracy:65.909% A+
KPH:24.400 C
VKPH:15.600 B*
LB00 Python AP
C+
Kills:167
V. Kills:89 186%
Deaths:36
KDR:4.639
Accuracy:64.987% B++
KPH:38.900 D
VKPH:20.700 C+
C75 Viper
C+
Kills:101
V. Kills:32 306%
Deaths:52
KDR:1.942
Accuracy:35.793% C
KPH:24.200 C
VKPH:7.700 C+
Skyguard
C++
Kills:95
V. Kills:71 132%
Deaths:51
KDR:1.863
Accuracy:24.683% D
KPH:13.600 C+
VKPH:10.200 C++
Kills:644 (644 + 0)
Deaths:297
KDR:2.168
VKDR:1.253
Vehicle Kills:372
Kill Difference:347
Playtime:26.966 hours
Usage:1%
Score:0.473m
Score/min:292
Driving Accuracy:24.683%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:722
V. Kills:500 144%
Deaths:178
KDR:4.056
Accuracy:42.494% C+
KPH:24.800 C+
VKPH:17.100 C++
Supernova PC
B**
Kills:483
V. Kills:240 200%
Deaths:147
KDR:3.286
Accuracy:56.890% B*
KPH:24.100 C*
VKPH:12 B**
Supernova FPC
D
Kills:309
V. Kills:277 111%
Deaths:145
KDR:2.131
Accuracy:42.271% D**
KPH:13.900 D--
VKPH:12.500 D
Kills:1,514 (792 + 722)
Deaths:470
KDR:3.221
VKDR:2.164
Vehicle Kills:1,017
Kill Difference:1,044
Playtime:71.424 hours
Usage:3%
Score:1.770m
Score/min:413
Driving Accuracy:42.271%
Gunner Accuracy:42.494%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:383
V. Kills:282 135%
Deaths:125
KDR:3.064
Accuracy:56.497% C++
KPH:34.400 C+
VKPH:25.300 C++
Aphelion VEX-4H
C
Kills:197
V. Kills:121 161%
Deaths:58
KDR:3.397
Accuracy:38.520% D-
KPH:35.500 C
VKPH:21.800 C--
Proton II PPA-H
D
Kills:142
V. Kills:6 N/A
Deaths:18
KDR:7.889
Accuracy:27.793% D*
KPH:57.100 D
VKPH:2.400 D--
E540 Halberd-H
C+
Kills:93
V. Kills:55 166%
Deaths:43
KDR:2.163
Accuracy:57.629% C+
KPH:37 C
VKPH:21.900 C+
M40 Fury-H
C
Kills:90
V. Kills:4 N/A
Deaths:13
KDR:6.923
Accuracy:21.954% F-
KPH:73.900 C
VKPH:3.300 D-
Kills:905 (0 + 905)
Deaths:257
KDR:3.521
VKDR:1.821
Vehicle Kills:468
Kill Difference:648
Playtime:22.907 hours
Usage:1%
Score:0.622m
Score/min:453
Driving Accuracy:N/A%
Gunner Accuracy:21.954%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:757
V. Kills:217 347%
Deaths:168
KDR:4.506
Accuracy:34.231% C
KPH:49.300 C*
VKPH:14.100 B**
M12 Kobalt
C*
Kills:465
V. Kills:23 N/A
Deaths:60
KDR:7.750
Accuracy:14.900% D
KPH:72.900 C*
VKPH:3.600 C++
M12 Kobalt
C-
Kills:381
V. Kills:9 N/A
Deaths:42
KDR:9.071
Accuracy:12.129% D*
KPH:52.400 C-
VKPH:1.200 D
M60-G Bulldog
B**
Kills:377
V. Kills:121 309%
Deaths:119
KDR:3.168
Accuracy:36.784% C*
KPH:32.100 C*
VKPH:10.300 B**
M40 Fury
C*
Kills:354
V. Kills:100 350%
Deaths:93
KDR:3.806
Accuracy:33.026% C-
KPH:45.600 C
VKPH:12.900 C*
M20 Basilisk
B+
Kills:261
V. Kills:120 216%
Deaths:97
KDR:2.691
Accuracy:43.894% B+
KPH:21.700 C++
VKPH:10 B+
M20 Basilisk
B
Kills:241
V. Kills:103 232%
Deaths:91
KDR:2.648
Accuracy:41.280% C*
KPH:25.300 B
VKPH:10.800 C**
M60-G Bulldog
B*
Kills:153
V. Kills:58 259%
Deaths:41
KDR:3.732
Accuracy:36.083% C+
KPH:34.300 C+
VKPH:13 B*
G30 Walker
B+
Kills:143
V. Kills:88 161%
Deaths:50
KDR:2.860
Accuracy:30.812% C*
KPH:18.100 B+
VKPH:11.100 B
Kills:3,132 (0 + 3,132)
Deaths:761
KDR:4.116
VKDR:1.102
Vehicle Kills:839
Kill Difference:2,371
Playtime:82.411 hours
Usage:3%
Score:1.583m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:30.812%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:93
V. Kills:26 344%
Deaths:433
KDR:0.215
Accuracy:31.156% F
KPH:4.100 D*
VKPH:1.200 D*
M12 Kobalt-F
D*
Kills:73
V. Kills:4 N/A
Deaths:314
KDR:0.232
Accuracy:13.604% D*
KPH:1.700 D*
VKPH:0.100 D*
M20 Basilisk-F
C
Kills:56
V. Kills:10 N/A
Deaths:173
KDR:0.324
Accuracy:34.407% D*
KPH:4.300 C
VKPH:0.800 D--
Kills:222 (222 + 0)
Deaths:920
KDR:0.241
VKDR:0.043
Vehicle Kills:40
Kill Difference:698
Playtime:77.973 hours
Usage:3%
Score:0.069m
Score/min:15
Driving Accuracy:34.407%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C--
Kills:210
V. Kills:110 189%
Deaths:53
KDR:3.962
Accuracy:30.352% D-
KPH:16.100 C--
VKPH:8.500 D
CAS 14-E
D-
Kills:66
V. Kills:5 N/A
Deaths:22
KDR:3
Accuracy:23.527% D**
KPH:30.800 D-
VKPH:2.300 D*
Kills:276 (0 + 276)
Deaths:75
KDR:3.680
VKDR:1.533
Vehicle Kills:115
Kill Difference:201
Playtime:15.156 hours
Usage:1%
Score:0.144m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:23.527%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 4,9443,0101,3052.307C+1.4319.293%D--N/A87.5C56.2C110534.4h1.3B**6.9C
C-4 ARX 3,3022,2961,7631.302C0.4226.934%C++N/A75.5D33.1C+49330.4h1.5C--5.6C
Proximity Mine 1,8621,8605973.116C2.2434.869%D-N/A108.8CN/A37017.1h2C+5.6C-
NS Baron G5AE 1,4301,3922,0880.667D0.2130.288%F13.434%C15.6D-N/A5189.5h4.3C++14.1C--
NS-15M AE 1,1831,1681,4150.825D0.0516.596%F16.781%D*19.6D--N/A6259.5h12.6C+75.8D-
NS-11CP 1,1891,1651,7700.658D-0.2223.801%D--13.82%D**13.8D--N/A4284.7h13.8C-57.8D
NS-15MP 1,1741,1621,5160.766D-0.1118.104%F-16.007%D**21.4D*N/A5854.2h13.9D*76.7F
The Slasher 1,1621,16111,9220.097B**0.7828.267%C-16.451%B+2.3C+N/A6497.5h2.5C8.8C+
H-V45 1,1921,1601,8660.622C0.2620.321%D17.328%D11.8D-N/A4998.4h13.6C+66.8C+
NS-11A 1,0711,0271,6600.619C--0.2622.851%C15.19%D-13.1D-N/A4578.4h15.4C67.4C+
C-4 1,5219731,0440.932C0.0522.709%C--N/A40.5D-22.8C-63424h1.6C+7.2C
MKV Suppressed 9489301,3970.666C--0.2122.47%D19.14%C+14.9DN/A6862.4h15.5C+68.9C+
Serpent VE92 8167931,0930.726C0.1523.793%C+12.863%D*14.6DN/A6954.4h13C*54.6C*
M40 Fury 9747571684.506C3.6334.231%C1.189%D49.5C*14.2B**38815.3h16.9C+49.3C+
NSX Naginata 7887461,0660.7D0.1818.45%D22.386%D18D-1B++5641.4h15.9D86.1C-
Saron HRB 1,2227221784.056C+3.1842.494%C+1.108%C-24.7C+17.1C++41829.2h22.1C++52.1C++
Corvus VA55 6946771,0390.652C-0.2321.581%C--18.316%D12.8D-N/A5352.8h13C+60.3C+
Frag Grenade 6436301630N/A629.1242.933%CN/A315D6.5C+16262h4.7D11.1C-
Nemesis VSH9 9165477280.751C++0.1366.082%B+N/A15.7C+10.6C++16934.8h7.3B+11B++
Supernova PC 7234831473.286C2.4156.89%B*1.656%C--24C*11.9B**34120.1h6.6D11.6C++
NS-7 PDW 4804717240.651C0.2321.859%C--14.437%D14.5DN/A7532.4h14.6C*66.8C++
M12 Kobalt 488465607.75C-6.8714.9%D16.989%C+72.7C*3.6C++3226.4h17B+114.1C++
NS Decimator 6354078130.501D0.3860.68%C+N/A19D--10.7D24821.4h6.7D--11D-
VE-LR Obelisk 4103972711.465C+0.5929.552%C19.144%D**36.4C++1.2B++9910.9h6.9C++23.4C++
Sirius SX12 4063935540.709C0.1722.998%C14.758%D12.6DN/A7431.3h15.9C+69.2C+
VX6-7 4013856250.616C--0.2620.587%D18.442%C-8.3D-N/A6346.5h13.8C+67C+
Saron HRB-H 6653831253.064C2.1856.497%C++N/A34.5C+25.4C++55611.1h25C++44.2C*
VX29 Polaris 3893824620.827C--0.0516.053%D*20.157%C22.3DN/A8417.1h12.2C*76.2C
M12 Kobalt 390381429.071C8.1912.129%D*15.223%D52.2C-1.2D2557.3h18.7C++154.4C
M60-G Bulldog 4983771193.168C2.2936.784%C*2.387%C31.9C*10.3B**32511.8h8.7C23.7C++
NS-61 Emissary 3733677100.517C0.3625.676%C15.259%C11.7DN/A3731.4h16C+62.2C+
M40 Fury 454354933.806C--2.9333.026%C-N/A45.4C12.8C*4187.8h17.2C52.1C-
Quasar VM1 3613502621.336C+0.4611.071%D--18.571%C+25.2C**N/A15013.9h15.7C+141.5C
NS-44 Commissioner 3563476290.552C0.3333.132%C20.173%C12D-N/A5428.9h4.4C13.3C+
Quasar VM1 3513372091.612C0.7311.679%D**15.134%D*31.2C+1.3A15110.8h13.6C++116.3D
MANA Anti-Personnel Turret 3433372381.416N/A0.5414.906%UN/A3370U60U12877500.1h23.8T*159.5T*
Solstice VE3 3273124510.692C+0.1923.635%C++16.987%C-12CN/A13726.1h14.1B+59.8B+
Supernova FPC 5863091452.131C--1.2542.271%D**1.942%C13.9D--12.5D47222.2h5.5C++13C--
L105 Zephyr 329293456.511C5.6332.712%D*N/A30.8D3.8D2649.5h6.8C+20.9D
L100 Python HEAT 4612811581.778D0.9065.909%A+1.779%C--24.4C15.7B*24511.5h10D**15.2C
Spear Anti-Vehicle Phalanx Turret 459269883.057D2.1841.13%C2.23%D--25.1D17.8C30210.7h11.1C27C
NS-AM7 Archer 4762688580.312C-0.5766.415%B**7.463%D--3.4D2.6C+3079.8h27.8C41.9C+
M20 Basilisk 381261972.691C+1.8143.894%B+4.215%D21.8C++10B+24512h106.6C+242.9C**
Lasher X2 2592514300.584C--0.3017.475%D*3.586%C+14.5D-N/A9117.3h23C--131.4D
M20 Basilisk 344241912.648C+1.7741.28%C*4.979%C25.4B10.8C**2309.5h99.4C*240.8B+
NS-44L Blackhand 2392373290.72C0.1636.671%D35.021%C--19.3CN/A6212.3h5.8D15.7C-
Pulsar LSW 2292232720.82D0.0614.29%F16.592%D--19.1D-N/A15411.7h12.3C++86.2D
M20 Wyvern 320210533.962C+3.0830.352%D-3.333%C16.2C--8.5D15513h71B+233.9C++
Flare VE6 2112042500.816C--0.0614.345%D**26.471%C**20.6DN/A959.9h10.2B70.8C
Aphelion VEX-4H 318197583.397C+2.5238.52%D-1.015%D*35.8C22C-2945.5h47.4B+123C**
Rocklet Rifle 4001973250.606C+0.2758.003%B+N/A32.8B+33.8B*4716h31.4B+54.1B+
CME 2011933100.623D0.2619.989%D*13.99%D*12.3D--N/A7715.7h17.4D--87D*
Orion VS54 1921922440.787C0.0915.843%D--19.792%D17.6DN/A25910.9h11.3B+71C++
Solstice Burst 1911842540.724C--0.1627.195%C++19.022%D15.1DN/A8812.2h14.7C+54.2C++
LB00 Python AP 256167364.639D3.7664.987%B++N/A38.8D20.7C+2504.3h6.1D**9.4D
Ursa 1661652210.747D0.1316.576%D--24.242%C+15.4D-N/A11710.7h10.8C**64.9C+
Beamer VS3 1611613550.454C0.4327.949%C++20.497%C12.2DN/A6913.2h12.7D45.3C+
NSX-P Naginata 1671602360.678C--0.2019.726%D17.5%D**19D-N/A898.4h16.4D-83.1C--
Pulsar VS1 1641602480.645C0.2318.386%D--21.25%C++11.3DN/A11714.2h13.6B+73.9C+
Orbital Strike Uplink 2301571157U156.121486.96%UN/A523.3U243.3U26860.3h2.2T*0.1T*
NSX-P Tanto 1581543100.497C--0.3823.417%C-18.831%D-11.7DN/A4913.2h16C+68.2C+
NS Annihilator 3161543060.503C+0.3879.836%CN/A7.9C--8.3C+21819.6h11.4C*14.2C*
M60-G Bulldog 211153413.732C2.8536.083%C+3.268%C++34C+12.9B*3444.5h8.1C+22.4C++
Ghost 1541501311.145C-0.2740.313%C*44%F--18.8D-N/A998h3.3D**8.1D
Sticky Grenade 1511441144N/A143.1242.773%D--N/A288D**14C*15450.5h5F*11.7F-
G30 Walker 231143502.86C1.9830.812%C*2.797%D18.1B+11.1B3507.9h211.9C*687.7B+
Proton II PPA-H 148142187.889C7.0127.793%D*N/A56.8D2.4D--2682.5h9.8C*35.4C
The Little Helper 1441402260.619D0.2633.636%F9.286%D*14.7D*N/A769.5h4.5C**13.4D
Lumine Edge 1401398,1010.017C0.866.036%F-17.986%B0.4DN/A2342.2h1.3C**22.1F-
NS-R3 Swarm 2971323390.389C0.4963.35%C+N/A6.3C7.9C**9920.8h35.2D55.5D
Xiphos Anti-Personnel Phalanx Tower 1281271127A++126.1220.987%D-N/A317.5C*2.5D*8380.4h4.4B+20.7B+
Saron Laser Cannon 2361221270.961C0.0844.457%A*N/A8.7C-8.1C+25814h94.8B+213.3B*
S1 1721213050.397C--0.4851.961%D3.306%B15.1D6.4D-4168h6.7C++12.9C+
Solstice SF 1231161430.811C+0.0728.869%B**10.345%D*13C-N/A618.9h9.2B+31.9B++
Lancer AE 2221132180.518D0.3659.06%CN/A10.7D10.3D-13410.6h20.6C++34.8C++
C150 Dalton 219110472.34C--1.4630.129%D-N/A18.3D-18.2D4796h5.1C16.9D-
M20 Basilisk 173108195.684C4.8056.887%B+1.852%D*40C+24.1B+4242.7h109C*191.6B+
C75 Viper 133101521.942C-1.0635.793%CN/A24C7.6C+3684.2h15.8C+44C+
Skyguard 16695511.863C0.9824.683%DN/A13.6C+10.1C++3517h116.5C**471.9C+
E540 Halberd-H 14893432.163D1.2857.629%C+1.075%D37.2C22C+6232.5h7.1C12.3C+
M40 Fury-F 119934330.215D0.6631.156%F1.075%C++4.1D*1.2D*3022.6h13.7C+44.1D*
M40 Fury-H 9490136.923C-6.0421.954%F-1.111%C+75C3.3D-2501.2h7.4B33.7D*
NS-20 Gorgon 10790601.5C**0.6225.022%C12.222%D*18.8C++3.5M+834.8h54C+215.7C+
NS-357 IA 88862110.408D0.4736.884%D*27.907%C-12.8D--N/A476.7h5.4F--14.6F-
CAS30 Tank Buster 211862570.335D0.5433.075%D*3.488%M2.2D--3.2D-12338.6h136.7F--413.4F**
Spear Anti-Vehicle Phalanx Tower 15285810.625D9.7545.237%D1.176%D*42.5C+33.5B3802h8.4B+18.6C**
Lancer VS22 208812050.395C-0.4856.777%DN/A8D12.6C+46310.1h25.7C++45.3C++
NS-20 Gorgon 8375631.19C++0.3124.291%C17.333%C15.3C1.6C++614.9h62.9C259C
Comet VM2 11274780.949C+0.0745.69%C++1.351%D**12.5C*6.4B*2065.9h31.9C+69.9C+
M12 Kobalt-F 77733140.232D0.6513.604%D*9.589%C+1.7D*N/A642.2h17.1C+125.8D
NS-45 Pilot 69671300.515D0.3625.181%D--20.896%D6.5D*N/A1910.3h12F-47.5F
Comet VM2 10267990.677C0.2042.197%C+1.493%D**9.9C+5.1B+2586.8h36.2D--85.9D
CAS 14-E 7166223D2.1223.527%D**4.545%M++31.4D-2.4D*1772.1h44.3D188.2D*
MANA Anti-Vehicle Turret 125641040.615D-0.2653.471%C+N/A640D-610D-1179300.1h13.7F-25.7D*
VA39 Spectre 6260780.769C-0.1132.212%C+28.333%D-10.5DN/A895.7h6.7C+20.8C++
NS-10 Burster 9257920.62C-0.2621.239%D*8.772%B5.2C+3.2C13810.9h129.1C*607.9C
M20 Basilisk-F 66561730.324D0.5634.407%D*5.357%C+4.3CN/A1613.1h43.3B+125.9C*
Eidolon VE33 5454511.059C+0.1815.651%F-24.074%C+19.3CN/A1782.8h8.7C**55.6D
NS CandyCannon 3000 51512020.252D0.6325.223%D-13.726%D*6.5C-N/A177.8h7.2D**28.6D**

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun34070.7h
Motion Spotter302,4182.8h
Flail Targeting Dart81070.8h
Pain Spire0500.2h
Anti-Vehicle MANA Turret145671.7h
Nano-Armor Kit2,2911,783,718165.2h
V30-F Starfall0810.4h
Routing Spire0940.2h
Spawn Beacon694,6197.4h
Repair Module22371.1h
Turret AI Module12751.7h
Skywall Shield Emitter11551.3h
Structure Shield Module32091.2h
Cortium Silo12031h
Nanite Revive Grenade012,3173.5h
Nanite Healing Grenade01430h
Medical Applicator3,592966,08084.4h
Blast Wall1920.8h
Deconstruction Tool05,2240.8h
Welding Device05410.1h
Spear Anti-Vehicle Tower11361h
NS Deep Freeze7890.2h
Spitfire Auto-Turret1234,6397.8h
Rampart Wall43013.8h
Xiphos Anti-Personnel Tower31260.8h
Hoplon Anti-Aircraft Phalanx Tower01370.8h
Ammunition Package12311,9498.9h
Medical Kit831,0302.6h
Anti-Infantry MANA Turret368552.1h
Elysium Spawn Tube01400.5h
Light Air Terminal0760.6h
IPC Targeting Dart274633.1h
WLT-Howler Mining Laser5369,43640.4h
Alarm Module11380.3h
Glaive IPC0540.6h
Orbital Strike Target Designator651352.2h
Nano-Repair Grenade08930.3h
Snowman Soldier132340.4h
Router121,1493h
Hardlight Barrier283910.9h
Recon Detection Device299783.2h
Shield Recharging Field14611,2154.9h
Smoke Grenade02,2350.6h
Xiphos Anti-Personnel Phalanx Turret02020h
L-24R Spur14750.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 2.12s on queries, 1.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.