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Harbinger Grouchy Devil2U[D3RP] Devil2U
VS BR 91

KDR: 0.88

Score: 60.6m

Last Seen: Feb 18th, 2019 5:42 AM
- OFFLINE - 25 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 40
Level Progress (to 92): 5%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Tank Mine C-4 ARX Proximity Mine NS Baron G5AE NS-15M AE NS-11CP NS-15MP The Slasher
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $36,279 MLG Score: 29
Fun Score: N/A
Cheeseburgers Flipped: 327TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.224%17.417%3703199113,9980.6206160.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.964%0.028C+-0.501D-2.253F--HEAD ++ (~6.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.10.141C++13.60.046C+50.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.114%3.488%8110218613272380.064807836%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.453D1.732A++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
412.7-1.563F136.7-1.581F276

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.699%1.823%82310191,04224897900.418642132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.002%1.444A-0.51D1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.666B+7.20.426B5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.138%4.593%2001310094,267232119481.83764219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.087%-0.461D0.058C+0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.70.133C++320.188C++70.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.234%39.524%20021020210247160.0849858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.888%0.191C++-1.812F-0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.7-0.184C4.2-0.334C-7.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 40
60.6m786.9%411 (24.7k)361 (21.7k)0.87594540,79846,5761.1191691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022170211.613%8.552%9903:369

23% Combat Medic47% Engineer15% Heavy Assault9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:02 AMMay 15th, 2017 1:50 AMFeb 18th, 2019 3:30 PM (1d) (PST)Feb 18th, 2019 5:13 AM (2d) (PST)Feb 18th, 2019 1:42 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881512370.2430.2780.0212.3820.05929

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,3089,04114,26715171143421,680

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2795.8h/116.5d 11,328 3,489 34,170 399.6k 3,875 6,178 9,974 65.2m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
C
Kills:1,392
Deaths:2,088
KDR:0.667
Accuracy:30.288% F
HSR:13.434% C
NS-11CP
D--
Kills:1,165
Deaths:1,770
KDR:0.658
Accuracy:23.801% D--
HSR:13.820% D**
Serpent VE92
C+
Kills:793
Deaths:1,093
KDR:0.726
Accuracy:23.793% C+
HSR:12.863% D*
VE-LR Obelisk
C-
Kills:385
Deaths:259
KDR:1.486
Accuracy:29.502% C-
HSR:19.481% D**
VX6-7
C
Kills:385
Deaths:625
KDR:0.616
Accuracy:20.587% D
HSR:18.442% C
Solstice VE3
C++
Kills:312
Deaths:451
KDR:0.692
Accuracy:23.635% C++
HSR:16.987% C-
Solstice Burst
C++
Kills:184
Deaths:254
KDR:0.724
Accuracy:27.195% C++
HSR:19.022% D
Solstice SF
B**
Kills:116
Deaths:143
KDR:0.811
Accuracy:28.869% B**
HSR:10.345% D*
NSX-P Tanto
D
Kills:70
Deaths:149
KDR:0.470
Accuracy:22.382% D
HSR:17.143% D*
The Little Helper
D
Kills:65
Deaths:93
KDR:0.699
Accuracy:31.812% F-
HSR:12.308% D
Eidolon VE33
C
Kills:54
Deaths:51
KDR:1.059
Accuracy:15.651% F-
HSR:24.074% C
Kills:4,921
Deaths (as Engineer):6,976
Deaths (to Engineers):10,517
KDR:0.70542
Kill Difference:2,055
Playtime:1,304.082 hours
Usage:47%
Score:28.390m
Score/min:363
Accuracy (listed only):25.229%
HSR (listed only):16.174%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D*
Kills:1,168
Deaths:1,415
KDR:0.825
Accuracy:16.596% F
HSR:16.781% D*
NS-15MP
D**
Kills:1,162
Deaths:1,516
KDR:0.766
Accuracy:18.104% F-
HSR:16.007% D**
NSX Naginata
D
Kills:742
Deaths:1,060
KDR:0.700
Accuracy:18.403% D
HSR:22.237% D
VX29 Polaris
C
Kills:382
Deaths:462
KDR:0.827
Accuracy:16.053% D*
HSR:20.157% C
Lasher X2
C+
Kills:238
Deaths:393
KDR:0.606
Accuracy:16.622% D*
HSR:3.782% C+
Pulsar LSW
D--
Kills:223
Deaths:272
KDR:0.820
Accuracy:14.290% F
HSR:16.592% D--
Flare VE6
C**
Kills:204
Deaths:250
KDR:0.816
Accuracy:14.345% D**
HSR:26.471% C**
Orion VS54
D
Kills:192
Deaths:244
KDR:0.787
Accuracy:15.843% D--
HSR:19.792% D
Ursa
C+
Kills:165
Deaths:221
KDR:0.747
Accuracy:16.576% D--
HSR:24.242% C+
NSX-P Naginata
D
Kills:142
Deaths:206
KDR:0.689
Accuracy:19.842% D
HSR:14.085% F-
Kills:4,618
Deaths (as Heavy Assault):6,039
Deaths (to Heavy Assaults):12,331
KDR:0.7647
Kill Difference:1,421
Playtime:412.228 hours
Usage:15%
Score:7.940m
Score/min:321
Accuracy (listed only):16.668%
HSR (listed only):18.014%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
C
Kills:1,392
Deaths:2,088
KDR:0.667
Accuracy:30.288% F
HSR:13.434% C
NS-11CP
D--
Kills:1,165
Deaths:1,770
KDR:0.658
Accuracy:23.801% D--
HSR:13.820% D**
MKV Suppressed
C+
Kills:889
Deaths:1,349
KDR:0.659
Accuracy:22.388% D
HSR:19.348% C+
Serpent VE92
C+
Kills:793
Deaths:1,093
KDR:0.726
Accuracy:23.793% C+
HSR:12.863% D*
NS-7 PDW
C--
Kills:462
Deaths:709
KDR:0.652
Accuracy:21.913% C--
HSR:14.502% C--
Sirius SX12
C
Kills:393
Deaths:554
KDR:0.709
Accuracy:22.998% C
HSR:14.758% C--
VX6-7
C
Kills:385
Deaths:625
KDR:0.616
Accuracy:20.587% D
HSR:18.442% C
Solstice VE3
C++
Kills:312
Deaths:451
KDR:0.692
Accuracy:23.635% C++
HSR:16.987% C-
Solstice Burst
C++
Kills:184
Deaths:254
KDR:0.724
Accuracy:27.195% C++
HSR:19.022% D
Solstice SF
B**
Kills:116
Deaths:143
KDR:0.811
Accuracy:28.869% B**
HSR:10.345% D*
NSX-P Tanto
D
Kills:70
Deaths:149
KDR:0.470
Accuracy:22.382% D
HSR:17.143% D*
The Little Helper
D
Kills:65
Deaths:93
KDR:0.699
Accuracy:31.812% F-
HSR:12.308% D
Kills:6,226
Deaths (as Light Assault):9,278
Deaths (to Light Assaults):7,486
KDR:0.67105
Kill Difference:3,052
Playtime:265.318 hours
Usage:9%
Score:5.548m
Score/min:349
Accuracy (listed only):24.972%
HSR (listed only):15.248%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:889
Deaths:1,349
KDR:0.659
Accuracy:22.388% D
HSR:19.348% C+
NS-7 PDW
C--
Kills:462
Deaths:709
KDR:0.652
Accuracy:21.913% C--
HSR:14.502% C--
Sirius SX12
C
Kills:393
Deaths:554
KDR:0.709
Accuracy:22.998% C
HSR:14.758% C--
NS-61 Emissary
C
Kills:367
Deaths:710
KDR:0.517
Accuracy:25.676% C
HSR:15.259% C
NS-44 Commissioner
C
Kills:347
Deaths:629
KDR:0.552
Accuracy:33.132% C
HSR:20.173% C
NS-AM7 Archer
B**
Kills:267
Deaths:855
KDR:0.312
Accuracy:66.547% B**
HSR:7.491% D*
NS-44L Blackhand
C--
Kills:237
Deaths:329
KDR:0.720
Accuracy:36.671% D
HSR:35.021% C--
Beamer VS3
C++
Kills:161
Deaths:355
KDR:0.454
Accuracy:27.949% C++
HSR:20.497% C
Ghost
C*
Kills:150
Deaths:131
KDR:1.145
Accuracy:40.380% C*
HSR:44% F--
NS-357 IA
C
Kills:67
Deaths:159
KDR:0.421
Accuracy:37.769% D--
HSR:28.358% C
NS-45 Pilot
D
Kills:67
Deaths:130
KDR:0.515
Accuracy:25.181% D--
HSR:20.896% D
VA39 Spectre
C+
Kills:60
Deaths:78
KDR:0.769
Accuracy:32.212% C+
HSR:28.333% D-
NS CandyCannon 3000
D-
Kills:51
Deaths:202
KDR:0.252
Accuracy:25.223% D-
HSR:13.726% D*
Kills:3,518
Deaths (as Infiltrator):6,190
Deaths (to Infiltrators):6,461
KDR:0.56834
Kill Difference:2,672
Playtime:150.816 hours
Usage:5%
Score:1.891m
Score/min:209
Accuracy (listed only):32.157%
HSR (listed only):21.720%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C
Kills:1,392
Deaths:2,088
KDR:0.667
Accuracy:30.288% F
HSR:13.434% C
H-V45
C--
Kills:1,160
Deaths:1,866
KDR:0.622
Accuracy:20.321% D
HSR:17.328% C--
NS-11A
C
Kills:965
Deaths:1,556
KDR:0.620
Accuracy:22.859% C
HSR:15.026% D-
MKV Suppressed
C+
Kills:889
Deaths:1,349
KDR:0.659
Accuracy:22.388% D
HSR:19.348% C+
Corvus VA55
C--
Kills:677
Deaths:1,039
KDR:0.652
Accuracy:21.581% C--
HSR:18.316% D
NS-7 PDW
C--
Kills:462
Deaths:709
KDR:0.652
Accuracy:21.913% C--
HSR:14.502% C--
Sirius SX12
C
Kills:393
Deaths:554
KDR:0.709
Accuracy:22.998% C
HSR:14.758% C--
CME
D*
Kills:193
Deaths:310
KDR:0.623
Accuracy:19.989% D*
HSR:13.990% D*
Pulsar VS1
C++
Kills:160
Deaths:248
KDR:0.645
Accuracy:18.386% D--
HSR:21.250% C++
The Little Helper
D
Kills:65
Deaths:93
KDR:0.699
Accuracy:31.812% F-
HSR:12.308% D
Kills:6,356
Deaths (as Combat Medic):9,812
Deaths (to Combat Medics):4,445
KDR:0.64778
Kill Difference:3,456
Playtime:631.445 hours
Usage:23%
Score:15.768m
Score/min:416
Accuracy (listed only):23.254%
HSR (listed only):16.026%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:347
Deaths:261
KDR:1.330
Accuracy:11.054% D--
HSR:17.867% C+
Quasar VM1
D--
Kills:333
Deaths:208
KDR:1.601
Accuracy:11.665% D**
HSR:15.315% D--
NS-20 Gorgon
C
Kills:86
Deaths:58
KDR:1.483
Accuracy:24.691% C
HSR:12.791% D*
NS-20 Gorgon
C
Kills:75
Deaths:61
KDR:1.230
Accuracy:23.933% C-
HSR:17.333% C
Comet VM2
C++
Kills:74
Deaths:78
KDR:0.949
Accuracy:45.592% C++
HSR:1.351% D**
Comet VM2
C+
Kills:66
Deaths:99
KDR:0.667
Accuracy:42.048% C+
HSR:1.515% D*
NS-10 Burster
B
Kills:57
Deaths:92
KDR:0.620
Accuracy:21.239% D*
HSR:8.772% B
Kills:1,038
Deaths (as MAX Suit):428.500
Deaths (to MAX Suits):2,243
KDR:2.4224
Kill Difference:609.500
Playtime:40.929 hours
Usage:1%
Score:1.075m
Score/min:438
Accuracy (listed only):25.746%
HSR (listed only):10.706%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:111
V. Kills:104 106%
Deaths:120
KDR:0.925
Accuracy:44.130% A*
KPH:8.600 C-
VKPH:8.100 C
Kills:111 (111 + 0)
Deaths:120
KDR:0.925
VKDR:0.867
Vehicle Kills:104
Kill Difference:9
Playtime:12.883 hours
Usage:0%
Score:0.195m
Score/min:252
Piloting Accuracy:44.130%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:293
V. Kills:36 N/A
Deaths:45
KDR:6.511
Accuracy:32.712% D*
KPH:30.700 D
VKPH:3.800 D-
C150 Dalton
C--
Kills:107
V. Kills:107 99%
Deaths:47
KDR:2.277
Accuracy:30% D-
KPH:17.900 D-
VKPH:17.900 C--
CAS30 Tank Buster
D-
Kills:86
V. Kills:125 68%
Deaths:257
KDR:0.335
Accuracy:33.114% D*
KPH:2.200 D--
VKPH:3.200 D-
Kills:486 (86 + 400)
Deaths:349
KDR:1.393
VKDR:0.768
Vehicle Kills:268
Kill Difference:137
Playtime:54.011 hours
Usage:2%
Score:0.608m
Score/min:188
Piloting Accuracy:33.114%
Gunner Accuracy:30%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:281
V. Kills:180 155%
Deaths:158
KDR:1.778
Accuracy:65.909% A+
KPH:24.400 C
VKPH:15.600 B*
C75 Viper
C+
Kills:101
V. Kills:32 306%
Deaths:52
KDR:1.942
Accuracy:35.793% C
KPH:24.200 C
VKPH:7.700 C+
Skyguard
C++
Kills:94
V. Kills:70 132%
Deaths:51
KDR:1.843
Accuracy:24.799% D
KPH:13.600 C+
VKPH:10.100 C++
LB00 Python AP
C+
Kills:80
V. Kills:43 182%
Deaths:14
KDR:5.714
Accuracy:66.667% B*
KPH:38 D
VKPH:20.400 C+
Kills:556 (556 + 0)
Deaths:275
KDR:2.022
VKDR:1.182
Vehicle Kills:325
Kill Difference:281
Playtime:24.726 hours
Usage:1%
Score:0.426m
Score/min:287
Driving Accuracy:66.667%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:722
V. Kills:500 144%
Deaths:178
KDR:4.056
Accuracy:42.430% C+
KPH:24.900 C+
VKPH:17.300 C*
Supernova PC
B**
Kills:452
V. Kills:226 199%
Deaths:139
KDR:3.252
Accuracy:57.724% B**
KPH:24.100 C*
VKPH:12.100 B**
Supernova FPC
C--
Kills:309
V. Kills:277 111%
Deaths:145
KDR:2.131
Accuracy:42.271% D**
KPH:13.900 D--
VKPH:12.500 C--
Kills:1,483 (761 + 722)
Deaths:462
KDR:3.210
VKDR:2.171
Vehicle Kills:1,003
Kill Difference:1,021
Playtime:69.854 hours
Usage:2%
Score:1.747m
Score/min:417
Driving Accuracy:42.271%
Gunner Accuracy:42.430%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:380
V. Kills:281 135%
Deaths:124
KDR:3.065
Accuracy:56.596% C++
KPH:34.300 C+
VKPH:25.300 C++
Aphelion VEX-4H
C
Kills:197
V. Kills:121 161%
Deaths:57
KDR:3.456
Accuracy:38.443% D-
KPH:35.900 C
VKPH:22.100 C-
Proton II PPA-H
D-
Kills:97
V. Kills:3 N/A
Deaths:15
KDR:6.467
Accuracy:25.162% D**
KPH:50.600 D-
VKPH:1.600 D**
M40 Fury-H
C-
Kills:90
V. Kills:4 N/A
Deaths:13
KDR:6.923
Accuracy:21.954% F-
KPH:73.900 C-
VKPH:3.300 D-
E540 Halberd-H
C+
Kills:89
V. Kills:53 165%
Deaths:42
KDR:2.119
Accuracy:57.469% C+
KPH:35.600 C
VKPH:21.200 C+
Kills:853 (0 + 853)
Deaths:251
KDR:3.398
VKDR:1.841
Vehicle Kills:462
Kill Difference:602
Playtime:22.208 hours
Usage:1%
Score:0.608m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:57.469%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:757
V. Kills:217 347%
Deaths:168
KDR:4.506
Accuracy:34.231% C
KPH:49.300 C*
VKPH:14.100 B**
M12 Kobalt
C*
Kills:457
V. Kills:23 N/A
Deaths:60
KDR:7.617
Accuracy:14.941% D
KPH:73.400 C*
VKPH:3.700 C++
M60-G Bulldog
B**
Kills:377
V. Kills:121 309%
Deaths:119
KDR:3.168
Accuracy:36.784% C*
KPH:32.100 C*
VKPH:10.300 B**
M12 Kobalt
C--
Kills:367
V. Kills:8 N/A
Deaths:41
KDR:8.951
Accuracy:12.101% D*
KPH:51.800 C--
VKPH:1.100 D--
M40 Fury
C**
Kills:353
V. Kills:100 350%
Deaths:93
KDR:3.796
Accuracy:33.054% C-
KPH:45.700 C
VKPH:12.900 C**
M20 Basilisk
B+
Kills:250
V. Kills:115 216%
Deaths:93
KDR:2.688
Accuracy:43.597% B+
KPH:21.100 C++
VKPH:9.700 B+
M20 Basilisk
C**
Kills:216
V. Kills:94 227%
Deaths:85
KDR:2.541
Accuracy:41.286% C**
KPH:24.100 C*
VKPH:10.500 C*
M60-G Bulldog
B*
Kills:153
V. Kills:58 259%
Deaths:41
KDR:3.732
Accuracy:36.083% C+
KPH:34.300 C+
VKPH:13 B*
G30 Walker
B+
Kills:143
V. Kills:88 161%
Deaths:50
KDR:2.860
Accuracy:30.810% C*
KPH:18.200 B+
VKPH:11.200 B
Kills:3,073 (0 + 3,073)
Deaths:750
KDR:4.097
VKDR:1.099
Vehicle Kills:824
Kill Difference:2,323
Playtime:81.288 hours
Usage:3%
Score:1.562m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:30.810%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:93
V. Kills:26 344%
Deaths:433
KDR:0.215
Accuracy:31.156% F
KPH:4.100 D*
VKPH:1.200 D*
M12 Kobalt-F
D--
Kills:68
V. Kills:4 N/A
Deaths:299
KDR:0.227
Accuracy:14.271% D*
KPH:1.700 D--
VKPH:0.100 D*
M20 Basilisk-F
C
Kills:56
V. Kills:10 N/A
Deaths:173
KDR:0.324
Accuracy:34.407% D--
KPH:4.300 C
VKPH:0.800 D
Kills:217 (217 + 0)
Deaths:905
KDR:0.240
VKDR:0.044
Vehicle Kills:40
Kill Difference:688
Playtime:76.764 hours
Usage:3%
Score:0.068m
Score/min:15
Driving Accuracy:34.407%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C-
Kills:207
V. Kills:110 186%
Deaths:52
KDR:3.981
Accuracy:30.153% D--
KPH:16.400 C-
VKPH:8.700 D
CAS 14-E
D-
Kills:64
V. Kills:5 N/A
Deaths:22
KDR:2.909
Accuracy:23.603% D**
KPH:30.700 D-
VKPH:2.400 D*
Kills:271 (0 + 271)
Deaths:74
KDR:3.662
VKDR:1.554
Vehicle Kills:115
Kill Difference:197
Playtime:14.705 hours
Usage:1%
Score:0.142m
Score/min:161
Piloting Accuracy:N/A%
Gunner Accuracy:23.603%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 4,8752,9631,2872.302C+1.4319.262%D--N/A86.9C56.1C110634.1h1.3B**6.9C
C-4 ARX 3,1632,1961,7061.287C0.4126.783%C++N/A74.4D32.8C+48629.5h1.5D5.6C-
Proximity Mine 1,8541,8525923.128C2.2534.822%D-N/A108.9CN/A36917h1.9C++5.6C--
NS Baron G5AE 1,4301,3922,0880.667D0.2130.288%F13.434%C15.6D--N/A5189.5h4.3C++14.1C+
NS-15M AE 1,1831,1681,4150.825D0.0516.596%F16.781%D*19.6D--N/A6259.5h12.6C75.8D-
NS-11CP 1,1891,1651,7700.658D-0.2223.801%D--13.82%D**13.8D--N/A4284.7h13.8C57.8D
NS-15MP 1,1741,1621,5160.766D0.1118.104%F-16.007%D**21.4D*N/A5854.2h13.9D*76.7F
The Slasher 1,1621,16111,9220.097B**0.7828.267%C--16.451%B+2.3C+N/A6497.4h2.5C8.8C+
H-V45 1,1921,1601,8660.622C0.2520.321%D17.328%C--11.8DN/A4998.4h13.6C+66.8C
C-4 1,5179701,0440.929C0.0522.666%C--N/A40.4D-22.8C-63224h1.6C+7.2C
NS-11A 1,0069651,5560.62C-0.2622.859%C15.026%D-13.2D-N/A4672.9h15.5C-67.9C+
MKV Suppressed 9068891,3490.659C--0.2222.388%D19.348%C+14.7DN/A6860.6h15.6C+69.8C+
Serpent VE92 8167931,0930.726C0.1523.793%C+12.863%D*14.6DN/A6954.4h13C*54.6C*
M40 Fury 9747571684.506C3.6334.231%C1.189%D49.5C*14.2B**38815.3h16.9C+49.3C+
NSX Naginata 7847421,0600.7D0.1818.403%D22.237%D18.1D-1B*5641.1h15.9D86.4C-
Saron HRB 1,2227221784.056C+3.1842.43%C+1.108%C--25C+17.3C*41928.9h22C++51.8C++
Corvus VA55 6946771,0390.652C-0.2221.581%C--18.316%D12.8DN/A5352.8h13C+60.3C+
Frag Grenade 6246111611N/A610.1242.675%CN/A321.6D6.8C+16121.9h4.8D11.2C-
Nemesis VSH9 8975377150.751C++0.1266.097%B+N/A15.6C+10.5C++16834.4h7.3B+11.1B+
NS-7 PDW 4714627090.652C0.2221.913%C--14.502%C--14.5DN/A7631.9h14.6C*66.7C++
M12 Kobalt 480457607.617C-6.7414.941%D17.287%C+73.7C*3.7C++3216.2h17B+114C++
Supernova PC 6784521393.252C2.3857.724%B**1.77%C-24.2C*12.1B**35118.7h6.6D11.4C++
NS Decimator 6264018080.496D0.3860.574%C+N/A18.9D-10.6D24621.2h6.7D*11D-
Sirius SX12 4063935540.709C0.1722.998%C14.758%C--12.6DN/A7431.3h15.9C+69.2C+
VE-LR Obelisk 3983852591.486C+0.6129.502%C-19.481%D**36.3C++1.2B++9910.6h6.9C++23.4C+
VX6-7 4013856250.616C-0.2620.587%D18.442%C8.3D-N/A6346.2h13.8C+67C+
VX29 Polaris 3893824620.827C--0.0516.053%D*20.157%C22.3DN/A8317.1h12.2C++76.2C
Saron HRB-H 6613801243.065C2.1956.596%C++N/A34.2C+25.3C++55811.1h25.1C++44.3C*
M60-G Bulldog 4983771193.168C2.2936.784%C*2.387%C31.9C*10.3B**32511.8h8.7C23.7C++
M12 Kobalt 375367418.951C8.0812.101%D*14.441%D-51.7C--1.1D--2567.1h18.9C+155.9C
NS-61 Emissary 3733677100.517C0.3625.676%C15.259%C11.7DN/A3731.4h16C+62.2C+
M40 Fury 453353933.796C--2.9233.054%C-N/A45.8C13C**4207.7h17.2C52C-
Quasar VM1 3583472611.33C+0.4511.054%D--17.867%C+25C*N/A14813.9h15.7C+142.4C
NS-44 Commissioner 3563476290.552C0.3233.132%C20.173%C12D-N/A5428.9h4.4C13.3C+
MANA Anti-Personnel Turret 3433372381.416N/A0.5414.906%UN/A3370U60U12859300.1h23.8T*159.5T*
Quasar VM1 3473332081.601C0.7311.665%D**15.315%D--30.8C+1.3A+14810.8h13.7C++117.4D
Solstice VE3 3273124510.692C+0.1823.635%C++16.987%C-12C-N/A13526.1h14.1B+59.8C*
Supernova FPC 5863091452.131C--1.2642.271%D**1.942%C13.9D--12.5C--47122.2h5.5C++13C--
L105 Zephyr 329293456.511C5.6432.712%D*N/A30.8D3.8D-2649.5h6.8C+20.9C--
L100 Python HEAT 4612811581.778D0.9065.909%A+1.779%D24.4C15.7B**24311.5h10F15.2C
NS-AM7 Archer 4742678550.312C-0.5666.547%B**7.491%D*3.4D2.6C+3079.3h27.9C-41.9C+
Spear Anti-Vehicle Phalanx Turret 446261843.107D2.2340.32%C2.299%D--25.3D18C30310.3h10.6C26.3C
M20 Basilisk 365250932.688C+1.8143.597%B+4.4%D21C++9.7B+23911.9h107.9C+247.6C*
Lasher X2 2452383930.606C-0.2716.622%D*3.782%C+14.5DN/A9216.4h22.1C132.8D-
NS-44L Blackhand 2392373290.72C0.1636.671%D35.021%C--19.3CN/A6212.3h5.8D15.7C-
Pulsar LSW 2292232720.82D0.0614.29%F16.592%D--19.1D-N/A15411.7h12.3C++86.2D
M20 Basilisk 310216852.541C+1.6741.286%C**5.556%C+24C*10.4C*2309h102.1C++247.3B
M20 Wyvern 317207523.981C+3.1130.153%D--3.382%C+16.4C-8.7D15812.6h70.8B+234.7C+
Flare VE6 2112042500.816D0.0614.345%D**26.471%C**20.6DN/A949.9h10.2C**70.8C
Aphelion VEX-4H 318197573.456C+2.5838.443%D-1.015%D*35.8C22C--2975.5h46.6B+121.2C**
CME 2011933100.623D0.2519.989%D*13.99%D*12.3D-N/A7715.7h17.4D--87D*
Orion VS54 1921922440.787C0.0915.843%D--19.792%D17.6DN/A25410.9h11.3B+71C+
Solstice Burst 1911842540.724C--0.1527.195%C++19.022%D15.1DN/A8812.2h14.7C54.2C++
Rocklet Rifle 3591763090.57C0.3158.371%B+N/A31.4C**32.7B++4645.6h32.2B+55.1B+
Ursa 1661652210.747D0.1316.576%D--24.242%C+15.4D-N/A11710.7h10.8C**64.9C+
Beamer VS3 1611613550.454C0.4227.949%C++20.497%C12.3DN/A6913.1h12.7D45.3C+
Pulsar VS1 1641602480.645C0.2318.386%D--21.25%C++11.3DN/A11614.2h13.6B+73.9C+
Orbital Strike Uplink 2301571157U156.121486.96%UN/A523.3U243.3U26860.3h2.2T*0.1T*
NS Annihilator 3161543060.503C+0.3779.836%C+N/A7.9C--8.3C+21819.6h11.4C*14.2C*
M60-G Bulldog 211153413.732C2.8636.083%C+3.268%C*34C+12.9B*3444.5h8.1C+22.4C+
Ghost 1541501311.145C-0.2740.38%C*44%F--18.8DN/A998h3.3D**8.1D
G30 Walker 231143502.86C1.9830.81%C*2.797%D18.1B+11.1B3517.9h211C*684.7B
Sticky Grenade 1501431143N/A142.1242.797%D--N/A286D**14C*15440.5h5F*11.7F-
NSX-P Naginata 1481422060.689C--0.1919.842%D14.085%F-19.2D-N/A897.4h16.3D-82D
NS-R3 Swarm 2971323390.389C0.4963.387%C+N/A6.3C7.9B9920.8h35.1D55.4D
Xiphos Anti-Personnel Phalanx Tower 1281271127A126.1221.213%D-N/A317.5C*2.5D*8490.4h4.3B+20.1B+
S1 1721213050.397C--0.4851.961%D3.306%C*15.1D6.4D-4138h6.7C++12.9C+
Solstice SF 1231161430.811C+0.0628.869%B**10.345%D*13C--N/A618.9h9.2B+31.9B++
Lumine Edge 1131127,4130.015C0.865.224%F-19.643%B+0.4DN/A1314.8h1.3B25.3F*
Lancer AE 2191112170.512D0.3659.11%CN/A10.6D10.3D-13210.5h20.7C++35C++
Saron Laser Cannon 2151111200.925C0.0544.13%A*N/A8.6C-8.1C25212.9h92.9B+210.5B*
C150 Dalton 214107472.277D1.4030%D-N/A17.8D-17.8C--4816h5.2C-17.3D-
M20 Basilisk 165104195.474C4.6055.977%B1.923%D*41.6C+24.4B4442.5h108.7C**194.1B+
C75 Viper 133101521.942C-1.0735.793%CN/A24C7.6C+3644.2h15.8C+44C+
Proton II PPA-H 10097156.467C5.5925.162%D**N/A51.1D-1.6D**2711.9h9.2B36.7C
Skyguard 16494511.843C0.9724.799%DN/A13.6C+10.1C++3516.9h117.1B472.4C+
M40 Fury-F 119934330.215D0.6631.156%F1.075%C+4.1D*1.2D*3022.6h13.7C+44.1D--
M40 Fury-H 9490136.923C-6.0521.954%F-1.111%C+75C3.3D-2501.2h7.4C**33.7D*
E540 Halberd-H 14289422.119C--1.2457.469%C+1.124%C--35.6C21.2C+6002.5h7.3C12.8C
CAS30 Tank Buster 211862570.335D0.5433.114%D*3.488%A**2.2D--3.2D-12338.5h136.7F--412.7F--
NS-20 Gorgon 10386581.483C**0.6124.691%C12.791%D*18.3C+3.6M824.7h52.9C+214.3C+
Spear Anti-Vehicle Phalanx Tower 15285810.625D9.7545.237%D1.176%D*42.5C+33.5B3812h8.4B+18.6C**
Lancer VS22 208812050.395C-0.4856.777%DN/A8D12.6C+46310.1h25.7C++45.3C+
LB00 Python AP 12380145.714D4.8466.667%B*N/A38.1D20.5C+1652.1h5.8D--8.7C
NS-20 Gorgon 8375611.23C++0.3523.933%C-17.333%C15.6C1.7C**624.8h58.8C+245.9C
Comet VM2 11274780.949C+0.0745.592%C++1.351%D**12.8C*6.6B*2085.8h31.4C69C+
NSX-P Tanto 72701490.47C--0.4122.382%D17.143%D*9.9DN/A457.1h17.2C76.7C
M12 Kobalt-F 72682990.227D0.6514.271%D*8.824%C1.7D--N/A641h16.2C+113.6C-
NS-357 IA 69671590.421D0.4537.769%D--28.358%C12.9D--N/A465.2h5.5F--14.6F-
NS-45 Pilot 69671300.515C--0.3625.181%D--20.896%D6.5D*N/A1910.3h12F-47.5F
Comet VM2 10166990.667C0.2142.048%C+1.515%D*9.9C+5.2B+2616.7h36.2D*86.1D
The Little Helper 6865930.699C-0.1831.812%F-12.308%D12.5D*N/A695.2h3.8B*11.8C
CAS 14-E 6964222.909D2.0323.603%D**4.688%M*30.5D-2.4D*1792.1h44.9D-190.4D**
MANA Anti-Vehicle Turret 125641040.615D*0.2653.471%DN/A640D-610D1179300.1h13.7C++25.7C
VA39 Spectre 6260780.769C0.1132.212%C+28.333%D-10.5DN/A875.7h6.7C+20.8C+
NS-10 Burster 9257920.62C-0.2621.239%D*8.772%B5.2C+3.2C13710.9h129.1C**607.9C
M20 Basilisk-F 66561730.324C--0.5534.407%D--5.357%C+4.3CN/A1613.1h43.3C**125.9C*
Eidolon VE33 5454511.059C+0.1815.651%F-24.074%C19.3C+N/A1772.8h8.7B55.6D
NS CandyCannon 3000 51512020.252D0.6225.223%D-13.726%D*6.5DN/A177.8h7.2D--28.6D*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade01430h
VS Patriot Flare Gun34070.7h
Motion Spotter302,3942.8h
Nanite Revive Grenade012,1163.4h
V30-F Starfall0810.4h
Nano-Armor Kit2,2581,752,203162.5h
Routing Spire0740.1h
Flail Targeting Dart81070.8h
Snowman Soldier132340.4h
Anti-Vehicle MANA Turret145661.7h
Medical Applicator3,576958,27883.8h
Spawn Beacon684,5157.2h
Structure Shield Module32091.2h
Repair Module22371.1h
Skywall Shield Emitter11541.3h
Turret AI Module12711.7h
Cortium Silo11851h
Blast Wall1920.8h
Spitfire Auto-Turret1204,4947.7h
NS Deep Freeze7890.2h
Xiphos Anti-Personnel Tower31230.8h
Hoplon Anti-Aircraft Phalanx Tower01360.8h
Rampart Wall42983.8h
Welding Device05410.1h
Deconstruction Tool05,2240.8h
Spear Anti-Vehicle Tower11361h
Ammunition Package12211,7498.8h
Anti-Infantry MANA Turret368552.1h
Medical Kit831,0302.6h
Glaive IPC0540.6h
Elysium Spawn Tube01210.4h
Alarm Module11180.2h
WLT-Howler Mining Laser5169,43637h
Light Air Terminal0590.5h
Router89532.7h
Nano-Repair Grenade08230.2h
IPC Targeting Dart274633.1h
Orbital Strike Target Designator651352.2h
Hardlight Barrier273740.8h
Shield Recharging Field14611,1754.8h
Recon Detection Device299783.2h
Smoke Grenade02,1400.6h
Xiphos Anti-Personnel Phalanx Turret02020h
L-24R Spur14750.3h

Check the help document for the dictionary if you want to learn more about words used here.


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