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Paragon Grouchy Devil2U[D3RP] Devil2U
VS BR 165

KDR: 0.88

Score: 66.6m

Last Seen: Aug 16th, 2019 5:16 AM
- OFFLINE - 73.1 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 39
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Tank Mine C-4 ARX Proximity Mine NS Baron G5AE NS-15M AE NS-11A NS-11CP NS-15MP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Devil2U



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $38,781 MLG Score: 31
Fun Score: N/A
Cheeseburgers Flipped: 347TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.338%17.474%37332118215,1880.6098860.27

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.843%0.035C+-0.519D-2.145F--HEAD ++ (~6.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.143C++13.60.046C+50.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.646%3.448%7112138714263160.061009827%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.493D1.717A++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
425-1.631F138.7-1.618F286.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.634%1.351%101312111,40626609650.528373146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.388%1.316A-0.721D-1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.679B+6.60.461B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.849%4.55%2081412004,659249120691.87033225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.054%-0.422C--0.026C+0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.20.128C++33.50.174C++71.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.991%40%20821212215265160.0810709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.633%0.151C++-1.759F-0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.191C4.2-0.332C-7.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 39
66.6m807.3%417 (25k)366 (22k)0.88020544,91651,0291.12509165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214184111.977%8.516%10203:3410

23% Combat Medic46% Engineer14% Heavy Assault10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:02 AMMay 15th, 2017 1:50 AMAug 18th, 2019 12:06 PM (13h) (PST)Aug 16th, 2019 3:10 AM (3d) (PST)Aug 16th, 2019 1:16 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3921562360.2470.2800.0212.4770.06031

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,5199,38214,13715171149421,964

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3033.8h/126.4d 12,496 3,825 38,003 450.9k 4,193 6,630 10,934 71.4m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
C
Kills:1,472
Deaths:2,193
KDR:0.671
Accuracy:30.309% F
HSR:13.927% C
NS-11CP
D--
Kills:1,165
Deaths:1,770
KDR:0.658
Accuracy:23.801% D--
HSR:13.820% D**
Serpent VE92
C+
Kills:793
Deaths:1,093
KDR:0.726
Accuracy:23.788% C+
HSR:12.863% D*
VE-LR Obelisk
C
Kills:423
Deaths:291
KDR:1.454
Accuracy:29.340% C
HSR:20.095% D**
VX6-7
C-
Kills:385
Deaths:625
KDR:0.616
Accuracy:20.583% D
HSR:18.442% C-
Solstice VE3
C++
Kills:312
Deaths:451
KDR:0.692
Accuracy:23.634% C++
HSR:16.987% C--
Pulsar C
C++
Kills:286
Deaths:387
KDR:0.739
Accuracy:24.738% C++
HSR:22.028% C
Solstice Burst
C++
Kills:184
Deaths:254
KDR:0.724
Accuracy:27.195% C++
HSR:19.022% D
The Little Helper
D**
Kills:165
Deaths:252
KDR:0.655
Accuracy:32.624% F
HSR:8.485% D**
NSX-P Tanto
C
Kills:163
Deaths:322
KDR:0.506
Accuracy:23.591% C
HSR:18.405% D--
Solstice SF
B*
Kills:121
Deaths:150
KDR:0.807
Accuracy:28.902% B*
HSR:9.917% D*
Eidolon VE33
C
Kills:54
Deaths:51
KDR:1.059
Accuracy:15.651% F-
HSR:24.074% C
Kills:5,523
Deaths (as Engineer):7,839
Deaths (to Engineers):11,338
KDR:0.70455
Kill Difference:2,316
Playtime:1,409.603 hours
Usage:46%
Score:31.515m
Score/min:373
Accuracy (listed only):25.346%
HSR (listed only):16.505%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D*
Kills:1,168
Deaths:1,415
KDR:0.825
Accuracy:16.596% F
HSR:16.781% D*
NS-15MP
D**
Kills:1,162
Deaths:1,516
KDR:0.766
Accuracy:18.104% F-
HSR:16.007% D**
NSX Naginata
D
Kills:755
Deaths:1,074
KDR:0.703
Accuracy:18.455% D
HSR:22.252% D
VX29 Polaris
C
Kills:382
Deaths:462
KDR:0.827
Accuracy:16.053% D*
HSR:20.157% C
NSX-P Naginata
C
Kills:308
Deaths:569
KDR:0.541
Accuracy:21.307% C
HSR:22.403% D-
Pulsar LSW
D--
Kills:223
Deaths:272
KDR:0.820
Accuracy:14.290% F
HSR:16.592% D--
Flare VE6
C**
Kills:204
Deaths:250
KDR:0.816
Accuracy:14.345% D**
HSR:26.471% C**
Orion VS54
D
Kills:192
Deaths:244
KDR:0.787
Accuracy:15.841% D--
HSR:19.792% D
Ursa
C+
Kills:165
Deaths:221
KDR:0.747
Accuracy:16.576% D--
HSR:24.242% C+
Kills:4,559
Deaths (as Heavy Assault):6,023
Deaths (to Heavy Assaults):13,526
KDR:0.75693
Kill Difference:1,464
Playtime:424.154 hours
Usage:14%
Score:8.217m
Score/min:323
Accuracy (listed only):16.841%
HSR (listed only):20.522%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
C
Kills:1,472
Deaths:2,193
KDR:0.671
Accuracy:30.309% F
HSR:13.927% C
NS-11CP
D--
Kills:1,165
Deaths:1,770
KDR:0.658
Accuracy:23.801% D--
HSR:13.820% D**
MKV Suppressed
C+
Kills:1,029
Deaths:1,564
KDR:0.658
Accuracy:22.195% D
HSR:18.950% C+
Serpent VE92
C+
Kills:793
Deaths:1,093
KDR:0.726
Accuracy:23.788% C+
HSR:12.863% D*
NS-7 PDW
C--
Kills:471
Deaths:724
KDR:0.651
Accuracy:21.859% C--
HSR:14.437% D
Sirius SX12
C
Kills:393
Deaths:554
KDR:0.709
Accuracy:22.998% C
HSR:14.758% D
VX6-7
C-
Kills:385
Deaths:625
KDR:0.616
Accuracy:20.583% D
HSR:18.442% C-
Solstice VE3
C++
Kills:312
Deaths:451
KDR:0.692
Accuracy:23.634% C++
HSR:16.987% C--
Pulsar C
C++
Kills:286
Deaths:387
KDR:0.739
Accuracy:24.738% C++
HSR:22.028% C
Solstice Burst
C++
Kills:184
Deaths:254
KDR:0.724
Accuracy:27.195% C++
HSR:19.022% D
The Little Helper
D**
Kills:165
Deaths:252
KDR:0.655
Accuracy:32.624% F
HSR:8.485% D**
NSX-P Tanto
C
Kills:163
Deaths:322
KDR:0.506
Accuracy:23.591% C
HSR:18.405% D--
Solstice SF
B*
Kills:121
Deaths:150
KDR:0.807
Accuracy:28.902% B*
HSR:9.917% D*
Kills:6,939
Deaths (as Light Assault):10,339
Deaths (to Light Assaults):8,271
KDR:0.67115
Kill Difference:3,400
Playtime:315.132 hours
Usage:10%
Score:6.519m
Score/min:345
Accuracy (listed only):25.094%
HSR (listed only):15.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:1,029
Deaths:1,564
KDR:0.658
Accuracy:22.195% D
HSR:18.950% C+
NS-7 PDW
C--
Kills:471
Deaths:724
KDR:0.651
Accuracy:21.859% C--
HSR:14.437% D
Sirius SX12
C
Kills:393
Deaths:554
KDR:0.709
Accuracy:22.998% C
HSR:14.758% D
NS-61 Emissary
C
Kills:367
Deaths:710
KDR:0.517
Accuracy:25.671% C
HSR:15.259% C
NS-44 Commissioner
C
Kills:347
Deaths:629
KDR:0.552
Accuracy:33.132% C
HSR:20.173% C
NS-AM7 Archer
B**
Kills:290
Deaths:916
KDR:0.317
Accuracy:66.272% B**
HSR:6.897% D*
NS-44L Blackhand
C--
Kills:237
Deaths:329
KDR:0.720
Accuracy:36.671% D
HSR:35.021% C--
Beamer VS3
C++
Kills:161
Deaths:355
KDR:0.454
Accuracy:27.949% C++
HSR:20.497% C
Ghost
C++
Kills:155
Deaths:133
KDR:1.165
Accuracy:39.658% C++
HSR:44.516% F--
NS-357 IA
C--
Kills:87
Deaths:216
KDR:0.403
Accuracy:36.908% D*
HSR:27.586% C--
NS-45 Pilot
D
Kills:67
Deaths:130
KDR:0.515
Accuracy:25.181% D--
HSR:20.896% D
Soldier Soaker
D-
Kills:64
Deaths:118
KDR:0.542
Accuracy:16.510% F-
HSR:9.375% D-
VA39 Spectre
C+
Kills:60
Deaths:78
KDR:0.769
Accuracy:32.212% C+
HSR:28.333% D-
NS CandyCannon 3000
D-
Kills:51
Deaths:202
KDR:0.252
Accuracy:25.223% D-
HSR:13.726% D*
Kills:3,779
Deaths (as Infiltrator):6,658
Deaths (to Infiltrators):6,995
KDR:0.56759
Kill Difference:2,879
Playtime:154.549 hours
Usage:5%
Score:1.936m
Score/min:209
Accuracy (listed only):30.888%
HSR (listed only):20.745%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C
Kills:1,472
Deaths:2,193
KDR:0.671
Accuracy:30.309% F
HSR:13.927% C
NS-11A
C-
Kills:1,167
Deaths:1,909
KDR:0.611
Accuracy:22.200% C-
HSR:15.424% D-
H-V45
C--
Kills:1,160
Deaths:1,866
KDR:0.622
Accuracy:20.321% D
HSR:17.328% C--
Corvus VA55
C--
Kills:1,043
Deaths:1,776
KDR:0.587
Accuracy:21.757% C--
HSR:17.450% D-
MKV Suppressed
C+
Kills:1,029
Deaths:1,564
KDR:0.658
Accuracy:22.195% D
HSR:18.950% C+
NS-7 PDW
C--
Kills:471
Deaths:724
KDR:0.651
Accuracy:21.859% C--
HSR:14.437% D
Sirius SX12
C
Kills:393
Deaths:554
KDR:0.709
Accuracy:22.998% C
HSR:14.758% D
CME
D*
Kills:193
Deaths:310
KDR:0.623
Accuracy:19.989% D*
HSR:13.990% D*
The Little Helper
D**
Kills:165
Deaths:252
KDR:0.655
Accuracy:32.624% F
HSR:8.485% D**
Pulsar VS1
C+
Kills:160
Deaths:248
KDR:0.645
Accuracy:18.386% D--
HSR:21.250% C+
Kills:7,253
Deaths (as Combat Medic):11,396
Deaths (to Combat Medics):4,962
KDR:0.63645
Kill Difference:4,143
Playtime:695.257 hours
Usage:23%
Score:17.317m
Score/min:415
Accuracy (listed only):23.264%
HSR (listed only):15.600%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:359
Deaths:267
KDR:1.345
Accuracy:11.197% D--
HSR:18.106% C+
Quasar VM1
D*
Kills:345
Deaths:214
KDR:1.612
Accuracy:11.863% D*
HSR:15.073% D*
NS-20 Gorgon
C
Kills:101
Deaths:71
KDR:1.423
Accuracy:24.752% C
HSR:13.861% D--
NS-20 Gorgon
C
Kills:80
Deaths:74
KDR:1.081
Accuracy:24.202% C
HSR:16.250% D
Comet VM2
C+
Kills:74
Deaths:80
KDR:0.925
Accuracy:44.837% C+
HSR:1.351% D*
Comet VM2
C+
Kills:72
Deaths:101
KDR:0.713
Accuracy:41.528% C+
HSR:1.389% D**
NS-10 Burster
C+
Kills:71
Deaths:98
KDR:0.724
Accuracy:21.387% D*
HSR:7.042% C+
NS-10 Burster
N/A
Kills:50
Deaths:62
KDR:0.806
Accuracy:22.513% N/A
HSR:10% N/A
Kills:1,152
Deaths (as MAX Suit):483.500
Deaths (to MAX Suits):2,398
KDR:2.38263
Kill Difference:668.500
Playtime:43.433 hours
Usage:1%
Score:1.128m
Score/min:433
Accuracy (listed only):25.285%
HSR (listed only):10.384%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:188
V. Kills:180 104%
Deaths:155
KDR:1.213
Accuracy:46.197% A**
KPH:11.200 C+
VKPH:10.700 C*
Kills:188 (188 + 0)
Deaths:155
KDR:1.213
VKDR:1.161
Vehicle Kills:180
Kill Difference:33
Playtime:16.814 hours
Usage:1%
Score:0.372m
Score/min:369
Piloting Accuracy:46.197%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:297
V. Kills:38 N/A
Deaths:45
KDR:6.600
Accuracy:32.900% D*
KPH:30.800 D
VKPH:3.900 D-
C150 Dalton
C--
Kills:110
V. Kills:109 100%
Deaths:47
KDR:2.340
Accuracy:29.936% D-
KPH:18.200 D-
VKPH:18 C--
CAS30 Tank Buster
D-
Kills:87
V. Kills:126 69%
Deaths:267
KDR:0.326
Accuracy:32.646% D*
KPH:2.200 D--
VKPH:3.100 D-
AP30 Shredder
C
Kills:51
V. Kills:32 155%
Deaths:16
KDR:3.188
Accuracy:28.040% D-
KPH:24.900 C
VKPH:15.600 C--
Kills:545 (87 + 458)
Deaths:375
KDR:1.453
VKDR:0.813
Vehicle Kills:305
Kill Difference:170
Playtime:57.846 hours
Usage:2%
Score:0.649m
Score/min:187
Piloting Accuracy:32.646%
Gunner Accuracy:28.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:295
V. Kills:184 159%
Deaths:159
KDR:1.855
Accuracy:65.751% A+
KPH:25.400 C
VKPH:15.800 B*
LB00 Python AP
C+
Kills:239
V. Kills:122 194%
Deaths:52
KDR:4.596
Accuracy:66.066% B*
KPH:40.900 D
VKPH:20.900 C+
Skyguard
C*
Kills:103
V. Kills:75 136%
Deaths:53
KDR:1.943
Accuracy:25.010% D
KPH:14 C+
VKPH:10.200 C*
C75 Viper
C+
Kills:101
V. Kills:32 306%
Deaths:52
KDR:1.942
Accuracy:35.793% C-
KPH:24.200 C
VKPH:7.700 C+
Kills:738 (738 + 0)
Deaths:316
KDR:2.335
VKDR:1.307
Vehicle Kills:413
Kill Difference:422
Playtime:28.996 hours
Usage:1%
Score:0.517m
Score/min:297
Driving Accuracy:35.793%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:723
V. Kills:500 144%
Deaths:180
KDR:4.017
Accuracy:42.407% C+
KPH:24.700 C+
VKPH:17.100 C++
Supernova PC
A
Kills:720
V. Kills:356 202%
Deaths:180
KDR:4
Accuracy:54.681% B+
KPH:26.700 B
VKPH:13.200 A
Supernova FPC
C--
Kills:391
V. Kills:313 125%
Deaths:145
KDR:2.697
Accuracy:44.203% D*
KPH:16.100 D-
VKPH:12.900 C--
E540 Halberd
D*
Kills:75
V. Kills:42 174%
Deaths:34
KDR:2.206
Accuracy:38.617% D*
KPH:16.400 D**
VKPH:9.200 D*
Kills:1,909 (1,111 + 798)
Deaths:539
KDR:3.542
VKDR:2.247
Vehicle Kills:1,211
Kill Difference:1,370
Playtime:84.987 hours
Usage:3%
Score:2.091m
Score/min:410
Driving Accuracy:44.203%
Gunner Accuracy:38.617%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:387
V. Kills:284 136%
Deaths:125
KDR:3.096
Accuracy:56.547% C++
KPH:34.500 C+
VKPH:25.300 C++
Aphelion VEX-4H
C
Kills:200
V. Kills:122 163%
Deaths:58
KDR:3.448
Accuracy:38.365% D-
KPH:35.700 C
VKPH:21.800 C-
Proton II PPA-H
D
Kills:142
V. Kills:6 N/A
Deaths:18
KDR:7.889
Accuracy:27.793% D*
KPH:57.100 D
VKPH:2.400 D--
E540 Halberd-H
C++
Kills:98
V. Kills:58 166%
Deaths:44
KDR:2.227
Accuracy:58.003% C++
KPH:38 C
VKPH:22.500 C++
M40 Fury-H
C
Kills:90
V. Kills:4 N/A
Deaths:13
KDR:6.923
Accuracy:21.954% F-
KPH:73.900 C
VKPH:3.300 D-
Kills:917 (0 + 917)
Deaths:258
KDR:3.554
VKDR:1.837
Vehicle Kills:474
Kill Difference:659
Playtime:23.103 hours
Usage:1%
Score:0.642m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:21.954%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:757
V. Kills:217 347%
Deaths:168
KDR:4.506
Accuracy:34.231% C
KPH:49.300 C*
VKPH:14.100 B**
M12 Kobalt
C++
Kills:488
V. Kills:23 N/A
Deaths:64
KDR:7.625
Accuracy:14.859% D
KPH:70.200 C++
VKPH:3.300 C+
M12 Kobalt
C-
Kills:386
V. Kills:9 N/A
Deaths:43
KDR:8.977
Accuracy:11.984% D*
KPH:52.300 C-
VKPH:1.200 D--
M60-G Bulldog
B**
Kills:377
V. Kills:121 309%
Deaths:120
KDR:3.142
Accuracy:36.762% C*
KPH:32 C*
VKPH:10.300 B**
M40 Fury
C**
Kills:358
V. Kills:101 351%
Deaths:93
KDR:3.849
Accuracy:33.005% C-
KPH:45.900 C
VKPH:13 C**
M20 Basilisk
B++
Kills:319
V. Kills:144 220%
Deaths:111
KDR:2.874
Accuracy:44.990% B++
KPH:22.400 C*
VKPH:10.100 B++
M20 Basilisk
B+
Kills:312
V. Kills:126 246%
Deaths:105
KDR:2.971
Accuracy:42.905% B+
KPH:26.100 B+
VKPH:10.500 C*
G30 Walker
B+
Kills:159
V. Kills:93 169%
Deaths:51
KDR:3.118
Accuracy:30.172% C++
KPH:19.300 B+
VKPH:11.300 B+
M60-G Bulldog
B*
Kills:153
V. Kills:58 259%
Deaths:43
KDR:3.558
Accuracy:36.028% C+
KPH:34.200 C+
VKPH:13 B*
G40-F Ranger
D
Kills:51
V. Kills:37 134%
Deaths:20
KDR:2.550
Accuracy:23.750% D--
KPH:10.100 D
VKPH:7.300 D
Kills:3,360 (0 + 3,360)
Deaths:818
KDR:4.108
VKDR:1.136
Vehicle Kills:929
Kill Difference:2,542
Playtime:93.242 hours
Usage:3%
Score:1.745m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:23.750%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:93
V. Kills:26 344%
Deaths:433
KDR:0.215
Accuracy:31.156% F
KPH:4.100 D*
VKPH:1.200 D*
M12 Kobalt-F
D*
Kills:89
V. Kills:4 N/A
Deaths:337
KDR:0.264
Accuracy:13.392% D*
KPH:2 D*
VKPH:0.100 D*
M20 Basilisk-F
D
Kills:56
V. Kills:10 N/A
Deaths:173
KDR:0.324
Accuracy:34.407% D*
KPH:4.300 D-
VKPH:0.800 D
Kills:238 (238 + 0)
Deaths:943
KDR:0.252
VKDR:0.042
Vehicle Kills:40
Kill Difference:705
Playtime:80.716 hours
Usage:3%
Score:0.075m
Score/min:15
Driving Accuracy:34.407%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:213
V. Kills:111 190%
Deaths:55
KDR:3.873
Accuracy:30.719% D-
KPH:16.100 D
VKPH:8.400 D
CAS 14-E
D--
Kills:70
V. Kills:6 N/A
Deaths:23
KDR:3.043
Accuracy:23.796% D**
KPH:29.500 D--
VKPH:2.500 D*
Kills:283 (0 + 283)
Deaths:78
KDR:3.628
VKDR:1.500
Vehicle Kills:117
Kill Difference:205
Playtime:15.646 hours
Usage:1%
Score:0.147m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:23.796%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 5,1953,1901,3572.351C+1.4719.515%D--N/A89.9C56.5C111235.5h1.3B**6.7C+
C-4 ARX 3,6552,5511,9351.318C0.4427.226%C++N/A78D33.8C+50632.7h1.5D5.5C-
Proximity Mine 1,9021,9006133.1C2.2234.935%D-N/A109.2CN/A37017.4h2C5.6C--
NS Baron G5AE 1,5111,4722,1930.671D0.2130.309%F13.927%C16.1D--N/A5391.4h4.2C*13.9C+
NS-15M AE 1,1831,1681,4150.825C-0.0616.596%F16.781%D*19.6D--N/A6259.5h12.6C75.8D-
NS-11A 1,2121,1671,9090.611C-0.2722.2%C-15.424%D-13.2D-N/A4588.1h15.6C--70.2C
NS-11CP 1,1891,1651,7700.658D-0.2223.801%D--13.82%D**13.8D--N/A4284.7h13.8C--57.8D
NS-15MP 1,1741,1621,5160.766D0.1118.104%F-16.007%D**21.4D*N/A5854.2h13.9D*76.7F
The Slasher 1,1621,16111,9220.097B*0.7828.267%C-16.451%B+2.3C+N/A6497.7h2.5C8.8C+
H-V45 1,1921,1601,8660.622C0.2620.321%D17.328%C--11.8D-N/A4998.6h13.6C+66.8C+
Corvus VA55 1,0721,0431,7760.587D0.2921.757%C--17.45%D-13.6D-N/A5476.7h13.5C62C
MKV Suppressed 1,0491,0291,5640.658C--0.2222.195%D18.95%C+15.1DN/A6768.2h15.6C+70.1C+
C-4 1,5319801,0440.939C0.0622.853%C--N/A40.8D-23C-64324h1.6C+7.1C
Serpent VE92 8167931,0930.726C0.1523.788%C+12.863%D*14.6DN/A7054.4h13C++54.6C*
M40 Fury 9747571684.506C3.6334.231%C1.189%D49.5C*14.2B**38815.3h16.9C49.3C+
NSX Naginata 7977551,0740.703D0.1818.455%D22.252%D18.1D-1B+5741.8h15.9D86.1C--
Saron HRB 1,2237231804.017C3.1442.407%C+1.107%C--24.7C+17.1C++42329.3h22.2C++52.3C++
Supernova PC 1,0767201804C+3.1254.681%B+1.111%D-26.8B+13.2A32526.9h6.1C11.1C++
Frag Grenade 6776621662N/A661.1243.12%CN/A331D7.5C+16252h4.7D11C-
Nemesis VSH9 9705817710.754C++0.1366.248%B+N/A15.7C+10.5C+17436.9h7.3B+11.1B+
M12 Kobalt 511488647.625C-6.7414.859%D16.598%C69.7C++3.3C+3087h17.2B+115.9C++
NS-7 PDW 4804717240.651C0.2321.859%C--14.437%D14.5DN/A7632.4h14.6C*66.8C++
NS Decimator 6714288430.508D0.3761.084%C+N/A19.3D--10.9D25522.2h6.7D*11D-
VE-LR Obelisk 4374232911.454C+0.5729.34%C20.095%D**36.5C++1.2B++10311.6h6.9C++23.5C+
Sirius SX12 4063935540.709C0.1722.998%C14.758%D12.6DN/A7431.3h15.9C+69.2C+
Supernova FPC 7043911452.697C-1.8244.203%D*1.535%C--16.2D-12.9C--48924.2h5.3C++12C
Saron HRB-H 6713871253.096C2.2256.547%C++N/A34.6C+25.4C++55711.2h25.1C++44.4C*
M12 Kobalt 395386438.977C8.1011.984%D*15.285%D52.2C-1.2D--2567.4h18.7C++156.3C
VX6-7 4013856250.616C-0.2620.583%D18.442%C-8.2D-N/A6346.7h13.8C+67C
VX29 Polaris 3893824620.827C--0.0516.053%D*20.157%C22.3DN/A8417.1h12.2C++76.2C-
M60-G Bulldog 4983771203.142C2.2636.762%C*2.387%C31.9C++10.3B**32411.8h8.7C23.7C++
Lasher X2 3813695580.661C0.2219.368%D-2.71%D18.4DN/A9620.1h20.2C+104.3C
NS-61 Emissary 3733677100.517C0.3625.671%C15.259%C11.7DN/A3831.4h16C+62.2C+
Quasar VM1 3713592671.345C+0.4611.197%D--18.106%C+24.9C++N/A14914.4h15.8C+140.9C
M40 Fury 459358933.849C-2.9733.005%C-N/A45.9C12.9C*4197.8h17.1C51.9C-
NS-44 Commissioner 3563476290.552C0.3333.132%C20.173%C12D-N/A5528.9h4.4C13.3C+
Quasar VM1 3593452141.612C0.7311.863%D*15.073%D*30.8C+1.3B**14911.2h13.8C++116.7D
MANA Anti-Personnel Turret 3463402411.411N/A0.5314.943%UN/A3400U60U13019300.1h23.7T*158.8T*
M20 Basilisk 4633191112.874C+1.9944.99%B++4.075%D22.5C*10.1B++26014.2h105.8C+235.2B
M20 Basilisk 4383121052.971C++2.0942.905%B+5.449%C+26B+10.5C*24812h98.9C*230.5B+
Solstice VE3 3273124510.692C+0.1923.634%C++16.987%C--12C-N/A14026.1h14.1B+59.8C*
NSX-P Naginata 3213085690.541D0.3421.307%C22.403%D-16.4D--N/A7318.8h17.5D*82.1D
L105 Zephyr 335297456.6C5.7232.9%D*N/A30.6D3.9D-2689.7h6.9C+21C--
L100 Python HEAT 4792951591.855D0.9765.751%A+1.695%D25.4C15.9B*24811.6h9.7D**14.8C
NS-AM7 Archer 5162909160.317C-0.5666.272%B**6.897%D*3.4D2.7C++3284.4h28C--42.2C
Pulsar C 2912863870.739C0.1424.738%C++22.028%C21CN/A15213.6h11.3C**45.7C**
Spear Anti-Vehicle Phalanx Turret 486286903.178D2.3041.774%C2.448%D-26D18.2C30211h11.1C26.5C
Rocklet Rifle 5242654040.656C+0.2258.913%B++N/A35.8B+35B*5197.4h30.7B+52.2B+
LB00 Python AP 361239524.596D3.7266.066%B*N/A41.2D21C+2595.8h6F9.1D-
NS-44L Blackhand 2392373290.72C0.1636.671%D35.021%C--19.3CN/A6212.3h5.8D15.7C--
Pulsar LSW 2292232720.82C--0.0614.29%F16.592%D--19.1D-N/A15611.7h12.3C++86.2D
M20 Wyvern 324213553.873C+2.9930.719%D-3.286%C16D8.3D15413.3h72.4C**235.6C+
Flare VE6 2112042500.816D0.0614.345%D**26.471%C**20.6DN/A979.9h10.2C**70.8C-
Aphelion VEX-4H 322200583.448C+2.5738.365%D-1.5%D--35.7C21.8C-3095.6h47.1B+122.7C**
CME 2011933100.623D0.2619.989%D*13.99%D*12.3D--N/A7715.7h17.4D--87D*
Orion VS54 1921922440.787C0.0915.841%D--19.792%D17.6DN/A27310.9h11.3B+71.1C+
Saron Laser Cannon 3681881551.213C+0.3346.197%A**N/A11.2C+10.7C*36916.8h82.3B++178.1B**
Solstice Burst 1911842540.724C--0.1627.195%C++19.022%D15.1D-N/A8912.2h14.7C54.2C+
Lumine Edge 17617511,3810.015C0.875.647%F-16.571%C++0.4C--N/A2452.8h1.3B23.2F-
Ursa 1661652210.747C--0.1316.576%D--24.242%C+15.4D-N/A11910.7h10.8C**64.9C
The Little Helper 1701652520.655D0.2332.624%F8.485%D**16D*N/A7510.3h4.4B13.4D
NSX-P Tanto 1671633220.506C--0.3723.591%C18.405%D--12DN/A5113.6h16C+67.9C+
Beamer VS3 1611613550.454C0.4327.949%C++20.497%C12.2DN/A7113.2h12.7D45.3C+
Pulsar VS1 1641602480.645C0.2418.386%D--21.25%C+11.3DN/A12214.2h13.6B+73.9C+
G30 Walker 252159513.118C+2.2430.172%C++2.516%D19.2B+11.2B+3498.3h199.1C**659.8B+
Orbital Strike Uplink 2301571157U156.121445.83%UN/A523.3U243.3U26600.3h2.2T*0.2T*
Ghost 1591551331.165C-0.2839.658%C++44.516%F--18.7D-N/A1008.3h3.3D**8.3D
NS Annihilator 3161543070.502C0.3879.845%CN/A7.8D8.2C+22119.7h11.4C*14.2C*
M60-G Bulldog 211153433.558C2.6836.028%C+3.268%C**34C12.9B*3434.5h8.1C+22.5C+
Sticky Grenade 1521451145N/A144.1242.907%D*N/A290D**14C++15310.5h5.1F*11.9F--
Proton II PPA-H 148142187.889C7.0127.793%D*N/A56.8D2.4D--2732.5h9.8C**35.4C
NS-R3 Swarm 2971323400.388C0.4963.303%C+N/A6.3C7.9C**10120.9h35.2D55.6D
Xiphos Anti-Personnel Phalanx Tower 1281271127A126.1220.782%D-N/A317.5C**2.5D*8410.4h4.4B+21B+
Solstice SF 1281211500.807C+0.0728.902%B*9.917%D*13.2C--N/A639.2h9.1B+31.5B*
S1 1721213050.397D0.4851.961%D3.306%B15.1D6.4D-4268h6.7C++12.9C+
M20 Basilisk 191121206.05C5.1756.695%B+1.653%D*35.6C20.6C+3713.4h104.2C**183.8B+
Lancer AE 2221132190.516D0.3659.311%CN/A10.6D10.2D-13510.7h20.9C++35.2C++
C150 Dalton 219110472.34C--1.4629.936%D-N/A18.3D-18.2C--4886h5.1C17D-
Skyguard 178103531.943C-1.0625.01%DN/A13.9C+10.1C++3537.4h116.7C*466.6C+
C75 Viper 133101521.942C-1.0635.793%C-N/A24C7.6C+3874.2h15.8C44C
NS-20 Gorgon 122101711.423C*0.5424.752%C13.861%D--18.7C+3.9M+855.4h56.5C228.4C
E540 Halberd-H 15698442.227D1.3558.003%C++1.02%D37.7C22.3C++6762.6h6.9C11.9C+
M40 Fury-F 119934330.215D0.6731.156%F1.075%C*4.1D*1.2D*3022.6h13.7C+44.1D*
M40 Fury-H 9490136.923C6.0421.954%F-1.111%C75C3.3D-2501.2h7.4B33.7D*
M12 Kobalt-F 93893370.264D0.6213.392%D*14.607%B*2D*N/A845h16.3C+122.1D
CAS30 Tank Buster 213872670.326D0.5532.646%D*3.448%A**2.2D--3.1D-11940.1h138.7F--425F**
NS-357 IA 89872160.403D0.4836.908%D*27.586%C--13D--N/A476.7h5.5T14.8F--
Spear Anti-Vehicle Phalanx Tower 15486810.75D9.8744.755%D1.163%D*41C+32.4B+3742.1h8.4B+18.7C**
Lancer VS22 208812050.395C-0.4956.777%DN/A8D12.6C+47010.1h25.7C++45.3C+
NS-20 Gorgon 8980741.081C+0.2024.202%C16.25%D14.5C1.6C++595.5h69.8D288.6D
E540 Halberd 11775342.206D1.3338.617%D*N/A16.3D**9.1D*4134.6h7.4D*19.1F
Comet VM2 11274800.925C+0.0444.837%C+1.351%D*11.9C+6.1B++1996.2h32.6C72.6C+
Comet VM2 110721010.713C+0.1741.528%C+1.389%D**10.3C+5.4B++2587h34.3D--82.7D
NS-10 Burster 11371980.724C0.1621.387%D*7.042%C+6.1C++3.6C+13711.7h111.9B+523.1C+
CAS 14-E 7670233.043D2.1623.796%D**4.286%M29.2D--2.5D*1712.4h47.6D--199.9F
NS-45 Pilot 69671300.515C--0.3725.181%D--20.896%D6.5D*N/A2010.3h12F-47.5F-
MANA Anti-Vehicle Turret 125641050.61D--0.2753.467%C+N/A640C610C+3949270.1h13.7F-25.7D-
Soldier Soaker 64641180.542C--0.3416.51%F-9.375%D-16D--N/A934h6.3C+38.1F-
VA39 Spectre 6260780.769C-0.1132.212%C+28.333%D-10.5D-N/A925.7h6.7C20.8C+
M20 Basilisk-F 66561730.324C--0.5634.407%D*5.357%C*4.3D-N/A1613.1h43.3B125.9C*
Eidolon VE33 5454511.059C+0.1815.651%F-24.074%C19.3CN/A1912.8h8.7C**55.6D-
NS CandyCannon 3000 51512020.252D0.6325.223%D-13.726%D*6.5DN/A177.8h7.2D**28.6D*
G40-F Ranger 8851202.55C--1.6723.75%D--N/A10.2D7.4D1815h170.6C-718.5D
AP30 Shredder 8351163.188C2.3128.04%D-N/A25.5C16C--2592h93C++331.5C
NS-10 Burster 7950620.806C0.0722.513%D*10%B**5.3C+3.1C--1269.4h141.1C*626.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon764,9958.3h
Anti-Vehicle MANA Turret145711.7h
Nano-Armor Kit2,4541,892,177176.1h
Motion Spotter302,4752.9h
Turret AI Module13051.8h
Skywall Shield Emitter11621.4h
Structure Shield Module32141.2h
Repair Module22451.1h
Nanite Revive Grenade013,6073.8h
Nanite Healing Grenade01430h
Medical Applicator3,8091,016,86488.5h
Blast Wall1930.8h
Cortium Silo12781.1h
VS Patriot Flare Gun34070.7h
NS Deep Freeze7890.2h
Spitfire Auto-Turret1385,1728.4h
Hoplon Anti-Aircraft Phalanx Tower01550.8h
Xiphos Anti-Personnel Tower31400.8h
Rampart Wall53053.9h
Welding Device01,0780.1h
Spear Anti-Vehicle Tower11451h
Deconstruction Tool05,2240.8h
Smoke Grenade02,3620.7h
Recon Detection Device299783.2h
Shield Recharging Field15211,4605h
Ammunition Package13012,6159.2h
Medical Kit831,0302.6h
Anti-Infantry MANA Turret368642.1h
Snowman Soldier132340.4h
Pain Spire0730.3h
Routing Spire01620.3h
Flail Targeting Dart81200.9h
Nano-Repair Grenade01,0800.3h
Hardlight Barrier304230.9h
Router151,8173.9h
V30-F Starfall0810.4h
L-24R Spur14750.3h
Xiphos Anti-Personnel Phalanx Turret02020h
Elysium Spawn Tube02120.6h
Orbital Strike Target Designator651362.2h
IPC Targeting Dart274633.1h
Light Air Terminal01420.9h
Spear Anti-Vehicle Turret0530.6h
WLT-Howler Mining Laser6469,43655.3h
Alarm Module12060.3h
Glaive IPC0540.6h

Check the help document for the dictionary if you want to learn more about words used here.


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