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Praetor DevilzzB[MeXP] DevilzzB
VS BR 84

KDR: 2.25

Score: 37.5m

Last Seen: Aug 15th, 2019 6:26 AM
- OFFLINE - 62.6 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Connery - Outfit Officer of Mobile Experiences Packs[MeXP] Mobile Experiences Packs
VS outfit on Soltech

Members: 11
Level Progress (to 85): 26%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost NS-15M AE Orion VS54 NSX Tengu Pulsar LSW SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,559,997 MLG Score: 1247
Fun Score: N/A
Cheeseburgers Flipped: 235TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.5%27.138%66534118035,6992.74376-0.498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.094%0.64B+0.959B*-0.918D--HEAD ++ (~14.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.448B10.10.296C*31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.723%1.268%163112135525654420.976991125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.096B**-0.296C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.845B*11.90.775B++13

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.094%1.17%318512092,136120111611.77704184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.757%0.978B*-0.894D---0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.718B++5.60.556B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.473%8.505%112312117767384911.05149158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.026%-0.432C--0.698B+1.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.44B20.50.472B+46.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.826%65.396%112312112,309146391.57719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.254%0.878B*-0.109C+-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+2.10.329C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.665%15.494%112212121,336118371.12838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.662%1.233B**0.157C++1.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.672B+2.40.499B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mobile Experiences Packs[MeXP] Mobile Experiences Packs
VS outfit on Soltech

Members: 11
37.5m402%554 (33.2k)469 (28.1k)2.2457155,20424,5822.5182784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214341418.618%22.678%42203:1526

8% Combat Medic30% Engineer36% Heavy Assault11% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2015 6:31 AMFeb 3rd, 2017 10:10 AMAug 16th, 2019 6:55 AM (1d) (PST)Aug 15th, 2019 2:49 AM (3d) (PST)Aug 15th, 2019 2:26 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6601954650.6910.3080.15730.0561247

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,57211,70327,86941189180328,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1332.3h/55.5d 6,700 12,519 34,513 239.8k 2,296 3,503 4,439 52.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:4,233
Deaths:2,234
KDR:1.895
Accuracy:23.465% D
HSR:29.365% C+
NS-15M2
C+
Kills:2,113
Deaths:991
KDR:2.132
Accuracy:23.799% C+
HSR:24.184% C+
NS-15M AE
B
Kills:1,587
Deaths:634
KDR:2.503
Accuracy:26.669% C*
HSR:30.813% B
Orion VS54
B
Kills:1,308
Deaths:581
KDR:2.251
Accuracy:22.554% B
HSR:24.618% C+
Pulsar LSW
C+
Kills:1,260
Deaths:628
KDR:2.006
Accuracy:22.640% C+
HSR:21.349% C
SVA-88
C+
Kills:1,225
Deaths:462
KDR:2.652
Accuracy:23.372% C+
HSR:22.694% C
Ursa
C*
Kills:1,171
Deaths:413
KDR:2.835
Accuracy:23.961% C*
HSR:19.727% D
NS-15MB
B+
Kills:1,170
Deaths:329
KDR:3.556
Accuracy:29.664% B+
HSR:28.718% C+
NSX Naginata
B*
Kills:1,164
Deaths:398
KDR:2.925
Accuracy:26.281% B*
HSR:32.646% B+
VX29 Polaris
A+
Kills:1,161
Deaths:446
KDR:2.603
Accuracy:28.086% B*
HSR:33.333% A+
Flare VE6
B*
Kills:773
Deaths:332
KDR:2.328
Accuracy:27.249% B*
HSR:29.107% B++
Kills:17,165
Deaths (as Heavy Assault):7,448
Deaths (to Heavy Assaults):8,005
KDR:2.30465
Kill Difference:9,717
Playtime:475.900 hours
Usage:36%
Score:9.595m
Score/min:336
Accuracy (listed only):25.249%
HSR (listed only):26.959%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
B++
Kills:1,305
Deaths:494
KDR:2.642
Accuracy:41.352% B++
HSR:22.376% C*
VE-S Canis
B**
Kills:1,194
Deaths:247
KDR:4.834
Accuracy:33.319% B**
HSR:29.565% B**
Eridani SX5-AE
C++
Kills:1,186
Deaths:431
KDR:2.752
Accuracy:27.591% C-
HSR:26.981% C++
Sirius SX12
B+
Kills:1,178
Deaths:859
KDR:1.371
Accuracy:24.533% C+
HSR:21.902% B+
NS-11C
B*
Kills:1,176
Deaths:378
KDR:3.111
Accuracy:27.909% B*
HSR:24.150% B*
NS Baron G5AE
C+
Kills:1,170
Deaths:481
KDR:2.432
Accuracy:46.153% C+
HSR:14.957% C+
Pulsar C
C**
Kills:1,165
Deaths:1,054
KDR:1.105
Accuracy:25.093% C++
HSR:25.150% C**
Solstice VE3
B++
Kills:1,161
Deaths:717
KDR:1.619
Accuracy:26.313% B++
HSR:23.600% B++
NSX Tanto
B+
Kills:1,160
Deaths:422
KDR:2.749
Accuracy:29.345% B+
HSR:23.879% C
Phobos VX86
B*
Kills:1,053
Deaths:545
KDR:1.932
Accuracy:68.970% B*
HSR:15.290% C+
Solstice Burst
B++
Kills:857
Deaths:291
KDR:2.945
Accuracy:29.204% B+
HSR:29.055% B++
NS-7 PDW
A
Kills:405
Deaths:144
KDR:2.813
Accuracy:27.840% B+
HSR:25.926% A
MKV Suppressed
A++
Kills:387
Deaths:154
KDR:2.513
Accuracy:28.950% B+
HSR:29.974% A++
Thanatos VE70
C*
Kills:283
Deaths:255
KDR:1.110
Accuracy:41.641% C*
HSR:16.254% C+
NSX-P Tengu
B++
Kills:84
Deaths:25
KDR:3.360
Accuracy:39.388% B++
HSR:21.429% C+
NSX-P Tanto
C++
Kills:75
Deaths:48
KDR:1.563
Accuracy:25.920% C++
HSR:24% C
Kills:13,839
Deaths (as Light Assault):6,545
Deaths (to Light Assaults):4,065
KDR:2.11444
Kill Difference:7,294
Playtime:177.007 hours
Usage:13%
Score:3.318m
Score/min:312
Accuracy (listed only):33.970%
HSR (listed only):23.405%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:1,176
Deaths:378
KDR:3.111
Accuracy:27.909% B*
HSR:24.150% B*
NS Baron G5AE
C+
Kills:1,170
Deaths:481
KDR:2.432
Accuracy:46.153% C+
HSR:14.957% C+
Pulsar C
C**
Kills:1,165
Deaths:1,054
KDR:1.105
Accuracy:25.093% C++
HSR:25.150% C**
Solstice VE3
B++
Kills:1,161
Deaths:717
KDR:1.619
Accuracy:26.313% B++
HSR:23.600% B++
NSX Tanto
B+
Kills:1,160
Deaths:422
KDR:2.749
Accuracy:29.345% B+
HSR:23.879% C
Phobos VX86
B*
Kills:1,053
Deaths:545
KDR:1.932
Accuracy:68.970% B*
HSR:15.290% C+
Solstice Burst
B++
Kills:857
Deaths:291
KDR:2.945
Accuracy:29.204% B+
HSR:29.055% B++
Thanatos VE70
C*
Kills:283
Deaths:255
KDR:1.110
Accuracy:41.641% C*
HSR:16.254% C+
NSX-P Tanto
C++
Kills:75
Deaths:48
KDR:1.563
Accuracy:25.920% C++
HSR:24% C
Kills:8,100
Deaths (as Engineer):4,191
Deaths (to Engineers):4,381
KDR:1.93271
Kill Difference:3,909
Playtime:394.888 hours
Usage:30%
Score:18.474m
Score/min:780
Accuracy (listed only):35.616%
HSR (listed only):21.815%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B++
Kills:1,305
Deaths:494
KDR:2.642
Accuracy:41.352% B++
HSR:22.376% C*
VE-S Canis
B**
Kills:1,194
Deaths:247
KDR:4.834
Accuracy:33.319% B**
HSR:29.565% B**
Eridani SX5-AE
C++
Kills:1,186
Deaths:431
KDR:2.752
Accuracy:27.591% C-
HSR:26.981% C++
Corvus VA55
A
Kills:1,182
Deaths:351
KDR:3.368
Accuracy:31.294% A
HSR:30.542% B**
Sirius SX12
B+
Kills:1,178
Deaths:859
KDR:1.371
Accuracy:24.533% C+
HSR:21.902% B+
H-V45 AE
C**
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:26.366% C
HSR:30.501% C**
NS-11P
A
Kills:1,171
Deaths:350
KDR:3.346
Accuracy:28.840% A
HSR:27.839% A
NS Baron G5AE
C+
Kills:1,170
Deaths:481
KDR:2.432
Accuracy:46.153% C+
HSR:14.957% C+
NSX Yumi
B**
Kills:1,165
Deaths:279
KDR:4.176
Accuracy:27.355% C++
HSR:36.824% B**
Phobos VX86
B*
Kills:1,053
Deaths:545
KDR:1.932
Accuracy:68.970% B*
HSR:15.290% C+
Pulsar VS1
B+
Kills:627
Deaths:346
KDR:1.812
Accuracy:26.293% B+
HSR:24.561% B+
NS-11A
B**
Kills:473
Deaths:146
KDR:3.240
Accuracy:29.063% B**
HSR:26.850% B++
NS-7 PDW
A
Kills:405
Deaths:144
KDR:2.813
Accuracy:27.840% B+
HSR:25.926% A
MKV Suppressed
A++
Kills:387
Deaths:154
KDR:2.513
Accuracy:28.950% B+
HSR:29.974% A++
Thanatos VE70
C*
Kills:283
Deaths:255
KDR:1.110
Accuracy:41.641% C*
HSR:16.254% C+
NSX-P Tengu
B++
Kills:84
Deaths:25
KDR:3.360
Accuracy:39.388% B++
HSR:21.429% C+
Kills:14,040
Deaths (as Combat Medic):5,442
Deaths (to Combat Medics):2,019
KDR:2.57993
Kill Difference:8,598
Playtime:105.541 hours
Usage:8%
Score:2.873m
Score/min:454
Accuracy (listed only):34.309%
HSR (listed only):25.111%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:2,036
Deaths:690
KDR:2.951
Accuracy:40.875% C**
HSR:64.342% C
NSX Tengu
B++
Kills:1,305
Deaths:494
KDR:2.642
Accuracy:41.352% B++
HSR:22.376% C*
VE-S Canis
B**
Kills:1,194
Deaths:247
KDR:4.834
Accuracy:33.319% B**
HSR:29.565% B**
Eridani SX5-AE
C++
Kills:1,186
Deaths:431
KDR:2.752
Accuracy:27.591% C-
HSR:26.981% C++
Sirius SX12
B+
Kills:1,178
Deaths:859
KDR:1.371
Accuracy:24.533% C+
HSR:21.902% B+
NSX Tomoe
B
Kills:1,162
Deaths:415
KDR:2.800
Accuracy:30.562% B
HSR:35.026% C+
NS-44 Commissioner
C+
Kills:771
Deaths:717
KDR:1.075
Accuracy:34.641% C+
HSR:15.953% D-
NS-7 PDW
A
Kills:405
Deaths:144
KDR:2.813
Accuracy:27.840% B+
HSR:25.926% A
MKV Suppressed
A++
Kills:387
Deaths:154
KDR:2.513
Accuracy:28.950% B+
HSR:29.974% A++
NS-30 Vandal
B++
Kills:367
Deaths:111
KDR:3.306
Accuracy:37.042% B++
HSR:20.981% D
NS-357 Underboss
C*
Kills:365
Deaths:257
KDR:1.420
Accuracy:38.616% C*
HSR:22.466% C++
Parallax VX3
B
Kills:222
Deaths:37
KDR:6
Accuracy:41.257% B
HSR:72.072% D
NSX-P Tengu
B++
Kills:84
Deaths:25
KDR:3.360
Accuracy:39.388% B++
HSR:21.429% C+
NS-44P Commissioner
C
Kills:79
Deaths:74
KDR:1.068
Accuracy:35.457% D
HSR:24.051% C
Beamer VS3
D**
Kills:51
Deaths:67
KDR:0.761
Accuracy:0.508% T*
HSR:11.765% D**
Parallax VX3-AE
C
Kills:51
Deaths:1
KDR:51
Accuracy:36.735% D
HSR:78.431% C
Kills:10,843
Deaths (as Infiltrator):4,723
Deaths (to Infiltrators):3,470
KDR:2.29579
Kill Difference:6,120
Playtime:144.834 hours
Usage:11%
Score:2.424m
Score/min:279
Accuracy (listed only):32.417%
HSR (listed only):32.702%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:587
Deaths:275
KDR:2.135
Accuracy:20.267% C*
HSR:17.888% D
Blueshift VM5
C*
Kills:366
Deaths:162
KDR:2.259
Accuracy:20.751% C*
HSR:19.399% C
Quasar VM1
B++
Kills:249
Deaths:126
KDR:1.976
Accuracy:18.847% B++
HSR:15.663% D
Nebula VM20
B**
Kills:197
Deaths:50
KDR:3.940
Accuracy:23.444% B**
HSR:21.320% C++
Nebula VM20
B**
Kills:183
Deaths:43
KDR:4.256
Accuracy:23.548% B**
HSR:23.497% B+
Comet VM2
B*
Kills:84
Deaths:65
KDR:1.292
Accuracy:49.717% B++
HSR:5.952% B*
Comet VM2
B**
Kills:59
Deaths:52
KDR:1.135
Accuracy:49.885% B+
HSR:6.780% B**
Kills:1,725
Deaths (as MAX Suit):386.500
Deaths (to MAX Suits):1,184
KDR:4.46313
Kill Difference:1,338.500
Playtime:29.463 hours
Usage:2%
Score:0.772m
Score/min:437
Accuracy (listed only):29.494%
HSR (listed only):15.785%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:552
V. Kills:23 N/A
Deaths:94
KDR:5.872
Accuracy:47.723% B*
KPH:66 B+
VKPH:2.700 C
Saron Laser Cannon
B+
Kills:364
V. Kills:311 117%
Deaths:310
KDR:1.174
Accuracy:34.278% B+
KPH:13.900 C++
VKPH:11.900 B+
Hornet Missiles
C+
Kills:92
V. Kills:75 121%
Deaths:19
KDR:4.842
Accuracy:65.858% B+
KPH:44.200 C
VKPH:36.100 C+
Kills:1,008 (916 + 0)
Deaths:423
KDR:2.383
VKDR:0.967
Vehicle Kills:409
Kill Difference:585
Playtime:36.549 hours
Usage:3%
Score:0.407m
Score/min:186
Piloting Accuracy:34.278%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:67
V. Kills:59 112%
Deaths:119
KDR:0.563
Accuracy:44.353% C+
KPH:3.400 D-
VKPH:3 D-
C150 Dalton
C
Kills:61
V. Kills:45 133%
Deaths:10
KDR:6.100
Accuracy:35.219% C
KPH:29.700 C
VKPH:21.900 C
Kills:128 (67 + 61)
Deaths:129
KDR:0.992
VKDR:0.806
Vehicle Kills:104
Kill Difference:1
Playtime:21.774 hours
Usage:2%
Score:0.121m
Score/min:92
Piloting Accuracy:44.353%
Gunner Accuracy:35.219%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:479
V. Kills:319 150%
Deaths:98
KDR:4.888
Accuracy:51.934% C--
KPH:28.600 C+
VKPH:19.100 C++
L100 Python HESH
B**
Kills:382
V. Kills:37 N/A
Deaths:7
KDR:54.571
Accuracy:41.337% D-
KPH:78.200 B**
VKPH:7.600 C+
C75 Viper
A**
Kills:178
V. Kills:28 N/A
Deaths:14
KDR:12.714
Accuracy:46.700% B++
KPH:74.700 A**
VKPH:11.700 B++
Kills:1,039 (1,039 + 0)
Deaths:119
KDR:8.731
VKDR:3.227
Vehicle Kills:384
Kill Difference:920
Playtime:23.991 hours
Usage:2%
Score:0.399m
Score/min:277
Driving Accuracy:46.700%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:851
V. Kills:730 116%
Deaths:263
KDR:3.236
Accuracy:54.567% C++
KPH:19.900 C--
VKPH:17.100 B
Saron HRB
C++
Kills:420
V. Kills:306 137%
Deaths:100
KDR:4.200
Accuracy:48.520% B+
KPH:23.100 C+
VKPH:16.800 C++
Supernova VPC
A+
Kills:246
V. Kills:36 N/A
Deaths:22
KDR:11.182
Accuracy:53.451% C**
KPH:72.600 A+
VKPH:10.600 B++
Aphelion VEX-4
C+
Kills:95
V. Kills:72 130%
Deaths:30
KDR:3.167
Accuracy:37.054% B
KPH:21.200 C-
VKPH:16.100 C+
Kills:1,612 (1,097 + 515)
Deaths:415
KDR:3.884
VKDR:2.757
Vehicle Kills:1,144
Kill Difference:1,197
Playtime:68.794 hours
Usage:5%
Score:1.291m
Score/min:313
Driving Accuracy:53.451%
Gunner Accuracy:37.054%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:253
V. Kills:7 N/A
Deaths:6
KDR:42.167
Accuracy:17.285% C+
KPH:107.300 B**
VKPH:3 C+
M12 Kobalt
A++
Kills:103
V. Kills:3 N/A
Deaths:8
KDR:12.875
Accuracy:17.220% C+
KPH:140 A++
VKPH:4.100 B
M40 Fury
C+
Kills:57
V. Kills:9 N/A
Deaths:5
KDR:11.400
Accuracy:31.741% C--
KPH:43 C+
VKPH:6.800 C--
Kills:413 (0 + 413)
Deaths:19
KDR:21.737
VKDR:1
Vehicle Kills:19
Kill Difference:394
Playtime:4.419 hours
Usage:0%
Score:0.096m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:31.741%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:126
V. Kills:70 177%
Deaths:120
KDR:1.050
Accuracy:55.098% B+
KPH:17.800 C
VKPH:9.900 B++
V30-F Starfall
C*
Kills:55
V. Kills:30 177%
Deaths:18
KDR:3.056
Accuracy:52.743% D*
KPH:28.800 C*
VKPH:15.700 C+
Kills:181 (181 + 0)
Deaths:138
KDR:1.312
VKDR:0.725
Vehicle Kills:100
Kill Difference:43
Playtime:8.991 hours
Usage:1%
Score:0.078m
Score/min:145
Driving Accuracy:52.743%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,2764,2332,2341.895C0.3523.465%D29.365%C+50.5C-N/A13283.9h10.7C++45.8C+
NS-15M2 2,1202,1139912.132B0.1123.799%C+24.184%C+58.9B+N/A14335.9h10.9B+46B+
Ghost 2,0442,0366902.951C++0.7140.875%C**64.342%C53B+N/A12038.4h2.2C*5.3B
NS-15M AE 1,5931,5876342.503C++0.2626.669%C*30.813%B74.2B+N/A17021.4h9.8B++36.7B+
Orion VS54 1,3161,3085812.251B+0.0122.554%B24.618%C+55.4B**N/A26923.6h10.4B*46C*
NSX Tengu 1,3131,3054942.642A+0.4041.352%B++22.376%C*76.8A++N/A16317h9.2B**22.3B++
Pulsar LSW 1,2671,2606282.006B+0.2422.64%C+21.349%C54.8B+N/A25423h10.8B+47.6B+
SVA-88 1,2331,2254622.652B+0.4123.372%C+22.694%C82.2AN/A21414.9h10.6B+45.2B
VE-S Canis 1,2041,1942474.834M**2.5933.319%B**29.565%B**142.1M++1.2B**3328.4h8.3B**25B++
Eridani SX5-AE 1,1951,1864312.752B**0.5127.591%C-26.981%C++85.3B*N/A24813.9h9.7B+35.3C**
Corvus VA55 1,2031,1823513.368M1.1231.294%A30.542%B**73A*1.3A*16716.2h9.9B**31.7B**
Sirius SX12 1,1881,1788591.371B0.8724.533%C+21.902%B+34.9BN/A8833.8h11.8B*48B+
H-V45 AE 1,1851,1773353.513A1.2726.366%C30.501%C**91.2AN/A22912.9h10.6B+40.2C**
NS-11C 1,1871,1763783.111A**0.8727.909%B*24.15%B*64.6A++N/A15518.2h11B*39.3B++
Ursa 1,1771,1714132.835A++0.5923.961%C*19.727%D88.7A++N/A20113.2h8.5B**35.3B++
NS-11P 1,1861,1713503.346A*1.1028.84%A27.839%A90.8M*1.2A*29012.9h11.3B**39.1B*
NS Baron G5AE 1,1811,1704812.432B**0.1946.153%C+14.957%C+81.8AN/A28814.3h3.6B*7.8C+
NS-15MB 1,1801,1703293.556A+1.3129.664%B+28.718%C+94.4B**N/A22812.4h10.7B+36.1B+
Lasher X2 1,1761,1666671.748B**0.5031.785%B*2.573%D62A+N/A17818.8h16.2B*50.9B++
NSX Yumi 1,1741,1652794.176A*1.9327.355%C++36.824%B**118.9M**N/A2569.8h9B**32.9B++
Pulsar C 1,1761,1651,0541.105C+1.1425.093%C++25.15%C**36.4BN/A10132h9.9B++39.4B+
NSX Naginata 1,1691,1643982.925A+0.6826.281%B*32.646%B+72.3B**N/A17716.1h9.8B++37.4B++
NSX Tomoe 1,1681,1624152.8B*0.5530.562%B35.026%C+78A++N/A17814.9h10.7B**34.9B++
Solstice VE3 1,1741,1617171.619A0.6326.313%B++23.6%B++38.1B**N/A12130.5h10.5B**40B+
VX29 Polaris 1,1691,1614462.603B**0.3628.086%B*33.333%A+84.1A+N/A20713.8h9.9B*35.2B++
NSX Tanto 1,1701,1604222.749A++0.5029.345%B+23.879%C67.4A+N/A16917.2h10.7B+36.4B+
Phobos VX86 1,0571,0535451.932B+0.3168.97%B*15.29%C+69.3B*N/A16415.2h2.1B++3B++
C-4 1,1499125031.813C**0.4326.195%C++N/A62C-16.1D-36714.7h1.3B+5B+
Solstice Burst 8688572912.945B**0.7029.204%B+29.055%B++58.7B++N/A13714.6h11.4B+38.9B+
Supernova FPC 1,5818512633.236C0.9954.567%C++N/A19.9C--17.1B28442.8h6.4D11.8C
S1 1,2388497951.068B++1.1863.95%B*3.416%B+32.8B+15C**28125.9h5.7B+8.9B++
Flare VE6 7757733322.328B*0.0827.249%B*29.107%B++65.5B*N/A18111.8h9.2B++33.8B+
NS-44 Commissioner 7747717171.075C++1.1734.641%C+15.953%D-27.9CN/A7427.6h3.2B++9.1B+
NS Decimator 9727563452.191A+0.0565.31%B+5.82%M+48.2B*13.8C24215.7h4.1B+6.2B++
Pulsar VS1 6326273461.812B*0.4326.293%B+24.561%B+50.6A+N/A17412.4h11.3B**43B++
Blueshift VM5 5995872752.135C+0.1120.267%C*17.888%D37.2C*N/A12515.8h13.7B++67.5B+
Light PPA 575552945.872B3.6347.723%B*1.268%C+65.7B+2.7C1668.4h11.9C**24.9B+
L100 Python AP 798479984.888C++2.6451.934%C--1.879%C28.7C+19.1C++21716.7h6.1C++11.7C+
NS-11A 4824731463.24A0.9929.063%B**26.85%B++77.5A*1.5A*2736.1h10.6B**36.4B**
Saron HRB 7264201004.2C+1.9548.52%B+N/A23.1C+16.8C++35318.2h25.5C52.5C++
NS-7 PDW 4104051442.813A*0.5727.84%B+25.926%A45.5B**N/A1458.9h11.8B*42.6B++
MKV Suppressed 3883871542.513A++0.2728.95%B+29.974%A++54.5B**N/A1527.1h10.3B**35.6B++
L100 Python HESH 419382754.571S52.3341.337%D-1.309%C78B**7.6C+4164.9h3C**7.2C++
NS-30 Vandal 3713671113.306B**1.0637.042%B++20.981%D76.5A++N/A2064.8h5.2B+13.9B+
Blueshift VM5 3703661622.259C+0.0120.751%C*19.399%C37C*N/A1089.9h13.6B++65.7B+
NS-357 Underboss 3653652571.42B+0.8338.616%C*22.466%C++46.8C*N/A1357.8h3.4B*8.7B++
Saron Laser Cannon 6753643101.174C+1.0734.278%B+N/A13.9C++11.9B+17226.1h123.8C*361.3B+
Thanatos VE70 2862832551.11C**1.1441.641%C*16.254%C+36.3B+N/A1707.8h3.8B*9.1B++
Anti-Vehicle Grenade 3402621262N/A259.7544.586%DN/A238.2D70.9C15041.1h6.4C14.4C
M12 Kobalt 260253642.167M+39.9217.285%C+17.391%C+105.4B**2.9C+3832.4h15.7B++90.9B+
Quasar VM1 2542491261.976B0.2718.847%B++15.663%D33.6B*N/A1607.4h12.1B*64.4B+
Supernova VPC 2822462211.182C+8.9453.451%C**N/A72.4A+10.6B++4023.4h2.8B+5.3B+
Tank Mine 372229653.523B+1.2840.4%B+N/A81.8C--51.1C8382.8h2.5D--6.1C++
Parallax VX3 222222376B++3.7541.257%B72.072%D54.1A+N/A1774.1h2B+4.9B+
Frag Grenade 2122121212N/A209.7549.441%B+N/A530C*N/A25450.4h3.3B+6.8B+
Nebula VM20 199197503.94B*1.6923.444%B**21.32%C++57.9A+N/A1793.4h13.8B*58.7B++
Nebula VM20 187183434.256B**2.0123.548%B**23.497%B+57.2A+1.3A+1713.2h14.5B+61.7B++
C75 Viper 2061781412.714A++10.4746.7%B++2.247%B**74.2A**11.7B++4142.4h9.4B*20.1B*
Lumine Edge 1731731,1080.156C*2.0921.525%C--15.029%C+2CN/A586.5h1.4C++6.4C++
Sticky Grenade 1611601160N/A157.7563.59%AN/A800C5D-29660.2h2.3C+3.7B
Proximity Mine 155155295.345B+3.1040.025%CN/A103.3CN/A3501.5h2.1C--5.3C
M40 Fury-F 1961261201.05C1.2055.098%B+N/A17.7C9.9B++1367.1h12.2C++22.2C**
NS "Jackpot" Decimator 154124284.429A++2.1864.685%C+1.613%C+38.8D9.4D*2003.2h4.4C--6.8C
Orbital Strike Uplink 1591051105U102.75846.667%UN/A525U270U17310.2h1.2T*0.1T*
M12 Kobalt 106103812.875C+10.6317.22%C+18.447%C++147.1A*4.3B+3890.7h11.9A69.3B++
Aphelion VEX-4 16795303.167C0.9237.054%B3.158%C21.1C-16C+3514.5h77.1C--208.1C+
Hornet Missiles 16792194.842C++2.6065.858%B+2.174%B++43.8C35.7C+4402.1h13.6C20.6C+
Lancer VS22 205921970.467C1.7863.236%C*N/A8.8C--10.8C15710.5h28.4C+44.9C+
Rocklet Rifle 194901140.789C++1.4653.72%C++1.111%B+18.4D21.2C2754.9h59.6F111D-
Comet VM2 12484651.292B+0.9549.717%B++5.952%B*16.5B*7.8A++1995.1h31.4D63.1C+
NSX-P Tengu 8484253.36A*1.1139.388%B++21.429%C+84A++N/A1971h9.7B**24.5B*
NS-44P Commissioner 7979741.068C+1.1835.457%D24.051%C41.6CN/A1041.9h3.2B+9.1C++
NSX-P Tanto 7575481.563B++0.6825.92%C++24%C24.2C+N/A833.1h10.2B**39.5B++
CAS30 Tank Buster 126671190.563C--1.6844.353%C+N/A3.4D-3D-5119.7h64.2C+144.8C++
C150 Dalton 10661106.1C+3.8535.219%CN/A29C21.4C4892.1h3.2B++9B+
Comet VM2 8859521.135C++1.1149.885%B+6.78%B**14.8B+7.3A1274h36.9D73.9C+
M40 Fury 6657511.4B**9.1531.741%C--N/A43.8C+6.9C--3131.3h10.1B++31.9B+
V30-F Starfall 8555183.056B**0.8152.743%D*N/A28.9C*15.8C+1771.9h9.1A17.2B**
Spear Anti-Vehicle Phalanx Turret 895469C**6.7546.425%C*7.407%A++49.1B++31.8B**6641.1h9.3C++19.9C*
Beamer VS3 5151670.761C+1.480.508%T*11.765%D**0.8D*N/A562h10C+1975.6T*
Parallax VX3-AE 5151151U48.7536.735%D78.431%C85AN/A1990.6h1.8C**4.8C+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0610h
M20 Wyvern0640h
Nano-Armor Kit268931,88458.1h
Spawn Beacon232,3063h
Nanite Revive Grenade01,1640.3h
Medical Applicator25298,1198h
Motion Spotter132,9932.7h
Auraxium Force-Blade190959.4h
Restoration Kit274884.7h
Deconstruction Tool01,3670.1h
Welding Device0980h
Spitfire Auto-Turret53710.5h
Shield Recharging Field194080.5h
Recon Detection Device242,2464.1h
Smoke Grenade01860.1h
Ammunition Package234,9491.3h
Medical Kit9359,81552.2h
Anti-Infantry MANA Turret3980.3h
Nano-Repair Grenade01310h
Hardlight Barrier31330.2h
Router2930.2h
Pelter Rocket Pod0500h
AP30 Shredder0550h
M20 Drake0860.1h
A30 Walker01560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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