Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,428)players online:
the_kyzark (20)  XxRiKxX123 (9)  CAMIKAZE78 (8)  Mooses32 (7)  augustirl (3)  TheBiscuitweener (3) 50
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (257 days). The data shown below may not be accurate.

Field Marshal Veteran Devined[N] Devined
TR BR 104

KDR: 3.49

Score: 20.9m

Last Seen: May 9th, 2018 9:03 PM
- OFFLINE - 6180.9 hour(s)

Battle Rank 100 (104 total) - Terran Republic on Emerald
Level Progress (to 101): 26%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS LC3 Jaguar HC1 Cougar T5 AMC LC2 Lynx TRAC-5 P2-120 AP NS-15M AE TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Devined



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,657,124 MLG Score: 2124
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.391%33.642%9211510079,1853.75051-0.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.109%1.24B**2.009A*-0.918D--HEAD ++ (~19.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.529B+9.70.324C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.277%1.195%438310197531873964.00532190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.113%-0.648D-0.379C-1.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.8-0.075C+54.1-0.022C+118.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.972%2.076%1264510171,6862389457.08403178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.873%0.986B*-0.356C--0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++5.70.548B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.031%3.18%928610161,4782409266.15833159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.402%0.64B+-0.299C-0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.536B+23.60.399B31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.415%74.173%9282102063518313.46994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.098%0.507B+0.461B+0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.493B+1.90.395B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.9m436.5%1090 (65.4k)870 (52.2k)3.4856917,2964,9624.15276104 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022134823.064%22.08%50904:515

43% Engineer16% Heavy Assault31% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2014 3:36 PMAug 1st, 2015 9:21 PMJun 7th, 2018 1:32 PM (229d) (PST)May 9th, 2018 5:04 PM (257d) (PST)May 9th, 2018 5:03 PM (257d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9631218420.7200.2060.1593.7190.1322124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,8077,28750,520431210223852,229

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
400.6h/16.7d 3,310 3,819 5,204 89.4k 368 1,441 3,181 23.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A++
Kills:596
Deaths:157
KDR:3.796
Accuracy:25.313% C+
HSR:41.779% A++
TMG-50
B**
Kills:576
Deaths:157
KDR:3.669
Accuracy:24.130% B+
HSR:31.076% B**
T9 CARV
B++
Kills:501
Deaths:253
KDR:1.980
Accuracy:22.693% B++
HSR:26.148% B+
NS-15M2
M*
Kills:482
Deaths:85
KDR:5.671
Accuracy:28.202% B*
HSR:51.452% M*
T7 Mini-Chaingun
A
Kills:348
Deaths:174
KDR:2
Accuracy:23.057% A
HSR:12.356% C+
MSW-R
M**
Kills:179
Deaths:40
KDR:4.475
Accuracy:25.226% B+
HSR:51.955% M**
Kills:2,682
Deaths (as Heavy Assault):866
Deaths (to Heavy Assaults):1,489
KDR:3.097
Kill Difference:1,816
Playtime:64.544 hours
Usage:16%
Score:3.385m
Score/min:874
Accuracy (listed only):24.770%
HSR (listed only):35.794%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:1,344
Deaths:415
KDR:3.239
Accuracy:27.192% B*
HSR:28.869% A++
HC1 Cougar
B++
Kills:1,257
Deaths:583
KDR:2.156
Accuracy:27.420% B++
HSR:21.480% C+
T5 AMC
S
Kills:1,172
Deaths:263
KDR:4.456
Accuracy:30.063% A+
HSR:47.782% S
LC2 Lynx
A*
Kills:1,164
Deaths:299
KDR:3.893
Accuracy:28.780% B**
HSR:33.247% A*
TRAC-5
M
Kills:1,155
Deaths:418
KDR:2.763
Accuracy:28.438% A+
HSR:33.766% M
AMR-66
A+
Kills:92
Deaths:21
KDR:4.381
Accuracy:33.097% B**
HSR:34.783% A+
Kills:6,184
Deaths (as Engineer):1,999
Deaths (to Engineers):1,179
KDR:3.09355
Kill Difference:4,185
Playtime:172.810 hours
Usage:43%
Score:10.125m
Score/min:977
Accuracy (listed only):29.165%
HSR (listed only):33.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:1,344
Deaths:415
KDR:3.239
Accuracy:27.192% B*
HSR:28.869% A++
HC1 Cougar
B++
Kills:1,257
Deaths:583
KDR:2.156
Accuracy:27.420% B++
HSR:21.480% C+
T5 AMC
S
Kills:1,172
Deaths:263
KDR:4.456
Accuracy:30.063% A+
HSR:47.782% S
LC2 Lynx
A*
Kills:1,164
Deaths:299
KDR:3.893
Accuracy:28.780% B**
HSR:33.247% A*
TRAC-5
M
Kills:1,155
Deaths:418
KDR:2.763
Accuracy:28.438% A+
HSR:33.766% M
NS-7 PDW
M**
Kills:114
Deaths:46
KDR:2.478
Accuracy:31.376% A
HSR:40.351% M**
Kills:6,206
Deaths (as Light Assault):2,024
Deaths (to Light Assaults):1,035
KDR:3.06621
Kill Difference:4,182
Playtime:123.486 hours
Usage:31%
Score:5.862m
Score/min:791
Accuracy (listed only):28.878%
HSR (listed only):34.249%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
M**
Kills:114
Deaths:46
KDR:2.478
Accuracy:31.376% A
HSR:40.351% M**
TAR
A*
Kills:68
Deaths:25
KDR:2.720
Accuracy:25.355% B+
HSR:36.765% A*
T1 Cycler
C**
Kills:68
Deaths:47
KDR:1.447
Accuracy:23.168% C**
HSR:19.118% C
Kills:250
Deaths (as Combat Medic):118
Deaths (to Combat Medics):461
KDR:2.11864
Kill Difference:132
Playtime:6.516 hours
Usage:2%
Score:0.384m
Score/min:982
Accuracy (listed only):26.633%
HSR (listed only):32.078%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:417
Deaths:192
KDR:2.172
Accuracy:48.359% A+
HSR:18.945% C-
TSAR-42
B*
Kills:389
Deaths:49
KDR:7.939
Accuracy:42.417% B+
HSR:77.121% B*
RAMS .50M
D
Kills:246
Deaths:48
KDR:5.125
Accuracy:33.656% D
HSR:69.512% D*
NS-7 PDW
M**
Kills:114
Deaths:46
KDR:2.478
Accuracy:31.376% A
HSR:40.351% M**
Kills:1,166
Deaths (as Infiltrator):335
Deaths (to Infiltrators):503
KDR:3.4806
Kill Difference:831
Playtime:20.872 hours
Usage:5%
Score:0.605m
Score/min:483
Accuracy (listed only):38.952%
HSR (listed only):51.482%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B
Kills:105
Deaths:32
KDR:3.281
Accuracy:15.904% B
HSR:18.095% C+
M3 Pounder HEG
B++
Kills:74
Deaths:34
KDR:2.176
Accuracy:44.352% B++
HSR:2.703% C
M2 Mutilator
B*
Kills:69
Deaths:24
KDR:2.875
Accuracy:18.417% B*
HSR:18.841% C++
M3 Pounder HEG
B+
Kills:58
Deaths:33
KDR:1.758
Accuracy:45.481% B+
HSR:1.724% D--
Kills:306
Deaths (as MAX Suit):61.500
Deaths (to MAX Suits):276
KDR:4.97561
Kill Difference:244.500
Playtime:8.810 hours
Usage:2%
Score:0.561m
Score/min:1,062
Accuracy (listed only):31.038%
HSR (listed only):10.341%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B++
Kills:310
V. Kills:312 99%
Deaths:193
KDR:1.606
Accuracy:30.404% C
KPH:13.900 C++
VKPH:14 B++
M14 Banshee
C*
Kills:265
V. Kills:8 N/A
Deaths:104
KDR:2.548
Accuracy:26.374% D
KPH:50.700 C*
VKPH:1.500 D--
Hellfire Rocket Pods
A
Kills:178
V. Kills:29 N/A
Deaths:37
KDR:4.811
Accuracy:59.763% A
KPH:84.900 C++
VKPH:13.800 C+
Hornet Missiles
B++
Kills:62
V. Kills:60 102%
Deaths:14
KDR:4.429
Accuracy:62.490% C**
KPH:55.700 C+
VKPH:53.900 B++
Kills:815 (575 + 0)
Deaths:348
KDR:2.342
VKDR:1.175
Vehicle Kills:409
Kill Difference:467
Playtime:30.731 hours
Usage:8%
Score:0.989m
Score/min:536
Piloting Accuracy:26.374%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:259
V. Kills:247 104%
Deaths:38
KDR:6.816
Accuracy:36.511% B+
KPH:41.400 B++
VKPH:39.400 A*
L105 Zephyr
C*
Kills:77
V. Kills:11 N/A
Deaths:10
KDR:7.700
Accuracy:43.928% C*
KPH:48.200 C+
VKPH:6.900 C
Kills:336 (0 + 336)
Deaths:48
KDR:7
VKDR:5.375
Vehicle Kills:258
Kill Difference:288
Playtime:7.860 hours
Usage:2%
Score:0.621m
Score/min:1,317
Piloting Accuracy:N/A%
Gunner Accuracy:43.928%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:182
V. Kills:139 130%
Deaths:28
KDR:6.500
Accuracy:57.411% C*
KPH:31.600 C*
VKPH:24.100 B**
L100 Python HEAT
A++
Kills:89
V. Kills:18 468%
Deaths:6
KDR:14.833
Accuracy:48.497% C
KPH:54.700 A++
VKPH:11.100 C+
Kills:271 (271 + 0)
Deaths:34
KDR:7.971
VKDR:4.618
Vehicle Kills:157
Kill Difference:237
Playtime:7.387 hours
Usage:2%
Score:0.328m
Score/min:739
Driving Accuracy:48.497%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:983
V. Kills:687 143%
Deaths:96
KDR:10.240
Accuracy:50.052% B+
KPH:44 A
VKPH:30.700 A*
E540 Halberd
M*
Kills:507
V. Kills:288 175%
Deaths:46
KDR:11.022
Accuracy:56.467% A*
KPH:48.500 A**
VKPH:27.600 M*
P2-120 HESH
M**
Kills:259
V. Kills:20 N/A
Deaths:10
KDR:25.900
Accuracy:48.585% B*
KPH:138.800 M**
VKPH:10.700 B+
P2-120 HEAT
A*
Kills:173
V. Kills:62 275%
Deaths:24
KDR:7.208
Accuracy:52.766% A
KPH:50 A*
VKPH:17.900 A++
Kills:1,922 (1,415 + 507)
Deaths:176
KDR:10.920
VKDR:6.006
Vehicle Kills:1,057
Kill Difference:1,746
Playtime:38.135 hours
Usage:10%
Score:2.586m
Score/min:1,130
Driving Accuracy:52.766%
Gunner Accuracy:56.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:215
V. Kills:99 215%
Deaths:44
KDR:4.886
Accuracy:47.306% C+
KPH:43.300 C+
VKPH:20 D
E540 Halberd-H
C+
Kills:104
V. Kills:61 168%
Deaths:23
KDR:4.522
Accuracy:57.984% C+
KPH:36.900 C
VKPH:21.600 C+
Kills:319 (0 + 319)
Deaths:67
KDR:4.761
VKDR:2.388
Vehicle Kills:160
Kill Difference:252
Playtime:7.783 hours
Usage:2%
Score:0.325m
Score/min:697
Driving Accuracy:N/A%
Gunner Accuracy:57.984%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:266
V. Kills:58 451%
Deaths:22
KDR:12.091
Accuracy:50.943% A++
KPH:112.300 M+
VKPH:24.500 M++
M40 Fury
A*
Kills:154
V. Kills:31 481%
Deaths:10
KDR:15.400
Accuracy:49.871% A++
KPH:106.900 A*
VKPH:21.500 A++
Kills:420 (0 + 420)
Deaths:32
KDR:13.125
VKDR:2.781
Vehicle Kills:89
Kill Difference:388
Playtime:3.809 hours
Usage:1%
Score:0.308m
Score/min:1,345
Driving Accuracy:N/A%
Gunner Accuracy:49.871%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 1,3581,3444153.239A0.2527.192%B*28.869%A++41.9B++N/A23032.1h10.3B++37.8B++
HC1 Cougar 1,2641,2575832.156B**1.3327.42%B++21.48%C+32.9C**N/A21838.2h10.1B++36.8B++
T5 AMC 1,1791,1722634.456M**0.9730.063%A+47.782%S59.2A**N/A32819.8h9.4A+31.4B**
LC2 Lynx 1,1731,1642993.893A**0.4128.78%B**33.247%A*67.7A*N/A41317.2h10.5B**36.5B*
TRAC-5 1,1641,1554182.763M0.7228.438%A+33.766%M43.1A++N/A25926.8h10.1B**35.5B**
P2-120 AP 1,6709839610.24B+6.7550.052%B+2.543%C-43.9A30.7A*114222.4h6.3B+12.7B++
NS-15M AE 5985961573.796B*0.3125.313%C+41.779%A++50.5C+N/A29311.8h10.2B+40.3B+
TMG-50 5785761573.669A**0.1824.13%B+31.076%B**55.4B**N/A54010.4h8.9B*37B++
E540 Halberd 7955074611.022B++7.5456.467%A*4.931%B++48.3A**27.4M*104410.5h4.7B*8.3A
T9 CARV 5075012531.98B+1.5122.693%B++26.148%B+44.3B**N/A48811.3h12.3B+54B+
NS-15M2 484482855.671A*2.1928.202%B*51.452%M*81.7A+N/A4405.9h8.3A29.4B*
NS-44 Commissioner 4214171922.172A1.3148.359%A+18.945%C-92.7A**N/A5604.5h2.8B**5.8B**
TSAR-42 390389497.939B**4.4542.417%B+77.121%B*56.4B*N/A2656.9h1.9B*4.4B++
T7 Mini-Chaingun 3543481742B**1.4923.057%A12.356%C+57A1B+3586.1h13.3B+57.8B++
C-4 5133411242.75B**0.7423.665%CN/A131.2A66.2M29532.6h1.5C++6.5C+
M18 Needler 6223101931.606C+1.8830.404%CN/A13.9C++14B++50422.3h110.8B+364.3B+
M40 Fury 3242662212.091B++8.6150.943%A++N/A110.8M+24.2M++12612.4h10.7B+20.9B**
M14 Banshee 2732651042.548C0.9426.374%D1.509%B+51C*1.5D--3495.2h11.7B++44.3B++
AP30 Shredder 506259386.816C+3.3336.511%B+3.861%A41.1B++39.2A*15126.3h53.6B++146.7B*
P2-120 HESH 2792591025.9B**22.4148.585%B*N/A136.3M**10.5B12711.9h2.8A+5.9A
RAMS .50M 246246485.125B+1.6433.656%D69.512%D*37.8B++N/A2126.5h2B+5.9C++
G20 Vulcan-H 314215444.886B1.4047.306%C+4.186%B*43C+19.8D6665h62.9A133B**
L100 Python AP 321182286.5B+3.0157.411%C*2.747%C+31.4C*24B**7765.8h6.6C++11.4C*
MSW-R 180179404.475B**0.9925.226%B+51.955%M**57.7B*N/A4963.1h7.9A++31.5B*
Hellfire Rocket Pods 207178374.811C1.3359.763%A1.685%B**84.8C++13.8C+7732.1h18.4B+30.8B+
P2-120 HEAT 235173247.208C**3.7252.766%A1.156%D*49.4A*17.7A++12363.5h6B++11.3B**
M40 Fury 1851541015.4B**11.9149.871%A++N/A110A*22.1A*14821.4h11.3B+22.7B*
Frag Grenade 1531521152N/A148.5147.454%BN/A506.7C++3.3D-45350.3h3.1B++6.5B++
Hexedge 1601463,2880.044B3.4429.113%C+4.11%C--0.7CN/A4213.5h2B6.9B
ML-7 198143901.589A+1.9060.12%B+1.399%D-38.6A+14.9B+8023.7h4.9B**8.2B**
Tank Mine 233136502.72C++0.7735.67%C*N/A104.6C+74.6B+32821.3h2.1C6C**
M60-A Bulldog 1391221122A*118.5177.134%M++2.459%C+122M*17M*7801h3.9B**5.1A+
NS-7 PDW 116114462.478A++1.0131.376%A40.351%M**24.8C+N/A1684.6h11.3B*36B*
M2 Mutilator 105105323.281B**0.2015.904%B18.095%C+42A+N/A2842.5h12.2A+77B*
E540 Halberd-H 165104234.522C-1.0457.984%C+N/A37.1C21.8C+7502.8h6.3C++10.8C*
AMR-66 9392214.381S0.9033.097%B**34.783%A+83.6SN/A5051.1h5.1A+15.3B**
L100 Python HEAT 10789614.833A*11.3548.497%C1.124%D--55.6A++11.3C+6061.6h4B**8.2B*
L105 Zephyr 8877107.7C4.2143.928%C*1.299%B++48.1C+6.9C5501.6h6.6C+15.1C++
Spear Anti-Vehicle Phalanx Turret 10576176U72.5152.657%B**5.263%B+84.4M+32.2B**15070.9h4.3B**8.2A
M3 Pounder HEG 10174342.176B+1.3144.352%B++2.703%C21.1B+7.7M3733.5h14.3B+32.3B+
M2 Mutilator 7069242.875B*0.6118.417%B*18.841%C++40.6AN/A2561.7h13A70.7B*
TAR 6868252.72B*0.7725.355%B+36.765%A*32.4C++N/A3402.1h10.8B**42.5B++
T1 Cycler 6868471.447B+2.0423.168%C**19.118%C35.8B*N/A4291.9h11.2B**48.4B*
Sticky Grenade 6666166N/A62.5149.793%CN/A660DN/A73300.1h1.8B+3.7B
Hornet Missiles 12262144.429C+0.9462.49%C**N/A56.4C+54.5B*16041.1h12.1C+19.3C+
M9 SKEP Launcher 8760431.395A++2.0970.87%B+1.667%C-26.1B+11.7C+7382.3h5.4A7.7A
M60-A Bulldog 6659319.667C+16.1869.515%A**N/A59B**7B*4541h6.1C+8.7B*
NS Decimator 12058521.115C++2.3765.379%B+3.448%B*25.2C--27A8622.3h7.6F11.6D--
M3 Pounder HEG 8158331.758C++1.7345.481%B+1.724%D--17.1C+6.8A++3443.4h18.6C+40.8C**
MANA Anti-Vehicle Turret 9454262.077B+1.4163.366%B**3.704%C+41.5B+30.8C*12301.3h8.3B13.1B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret52400.3h
Motion Spotter1970.1h
Nano-Armor Kit138251,80817.2h
Spawn Beacon52870.2h
Nanite Revive Grenade0940h
Anti-Infantry MANA Turret61500.2h
Ammunition Package98080.4h
Shield Recharging Field33000.1h
Medical Kit971,1532h
Medical Applicator6315,2481.8h
Recon Detection Device22800.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.28s
Server spent 2.46s on queries, 2.18s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.