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Archon DevourerOfTheNight[] DevourerOfTheNight
VS BR 80

KDR: 3.94

Score: 7.2m

Last Seen: Jan 14th, 2020 11:33 PM
- OFFLINE - 117.4 hour(s)

Battle Rank 80 - Vanu Sovereignty on Connery
Level Progress (to 81): 18%
Level 100 Progress: 38% 406h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Serpent VE92 Pulsar C VX6-7 NS-15MB VX29 Polaris Pulsar LSW NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,480,180 MLG Score: 5180
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 15.6%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.397%27.441%88920125617,8535.40018-1.46

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.402%2.167A*0.967B*-0.369C-HEAD ++ (~11.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.568B+10.40.273C*21.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.897%5.357%791127556134760.4179173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.246B**1.834A++-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++5.80.535B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.981%74.311%0112751,016250164.04781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.209B**0.47B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.521B+20.359C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.2m192.3%481 (28.9k)396 (23.8k)3.9397320,8535,2934.0855980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1276237531.343%27.737%86903:2510

44% Heavy Assault8% Infiltrator42% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 12:44 AMDec 18th, 2019 5:21 AMJan 15th, 2020 1:30 AM (80d) (PST)Jan 14th, 2020 11:51 PM (80d) (PST)Jan 14th, 2020 7:33 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8342246101.1530.2930.3202.3030.0445180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,02413,41436,610691819138323,757

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
301.4h/12.6d 772 5,784 5,014 41.6k 336 1,367 800 15.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:2,615
Deaths:493
KDR:5.304
Accuracy:32.771% A*
HSR:28.757% B+
NS-15MB
B**
Kills:1,179
Deaths:176
KDR:6.699
Accuracy:33.330% B**
HSR:39.016% B++
VX29 Polaris
B**
Kills:1,169
Deaths:203
KDR:5.759
Accuracy:30.994% B**
HSR:30.368% B*
Pulsar LSW
A
Kills:1,169
Deaths:159
KDR:7.352
Accuracy:31.387% A
HSR:28.914% B+
Flare VE6
A
Kills:1,153
Deaths:126
KDR:9.151
Accuracy:31.883% A
HSR:25.152% C+
Betelgeuse 54-A
A
Kills:864
Deaths:161
KDR:5.366
Accuracy:33.204% A
HSR:31.482% C+
NS-15M AE
B++
Kills:646
Deaths:136
KDR:4.750
Accuracy:30.123% B++
HSR:28.019% C+
Kills:8,795
Deaths (as Heavy Assault):1,454
Deaths (to Heavy Assaults):1,864
KDR:6.04883
Kill Difference:7,341
Playtime:132.385 hours
Usage:44%
Score:3.622m
Score/min:456
Accuracy (listed only):31.956%
HSR (listed only):30.244%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:1,354
Deaths:211
KDR:6.417
Accuracy:34.505% A++
HSR:24.298% B+
Pulsar C
A+
Kills:1,346
Deaths:218
KDR:6.174
Accuracy:33.654% A+
HSR:23.774% C+
VX6-7
B**
Kills:1,195
Deaths:172
KDR:6.948
Accuracy:31.021% B**
HSR:22.762% C++
NS-11C
A++
Kills:1,167
Deaths:214
KDR:5.453
Accuracy:32.960% A++
HSR:22.965% B+
Solstice VE3
A
Kills:1,160
Deaths:228
KDR:5.088
Accuracy:30.253% B**
HSR:27.672% A
MKV Suppressed
A
Kills:970
Deaths:173
KDR:5.607
Accuracy:32.710% A
HSR:27.938% A
NS-11CP
B*
Kills:320
Deaths:70
KDR:4.571
Accuracy:33.359% B*
HSR:28.750% B++
Eridani SX5G
B
Kills:174
Deaths:45
KDR:3.867
Accuracy:30.872% B
HSR:25.287% C**
Kills:7,686
Deaths (as Light Assault):1,331
Deaths (to Light Assaults):1,189
KDR:5.77461
Kill Difference:6,355
Playtime:125.253 hours
Usage:42%
Score:2.692m
Score/min:358
Accuracy (listed only):32.417%
HSR (listed only):25.431%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,016
Deaths:180
KDR:5.644
Accuracy:42.981% B
HSR:74.311% B+
MKV Suppressed
A
Kills:970
Deaths:173
KDR:5.607
Accuracy:32.710% A
HSR:27.938% A
Beamer VS3
B**
Kills:677
Deaths:417
KDR:1.624
Accuracy:34.735% B**
HSR:22.452% C+
Spiker
B**
Kills:303
Deaths:222
KDR:1.365
Accuracy:37.377% B**
HSR:25.743% B+
NS-44 Commissioner
B**
Kills:233
Deaths:116
KDR:2.009
Accuracy:45.953% B**
HSR:26.180% B+
Eridani SX5G
B
Kills:174
Deaths:45
KDR:3.867
Accuracy:30.872% B
HSR:25.287% C**
NS-357P Underboss
B++
Kills:61
Deaths:30
KDR:2.033
Accuracy:47.495% B++
HSR:18.033% D
Kills:3,434
Deaths (as Infiltrator):1,183
Deaths (to Infiltrators):677
KDR:2.90279
Kill Difference:2,251
Playtime:23.613 hours
Usage:8%
Score:0.476m
Score/min:336
Accuracy (listed only):38.875%
HSR (listed only):31.421%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A
Kills:970
Deaths:173
KDR:5.607
Accuracy:32.710% A
HSR:27.938% A
Eridani SX5G
B
Kills:174
Deaths:45
KDR:3.867
Accuracy:30.872% B
HSR:25.287% C**
Pulsar VS1
A+
Kills:98
Deaths:27
KDR:3.630
Accuracy:28.723% B*
HSR:32.653% A+
Kills:1,242
Deaths (as Combat Medic):245
Deaths (to Combat Medics):557
KDR:5.06939
Kill Difference:997
Playtime:2.379 hours
Usage:1%
Score:0.060m
Score/min:420
Accuracy (listed only):30.768%
HSR (listed only):28.626%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,354
Deaths:211
KDR:6.417
Accuracy:34.505% A++
HSR:24.298% B+
Pulsar C
A+
Kills:1,346
Deaths:218
KDR:6.174
Accuracy:33.654% A+
HSR:23.774% C+
VX6-7
B**
Kills:1,195
Deaths:172
KDR:6.948
Accuracy:31.021% B**
HSR:22.762% C++
NS-11C
A++
Kills:1,167
Deaths:214
KDR:5.453
Accuracy:32.960% A++
HSR:22.965% B+
Solstice VE3
A
Kills:1,160
Deaths:228
KDR:5.088
Accuracy:30.253% B**
HSR:27.672% A
NS-11CP
B*
Kills:320
Deaths:70
KDR:4.571
Accuracy:33.359% B*
HSR:28.750% B++
Kills:6,542
Deaths (as Engineer):1,113
Deaths (to Engineers):672
KDR:5.87781
Kill Difference:5,429
Playtime:14.909 hours
Usage:5%
Score:0.279m
Score/min:311
Accuracy (listed only):32.625%
HSR (listed only):25.037%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:56
V. Kills:44 124%
Deaths:3
KDR:18.667
Accuracy:53.897% C
KPH:34.600 C++
VKPH:27.200 A
Kills:56 (56 + 0)
Deaths:3
KDR:18.667
VKDR:14.667
Vehicle Kills:44
Kill Difference:53
Playtime:1.617 hours
Usage:1%
Score:0.026m
Score/min:269
Driving Accuracy:53.897%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:69
V. Kills:29 230%
Deaths:12
KDR:5.750
Accuracy:49.924% C+
KPH:22.700 C+
VKPH:9.500 C++
Saron HRB
B++
Kills:60
V. Kills:49 120%
Deaths:7
KDR:8.571
Accuracy:55.671% A
KPH:28.300 C*
VKPH:23.100 B++
Kills:129 (69 + 60)
Deaths:19
KDR:6.789
VKDR:4.105
Vehicle Kills:78
Kill Difference:110
Playtime:5.162 hours
Usage:2%
Score:0.072m
Score/min:233
Driving Accuracy:49.924%
Gunner Accuracy:55.671%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,6452,6154935.304A++1.3632.771%A*28.757%B+102.5A*1.2A+32325.5h10.2B+31.1C++
Serpent VE92 1,3721,3542116.417M**2.4834.505%A++24.298%B+96A++1.3A++30714.1h10.9B+31.7B*
Pulsar C 1,3661,3462186.174A++2.2333.654%A+23.774%C+92.8A++1.4A*22714.5h9.4B+28B*
VX6-7 1,2101,1951726.948S3.0131.021%B**22.762%C++100.4A++1.3A22511.9h10.6B+34.1B++
NS-15MB 1,1981,1791766.699M**2.7633.33%B**39.016%B++115.6B**1.9A*28810.2h9.4B++28.3B++
VX29 Polaris 1,1711,1692035.759M++1.8230.994%B**30.368%B*86B**N/A20113.6h10.9B+35.2B++
Pulsar LSW 1,1841,1691597.352S3.4131.387%A28.914%B+91.3B**1.2B**26712.8h11.4C*36.4B++
NS-11C 1,1821,1672145.453S1.5132.96%A++22.965%B+101.5M+1.3A*22511.5h11.1B*33.7B*
Solstice VE3 1,1761,1602285.088S1.1530.253%B**27.672%A71.2A*1A+19316.3h12.2B+40.4C*
Flare VE6 1,1611,1531269.151S5.2131.883%A25.152%C+87.3B**N/A26313.2h9B+28.3B++
Ghost 1,0321,0161805.644B*1.7042.981%B74.311%B+65.5B+1M17115.5h2B4.8B
MKV Suppressed 9839701735.607S1.6732.71%A27.938%A71.9A+1A+17213.5h13.6C++41.6B+
Betelgeuse 54-A 8818641615.366B++1.4333.204%A31.482%C+104.1B++2A++3278.3h10.4C++31.2B++
Beamer VS3 6806774171.624B*2.3234.735%B**22.452%C+112.8M*N/A2946h6.7B*19.3B*
NS-15M AE 6506461364.75A+0.8130.123%B++28.019%C+86.1B++N/A2067.5h11.1C*36.8B+
NS Decimator 7354701193.95M0.0158.205%C3.191%B*59.5A33.5A++3997.9h3.8B+6.6B+
Damascus Edge 3673565,0500.07B++3.8761.063%A**N/A1.3C+N/A4267.2h2C*3.2B++
NS-11CP 325320704.571A++0.6333.359%B*28.75%B++80B+1.3B**1814h12.4C+37.3B
Spiker 3063032221.365C++2.5737.377%B**25.743%B+151.5M*1.5B**4712h6.5B++17.4B*
NS-44 Commissioner 2332331162.009B*1.9345.953%B**26.18%B+111A**N/A3082.1h3B*6.6B*
Eridani SX5G 174174453.867A0.0730.872%B25.287%C**64.4C++N/A1682.7h11.2C+36.3C*
Plasma Grenade 1561521152N/A148.0653.192%B*N/A506.7C13.3B16110.3h3.5C+6.5B
Pulsar VS1 9998273.63M0.3128.723%B*32.653%A+70A++N/A3651.4h11.1B**38.6B*
Supernova PC 9869125.75C+1.8149.924%C+N/A23C+9.7C++1603h4.8C++9.6C*
NS-357P Underboss 6261302.033B1.9147.495%B++18.033%D122B**2M+2860.5h3.6C++7.5B+
S1 8460115.455S1.5259.847%C*3.333%B42.9B**17.1B+3001.4h5.2B+8.7B+
Saron HRB 1096078.571B+4.6355.671%AN/A28.6C*23.3B*3362.1h23.2C41.6B+
L100 Python AP 10056318.667A+14.7353.897%C5.357%A+35C++27.5A2691.6h5.8C++10.8C++
Quasar VM1 5655124.583B**0.6426.338%A+14.545%D*91.7M+1.7A+2290.6h8.1A++30.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11330.1h
Motion Spotter41,0220.6h
Recon Detection Device0770.1h
Ammunition Package1500h
Nano-Armor Kit1527,7722.2h
Medical Kit1,1996,22547h
Medical Applicator32,3320.2h

Check the help document for the dictionary if you want to learn more about words used here.


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