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Ensign Dexinjo[PONO] Dexinjo
NC BR 47

KDR: 3.37

Score: 99.2m

Last Seen: Feb 21st, 2019 4:43 PM
- OFFLINE - 13.5 hour(s)

Prestige 1, Battle Rank 47 - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 31
Level Progress (to 48): 73%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Gauss Compact S Breaker Rocket Pods M12 Kobalt M40 Fury-H M20 Mustang C75 Viper C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $500,400 MLG Score: 400
Fun Score: N/A
Cheeseburgers Flipped: 525TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.397%18.923%3482799517,4921.623091.748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.215%-0.523D-0.272C-0.257CHEAD ++ (~9.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.082C+12.60.115C+56.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.156%1.46%8675101729,100342798638.49139295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.409%-0.869D---0.131C0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.90.436B26.50.5B+64.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.398%3.079%3548101412,049362134503.32753349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.599%-1.024D*0.303C*-0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.405B70.442B16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.461%7.615%7992899431,3733086773210.1662406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.731%-1.271D**0.822B++0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.80.335C**17.70.551B+61.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.657%77.36%799310191,833164711.11293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.457%-0.056C+0.67B+-0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.344C**2.20.293C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.243%10.134%799310191,04677431.34968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.667%0.235C++-0.875D--0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.412B3.40.292C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 31
99.2m310.7%477 (28.6k)422 (25.3k)3.37125120,70135,8034.1927247 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022453317.758%7.398%13106:3529

65% Engineer20% Light Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2013 8:47 PMSep 5th, 2015 10:30 AMFeb 21st, 2019 12:09 PM (16h) (PST)Feb 21st, 2019 1:42 PM (14h) (PST)Feb 21st, 2019 12:43 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
898748240.5130.1520.0381.9630.119400

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,8764,41249,4643192118725,326

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3918h/163.3d 29,411 8,929 35,021 461.6k 2,673 10,761 27,870 211.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:1,160
Deaths:510
KDR:2.275
Accuracy:15.805% D*
HSR:24.914% C**
NC6 Gauss SAW
C
Kills:1,116
Deaths:727
KDR:1.535
Accuracy:12.771% D*
HSR:21.237% C
LA1 Anchor
D--
Kills:722
Deaths:422
KDR:1.711
Accuracy:18.006% D*
HSR:17.867% D--
EM6
B+
Kills:349
Deaths:189
KDR:1.847
Accuracy:13.059% F
HSR:26.934% B+
Kills:3,347
Deaths (as Heavy Assault):1,848
Deaths (to Heavy Assaults):7,511
KDR:1.81115
Kill Difference:1,499
Playtime:177.602 hours
Usage:5%
Score:3.370m
Score/min:316
Accuracy (listed only):14.910%
HSR (listed only):22.738%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D
Kills:7,704
Deaths:3,579
KDR:2.153
Accuracy:20.396% D
HSR:5.348% F--
GD-7F
D-
Kills:1,288
Deaths:937
KDR:1.375
Accuracy:20.170% D-
HSR:12.888% D*
AC-X11
C+
Kills:1,169
Deaths:800
KDR:1.461
Accuracy:17.891% D*
HSR:21.899% C+
AF-19 Mercenary
C**
Kills:1,160
Deaths:1,103
KDR:1.052
Accuracy:16.697% D--
HSR:22.931% C**
AF-4A Bandit
D
Kills:1,135
Deaths:823
KDR:1.379
Accuracy:18.575% D**
HSR:18.678% D
19A Fortuna
C-
Kills:1,017
Deaths:1,164
KDR:0.874
Accuracy:18.785% F-
HSR:18.486% C-
LA39 Bruiser
C
Kills:493
Deaths:348
KDR:1.417
Accuracy:58.193% C
HSR:10.345% D-
NS-11C
D
Kills:488
Deaths:324
KDR:1.506
Accuracy:19.167% D-
HSR:15.779% D
NC12 Sweeper
C+
Kills:375
Deaths:235
KDR:1.596
Accuracy:40.643% C+
HSR:10.133% D-
Razor GD-23
D-
Kills:285
Deaths:326
KDR:0.874
Accuracy:18.146% D*
HSR:15.790% D-
NSX Tanto
D-
Kills:266
Deaths:382
KDR:0.696
Accuracy:21.954% D-
HSR:19.549% D-
NS Baron G5
D--
Kills:204
Deaths:205
KDR:0.995
Accuracy:30.409% D*
HSR:9.804% D--
Mauler S6
C
Kills:178
Deaths:101
KDR:1.762
Accuracy:36.993% C
HSR:9.551% D*
Kills:15,762
Deaths (as Engineer):10,327
Deaths (to Engineers):12,725
KDR:1.52629
Kill Difference:5,435
Playtime:2,541.561 hours
Usage:65%
Score:66.348m
Score/min:435
Accuracy (listed only):26.001%
HSR (listed only):14.706%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:7,704
Deaths:3,579
KDR:2.153
Accuracy:20.396% D
HSR:5.348% F--
GD-7F
D-
Kills:1,288
Deaths:937
KDR:1.375
Accuracy:20.170% D-
HSR:12.888% D*
AF-4 Cyclone
C**
Kills:1,255
Deaths:748
KDR:1.678
Accuracy:26.834% C**
HSR:11.076% D*
AC-X11
C+
Kills:1,169
Deaths:800
KDR:1.461
Accuracy:17.891% D*
HSR:21.899% C+
AF-19 Mercenary
C**
Kills:1,160
Deaths:1,103
KDR:1.052
Accuracy:16.697% D--
HSR:22.931% C**
AF-4A Bandit
D
Kills:1,135
Deaths:823
KDR:1.379
Accuracy:18.575% D**
HSR:18.678% D
19A Fortuna
C-
Kills:1,017
Deaths:1,164
KDR:0.874
Accuracy:18.785% F-
HSR:18.486% C-
NS-7 PDW
C**
Kills:667
Deaths:471
KDR:1.416
Accuracy:24.377% C+
HSR:19.340% C**
LA39 Bruiser
C
Kills:493
Deaths:348
KDR:1.417
Accuracy:58.193% C
HSR:10.345% D-
NS-11C
D
Kills:488
Deaths:324
KDR:1.506
Accuracy:19.167% D-
HSR:15.779% D
NC12 Sweeper
C+
Kills:375
Deaths:235
KDR:1.596
Accuracy:40.643% C+
HSR:10.133% D-
MKV Suppressed
C+
Kills:334
Deaths:231
KDR:1.446
Accuracy:21.801% D
HSR:18.862% C+
Razor GD-23
D-
Kills:285
Deaths:326
KDR:0.874
Accuracy:18.146% D*
HSR:15.790% D-
NSX Tanto
D-
Kills:266
Deaths:382
KDR:0.696
Accuracy:21.954% D-
HSR:19.549% D-
Blitz GD-10
C++
Kills:260
Deaths:164
KDR:1.585
Accuracy:22.589% C
HSR:17.308% C++
NS Baron G5
D--
Kills:204
Deaths:205
KDR:0.995
Accuracy:30.409% D*
HSR:9.804% D--
Mauler S6
C
Kills:178
Deaths:101
KDR:1.762
Accuracy:36.993% C
HSR:9.551% D*
Kills:18,278
Deaths (as Light Assault):11,941
Deaths (to Light Assaults):6,301
KDR:1.53069
Kill Difference:6,337
Playtime:773.939 hours
Usage:20%
Score:20.581m
Score/min:443
Accuracy (listed only):25.507%
HSR (listed only):15.163%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:1,255
Deaths:748
KDR:1.678
Accuracy:26.834% C**
HSR:11.076% D*
NS-44 Commissioner
D
Kills:1,164
Deaths:1,013
KDR:1.149
Accuracy:29.197% D-
HSR:17.268% D
LA80
C+
Kills:1,159
Deaths:327
KDR:3.544
Accuracy:35.250% D-
HSR:77.308% C+
LA3 Desperado
C--
Kills:683
Deaths:626
KDR:1.091
Accuracy:25.122% C--
HSR:16.545% C--
NS-7 PDW
C**
Kills:667
Deaths:471
KDR:1.416
Accuracy:24.377% C+
HSR:19.340% C**
EM4 Longshot
C+
Kills:592
Deaths:111
KDR:5.333
Accuracy:32.884% D--
HSR:77.196% C+
MKV Suppressed
C+
Kills:334
Deaths:231
KDR:1.446
Accuracy:21.801% D
HSR:18.862% C+
Blitz GD-10
C++
Kills:260
Deaths:164
KDR:1.585
Accuracy:22.589% C
HSR:17.308% C++
AF-6 Shadow
C+
Kills:137
Deaths:64
KDR:2.141
Accuracy:31.278% C--
HSR:27.007% C+
NC4 Mag-Shot
D
Kills:107
Deaths:150
KDR:0.713
Accuracy:22.232% D
HSR:13.084% D--
NS-61 Emissary
C+
Kills:88
Deaths:80
KDR:1.100
Accuracy:20.174% D*
HSR:15.909% C+
NC14 Bolt Driver
B+
Kills:82
Deaths:32
KDR:2.563
Accuracy:38.681% B+
HSR:79.268% B+
AF-18 Stalker
D-
Kills:60
Deaths:39
KDR:1.538
Accuracy:21.068% D*
HSR:15% D-
Kills:6,588
Deaths (as Infiltrator):4,056
Deaths (to Infiltrators):4,190
KDR:1.62426
Kill Difference:2,532
Playtime:206.339 hours
Usage:5%
Score:3.138m
Score/min:253
Accuracy (listed only):27.038%
HSR (listed only):31.167%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:1,255
Deaths:748
KDR:1.678
Accuracy:26.834% C**
HSR:11.076% D*
NS-11A
C*
Kills:1,160
Deaths:656
KDR:1.768
Accuracy:18.842% D*
HSR:23.017% C*
NS-7 PDW
C**
Kills:667
Deaths:471
KDR:1.416
Accuracy:24.377% C+
HSR:19.340% C**
Carnage AR
C+
Kills:542
Deaths:366
KDR:1.481
Accuracy:16.634% F
HSR:19.742% C+
GR-22
D
Kills:498
Deaths:392
KDR:1.270
Accuracy:18.006% D*
HSR:15.060% D
LA39 Bruiser
C
Kills:493
Deaths:348
KDR:1.417
Accuracy:58.193% C
HSR:10.345% D-
NC12 Sweeper
C+
Kills:375
Deaths:235
KDR:1.596
Accuracy:40.643% C+
HSR:10.133% D-
MKV Suppressed
C+
Kills:334
Deaths:231
KDR:1.446
Accuracy:21.801% D
HSR:18.862% C+
Blitz GD-10
C++
Kills:260
Deaths:164
KDR:1.585
Accuracy:22.589% C
HSR:17.308% C++
Reaper DMR
C++
Kills:222
Deaths:211
KDR:1.052
Accuracy:18.690% D*
HSR:25.225% C++
NS Baron G5
D--
Kills:204
Deaths:205
KDR:0.995
Accuracy:30.409% D*
HSR:9.804% D--
Mauler S6
C
Kills:178
Deaths:101
KDR:1.762
Accuracy:36.993% C
HSR:9.551% D*
NC1 Gauss Rifle
C
Kills:160
Deaths:121
KDR:1.322
Accuracy:15.173% F
HSR:18.750% C
Kills:6,348
Deaths (as Combat Medic):4,249
Deaths (to Combat Medics):2,215
KDR:1.494
Kill Difference:2,099
Playtime:147.147 hours
Usage:4%
Score:3.870m
Score/min:438
Accuracy (listed only):26.860%
HSR (listed only):16.016%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:967
Deaths:255
KDR:3.792
Accuracy:25.527% C--
HSR:13.030% C
AF-41 Hacksaw
C--
Kills:909
Deaths:255
KDR:3.565
Accuracy:19.690% D*
HSR:13.311% C--
NCM3 Raven
C-
Kills:287
Deaths:141
KDR:2.035
Accuracy:34.010% D
HSR:2.091% C-
NCM3 Raven
C++
Kills:267
Deaths:141
KDR:1.894
Accuracy:34.193% D
HSR:2.996% C++
NS-10 Burster
D
Kills:100
Deaths:48
KDR:2.083
Accuracy:25.400% D
HSR:3% D
NS-10 Burster
D
Kills:92
Deaths:53
KDR:1.736
Accuracy:24.996% D
HSR:2.174% D--
Kills:2,622
Deaths (as MAX Suit):446.500
Deaths (to MAX Suits):1,980
KDR:5.87234
Kill Difference:2,175.500
Playtime:65.759 hours
Usage:2%
Score:1.923m
Score/min:487
Accuracy (listed only):27.303%
HSR (listed only):6.100%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:14,789
V. Kills:1,963 N/A
Deaths:1,727
KDR:8.563
Accuracy:52.183% C-
KPH:79.100 B*
VKPH:10.500 A++
Breaker Rocket Pods
B
Kills:7,615
V. Kills:1,683 452%
Deaths:918
KDR:8.295
Accuracy:47.645% C+
KPH:87.800 C+
VKPH:19.400 B
M20 Mustang
A+
Kills:3,432
V. Kills:3,285 104%
Deaths:1,286
KDR:2.669
Accuracy:25.641% D-
KPH:20.300 B++
VKPH:19.500 A+
Vortek Rotary
C+
Kills:2,642
V. Kills:2,265 117%
Deaths:2,006
KDR:1.317
Accuracy:23.606% D*
KPH:12.600 C+
VKPH:10.800 C+
Coyote Missiles
C
Kills:199
V. Kills:106 186%
Deaths:33
KDR:6.030
Accuracy:40.236% F-
KPH:32 C
VKPH:17.100 D
Hornet Missiles
C++
Kills:198
V. Kills:163 121%
Deaths:31
KDR:6.387
Accuracy:57.434% C
KPH:50 C
VKPH:41.100 C++
M20 Kestrel
B+
Kills:177
V. Kills:192 92%
Deaths:60
KDR:2.950
Accuracy:25.648% D
KPH:19.500 C+
VKPH:21.100 B+
Kills:29,052 (21,040 + 0)
Deaths:6,061
KDR:4.793
VKDR:1.593
Vehicle Kills:9,657
Kill Difference:22,991
Playtime:671.582 hours
Usage:17%
Score:15.541m
Score/min:386
Piloting Accuracy:25.648%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:1,295
V. Kills:588 220%
Deaths:201
KDR:6.443
Accuracy:42.443% B
KPH:33.800 C++
VKPH:15.300 D
AP30 Shredder
C++
Kills:723
V. Kills:308 234%
Deaths:111
KDR:6.514
Accuracy:19.679% D**
KPH:32.200 C++
VKPH:13.700 D
CAS30 Tank Buster
C-
Kills:622
V. Kills:647 96%
Deaths:716
KDR:0.869
Accuracy:34.718% D--
KPH:4.900 D
VKPH:5.100 C-
L105 Zephyr
C*
Kills:422
V. Kills:52 N/A
Deaths:34
KDR:12.412
Accuracy:36.063% D
KPH:58.100 C*
VKPH:7.200 C+
L105 Zephyr PX
C+
Kills:73
V. Kills:6 N/A
Deaths:2
KDR:36.500
Accuracy:40.698% D--
KPH:80.300 C+
VKPH:6.600 C
Kills:3,135 (622 + 2,513)
Deaths:1,064
KDR:2.946
VKDR:1.505
Vehicle Kills:1,601
Kill Difference:2,071
Playtime:196.850 hours
Usage:5%
Score:2.896m
Score/min:245
Piloting Accuracy:34.718%
Gunner Accuracy:40.698%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:3,196
V. Kills:275 N/A
Deaths:180
KDR:17.756
Accuracy:32.567% D
KPH:88.800 M*
VKPH:7.600 C+
L100 Python HESH
B**
Kills:2,313
V. Kills:215 N/A
Deaths:99
KDR:23.364
Accuracy:46.036% C
KPH:76.100 B**
VKPH:7.100 C
L100 Python HEAT
A
Kills:1,493
V. Kills:331 450%
Deaths:143
KDR:10.441
Accuracy:46.360% C-
KPH:47.600 A
VKPH:10.600 C+
L100 Python AP
C+
Kills:825
V. Kills:559 147%
Deaths:132
KDR:6.250
Accuracy:43.297% D*
KPH:26.100 C
VKPH:17.700 C+
Skyguard
B++
Kills:313
V. Kills:275 113%
Deaths:100
KDR:3.130
Accuracy:24.953% D
KPH:13.300 C+
VKPH:11.700 B++
Kills:8,140 (8,140 + 0)
Deaths:654
KDR:12.446
VKDR:2.531
Vehicle Kills:1,655
Kill Difference:7,486
Playtime:152.887 hours
Usage:4%
Score:3.323m
Score/min:362
Driving Accuracy:24.953%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:2,290
V. Kills:1,173 195%
Deaths:226
KDR:10.133
Accuracy:45.945% C*
KPH:36.200 B++
VKPH:18.600 B++
Titan-150 AP
B++
Kills:2,238
V. Kills:1,502 149%
Deaths:355
KDR:6.304
Accuracy:38.757% D**
KPH:26.500 C**
VKPH:17.800 B++
Titan-150 HESH
B*
Kills:1,088
V. Kills:138 N/A
Deaths:61
KDR:17.836
Accuracy:40.160% D-
KPH:54.500 B*
VKPH:6.900 C
Enforcer ML85
B*
Kills:782
V. Kills:481 162%
Deaths:100
KDR:7.820
Accuracy:35.902% D
KPH:30 B*
VKPH:18.400 C**
Titan-150 HEAT
A
Kills:583
V. Kills:155 374%
Deaths:84
KDR:6.940
Accuracy:38.068% D--
KPH:33.800 A
VKPH:9 C+
C85 Canister
C*
Kills:249
V. Kills:14 N/A
Deaths:14
KDR:17.786
Accuracy:37.324% C+
KPH:81 C*
VKPH:4.600 C++
M12 Kobalt
C*
Kills:226
V. Kills:8 N/A
Deaths:12
KDR:18.833
Accuracy:12.758% C-
KPH:57.900 C+
VKPH:2.100 C*
M20 Basilisk
B+
Kills:102
V. Kills:20 N/A
Deaths:19
KDR:5.368
Accuracy:21.709% D--
KPH:27.200 B+
VKPH:5.300 C
Kills:7,558 (3,909 + 3,649)
Deaths:871
KDR:8.677
VKDR:4.008
Vehicle Kills:3,491
Kill Difference:6,687
Playtime:221.823 hours
Usage:6%
Score:6.075m
Score/min:456
Driving Accuracy:38.068%
Gunner Accuracy:21.709%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:3,706
V. Kills:355 N/A
Deaths:200
KDR:18.530
Accuracy:29.269% D*
KPH:83.100 C+
VKPH:8 C-
C85 Canister-H
C**
Kills:3,042
V. Kills:248 N/A
Deaths:178
KDR:17.090
Accuracy:42.180% D-
KPH:115.700 C++
VKPH:9.400 C**
Enforcer ML65-H
C*
Kills:2,631
V. Kills:1,903 138%
Deaths:362
KDR:7.268
Accuracy:50.450% D-
KPH:37.900 C*
VKPH:27.400 C+
E540 Halberd-H
C**
Kills:1,505
V. Kills:833 180%
Deaths:159
KDR:9.465
Accuracy:53.506% C
KPH:42.300 C++
VKPH:23.400 C**
M12 Kobalt-H
C-
Kills:689
V. Kills:18 N/A
Deaths:31
KDR:22.226
Accuracy:15.354% D*
KPH:88.500 C-
VKPH:2.300 D
M96 Mjolnir-H
C*
Kills:513
V. Kills:421 122%
Deaths:124
KDR:4.137
Accuracy:38.802% D*
KPH:42.500 C
VKPH:34.900 C*
G30 Walker
C-
Kills:174
V. Kills:117 147%
Deaths:37
KDR:4.703
Accuracy:27.464% D*
KPH:18.100 D
VKPH:12.200 C-
M60-G Bulldog-H
C
Kills:107
V. Kills:6 N/A
Deaths:13
KDR:8.231
Accuracy:42.117% C
KPH:62.300 C
VKPH:3.500 D-
Kills:12,367 (0 + 12,367)
Deaths:1,104
KDR:11.202
VKDR:3.534
Vehicle Kills:3,901
Kill Difference:11,263
Playtime:207.030 hours
Usage:5%
Score:5.496m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:42.117%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:5,257
V. Kills:139 N/A
Deaths:148
KDR:35.520
Accuracy:13.944% D
KPH:92.400 B*
VKPH:2.400 C+
M40 Fury
B**
Kills:2,398
V. Kills:270 N/A
Deaths:129
KDR:18.589
Accuracy:26.341% D--
KPH:69.700 B**
VKPH:7.800 C
M40 Fury
A
Kills:2,139
V. Kills:259 N/A
Deaths:98
KDR:21.827
Accuracy:26.987% D--
KPH:86.100 A
VKPH:10.400 C+
M12 Kobalt
B++
Kills:1,852
V. Kills:30 N/A
Deaths:45
KDR:41.156
Accuracy:13.303% D--
KPH:95.500 B++
VKPH:1.500 D
G30 Walker
B++
Kills:410
V. Kills:304 134%
Deaths:52
KDR:7.885
Accuracy:26.255% C
KPH:18.300 B+
VKPH:13.600 B++
M20 Basilisk
B+
Kills:270
V. Kills:79 338%
Deaths:53
KDR:5.094
Accuracy:27.475% D*
KPH:25.500 B+
VKPH:7.500 C+
M20 Basilisk
B*
Kills:245
V. Kills:79 306%
Deaths:43
KDR:5.698
Accuracy:30.042% D-
KPH:29.500 B*
VKPH:9.500 C++
M60-G Bulldog
B+
Kills:187
V. Kills:32 N/A
Deaths:20
KDR:9.350
Accuracy:30.874% C-
KPH:48.100 B+
VKPH:8.200 C++
M60-G Bulldog
B*
Kills:185
V. Kills:19 N/A
Deaths:22
KDR:8.409
Accuracy:30.965% C
KPH:42.200 B*
VKPH:4.300 C
G30 Walker
C*
Kills:175
V. Kills:138 126%
Deaths:21
KDR:8.333
Accuracy:23.068% D
KPH:14.200 C+
VKPH:11.200 C*
G40-F Ranger
C
Kills:88
V. Kills:69 126%
Deaths:13
KDR:6.769
Accuracy:28.290% D
KPH:13.900 C-
VKPH:10.900 C
Kills:13,206 (0 + 13,206)
Deaths:644
KDR:20.506
VKDR:2.202
Vehicle Kills:1,418
Kill Difference:12,562
Playtime:203.740 hours
Usage:5%
Score:4.693m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:28.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:299
V. Kills:28 N/A
Deaths:147
KDR:2.034
Accuracy:30.496% F
KPH:31.800 B+
VKPH:3 D
Kills:299 (299 + 0)
Deaths:147
KDR:2.034
VKDR:0.190
Vehicle Kills:28
Kill Difference:152
Playtime:9.391 hours
Usage:0%
Score:0.103m
Score/min:182
Driving Accuracy:30.496%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 16,75214,7891,7278.563B+5.1952.183%C-1.413%C*79.1B*10.5A++437186.9h7.2B+13.7B
Gauss Compact S 7,8857,7043,5792.153A+1.2220.396%D5.348%F--27.6B+N/A83279.4h5.3A++26B*
Breaker Rocket Pods 9,2987,6159188.295C*4.9247.645%C+N/A87.7C+19.4B58986.8h12.8B+26.8B+
M12 Kobalt 5,3965,25714835.52A*32.1513.944%D20.449%B+92.4B*2.4C+32656.9h16.9B+121.5C++
M40 Fury-H 4,0613,70620018.53B+15.1629.269%D*N/A83.1C+8C-39744.6h7B23.8C
M20 Mustang 6,7173,4321,2862.669B0.7025.641%D-2.448%C*20.3B++19.4A+392168.9h97.6B380.8C++
C75 Viper 3,4713,19618017.756M*14.3832.567%D1.064%C-88.8M*7.6C+45936h4.3A+13.3A
C85 Canister-H 3,2903,04217817.09C++13.7242.18%D-12.623%B+115.7C++9.4C**46226.3h7.3C+17.3C
Vortek Rotary 4,9072,6422,0061.317C+2.0523.606%D*2.271%C+12.6C+10.8C+239209.8h72.6C**307.4C+
Enforcer ML65-H 4,5342,6313627.268B**3.9050.45%D-1.634%C+37.9C*27.4C+50769.4h14B+27.7C*
Tank Mine 4,0352,4266613.67B+0.3024.46%DN/A94C62.4C+127025.8h1.7B+6.9C
M40 Fury 2,6682,39812918.589A**15.2226.341%D--1.126%D69.7B**7.8C46734.4h9B*34.3B+
L100 Python HESH 2,5282,3139923.364A19.9946.036%C3.199%A+76.1B**7.1C36630.4h2.6B*5.6B+
E540 Halberd 3,4632,29022610.133B6.7645.945%C*4.76%B*36.2B++18.6B++42163.2h5.6C*12.1B
Titan-150 AP 3,7402,2383556.304C++2.9338.757%D**3.485%B+26.5C**17.8B++53984.6h4.1B+10.5C+
M40 Fury 2,3982,1399821.827M18.4626.987%D--1.59%C86.3A10.4C+56324.8h9.1B++33.6B
M12 Kobalt 1,8821,8524541.156M++37.7813.303%D--17.873%C+95.5B++1.5D48819.4h15.6B+117.5C+
E540 Halberd-H 2,3381,5051599.465B+6.0953.506%C2.06%C++42.3C++23.4C**43535.6h6.6C+12.3C+
L100 Python HEAT 1,8241,49314310.441B*7.0746.36%C-5.157%A++47.5B**10.5C+23431.4h3.1A+6.6B**
C150 Dalton 1,8831,2952016.443C++3.0742.443%BN/A33.7C++15.3D50138.4h5C+11.7C*
GD-7F 1,2951,2889371.375C**2.0020.17%D-12.888%D*25.1C+N/A9051.3h13.1C*65.1C+
Bouncing Betty 1,2811,2812495.145B+1.7754.795%AN/A170.8B**N/A6327.5h1.5A2.7A
AF-4 Cyclone 1,2581,2557481.678B+1.6926.834%C**11.076%D*28.5C+N/A11444.1h9.8B+36.4B+
AC-X11 1,1771,1698001.461B+1.9117.891%D*21.899%C+14DN/A6883.6h11.6C64.6C--
NS-44 Commissioner 1,1691,1641,0131.149C*2.2229.197%D-17.268%D37.2C++N/A15231.3h3.2B++11C*
NS-11A 1,1681,1606561.768B1.6018.842%D*23.017%C*27.2C+N/A11842.7h16.3D86.7D-
AF-19 Mercenary 1,1711,1601,1031.052B2.3216.697%D--22.931%C**10.9C--N/A76106.9h14.3C+85.9C
NS-15M1 1,1621,1605102.275B++1.1015.805%D*24.914%C**36.4C+N/A16031.9h13.4C+84.9C--
LA80 1,1601,1593273.544C+0.1735.25%D-77.308%C+27.9C-N/A10741.5h2.3C+6.5C
AF-4A Bandit 1,1461,1358231.379C++1.9918.575%D**18.678%D16.3DN/A7169.5h13.3D71.8D--
NC6 Gauss SAW 1,1491,1167271.535B+1.8412.771%D*21.237%C27.5C+N/A17540.6h13.4D104.8D-
C-4 1,6201,1137431.498C++1.8719.597%D--N/A45.2D20.6D63624.6h1.4C**7C+
Titan-150 HESH 1,2261,0886117.836B++14.4640.16%D-3.217%B**54.4B*6.9C26420h2.7B++6.7C**
19A Fortuna 1,0561,0171,1640.874C2.5018.785%F-18.486%C-8D*N/A31126.7h15.8F*84.4T-
MANA Anti-Vehicle Turret 1,7269972474.036A*0.6648.753%C-N/A9970A++7290M39141750.1h6.2U12.8B*
AF-41 Hacksaw 9709672553.792B+0.4225.527%C--13.03%C45.2B*N/A19021.4h6.8C+26.5C+
AF-41 Hacksaw 9169092553.565B+0.1919.69%D*13.311%C--42.7B*N/A18521.3h5.7B++28.7C
L100 Python AP 1,3848251326.25B+2.8843.297%D*3.879%B++26.1C17.7C+36531.6h5.9C*13.6C
Enforcer ML85 1,2637821007.82B++4.4535.902%D2.174%C+30B*18.4C**46826.1h11.7B+32.5C++
AP30 Shredder 1,0317231116.514C++3.1419.679%D**1.383%D32.1C++13.7D52722.5h46.9B*238.3B+
LA1 Anchor 7277224221.711C+1.6618.006%D*17.867%D--38.2CN/A18418.9h10.4C+57.8C--
M12 Kobalt-H 7076893122.226B18.8515.354%D*20.61%B++88.3C-2.3D3047.8h17.3C+112.5D
LA3 Desperado 6936836261.091C**2.2825.122%C--16.545%C--33.6C++N/A12920.3h8.3B+33.2C++
NS-7 PDW 6696674711.416B++1.9624.377%C+19.34%C**17.1C-N/A9739h14.3C**58.5C**
Spear Anti-Vehicle Phalanx Turret 951651808.138C*4.7740.492%C3.687%C+42.8B19.7C+48115.2h6.3B++15.7B+
CAS30 Tank Buster 1,2696227160.869C+2.5034.718%D--N/A4.9D5.1C-101127.9h65.9C+189.7C
EM4 Longshot 5925921115.333B++1.9632.884%D--77.196%C+39.2B+N/A20015.1h2.1C*6.4C+
Titan-150 HEAT 738583846.94B+3.5738.068%D--6.003%A*33.9A9C+48017.2h3A7.8B*
Carnage AR 5515423661.481C*1.8916.634%F19.742%C+25.4CN/A11121.3h16D96D**
NS Decimator 7065414721.146C++2.2341.248%F--2.957%B+23.7D7.2D--22322.8h4.2B+10.1C--
M96 Mjolnir-H 9345131244.137C++0.7738.802%D*1.17%B42.4C34.8C*47212.1h41.4C+106.7D
GR-22 4984983921.27C+2.1018.006%D*15.06%D23.9CN/A10820.8h15.4C--85.7D-
LA39 Bruiser 4944933481.417C*1.9558.193%C10.345%D-30.2CN/A10916.3h2.5C+4.2C++
NS-11C 4924883241.506B++1.8719.167%D-15.779%D21.8C+N/A11922.4h15.3C+79.8C
Anti-Vehicle Grenade 4944691469N/A465.6355.79%B+N/A586.3B**31.3D-33090.8h3.5B**6.3B**
Frag Grenade 4484461446N/A442.6345.906%C++N/A557.5B2.5D--31070.8h3.1B++6.8B+
L105 Zephyr 4744223412.412C**9.0436.063%DN/A57.8C*7.1C4947.3h5.2B++14.4C**
G30 Walker 714410527.885A**4.5126.255%C3.902%C+18.3B+13.6B++27722.4h228.1C+868.8C+
NC12 Sweeper 3763752351.596B+1.7840.643%C+10.133%D-28.8C+N/A10713h4.4C*10.8C*
EM6 3543491891.847C**1.5213.059%F26.934%B+30.6CN/A18111.4h13.1C-100D-
MKV Suppressed 3373342311.446B+1.9321.801%D18.862%C+18DN/A8818.6h13.5C**62.1C++
Skyguard 5883131003.13C*0.2424.953%D1.917%C+13.3C+11.7B++37623.6h131.5C+526.8C
M40 Fury-F 3272991472.034B+1.3430.496%F1.003%C+31.8B+3D1829.4h6.6B*21.6B
NCM3 Raven 4472871412.035A++1.3434.01%D2.091%C-12.8B++7.1B17522.5h22.8B++66.9B
Razor GD-23 2942853260.874C+2.5018.146%D*15.79%D-7.1D-N/A5540.1h13.8C+76.2C
M20 Basilisk 349270535.094B**1.7227.475%D*5.185%C25.5B+7.5C+34910.6h64.5B**234.7B
NCM3 Raven 4172671411.894A++1.4834.193%D2.996%C++11.9B++6.7B18122.5h25B+73.2C**
NSX Tanto 2722663820.696C-2.6821.954%D-19.549%D-6.6D--N/A2040.5h21.3D--97.2D
M60-A Bulldog 2992661124.182B20.8137.367%D-N/A43.6B+5.4B+4396.1h4.9B++13.1C*
Blitz GD-10 2622601641.585B+1.7922.589%C17.308%C++25C+N/A19110.4h13.3B+59C**
Aspis Anti-Aircraft Phalanx Turret 545254574.456B+1.0821.949%C--1.181%D11.8C++13.5B+37321.6h122.9B++560.1C**
C85 Canister 2632491417.786C++14.4137.324%C+12.45%C80.3C*4.5C+3503.1h8.5C+22.8C+
M20 Basilisk 324245435.698A+2.3330.042%D-7.347%B+29.5B*9.5C++3548.3h69.6B*231.7B+
M12 Kobalt 2342261218.833B15.4612.758%C-11.062%D57.9C+2.1C*2073.9h20.4C160C
Reaper DMR 2252222111.052C+2.3218.69%D*25.225%C++23.6C-N/A969.4h11.6D62.3D--
NS Baron G5 2122042050.995C+2.3830.409%D*9.804%D--10D*N/A3320.3h6.6D**21.7C
Coyote Missiles 305199336.03A++2.6640.236%F-N/A32.1C17.1D4966.2h23.8B**59.2B+
Hornet Missiles 361198316.387C**3.0257.434%CN/A49.5C40.8C++7374h10.7C++18.6C++
M60-G Bulldog 219187209.35B**5.9830.874%C-1.07%D*47.9B+8.2C++3933.9h6.6C**21.2C*
M60-G Bulldog 204185228.409A5.0430.965%C3.243%C*42B++4.3C2584.4h6.7B21.7C**
M60-A Bulldog 221183463.978C0.6122.376%D*1.093%C--23.2D4.8C4917.9h5.9C+26.5D--
Mauler S6 1791781011.762B++1.6136.993%C9.551%D*32.4C**N/A2585.5h4.1B++11.2B+
M20 Kestrel 369177602.95B+0.4225.648%D5.65%M++19.5C+21.1B+4169.1h120.8C+471.1C+
G30 Walker 313175218.333A*4.9623.068%D4.571%B+14.2C+11.2C*24612.3h222.5C+964.6C
G30 Walker 291174374.703C*1.3327.464%D*4.598%B+18.1D12.2C-2499.6h196.7C716.1D
NC1 Gauss Rifle 1611601211.322C**2.0515.173%F18.75%C28.1C**N/A4325.7h13.9C+91.8D-
M12 Kobalt 145139527.8C+24.4319.225%C--17.266%C+106.9C+4.6C+2771.3h17.4C*90.4C++
AF-6 Shadow 137137642.141C*1.2331.278%C--27.007%C+28C--N/A1144.9h6.6D21C
NS Annihilator 2481131710.661C*2.7173.748%FN/A5.6D--6.7D25120.2h13.9D18.9D-
NC4 Mag-Shot 1111071500.713C+2.6622.232%D13.084%D--26.1C++1B++3024.1h7.3B+32.9C+
M60-G Bulldog-H 113107138.231C4.8642.117%C1.869%B+62.9C3.5D-3671.7h5.3C++12.6C++
Mag-Cutter 10610617,8270.006C--3.3729.439%C++2.83%D0.1DN/A01324.3h1.8B++6.1B+
M20 Basilisk 122102195.368B**2.0021.709%D--8.824%A27.6B+5.4C3553.7h49.6B**228.5B+
NS-10 Burster 193100482.083A+1.2925.4%D3%D6.8B++6.4A*21114.6h126.4B*497.5B+
NS-10 Burster 17892531.736A1.6424.996%D2.174%D--6.2B+5.8A+23114.8h136.1B+544.7C++
NS-61 Emissary 9088801.1B+2.2720.174%D*15.909%C+14.9DN/A465.9h14.2C++70.5C
G40-F Ranger 15788136.769B**3.4028.29%DN/A13.8C-10.8C2546.4h163.5D577.8D
Sticky Grenade 8483183N/A79.6344.195%D--N/A415D*5D22930.2h4.3F9.7D*
NC14 Bolt Driver 8282322.563B+0.8138.681%B+79.268%B+28.3B+N/A8742.9h2.6C*6.8B+
L105 Zephyr PX 7973236.5B++33.1340.698%D--1.37%A81.1C+6.7C7170.9h3.8B+9.4C**
Carver 63633,8720.016C3.3611.571%D**17.46%C*0.2DN/A1304.4h1.3B11.1C--
A30 Walker 11261125.083B1.7120.008%D*N/A8.1C+6.8C-3247.5h181.6C**907.7C
Shrike 109611080.565C+2.8133.867%F*1.639%D10.9D*8.6D9885.6h6.6C++19.5D**
AF-18 Stalker 6060391.538C**1.8321.068%D*15%D-28.6C+N/A2882.1h14.9D70.6D-
A30 Walker 11356970.577D--2.7914.153%F1.786%C++9.2D9.3C3216.1h141.1C++997D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit428110.9h
NS Patriot Flare Gun41940.6h
Spawn Beacon74280.3h
Nano-Armor Kit1,7732,868,192268h
Anti-Vehicle MANA Turret6388210h
Rocklet Rifle0730.1h
Nanite Revive Grenade02,4400.7h
Medical Kit511,3402.1h
Medical Applicator395226,30420.1h
Recon Detection Device583,6107.9h
Ammunition Package526,1545.3h
Shield Recharging Field161,1950.6h

Check the help document for the dictionary if you want to learn more about words used here.


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