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Overseer Dexinjo[PONO] Dexinjo
NC BR 67

KDR: 3.37

Score: 102.2m

Last Seen: Jun 14th, 2019 11:08 PM
- OFFLINE - 65.4 hour(s)

Prestige 1, Battle Rank 67 - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 35
Level Progress (to 68): 56%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Gauss Compact S Breaker Rocket Pods M12 Kobalt M40 Fury-H M20 Mustang C75 Viper C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $496,647 MLG Score: 397
Fun Score: N/A
Cheeseburgers Flipped: 528TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.343%18.969%34828118217,9191.613021.752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.15%-0.543D-0.279C-0.203CHEAD ++ (~9.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.069C+12.80.108C+56.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.167%1.459%8605120529,195346398808.42812295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.409%-0.865D---0.123C+0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.70.437B26.50.501B+64.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.315%2.953%3548120212,631378236783.33889343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.579%-1.019D*0.247C++-0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.42B6.80.455B+15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.047%7.946%80328118233,1883187813510.4103408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.734%-1.304D**0.87B*0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.70.332C**17.60.558B+62.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.488%77.077%803312071,854172911.07168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.546%-0.077C+0.649B+-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.337C**2.30.289C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.194%10.086%803312071,05180351.30884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.648%0.221C++-0.891D--0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.409B3.50.291C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 35
102.2m312.6%474 (28.4k)419 (25.1k)3.36544124,31636,9394.1957367 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210472817.605%7.461%13106:3731

66% Engineer19% Light Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2013 8:47 PMSep 5th, 2015 10:30 AMJun 17th, 2019 5:45 AM (6h) (PST)Jun 14th, 2019 8:14 PM (3d) (PST)Jun 14th, 2019 7:08 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
892738190.5100.1510.0381.9600.118397

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,5294,35749,1723192118725,128

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4066.5h/169.4d 30,670 9,275 37,243 478.3k 2,768 11,140 28,679 217.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B
Kills:1,160
Deaths:510
KDR:2.275
Accuracy:15.805% D*
HSR:24.914% B
NC6 Gauss SAW
C
Kills:1,154
Deaths:757
KDR:1.524
Accuracy:12.845% D**
HSR:21.837% C
LA1 Anchor
D-
Kills:784
Deaths:475
KDR:1.651
Accuracy:17.615% D**
HSR:18.750% D-
EM6
B+
Kills:362
Deaths:200
KDR:1.810
Accuracy:13.120% F
HSR:27.348% B+
Kills:3,460
Deaths (as Heavy Assault):1,942
Deaths (to Heavy Assaults):7,721
KDR:1.78167
Kill Difference:1,518
Playtime:184.554 hours
Usage:5%
Score:3.458m
Score/min:312
Accuracy (listed only):14.846%
HSR (listed only):23.212%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D
Kills:7,704
Deaths:3,579
KDR:2.153
Accuracy:20.396% D
HSR:5.348% F--
GD-7F
D-
Kills:1,288
Deaths:937
KDR:1.375
Accuracy:20.170% D-
HSR:12.888% D*
AC-X11
C+
Kills:1,169
Deaths:800
KDR:1.461
Accuracy:17.891% D*
HSR:21.899% C+
AF-19 Mercenary
C**
Kills:1,160
Deaths:1,103
KDR:1.052
Accuracy:16.697% D*
HSR:22.931% C**
AF-4A Bandit
D
Kills:1,135
Deaths:823
KDR:1.379
Accuracy:18.575% D**
HSR:18.678% D
19A Fortuna
C
Kills:1,017
Deaths:1,164
KDR:0.874
Accuracy:18.785% F-
HSR:18.486% C
LA39 Bruiser
C
Kills:493
Deaths:348
KDR:1.417
Accuracy:58.193% C
HSR:10.345% D-
NS-11C
D
Kills:488
Deaths:324
KDR:1.506
Accuracy:19.167% D--
HSR:15.779% D
NC12 Sweeper
C+
Kills:375
Deaths:235
KDR:1.596
Accuracy:40.643% C+
HSR:10.133% D
Razor GD-23
D-
Kills:285
Deaths:326
KDR:0.874
Accuracy:18.146% D*
HSR:15.790% D-
NSX Tanto
D-
Kills:266
Deaths:384
KDR:0.693
Accuracy:21.830% D-
HSR:19.549% D-
NS Baron G5
D--
Kills:204
Deaths:205
KDR:0.995
Accuracy:30.409% D**
HSR:9.804% D--
Mauler S6
C
Kills:183
Deaths:104
KDR:1.760
Accuracy:37.098% C
HSR:9.290% D*
Kills:15,767
Deaths (as Engineer):10,332
Deaths (to Engineers):13,062
KDR:1.52604
Kill Difference:5,435
Playtime:2,665.274 hours
Usage:66%
Score:68.950m
Score/min:431
Accuracy (listed only):26.000%
HSR (listed only):14.686%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:7,704
Deaths:3,579
KDR:2.153
Accuracy:20.396% D
HSR:5.348% F--
GD-7F
D-
Kills:1,288
Deaths:937
KDR:1.375
Accuracy:20.170% D-
HSR:12.888% D*
AF-4 Cyclone
C*
Kills:1,257
Deaths:756
KDR:1.663
Accuracy:26.572% C*
HSR:11.138% D*
AC-X11
C+
Kills:1,169
Deaths:800
KDR:1.461
Accuracy:17.891% D*
HSR:21.899% C+
AF-19 Mercenary
C**
Kills:1,160
Deaths:1,103
KDR:1.052
Accuracy:16.697% D*
HSR:22.931% C**
AF-4A Bandit
D
Kills:1,135
Deaths:823
KDR:1.379
Accuracy:18.575% D**
HSR:18.678% D
19A Fortuna
C
Kills:1,017
Deaths:1,164
KDR:0.874
Accuracy:18.785% F-
HSR:18.486% C
NS-7 PDW
C**
Kills:667
Deaths:471
KDR:1.416
Accuracy:24.377% C+
HSR:19.340% C**
LA39 Bruiser
C
Kills:493
Deaths:348
KDR:1.417
Accuracy:58.193% C
HSR:10.345% D-
NS-11C
D
Kills:488
Deaths:324
KDR:1.506
Accuracy:19.167% D--
HSR:15.779% D
Blitz GD-10
C++
Kills:387
Deaths:372
KDR:1.040
Accuracy:19.941% D-
HSR:16.796% C++
NC12 Sweeper
C+
Kills:375
Deaths:235
KDR:1.596
Accuracy:40.643% C+
HSR:10.133% D
MKV Suppressed
C+
Kills:334
Deaths:231
KDR:1.446
Accuracy:21.801% D
HSR:18.862% C+
Razor GD-23
D-
Kills:285
Deaths:326
KDR:0.874
Accuracy:18.146% D*
HSR:15.790% D-
NSX Tanto
D-
Kills:266
Deaths:384
KDR:0.693
Accuracy:21.830% D-
HSR:19.549% D-
NS Baron G5
D--
Kills:204
Deaths:205
KDR:0.995
Accuracy:30.409% D**
HSR:9.804% D--
Mauler S6
C
Kills:183
Deaths:104
KDR:1.760
Accuracy:37.098% C
HSR:9.290% D*
Kills:18,412
Deaths (as Light Assault):12,162
Deaths (to Light Assaults):6,455
KDR:1.5139
Kill Difference:6,250
Playtime:776.448 hours
Usage:19%
Score:20.613m
Score/min:442
Accuracy (listed only):25.335%
HSR (listed only):15.121%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:1,257
Deaths:756
KDR:1.663
Accuracy:26.572% C*
HSR:11.138% D*
NS-44 Commissioner
D
Kills:1,164
Deaths:1,013
KDR:1.149
Accuracy:29.197% D-
HSR:17.268% D
LA80
C+
Kills:1,159
Deaths:327
KDR:3.544
Accuracy:35.250% D-
HSR:77.308% C+
LA3 Desperado
D
Kills:696
Deaths:646
KDR:1.077
Accuracy:24.968% D
HSR:16.236% D
NS-7 PDW
C**
Kills:667
Deaths:471
KDR:1.416
Accuracy:24.377% C+
HSR:19.340% C**
EM4 Longshot
C
Kills:613
Deaths:115
KDR:5.330
Accuracy:32.509% D*
HSR:76.346% C
Blitz GD-10
C++
Kills:387
Deaths:372
KDR:1.040
Accuracy:19.941% D-
HSR:16.796% C++
MKV Suppressed
C+
Kills:334
Deaths:231
KDR:1.446
Accuracy:21.801% D
HSR:18.862% C+
AF-6 Shadow
C+
Kills:137
Deaths:64
KDR:2.141
Accuracy:31.278% C--
HSR:27.007% C+
NS-61 Emissary
C+
Kills:113
Deaths:107
KDR:1.056
Accuracy:20.115% D*
HSR:15.929% C+
NC4 Mag-Shot
D
Kills:107
Deaths:150
KDR:0.713
Accuracy:22.232% D
HSR:13.084% D--
NC14 Bolt Driver
B+
Kills:82
Deaths:32
KDR:2.563
Accuracy:38.681% B+
HSR:79.268% B+
AF-18 Stalker
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:21.068% D*
HSR:15% D
NS-357 Underboss
C++
Kills:55
Deaths:64
KDR:0.859
Accuracy:20.591% F-
HSR:21.818% C++
Kills:6,831
Deaths (as Infiltrator):4,387
Deaths (to Infiltrators):4,379
KDR:1.5571
Kill Difference:2,444
Playtime:211.683 hours
Usage:5%
Score:3.191m
Score/min:251
Accuracy (listed only):26.327%
HSR (listed only):30.386%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:1,257
Deaths:756
KDR:1.663
Accuracy:26.572% C*
HSR:11.138% D*
NS-11A
C*
Kills:1,160
Deaths:656
KDR:1.768
Accuracy:18.842% D*
HSR:23.017% C*
NS-7 PDW
C**
Kills:667
Deaths:471
KDR:1.416
Accuracy:24.377% C+
HSR:19.340% C**
Carnage AR
C+
Kills:589
Deaths:439
KDR:1.342
Accuracy:16.656% F
HSR:19.015% C+
GR-22
D
Kills:498
Deaths:392
KDR:1.270
Accuracy:18.006% D*
HSR:15.060% D
LA39 Bruiser
C
Kills:493
Deaths:348
KDR:1.417
Accuracy:58.193% C
HSR:10.345% D-
Blitz GD-10
C++
Kills:387
Deaths:372
KDR:1.040
Accuracy:19.941% D-
HSR:16.796% C++
NC12 Sweeper
C+
Kills:375
Deaths:235
KDR:1.596
Accuracy:40.643% C+
HSR:10.133% D
MKV Suppressed
C+
Kills:334
Deaths:231
KDR:1.446
Accuracy:21.801% D
HSR:18.862% C+
Reaper DMR
C+
Kills:267
Deaths:263
KDR:1.015
Accuracy:18.328% D**
HSR:24.345% C+
NS Baron G5
D--
Kills:204
Deaths:205
KDR:0.995
Accuracy:30.409% D**
HSR:9.804% D--
Mauler S6
C
Kills:183
Deaths:104
KDR:1.760
Accuracy:37.098% C
HSR:9.290% D*
NC1 Gauss Rifle
C
Kills:160
Deaths:121
KDR:1.322
Accuracy:15.173% F
HSR:18.750% C
Kills:6,574
Deaths (as Combat Medic):4,593
Deaths (to Combat Medics):2,270
KDR:1.43131
Kill Difference:1,981
Playtime:155.531 hours
Usage:4%
Score:4.047m
Score/min:434
Accuracy (listed only):26.618%
HSR (listed only):15.838%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:967
Deaths:256
KDR:3.777
Accuracy:25.527% D
HSR:13.030% C
AF-41 Hacksaw
C--
Kills:909
Deaths:256
KDR:3.551
Accuracy:19.685% D*
HSR:13.311% C--
NCM3 Raven
C-
Kills:287
Deaths:141
KDR:2.035
Accuracy:34.010% D
HSR:2.091% C-
NCM3 Raven
C++
Kills:267
Deaths:141
KDR:1.894
Accuracy:34.193% D
HSR:2.996% C++
NS-10 Burster
D
Kills:100
Deaths:49
KDR:2.041
Accuracy:25.413% D
HSR:3% D
NS-10 Burster
D
Kills:92
Deaths:54
KDR:1.704
Accuracy:25.014% D
HSR:2.174% D--
Kills:2,622
Deaths (as MAX Suit):448.500
Deaths (to MAX Suits):2,005
KDR:5.84615
Kill Difference:2,173.500
Playtime:66.151 hours
Usage:2%
Score:1.925m
Score/min:485
Accuracy (listed only):27.307%
HSR (listed only):6.100%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:14,869
V. Kills:1,974 N/A
Deaths:1,742
KDR:8.536
Accuracy:52.188% C-
KPH:79.100 B**
VKPH:10.500 A++
Breaker Rocket Pods
B
Kills:7,622
V. Kills:1,685 452%
Deaths:919
KDR:8.294
Accuracy:47.633% C+
KPH:87.800 C+
VKPH:19.400 B
M20 Mustang
A+
Kills:3,434
V. Kills:3,286 104%
Deaths:1,287
KDR:2.668
Accuracy:25.633% D-
KPH:20.300 B++
VKPH:19.400 A+
Vortek Rotary
C++
Kills:2,644
V. Kills:2,266 117%
Deaths:2,007
KDR:1.317
Accuracy:23.619% D*
KPH:12.600 C+
VKPH:10.800 C++
M20 Kestrel
B+
Kills:236
V. Kills:232 101%
Deaths:70
KDR:3.371
Accuracy:25.288% D
KPH:20.800 C++
VKPH:20.500 B+
Coyote Missiles
C
Kills:199
V. Kills:106 186%
Deaths:33
KDR:6.030
Accuracy:40.236% F-
KPH:32 C
VKPH:17.100 C--
Hornet Missiles
C+
Kills:198
V. Kills:163 121%
Deaths:31
KDR:6.387
Accuracy:57.259% C
KPH:49.800 C
VKPH:41 C+
Kills:29,202 (21,183 + 0)
Deaths:6,089
KDR:4.796
VKDR:1.595
Vehicle Kills:9,712
Kill Difference:23,113
Playtime:675.379 hours
Usage:17%
Score:15.594m
Score/min:385
Piloting Accuracy:25.288%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:1,320
V. Kills:604 218%
Deaths:203
KDR:6.502
Accuracy:42.241% C*
KPH:33.800 C++
VKPH:15.500 D
AP30 Shredder
C++
Kills:723
V. Kills:308 234%
Deaths:111
KDR:6.514
Accuracy:19.700% D**
KPH:32.200 C++
VKPH:13.700 D
CAS30 Tank Buster
C-
Kills:626
V. Kills:649 96%
Deaths:717
KDR:0.873
Accuracy:34.671% D--
KPH:4.900 D
VKPH:5 C-
L105 Zephyr
C*
Kills:422
V. Kills:52 N/A
Deaths:34
KDR:12.412
Accuracy:36.063% D
KPH:58.100 C*
VKPH:7.200 C+
L105 Zephyr PX
C
Kills:73
V. Kills:6 N/A
Deaths:2
KDR:36.500
Accuracy:40.698% D--
KPH:80.300 C
VKPH:6.600 C
Kills:3,164 (626 + 2,538)
Deaths:1,067
KDR:2.965
VKDR:1.517
Vehicle Kills:1,619
Kill Difference:2,097
Playtime:198.329 hours
Usage:5%
Score:2.910m
Score/min:245
Piloting Accuracy:34.671%
Gunner Accuracy:40.698%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:3,200
V. Kills:277 N/A
Deaths:180
KDR:17.778
Accuracy:32.549% D
KPH:88.700 M*
VKPH:7.700 C+
L100 Python HESH
B*
Kills:2,367
V. Kills:225 N/A
Deaths:101
KDR:23.436
Accuracy:45.663% C
KPH:75.100 B*
VKPH:7.100 C
L100 Python HEAT
B**
Kills:1,493
V. Kills:331 450%
Deaths:143
KDR:10.441
Accuracy:46.360% C-
KPH:47.600 B**
VKPH:10.600 C+
L100 Python AP
C+
Kills:1,016
V. Kills:650 156%
Deaths:153
KDR:6.641
Accuracy:42.967% D**
KPH:28.900 C+
VKPH:18.500 C+
Skyguard
B++
Kills:319
V. Kills:280 114%
Deaths:101
KDR:3.158
Accuracy:24.741% D
KPH:13.400 C+
VKPH:11.800 B++
Kills:8,395 (8,395 + 0)
Deaths:678
KDR:12.382
VKDR:2.600
Vehicle Kills:1,763
Kill Difference:7,717
Playtime:157.966 hours
Usage:4%
Score:3.453m
Score/min:364
Driving Accuracy:24.741%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:2,686
V. Kills:1,311 205%
Deaths:259
KDR:10.371
Accuracy:45.711% C++
KPH:37.400 B*
VKPH:18.300 B++
Titan-150 AP
B++
Kills:2,459
V. Kills:1,603 153%
Deaths:389
KDR:6.321
Accuracy:38.818% D**
KPH:27.300 B
VKPH:17.800 B++
Titan-150 HESH
B*
Kills:1,193
V. Kills:157 N/A
Deaths:70
KDR:17.043
Accuracy:39.221% D-
KPH:53.100 B*
VKPH:7 C
Enforcer ML85
B*
Kills:837
V. Kills:505 165%
Deaths:107
KDR:7.822
Accuracy:35.905% D
KPH:30.800 B*
VKPH:18.600 C**
Titan-150 HEAT
A
Kills:584
V. Kills:155 374%
Deaths:85
KDR:6.871
Accuracy:37.998% D--
KPH:33.800 A
VKPH:9 C+
M12 Kobalt
C++
Kills:251
V. Kills:8 N/A
Deaths:13
KDR:19.308
Accuracy:12.847% C-
KPH:59.900 C++
VKPH:1.900 C+
C85 Canister
C*
Kills:250
V. Kills:14 N/A
Deaths:15
KDR:16.667
Accuracy:37.902% C+
KPH:80.400 C*
VKPH:4.500 C+
M20 Basilisk
B+
Kills:109
V. Kills:22 474%
Deaths:19
KDR:5.737
Accuracy:21.749% D*
KPH:27.700 B+
VKPH:5.600 C
Kills:8,369 (4,236 + 4,133)
Deaths:957
KDR:8.745
VKDR:3.945
Vehicle Kills:3,775
Kill Difference:7,412
Playtime:240.064 hours
Usage:6%
Score:6.462m
Score/min:449
Driving Accuracy:37.998%
Gunner Accuracy:21.749%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:3,706
V. Kills:355 N/A
Deaths:200
KDR:18.530
Accuracy:29.289% D*
KPH:83 C+
VKPH:7.900 C-
C85 Canister-H
B+
Kills:3,100
V. Kills:257 N/A
Deaths:188
KDR:16.489
Accuracy:42.525% D-
KPH:114.200 C++
VKPH:9.500 B+
Enforcer ML65-H
C*
Kills:2,647
V. Kills:1,911 138%
Deaths:365
KDR:7.252
Accuracy:50.439% D
KPH:38 C*
VKPH:27.400 C+
E540 Halberd-H
B
Kills:1,569
V. Kills:869 180%
Deaths:171
KDR:9.175
Accuracy:53.613% C
KPH:42.400 C++
VKPH:23.500 B
M12 Kobalt-H
C-
Kills:774
V. Kills:23 N/A
Deaths:36
KDR:21.500
Accuracy:15.541% D*
KPH:89.300 C-
VKPH:2.700 D
M96 Mjolnir-H
C++
Kills:564
V. Kills:444 127%
Deaths:135
KDR:4.178
Accuracy:38.833% D*
KPH:42.400 C
VKPH:33.400 C++
G30 Walker
C-
Kills:174
V. Kills:117 147%
Deaths:37
KDR:4.703
Accuracy:27.477% D*
KPH:18.100 D
VKPH:12.200 C-
M60-G Bulldog-H
C+
Kills:107
V. Kills:6 N/A
Deaths:14
KDR:7.643
Accuracy:42.098% C+
KPH:61.800 C+
VKPH:3.500 D
Kills:12,641 (0 + 12,641)
Deaths:1,146
KDR:11.031
VKDR:3.475
Vehicle Kills:3,982
Kill Difference:11,495
Playtime:211.881 hours
Usage:5%
Score:5.594m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:42.098%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:6,269
V. Kills:170 N/A
Deaths:176
KDR:35.619
Accuracy:13.909% D-
KPH:90.600 B*
VKPH:2.500 C+
M40 Fury
B*
Kills:2,400
V. Kills:270 N/A
Deaths:129
KDR:18.605
Accuracy:26.323% D--
KPH:69.400 B*
VKPH:7.800 C
M40 Fury
B**
Kills:2,142
V. Kills:261 N/A
Deaths:99
KDR:21.636
Accuracy:26.964% D--
KPH:86 B**
VKPH:10.500 C+
M12 Kobalt
B++
Kills:1,874
V. Kills:30 N/A
Deaths:45
KDR:41.644
Accuracy:13.252% D--
KPH:94.600 B++
VKPH:1.500 D
G30 Walker
B++
Kills:410
V. Kills:304 134%
Deaths:53
KDR:7.736
Accuracy:26.250% C
KPH:18.300 B+
VKPH:13.600 B++
M20 Basilisk
B+
Kills:287
V. Kills:83 342%
Deaths:55
KDR:5.218
Accuracy:27.414% D*
KPH:25.900 B+
VKPH:7.500 C+
M20 Basilisk
B++
Kills:266
V. Kills:84 313%
Deaths:45
KDR:5.911
Accuracy:29.500% D--
KPH:29.900 B++
VKPH:9.400 C++
G40-F Ranger
C*
Kills:252
V. Kills:169 148%
Deaths:20
KDR:12.600
Accuracy:28.292% D
KPH:21.500 C*
VKPH:14.400 C++
M60-G Bulldog
B+
Kills:192
V. Kills:33 N/A
Deaths:21
KDR:9.143
Accuracy:30.990% D
KPH:48.500 B+
VKPH:8.300 C++
M60-G Bulldog
B++
Kills:185
V. Kills:19 N/A
Deaths:22
KDR:8.409
Accuracy:30.978% C
KPH:42.100 B++
VKPH:4.300 C-
G30 Walker
C*
Kills:175
V. Kills:138 126%
Deaths:21
KDR:8.333
Accuracy:23.025% D
KPH:14.200 C+
VKPH:11.200 C*
Kills:14,452 (0 + 14,452)
Deaths:686
KDR:21.067
VKDR:2.276
Vehicle Kills:1,561
Kill Difference:13,766
Playtime:223.309 hours
Usage:5%
Score:4.956m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:23.025%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:299
V. Kills:28 N/A
Deaths:147
KDR:2.034
Accuracy:30.496% D**
KPH:31.800 B+
VKPH:3 D
Kills:299 (299 + 0)
Deaths:147
KDR:2.034
VKDR:0.190
Vehicle Kills:28
Kill Difference:152
Playtime:9.391 hours
Usage:0%
Score:0.103m
Score/min:182
Driving Accuracy:30.496%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 16,84314,8691,7428.536B+5.1752.188%C-1.412%C++79.1B**10.5A++436188h7.2B+13.7B
Gauss Compact S 7,8857,7043,5792.153A1.2120.396%D5.348%F--27.6B+N/A83279.4h5.3A++26B*
Breaker Rocket Pods 9,3077,6229198.294C*4.9347.633%C+N/A87.8C+19.4B59086.8h12.8B+26.8B+
M12 Kobalt 6,4396,26917635.619A*32.2513.909%D-20.577%B+90.6B*2.5C+30669.2h17.2B+123.5C++
M40 Fury-H 4,0613,70620018.53B+15.1629.289%D*N/A82.9C+7.9C-39744.7h7B23.8C
M20 Mustang 6,7203,4341,2872.668B0.7025.633%D-2.446%C*20.3B++19.4A+392169.2h97.6B380.7C++
C75 Viper 3,4773,20018017.778M++14.4132.549%D1.063%C--88.6M*7.7C+46136.1h4.3A++13.3A
C85 Canister-H 3,3573,10018816.489C*13.1242.525%D-12.677%B+114.4C*9.5B+45627.1h7.4C+17.5C
E540 Halberd 3,9972,68625910.371B7.0145.711%C++4.133%B+37.5B*18.3B++40071.7h5.4C**11.8B+
Enforcer ML65-H 4,5582,6473657.252B*3.8950.439%D1.624%C38C*27.4C+50669.7h14B27.7C++
Vortek Rotary 4,9102,6442,0071.317C+2.0523.619%D*2.269%C+12.6C+10.8C++239209.9h72.6C**307.4C+
Tank Mine 4,1502,5066863.653B+0.2924.468%DN/A92.5C60.7C+122627.1h1.7B+6.9C
Titan-150 AP 4,0622,4593896.321C++2.9638.818%D**3.253%C*27.3B17.8B++54090.1h4B+10.3C+
M40 Fury 2,6702,40012918.605A**15.2426.323%D--1.125%D69.4B*7.8C46634.6h9.1B++34.5B
L100 Python HESH 2,5922,36710123.436A20.0745.663%C3.126%A+75.1B*7.1C36331.5h2.6B++5.6B+
M40 Fury 2,4032,1429921.636A**18.2726.964%D--1.587%C86B**10.5C+56224.9h9.1B++33.7C**
M12 Kobalt 1,9041,8744541.644M**38.2813.252%D--18.036%C+94.6B++1.5D48419.8h15.7B+118.4C+
E540 Halberd-H 2,4381,5691719.175C**5.8153.613%C1.976%C+42.4C++23.5B43437h6.6C+12.3C+
L100 Python HEAT 1,8241,49314310.441B*7.0846.36%C-5.157%A++47.5B**10.5C+23731.4h3.1A6.6B**
C150 Dalton 1,9241,3202036.502C++3.1442.241%C*N/A33.8C++15.5D49739h4.9C+11.7C*
GD-7F 1,2951,2889371.375C**1.9920.17%D-12.888%D*25.1C+N/A9151.3h13.1C*65.1C+
Bouncing Betty 1,2821,2822495.149B+1.7854.759%B**N/A170.9B*N/A6327.5h1.5A2.7A
AF-4 Cyclone 1,2601,2577561.663B1.7026.572%C*11.138%D*27.1CN/A10946.3h9.8B+36.7B+
Titan-150 HESH 1,3501,1937017.043B++13.6839.221%D-2.934%B*53B++7C25922.5h2.7B++6.8C*
AC-X11 1,1771,1698001.461B+1.9017.891%D*21.899%C+14DN/A6883.6h11.6C64.6D
NS-44 Commissioner 1,1691,1641,0131.149C*2.2229.197%D-17.268%D37.2C++N/A15231.3h3.2B++11C*
NS-11A 1,1681,1606561.768B1.6018.842%D*23.017%C*27.2C+N/A11842.7h16.3D86.7D-
AF-19 Mercenary 1,1711,1601,1031.052B2.3116.697%D*22.931%C**10.8DN/A76107.6h14.3C+85.9C
NS-15M1 1,1621,1605102.275B+1.0915.805%D*24.914%B36.4C+N/A16131.9h13.4C+84.9D
LA80 1,1601,1593273.544C+0.1835.25%D-77.308%C+27.9CN/A10741.5h2.3C+6.5C
NC6 Gauss SAW 1,1891,1547571.524B+1.8412.845%D**21.837%C27.5C+N/A17541.9h13.4D104.5D--
AF-4A Bandit 1,1461,1358231.379C+1.9918.575%D**18.678%D16.3DN/A7169.5h13.3D71.8D--
C-4 1,6231,1167431.502C++1.8619.673%D--N/A45.4D-20.6D64124.6h1.4C*7C+
MANA Anti-Vehicle Turret 1,7671,0232544.028U0.6648.754%D-N/A10230U7440U7209530.1h6.2S12.6B++
19A Fortuna 1,0561,0171,1640.874C2.4918.785%F-18.486%C8D*N/A31126.7h15.8F--84.4T
L100 Python AP 1,6661,0161536.641B+3.2842.967%D**3.15%C**28.9C+18.5C+36935.2h5.4B12.5C
AF-41 Hacksaw 9709672563.777B+0.4125.527%D13.03%C45.2B**N/A19021.4h6.8C++26.6C+
AF-41 Hacksaw 9169092563.551B+0.1919.685%D*13.311%C--42.5B*N/A18521.4h5.7B++28.7C
Enforcer ML85 1,3428371077.822B++4.4635.905%D2.031%C+30.8B*18.6C**46127.2h11.4B+31.9C++
LA1 Anchor 7907844751.651C+1.7117.615%D**18.75%D-36.6CN/A17221.4h10.5C+59.5D
M12 Kobalt-H 7977743621.5B+18.1315.541%D*19.509%B+89C-2.6D3128.7h17.4C+111.6D
AP30 Shredder 1,0317231116.514C++3.1519.7%D**1.383%D32.1C++13.7D52722.5h47B*238.3B
LA3 Desperado 7066966461.077C*2.2924.968%D16.236%D33.3C+N/A12720.9h8.3B+33.3C++
NS-7 PDW 6696674711.416B+1.9524.377%C+19.34%C**17.1C--N/A9739h14.3C*58.5C**
Spear Anti-Vehicle Phalanx Turret 954653818.062C++4.7040.647%C3.675%C+43C**19.8C+48315.2h6.4B+15.7B+
CAS30 Tank Buster 1,2756267170.873C2.4934.671%D--N/A4.9D5C-101128.7h66C+190.3C-
EM4 Longshot 6136131155.33B++1.9632.509%D*76.346%C38.3B+N/A19616h2.2C++6.7C
Carnage AR 5995894391.342C++2.0216.656%F19.015%C+24.3CN/A10324.2h16.2D-97.4D**
Titan-150 HEAT 739584856.871B+3.5137.998%D--5.993%A++33.8A9C+49717.3h3A7.9B*
M96 Mjolnir-H 1,0085641354.178C++0.8138.833%D*1.064%C++42.4C33.4C++45613.3h41.6C+107D
NS Decimator 7345604991.122C++2.2441.288%F--3.036%B+23D7.2D--21724.3h4.3B10.4D
GR-22 4984983921.27C+2.1018.006%D*15.06%D23.9CN/A10920.8h15.4D85.7D--
LA39 Bruiser 4944933481.417C*1.9558.193%C10.345%D-30.2C-N/A11116.3h2.5C+4.2C++
NS-11C 4924883241.506B+1.8619.167%D--15.779%D21.8CN/A11922.4h15.3C+79.8C
Anti-Vehicle Grenade 4954701470N/A466.6355.668%B+N/A587.5B*31.3D32780.8h3.5B**6.3B**
Frag Grenade 4664631463N/A459.6346.065%C++N/A578.8B+3.8D31250.8h3.1B++6.8B+
L105 Zephyr 4744223412.412C*9.0536.063%DN/A57.8C*7.1C4947.3h5.2B++14.4C**
G30 Walker 714410537.736A*4.3726.25%C3.902%C+18.3B+13.6B++27722.4h228.4C+870C+
Blitz GD-10 3913873721.04C+2.3319.941%D-16.796%C++11.3D-N/A6934.2h18.6D93.2C--
NC12 Sweeper 3763752351.596B+1.7740.643%C+10.133%D28.8C+N/A10813h4.4C*10.8C*
EM6 3673622001.81C*1.5613.12%F27.348%B+29.9CN/A17712.1h13.4D102D*
MKV Suppressed 3373342311.446B+1.9221.801%D18.862%C+18DN/A8918.6h13.5C**62.1C+
Skyguard 5993191013.158C*0.2124.741%D1.881%C13.4C+11.8B++38023.8h130.9C+529.1C
M40 Fury-F 3272991472.034B1.3330.496%D**1.003%C+31.8B+3D1829.4h6.6B++21.6C**
NCM3 Raven 4472871412.035A+1.3334.01%D2.091%C-12.8B+7.1C**17622.5h22.8B+66.9C*
M20 Basilisk 370287555.218B**1.8527.414%D*5.575%C+25.9B+7.5C+34211.1h63.6B*231.8B
Razor GD-23 2942853260.874C+2.4918.146%D*15.79%D-7.1D-N/A5540.1h13.8C+76.2C-
NCM3 Raven 4172671411.894A+1.4734.193%D2.996%C++11.9B++6.7C**18122.5h25B+73.2C*
Reaper DMR 2712672631.015C+2.3518.328%D**24.345%C+21.9DN/A8412.2h12.2D--66.4D**
M20 Basilisk 350266455.911A++2.5529.5%D--7.143%B+29.9B++9.4C++3458.9h68.1B++230.8B+
M60-A Bulldog 2992661124.182C**20.8237.367%D-N/A43.6B+5.4B+4396.1h4.9B++13.1C*
NSX Tanto 2722663840.693C-2.6721.83%D-19.549%D-6.4D--N/A2041.4h21.5D--98.3D
Aspis Anti-Aircraft Phalanx Turret 545254584.379B+1.0122.015%D1.181%D11.7C++13.4B+37321.7h124.2B++564C**
G40-F Ranger 4212522012.6M*9.2328.292%DN/A21.5C*14.4C++24611.7h121.5C*429.3C++
M12 Kobalt 2592511319.308B+15.9412.847%C-11.155%D59.8C++1.9C+2104.2h20.1C156.2C+
C85 Canister 2642501516.667C++13.3037.902%C+12.4%C80.6C*4.5C+3473.1h8.8C+23.1C+
M20 Kestrel 468236703.371B+0.0125.288%D4.661%A*20.9C++20.5B+37111.3h108.8C++430.1C+
NS Baron G5 2122042050.995C+2.3730.409%D**9.804%D--10D*N/A3320.3h6.6D**21.7C+
Coyote Missiles 305199336.03A+2.6640.236%F-N/A32.1C17.1C--4966.2h23.8B**59.2B+
Hornet Missiles 361198316.387C**3.0257.259%CN/A49.5C40.8C+7354h10.7C++18.6C++
M60-G Bulldog 225192219.143B*5.7830.99%D1.042%D*48B+8.3C++3924h6.6C**21.2C++
M60-G Bulldog 204185228.409A5.0430.978%C3.243%C*42B++4.3C-2604.4h6.7B21.7C*
M60-A Bulldog 222184464C0.6322.38%D**1.087%D23D4.8C4908h5.9C+26.5D--
Mauler S6 1851831041.76B++1.6137.098%C9.29%D*31.6C*N/A2535.8h4.2B++11.4B
G30 Walker 313175218.333A*4.9723.025%D4.571%C++14.1C+11.1C*24812.4h223.3C+969.6C-
G30 Walker 291174374.703C*1.3427.477%D*4.598%B+18.1D12.2C-2509.6h196.9C716.7D
NC1 Gauss Rifle 1611601211.322C**2.0415.173%F18.75%C28.1C**N/A4415.7h13.9C+91.8D--
M12 Kobalt 149143623.833C+20.4718.959%D16.783%C102.1C+4.3C+2671.4h18.1C++95.5C+
AF-6 Shadow 137137642.141C*1.2231.278%C--27.007%C+28C--N/A1154.9h6.6D21C
NS-61 Emissary 1151131071.056B2.3120.115%D*15.929%C+13.1DN/A418.6h14.3C++71.1C-
NS Annihilator 2481131710.661C++2.7073.775%F-N/A5.6D--6.7D25420.2h14D19D--
M20 Basilisk 131109195.737B**2.3721.749%D*8.257%B**27.9B+5.6C3523.9h49B**225.3B+
M60-G Bulldog-H 113107147.643C4.2842.098%C+1.869%C**62.9C+3.5D3661.7h5.3C+12.7C++
NC4 Mag-Shot 1111071500.713C+2.6522.232%D13.084%D--25.5C+1B++3054.2h7.3B+32.9C+
Mag-Cutter 10610617,8280.006C--3.3629.439%C++2.83%D0.1DN/A01325h1.8B++6.1C*
NS-10 Burster 193100492.041A1.3225.413%D3%D6.8B++6.3A++21014.7h127.5B*501.8C**
NS-10 Burster 17892541.704B**1.6625.014%D2.174%D--6.2B+5.8A+23014.9h137.4B+549.3C++
Sticky Grenade 8483183N/A79.6344.334%D--N/A415D*5D22760.2h4.3F9.7D**
NC14 Bolt Driver 8282322.563B+0.8038.681%B+79.268%B+27.3BN/A8803h2.6C++6.8B+
L105 Zephyr PX 7973236.5B++33.1340.698%D--1.37%B++81.1C6.7C7170.9h3.8B9.4C+
Carver 63634,0170.016C3.3511.297%D**17.46%C++0.2DN/A1312.9h1.3B11.4C--
Shrike 109611080.565C+2.8033.867%F*1.639%D10.9D*8.6D10055.6h6.6C++19.5D**
A30 Walker 11261125.083B+1.7220.008%D*N/A8.1C6.8C3257.5h181.6C*907.7C
AF-18 Stalker 6060391.538C*1.8321.068%D*15%D28.6C+N/A2922.1h14.9D70.6D--
A30 Walker 11356970.577D2.7914.153%F1.786%C*9.2D9.3C3216.1h141.1C++997D
NS-357 Underboss 5555640.859C+2.5120.591%F-21.818%C++16.2D-N/A883.4h3.9B+19.1D--
NC15 Phoenix 10351520.981C+2.3846.483%D--N/A9.1D9.3C4835.6h10.2C++22C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84360.3h
Anti-Vehicle MANA Turret6396210.1h
Nano-Armor Kit1,8763,004,587279.7h
Rocklet Rifle0730.1h
Nanite Revive Grenade02,5930.7h
Medical Kit521,3602.1h
Medical Applicator442237,88721.4h
Restoration Kit428110.9h
NS Patriot Flare Gun41940.6h
Recon Detection Device603,7538.3h
Shield Recharging Field201,4390.8h
Ammunition Package556,7705.5h
Nano-Repair Grenade03560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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