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Agent Dexinjo[PONO] Dexinjo
NC BR 53

KDR: 3.36

Score: 99.9m

Last Seen: Apr 16th, 2019 5:10 PM
- OFFLINE - 45.1 hour(s)

Prestige 1, Battle Rank 53 - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 29
Level Progress (to 54): 14%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Gauss Compact S Breaker Rocket Pods M12 Kobalt M40 Fury-H M20 Mustang C75 Viper C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $499,149 MLG Score: 399
Fun Score: N/A
Cheeseburgers Flipped: 528TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.379%18.943%34828100717,6691.624741.74

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.158%-0.527D-0.276C-0.247CHEAD ++ (~9.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.08C+12.70.115C+56.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.161%1.463%8655103029,128343798688.47237295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.408%-0.868D---0.127C0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.80.437B26.50.5B+64.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.428%3.059%3528102712,127366934813.30526348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.59%-1.023D*0.3C*-0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.407B70.444B15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.354%7.731%79828100731,8203118784210.202406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.733%-1.275D**0.825B++0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.10.336C**17.70.553B+61.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.507%77.325%798310321,839168111.09399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.553%-0.058C+0.672B+-0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.343C**2.20.293C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.222%10.134%798310321,04678231.33589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.681%0.234C++-0.877D--0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.412B3.40.293C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 29
99.9m310.9%475 (28.5k)420 (25.2k)3.36433121,63436,1544.1870653 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035458517.725%7.429%13206:3529

65% Engineer20% Light Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2013 8:47 PMSep 5th, 2015 10:30 AMApr 18th, 2019 7:46 AM (91m) (PST)Apr 16th, 2019 2:12 PM (2d) (PST)Apr 16th, 2019 1:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
896738230.5120.1520.0381.9590.118399

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,7314,40349,3283192118725,226

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3960.6h/165d 29,745 9,036 35,718 465.5k 2,703 10,876 28,074 212.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B
Kills:1,160
Deaths:510
KDR:2.275
Accuracy:15.805% D*
HSR:24.914% B
NC6 Gauss SAW
C
Kills:1,129
Deaths:740
KDR:1.526
Accuracy:12.813% D*
HSR:21.524% C
LA1 Anchor
D--
Kills:734
Deaths:430
KDR:1.707
Accuracy:17.999% D*
HSR:18.120% D--
EM6
B+
Kills:349
Deaths:189
KDR:1.847
Accuracy:13.059% F
HSR:26.934% B+
Kills:3,372
Deaths (as Heavy Assault):1,869
Deaths (to Heavy Assaults):7,580
KDR:1.80417
Kill Difference:1,503
Playtime:179.514 hours
Usage:5%
Score:3.388m
Score/min:315
Accuracy (listed only):14.919%
HSR (listed only):22.873%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D
Kills:7,704
Deaths:3,579
KDR:2.153
Accuracy:20.396% D
HSR:5.348% F--
GD-7F
D-
Kills:1,288
Deaths:937
KDR:1.375
Accuracy:20.170% D-
HSR:12.888% D*
AC-X11
C+
Kills:1,169
Deaths:800
KDR:1.461
Accuracy:17.891% D*
HSR:21.899% C+
AF-19 Mercenary
C**
Kills:1,160
Deaths:1,103
KDR:1.052
Accuracy:16.697% D--
HSR:22.931% C**
AF-4A Bandit
D
Kills:1,135
Deaths:823
KDR:1.379
Accuracy:18.575% D**
HSR:18.678% D
19A Fortuna
C-
Kills:1,017
Deaths:1,164
KDR:0.874
Accuracy:18.785% F-
HSR:18.486% C-
LA39 Bruiser
C
Kills:493
Deaths:348
KDR:1.417
Accuracy:58.193% C
HSR:10.345% D-
NS-11C
D
Kills:488
Deaths:324
KDR:1.506
Accuracy:19.167% D-
HSR:15.779% D
NC12 Sweeper
C+
Kills:375
Deaths:235
KDR:1.596
Accuracy:40.643% C+
HSR:10.133% D-
Razor GD-23
D-
Kills:285
Deaths:326
KDR:0.874
Accuracy:18.146% D*
HSR:15.790% D-
NSX Tanto
D-
Kills:266
Deaths:384
KDR:0.693
Accuracy:21.830% D-
HSR:19.549% D-
NS Baron G5
D--
Kills:204
Deaths:205
KDR:0.995
Accuracy:30.409% D*
HSR:9.804% D--
Mauler S6
C
Kills:178
Deaths:101
KDR:1.762
Accuracy:36.919% C
HSR:9.551% D*
Kills:15,762
Deaths (as Engineer):10,329
Deaths (to Engineers):12,828
KDR:1.52599
Kill Difference:5,433
Playtime:2,576.491 hours
Usage:65%
Score:66.941m
Score/min:433
Accuracy (listed only):25.986%
HSR (listed only):14.706%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:7,704
Deaths:3,579
KDR:2.153
Accuracy:20.396% D
HSR:5.348% F--
GD-7F
D-
Kills:1,288
Deaths:937
KDR:1.375
Accuracy:20.170% D-
HSR:12.888% D*
AF-4 Cyclone
C**
Kills:1,257
Deaths:749
KDR:1.678
Accuracy:26.782% C**
HSR:11.138% D*
AC-X11
C+
Kills:1,169
Deaths:800
KDR:1.461
Accuracy:17.891% D*
HSR:21.899% C+
AF-19 Mercenary
C**
Kills:1,160
Deaths:1,103
KDR:1.052
Accuracy:16.697% D--
HSR:22.931% C**
AF-4A Bandit
D
Kills:1,135
Deaths:823
KDR:1.379
Accuracy:18.575% D**
HSR:18.678% D
19A Fortuna
C-
Kills:1,017
Deaths:1,164
KDR:0.874
Accuracy:18.785% F-
HSR:18.486% C-
NS-7 PDW
C*
Kills:667
Deaths:471
KDR:1.416
Accuracy:24.377% C+
HSR:19.340% C*
LA39 Bruiser
C
Kills:493
Deaths:348
KDR:1.417
Accuracy:58.193% C
HSR:10.345% D-
NS-11C
D
Kills:488
Deaths:324
KDR:1.506
Accuracy:19.167% D-
HSR:15.779% D
NC12 Sweeper
C+
Kills:375
Deaths:235
KDR:1.596
Accuracy:40.643% C+
HSR:10.133% D-
MKV Suppressed
C+
Kills:334
Deaths:231
KDR:1.446
Accuracy:21.801% D
HSR:18.862% C+
Blitz GD-10
C+
Kills:309
Deaths:227
KDR:1.361
Accuracy:20.921% D
HSR:16.829% C+
Razor GD-23
D-
Kills:285
Deaths:326
KDR:0.874
Accuracy:18.146% D*
HSR:15.790% D-
NSX Tanto
D-
Kills:266
Deaths:384
KDR:0.693
Accuracy:21.830% D-
HSR:19.549% D-
NS Baron G5
D--
Kills:204
Deaths:205
KDR:0.995
Accuracy:30.409% D*
HSR:9.804% D--
Mauler S6
C
Kills:178
Deaths:101
KDR:1.762
Accuracy:36.919% C
HSR:9.551% D*
Kills:18,329
Deaths (as Light Assault):12,007
Deaths (to Light Assaults):6,345
KDR:1.52653
Kill Difference:6,322
Playtime:773.959 hours
Usage:20%
Score:20.581m
Score/min:443
Accuracy (listed only):25.394%
HSR (listed only):15.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:1,257
Deaths:749
KDR:1.678
Accuracy:26.782% C**
HSR:11.138% D*
NS-44 Commissioner
D
Kills:1,164
Deaths:1,013
KDR:1.149
Accuracy:29.197% D-
HSR:17.268% D
LA80
C+
Kills:1,159
Deaths:327
KDR:3.544
Accuracy:35.250% D-
HSR:77.308% C+
LA3 Desperado
D
Kills:690
Deaths:635
KDR:1.087
Accuracy:25.031% D
HSR:16.377% D
NS-7 PDW
C*
Kills:667
Deaths:471
KDR:1.416
Accuracy:24.377% C+
HSR:19.340% C*
EM4 Longshot
C+
Kills:598
Deaths:112
KDR:5.339
Accuracy:32.481% D--
HSR:77.090% C+
MKV Suppressed
C+
Kills:334
Deaths:231
KDR:1.446
Accuracy:21.801% D
HSR:18.862% C+
Blitz GD-10
C+
Kills:309
Deaths:227
KDR:1.361
Accuracy:20.921% D
HSR:16.829% C+
AF-6 Shadow
C+
Kills:137
Deaths:64
KDR:2.141
Accuracy:31.278% C--
HSR:27.007% C+
NC4 Mag-Shot
D
Kills:107
Deaths:150
KDR:0.713
Accuracy:22.232% D
HSR:13.084% D--
NS-61 Emissary
C+
Kills:106
Deaths:99
KDR:1.071
Accuracy:19.837% D*
HSR:16.038% C+
NC14 Bolt Driver
B+
Kills:82
Deaths:32
KDR:2.563
Accuracy:38.681% B+
HSR:79.268% B+
AF-18 Stalker
D-
Kills:60
Deaths:39
KDR:1.538
Accuracy:21.068% D*
HSR:15% D-
NS-357 Underboss
C+
Kills:51
Deaths:58
KDR:0.879
Accuracy:20.265% F-
HSR:21.569% C+
Kills:6,721
Deaths (as Infiltrator):4,207
Deaths (to Infiltrators):4,255
KDR:1.59758
Kill Difference:2,514
Playtime:208.552 hours
Usage:5%
Score:3.153m
Score/min:252
Accuracy (listed only):26.371%
HSR (listed only):30.441%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:1,257
Deaths:749
KDR:1.678
Accuracy:26.782% C**
HSR:11.138% D*
NS-11A
C++
Kills:1,160
Deaths:656
KDR:1.768
Accuracy:18.842% D*
HSR:23.017% C++
NS-7 PDW
C*
Kills:667
Deaths:471
KDR:1.416
Accuracy:24.377% C+
HSR:19.340% C*
Carnage AR
C+
Kills:542
Deaths:366
KDR:1.481
Accuracy:16.634% F
HSR:19.742% C+
GR-22
D
Kills:498
Deaths:392
KDR:1.270
Accuracy:18.006% D*
HSR:15.060% D
LA39 Bruiser
C
Kills:493
Deaths:348
KDR:1.417
Accuracy:58.193% C
HSR:10.345% D-
NC12 Sweeper
C+
Kills:375
Deaths:235
KDR:1.596
Accuracy:40.643% C+
HSR:10.133% D-
MKV Suppressed
C+
Kills:334
Deaths:231
KDR:1.446
Accuracy:21.801% D
HSR:18.862% C+
Blitz GD-10
C+
Kills:309
Deaths:227
KDR:1.361
Accuracy:20.921% D
HSR:16.829% C+
Reaper DMR
C+
Kills:247
Deaths:248
KDR:0.996
Accuracy:18.360% D**
HSR:24.696% C+
NS Baron G5
D--
Kills:204
Deaths:205
KDR:0.995
Accuracy:30.409% D*
HSR:9.804% D--
Mauler S6
C
Kills:178
Deaths:101
KDR:1.762
Accuracy:36.919% C
HSR:9.551% D*
NC1 Gauss Rifle
C
Kills:160
Deaths:121
KDR:1.322
Accuracy:15.173% F
HSR:18.750% C
Kills:6,424
Deaths (as Combat Medic):4,350
Deaths (to Combat Medics):2,231
KDR:1.47678
Kill Difference:2,074
Playtime:150.194 hours
Usage:4%
Score:3.924m
Score/min:435
Accuracy (listed only):26.697%
HSR (listed only):15.944%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:967
Deaths:255
KDR:3.792
Accuracy:25.527% C--
HSR:13.030% C
AF-41 Hacksaw
C--
Kills:909
Deaths:255
KDR:3.565
Accuracy:19.690% D*
HSR:13.311% C--
NCM3 Raven
C-
Kills:287
Deaths:141
KDR:2.035
Accuracy:34.010% D
HSR:2.091% C-
NCM3 Raven
C++
Kills:267
Deaths:141
KDR:1.894
Accuracy:34.193% D
HSR:2.996% C++
NS-10 Burster
D
Kills:100
Deaths:49
KDR:2.041
Accuracy:25.413% D
HSR:3% D
NS-10 Burster
D
Kills:92
Deaths:54
KDR:1.704
Accuracy:25.014% D
HSR:2.174% D--
Kills:2,622
Deaths (as MAX Suit):447.500
Deaths (to MAX Suits):1,987
KDR:5.85922
Kill Difference:2,174.500
Playtime:66.104 hours
Usage:2%
Score:1.925m
Score/min:485
Accuracy (listed only):27.308%
HSR (listed only):6.100%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:14,811
V. Kills:1,966 N/A
Deaths:1,730
KDR:8.561
Accuracy:52.187% C-
KPH:79.100 B*
VKPH:10.500 A++
Breaker Rocket Pods
C**
Kills:7,619
V. Kills:1,684 452%
Deaths:919
KDR:8.291
Accuracy:47.640% C+
KPH:87.800 C+
VKPH:19.400 C**
M20 Mustang
A
Kills:3,432
V. Kills:3,285 104%
Deaths:1,286
KDR:2.669
Accuracy:25.641% D-
KPH:20.300 B+
VKPH:19.400 A
Vortek Rotary
C+
Kills:2,642
V. Kills:2,265 117%
Deaths:2,006
KDR:1.317
Accuracy:23.606% D*
KPH:12.600 C+
VKPH:10.800 C+
M20 Kestrel
B+
Kills:206
V. Kills:210 98%
Deaths:66
KDR:3.121
Accuracy:25.851% D
KPH:20.400 C+
VKPH:20.800 B+
Coyote Missiles
C
Kills:199
V. Kills:106 186%
Deaths:33
KDR:6.030
Accuracy:40.236% F-
KPH:32 C
VKPH:17.100 C--
Hornet Missiles
C+
Kills:198
V. Kills:163 121%
Deaths:31
KDR:6.387
Accuracy:57.259% C
KPH:49.800 C
VKPH:41 C+
Kills:29,107 (21,091 + 0)
Deaths:6,071
KDR:4.794
VKDR:1.594
Vehicle Kills:9,679
Kill Difference:23,036
Playtime:673.041 hours
Usage:17%
Score:15.559m
Score/min:385
Piloting Accuracy:25.851%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,311
V. Kills:598 219%
Deaths:203
KDR:6.458
Accuracy:42.459% B+
KPH:33.900 C++
VKPH:15.500 D
AP30 Shredder
C*
Kills:723
V. Kills:308 234%
Deaths:111
KDR:6.514
Accuracy:19.679% D**
KPH:32.200 C*
VKPH:13.700 D
CAS30 Tank Buster
C--
Kills:624
V. Kills:648 96%
Deaths:716
KDR:0.872
Accuracy:34.750% D--
KPH:4.900 D
VKPH:5.100 C--
L105 Zephyr
C**
Kills:422
V. Kills:52 N/A
Deaths:34
KDR:12.412
Accuracy:36.063% D
KPH:58.100 C**
VKPH:7.200 C+
L105 Zephyr PX
C+
Kills:73
V. Kills:6 N/A
Deaths:2
KDR:36.500
Accuracy:40.698% D--
KPH:80.300 C+
VKPH:6.600 C
Kills:3,153 (624 + 2,529)
Deaths:1,066
KDR:2.958
VKDR:1.512
Vehicle Kills:1,612
Kill Difference:2,087
Playtime:197.336 hours
Usage:5%
Score:2.903m
Score/min:245
Piloting Accuracy:34.750%
Gunner Accuracy:40.698%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:3,200
V. Kills:277 N/A
Deaths:180
KDR:17.778
Accuracy:32.549% D
KPH:88.700 M*
VKPH:7.700 C+
L100 Python HESH
B**
Kills:2,324
V. Kills:218 N/A
Deaths:100
KDR:23.240
Accuracy:45.966% C
KPH:75.900 B**
VKPH:7.100 C
L100 Python HEAT
B**
Kills:1,493
V. Kills:331 450%
Deaths:143
KDR:10.441
Accuracy:46.360% C--
KPH:47.600 B**
VKPH:10.600 C+
L100 Python AP
C+
Kills:858
V. Kills:574 149%
Deaths:136
KDR:6.309
Accuracy:43.147% D**
KPH:26.400 C
VKPH:17.700 C+
Skyguard
B++
Kills:313
V. Kills:275 113%
Deaths:100
KDR:3.130
Accuracy:24.953% D
KPH:13.300 C+
VKPH:11.700 B++
Kills:8,188 (8,188 + 0)
Deaths:659
KDR:12.425
VKDR:2.542
Vehicle Kills:1,675
Kill Difference:7,529
Playtime:154.125 hours
Usage:4%
Score:3.343m
Score/min:362
Driving Accuracy:24.953%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:2,377
V. Kills:1,199 198%
Deaths:236
KDR:10.072
Accuracy:46.004% C*
KPH:36.600 B++
VKPH:18.400 B++
Titan-150 AP
B++
Kills:2,255
V. Kills:1,513 149%
Deaths:357
KDR:6.317
Accuracy:38.925% D**
KPH:26.500 C**
VKPH:17.800 B++
Titan-150 HESH
B*
Kills:1,101
V. Kills:138 N/A
Deaths:62
KDR:17.758
Accuracy:40.219% D-
KPH:54.800 B*
VKPH:6.900 C
Enforcer ML85
B*
Kills:784
V. Kills:482 162%
Deaths:101
KDR:7.762
Accuracy:35.935% D
KPH:30 B*
VKPH:18.500 C**
Titan-150 HEAT
A
Kills:583
V. Kills:155 374%
Deaths:84
KDR:6.940
Accuracy:38.068% D--
KPH:33.800 A
VKPH:9 C+
C85 Canister
C**
Kills:249
V. Kills:14 N/A
Deaths:14
KDR:17.786
Accuracy:37.324% C+
KPH:81 C**
VKPH:4.600 C+
M12 Kobalt
C++
Kills:242
V. Kills:8 N/A
Deaths:12
KDR:20.167
Accuracy:12.784% C-
KPH:59.600 C+
VKPH:2 C++
M20 Basilisk
B+
Kills:102
V. Kills:20 N/A
Deaths:19
KDR:5.368
Accuracy:21.822% D--
KPH:26.900 B+
VKPH:5.300 C
Kills:7,693 (3,939 + 3,754)
Deaths:885
KDR:8.693
VKDR:3.988
Vehicle Kills:3,529
Kill Difference:6,808
Playtime:224.551 hours
Usage:6%
Score:6.119m
Score/min:454
Driving Accuracy:38.068%
Gunner Accuracy:21.822%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:3,706
V. Kills:355 N/A
Deaths:200
KDR:18.530
Accuracy:29.289% D*
KPH:83 C+
VKPH:7.900 C--
C85 Canister-H
C**
Kills:3,044
V. Kills:249 N/A
Deaths:179
KDR:17.006
Accuracy:42.207% D-
KPH:115.600 C*
VKPH:9.500 C**
Enforcer ML65-H
C*
Kills:2,631
V. Kills:1,903 138%
Deaths:362
KDR:7.268
Accuracy:50.450% D-
KPH:37.900 C*
VKPH:27.400 C+
E540 Halberd-H
C**
Kills:1,522
V. Kills:844 180%
Deaths:164
KDR:9.280
Accuracy:53.554% C
KPH:42.200 C++
VKPH:23.400 C**
M12 Kobalt-H
C-
Kills:689
V. Kills:18 N/A
Deaths:31
KDR:22.226
Accuracy:15.354% D*
KPH:88.400 C-
VKPH:2.300 D-
M96 Mjolnir-H
C*
Kills:515
V. Kills:421 122%
Deaths:124
KDR:4.153
Accuracy:38.708% D*
KPH:42.400 C
VKPH:34.700 C*
G30 Walker
C-
Kills:174
V. Kills:117 147%
Deaths:37
KDR:4.703
Accuracy:27.464% D*
KPH:18.100 D
VKPH:12.200 C-
M60-G Bulldog-H
C+
Kills:107
V. Kills:6 N/A
Deaths:13
KDR:8.231
Accuracy:42.117% C+
KPH:62.300 C
VKPH:3.500 D
Kills:12,388 (0 + 12,388)
Deaths:1,110
KDR:11.160
VKDR:3.525
Vehicle Kills:3,913
Kill Difference:11,278
Playtime:207.688 hours
Usage:5%
Score:5.505m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:42.117%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:5,554
V. Kills:147 N/A
Deaths:157
KDR:35.376
Accuracy:13.947% D
KPH:92.400 B**
VKPH:2.400 C+
M40 Fury
B**
Kills:2,398
V. Kills:270 N/A
Deaths:129
KDR:18.589
Accuracy:26.316% D--
KPH:69.500 B**
VKPH:7.800 C
M40 Fury
A
Kills:2,140
V. Kills:260 N/A
Deaths:98
KDR:21.837
Accuracy:26.984% D--
KPH:86.100 A
VKPH:10.500 C+
M12 Kobalt
B*
Kills:1,855
V. Kills:30 N/A
Deaths:45
KDR:41.222
Accuracy:13.303% D-
KPH:95.600 B*
VKPH:1.500 D
G30 Walker
B++
Kills:410
V. Kills:304 134%
Deaths:53
KDR:7.736
Accuracy:26.255% C
KPH:18.300 B+
VKPH:13.600 B++
M20 Basilisk
B+
Kills:271
V. Kills:79 339%
Deaths:54
KDR:5.019
Accuracy:27.556% D*
KPH:25.400 B+
VKPH:7.400 C+
M20 Basilisk
B*
Kills:249
V. Kills:81 304%
Deaths:44
KDR:5.659
Accuracy:30.170% D-
KPH:29.500 B*
VKPH:9.600 C*
M60-G Bulldog
B+
Kills:188
V. Kills:33 N/A
Deaths:20
KDR:9.400
Accuracy:30.947% C--
KPH:48.300 B+
VKPH:8.500 C++
M60-G Bulldog
B*
Kills:185
V. Kills:19 N/A
Deaths:22
KDR:8.409
Accuracy:30.978% C
KPH:42.100 B*
VKPH:4.300 C
G30 Walker
C*
Kills:175
V. Kills:138 126%
Deaths:21
KDR:8.333
Accuracy:23.053% D
KPH:14.200 C+
VKPH:11.200 C*
G40-F Ranger
C+
Kills:148
V. Kills:105 140%
Deaths:16
KDR:9.250
Accuracy:28.379% D
KPH:17.600 C+
VKPH:12.500 C+
Kills:13,573 (0 + 13,573)
Deaths:659
KDR:20.596
VKDR:2.225
Vehicle Kills:1,466
Kill Difference:12,914
Playtime:209.432 hours
Usage:5%
Score:4.762m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:28.379%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:299
V. Kills:28 N/A
Deaths:147
KDR:2.034
Accuracy:30.496% D**
KPH:31.800 B+
VKPH:3 D
Kills:299 (299 + 0)
Deaths:147
KDR:2.034
VKDR:0.190
Vehicle Kills:28
Kill Difference:152
Playtime:9.391 hours
Usage:0%
Score:0.103m
Score/min:182
Driving Accuracy:30.496%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 16,77714,8111,7308.561B+5.2052.187%C-1.418%C*79.1B*10.5A++437187.2h7.2B+13.7B
Gauss Compact S 7,8857,7043,5792.153A+1.2120.396%D5.348%F--27.6B+N/A83279.4h5.3A++26B*
Breaker Rocket Pods 9,3037,6199198.291C*4.9347.64%C+N/A87.8C+19.4C**59086.8h12.8B+26.8B+
M12 Kobalt 5,7015,55415735.376A*32.0113.947%D20.562%B+92.4B**2.4C+32060.1h17B+121.7C++
M40 Fury-H 4,0613,70620018.53B+15.1729.289%D*N/A82.9C+7.9C--39744.7h7B+23.8C+
M20 Mustang 6,7173,4321,2862.669B0.7025.641%D-2.448%C**20.3B+19.4A392168.9h97.6B380.8C++
C75 Viper 3,4773,20018017.778M**14.4132.549%D1.063%C-88.6M*7.7C+45936.1h4.3A+13.3A
C85 Canister-H 3,2933,04417917.006C**13.6442.207%D-12.615%B+115.7C*9.5C**46226.3h7.3C+17.4C
Vortek Rotary 4,9072,6422,0061.317C+2.0523.606%D*2.271%C+12.6C+10.8C+239209.8h72.6C**307.4C+
Enforcer ML65-H 4,5342,6313627.268B**3.9050.45%D-1.634%C+37.9C*27.4C+50769.4h14B+27.7C*
Tank Mine 4,0942,4676703.682B+0.3224.422%DN/A93.4C61.6C+124826.4h1.7B+6.9C
M40 Fury 2,6682,39812918.589M15.2226.316%D--1.126%D69.5B**7.8C46634.5h9.1B*34.4B+
E540 Halberd 3,5762,37723610.072B6.7146.004%C*4.628%B*36.6B++18.4B++41565h5.5C**12B+
L100 Python HESH 2,5422,32410023.24A19.8845.966%C3.184%A+75.9B**7.1C36630.6h2.6B*5.6B+
Titan-150 AP 3,7682,2553576.317C++2.9538.925%D**3.459%B+26.5C**17.8B++53785.2h4.1B+10.5C+
M40 Fury 2,4002,1409821.837M18.4726.984%D--1.589%C85.9A10.4C+56324.9h9.1B++33.6B+
M12 Kobalt 1,8851,8554541.222M*37.8613.303%D-17.844%C95.6B*1.5D48819.4h15.6B+117.4C++
E540 Halberd-H 2,3661,5221649.28B5.9253.554%C2.037%C++42.2C++23.4C**43236.1h6.6C+12.3C+
L100 Python HEAT 1,8241,49314310.441B*7.0846.36%C--5.157%A++47.5B**10.5C+23531.4h3.1A+6.6B**
C150 Dalton 1,9091,3112036.458C+3.0942.459%B+N/A33.9C++15.5D50038.7h4.9C+11.7C*
GD-7F 1,2951,2889371.375B+1.9920.17%D-12.888%D*25.1C+N/A9051.3h13.1C**65.1C+
Bouncing Betty 1,2821,2822495.149B1.7854.759%AN/A170.9B**N/A6327.5h1.5A2.7A+
AF-4 Cyclone 1,2601,2577491.678B+1.6926.782%C**11.138%D*28.1C+N/A11344.7h9.8B+36.4B+
AC-X11 1,1771,1698001.461B+1.9017.891%D*21.899%C+14DN/A6883.6h11.6C64.6C--
NS-44 Commissioner 1,1691,1641,0131.149C*2.2229.197%D-17.268%D37.2C++N/A15231.3h3.2B++11C*
NS-11A 1,1681,1606561.768B+1.6018.842%D*23.017%C++27.2C+N/A11842.7h16.3D86.7D-
AF-19 Mercenary 1,1711,1601,1031.052B2.3116.697%D--22.931%C**10.8C--N/A76107.2h14.3C+85.9C
NS-15M1 1,1621,1605102.275B++1.0915.805%D*24.914%B36.4C+N/A16031.9h13.4C+84.9C-
LA80 1,1601,1593273.544C+0.1835.25%D-77.308%C+27.9C-N/A10741.5h2.3C+6.5C
AF-4A Bandit 1,1461,1358231.379C++1.9918.575%D**18.678%D16.3DN/A7169.5h13.3D71.8D-
NC6 Gauss SAW 1,1631,1297401.526B+1.8412.813%D*21.524%C27.3C+N/A17341.3h13.5D105.2D-
C-4 1,6201,1137431.498C++1.8719.622%D--N/A45.2D20.6D63724.6h1.4C**7C+
Titan-150 HESH 1,2391,1016217.758B*14.3940.219%D-3.179%B**54.8B*6.9C26720.1h2.7B*6.6B
19A Fortuna 1,0561,0171,1640.874C2.4918.785%F-18.486%C-8D*N/A31126.7h15.8F--84.4T
MANA Anti-Vehicle Turret 1,7521,0132494.068A+0.7048.697%C4.442%S10130A*7390M++1714110.1h6.2M*12.7B*
AF-41 Hacksaw 9709672553.792B+0.4325.527%C--13.03%C45.2B**N/A19021.4h6.8C+26.5C+
AF-41 Hacksaw 9169092553.565B+0.2019.69%D*13.311%C--42.7B*N/A18521.3h5.7B++28.7C
L100 Python AP 1,4328581366.309B+2.9443.147%D**3.73%B+26.4C17.7C+35932.5h5.8C**13.4C
Enforcer ML85 1,2667841017.762B++4.4035.935%D2.168%C+30B*18.5C**46826.1h11.7B+32.5C++
LA1 Anchor 7397344301.707C+1.6617.999%D*18.12%D--38.2CN/A18319.2h10.4C+57.6C-
AP30 Shredder 1,0317231116.514C++3.1519.679%D**1.383%C--32.1C*13.7D52722.5h46.9B*238.3B+
LA3 Desperado 7006906351.087C*2.2825.031%D16.377%D33.7C+N/A12920.5h8.3B+33.2C++
M12 Kobalt-H 7076893122.226B++18.8615.354%D*20.61%B++88.3C-2.3D-3047.8h17.3C+112.5D
NS-7 PDW 6696674711.416B++1.9524.377%C+19.34%C*17.1C-N/A9739h14.3C**58.5C*
Spear Anti-Vehicle Phalanx Turret 954653818.062C*4.7040.589%C3.675%C+43B19.8C+48215.2h6.4B++15.6B+
CAS30 Tank Buster 1,2726247160.872C2.4934.75%D--N/A4.9D5.1C--101128h65.8C+189.4C
EM4 Longshot 5985981125.339B++1.9732.481%D--77.09%C+38.8B+N/A19715.4h2.1C**6.5C+
Titan-150 HEAT 738583846.94B+3.5838.068%D--6.003%A*33.9A9C+48617.2h3A7.8B*
NS Decimator 7155474841.13C++2.2341.156%F--3.108%B++23.4D7.2D--21923.4h4.2B+10.3D
Carnage AR 5515423661.481C*1.8816.634%F19.742%C+25.4CN/A11121.3h16D96D**
M96 Mjolnir-H 9365151244.153C++0.7938.708%D*1.165%B42.6C34.8C*47112.1h41.3C+106.8C--
GR-22 4984983921.27C+2.0918.006%D*15.06%D23.9CN/A10820.8h15.4C--85.7D-
LA39 Bruiser 4944933481.417C*1.9558.193%C10.345%D-30.2CN/A11016.3h2.5C+4.2C++
NS-11C 4924883241.506B++1.8619.167%D-15.779%D21.8C+N/A11922.4h15.3C+79.8C
Anti-Vehicle Grenade 4954701470N/A466.6455.65%B+N/A587.5B**31.3D32980.8h3.5B**6.3B**
Frag Grenade 4524501450N/A446.6446.015%C++N/A562.5B+2.5D--31160.8h3.1B++6.8B+
L105 Zephyr 4744223412.412B9.0536.063%DN/A57.8C**7.1C4947.3h5.2B++14.4C**
G30 Walker 714410537.736A**4.3726.255%C3.902%C+18.3B+13.6B++27722.4h228.2C+869.2C+
NC12 Sweeper 3763752351.596B+1.7740.643%C+10.133%D-28.8C+N/A10813h4.4C*10.8C**
EM6 3543491891.847C**1.5213.059%F26.934%B+30.6CN/A18211.4h13.1C-100D-
MKV Suppressed 3373342311.446B+1.9221.801%D18.862%C+18DN/A8818.6h13.5C**62.1C++
Skyguard 5883131003.13C*0.2324.953%D1.917%C+13.3C+11.7B++37823.6h131.5C+526.8C
Blitz GD-10 3123092271.361B2.0020.921%D16.829%C+18.1C-N/A12217.1h15C*71.8C++
M40 Fury-F 3272991472.034C**1.3330.496%D**1.003%C+31.8B+3D1829.4h6.6B++21.6B
NCM3 Raven 4472871412.035A++1.3334.01%D2.091%C-12.8B*7.1B17522.5h22.8B++66.9B
Razor GD-23 2942853260.874C+2.4918.146%D*15.79%D-7.1D-N/A5540.1h13.8C+76.2C
M20 Basilisk 350271545.019B**1.6527.556%D*5.535%C+25.3B+7.4C+34610.7h65.3B**237B
NCM3 Raven 4172671411.894A++1.4734.193%D2.996%C++11.9B*6.7B18122.5h25B+73.2C**
M60-A Bulldog 2992661124.182B20.8237.367%D-N/A43.6B+5.4B+4396.1h4.9B++13.1C*
NSX Tanto 2722663840.693C-2.6721.83%D-19.549%D-6.4D--N/A2041.4h21.5D--98.3D-
Aspis Anti-Aircraft Phalanx Turret 545254584.379B+1.0122%C--1.181%D11.8C++13.5B+37321.6h123.5B++561.2C**
C85 Canister 2632491417.786C++14.4237.324%C+12.45%C80.3C*4.5C+3503.1h8.5C+22.8C++
M20 Basilisk 330249445.659A+2.2930.17%D-7.229%B+29.6B*9.6C*3528.4h70B*232.1B+
Reaper DMR 2512472480.996C+2.3718.36%D**24.696%C+21.7DN/A8411.4h12.4D--67.7D*
M12 Kobalt 2502421220.167B+16.8012.784%C-11.157%D-59C+2C++2084.1h20C156.1C+
M20 Kestrel 416206663.121B+0.2425.851%D5.34%M+20.4C+20.8B+39010.1h114.3C+442.2C+
NS Baron G5 2122042050.995C+2.3730.409%D*9.804%D--10D*N/A3320.3h6.6D*21.7C
Coyote Missiles 305199336.03A++2.6740.236%F-N/A32.1C17.1C--4966.2h23.8B**59.2B+
Hornet Missiles 361198316.387C**3.0257.259%CN/A49.5C40.8C+7354h10.7C++18.6C++
M60-G Bulldog 221188209.4A6.0430.947%C--1.064%D*48.2B+8.5C++3943.9h6.6B21.2C*
M60-G Bulldog 204185228.409A5.0430.978%C3.243%C*42B*4.3C2584.4h6.7B+21.7C**
M60-A Bulldog 221183463.978C0.6122.376%D**1.093%C--23.2D4.8C4917.9h5.9C+26.5D-
Mauler S6 1791781011.762B++1.6036.919%C9.551%D*32.4BN/A2595.5h4.1B++11.2B+
G30 Walker 313175218.333A*4.9723.053%D4.571%C**14.2C+11.2C*24712.3h222.6C+965.5C
G30 Walker 291174374.703C*1.3427.464%D*4.598%B+18.1D12.2C-2509.6h196.7C716.1D
NC1 Gauss Rifle 1611601211.322B2.0415.173%F18.75%C28.1BN/A4345.7h13.9C+91.8D-
G40-F Ranger 253148169.25A*5.8928.379%DN/A17.6C+12.5C+2398.4h138.5C+487.9C+
M12 Kobalt 148142528.4C+25.0419.225%C--16.901%C+109.2C++4.6C+2811.3h17.5C*90.8C++
AF-6 Shadow 137137642.141C*1.2231.278%C--27.007%C+28DN/A1144.9h6.6D21C-
NS Annihilator 2481131710.661C*2.7073.748%F-N/A5.6D--6.7C--25120.2h13.9D18.9D--
NC4 Mag-Shot 1111071500.713C+2.6522.232%D13.084%D--26.1C++1B++3024.1h7.3B+32.9C+
M60-G Bulldog-H 113107138.231C4.8742.117%C+1.869%B62.9C+3.5D3681.7h5.3C++12.6C*
Mag-Cutter 10610617,8270.006C--3.3629.439%C++2.83%D0.1D-N/A01324.6h1.8B++6.1B+
NS-61 Emissary 108106991.071B+2.2919.837%D*16.038%C+14.5DN/A437.3h14.2C++71.7C
M20 Basilisk 122102195.368B*2.0021.822%D--8.824%A26.8B+5.3C3533.8h50.8B**233B+
NS-10 Burster 193100492.041A+1.3225.413%D3%D6.8B++6.3A++21014.7h127.5B*501.8B+
NS-10 Burster 17892541.704A1.6625.014%D2.174%D--6.2B+5.8A+23014.9h137.4B+549.3C++
Sticky Grenade 8483183N/A79.6444.195%D-N/A415D--5D22930.2h4.3F9.7D*
NC14 Bolt Driver 8282322.563B+0.8038.681%B+79.268%B+28.3B+N/A8772.9h2.6C*6.8B+
L105 Zephyr PX 7973236.5B**33.1440.698%D--1.37%B+81.1C+6.7C7170.9h3.8B+9.4C**
Carver 63633,9250.016C3.3511.408%D**17.46%C*0.2DN/A1307.5h1.3B11.3C--
A30 Walker 11261125.083B1.7220.008%D*N/A8.1C+6.8C3257.5h181.6C**907.7C+
Shrike 109611080.565C+2.8033.867%F*1.639%D10.9D*8.6D9915.6h6.6C++19.5D*
AF-18 Stalker 6060391.538C**1.8321.068%D*15%D-28.6C+N/A2882.1h14.9D70.6D-
A30 Walker 11356970.577D--2.7914.153%F1.786%C++9.2D9.3C3216.1h141.1C++997D
NS-357 Underboss 5151580.879C+2.4920.265%F-21.569%C+17DN/A943h3.9B19.3D--

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun41940.6h
Restoration Kit428110.9h
Nano-Armor Kit1,8052,904,401270.7h
Anti-Vehicle MANA Turret6391210h
Spawn Beacon74280.3h
Rocklet Rifle0730.1h
Nanite Revive Grenade02,5000.7h
Medical Kit521,3542.1h
Medical Applicator418230,98020.7h
Recon Detection Device603,7108.2h
Ammunition Package546,3505.4h
Nano-Repair Grenade0730h
Shield Recharging Field171,2850.7h

Check the help document for the dictionary if you want to learn more about words used here.


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