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Corporal Dexinjo[PONO] Dexinjo
NC BR 30

KDR: 3.38

Score: 97.9m

Last Seen: Dec 4th, 2018 9:16 PM
- OFFLINE - 146.4 hour(s)

Prestige 1, Battle Rank 30 - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 27
Level Progress (to 31): 88%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Gauss Compact S Breaker Rocket Pods M12 Kobalt M40 Fury-H M20 Mustang C75 Viper C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $500,400 MLG Score: 400
Fun Score: N/A
Cheeseburgers Flipped: 524TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.397%18.878%3472799517,3641.634721.745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.222%-0.514D-0.267C-0.273CHEAD ++ (~9.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.083C+12.60.114C+56.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.149%1.462%8695101729,074341498628.51611295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.409%-0.873D---0.139C0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.90.433B26.50.498B+64.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.333%3.11%3558101411,928356634023.34399351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.577%-1.026D*0.298C*-0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.404B70.442B16.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.67%7.481%8022899430,7323040762010.1059403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.723%-1.251D**0.808B++0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.90.339C**17.70.549B+60.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.64%77.233%802310191,814161611.12252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.481%-0.062C+0.663B+-0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.34C**2.20.29C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.282%10.134%802310191,04676531.36554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.643%0.244C++-0.87D--0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.413B3.40.292C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 27
97.9m308.8%477 (28.6k)422 (25.3k)3.37925119,47035,3544.1977130 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022445417.846%7.344%13106:3229

65% Engineer20% Light Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2013 8:47 PMSep 5th, 2015 10:30 AMDec 9th, 2018 12:39 PM (1d) (PST)Dec 4th, 2018 6:22 PM (6d) (PST)Dec 4th, 2018 5:16 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
902748280.5160.1530.0381.9610.119400

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,0914,42649,6653192118725,346

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3861.3h/160.9d 28,936 8,774 34,008 454.3k 2,641 10,635 27,659 208.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B
Kills:1,160
Deaths:510
KDR:2.275
Accuracy:15.805% D*
HSR:24.914% B
NC6 Gauss SAW
C
Kills:1,104
Deaths:714
KDR:1.546
Accuracy:12.745% D*
HSR:21.196% C
LA1 Anchor
D--
Kills:722
Deaths:422
KDR:1.711
Accuracy:18.006% D*
HSR:17.867% D--
EM6
B+
Kills:349
Deaths:189
KDR:1.847
Accuracy:13.059% F
HSR:26.934% B+
Kills:3,335
Deaths (as Heavy Assault):1,835
Deaths (to Heavy Assaults):7,423
KDR:1.81744
Kill Difference:1,500
Playtime:176.475 hours
Usage:5%
Score:3.357m
Score/min:317
Accuracy (listed only):14.904%
HSR (listed only):22.728%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D
Kills:7,704
Deaths:3,579
KDR:2.153
Accuracy:20.396% D
HSR:5.348% F--
GD-7F
D-
Kills:1,288
Deaths:937
KDR:1.375
Accuracy:20.170% D-
HSR:12.888% D*
AC-X11
C+
Kills:1,169
Deaths:800
KDR:1.461
Accuracy:17.891% D*
HSR:21.899% C+
AF-19 Mercenary
C**
Kills:1,160
Deaths:1,103
KDR:1.052
Accuracy:16.697% D--
HSR:22.931% C**
AF-4A Bandit
D
Kills:1,135
Deaths:823
KDR:1.379
Accuracy:18.575% D**
HSR:18.678% D
19A Fortuna
C
Kills:1,011
Deaths:1,156
KDR:0.875
Accuracy:18.792% F-
HSR:18.497% C
LA39 Bruiser
C
Kills:493
Deaths:348
KDR:1.417
Accuracy:58.193% C
HSR:10.345% D-
NS-11C
D
Kills:488
Deaths:324
KDR:1.506
Accuracy:19.167% D-
HSR:15.779% D
NC12 Sweeper
C+
Kills:375
Deaths:235
KDR:1.596
Accuracy:40.643% C+
HSR:10.133% D-
Razor GD-23
D-
Kills:285
Deaths:326
KDR:0.874
Accuracy:18.146% D*
HSR:15.790% D-
NSX Tanto
D
Kills:263
Deaths:377
KDR:0.698
Accuracy:22.000% D
HSR:19.011% D-
Mauler S6
C
Kills:178
Deaths:101
KDR:1.762
Accuracy:37.123% C
HSR:9.551% D*
NS Baron G5
D*
Kills:170
Deaths:167
KDR:1.018
Accuracy:29.306% D*
HSR:7.647% D**
Kills:15,719
Deaths (as Engineer):10,276
Deaths (to Engineers):12,601
KDR:1.52968
Kill Difference:5,443
Playtime:2,494.140 hours
Usage:65%
Score:65.158m
Score/min:435
Accuracy (listed only):25.931%
HSR (listed only):14.500%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:7,704
Deaths:3,579
KDR:2.153
Accuracy:20.396% D
HSR:5.348% F--
GD-7F
D-
Kills:1,288
Deaths:937
KDR:1.375
Accuracy:20.170% D-
HSR:12.888% D*
AF-4 Cyclone
C**
Kills:1,255
Deaths:748
KDR:1.678
Accuracy:26.834% C**
HSR:11.076% D*
AC-X11
C+
Kills:1,169
Deaths:800
KDR:1.461
Accuracy:17.891% D*
HSR:21.899% C+
AF-19 Mercenary
C**
Kills:1,160
Deaths:1,103
KDR:1.052
Accuracy:16.697% D--
HSR:22.931% C**
AF-4A Bandit
D
Kills:1,135
Deaths:823
KDR:1.379
Accuracy:18.575% D**
HSR:18.678% D
19A Fortuna
C
Kills:1,011
Deaths:1,156
KDR:0.875
Accuracy:18.792% F-
HSR:18.497% C
NS-7 PDW
C**
Kills:667
Deaths:471
KDR:1.416
Accuracy:24.377% C+
HSR:19.340% C**
LA39 Bruiser
C
Kills:493
Deaths:348
KDR:1.417
Accuracy:58.193% C
HSR:10.345% D-
NS-11C
D
Kills:488
Deaths:324
KDR:1.506
Accuracy:19.167% D-
HSR:15.779% D
NC12 Sweeper
C+
Kills:375
Deaths:235
KDR:1.596
Accuracy:40.643% C+
HSR:10.133% D-
MKV Suppressed
C+
Kills:334
Deaths:231
KDR:1.446
Accuracy:21.801% D
HSR:18.862% C+
Razor GD-23
D-
Kills:285
Deaths:326
KDR:0.874
Accuracy:18.146% D*
HSR:15.790% D-
NSX Tanto
D
Kills:263
Deaths:377
KDR:0.698
Accuracy:22.000% D
HSR:19.011% D-
Blitz GD-10
C+
Kills:230
Deaths:142
KDR:1.620
Accuracy:22.560% C
HSR:16.087% C+
Mauler S6
C
Kills:178
Deaths:101
KDR:1.762
Accuracy:37.123% C
HSR:9.551% D*
NS Baron G5
D*
Kills:170
Deaths:167
KDR:1.018
Accuracy:29.306% D*
HSR:7.647% D**
Kills:18,205
Deaths (as Light Assault):11,868
Deaths (to Light Assaults):6,246
KDR:1.53396
Kill Difference:6,337
Playtime:773.711 hours
Usage:20%
Score:20.579m
Score/min:443
Accuracy (listed only):25.451%
HSR (listed only):14.933%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:1,255
Deaths:748
KDR:1.678
Accuracy:26.834% C**
HSR:11.076% D*
NS-44 Commissioner
D
Kills:1,164
Deaths:1,013
KDR:1.149
Accuracy:29.197% D
HSR:17.268% D
LA80
C+
Kills:1,159
Deaths:327
KDR:3.544
Accuracy:35.250% D-
HSR:77.308% C+
LA3 Desperado
C-
Kills:679
Deaths:617
KDR:1.100
Accuracy:25.089% C--
HSR:16.642% C-
NS-7 PDW
C**
Kills:667
Deaths:471
KDR:1.416
Accuracy:24.377% C+
HSR:19.340% C**
EM4 Longshot
C+
Kills:573
Deaths:102
KDR:5.618
Accuracy:32.782% D--
HSR:76.789% C+
MKV Suppressed
C+
Kills:334
Deaths:231
KDR:1.446
Accuracy:21.801% D
HSR:18.862% C+
Blitz GD-10
C+
Kills:230
Deaths:142
KDR:1.620
Accuracy:22.560% C
HSR:16.087% C+
AF-6 Shadow
C+
Kills:137
Deaths:64
KDR:2.141
Accuracy:31.278% C--
HSR:27.007% C+
NC4 Mag-Shot
D
Kills:107
Deaths:150
KDR:0.713
Accuracy:22.232% D
HSR:13.084% D--
NC14 Bolt Driver
B+
Kills:82
Deaths:32
KDR:2.563
Accuracy:38.681% B+
HSR:79.268% B+
NS-61 Emissary
C+
Kills:80
Deaths:60
KDR:1.333
Accuracy:22.070% D-
HSR:16.250% C+
AF-18 Stalker
D-
Kills:60
Deaths:39
KDR:1.538
Accuracy:21.068% D*
HSR:15% D-
Kills:6,527
Deaths (as Infiltrator):3,996
Deaths (to Infiltrators):4,115
KDR:1.63338
Kill Difference:2,531
Playtime:202.644 hours
Usage:5%
Score:3.093m
Score/min:254
Accuracy (listed only):27.171%
HSR (listed only):31.076%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:1,255
Deaths:748
KDR:1.678
Accuracy:26.834% C**
HSR:11.076% D*
NS-11A
C*
Kills:1,160
Deaths:656
KDR:1.768
Accuracy:18.842% D--
HSR:23.017% C*
NS-7 PDW
C**
Kills:667
Deaths:471
KDR:1.416
Accuracy:24.377% C+
HSR:19.340% C**
Carnage AR
C+
Kills:542
Deaths:366
KDR:1.481
Accuracy:16.634% F
HSR:19.742% C+
GR-22
D
Kills:498
Deaths:392
KDR:1.270
Accuracy:18.006% D*
HSR:15.060% D
LA39 Bruiser
C
Kills:493
Deaths:348
KDR:1.417
Accuracy:58.193% C
HSR:10.345% D-
NC12 Sweeper
C+
Kills:375
Deaths:235
KDR:1.596
Accuracy:40.643% C+
HSR:10.133% D-
MKV Suppressed
C+
Kills:334
Deaths:231
KDR:1.446
Accuracy:21.801% D
HSR:18.862% C+
Blitz GD-10
C+
Kills:230
Deaths:142
KDR:1.620
Accuracy:22.560% C
HSR:16.087% C+
Mauler S6
C
Kills:178
Deaths:101
KDR:1.762
Accuracy:37.123% C
HSR:9.551% D*
NS Baron G5
D*
Kills:170
Deaths:167
KDR:1.018
Accuracy:29.306% D*
HSR:7.647% D**
NC1 Gauss Rifle
C
Kills:160
Deaths:121
KDR:1.322
Accuracy:15.173% D**
HSR:18.750% C
Reaper DMR
C++
Kills:157
Deaths:142
KDR:1.106
Accuracy:18.808% D**
HSR:24.841% C++
Kills:6,219
Deaths (as Combat Medic):4,120
Deaths (to Combat Medics):2,191
KDR:1.50947
Kill Difference:2,099
Playtime:143.072 hours
Usage:4%
Score:3.764m
Score/min:438
Accuracy (listed only):26.792%
HSR (listed only):15.727%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:966
Deaths:253
KDR:3.818
Accuracy:25.562% C--
HSR:13.044% C
AF-41 Hacksaw
D
Kills:909
Deaths:253
KDR:3.593
Accuracy:19.720% D*
HSR:13.311% D
NCM3 Raven
C-
Kills:287
Deaths:141
KDR:2.035
Accuracy:33.992% D
HSR:2.091% C-
NCM3 Raven
C++
Kills:267
Deaths:141
KDR:1.894
Accuracy:34.170% D
HSR:2.996% C++
NS-10 Burster
D
Kills:99
Deaths:47
KDR:2.106
Accuracy:25.327% D
HSR:3.030% D
NS-10 Burster
D
Kills:92
Deaths:52
KDR:1.769
Accuracy:24.931% D
HSR:2.174% D*
Kills:2,620
Deaths (as MAX Suit):443.500
Deaths (to MAX Suits):1,966
KDR:5.90755
Kill Difference:2,176.500
Playtime:65.639 hours
Usage:2%
Score:1.917m
Score/min:487
Accuracy (listed only):27.284%
HSR (listed only):6.108%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:14,775
V. Kills:1,963 N/A
Deaths:1,723
KDR:8.575
Accuracy:52.177% C-
KPH:79.200 B**
VKPH:10.500 A+
Breaker Rocket Pods
B
Kills:7,603
V. Kills:1,682 452%
Deaths:916
KDR:8.300
Accuracy:47.652% C+
KPH:88 C+
VKPH:19.500 B
M20 Mustang
A+
Kills:3,432
V. Kills:3,285 104%
Deaths:1,286
KDR:2.669
Accuracy:25.641% D-
KPH:20.400 B+
VKPH:19.500 A+
Vortek Rotary
C+
Kills:2,642
V. Kills:2,265 117%
Deaths:2,006
KDR:1.317
Accuracy:23.606% D*
KPH:12.600 C+
VKPH:10.800 C+
Coyote Missiles
C-
Kills:199
V. Kills:106 186%
Deaths:33
KDR:6.030
Accuracy:40.236% F-
KPH:32 C-
VKPH:17.100 D
Hornet Missiles
C+
Kills:198
V. Kills:163 121%
Deaths:31
KDR:6.387
Accuracy:57.434% C
KPH:50 C
VKPH:41.100 C+
M20 Kestrel
B+
Kills:174
V. Kills:190 91%
Deaths:55
KDR:3.164
Accuracy:25.902% D
KPH:19.500 C+
VKPH:21.300 B+
Kills:29,023 (21,023 + 0)
Deaths:6,050
KDR:4.797
VKDR:1.596
Vehicle Kills:9,654
Kill Difference:22,973
Playtime:670.451 hours
Usage:17%
Score:15.528m
Score/min:386
Piloting Accuracy:25.902%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:1,292
V. Kills:586 220%
Deaths:201
KDR:6.428
Accuracy:42.427% C**
KPH:33.700 C++
VKPH:15.300 D
AP30 Shredder
C*
Kills:722
V. Kills:307 234%
Deaths:111
KDR:6.505
Accuracy:19.607% D**
KPH:32.200 C*
VKPH:13.700 C--
CAS30 Tank Buster
C-
Kills:622
V. Kills:647 96%
Deaths:716
KDR:0.869
Accuracy:34.718% D--
KPH:4.900 C--
VKPH:5.100 C-
L105 Zephyr
C**
Kills:422
V. Kills:52 N/A
Deaths:34
KDR:12.412
Accuracy:36.063% D
KPH:58.100 C**
VKPH:7.200 C+
L105 Zephyr PX
C+
Kills:73
V. Kills:6 N/A
Deaths:2
KDR:36.500
Accuracy:40.698% D--
KPH:80.300 C+
VKPH:6.600 C
Kills:3,131 (622 + 2,509)
Deaths:1,064
KDR:2.943
VKDR:1.502
Vehicle Kills:1,598
Kill Difference:2,067
Playtime:196.705 hours
Usage:5%
Score:2.892m
Score/min:245
Piloting Accuracy:34.718%
Gunner Accuracy:40.698%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:3,196
V. Kills:275 N/A
Deaths:180
KDR:17.756
Accuracy:32.567% D
KPH:88.800 M++
VKPH:7.600 C+
L100 Python HESH
B**
Kills:2,306
V. Kills:215 N/A
Deaths:98
KDR:23.531
Accuracy:46.074% C
KPH:76 B**
VKPH:7.100 C
L100 Python HEAT
B**
Kills:1,493
V. Kills:331 450%
Deaths:143
KDR:10.441
Accuracy:46.360% C-
KPH:47.600 B**
VKPH:10.600 C+
L100 Python AP
C+
Kills:717
V. Kills:516 139%
Deaths:124
KDR:5.782
Accuracy:42.709% D**
KPH:24.500 C
VKPH:17.700 C+
Skyguard
B++
Kills:313
V. Kills:275 113%
Deaths:100
KDR:3.130
Accuracy:24.953% D
KPH:13.300 C+
VKPH:11.700 B++
Kills:8,025 (8,025 + 0)
Deaths:645
KDR:12.442
VKDR:2.499
Vehicle Kills:1,612
Kill Difference:7,380
Playtime:150.444 hours
Usage:4%
Score:3.270m
Score/min:362
Driving Accuracy:24.953%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,232
V. Kills:1,497 149%
Deaths:353
KDR:6.323
Accuracy:38.787% D**
KPH:26.500 B
VKPH:17.800 B++
E540 Halberd
B++
Kills:2,161
V. Kills:1,129 191%
Deaths:213
KDR:10.146
Accuracy:45.976% C++
KPH:36.100 B++
VKPH:18.800 B++
Titan-150 HESH
B*
Kills:1,088
V. Kills:138 N/A
Deaths:61
KDR:17.836
Accuracy:40.160% D-
KPH:54.500 B*
VKPH:6.900 C
Enforcer ML85
B*
Kills:778
V. Kills:479 162%
Deaths:99
KDR:7.859
Accuracy:35.866% D
KPH:29.900 B*
VKPH:18.400 C**
Titan-150 HEAT
A
Kills:583
V. Kills:155 374%
Deaths:84
KDR:6.940
Accuracy:38.068% D--
KPH:33.800 A
VKPH:9 C+
C85 Canister
C**
Kills:243
V. Kills:13 N/A
Deaths:14
KDR:17.357
Accuracy:36.286% C
KPH:82.700 C**
VKPH:4.400 C+
M12 Kobalt
C*
Kills:226
V. Kills:8 N/A
Deaths:12
KDR:18.833
Accuracy:12.758% C-
KPH:57.900 C+
VKPH:2.100 C*
M20 Basilisk
B+
Kills:100
V. Kills:19 N/A
Deaths:19
KDR:5.263
Accuracy:21.440% D*
KPH:26.800 B+
VKPH:5.100 C--
Kills:7,411 (3,903 + 3,508)
Deaths:855
KDR:8.668
VKDR:4.021
Vehicle Kills:3,438
Kill Difference:6,556
Playtime:217.938 hours
Usage:6%
Score:5.964m
Score/min:456
Driving Accuracy:38.068%
Gunner Accuracy:21.440%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:3,706
V. Kills:355 N/A
Deaths:200
KDR:18.530
Accuracy:29.269% D*
KPH:83.100 C+
VKPH:8 C-
C85 Canister-H
C**
Kills:3,041
V. Kills:248 N/A
Deaths:178
KDR:17.084
Accuracy:42.152% D
KPH:115.800 C*
VKPH:9.400 C**
Enforcer ML65-H
C*
Kills:2,622
V. Kills:1,899 138%
Deaths:360
KDR:7.283
Accuracy:50.408% D-
KPH:37.900 C*
VKPH:27.500 C+
E540 Halberd-H
C**
Kills:1,501
V. Kills:831 180%
Deaths:157
KDR:9.561
Accuracy:53.513% C
KPH:42.400 C++
VKPH:23.500 C**
M12 Kobalt-H
C-
Kills:684
V. Kills:17 N/A
Deaths:30
KDR:22.800
Accuracy:15.342% D*
KPH:88.800 C-
VKPH:2.200 D
M96 Mjolnir-H
C*
Kills:504
V. Kills:416 121%
Deaths:122
KDR:4.131
Accuracy:38.771% D*
KPH:42.200 C
VKPH:34.800 C*
G30 Walker
C
Kills:174
V. Kills:117 147%
Deaths:37
KDR:4.703
Accuracy:27.464% D--
KPH:18.100 D
VKPH:12.200 C
M60-G Bulldog-H
C
Kills:107
V. Kills:6 N/A
Deaths:13
KDR:8.231
Accuracy:42.117% C
KPH:62.300 C
VKPH:3.500 D--
Kills:12,339 (0 + 12,339)
Deaths:1,097
KDR:11.248
VKDR:3.545
Vehicle Kills:3,889
Kill Difference:11,242
Playtime:206.371 hours
Usage:5%
Score:5.479m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:42.117%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:4,804
V. Kills:130 N/A
Deaths:144
KDR:33.361
Accuracy:14.093% D
KPH:93.600 B**
VKPH:2.500 C+
M40 Fury
B**
Kills:2,394
V. Kills:268 N/A
Deaths:129
KDR:18.558
Accuracy:26.330% D--
KPH:69.800 B**
VKPH:7.800 C
M40 Fury
A
Kills:2,138
V. Kills:258 N/A
Deaths:98
KDR:21.816
Accuracy:26.989% D--
KPH:86.100 A
VKPH:10.400 C+
M12 Kobalt
B*
Kills:1,845
V. Kills:30 N/A
Deaths:44
KDR:41.932
Accuracy:13.310% D-
KPH:95.800 B*
VKPH:1.600 D
G30 Walker
B*
Kills:407
V. Kills:303 134%
Deaths:51
KDR:7.980
Accuracy:26.194% C
KPH:18.400 B+
VKPH:13.700 B*
M20 Basilisk
B+
Kills:268
V. Kills:79 335%
Deaths:53
KDR:5.057
Accuracy:27.216% D*
KPH:25.900 B+
VKPH:7.600 C+
M20 Basilisk
B++
Kills:239
V. Kills:79 299%
Deaths:41
KDR:5.829
Accuracy:30.110% D-
KPH:29.800 B++
VKPH:9.900 C++
M60-G Bulldog
B+
Kills:187
V. Kills:32 N/A
Deaths:20
KDR:9.350
Accuracy:30.884% C--
KPH:48.200 B+
VKPH:8.200 C++
M60-G Bulldog
B*
Kills:184
V. Kills:19 N/A
Deaths:22
KDR:8.364
Accuracy:31.497% C
KPH:42.900 B*
VKPH:4.400 C
G30 Walker
C*
Kills:175
V. Kills:138 126%
Deaths:21
KDR:8.333
Accuracy:23.070% D
KPH:14.200 C+
VKPH:11.200 C*
Kills:12,641 (0 + 12,641)
Deaths:623
KDR:20.291
VKDR:2.144
Vehicle Kills:1,336
Kill Difference:12,018
Playtime:190.734 hours
Usage:5%
Score:4.499m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:23.070%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:299
V. Kills:28 N/A
Deaths:147
KDR:2.034
Accuracy:30.496% F
KPH:31.800 B+
VKPH:3 D
Kills:299 (299 + 0)
Deaths:147
KDR:2.034
VKDR:0.190
Vehicle Kills:28
Kill Difference:152
Playtime:9.391 hours
Usage:0%
Score:0.103m
Score/min:182
Driving Accuracy:30.496%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 16,73814,7751,7238.575B+5.2052.177%C-1.415%C++79.2B**10.5A+437186.6h7.1B+13.7B
Gauss Compact S 7,8857,7043,5792.153A1.2320.396%D5.348%F--27.6B+N/A83279.4h5.3A+26B*
Breaker Rocket Pods 9,2857,6039168.3C*4.9247.652%C+N/A88C+19.5B59186.4h12.8B+26.8B+
M12 Kobalt 4,9344,80414433.361A*29.9814.093%D20.65%B+93.6B**2.5C+33451.3h16.8B+119.3C++
M40 Fury-H 4,0613,70620018.53B+15.1529.269%D*N/A83.1C+8C-39744.6h7B23.8C
M20 Mustang 6,7173,4321,2862.669B+0.7125.641%D-2.448%C*20.4B+19.5A+393168.5h97.6B380.8C++
C75 Viper 3,4713,19618017.756A**14.3832.567%D1.064%C--88.8M++7.6C+45836h4.3A+13.3A
C85 Canister-H 3,2893,04117817.084C*13.7042.152%D12.627%B115.6C*9.4C**46226.3h7.3C+17.3C
Vortek Rotary 4,9072,6422,0061.317C+2.0623.606%D*2.271%C+12.6C+10.8C+239209.8h72.6C**307.4C+
Enforcer ML65-H 4,5212,6223607.283B*3.9050.408%D-1.64%C+37.9C*27.5C+50869.1h14B+27.7C*
M40 Fury 2,6622,39412918.558A*15.1826.33%D--1.128%D69.8B**7.8C46834.3h9B*34.3B
Tank Mine 3,9442,3626453.662B+0.2824.462%DN/A94.9C+63.5C+130024.9h1.7B+6.9C+
L100 Python HESH 2,5212,3069823.531B**20.1546.074%C3.209%A+76.1B**7.1C36530.3h2.6B*5.6B+
Titan-150 AP 3,7292,2323536.323C++2.9438.787%D**3.495%B26.5B17.8B++53384.2h4.1C**10.5C+
E540 Halberd 3,2902,16121310.146B+6.7745.976%C++4.951%B*36.1B++18.8B++43159.9h5.5C**12B
M40 Fury 2,3962,1389821.816M18.4426.989%D--1.59%C86.2A10.4C+56324.8h9.1B++33.6B
M12 Kobalt 1,8751,8454441.932M*38.5513.31%D-17.832%C+95.6B*1.6D48819.3h15.7B+117.6C++
E540 Halberd-H 2,3321,5011579.561B+6.1853.513%C2.065%C+42.4C++23.5C**43435.4h6.6C+12.3C+
L100 Python HEAT 1,8241,49314310.441B**7.0646.36%C-5.157%A++47.5B**10.5C+23431.4h3.1A+6.6B**
C150 Dalton 1,8781,2922016.428C++3.0542.427%C**N/A33.7C++15.3D50238.3h5C+11.7C*
GD-7F 1,2951,2889371.375C**2.0020.17%D-12.888%D*25.1C+N/A9051.3h13.1C*65.1C+
Bouncing Betty 1,2811,2812495.145B+1.7754.795%AN/A170.8B**N/A6317.5h1.5A2.7A
AF-4 Cyclone 1,2581,2557481.678B+1.7026.834%C**11.076%D*28.5C+N/A11444.1h9.8B+36.4B+
AC-X11 1,1771,1698001.461B+1.9217.891%D*21.899%C+14DN/A6883.6h11.6C64.6C--
NS-44 Commissioner 1,1691,1641,0131.149C*2.2329.197%D17.268%D37.2C*N/A15231.3h3.2B++11C*
AF-19 Mercenary 1,1711,1601,1031.052C**2.3316.697%D--22.931%C**10.9C--N/A75106.7h14.3C+85.9C
NS-11A 1,1681,1606561.768B+1.6118.842%D--23.017%C*27.2C+N/A11742.7h16.3D86.7D-
NS-15M1 1,1621,1605102.275B++1.1015.805%D*24.914%B36.4C+N/A16031.9h13.4C+84.9C--
LA80 1,1601,1593273.544C+0.1635.25%D-77.308%C+27.9C-N/A10741.5h2.3C+6.5C
AF-4A Bandit 1,1461,1358231.379C++2.0018.575%D**18.678%D16.3DN/A7169.5h13.3D71.8D--
C-4 1,6191,1127431.497C++1.8819.533%D--N/A45.2D20.6D63324.6h1.4C**7C+
NC6 Gauss SAW 1,1371,1047141.546B+1.8312.745%D*21.196%C27.5C+N/A17540.1h13.4D105.1D--
Titan-150 HESH 1,2261,0886117.836B*14.4640.16%D-3.217%B**54.4B*6.9C25920h2.7B+6.7C**
19A Fortuna 1,0501,0111,1560.875C2.5018.792%F-18.497%C8D*N/A31126.3h15.9F*84.4T-
MANA Anti-Vehicle Turret 1,7199922474.016S0.6448.734%C+4.536%A++9920U7270U19507150.1h6.2A+12.8A
AF-41 Hacksaw 9699662533.818B+0.4425.562%C--13.044%C45.4B**N/A19021.3h6.8C+26.5C+
AF-41 Hacksaw 9169092533.593B+0.2119.72%D*13.311%D42.7B*N/A18521.3h5.7B++28.7C
Enforcer ML85 1,257778997.859B++4.4835.866%D2.185%C+29.9B*18.4C**46726h11.7B32.6C++
LA1 Anchor 7277224221.711C+1.6718.006%D*17.867%D--38.2CN/A18318.9h10.4C+57.8C-
AP30 Shredder 1,0297221116.505C*3.1319.607%D**1.385%D32.2C*13.7C--52722.4h46.7B*237.9B
L100 Python AP 1,2337171245.782B+2.4042.709%D**4.463%B*24.6C17.7C+37129.2h6.1C++14.4C--
M12 Kobalt-H 7016843022.8C*19.4215.342%D*20.76%B*88.8C-2.2D3037.7h17.2C+112.4D
LA3 Desperado 6896796171.1C*2.2825.089%C--16.642%C-33.8C+N/A12920.1h8.3B+33.1C+
NS-7 PDW 6696674711.416B+1.9624.377%C+19.34%C**17.1C-N/A9739h14.3C**58.5C**
Spear Anti-Vehicle Phalanx Turret 942645808.063C*4.6840.48%C3.721%C42.7C**19.7C+48015.1h6.4B+15.7B+
CAS30 Tank Buster 1,2696227160.869C+2.5134.718%D--N/A4.9C--5.1C-101127.9h65.9C+189.7C
Titan-150 HEAT 738583846.94B+3.5638.068%D--6.003%A++33.9A9C+47417.2h3A7.8B*
EM4 Longshot 5735731025.618B*2.2432.782%D--76.789%C+39.2B+N/A20114.6h2.1C*6.4C+
Carnage AR 5515423661.481C++1.9016.634%F19.742%C+25.4CN/A11121.3h16D96D**
NS Decimator 7015374661.152C*2.2341.262%F--2.98%B+23.8D7.3D-22222.6h4.2B+10.1D
M96 Mjolnir-H 9205041224.131C++0.7538.771%D*1.19%B42.4C35C*47311.9h41.5C+106.9D
GR-22 4984983921.27C+2.1118.006%D*15.06%D23.9CN/A10720.8h15.4D85.7D-
LA39 Bruiser 4944933481.417C*1.9658.193%C10.345%D-30.2CN/A10916.3h2.5C+4.2C++
NS-11C 4924883241.506B+1.8719.167%D-15.779%D21.8C+N/A11922.4h15.3C+79.8C
Anti-Vehicle Grenade 4944691469N/A465.6255.828%B+N/A586.3B**31.3D-33080.8h3.5B**6.3B**
Frag Grenade 4484461446N/A442.6245.906%C+N/A557.5C**2.5D-31030.8h3.1B++6.8B+
L105 Zephyr 4744223412.412C**9.0336.063%DN/A57.8C*7.1C+4937.3h5.2B+14.4C**
G30 Walker 710407517.98M4.6026.194%C3.686%C18.3B+13.6B*27822.2h227.2C+867.5C+
NC12 Sweeper 3763752351.596B+1.7840.643%C+10.133%D-28.8C+N/A10713h4.4C*10.8C*
EM6 3543491891.847C**1.5313.059%F26.934%B+30.6CN/A18111.4h13.1C--100D--
MKV Suppressed 3373342311.446B+1.9321.801%D18.862%C+18DN/A8818.6h13.5C**62.1C++
Skyguard 5883131003.13C*0.2524.953%D1.917%C+13.3C+11.7B++37323.6h131.5C+526.8C
M40 Fury-F 3272991472.034C**1.3530.496%F1.003%C+31.8B+3D1829.4h6.6B++21.6C**
NCM3 Raven 4472871412.035A+1.3433.992%D2.091%C-12.8B++7.1C**17522.5h22.7B+66.9C**
Razor GD-23 2942853260.874C+2.5118.146%D*15.79%D-7.1D-N/A5540.1h13.8C+76.2C
M20 Basilisk 347268535.057B**1.6827.216%D*5.224%C25.8B+7.6C+35210.4h63.1B+231.7B
NCM3 Raven 4172671411.894A+1.4934.17%D2.996%C++11.9B++6.7C**18122.5h25B+73.1C*
M60-A Bulldog 2992661124.182C**20.8037.389%D-N/A43.6B5.4B+4406.1h4.9B++13.1C*
NSX Tanto 2692633770.698C-2.6822%D19.011%D-6.6D--N/A2039.9h21.4D*97.2D
Aspis Anti-Aircraft Phalanx Turret 545254574.456B+1.0821.967%D1.181%D11.8C+13.5B+37321.6h122.9B++559.7C**
C85 Canister 2562431417.357C++13.9836.286%C12.757%C83.8C**4.5C+3552.9h8.1C+22.3C++
M20 Basilisk 318239415.829A++2.4530.11%D-6.695%C**29.9B++9.9C++3648h68.8C*228.4B
Blitz GD-10 2312301421.62B+1.7622.56%C16.087%C+26.7C+N/A2188.6h13.4B+59.5C**
M12 Kobalt 2342261218.833B15.4512.758%C-11.062%D57.9C+2.1C*2073.9h20.4C160C
Coyote Missiles 305199336.03B**2.6540.236%F-N/A32.1C17.1D4966.2h23.8B**59.2B+
Hornet Missiles 361198316.387C**3.0157.434%CN/A49.5C40.8C+7374h10.7C++18.6C++
M60-G Bulldog 219187209.35B*5.9730.884%C--1.07%D*47.9B+8.2C++3933.9h6.5B21.2C++
M60-G Bulldog 203184228.364B**4.9831.497%C3.261%C*42.8B*4.4C2604.3h6.7B21.2C**
M60-A Bulldog 221183463.978C+0.6022.376%D**1.093%D23.2D4.8C4917.9h5.9C+26.5D--
Mauler S6 1791781011.762B**1.6237.123%C9.551%D*32.4C**N/A2585.5h4.1B++11.2B+
G30 Walker 313175218.333A*4.9523.07%D4.571%C++14.2C+11.2C*24612.3h222.5C+964.5C
M20 Kestrel 364174553.164B+0.2225.902%D5.747%M+19.6C+21.3B+4188.9h121.5C+469C+
G30 Walker 291174374.703C*1.3227.464%D--4.598%B++18.1D12.2C2499.6h196.7C716.1D
NS Baron G5 1761701671.018C+2.3629.306%D*7.647%D**10.2D*N/A3416.7h6.3D*21.6C+
NC1 Gauss Rifle 1611601211.322C**2.0615.173%D**18.75%C28.1BN/A4305.7h13.9C+91.8D--
Reaper DMR 1591571421.106C+2.2718.808%D**24.841%C++24.2C-N/A1116.5h11.4D60.7D--
AF-6 Shadow 137137642.141C*1.2431.278%C--27.007%C+28DN/A1144.9h6.6D21C-
M12 Kobalt 136130432.5C+29.1219.337%C-16.923%C108.3C++5C**2761.2h17.7C++91.7C+
NS Annihilator 2481131710.661C*2.7273.748%F-N/A5.6D--6.7D24920.2h13.9D18.9D--
M60-G Bulldog-H 113107138.231C4.8542.117%C1.869%B+62.9C3.5D--3671.7h5.3C+12.6C++
NC4 Mag-Shot 1111071500.713C+2.6722.232%D13.084%D--26.1C++1B++3014.1h7.3B+32.9C++
Mag-Cutter 10610617,8230.006C--3.3729.439%C++2.83%D0.1DN/A01323.5h1.8B++6.1B+
M20 Basilisk 119100195.263B**1.8821.44%D*9%A27B+5.1C--3463.7h49.1B**228.9B+
NS-10 Burster 19199472.106A+1.2725.327%D3.03%D6.8B++6.3A++21114.5h126.3B*498.8B
NS-10 Burster 17892521.769A1.6124.931%D2.174%D*6.3B+5.9A+23214.7h134.8B+540.6C++
NC14 Bolt Driver 8282322.563B+0.8238.681%B+79.268%B+28.3BN/A8682.9h2.6C++6.8B+
Sticky Grenade 8281181N/A77.6244.388%D--N/A405D*5D22880.2h4.3F9.8D**
NS-61 Emissary 8280601.333B++2.0522.07%D-16.25%C+20CN/A604h14.1C++63.8C+
L105 Zephyr PX 7973236.5A33.1240.698%D--1.37%B**81.1C+6.7C7170.9h3.8B+9.4C*
Carver 63633,8270.016C3.3611.621%D*17.46%C++0.2C--N/A1301.5h1.3C**11.1C
A30 Walker 11261125.083B+1.7020.008%D*N/A8.1C+6.8C3237.5h181.6C**907.7C+
Shrike 109611080.565C2.8133.867%F*1.639%D10.9D*8.6D9845.6h6.6C++19.5D**
AF-18 Stalker 6060391.538C**1.8421.068%D*15%D-28.6C+N/A2882.1h14.9D70.6D-
A30 Walker 11356970.577D2.8014.078%D**1.786%C+9.2C9.3C3226.1h139.4C*989.9C-

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun41940.6h
Restoration Kit428110.9h
Spawn Beacon74240.3h
Nano-Armor Kit1,7322,805,123262.7h
Anti-Vehicle MANA Turret628609.9h
Rocklet Rifle0730.1h
Nanite Revive Grenade02,3610.6h
Medical Kit511,3312.1h
Medical Applicator370220,84319.5h
Recon Detection Device563,5337.8h
Ammunition Package515,9355.2h
Shield Recharging Field141,0800.6h

Check the help document for the dictionary if you want to learn more about words used here.


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