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Commissar Dexinjo4Republic[RoR3] Dexinjo4Republic
TR BR 80

KDR: 3.8

Score: 17.9m

Last Seen: Feb 24th, 2020 5:19 PM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Cobalt
Level Progress (to 81): 29%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler P2-120 AP E540 Halberd Hellfire Rocket Pods M12 Kobalt TSAR-42 TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $814,401 MLG Score: 651
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.379%21.879%424912673,4281.657642.145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.308%-0.359C-0.128C++0.41BHEAD ++ (~12.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.7-0.128C16.2-0.136C67.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.061%0.885%1457412728,019579274113.8497292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.599%-0.762D--0.638D-0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.40.074C+45.20.151C++105.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.767%0.3%430112751,9986149823.25407203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.318C-1.43D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.705B++4.30.657B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.226%8.085%945912674,13144713959.24161296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.632%-0.646D0.867B*-0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.90.304C*24.50.392B59.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.156%66.015%9451127581831572.59682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.026D*-0.065C+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.129C++2.40.237C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.9m472.5%494 (29.6k)427 (25.6k)3.8026423,8926,2834.9724780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1276156123.008%7.718%17806:436

10% Combat Medic54% Engineer9% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2015 9:28 PMSep 7th, 2019 7:45 PMFeb 27th, 2020 2:15 PM (34d) (PST)Feb 24th, 2020 1:19 PM (37d) (PST)Feb 24th, 2020 1:19 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,037609770.5680.1490.0443.3960.150651

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,2313,62458,6073493204925,609

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
700.5h/29.2d 7,350 1,844 8,605 142.7k 344 1,560 6,318 43.6m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:648
Deaths:565
KDR:1.147
Accuracy:21.411% D
HSR:22.377% B+
HC1 Cougar
D
Kills:602
Deaths:733
KDR:0.821
Accuracy:20.236% D-
HSR:19.435% D
LC2 Lynx
C
Kills:257
Deaths:551
KDR:0.466
Accuracy:19.677% D-
HSR:19.455% C
TRAC-5
B++
Kills:186
Deaths:164
KDR:1.134
Accuracy:19.164% C--
HSR:23.118% B++
Kills:1,693
Deaths (as Engineer):2,013
Deaths (to Engineers):1,865
KDR:0.84103
Kill Difference:320
Playtime:377.428 hours
Usage:54%
Score:9.599m
Score/min:424
Accuracy (listed only):20.122%
HSR (listed only):21.096%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:128
Deaths:97
KDR:1.320
Accuracy:14.312% D--
HSR:28.125% B++
Kills:128
Deaths (as Heavy Assault):97
Deaths (to Heavy Assaults):1,195
KDR:1.31959
Kill Difference:31
Playtime:7.742 hours
Usage:1%
Score:0.172m
Score/min:370
Accuracy (listed only):14.312%
HSR (listed only):28.125%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:648
Deaths:565
KDR:1.147
Accuracy:21.411% D
HSR:22.377% B+
HC1 Cougar
D
Kills:602
Deaths:733
KDR:0.821
Accuracy:20.236% D-
HSR:19.435% D
LC2 Lynx
C
Kills:257
Deaths:551
KDR:0.466
Accuracy:19.677% D-
HSR:19.455% C
TRAC-5
B++
Kills:186
Deaths:164
KDR:1.134
Accuracy:19.164% C--
HSR:23.118% B++
Kills:1,693
Deaths (as Light Assault):2,013
Deaths (to Light Assaults):1,258
KDR:0.84103
Kill Difference:320
Playtime:177.352 hours
Usage:25%
Score:5.374m
Score/min:505
Accuracy (listed only):20.122%
HSR (listed only):21.096%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C
Kills:818
Deaths:285
KDR:2.870
Accuracy:28.156% F
HSR:66.015% C
TX1 Repeater
C
Kills:296
Deaths:381
KDR:0.777
Accuracy:22.295% C-
HSR:19.257% C
Kills:1,114
Deaths (as Infiltrator):666
Deaths (to Infiltrators):837
KDR:1.67267
Kill Difference:448
Playtime:65.649 hours
Usage:9%
Score:0.994m
Score/min:252
Accuracy (listed only):25.225%
HSR (listed only):42.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C++
Kills:700
Deaths:628
KDR:1.115
Accuracy:19.890% D-
HSR:22.714% C++
T1 Cycler
B
Kills:504
Deaths:335
KDR:1.504
Accuracy:16.768% D*
HSR:24.206% B
Cycler TRV
C+
Kills:107
Deaths:120
KDR:0.892
Accuracy:16.086% D**
HSR:19.626% C+
Kills:1,311
Deaths (as Combat Medic):1,083
Deaths (to Combat Medics):356
KDR:1.21053
Kill Difference:228
Playtime:70.142 hours
Usage:10%
Score:1.774m
Score/min:422
Accuracy (listed only):17.581%
HSR (listed only):22.182%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:3,959
V. Kills:278 N/A
Deaths:151
KDR:26.219
Accuracy:29.395% C+
KPH:94.900 A+
VKPH:6.700 A++
M18 Needler
A*
Kills:2,009
V. Kills:1,525 132%
Deaths:266
KDR:7.553
Accuracy:29.433% C--
KPH:28.800 A++
VKPH:21.900 A*
Hellfire Rocket Pods
B*
Kills:1,410
V. Kills:275 N/A
Deaths:64
KDR:22.031
Accuracy:51.458% B
KPH:124.200 B++
VKPH:24.200 B*
M18 Rotary
A++
Kills:641
V. Kills:597 107%
Deaths:169
KDR:3.793
Accuracy:28.413% D
KPH:24.200 B++
VKPH:22.600 A++
M18 Locust
B++
Kills:397
V. Kills:222 178%
Deaths:9
KDR:44.111
Accuracy:29.188% D
KPH:34 B++
VKPH:19 B+
Kills:8,416 (7,006 + 0)
Deaths:659
KDR:12.771
VKDR:4.396
Vehicle Kills:2,897
Kill Difference:7,757
Playtime:160.929 hours
Usage:23%
Score:3.768m
Score/min:390
Piloting Accuracy:29.188%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:104
V. Kills:65 158%
Deaths:6
KDR:17.333
Accuracy:54.932% B*
KPH:5.400 C--
VKPH:3.400 D-
C150 Dalton
B**
Kills:66
V. Kills:37 174%
Deaths:1
KDR:66
Accuracy:32.639% D-
KPH:55.400 B**
VKPH:31 B+
Kills:170 (104 + 66)
Deaths:7
KDR:24.286
VKDR:14.571
Vehicle Kills:102
Kill Difference:163
Playtime:20.543 hours
Usage:3%
Score:0.199m
Score/min:162
Piloting Accuracy:54.932%
Gunner Accuracy:32.639%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,998
V. Kills:948 211%
Deaths:14
KDR:142.714
Accuracy:37.767% D-
KPH:51.900 A++
VKPH:24.600 B**
E540 Halberd
B*
Kills:1,497
V. Kills:651 230%
Deaths:11
KDR:136.091
Accuracy:43.384% C**
KPH:36.400 B*
VKPH:15.800 B+
MR11 Gatekeeper
C*
Kills:293
V. Kills:165 177%
Deaths:4
KDR:73.250
Accuracy:39.525% C+
KPH:25.700 C*
VKPH:14.500 C
G30 Vulcan
A++
Kills:231
V. Kills:108 212%
Deaths:18
KDR:12.833
Accuracy:31.889% C**
KPH:38.400 A++
VKPH:18 B++
M12 Kobalt
C++
Kills:198
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:14.749% C+
KPH:68.900 C++
VKPH:3.500 C+
P2-120 HESH
B**
Kills:97
V. Kills:28 334%
Deaths:
KDR:
Accuracy:33.841% D--
KPH:45.400 C
VKPH:13.100 B**
Kills:4,314 (2,095 + 2,219)
Deaths:47
KDR:91.787
VKDR:40.638
Vehicle Kills:1,910
Kill Difference:4,267
Playtime:102.116 hours
Usage:15%
Score:2.330m
Score/min:380
Driving Accuracy:33.841%
Gunner Accuracy:14.749%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:437
V. Kills:238 183%
Deaths:52
KDR:8.404
Accuracy:41.411% D-
KPH:51.900 B+
VKPH:28.200 C++
P525 Marauder-H
B
Kills:240
V. Kills:15 N/A
Deaths:9
KDR:26.667
Accuracy:32.275% C-
KPH:120.600 B
VKPH:7.500 C**
M12 Kobalt-H
C
Kills:212
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:19.904% C-
KPH:92.200 C-
VKPH:4.300 C
E540 Halberd-H
A+
Kills:53
V. Kills:21 241%
Deaths:1
KDR:53
Accuracy:61.702% B+
KPH:75.300 A+
VKPH:29.800 B*
Kills:942 (0 + 942)
Deaths:62
KDR:15.194
VKDR:4.581
Vehicle Kills:284
Kill Difference:880
Playtime:13.422 hours
Usage:2%
Score:0.395m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:61.702%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,127
V. Kills:45 N/A
Deaths:9
KDR:125.222
Accuracy:17.224% C+
KPH:118.500 A+
VKPH:4.700 B++
M12 Kobalt
B++
Kills:312
V. Kills:13 N/A
Deaths:2
KDR:156
Accuracy:17.415% C+
KPH:97.800 B++
VKPH:4.100 C**
M60-G Bulldog
A**
Kills:180
V. Kills:48 367%
Deaths:
KDR:
Accuracy:46.037% B++
KPH:82.200 A++
VKPH:21.900 A**
M60-G Bulldog
M+
Kills:170
V. Kills:37 447%
Deaths:
KDR:
Accuracy:39.281% B
KPH:77.800 A**
VKPH:16.900 M+
M40 Fury
A++
Kills:142
V. Kills:13 N/A
Deaths:5
KDR:28.400
Accuracy:24.749% D**
KPH:89.300 A++
VKPH:8.200 C+
M40 Fury
B*
Kills:89
V. Kills:19 445%
Deaths:1
KDR:89
Accuracy:25.569% D*
KPH:74.600 B*
VKPH:15.900 B*
G30 Walker
B**
Kills:56
V. Kills:32 170%
Deaths:2
KDR:28
Accuracy:27.027% C--
KPH:26.900 B**
VKPH:15.400 B++
Kills:2,076 (0 + 2,076)
Deaths:19
KDR:109.263
VKDR:10.895
Vehicle Kills:207
Kill Difference:2,057
Playtime:21.946 hours
Usage:3%
Score:0.557m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:27.027%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,2373,95915126.219A22.4229.395%C+N/A94.9A+6.7A++31941.7h19.6C**66.6C**
M18 Needler 3,5342,0092667.553A+3.7529.433%C--1.045%D28.8A++21.9A*39569.7h96.7B++328.5B+
P2-120 AP 2,9461,99814142.714U138.9137.767%D-N/A51.9A++24.6B**62438.5h4.3A11.3B++
E540 Halberd 2,1481,49711136.091U132.2943.384%C**N/A36.3B*15.8B+23941.2h5.1B+11.7B+
Hellfire Rocket Pods 1,6851,4106422.031A+18.2351.458%BN/A123.7B++24.1B*79511.4h16.7C*32.5B+
M12 Kobalt 1,1721,1279125.222S121.4217.224%C+20.763%B+118.6A+4.7B++4189.5h15.3B+89B
TSAR-42 8258182852.87C+0.9328.156%F66.015%C33.5CN/A9124.4h2.4C+8.7D-
TAR 7297006281.115C+2.6919.89%D-22.714%C++24.2C-1B**7028.9h17.3D**87.2D*
NS-11C 6706485651.147C+2.6621.411%D22.377%B+27.7C+N/A8623.4h15.1C+70.5C+
M18 Rotary 1,2386411693.793B++0.0128.413%D2.184%C+24.2B++22.5A++36726.5h104.8B+368.9B
HC1 Cougar 6306027330.821C2.9820.236%D-19.435%D9.6D-N/A3762.8h15.5D--76.7D-
T1 Cycler 5135043351.504C**2.3016.768%D*24.206%B28.2C++N/A13817.9h15.8C94D
G20 Vulcan-H 675437528.404B*4.6041.411%D-3.661%B+52B+28.3C++5278.4h96.2C*232.4C+
M18 Locust 619397944.111U40.3129.188%DN/A33.9B++19B+27611.7h86.8C*297.5B
Frag Grenade 3683531353N/A349.2051.945%B*N/A706B++30M+22150.5h2.6B**5.1B*
Tank Mine 515346973.567B+0.2429.141%CN/A91.1C44.5D7613.8h1.8C++6.1C+
M12 Kobalt 3253122156S152.2017.415%C+20.513%B97.5B++4.1C**4423.2h16.8C*96.3C*
TX1 Repeater 3022963810.777C+3.0322.295%C-19.257%C22.9CN/A8012.9h15C67.5C
MR11 Gatekeeper 458293473.25U69.4539.525%C+N/A25.7C*14.5C16011.4h39.6B++100.3B+
LC2 Lynx 2692575510.466D3.3419.677%D-19.455%C9D-N/A3628.7h21.2D**107.9D*
C-4 3212531441.757C++2.0521.917%DN/A72.3C19.4D5233.5h1.2B+5.3C**
P525 Marauder-H 255240926.667B+22.8632.275%C-N/A120B7.5C**4552h6.8C++21.1C+
G30 Vulcan 3392311812.833B**9.0331.889%C**N/A38.5A++18B++2986h77.2B+242B++
M12 Kobalt-H 2222121212S208.2019.904%C-15.566%C92.2C-4.3C3112.3h17.8C-89.3C
M12 Kobalt 2081981198S194.2014.749%C+19.697%B**68.3C++3.4C+2152.9h15.4B+104.1B+
TRAC-5 1911861641.134B+2.6719.164%C--23.118%B++22.7C++N/A1268.2h15.4C+80.1C+
M60-G Bulldog 2281801180U176.2046.037%B++N/A81.8A++21.8A**4062.2h5B*10.9B*
M60-G Bulldog 2071701170U166.2039.281%BN/A77.3A**16.8M+4902.2h4.8B**12.1B*
M40 Fury 155142528.4A*24.6024.749%D**1.408%C88.8A++8.1C4681.6h6.9A28.1B+
T9 CARV 131128971.32C+2.4814.312%D--28.125%B++30.5C+N/A2014.2h15.1C105.6C-
Cycler TRV 1091071200.892C2.9116.086%D**19.626%C+18.4DN/A685.8h15.8D-98.4D*
CAS30 Tank Buster 169104617.333S13.5354.932%B*N/A5.4C--3.4D-7719.4h91.4D*166.4C
P2-120 HESH 12597197S93.2033.841%D--N/A46.2C13.3B**3352.1h5.3C15.6D
M40 Fury 10889189S85.2025.569%D*2.247%B+74.2B++15.8B*4081.2h8.3B**32.6B
C150 Dalton 10366166S62.2032.639%D-N/A55B**30.8B+15441.2h2.1A6.5B**
M12 Kobalt 5857157B*53.2023.471%C*21.053%B++63.3D--1.1D*1740.9h25.9D*110.2D
G30 Walker 8856228S24.2027.027%C--3.571%C26.7B**15.2B++3402.1h140.7B**520.6B+
E540 Halberd-H 7453153S49.2061.702%B+N/A75.7A+30B**7370.7h4.4B*7.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit759451,69433.4h
Spawn Beacon43360.2h
Nanite Revive Grenade08100.2h
Medical Applicator19585,5837.8h
Restoration Kit41080.2h
Motion Spotter11090.1h
Welding Device02290h
Spitfire Auto-Turret67301.1h
Recon Detection Device161,5393.4h
Shield Recharging Field101,2940.9h
Ammunition Package132,2130.9h
Medical Kit144370.5h
Nano-Repair Grenade01,0750.3h

Check the help document for the dictionary if you want to learn more about words used here.


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