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Legate Dexter0ne[TRID] Dexter0ne
VS BR 72

KDR: 1.69

Score: 52.9m

Last Seen: Aug 13th, 2019 6:58 PM
- OFFLINE - 98.5 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 817
Level Progress (to 73): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H Saron HRB-H Supernova FPC Supernova VPC Serpent VE92 E540 Halberd C-4 Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $37,530 MLG Score: 30
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.274%14.896%3471112034,4510.581451.111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.013%0.412B-0.909D---1.545FHEAD (~3.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.07C+16.1-0.129C53.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.182%1.724%102121223218761690.123667136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.915%-1.389D**0.125C+-0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
259.7-0.609D62.8-0.185C196.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.634%1.32%117512094,849502329330.965359165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.64%-0.617D-0.799D-0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.341C**8.80.296C*16.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.506%0.625%68113120121,1055373141303.92797149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.92%1.228B**-0.942D--0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.788B++12.50.686B+12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.007%77.253%6812121267792260.733478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.739%0.003C+0.661B+1.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.287C*2.50.224C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.904%12.717%6812121217358640.294719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.829%-0.217C-0.335C--0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.029C+4.9-0.026C+7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 817
52.9m309.4%311 (18.7k)281 (16.9k)1.6922459,12734,9402.1976572 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121424547.936%2.559%2005:235

89% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2013 9:25 PMMar 21st, 2014 7:58 PMAug 15th, 2019 9:00 PM (2d) (PST)Aug 13th, 2019 4:15 PM (4d) (PST)Aug 13th, 2019 2:58 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
588435450.3140.1860.0081.3160.11130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3032,60232,7011911079716,870

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3135.2h/130.6d 17,659 1,513 25,667 247.5k 1,637 5,797 20,871 110.7m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,176
Deaths:2,064
KDR:0.570
Accuracy:24.646% C*
HSR:13.776% D*
Solstice VE3
C++
Kills:140
Deaths:324
KDR:0.432
Accuracy:23.716% C++
HSR:20.714% C++
Deimos VA29
D--
Kills:117
Deaths:221
KDR:0.529
Accuracy:43.559% D**
HSR:10.256% D--
Thanatos VE70
B
Kills:56
Deaths:115
KDR:0.487
Accuracy:35.557% C-
HSR:17.857% B
VX6-7
C+
Kills:55
Deaths:78
KDR:0.705
Accuracy:24.408% C+
HSR:18.182% C--
Kills:1,544
Deaths (as Engineer):2,802
Deaths (to Engineers):16,877
KDR:0.55103
Kill Difference:1,258
Playtime:2,796.047 hours
Usage:89%
Score:49.359m
Score/min:294
Accuracy (listed only):30.377%
HSR (listed only):16.157%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:354
Deaths:548
KDR:0.646
Accuracy:19.364% C
HSR:15.819% D*
Kills:354
Deaths (as Heavy Assault):548
Deaths (to Heavy Assaults):6,090
KDR:0.64599
Kill Difference:194
Playtime:59.518 hours
Usage:2%
Score:0.766m
Score/min:214
Accuracy (listed only):19.364%
HSR (listed only):15.819%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:632
Deaths:857
KDR:0.737
Accuracy:21.845% C--
HSR:10.285% D*
Parallax VX3
B+
Kills:451
Deaths:249
KDR:1.811
Accuracy:40.719% C**
HSR:81.375% B+
NS-AM7 Archer
D--
Kills:364
Deaths:1,296
KDR:0.281
Accuracy:46.516% F
HSR:8.791% D--
NS-61 Emissary
A++
Kills:351
Deaths:772
KDR:0.455
Accuracy:18.182% F
HSR:26.211% A++
XM98
D
Kills:226
Deaths:394
KDR:0.574
Accuracy:30.143% D--
HSR:69.027% D
NS-44 Commissioner
D--
Kills:151
Deaths:445
KDR:0.339
Accuracy:19.339% F-
HSR:14.570% D--
Kills:2,175
Deaths (as Infiltrator):4,013
Deaths (to Infiltrators):3,003
KDR:0.54199
Kill Difference:1,838
Playtime:95.230 hours
Usage:3%
Score:0.632m
Score/min:111
Accuracy (listed only):29.457%
HSR (listed only):35.043%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:1,176
Deaths:2,064
KDR:0.570
Accuracy:24.646% C*
HSR:13.776% D*
Sirius SX12
C--
Kills:632
Deaths:857
KDR:0.737
Accuracy:21.845% C--
HSR:10.285% D*
Solstice VE3
C++
Kills:140
Deaths:324
KDR:0.432
Accuracy:23.716% C++
HSR:20.714% C++
Deimos VA29
D--
Kills:117
Deaths:221
KDR:0.529
Accuracy:43.559% D**
HSR:10.256% D--
Thanatos VE70
B
Kills:56
Deaths:115
KDR:0.487
Accuracy:35.557% C-
HSR:17.857% B
VX6-7
C+
Kills:55
Deaths:78
KDR:0.705
Accuracy:24.408% C+
HSR:18.182% C--
Kills:2,176
Deaths (as Light Assault):3,659
Deaths (to Light Assaults):3,815
KDR:0.5947
Kill Difference:1,483
Playtime:22.400 hours
Usage:1%
Score:0.206m
Score/min:153
Accuracy (listed only):28.955%
HSR (listed only):15.178%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:787
Deaths:1,505
KDR:0.523
Accuracy:23.765% C+
HSR:18.170% C
Sirius SX12
C--
Kills:632
Deaths:857
KDR:0.737
Accuracy:21.845% C--
HSR:10.285% D*
H-V45
D-
Kills:297
Deaths:578
KDR:0.514
Accuracy:19.644% D-
HSR:11.111% D**
NS-11P
D--
Kills:144
Deaths:284
KDR:0.507
Accuracy:17.836% D--
HSR:13.194% D--
Deimos VA29
D--
Kills:117
Deaths:221
KDR:0.529
Accuracy:43.559% D**
HSR:10.256% D--
Thanatos VE70
B
Kills:56
Deaths:115
KDR:0.487
Accuracy:35.557% C-
HSR:17.857% B
Kills:2,033
Deaths (as Combat Medic):3,560
Deaths (to Combat Medics):2,058
KDR:0.57107
Kill Difference:1,527
Playtime:139.565 hours
Usage:4%
Score:1.806m
Score/min:216
Accuracy (listed only):27.034%
HSR (listed only):13.479%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:137
V. Kills:14 N/A
Deaths:82
KDR:1.671
Accuracy:40.052% C+
KPH:26.500 D
VKPH:2.700 C
Hornet Missiles
D
Kills:103
V. Kills:73 139%
Deaths:45
KDR:2.289
Accuracy:55.556% D
KPH:25.800 D
VKPH:18.300 D
Saron Laser Cannon
D
Kills:95
V. Kills:114 83%
Deaths:276
KDR:0.344
Accuracy:23.320% D**
KPH:4.400 D-
VKPH:5.300 D
Kills:335 (232 + 0)
Deaths:403
KDR:0.831
VKDR:0.499
Vehicle Kills:201
Kill Difference:68
Playtime:30.536 hours
Usage:1%
Score:0.268m
Score/min:146
Piloting Accuracy:23.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:75
V. Kills:67 110%
Deaths:38
KDR:1.974
Accuracy:24.702% D**
KPH:18.700 D-
VKPH:16.700 D
Kills:75 (0 + 75)
Deaths:38
KDR:1.974
VKDR:1.763
Vehicle Kills:67
Kill Difference:37
Playtime:4.009 hours
Usage:0%
Score:0.099m
Score/min:411
Piloting Accuracy:N/A%
Gunner Accuracy:24.702%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:419
V. Kills:301 139%
Deaths:163
KDR:2.571
Accuracy:46.218% D*
KPH:17.900 D--
VKPH:12.800 D-
C75 Viper
D--
Kills:106
V. Kills:42 247%
Deaths:58
KDR:1.828
Accuracy:31.546% D-
KPH:8.800 D*
VKPH:3.500 D--
Skyguard
C+
Kills:104
V. Kills:119 87%
Deaths:74
KDR:1.405
Accuracy:26.273% C--
KPH:7.800 D--
VKPH:9 C+
Kills:629 (629 + 0)
Deaths:295
KDR:2.132
VKDR:1.566
Vehicle Kills:462
Kill Difference:334
Playtime:48.754 hours
Usage:2%
Score:0.628m
Score/min:215
Driving Accuracy:26.273%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,940
V. Kills:2,144 137%
Deaths:625
KDR:4.704
Accuracy:51.166% C
KPH:27 C++
VKPH:19.700 B*
Supernova VPC
A+
Kills:1,280
V. Kills:314 406%
Deaths:82
KDR:15.610
Accuracy:49.492% C+
KPH:56.400 B+
VKPH:13.800 A+
E540 Halberd
B+
Kills:940
V. Kills:430 218%
Deaths:53
KDR:17.736
Accuracy:43.356% D
KPH:37.200 B+
VKPH:17 C++
Saron HRB
B+
Kills:532
V. Kills:430 123%
Deaths:110
KDR:4.836
Accuracy:47.849% B+
KPH:25.600 C++
VKPH:20.700 B+
Proton II PPA
C+
Kills:111
V. Kills:8 N/A
Deaths:5
KDR:22.200
Accuracy:22.317% C
KPH:49.500 C
VKPH:3.600 C+
Kills:5,803 (4,220 + 1,583)
Deaths:875
KDR:6.632
VKDR:3.801
Vehicle Kills:3,326
Kill Difference:4,928
Playtime:179.718 hours
Usage:6%
Score:3.409m
Score/min:316
Driving Accuracy:49.492%
Gunner Accuracy:22.317%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:11,876
V. Kills:7,261 164%
Deaths:701
KDR:16.942
Accuracy:62.524% B+
KPH:76.700 A++
VKPH:46.900 M++
Saron HRB-H
M
Kills:5,636
V. Kills:5,273 107%
Deaths:848
KDR:6.646
Accuracy:61.523% B++
KPH:53.600 B**
VKPH:50.200 M
Proton II PPA-H
A*
Kills:728
V. Kills:72 N/A
Deaths:59
KDR:12.339
Accuracy:34.661% C
KPH:144.800 A
VKPH:14.300 A*
M40 Fury-H
A++
Kills:625
V. Kills:139 446%
Deaths:37
KDR:16.892
Accuracy:40.260% C
KPH:171.900 A++
VKPH:38.200 A++
G40-F Ranger
A++
Kills:190
V. Kills:116 162%
Deaths:30
KDR:6.333
Accuracy:33.488% C+
KPH:54.700 A
VKPH:33.400 A++
G30 Walker
A
Kills:147
V. Kills:134 109%
Deaths:34
KDR:4.324
Accuracy:31.977% D
KPH:25.300 C
VKPH:23.100 A
M60-G Bulldog-H
A*
Kills:83
V. Kills:18 437%
Deaths:3
KDR:27.667
Accuracy:49.726% C**
KPH:129.600 A+
VKPH:28.100 A*
Aphelion VEX-4H
C++
Kills:56
V. Kills:28 193%
Deaths:12
KDR:4.667
Accuracy:28.690% F-
KPH:41.600 C++
VKPH:20.800 D
M12 Kobalt-H
C++
Kills:52
V. Kills:3 N/A
Deaths:13
KDR:4
Accuracy:16.233% D*
KPH:96.200 C-
VKPH:5.500 C++
Kills:19,393 (0 + 19,393)
Deaths:1,737
KDR:11.165
VKDR:7.509
Vehicle Kills:13,044
Kill Difference:17,656
Playtime:280.469 hours
Usage:9%
Score:8.575m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:16.233%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:134
V. Kills:42 312%
Deaths:25
KDR:5.360
Accuracy:37.343% C++
KPH:53.500 B
VKPH:16.800 A+
M20 Basilisk
C+
Kills:59
V. Kills:29 197%
Deaths:21
KDR:2.810
Accuracy:30.807% D-
KPH:14.500 C--
VKPH:7.100 C+
Kills:193 (0 + 193)
Deaths:46
KDR:4.196
VKDR:1.543
Vehicle Kills:71
Kill Difference:147
Playtime:6.585 hours
Usage:0%
Score:0.142m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:30.807%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 19,13711,87670116.942B++15.2562.524%B+N/A76.7A++46.9M++476154.9h5.1B+8.2B*
Saron HRB-H 10,9095,6368486.646C**4.9561.523%B++N/A53.6B**50.2M547105.1h21.4B+34.8B++
Supernova FPC 5,0842,9406254.704C+3.0151.166%C1.429%D27C++19.7B*319108.8h4.9B9.6C*
Supernova VPC 1,5941,2808215.61B13.9249.492%C+N/A56.4B+13.8A+23222.7h3B6.2C**
Serpent VE92 1,2041,1762,0640.57C-1.1224.646%C*13.776%D*13DN/A4190.4h17.3D-70.2C
E540 Halberd 1,3709405317.736B*16.0443.356%DN/A37.2B+17C++27825.3h4.4B**10.1B++
C-4 1,4978606811.263C+0.4322.988%C--N/A78.9C+58.4A*103710.9h1.3B+5.8C++
Tank Mine 1,4267973342.386C+0.6989.463%SN/A122.6B96.8A16376.5h4.4T*4.9B*
Pulsar VS1 8047871,5050.523C-1.1723.765%C+18.17%C13.2DN/A3859.6h15.4C+64.7C++
Proton II PPA-H 8007285912.339C++10.6534.661%C1.786%C++145.6A14.4A*4845h8B++23.2B+
Sirius SX12 6336328570.737C0.9621.845%C--10.285%D*21.7CN/A8029.1h14.3C**65.7C++
M40 Fury-H 7646253716.892B+15.2040.26%CN/A173.6A++38.6A++6793.6h7.2B17.8B
Saron HRB 9625321104.836C+3.1447.849%B+N/A25.6C++20.7B+44820.8h21.8C++45.7B+
Parallax VX3 4554512491.811C0.1240.719%C**81.375%B+19.3DN/A6523.4h2B+4.9B+
L100 Python AP 7204191632.571C-0.8846.218%D*4.296%B**17.8D--12.8D-25723.5h6.8C+14.7C--
Lasher X2 4013955760.686C1.0122.562%C-3.038%C--26.5CN/A9214.9h20.5C+90.7C+
NS-AM7 Archer 6363641,2960.281C--1.4146.516%F8.791%D--4D3C**4091.8h20.6C++44.3C
Orion VS54 3623545480.646C-1.0519.364%C15.819%D*19.5DN/A11118.2h14.4C74.4C+
NS-61 Emissary 3563517720.455C-1.2418.182%F26.211%A++20.5CN/A7617.1h18.9C-103.8D**
H-V45 3042975780.514C-1.1819.644%D-11.111%D**15.6DN/A5919h15C-76.4D
XM98 2282263940.574D-1.1230.143%D--69.027%D8.4D--N/A3026.9h3.4D*11.4D*
G40-F Ranger 306190306.333C-4.6433.488%C+N/A54.3A33.1A+4803.5h73.4C+219.1C+
Force-Blade 21416811,9490.014C1.6827.379%CN/A0.3C-N/A1666.6h3.1C11.2C++
NS-44 Commissioner 1551514450.339D1.3519.339%F-14.57%D--11.4D-N/A4613.2h5D-26.1F--
G30 Walker 281147344.324C-2.6331.977%D4.762%B+25.3C23.1A3405.8h216.2D-676.1D
NS-11P 1471442840.507D1.1917.836%D--13.194%D--17.1DN/A618.4h17.3D-96.9D-
Frag Grenade 1451421142N/A140.3147.322%C*N/A355D7.5C+15160.4h4.2C8.8C++
Solstice VE3 1441403240.432C--1.2623.716%C++20.714%C++6.2DN/A5322.6h17.5C73.7C+
Light PPA 151137821.671C-0.0240.052%C+N/A26.3D2.7C1415.2h9.1B+22.6B+
M40 Fury 176134255.36C+3.6737.343%C++1.493%C53.6B16.8A+4652.5h14.2C++38C**
Deimos VA29 1201172210.529D1.1643.559%D**10.256%D--30C--N/A1333.9h3.4D**7.8D*
Proton II PPA 119111522.2B+20.5122.317%C1.802%C50.5C+3.6C+2192.2h10.4C+46.6C+
C75 Viper 148106581.828C-0.1431.546%D-N/A8.8D*3.5D--17112h13.4C++42.4C+
Quasar VM1 1081061130.938C0.7514.911%C+20.755%B18.9CN/A935.6h19.3D--129.4C+
Skyguard 223104741.405D0.2926.273%C--N/A7.8D--8.9C18013.3h193.6F736.7D**
Hornet Missiles 176103452.289C--0.6055.556%D1.942%B+25.8D18.3D3624h11.7C+21.1C+
Nemesis VSH9 179972260.429C-1.2662.702%C+1.031%D-10.5C8.9C+2669.2h9.2C14.6C+
Saron Laser Cannon 209952760.344C1.3523.32%D**3.158%B++4.4D-5.3D10721.4h140.3C++601.5C
NS Decimator 14195801.188C*0.5048.696%D**N/A25.7D12.4C-3883.7h2.4A+4.8B**
MANA Anti-Personnel Turret 9593681.368N/A0.3213.702%UN/A930U20U2316000.1h26.3T*191.7T*
M60-G Bulldog-H 10183327.667A++25.9749.726%C**N/A138.3A++30M6650.6h4.4B*8.8B++
Spear Anti-Vehicle Phalanx Turret 14181184.5C2.8133.294%D*3.704%C+33.8C25B7422.4h6.9B+20.8C++
C150 Dalton 14275381.974D0.2824.702%D**1.333%B+18.8D-16.8D4114h3.9C**15.7D
M60-A Bulldog 8574126.167C4.4734.648%D*1.351%D16.1D-2.4D784.6h6.1C++17.5C-
M20 Basilisk 8859212.81C+1.1230.807%D-6.78%B+14.4C--7.1C+2934.1h93.1C++302.2C+
S1 89582140.271D1.4260.296%B1.724%D13.8D-7.4D5494.2h7.7C12.8C+
Sticky Grenade 5656156N/A54.3141.162%D*N/A560D-N/A14590.1h3D7.4D-
Aphelion VEX-4H 8456124.667C+2.9728.69%F-3.571%C**43.1C++21.5C--18981.3h46.4B+161.6C
Thanatos VE70 57561150.487C-1.2135.557%C-17.857%B17DN/A983.3h8.1F-22.8D*
VX6-7 5755780.705C0.9924.408%C+18.182%C--17.2DN/A913.2h16.1D66C
M12 Kobalt-H 5552134D-2.3116.233%D*13.462%D104C6C**2890.5h19.3D119.1D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,3630.6h
Anti-Vehicle MANA Turret31080.3h
Nano-Armor Kit3,5134,414,741490.6h
Nanite Revive Grenade04470.1h
Medical Applicator677193,04519h
Spitfire Auto-Turret322,1072.5h
VS Patriot Flare Gun2520.1h
Deconstruction Tool14530h
M12 Kobalt0540h
Ammunition Package413,1471.8h
Anti-Infantry MANA Turret185141h
Soldier Soaker0830h
Recon Detection Device52540.7h

Check the help document for the dictionary if you want to learn more about words used here.


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