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Archon Dexter0ne[TRID] Dexter0ne
VS BR 77

KDR: 1.73

Score: 54.1m

Last Seen: Dec 7th, 2019 6:29 PM
- OFFLINE - 166.5 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Cobalt
Level Progress (to 78): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H Saron HRB-H Supernova FPC Supernova VPC Serpent VE92 E540 Halberd C-4 Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $37,530 MLG Score: 30
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.31%14.866%3471112164,4600.5792961.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.03%0.409B-0.924D---1.533FHEAD (~3.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.068C+16.1-0.13C53.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.182%1.724%102122523218841690.123077136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.915%-1.386D**0.134C++-0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
259.7-0.602D62.8-0.181C196.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.844%1.28%122512225,077508230560.99882166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.65%-0.601D-0.806D-0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.362C**8.60.315C*16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.66%0.604%70813121422,1795447146724.07178151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.909%1.24B**-0.947D--0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.797B++12.10.698B+12.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.007%77.253%7082122567793160.727175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.739%0.006C+0.66B+1.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.289C*2.50.226C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.19%12.5%7082122520061340.325733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.713%-0.205C-0.423C---0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.08C+4.70.024C+7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.1m307.7%311 (18.7k)282 (16.9k)1.7269761,00735,3262.2428877 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS122725157.878%2.49%2005:265

89% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2013 9:25 PMMar 21st, 2014 7:58 PMDec 14th, 2019 6:05 AM (5h) (PST)Dec 7th, 2019 7:26 PM (7d) (PST)Dec 7th, 2019 2:29 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
596435530.3180.1840.0081.3230.11230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,7472,56633,1811911079716,898

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3201.2h/133.4d 18,225 1,519 26,479 254.2k 1,670 5,875 21,582 114.4m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,176
Deaths:2,064
KDR:0.570
Accuracy:24.646% C++
HSR:13.776% D*
Deimos VA29
D--
Kills:144
Deaths:266
KDR:0.541
Accuracy:43.231% D**
HSR:10.417% D--
Solstice VE3
C++
Kills:140
Deaths:324
KDR:0.432
Accuracy:23.716% C++
HSR:20.714% C++
Thanatos VE70
B
Kills:56
Deaths:115
KDR:0.487
Accuracy:35.557% C
HSR:17.857% B
VX6-7
C+
Kills:55
Deaths:78
KDR:0.705
Accuracy:24.194% C+
HSR:18.182% C--
Kills:1,571
Deaths (as Engineer):2,847
Deaths (to Engineers):17,072
KDR:0.55181
Kill Difference:1,276
Playtime:2,861.872 hours
Usage:89%
Score:50.560m
Score/min:294
Accuracy (listed only):30.269%
HSR (listed only):16.189%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:354
Deaths:548
KDR:0.646
Accuracy:19.364% C
HSR:15.819% D*
Kills:354
Deaths (as Heavy Assault):548
Deaths (to Heavy Assaults):6,130
KDR:0.64599
Kill Difference:194
Playtime:59.540 hours
Usage:2%
Score:0.766m
Score/min:214
Accuracy (listed only):19.364%
HSR (listed only):15.819%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:632
Deaths:857
KDR:0.737
Accuracy:21.845% C--
HSR:10.285% D*
Parallax VX3
B+
Kills:451
Deaths:249
KDR:1.811
Accuracy:40.719% C*
HSR:81.375% B+
NS-AM7 Archer
D--
Kills:373
Deaths:1,318
KDR:0.283
Accuracy:46.640% F
HSR:8.579% D--
NS-61 Emissary
A++
Kills:351
Deaths:772
KDR:0.455
Accuracy:18.182% D**
HSR:26.211% A++
XM98
D
Kills:226
Deaths:394
KDR:0.574
Accuracy:30.143% D--
HSR:69.027% D
NS-44 Commissioner
D*
Kills:151
Deaths:445
KDR:0.339
Accuracy:19.329% F-
HSR:14.570% D*
Kills:2,184
Deaths (as Infiltrator):4,035
Deaths (to Infiltrators):3,027
KDR:0.54126
Kill Difference:1,851
Playtime:95.234 hours
Usage:3%
Score:0.632m
Score/min:111
Accuracy (listed only):29.476%
HSR (listed only):35.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:1,176
Deaths:2,064
KDR:0.570
Accuracy:24.646% C++
HSR:13.776% D*
Sirius SX12
C--
Kills:632
Deaths:857
KDR:0.737
Accuracy:21.845% C--
HSR:10.285% D*
Deimos VA29
D--
Kills:144
Deaths:266
KDR:0.541
Accuracy:43.231% D**
HSR:10.417% D--
Solstice VE3
C++
Kills:140
Deaths:324
KDR:0.432
Accuracy:23.716% C++
HSR:20.714% C++
Thanatos VE70
B
Kills:56
Deaths:115
KDR:0.487
Accuracy:35.557% C
HSR:17.857% B
VX6-7
C+
Kills:55
Deaths:78
KDR:0.705
Accuracy:24.194% C+
HSR:18.182% C--
Kills:2,203
Deaths (as Light Assault):3,704
Deaths (to Light Assaults):3,835
KDR:0.59476
Kill Difference:1,501
Playtime:22.413 hours
Usage:1%
Score:0.206m
Score/min:153
Accuracy (listed only):28.865%
HSR (listed only):15.205%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:787
Deaths:1,505
KDR:0.523
Accuracy:23.765% C+
HSR:18.170% C
Sirius SX12
C--
Kills:632
Deaths:857
KDR:0.737
Accuracy:21.845% C--
HSR:10.285% D*
H-V45
D-
Kills:297
Deaths:578
KDR:0.514
Accuracy:19.644% D-
HSR:11.111% D**
NS-11P
D--
Kills:144
Deaths:284
KDR:0.507
Accuracy:17.836% D*
HSR:13.194% D--
Deimos VA29
D--
Kills:144
Deaths:266
KDR:0.541
Accuracy:43.231% D**
HSR:10.417% D--
Thanatos VE70
B
Kills:56
Deaths:115
KDR:0.487
Accuracy:35.557% C
HSR:17.857% B
Kills:2,060
Deaths (as Combat Medic):3,605
Deaths (to Combat Medics):2,071
KDR:0.57143
Kill Difference:1,545
Playtime:139.581 hours
Usage:4%
Score:1.806m
Score/min:216
Accuracy (listed only):26.980%
HSR (listed only):13.506%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:137
V. Kills:14 N/A
Deaths:82
KDR:1.671
Accuracy:40.052% C+
KPH:26.500 D
VKPH:2.700 C
Hornet Missiles
D
Kills:103
V. Kills:73 139%
Deaths:45
KDR:2.289
Accuracy:55.556% D
KPH:25.800 D-
VKPH:18.300 D-
Saron Laser Cannon
D
Kills:95
V. Kills:114 83%
Deaths:276
KDR:0.344
Accuracy:23.320% D**
KPH:4.400 D-
VKPH:5.300 D
Kills:335 (232 + 0)
Deaths:403
KDR:0.831
VKDR:0.499
Vehicle Kills:201
Kill Difference:68
Playtime:30.536 hours
Usage:1%
Score:0.270m
Score/min:147
Piloting Accuracy:23.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:75
V. Kills:67 110%
Deaths:38
KDR:1.974
Accuracy:24.702% D**
KPH:18.400 D-
VKPH:16.500 D
Kills:75 (0 + 75)
Deaths:38
KDR:1.974
VKDR:1.763
Vehicle Kills:67
Kill Difference:37
Playtime:4.066 hours
Usage:0%
Score:0.099m
Score/min:407
Piloting Accuracy:N/A%
Gunner Accuracy:24.702%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:419
V. Kills:301 139%
Deaths:163
KDR:2.571
Accuracy:46.218% D*
KPH:17.900 D--
VKPH:12.800 D--
C75 Viper
D--
Kills:106
V. Kills:42 247%
Deaths:58
KDR:1.828
Accuracy:31.546% D-
KPH:8.800 D*
VKPH:3.500 D--
Skyguard
C+
Kills:104
V. Kills:119 87%
Deaths:74
KDR:1.405
Accuracy:26.273% C--
KPH:7.800 D--
VKPH:9 C+
Kills:629 (629 + 0)
Deaths:295
KDR:2.132
VKDR:1.566
Vehicle Kills:462
Kill Difference:334
Playtime:48.757 hours
Usage:2%
Score:0.637m
Score/min:218
Driving Accuracy:26.273%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:3,168
V. Kills:2,267 140%
Deaths:625
KDR:5.069
Accuracy:51.257% C
KPH:27.800 C++
VKPH:19.900 B*
Supernova VPC
A+
Kills:1,280
V. Kills:314 406%
Deaths:82
KDR:15.610
Accuracy:49.492% C+
KPH:56.400 B+
VKPH:13.800 A+
E540 Halberd
B+
Kills:957
V. Kills:437 218%
Deaths:53
KDR:18.057
Accuracy:43.352% C--
KPH:37.300 B+
VKPH:17 C*
Saron HRB
B+
Kills:532
V. Kills:430 123%
Deaths:110
KDR:4.836
Accuracy:47.849% B+
KPH:25.600 C++
VKPH:20.700 B+
Proton II PPA
C+
Kills:111
V. Kills:8 N/A
Deaths:5
KDR:22.200
Accuracy:22.317% C
KPH:49.500 C
VKPH:3.600 C+
G40-F Ranger
M
Kills:63
V. Kills:33 185%
Deaths:1
KDR:63
Accuracy:37.428% B++
KPH:111.900 M
VKPH:58.600 A**
Kills:6,111 (4,448 + 1,663)
Deaths:876
KDR:6.976
VKDR:3.983
Vehicle Kills:3,489
Kill Difference:5,235
Playtime:185.966 hours
Usage:6%
Score:3.543m
Score/min:317
Driving Accuracy:49.492%
Gunner Accuracy:37.428%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:12,916
V. Kills:7,772 166%
Deaths:701
KDR:18.425
Accuracy:62.559% B++
KPH:75.900 A++
VKPH:45.700 M+
Saron HRB-H
M
Kills:5,636
V. Kills:5,273 107%
Deaths:848
KDR:6.646
Accuracy:61.523% B++
KPH:53.600 B**
VKPH:50.200 M
Proton II PPA-H
A*
Kills:728
V. Kills:72 N/A
Deaths:59
KDR:12.339
Accuracy:34.661% C
KPH:144.800 A
VKPH:14.300 A*
M40 Fury-H
A++
Kills:625
V. Kills:139 446%
Deaths:37
KDR:16.892
Accuracy:40.260% C
KPH:171.900 A++
VKPH:38.200 A+
G40-F Ranger
A++
Kills:202
V. Kills:122 164%
Deaths:30
KDR:6.733
Accuracy:33.809% C+
KPH:56.700 A+
VKPH:34.200 A++
G30 Walker
B**
Kills:147
V. Kills:134 109%
Deaths:34
KDR:4.324
Accuracy:31.977% D
KPH:25.300 C-
VKPH:23.100 B**
M60-G Bulldog-H
A*
Kills:96
V. Kills:24 384%
Deaths:3
KDR:32
Accuracy:50.422% C++
KPH:132.600 A
VKPH:33.200 A*
M12 Kobalt-H
C++
Kills:57
V. Kills:3 N/A
Deaths:13
KDR:4.385
Accuracy:16.391% D**
KPH:100.600 C
VKPH:5.300 C++
Aphelion VEX-4H
C++
Kills:56
V. Kills:28 193%
Deaths:12
KDR:4.667
Accuracy:28.690% F-
KPH:41.600 C++
VKPH:20.800 C--
Kills:20,463 (0 + 20,463)
Deaths:1,737
KDR:11.781
VKDR:7.811
Vehicle Kills:13,567
Kill Difference:18,726
Playtime:296.017 hours
Usage:9%
Score:8.878m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:28.690%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:134
V. Kills:42 312%
Deaths:25
KDR:5.360
Accuracy:37.343% C++
KPH:53.500 B+
VKPH:16.800 A+
M20 Basilisk
C+
Kills:59
V. Kills:29 197%
Deaths:21
KDR:2.810
Accuracy:30.783% D-
KPH:14.500 C--
VKPH:7.100 C+
Kills:193 (0 + 193)
Deaths:46
KDR:4.196
VKDR:1.543
Vehicle Kills:71
Kill Difference:147
Playtime:6.588 hours
Usage:0%
Score:0.143m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:30.783%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 20,68812,91670118.425B++16.7062.559%B++N/A75.9A++45.7M+461170.2h5.1B+8.1B++
Saron HRB-H 10,9095,6368486.646C**4.9261.523%B++N/A53.6B**50.2M548105.1h21.4B+34.8B++
Supernova FPC 5,4353,1686255.069C+3.3451.257%C1.357%D27.8C++19.9B*317114h4.8B9.4C**
Supernova VPC 1,5941,2808215.61C**13.8849.492%C+N/A56.4B+13.8A+23322.7h3B+6.2C**
Serpent VE92 1,2041,1762,0640.57C1.1624.646%C++13.776%D*13DN/A4190.4h17.3D70.2C+
E540 Halberd 1,3949575318.057B*16.3343.352%C--N/A37.4B+17.1C*28325.6h4.4B**10.1B++
C-4 1,5639087091.281C+0.4523.084%C--N/A79.6C+57.5A*101911.4h1.3B+5.8C++
Tank Mine 1,4408083342.419C+0.6993.128%SN/A124.3B97.2B**16476.5h4.5T*4.9B++
Pulsar VS1 8047871,5050.523C-1.2023.765%C+18.17%C13.2DN/A3959.6h15.4C+64.7C++
Proton II PPA-H 8007285912.339C++10.6134.661%C1.786%C++145.6A14.4A*4845h8B++23.2B+
Sirius SX12 6336328570.737C0.9921.845%C--10.285%D*21.7CN/A8029.1h14.3C**65.7C++
M40 Fury-H 7646253716.892B+15.1740.26%CN/A173.6A*38.6A+6813.6h7.2B+17.8B+
Saron HRB 9625321104.836C+3.1147.849%B+N/A25.6C++20.7B+45020.8h21.8C*45.7B+
Parallax VX3 4554512491.811C0.0840.719%C*81.375%B+19.3DN/A6523.4h2B+4.9B+
L100 Python AP 7204191632.571C-0.8446.218%D*4.296%B**17.8D--12.8D--26223.5h6.8C+14.7C--
Lasher X2 4013955760.686C1.0422.545%C--3.038%C--26.5CN/A9214.9h20.5C+90.8C+
NS-AM7 Archer 6523731,3180.283C-1.4446.64%F8.579%D--4D3C**4093.3h20.7C+44.4C
Orion VS54 3623545480.646C-1.0819.364%C15.819%D*19.5C--N/A11118.2h14.4C74.4C+
NS-61 Emissary 3563517720.455C-1.2718.182%D**26.211%A++20.5CN/A7617.1h18.9C103.8D--
H-V45 3042975780.514C-1.2119.644%D-11.111%D**15.6DN/A5919h15C-76.4D
XM98 2282263940.574D-1.1530.143%D--69.027%D8.4D--N/A3026.9h3.4D*11.4D*
G40-F Ranger 324202306.733C-5.0133.809%C+N/A56.1A+33.9A++4903.6h71.6C+211.8C++
Force-Blade 21416811,9490.014C1.7127.379%CN/A0.3CN/A1666.8h3.1C11.2C++
NS-44 Commissioner 1551514450.339D1.3919.329%F-14.57%D*11.4D-N/A4713.2h5D-26.1F-
Plasma Grenade 1521491149N/A147.2747.335%C*N/A372.5C--7.5C+15410.4h4.1C+8.6C++
G30 Walker 281147344.324C-2.6031.977%D4.762%B+25.3C-23.1B**3405.8h216.2D-676.1D-
NS-11P 1471442840.507D1.2217.836%D*13.194%D--17.1DN/A618.4h17.3D-96.9D--
Deimos VA29 1471442660.541D1.1943.231%D**10.417%D--30C--N/A1284.8h3.4D**8D*
Solstice VE3 1441403240.432C--1.2923.716%C++20.714%C++6.2DN/A5422.6h17.5C+73.7C++
Light PPA 151137821.671C-0.0640.052%C+N/A26.3D2.7C1425.2h9.1B+22.6B+
M40 Fury 176134255.36C+3.6337.343%C++1.493%C53.6B+16.8A+4662.5h14.2C*38B
Proton II PPA 119111522.2B+20.4722.317%C1.802%C+50.5C+3.6C+2202.2h10.4C+46.6C+
Quasar VM1 1081061130.938C0.7914.911%C20.755%B18.9CN/A945.6h19.3D-129.4C+
C75 Viper 148106581.828C--0.1031.546%D-N/A8.8D*3.5D--17212h13.4C*42.4C+
Skyguard 223104741.405D0.3226.273%C--N/A7.8D--8.9C+18113.3h193.6F736.7D**
Hornet Missiles 176103452.289C--0.5655.556%D1.942%B+25.8D-18.3D-3674h11.7C+21.1C+
Nemesis VSH9 179972260.429C-1.3062.702%C+1.031%D-10.5C8.9C+2679.2h9.2C14.6C+
M60-G Bulldog-H 12096332A+30.2750.422%C++N/A137.1A+34.3A*6650.7h4.4B*8.6B++
NS Decimator 14296801.2C++0.5348.696%FN/A25.9D12.4C-3943.7h2.3A+4.8B**
Saron Laser Cannon 209952760.344C1.3823.32%D**3.158%B++4.4D-5.3D10821.4h140.3C++601.5C
MANA Anti-Personnel Turret 9593681.368N/A0.3613.702%UN/A930U20U2327400.1h26.3T*191.7T*
Spear Anti-Vehicle Phalanx Turret 14181184.5C2.7733.294%D*3.704%C+33.8C25B7502.4h6.9B+20.8C++
C150 Dalton 14275381.974D0.2524.702%D**1.333%B+18.3D-16.3D4074.1h3.9C++15.7D
M60-A Bulldog 8574126.167C4.4434.648%D*1.351%D-16.1D-2.4D784.6h6.1C++17.5C
G40-F Ranger 9663163S61.2737.428%B++N/A105A*55A*7780.6h45.7B**122B**
M20 Basilisk 8859212.81C+1.0830.783%D-6.78%B+14.4C--7.1C+2964.1h93.3C*303C+
S1 89582140.271D1.4660.296%B+1.724%D13.8D-7.4D5594.2h7.7C12.8C+
M12 Kobalt-H 6057134.385D--2.6616.391%D**15.79%C95C-5C+3040.6h18.6C-113.4D-
Aphelion VEX-4H 8456124.667C+2.9428.69%F-3.571%C**43.1C++21.5C-19361.3h46.4B+161.6C+
Sticky Grenade 5656156N/A54.2741.162%D*N/A560DN/A14590.1h3D7.4D
Thanatos VE70 57561150.487C-1.2435.557%C17.857%B17DN/A993.3h8.1F-22.8D*
VX6-7 5755780.705C-1.0224.194%C+18.182%C--17.2DN/A923.2h16.1D66.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,3850.6h
Anti-Vehicle MANA Turret31080.3h
Nano-Armor Kit3,8154,542,273502.5h
Nanite Revive Grenade04470.1h
Medical Applicator677193,04519h
Spitfire Auto-Turret322,1802.5h
VS Patriot Flare Gun2520.1h
Deconstruction Tool14530h
M12 Kobalt0540h
Ammunition Package423,1901.8h
Anti-Infantry MANA Turret185141h
Soldier Soaker0830h
Recon Detection Device52540.7h

Check the help document for the dictionary if you want to learn more about words used here.


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