Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,338)players online:
LatrodectusVS (54)  Maldrasou (19)  TrueImpHunter (12)  PierreKira (10)  milsimprodigy (4)  Paxelic (2) 101
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (535 days). The data shown below may not be accurate.

Paragon Dezeratous[TCFB] Dezeratous
VS BR 188

KDR: 4.4

Score: 93m

Last Seen: Jun 23rd, 2017 9:21 AM
- OFFLINE - 12854.3 hour(s)

Battle Rank 102 (188 total) - Vanu Sovereignty on Briggs
Level Progress (to 103): 25%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS SVA-88 Blueshift VM5 Blueshift VM5 Saron Laser Cannon Orion VS54 Flare VE6 Maelstrom Turbo Laser Nebula VM20
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Dezeratous



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,281,824 MLG Score: 1824
Fun Score: N/A
Cheeseburgers Flipped: 2019TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.777%20.467%5482999346,7094.50424-0.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.365%1.126B**-0.019C+0.361C**HEAD ++ (~7.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+9.50.335C**26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.208%1.464%13995101713,45811511134611.6823119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.07%-0.341C--0.137C0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.4-0.056C+58-0.098C+111.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.705%2.173%735710154,602104415534.40383296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.053%0.67B+-0.304C0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.696B+5.60.553B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.904%1.147%9441410086,88576324859.02359277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.178%-0.578D-0.818D-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.587B+14.60.628B+34.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.743%79.38%9443101993695720.978056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.676%1.754A++0.804B++0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+2.10.322C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.926%13.09%944410181,88792772.03341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.11%1.047B**-0.277C0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.663B+2.40.506B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
93m308%628 (37.7k)659 (39.5k)4.40042110,82925,1864.99313188 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022282029.048%13.728%39905:3724

30% Engineer48% Heavy Assault8% Light Assault11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 6:46 PMDec 16th, 2013 3:52 PMJul 22nd, 2017 2:43 PM (506d) (PST)Jun 23rd, 2017 6:28 AM (536d) (PST)Jun 23rd, 2017 5:21 AM (536d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0222437790.7850.1780.1082.8820.1511824

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,32614,58646,74047116173939,514

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2353.4h/98.1d 14,928 15,214 16,264 407k 3,076 6,863 21,296 144.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B*
Kills:21,741
Deaths:5,176
KDR:4.200
Accuracy:27.150% B*
HSR:22.704% C
Orion VS54
A
Kills:5,452
Deaths:1,345
KDR:4.054
Accuracy:27.307% A
HSR:19.204% D
Flare VE6
B+
Kills:3,531
Deaths:400
KDR:8.828
Accuracy:24.983% B+
HSR:18.408% D-
Pulsar LSW
B++
Kills:2,480
Deaths:609
KDR:4.072
Accuracy:26.188% B++
HSR:17.782% D-
Ursa
B**
Kills:2,283
Deaths:611
KDR:3.737
Accuracy:27.955% B**
HSR:17.433% D--
VX29 Polaris
B+
Kills:2,158
Deaths:573
KDR:3.766
Accuracy:25.496% B+
HSR:18.304% D
Betelgeuse 54-A
C+
Kills:2,010
Deaths:566
KDR:3.551
Accuracy:25.651% C+
HSR:19.403% D**
SVA-GG
C+
Kills:1,607
Deaths:554
KDR:2.901
Accuracy:24.886% C+
HSR:28.127% C+
Lasher X2
A++
Kills:1,156
Deaths:648
KDR:1.784
Accuracy:37.199% A++
HSR:2.768% D
NS-15M1
B*
Kills:622
Deaths:188
KDR:3.309
Accuracy:26.941% B*
HSR:20.097% C
Kills:43,040
Deaths (as Heavy Assault):10,670
Deaths (to Heavy Assaults):7,247
KDR:4.03374
Kill Difference:32,370
Playtime:1,136.909 hours
Usage:48%
Score:37.573m
Score/min:551
Accuracy (listed only):27.376%
HSR (listed only):18.423%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C*
Kills:1,039
Deaths:356
KDR:2.919
Accuracy:61.116% C*
HSR:14.052% C
Thanatos VE70
B*
Kills:664
Deaths:264
KDR:2.515
Accuracy:48.255% B*
HSR:11.295% D--
Pulsar C
B+
Kills:487
Deaths:165
KDR:2.952
Accuracy:26.518% B+
HSR:17.043% D--
Serpent VE92
B+
Kills:480
Deaths:358
KDR:1.341
Accuracy:26.467% B+
HSR:14.792% D-
NS-11C
B+
Kills:208
Deaths:141
KDR:1.475
Accuracy:25.801% B+
HSR:8.654% F-
Solstice VE3
B++
Kills:192
Deaths:107
KDR:1.794
Accuracy:26.208% B++
HSR:15.625% D
Zenith VX-5
C+
Kills:167
Deaths:163
KDR:1.025
Accuracy:25.172% C+
HSR:17.365% D
Nova
B
Kills:125
Deaths:64
KDR:1.953
Accuracy:48.354% B
HSR:12.800% C-
VX6-7
C*
Kills:104
Deaths:102
KDR:1.020
Accuracy:25.455% C*
HSR:16.346% D
Solstice SF
C++
Kills:90
Deaths:56
KDR:1.607
Accuracy:23.377% C+
HSR:17.778% C++
Eidolon VE33
B**
Kills:72
Deaths:32
KDR:2.250
Accuracy:34.601% B**
HSR:25% C+
Deimos VA29
B**
Kills:59
Deaths:36
KDR:1.639
Accuracy:73.822% B**
HSR:16.949% C++
Solstice Burst
D
Kills:57
Deaths:25
KDR:2.280
Accuracy:22.754% D
HSR:19.298% D
Kills:3,744
Deaths (as Engineer):1,869
Deaths (to Engineers):6,249
KDR:2.00321
Kill Difference:1,875
Playtime:707.901 hours
Usage:30%
Score:30.310m
Score/min:714
Accuracy (listed only):35.992%
HSR (listed only):15.923%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C*
Kills:1,039
Deaths:356
KDR:2.919
Accuracy:61.116% C*
HSR:14.052% C
Thanatos VE70
B*
Kills:664
Deaths:264
KDR:2.515
Accuracy:48.255% B*
HSR:11.295% D--
Sirius SX12
B*
Kills:516
Deaths:234
KDR:2.205
Accuracy:29.127% B*
HSR:8.915% D**
Pulsar C
B+
Kills:487
Deaths:165
KDR:2.952
Accuracy:26.518% B+
HSR:17.043% D--
Serpent VE92
B+
Kills:480
Deaths:358
KDR:1.341
Accuracy:26.467% B+
HSR:14.792% D-
Eridani SX5
B+
Kills:344
Deaths:164
KDR:2.098
Accuracy:29.162% B+
HSR:12.791% D--
NS-11C
B+
Kills:208
Deaths:141
KDR:1.475
Accuracy:25.801% B+
HSR:8.654% F-
Solstice VE3
B++
Kills:192
Deaths:107
KDR:1.794
Accuracy:26.208% B++
HSR:15.625% D
Zenith VX-5
C+
Kills:167
Deaths:163
KDR:1.025
Accuracy:25.172% C+
HSR:17.365% D
NS-7 PDW
B**
Kills:154
Deaths:67
KDR:2.299
Accuracy:29.969% B**
HSR:9.091% D**
Nova
B
Kills:125
Deaths:64
KDR:1.953
Accuracy:48.354% B
HSR:12.800% C-
VX6-7
C*
Kills:104
Deaths:102
KDR:1.020
Accuracy:25.455% C*
HSR:16.346% D
Solstice SF
C++
Kills:90
Deaths:56
KDR:1.607
Accuracy:23.377% C+
HSR:17.778% C++
Deimos VA29
B**
Kills:59
Deaths:36
KDR:1.639
Accuracy:73.822% B**
HSR:16.949% C++
Solstice Burst
D
Kills:57
Deaths:25
KDR:2.280
Accuracy:22.754% D
HSR:19.298% D
Kills:4,686
Deaths (as Light Assault):2,302
Deaths (to Light Assaults):4,179
KDR:2.03562
Kill Difference:2,384
Playtime:189.085 hours
Usage:8%
Score:9.656m
Score/min:851
Accuracy (listed only):34.770%
HSR (listed only):14.186%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C*
Kills:1,039
Deaths:356
KDR:2.919
Accuracy:61.116% C*
HSR:14.052% C
Thanatos VE70
B*
Kills:664
Deaths:264
KDR:2.515
Accuracy:48.255% B*
HSR:11.295% D--
Sirius SX12
B*
Kills:516
Deaths:234
KDR:2.205
Accuracy:29.127% B*
HSR:8.915% D**
Eridani SX5
B+
Kills:344
Deaths:164
KDR:2.098
Accuracy:29.162% B+
HSR:12.791% D--
H-V45
A
Kills:234
Deaths:90
KDR:2.600
Accuracy:29.709% A
HSR:16.667% D
Terminus VX-9
C+
Kills:178
Deaths:69
KDR:2.580
Accuracy:24.636% C+
HSR:23.034% C
NS-11A
B+
Kills:171
Deaths:71
KDR:2.408
Accuracy:26.456% B+
HSR:15.205% D-
NS-7 PDW
B**
Kills:154
Deaths:67
KDR:2.299
Accuracy:29.969% B**
HSR:9.091% D**
Nova
B
Kills:125
Deaths:64
KDR:1.953
Accuracy:48.354% B
HSR:12.800% C-
Equinox VE2 Burst
D
Kills:82
Deaths:33
KDR:2.485
Accuracy:23.824% D
HSR:21.951% D
Deimos VA29
B**
Kills:59
Deaths:36
KDR:1.639
Accuracy:73.822% B**
HSR:16.949% C++
Kills:3,566
Deaths (as Combat Medic):1,448
Deaths (to Combat Medics):2,607
KDR:2.46271
Kill Difference:2,118
Playtime:26.586 hours
Usage:1%
Score:1.021m
Score/min:640
Accuracy (listed only):38.585%
HSR (listed only):14.795%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
D
Kills:785
Deaths:484
KDR:1.622
Accuracy:33.416% D
HSR:16.943% D-
XM98
A++
Kills:623
Deaths:131
KDR:4.756
Accuracy:49.272% A++
HSR:82.986% B**
Sirius SX12
B*
Kills:516
Deaths:234
KDR:2.205
Accuracy:29.127% B*
HSR:8.915% D**
Manticore SX40
D
Kills:364
Deaths:139
KDR:2.619
Accuracy:25.891% D
HSR:16.484% D
Eridani SX5
B+
Kills:344
Deaths:164
KDR:2.098
Accuracy:29.162% B+
HSR:12.791% D--
Parallax VX3
A+
Kills:210
Deaths:57
KDR:3.684
Accuracy:49.299% A+
HSR:86.191% B**
NS-7 PDW
B**
Kills:154
Deaths:67
KDR:2.299
Accuracy:29.969% B**
HSR:9.091% D**
VA39 Spectre
A
Kills:103
Deaths:20
KDR:5.150
Accuracy:40.017% A
HSR:43.689% B+
Beamer VS3
B+
Kills:81
Deaths:34
KDR:2.382
Accuracy:31.108% B+
HSR:9.877% F
NS-357B Underboss
D--
Kills:79
Deaths:56
KDR:1.411
Accuracy:29.459% D--
HSR:6.329% F
Artemis VX26
B+
Kills:70
Deaths:20
KDR:3.500
Accuracy:29.538% B+
HSR:21.429% C+
Kills:3,329
Deaths (as Infiltrator):1,406
Deaths (to Infiltrators):3,034
KDR:2.36771
Kill Difference:1,923
Playtime:44.684 hours
Usage:2%
Score:1.030m
Score/min:384
Accuracy (listed only):34.205%
HSR (listed only):28.611%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:6,172
Deaths:1,006
KDR:6.135
Accuracy:22.852% B*
HSR:18.762% C
Blueshift VM5
B**
Kills:6,149
Deaths:1,007
KDR:6.106
Accuracy:23.943% B**
HSR:18.198% C--
Nebula VM20
A
Kills:3,039
Deaths:581
KDR:5.231
Accuracy:24.543% A
HSR:20.138% C+
Nebula VM20
A
Kills:3,034
Deaths:580
KDR:5.231
Accuracy:23.728% A
HSR:19.446% C+
Cosmos VM3
A
Kills:1,604
Deaths:293
KDR:5.474
Accuracy:22.079% A
HSR:16.085% D
Cosmos VM3
B**
Kills:1,593
Deaths:290
KDR:5.493
Accuracy:21.253% B**
HSR:17.012% C--
Comet VM2
B++
Kills:408
Deaths:149
KDR:2.738
Accuracy:48.710% B++
HSR:2.941% D
Comet VM2
B+
Kills:347
Deaths:144
KDR:2.410
Accuracy:49.902% B+
HSR:4.611% C++
NS-10 Burster
B**
Kills:243
Deaths:97
KDR:2.505
Accuracy:36.298% B**
HSR:3.704% D
NS-10 Burster
B**
Kills:213
Deaths:97
KDR:2.196
Accuracy:36.976% B**
HSR:4.695% C
Vortex VM21
B+
Kills:87
Deaths:49
KDR:1.776
Accuracy:44.402% B+
HSR:3.448% C+
Vortex VM21
B++
Kills:61
Deaths:49
KDR:1.245
Accuracy:46.317% B++
HSR:0% F
Kills:22,950
Deaths (as MAX Suit):2,171
Deaths (to MAX Suits):1,677
KDR:10.57117
Kill Difference:20,779
Playtime:252.899 hours
Usage:11%
Score:13.404m
Score/min:883
Accuracy (listed only):33.417%
HSR (listed only):10.753%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:5,542
V. Kills:5,734 97%
Deaths:1,230
KDR:4.506
Accuracy:32.921% C++
KPH:21.700 B*
VKPH:22.500 A*
Maelstrom Turbo Laser
B**
Kills:3,218
V. Kills:2,818 114%
Deaths:1,024
KDR:3.143
Accuracy:33.091% B
KPH:20.200 B+
VKPH:17.700 B**
Dual Photon Pods
A++
Kills:1,951
V. Kills:494 394%
Deaths:88
KDR:22.171
Accuracy:62.620% A
KPH:157.100 A+
VKPH:39.800 A++
Light PPA
A*
Kills:1,335
V. Kills:126 N/A
Deaths:128
KDR:10.430
Accuracy:44.075% B+
KPH:88.300 A
VKPH:8.300 A*
Photon A2A Missile Pods
A
Kills:461
V. Kills:451 102%
Deaths:33
KDR:13.970
Accuracy:77.701% C
KPH:82.100 B*
VKPH:80.300 A
Coyote Missiles
B*
Kills:378
V. Kills:393 96%
Deaths:68
KDR:5.559
Accuracy:59.167% B*
KPH:34.300 C
VKPH:35.700 B*
Antares LC
B*
Kills:99
V. Kills:118 83%
Deaths:32
KDR:3.094
Accuracy:35.546% B+
KPH:17.100 C+
VKPH:20.400 B*
Kills:12,984 (10,194 + 0)
Deaths:2,603
KDR:4.988
VKDR:3.893
Vehicle Kills:10,134
Kill Difference:10,381
Playtime:464.626 hours
Usage:20%
Score:18.643m
Score/min:669
Piloting Accuracy:35.546%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:2,130
V. Kills:429 495%
Deaths:40
KDR:53.250
Accuracy:55.544% A+
KPH:7,668,000 U
VKPH:1,544,400 U
C150 Dalton
U
Kills:1,456
V. Kills:623 233%
Deaths:79
KDR:18.430
Accuracy:55.892% A++
KPH:5,241,600 U
VKPH:2,242,800 U
CAS30 Tank Buster
A+
Kills:1,412
V. Kills:1,718 82%
Deaths:362
KDR:3.901
Accuracy:45.358% C+
KPH:11.900 B++
VKPH:14.400 A+
AP30 Shredder
U
Kills:842
V. Kills:560 150%
Deaths:84
KDR:10.024
Accuracy:24.299% D**
KPH:3,031,200 U
VKPH:2,016,000 U
Kills:5,840 (1,412 + 4,428)
Deaths:565
KDR:10.336
VKDR:5.894
Vehicle Kills:3,330
Kill Difference:5,275
Playtime:118.997 hours
Usage:5%
Score:5.227m
Score/min:732
Piloting Accuracy:45.358%
Gunner Accuracy:24.299%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:1,197
V. Kills:314 380%
Deaths:87
KDR:13.759
Accuracy:58.971% B*
KPH:61.700 A*
VKPH:16.200 B**
L100 Python HESH
A*
Kills:125
V. Kills:13 N/A
Deaths:6
KDR:20.833
Accuracy:68.787% A*
KPH:55.100 C++
VKPH:5.700 D
C75 Viper
A+
Kills:125
V. Kills:8 N/A
Deaths:14
KDR:8.929
Accuracy:44.115% B+
KPH:55.700 A+
VKPH:3.600 D--
L100 Python AP
A
Kills:121
V. Kills:92 130%
Deaths:18
KDR:6.722
Accuracy:53.859% C
KPH:32.900 B+
VKPH:25 A
Skyguard
B*
Kills:85
V. Kills:94 89%
Deaths:15
KDR:5.667
Accuracy:39.421% A++
KPH:11.600 C
VKPH:12.900 B*
Kills:1,653 (1,653 + 0)
Deaths:140
KDR:11.807
VKDR:3.721
Vehicle Kills:521
Kill Difference:1,513
Playtime:34.884 hours
Usage:1%
Score:1.298m
Score/min:620
Driving Accuracy:39.421%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M**
Kills:2,627
V. Kills:666 394%
Deaths:163
KDR:16.117
Accuracy:61.131% A
KPH:57.900 M**
VKPH:14.700 A*
Supernova VPC
B**
Kills:1,035
V. Kills:164 N/A
Deaths:
KDR:
Accuracy:60.595% B**
KPH:39.100 C+
VKPH:6.200 C
Saron HRB
B**
Kills:742
V. Kills:408 181%
Deaths:47
KDR:15.787
Accuracy:45.033% C++
KPH:35.900 B**
VKPH:19.800 B+
Proton II PPA
B*
Kills:581
V. Kills:34 N/A
Deaths:11
KDR:52.818
Accuracy:28.181% B++
KPH:83.900 B*
VKPH:4.900 B+
Supernova FPC
A
Kills:322
V. Kills:196 163%
Deaths:26
KDR:12.385
Accuracy:51.131% C
KPH:34.500 B**
VKPH:21 A
E540 Halberd
B*
Kills:156
V. Kills:60 256%
Deaths:14
KDR:11.143
Accuracy:42.549% D
KPH:40.800 B*
VKPH:15.700 C+
M20 Basilisk
N/A
Kills:50
V. Kills:20 238%
Deaths:4
KDR:12.500
Accuracy:27.717% N/A
KPH:17.500 N/A
VKPH:7 N/A
Kills:5,513 (3,984 + 1,529)
Deaths:265
KDR:20.804
VKDR:5.842
Vehicle Kills:1,548
Kill Difference:5,248
Playtime:115.399 hours
Usage:5%
Score:4.088m
Score/min:590
Driving Accuracy:51.131%
Gunner Accuracy:27.717%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:191
V. Kills:7 N/A
Deaths:8
KDR:23.875
Accuracy:37.603% C++
KPH:102.800 C**
VKPH:3.800 D
E540 Halberd-H
C+
Kills:110
V. Kills:67 162%
Deaths:16
KDR:6.875
Accuracy:53.762% C-
KPH:36.100 C
VKPH:22 C+
Kills:301 (0 + 301)
Deaths:24
KDR:12.542
VKDR:3.083
Vehicle Kills:74
Kill Difference:277
Playtime:4.908 hours
Usage:0%
Score:0.192m
Score/min:652
Driving Accuracy:N/A%
Gunner Accuracy:53.762%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:172
V. Kills:67 253%
Deaths:23
KDR:7.478
Accuracy:32.181% D
KPH:20.200 C+
VKPH:7.800 C+
M40 Fury
C
Kills:99
V. Kills:24 396%
Deaths:10
KDR:9.900
Accuracy:30.352% D
KPH:34.100 C-
VKPH:8.300 C
M20 Basilisk
C*
Kills:97
V. Kills:25 373%
Deaths:7
KDR:13.857
Accuracy:36.608% C
KPH:24.400 C*
VKPH:6.300 D
M60-G Bulldog
B+
Kills:85
V. Kills:8 N/A
Deaths:6
KDR:14.167
Accuracy:31.676% C
KPH:37.300 B+
VKPH:3.500 D
M40 Fury
C+
Kills:62
V. Kills:13 443%
Deaths:3
KDR:20.667
Accuracy:32.298% C--
KPH:50.200 C+
VKPH:10.500 C+
Kills:515 (0 + 515)
Deaths:49
KDR:10.510
VKDR:2.796
Vehicle Kills:137
Kill Difference:466
Playtime:18.926 hours
Usage:1%
Score:0.398m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:32.298%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 21,78521,7415,1764.2A0.2027.15%B*22.704%C64.3B*N/A334337.9h9.7B*35.8B++
Blueshift VM5 6,2056,1721,0066.135A++1.7322.852%B*18.762%C56.9A++N/A310108.4h11.3A49.5B*
Blueshift VM5 6,1886,1491,0076.106A++1.7123.943%B**18.198%C--56.7A+N/A303108.5h11.8A49.5B*
Saron Laser Cannon 11,2765,5421,2304.506B*0.1132.921%C++1.516%C--21.7B*22.5A*619255.2h85.5B++259.6B++
Orion VS54 5,4595,4521,3454.054A++0.3527.307%A19.204%D69.4A++N/A42178.6h9.2B**33.5B
Flare VE6 3,5443,5314008.828S4.4324.983%B+18.408%D-44.5C*N/A27679.3h8.4B**33.7B++
Maelstrom Turbo Laser 6,0363,2181,0243.143B+1.2633.091%B2.393%C+20.2B+17.7B**561159.4h69.4B++209.8B++
Nebula VM20 3,0523,0395815.231A++0.8324.543%A20.138%C+55.2AN/A32155.1h13B**52.9B*
Nebula VM20 3,0443,0345805.231A++0.8323.728%A19.446%C+55.5A+N/A31854.7h12.6B**53.1B*
Supernova PC 3,2932,62716316.117A+11.7261.131%A2.018%C58M**14.7A*54245.3h2.6A+4.3A+
Pulsar LSW 2,4882,4806094.072A*0.3326.188%B++17.782%D-50.4BN/A28549.2h10.1B*38.5B++
Ursa 2,2862,2836113.736M+0.6627.955%B**17.433%D--72.7A+N/A33131.4h8.9B*31.7B++
VX29 Polaris 2,1592,1585733.766A*0.6325.496%B+18.304%D46.9C*N/A24446h9.7B**38.2B+
L105 Zephyr 2,5592,1304053.25S48.8555.544%A+N/A21300U4290U95681200.1h4.1A7.5A
Betelgeuse 54-A 2,0182,0105663.551C*0.8525.651%C+19.403%D**62.8C+N/A53132h9.9B+38.5B
Dual Photon Pods 2,4451,9518822.17A*17.7762.62%A1.076%C157.3A+39.8A++169412.4h14.6B*23.3B*
SVA-GG 1,6231,6075542.901B*1.5024.886%C+28.127%C+48.4CN/A26133.2h10.6C**42.6C*
Cosmos VM3 1,6111,6042935.474A*1.0722.079%A16.085%D53.5A*N/A32430h11.3B**51.2B+
Cosmos VM3 1,6011,5932905.493A*1.0921.253%B**17.012%C--53.5A*N/A32329.8h10.9B*51.3B*
C150 Dalton 2,0791,4567918.43A++14.0355.892%A++N/A14560U6230U141104000.1h4B7.2B**
CAS30 Tank Buster 3,1301,4123623.901A*0.5045.358%C+N/A11.9B++14.4A+265119h30.3B**66.7B*
Light PPA 1,4611,33512810.43B++6.0344.075%B+N/A88.4A8.3A*75915.1h8.9B+20.1B+
L100 Python HEAT 1,5111,1978713.759A*9.3658.971%B*2.256%C61.7A*16.2B**60219.4h3.3A5.5A
Lasher X2 1,1701,1566481.784A2.6237.199%A++2.768%D45.2B*N/A19125.6h14.3A38.3B**
Phobos VX86 1,0451,0393562.919A1.4861.116%C*14.052%C64.1B*N/A35616.2h1.9B*3.2B+
Supernova VPC 1,1991,03511035U1,030.6060.595%B**N/A39.1C+6.2C36226.5h2.5B*4.1B**
AP30 Shredder 1,4028428410.024C**5.6224.299%D**1.069%D8420U5600U96651400.1h62.9B*258.8B
NS-44B Commissioner 7897854841.622B*2.7833.416%D16.943%D-45.1C+N/A23217.4h3.6C++10.8C+
Saron HRB 1,1507424715.787A*11.3945.033%C++2.156%B+36B**19.8B+61220.6h13.3A+29.5A
Nemesis VSH9 1,1017214541.588A+2.8170.057%B**3.051%C*26.2B*13.8B+49727.5h5.9B**8.5A
NS Decimator 1,1677202702.667A*1.7365.922%B++2.778%B41.4B+25.7B**63917.4h3.9B++6B*
Thanatos VE70 6656642642.515A++1.8948.255%B*11.295%D--77.2MN/A4508.6h3A6.2B**
XM98 6246231314.756A+0.3649.272%A++82.986%B**56.6A*N/A35311h1.8B**3.7B**
NS-15M1 6246221883.309A+1.0926.941%B*20.097%C64.8B**N/A3799.6h9.4B**34.9B*
Proton II PPA 6155811152.818A**48.4228.181%B++1.205%D-84.2B*4.9B+5696.9h6.9B*24.3B**
C-4 8445712552.239B+2.1625.102%C+N/A71.4C+34.1B14138h1.2B+4.7B+
Proximity Mine 5695692820.321S15.9247.251%B+N/A227.6A*N/A13032.5h1.7B+3.5B*
Lancer VS22 1,2645433801.429B**2.9767.083%B++N/A20.3B**26.9M58126.8h12.7B+18.9B+
Sirius SX12 5165162342.205B**2.2029.127%B*8.915%D**58.6A++N/A4138.8h11.3B*38.8B++
Pulsar C 4904871652.952B**1.4526.518%B+17.043%D--17.8C-N/A15127.3h8.9B*33.5B+
Serpent VE92 4844803581.341C**3.0626.467%B+14.792%D-16.7C--N/A11828.8h10.9B++41.1B+
S1 8594772681.78A++2.6268.165%A2.306%C31B+24.8A++74615.4h5.4B++7.9B*
Photon A2A Missile Pods 9124613313.97A++9.5777.701%CN/A82.3B*80.5A25535.6h9C11.6C
Comet VM2 5764081492.738A*1.6648.71%B++2.941%D24.9A**10.2M36516.4h11.2B**23B**
Coyote Missiles 771378685.559B**1.1659.167%B*N/A34.4C35.7B*105311h37.2B62.9B+
Manticore SX40 3683641392.619A++1.7825.891%D16.484%D48.5B*N/A3097.5h6.6B+25.6C**
Comet VM2 4743471442.41A++1.9949.902%B+4.611%C++22.4A++8.2A++27715.5h13.3B**26.6B**
Eridani SX5 3453441642.098B**2.3029.162%B+12.791%D--45.9B+N/A2957.5h9.7B++33.3B+
Supernova FPC 5183222612.385B**7.9851.131%C3.727%B++34.6B**21.1A12689.3h3.9B**7.7B*
NS-10 Burster 438243972.505A**1.9036.298%B**3.704%D9.3A+7.4A**26626.2h106.5B++293.5B*
H-V45 235234902.6B*1.8029.709%A16.667%D55.7AN/A4894.2h10.6B**35.6B**
NS-10 Burster 379213972.196A+2.2036.976%B**4.695%C8.3A6.5A++24125.7h122.1B++330.2B*
Parallax VX3 210210573.684C*0.7249.299%A+86.191%B**41.2B*N/A2585.1h1.8B*3.7B*
Frag Grenade 2142091209N/A204.6023.73%F**N/A696.7B*16.7A++37550.3h2.3A9.7C+
NS-11C 2122081411.475B+2.9325.801%B+8.654%F-17.6CN/A13911.8h12.1B+47B+
Anti-Vehicle Grenade 2362051205N/A200.6048.257%CN/A410C*62C-50120.5h5.2B10.8C**
Solstice VE3 1931921071.794A+2.6126.208%B++15.625%D11.6C-N/A27616.6h10.1B**38.7B+
Proton II PPA-H 198191823.875B**19.4737.603%C++3.141%A100.5C*3.7D8081.9h6.2B**16.6B*
Lancer AE 383186742.514A++1.8966.835%B+1.075%C25.5A27A7257.3h9.3B+13.9B+
Terminus VX-9 180178692.58B++1.8224.636%C+23.034%C44.5C**N/A3334h9.4A38.2B++
M20 Basilisk 239172237.478A*3.0832.181%D5.233%C20.2C+7.9C+3018.5h49.6A154B*
NS-11A 171171712.408B**1.9926.456%B+15.205%D-40.7B+N/A3084.2h10.6B**40.1B*
Zenith VX-5 1681671631.025C+3.3825.172%C+17.365%D7.6D--N/A5721.9h12.3B48.7C**
M60-A Bulldog 172162179.529B*5.1336.086%C+1.852%C++1620U100U7830800.1h4.4B**12.1B++
E540 Halberd 2161561411.143C**6.7442.549%D2.564%C+41.1B*15.8C+12713.8h3.8A++8.9B**
Spear Anti-Vehicle Phalanx Turret 208154819.25A*14.8550.099%B+1.948%D*70A++24.5C**12812.2h4.9B**9.8B**
NS-7 PDW 154154672.299A++2.1029.969%B**9.091%D**37.6B+N/A3594.1h11.2B*37.4B++
M60-A Bulldog 165148349.333A++44.9352.762%B++2.703%C*37C++4.3C+3374h5.6C**10.6B+
Tank Mine 258142433.302B+1.1035.619%C++N/A88.8C72.5B23361.6h2.6D--7.4C-
L100 Python HESH 138125620.833B*16.4368.787%A*2.4%B++54.3C++5.7D4772.3h2.8B+4B**
C75 Viper 133125148.929B**4.5344.115%B+N/A56.8A+3.6D--10392.2h7.6B**17.3B**
Nova 125125641.953C**2.4548.354%B12.8%C-59.5B**N/A3172.1h3.1B**6.3B*
M60-A Bulldog 134124431B*26.6049.724%B+N/A33.5C+2.7C-2973.7h5.1B+10.2B++
L100 Python AP 213121186.722B+2.3253.859%C1.653%D32.7B24.9A8273.7h5.4B+10B+
Force-Blade 39811815,3730.008C-4.3945.886%AN/A0.1C-N/A1909.1h11.3T*24.6D
E540 Halberd-H 177110166.875C+2.4753.762%C-2.727%B+36.7C22.3C++5553h4.9B++9.2B+
VX6-7 1071041021.02C+3.3825.455%C*16.346%D3.9D--N/A4726.6h11.8B+46.5B+
VA39 Spectre 104103205.15A*0.7540.017%A43.689%B+38.1B**N/A4422.7h4.6B*11.4B*
Antares LC 21799323.094B*1.3135.546%B+2.02%C+17.1C+20.3B*8105.8h124.4C++350C**
M40 Fury 12399109.9B++5.5030.352%D1.01%D-34.1C-8.3C4162.9h13.6C*44.8C+
M20 Basilisk 12297713.857S9.4636.608%C4.124%D24.3C*6.3D3674h48.8A+133.3B**
Solstice SF 9090561.607B++2.7923.377%C+17.778%C++22C++N/A2614.1h10.2B43.8B+
Vortex VM21 16387491.776C++2.6244.402%B+3.448%C+12.8B++11.2A++2946.8h25.5B+57.4B+
Skyguard 17985155.667A+1.2739.421%A++2.353%C*11.6C12.9B*4787.3h137.9C+349.8B+
M60-G Bulldog 9385614.167A**9.7731.676%C4.706%B**37B+3.5D3122.3h5.2B*16.6B+
Equinox VE2 Burst 8282332.485B+1.9223.824%D21.951%D43.2C+N/A3001.9h9.6B**40.2B+
Beamer VS3 8381342.382A*2.0231.108%B+9.877%F40.5B++1B+5092h9.5C++30.5C++
NS-357B Underboss 7979561.411C*2.9929.459%D--6.329%F41.6C+N/A2211.9h4.2C+14.3C
A30 Walker 16679491.612C+2.7917.898%D--N/A790U870U10355700.1h110.1B+615C**
Eidolon VE33 7272322.25B**2.1534.601%B**25%C+40B**N/A3661.8h8B+23B++
Artemis VX26 7070203.5A++0.9029.538%B+21.429%C+70A++N/A5731h9.4B**31.9B*
M40 Fury 7562320.667A++16.2732.298%C--3.226%A51.7C+10.8C+5521.2h10.4B+32.2B+
Vortex VM21 13961491.245C++3.1646.317%B++N/A9B+11.5M+2566.8h41.9B+90.4B+
Deimos VA29 5959361.639B2.7673.822%B**16.949%C++53.6B+N/A2981.1h2.4C++3.2B+
Solstice Burst 5957252.28B++2.1222.754%D19.298%D13.6D-N/A1114.2h13.1C*57.6C+
MANA Anti-Personnel Turret 575687N/A2.6015.175%UN/A560U10U4834100.1h18T*118.5T*
M20 Basilisk 7050412.5M**8.1027.717%C2%D**17.2C+6.9C+2472.9h56.5B**203.9B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21570.1h
Nano-Armor Kit153195,80025.4h
Anti-Vehicle MANA Turret11790.7h
Spawn Beacon1118482.9h
Nanite Revive Grenade01820.1h
Medical Applicator13440,9816.6h
Ammunition Package2500.1h
Medical Kit88511,67213h
Anti-Infantry MANA Turret2860.4h
Recon Detection Device53820.5h
Shield Recharging Field2600.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 1.76s on queries, 1.42s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.