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Imperator DiKro[P36M] DiKro
VS BR 179

KDR: 5.25

Score: 82.2m

Last Seen: Dec 13th, 2018 1:09 PM
- OFFLINE - 14.2 hour(s)

Battle Rank 108 (179 total) - Vanu Sovereignty on Miller - Outfit Leader of R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 13
Level Progress (to 109): 57%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Dual Photon Pods M40 Fury-F CAS30 Tank Buster Supernova FPC Light PPA Blueshift VM5 Supernova VPC Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,463,670 MLG Score: 1170
Fun Score: N/A
Cheeseburgers Flipped: 1564TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.956%19.398%5624198137,8093.500191.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.212%1.551A+-0.187C-0.998D--HEAD + (~4.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.563B+9.50.335C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.61%1.922%18865101717,7391403958812.6436185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.263%0.542B+0.285C*0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.10.532B+320.394B43.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.111%1.856%14798101412,826146043828.78493293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.041%0.709B++-0.504D0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++4.90.608B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.268%1.918%209422100015,222947409116.057372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.374%0.106C+-0.62D0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.768B++10.20.739B++17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.939%57.95%2094810145,862113395.17387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.217%1.184B**-0.607D1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.336C**2.80.115C+3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.957%12.074%2094410185,897968396.08566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.522%2.631M-0.483D0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.548B+4.40.103C+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 13
82.2m198.5%414 (24.8k)385 (23.1k)5.25045147,21228,0386.02785179 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022481525.644%10.806%27707:3568

47% Engineer11% Heavy Assault19% Infiltrator15% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 9:46 AMSep 15th, 2013 8:44 AMDec 13th, 2018 9:49 AM (2d) (PST)Dec 13th, 2018 10:31 AM (1d) (PST)Dec 13th, 2018 9:09 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9601388220.6910.1320.0751.6330.1321170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,6018,29049,311418498823,126

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3552.6h/148d 21,797 15,907 30,899 348k 4,519 9,670 28,074 204.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,706
Deaths:345
KDR:4.945
Accuracy:23.698% B+
HSR:18.464% D-
Lasher X2
A
Kills:1,528
Deaths:443
KDR:3.449
Accuracy:35.001% A
HSR:3.403% C
Betelgeuse 54-A
A
Kills:1,201
Deaths:172
KDR:6.983
Accuracy:31.386% A
HSR:23.897% D-
NS-15M1
A
Kills:1,168
Deaths:272
KDR:4.294
Accuracy:29.053% A
HSR:17.380% D
Flare VE6
C**
Kills:1,158
Deaths:266
KDR:4.353
Accuracy:23.978% C**
HSR:19.689% D
SVA-88
B+
Kills:1,157
Deaths:286
KDR:4.045
Accuracy:25.852% B+
HSR:20.830% D
NS-15M AE
B**
Kills:1,157
Deaths:213
KDR:5.432
Accuracy:30.647% B**
HSR:27.312% C++
VX29 Polaris
B+
Kills:1,156
Deaths:235
KDR:4.919
Accuracy:25.733% B+
HSR:20.588% C
Ursa
B+
Kills:62
Deaths:19
KDR:3.263
Accuracy:24.719% B+
HSR:24.194% C+
Kills:10,293
Deaths (as Heavy Assault):2,251
Deaths (to Heavy Assaults):7,605
KDR:4.57263
Kill Difference:8,042
Playtime:385.124 hours
Usage:11%
Score:9.125m
Score/min:395
Accuracy (listed only):27.785%
HSR (listed only):19.529%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
S
Kills:2,416
Deaths:350
KDR:6.903
Accuracy:81.274% S
HSR:12.541% D
Solstice SF
B+
Kills:2,302
Deaths:663
KDR:3.472
Accuracy:26.340% B+
HSR:8.645% D**
Serpent VE92
B+
Kills:1,763
Deaths:577
KDR:3.055
Accuracy:25.944% B+
HSR:19.569% C+
NS Baron G5
B**
Kills:1,216
Deaths:657
KDR:1.851
Accuracy:55.710% B**
HSR:13.816% C+
Solstice VE3
B*
Kills:1,198
Deaths:2
KDR:599
Accuracy:27.025% B*
HSR:17.195% C-
Pulsar C
B**
Kills:1,167
Deaths:392
KDR:2.977
Accuracy:29.367% B**
HSR:20.137% C--
Eidolon VE33
B+
Kills:1,165
Deaths:266
KDR:4.380
Accuracy:30.808% B+
HSR:22.403% C-
Deimos VA29
A+
Kills:1,165
Deaths:351
KDR:3.319
Accuracy:76.876% A+
HSR:11.245% D-
Zenith VX-5
C+
Kills:1,164
Deaths:472
KDR:2.466
Accuracy:25.501% C+
HSR:18.814% C-
Nova
B++
Kills:1,159
Deaths:362
KDR:3.202
Accuracy:52.777% B++
HSR:14.323% C+
Phobos VX86
B+
Kills:1,157
Deaths:282
KDR:4.103
Accuracy:63.031% B+
HSR:9.680% D--
Eclipse VE3A
M+
Kills:561
Deaths:213
KDR:2.634
Accuracy:39.793% M+
HSR:16.043% D
NS Baron G5AE
B**
Kills:455
Deaths:148
KDR:3.074
Accuracy:56.836% B**
HSR:18.022% B+
NS-11C
A+
Kills:394
Deaths:104
KDR:3.788
Accuracy:31.127% A+
HSR:20.051% C*
VX6-7
B**
Kills:199
Deaths:55
KDR:3.618
Accuracy:29.812% B**
HSR:18.090% C-
VE-LR Obelisk
C*
Kills:112
Deaths:30
KDR:3.733
Accuracy:33.444% C*
HSR:33.036% C++
NSX-P Tanto
A
Kills:52
Deaths:17
KDR:3.059
Accuracy:31.880% A
HSR:30.769% B*
Kills:17,645
Deaths (as Engineer):4,941
Deaths (to Engineers):7,510
KDR:3.57114
Kill Difference:12,704
Playtime:1,674.048 hours
Usage:47%
Score:41.179m
Score/min:410
Accuracy (listed only):42.208%
HSR (listed only):17.905%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
S
Kills:2,416
Deaths:350
KDR:6.903
Accuracy:81.274% S
HSR:12.541% D
Solstice SF
B+
Kills:2,302
Deaths:663
KDR:3.472
Accuracy:26.340% B+
HSR:8.645% D**
Serpent VE92
B+
Kills:1,763
Deaths:577
KDR:3.055
Accuracy:25.944% B+
HSR:19.569% C+
Sirius SX12
C**
Kills:1,250
Deaths:420
KDR:2.976
Accuracy:26.045% C**
HSR:17.200% C+
NS-7 PDW
A+
Kills:1,224
Deaths:300
KDR:4.080
Accuracy:32.060% A+
HSR:14.706% C--
NS Baron G5
B**
Kills:1,216
Deaths:657
KDR:1.851
Accuracy:55.710% B**
HSR:13.816% C+
Solstice VE3
B*
Kills:1,198
Deaths:2
KDR:599
Accuracy:27.025% B*
HSR:17.195% C-
Eridani SX5
C++
Kills:1,169
Deaths:410
KDR:2.851
Accuracy:26.954% C++
HSR:20.616% C++
Pulsar C
B**
Kills:1,167
Deaths:392
KDR:2.977
Accuracy:29.367% B**
HSR:20.137% C--
Deimos VA29
A+
Kills:1,165
Deaths:351
KDR:3.319
Accuracy:76.876% A+
HSR:11.245% D-
Zenith VX-5
C+
Kills:1,164
Deaths:472
KDR:2.466
Accuracy:25.501% C+
HSR:18.814% C-
Nova
B++
Kills:1,159
Deaths:362
KDR:3.202
Accuracy:52.777% B++
HSR:14.323% C+
Phobos VX86
B+
Kills:1,157
Deaths:282
KDR:4.103
Accuracy:63.031% B+
HSR:9.680% D--
MKV Suppressed
C++
Kills:1,156
Deaths:417
KDR:2.772
Accuracy:26.428% C++
HSR:12.111% D*
Eridani SX5G
B++
Kills:1,154
Deaths:298
KDR:3.872
Accuracy:31.219% B++
HSR:18.718% C
Eclipse VE3A
M+
Kills:561
Deaths:213
KDR:2.634
Accuracy:39.793% M+
HSR:16.043% D
NS Baron G5AE
B**
Kills:455
Deaths:148
KDR:3.074
Accuracy:56.836% B**
HSR:18.022% B+
NS-11C
A+
Kills:394
Deaths:104
KDR:3.788
Accuracy:31.127% A+
HSR:20.051% C*
Skorpios
C-
Kills:367
Deaths:147
KDR:2.497
Accuracy:25.593% C-
HSR:15.804% D
VX6-7
B**
Kills:199
Deaths:55
KDR:3.618
Accuracy:29.812% B**
HSR:18.090% C-
NSX-P Tanto
A
Kills:52
Deaths:17
KDR:3.059
Accuracy:31.880% A
HSR:30.769% B*
Kills:22,688
Deaths (as Light Assault):6,637
Deaths (to Light Assaults):4,877
KDR:3.41841
Kill Difference:16,051
Playtime:529.078 hours
Usage:15%
Score:12.318m
Score/min:388
Accuracy (listed only):39.123%
HSR (listed only):16.576%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
B*
Kills:1,570
Deaths:691
KDR:2.272
Accuracy:34.901% B*
HSR:20.764% C+
Ghost
A+
Kills:1,395
Deaths:254
KDR:5.492
Accuracy:48.148% A+
HSR:69.964% C*
Sirius SX12
C**
Kills:1,250
Deaths:420
KDR:2.976
Accuracy:26.045% C**
HSR:17.200% C+
NS-7 PDW
A+
Kills:1,224
Deaths:300
KDR:4.080
Accuracy:32.060% A+
HSR:14.706% C--
NS-44 Commissioner
B+
Kills:1,224
Deaths:393
KDR:3.115
Accuracy:39.646% B+
HSR:18.709% C-
NS-30 Vandal
B**
Kills:1,173
Deaths:180
KDR:6.517
Accuracy:39.073% B**
HSR:24.893% C+
VA39 Spectre
B**
Kills:1,170
Deaths:144
KDR:8.125
Accuracy:39.486% B**
HSR:21.966% D**
Eridani SX5
C++
Kills:1,169
Deaths:410
KDR:2.851
Accuracy:26.954% C++
HSR:20.616% C++
Phaseshift VX-S
B+
Kills:1,168
Deaths:170
KDR:6.871
Accuracy:39.856% B+
HSR:47.432% F-
Artemis VX26
B**
Kills:1,163
Deaths:291
KDR:3.997
Accuracy:32.632% B**
HSR:17.455% D
Nyx VX31
B+
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:36.458% B+
HSR:18.745% D--
NS-357 Underboss
B
Kills:1,161
Deaths:458
KDR:2.535
Accuracy:38.561% B
HSR:15.935% D
Manticore SX40
B+
Kills:1,161
Deaths:443
KDR:2.621
Accuracy:32.590% B+
HSR:17.399% C--
V10
A
Kills:1,160
Deaths:172
KDR:6.744
Accuracy:49.526% A
HSR:73.104% C--
Beamer VS3-FB
C
Kills:1,158
Deaths:337
KDR:3.436
Accuracy:29.932% C
HSR:20.294% C-
Phantom VA23
C++
Kills:1,157
Deaths:301
KDR:3.844
Accuracy:35.276% C++
HSR:21.867% D-
MKV Suppressed
C++
Kills:1,156
Deaths:417
KDR:2.772
Accuracy:26.428% C++
HSR:12.111% D*
Eridani SX5G
B++
Kills:1,154
Deaths:298
KDR:3.872
Accuracy:31.219% B++
HSR:18.718% C
Beamer VS3
C+
Kills:1,119
Deaths:274
KDR:4.084
Accuracy:26.596% C+
HSR:16.265% D-
Parsec VX3-A
B+
Kills:558
Deaths:48
KDR:11.625
Accuracy:46.103% B+
HSR:80.108% C++
Skorpios
C-
Kills:367
Deaths:147
KDR:2.497
Accuracy:25.593% C-
HSR:15.804% D
NS-44 Commissioner AE
C*
Kills:242
Deaths:93
KDR:2.602
Accuracy:43.383% C*
HSR:27.686% C*
XM98
B*
Kills:236
Deaths:29
KDR:8.138
Accuracy:42.811% B*
HSR:70.339% C--
NS-61 Emissary
A++
Kills:132
Deaths:86
KDR:1.535
Accuracy:32.708% B++
HSR:27.273% A++
NS-AM7 Archer
C+
Kills:123
Deaths:86
KDR:1.430
Accuracy:57.414% C+
HSR:6.504% D*
Parallax VX3
A*
Kills:113
Deaths:13
KDR:8.692
Accuracy:54.596% A*
HSR:81.416% B+
NS CandyCannon 3000
B+
Kills:85
Deaths:93
KDR:0.914
Accuracy:41.332% B+
HSR:24.706% D
NSX Daimyo
D
Kills:62
Deaths:11
KDR:5.636
Accuracy:34.643% D--
HSR:91.936% D
Kills:24,813
Deaths (as Infiltrator):6,837
Deaths (to Infiltrators):3,313
KDR:3.62922
Kill Difference:17,976
Playtime:662.791 hours
Usage:19%
Score:10.943m
Score/min:275
Accuracy (listed only):37.285%
HSR (listed only):32.640%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
S
Kills:2,416
Deaths:350
KDR:6.903
Accuracy:81.274% S
HSR:12.541% D
Sirius SX12
C**
Kills:1,250
Deaths:420
KDR:2.976
Accuracy:26.045% C**
HSR:17.200% C+
NS-7 PDW
A+
Kills:1,224
Deaths:300
KDR:4.080
Accuracy:32.060% A+
HSR:14.706% C--
NS Baron G5
B**
Kills:1,216
Deaths:657
KDR:1.851
Accuracy:55.710% B**
HSR:13.816% C+
Eridani SX5
C++
Kills:1,169
Deaths:410
KDR:2.851
Accuracy:26.954% C++
HSR:20.616% C++
Deimos VA29
A+
Kills:1,165
Deaths:351
KDR:3.319
Accuracy:76.876% A+
HSR:11.245% D-
Nova
B++
Kills:1,159
Deaths:362
KDR:3.202
Accuracy:52.777% B++
HSR:14.323% C+
NS-11P
A+
Kills:1,157
Deaths:224
KDR:5.165
Accuracy:30.134% A+
HSR:23.163% B++
Phobos VX86
B+
Kills:1,157
Deaths:282
KDR:4.103
Accuracy:63.031% B+
HSR:9.680% D--
MKV Suppressed
C++
Kills:1,156
Deaths:417
KDR:2.772
Accuracy:26.428% C++
HSR:12.111% D*
Eridani SX5G
B++
Kills:1,154
Deaths:298
KDR:3.872
Accuracy:31.219% B++
HSR:18.718% C
H-V45
B*
Kills:906
Deaths:317
KDR:2.858
Accuracy:27.959% B*
HSR:15.563% D
NS Baron G5AE
B**
Kills:455
Deaths:148
KDR:3.074
Accuracy:56.836% B**
HSR:18.022% B+
Skorpios
C-
Kills:367
Deaths:147
KDR:2.497
Accuracy:25.593% C-
HSR:15.804% D
Pulsar VS1
C*
Kills:281
Deaths:60
KDR:4.683
Accuracy:24.338% C*
HSR:19.217% C+
Corvus VA55
B**
Kills:59
Deaths:20
KDR:2.950
Accuracy:28.693% B*
HSR:30.509% B**
Kills:16,291
Deaths (as Combat Medic):4,763
Deaths (to Combat Medics):2,682
KDR:3.42032
Kill Difference:11,528
Playtime:101.723 hours
Usage:3%
Score:2.545m
Score/min:417
Accuracy (listed only):41.620%
HSR (listed only):16.702%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:3,125
Deaths:401
KDR:7.793
Accuracy:24.957% A
HSR:18.944% C
Blueshift VM5
A
Kills:2,672
Deaths:359
KDR:7.443
Accuracy:25.902% A
HSR:19.349% C
Nebula VM20
B**
Kills:2,030
Deaths:296
KDR:6.858
Accuracy:24.046% B**
HSR:18.325% C
Cosmos VM3
B**
Kills:1,941
Deaths:240
KDR:8.088
Accuracy:20.687% B**
HSR:17.517% C-
Quasar VM1
B*
Kills:1,183
Deaths:112
KDR:10.563
Accuracy:19.742% B*
HSR:16.061% C--
Nebula VM20
A++
Kills:985
Deaths:141
KDR:6.986
Accuracy:26.329% A++
HSR:21.015% C++
Vortex VM21
B*
Kills:775
Deaths:190
KDR:4.079
Accuracy:48.054% B*
HSR:3.355% C+
Comet VM2
B**
Kills:618
Deaths:170
KDR:3.635
Accuracy:52.179% B**
HSR:4.369% C+
Comet VM2
B++
Kills:614
Deaths:156
KDR:3.936
Accuracy:51.568% B++
HSR:3.257% C--
Vortex VM21
B**
Kills:474
Deaths:189
KDR:2.508
Accuracy:49.721% B**
HSR:3.587% C
NS-10 Burster
B**
Kills:346
Deaths:102
KDR:3.392
Accuracy:37.522% B**
HSR:4.046% D
NS-10 Burster
A
Kills:318
Deaths:95
KDR:3.347
Accuracy:38.028% A
HSR:7.547% C++
Cosmos VM3
A*
Kills:196
Deaths:27
KDR:7.259
Accuracy:25.540% A*
HSR:20.408% C*
Kills:15,277
Deaths (as MAX Suit):1,239
Deaths (to MAX Suits):1,670
KDR:12.3301
Kill Difference:14,038
Playtime:195.933 hours
Usage:6%
Score:6.047m
Score/min:514
Accuracy (listed only):34.175%
HSR (listed only):12.137%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:6,181
V. Kills:1,609 384%
Deaths:261
KDR:23.682
Accuracy:65.475% A+
KPH:126.900 B**
VKPH:33 A
Light PPA
M++
Kills:3,213
V. Kills:264 N/A
Deaths:173
KDR:18.572
Accuracy:49.962% A
KPH:125 A**
VKPH:10.300 M++
Maelstrom Turbo Laser
A
Kills:2,798
V. Kills:2,045 137%
Deaths:473
KDR:5.915
Accuracy:36.938% B**
KPH:26.600 B**
VKPH:19.400 A
Saron Laser Cannon
A++
Kills:1,594
V. Kills:1,404 113%
Deaths:258
KDR:6.178
Accuracy:35.075% B+
KPH:22.700 B**
VKPH:20 A++
Hornet Missiles
B**
Kills:1,470
V. Kills:547 268%
Deaths:52
KDR:28.269
Accuracy:66.087% B+
KPH:131.900 B**
VKPH:49.100 B+
Coyote Missiles
A++
Kills:541
V. Kills:271 199%
Deaths:20
KDR:27.050
Accuracy:57.908% B+
KPH:92.800 A++
VKPH:46.500 A++
Photon A2A Missile Pods
A*
Kills:168
V. Kills:192 87%
Deaths:8
KDR:21
Accuracy:80.521% C++
KPH:90.100 B**
VKPH:103 A*
Kills:15,965 (7,605 + 0)
Deaths:1,245
KDR:12.823
VKDR:5.086
Vehicle Kills:6,332
Kill Difference:14,720
Playtime:268.731 hours
Usage:8%
Score:6.973m
Score/min:432
Piloting Accuracy:35.075%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M+
Kills:3,953
V. Kills:4,041 98%
Deaths:756
KDR:5.229
Accuracy:53.386% B*
KPH:20.400 A*
VKPH:20.900 M+
L105 Zephyr
U
Kills:2,759
V. Kills:537 N/A
Deaths:72
KDR:38.319
Accuracy:55.347% A+
KPH:9,932,400 U
VKPH:1,933,200 U
C150 Dalton
U
Kills:1,850
V. Kills:1,142 162%
Deaths:89
KDR:20.787
Accuracy:55.336% A++
KPH:6,660,000 U
VKPH:4,111,200 U
AP30 Shredder
U
Kills:1,506
V. Kills:750 201%
Deaths:74
KDR:20.351
Accuracy:33.078% C
KPH:5,421,600 U
VKPH:2,700,000 U
L-24R Spur
A+
Kills:721
V. Kills:42 N/A
Deaths:14
KDR:51.500
Accuracy:38.950% C+
KPH:65.500 A+
VKPH:3.800 C++
L105 Zephyr PX
A*
Kills:482
V. Kills:33 N/A
Deaths:9
KDR:53.556
Accuracy:56.479% B+
KPH:158.500 A*
VKPH:10.900 C+
Kills:11,271 (4,674 + 6,597)
Deaths:1,014
KDR:11.115
VKDR:6.455
Vehicle Kills:6,545
Kill Difference:10,257
Playtime:207.641 hours
Usage:6%
Score:5.864m
Score/min:471
Piloting Accuracy:38.950%
Gunner Accuracy:56.479%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,528
V. Kills:118 N/A
Deaths:66
KDR:23.152
Accuracy:59.004% B**
KPH:93.800 A++
VKPH:7.200 C
L100 Python HEAT
M
Kills:1,142
V. Kills:277 411%
Deaths:55
KDR:20.764
Accuracy:59.890% B*
KPH:66.200 M
VKPH:16.100 B**
L100 Python AP
A**
Kills:1,100
V. Kills:775 142%
Deaths:57
KDR:19.298
Accuracy:60.930% B+
KPH:45.500 A+
VKPH:32 A**
C75 Viper
M+
Kills:1,093
V. Kills:133 N/A
Deaths:33
KDR:33.121
Accuracy:45.826% B++
KPH:82.700 M+
VKPH:10.100 B+
Skyguard
A*
Kills:189
V. Kills:174 108%
Deaths:24
KDR:7.875
Accuracy:36.236% B**
KPH:19.800 B*
VKPH:18.200 A*
Kills:5,052 (5,052 + 0)
Deaths:235
KDR:21.498
VKDR:6.285
Vehicle Kills:1,477
Kill Difference:4,817
Playtime:80.504 hours
Usage:2%
Score:2.079m
Score/min:430
Driving Accuracy:36.236%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:3,296
V. Kills:2,181 151%
Deaths:248
KDR:13.290
Accuracy:58.555% B+
KPH:39.600 A++
VKPH:26.200 A**
Supernova VPC
M++
Kills:2,863
V. Kills:228 N/A
Deaths:64
KDR:44.734
Accuracy:67.806% A++
KPH:100 M++
VKPH:8 C++
Supernova PC
A*
Kills:1,615
V. Kills:496 325%
Deaths:147
KDR:10.986
Accuracy:60.815% A
KPH:45.800 A*
VKPH:14.100 A++
Proton II PPA
A*
Kills:1,359
V. Kills:62 N/A
Deaths:40
KDR:33.975
Accuracy:30.247% B**
KPH:123.700 A*
VKPH:5.600 B**
Saron HRB
A*
Kills:1,182
V. Kills:519 227%
Deaths:74
KDR:15.973
Accuracy:50.135% B++
KPH:44 A*
VKPH:19.300 B+
E540 Halberd
B+
Kills:292
V. Kills:161 180%
Deaths:22
KDR:13.273
Accuracy:52.982% B++
KPH:37.200 B+
VKPH:20.500 B+
M20 Basilisk
C**
Kills:57
V. Kills:21 259%
Deaths:5
KDR:11.400
Accuracy:30.784% C++
KPH:20.700 C**
VKPH:7.600 C++
Kills:10,664 (7,774 + 2,890)
Deaths:600
KDR:17.773
VKDR:6.113
Vehicle Kills:3,668
Kill Difference:10,064
Playtime:195.658 hours
Usage:6%
Score:4.691m
Score/min:400
Driving Accuracy:60.815%
Gunner Accuracy:30.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
S
Kills:1,297
V. Kills:188 N/A
Deaths:23
KDR:56.391
Accuracy:53.914% C+
KPH:184.600 S
VKPH:26.800 C*
M40 Fury-H
B**
Kills:1,251
V. Kills:88 N/A
Deaths:42
KDR:29.786
Accuracy:44.583% C*
KPH:141.700 B**
VKPH:10 C
Proton II PPA-H
B*
Kills:1,147
V. Kills:65 N/A
Deaths:47
KDR:24.404
Accuracy:40.948% B+
KPH:134 B*
VKPH:7.600 B
E540 Halberd-H
A++
Kills:282
V. Kills:107 261%
Deaths:7
KDR:40.286
Accuracy:65.103% B*
KPH:81.100 A++
VKPH:30.800 B**
M12 Kobalt-H
C-
Kills:231
V. Kills:10 N/A
Deaths:8
KDR:28.875
Accuracy:20.964% C
KPH:89.200 D
VKPH:3.900 C-
Kills:4,208 (0 + 4,208)
Deaths:127
KDR:33.134
VKDR:3.606
Vehicle Kills:458
Kill Difference:4,081
Playtime:30.484 hours
Usage:1%
Score:1.062m
Score/min:581
Driving Accuracy:N/A%
Gunner Accuracy:20.964%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:364
V. Kills:54 N/A
Deaths:19
KDR:19.158
Accuracy:42.574% B++
KPH:77 A
VKPH:11.400 B+
M40 Fury
A++
Kills:361
V. Kills:46 N/A
Deaths:11
KDR:32.818
Accuracy:43.944% B*
KPH:101.300 A++
VKPH:12.900 C**
M12 Kobalt
B**
Kills:120
V. Kills:4 N/A
Deaths:1
KDR:120
Accuracy:16.460% C
KPH:104.500 B**
VKPH:3.500 C++
M60-G Bulldog
B++
Kills:97
V. Kills:17 N/A
Deaths:3
KDR:32.333
Accuracy:38.897% C++
KPH:54.900 B++
VKPH:9.600 B
M12 Kobalt
M++
Kills:80
V. Kills:6 N/A
Deaths:1
KDR:80
Accuracy:20.369% B+
KPH:136.300 A++
VKPH:10.200 M++
M60-G Bulldog
B*
Kills:76
V. Kills:11 N/A
Deaths:1
KDR:76
Accuracy:36.189% C++
KPH:41.700 B*
VKPH:6 C+
M20 Basilisk
B+
Kills:76
V. Kills:27 271%
Deaths:5
KDR:15.200
Accuracy:42.757% B+
KPH:17.700 C
VKPH:6.300 C-
M20 Basilisk
B++
Kills:62
V. Kills:23 258%
Deaths:6
KDR:10.333
Accuracy:44.249% B+
KPH:29.400 B++
VKPH:10.900 C*
Kills:1,236 (0 + 1,236)
Deaths:47
KDR:26.298
VKDR:4
Vehicle Kills:188
Kill Difference:1,189
Playtime:20.032 hours
Usage:1%
Score:0.702m
Score/min:584
Driving Accuracy:N/A%
Gunner Accuracy:44.249%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:3,961
V. Kills:541 N/A
Deaths:828
KDR:4.784
Accuracy:44.097% C-
KPH:47.400 A
VKPH:6.500 C+
S12 Renegade
A+
Kills:1,800
V. Kills:64 N/A
Deaths:303
KDR:5.941
Accuracy:51.467% B**
KPH:104.600 A+
VKPH:3.700 A
M12 Kobalt-F
A
Kills:1,155
V. Kills:37 N/A
Deaths:288
KDR:4.010
Accuracy:20.399% C
KPH:62.400 A
VKPH:2 B+
Kills:6,916 (6,916 + 0)
Deaths:1,419
KDR:4.874
VKDR:0.452
Vehicle Kills:642
Kill Difference:5,497
Playtime:119.216 hours
Usage:3%
Score:1.414m
Score/min:198
Driving Accuracy:20.399%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 7,7906,18126123.682M18.4365.475%A+1.278%C+126.9B**33A63948.7h13B**19.8B**
M40 Fury-F 4,5023,9618284.784A++0.4744.097%C-N/A47.4A6.5C+16183.5h5B**11.4B**
CAS30 Tank Buster 7,9943,9537565.229M++0.0253.386%B*1.897%B+20.4A*20.9M+223193.6h32.8B**61.4B*
Supernova FPC 5,4773,29624813.29A8.0458.555%B+2.184%C39.6A++26.2A**41283.3h3.7B**6.4B**
Light PPA 3,4773,21317318.572A++13.3249.962%A1.245%C+125A**10.3M++47625.7h9.6B+19.3B+
Blueshift VM5 3,1453,1254017.793A**2.5424.957%A18.944%C63.4A*N/A18649.3h11.5A46.2B**
Supernova VPC 3,0912,8636444.734M+39.4867.806%A++N/A100.1M++8C++37828.6h1.9A+2.9A
Maelstrom Turbo Laser 4,8432,7984735.915A0.6636.938%B**3.788%B++26.6B**19.4A273105.3h67.4B++182.5B*
L105 Zephyr 3,2962,7597238.319M*33.0755.347%A+N/A27590U5370U100513900.1h4.5B**8.1B**
Blueshift VM5 2,6912,6723597.443A*2.1925.902%A19.349%C64.7A*N/A18341.3h12.1A46.7B**
Pandora VX25 2,4282,4163506.903S1.6581.274%S12.541%D46B+N/A18552.5h7F8.7B+
Solstice SF 2,3912,3026633.472M1.7826.34%B+8.645%D**15.4CN/A51149.3h6.4B*24.3B**
Nebula VM20 2,0412,0302966.858M1.6124.046%B**18.325%C61.3A++N/A20733.1h14.4B+59.9B++
Proximity Mine 2,0142,0132258.947A++3.7057.843%A++N/A173.5B**N/A46211.6h1.5B**2.5A+
Cosmos VM3 1,9481,9412408.088M*2.8420.687%B**17.517%C-55.9A*N/A23134.7h10.9B*52.7B*
C150 Dalton 2,9921,8508920.787A*15.5455.336%A++N/A18500U11420U122101400.1h3.7B+6.8B**
S12 Renegade 1,8641,8003035.941B+0.6951.467%B**3.667%C--104.7A+3.7A33217.2h3.2C**6.2B+
Serpent VE92 1,7731,7635773.055A++2.2025.944%B+19.569%C+24.6C+N/A9171.6h10.8B++41.6B+
Orion VS54 1,7251,7063454.945A**0.3123.698%B+18.464%D-57.2AN/A30129.8h9.9B**41.6C**
Supernova PC 2,1111,61514710.986B*5.7460.815%A2.601%C++45.8A*14.1A++25935.3h2.9A4.8A+
Saron Laser Cannon 2,9981,5942586.178A+0.9335.075%B+2.572%C++22.7B**20A++36470.2h86.9B++247.8B*
Spiker 1,5741,5706912.272A2.9834.901%B*20.764%C+33.4C+N/A9647h8.5C**24.2B+
Lasher X2 1,5421,5284433.449M**1.8035.001%A3.403%C38.5B+N/A11539.7h20.6C+58.8B+
L100 Python HESH 1,6461,5286623.152B**17.9059.004%B**1.047%D93.7A++7.2C26716.3h2.3B++3.9B**
C-4 2,0151,5074003.768A++1.4825.398%C+N/A48.1D16.2D-41431.3h1.1B*4.3B+
AP30 Shredder 2,2561,5067420.351B**15.1033.078%C3.386%B**15060U7500U85470100.1h43.1A130.2A
Hornet Missiles 2,0171,4705228.269S23.0266.087%B+1.837%C*132.4B**49.3B+98111.1h5.6B++8.5B*
Ghost 1,3961,3952545.492B**0.2448.148%A+69.964%C*43.7BN/A12931.9h2.1B+4.5B++
Lancer VS22 2,7861,3845502.516A**2.7359.648%C1.59%C+18B++18.2B**27977h11.7B++19.6B+
Proton II PPA 1,4211,3594033.975A28.7230.247%B**1.913%C+123.5A*5.6B**40611h6.5B**21.3B**
Saron HRB-H 1,4851,2972356.391U51.1453.914%C+N/A185.3S26.9C*9327h4.7A*8.7A++
MANA Anti-Vehicle Turret 2,3191,2941946.67B+1.4257.466%D2.164%D-12940S10250S34355200.1h4.8B+8.4B+
M40 Fury-H 1,3391,2514229.786B**24.5444.583%C*N/A142.2B**10C5458.8h5.1B*11.5B*
Sirius SX12 1,2601,2504202.976A++2.2726.045%C**17.2%C+23.9C+N/A8752.4h13.3B+51.2B+
Sticky Grenade 1,2371,23611236N/A1,230.7565.304%A+N/A2472M*2D--93760.5h1.1A1.7B**
NS-7 PDW 1,2321,2243004.08M**1.1732.06%A+14.706%C--39.4B++N/A10831.1h12.6B+39.4B++
NS-44 Commissioner 1,2281,2243933.115A*2.1439.646%B+18.709%C-54.6B*N/A15922.4h3.1B*7.8B++
NS Baron G5 1,2241,2166571.851B**3.4055.71%B**13.816%C+29C+N/A15642h4.6C++8.2C+
Betelgeuse 54-A 1,2121,2011726.983A1.7331.386%A23.897%D-69C*N/A28717.4h10.8C+34.4B++
Solstice VE3 1,2021,1982599U593.7527.025%B*17.195%C-25.2B+N/A14947.5h11.8B++43.7B+
Quasar VM1 1,1871,18311210.563S5.3119.742%B*16.061%C--44A++N/A25026.9h10.6A53.6B+
Saron HRB 1,7011,1827415.973A*10.7250.135%B++1.946%B43.9A*19.3B+53526.9h9.9A++19.7A++
NS-30 Vandal 1,1871,1731806.517M+1.2739.073%B**24.893%C+65.2AN/A15118h4.8B++12.2B*
VA39 Spectre 1,1701,1701448.125S2.8739.486%B**21.966%D**45.5A++N/A14425.7h4.1B**10.5B**
Eridani SX5 1,1741,1694102.851A++2.4026.954%C++20.616%C++28CN/A7441.7h10B++37.1B+
Phaseshift VX-S 1,1701,1681706.871A1.6239.856%B+47.432%F-55.1A+N/A13621.2h3.4C+8.6C++
NS-15M1 1,1831,1682724.294A*0.9629.053%A17.38%D52.9B+N/A21522.1h10.8B++37.3B++
Pulsar C 1,1931,1673922.977B**2.2729.367%B**20.137%C--12.1DN/A4496.6h11.5C*39.2B+
Eidolon VE33 1,1921,1652664.38M+0.8730.808%B+22.403%C-37.6B*N/A14531h6.1B**19.8B*
Deimos VA29 1,1791,1653513.319A++1.9376.876%A+11.245%D-55.5B+N/A18921h2B++2.6B++
Zenith VX-5 1,1711,1644722.466A2.7825.501%C+18.814%C-34.6C++N/A17333.6h12.3B48.2C**
Artemis VX26 1,1671,1632913.997A*1.2532.632%B**17.455%D43.9B+N/A11726.5h11B+33.7B++
Nyx VX31 1,1651,1632784.183B*1.0736.458%B+18.745%D--54.3B*N/A15921.4h4.9B+13.4B+
NS-357 Underboss 1,1691,1614582.535A++2.7238.561%B15.935%D42.1C++N/A14027.6h3.9B+10.1B+
Manticore SX40 1,1651,1614432.621A++2.6332.59%B+17.399%C--41.2B+N/A11228.2h6.6B+20.4B++
V10 1,1641,1601726.744A+1.4949.526%A73.104%C--41.4B+N/A12028h2.2C*4.5B+
Nova 1,1631,1593623.202A++2.0552.777%B++14.323%C+51.1B++N/A18622.7h3.3B*6.3B*
Beamer VS3-FB 1,1611,1583373.436A++1.8129.932%C20.294%C-36.2CN/A11232h7.4B+24.8C**
Flare VE6 1,1701,1582664.353M+0.9023.978%C**19.689%D54.1B+N/A20021.4h9.2B++38.4B+
SVA-88 1,1661,1572864.045B**1.2125.852%B+20.83%D64.3B*N/A25718h10.7B+41.4B+
NS-11P 1,1681,1572245.165M**0.0930.134%A+23.163%B++61.9A++N/A25418.7h11.4B**38B**
NS-15M AE 1,1601,1572135.432A++0.1830.647%B**27.312%C++115.7A*N/A70710h9.9B++32.3B++
Phantom VA23 1,1591,1573013.844B+1.4135.276%C++21.867%D-40.5C++N/A13628.6h4.2B+11.8B
Phobos VX86 1,1661,1572824.103A*1.1563.031%B+9.68%D--57B+N/A14320.3h2.1B+3.4B+
MKV Suppressed 1,1621,1564172.772A*2.4826.428%C++12.111%D*44B+N/A12326.3h12.7B+48.1B
VX29 Polaris 1,1591,1562354.919M++0.3325.733%B+20.588%C75.1AN/A26015.4h10.7B+41.4B+
M12 Kobalt-F 1,1921,1552884.01B**1.2420.399%C7.446%C62.4A2B+23818.5h11.9B+58.5B+
Eridani SX5G 1,1631,1542983.872A*1.3831.219%B++18.718%C45.8C+N/A14225.2h11C*35.4C**
Proton II PPA-H 1,2121,1474724.404B**19.1540.948%B+1.831%C+133.4B*7.6B4508.6h6.9B*17B*
L100 Python HEAT 1,4191,1425520.764M**15.5159.89%B*2.977%C*66M16B**33917.3h3.1A+5.1A+
Force-Blade 1,2031,12913,3810.084A++5.1748.741%A+N/A0.9C++N/A21292.6h2.1B+4.4B+
Beamer VS3 1,1271,1192744.084S1.1726.596%C+16.265%D-41.4B*N/A14727h7.4B+27.7C++
L100 Python AP 1,8751,1005719.298M**14.0560.93%B+2.818%C+45.5A+32A**60624.2h5.1B++8.3B++
C75 Viper 1,2261,0933333.121S27.8745.826%B++1.281%C82.8M+10.1B+44113.2h5.9A13A
Nebula VM20 9959851416.986A**1.7426.329%A++21.015%C++65.7A*N/A25815h14.7B+55.7B*
H-V45 9109063172.858B**2.3927.959%B*15.563%D37.3BN/A13624.3h11.6B++41.6B++
S1 1,0428342872.906M**2.3465.006%B*3.957%B++33B+8.2D35225.3h3.5A+5.4A
Vortex VM21 1,4067751904.079B*1.1748.054%B*3.355%C+20.5A*16.7M**24037.8h16.8B*34.9B++
L-24R Spur 7637211451.5U46.2538.95%C+2.08%C+65.5A+3.8C++14711h16.9B+43.4B+
Tank Mine 1,179680917.473A**2.2245.485%B*N/A128.3B+94.2B**17065.3h1.8C**4A
Comet VM2 8016181703.635M*1.6252.179%B**4.369%C+25.3A**7.5A+21724.4h10.6A20.4B**
Comet VM2 7796141563.936M*1.3151.568%B++3.257%C--29M++7.8A+19621.2h9.6A+18.6A
Frag Grenade 5765721572N/A566.7539.302%DN/A1430M**10B+51610.4h1.7A++4.3B**
Eclipse VE3A 6735612132.634B+2.6239.793%M+16.043%D37.4C+7.5U21415h19.7F--49.4C+
Parsec VX3-A 5595584811.625A++6.3746.103%B+80.108%C++57.5B+N/A1729.7h2C4.3C*
Coyote Missiles 8125412027.05S21.8057.908%B+N/A93.3A++46.7A++7835.8h19A32.9B**
MAX Punch 5535181,2410.417A*4.8333.168%D-N/A3.1B*N/A10165.9h2.1C++6.2C+
Hunter QCX 5504952701.833A++3.4243.106%C+23.232%C21.5B++2.4C+9723h3.5B8B+
L105 Zephyr PX 515482953.556M48.3156.479%B+1.037%C+160.7A*11C+5383h3.5B**6.2B**
Vortex VM21 9014741892.508B+2.7449.721%B**3.587%C12.4A11.2M+15038.2h28.4B*57.1B++
NS Baron G5AE 4604551483.074A++2.1856.836%B**18.022%B+29.7C-N/A12015.3h4.3C++7.6C++
Anti-Vehicle Grenade 4634411441N/A435.7562.272%AN/A1470S73.3C73680.3h2.2A++3.5A+
NS-11C 3943941043.788M++1.4631.127%A+20.051%C*58.8A++N/A2496.7h11.4B*36.8B*
MANA Anti-Personnel Turret 396385497.857N/A2.6125.448%UN/A3850U110U11124100.1h25.1T*98.8T*
Skorpios 3693671472.497B+2.7525.593%C-15.804%D21.5D-N/A7717.1h10.6B41.2C++
M40 Fury 4183641919.158A*13.9142.574%B++1.648%C+77.4A11.5B+8214.7h10B*23.5B*
M40 Fury 4073611132.818M*27.5743.944%B*N/A100.3A++12.8C*10763.6h9.4B++21.3B*
NS-10 Burster 5813461023.392M*1.8637.522%B**4.046%D13.9M**9.4M**16524.9h80.8A++215.3A
Lumine Edge 3383366850.491A++4.7640.346%A23.512%B**4.3C+N/A1178h1.2B+2.9B+
NS-10 Burster 539318953.347M**1.9038.028%A7.547%C++11.9M8.3M++17526.7h92.8B**244.2B**
E540 Halberd 4532922213.273B+8.0252.982%B++5.822%A++37B+20.4B+5817.9h4.7B**8.9B**
M60-A Bulldog 344291348.559B+3.3137.147%C+N/A2910U530U15582400.1h4.2B**11.3B*
E540 Halberd-H 389282740.286M+35.0465.103%B*4.255%A+80.6A++30.6B**5173.5h3.7B**5.7A
Pulsar VS1 281281604.683M**0.5724.338%C*19.217%C+38B*N/A2417.4h10.6A43.4B*
Nemesis VSH9 3712661072.486M++2.7667.421%B++3.759%B+23.3B+9.2C+34611.4h4.6A+6.8A++
Spear Anti-Vehicle Phalanx Turret 3872511319.308A*14.0651.136%B++4.382%C++66.1A++35.8A7613.8h6.1B*11.9B**
NS-44 Commissioner AE 245242932.602B**2.6543.383%C*27.686%C*34.1C--N/A1107.1h3.9C9.1C+
XM98 237236298.138M++2.8942.811%B*70.339%C--36.3B++N/A1836.5h2.3B+5.3B+
M12 Kobalt-H 241231828.875B+23.6220.964%C18.182%B88.8D3.8C-2662.6h15C*71.6C++
NS Decimator 2392101002.1A3.1562.327%C*2.857%B+36.8C*5.1D*3625.7h3B**4.8B**
VX6-7 199199553.618A++1.6329.812%B**18.09%C-38.3C**N/A1815.2h11.3B+37.9B++
Cosmos VM3 196196277.259M*2.0125.54%A*20.408%C*57.6A*N/A2043.4h9.9A+39B+
Skyguard 363189247.875A**2.6236.236%B**1.587%C19.9B*18.3A*4139.5h112.9B+311.5B*
Photon A2A Missile Pods 360168821M*15.7580.521%C++N/A88.4B**101.1A*16441.9h6.4B**8B**
NS-61 Emissary 136132861.535B**3.7232.708%B++27.273%A++23.2C+N/A755.7h12.4B38B+
M60-A Bulldog 135124524.8B19.5550.416%B+N/A62B**5.5B3692h4.4B++8.7B*
NS-AM7 Archer 188123861.43A*3.8257.414%C+6.504%D*6.8C+3.6B+5518h14B+24.4B+
M12 Kobalt 1241201120U114.7516.46%C13.333%D--109.1A3.6C++4081.1h14.7B*89.3B+
Parallax VX3 113113138.692A+3.4454.596%A*81.416%B+86.9M**N/A5331.3h1.7B*3.2B**
VE-LR Obelisk 114112303.733B**1.5233.444%C*33.036%C++41.5BN/A882.7h5.4B++16.2B+
M60-A Bulldog 1211091109S103.7550.155%B+5.505%M51.9B*5.7B3572.1h4.5B++8.9B*
Auraxium Slasher 1151063,5500.03C+5.2242.105%B**2.83%D-0.3C-N/A1340.4h2.6C6.3C**
The Slasher 1011005930.169M5.0862.236%A*N/A2.5C+N/A839.9h2.1C**3.3B+
M60-G Bulldog 11497332.333S27.0838.897%C++2.062%D53.9B++9.4C**2951.8h5.5B++14B+
A30 Walker 19094432.186B3.0619.45%DN/A940U960U15272600.1h105.1B++540.3B+
NS CandyCannon 3000 8585930.914B4.3441.332%B+24.706%D19.3CN/A634.4h4.6C++11.1B+
M12 Kobalt 8680180M+74.7520.369%B+21.25%B++133.3A++10M++7170.6h12.7B**62.4B++
M60-G Bulldog 8776176U70.7536.189%C++3.947%B+42.2B*6.1C+3601.8h4.9B**13.7B*
M20 Basilisk 10376515.2S9.9542.757%B+11.842%A*17.7C6.3C-2674.3h60.8B**142.2B**
Aspis Anti-Aircraft Phalanx Turret 14571235.5U30.2536.212%A++1.408%C--24.5M25.5M+7302.9h99.6A275.1B**
M20 Basilisk 8562610.333S5.0844.249%B+1.613%F29.5B++11C*3572.1h60.1B**135.9B**
Ursa 6262193.263A*1.9924.719%B+24.194%C+62B**N/A5461h11C*44.4B+
NSX Daimyo 6262115.636B*0.3934.643%D--91.936%D36.5C-N/A841.7h3.1D9D
Corvus VA55 5959202.95A*2.3028.693%B*30.509%B**73.8MN/A6130.8h8.6A+29.9B**
M20 Basilisk 7857511.4M++6.1530.784%C++5.263%C++20.4C*7.5C++1842.8h41.9A+136A
NSX-P Tanto 5352173.059A*2.1931.88%A30.769%B*27.4C++N/A841.9h11.7B++36.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter389,14011h
Restoration Kit12880.2h
Spawn Beacon283,0066.5h
Anti-Vehicle MANA Turret337055.6h
Nano-Armor Kit8511,343,898190h
AE Nano-Armor Kit113298,13234.4h
Nanite Revive Grenade05680.2h
Medical Applicator202123,24818.3h
Deconstruction Tool02300.1h
Spitfire Auto-Turret67771.8h
AE Medical Applicator83,5330.4h
Ammunition Package123,2911.7h
Medical Kit4113,06010.9h
Anti-Infantry MANA Turret239642.4h
Hardlight Barrier21170.1h
Flail Targeting Dart1760.6h
Nano-Repair Grenade01750h
Recon Detection Device7212,42325.3h
Shield Recharging Field151,3360.6h
WLT-Howler Mining Laser216,6633.5h

Check the help document for the dictionary if you want to learn more about words used here.


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