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Praetor Venator DiaoYuanBo[xPIT] DiaoYuanBo
VS BR 85

KDR: 3

Score: 6.1m

Last Seen: Mar 24th, 2019 4:57 AM
- OFFLINE - 1075 hour(s)

Battle Rank 85 - Vanu Sovereignty on Connery
Level Progress (to 86): 46%
Level 100 Progress: 33% 501h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS VX29 Polaris Betelgeuse 54-A NS-15M2 SVA-88 Orion VS54 Pulsar LSW NS Decimator NSX Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,782,675 MLG Score: 1425
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.167%30.282%6111012168,3783.93888-0.943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.599%-0.202C1.41A0.201C++HEAD ++ (~20.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.236C++11.50.198C++45.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.483%20.113%4342122435364205.515621681%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.705%-1.268D**3.805M**-1.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.70.346C**17.70.56B+61

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.169%75.362%4342122420726900.766667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.868%-0.572D0.538B+0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.273C3.9-0.235C8.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.868%30.509%434112255925000.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.145C3.092M++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.022C+5.1-0.056C+7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m530.5%423 (25.4k)293 (17.6k)2.9955512,1084,0423.3958485 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS122684420.5%23.769%48705:135

11% Engineer85% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2018 3:36 PMMar 23rd, 2019 7:04 AMMar 24th, 2019 1:16 AM (241d) (PST)Mar 24th, 2019 2:03 AM (241d) (PST)Mar 24th, 2019 12:57 AM (241d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5241383860.5760.1920.1373.2890.0441425

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4208,25323,16735128197317,558

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
350.2h/14.6d 1,618 2,878 3,667 69.1k 706 1,225 917 11m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B++
Kills:1,177
Deaths:546
KDR:2.156
Accuracy:17.843% D--
HSR:28.462% B++
Betelgeuse 54-A
C++
Kills:1,174
Deaths:363
KDR:3.234
Accuracy:20.786% D*
HSR:32.027% C++
NS-15M2
A
Kills:1,172
Deaths:279
KDR:4.201
Accuracy:21.316% C--
HSR:35.495% A
SVA-88
B+
Kills:1,170
Deaths:331
KDR:3.535
Accuracy:22.736% C+
HSR:28.803% B+
Orion VS54
B**
Kills:1,168
Deaths:629
KDR:1.857
Accuracy:18.800% C
HSR:31.935% B**
Pulsar LSW
B+
Kills:1,119
Deaths:357
KDR:3.134
Accuracy:19.135% D
HSR:27.525% B+
NSX Naginata
B+
Kills:872
Deaths:217
KDR:4.018
Accuracy:20.753% C
HSR:31.307% B+
VE-H Maw
C+
Kills:330
Deaths:70
KDR:4.714
Accuracy:24.257% C
HSR:26.061% C+
Kills:8,182
Deaths (as Heavy Assault):2,792
Deaths (to Heavy Assaults):1,370
KDR:2.93052
Kill Difference:5,390
Playtime:299.326 hours
Usage:85%
Score:5.291m
Score/min:295
Accuracy (listed only):20.703%
HSR (listed only):30.202%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
M+
Kills:59
Deaths:29
KDR:2.034
Accuracy:39.868% C++
HSR:30.509% M+
Solstice VE3
B++
Kills:51
Deaths:50
KDR:1.020
Accuracy:26.203% B+
HSR:23.529% B++
Kills:110
Deaths (as Engineer):79
Deaths (to Engineers):543
KDR:1.39241
Kill Difference:31
Playtime:38.301 hours
Usage:11%
Score:0.719m
Score/min:313
Accuracy (listed only):33.036%
HSR (listed only):27.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D--
Kills:145
Deaths:169
KDR:0.858
Accuracy:27.434% D--
HSR:14.483% D*
NSX Daimyo
D
Kills:136
Deaths:25
KDR:5.440
Accuracy:35.364% D-
HSR:91.912% D
VA39 Spectre
B+
Kills:71
Deaths:25
KDR:2.840
Accuracy:27.253% D-
HSR:43.662% B+
Kills:352
Deaths (as Infiltrator):219
Deaths (to Infiltrators):549
KDR:1.60731
Kill Difference:133
Playtime:11.599 hours
Usage:3%
Score:0.127m
Score/min:183
Accuracy (listed only):30.017%
HSR (listed only):50.019%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Aphelion VEX-4
C-
Kills:105
V. Kills:34 300%
Deaths:7
KDR:15
Accuracy:27.659% D-
KPH:20.800 C-
VKPH:6.700 D**
Kills:105 (0 + 105)
Deaths:7
KDR:15
VKDR:4.857
Vehicle Kills:34
Kill Difference:98
Playtime:5.059 hours
Usage:1%
Score:0.028m
Score/min:91
Driving Accuracy:N/A%
Gunner Accuracy:27.659%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:212
V. Kills:9 N/A
Deaths:3
KDR:70.667
Accuracy:20.675% B+
KPH:55.700 C+
VKPH:2.400 C-
M12 Kobalt
A+
Kills:141
V. Kills:6 N/A
Deaths:4
KDR:35.250
Accuracy:25.497% A+
KPH:52.700 C-
VKPH:2.200 C--
Kills:353 (0 + 353)
Deaths:7
KDR:50.429
VKDR:2.143
Vehicle Kills:15
Kill Difference:346
Playtime:6.484 hours
Usage:2%
Score:0.083m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:25.497%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,1951,1775462.156B++0.8417.843%D--28.462%B++27.3C--N/A9543.1h13.1C+73.5C
Betelgeuse 54-A 1,1861,1743633.234C*0.2420.786%D*32.027%C++49.7C-N/A12623.6h11.1C+53.3D
NS-15M2 1,1851,1722794.201A1.2121.316%C--35.495%A68.5B*N/A27017.1h10.6B++49.7B
SVA-88 1,1821,1703313.535A0.5422.736%C+28.803%B+49C++N/A18823.9h11.3B49.8C*
Orion VS54 1,1811,1686291.857B+1.1418.8%C31.935%B**26.1CN/A8044.7h12.1B64.5C+
Pulsar LSW 1,1291,1193573.134A++0.1419.135%D27.525%B+42.5C+N/A11326.3h12C**62.5C+
NS Decimator 1,3879942723.654M*0.6662.995%C*1.61%C-43B+17C++32723.1h3.8B+6.1B++
NSX Naginata 8808722174.018M1.0220.753%C31.307%B+57.4B+N/A18115.2h10.8B+52C**
Plasma Grenade 4884821482N/A479.0059.458%A++N/A803.3A+10C++30930.6h2.6B**4.4B**
Tank Mine 548383942.556U39.5612.819%D**N/A294.6M**126.9A*18901.3h0.9A++6.7C+
Lasher X2 3833741482.527A*0.4731.902%B*6.15%B**30.7C+N/A11012.2h23C--72B
VE-H Maw 331330704.714M++1.7224.257%C26.061%C+42.9C+N/A1537.7h10.4C**43C*
M12 Kobalt 221212370.667S67.6720.675%B+22.642%B**55.8C+2.4C-2223.8h16.9B+81.9B+
S1 2421681111.514A++1.4852.283%C--1.786%D24.3C+10.7C2616.9h7.3C+13.9C+
NS-44 Commissioner 1471451690.858C+2.1427.434%D--14.483%D*8D--N/A3018.2h3.6B+13.2C+
M12 Kobalt 147141435.25B++32.2525.497%A+16.312%C-52.2C-2.2C--2042.7h18.8C++73.9B+
NSX Daimyo 136136255.44B++2.4435.364%D-91.912%D26.7D-N/A835.1h3.3D-9.3D-
Aphelion VEX-4 139105715A*12.0027.659%D-7.619%A++20.6C-6.7D**915.1h47.8B+172.6C*
Nemesis VSH9 165103283.679S0.6865.007%BN/A16.9C+10.2C+1726.1h8.9C+13.7C++
VA39 Spectre 7171252.84B++0.1627.253%D-43.662%B+29.6B+N/A1392.4h5.2B+19.1C*
Lumine Edge 62592,7770.021C2.978.08%F15.254%C+0.3C--N/A1228.2h1.4C++17.8D*
Thanatos VE70 5959292.034A0.9639.868%C++30.509%M+23.6CN/A1002.5h5.1C+12.9C*
Solstice VE3 5551501.02B+1.9826.203%B+23.529%B++3.2D--N/A3416.1h18.9C72.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit739,5112h
Spawn Beacon24720.2h
Spitfire Auto-Turret0610h
Motion Spotter02870.2h
Ammunition Package25850.2h
Medical Kit2444,0954.3h
Medical Applicator16730h
Nano-Repair Grenade02170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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