Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,958)players online:
Aeflic (38)  MadSTVru (33)  d1ng0ateurbaby_ (8)  Dark_link21 (5)  匚丁連線逾時 (4)  LettuceO_o (3) 91
stats.dasanfall.com
Adherent Grouchy DiegoPesenteBR[TWC2] DiegoPesenteBR
VS BR 28

KDR: 1.23

Score: 41.2m

Last Seen: Jul 8th, 2019 3:47 PM
- OFFLINE - 336.5 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 725
Level Progress (to 29): 94%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Sirius SX12 Eidolon VE33 Supernova PC C-4 Solstice SF MANA Anti-Vehicle Turret Supernova FPC Supernova VPC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DiegoPesenteBR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $312,750 MLG Score: 250
Fun Score: N/A
Cheeseburgers Flipped: 541TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.695%22.83%47225118917,7750.8538690.374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.336%-0.089C+0.301C*-1.778F-HEAD ++ (~12.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.8-0.005C+15.5-0.085C+59.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.434%1.985%235512093,779188014422.00904262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.594%-0.413C--0.365C**-0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.60.129C++470.113C+93.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.663%2.633%233512096,418295729912.16971215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.078%-1.002D*0.047C+0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72-0.866D--22.1-0.764D-49.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.198%2.653%1781112034,071257812701.57913320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.88%-0.369C--0.443C--0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.546B+17.50.563B+36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.745%64.022%178312111,1092511290.441481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.948%-0.789D--0.199C0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.581D4.7-0.462D11

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.369%18.365%178212121,4431538330.937622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.733%-0.346C-0.736B++-1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.142C5.6-0.157C9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 725
41.2m283%256 (15.4k)223 (13.4k)1.228258,95548,0011.5720728 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214110721.787%11.741%25603:5117

7% Combat Medic46% Engineer18% Heavy Assault10% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:27 PMMay 10th, 2017 3:20 PMJul 20th, 2019 11:25 AM (2d) (PST)Jul 8th, 2019 12:27 PM (14d) (PST)Jul 8th, 2019 11:47 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6401424980.3200.2600.0381.1270.079250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4008,54529,8551916268513,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3074.7h/128.1d 16,506 6,922 16,407 207.8k 5,674 6,441 14,488 118.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,392
Deaths:886
KDR:1.571
Accuracy:18.109% D
HSR:19.899% D
Pulsar LSW
D
Kills:1,380
Deaths:1,632
KDR:0.846
Accuracy:14.907% D**
HSR:18.551% D
Flare VE6
C*
Kills:713
Deaths:769
KDR:0.927
Accuracy:19.976% C-
HSR:25.807% C*
VX29 Polaris
C
Kills:231
Deaths:267
KDR:0.865
Accuracy:19.252% D
HSR:20.779% C
NSX-P Naginata
A+
Kills:176
Deaths:153
KDR:1.150
Accuracy:23.470% C++
HSR:40.341% A+
NSX Naginata
C
Kills:174
Deaths:212
KDR:0.821
Accuracy:18.609% D
HSR:25.862% C
Kills:4,066
Deaths (as Heavy Assault):3,919
Deaths (to Heavy Assaults):12,310
KDR:1.03751
Kill Difference:147
Playtime:545.762 hours
Usage:18%
Score:6.728m
Score/min:205
Accuracy (listed only):19.054%
HSR (listed only):25.206%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:2,376
Deaths:2,883
KDR:0.824
Accuracy:23.832% D
HSR:29.335% B+
Solstice SF
C-
Kills:1,885
Deaths:2,503
KDR:0.753
Accuracy:20.330% D
HSR:14.377% C-
Thanatos VE70
C*
Kills:1,282
Deaths:1,640
KDR:0.782
Accuracy:36.866% C
HSR:17.083% C*
Zenith VX-5
B+
Kills:1,179
Deaths:1,861
KDR:0.634
Accuracy:22.512% D
HSR:24.852% B+
Serpent VE92
C+
Kills:1,152
Deaths:1,501
KDR:0.767
Accuracy:20.296% D
HSR:18.924% C+
Solstice Burst
C*
Kills:1,148
Deaths:1,186
KDR:0.968
Accuracy:22.167% D-
HSR:25.784% C*
Solstice VE3
B++
Kills:1,127
Deaths:253
KDR:4.455
Accuracy:18.058% D--
HSR:23.780% B++
VE-C Horizon
B*
Kills:426
Deaths:636
KDR:0.670
Accuracy:39.271% B++
HSR:29.578% B*
Eclipse VE3A
B**
Kills:351
Deaths:594
KDR:0.591
Accuracy:26.649% C+
HSR:24.786% B**
The Little Helper
M**
Kills:216
Deaths:253
KDR:0.854
Accuracy:46.859% C+
HSR:34.259% M**
NSX-P Tanto
A++
Kills:174
Deaths:251
KDR:0.693
Accuracy:26.026% C++
HSR:37.931% A++
Pandora VX25
M*
Kills:161
Deaths:237
KDR:0.679
Accuracy:41.768% C++
HSR:28.571% M*
Kills:11,477
Deaths (as Engineer):13,798
Deaths (to Engineers):13,282
KDR:0.83179
Kill Difference:2,321
Playtime:1,426.267 hours
Usage:46%
Score:19.972m
Score/min:233
Accuracy (listed only):28.720%
HSR (listed only):25.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:2,933
Deaths:3,249
KDR:0.903
Accuracy:20.708% D
HSR:16.843% C
Phaseshift VX-S
D--
Kills:707
Deaths:284
KDR:2.489
Accuracy:28.125% D--
HSR:55.728% D*
NS-61 Emissary
B++
Kills:452
Deaths:733
KDR:0.617
Accuracy:25.913% C
HSR:20.575% B++
NS-44 Commissioner
C+
Kills:354
Deaths:516
KDR:0.686
Accuracy:29.567% D-
HSR:22.316% C+
Parallax VX3
C++
Kills:298
Deaths:184
KDR:1.620
Accuracy:39.738% C++
HSR:77.181% C+
MKV Suppressed
B
Kills:280
Deaths:444
KDR:0.631
Accuracy:17.398% F
HSR:21.786% B
Artemis VX26
C*
Kills:273
Deaths:521
KDR:0.524
Accuracy:26.860% C+
HSR:24.542% C*
Spiker
A
Kills:271
Deaths:443
KDR:0.612
Accuracy:32.619% B+
HSR:30.627% A
NSX Tengu
B**
Kills:237
Deaths:411
KDR:0.577
Accuracy:32.773% D
HSR:27.848% B**
Beamer VS3
A+
Kills:176
Deaths:272
KDR:0.647
Accuracy:21.414% D-
HSR:33.523% A+
XM98
B*
Kills:104
Deaths:29
KDR:3.586
Accuracy:32.171% D
HSR:82.692% B*
NS-30 Vandal
B+
Kills:90
Deaths:83
KDR:1.084
Accuracy:35.963% B+
HSR:30% B+
NS-AM7 Archer
C+
Kills:83
Deaths:306
KDR:0.271
Accuracy:58.137% C+
HSR:8.434% D--
NS CandyCannon 3000
M
Kills:62
Deaths:30
KDR:2.067
Accuracy:48.077% B**
HSR:82.258% M
NS Deep Freeze
M
Kills:60
Deaths:3
KDR:20
Accuracy:83.333% M
HSR:80% A**
Ectoblaster
N/A
Kills:50
Deaths:101
KDR:0.495
Accuracy:31.983% N/A
HSR:10% N/A
Kills:6,430
Deaths (as Infiltrator):7,609
Deaths (to Infiltrators):6,810
KDR:0.84505
Kill Difference:1,179
Playtime:295.435 hours
Usage:10%
Score:3.272m
Score/min:185
Accuracy (listed only):35.299%
HSR (listed only):39.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:2,933
Deaths:3,249
KDR:0.903
Accuracy:20.708% D
HSR:16.843% C
Solstice SF
C-
Kills:1,885
Deaths:2,503
KDR:0.753
Accuracy:20.330% D
HSR:14.377% C-
Thanatos VE70
C*
Kills:1,282
Deaths:1,640
KDR:0.782
Accuracy:36.866% C
HSR:17.083% C*
Zenith VX-5
B+
Kills:1,179
Deaths:1,861
KDR:0.634
Accuracy:22.512% D
HSR:24.852% B+
Serpent VE92
C+
Kills:1,152
Deaths:1,501
KDR:0.767
Accuracy:20.296% D
HSR:18.924% C+
Solstice Burst
C*
Kills:1,148
Deaths:1,186
KDR:0.968
Accuracy:22.167% D-
HSR:25.784% C*
Solstice VE3
B++
Kills:1,127
Deaths:253
KDR:4.455
Accuracy:18.058% D--
HSR:23.780% B++
VE-C Horizon
B*
Kills:426
Deaths:636
KDR:0.670
Accuracy:39.271% B++
HSR:29.578% B*
Eclipse VE3A
B**
Kills:351
Deaths:594
KDR:0.591
Accuracy:26.649% C+
HSR:24.786% B**
MKV Suppressed
B
Kills:280
Deaths:444
KDR:0.631
Accuracy:17.398% F
HSR:21.786% B
NSX Tengu
B**
Kills:237
Deaths:411
KDR:0.577
Accuracy:32.773% D
HSR:27.848% B**
The Little Helper
M**
Kills:216
Deaths:253
KDR:0.854
Accuracy:46.859% C+
HSR:34.259% M**
NSX-P Tanto
A++
Kills:174
Deaths:251
KDR:0.693
Accuracy:26.026% C++
HSR:37.931% A++
Pandora VX25
M*
Kills:161
Deaths:237
KDR:0.679
Accuracy:41.768% C++
HSR:28.571% M*
Kills:12,551
Deaths (as Light Assault):15,019
Deaths (to Light Assaults):6,978
KDR:0.83567
Kill Difference:2,468
Playtime:521.960 hours
Usage:17%
Score:7.333m
Score/min:234
Accuracy (listed only):27.977%
HSR (listed only):24.743%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:2,933
Deaths:3,249
KDR:0.903
Accuracy:20.708% D
HSR:16.843% C
Thanatos VE70
C*
Kills:1,282
Deaths:1,640
KDR:0.782
Accuracy:36.866% C
HSR:17.083% C*
H-V45
C-
Kills:631
Deaths:708
KDR:0.891
Accuracy:18.936% D--
HSR:17.750% C-
Equinox VE2
D*
Kills:529
Deaths:816
KDR:0.648
Accuracy:19.286% D*
HSR:12.098% D*
Corvus VA55
B**
Kills:457
Deaths:670
KDR:0.682
Accuracy:22.041% C-
HSR:29.759% B**
Pulsar VS1
B++
Kills:290
Deaths:330
KDR:0.879
Accuracy:19.988% D
HSR:25.862% B++
MKV Suppressed
B
Kills:280
Deaths:444
KDR:0.631
Accuracy:17.398% F
HSR:21.786% B
NSX Tengu
B**
Kills:237
Deaths:411
KDR:0.577
Accuracy:32.773% D
HSR:27.848% B**
The Little Helper
M**
Kills:216
Deaths:253
KDR:0.854
Accuracy:46.859% C+
HSR:34.259% M**
Pandora VX25
M*
Kills:161
Deaths:237
KDR:0.679
Accuracy:41.768% C++
HSR:28.571% M*
NS-11P
A*
Kills:88
Deaths:88
KDR:1
Accuracy:28.992% A
HSR:34.091% A*
Kills:7,104
Deaths (as Combat Medic):8,846
Deaths (to Combat Medics):4,532
KDR:0.80307
Kill Difference:1,742
Playtime:204.714 hours
Usage:7%
Score:2.764m
Score/min:225
Accuracy (listed only):27.783%
HSR (listed only):24.177%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C++
Kills:342
Deaths:311
KDR:1.100
Accuracy:36.194% D
HSR:4.386% C++
Comet VM2
B
Kills:241
Deaths:283
KDR:0.852
Accuracy:37.799% D-
HSR:4.979% B
Cosmos VM3
C+
Kills:217
Deaths:149
KDR:1.456
Accuracy:13.459% D
HSR:18.894% C+
Cosmos VM3
B*
Kills:199
Deaths:141
KDR:1.411
Accuracy:14.098% D
HSR:23.116% B*
Quasar VM1
A++
Kills:149
Deaths:166
KDR:0.898
Accuracy:8.899% D**
HSR:28.188% A++
NS-10 Burster
B+
Kills:92
Deaths:174
KDR:0.529
Accuracy:28.059% C+
HSR:9.783% B+
Kills:1,240
Deaths (as MAX Suit):612
Deaths (to MAX Suits):2,369
KDR:2.02614
Kill Difference:628
Playtime:67.694 hours
Usage:2%
Score:1.092m
Score/min:269
Accuracy (listed only):23.085%
HSR (listed only):14.891%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:1,447
V. Kills:432 334%
Deaths:293
KDR:4.939
Accuracy:43.403% D--
KPH:67.900 C+
VKPH:20.300 C*
Light PPA
C++
Kills:1,397
V. Kills:192 N/A
Deaths:839
KDR:1.665
Accuracy:37.366% C-
KPH:25.200 D
VKPH:3.500 C++
Saron Laser Cannon
C+
Kills:468
V. Kills:335 139%
Deaths:846
KDR:0.553
Accuracy:30.831% C+
KPH:6.500 D
VKPH:4.700 D
Hornet Missiles
C+
Kills:383
V. Kills:230 166%
Deaths:124
KDR:3.089
Accuracy:53.811% D-
KPH:57.400 C+
VKPH:34.400 C+
Maelstrom Turbo Laser
D
Kills:207
V. Kills:147 140%
Deaths:543
KDR:0.381
Accuracy:26.064% D-
KPH:6 D
VKPH:4.300 D-
Antares LC
B+
Kills:93
V. Kills:49 186%
Deaths:143
KDR:0.650
Accuracy:35.493% B+
KPH:18.100 C+
VKPH:9.600 C-
Photon A2A Missile Pods
B*
Kills:62
V. Kills:54 113%
Deaths:16
KDR:3.875
Accuracy:70.151% D*
KPH:74.200 B+
VKPH:64.600 B*
Kills:4,057 (2,165 + 0)
Deaths:2,804
KDR:1.447
VKDR:0.513
Vehicle Kills:1,439
Kill Difference:1,253
Playtime:195.938 hours
Usage:6%
Score:1.714m
Score/min:146
Piloting Accuracy:35.493%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:260
V. Kills:277 94%
Deaths:424
KDR:0.613
Accuracy:40.987% C-
KPH:8.100 C+
VKPH:8.700 C**
L105 Zephyr
U
Kills:165
V. Kills:11 N/A
Deaths:23
KDR:7.174
Accuracy:39.693% C
KPH:594,000 U
VKPH:39,600 U
C150 Dalton
B**
Kills:62
V. Kills:32 188%
Deaths:16
KDR:3.875
Accuracy:49.399% B**
KPH:22.200 D
VKPH:11.400 D--
AP30 Shredder
U
Kills:53
V. Kills:29 177%
Deaths:24
KDR:2.208
Accuracy:24.560% D**
KPH:190,800 U
VKPH:104,400 U
Kills:540 (260 + 280)
Deaths:487
KDR:1.109
VKDR:0.717
Vehicle Kills:349
Kill Difference:53
Playtime:34.794 hours
Usage:1%
Score:0.421m
Score/min:202
Piloting Accuracy:40.987%
Gunner Accuracy:24.560%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:780
V. Kills:652 119%
Deaths:283
KDR:2.756
Accuracy:28.305% C+
KPH:12.300 C
VKPH:10.300 C++
L100 Python AP
B*
Kills:163
V. Kills:129 125%
Deaths:64
KDR:2.547
Accuracy:58.494% C*
KPH:28.600 C+
VKPH:22.600 B*
C75 Viper
C
Kills:126
V. Kills:47 263%
Deaths:34
KDR:3.706
Accuracy:38.216% C+
KPH:19.400 D
VKPH:7.200 C
Kills:1,069 (1,069 + 0)
Deaths:381
KDR:2.806
VKDR:2.173
Vehicle Kills:828
Kill Difference:688
Playtime:75.690 hours
Usage:2%
Score:0.875m
Score/min:193
Driving Accuracy:38.216%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:2,354
V. Kills:760 309%
Deaths:388
KDR:6.067
Accuracy:47.872% C+
KPH:22.500 C+
VKPH:7.300 C
Supernova FPC
C+
Kills:1,652
V. Kills:1,161 142%
Deaths:531
KDR:3.111
Accuracy:51.560% C
KPH:20.400 C-
VKPH:14.300 C+
Supernova VPC
C++
Kills:1,506
V. Kills:232 N/A
Deaths:210
KDR:7.171
Accuracy:51.848% C++
KPH:39.600 C+
VKPH:6.100 C-
Saron HRB
B+
Kills:1,016
V. Kills:573 177%
Deaths:128
KDR:7.938
Accuracy:41.790% C
KPH:29.600 B+
VKPH:16.700 C++
Proton II PPA
A+
Kills:910
V. Kills:69 N/A
Deaths:45
KDR:20.222
Accuracy:21.698% C
KPH:85.600 B**
VKPH:6.500 A+
Aphelion VEX-4
M+
Kills:180
V. Kills:160 112%
Deaths:27
KDR:6.667
Accuracy:45.342% A+
KPH:42.200 A+
VKPH:37.500 M+
E540 Halberd
C+
Kills:93
V. Kills:51 179%
Deaths:9
KDR:10.333
Accuracy:46.983% C+
KPH:30 C+
VKPH:16.500 C+
Kills:7,711 (5,512 + 2,199)
Deaths:1,338
KDR:5.763
VKDR:2.247
Vehicle Kills:3,006
Kill Difference:6,373
Playtime:275.989 hours
Usage:9%
Score:3.146m
Score/min:190
Driving Accuracy:51.848%
Gunner Accuracy:46.983%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:1,074
V. Kills:103 N/A
Deaths:66
KDR:16.273
Accuracy:27.829% D*
KPH:88.500 C+
VKPH:8.500 B+
Aphelion VEX-4H
B+
Kills:398
V. Kills:289 137%
Deaths:95
KDR:4.189
Accuracy:43.285% C
KPH:44.300 C*
VKPH:32.200 B+
E540 Halberd-H
C**
Kills:269
V. Kills:149 179%
Deaths:49
KDR:5.490
Accuracy:53.460% C--
KPH:42.900 C+
VKPH:23.800 C**
Saron HRB-H
N/A
Kills:50
V. Kills:24 200%
Deaths:12
KDR:4.167
Accuracy:54.820% N/A
KPH:30.800 N/A
VKPH:14.800 N/A
Kills:1,791 (0 + 1,791)
Deaths:222
KDR:8.068
VKDR:2.545
Vehicle Kills:565
Kill Difference:1,569
Playtime:29.016 hours
Usage:1%
Score:0.606m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:54.820%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:161
V. Kills:37 424%
Deaths:23
KDR:7
Accuracy:29.267% D
KPH:44.200 C+
VKPH:10.200 C*
M20 Basilisk
C+
Kills:129
V. Kills:38 331%
Deaths:28
KDR:4.607
Accuracy:32.880% D
KPH:20.300 C+
VKPH:6 C--
M60-G Bulldog
B
Kills:122
V. Kills:18 N/A
Deaths:24
KDR:5.083
Accuracy:29.070% D
KPH:34.400 B
VKPH:5.100 C
M20 Basilisk
C++
Kills:94
V. Kills:49 188%
Deaths:34
KDR:2.765
Accuracy:37.490% C+
KPH:19 C
VKPH:9.900 C++
Kills:506 (0 + 506)
Deaths:109
KDR:4.642
VKDR:1.303
Vehicle Kills:142
Kill Difference:397
Playtime:18.476 hours
Usage:1%
Score:0.234m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:37.490%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D--
Kills:129
V. Kills:82 155%
Deaths:144
KDR:0.896
Accuracy:59.364% C
KPH:14.100 D*
VKPH:8.900 D--
S12 Renegade
C+
Kills:88
V. Kills:8 N/A
Deaths:68
KDR:1.294
Accuracy:41.480% C+
KPH:20.200 D--
VKPH:1.800 C+
M40 Fury-F
C--
Kills:84
V. Kills:38 215%
Deaths:124
KDR:0.677
Accuracy:41.120% D
KPH:9.200 D-
VKPH:4.200 C--
Kills:301 (301 + 0)
Deaths:336
KDR:0.896
VKDR:0.381
Vehicle Kills:128
Kill Difference:35
Playtime:22.646 hours
Usage:1%
Score:0.116m
Score/min:86
Driving Accuracy:41.120%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 2,9702,9333,2490.903C+0.3320.708%D16.843%C16DN/A47183.6h18.3D88.2C-
Eidolon VE33 2,4392,3762,8830.824C+0.4023.832%D29.335%B+11.5DN/A34206.5h11.3C--47.3C-
Supernova PC 3,1142,3543886.067C++4.8447.872%C+2.804%B+22.5C+7.3C119104.7h3.8B*7.9B*
C-4 2,9121,9031,6941.123C+0.1120.661%D-N/A56D29.7C+52934h1.5C++7.1C
Solstice SF 1,9551,8852,5030.753C0.4820.33%D14.377%C-15.6CN/A46120.9h11.5C++56.6C++
MANA Anti-Vehicle Turret 2,9741,7266982.473B+1.2455.125%C2.897%C17260U12480S7468340.1h7.4B13.5B+
Supernova FPC 2,8131,6525313.111C1.8851.56%C3.935%B**20.4C-14.3C+21481h6C11.5C
Supernova VPC 1,7381,5062107.171C5.9451.848%C++1.461%C+39.6C+6.1C-19038h3.3C+6.5C++
Lasher X2 1,5031,4731,6580.888C+0.3424.445%C+4.616%B24.5CN/A7660.1h21C+85.8C++
Dual Photon Pods 1,8791,4472934.939C+3.7143.403%D--2.004%B**67.9C+20.3C*39021.3h23.1C++53.2C+
Light PPA 1,5891,3978391.665C0.4437.366%C-N/A25.2D3.5C++10455.5h18.5C49.6C
Orion VS54 1,4161,3928861.571C++0.3418.109%D19.899%D24.7CN/A10856.3h13.7C+75.6C+
Pulsar LSW 1,4381,3801,6320.846C--0.3814.907%D**18.551%D16.5D-N/A5183.4h17.8F119.2F
Thanatos VE70 1,3071,2821,6400.782C+0.4536.866%C17.083%C*21.7CN/A6859h5.6C15.2C+
Frag Grenade 1,2421,22511225N/A1,223.7739.444%D-N/A583.3B+8.1C+14632.1h2.9B*7.3B+
Zenith VX-5 1,2161,1791,8610.634D0.5922.512%D24.852%B+17.2DN/A4268.4h17.1D--76.1D
Serpent VE92 1,1741,1521,5010.767C0.4620.296%D18.924%C+21.7CN/A7753.2h14.9C73.2C
Solstice Burst 1,1791,1481,1860.968C0.2622.167%D-25.784%C*25.6C-N/A7844.8h14.3C+64.6C
Solstice VE3 1,1411,1272534.455S3.2318.058%D--23.78%B++14CN/A10280.6h12.9B+71.7C++
Proton II PPA-H 1,1771,0746616.273B+15.0427.829%D*1.583%C+88.8C+8.5B+24512.1h9.7C**34.7C+
Saron HRB 1,5891,0161287.938B+6.7141.79%C3.051%A+29.6B+16.7C++27434.3h16.5B*39.5B++
Tank Mine 1,8811,0024902.045C0.8225.58%DN/A71.1D62.3C+77014.1h1.7B+6.7C+
Proton II PPA 9799104520.222B+18.9921.698%C1.758%C85.8B**6.5A+26110.6h8.1B+37.1B+
Skyguard 1,4327802832.756C+1.5328.305%C+1.667%C12.3C10.3C++16363.5h148.5C--524.7C
Flare VE6 7257137690.927C-0.3019.976%C-25.807%C*23.1DN/A8130.9h13.5D-67.6C
Phaseshift VX-S 7337072842.489C+1.2628.125%D--55.728%D*22C-N/A5532.2h5.7F20.2F
MANA Anti-Personnel Turret 7046822392.854N/A1.6321.359%UN/A6820U220U12763300.1h33.9T*158.7T*
H-V45 6406317080.891C0.3418.936%D--17.75%C-17.9DN/A5235.3h15.8D83.5D-
M60-A Bulldog 6726114513.578C+12.3538.36%D-1.964%C24.7C-2.5C--12124.7h5.9C++15.5C+
S1 9225548540.649C+0.5859.3%C*4.693%B**17.5D11.6C+20631.6h7C+11.9C++
Equinox VE2 5515298160.648C--0.5819.286%D*12.098%D*12.6D-N/A3442h15.8D-82D--
Saron Laser Cannon 8034688460.553C0.6830.831%C+4.487%A+6.5D4.7D8671.9h156.2C+506.8C+
Corvus VA55 4704576700.682C-0.5522.041%C-29.759%B**16DN/A4828.5h16.7D**75.6D
NS-61 Emissary 4714527330.617C0.6125.913%C20.575%B++27.1C++1.1B*7816.7h22.4D-86.5D-
Nemesis VSH9 8124527550.599C+0.6364.049%C*3.097%C**14.2C+11.3C+22431.8h8.6C+13.4C++
Spear Anti-Vehicle Phalanx Turret 716443459.844B+8.6241.964%C4.289%C++36C+22.2C++33212.3h8.8C++21C++
VE-C Horizon 4514266360.67C--0.5639.271%B++29.578%B*20.8D1.2C*9220.5h26.1F-66.4D
Proximity Mine 4174171283.258C+2.0342.297%C+N/A106.9CN/A3233.9h1.9C+4.4C**
Aphelion VEX-4H 687398954.189C+2.9643.285%C10.05%S44.2C*32.1B+4699h94.4D--218D--
Hornet Missiles 6133831243.089C1.8653.811%D-N/A57.2C+34.3C+5396.7h11.7C+21.8C+
NS-44 Commissioner 3713545160.686C0.5429.567%D-22.316%C+29.7C+1.4A*10011.9h4.6C--15.5C--
Eclipse VE3A 3633515940.591C0.6426.649%C+24.786%B**17.6DN/A5119.9h17.5D**65.9D-
Comet VM2 4713423111.1C**0.1336.194%D4.386%C++12.9B4.8C**10626.6h16.6B++45.9B
M60-A Bulldog 3483112313.522C+12.2938.868%D1.929%C28.8C+3.4C13110.8h5B++12.8C**
Force-Blade 39830931,4260.01C1.2224.123%C--7.12%C+0.2DN/A11477.6h4.8D**19.7D
Lancer VS22 7123055340.571C0.6660.113%C2.623%B+9.8C--13C+20431.2h32.1C53.4C
Parallax VX3 3012981841.62C0.3939.738%C++77.181%C+23.1CN/A9912.9h2.7D6.9C
Pulsar VS1 2962903300.879C+0.3519.988%D25.862%B++25.2C+N/A14211.5h16.3C81.4C
Rocklet Rifle 5992886160.468C-0.7657.048%B+1.042%C**17.5D-18.8C--22116.5h47.8D83.8C+
MKV Suppressed 2822804440.631D0.6017.398%F21.786%B14.9DN/A5018.8h17.4C--99.7D-
Artemis VX26 2802735210.524D0.7026.86%C+24.542%C*12.2D--N/A3922.4h22T*82F
Spiker 2952714430.612C0.6232.619%B+30.627%A27.4C2.4A*979.9h19.4F-59.4D**
E540 Halberd-H 418269495.49C4.2653.46%C--3.717%A42.7C+23.7C**3316.3h5.9C*11C++
Orbital Strike Uplink 3762611261U259.77688.333%UN/A652.5U287.5U26630.4h1.6T*0.2T*
C-4 ARX 3722611561.673C+0.4425.074%C-N/A108.8C+46.3B++6682.4h1.3C+5.2C
CAS30 Tank Buster 5372604240.613C-0.6240.987%C-1.923%B++8.1C+8.7C**11832h70.7C172.5C
Comet VM2 3492412830.852C+0.3837.799%D-4.979%B9.9C4.4C7824.4h23B+60.9C*
NSX Tengu 2492374110.577D0.6532.773%D27.848%B**16.8D-N/A4314.1h19.5D*59.5D
VX29 Polaris 2352312670.865C--0.3619.252%D20.779%C33CN/A1707h14.2C-73.7C
Cosmos VM3 2212171491.456C0.2313.459%D18.894%C+26.1CN/A948.3h13.2C*98.2C+
The Little Helper 2182162530.854C0.3746.859%C+34.259%M**26DN/A998.3h5.6D11.9C
Maelstrom Turbo Laser 3542075430.381C--0.8526.064%D-4.348%B**6D4.3D-9634.5h130C+498.7C
Cosmos VM3 2021991411.411C0.1814.098%D23.116%B*25.2CN/A847.9h14.3C+101.2C+
Aphelion VEX-4 340180276.667B+5.4445.342%A+7.222%A++41.9A+37.2M+5474.3h86.2D-190.2C+
Beamer VS3 1781762720.647C+0.5821.414%D-33.523%A+14.9DN/A8111.8h11.8C-55C
NSX-P Naginata 1791761531.15C+0.0823.47%C++40.341%A+46.3C+N/A1173.8h13.6C+57.8C++
NSX Naginata 1821742120.821C--0.4118.609%D25.862%C23.2D1.1B*867.5h16.4D-87.9D
NSX-P Tanto 1841742510.693C0.5426.026%C++37.931%A++13.9DN/A4212.5h18C-69.2C+
L105 Zephyr 176165237.174C+5.9539.693%CN/A1650U110U5868700.1h6B+15C**
L100 Python AP 292163642.547C-1.3258.494%C*N/A28.6C+22.6B*4085.7h7.2C12.4C+
M40 Fury 198161237C++5.7729.267%DN/A44.7C+10.3C*2153.6h18C61.4D
Pandora VX25 1691612370.679C0.5541.768%C++28.571%M*27.3C1.4A+965.9h5.8D-13.8C+
MAX Punch 1651597080.225B*1.0056.01%B++N/A2.7B+N/A2457.9h1.4C++2.5C**
M60-A Bulldog 178150334.545C+3.3231.42%D2%B++1500U280U4047300.1h5.6C*17.9C+
Quasar VM1 1561491660.898C-0.338.899%D**28.188%A++8.4D*N/A5017.8h22.7F-254.7D**
M20 Basilisk 167129284.607B*3.3832.88%D11.628%A**20.5C+6C--2276.3h97.5C++296.5C+
V30-F Starfall 2111291440.896C0.3359.364%CN/A14D*8.9D--1059.2h39.2T*66.1T*
C75 Viper 173126343.706C+2.4838.216%C+2.381%A19.4D7.2C2916.5h16.6C43.5C
M60-G Bulldog 140122245.083C*3.8529.07%D2.459%C34.9B+5.1C1423.5h7.1C**24.4C++
Hades VSH4 1921212080.582C+0.6563.683%D2.479%C+18.3C+10.8C+2436.6h7.2B+11.4B+
M20 Basilisk 179119205.95C4.7252.744%C+7.563%A35C17.6C4493.4h151.5C-287.3C
Anti-Vehicle Grenade 1321041104N/A102.7750.038%C+N/A260D70C24900.4h6.3C12.6C+
XM98 104104293.586B*2.3632.171%D82.692%B*7.4D*N/A7314.1h3.2D--9.9D-
Aspis Anti-Aircraft Phalanx Turret 212104185.778B*4.5524.141%CN/A14.6B++15.2B*3007.1h114.4B**473.9B+
Sticky Grenade 9998198N/A96.7741.054%D*N/A490D--5D-14980.2h3.4D--8.3D--
M20 Basilisk 14394342.765C+1.5437.49%C+3.191%D-19.2C+10C++2384.9h141.5D-377.3D
Antares LC 142931430.65C--0.5835.493%B+2.151%C**18.2C+9.6C-1625.1h131.7C+371.2C*
E540 Halberd 14493910.333C++9.1046.983%C+4.301%B**30C+16.5C+3063.1h6.3C13.4C+
NS-10 Burster 148921740.529D0.7028.059%C+9.783%B+4.1D2.5D6922.7h172.1D613.2C-
NS-30 Vandal 9190831.084C0.1435.963%B+30%B+17D--N/A615.3h7.3D--20.4C+
S12 Renegade 9688681.294C0.0741.48%C+N/A20D--1.8C+684.4h6.3F**15.2D**
NS-11P 8888881C+0.2328.992%A34.091%A*27.5C+N/A1103.2h18.6D*64.1C++
M40 Fury-F 122841240.677C-0.5541.12%DN/A9.2D-4.2C--749.1h24.6F59.9F--
NS-AM7 Archer 152833060.271C--0.9658.137%C+8.434%D--2.7D--2.3C3130.5h41.7D**71.7F
Hunter QCX 114773730.206D1.0240.267%C+6.494%D*6.6D3.2C++5411.7h25.1F62.4D*
A30 Walker 12064302.133C+0.9019.787%D*1.563%C+5.8D5.1D-18211h250.3D--1265D**
Photon A2A Missile Pods 11662163.875C+2.6570.151%D*N/A77.5B++67.5B*5990.8h9C+12.8D
C150 Dalton 9462163.875C2.6549.399%B**N/A22.1D11.4D--5102.8h6.6D*13.4C+
NS CandyCannon 3000 6262302.067A*0.8448.077%B**82.258%M56.4B**N/A581.1h3.2B**6.7B*
NS Deep Freeze 6060320U18.7783.333%M80%A**150A++N/A570.4h2.1C*2.5B++
AP30 Shredder 8253242.208C--0.9824.56%D**9.434%S530U290U5026300.1h74B+301.2C+
Spear Anti-Vehicle Phalanx Tower 10153226.5B+25.2743.771%DN/A31.2C-28.2C++2631.7h9.8C++22.4C+
Saron HRB-H 7450124.167C+2.9454.82%C+2%B+31.3C15D-5101.6h37.4D*68.3D--
Ectoblaster 51501010.495C-0.7331.983%D10%B21.7C-N/A622.3h27.6D86.4D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon411,5592.4h
Anti-Vehicle MANA Turret923,86810h
Nano-Armor Kit575804,16394.9h
G40-F Ranger0710h
Skywall Shield Emitter21500.9h
Repair Module0890.3h
Turret AI Module02441.1h
Nanite Revive Grenade01,2470.4h
Medical Applicator550137,01417.8h
Cortium Silo01600.6h
Spitfire Auto-Turret398301.7h
Motion Spotter124990.7h
Xiphos Anti-Personnel Tower01140.8h
Rampart Wall11591.6h
Spear Anti-Vehicle Tower31060.7h
Welding Device13,8190.4h
Deconstruction Tool01,2270.2h
Shield Recharging Field582,4471.7h
Ammunition Package312,1852.3h
Medical Kit283930.9h
Anti-Infantry MANA Turret731,0605.6h
Snowman Soldier81730.3h
Routing Spire0540.2h
Flail Targeting Dart152831.6h
Hardlight Barrier181080.5h
Nano-Repair Grenade05880.2h
Router32080.4h
Recon Detection Device23913,68735h
Elysium Spawn Tube0680.2h
Vehicle Gate1920.9h
IPC Targeting Dart172841.2h
Orbital Strike Target Designator331511.5h
WLT-Howler Mining Laser4946,44931.5h
Glaive IPC0610.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.61s
Server spent 1.26s on queries, 0.65s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.