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Snowblower DiegoPesenteBR[TWC2] DiegoPesenteBR
VS BR 132

KDR: 1.23

Score: 37.5m

Last Seen: Jan 17th, 2019 12:28 PM
- OFFLINE - 2192.3 hour(s)

Battle Rank 118 (132 total) - Vanu Sovereignty on Connery
Level Progress (to 119): 22%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 Eidolon VE33 Supernova PC C-4 Solstice SF MANA Anti-Vehicle Turret Supernova FPC Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $300,240 MLG Score: 240
Fun Score: N/A
Cheeseburgers Flipped: 536TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.384%22.652%46225101017,1640.9042250.323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.185%-0.138C0.298C*-1.69F-HEAD ++ (~12.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.1-0.004C+15.3-0.071C+59.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.809%2.21%218510303,167166813211.89868240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.471%-0.484D0.559B+-0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.60.059C+49.70.061C+101.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.351%2.703%238510306,178275528572.24166216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.011%-1.028D*0.062C+0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.2-0.816D-21.3-0.699D48.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.007%2.571%1861010253,967238612321.66192322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.945%-0.386C--0.457D0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.58B+160.596B+33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.908%64.223%186310321,0232387250.428392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.951%-0.769D--0.19C0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.552D4.6-0.441C--10.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.854%17.136%186110341,2781436250.889353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.381C-0.515B+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.147C5.6-0.149C9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.5m261.6%247 (14.8k)218 (13.1k)1.2274654,31444,2491.57545132 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103595020.984%11.807%24803:5316

7% Combat Medic47% Engineer18% Heavy Assault10% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:27 PMMay 10th, 2017 3:20 PMFeb 16th, 2019 12:49 AM (62d) (PST)Jan 17th, 2019 9:24 AM (91d) (PST)Jan 17th, 2019 8:28 AM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6291444850.3150.2570.0371.0260.077240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,7198,61329,1061915262513,053

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2873.4h/119.7d 15,398 6,413 14,365 176.9k 5,489 6,089 13,306 108.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:1,422
Deaths:1,600
KDR:0.889
Accuracy:24.297% C+
HSR:4.641% B+
Orion VS54
C--
Kills:1,392
Deaths:886
KDR:1.571
Accuracy:18.113% C--
HSR:19.899% D
Pulsar LSW
D
Kills:1,348
Deaths:1,588
KDR:0.849
Accuracy:14.684% D**
HSR:18.546% D
Flare VE6
C++
Kills:702
Deaths:749
KDR:0.937
Accuracy:19.986% C-
HSR:25.499% C++
VX29 Polaris
C
Kills:231
Deaths:267
KDR:0.865
Accuracy:19.252% D
HSR:20.779% C
NSX Naginata
C
Kills:170
Deaths:206
KDR:0.825
Accuracy:18.628% D
HSR:25.882% C
NSX-P Naginata
S
Kills:64
Deaths:18
KDR:3.556
Accuracy:29.095% A
HSR:64.063% S
Kills:5,329
Deaths (as Heavy Assault):5,314
Deaths (to Heavy Assaults):11,456
KDR:1.00282
Kill Difference:15
Playtime:527.636 hours
Usage:18%
Score:6.456m
Score/min:204
Accuracy (listed only):20.579%
HSR (listed only):25.616%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:2,354
Deaths:2,856
KDR:0.824
Accuracy:23.779% D
HSR:29.312% B+
Solstice SF
C-
Kills:1,873
Deaths:2,492
KDR:0.752
Accuracy:20.263% D
HSR:14.309% C-
Thanatos VE70
C*
Kills:1,278
Deaths:1,628
KDR:0.785
Accuracy:36.854% C
HSR:17.136% C*
Zenith VX-5
B+
Kills:1,179
Deaths:1,861
KDR:0.634
Accuracy:22.512% D
HSR:24.852% B+
Serpent VE92
C+
Kills:1,152
Deaths:1,501
KDR:0.767
Accuracy:20.296% D
HSR:18.924% C+
Solstice Burst
C**
Kills:1,148
Deaths:1,186
KDR:0.968
Accuracy:22.167% D-
HSR:25.784% C**
Solstice VE3
B++
Kills:1,127
Deaths:250
KDR:4.508
Accuracy:18.056% D-
HSR:23.780% B++
NSX-P Tanto
A++
Kills:73
Deaths:109
KDR:0.670
Accuracy:27.656% B+
HSR:38.356% A++
The Little Helper
S
Kills:64
Deaths:49
KDR:1.306
Accuracy:55.018% B++
HSR:62.500% S
Eclipse VE3A
C++
Kills:64
Deaths:143
KDR:0.448
Accuracy:27.604% C++
HSR:17.188% C--
Kills:10,312
Deaths (as Engineer):12,075
Deaths (to Engineers):12,296
KDR:0.854
Kill Difference:1,763
Playtime:1,342.144 hours
Usage:47%
Score:17.840m
Score/min:222
Accuracy (listed only):27.420%
HSR (listed only):27.214%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:2,908
Deaths:3,213
KDR:0.905
Accuracy:20.710% D
HSR:16.678% C
Phaseshift VX-S
D--
Kills:621
Deaths:227
KDR:2.736
Accuracy:28.110% D--
HSR:54.911% D*
NS-61 Emissary
B++
Kills:451
Deaths:733
KDR:0.615
Accuracy:25.886% C
HSR:20.621% B++
NS-44 Commissioner
C+
Kills:353
Deaths:511
KDR:0.691
Accuracy:29.500% D-
HSR:22.380% C+
Parallax VX3
C++
Kills:298
Deaths:184
KDR:1.620
Accuracy:39.738% C++
HSR:77.181% C+
MKV Suppressed
B+
Kills:280
Deaths:444
KDR:0.631
Accuracy:17.398% F
HSR:21.786% B+
Artemis VX26
C**
Kills:273
Deaths:521
KDR:0.524
Accuracy:26.860% C+
HSR:24.542% C**
NSX Tengu
B**
Kills:215
Deaths:374
KDR:0.575
Accuracy:32.602% D
HSR:27.907% B**
Spiker
A++
Kills:212
Deaths:289
KDR:0.734
Accuracy:22.750% D--
HSR:33.019% A++
Beamer VS3
A+
Kills:176
Deaths:270
KDR:0.652
Accuracy:21.442% D-
HSR:33.523% A+
XM98
B*
Kills:104
Deaths:29
KDR:3.586
Accuracy:32.171% D
HSR:82.692% B*
NS-30 Vandal
B*
Kills:77
Deaths:73
KDR:1.055
Accuracy:37.951% B*
HSR:32.468% B++
NS CandyCannon 3000
M
Kills:62
Deaths:30
KDR:2.067
Accuracy:48.077% B**
HSR:82.258% M
NS-AM7 Archer
C
Kills:62
Deaths:242
KDR:0.256
Accuracy:56.406% C
HSR:9.677% D-
NS Deep Freeze
M
Kills:60
Deaths:3
KDR:20
Accuracy:83.333% M
HSR:80% A*
Kills:6,152
Deaths (as Infiltrator):7,143
Deaths (to Infiltrators):6,358
KDR:0.86126
Kill Difference:991
Playtime:281.310 hours
Usage:10%
Score:3.114m
Score/min:184
Accuracy (listed only):34.862%
HSR (listed only):41.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:2,908
Deaths:3,213
KDR:0.905
Accuracy:20.710% D
HSR:16.678% C
Solstice SF
C-
Kills:1,873
Deaths:2,492
KDR:0.752
Accuracy:20.263% D
HSR:14.309% C-
Thanatos VE70
C*
Kills:1,278
Deaths:1,628
KDR:0.785
Accuracy:36.854% C
HSR:17.136% C*
Zenith VX-5
B+
Kills:1,179
Deaths:1,861
KDR:0.634
Accuracy:22.512% D
HSR:24.852% B+
Serpent VE92
C+
Kills:1,152
Deaths:1,501
KDR:0.767
Accuracy:20.296% D
HSR:18.924% C+
Solstice Burst
C**
Kills:1,148
Deaths:1,186
KDR:0.968
Accuracy:22.167% D-
HSR:25.784% C**
Solstice VE3
B++
Kills:1,127
Deaths:250
KDR:4.508
Accuracy:18.056% D-
HSR:23.780% B++
MKV Suppressed
B+
Kills:280
Deaths:444
KDR:0.631
Accuracy:17.398% F
HSR:21.786% B+
NSX Tengu
B**
Kills:215
Deaths:374
KDR:0.575
Accuracy:32.602% D
HSR:27.907% B**
NSX-P Tanto
A++
Kills:73
Deaths:109
KDR:0.670
Accuracy:27.656% B+
HSR:38.356% A++
The Little Helper
S
Kills:64
Deaths:49
KDR:1.306
Accuracy:55.018% B++
HSR:62.500% S
Eclipse VE3A
C++
Kills:64
Deaths:143
KDR:0.448
Accuracy:27.604% C++
HSR:17.188% C--
Kills:11,361
Deaths (as Light Assault):13,250
Deaths (to Light Assaults):6,388
KDR:0.85743
Kill Difference:1,889
Playtime:463.574 hours
Usage:16%
Score:6.299m
Score/min:226
Accuracy (listed only):26.761%
HSR (listed only):25.767%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:2,908
Deaths:3,213
KDR:0.905
Accuracy:20.710% D
HSR:16.678% C
Thanatos VE70
C*
Kills:1,278
Deaths:1,628
KDR:0.785
Accuracy:36.854% C
HSR:17.136% C*
H-V45
C--
Kills:631
Deaths:708
KDR:0.891
Accuracy:18.936% D--
HSR:17.750% C--
Equinox VE2
D*
Kills:529
Deaths:816
KDR:0.648
Accuracy:19.286% D*
HSR:12.098% D*
Corvus VA55
B**
Kills:432
Deaths:646
KDR:0.669
Accuracy:21.821% C-
HSR:29.398% B**
Pulsar VS1
B*
Kills:290
Deaths:330
KDR:0.879
Accuracy:19.988% D
HSR:25.862% B*
MKV Suppressed
B+
Kills:280
Deaths:444
KDR:0.631
Accuracy:17.398% F
HSR:21.786% B+
NSX Tengu
B**
Kills:215
Deaths:374
KDR:0.575
Accuracy:32.602% D
HSR:27.907% B**
NS-11P
A*
Kills:79
Deaths:85
KDR:0.929
Accuracy:27.914% B**
HSR:34.177% A*
The Little Helper
S
Kills:64
Deaths:49
KDR:1.306
Accuracy:55.018% B++
HSR:62.500% S
Kills:6,706
Deaths (as Combat Medic):8,293
Deaths (to Combat Medics):4,140
KDR:0.80863
Kill Difference:1,587
Playtime:201.144 hours
Usage:7%
Score:2.709m
Score/min:224
Accuracy (listed only):27.053%
HSR (listed only):26.529%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C++
Kills:339
Deaths:309
KDR:1.097
Accuracy:36.349% D
HSR:4.425% C++
Comet VM2
B+
Kills:236
Deaths:281
KDR:0.840
Accuracy:37.988% D
HSR:5.085% B+
Cosmos VM3
C+
Kills:217
Deaths:148
KDR:1.466
Accuracy:13.459% D
HSR:18.894% C+
Cosmos VM3
B*
Kills:199
Deaths:140
KDR:1.421
Accuracy:14.104% C--
HSR:23.116% B*
Quasar VM1
A*
Kills:149
Deaths:166
KDR:0.898
Accuracy:8.899% D**
HSR:28.188% A*
NS-10 Burster
B+
Kills:92
Deaths:174
KDR:0.529
Accuracy:28.117% C+
HSR:9.783% B+
Kills:1,232
Deaths (as MAX Suit):609
Deaths (to MAX Suits):2,293
KDR:2.02299
Kill Difference:623
Playtime:67.148 hours
Usage:2%
Score:1.088m
Score/min:270
Accuracy (listed only):23.152%
HSR (listed only):14.915%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,389
V. Kills:413 336%
Deaths:277
KDR:5.014
Accuracy:43.201% D--
KPH:66.900 C+
VKPH:19.900 C++
Light PPA
C+
Kills:904
V. Kills:133 N/A
Deaths:611
KDR:1.480
Accuracy:35.941% D
KPH:21.100 D
VKPH:3.100 C+
Saron Laser Cannon
C
Kills:454
V. Kills:328 138%
Deaths:828
KDR:0.548
Accuracy:30.361% C
KPH:6.400 D
VKPH:4.600 D
Hornet Missiles
C+
Kills:214
V. Kills:124 171%
Deaths:71
KDR:3.014
Accuracy:53.716% D--
KPH:58.600 C+
VKPH:34 C+
Maelstrom Turbo Laser
D
Kills:178
V. Kills:131 135%
Deaths:500
KDR:0.356
Accuracy:26.050% D-
KPH:5.400 D
VKPH:4 D-
Photon A2A Missile Pods
N/A
Kills:50
V. Kills:47 104%
Deaths:5
KDR:10
Accuracy:70.232% N/A
KPH:110 N/A
VKPH:103.400 N/A
Kills:3,189 (1,536 + 0)
Deaths:2,292
KDR:1.391
VKDR:0.513
Vehicle Kills:1,176
Kill Difference:897
Playtime:171.883 hours
Usage:6%
Score:1.386m
Score/min:134
Piloting Accuracy:26.050%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:242
V. Kills:264 91%
Deaths:413
KDR:0.586
Accuracy:39.795% D
KPH:7.700 C+
VKPH:8.400 C*
L105 Zephyr
U
Kills:165
V. Kills:11 N/A
Deaths:23
KDR:7.174
Accuracy:39.693% C
KPH:594,000 U
VKPH:39,600 U
Kills:407 (242 + 165)
Deaths:436
KDR:0.933
VKDR:0.631
Vehicle Kills:275
Kill Difference:29
Playtime:31.461 hours
Usage:1%
Score:0.279m
Score/min:148
Piloting Accuracy:39.795%
Gunner Accuracy:39.693%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:701
V. Kills:605 116%
Deaths:263
KDR:2.665
Accuracy:27.926% C
KPH:11.500 C
VKPH:9.900 C++
L100 Python AP
B++
Kills:136
V. Kills:111 121%
Deaths:56
KDR:2.429
Accuracy:58.179% C*
KPH:27.100 C+
VKPH:22.100 B++
C75 Viper
C+
Kills:124
V. Kills:47 258%
Deaths:34
KDR:3.647
Accuracy:38.163% C+
KPH:19.200 C--
VKPH:7.300 C+
Kills:961 (961 + 0)
Deaths:353
KDR:2.722
VKDR:2.161
Vehicle Kills:763
Kill Difference:608
Playtime:72.271 hours
Usage:3%
Score:0.800m
Score/min:184
Driving Accuracy:38.163%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:2,354
V. Kills:760 309%
Deaths:388
KDR:6.067
Accuracy:47.872% C+
KPH:22.500 C++
VKPH:7.300 C
Supernova FPC
C+
Kills:1,523
V. Kills:1,102 138%
Deaths:505
KDR:3.016
Accuracy:50.879% C
KPH:19.700 C-
VKPH:14.300 C+
Supernova VPC
C+
Kills:1,476
V. Kills:222 N/A
Deaths:203
KDR:7.271
Accuracy:51.098% C+
KPH:39.700 C+
VKPH:6 C-
Saron HRB
B+
Kills:998
V. Kills:566 176%
Deaths:127
KDR:7.858
Accuracy:41.711% C
KPH:29.900 B+
VKPH:17 C++
Proton II PPA
A+
Kills:904
V. Kills:69 N/A
Deaths:45
KDR:20.089
Accuracy:21.443% C
KPH:85.800 B**
VKPH:6.500 A+
Aphelion VEX-4
M
Kills:160
V. Kills:149 107%
Deaths:26
KDR:6.154
Accuracy:42.254% B**
KPH:40.100 A
VKPH:37.300 M
E540 Halberd
C+
Kills:86
V. Kills:48 176%
Deaths:9
KDR:9.556
Accuracy:47.306% C+
KPH:28.700 C
VKPH:16 C+
Kills:7,501 (5,353 + 2,148)
Deaths:1,303
KDR:5.757
VKDR:2.238
Vehicle Kills:2,916
Kill Difference:6,198
Playtime:270.126 hours
Usage:9%
Score:3.051m
Score/min:188
Driving Accuracy:51.098%
Gunner Accuracy:47.306%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:1,066
V. Kills:102 N/A
Deaths:66
KDR:16.152
Accuracy:27.412% D*
KPH:88.700 C+
VKPH:8.500 B+
Aphelion VEX-4H
B+
Kills:378
V. Kills:283 133%
Deaths:91
KDR:4.154
Accuracy:42.470% C
KPH:43.200 C++
VKPH:32.300 B+
E540 Halberd-H
C*
Kills:269
V. Kills:149 179%
Deaths:49
KDR:5.490
Accuracy:53.444% C--
KPH:42.900 C+
VKPH:23.800 C*
Kills:1,713 (0 + 1,713)
Deaths:206
KDR:8.316
VKDR:2.592
Vehicle Kills:534
Kill Difference:1,507
Playtime:27.039 hours
Usage:1%
Score:0.544m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:53.444%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:161
V. Kills:37 424%
Deaths:23
KDR:7
Accuracy:29.240% D
KPH:44.300 C+
VKPH:10.200 C*
M60-G Bulldog
B+
Kills:122
V. Kills:18 N/A
Deaths:24
KDR:5.083
Accuracy:28.994% D
KPH:34.500 B+
VKPH:5.100 C
M20 Basilisk
C+
Kills:119
V. Kills:35 331%
Deaths:26
KDR:4.577
Accuracy:30.695% D-
KPH:19.600 C+
VKPH:5.800 C--
M20 Basilisk
C*
Kills:92
V. Kills:49 184%
Deaths:33
KDR:2.788
Accuracy:36.413% C
KPH:19.700 C+
VKPH:10.500 C*
Kills:494 (0 + 494)
Deaths:106
KDR:4.660
VKDR:1.311
Vehicle Kills:139
Kill Difference:388
Playtime:17.910 hours
Usage:1%
Score:0.223m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:36.413%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:88
V. Kills:8 N/A
Deaths:66
KDR:1.333
Accuracy:41.985% C+
KPH:21 D--
VKPH:1.900 C+
M40 Fury-F
C--
Kills:84
V. Kills:38 215%
Deaths:124
KDR:0.677
Accuracy:41.120% D
KPH:9.200 D-
VKPH:4.200 C--
Kills:172 (172 + 0)
Deaths:190
KDR:0.905
VKDR:0.242
Vehicle Kills:46
Kill Difference:18
Playtime:13.301 hours
Usage:0%
Score:0.058m
Score/min:73
Driving Accuracy:41.120%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 2,9442,9083,2130.905C+0.3220.71%D16.678%C15.9DN/A46182.8h18.2D88.1C
Eidolon VE33 2,4142,3542,8560.824C+0.4023.779%D29.312%B+11.5DN/A34205.5h11.3C-47.4C-
Supernova PC 3,1142,3543886.067C*4.8447.872%C+2.804%B22.5C++7.3C118104.7h3.8B**7.9B*
C-4 2,9041,8971,6941.12C+0.1120.617%D-N/A55.8C--29.6C+52334h1.5C++7.2C
Solstice SF 1,9431,8732,4920.752C+0.4820.263%D14.309%C-15.6CN/A46119.9h11.4C*56.2C++
MANA Anti-Vehicle Turret 2,9491,7116932.469C++1.2454.924%C+2.922%C17110S12380M*20780080.1h7.4C++13.4C*
Supernova FPC 2,6251,5235053.016C1.7950.879%C4.268%A19.7C-14.3C+21277.3h6C11.7C+
Supernova VPC 1,6981,4762037.271C6.0451.098%C+1.491%C+39.7C+6C-18837.2h3.2C*6.4C*
Lasher X2 1,4491,4221,6000.889C+0.3424.297%C+4.641%B+24.2CN/A7258.7h21C+86.5C++
Orion VS54 1,4161,3928861.571C++0.3418.113%C--19.899%D24.8CN/A10656.2h13.7C+75.6C+
Dual Photon Pods 1,8021,3892775.014C+3.7943.201%D--2.088%A66.8C+19.9C++38220.8h22.9C++52.9C+
Pulsar LSW 1,4001,3481,5880.849C--0.3814.684%D**18.546%D16.4D-N/A5182.3h17.6D**119.7D**
Thanatos VE70 1,3031,2781,6280.785C+0.4436.854%C17.136%C*21.8CN/A6858.6h5.6C15.1C+
Zenith VX-5 1,2161,1791,8610.634C--0.5922.512%D24.852%B+17.2DN/A4168.4h17.1D-76.1D
Frag Grenade 1,1711,15911159N/A1,157.7739.256%DN/A579.5B+6C14962h2.8B**7.2B+
Serpent VE92 1,1741,1521,5010.767C0.4620.296%D18.924%C+21.7CN/A7753.2h14.9C73.2C
Solstice Burst 1,1791,1481,1860.968C0.2622.167%D-25.784%C**25.6CN/A7844.8h14.3C+64.6C
Solstice VE3 1,1411,1272504.508S3.2818.056%D-23.78%B++14.1CN/A10379.8h12.9B+71.7C*
Proton II PPA-H 1,1681,0666616.152B+14.9227.412%D*1.595%C+88.8C+8.5B+24512h9.5C**34.6C+
Saron HRB 1,5649981277.858B+6.6341.711%C3.106%A+29.9B+16.9C++27733.4h16.2B**38.8B*
Tank Mine 1,7649224631.991C0.7624.965%DN/A68.3D62.4C+75313.5h1.7B+6.9C
Light PPA 1,0379046111.48C-0.2535.941%DN/A21.1D3.1C+8742.9h16.4C+45.7C+
Proton II PPA 9739044520.089B+18.8621.443%C1.659%C86.1B**6.6A+26110.5h7.9B++37B+
Flare VE6 7147027490.937C-0.2919.986%C-25.499%C++23.2DN/A8130.3h13.5D67.4C
Skyguard 1,3067012632.665C+1.4427.926%C1.569%C11.5C10C++15760.8h152.4C--545.8C
MANA Anti-Personnel Turret 6686472212.928N/A1.7021.262%UN/A6470U210U12267200.1h34.2T*161T*
H-V45 6406317080.891C0.3418.936%D--17.75%C--17.9DN/A5235.3h15.8D83.5D
Phaseshift VX-S 6436212272.736C+1.5128.11%D--54.911%D*22.3CN/A5527.9h5.7D*20.2D**
M60-A Bulldog 6726114513.578C+12.3538.481%D-1.964%C25.1C-2.5D12124.3h5.9C*15.3C+
S1 9225548520.65C+0.5859.33%C**4.693%A17.6D11.7C+20331.5h7C+11.8C*
Equinox VE2 5515298160.648D0.5819.286%D*12.098%D*12.6D--N/A3442h15.8D-82D--
Saron Laser Cannon 7824548280.548C0.6830.361%C4.626%A+6.4D4.6D8371.2h153.6C+505.9C+
NS-61 Emissary 4694517330.615C0.6125.886%C20.621%B++27C++1.1B**7716.7h22.4D-86.6D-
Corvus VA55 4434326460.669C-0.5621.821%C-29.398%B**16DN/A4927h16.7D**76.4D
Spear Anti-Vehicle Phalanx Turret 688425449.659B+8.4341.844%C4.471%C*35.4C+21.9C++32912h8.9C*21.4C++
Proximity Mine 3953951223.238C+2.0141.939%C+N/A109.7CN/A3203.6h1.9C++4.4B
Aphelion VEX-4H 661378914.154C+2.9342.47%C9.524%M**43C++32.2B+4668.8h94.6D--222.7D--
Nemesis VSH9 6603566820.522C0.7163.799%C++3.933%B*12.7C10.9C++22628h9.2C14.4C+
NS-44 Commissioner 3703535110.691C0.5429.5%D-22.38%C+29.9C+1.4A*9911.8h4.5C15.4C--
Comet VM2 4673393091.097C**0.1336.349%D4.425%C++12.8B4.8B10626.4h16.7B++45.8B+
M60-A Bulldog 3483112313.522C+12.2938.868%D1.929%C28.8C+3.4C13110.8h5B+12.8C**
Force-Blade 39830931,4260.01C1.2224.123%C--7.12%C++0.2DN/A11476.3h4.8F19.7D
Lancer VS22 7103045320.571C0.6660.196%C+2.632%B+9.8C-13.1C+20531h32C+53.1C+
Parallax VX3 3012981841.62C0.3939.738%C++77.181%C+23.1CN/A9812.9h2.7D6.9C
Pulsar VS1 2962903300.879C+0.3519.988%D25.862%B*25.2C++N/A13711.5h16.3C81.4C
MKV Suppressed 2822804440.631D0.6017.398%F21.786%B+14.9DN/A5018.8h17.4C-99.7D
Artemis VX26 2802735210.524D0.7026.86%C+24.542%C**12.2D--N/A3922.4h22T-82F
E540 Halberd-H 418269495.49C4.2653.444%C--3.717%A42.7C+23.7C*3266.3h5.9C**11C++
CAS30 Tank Buster 5062424130.586C-0.6439.795%D1.653%B+7.7C+8.4C*11731.5h70.2C176.5C
Comet VM2 3422362810.84C+0.3937.988%D5.085%B+9.8C4.4C7724.2h23.4B+61.6C*
VX29 Polaris 2352312670.865C-0.3619.252%D20.779%C33CN/A1697h14.2C73.7C
Cosmos VM3 2212171481.466C0.2413.459%D18.894%C+26.5C+N/A958.2h13.2B98C+
NSX Tengu 2262153740.575D0.6532.602%D27.907%B**16.7DN/A4312.9h20D*61.5D
Hornet Missiles 338214713.014C1.7953.716%D--N/A57.8C+33.5C+5743.7h10.5C++19.6C++
Spiker 2192122890.734C0.4922.75%D--33.019%A++38.5C++1.3B++1215.5h10.6C+46.4D
Cosmos VM3 2021991401.421C+0.1914.104%C--23.116%B*25.5C+N/A857.8h14.2C*100.9C+
Rocklet Rifle 4221925050.38D0.8555.794%B1.563%B**14D--16.8D17413.7h52.6D--94.3C
Maelstrom Turbo Laser 3091785000.356C-0.8726.05%D-5.056%A+5.4D4D-9232.9h136.2C522.8C-
Beamer VS3 1781762700.652C+0.5821.442%D-33.523%A+15C--N/A7911.7h11.7C54.8C
NSX Naginata 1771702060.825C--0.4018.628%D25.882%C23DN/A837.4h16.5D-88.6C--
L105 Zephyr 176165237.174C+5.9539.693%CN/A1650U110U5842000.1h6B15C*
M40 Fury 198161237C++5.7729.24%DN/A44.7C+10.3C*2133.6h17.9C61.3D
Aphelion VEX-4 309160266.154B+4.9342.254%B**7.5%A++40A37.3M5374h82D194.1C+
MAX Punch 1651597040.226B++1.0056.443%B+N/A2.8BN/A2457.4h1.4C++2.4B
M60-A Bulldog 178150334.545C+3.3231.42%D2%B+1500U280U4010600.1h5.6C**17.9C+
Quasar VM1 1561491660.898C0.338.899%D**28.188%A*8.4D*N/A5017.8h22.7F-254.7D**
L100 Python AP 247136562.429C-1.2058.179%C*N/A27.2C+22.2B*4065h7.4C12.7C+
C75 Viper 171124343.647C+2.4238.163%C+2.419%A19.4C--7.3C+2756.4h16.7C43.8C+
M60-G Bulldog 140122245.083C*3.8628.994%D2.459%C34.9B+5.1C1423.5h7.1C**24.4C++
Hades VSH4 1921212080.582C++0.6563.683%D2.479%C+18.3C+10.8C+2416.6h7.2B+11.4B+
M20 Basilisk 154119264.577B++3.3530.695%D-12.605%M+19.5C+5.7D2196.1h91.1C**296.7C+
Aspis Anti-Aircraft Phalanx Turret 212104166.5B**5.2724.006%C+N/A14.9B*15.4B*3037h110.9B**462B++
XM98 104104293.586B++2.3632.171%D82.692%B*7.4D*N/A7214.1h3.2D-9.9D
Orbital Strike Uplink 15398198U96.77633.333%UN/A490U275U21650.2h1.9T*0.3T*
Sticky Grenade 9998198N/A96.7741.038%D*N/A490D-5D-15080.2h3.4D--8.3D--
Anti-Vehicle Grenade 11994194N/A92.7749.515%C+N/A313.3C83.3C+24680.3h6.5C13.1C+
M20 Basilisk 14192332.788C+1.5636.413%C3.261%D-19.6C+10.4C*2394.7h134D368C--
NS-10 Burster 148921740.529D0.7028.117%C+9.783%B+4.1D2.5D7022.6h171.5D609.8C
S12 Renegade 9688661.333C0.1141.985%C+N/A21D--1.9C+714.2h6.3F--14.9D*
E540 Halberd 1348699.556C++8.3347.306%C+4.651%A28.7C16C+3073h6.5C-13.8C+
M20 Basilisk 13184155.6C4.3752.86%C+8.333%A++33.6C18.8C+5442.5h166.3D314.7D
M40 Fury-F 122841240.677C-0.5541.12%DN/A9.2D-4.2C--749.1h24.6F59.9F--
NS-11P 7979850.929C+0.3027.914%B**34.177%A*28.2C+N/A1112.8h18.1D--64.9C++
NS-30 Vandal 7777731.055C0.1737.951%B*32.468%B++16D--N/A614.8h7.8D*20.5C+
Hunter QCX 112753700.203D1.0240.059%C6.667%D*6.4D3.2C++5311.7h25.4D**63.5D*
NSX-P Tanto 76731090.67C0.5627.656%B+38.356%A++9.5DN/A287.7h19.4D70.1C+
The Little Helper 6464491.306C+0.0855.018%B++62.5%S29.1C--N/A612.2h4.8C+8.7B+
NSX-P Naginata 6464183.556A+2.3329.095%A64.063%S80A+N/A1480.8h7.4A+25.6B**
Eclipse VE3A 66641430.448C-0.7827.604%C++17.188%C--12.8D--N/A425h24.9T*90.2F--
NS CandyCannon 3000 6262302.067A*0.8448.077%B**82.258%M56.4B+N/A581.1h3.2B**6.7B**
NS-AM7 Archer 119622420.256D0.9756.406%C9.677%D-2.5D--2.3C2924.6h42.2D**74.8F
A30 Walker 11662272.296C+1.0719.105%D**1.613%C+5.8D5.1D-18210.6h238.9D1250.6D*
NS Deep Freeze 6060320U18.7783.333%M80%A*150A++N/A570.4h2.1B+2.5B++
Photon A2A Missile Pods 9750510B**8.7770.232%FN/A100A94A++9080.5h7.9B+11.2C+

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart5900.5h
Motion Spotter114950.7h
Nano-Armor Kit543760,85189.8h
G40-F Ranger0710h
Anti-Vehicle MANA Turret903,8059.9h
Spawn Beacon301,2472h
Turret AI Module01751h
Skywall Shield Emitter21120.7h
Cortium Silo0950.4h
Nanite Revive Grenade01,2160.3h
Medical Applicator535134,49517.6h
Spear Anti-Vehicle Tower3900.6h
Deconstruction Tool01,2270.2h
Spitfire Auto-Turret245141.2h
Welding Device09640.1h
Rampart Wall01321.5h
Xiphos Anti-Personnel Tower0980.7h
Ammunition Package281,9402h
Shield Recharging Field582,3151.6h
Medical Kit283900.9h
Anti-Infantry MANA Turret659745.4h
IPC Targeting Dart152621.1h
Orbital Strike Target Designator13690.7h
Vehicle Gate1670.8h
WLT-Howler Mining Laser4346,44920.8h
Nano-Repair Grenade01400h
Snowman Soldier81730.3h
Hardlight Barrier15960.4h
Recon Detection Device23013,18333.9h

Check the help document for the dictionary if you want to learn more about words used here.


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