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Colonel Lance Cpl. DieserChechener[YBuS] DieserChechener
TR BR 72

KDR: 2.98

Score: 3.9m

Last Seen: Nov 11th, 2019 6:44 PM
- OFFLINE - 54.2 hour(s)

Battle Rank 72 - Terran Republic on Miller - Outfit Member of Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 26
Level Progress (to 73): 17%
Level 100 Progress: 21% 539h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS TSAR-42 MG-C1 Kindred TRAC-5 Burst T9 CARV M14 Banshee MRC3 Mercy MRC3 Mercy MG-HBR1 Dragoon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,732,082 MLG Score: 4582
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.714%28.204%697912103,5741.896021.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.626%0.718B++1.309A-0.132CHEAD ++ (~15.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.412B11.70.238C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.943%0.426%150411218939714813.04171916%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.574D-0.991D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.73B++13.60.738B++27.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.834%79.002%0312163,067442146.93891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.849%-0.083C+0.771B++0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.394B20.351C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 26
3.9m370.4%462 (27.7k)385 (23.1k)2.9797711,1953,7573.1117972 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219103725.125%35.998%90402:434

14% Heavy Assault36% Infiltrator37% Light Assault6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2014 9:16 PMJun 3rd, 2019 2:36 PMNov 12th, 2019 9:49 PM (21h) (PST)Nov 11th, 2019 4:58 PM (2d) (PST)Nov 11th, 2019 2:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7673644031.0970.3680.3954.2040.0384582

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,04421,83624,208662224252223,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
170.1h/7.1d 496 4,030 2,938 42.9k 225 651 386 7.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:953
Deaths:471
KDR:2.023
Accuracy:24.653% B**
HSR:28.856% B*
MSW-R
B+
Kills:125
Deaths:63
KDR:1.984
Accuracy:22.240% C+
HSR:28.800% B+
Kills:1,078
Deaths (as Heavy Assault):534
Deaths (to Heavy Assaults):822
KDR:2.01873
Kill Difference:544
Playtime:24.262 hours
Usage:14%
Score:0.400m
Score/min:275
Accuracy (listed only):23.447%
HSR (listed only):28.828%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
C*
Kills:1,184
Deaths:588
KDR:2.014
Accuracy:25.346% C
HSR:24.493% C*
TRAC-5 Burst
B+
Kills:1,175
Deaths:467
KDR:2.516
Accuracy:23.174% C--
HSR:27.575% B+
TRAC-5
A
Kills:374
Deaths:180
KDR:2.078
Accuracy:27.551% B**
HSR:26.203% A
T5 AMC
A**
Kills:54
Deaths:35
KDR:1.543
Accuracy:26.078% B+
HSR:33.333% A**
Kills:2,787
Deaths (as Light Assault):1,270
Deaths (to Light Assaults):927
KDR:2.19449
Kill Difference:1,517
Playtime:62.424 hours
Usage:37%
Score:1.631m
Score/min:435
Accuracy (listed only):25.537%
HSR (listed only):27.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,865
Deaths:729
KDR:3.930
Accuracy:35.137% C--
HSR:80.384% A
NS-45 Pilot
C++
Kills:302
Deaths:208
KDR:1.452
Accuracy:28.109% C--
HSR:27.483% C++
RAMS .50M
B*
Kills:116
Deaths:30
KDR:3.867
Accuracy:38.346% C+
HSR:85.345% B*
99SV
C+
Kills:86
Deaths:61
KDR:1.410
Accuracy:30.970% C+
HSR:24.419% D*
Kills:3,369
Deaths (as Infiltrator):1,028
Deaths (to Infiltrators):801
KDR:3.27724
Kill Difference:2,341
Playtime:61.942 hours
Usage:36%
Score:1.446m
Score/min:389
Accuracy (listed only):33.141%
HSR (listed only):54.408%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
D
Kills:74
Deaths:47
KDR:1.574
Accuracy:22.828% D
HSR:16.216% D**
T1 Cycler
A+
Kills:71
Deaths:49
KDR:1.449
Accuracy:24.102% B+
HSR:32.394% A+
Kills:145
Deaths (as Combat Medic):96
Deaths (to Combat Medics):283
KDR:1.51042
Kill Difference:49
Playtime:3.320 hours
Usage:2%
Score:0.081m
Score/min:406
Accuracy (listed only):23.465%
HSR (listed only):24.305%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
C*
Kills:1,184
Deaths:588
KDR:2.014
Accuracy:25.346% C
HSR:24.493% C*
TRAC-5 Burst
B+
Kills:1,175
Deaths:467
KDR:2.516
Accuracy:23.174% C--
HSR:27.575% B+
MG-HBR1 Dragoon
C*
Kills:446
Deaths:125
KDR:3.568
Accuracy:32.408% C+
HSR:31.166% C*
TRAC-5
A
Kills:374
Deaths:180
KDR:2.078
Accuracy:27.551% B**
HSR:26.203% A
T5 AMC
A**
Kills:54
Deaths:35
KDR:1.543
Accuracy:26.078% B+
HSR:33.333% A**
Kills:3,233
Deaths (as Engineer):1,395
Deaths (to Engineers):517
KDR:2.31756
Kill Difference:1,838
Playtime:6.508 hours
Usage:4%
Score:0.094m
Score/min:241
Accuracy (listed only):26.912%
HSR (listed only):28.554%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:553
Deaths:181
KDR:3.055
Accuracy:19.906% B++
HSR:22.785% B
MRC3 Mercy
B**
Kills:506
Deaths:181
KDR:2.796
Accuracy:19.927% B++
HSR:25.889% B**
Kills:1,059
Deaths (as MAX Suit):181
Deaths (to MAX Suits):86
KDR:5.85083
Kill Difference:878
Playtime:10.908 hours
Usage:6%
Score:0.280m
Score/min:427
Accuracy (listed only):19.917%
HSR (listed only):24.337%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:939
V. Kills:34 N/A
Deaths:89
KDR:10.551
Accuracy:32.943% B+
KPH:106.700 A*
VKPH:3.900 C**
Hellfire Rocket Pods
A
Kills:200
V. Kills:13 N/A
Deaths:18
KDR:11.111
Accuracy:58.976% A
KPH:136.100 B**
VKPH:8.800 D
Kills:1,139 (939 + 0)
Deaths:107
KDR:10.645
VKDR:0.439
Vehicle Kills:47
Kill Difference:1,032
Playtime:10.267 hours
Usage:6%
Score:0.193m
Score/min:313
Piloting Accuracy:32.943%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,8762,8657293.93C*0.9535.137%C--80.384%A67.6AN/A20342.4h1.9B*5.5B
MG-C1 Kindred 1,1951,1845882.014B+0.9725.346%C24.493%C*56.1B+N/A18721.1h10.1B+39.7B
TRAC-5 Burst 1,1901,1754672.516C**0.4623.174%C--27.575%B+63.5B*N/A23218.5h12.9C++55.8C+
T9 CARV 9989534712.023B+0.9624.653%B**28.856%B*57.8A+2.7S15116.5h13.9C++56.4B+
M14 Banshee 9739398910.551B+7.5732.943%B+N/A106.7A*3.9C**2808.8h13.6B++41.2B++
MRC3 Mercy 5795531813.055B+0.0819.906%B++22.785%B53.2A++2.5M**12110.4h19.1C++95.7B+
MRC3 Mercy 5295061812.796C**0.1819.927%B++25.889%B**48.7A+2.2M*11510.4h21C105.6B+
MG-HBR1 Dragoon 4504461253.568A*0.5932.408%C+31.166%C*56.5A+N/A1677.9h5.8B+17.8B+
C-4 424385814.753A**1.7733.384%AN/A275S27.9C+11011.4h1.1B*3.4B*
TRAC-5 3813741802.078A++0.9027.551%B**26.203%A49.9A*N/A1737.5h12.4B+45.1B++
NS-45 Pilot 3033022081.452C*1.5328.109%C--27.483%C++104.1A+N/A3532.9h5.7B*20.3B+
Hellfire Rocket Pods 2132001811.111B+8.1358.976%AN/A133.3B*8.7D5071.5h13.8B+23.4B++
Frag Grenade 1981941194N/A191.0249.788%B++N/A388C8C+15100.5h4.2C+8.5C*
MSW-R 130125631.984C++1.0022.24%C+28.8%B+59.5B++2.4S2422.1h12C++54.1C*
RAMS .50M 116116303.867C**0.8938.346%C+85.345%B*64.4A*N/A1711.8h1.8B*4.6B+
99SV 8986611.41C+1.5730.97%C+24.419%D*35.8B*1.3A*1572.4h6.2C20C+
T1B Cycler 7974471.574C+1.4122.828%D16.216%D**49.3C*3.3S2341.5h15D-65.6D
T1 Cycler 7171491.449B+1.5324.102%B+32.394%A+44.4AN/A2281.6h17D70.6C++
NS Decimator 8163222.864A*0.1263.299%C**1.587%C-42B12C-2281.5h4.9C+7.7C++
T5 AMC 5454351.543B+1.4426.078%B+33.333%A**45AN/A2571.2h12.3B++47.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03350.1h
Nano-Armor Kit66,8660.5h
Medical Applicator23,3680.2h
Medical Kit1141,5971.3h
Recon Detection Device81,2741.3h
M20 Drake0560h

Check the help document for the dictionary if you want to learn more about words used here.


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