Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,956)players online:
wintergaming (175)  LatrodectusVS (63)  CAMIKAZE78 (17)  GelosTheStrimmer (5)  ZugieMac (4)  Weee240 (4) 268
stats.dasanfall.com
Major Lance Cpl. DieserChechener[YBuS] DieserChechener
TR BR 63

KDR: 2.97

Score: 2.9m

Last Seen: Jul 12th, 2019 6:41 PM
- OFFLINE - 197.4 hour(s)

Battle Rank 63 - Terran Republic on Miller - Outfit Member of Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 24
Level Progress (to 64): 62%
Level 100 Progress: 15% 590h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS TSAR-42 MG-C1 Kindred TRAC-5 Burst M14 Banshee T9 CARV MRC3 Mercy MRC3 Mercy MG-HBR1 Dragoon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DieserChechener



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,929,740 MLG Score: 4740
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.725%29.527%730512092,0931.487561.481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.994%0.718B++1.309A-0.132CHEAD ++ (~17.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.412B10.90.238C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.934%0.482%122011213622564110.91231481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.574D-0.991D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.73B++14.10.738B++30.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.453%79.153%0312112,480340117.27273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.43%-0.083C+0.771B++0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.394B2.10.351C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 24
2.9m373.8%451 (27.1k)377 (22.6k)2.9698,3312,8063.092363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121478225.06%37.979%95202:442

10% Heavy Assault40% Infiltrator37% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2014 9:16 PMJun 3rd, 2019 2:36 PMJul 20th, 2019 5:49 PM (76m) (PST)Jul 12th, 2019 3:37 PM (8d) (PST)Jul 12th, 2019 2:41 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7503873631.0830.3650.4114.1760.0344740

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,98223,22321,759652225251222,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
128.2h/5.3d 346 3,164 2,157 32.1k 177 481 260 5.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:552
Deaths:293
KDR:1.884
Accuracy:24.485% B**
HSR:30.073% B**
Kills:552
Deaths (as Heavy Assault):293
Deaths (to Heavy Assaults):589
KDR:1.88396
Kill Difference:259
Playtime:13.429 hours
Usage:10%
Score:0.204m
Score/min:254
Accuracy (listed only):24.485%
HSR (listed only):30.073%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
C*
Kills:1,176
Deaths:587
KDR:2.003
Accuracy:25.362% C
HSR:24.490% C*
TRAC-5 Burst
B*
Kills:834
Deaths:313
KDR:2.665
Accuracy:23.161% C--
HSR:28.897% B*
T5 AMC
A**
Kills:54
Deaths:35
KDR:1.543
Accuracy:26.078% B+
HSR:33.333% A**
Kills:2,064
Deaths (as Light Assault):935
Deaths (to Light Assaults):731
KDR:2.20749
Kill Difference:1,129
Playtime:47.636 hours
Usage:37%
Score:1.146m
Score/min:401
Accuracy (listed only):24.867%
HSR (listed only):28.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,294
Deaths:589
KDR:3.895
Accuracy:34.720% D
HSR:80.907% A
NS-45 Pilot
C*
Kills:261
Deaths:175
KDR:1.491
Accuracy:28.058% C--
HSR:27.969% C*
RAMS .50M
B**
Kills:100
Deaths:25
KDR:4
Accuracy:40.610% C**
HSR:86% B**
99SV
C+
Kills:86
Deaths:61
KDR:1.410
Accuracy:30.970% C+
HSR:24.419% D*
Kills:2,741
Deaths (as Infiltrator):850
Deaths (to Infiltrators):612
KDR:3.22471
Kill Difference:1,891
Playtime:51.879 hours
Usage:40%
Score:1.232m
Score/min:396
Accuracy (listed only):33.590%
HSR (listed only):54.824%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
C*
Kills:1,176
Deaths:587
KDR:2.003
Accuracy:25.362% C
HSR:24.490% C*
TRAC-5 Burst
B*
Kills:834
Deaths:313
KDR:2.665
Accuracy:23.161% C--
HSR:28.897% B*
MG-HBR1 Dragoon
C*
Kills:392
Deaths:118
KDR:3.322
Accuracy:33.372% C++
HSR:30.612% C*
T5 AMC
A**
Kills:54
Deaths:35
KDR:1.543
Accuracy:26.078% B+
HSR:33.333% A**
Kills:2,456
Deaths (as Engineer):1,053
Deaths (to Engineers):372
KDR:2.33238
Kill Difference:1,403
Playtime:4.454 hours
Usage:3%
Score:0.058m
Score/min:218
Accuracy (listed only):26.993%
HSR (listed only):29.333%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:526
Deaths:166
KDR:3.169
Accuracy:19.902% B++
HSR:22.434% C**
MRC3 Mercy
B*
Kills:474
Deaths:166
KDR:2.855
Accuracy:20.002% B++
HSR:25.317% B*
Kills:1,000
Deaths (as MAX Suit):166
Deaths (to MAX Suits):65
KDR:6.0241
Kill Difference:834
Playtime:10.115 hours
Usage:8%
Score:0.259m
Score/min:427
Accuracy (listed only):19.952%
HSR (listed only):23.875%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:622
V. Kills:27 N/A
Deaths:89
KDR:6.989
Accuracy:31.934% B+
KPH:96.200 A++
VKPH:4.200 B+
Hellfire Rocket Pods
B**
Kills:164
V. Kills:13 N/A
Deaths:18
KDR:9.111
Accuracy:58.110% B**
KPH:129.900 B*
VKPH:10.300 C
Kills:786 (622 + 0)
Deaths:107
KDR:7.346
VKDR:0.374
Vehicle Kills:40
Kill Difference:679
Playtime:7.727 hours
Usage:6%
Score:0.129m
Score/min:278
Piloting Accuracy:31.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,3022,2945893.895C*0.9334.72%D80.907%A66.9AN/A20434.3h1.9B*5.5B
MG-C1 Kindred 1,1871,1765872.003B+0.9725.362%C24.49%C*56B+N/A18521h10.1B+39.7B
TRAC-5 Burst 8428343132.665B0.3023.161%C--28.897%B*62.7B*N/A18813.3h13C+56.3C+
M14 Banshee 649622896.989C*4.0231.934%B+N/A95.7A++4.2B+2426.5h14.1B++44.3B++
T9 CARV 5715522931.884B+1.0924.485%B**30.073%B**55.2A1.9M**12910h13.5C**55B+
MRC3 Mercy 5515261663.169B+0.2019.902%B++22.434%C**53.7A++2.6S1209.8h18.7C*93.9B+
MRC3 Mercy 4974741662.855B0.1120.002%B++25.317%B*48.4A+2.3M**1109.8h21C105.1B+
MG-HBR1 Dragoon 3963921183.322A++0.3533.372%C++30.612%C*55.2A+N/A1637.1h5.9B+17.7B+
NS-45 Pilot 2622611751.491C*1.4828.058%C--27.969%C*104.4A+N/A3582.5h5.6B*19.8B+
C-4 252226653.477A+0.5132.225%B**N/A226M*26C9851h1.2B+3.9B*
Hellfire Rocket Pods 177164189.111C**6.1458.11%B**N/A126.2B*10C-4631.3h13.7B+23.6B++
Frag Grenade 1351311131N/A128.0349.66%B++N/A436.7C+13.3B*14160.3h4.5C-9C++
RAMS .50M 100100254C**1.0340.61%C**86%B**66.7A**N/A1651.5h1.7B**4.3B++
99SV 8986611.41C+1.5630.97%C+24.419%D*35.8B*1.3A*1352.4h6.2C20C+
T5 AMC 5454351.543B+1.4326.078%B+33.333%A**49.1A+N/A2571.1h12.3B++47.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02720.1h
Medical Applicator05470h
Nano-Armor Kit25,0100.4h
Medical Kit711,1630.9h
Recon Detection Device61,0191h
M20 Drake0560h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 3.01s on queries, 2.49s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.