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Cavalier DietDrew[NFMS] DietDrew
NC BR 32

KDR: 4.6

Score: 34.3m

Last Seen: May 8th, 2020 5:22 AM
- OFFLINE - 285.6 hour(s)

Prestige 1, Battle Rank 32 - New Conglomerate on Connery
Level Progress (to 33): 19%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 Titan-150 AP L100 Python HESH L100 Python AP EM1 C75 Viper NC6S Gauss SAW S AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $791,883 MLG Score: 633
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.687%18.697%42419126427,0425.25291-0.65

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.212%0.282C*-0.352C-0.444BHEAD ++ (~7.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.306C*11.70.182C++39.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.686%2.866%43118127521,179734696328.8542304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.901%0.205C++0.466B+0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.785B++3.60.715B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.403%3.558%456712762,64259511924.43289221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.556%-0.631D-0.222C1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.786B++7.50.812B++18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.304%83.68%4561128233760530.556106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.805B++1.073B**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.469B+2.10.334C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.697%6.803%4562128114755020.266788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.272%-0.496D-1.556F-0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.131C++4.10.161C++7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.3m228.9%327 (19.6k)305 (18.3k)4.602960,27513,0955.5489132 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC128394017.845%10.928%19508:3720

11% Combat Medic41% Engineer38% Heavy Assault6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 2:16 PMAug 31st, 2013 5:42 AMMay 8th, 2020 4:18 AM (17d) (PST)May 8th, 2020 1:32 AM (17d) (PST)May 8th, 2020 1:22 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7661116550.5350.1160.0591.4290.089633

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,9396,65139,288327486518,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1876.3h/78.2d 12,388 6,587 11,518 160.9k 2,366 5,921 10,024 86.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C++
Kills:7,684
Deaths:1,813
KDR:4.238
Accuracy:23.136% C++
HSR:21.655% C
EM1
C*
Kills:2,712
Deaths:708
KDR:3.831
Accuracy:23.387% C*
HSR:17.367% D
NC6S Gauss SAW S
C+
Kills:2,078
Deaths:550
KDR:3.778
Accuracy:23.296% C+
HSR:20.837% C--
GD-22S
C
Kills:1,658
Deaths:589
KDR:2.815
Accuracy:21.392% C
HSR:18.697% D
NC6 Gauss SAW
C++
Kills:1,379
Deaths:245
KDR:5.629
Accuracy:21.390% C++
HSR:17.114% D--
LA1 Anchor
D
Kills:1,332
Deaths:245
KDR:5.437
Accuracy:22.226% D
HSR:15.691% D**
NS-15M1
C+
Kills:1,304
Deaths:277
KDR:4.708
Accuracy:23.730% C+
HSR:15.414% D--
NC6A GODSAW
D--
Kills:1,158
Deaths:435
KDR:2.662
Accuracy:23.422% D--
HSR:18.912% D*
NS-15M2
C
Kills:819
Deaths:237
KDR:3.456
Accuracy:23.275% C
HSR:17.338% D*
NSX Naginata
C+
Kills:81
Deaths:55
KDR:1.473
Accuracy:22.823% C+
HSR:25.926% C
Kills:20,205
Deaths (as Heavy Assault):5,154
Deaths (to Heavy Assaults):3,504
KDR:3.92026
Kill Difference:15,051
Playtime:710.807 hours
Usage:38%
Score:10.754m
Score/min:252
Accuracy (listed only):22.807%
HSR (listed only):18.895%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:1,963
Deaths:38
KDR:51.658
Accuracy:21.375% C
HSR:16.454% D-
Warden
C++
Kills:1,160
Deaths:509
KDR:2.279
Accuracy:27.179% C+
HSR:25.259% C++
Gauss Compact S
C++
Kills:889
Deaths:457
KDR:1.945
Accuracy:24.759% C++
HSR:17.548% C+
Razor GD-23
C
Kills:102
Deaths:65
KDR:1.569
Accuracy:23.599% C
HSR:11.765% F
NC12 Sweeper
D*
Kills:80
Deaths:72
KDR:1.111
Accuracy:31.262% D*
HSR:8.750% D*
Mauler S6
C++
Kills:67
Deaths:46
KDR:1.457
Accuracy:43.344% C++
HSR:4.478% F--
Kills:4,261
Deaths (as Engineer):1,187
Deaths (to Engineers):3,350
KDR:3.58972
Kill Difference:3,074
Playtime:771.126 hours
Usage:41%
Score:18.774m
Score/min:406
Accuracy (listed only):28.586%
HSR (listed only):14.042%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:1,963
Deaths:38
KDR:51.658
Accuracy:21.375% C
HSR:16.454% D-
Gauss Compact S
C++
Kills:889
Deaths:457
KDR:1.945
Accuracy:24.759% C++
HSR:17.548% C+
Blitz GD-10
D
Kills:853
Deaths:524
KDR:1.628
Accuracy:21.801% D
HSR:10.903% D--
Razor GD-23
C
Kills:102
Deaths:65
KDR:1.569
Accuracy:23.599% C
HSR:11.765% F
NC12 Sweeper
D*
Kills:80
Deaths:72
KDR:1.111
Accuracy:31.262% D*
HSR:8.750% D*
Mauler S6
C++
Kills:67
Deaths:46
KDR:1.457
Accuracy:43.344% C++
HSR:4.478% F--
Kills:3,954
Deaths (as Light Assault):1,202
Deaths (to Light Assaults):2,543
KDR:3.28952
Kill Difference:2,752
Playtime:113.207 hours
Usage:6%
Score:0.939m
Score/min:138
Accuracy (listed only):27.690%
HSR (listed only):11.650%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D
Kills:1,848
Deaths:699
KDR:2.644
Accuracy:20.334% D
HSR:14.881% D--
Blitz GD-10
D
Kills:853
Deaths:524
KDR:1.628
Accuracy:21.801% D
HSR:10.903% D--
Carnage AR
D
Kills:463
Deaths:202
KDR:2.292
Accuracy:22.434% D
HSR:17.279% D
GR-22
C*
Kills:192
Deaths:93
KDR:2.065
Accuracy:25.869% C*
HSR:13.021% D--
MGR-A1 Vanquisher
D
Kills:128
Deaths:145
KDR:0.883
Accuracy:24.623% D
HSR:17.188% D--
NC12 Sweeper
D*
Kills:80
Deaths:72
KDR:1.111
Accuracy:31.262% D*
HSR:8.750% D*
Mauler S6
C++
Kills:67
Deaths:46
KDR:1.457
Accuracy:43.344% C++
HSR:4.478% F--
Kills:3,631
Deaths (as Combat Medic):1,781
Deaths (to Combat Medics):1,174
KDR:2.03874
Kill Difference:1,850
Playtime:209.565 hours
Usage:11%
Score:2.602m
Score/min:207
Accuracy (listed only):27.095%
HSR (listed only):12.357%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:853
Deaths:524
KDR:1.628
Accuracy:21.801% D
HSR:10.903% D--
NC14 Bolt Driver
B**
Kills:337
Deaths:28
KDR:12.036
Accuracy:40.304% B+
HSR:83.680% B**
NC4 Mag-Shot
C-
Kills:141
Deaths:110
KDR:1.282
Accuracy:23.736% C--
HSR:16.312% C-
NS-44 Commissioner
C+
Kills:115
Deaths:67
KDR:1.716
Accuracy:31.030% D
HSR:22.609% C+
Kills:1,446
Deaths (as Infiltrator):729
Deaths (to Infiltrators):1,725
KDR:1.98354
Kill Difference:717
Playtime:18.484 hours
Usage:1%
Score:0.183m
Score/min:165
Accuracy (listed only):29.218%
HSR (listed only):33.376%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:689
Deaths:212
KDR:3.250
Accuracy:45.270% B+
HSR:15.240% C+
AF-41 Hacksaw
B**
Kills:662
Deaths:204
KDR:3.245
Accuracy:45.366% B**
HSR:13.897% C+
NS-10 Burster
M
Kills:131
Deaths:72
KDR:1.819
Accuracy:50.574% M
HSR:2.290% D--
NS-10 Burster
M+
Kills:118
Deaths:71
KDR:1.662
Accuracy:51.197% M+
HSR:5.085% C+
NCM2 Falcon
C**
Kills:60
Deaths:32
KDR:1.875
Accuracy:43.904% C**
HSR:3.333% D
Kills:1,660
Deaths (as MAX Suit):295.500
Deaths (to MAX Suits):653
KDR:5.6176
Kill Difference:1,364.500
Playtime:39.748 hours
Usage:2%
Score:1.072m
Score/min:449
Accuracy (listed only):47.262%
HSR (listed only):7.969%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:359
V. Kills:129 276%
Deaths:37
KDR:9.703
Accuracy:45.938% B+
KPH:39.400 C*
VKPH:14.200 D
AP30 Shredder
C+
Kills:107
V. Kills:69 153%
Deaths:15
KDR:7.133
Accuracy:21.355% D*
KPH:26.300 C
VKPH:17 C+
Kills:466 (0 + 466)
Deaths:52
KDR:8.962
VKDR:3.808
Vehicle Kills:198
Kill Difference:414
Playtime:13.178 hours
Usage:1%
Score:0.230m
Score/min:291
Piloting Accuracy:N/A%
Gunner Accuracy:21.355%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:4,384
V. Kills:548 N/A
Deaths:105
KDR:41.752
Accuracy:56.189% B*
KPH:67 B+
VKPH:8.400 C+
L100 Python AP
C+
Kills:3,109
V. Kills:1,308 238%
Deaths:41
KDR:75.829
Accuracy:42.569% D**
KPH:33.900 C+
VKPH:14.300 D
C75 Viper
A++
Kills:2,375
V. Kills:229 N/A
Deaths:51
KDR:46.569
Accuracy:38.367% C+
KPH:69.500 A++
VKPH:6.700 C
L100 Python HEAT
C+
Kills:1,575
V. Kills:289 N/A
Deaths:53
KDR:29.717
Accuracy:41.911% D--
KPH:31.600 C+
VKPH:5.800 D*
Skyguard
C++
Kills:76
V. Kills:51 146%
Deaths:10
KDR:7.600
Accuracy:31.008% C**
KPH:15.200 C++
VKPH:10.200 C++
Kills:11,519 (11,519 + 0)
Deaths:260
KDR:44.304
VKDR:9.327
Vehicle Kills:2,425
Kill Difference:11,259
Playtime:246.128 hours
Usage:13%
Score:3.450m
Score/min:234
Driving Accuracy:31.008%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:7,223
V. Kills:4,150 174%
Deaths:294
KDR:24.568
Accuracy:43.708% D
KPH:32.900 B++
VKPH:18.900 B*
E540 Halberd
A+
Kills:1,324
V. Kills:475 278%
Deaths:52
KDR:25.462
Accuracy:44.694% C+
KPH:46.400 A+
VKPH:16.600 B
Titan-150 HEAT
A*
Kills:1,249
V. Kills:259 480%
Deaths:52
KDR:24.019
Accuracy:50.789% B+
KPH:43.700 A*
VKPH:9.100 C+
Titan-150 HESH
B**
Kills:1,188
V. Kills:129 N/A
Deaths:47
KDR:25.277
Accuracy:48.974% C++
KPH:59.500 B**
VKPH:6.500 C
Enforcer ML85
C++
Kills:371
V. Kills:207 178%
Deaths:47
KDR:7.894
Accuracy:41.587% C++
KPH:23.200 C+
VKPH:12.900 D
M12 Kobalt
C-
Kills:65
V. Kills:2 N/A
Deaths:4
KDR:16.250
Accuracy:13.194% C-
KPH:36.500 D
VKPH:1.100 D
Kills:11,420 (9,660 + 1,760)
Deaths:496
KDR:23.024
VKDR:10.528
Vehicle Kills:5,222
Kill Difference:10,924
Playtime:314.441 hours
Usage:17%
Score:6.106m
Score/min:324
Driving Accuracy:48.974%
Gunner Accuracy:13.194%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:206
V. Kills:132 155%
Deaths:27
KDR:7.630
Accuracy:56.194% C+
KPH:31.400 D
VKPH:20.100 C+
Enforcer ML65-H
D
Kills:69
V. Kills:40 168%
Deaths:16
KDR:4.313
Accuracy:52.417% D
KPH:26.800 D
VKPH:15.500 D*
Kills:275 (0 + 275)
Deaths:43
KDR:6.395
VKDR:4
Vehicle Kills:172
Kill Difference:232
Playtime:9.136 hours
Usage:0%
Score:0.359m
Score/min:655
Driving Accuracy:N/A%
Gunner Accuracy:52.417%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:210
V. Kills:29 N/A
Deaths:14
KDR:15
Accuracy:31.198% D
KPH:56.100 C+
VKPH:7.800 C--
M40 Fury
C**
Kills:196
V. Kills:41 467%
Deaths:14
KDR:14
Accuracy:34.851% C+
KPH:49.800 C+
VKPH:10.400 C**
Kills:406 (0 + 406)
Deaths:28
KDR:14.500
VKDR:2.500
Vehicle Kills:70
Kill Difference:378
Playtime:7.676 hours
Usage:0%
Score:0.158m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:34.851%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 7,7277,6841,8134.238A0.3623.136%C++21.655%C40.5C+N/A119189.8h11.2C+48.3C*
Titan-150 AP 11,3737,22329424.568M19.9743.708%D3.738%B+32.9B++18.9B*291219.5h3.4B++7.7B+
L100 Python HESH 4,9324,38410541.752M+37.1556.189%B*2.874%A67B+8.4C+26565.4h2.4B*4.3B*
L100 Python AP 4,4173,1094175.829S71.2342.569%D**2.316%C+33.9C+14.3D19891.7h3.5B**8.2B++
EM1 2,7302,7127083.831A*0.7723.387%C*17.367%D34.8C+N/A13978h13.3C+56.9C**
C75 Viper 2,6042,3755146.569S41.9738.367%C+1.095%C69.4A++6.7C29634.2h4.8A+12.5A
NC6S Gauss SAW S 2,0882,0785503.778A*0.8223.296%C+20.837%C--34.8C-N/A15659.7h11.5C49.6C+
AF-19 Mercenary 1,9751,9633851.658U47.0621.375%C16.454%D-26.6C**N/A14473.9h11.1B+51.8B
NC1 Gauss Rifle 1,8681,8486992.644B**1.9620.334%D14.881%D--20.7CN/A8189.1h12.2C*60.2C+
GD-22S 1,6651,6585892.815B+1.7921.392%C18.697%D27.9C-N/A7859.4h11.1C+52.1C+
L100 Python HEAT 1,8641,5755329.717M25.1141.911%D--2.159%C31.6C+5.8D*20449.8h3.2B**7.7B*
NC6 Gauss SAW 1,3861,3792455.629M1.0321.39%C++17.114%D--43.6B+N/A20831.6h10C++46.6C**
LA1 Anchor 1,3371,3322455.437B**0.8322.226%D15.691%D**39.4CN/A14033.8h11C49.7C
E540 Halberd 1,7991,3245225.462A++20.8644.694%C+5.287%A46.3A+16.6B56928.6h3.8A+8.6B**
NS-15M1 1,3061,3042774.708A++0.1123.73%C+15.414%D--36.6CN/A12035.6h13.1C55.4C++
Titan-150 HEAT 1,5081,2495224.019M++19.4250.789%B+2.722%C+43.7A*9.1C+45228.6h2.7A5.3A+
Titan-150 HESH 1,3171,1884725.277B*20.6748.974%C++3.62%A+59.4B**6.5C20720h2.5B*5.1B++
Warden 1,1661,1605092.279B*2.3227.179%C+25.259%C++26.6C++N/A7843.6h7.7B+28.4B+
NS Decimator 1,5541,1591756.623S2.0260.169%C+2.588%B50B+17C+38823.2h3.7B+6.2B+
NC6A GODSAW 1,1751,1584352.662C*1.9423.422%D--18.912%D*46.7C-N/A12824.8h10.5C+44.7C--
Frag Grenade 1,0131,00911009N/A1,004.4044.705%CN/A630.6B+2.5D--19011.6h2.6B**5.9B+
Gauss Compact S 9008894571.945B++2.6624.759%C++17.548%C+25.7C*N/A10434.6h9.8C**39.7B
Blitz GD-10 8618535241.628B+2.9721.801%D10.903%D--19.2C--N/A7044.4h17.9D82.1C
NS-15M2 8428192373.456B++1.1523.275%C17.338%D*43.3C1.2B+11418.9h14.1D60.4C
NCM1 Scattercannon 6916892123.25B+1.3545.27%B+15.24%C+41.3B**N/A15516.7h5.7B*12.5B*
AF-41 Hacksaw 6646622043.245C*1.3645.366%B**13.897%C+41.9B+N/A14715.8h7.1C++15.6B++
Shrike 7515291683.149M**1.4557.216%C++2.647%C+36B**15.1B+37614.7h4.9B*8.5B*
Carnage AR 4674632022.292B++2.3122.434%D17.279%D32.8C+N/A11314.1h14.6C-65.3C
NC05 Jackhammer 4044041372.949A++1.6547.439%C*10.396%D--43.4C+N/A1859.3h4.4B+9.3B+
Enforcer ML85 578371477.894B+3.2941.587%C++1.078%D-23.2C+12.9D27616h9.7B*23.3B*
C150 Dalton 488359379.703C**5.1045.938%B+1.671%A+39.5C*14.2D2859.1h3.6B+7.7B*
NC14 Bolt Driver 3403372812.036M**7.4340.304%B+83.68%B**33.4B+N/A18210.1h2.1B++5.3B++
Hawk GD-68 419279713.93S0.6758.213%D1.792%C--17C++8.5C21216.4h6.5B*11.2B+
Spear Anti-Vehicle Phalanx Turret 3382591814.389B**9.7944.007%C+5.019%B+43.9C++13.4D-5605.9h4.8B**10.9B*
M40 Fury 2392101415B*10.4031.198%DN/A56.8C+7.8C--3383.7h8.7B++27.8B+
E540 Halberd-H 338206277.63C+3.0356.194%C+1.942%C+31.2D20C+7706.6h5.5C**9.8C**
M40 Fury 2371961414B**9.4034.851%C+N/A50.3C+10.5C**3493.9h11.2B32.3B
C-4 234193523.712A0.8939.418%A*N/A96.5C++20.5D14242h1.3C**3.2B**
GR-22 196192932.065B+2.5425.869%C*13.021%D--22.1C--N/A1118.7h15.9D-61.6C+
Mag-Cutter 3001839,9190.018C+4.5833.607%B3.279%C-0.2DN/A1985.7h4.9F-14.7C+
NC4 Mag-Shot 1421411101.282B++3.3223.736%C--16.312%C-18.6C-N/A1047.6h10.4D43.8C
NS-10 Burster 238131721.819B**2.7850.574%M2.29%D--7.2B+5.8A14918.3h188.5D-372.8B++
MGR-A1 Vanquisher 1351281450.883C3.7224.623%D17.188%D--13.5D*N/A319.5h12.9D-52.3D
AF-22 Crow 192126711.775M2.8364.142%C--1.587%D20C++10.5C+2286.3h6.6B++10.3B+
NS-10 Burster 208118711.662B++2.9451.197%M+5.085%C+6.5C**4.9B+13618.2h205.1D*400.5B+
NS-44 Commissioner 115115671.716B+2.8931.03%D22.609%C+14.4D-N/A798h4.2C13.6C
AP30 Shredder 176107157.133C+2.5321.355%D*N/A26.1C16.8C+3024.1h51.6B++241.7C**
Razor GD-23 102102651.569B+3.0323.599%C11.765%F15.2DN/A966.7h12.1C+51.3C++
Tank Mine 139101224.591B*0.01111.527%SN/A101C+38D-12491h3.5F*3.2A+
M60-A Bulldog 10595910.556C+5.9556.623%B**2.105%C+21.1C--2.2C--884.5h5.4C**9.5B++
NSX Naginata 8381551.473C+3.1322.823%C+25.926%C28.9DN/A672.8h15D65.8C+
NC12 Sweeper 8280721.111C+3.4931.262%D*8.75%D*6.9D*N/A4211.6h4.2C**13.3C
Skyguard 12776107.6A+3.0031.008%C**2.632%B+15.2C++10.2C++3595h92.1B++297.1B++
Enforcer ML65-H 10969164.313C+0.2952.417%DN/A26.5D15.4D*3622.6h10.1B++19.2B*
Mauler S6 6767461.457B+3.1543.344%C++4.478%F--33.5C++N/A1702h4B++9.2B+
M12 Kobalt 6765416.25C++11.6513.194%C-10.769%D36.1D1.1D1191.8h22.7D172.1C--
MANA Anti-Vehicle Turret 10965193.421S1.1841.113%D**N/A650F-440F--6131650.1h7.6B+18.5C-
NCM2 Falcon 7560321.875B+2.7343.904%C**3.333%D15C+3.8C-1834h9.5C**21.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit408829,42963.9h
Anti-Vehicle MANA Turret51663.2h
Spawn Beacon116913.4h
Nanite Revive Grenade01,0390.3h
Medical Applicator346190,15031.7h
Restoration Kit1362,28821h
Spitfire Auto-Turret2500.2h
G40-F Ranger01100.1h
Recon Detection Device81,0732.4h
Shield Recharging Field101,0090.6h
Ammunition Package301,1143.2h
Anti-Infantry MANA Turret1501.3h

Check the help document for the dictionary if you want to learn more about words used here.


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