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Signifer DigBot001[] DigBot001
VS BR 57

KDR: 10.43

Score: 2.8m

Last Seen: Apr 13th, 2020 10:04 PM
- OFFLINE - 1306.6 hour(s)

Battle Rank 57 - Vanu Sovereignty on Miller
Level Progress (to 58): 14%
Level 100 Progress: 15% 975h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton L-24R Spur CAS30 Tank Buster AP30 Shredder A30 Walker Hyena Missile Launcher L-30R Vektor Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $258,957 MLG Score: 207
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
44.127%28.704%1267212811081.1259.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.657%4.433S1.144B**-3.387T*HEAD ++ (~6.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.252C*24.5-0.714D-31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.245%2.276%170921281791964058.23958195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.298%2.329A*0.658B+2.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.676B+31.20.415B21.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.493%0.195%6889112822,05236136655.4595150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.067C+-1.046D*-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.95B*2.10.947B*3.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.8m260.9%274 (16.4k)266 (16k)10.42725,37051512.314657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS128333931.623%1.769%5620:502

44% Engineer53% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2017 7:18 PMSep 14th, 2019 10:07 PMApr 26th, 2020 11:49 AM (42d) (PST)Apr 13th, 2020 6:16 PM (54d) (PST)Apr 13th, 2020 6:04 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,080101,0700.5040.0480.0091.8170.192207

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,77762364,15430311091215,964

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
177.5h/7.4d 972 95 1,017 19.4k 54 81 2,047 11.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
S
Kills:52
Deaths:205
KDR:0.254
Accuracy:49.762% S
HSR:15.385% D-
Kills:52
Deaths (as Engineer):205
Deaths (to Engineers):254
KDR:0.25366
Kill Difference:153
Playtime:77.436 hours
Usage:44%
Score:1.368m
Score/min:294
Accuracy (listed only):49.762%
HSR (listed only):15.385%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:56
Deaths:36
KDR:1.556
Accuracy:30.932% A++
HSR:41.071% A++
Kills:56
Deaths (as Heavy Assault):36
Deaths (to Heavy Assaults):53
KDR:1.55556
Kill Difference:20
Playtime:3.460 hours
Usage:2%
Score:0.038m
Score/min:182
Accuracy (listed only):30.932%
HSR (listed only):41.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
S
Kills:52
Deaths:205
KDR:0.254
Accuracy:49.762% S
HSR:15.385% D-
Kills:52
Deaths (as Light Assault):205
Deaths (to Light Assaults):72
KDR:0.25366
Kill Difference:153
Playtime:93.843 hours
Usage:53%
Score:1.405m
Score/min:249
Accuracy (listed only):49.762%
HSR (listed only):15.385%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):23
KDR:0
Kill Difference:UNR
Playtime:1.646 hours
Usage:1%
Score:0.022m
Score/min:225
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:2,052
V. Kills:1,176 174%
Deaths:23
KDR:89.217
Accuracy:35.493% C
KPH:129.300 M*
VKPH:74.100 M+
L-24R Spur
C
Kills:1,453
V. Kills:105 N/A
Deaths:31
KDR:46.871
Accuracy:43.219% B+
KPH:30.300 C-
VKPH:2.200 C
CAS30 Tank Buster
A++
Kills:731
V. Kills:364 200%
Deaths:33
KDR:22.152
Accuracy:65.145% A++
KPH:14.300 B*
VKPH:7.100 C+
AP30 Shredder
B**
Kills:257
V. Kills:131 195%
Deaths:
KDR:
Accuracy:42.021% B**
KPH:51.800 B++
VKPH:26.400 C*
L-30R Vektor
C
Kills:60
V. Kills:28 207%
Deaths:4
KDR:15
Accuracy:30.363% D-
KPH:9.700 C
VKPH:4.500 C-
Kills:4,553 (2,244 + 2,309)
Deaths:91
KDR:50.033
VKDR:19.824
Vehicle Kills:1,804
Kill Difference:4,462
Playtime:126.287 hours
Usage:71%
Score:1.375m
Score/min:181
Piloting Accuracy:30.363%
Gunner Accuracy:42.021%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,2282,0522389.217S78.7935.493%CN/A129.1M*74M+78915.9h2.1B**6B*
L-24R Spur 1,5581,4533146.871M+36.4443.219%B+N/A30.3C-2.2C8448h18B41.7B+
CAS30 Tank Buster 1,0957313322.152S11.7265.145%A++2.326%A14.3B*7.1C+8151.2h30.8B**47.3B**
AP30 Shredder 3882571257U246.5742.021%B**3.502%B**51.4B++26.2C*3775h72.8B173.3B++
A30 Walker 10871171U60.5723.133%CN/A118.3S61.7S7870.6h13.4A++57.9A
Hyena Missile Launcher 10771171U60.5740.422%B*N/A88.8M++45A**5530.8h15.1A++37.4A+
L-30R Vektor 8860415S4.5730.363%D-1.667%C9.7C4.5C-516.2h35.7B117.6B+
Orion VS54 5856361.556C+8.8730.932%A++41.071%A++26.7C-1B+1222.1h9.9B++32C*
Solstice VE3 56522050.254D-10.1749.762%S15.385%D-1.7D--N/A830.2h40.1T*80.7C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator11,8650.1h
Ammunition Package0610h
Nano-Armor Kit12277,9114.6h

Check the help document for the dictionary if you want to learn more about words used here.


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