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Primarch DiggySiggy[TWC2] DiggySiggy
VS BR 97

KDR: 7.41

Score: 13.5m

Last Seen: Aug 19th, 2019 4:39 AM
- OFFLINE - 117.6 hour(s)

Battle Rank 97 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 788
Level Progress (to 98): 28%
Level 100 Progress: 71% 350h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HEAT Eridani SX5 V10 Ghost VA39 Spectre Skyguard Parallax VX3 XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,937,799 MLG Score: 1549
Fun Score: N/A
Cheeseburgers Flipped: 118TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.853%20.52%3871112034,0402.493834.915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.928%-0.475D-0.038C+-1.34D**HEAD ++ (~11.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.5-0.036C+14.4-0.012C+62.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.71%2.461%6537412109,913163333060.8159298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.159%-0.996D---0.046C+1.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.1-0.123C+13.5-0.064C+30.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.127%7.865%8611213891051460.84761961%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.664D0.843B*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
369.4-2.082F--107.6-1.678F-261.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.339%69.333%86612086,0261175251.0678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.563%0.357C**0.146C++-0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.156C++3.10.02C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.937%20.755%86112135312500.420635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.794F-0.907B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.1-1.313D**6-0.251C24.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 788
13.5m233%258 (15.5k)236 (14.2k)7.4087324,5973,3209.2632597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214264622.856%22.186%50717:149

7% Engineer8% Heavy Assault83% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2015 5:16 AMSep 25th, 2016 4:46 AMAug 21st, 2019 9:18 PM (2d) (PST)Aug 19th, 2019 2:09 AM (5d) (PST)Aug 19th, 2019 12:39 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
683356480.4310.0580.0961.1850.0781549

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,9972,11038,887263671514,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
951.5h/39.6d 6,157 5,457 8,725 67.6k 1,358 3,298 4,433 39m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:586
Deaths:417
KDR:1.405
Accuracy:15.706% F
HSR:20.137% D
Orion VS54
D
Kills:110
Deaths:150
KDR:0.733
Accuracy:11.500% F-
HSR:20% D
Kills:696
Deaths (as Heavy Assault):567
Deaths (to Heavy Assaults):915
KDR:1.22751
Kill Difference:129
Playtime:71.763 hours
Usage:8%
Score:0.804m
Score/min:187
Accuracy (listed only):13.603%
HSR (listed only):20.068%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:104
Deaths:143
KDR:0.727
Accuracy:16.376% D*
HSR:20.192% C++
Eidolon VE33
B*
Kills:55
Deaths:5
KDR:11
Accuracy:33.299% B*
HSR:20% D-
Nova
A
Kills:53
Deaths:10
KDR:5.300
Accuracy:19.937% F-
HSR:20.755% A
Kills:212
Deaths (as Engineer):158
Deaths (to Engineers):668
KDR:1.34177
Kill Difference:54
Playtime:67.609 hours
Usage:7%
Score:0.910m
Score/min:224
Accuracy (listed only):23.204%
HSR (listed only):20.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:1,691
Deaths:1,027
KDR:1.647
Accuracy:18.566% F
HSR:21.171% C++
V10
C++
Kills:1,300
Deaths:60
KDR:21.667
Accuracy:39.137% C+
HSR:78.231% C++
Ghost
C+
Kills:1,176
Deaths:20
KDR:58.800
Accuracy:38.458% C+
HSR:67.092% C+
VA39 Spectre
C*
Kills:1,167
Deaths:139
KDR:8.396
Accuracy:33.594% C*
HSR:40.531% C*
Parallax VX3
B+
Kills:1,158
Deaths:17
KDR:68.118
Accuracy:43.286% B+
HSR:78.152% C++
XM98
B++
Kills:1,158
Deaths:16
KDR:72.375
Accuracy:39.806% B+
HSR:81.434% B++
NS-61 Emissary
C+
Kills:678
Deaths:222
KDR:3.054
Accuracy:21.666% D--
HSR:15.782% C+
NS-30 Vandal
B**
Kills:177
Deaths:16
KDR:11.063
Accuracy:32.708% C+
HSR:35.028% B**
NS-44 Commissioner
D
Kills:164
Deaths:59
KDR:2.780
Accuracy:31.367% D
HSR:12.805% D*
Nyx VX31
C*
Kills:161
Deaths:5
KDR:32.200
Accuracy:31.160% C--
HSR:31.677% C*
Beamer VS3
C-
Kills:157
Deaths:161
KDR:0.975
Accuracy:17.571% D**
HSR:19.108% C-
Spiker
C-
Kills:157
Deaths:68
KDR:2.309
Accuracy:23.130% D--
HSR:17.834% C-
Parsec VX3-A
C-
Kills:67
Deaths:1
KDR:67
Accuracy:39.568% C--
HSR:76.119% C-
Kills:9,211
Deaths (as Infiltrator):1,811
Deaths (to Infiltrators):506
KDR:5.08614
Kill Difference:7,400
Playtime:786.764 hours
Usage:83%
Score:11.466m
Score/min:243
Accuracy (listed only):31.540%
HSR (listed only):44.228%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:1,691
Deaths:1,027
KDR:1.647
Accuracy:18.566% F
HSR:21.171% C++
Solstice VE3
C++
Kills:104
Deaths:143
KDR:0.727
Accuracy:16.376% D*
HSR:20.192% C++
Nova
A
Kills:53
Deaths:10
KDR:5.300
Accuracy:19.937% F-
HSR:20.755% A
Kills:1,848
Deaths (as Light Assault):1,180
Deaths (to Light Assaults):503
KDR:1.5661
Kill Difference:668
Playtime:5.698 hours
Usage:1%
Score:0.050m
Score/min:145
Accuracy (listed only):18.293%
HSR (listed only):20.706%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B
Kills:166
Deaths:55
KDR:3.018
Accuracy:12.922% D*
HSR:22.289% B
Quasar VM1
C-
Kills:127
Deaths:65
KDR:1.954
Accuracy:12.156% D-
HSR:16.535% C-
Cosmos VM3
M+
Kills:110
Deaths:27
KDR:4.074
Accuracy:11.040% D*
HSR:31.818% M+
Comet VM2
B++
Kills:105
Deaths:99
KDR:1.061
Accuracy:46.529% B+
HSR:5.714% B++
Kills:508
Deaths (as MAX Suit):123
Deaths (to MAX Suits):146
KDR:4.13008
Kill Difference:385
Playtime:14.821 hours
Usage:2%
Score:0.204m
Score/min:230
Accuracy (listed only):20.662%
HSR (listed only):19.089%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:6,462
V. Kills:2,008 322%
Deaths:74
KDR:87.324
Accuracy:55.821% B+
KPH:40.300 B++
VKPH:12.500 C++
Skyguard
B**
Kills:1,166
V. Kills:662 176%
Deaths:34
KDR:34.294
Accuracy:25.683% D
KPH:21.100 B**
VKPH:12 B++
L100 Python AP
A+
Kills:1,153
V. Kills:378 304%
Deaths:9
KDR:128.111
Accuracy:54.425% C
KPH:52 A+
VKPH:17 C+
C75 Viper
C+
Kills:1,132
V. Kills:264 427%
Deaths:106
KDR:10.679
Accuracy:38.364% C+
KPH:28.700 C+
VKPH:6.700 C
Kills:9,913 (9,913 + 0)
Deaths:223
KDR:44.453
VKDR:14.852
Vehicle Kills:3,312
Kill Difference:9,690
Playtime:277.395 hours
Usage:29%
Score:2.639m
Score/min:159
Driving Accuracy:38.364%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:89
V. Kills:35 247%
Deaths:14
KDR:6.357
Accuracy:29.127% D--
KPH:15.600 C-
VKPH:6.100 C-
Kills:89 (0 + 89)
Deaths:14
KDR:6.357
VKDR:2.500
Vehicle Kills:35
Kill Difference:75
Playtime:5.698 hours
Usage:1%
Score:0.052m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:29.127%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 8,4706,4627487.324U79.9255.821%B+3.049%B+40.3B++12.5C++167160.5h4.4B*7.9B*
Eridani SX5 1,7171,6911,0271.647B+5.7618.566%F21.171%C++17.1DN/A4099.1h14.4C-77.3D-
V10 1,3081,3006021.667S14.2639.137%C+78.231%C++21DN/A4761.8h2.5C6.3C+
Ghost 1,1961,1762058.8U51.3938.458%C+67.092%C+34.1C+N/A9634.5h2.5C6.5C+
VA39 Spectre 1,1771,1671398.396S0.9933.594%C*40.531%C*27.3BN/A6542.8h5.9C++17.5C**
Skyguard 1,8281,1663434.294U26.8925.683%D2.058%C++21.1B**12B++14355.2h75.7B**294.7B*
Parallax VX3 1,1671,1581768.118U60.7143.286%B+78.152%C++34.2BN/A7533.9h2.2C*5B+
XM98 1,1631,1581672.375U64.9739.806%B+81.434%B++23.9C+N/A6848.4h2.5C++6.3B
L100 Python AP 1,5311,1539128.111U120.7054.425%CN/A51.9A+17C+23722.2h3.6B**6.5B**
C75 Viper 1,3961,13210610.679A+3.2738.364%C+1.237%C+28.7C+6.7C10439.5h11.7B+30.6B+
Proximity Mine 1,1261,1251159.783A*2.3734.366%D-N/A88.6DN/A21012.7h2C5.9D
Spear Anti-Vehicle Phalanx Turret 1,2408671751S43.5939.717%C--5.19%B++39.8C++17.1C-20321.8h7.2B+18.1B
NS-61 Emissary 7026782223.054M++4.3521.666%D--15.782%C+12.6DN/A3253.6h18.2C84D
NS-15M2 6015864171.405C+6.0015.706%F20.137%D19.7D-N/A4829.8h16.9D--107.6D**
Frag Grenade 3883841384N/A376.5944.22%C+N/A384C-4C--10041h4.2C9.5C+
Tank Mine 367268929.778U22.3750.973%AN/A134B+49.5C-8512h2.6D--5.2B++
NS-30 Vandal 1841771611.063S3.6532.708%C+35.028%B**17.4D-N/A4510.2h7.6D*23.2C-
Nebula VM20 169166553.018B+4.3912.922%D*22.289%B26.8C-N/A806.2h18.4C-142.3D
NS-44 Commissioner 167164592.78A++4.6331.367%D12.805%D*7.9D--N/A2420.8h6.5F--20.8D**
Nyx VX31 162161532.2U24.7931.16%C--31.677%C*33.5CN/A734.8h6.7D21.6C-
Beamer VS3 1601571610.975B6.4317.571%D**19.108%C-5.1D--N/A1630.7h12.3D70D
Spiker 162157682.309A+5.1023.13%D--17.834%C-7.8D--N/A1920.1h14D-60.6D**
Quasar VM1 129127651.954B5.4512.156%D-16.535%C-22.3C+N/A685.7h14.6C**120C+
Cosmos VM3 112110274.074A3.3311.04%D*31.818%M+30.6C+N/A793.6h12B++108.9C
Orion VS54 1111101500.733C6.6811.5%F-20%D18DN/A1456.1h12.8C++111.4C-
Comet VM2 123105991.061C*6.3546.529%B+5.714%B++12.1C++2.1D--668.7h15.7B++33.8B++
Solstice VE3 1061041430.727C+6.6816.376%D*20.192%C++14.1CN/A957.4h19.7D120.1D
M20 Basilisk 12489146.357A++1.0529.127%D--7.865%B*15.6C-6.1C-1535.7h107.6C+369.4D
C-4 11887517.4U9.9978.059%SN/A145A+51.7A++15660.6h2.1D--2.7A
Hades VSH4 13776681.118B**6.2964.279%C-2.632%C*16.5C+13.3C+1384.6h8.7C++13.6C+
Aspis Anti-Aircraft Phalanx Turret 15269116.273B**1.1419.345%D--N/A8.6C-10.4C+1468h189.3D-978.7D-
Parsec VX3-A 6767167U59.5939.568%C--76.119%C-35.3DN/A1641.9h1.6B*4.1B+
Eidolon VE33 5655511S3.5933.299%B*20%D-17.2CN/A823.2h11.7D35.1C++
Xiphos Anti-Personnel Phalanx Turret 7154154N/A46.5919.222%UN/A540U170U1237900.1h69.8T*363.3T*
Nova 5353105.3M++2.1119.937%F-20.755%A14.7D-N/A423.6h6D30.1T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01320.1h
Medical Applicator79,3130.6h
Spitfire Auto-Turret0530.1h
Motion Spotter1916,38410.9h
G40-F Ranger12570h
Ammunition Package27400.3h
Nano-Armor Kit29100,7267.2h
Medical Kit83890.7h
Anti-Infantry MANA Turret21120.3h
Recon Detection Device145,93410h

Check the help document for the dictionary if you want to learn more about words used here.


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