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Primarch DiggySiggy[TWC2] DiggySiggy
VS BR 96

KDR: 7.32

Score: 13.1m

Last Seen: Jun 27th, 2018 5:07 AM
- OFFLINE - 2049 hour(s)

Battle Rank 96 - Vanu Sovereignty on Connery
Level Progress (to 97): 61%
Level 100 Progress: 70% 372h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HEAT Eridani SX5 V10 VA39 Spectre XM98 Parallax VX3 C75 Viper Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,911,528 MLG Score: 1528
Fun Score: N/A
Cheeseburgers Flipped: 117TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.712%20.605%386109983,9312.441624.877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.729%-0.445C--0.018C+-1.411D**HEAD ++ (~11.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.2-0.029C+14.4-0.013C+62.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.727%2.488%6578410049,725159325561.1635299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.17%-0.984D---0.125C1.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.3-0.12C+13.3-0.063C+30

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.012%7.865%8611007891051460.84761961%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.659D0.94B*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
368.3-2.15F--106.9-1.759F-261.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.361%69.325%86510035,8191134951.0439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.728%0.34C**0.141C++-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.146C++3.10.011C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.937%19.231%86110075212300.419355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.781F-0.975B*-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.5-1.307D**6.1-0.253C24.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m230.5%257 (15.4k)235 (14.1k)7.3188324,0573,2879.1603396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1008260522.768%22.014%50116:576

7% Engineer8% Heavy Assault82% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2015 5:16 AMSep 25th, 2016 4:46 AMJul 26th, 2018 6:22 AM (56d) (PST)Jun 27th, 2018 2:01 AM (85d) (PST)Jun 27th, 2018 1:07 AM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
684356490.4300.0590.0951.1710.0781528

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,0592,12738,932264670514,098

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
931.6h/38.8d 6,053 5,296 8,523 65.5k 1,332 3,220 4,337 38.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:584
Deaths:416
KDR:1.404
Accuracy:15.740% D**
HSR:20.206% D
Orion VS54
D
Kills:110
Deaths:150
KDR:0.733
Accuracy:11.601% F-
HSR:20% D
Kills:694
Deaths (as Heavy Assault):566
Deaths (to Heavy Assaults):909
KDR:1.22615
Kill Difference:128
Playtime:71.448 hours
Usage:8%
Score:0.802m
Score/min:187
Accuracy (listed only):13.671%
HSR (listed only):20.103%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:104
Deaths:143
KDR:0.727
Accuracy:16.376% D*
HSR:20.192% C++
Nova
B*
Kills:52
Deaths:10
KDR:5.200
Accuracy:19.937% F-
HSR:19.231% B*
Kills:156
Deaths (as Engineer):153
Deaths (to Engineers):663
KDR:1.01961
Kill Difference:3
Playtime:67.429 hours
Usage:7%
Score:0.905m
Score/min:224
Accuracy (listed only):18.156%
HSR (listed only):19.712%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C**
Kills:1,691
Deaths:1,027
KDR:1.647
Accuracy:18.566% D**
HSR:21.171% C**
V10
C++
Kills:1,300
Deaths:60
KDR:21.667
Accuracy:39.137% C+
HSR:78.231% C++
VA39 Spectre
C**
Kills:1,161
Deaths:138
KDR:8.413
Accuracy:33.650% C**
HSR:40.655% C++
XM98
B++
Kills:1,158
Deaths:16
KDR:72.375
Accuracy:39.806% B
HSR:81.434% B++
Parallax VX3
B++
Kills:1,158
Deaths:17
KDR:68.118
Accuracy:43.286% B++
HSR:78.152% C++
Ghost
C+
Kills:1,042
Deaths:15
KDR:69.467
Accuracy:38.596% C+
HSR:66.891% C+
NS-61 Emissary
C+
Kills:629
Deaths:203
KDR:3.099
Accuracy:21.464% D--
HSR:16.216% C+
NS-30 Vandal
B*
Kills:174
Deaths:16
KDR:10.875
Accuracy:32.819% C+
HSR:33.908% B*
NS-44 Commissioner
C--
Kills:164
Deaths:59
KDR:2.780
Accuracy:31.367% C--
HSR:12.805% D*
Nyx VX31
C*
Kills:161
Deaths:5
KDR:32.200
Accuracy:31.160% C-
HSR:31.677% C*
Spiker
C
Kills:157
Deaths:68
KDR:2.309
Accuracy:23.130% D-
HSR:17.834% C
Beamer VS3
C-
Kills:157
Deaths:161
KDR:0.975
Accuracy:17.571% D**
HSR:19.108% C-
Kills:8,952
Deaths (as Infiltrator):1,785
Deaths (to Infiltrators):499
KDR:5.01513
Kill Difference:7,167
Playtime:767.666 hours
Usage:82%
Score:11.157m
Score/min:242
Accuracy (listed only):30.879%
HSR (listed only):41.507%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C**
Kills:1,691
Deaths:1,027
KDR:1.647
Accuracy:18.566% D**
HSR:21.171% C**
Solstice VE3
C++
Kills:104
Deaths:143
KDR:0.727
Accuracy:16.376% D*
HSR:20.192% C++
Nova
B*
Kills:52
Deaths:10
KDR:5.200
Accuracy:19.937% F-
HSR:19.231% B*
Kills:1,847
Deaths (as Light Assault):1,180
Deaths (to Light Assaults):499
KDR:1.56525
Kill Difference:667
Playtime:5.630 hours
Usage:1%
Score:0.049m
Score/min:146
Accuracy (listed only):18.293%
HSR (listed only):20.198%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:164
Deaths:54
KDR:3.037
Accuracy:12.786% D*
HSR:21.342% C*
Quasar VM1
C
Kills:127
Deaths:65
KDR:1.954
Accuracy:12.156% D
HSR:16.535% C
Cosmos VM3
M+
Kills:108
Deaths:26
KDR:4.154
Accuracy:10.735% D**
HSR:32.407% M+
Comet VM2
B++
Kills:105
Deaths:99
KDR:1.061
Accuracy:46.529% B+
HSR:5.714% B++
Kills:504
Deaths (as MAX Suit):122
Deaths (to MAX Suits):145
KDR:4.13115
Kill Difference:382
Playtime:14.714 hours
Usage:2%
Score:0.203m
Score/min:230
Accuracy (listed only):20.552%
HSR (listed only):19.000%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:6,462
V. Kills:2,008 322%
Deaths:74
KDR:87.324
Accuracy:55.823% B+
KPH:40.300 B*
VKPH:12.500 C**
C75 Viper
C+
Kills:1,132
V. Kills:264 427%
Deaths:106
KDR:10.679
Accuracy:38.364% C+
KPH:28.700 C+
VKPH:6.700 C
Skyguard
B**
Kills:1,110
V. Kills:640 173%
Deaths:33
KDR:33.636
Accuracy:25.535% D
KPH:21.100 B**
VKPH:12.200 B++
L100 Python AP
A*
Kills:1,021
V. Kills:325 313%
Deaths:9
KDR:113.444
Accuracy:54.265% C
KPH:51.800 A*
VKPH:16.500 C
Kills:9,725 (9,725 + 0)
Deaths:222
KDR:43.806
VKDR:14.581
Vehicle Kills:3,237
Kill Difference:9,503
Playtime:272.230 hours
Usage:29%
Score:2.576m
Score/min:158
Driving Accuracy:54.265%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:89
V. Kills:35 247%
Deaths:14
KDR:6.357
Accuracy:29.012% D--
KPH:15.700 C
VKPH:6.200 C-
Kills:89 (0 + 89)
Deaths:14
KDR:6.357
VKDR:2.500
Vehicle Kills:35
Kill Difference:75
Playtime:5.681 hours
Usage:1%
Score:0.051m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:29.012%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 8,4706,4627487.324U80.0155.823%B+3.049%C*40.3B*12.5C**166160.5h4.4B*7.9B**
Eridani SX5 1,7171,6911,0271.647B+5.6718.566%D**21.171%C**17.1DN/A4099.1h14.4C-77.3D
V10 1,3081,3006021.667S14.3539.137%C+78.231%C++21DN/A4761.8h2.5C6.3C+
VA39 Spectre 1,1711,1611388.413S1.0933.65%C**40.655%C++27.4B+N/A6642.4h5.9C*17.5B
XM98 1,1631,1581672.375U65.0639.806%B81.434%B++23.9C+N/A6848.4h2.5C++6.3C**
Parallax VX3 1,1671,1581768.118U60.8043.286%B++78.152%C++34.2B+N/A7533.9h2.2C++5B+
C75 Viper 1,3961,13210610.679A3.3638.364%C+1.237%C28.7C+6.7C10439.5h11.7B+30.6B+
Skyguard 1,7501,1103333.636U26.3225.535%D2.072%C+21.1B**12.2B++14452.5h75.7A296.3B*
Proximity Mine 1,1031,1021159.583A++2.2634.472%D-N/A88.2DN/A20712.5h2C5.8D
Ghost 1,0591,0421569.467U62.1538.596%C+66.891%C+35.3C+N/A10229.5h2.5C6.6C+
L100 Python AP 1,3461,0219113.444U106.1354.265%CN/A51.8A*16.5C22919.7h3.6A+6.7B**
Spear Anti-Vehicle Phalanx Turret 1,2388661750.941S43.6239.701%C-5.196%B+39.7C++17.1C-20321.8h7.2B+18.1B+
NS-61 Emissary 6496292033.099M*4.2221.464%D--16.216%C+12.8DN/A3149h18.4C-85.6D-
NS-15M2 5995844161.404C+5.9115.74%D**20.206%D19.7D-N/A4829.7h16.9D*107.5D*
Frag Grenade 3883841384N/A376.6844.222%C+N/A384C-4C10041h4.2C9.5C+
Tank Mine 353258928.667U21.3551.403%AN/A135.8B++50C-8441.9h2.7D*5.2B++
NS-30 Vandal 1811741610.875S3.5632.819%C+33.908%B*17.4D-N/A4510h7.6D*23.1C-
Nebula VM20 167164543.037B+4.2812.786%D*21.342%C*26.9CN/A806.1h18.1C141.5D
NS-44 Commissioner 167164592.78A++4.5431.367%C--12.805%D*7.9D--N/A2420.8h6.5F--20.8D*
Nyx VX31 162161532.2U24.8831.16%C-31.677%C*33.5C+N/A734.8h6.7C-21.6C
Spiker 162157682.309A5.0123.13%D-17.834%C7.8D--N/A1920.1h14D--60.6D-
Beamer VS3 1601571610.975B6.3417.571%D**19.108%C-5.1D--N/A1630.7h12.3D70D
Quasar VM1 129127651.954C**5.3612.156%D16.535%C22.3C+N/A685.7h14.6C*120C+
Orion VS54 1111101500.733C6.5911.601%F-20%D18DN/A1456.1h12.8C++110C-
Cosmos VM3 110108264.154A3.1610.735%D**32.407%M+30.9C*N/A803.5h11.6B*107.7C
Comet VM2 123105991.061C*6.2646.529%B+5.714%B++12.1C++2.1D--668.7h15.7B++33.8B++
Solstice VE3 1061041430.727C+6.5916.376%D*20.192%C++14.1CN/A947.4h19.7D120.1C--
M20 Basilisk 12489146.357A++0.9629.012%D--7.865%B*15.6C6.1C-1515.7h106.9C+368.3D
C-4 11182516.4U9.0874.684%SN/A136.7A48.3A15250.6h2.2D*2.9B**
Hades VSH4 13575681.103B**6.2264.828%C-2.667%C++16.7C+13.3C++1404.5h8.8C++13.5C+
Aspis Anti-Aircraft Phalanx Turret 14766116B**1.3219.011%D--N/A8.4C-10.3C+1417.9h192.4D-1011.9D-
Nova 5252105.2M++2.1219.937%F-19.231%B*14.9D-N/A413.5h6.1D-30.5T
Xiphos Anti-Personnel Phalanx Turret 6650150N/A42.6820.05%UN/A500U160U1202000.1h72.8T*363.1T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1915,68210.5h
Spawn Beacon01300.1h
Medical Applicator79,1290.6h
Spitfire Auto-Turret0530.1h
Anti-Infantry MANA Turret21110.3h
G40-F Ranger12570h
Nano-Armor Kit2999,7727.1h
Medical Kit83860.7h
Recon Detection Device145,8989.9h
Ammunition Package27310.3h

Check the help document for the dictionary if you want to learn more about words used here.


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