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Director General Diilicious[tGDI] Diilicious
NC BR 96

KDR: 2.93

Score: 44.4m

Last Seen: Jun 16th, 2019 6:07 PM
- OFFLINE - 239.7 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Cobalt - Outfit Leader of The Global Defence Initiative[tGDI] The Global Defence Initiative
NC outfit on Cobalt

Members: 1
Level Progress (to 97): 73%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP Skyguard C75 Viper Spear Anti-Vehicle Phalanx Turret AF-19 Mercenary Mauler S6 M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $241,443 MLG Score: 193
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.553%20.947%514412074,8170.8474672.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.086%0.667B+0.024C+0.565B+HEAD ++ (~8.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.6-0.014C+18.6-0.301C57.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.041%1.362%15884120726,13420761762712.5886148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.538%-0.48D-0.777D-0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.1-1.124D*29.6-1.358D**52.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.737%15.412%120512062,21916595321.33755416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.904%-0.969D--2.755M0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.9-0.653D50.4-0.274C145.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.136%17.591%120212092,217383485.77344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.735%0.884B*0.593B+-0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.266C*5-0.039C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Global Defence Initiative[tGDI] The Global Defence Initiative
NC outfit on Cobalt

Members: 1
44.4m341.1%296 (17.8k)255 (15.3k)2.927546,47715,8764.640996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1211197017.964%5.274%9510:5910

99% Engineer1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2014 8:08 PMDec 20th, 2016 3:23 PMJun 24th, 2019 8:18 PM (2d) (PST)Jun 16th, 2019 2:14 PM (10d) (PST)Jun 16th, 2019 2:07 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,076341,0420.2670.0910.0141.3710.135193

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,5402,06862,472165182815,299

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2901.1h/120.9d 27,202 2,451 23,035 238.6k 1,856 7,158 23,487 187.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,402
Deaths:1,795
KDR:0.781
Accuracy:21.497% C+
HSR:29.030% A
Mauler S6
B**
Kills:1,383
Deaths:1,332
KDR:1.038
Accuracy:49.685% B**
HSR:17.571% B+
NS-11C
B+
Kills:1,351
Deaths:1,745
KDR:0.774
Accuracy:26.131% B+
HSR:16.876% C
LA39 Bruiser
B+
Kills:834
Deaths:1,061
KDR:0.786
Accuracy:60.249% C+
HSR:17.626% B+
AC-X11
C*
Kills:779
Deaths:905
KDR:0.861
Accuracy:26.062% C*
HSR:18.614% D
Kills:5,749
Deaths (as Engineer):6,838
Deaths (to Engineers):5,527
KDR:0.84074
Kill Difference:1,089
Playtime:2,861.411 hours
Usage:99%
Score:44.005m
Score/min:256
Accuracy (listed only):36.725%
HSR (listed only):19.943%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C*
Kills:1,285
Deaths:1,550
KDR:0.829
Accuracy:24.802% C++
HSR:17.821% C*
Kills:1,285
Deaths (as Infiltrator):1,550
Deaths (to Infiltrators):2,186
KDR:0.82903
Kill Difference:265
Playtime:25.147 hours
Usage:1%
Score:0.287m
Score/min:191
Accuracy (listed only):24.802%
HSR (listed only):17.821%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:7,273
V. Kills:4,445 164%
Deaths:925
KDR:7.863
Accuracy:52.679% C
KPH:26.600 C
VKPH:16.300 C
Skyguard
C**
Kills:4,871
V. Kills:3,328 146%
Deaths:776
KDR:6.277
Accuracy:33.240% B++
KPH:15.200 C++
VKPH:10.400 C**
C75 Viper
A++
Kills:4,812
V. Kills:2,310 208%
Deaths:665
KDR:7.236
Accuracy:47.126% B**
KPH:31.100 C++
VKPH:14.900 A++
Kills:16,956 (16,956 + 0)
Deaths:2,366
KDR:7.167
VKDR:4.262
Vehicle Kills:10,083
Kill Difference:14,590
Playtime:748.871 hours
Usage:26%
Score:8.005m
Score/min:178
Driving Accuracy:47.126%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:9,178
V. Kills:7,538 122%
Deaths:1,114
KDR:8.239
Accuracy:52.235% C**
KPH:20.100 C
VKPH:16.500 B+
E540 Halberd
A*
Kills:74
V. Kills:85 86%
Deaths:8
KDR:9.250
Accuracy:64.116% M
KPH:21.800 D
VKPH:25 A*
Enforcer ML85
C++
Kills:66
V. Kills:83 79%
Deaths:13
KDR:5.077
Accuracy:50.580% B**
KPH:13.400 D--
VKPH:16.900 C++
Kills:9,318 (9,178 + 140)
Deaths:1,135
KDR:8.210
VKDR:6.789
Vehicle Kills:7,706
Kill Difference:8,183
Playtime:464.151 hours
Usage:16%
Score:7.105m
Score/min:255
Driving Accuracy:52.235%
Gunner Accuracy:50.580%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,357
V. Kills:40 N/A
Deaths:73
KDR:18.589
Accuracy:17.134% C+
KPH:43.800 D
VKPH:1.300 D-
M12 Kobalt
C+
Kills:518
V. Kills:37 N/A
Deaths:34
KDR:15.235
Accuracy:17.440% C+
KPH:34.900 D--
VKPH:2.500 C+
G30 Walker
C**
Kills:223
V. Kills:183 121%
Deaths:28
KDR:7.964
Accuracy:33.978% B++
KPH:13.400 C
VKPH:11 C**
M20 Basilisk
C+
Kills:55
V. Kills:9 N/A
Deaths:9
KDR:6.111
Accuracy:29.435% D--
KPH:19.200 C+
VKPH:3.100 D*
G30 Walker
N/A
Kills:50
V. Kills:39 125%
Deaths:8
KDR:6.250
Accuracy:34.737% N/A
KPH:11.600 N/A
VKPH:9.100 N/A
Kills:2,203 (0 + 2,203)
Deaths:152
KDR:14.493
VKDR:2.026
Vehicle Kills:308
Kill Difference:2,051
Playtime:69.634 hours
Usage:2%
Score:0.627m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:34.737%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 16,7169,1781,1148.239B5.3152.235%C**1.493%D20.1C16.5B+218455.8h6.2D11.9C--
L100 Python AP 11,7187,2739257.863B++4.9452.679%C1.774%D26.6C16.3C197273.1h6.4C+12.2C+
Skyguard 8,1994,8717766.277A+3.3533.24%B++1.642%C15.2C++10.4C**150321h122C++367.1B+
C75 Viper 7,1224,8126657.236B++4.3147.126%B**N/A31.1C++14.9A++203154.9h15.6C33.1C**
Spear Anti-Vehicle Phalanx Turret 5,8953,68331811.582B++8.6540.716%C5.24%B+28.7D17.2C208128.3h9C+22C+
AF-19 Mercenary 1,4291,4021,7950.781C+2.1521.497%C+29.03%A9.1DN/A32154.3h13.7C+63.7C++
Mauler S6 1,4081,3831,3321.038C++1.8949.685%B**17.571%B+13.9DN/A4299.8h5.9C--11.9C**
M12 Kobalt 1,3971,3577318.589B+15.6617.134%C+17.612%C+43.8D1.3D-11831h17.3B+101.1C**
NS-11C 1,3971,3511,7450.774C2.1526.131%B+16.876%C5.5D--N/A15244h21.5D**82.1C
Blitz GD-10 1,3251,2851,5500.829C+2.1024.802%C++17.821%C*6.1D*N/A17212.2h23D**92.6C-
Tank Mine 1,8921,0731606.706A*3.7827.773%C-N/A124.8B+95.2B**13338.6h1.8C*6.5C+
Bouncing Betty 8708704618.913S15.9945.503%C++N/A167.3B*N/A4715.2h1.9C++4.1B+
MANA Anti-Vehicle Turret 1,7228425451.545A++1.3858.083%DN/A8420U8800U19875470.1h10.5B+18.1C+
LA39 Bruiser 8578341,0610.786C2.1460.249%C+17.626%B+7.8D**N/A23107.2h3.6F6D
AC-X11 8017799050.861C+2.0726.062%C*18.614%D6D--N/A18129.7h15.1D*57.8C
M12 Kobalt 5555183415.235C**12.3117.44%C+16.988%C-35D--2.5C+10114.8h25.9D--148.3C
C-4 9735073331.523C++1.4024.517%C+N/A53.9D49.6A+8139.4h1.7C7C
Aspis Anti-Aircraft Phalanx Turret 816378645.906B**2.9827.813%B1.058%D8.4C--9.7C18345.2h173.7C--624.4C++
MANA Anti-Personnel Turret 3703611502.407N/A0.5221.116%UN/A3610U90U6354300.1h34T*161.2T*
G30 Walker 406223287.964A**5.0433.978%B++4.484%C++13.4C11C**16716.7h317.3D**933.8C
Xiphos Anti-Personnel Phalanx Turret 9875418.75N/A15.8226.551%UN/A750U230U1845100.1h101.2T*381.1T*
E540 Halberd 1597489.25C*6.3264.116%MN/A21.8D25A*35743.4h12T*18.7D*
Enforcer ML85 14966135.077C++2.1550.58%B**1.515%C--13.5D--16.9C++13824.9h20.5F--40.5D
M20 Basilisk 645596.111A+3.1829.435%D--7.273%B+19C+3.1D*4532.9h51.6A175.4B++
G30 Walker 895086.25A3.3234.737%B++2%D*11.6C-9.1C+2824.3h313.9D**903.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12020.1h
Nano-Armor Kit1,7752,925,027227.3h
Anti-Vehicle MANA Turret695,4827h
Medical Applicator2413,5131.5h
Spitfire Auto-Turret129161.5h
NC Triumph Flare Gun33390.7h
Ammunition Package132,7121.6h
Anti-Infantry MANA Turret123881.3h
Nano-Repair Grenade04400.1h

Check the help document for the dictionary if you want to learn more about words used here.


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