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Dilling[KAIN] Dilling
NC BR 140

KDR: 1.1

Score: 43.9m

Last Seen: Mar 21st, 2017 7:18 PM
- OFFLINE - 39 hour(s)

Rank 140 (115) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 116): 74%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4G Cyclone E540 Halberd AF-4 Cyclone Bouncing Betty NS-7 PDW NS-11C AF-4A Bandit EM4 Longshot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 430TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.012%23.074%5311991018,9610.9442730.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.478%0.485B+0.564B+-1.4D**HEAD ++ (~11.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.375C**10.90.226C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.867%3.39%11192811817991940.065555661%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.563B+0.269C*-1.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.629B+6.70.471B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.453%5.544%672169138,387163545075.12653186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.484%0.222C++0.443B1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.639B+14.70.575B+24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.846%83.876%67259245,8921816423.24449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.665%0.942B*1.154B**-0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.512B+1.90.377C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.814%7.656%6721928209119310.175042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.646A+-1.305D**-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.63B+2.90.384C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
43.9m470.9%357 (21.4k)272 (16.3k)1.0973741,07937,4341.37966140 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929172214.731%24.433%36004:1921

8% Combat Medic38% Engineer7% Heavy Assault41% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 6:19 PMApr 15th, 2015 8:53 PMMar 22nd, 2017 7:20 AM (22h) (PST)Mar 21st, 2017 5:51 PM (1d) (PST)Mar 21st, 2017 3:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3651132520.2550.2320.0621.3980.042217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,9216,77815,1431514484316,304

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2690.1h/112.1d 10,567 10,037 20,961 225.7k 3,357 8,567 6,848 59m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,156
Deaths:1,614
KDR:0.716
Accuracy:19.633% C-
HSR:25% B+
EM6
A+
Kills:775
Deaths:758
KDR:1.022
Accuracy:20.680% C+
HSR:30.968% A+
NC6 Gauss SAW
B**
Kills:179
Deaths:397
KDR:0.451
Accuracy:13.559% D--
HSR:27.933% B**
Kills:2,110
Deaths (as Heavy Assault):2,769
Deaths (to Heavy Assaults):10,428
KDR:0.76201
Kill Difference:659
Playtime:190.361 hours
Usage:7%
Score:2.225m
Score/min:195
Accuracy (listed only):17.957%
HSR (listed only):27.967%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C**
HSR:19.152% C**
AF-4A Bandit
A
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C
HSR:27.674% A
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D
HSR:23.208% B+
GD-66 Claw
C**
Kills:209
Deaths:280
KDR:0.746
Accuracy:60.814% C**
HSR:7.656% D--
Gauss Compact S
A++
Kills:175
Deaths:246
KDR:0.711
Accuracy:27.025% B*
HSR:28.571% A++
Razor GD-23
M**
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B**
HSR:36.471% M**
Kills:4,093
Deaths (as Engineer):6,912
Deaths (to Engineers):8,114
KDR:0.59216
Kill Difference:2,819
Playtime:1,014.486 hours
Usage:38%
Score:19.560m
Score/min:321
Accuracy (listed only):30.379%
HSR (listed only):23.789%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B++
Kills:2,175
Deaths:3,329
KDR:0.653
Accuracy:22.237% D
HSR:23.035% B++
AF-4 Cyclone
A
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A
NS-7 PDW
B+
Kills:1,265
Deaths:1,408
KDR:0.898
Accuracy:25.727% B
HSR:19.605% B+
NS-11C
C**
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C**
HSR:19.152% C**
AF-4A Bandit
A
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C
HSR:27.674% A
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D
HSR:23.208% B+
Tempest
B*
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B*
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
GD-66 Claw
C**
Kills:209
Deaths:280
KDR:0.746
Accuracy:60.814% C**
HSR:7.656% D--
Gauss Compact S
A++
Kills:175
Deaths:246
KDR:0.711
Accuracy:27.025% B*
HSR:28.571% A++
Razor GD-23
M**
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B**
HSR:36.471% M**
Kills:12,367
Deaths (as Light Assault):16,505
Deaths (to Light Assaults):6,921
KDR:0.74929
Kill Difference:4,138
Playtime:124.720 hours
Usage:5%
Score:1.700m
Score/min:227
Accuracy (listed only):27.479%
HSR (listed only):22.520%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B++
Kills:2,175
Deaths:3,329
KDR:0.653
Accuracy:22.237% D
HSR:23.035% B++
AF-4 Cyclone
A
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A
NS-7 PDW
B+
Kills:1,265
Deaths:1,408
KDR:0.898
Accuracy:25.727% B
HSR:19.605% B+
EM4 Longshot
A
Kills:1,224
Deaths:550
KDR:2.225
Accuracy:45.738% B**
HSR:88.235% A
NS-44 Commissioner
C++
Kills:1,215
Deaths:1,964
KDR:0.619
Accuracy:36.204% C++
HSR:16.132% D
SAS-R
A+
Kills:1,190
Deaths:366
KDR:3.251
Accuracy:37.149% C
HSR:80.252% A+
NC14 Bolt Driver
B**
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:42.560% B**
HSR:82.131% B**
LA80
B**
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:44.459% B+
HSR:84.655% B**
Tempest
B*
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B*
AF-18 Stalker
B*
Kills:1,160
Deaths:1,029
KDR:1.127
Accuracy:25.728% C
HSR:23.879% B*
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
AF-8 RailJack
B**
Kills:1,154
Deaths:244
KDR:4.730
Accuracy:41.156% B+
HSR:83.969% B**
AF-6 Shadow
B*
Kills:362
Deaths:389
KDR:0.931
Accuracy:37.768% B++
HSR:30.939% B*
NS-357 Underboss
B*
Kills:306
Deaths:395
KDR:0.775
Accuracy:41.777% B*
HSR:18.627% C+
Kills:17,209
Deaths (as Infiltrator):15,182
Deaths (to Infiltrators):5,116
KDR:1.13351
Kill Difference:2,027
Playtime:1,089.661 hours
Usage:41%
Score:16.671m
Score/min:255
Accuracy (listed only):33.334%
HSR (listed only):42.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B++
Kills:2,175
Deaths:3,329
KDR:0.653
Accuracy:22.237% D
HSR:23.035% B++
AF-4 Cyclone
A
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A
NS-7 PDW
B+
Kills:1,265
Deaths:1,408
KDR:0.898
Accuracy:25.727% B
HSR:19.605% B+
Tempest
B*
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B*
Carnage AR
A+
Kills:1,160
Deaths:1,897
KDR:0.611
Accuracy:20.580% D
HSR:26.724% A+
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
NC1 Gauss Rifle
A+
Kills:665
Deaths:1,177
KDR:0.565
Accuracy:19.832% C-
HSR:27.970% A+
GD-66 Claw
C**
Kills:209
Deaths:280
KDR:0.746
Accuracy:60.814% C**
HSR:7.656% D--
Kills:10,308
Deaths (as Combat Medic):12,947
Deaths (to Combat Medics):3,883
KDR:0.79617
Kill Difference:2,639
Playtime:208.562 hours
Usage:8%
Score:2.569m
Score/min:205
Accuracy (listed only):27.634%
HSR (listed only):21.095%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:172
Deaths:116
KDR:1.483
Accuracy:34.818% B+
HSR:18.023% A
AF-41 Hacksaw
B+
Kills:146
Deaths:112
KDR:1.304
Accuracy:36.048% B+
HSR:11.644% D-
NS-10 Burster
B+
Kills:87
Deaths:78
KDR:1.115
Accuracy:32.198% B+
HSR:3.448% D-
NS-10 Burster
B+
Kills:76
Deaths:78
KDR:0.974
Accuracy:32.317% B+
HSR:3.947% D
Kills:481
Deaths (as MAX Suit):192
Deaths (to MAX Suits):2,198
KDR:2.50521
Kill Difference:289
Playtime:53.816 hours
Usage:2%
Score:1.135m
Score/min:351
Accuracy (listed only):33.845%
HSR (listed only):9.266%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
A
Kills:218
V. Kills:28 N/A
Deaths:41
KDR:5.317
Accuracy:52.678% A
KPH:39.100 C-
VKPH:5 C-
C150 Dalton
C-
Kills:113
V. Kills:176 64%
Deaths:53
KDR:2.132
Accuracy:38.457% C+
KPH:10.800 D*
VKPH:16.700 C-
Kills:331 (0 + 331)
Deaths:94
KDR:3.521
VKDR:2.170
Vehicle Kills:204
Kill Difference:237
Playtime:16.091 hours
Usage:1%
Score:0.368m
Score/min:382
Piloting Accuracy:N/A%
Gunner Accuracy:38.457%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:1,710
V. Kills:1,405 122%
Deaths:350
KDR:4.886
Accuracy:52.533% B**
KPH:20.800 C-
VKPH:17.100 C**
Enforcer ML85
C+
Kills:1,054
V. Kills:985 107%
Deaths:317
KDR:3.325
Accuracy:46.048% B*
KPH:17.300 C--
VKPH:16.100 C+
M12 Kobalt
B+
Kills:389
V. Kills:11 N/A
Deaths:28
KDR:13.893
Accuracy:15.182% B+
KPH:40.400 C-
VKPH:1.100 C--
C85 Canister
B+
Kills:305
V. Kills:27 N/A
Deaths:20
KDR:15.250
Accuracy:38.398% C*
KPH:66.200 C+
VKPH:5.900 B+
Titan-150 AP
D
Kills:118
V. Kills:116 101%
Deaths:52
KDR:2.269
Accuracy:45.867% C
KPH:11.500 D--
VKPH:11.300 D
Kills:3,576 (118 + 3,458)
Deaths:767
KDR:4.662
VKDR:3.317
Vehicle Kills:2,544
Kill Difference:2,809
Playtime:167.924 hours
Usage:6%
Score:3.842m
Score/min:381
Driving Accuracy:45.867%
Gunner Accuracy:38.398%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,217
V. Kills:61 N/A
Deaths:157
KDR:7.752
Accuracy:47.083% B+
KPH:96.600 C
VKPH:4.800 D
E540 Halberd-H
C*
Kills:934
V. Kills:733 127%
Deaths:315
KDR:2.965
Accuracy:62.953% B**
KPH:28.200 C
VKPH:22.100 C*
Enforcer ML65-H
C+
Kills:294
V. Kills:288 102%
Deaths:108
KDR:2.722
Accuracy:62.353% B++
KPH:30.900 C+
VKPH:30.200 C+
M96 Mjolnir-H
B*
Kills:183
V. Kills:213 86%
Deaths:81
KDR:2.259
Accuracy:59.029% B*
KPH:26.200 C-
VKPH:30.500 C-
M40 Fury-H
B+
Kills:55
V. Kills:14 367%
Deaths:11
KDR:5
Accuracy:44.588% B*
KPH:50.900 D-
VKPH:13 B+
Kills:2,683 (0 + 2,683)
Deaths:672
KDR:3.993
VKDR:1.948
Vehicle Kills:1,309
Kill Difference:2,011
Playtime:63.299 hours
Usage:2%
Score:1.261m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:44.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:679
V. Kills:177 381%
Deaths:187
KDR:3.631
Accuracy:42.043% B*
KPH:35.100 C--
VKPH:9.100 C+
M40 Fury
C--
Kills:650
V. Kills:150 430%
Deaths:161
KDR:4.037
Accuracy:43.158% B*
KPH:34.700 D
VKPH:8 C--
M20 Basilisk
C+
Kills:224
V. Kills:113 196%
Deaths:109
KDR:2.055
Accuracy:43.033% B**
KPH:14.500 C
VKPH:7.300 C+
M12 Kobalt
C
Kills:169
V. Kills:9 N/A
Deaths:23
KDR:7.348
Accuracy:16.057% C+
KPH:32.900 D-
VKPH:1.800 C
M12 Kobalt
D
Kills:139
V. Kills:4 N/A
Deaths:12
KDR:11.583
Accuracy:13.629% D
KPH:46.100 D
VKPH:1.300 D
M20 Basilisk
B+
Kills:118
V. Kills:57 203%
Deaths:88
KDR:1.341
Accuracy:39.724% B+
KPH:16.400 C+
VKPH:7.900 C+
M60-G Bulldog
B*
Kills:74
V. Kills:32 224%
Deaths:21
KDR:3.524
Accuracy:42.846% B+
KPH:27.300 C--
VKPH:11.800 B*
M60-G Bulldog
C
Kills:67
V. Kills:17 372%
Deaths:31
KDR:2.161
Accuracy:35.349% C*
KPH:17.600 D
VKPH:4.500 C
Kills:2,120 (0 + 2,120)
Deaths:632
KDR:3.354
VKDR:0.884
Vehicle Kills:559
Kill Difference:1,488
Playtime:75.459 hours
Usage:3%
Score:1.618m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:35.349%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 2,2062,1753,3290.653D0.4422.237%D23.035%B++14.2D-N/A43153.7h12.2D55C-
E540 Halberd 3,1151,7103504.886C+3.7952.533%B**2.982%D20.8C-17.1C**21382.3h7.2D13.7C*
AF-4 Cyclone 1,3661,3591,2601.079C+0.0224.897%C+24.356%A18.7C--N/A8272.8h9.3B++37.2B+
Bouncing Betty 1,3621,3587971.704D0.6149.82%B+N/A102.1C--N/A56413.3h1.2A*2.5A+
NS-7 PDW 1,2751,2651,4080.898C+0.2025.727%B19.605%B+20.3CN/A8762.4h12.7B49.2B+
NS-11C 1,2431,2271,6060.764C0.3324.515%C**19.152%C**12.2DN/A70100.9h14.1C++57.5B
AF-4A Bandit 1,2351,2251,3950.878C0.2223.536%C27.674%A11D--N/A30111.7h11.5C+49C+
EM4 Longshot 1,2311,2245502.225C1.1345.738%B**88.235%A12.2D--N/A41100.7h1.8B*4B*
C85 Canister-H 1,2781,2171577.752C6.6547.083%B+10.929%D96.6C4.8D33912.6h5.3C+11.2C**
NS-44 Commissioner 1,2251,2151,9640.619C0.4836.204%C++16.132%D16.8DN/A6472.2h4C+11C**
SAS-R 1,2001,1903663.251C**2.1537.149%C80.252%A+17.1D-N/A4669.4h2.1B+5.7C**
AF-19 Mercenary 1,1821,1723,2240.364C--0.7317.98%D23.208%B+8.8DN/A41132.9h12.7C**70.4C++
NC14 Bolt Driver 1,1681,1644502.587B+1.4942.56%B**82.131%B**14.3DN/A7281.5h1.9B**4.5B**
LA80 1,1721,1602025.743B*4.6544.459%B+84.655%B**17.7D-N/A8965.7h1.8B++4B++
Tempest 1,1671,1601,2260.946C--0.1523.098%D-23.621%B*15.7D*N/A8373.7h9.8C+42.3C
Carnage AR 1,1701,1601,8970.611C-0.4920.58%D26.724%A+12.2D-N/A4095.3h13.1C*63.6C+
AF-18 Stalker 1,1661,1601,0291.127C+0.0325.728%C23.879%B*19.9DN/A4958.2h11.8C*46C*
Blitz GD-10 1,1661,1581,0811.071C++0.0325.667%B+19.603%B*23.3C+N/A12449.7h11.4B44.5B+
MKV Suppressed 1,1701,1571,2890.898C0.2025.853%C++17.286%C+17.5DN/A9766.3h12.3B+47.6B+
GD-22S 1,1691,1561,6140.716C-0.3819.633%C-25%B+17.8DN/A7864.8h10.5B53.4C++
AF-8 RailJack 1,1621,1542444.73B**3.6341.156%B+83.969%B**16DN/A4672h1.9B++4.5B++
Enforcer ML85 2,0391,0543173.325C2.2346.048%B*1.423%D17.3C--16.1C+29761.1h14.1C+30.6B+
E540 Halberd-H 1,6679343152.965C1.8762.953%B**1.178%D-28.2C22.1C*31933.1h8.1C12.9C++
EM6 7817757581.022C0.0820.68%C+30.968%A+20.7DN/A7137.5h9.2B*44.4B+
M40 Fury 8566791873.631C2.5342.043%B*1.178%D35C--9.1C+52719.4h14.5C34.6C**
C-4 9236777150.947C+0.1524.101%C++N/A56.9C+20.7D69711.9h1.3B++5.6B+
NC1 Gauss Rifle 6776651,1770.565C0.5319.832%C-27.97%A+10.6D-N/A3863h11.1B++56.1C**
M40 Fury 8006501614.037C-2.9443.158%B*1.231%D34.8D8C--47018.7h15.7D36.4C++
Sticky Grenade 5415411541N/A539.9049.07%CN/A901.7CN/A29880.6h1.9C*3.8C*
Tank Mine 8494806020.797D0.3024.443%DN/A45.3D*34.8D--93110.6h1.9C**7.7C
M12 Kobalt 4003892813.893C++12.8015.182%B+25.707%A*40.5C-1.1C--1239.6h17C**111.9B+
AF-6 Shadow 3653623890.931D0.1737.768%B++30.939%B*11.4D*N/A2831.8h5.9C+15.5C**
NS-357 Underboss 3063063950.775C+0.3241.777%B*18.627%C+16.9DN/A4518.1h4.7C11.3B+
C85 Canister 3323052015.25C+14.1538.398%C*12.131%C--66.3C+5.9B+3124.6h6.5B17B
Enforcer ML65-H 5822941082.722C1.6262.353%B++2.041%C+30.9C+30.3C++3559.5h15.1C**24.3B+
Frag Grenade 2582571257N/A255.9047.132%BN/A514C++2D-30630.5h2.9B*6.2B++
M60-A Bulldog 2962571814.278C+13.1859.035%AN/A32.5C+4.9B+2337.9h6.9D11.7B
M20 Basilisk 3372241092.055C+0.9643.033%B**3.125%D*14.5C7.3C+17415.5h119.7C-278.2C*
M60-A Bulldog 268220703.143C2.0538.516%B+N/A16.1D-3.5D11613.7h8F20.7C
L105 Zepher 246218415.317C4.2252.678%AN/A38.9C-5C-3535.6h6.4C+12.1B+
Shrike 3382125980.355C-0.7459.642%B3.774%C**13.7D-8.1C--21715.5h8.2D13.7C
GD-66 Claw 2102092800.746C0.3560.814%C**7.656%D--21.8DN/A849.6h2.9C4.8C++
M60-A Bulldog 226202355.771C4.6754.008%B**3.465%B*21.5C--2.6C1709.4h7.1D13.2C++
Mag-Cutter 21619634,0670.006C-1.0928.936%C+5.102%C+0.1DN/A02042.8h2.7C++9.4C*
M96 Mjolnir-H 396183812.259C++1.1659.029%B*N/A26.1C-30.4C--3477h50.9C*86.2B+
NC6 Gauss SAW 1791793970.451D0.6513.559%D--27.933%B**9.6D--N/A10918.7h8B*59C++
Gauss Compact S 1791752460.711C+0.3927.025%B*28.571%A++7.7D-N/A2922.6h14.7D-54.3C+
AF-41 Hacksaw 1761721161.483C0.3934.818%B+18.023%A17.9D-N/A1089.6h11F-31.6C-
M12 Kobalt 178169237.348C6.2516.057%C+28.402%A**33.1D-1.8C2065.1h23.5D146.5C+
AF-41 Hacksaw 1491461121.304C0.2136.048%B+11.644%D-15.7D--N/A879.3h13.3F*36.9D-
M12 Kobalt 1431391211.583C+10.4913.629%D19.425%C**46.3D1.3D2713h18.6C+136.5C+
Spear Anti-Vehicle Phalanx Turret 196123373.324D2.2348.367%B*4.878%C++32.4C19.2C+4003.8h8.8C+18.2B+
M20 Basilisk 175118881.341D0.2439.724%B+6.78%C++16.4C+7.9C+2407.2h98.1C++246.9B+
Titan-150 AP 234118522.269C1.1745.867%C3.39%C11.5D--11.3D250910.3h6.7D14.6D
C150 Dalton 289113532.132D1.0338.457%C+N/A10.8D*16.8C-39610.5h6.4C--16.5C
MANA Anti-Vehicle Turret 178981040.942D-0.1651.596%C6.122%C980C--800C1650300.1h11.1D--21.4D*
MANA Anti-Personnel Turret 9898452.178N/A1.0816.352%UN/A980UN/A3058000.1h15T*91.8T*
NS-10 Burster 17687781.115B++0.0232.198%B+3.448%D-2.8D--2.9C-8330.8h232.1D*720.9C
Razor GD-23 86851610.528C0.5728.405%B**36.471%M**6.3D--N/A8413.4h16D56.4C*
Hawk GD-68 128803900.205D-0.8953.626%D*2.5%C-5.4D--3.3D*13214.7h10.1C--18.8D--
NS-10 Burster 17076780.974C++0.1232.317%B+3.947%D2.5D*3.1C-8030.8h266.2F-823.6D
M60-G Bulldog 10674213.524C2.4342.846%B+N/A27.4C--11.9B**2942.7h7.2C+16.9B+
NC15 Phoenix 154741020.725C+0.3748.019%DN/A5.5D6D-12813.4h16.5D*34.4D**
M60-G Bulldog 8467312.161D1.0635.349%C*4.478%B*17.6D4.5C2273.8h8.5C--23.9C+
M40 Fury-H 6955115C-3.9044.588%B*N/A50D-12.7B+3451.1h9.4D21.2C+
A30 Walker 11850540.926C0.1726.059%C*N/A2.6D**3.5D*8219.3h357F*1369.8F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12728,60814.9h
Nano-Armor Kit1,4801,425,292140.4h
Spawn Beacon206880.9h
Anti-Vehicle MANA Turret115501.1h
Medical Applicator573198,69421h
Medical Kit132490.4h
Nanite Revive Grenade03960.1h
Spitfire Auto-Turret82120.4h
Anti-Infantry MANA Turret71700.4h
Ammunition Package1008,6994h
Shield Recharging Field105490.4h
Recon Detection Device15613,70735.5h

Check the help document for the dictionary if you want to learn more about words used here.


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