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Dilling[KAIN] Dilling
NC BR 146

KDR: 1.13

Score: 48.9m

Last Seen: Dec 10th, 2017 7:09 PM
- OFFLINE - 33.2 hour(s)

Rank 146 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4G Cyclone E540 Halberd NS-7 PDW C85 Canister-H Bouncing Betty AF-4 Cyclone NC1 Gauss Rifle NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $288,981 MLG Score: 231
Fun Score: N/A
Cheeseburgers Flipped: 461TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.398%23.473%5492194321,9700.9836580.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.034%0.502B+0.545B+-1.037D*HEAD ++ (~11.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.396B10.60.25C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.603%3.597%11196313920672390.067247258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.492B+0.448B-1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.646B+6.20.503B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.042%5.551%673179479,404186050425.0532186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.103%0.212C++0.399B1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.64B+15.40.581B+25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.711%84.123%67369586,1662064422.98596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.622%0.957B*1.147B**-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.524B+1.90.39C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.621%7.512%6731963213133610.159312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.625A+-1.36D**-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.633B+2.90.392B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
48.9m454%350 (21k)265 (15.9k)1.1267347,09541,7981.42071146 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964193715.086%23.916%36104:2523

9% Combat Medic38% Engineer7% Heavy Assault39% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 6:19 PMApr 15th, 2015 8:53 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 10th, 2017 3:45 PM (1d) (PST)Dec 10th, 2017 3:09 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3661102560.2550.2260.0611.3530.043231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,9436,62315,3201514481315,898

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3078.7h/128.3d 12,288 11,263 23,947 249.9k 3,835 9,592 7,945 67.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C++
Kills:1,156
Deaths:1,614
KDR:0.716
Accuracy:19.633% D
HSR:25% C++
EM6
A
Kills:910
Deaths:889
KDR:1.024
Accuracy:20.705% C
HSR:32.637% A
NC6 Gauss SAW
B*
Kills:179
Deaths:397
KDR:0.451
Accuracy:13.559% D*
HSR:27.933% B*
Kills:2,245
Deaths (as Heavy Assault):2,900
Deaths (to Heavy Assaults):11,556
KDR:0.77414
Kill Difference:655
Playtime:208.543 hours
Usage:7%
Score:2.378m
Score/min:190
Accuracy (listed only):17.966%
HSR (listed only):28.523%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C++
HSR:19.152% C++
AF-4A Bandit
B*
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C--
HSR:27.674% B*
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D-
HSR:23.208% B+
Gauss Compact S
A++
Kills:554
Deaths:673
KDR:0.823
Accuracy:26.525% B+
HSR:29.603% A++
GD-66 Claw
C++
Kills:213
Deaths:290
KDR:0.734
Accuracy:60.621% C++
HSR:7.512% D*
Razor GD-23
M++
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B++
HSR:36.471% M++
Kills:4,476
Deaths (as Engineer):7,349
Deaths (to Engineers):8,921
KDR:0.60906
Kill Difference:2,873
Playtime:1,161.605 hours
Usage:38%
Score:21.863m
Score/min:314
Accuracy (listed only):30.264%
HSR (listed only):23.937%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B+
Kills:2,536
Deaths:3,666
KDR:0.692
Accuracy:22.646% D--
HSR:23.699% B+
NS-7 PDW
B++
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% C*
HSR:21.175% B++
AF-4 Cyclone
B*
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% B*
NS-11C
C++
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C++
HSR:19.152% C++
AF-4A Bandit
B*
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C--
HSR:27.674% B*
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D-
HSR:23.208% B+
Tempest
B+
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D--
HSR:23.621% B+
Blitz GD-10
B++
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% C*
HSR:19.603% B++
MKV Suppressed
C+
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C+
HSR:17.286% C
Gauss Compact S
A++
Kills:554
Deaths:673
KDR:0.823
Accuracy:26.525% B+
HSR:29.603% A++
GD-66 Claw
C++
Kills:213
Deaths:290
KDR:0.734
Accuracy:60.621% C++
HSR:7.512% D*
Razor GD-23
M++
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B++
HSR:36.471% M++
Kills:13,480
Deaths (as Light Assault):17,584
Deaths (to Light Assaults):7,578
KDR:0.76661
Kill Difference:4,104
Playtime:142.877 hours
Usage:5%
Score:1.854m
Score/min:216
Accuracy (listed only):27.501%
HSR (listed only):22.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B+
Kills:2,536
Deaths:3,666
KDR:0.692
Accuracy:22.646% D--
HSR:23.699% B+
NS-7 PDW
B++
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% C*
HSR:21.175% B++
AF-4 Cyclone
B*
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% B*
EM4 Longshot
A
Kills:1,224
Deaths:550
KDR:2.225
Accuracy:45.738% B++
HSR:88.235% A
NS-44 Commissioner
C+
Kills:1,217
Deaths:1,967
KDR:0.619
Accuracy:36.200% C+
HSR:16.105% D
SAS-R
A
Kills:1,191
Deaths:366
KDR:3.254
Accuracy:37.131% C-
HSR:80.269% A
NC14 Bolt Driver
B*
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:42.560% B*
HSR:82.131% B*
AF-18 Stalker
B+
Kills:1,161
Deaths:1,029
KDR:1.128
Accuracy:25.729% C-
HSR:23.859% B+
Tempest
B+
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D--
HSR:23.621% B+
LA80
B*
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:44.459% B
HSR:84.655% B*
Blitz GD-10
B++
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% C*
HSR:19.603% B++
MKV Suppressed
C+
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C+
HSR:17.286% C
AF-6 Shadow
C+
Kills:1,157
Deaths:963
KDR:1.201
Accuracy:35.038% C+
HSR:25.929% C+
AF-8 RailJack
B**
Kills:1,154
Deaths:244
KDR:4.730
Accuracy:41.156% B+
HSR:83.969% B**
NS-357 Underboss
B
Kills:509
Deaths:671
KDR:0.759
Accuracy:39.034% B
HSR:19.843% C+
Impetus
D
Kills:281
Deaths:204
KDR:1.377
Accuracy:30.392% D
HSR:16.726% D**
The Moonshot
A+
Kills:273
Deaths:51
KDR:5.353
Accuracy:39.091% D
HSR:89.377% A+
Kills:19,495
Deaths (as Infiltrator):16,932
Deaths (to Infiltrators):5,772
KDR:1.15137
Kill Difference:2,563
Playtime:1,212.213 hours
Usage:39%
Score:18.154m
Score/min:250
Accuracy (listed only):33.233%
HSR (listed only):43.579%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:2,536
Deaths:3,666
KDR:0.692
Accuracy:22.646% D--
HSR:23.699% B+
NS-7 PDW
B++
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% C*
HSR:21.175% B++
AF-4 Cyclone
B*
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% B*
NC1 Gauss Rifle
A
Kills:1,251
Deaths:1,770
KDR:0.707
Accuracy:22.044% C
HSR:28.937% A
Tempest
B+
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D--
HSR:23.621% B+
Carnage AR
B*
Kills:1,160
Deaths:1,897
KDR:0.611
Accuracy:20.580% D-
HSR:26.724% B*
Blitz GD-10
B++
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% C*
HSR:19.603% B++
MKV Suppressed
C+
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C+
HSR:17.286% C
GR-22
B**
Kills:276
Deaths:279
KDR:0.989
Accuracy:23.355% C
HSR:26.087% B**
GD-66 Claw
C++
Kills:213
Deaths:290
KDR:0.734
Accuracy:60.621% C++
HSR:7.512% D*
Kills:11,904
Deaths (as Combat Medic):14,471
Deaths (to Combat Medics):4,324
KDR:0.82261
Kill Difference:2,567
Playtime:283.342 hours
Usage:9%
Score:3.505m
Score/min:206
Accuracy (listed only):27.503%
HSR (listed only):21.900%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:219
Deaths:133
KDR:1.647
Accuracy:35.681% B+
HSR:17.352% B**
AF-41 Hacksaw
B
Kills:190
Deaths:129
KDR:1.473
Accuracy:37.267% B
HSR:12.632% D
NS-10 Burster
B
Kills:93
Deaths:80
KDR:1.163
Accuracy:32.402% B
HSR:3.226% D-
NS-10 Burster
C**
Kills:78
Deaths:80
KDR:0.975
Accuracy:32.538% C**
HSR:3.846% D
NCM3 Raven
C-
Kills:54
Deaths:61
KDR:0.885
Accuracy:35.895% C-
HSR:0% F-
Kills:634
Deaths (as MAX Suit):241.500
Deaths (to MAX Suits):2,382
KDR:2.62526
Kill Difference:392.500
Playtime:57.720 hours
Usage:2%
Score:1.190m
Score/min:344
Accuracy (listed only):34.757%
HSR (listed only):7.411%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:272
V. Kills:39 N/A
Deaths:46
KDR:5.913
Accuracy:52.057% B**
KPH:40.900 C-
VKPH:5.900 C
C150 Dalton
C-
Kills:145
V. Kills:218 66%
Deaths:58
KDR:2.500
Accuracy:37.789% C+
KPH:11.800 D--
VKPH:17.700 C-
Kills:417 (0 + 417)
Deaths:104
KDR:4.010
VKDR:2.471
Vehicle Kills:257
Kill Difference:313
Playtime:18.990 hours
Usage:1%
Score:0.402m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:37.789%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C++
Kills:2,091
V. Kills:1,651 127%
Deaths:396
KDR:5.280
Accuracy:52.551% B*
KPH:21.600 D
VKPH:17.100 C++
Enforcer ML85
C+
Kills:1,124
V. Kills:1,050 107%
Deaths:329
KDR:3.416
Accuracy:46.388% B++
KPH:17.300 D
VKPH:16.200 C+
M12 Kobalt
C
Kills:409
V. Kills:13 N/A
Deaths:29
KDR:14.103
Accuracy:15.427% B+
KPH:40.500 C--
VKPH:1.300 C
C85 Canister
C*
Kills:318
V. Kills:28 N/A
Deaths:20
KDR:15.900
Accuracy:38.788% C+
KPH:65.100 C
VKPH:5.700 C*
Titan-150 AP
D
Kills:139
V. Kills:133 104%
Deaths:58
KDR:2.397
Accuracy:45.603% C-
KPH:12.400 D--
VKPH:11.800 D
M20 Basilisk
C
Kills:54
V. Kills:26 200%
Deaths:30
KDR:1.800
Accuracy:36.990% B**
KPH:11.600 D
VKPH:5.600 C
Kills:4,135 (139 + 3,996)
Deaths:862
KDR:4.797
VKDR:3.365
Vehicle Kills:2,901
Kill Difference:3,273
Playtime:192.621 hours
Usage:6%
Score:4.245m
Score/min:367
Driving Accuracy:45.603%
Gunner Accuracy:36.990%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:1,386
V. Kills:80 N/A
Deaths:175
KDR:7.920
Accuracy:47.750% C++
KPH:93.900 C
VKPH:5.400 C--
E540 Halberd-H
C++
Kills:1,009
V. Kills:787 128%
Deaths:337
KDR:2.994
Accuracy:62.807% B*
KPH:28.400 C
VKPH:22.200 C++
M96 Mjolnir-H
C--
Kills:465
V. Kills:427 109%
Deaths:142
KDR:3.275
Accuracy:60.476% B**
KPH:31.200 D
VKPH:28.600 C--
Enforcer ML65-H
C++
Kills:299
V. Kills:292 102%
Deaths:111
KDR:2.694
Accuracy:62.297% B+
KPH:31.100 C
VKPH:30.400 C++
M40 Fury-H
B+
Kills:55
V. Kills:14 367%
Deaths:11
KDR:5
Accuracy:44.588% B++
KPH:50.900 D
VKPH:13 B+
Kills:3,214 (0 + 3,214)
Deaths:776
KDR:4.142
VKDR:2.062
Vehicle Kills:1,600
Kill Difference:2,438
Playtime:75.882 hours
Usage:2%
Score:1.480m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:44.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:697
V. Kills:183 379%
Deaths:194
KDR:3.593
Accuracy:42.459% B++
KPH:35 D
VKPH:9.200 C+
M40 Fury
C--
Kills:654
V. Kills:153 425%
Deaths:166
KDR:3.940
Accuracy:43.211% B*
KPH:34.100 D
VKPH:8 C--
M20 Basilisk
C+
Kills:259
V. Kills:133 193%
Deaths:116
KDR:2.233
Accuracy:44.129% B*
KPH:15.100 C
VKPH:7.800 C+
M12 Kobalt
C+
Kills:216
V. Kills:12 N/A
Deaths:26
KDR:8.308
Accuracy:17.063% C
KPH:36.400 D-
VKPH:2 C+
M12 Kobalt
D
Kills:167
V. Kills:5 N/A
Deaths:14
KDR:11.929
Accuracy:14.861% D
KPH:46 D
VKPH:1.400 D
M20 Basilisk
C
Kills:143
V. Kills:66 213%
Deaths:95
KDR:1.505
Accuracy:41.671% B+
KPH:17.100 C
VKPH:7.900 C
M60-G Bulldog
C+
Kills:86
V. Kills:23 358%
Deaths:34
KDR:2.529
Accuracy:37.093% C**
KPH:20.900 C--
VKPH:5.600 C+
M60-G Bulldog
B*
Kills:74
V. Kills:33 218%
Deaths:24
KDR:3.083
Accuracy:44.207% B++
KPH:26.100 D
VKPH:11.600 B*
Kills:2,296 (0 + 2,296)
Deaths:669
KDR:3.432
VKDR:0.909
Vehicle Kills:608
Kill Difference:1,627
Playtime:81.072 hours
Usage:3%
Score:1.692m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:44.207%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 2,5692,5363,6660.692D0.4322.646%D--23.699%B+14.9D--N/A43170.5h12D53.2D
E540 Halberd 3,7422,0913965.28C+4.1552.551%B*2.678%D21.6D17.1C++20896.8h7D13.4C++
NS-7 PDW 1,6471,6341,7130.954C+0.1726.272%C*21.175%B++20.1CN/A8281.3h12.6B+48B+
C85 Canister-H 1,4661,3861757.92C6.7947.75%C++10.606%D93.6C5.4C--31914.8h5.3C++11.2C*
Bouncing Betty 1,3831,3798061.711D0.5849.381%B+N/A102.1C--N/A56113.5h1.2A*2.5A
AF-4 Cyclone 1,3661,3591,2601.079C+0.0524.897%C+24.356%B*18.7DN/A8372.8h9.3B+37.2B
NC1 Gauss Rifle 1,2681,2511,7700.707C0.4222.044%C28.937%A11.9DN/A36104.9h11B+49.7C**
NS-11C 1,2431,2271,6060.764C0.3624.515%C++19.152%C++12.2DN/A70100.9h14.1C++57.5C*
AF-4A Bandit 1,2351,2251,3950.878C-0.2523.536%C--27.674%B*11D--N/A30111.7h11.5C49C
EM4 Longshot 1,2311,2245502.225C1.1045.738%B++88.235%A12.1D--N/A42100.8h1.8B++4B++
NS-44 Commissioner 1,2271,2171,9670.619C0.5136.2%C+16.105%D16.8DN/A6572.3h4C+11C++
SAS-R 1,2011,1913663.254C++2.1337.131%C-80.269%A17.1D--N/A4669.6h2.1C**5.7C++
AF-19 Mercenary 1,1821,1723,2240.364D0.7617.98%D-23.208%B+8.8DN/A42133.4h12.7C++70.4C+
NC14 Bolt Driver 1,1681,1644502.587C*1.4642.56%B*82.131%B*14.2DN/A7282h1.9B**4.5B*
AF-18 Stalker 1,1671,1611,0291.128C+0.0025.729%C-23.859%B+19.9DN/A4958.2h11.8C*46C++
Tempest 1,1671,1601,2260.946D0.1823.098%D--23.621%B+15.7D*N/A8473.7h9.8C+42.3C
Carnage AR 1,1701,1601,8970.611C--0.5220.58%D-26.724%B*12.2D--N/A4095.3h13.1C+63.6C
LA80 1,1721,1602025.743B*4.6244.459%B84.655%B*17.7D--N/A8965.7h1.8B++4B++
Blitz GD-10 1,1661,1581,0811.071C+0.0625.667%C*19.603%B++23.3CN/A12549.7h11.4B++44.5B+
MKV Suppressed 1,1701,1571,2890.898C0.2325.853%C+17.286%C17.5DN/A9766.3h12.3B+47.6C**
AF-6 Shadow 1,1661,1579631.201C--0.0735.038%C+25.929%C+17.2D--N/A3967.3h5.7C+16.2C++
GD-22S 1,1691,1561,6140.716C-0.4119.633%D25%C++17.8D-N/A8064.8h10.5C++53.4C+
AF-8 RailJack 1,1621,1542444.73B*3.6041.156%B+83.969%B**16DN/A4672h1.9B++4.5B++
Enforcer ML85 2,1741,1243293.416C2.2946.388%B++1.423%D17.3D16.2C+29264.9h14.3C30.9C*
E540 Halberd-H 1,7961,0093372.994C--1.8762.807%B*1.189%D28.4C22.2C++31435.5h8.2C--13C+
EM6 9169108891.024C0.1020.705%C32.637%A19.9DN/A6645.7h9.2B++44.5C**
C-4 1,1418358360.999C0.1324.443%C+N/A59.6C21.9D67714h1.3B+5.5B+
M40 Fury 8806971943.593D2.4742.459%B++1.148%D35D9.2C+51919.9h14.9C35C*
M40 Fury 8076541663.94D2.8143.211%B*1.223%D34.1D8C--46219.2h16D37C+
Gauss Compact S 5645546730.823C+0.3026.525%B+29.603%A++8.3DN/A2466.4h13.3C--50.3C++
Sticky Grenade 5535531553N/A551.8749.19%C-N/A921.7CN/A29810.6h1.9C*3.8C*
Tank Mine 9285356320.847D0.2825.478%DN/A48.2D*35.4D--93511.1h1.9C**7.4C
NS-357 Underboss 5095096710.759C0.3739.034%B19.843%C+18.5DN/A5227.5h4.5C11.6C*
M96 Mjolnir-H 8924651423.275C+2.1560.476%B**N/A31.2D28.7C-33014.9h43.9C+72.6B+
M12 Kobalt 4224092914.103C+12.9815.427%B+25.917%A*40.5C--1.3C12610.1h17.2C**111.6B+
C85 Canister 3463182015.9C+14.7738.788%C+12.264%C64.9C5.7C*3024.9h6.5C**16.9C**
Enforcer ML65-H 5912991112.694C-1.5762.297%B+2.007%C++31.1C30.4C++3649.6h15C*24B+
Impetus 2842812041.377C0.2530.392%D16.726%D**19.9D-N/A5414.1h4.8C15.7C
GR-22 2792762790.989C0.1423.355%C26.087%B**15.8D-N/A5817.5h14.5C-62C+
The Moonshot 274273515.353C+4.2339.091%D89.377%A+18FN/A4315.2h1.9C4.8C-
L105 Zephyr 311272465.913C4.7952.057%B**N/A40.6C-5.8C3236.7h6.1C+11.8B+
Frag Grenade 2732721272N/A270.8746.89%C++N/A544C++2D-30650.5h2.9B++6.3B+
M60-A Bulldog 2992591814.389C+13.2659.144%AN/A30.5C4.7C**2198.5h7D11.9C**
M20 Basilisk 3922591162.233C+1.1144.129%B*2.703%D*15.1C7.8C+18117.1h118.5D268.6C++
M60-A Bulldog 269245386.447C5.3255.387%B**3.265%B++22.3C-2.2C--15411h7.3D13.1C++
Mag-Cutter 25523537,9410.006C--1.1228.652%C+4.681%C+0.1C--N/A02315.4h2.6C++9.1C*
M60-A Bulldog 268220713.099C1.9738.516%B+N/A16.1D-3.5D11713.7h8F20.7C
AF-41 Hacksaw 2242191331.647C0.5235.681%B+17.352%B**20.1DN/A10710.9h10.6F-29.6D
M12 Kobalt 228216268.308C7.1817.063%C27.315%A*36.6D-2C+2105.9h22.6D132.7C+
Shrike 3452156180.348D0.7859.323%C*3.721%C**12.9D--7.8D21116.7h8.4D-14.1C--
GD-66 Claw 2142132900.734C-0.3960.621%C++7.512%D*20.3D-N/A7910.5h2.9D4.8C+
AF-41 Hacksaw 1931901291.473C0.3537.267%B12.632%D17.8D--N/A8610.7h12.6F*33.9D-
NC6 Gauss SAW 1791793970.451D0.6813.559%D*27.933%B*9.6D-N/A11918.7h8B+59C+
M12 Kobalt 1721671411.929C+10.8014.861%D22.156%B*46.4D1.4D2583.6h20.1C135.5C-
Spear Anti-Vehicle Phalanx Turret 255157413.829D2.7049.739%B++4.459%C+35.7C22.3C+4284.4h8.5C+17.1B
C150 Dalton 363145582.5C--1.3737.789%C+N/A11.8D--17.7C-36912.3h6.2D16.4C-
M20 Basilisk 209143951.505D0.3841.671%B+7.692%B+17.2C8C+2338.3h101.3C+243.1B
Titan-150 AP 272139582.397C-1.2745.603%C-3.597%C+12.4D--11.9D252911.2h6.2D13.7D
MANA Anti-Personnel Turret 119119562.125N/A1.0016.652%UN/A1190UN/A3574000.1h15.8T*94.9T*
MANA Anti-Vehicle Turret 180991060.934C--0.1952.254%T6.061%S990A810B*1267060.1h11.8T*22.6T*
Hawk GD-68 155964070.236D--0.8954.71%D*2.083%D6D*3.7D*13616.1h9.4C-17.3D-
NS-10 Burster 18493801.163B+0.0432.402%B3.226%D-2.9D--2.9D8231.6h222.9D*687.9C
M60-G Bulldog 10986342.529C-1.4037.093%C**4.651%B**21C--5.6C+2364.1h8C21.4C++
Razor GD-23 86851610.528C-0.6028.405%B++36.471%M++6.3D-N/A8813.4h16D56.4C++
NC15 Phoenix 166801040.769C0.3648.023%DN/A5.6D6.1D12814.2h16.4D**34.2F-
NS-10 Burster 17578800.975C+0.1532.538%C**3.846%D2.5D*3.1C--7931.6h266.3F-818.5D
M60-G Bulldog 10774243.083C--1.9644.207%B++N/A26.4D11.8B**2852.8h7.8C17.7C**
A30 Walker 13358581C0.1326.395%C**N/A2.6D*3.4D*7721.9h356.6F*1351.1D**
M40 Fury-H 6955115D3.8744.588%B++N/A50D-12.7B3461.1h9.4D21.2C+
NCM3 Raven 10354610.885C+0.2435.895%C-N/A5.9D-5.4C-1709.1h30.8C+85.8C+
M20 Basilisk 8054301.8C0.6736.99%B**5.556%C+11.5D5.5C1114.7h122.8F331.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13432,28916.3h
Spawn Beacon248311h
Anti-Vehicle MANA Turret115771.2h
Nano-Armor Kit1,6441,612,240159.6h
Nanite Revive Grenade05950.2h
Medical Kit154240.5h
Medical Applicator674243,89724.9h
Spitfire Auto-Turret112660.5h
Anti-Infantry MANA Turret122710.6h
Ammunition Package1069,4934.3h
Shield Recharging Field128670.5h
Recon Detection Device15613,96436.2h

Check the help document for the dictionary if you want to learn more about words used here.


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