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Dilling[KAIN] Dilling
NC BR 145

KDR: 1.11

Score: 47.6m

Last Seen: Aug 20th, 2017 6:38 PM
- OFFLINE - 17.2 hour(s)

Rank 145 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4G Cyclone E540 Halberd NS-7 PDW Bouncing Betty AF-4 Cyclone C85 Canister-H NS-11C AF-4A Bandit
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $281,475 MLG Score: 225
Fun Score: N/A
Cheeseburgers Flipped: 452TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.353%23.381%5462092821,2310.9777560.136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.139%0.511B+0.555B+-1.122D*HEAD ++ (~11.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.395B10.60.247C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.392%3.623%11194713820202320.068316859%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.484B+0.417B-1.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.649B+6.20.509B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.998%5.544%660169328,947180448864.95953183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.354%0.229C++0.398B1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.649B+14.90.589B+24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.841%84.095%66069426,1241998423.06506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.494%0.964B*1.157B**-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.521B+1.90.386C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.544%7.547%6601947212127410.166275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.623A+-1.343D**-1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.63B+2.90.389C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
47.6m461.7%351 (21.1k)266 (16k)1.11445,26540,6331.40457145 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948188414.966%24.237%36304:2423

9% Combat Medic38% Engineer7% Heavy Assault40% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 6:19 PMApr 15th, 2015 8:53 PMAug 21st, 2017 7:13 AM (1d) (PST)Aug 20th, 2017 4:44 PM (2d) (PST)Aug 20th, 2017 2:38 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3631102530.2530.2270.0611.3620.042225

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7846,61915,1651514482315,939

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2986.2h/124.4d 11,807 10,971 23,212 244.1k 3,698 9,360 7,600 65.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B
Kills:1,156
Deaths:1,614
KDR:0.716
Accuracy:19.633% C--
HSR:25% B
EM6
A+
Kills:853
Deaths:839
KDR:1.017
Accuracy:20.551% C+
HSR:32.239% A+
NC6 Gauss SAW
B**
Kills:179
Deaths:397
KDR:0.451
Accuracy:13.559% D*
HSR:27.933% B**
Kills:2,188
Deaths (as Heavy Assault):2,850
Deaths (to Heavy Assaults):11,265
KDR:0.76772
Kill Difference:662
Playtime:205.208 hours
Usage:7%
Score:2.346m
Score/min:191
Accuracy (listed only):17.914%
HSR (listed only):28.391%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C*
HSR:19.152% C*
AF-4A Bandit
B**
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C
HSR:27.674% B**
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D
HSR:23.208% B+
Gauss Compact S
A*
Kills:454
Deaths:571
KDR:0.795
Accuracy:27.171% B*
HSR:30.176% A*
GD-66 Claw
C*
Kills:212
Deaths:288
KDR:0.736
Accuracy:60.544% C*
HSR:7.547% D--
Razor GD-23
M**
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B**
HSR:36.471% M**
Kills:4,375
Deaths (as Engineer):7,245
Deaths (to Engineers):8,722
KDR:0.60386
Kill Difference:2,870
Playtime:1,130.798 hours
Usage:38%
Score:21.243m
Score/min:313
Accuracy (listed only):30.359%
HSR (listed only):24.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B++
Kills:2,420
Deaths:3,526
KDR:0.686
Accuracy:22.537% D-
HSR:23.430% B++
NS-7 PDW
B*
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% B+
HSR:21.175% B*
AF-4 Cyclone
B**
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% B**
NS-11C
C*
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C*
HSR:19.152% C*
AF-4A Bandit
B**
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C
HSR:27.674% B**
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D
HSR:23.208% B+
Tempest
B++
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B++
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
Gauss Compact S
A*
Kills:454
Deaths:571
KDR:0.795
Accuracy:27.171% B*
HSR:30.176% A*
GD-66 Claw
C*
Kills:212
Deaths:288
KDR:0.736
Accuracy:60.544% C*
HSR:7.547% D--
Razor GD-23
M**
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B**
HSR:36.471% M**
Kills:13,263
Deaths (as Light Assault):17,340
Deaths (to Light Assaults):7,397
KDR:0.76488
Kill Difference:4,077
Playtime:135.374 hours
Usage:5%
Score:1.783m
Score/min:220
Accuracy (listed only):27.540%
HSR (listed only):22.808%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B++
Kills:2,420
Deaths:3,526
KDR:0.686
Accuracy:22.537% D-
HSR:23.430% B++
NS-7 PDW
B*
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% B+
HSR:21.175% B*
AF-4 Cyclone
B**
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% B**
EM4 Longshot
A
Kills:1,224
Deaths:550
KDR:2.225
Accuracy:45.738% B*
HSR:88.235% A
NS-44 Commissioner
C++
Kills:1,215
Deaths:1,965
KDR:0.618
Accuracy:36.198% C++
HSR:16.132% D
SAS-R
A
Kills:1,191
Deaths:366
KDR:3.254
Accuracy:37.131% C
HSR:80.269% A
NC14 Bolt Driver
B**
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:42.560% B**
HSR:82.131% B**
AF-18 Stalker
B++
Kills:1,161
Deaths:1,029
KDR:1.128
Accuracy:25.729% C
HSR:23.859% B++
LA80
B*
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:44.459% B+
HSR:84.655% B*
Tempest
B++
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B++
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
AF-6 Shadow
C++
Kills:1,157
Deaths:963
KDR:1.201
Accuracy:35.038% C++
HSR:25.929% C+
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
AF-8 RailJack
B**
Kills:1,154
Deaths:244
KDR:4.730
Accuracy:41.156% B+
HSR:83.969% B**
NS-357 Underboss
B+
Kills:434
Deaths:572
KDR:0.759
Accuracy:39.952% B+
HSR:19.585% C++
The Moonshot
A+
Kills:231
Deaths:39
KDR:5.923
Accuracy:41.858% C
HSR:89.610% A+
Impetus
D
Kills:132
Deaths:90
KDR:1.467
Accuracy:28.916% D
HSR:15.909% D**
Kills:19,111
Deaths (as Infiltrator):16,565
Deaths (to Infiltrators):5,594
KDR:1.1537
Kill Difference:2,546
Playtime:1,191.144 hours
Usage:40%
Score:17.889m
Score/min:250
Accuracy (listed only):33.356%
HSR (listed only):43.515%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B++
Kills:2,420
Deaths:3,526
KDR:0.686
Accuracy:22.537% D-
HSR:23.430% B++
NS-7 PDW
B*
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% B+
HSR:21.175% B*
AF-4 Cyclone
B**
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% B**
NC1 Gauss Rifle
A+
Kills:1,187
Deaths:1,699
KDR:0.699
Accuracy:21.886% C+
HSR:28.559% A+
Carnage AR
A
Kills:1,160
Deaths:1,897
KDR:0.611
Accuracy:20.580% D
HSR:26.724% A
Tempest
B++
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B++
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
GD-66 Claw
C*
Kills:212
Deaths:288
KDR:0.736
Accuracy:60.544% C*
HSR:7.547% D--
Kills:11,447
Deaths (as Combat Medic):13,979
Deaths (to Combat Medics):4,200
KDR:0.81887
Kill Difference:2,532
Playtime:255.716 hours
Usage:9%
Score:3.162m
Score/min:206
Accuracy (listed only):27.926%
HSR (listed only):21.367%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:209
Deaths:128
KDR:1.633
Accuracy:35.445% B+
HSR:17.703% A
AF-41 Hacksaw
B+
Kills:173
Deaths:124
KDR:1.395
Accuracy:36.859% B+
HSR:12.717% D
NS-10 Burster
B+
Kills:90
Deaths:79
KDR:1.139
Accuracy:32.359% B+
HSR:3.333% D-
NS-10 Burster
B+
Kills:78
Deaths:79
KDR:0.987
Accuracy:32.488% B+
HSR:3.846% D
Kills:550
Deaths (as MAX Suit):205
Deaths (to MAX Suits):2,333
KDR:2.68293
Kill Difference:345
Playtime:56.593 hours
Usage:2%
Score:1.173m
Score/min:345
Accuracy (listed only):34.288%
HSR (listed only):9.400%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C
Kills:241
V. Kills:34 N/A
Deaths:45
KDR:5.356
Accuracy:52.009% B**
KPH:38.500 C-
VKPH:5.400 C
C150 Dalton
C-
Kills:132
V. Kills:206 64%
Deaths:56
KDR:2.357
Accuracy:37.776% C+
KPH:11.100 D*
VKPH:17.300 C-
Kills:373 (0 + 373)
Deaths:101
KDR:3.693
VKDR:2.376
Vehicle Kills:240
Kill Difference:272
Playtime:18.154 hours
Usage:1%
Score:0.391m
Score/min:359
Piloting Accuracy:N/A%
Gunner Accuracy:37.776%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C*
Kills:1,936
V. Kills:1,568 123%
Deaths:384
KDR:5.042
Accuracy:52.718% B**
KPH:21 C--
VKPH:17 C*
Enforcer ML85
C+
Kills:1,104
V. Kills:1,039 106%
Deaths:326
KDR:3.387
Accuracy:46.234% B++
KPH:17.300 C--
VKPH:16.200 C+
M12 Kobalt
B+
Kills:398
V. Kills:11 N/A
Deaths:29
KDR:13.724
Accuracy:15.342% B+
KPH:40.300 C-
VKPH:1.100 C--
C85 Canister
B+
Kills:305
V. Kills:27 N/A
Deaths:20
KDR:15.250
Accuracy:38.478% C*
KPH:65 C
VKPH:5.800 B+
Titan-150 AP
D
Kills:138
V. Kills:132 104%
Deaths:56
KDR:2.464
Accuracy:45.392% C-
KPH:12.300 D-
VKPH:11.800 D
Kills:3,881 (138 + 3,743)
Deaths:815
KDR:4.762
VKDR:3.407
Vehicle Kills:2,777
Kill Difference:3,066
Playtime:182.149 hours
Usage:6%
Score:4.104m
Score/min:376
Driving Accuracy:45.392%
Gunner Accuracy:38.478%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,311
V. Kills:69 N/A
Deaths:172
KDR:7.622
Accuracy:47.273% B+
KPH:95.500 C
VKPH:5 D
E540 Halberd-H
C*
Kills:987
V. Kills:777 127%
Deaths:337
KDR:2.929
Accuracy:62.786% B*
KPH:28 C
VKPH:22 C*
Enforcer ML65-H
C+
Kills:299
V. Kills:292 102%
Deaths:111
KDR:2.694
Accuracy:62.297% B++
KPH:31.100 C+
VKPH:30.400 C+
M96 Mjolnir-H
D
Kills:296
V. Kills:335 88%
Deaths:124
KDR:2.387
Accuracy:60.408% B**
KPH:24.300 D
VKPH:27.500 D
M40 Fury-H
B+
Kills:55
V. Kills:14 367%
Deaths:11
KDR:5
Accuracy:44.588% B*
KPH:50.900 D-
VKPH:13 B+
Kills:2,948 (0 + 2,948)
Deaths:755
KDR:3.905
VKDR:1.970
Vehicle Kills:1,487
Kill Difference:2,193
Playtime:71.881 hours
Usage:2%
Score:1.392m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:44.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:690
V. Kills:180 381%
Deaths:193
KDR:3.575
Accuracy:42.453% B*
KPH:34.800 C--
VKPH:9.100 C+
M40 Fury
C--
Kills:654
V. Kills:153 425%
Deaths:165
KDR:3.964
Accuracy:43.223% B*
KPH:34.400 D
VKPH:8 C--
M20 Basilisk
C+
Kills:243
V. Kills:125 193%
Deaths:115
KDR:2.113
Accuracy:43.711% B**
KPH:14.700 C
VKPH:7.600 C+
M12 Kobalt
C+
Kills:185
V. Kills:11 N/A
Deaths:24
KDR:7.708
Accuracy:16.613% C+
KPH:33.800 D-
VKPH:2 C+
M12 Kobalt
C--
Kills:163
V. Kills:5 N/A
Deaths:14
KDR:11.643
Accuracy:14.728% C--
KPH:46.600 D
VKPH:1.400 D
M20 Basilisk
B++
Kills:139
V. Kills:64 214%
Deaths:95
KDR:1.463
Accuracy:41.323% B++
KPH:17.300 C+
VKPH:8 C+
M60-G Bulldog
B**
Kills:74
V. Kills:33 218%
Deaths:24
KDR:3.083
Accuracy:44.197% B*
KPH:26.300 D
VKPH:11.700 B**
M60-G Bulldog
C+
Kills:72
V. Kills:21 327%
Deaths:33
KDR:2.182
Accuracy:36.358% C**
KPH:18.200 D
VKPH:5.300 C+
Kills:2,220 (0 + 2,220)
Deaths:663
KDR:3.348
VKDR:0.893
Vehicle Kills:592
Kill Difference:1,557
Playtime:79.125 hours
Usage:3%
Score:1.668m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:36.358%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 2,4522,4203,5260.686C--0.4322.537%D-23.43%B++14.7D-N/A43164.3h12D53.3C-
E540 Halberd 3,5041,9363845.042C+3.9352.718%B**2.789%D21C--17C*20992.4h7.2D13.7C*
NS-7 PDW 1,6471,6341,7130.954C++0.1626.272%B+21.175%B*20.1CN/A8281.3h12.6B+48B+
Bouncing Betty 1,3811,3778051.711D0.6049.35%B+N/A102C-N/A56113.5h1.2A*2.5A+
AF-4 Cyclone 1,3661,3591,2601.079C+0.0424.897%C+24.356%B**18.7DN/A8372.8h9.3B++37.2B+
C85 Canister-H 1,3801,3111727.622C6.5147.273%B+10.603%D95.7C5D33013.7h5.2C+11.1B
NS-11C 1,2431,2271,6060.764C0.3524.515%C*19.152%C*12.2DN/A70100.9h14.1C*57.5B
AF-4A Bandit 1,2351,2251,3950.878C0.2423.536%C27.674%B**11D-N/A30111.7h11.5C+49C+
EM4 Longshot 1,2311,2245502.225C1.1145.738%B*88.235%A12.2D--N/A42100.7h1.8B*4B*
NS-44 Commissioner 1,2251,2151,9650.618C0.5036.198%C++16.132%D16.8DN/A6572.2h4C+11.1C*
SAS-R 1,2011,1913663.254C**2.1437.131%C80.269%A17.1D-N/A4669.6h2.1B+5.7C**
NC1 Gauss Rifle 1,2041,1871,6990.699C0.4221.886%C+28.559%A+11.8DN/A36100.9h10.8B++49.5B+
AF-19 Mercenary 1,1821,1723,2240.364C--0.7517.98%D23.208%B+8.8DN/A42133.3h12.7C**70.4C+
NC14 Bolt Driver 1,1681,1644502.587B+1.4742.56%B**82.131%B**14.2DN/A7281.9h1.9B**4.5B**
AF-18 Stalker 1,1671,1611,0291.128C+0.0125.729%C23.859%B++19.9DN/A4958.2h11.8B46C*
Carnage AR 1,1701,1601,8970.611C-0.5020.58%D26.724%A12.2D-N/A4095.3h13.1C*63.6C+
LA80 1,1721,1602025.743B**4.6344.459%B+84.655%B*17.7D-N/A8965.7h1.8B++4B++
Tempest 1,1671,1601,2260.946C--0.1723.098%D-23.621%B++15.7D*N/A8473.7h9.8C+42.3C
Blitz GD-10 1,1661,1581,0811.071C++0.0425.667%B+19.603%B*23.3C+N/A12549.7h11.4B*44.5B++
AF-6 Shadow 1,1661,1579631.201C0.0935.038%C++25.929%C+17.2D-N/A3967.2h5.7C+16.2C*
MKV Suppressed 1,1701,1571,2890.898C0.2225.853%C++17.286%C+17.5DN/A9766.3h12.3B+47.6B
GD-22S 1,1691,1561,6140.716C0.4019.633%C--25%B17.8DN/A7964.8h10.5B53.4C++
AF-8 RailJack 1,1621,1542444.73B*3.6241.156%B+83.969%B**16DN/A4672h1.9B++4.5B++
Enforcer ML85 2,1431,1043263.387C2.2746.234%B++1.449%D17.3C--16.2C+29364h14.3C+30.8B
E540 Halberd-H 1,7649873372.929C-1.8262.786%B*1.216%D28C22C*31335.3h8.3C-13.2C+
EM6 8598538391.017C0.1020.551%C+32.239%A+19.5DN/A6643.7h9.3B++45.1B+
C-4 1,0297457770.959C+0.1624.194%C++N/A56.4C+21.5D67913.2h1.4B+5.6B+
M40 Fury 8706901933.575C2.4642.453%B*1.159%D34.8C--9.1C+52019.8h14.9C35.2C**
M40 Fury 8076541653.964C--2.8543.223%B*1.223%D34.4D8.1C-46519h15.9C--36.7C++
Sticky Grenade 5475471547N/A545.8949.111%CN/A911.7C+N/A29580.6h1.9C**3.8C**
Tank Mine 9145246240.84D0.2725.437%DN/A47.6D--35.5D--93511h1.9B7.4C+
Gauss Compact S 4624545710.795C+0.3227.171%B*30.176%A*8DN/A2456.8h14D51.5C++
NS-357 Underboss 4344345720.759C+0.3639.952%B+19.585%C++17.6DN/A4724.6h4.6C11.5C**
M12 Kobalt 4093982913.724C+12.6115.342%B+26.131%A*40.2C-1.1C--1229.9h17.2C**112B+
C85 Canister 3323052015.25C+14.1438.478%C*12.131%C-64.9C5.7B+3074.7h6.6C**17.2B
Enforcer ML65-H 5912991112.694C1.5862.297%B++2.007%C+31.1C+30.4C+3639.6h15C**24B+
M96 Mjolnir-H 6312961242.387C+1.2760.408%B**N/A24.3D27.5D30812.2h55.5C+91.8C**
Frag Grenade 2722711271N/A269.8947.062%C**N/A542C*2D-30670.5h2.9B*6.2B++
M60-A Bulldog 2992591814.389C+13.2858.814%AN/A31.2C+4.8B2228.3h6.9D11.8B
M20 Basilisk 3682431152.113C+1.0043.711%B**2.881%D*14.7C7.6C+18216.5h120C+274.5C*
L105 Zepher 275241455.356C4.2452.009%B**N/A38.3C-5.4C3316.3h6.4C+12.4B+
M60-A Bulldog 262238376.432C5.3255.257%B**2.941%B+22.7C2.3C-16010.5h7.2D13C*
The Moonshot 232231395.923C*4.8141.858%C89.61%A+18.3FN/A4512.6h1.9C+4.5C+
Mag-Cutter 24322336,8500.006C--1.1128.81%C+4.933%C+0.1C-N/A02252.4h2.6C*9.1C**
M60-A Bulldog 268220713.099C1.9938.516%B+N/A16.1D-3.5D11613.7h8D**20.7C
Shrike 3452156170.348C--0.7759.401%C**3.721%C*13D-7.9D21116.5h8.3D-14C-
GD-66 Claw 2132122880.736C0.3860.544%C*7.547%D--20.4DN/A8010.4h2.9C4.9C+
AF-41 Hacksaw 2142091281.633C0.5235.445%B+17.703%A19.5DN/A10610.7h10.5F29.7C
M12 Kobalt 196185247.708C6.5916.613%C+28.108%A*33.6D-2C+2075.5h23.4D140.7C+
NC6 Gauss SAW 1791793970.451C--0.6613.559%D*27.933%B**9.6D--N/A11618.7h8B*59C++
AF-41 Hacksaw 1761731241.395C0.2836.859%B+12.717%D16.6D-N/A8410.4h13.1F*35.6D-
M12 Kobalt 1681631411.643C+10.5314.728%C--22.699%B*46.6D1.4D2543.5h19.6C+133.3C+
Spear Anti-Vehicle Phalanx Turret 247152413.707C--2.5949.613%B*4.605%C+35.3C+22.1C+4344.3h8.4C+17B+
M20 Basilisk 203139951.463D0.3541.323%B++7.194%B17.4C+8C+2368h99.8C++241.5B+
Titan-150 AP 270138562.464C1.3545.392%C-3.623%C+12.3D-11.8D247211.2h6.2C13.7C
Impetus 133132901.467C+0.3528.916%D15.909%D**18.6D-N/A537.1h4.5C*15.7C+
C150 Dalton 338132562.357C--1.2437.776%C+N/A11.1D*17.3C-37411.9h6.5D17.2C-
MANA Anti-Personnel Turret 113113522.173N/A1.0616.942%UN/A1130UN/A3388000.1h16T*94.4T*
MANA Anti-Vehicle Turret 180991060.934D0.1852.711%C6.061%B*990C810C3356770.1h11.7C--22.2D
Hawk GD-68 147914060.224D-0.8954.635%D*2.198%D5.7D-3.5D*13416h9.8C-17.9D-
NS-10 Burster 18090791.139B+0.0232.359%B+3.333%D-2.9D--2.9C-8331.3h228.6D*706.4C
Razor GD-23 86851610.528C0.5928.405%B**36.471%M**6.3D-N/A8713.4h16D56.4C++
NS-10 Burster 17578790.987C++0.1332.488%B+3.846%D2.5D*3.1C-8031.3h264.3F-813.4C--
NC15 Phoenix 158751020.735C+0.3847.715%D-N/A5.4D5.9D12814h17D*35.6D**
M60-G Bulldog 10774243.083C--1.9744.197%B*N/A26.4D11.8B**2872.8h7.8C+17.6B+
M60-G Bulldog 9372332.182D1.0736.358%C**4.167%B++18D5.3C+2324h8.6C-23.7C++
A30 Walker 13056580.966C0.1526.515%BN/A2.7D**3.5D*8020.9h351.2F*1324.5D**
M40 Fury-H 6955115C--3.8944.588%B*N/A50D-12.7B+3451.1h9.4D21.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13331,58316.1h
Medical Applicator637224,98423.5h
Nano-Armor Kit1,5901,565,333155.6h
Medical Kit154050.5h
Anti-Vehicle MANA Turret115681.2h
Spawn Beacon237961h
Nanite Revive Grenade05230.2h
Spitfire Auto-Turret102610.5h
Anti-Infantry MANA Turret102420.6h
Ammunition Package1059,2924.2h
Shield Recharging Field128510.5h
Recon Detection Device15613,76735.7h

Check the help document for the dictionary if you want to learn more about words used here.


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