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Dilling[KAIN] Dilling
NC BR 146

KDR: 1.13

Score: 49.1m

Last Seen: Mar 18th, 2018 11:57 AM
- OFFLINE - 834.9 hour(s)

Rank 146 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4G Cyclone E540 Halberd NS-7 PDW C85 Canister-H Bouncing Betty AF-4 Cyclone NC1 Gauss Rifle NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $288,981 MLG Score: 231
Fun Score: N/A
Cheeseburgers Flipped: 462TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.389%23.469%5492195422,1100.9842850.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.041%0.493B+0.527B+-1.046D*HEAD ++ (~11.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.394B10.60.25C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.385%3.425%11197414620732420.070429360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.466B+0.37C**-1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.653B+6.10.515B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.977%5.535%675179589,467186450625.07614187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.094%0.199C++0.381C**1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.642B+15.40.585B+25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.707%84.128%67569696,1682075422.9711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.628%0.96B*1.141B**-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.525B+1.90.391B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.621%7.512%6751974213134510.158247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.62A+-1.368D**-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.633B+2.90.392B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.1m452.9%349 (20.9k)265 (15.9k)1.128147,38642,0051.42264146 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975194115.077%23.853%36004:2523

9% Combat Medic38% Engineer7% Heavy Assault39% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 6:19 PMApr 15th, 2015 8:53 PMApr 17th, 2018 3:25 AM (5d) (PST)Mar 18th, 2018 8:07 AM (35d) (PST)Mar 18th, 2018 7:57 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3661102560.2550.2260.0611.3510.043231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,9576,62415,3331514481315,876

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3095h/129d 12,372 11,303 24,078 250.8k 3,861 9,658 7,999 68m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C++
Kills:1,156
Deaths:1,614
KDR:0.716
Accuracy:19.633% D
HSR:25% C++
EM6
A
Kills:956
Deaths:925
KDR:1.034
Accuracy:20.702% C
HSR:32.531% A
NC6 Gauss SAW
B*
Kills:179
Deaths:397
KDR:0.451
Accuracy:13.559% D*
HSR:27.933% B*
Kills:2,291
Deaths (as Heavy Assault):2,936
Deaths (to Heavy Assaults):11,612
KDR:0.78031
Kill Difference:645
Playtime:212.146 hours
Usage:7%
Score:2.405m
Score/min:189
Accuracy (listed only):17.964%
HSR (listed only):28.488%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C++
HSR:19.152% C++
AF-4A Bandit
B*
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C--
HSR:27.674% B*
AF-19 Mercenary
B
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D-
HSR:23.208% B
Gauss Compact S
A++
Kills:567
Deaths:701
KDR:0.809
Accuracy:26.472% B+
HSR:29.630% A++
GD-66 Claw
C++
Kills:213
Deaths:290
KDR:0.734
Accuracy:60.621% C++
HSR:7.512% D*
Razor GD-23
M+
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B++
HSR:36.471% M+
Kills:4,489
Deaths (as Engineer):7,377
Deaths (to Engineers):8,949
KDR:0.60851
Kill Difference:2,888
Playtime:1,167.011 hours
Usage:38%
Score:21.950m
Score/min:313
Accuracy (listed only):30.255%
HSR (listed only):23.941%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B+
Kills:2,536
Deaths:3,666
KDR:0.692
Accuracy:22.646% D*
HSR:23.699% B+
NS-7 PDW
B+
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% C*
HSR:21.175% B+
AF-4 Cyclone
B*
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% B*
NS-11C
C++
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C++
HSR:19.152% C++
AF-4A Bandit
B*
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C--
HSR:27.674% B*
AF-19 Mercenary
B
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D-
HSR:23.208% B
Tempest
B+
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D--
HSR:23.621% B+
Blitz GD-10
B+
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% C*
HSR:19.603% B+
MKV Suppressed
C+
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C+
HSR:17.286% C
Gauss Compact S
A++
Kills:567
Deaths:701
KDR:0.809
Accuracy:26.472% B+
HSR:29.630% A++
GD-66 Claw
C++
Kills:213
Deaths:290
KDR:0.734
Accuracy:60.621% C++
HSR:7.512% D*
Razor GD-23
M+
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B++
HSR:36.471% M+
Kills:13,493
Deaths (as Light Assault):17,612
Deaths (to Light Assaults):7,618
KDR:0.76613
Kill Difference:4,119
Playtime:143.127 hours
Usage:5%
Score:1.856m
Score/min:216
Accuracy (listed only):27.497%
HSR (listed only):22.782%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B+
Kills:2,536
Deaths:3,666
KDR:0.692
Accuracy:22.646% D*
HSR:23.699% B+
NS-7 PDW
B+
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% C*
HSR:21.175% B+
AF-4 Cyclone
B*
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% B*
EM4 Longshot
A
Kills:1,224
Deaths:550
KDR:2.225
Accuracy:45.738% B*
HSR:88.235% A
NS-44 Commissioner
C+
Kills:1,218
Deaths:1,967
KDR:0.619
Accuracy:36.202% C+
HSR:16.092% D-
SAS-R
A
Kills:1,191
Deaths:366
KDR:3.254
Accuracy:37.131% C-
HSR:80.269% A
NC14 Bolt Driver
B*
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:42.560% B*
HSR:82.131% B*
AF-18 Stalker
B+
Kills:1,161
Deaths:1,029
KDR:1.128
Accuracy:25.729% C--
HSR:23.859% B+
Tempest
B+
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D--
HSR:23.621% B+
LA80
B*
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:44.459% B
HSR:84.655% B*
Blitz GD-10
B+
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% C*
HSR:19.603% B+
MKV Suppressed
C+
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C+
HSR:17.286% C
AF-6 Shadow
C+
Kills:1,157
Deaths:963
KDR:1.201
Accuracy:35.038% C+
HSR:25.929% C+
AF-8 RailJack
B**
Kills:1,154
Deaths:244
KDR:4.730
Accuracy:41.156% B+
HSR:83.969% B**
NS-357 Underboss
C**
Kills:521
Deaths:689
KDR:0.756
Accuracy:39.021% C**
HSR:19.770% C+
Impetus
D
Kills:295
Deaths:214
KDR:1.379
Accuracy:30.623% D
HSR:16.610% D**
The Moonshot
A+
Kills:275
Deaths:52
KDR:5.288
Accuracy:39.023% D
HSR:89.455% A+
Kills:19,524
Deaths (as Infiltrator):16,961
Deaths (to Infiltrators):5,802
KDR:1.15111
Kill Difference:2,563
Playtime:1,213.608 hours
Usage:39%
Score:18.163m
Score/min:249
Accuracy (listed only):33.242%
HSR (listed only):43.571%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:2,536
Deaths:3,666
KDR:0.692
Accuracy:22.646% D*
HSR:23.699% B+
NS-7 PDW
B+
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% C*
HSR:21.175% B+
AF-4 Cyclone
B*
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% B*
NC1 Gauss Rifle
A
Kills:1,251
Deaths:1,770
KDR:0.707
Accuracy:22.044% C
HSR:28.937% A
Tempest
B+
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D--
HSR:23.621% B+
Carnage AR
B*
Kills:1,160
Deaths:1,897
KDR:0.611
Accuracy:20.580% D-
HSR:26.724% B*
Blitz GD-10
B+
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% C*
HSR:19.603% B+
MKV Suppressed
C+
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C+
HSR:17.286% C
GR-22
B*
Kills:343
Deaths:354
KDR:0.969
Accuracy:23.016% C
HSR:25.073% B*
GD-66 Claw
C++
Kills:213
Deaths:290
KDR:0.734
Accuracy:60.621% C++
HSR:7.512% D*
Kills:11,971
Deaths (as Combat Medic):14,546
Deaths (to Combat Medics):4,348
KDR:0.82298
Kill Difference:2,575
Playtime:288.709 hours
Usage:9%
Score:3.572m
Score/min:206
Accuracy (listed only):27.469%
HSR (listed only):21.799%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:221
Deaths:134
KDR:1.649
Accuracy:35.629% B+
HSR:17.195% B**
AF-41 Hacksaw
B+
Kills:192
Deaths:130
KDR:1.477
Accuracy:37.244% B+
HSR:12.500% D
NS-10 Burster
B
Kills:93
Deaths:80
KDR:1.163
Accuracy:32.402% B
HSR:3.226% D-
NS-10 Burster
C**
Kills:78
Deaths:80
KDR:0.975
Accuracy:32.538% C**
HSR:3.846% D
NCM3 Raven
C-
Kills:54
Deaths:61
KDR:0.885
Accuracy:35.895% C-
HSR:0% F-
Kills:638
Deaths (as MAX Suit):242.500
Deaths (to MAX Suits):2,392
KDR:2.63093
Kill Difference:395.500
Playtime:57.806 hours
Usage:2%
Score:1.191m
Score/min:343
Accuracy (listed only):34.741%
HSR (listed only):7.353%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:272
V. Kills:39 N/A
Deaths:46
KDR:5.913
Accuracy:52.057% B**
KPH:40.900 C
VKPH:5.900 C
C150 Dalton
C-
Kills:145
V. Kills:218 66%
Deaths:58
KDR:2.500
Accuracy:37.789% C+
KPH:11.800 D*
VKPH:17.700 C-
Kills:417 (0 + 417)
Deaths:104
KDR:4.010
VKDR:2.471
Vehicle Kills:257
Kill Difference:313
Playtime:18.990 hours
Usage:1%
Score:0.402m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:37.789%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C*
Kills:2,129
V. Kills:1,667 128%
Deaths:398
KDR:5.349
Accuracy:52.541% B*
KPH:21.700 D
VKPH:17 C*
Enforcer ML85
C+
Kills:1,129
V. Kills:1,052 107%
Deaths:330
KDR:3.421
Accuracy:46.260% B+
KPH:17.300 D
VKPH:16.100 C+
M12 Kobalt
C-
Kills:425
V. Kills:14 N/A
Deaths:30
KDR:14.167
Accuracy:15.457% C**
KPH:40.700 D
VKPH:1.300 C-
C85 Canister
B+
Kills:318
V. Kills:28 N/A
Deaths:20
KDR:15.900
Accuracy:38.788% C+
KPH:65.100 C
VKPH:5.700 B+
Titan-150 AP
D
Kills:146
V. Kills:136 107%
Deaths:61
KDR:2.393
Accuracy:45.385% C--
KPH:12.600 D--
VKPH:11.700 D
M20 Basilisk
C
Kills:54
V. Kills:26 200%
Deaths:30
KDR:1.800
Accuracy:36.990% B**
KPH:11.600 D
VKPH:5.600 C
Kills:4,201 (146 + 4,055)
Deaths:869
KDR:4.834
VKDR:3.364
Vehicle Kills:2,923
Kill Difference:3,332
Playtime:194.718 hours
Usage:6%
Score:4.266m
Score/min:365
Driving Accuracy:45.385%
Gunner Accuracy:36.990%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:1,388
V. Kills:80 N/A
Deaths:176
KDR:7.886
Accuracy:47.717% C+
KPH:93.800 C
VKPH:5.400 D
E540 Halberd-H
C++
Kills:1,009
V. Kills:787 128%
Deaths:337
KDR:2.994
Accuracy:62.807% B*
KPH:28.400 C--
VKPH:22.200 C++
M96 Mjolnir-H
C
Kills:504
V. Kills:450 112%
Deaths:144
KDR:3.500
Accuracy:60.849% A
KPH:32.700 D
VKPH:29.200 C
Enforcer ML65-H
C++
Kills:299
V. Kills:292 102%
Deaths:111
KDR:2.694
Accuracy:62.297% B+
KPH:31.100 C+
VKPH:30.400 C++
M40 Fury-H
C*
Kills:55
V. Kills:14 367%
Deaths:11
KDR:5
Accuracy:44.588% B+
KPH:50.900 D-
VKPH:13 C*
Kills:3,255 (0 + 3,255)
Deaths:779
KDR:4.178
VKDR:2.083
Vehicle Kills:1,623
Kill Difference:2,476
Playtime:76.432 hours
Usage:2%
Score:1.492m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:44.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:697
V. Kills:183 379%
Deaths:194
KDR:3.593
Accuracy:42.469% B++
KPH:35 D
VKPH:9.200 C+
M40 Fury
C--
Kills:654
V. Kills:153 425%
Deaths:166
KDR:3.940
Accuracy:43.201% B*
KPH:34.100 D
VKPH:8 C--
M20 Basilisk
C++
Kills:260
V. Kills:134 193%
Deaths:116
KDR:2.241
Accuracy:44.132% B*
KPH:15.100 C-
VKPH:7.800 C++
M12 Kobalt
C
Kills:217
V. Kills:12 N/A
Deaths:26
KDR:8.346
Accuracy:17.154% C+
KPH:36.300 D-
VKPH:2 C
M12 Kobalt
D
Kills:167
V. Kills:5 N/A
Deaths:14
KDR:11.929
Accuracy:14.861% D
KPH:45.800 D-
VKPH:1.400 D
M20 Basilisk
C
Kills:143
V. Kills:66 213%
Deaths:95
KDR:1.505
Accuracy:41.704% B+
KPH:17.100 C
VKPH:7.900 C
M60-G Bulldog
C+
Kills:86
V. Kills:23 358%
Deaths:34
KDR:2.529
Accuracy:37.093% C**
KPH:20.900 D
VKPH:5.600 C+
M60-G Bulldog
B**
Kills:74
V. Kills:33 218%
Deaths:24
KDR:3.083
Accuracy:44.207% B++
KPH:26.100 D
VKPH:11.600 B**
Kills:2,298 (0 + 2,298)
Deaths:669
KDR:3.435
VKDR:0.910
Vehicle Kills:609
Kill Difference:1,629
Playtime:81.249 hours
Usage:3%
Score:1.693m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:44.207%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 2,5692,5363,6660.692D0.4422.646%D*23.699%B+14.9D--N/A43170.5h12D-53.2D
E540 Halberd 3,7962,1293985.349C4.2252.541%B*2.63%C--21.7D17C*20798h7D13.3C++
NS-7 PDW 1,6471,6341,7130.954C+0.1726.272%C*21.175%B+20.1CN/A8281.3h12.6B+48B+
C85 Canister-H 1,4681,3881767.886C6.7647.717%C+10.591%C93.8C5.4D31914.8h5.3C**11.2C**
Bouncing Betty 1,3831,3798061.711D0.5849.381%B+N/A102.1C--N/A56113.5h1.2A*2.5A
AF-4 Cyclone 1,3661,3591,2601.079C+0.0524.897%C+24.356%B*18.7DN/A8372.8h9.3B+37.2B
NC1 Gauss Rifle 1,2681,2511,7700.707C0.4222.044%C28.937%A11.9D-N/A36105.1h11B+49.7B
NS-11C 1,2431,2271,6060.764C0.3624.515%C++19.152%C++12.2DN/A70100.9h14.1C++57.5C*
AF-4A Bandit 1,2351,2251,3950.878C--0.2523.536%C--27.674%B*11DN/A30111.7h11.5C49C+
EM4 Longshot 1,2311,2245502.225C1.1045.738%B*88.235%A12.1D--N/A42100.8h1.8B++4B++
NS-44 Commissioner 1,2281,2181,9670.619C0.5136.202%C+16.092%D-16.8DN/A6572.3h4C+11C++
SAS-R 1,2011,1913663.254C++2.1337.131%C-80.269%A17.1D--N/A4769.6h2.1C**5.7C++
AF-19 Mercenary 1,1821,1723,2240.364D0.7617.98%D-23.208%B8.8DN/A42133.4h12.7C++70.4C+
NC14 Bolt Driver 1,1681,1644502.587C**1.4642.56%B*82.131%B*14.2DN/A7282h1.9B**4.5B*
AF-18 Stalker 1,1671,1611,0291.128C+0.0025.729%C--23.859%B+19.9DN/A4958.2h11.8C*46C++
Tempest 1,1671,1601,2260.946C--0.1823.098%D--23.621%B+15.7D*N/A8473.7h9.8C+42.3C-
Carnage AR 1,1701,1601,8970.611C--0.5220.58%D-26.724%B*12.2D--N/A4095.3h13.1C++63.6C
LA80 1,1721,1602025.743B++4.6144.459%B84.655%B*17.7D--N/A8965.7h1.8B++4B+
Blitz GD-10 1,1661,1581,0811.071C+0.0625.667%C*19.603%B+23.3CN/A12549.7h11.4B*44.5B+
MKV Suppressed 1,1701,1571,2890.898C0.2325.853%C+17.286%C17.5DN/A9766.3h12.3B+47.6C**
AF-6 Shadow 1,1661,1579631.201C-0.0735.038%C+25.929%C+17.2D-N/A3967.3h5.7C+16.2C+
GD-22S 1,1691,1561,6140.716C0.4119.633%D25%C++17.8D-N/A8064.8h10.5C*53.4C+
AF-8 RailJack 1,1621,1542444.73B*3.6041.156%B+83.969%B**16DN/A4672h1.9B++4.5B++
Enforcer ML85 2,1811,1293303.421C2.2946.26%B+1.417%D17.3D16.1C+29165.2h14.3C30.9C*
E540 Halberd-H 1,7961,0093372.994C--1.8762.807%B*1.189%D28.4C--22.2C++31435.5h8.2D13C+
EM6 9629569251.034C0.0920.702%C32.531%A19.8D-N/A6548.3h9.2B++44.6C**
C-4 1,1518428440.998C0.1324.386%C+N/A59.7C21.9D67614.1h1.3B+5.5B+
M40 Fury 8806971943.593D2.4642.469%B++1.148%D35D9.2C+51819.9h14.9C35C*
M40 Fury 8076541663.94D2.8143.201%B*1.223%D34.1D8C--46219.2h16C--37C++
Gauss Compact S 5775677010.809C+0.3226.472%B+29.63%A++8.3DN/A2468h13.4D50.7C+
Sticky Grenade 5535531553N/A551.8749.191%C-N/A921.7CN/A29810.6h1.9C**3.8C*
Tank Mine 9285356320.847D-0.2825.484%DN/A48.2D*35.4D--93411.1h1.9C*7.4C-
NS-357 Underboss 5215216890.756C0.3739.021%C**19.77%C+18.5DN/A5228.2h4.5C11.6C++
M96 Mjolnir-H 9545041443.5C+2.3760.849%AN/A32.7D29.2C33215.4h42.5C+69.9B
M12 Kobalt 4394253014.167C+13.0415.457%C**25.412%A*40.9D1.3C-12710.4h17.1C++110.6B+
GR-22 3473433540.969C0.1623.016%C25.073%B*16.3DN/A5621h14.7D63.7C
C85 Canister 3463182015.9C+14.7738.788%C+12.264%C64.9C5.7B+3024.9h6.5B+16.9B
Enforcer ML65-H 5912991112.694C-1.5762.297%B+2.007%C++31.1C+30.4C++3649.6h15C*24B+
Impetus 2982952141.379C0.2530.623%D16.61%D**19.7DN/A5315h4.8C+15.7C
The Moonshot 276275525.288C+4.1639.023%D89.455%A+17.9FN/A4315.4h1.9C4.8C
Frag Grenade 2752741274N/A272.8746.956%C++N/A548C++2D--30710.5h2.9B++6.2B+
L105 Zephyr 311272465.913C4.7852.057%B**N/A40.6C5.8C3236.7h6.1C+11.8B+
M20 Basilisk 3942601162.241C1.1144.132%B*2.692%D**15.1C-7.8C++18117.2h118.3D268.1C+
M60-A Bulldog 2992591814.389C+13.2659.144%AN/A30.5C4.7B2188.5h7D11.9C**
M60-A Bulldog 269245386.447C5.3255.4%B**3.265%B++22.3C-2.2C--15311h7.3D13.2C++
Mag-Cutter 25623638,1400.006C--1.1228.605%C+4.661%C+0.1DN/A02327.5h2.6C++9.1C*
AF-41 Hacksaw 2262211341.649C0.5235.629%B+17.195%B**20.1DN/A10711h10.5F-29.6D
M60-A Bulldog 268220713.099C1.9738.516%B+N/A16.1D-3.5D11713.7h8F20.7C
M12 Kobalt 229217268.346C7.2217.154%C+27.189%A*36.2D-2C2106h22.7D132.5C+
Shrike 3462166210.348D0.7859.305%C*3.704%B12.9D--7.8D21116.7h8.4D-14.1C--
GD-66 Claw 2142132900.734C-0.3960.621%C++7.512%D*20.3D-N/A7910.5h2.9D4.8C+
AF-41 Hacksaw 1951921301.477C0.3537.244%B+12.5%D17.8D-N/A8610.8h12.6F**33.8D-
NC6 Gauss SAW 1791793970.451D0.6813.559%D*27.933%B*9.6D--N/A12018.7h8B+59C+
M12 Kobalt 1721671411.929C+10.8014.861%D22.156%B*46.4D-1.4D2583.6h20.1C135.5C
Spear Anti-Vehicle Phalanx Turret 255157413.829D2.7049.815%B++4.459%C+35.7C22.3C+4274.4h8.6C+17.2B
Titan-150 AP 282146612.393C-1.2645.385%C--3.425%C+12.6D--11.7D246011.6h6.1D13.4D
C150 Dalton 363145582.5C--1.3737.789%C+N/A11.8D*17.7C-36912.3h6.2D16.4C-
M20 Basilisk 209143951.505D0.3841.704%B+7.692%B++17C7.9C2328.4h101.5C+243.3B
MANA Anti-Personnel Turret 119119562.125N/A1.0016.652%UN/A1190UN/A3574000.1h15.8T*94.9T*
MANA Anti-Vehicle Turret 180991060.934U0.1952.254%UN/A990U810U1268010.1h11.8T*22.6T*
Hawk GD-68 155964070.236D0.8954.825%D*2.083%C--5.9D-3.6D*13416.4h9.6D17.6D--
NS-10 Burster 18493801.163B0.0332.402%B3.226%D-2.9D--2.9D8231.6h222.9D*687.9C
M60-G Bulldog 10986342.529C--1.4037.093%C**4.651%B**21D5.6C+2364.1h8C21.4C++
Razor GD-23 86851610.528C--0.6028.405%B++36.471%M+6.3D--N/A8813.4h16D56.4C+
NC15 Phoenix 172841040.808C0.3248.039%D-N/A5.8D-6.1D-12914.5h16D*33.4F-
NS-10 Burster 17578800.975C+0.1532.538%C**3.846%D2.5D*3.1C--7931.6h266.3F-818.5D-
M60-G Bulldog 10774243.083C--1.9544.207%B++N/A26.4D11.8B**2852.8h7.8C-17.7C**
A30 Walker 13358581C0.1326.395%C**N/A2.6D**3.4D*7721.9h356.6T-1351.1F
M40 Fury-H 6955115D3.8744.588%B+N/A50D-12.7C*3461.1h9.4C21.2C+
M20 Basilisk 8054301.8C0.6736.99%B**5.556%C+11.5D5.5C1114.7h122.8F331.9C
NCM3 Raven 10354610.885C+0.2435.895%C-N/A5.9D--5.4C-1709.1h30.8C+85.8C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13432,29316.4h
Nano-Armor Kit1,6531,622,693160.4h
Anti-Vehicle MANA Turret115771.2h
Spawn Beacon248371h
Nanite Revive Grenade06170.2h
Medical Kit154300.5h
Medical Applicator683247,41625.1h
Spitfire Auto-Turret112680.5h
Anti-Infantry MANA Turret122800.6h
Ammunition Package1069,5614.3h
Shield Recharging Field128670.5h
Recon Detection Device15614,08636.4h

Check the help document for the dictionary if you want to learn more about words used here.


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