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Dilling[KAIN] Dilling
NC BR 145

KDR: 1.12

Score: 48.2m

Last Seen: Oct 18th, 2017 6:57 PM
- OFFLINE - 39.9 hour(s)

Rank 145 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4G Cyclone E540 Halberd NS-7 PDW Bouncing Betty AF-4 Cyclone C85 Canister-H NC1 Gauss Rifle NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $285,228 MLG Score: 228
Fun Score: N/A
Cheeseburgers Flipped: 458TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.366%23.414%5472193121,5680.9800960.141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.059%0.501B+0.543B+-1.056D*HEAD ++ (~11.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.394B10.70.248C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.603%3.597%11195113920432360.068037259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.496B+0.432B-1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.646B+6.20.503B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.073%5.519%665169369,186184049754.98968185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.349%0.222C++0.396B1.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.655B+14.70.597B+23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.738%84.137%66569466,1592028423.03549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.587%0.959B*1.152B**-0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.523B+1.90.389C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.621%7.512%6651951213130310.163344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.628A+-1.359D**-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.633B+2.90.391B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
48.2m456.4%350 (21k)265 (15.9k)1.1212346,21541,2181.41373145 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952191615.006%24.062%36104:2523

9% Combat Medic38% Engineer7% Heavy Assault40% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 6:19 PMApr 15th, 2015 8:53 PMOct 19th, 2017 8:01 PM (10h) (PST)Oct 18th, 2017 3:31 PM (2d) (PST)Oct 18th, 2017 2:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3651102550.2540.2260.0611.3540.043228

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8796,61715,2621514481315,898

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3035h/126.5d 12,056 11,120 23,573 246.5k 3,769 9,477 7,801 66.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B
Kills:1,156
Deaths:1,614
KDR:0.716
Accuracy:19.633% D
HSR:25% B
EM6
A+
Kills:882
Deaths:861
KDR:1.024
Accuracy:20.580% C+
HSR:32.313% A+
NC6 Gauss SAW
B**
Kills:179
Deaths:397
KDR:0.451
Accuracy:13.559% D*
HSR:27.933% B**
Kills:2,217
Deaths (as Heavy Assault):2,872
Deaths (to Heavy Assaults):11,410
KDR:0.77194
Kill Difference:655
Playtime:206.490 hours
Usage:7%
Score:2.360m
Score/min:191
Accuracy (listed only):17.924%
HSR (listed only):28.415%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C*
HSR:19.152% C*
AF-4A Bandit
B**
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C
HSR:27.674% B**
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D
HSR:23.208% B+
Gauss Compact S
A*
Kills:498
Deaths:616
KDR:0.808
Accuracy:26.764% B++
HSR:29.719% A*
GD-66 Claw
C**
Kills:213
Deaths:290
KDR:0.734
Accuracy:60.621% C**
HSR:7.512% D*
Razor GD-23
M*
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B*
HSR:36.471% M*
Kills:4,420
Deaths (as Engineer):7,292
Deaths (to Engineers):8,825
KDR:0.60614
Kill Difference:2,872
Playtime:1,147.220 hours
Usage:38%
Score:21.520m
Score/min:313
Accuracy (listed only):30.304%
HSR (listed only):23.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B++
Kills:2,450
Deaths:3,579
KDR:0.685
Accuracy:22.550% D-
HSR:23.429% B++
NS-7 PDW
B++
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% B+
HSR:21.175% B++
AF-4 Cyclone
B**
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% B**
NS-11C
C*
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C*
HSR:19.152% C*
AF-4A Bandit
B**
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C
HSR:27.674% B**
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D
HSR:23.208% B+
Tempest
B++
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B++
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
Gauss Compact S
A*
Kills:498
Deaths:616
KDR:0.808
Accuracy:26.764% B++
HSR:29.719% A*
GD-66 Claw
C**
Kills:213
Deaths:290
KDR:0.734
Accuracy:60.621% C**
HSR:7.512% D*
Razor GD-23
M*
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B*
HSR:36.471% M*
Kills:13,338
Deaths (as Light Assault):17,440
Deaths (to Light Assaults):7,491
KDR:0.76479
Kill Difference:4,102
Playtime:139.313 hours
Usage:5%
Score:1.821m
Score/min:218
Accuracy (listed only):27.513%
HSR (listed only):22.767%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B++
Kills:2,450
Deaths:3,579
KDR:0.685
Accuracy:22.550% D-
HSR:23.429% B++
NS-7 PDW
B++
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% B+
HSR:21.175% B++
AF-4 Cyclone
B**
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% B**
EM4 Longshot
A
Kills:1,224
Deaths:550
KDR:2.225
Accuracy:45.738% B*
HSR:88.235% A
NS-44 Commissioner
C++
Kills:1,216
Deaths:1,967
KDR:0.618
Accuracy:36.188% C++
HSR:16.118% D
SAS-R
A
Kills:1,191
Deaths:366
KDR:3.254
Accuracy:37.131% C
HSR:80.269% A
NC14 Bolt Driver
B**
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:42.560% B**
HSR:82.131% B*
AF-18 Stalker
B++
Kills:1,161
Deaths:1,029
KDR:1.128
Accuracy:25.729% C
HSR:23.859% B++
Tempest
B++
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B++
LA80
B*
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:44.459% B+
HSR:84.655% B*
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
AF-6 Shadow
C++
Kills:1,157
Deaths:963
KDR:1.201
Accuracy:35.038% C++
HSR:25.929% C+
AF-8 RailJack
B**
Kills:1,154
Deaths:244
KDR:4.730
Accuracy:41.156% B+
HSR:83.969% B**
NS-357 Underboss
B+
Kills:451
Deaths:592
KDR:0.762
Accuracy:39.721% B+
HSR:19.291% C+
The Moonshot
A+
Kills:266
Deaths:45
KDR:5.911
Accuracy:39.557% D
HSR:89.850% A+
Impetus
D
Kills:217
Deaths:167
KDR:1.299
Accuracy:29.350% D
HSR:17.512% D*
Kills:19,279
Deaths (as Infiltrator):16,723
Deaths (to Infiltrators):5,684
KDR:1.15284
Kill Difference:2,556
Playtime:1,201.117 hours
Usage:40%
Score:18.004m
Score/min:250
Accuracy (listed only):33.233%
HSR (listed only):43.605%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B++
Kills:2,450
Deaths:3,579
KDR:0.685
Accuracy:22.550% D-
HSR:23.429% B++
NS-7 PDW
B++
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% B+
HSR:21.175% B++
AF-4 Cyclone
B**
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% B**
NC1 Gauss Rifle
A+
Kills:1,251
Deaths:1,770
KDR:0.707
Accuracy:22.044% C+
HSR:28.937% A+
Tempest
B++
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B++
Carnage AR
A
Kills:1,160
Deaths:1,897
KDR:0.611
Accuracy:20.580% D
HSR:26.724% A
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
GD-66 Claw
C**
Kills:213
Deaths:290
KDR:0.734
Accuracy:60.621% C**
HSR:7.512% D*
GR-22
B**
Kills:111
Deaths:143
KDR:0.776
Accuracy:23.098% C+
HSR:24.324% B**
Kills:11,653
Deaths (as Combat Medic):14,248
Deaths (to Combat Medics):4,256
KDR:0.81787
Kill Difference:2,595
Playtime:271.908 hours
Usage:9%
Score:3.358m
Score/min:206
Accuracy (listed only):27.468%
HSR (listed only):21.697%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:218
Deaths:131
KDR:1.664
Accuracy:35.497% B+
HSR:17.431% B**
AF-41 Hacksaw
B+
Kills:184
Deaths:127
KDR:1.449
Accuracy:37.098% B+
HSR:13.044% C-
NS-10 Burster
B+
Kills:92
Deaths:80
KDR:1.150
Accuracy:32.417% B+
HSR:3.261% D-
NS-10 Burster
B+
Kills:78
Deaths:80
KDR:0.975
Accuracy:32.552% B+
HSR:3.846% D
NCM3 Raven
C-
Kills:53
Deaths:60
KDR:0.883
Accuracy:35.513% C-
HSR:0% F-
Kills:625
Deaths (as MAX Suit):239
Deaths (to MAX Suits):2,356
KDR:2.61506
Kill Difference:386
Playtime:57.323 hours
Usage:2%
Score:1.186m
Score/min:345
Accuracy (listed only):34.615%
HSR (listed only):7.516%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:272
V. Kills:39 N/A
Deaths:46
KDR:5.913
Accuracy:52.096% B**
KPH:41 C
VKPH:5.900 C
C150 Dalton
C-
Kills:132
V. Kills:206 64%
Deaths:57
KDR:2.316
Accuracy:37.748% C+
KPH:11.100 D*
VKPH:17.300 C-
Kills:404 (0 + 404)
Deaths:103
KDR:3.922
VKDR:2.379
Vehicle Kills:245
Kill Difference:301
Playtime:18.552 hours
Usage:1%
Score:0.396m
Score/min:356
Piloting Accuracy:N/A%
Gunner Accuracy:37.748%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C*
Kills:2,065
V. Kills:1,638 126%
Deaths:393
KDR:5.254
Accuracy:52.493% B**
KPH:21.500 D
VKPH:17.100 C*
Enforcer ML85
C+
Kills:1,107
V. Kills:1,041 106%
Deaths:327
KDR:3.385
Accuracy:46.281% B++
KPH:17.200 D
VKPH:16.200 C+
M12 Kobalt
B+
Kills:398
V. Kills:11 N/A
Deaths:29
KDR:13.724
Accuracy:15.342% B+
KPH:40.300 C--
VKPH:1.100 C--
C85 Canister
B+
Kills:318
V. Kills:28 N/A
Deaths:20
KDR:15.900
Accuracy:38.788% C*
KPH:65.100 C
VKPH:5.700 B+
Titan-150 AP
D
Kills:139
V. Kills:133 104%
Deaths:58
KDR:2.397
Accuracy:45.603% C
KPH:12.400 D--
VKPH:11.800 D
Kills:4,027 (139 + 3,888)
Deaths:827
KDR:4.869
VKDR:3.447
Vehicle Kills:2,851
Kill Difference:3,200
Playtime:186.276 hours
Usage:6%
Score:4.173m
Score/min:373
Driving Accuracy:45.603%
Gunner Accuracy:38.788%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,357
V. Kills:73 N/A
Deaths:175
KDR:7.754
Accuracy:47.352% B+
KPH:93.800 C
VKPH:5 D
E540 Halberd-H
C++
Kills:988
V. Kills:778 127%
Deaths:337
KDR:2.932
Accuracy:62.813% B*
KPH:27.900 C-
VKPH:22 C++
M96 Mjolnir-H
C--
Kills:394
V. Kills:392 100%
Deaths:135
KDR:2.919
Accuracy:60.419% B**
KPH:28.500 D
VKPH:28.300 C--
Enforcer ML65-H
C+
Kills:299
V. Kills:292 102%
Deaths:111
KDR:2.694
Accuracy:62.297% B++
KPH:31.100 C
VKPH:30.400 C+
M40 Fury-H
B+
Kills:55
V. Kills:14 367%
Deaths:11
KDR:5
Accuracy:44.588% B*
KPH:50.900 D
VKPH:13 B+
Kills:3,093 (0 + 3,093)
Deaths:769
KDR:4.022
VKDR:2.014
Vehicle Kills:1,549
Kill Difference:2,324
Playtime:74.357 hours
Usage:2%
Score:1.431m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:44.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:697
V. Kills:183 379%
Deaths:194
KDR:3.593
Accuracy:42.459% B*
KPH:35 C--
VKPH:9.200 C+
M40 Fury
C-
Kills:654
V. Kills:153 425%
Deaths:166
KDR:3.940
Accuracy:43.201% B*
KPH:34.200 D
VKPH:8 C-
M20 Basilisk
C+
Kills:247
V. Kills:127 193%
Deaths:116
KDR:2.129
Accuracy:43.889% B*
KPH:14.800 C
VKPH:7.600 C+
M12 Kobalt
C+
Kills:186
V. Kills:11 N/A
Deaths:24
KDR:7.750
Accuracy:16.717% C+
KPH:33.800 D-
VKPH:2 C+
M12 Kobalt
D
Kills:166
V. Kills:5 N/A
Deaths:14
KDR:11.857
Accuracy:14.703% D
KPH:46.400 D
VKPH:1.400 D
M20 Basilisk
B++
Kills:140
V. Kills:65 212%
Deaths:95
KDR:1.474
Accuracy:41.448% B++
KPH:17.200 C+
VKPH:8 C+
M60-G Bulldog
B*
Kills:74
V. Kills:33 218%
Deaths:24
KDR:3.083
Accuracy:44.207% B++
KPH:26.100 D
VKPH:11.600 B*
M60-G Bulldog
C+
Kills:72
V. Kills:21 327%
Deaths:33
KDR:2.182
Accuracy:36.337% C**
KPH:18.200 D
VKPH:5.300 C+
Kills:2,236 (0 + 2,236)
Deaths:666
KDR:3.357
VKDR:0.898
Vehicle Kills:598
Kill Difference:1,570
Playtime:79.798 hours
Usage:3%
Score:1.675m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:36.337%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 2,4822,4503,5790.685D0.4422.55%D-23.429%B++14.7D-N/A43166.7h12.1D53.5C-
E540 Halberd 3,7032,0653935.254C+4.1352.493%B**2.663%D21.5D17C*20796.1h7D13.4C++
NS-7 PDW 1,6471,6341,7130.954C++0.1726.272%B+21.175%B++20.1CN/A8281.3h12.6B++48B+
Bouncing Betty 1,3821,3788051.712D0.5949.336%B+N/A102.1C-N/A56113.5h1.2A*2.5A+
AF-4 Cyclone 1,3661,3591,2601.079C+0.0424.897%C+24.356%B**18.7DN/A8372.8h9.3B++37.2B+
C85 Canister-H 1,4301,3571757.754C6.6347.352%B+10.759%D93.6C5D32014.5h5.3C+11.1C**
NC1 Gauss Rifle 1,2681,2511,7700.707C0.4122.044%C+28.937%A+11.9DN/A36104.8h11B++49.7B+
NS-11C 1,2431,2271,6060.764C0.3624.515%C*19.152%C*12.2DN/A70100.9h14.1C*57.5C**
AF-4A Bandit 1,2351,2251,3950.878C0.2423.536%C27.674%B**11D-N/A30111.7h11.5C+49C+
EM4 Longshot 1,2311,2245502.225C1.1045.738%B*88.235%A12.2D--N/A42100.7h1.8B++4B*
NS-44 Commissioner 1,2261,2161,9670.618C0.5036.188%C++16.118%D16.8DN/A6572.3h4C+11.1C*
SAS-R 1,2011,1913663.254C**2.1337.131%C80.269%A17.1D-N/A4669.6h2.1B+5.7C**
AF-19 Mercenary 1,1821,1723,2240.364C--0.7617.98%D23.208%B+8.8DN/A42133.3h12.7C**70.4C+
NC14 Bolt Driver 1,1681,1644502.587B+1.4742.56%B**82.131%B*14.2DN/A7281.9h1.9B**4.5B**
AF-18 Stalker 1,1671,1611,0291.128C+0.0125.729%C23.859%B++19.9DN/A4958.2h11.8B46C*
Tempest 1,1671,1601,2260.946C--0.1823.098%D-23.621%B++15.7D*N/A8473.7h9.8C++42.3C
Carnage AR 1,1701,1601,8970.611C-0.5120.58%D26.724%A12.2D-N/A4095.3h13.1C*63.6C+
LA80 1,1721,1602025.743B*4.6244.459%B+84.655%B*17.7D-N/A8965.7h1.8B++4B++
Blitz GD-10 1,1661,1581,0811.071C++0.0525.667%B+19.603%B*23.3C+N/A12549.7h11.4B**44.5B++
MKV Suppressed 1,1701,1571,2890.898C0.2225.853%C++17.286%C+17.5DN/A9766.3h12.3B+47.6B
AF-6 Shadow 1,1661,1579631.201C0.0835.038%C++25.929%C+17.2D-N/A3967.2h5.7C+16.2C*
GD-22S 1,1691,1561,6140.716C0.4119.633%D25%B17.8DN/A7964.8h10.5B53.4C++
AF-8 RailJack 1,1621,1542444.73B*3.6141.156%B+83.969%B**16DN/A4672h1.9B*4.5B++
Enforcer ML85 2,1481,1073273.385C2.2646.281%B++1.445%D17.2D16.2C+29364.2h14.3C30.9C**
E540 Halberd-H 1,7669883372.932C--1.8162.813%B*1.215%D27.9C-22C++31335.4h8.3C--13.2C+
EM6 8888828611.024C0.1020.58%C+32.313%A+19.8DN/A6644.5h9.2B*44.9B+
C-4 1,0787847920.99C+0.1324.308%C++N/A58.1C21.8D67613.5h1.4B+5.6B+
M40 Fury 8806971943.593C-2.4742.459%B*1.148%D35C--9.2C+51919.9h14.9C35C**
M40 Fury 8076541663.94C-2.8243.201%B*1.223%D34.2D8C-46319.1h15.9C--36.8C++
Sticky Grenade 5485481548N/A546.8849.09%CN/A913.3CN/A29550.6h1.9C**3.8C*
Tank Mine 9185286280.841D0.2825.394%DN/A48D--35.5D--93511h1.9C**7.5C
Gauss Compact S 5074986160.808C+0.3126.764%B++29.719%A*8.1DN/A2361.8h13.8D51.5C++
NS-357 Underboss 4514515920.762C+0.3639.721%B+19.291%C+17.8DN/A4725.3h4.5C+11.4C**
M12 Kobalt 4093982913.724C++12.6015.342%B+26.131%A*40.2C--1.1C--1229.9h17.2C**112B+
M96 Mjolnir-H 7863941352.919C+1.8060.419%B**N/A28.6D28.4C--30913.8h46.8C+77.5B
C85 Canister 3463182015.9C+14.7838.788%C*12.264%C-64.9C5.7B+3024.9h6.5B16.9B
Enforcer ML65-H 5912991112.694C-1.5762.297%B++2.007%C++31.1C30.4C+3649.6h15C*24B+
Frag Grenade 2732721272N/A270.8846.934%C*N/A544C*2D30660.5h2.9B*6.2B++
L105 Zephyr 311272465.913C4.7952.096%B**N/A41.2C5.9C3256.6h6.1C+11.8B+
The Moonshot 267266455.911C*4.7939.557%D89.85%A+18.5FN/A4414.4h1.9C+4.8C
M60-A Bulldog 2992591814.389C+13.2758.814%AN/A31.2C+4.8B2228.3h6.9D11.8B
M20 Basilisk 3742471162.129C+1.0143.889%B*2.834%D*14.8C7.6C+18116.7h119.7C272.8C++
M60-A Bulldog 269245376.622C5.5055.18%B**3.265%B++22.7C-2.2C--15610.8h7.2D13C*
Mag-Cutter 24722737,3780.006C--1.1229.079%C+4.846%C+0.1DN/A02284.8h2.6C*9C**
M60-A Bulldog 268220713.099C1.9838.516%B+N/A16.1D-3.5D11713.7h8F20.7C
AF-41 Hacksaw 2232181311.664C0.5435.497%B+17.431%B**20DN/A10810.9h10.4F29.3C
Impetus 2192171671.299C0.1829.35%D17.512%D*19.2D-N/A5011.3h4.9C+16.7C
Shrike 3452156170.348D0.7759.403%C**3.721%B13D-7.8D21116.6h8.3D-14C--
GD-66 Claw 2142132900.734C0.3960.621%C**7.512%D*20.5DN/A7910.4h2.9C4.8C++
M12 Kobalt 197186247.75C6.6316.717%C+28.495%A**33.8D-2C+2095.5h23.6D141.4C+
AF-41 Hacksaw 1871841271.449C0.3337.098%B+13.044%C-17.4D-N/A8510.6h12.8F--34.5D
NC6 Gauss SAW 1791793970.451C--0.6713.559%D*27.933%B**9.6D--N/A11818.7h8B*59C++
M12 Kobalt 1711661411.857C+10.7414.703%D22.289%B*46.1D1.4D2513.6h19.9C+135.6C+
Spear Anti-Vehicle Phalanx Turret 251155413.78C--2.6649.482%B*4.516%C+36C+22.3C++4324.3h8.3C+16.8B+
M20 Basilisk 205140951.474D0.3541.448%B++7.143%B17.3C+8C+2368.1h100.8C+243.1B+
Titan-150 AP 272139582.397C1.2845.603%C3.597%C+12.4D--11.9D250211.2h6.2C13.7D
C150 Dalton 338132572.316C--1.1937.748%C+N/A11.1D*17.3C-37311.9h6.5D17.2D
MANA Anti-Personnel Turret 119119562.125N/A1.0016.652%UN/A1190UN/A3536200.1h15.8T*94.9T*
GR-22 1121111430.776C0.3523.098%C+24.324%B**12.8D-N/A668.7h16.5D--71.4C
MANA Anti-Vehicle Turret 180991060.934C--0.1952.277%C+6.061%C+990C--810C-1266750.1h11.8T*22.6C
Hawk GD-68 155964070.236D-0.8954.939%D*2.083%D6D-3.7D--13616h9.4C17.1D
NS-10 Burster 18392801.15B+0.0332.417%B+3.261%D-2.9D--2.9C-8331.4h224.6D*692.9C
Razor GD-23 86851610.528C0.5928.405%B*36.471%M*6.3D-N/A8813.4h16D56.4C++
NC15 Phoenix 166801030.777C+0.3447.976%DN/A5.6D6.1D12814.2h16.3D--34D**
NS-10 Burster 17578800.975C++0.1532.552%B+3.846%D2.5D*3.1C-8031.4h265.5F-815.6D
M60-G Bulldog 10774243.083C-1.9644.207%B++N/A26.4D11.8B*2852.8h7.8C17.7B
M60-G Bulldog 9372332.182D1.0636.337%C**4.167%B++18D5.3C+2324h8.6C--23.7C+
A30 Walker 13358581C-0.1226.421%BN/A2.7D*3.5D*7821.5h352.4F*1333.7D**
M40 Fury-H 6955115C--3.8844.588%B*N/A50D-12.7B+3461.1h9.4D21.2C+
NCM3 Raven 10153600.883C+0.2435.513%C-N/A6D-5.4C1728.9h30C+84.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13431,95416.2h
Nano-Armor Kit1,6121,588,634157.7h
Anti-Vehicle MANA Turret115741.2h
Spawn Beacon248131h
Medical Applicator657235,63724.3h
Medical Kit154120.5h
Nanite Revive Grenade05670.2h
Spitfire Auto-Turret102610.5h
Anti-Infantry MANA Turret112570.6h
Ammunition Package1059,3404.2h
Shield Recharging Field128670.5h
Recon Detection Device15613,76735.7h

Check the help document for the dictionary if you want to learn more about words used here.


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