Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 25 (16,912)players online:
Wrezl (28)  Maldrasou (11)  PanduMan (1)  gelosthebus (1)  CLARKKENT9 (1) 42
stats.dasanfall.com
Dilling[KAIN] Dilling
NC BR 141

KDR: 1.1

Score: 44.7m

Last Seen: Apr 25th, 2017 6:31 PM
- OFFLINE - 32.7 hour(s)

Rank 141 (116) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 117): 90%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4G Cyclone E540 Halberd Bouncing Betty AF-4 Cyclone NS-7 PDW C85 Canister-H NS-11C AF-4A Bandit
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Dilling



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 435TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.032%23.287%5361991819,3070.9481880.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.425%0.478B+0.583B+-1.352D**HEAD ++ (~11.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.376C**10.90.229C++36.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.116%3.704%12193613518362070.073529465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.481B+0.468B+-1.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.65B+6.20.51B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.598%5.602%670169218,586168546285.09253185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.378%0.224C++0.449B1.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.642B+14.80.578B+24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.865%83.917%67069315,9441848423.21645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.596%0.952B*1.154B**-0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.514B+1.90.38C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.87%7.619%6701936210120610.174129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.649A+-1.317D**-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.631B+2.90.385C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
44.7m470.1%355 (21.3k)270 (16.2k)1.100641,89138,0621.38666141 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937175714.676%24.411%35804:2121

8% Combat Medic38% Engineer7% Heavy Assault40% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 6:19 PMApr 15th, 2015 8:53 PMApr 25th, 2017 8:00 PM (1d) (PST)Apr 25th, 2017 2:53 PM (1d) (PST)Apr 25th, 2017 2:31 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3651122530.2530.2300.0621.3910.043217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8776,71515,1621514483316,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2757.6h/114.9d 10,888 10,226 21,482 230.1k 3,435 8,716 7,047 60.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,156
Deaths:1,614
KDR:0.716
Accuracy:19.633% C--
HSR:25% B+
EM6
A+
Kills:787
Deaths:763
KDR:1.031
Accuracy:20.675% C+
HSR:31.004% A+
NC6 Gauss SAW
B**
Kills:179
Deaths:397
KDR:0.451
Accuracy:13.559% D--
HSR:27.933% B**
Kills:2,122
Deaths (as Heavy Assault):2,774
Deaths (to Heavy Assaults):10,575
KDR:0.76496
Kill Difference:652
Playtime:192.501 hours
Usage:7%
Score:2.245m
Score/min:194
Accuracy (listed only):17.956%
HSR (listed only):27.979%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C**
HSR:19.152% C**
AF-4A Bandit
B**
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C
HSR:27.674% B**
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D
HSR:23.208% B+
Gauss Compact S
A**
Kills:223
Deaths:317
KDR:0.703
Accuracy:27.591% B**
HSR:30.942% A**
GD-66 Claw
C**
Kills:210
Deaths:284
KDR:0.739
Accuracy:60.870% C**
HSR:7.619% D--
Razor GD-23
M*
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B**
HSR:36.471% M*
Kills:4,142
Deaths (as Engineer):6,987
Deaths (to Engineers):8,239
KDR:0.59282
Kill Difference:2,845
Playtime:1,050.369 hours
Usage:38%
Score:20.065m
Score/min:318
Accuracy (listed only):30.483%
HSR (listed only):24.178%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B++
Kills:2,286
Deaths:3,421
KDR:0.668
Accuracy:22.396% D-
HSR:23.753% B++
AF-4 Cyclone
A
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A
NS-7 PDW
B+
Kills:1,265
Deaths:1,408
KDR:0.898
Accuracy:25.727% B
HSR:19.605% B+
NS-11C
C**
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C**
HSR:19.152% C**
AF-4A Bandit
B**
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C
HSR:27.674% B**
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D
HSR:23.208% B+
Tempest
B++
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B++
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
Gauss Compact S
A**
Kills:223
Deaths:317
KDR:0.703
Accuracy:27.591% B**
HSR:30.942% A**
GD-66 Claw
C**
Kills:210
Deaths:284
KDR:0.739
Accuracy:60.870% C**
HSR:7.619% D--
Razor GD-23
M*
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B**
HSR:36.471% M*
Kills:12,527
Deaths (as Light Assault):16,672
Deaths (to Light Assaults):7,016
KDR:0.75138
Kill Difference:4,145
Playtime:127.597 hours
Usage:5%
Score:1.712m
Score/min:224
Accuracy (listed only):27.545%
HSR (listed only):22.774%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B++
Kills:2,286
Deaths:3,421
KDR:0.668
Accuracy:22.396% D-
HSR:23.753% B++
AF-4 Cyclone
A
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A
NS-7 PDW
B+
Kills:1,265
Deaths:1,408
KDR:0.898
Accuracy:25.727% B
HSR:19.605% B+
EM4 Longshot
A
Kills:1,224
Deaths:550
KDR:2.225
Accuracy:45.738% B*
HSR:88.235% A
NS-44 Commissioner
C++
Kills:1,215
Deaths:1,964
KDR:0.619
Accuracy:36.204% C++
HSR:16.132% D
SAS-R
A+
Kills:1,191
Deaths:366
KDR:3.254
Accuracy:37.131% C
HSR:80.269% A+
NC14 Bolt Driver
B**
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:42.560% B**
HSR:82.131% B**
Tempest
B++
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B++
LA80
B*
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:44.459% B+
HSR:84.655% B*
AF-18 Stalker
B*
Kills:1,160
Deaths:1,029
KDR:1.127
Accuracy:25.728% C
HSR:23.879% B*
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
AF-8 RailJack
B**
Kills:1,154
Deaths:244
KDR:4.730
Accuracy:41.156% B+
HSR:83.969% B**
AF-6 Shadow
B++
Kills:373
Deaths:392
KDR:0.952
Accuracy:37.844% B++
HSR:30.295% B++
NS-357 Underboss
B*
Kills:330
Deaths:420
KDR:0.786
Accuracy:41.081% B*
HSR:19.394% C++
The Moonshot
A
Kills:51
Deaths:9
KDR:5.667
Accuracy:44.976% C**
HSR:88.235% A
Kills:17,407
Deaths (as Infiltrator):15,311
Deaths (to Infiltrators):5,200
KDR:1.1369
Kill Difference:2,096
Playtime:1,096.964 hours
Usage:40%
Score:16.762m
Score/min:255
Accuracy (listed only):34.032%
HSR (listed only):45.339%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B++
Kills:2,286
Deaths:3,421
KDR:0.668
Accuracy:22.396% D-
HSR:23.753% B++
AF-4 Cyclone
A
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A
NS-7 PDW
B+
Kills:1,265
Deaths:1,408
KDR:0.898
Accuracy:25.727% B
HSR:19.605% B+
Tempest
B++
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B++
Carnage AR
A+
Kills:1,160
Deaths:1,897
KDR:0.611
Accuracy:20.580% D
HSR:26.724% A+
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
NC1 Gauss Rifle
A++
Kills:853
Deaths:1,356
KDR:0.629
Accuracy:20.322% C
HSR:29.660% A++
GD-66 Claw
C**
Kills:210
Deaths:284
KDR:0.739
Accuracy:60.870% C**
HSR:7.619% D--
Kills:10,608
Deaths (as Combat Medic):13,222
Deaths (to Combat Medics):3,939
KDR:0.8023
Kill Difference:2,614
Playtime:226.843 hours
Usage:8%
Score:2.805m
Score/min:206
Accuracy (listed only):27.712%
HSR (listed only):21.359%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:175
Deaths:120
KDR:1.458
Accuracy:35.004% B+
HSR:18.286% A
AF-41 Hacksaw
B+
Kills:156
Deaths:116
KDR:1.345
Accuracy:36.288% B+
HSR:12.821% C--
NS-10 Burster
B+
Kills:87
Deaths:78
KDR:1.115
Accuracy:32.209% B+
HSR:3.448% D-
NS-10 Burster
B+
Kills:76
Deaths:78
KDR:0.974
Accuracy:32.333% B+
HSR:3.947% D
Kills:494
Deaths (as MAX Suit):196
Deaths (to MAX Suits):2,225
KDR:2.52041
Kill Difference:298
Playtime:54.428 hours
Usage:2%
Score:1.139m
Score/min:349
Accuracy (listed only):33.959%
HSR (listed only):9.625%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C-
Kills:225
V. Kills:31 N/A
Deaths:42
KDR:5.357
Accuracy:52.238% B**
KPH:38.200 C-
VKPH:5.300 C-
C150 Dalton
C-
Kills:114
V. Kills:178 64%
Deaths:53
KDR:2.151
Accuracy:38.009% C+
KPH:10.500 D*
VKPH:16.400 C-
Kills:339 (0 + 339)
Deaths:95
KDR:3.568
VKDR:2.200
Vehicle Kills:209
Kill Difference:244
Playtime:16.761 hours
Usage:1%
Score:0.372m
Score/min:370
Piloting Accuracy:N/A%
Gunner Accuracy:38.009%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:1,777
V. Kills:1,460 122%
Deaths:361
KDR:4.922
Accuracy:52.598% B**
KPH:20.600 C--
VKPH:17 C**
Enforcer ML85
C+
Kills:1,062
V. Kills:1,002 106%
Deaths:317
KDR:3.350
Accuracy:46.029% B++
KPH:17.200 C--
VKPH:16.300 C+
M12 Kobalt
B+
Kills:389
V. Kills:11 N/A
Deaths:28
KDR:13.893
Accuracy:15.182% B+
KPH:40.400 C-
VKPH:1.100 C--
C85 Canister
B+
Kills:305
V. Kills:27 N/A
Deaths:20
KDR:15.250
Accuracy:38.398% C*
KPH:66.200 C+
VKPH:5.900 B+
Titan-150 AP
D
Kills:135
V. Kills:127 105%
Deaths:55
KDR:2.455
Accuracy:45.116% C
KPH:12.200 D-
VKPH:11.500 D
Kills:3,668 (135 + 3,533)
Deaths:781
KDR:4.697
VKDR:3.364
Vehicle Kills:2,627
Kill Difference:2,887
Playtime:172.989 hours
Usage:6%
Score:3.923m
Score/min:378
Driving Accuracy:45.116%
Gunner Accuracy:38.398%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,258
V. Kills:65 N/A
Deaths:162
KDR:7.765
Accuracy:47.167% B+
KPH:96.800 C
VKPH:5 C--
E540 Halberd-H
C*
Kills:957
V. Kills:754 127%
Deaths:326
KDR:2.936
Accuracy:62.864% B**
KPH:27.900 C
VKPH:22 C*
Enforcer ML65-H
C++
Kills:297
V. Kills:291 102%
Deaths:109
KDR:2.725
Accuracy:62.319% B++
KPH:31 C+
VKPH:30.400 C++
M96 Mjolnir-H
B++
Kills:217
V. Kills:238 91%
Deaths:90
KDR:2.411
Accuracy:58.332% B++
KPH:25.600 C--
VKPH:28 D
M40 Fury-H
B+
Kills:55
V. Kills:14 367%
Deaths:11
KDR:5
Accuracy:44.588% B*
KPH:50.900 D
VKPH:13 B+
Kills:2,784 (0 + 2,784)
Deaths:698
KDR:3.989
VKDR:1.951
Vehicle Kills:1,362
Kill Difference:2,086
Playtime:66.438 hours
Usage:2%
Score:1.302m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:44.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:681
V. Kills:178 380%
Deaths:188
KDR:3.622
Accuracy:42.024% B*
KPH:35 C--
VKPH:9.100 C+
M40 Fury
C-
Kills:653
V. Kills:153 424%
Deaths:162
KDR:4.031
Accuracy:43.194% B*
KPH:34.600 D
VKPH:8.100 C-
M20 Basilisk
C+
Kills:228
V. Kills:116 195%
Deaths:109
KDR:2.092
Accuracy:43.082% B**
KPH:14.500 C
VKPH:7.400 C+
M12 Kobalt
C+
Kills:178
V. Kills:10 N/A
Deaths:23
KDR:7.739
Accuracy:16.326% C+
KPH:33.900 D-
VKPH:1.900 C+
M12 Kobalt
D
Kills:163
V. Kills:5 N/A
Deaths:14
KDR:11.643
Accuracy:14.731% C-
KPH:47.800 D
VKPH:1.500 D
M20 Basilisk
B++
Kills:121
V. Kills:58 205%
Deaths:90
KDR:1.344
Accuracy:41.058% B++
KPH:16.200 C+
VKPH:7.800 C+
M60-G Bulldog
B*
Kills:74
V. Kills:32 224%
Deaths:21
KDR:3.524
Accuracy:42.846% B+
KPH:27.300 D
VKPH:11.800 B*
M60-G Bulldog
C+
Kills:72
V. Kills:21 327%
Deaths:31
KDR:2.323
Accuracy:36.326% C**
KPH:18.400 D
VKPH:5.400 C+
Kills:2,170 (0 + 2,170)
Deaths:638
KDR:3.401
VKDR:0.898
Vehicle Kills:573
Kill Difference:1,532
Playtime:76.792 hours
Usage:3%
Score:1.641m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:36.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 2,3172,2863,4210.668D0.4322.396%D-23.753%B++14.4D-N/A43158.6h12.1D54C-
E540 Halberd 3,2371,7773614.922C+3.8252.598%B**2.983%D20.6C--17C**21186.1h7.2D13.7C*
Bouncing Betty 1,3681,3648011.703D0.6049.733%B+N/A102.6C--N/A56213.3h1.2A*2.5A+
AF-4 Cyclone 1,3661,3591,2601.079C+0.0224.897%C+24.356%A18.7DN/A8272.8h9.3B++37.2B+
NS-7 PDW 1,2751,2651,4080.898C+0.2025.727%B19.605%B+20.3CN/A8762.4h12.7B+49.2B+
C85 Canister-H 1,3231,2581627.765C6.6647.167%B+10.652%D96.8C5C--33613h5.3C+11.2C**
NS-11C 1,2431,2271,6060.764C0.3424.515%C**19.152%C**12.2DN/A70100.9h14.1C*57.5B
AF-4A Bandit 1,2351,2251,3950.878C0.2223.536%C27.674%B**11D--N/A30111.7h11.5C+49C+
EM4 Longshot 1,2311,2245502.225C1.1245.738%B*88.235%A12.2D--N/A41100.7h1.8B*4B*
NS-44 Commissioner 1,2251,2151,9640.619C0.4836.204%C++16.132%D16.8DN/A6472.2h4C+11C**
SAS-R 1,2011,1913663.254C**2.1537.131%C80.269%A+17.1D-N/A4669.5h2.1B+5.7C**
AF-19 Mercenary 1,1821,1723,2240.364C--0.7417.98%D23.208%B+8.8DN/A41133h12.7C**70.4C+
NC14 Bolt Driver 1,1681,1644502.587B+1.4942.56%B**82.131%B**14.3DN/A7281.6h1.9B**4.5B**
Tempest 1,1671,1601,2260.946C--0.1523.098%D-23.621%B++15.7D*N/A8373.7h9.8C+42.3C
LA80 1,1721,1602025.743B*4.6444.459%B+84.655%B*17.7D-N/A8965.7h1.8B++4B++
Carnage AR 1,1701,1601,8970.611C0.4920.58%D26.724%A+12.2D--N/A4095.3h13.1C*63.6C+
AF-18 Stalker 1,1661,1601,0291.127C+0.0325.728%C23.879%B*19.9DN/A4958.2h11.8B46C*
Blitz GD-10 1,1661,1581,0811.071C++0.0325.667%B+19.603%B*23.3C+N/A12449.7h11.4B**44.5B++
MKV Suppressed 1,1701,1571,2890.898C0.2025.853%C++17.286%C+17.5DN/A9766.3h12.3B+47.6B+
GD-22S 1,1691,1561,6140.716C0.3819.633%C--25%B+17.8DN/A7864.8h10.5C**53.4C++
AF-8 RailJack 1,1621,1542444.73B*3.6341.156%B+83.969%B**16DN/A4672h1.9B++4.5B++
Enforcer ML85 2,0641,0623173.35C2.2546.029%B++1.412%D17.2C--16.2C+29661.7h14.2C+30.8B
E540 Halberd-H 1,7119573262.936C-1.8462.864%B**1.254%D27.9C22C*31434.3h8.2C-13.1C+
NC1 Gauss Rifle 8658531,3560.629C0.4720.322%C29.66%A++11D-N/A3677.5h10.7B*52.4B+
EM6 7937877631.031C0.0720.675%C+31.004%A+20.5DN/A7038.3h9.2B*44.5B+
C-4 9526957320.949C+0.1524.041%C++N/A57C+21.1D69612.2h1.4B+5.6B+
M40 Fury 8596811883.622C2.5242.024%B*1.175%D34.9C--9.1C+52619.5h14.6C34.8C**
M40 Fury 8066531624.031C-2.9343.194%B*1.225%D34.6D8.1C-46818.9h15.8D36.5C++
Sticky Grenade 5425421542N/A540.9049.047%CN/A903.3CN/A29920.6h1.9C*3.8C*
Tank Mine 8694956080.814D0.2924.564%DN/A46.3D--35D--93210.7h1.8B+7.5C
M12 Kobalt 4003892813.893C+12.7915.182%B+25.707%A*40.5C-1.1C--1239.6h17C**111.9B+
AF-6 Shadow 3763733920.952D0.1537.844%B++30.295%B++11.6D*N/A2832.1h5.8C+15.3B
NS-357 Underboss 3303304200.786C+0.3141.081%B*19.394%C++17.2DN/A4619.2h4.7C11.4B
C85 Canister 3323052015.25C+14.1538.398%C*12.131%C--66.3C+5.9B+3124.6h6.5B17B
Enforcer ML65-H 5882971092.725C1.6262.319%B++2.02%C+30.9C+30.3C++3589.6h15C**24.1B+
Frag Grenade 2602591259N/A257.9047.012%C**N/A518C++2D-30590.5h2.9B++6.3B++
M60-A Bulldog 2972581814.333C+13.2358.789%AN/A32.3C+4.9B+2318h6.9D11.7B
M20 Basilisk 3442281092.092C+0.9943.082%B**3.07%D*14.5C7.4C+17915.7h119.5C277.3C*
L105 Zepher 256225425.357C4.2652.238%B**N/A38.1C-5.3C-3425.9h6.5C12.4B+
Gauss Compact S 2272233170.703C+0.4027.591%B**30.942%A**7.2D-N/A2531.1h14.7D-53.3C++
M60-A Bulldog 268220713.099C2.0038.516%B+N/A16.1D-3.5D11613.7h8F20.7C
M96 Mjolnir-H 455217902.411C++1.3158.332%B++N/A25.5C--28D3238.5h49.7C**85.2B+
Shrike 3382125990.354C--0.7559.623%B3.774%C**13.6D8.1C--21915.6h8.2D13.8C
GD-66 Claw 2112102840.739C0.3660.87%C**7.619%D--21.2DN/A829.9h2.9C4.8C++
M60-A Bulldog 230206355.886C4.7954.016%B**3.398%B*21.5C--2.5C1699.6h7.1D13.2C++
Mag-Cutter 22020034,5820.006C-1.0927.911%C+5%C+0.1DN/A02084.9h2.7C++9.6C*
NC6 Gauss SAW 1791793970.451C--0.6513.559%D--27.933%B**9.6D--N/A11018.7h8B*59C++
M12 Kobalt 188178237.739C6.6416.326%C+28.09%A*33.6D-1.9C+2115.3h23.2D142.1C+
AF-41 Hacksaw 1791751201.458C0.3635.004%B+18.286%A17.7D-N/A1069.9h11.4F-32.5D
M12 Kobalt 1681631411.643C+10.5414.731%C-22.699%B**47.9D1.5D2563.4h19.5C+132.6C+
AF-41 Hacksaw 1591561161.345C0.2436.288%B+12.821%C--16.3D-N/A869.6h13.1F*36.2D-
Titan-150 AP 262135552.455C1.3545.116%C3.704%C+12.3D-11.5D238811h6.2C13.7C
Spear Anti-Vehicle Phalanx Turret 202126373.405D2.3048.899%B*4.762%C+32.3C19.5C+4063.9h8.8C+18B+
M20 Basilisk 179121901.344D0.2441.058%B++6.612%C++16.1C+7.7C2367.5h105.3C+256.5B+
C150 Dalton 292114532.151C--1.0538.009%C+N/A10.5D*16.3C-38610.9h6.5D17C-
MANA Anti-Vehicle Turret 178981040.942C--0.1651.545%C++6.122%B**980C-800C1656720.1h11.1C21.5C+
MANA Anti-Personnel Turret 9898462.13N/A1.0316.352%UN/A980UN/A3089500.1h15T*91.8T*
NS-10 Burster 17687781.115B++0.0132.209%B+3.448%D-2.8D--2.9C--8330.9h232.5D*722C
Razor GD-23 86851610.528C-0.5728.405%B**36.471%M*6.3D--N/A8413.4h16D56.4C++
Hawk GD-68 133843940.213D-0.8953.786%D*2.381%C-5.6D--3.2D*13215.1h9.8C18.2D-
NS-10 Burster 17076780.974C++0.1332.333%B+3.947%D2.5D*3C--8030.9h266.7F-824.8D
NC15 Phoenix 154741020.725C+0.3847.992%DN/A5.5D5.9D--12813.5h16.6D*34.7D**
M60-G Bulldog 10674213.524C2.4242.846%B+N/A27.4D11.9B*2942.7h7.2C+16.9B
M60-G Bulldog 9372312.323D1.2236.326%C**4.167%B++18.5D5.4C+2343.9h8.5D23.4C+
M40 Fury-H 6955115C-3.9044.588%B*N/A50D12.7B+3451.1h9.4D21.2C+
The Moonshot 525195.667C++4.5744.976%C**88.235%A26.8D*N/A841.9h1.8C*4.1C**
A30 Walker 12050570.877C-0.2226.465%BN/A2.5D**3.5D*8219.9h370.6T1400.5F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12828,83615h
Spawn Beacon227080.9h
Nano-Armor Kit1,5211,472,925145.5h
Anti-Vehicle MANA Turret115521.1h
Medical Applicator606210,77422.2h
Medical Kit132540.4h
Nanite Revive Grenade04460.1h
Spitfire Auto-Turret102410.5h
Anti-Infantry MANA Turret71780.5h
Ammunition Package1018,8354h
Shield Recharging Field117050.4h
Recon Detection Device15613,70735.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.58s
Server spent 3.24s on queries, 1.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.