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Dilling[KAIN] Dilling
NC BR 143

KDR: 1.11

Score: 46.5m

Last Seen: Jun 18th, 2017 7:00 PM
- OFFLINE - 3.4 hour(s)

Rank 143 (119) of the New Conglomerate on Cobalt
Level Progress (to 120): 31%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4G Cyclone E540 Halberd NS-7 PDW Bouncing Betty AF-4 Cyclone C85 Canister-H NS-11C AF-4A Bandit
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $278,973 MLG Score: 223
Fun Score: N/A
Cheeseburgers Flipped: 442TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.245%23.335%5421991920,4410.9653370.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.342%0.505B+0.569B+-1.287D**HEAD ++ (~11.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.385C**10.80.235C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.469%3.676%11193713619572270.069494160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.504B+0.443B-1.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.649B+6.30.506B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.866%5.576%657169228,769176847894.95984183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.375%0.235C++0.415B1.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.646B+14.90.584B+24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.861%84.086%65769326,1081938423.15008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.493%0.959B*1.162B**-0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.518B+1.90.383C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.544%7.547%6571937212124610.170144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.622A+-1.34D**-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.629B+2.90.386C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.5m465.4%353 (21.2k)267 (16k)1.1080243,90139,6211.39749143 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938183414.868%24.414%36304:2421

8% Combat Medic38% Engineer7% Heavy Assault40% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 6:19 PMApr 15th, 2015 8:53 PMJun 18th, 2017 3:02 PM (4d) (PST)Jun 18th, 2017 3:29 PM (4d) (PST)Jun 18th, 2017 3:00 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3631112520.2520.2270.0621.3710.043223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7766,63115,1451514482316,021

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2904.1h/121d 11,469 10,718 22,517 238.9k 3,580 9,146 7,430 63.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,156
Deaths:1,614
KDR:0.716
Accuracy:19.633% C--
HSR:25% B+
EM6
A+
Kills:826
Deaths:802
KDR:1.030
Accuracy:20.602% C+
HSR:31.840% A+
NC6 Gauss SAW
B**
Kills:179
Deaths:397
KDR:0.451
Accuracy:13.559% D*
HSR:27.933% B**
Kills:2,161
Deaths (as Heavy Assault):2,813
Deaths (to Heavy Assaults):10,990
KDR:0.76822
Kill Difference:652
Playtime:202.801 hours
Usage:7%
Score:2.324m
Score/min:191
Accuracy (listed only):17.931%
HSR (listed only):28.258%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C**
HSR:19.152% C*
AF-4A Bandit
B**
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C
HSR:27.674% B**
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D
HSR:23.208% B+
Gauss Compact S
A**
Kills:367
Deaths:485
KDR:0.757
Accuracy:27.933% B**
HSR:31.335% A**
GD-66 Claw
C*
Kills:212
Deaths:288
KDR:0.736
Accuracy:60.544% C*
HSR:7.547% D--
Razor GD-23
M*
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B**
HSR:36.471% M*
Kills:4,288
Deaths (as Engineer):7,159
Deaths (to Engineers):8,548
KDR:0.59897
Kill Difference:2,871
Playtime:1,103.434 hours
Usage:38%
Score:20.823m
Score/min:315
Accuracy (listed only):30.486%
HSR (listed only):24.231%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B++
Kills:2,409
Deaths:3,515
KDR:0.685
Accuracy:22.520% D-
HSR:23.454% B++
NS-7 PDW
B*
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% B+
HSR:21.175% B*
AF-4 Cyclone
A
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A
NS-11C
C**
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C**
HSR:19.152% C*
AF-4A Bandit
B**
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C
HSR:27.674% B**
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D
HSR:23.208% B+
Tempest
B++
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B++
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
Gauss Compact S
A**
Kills:367
Deaths:485
KDR:0.757
Accuracy:27.933% B**
HSR:31.335% A**
GD-66 Claw
C*
Kills:212
Deaths:288
KDR:0.736
Accuracy:60.544% C*
HSR:7.547% D--
Razor GD-23
M*
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B**
HSR:36.471% M*
Kills:13,165
Deaths (as Light Assault):17,243
Deaths (to Light Assaults):7,253
KDR:0.7635
Kill Difference:4,078
Playtime:132.574 hours
Usage:5%
Score:1.757m
Score/min:221
Accuracy (listed only):27.602%
HSR (listed only):22.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B++
Kills:2,409
Deaths:3,515
KDR:0.685
Accuracy:22.520% D-
HSR:23.454% B++
NS-7 PDW
B*
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% B+
HSR:21.175% B*
AF-4 Cyclone
A
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A
EM4 Longshot
A
Kills:1,224
Deaths:550
KDR:2.225
Accuracy:45.738% B*
HSR:88.235% A
NS-44 Commissioner
C++
Kills:1,215
Deaths:1,964
KDR:0.619
Accuracy:36.204% C++
HSR:16.132% D
SAS-R
A+
Kills:1,191
Deaths:366
KDR:3.254
Accuracy:37.131% C
HSR:80.269% A+
NC14 Bolt Driver
B**
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:42.560% B**
HSR:82.131% B**
AF-18 Stalker
B++
Kills:1,161
Deaths:1,029
KDR:1.128
Accuracy:25.729% C
HSR:23.859% B++
LA80
B*
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:44.459% B+
HSR:84.655% B*
Tempest
B++
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B++
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
AF-8 RailJack
B**
Kills:1,154
Deaths:244
KDR:4.730
Accuracy:41.156% B+
HSR:83.969% B**
AF-6 Shadow
B+
Kills:686
Deaths:597
KDR:1.149
Accuracy:36.935% B+
HSR:26.531% C++
NS-357 Underboss
B++
Kills:393
Deaths:506
KDR:0.777
Accuracy:40.818% B++
HSR:19.593% C++
The Moonshot
A+
Kills:215
Deaths:35
KDR:6.143
Accuracy:42.450% C+
HSR:89.767% A+
Kills:18,440
Deaths (as Infiltrator):16,027
Deaths (to Infiltrators):5,446
KDR:1.15056
Kill Difference:2,413
Playtime:1,153.566 hours
Usage:40%
Score:17.417m
Score/min:252
Accuracy (listed only):33.843%
HSR (listed only):45.290%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B++
Kills:2,409
Deaths:3,515
KDR:0.685
Accuracy:22.520% D-
HSR:23.454% B++
NS-7 PDW
B*
Kills:1,634
Deaths:1,713
KDR:0.954
Accuracy:26.272% B+
HSR:21.175% B*
AF-4 Cyclone
A
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A
Tempest
B++
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B++
Carnage AR
A
Kills:1,160
Deaths:1,897
KDR:0.611
Accuracy:20.580% D
HSR:26.724% A
Blitz GD-10
B*
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B*
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
NC1 Gauss Rifle
A+
Kills:1,079
Deaths:1,583
KDR:0.682
Accuracy:21.554% C+
HSR:28.360% A+
GD-66 Claw
C*
Kills:212
Deaths:288
KDR:0.736
Accuracy:60.544% C*
HSR:7.547% D--
Kills:11,328
Deaths (as Combat Medic):13,852
Deaths (to Combat Medics):4,086
KDR:0.81779
Kill Difference:2,524
Playtime:245.759 hours
Usage:8%
Score:3.046m
Score/min:207
Accuracy (listed only):27.887%
HSR (listed only):21.347%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:191
Deaths:122
KDR:1.566
Accuracy:35.323% B+
HSR:18.325% A
AF-41 Hacksaw
B+
Kills:163
Deaths:118
KDR:1.381
Accuracy:36.552% B+
HSR:12.883% C--
NS-10 Burster
B+
Kills:87
Deaths:78
KDR:1.115
Accuracy:32.220% B+
HSR:3.448% D-
NS-10 Burster
B+
Kills:77
Deaths:78
KDR:0.987
Accuracy:32.351% B+
HSR:3.896% D
Kills:518
Deaths (as MAX Suit):198
Deaths (to MAX Suits):2,287
KDR:2.61616
Kill Difference:320
Playtime:55.353 hours
Usage:2%
Score:1.159m
Score/min:349
Accuracy (listed only):34.111%
HSR (listed only):9.638%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C-
Kills:236
V. Kills:32 N/A
Deaths:45
KDR:5.244
Accuracy:52.141% B**
KPH:38.500 C-
VKPH:5.200 C-
C150 Dalton
C-
Kills:120
V. Kills:197 61%
Deaths:55
KDR:2.182
Accuracy:38.077% C+
KPH:10.500 D*
VKPH:17.300 C-
Kills:356 (0 + 356)
Deaths:100
KDR:3.560
VKDR:2.290
Vehicle Kills:229
Kill Difference:256
Playtime:17.546 hours
Usage:1%
Score:0.384m
Score/min:364
Piloting Accuracy:N/A%
Gunner Accuracy:38.077%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C*
Kills:1,821
V. Kills:1,512 120%
Deaths:371
KDR:4.908
Accuracy:52.816% B**
KPH:20.400 C--
VKPH:17 C*
Enforcer ML85
C+
Kills:1,095
V. Kills:1,033 106%
Deaths:322
KDR:3.401
Accuracy:46.189% B++
KPH:17.200 C--
VKPH:16.200 C+
M12 Kobalt
B+
Kills:389
V. Kills:11 N/A
Deaths:28
KDR:13.893
Accuracy:15.182% B+
KPH:40.400 C-
VKPH:1.100 C-
C85 Canister
B+
Kills:305
V. Kills:27 N/A
Deaths:20
KDR:15.250
Accuracy:38.398% C*
KPH:66.200 C
VKPH:5.900 B+
Titan-150 AP
D
Kills:136
V. Kills:131 103%
Deaths:55
KDR:2.473
Accuracy:45.469% C
KPH:12.200 D-
VKPH:11.700 D
Kills:3,746 (136 + 3,610)
Deaths:796
KDR:4.706
VKDR:3.410
Vehicle Kills:2,714
Kill Difference:2,950
Playtime:178.222 hours
Usage:6%
Score:4.029m
Score/min:377
Driving Accuracy:45.469%
Gunner Accuracy:38.398%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,300
V. Kills:67 N/A
Deaths:169
KDR:7.692
Accuracy:47.241% B+
KPH:97.500 C
VKPH:5 C--
E540 Halberd-H
C*
Kills:987
V. Kills:776 127%
Deaths:336
KDR:2.938
Accuracy:62.773% B**
KPH:28 C
VKPH:22 C*
Enforcer ML65-H
C+
Kills:299
V. Kills:292 102%
Deaths:110
KDR:2.718
Accuracy:62.300% B++
KPH:31.200 C+
VKPH:30.400 C+
M96 Mjolnir-H
B**
Kills:276
V. Kills:324 85%
Deaths:122
KDR:2.262
Accuracy:59.728% B**
KPH:24.400 D
VKPH:28.700 D
M40 Fury-H
B+
Kills:55
V. Kills:14 367%
Deaths:11
KDR:5
Accuracy:44.588% B*
KPH:50.900 D
VKPH:13 B+
Kills:2,917 (0 + 2,917)
Deaths:748
KDR:3.900
VKDR:1.969
Vehicle Kills:1,473
Kill Difference:2,169
Playtime:70.598 hours
Usage:2%
Score:1.375m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:44.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:684
V. Kills:179 380%
Deaths:190
KDR:3.600
Accuracy:42.063% B*
KPH:34.900 C--
VKPH:9.100 C+
M40 Fury
C-
Kills:654
V. Kills:153 425%
Deaths:164
KDR:3.988
Accuracy:43.159% B*
KPH:34.400 D
VKPH:8 C-
M20 Basilisk
C+
Kills:236
V. Kills:122 192%
Deaths:113
KDR:2.089
Accuracy:43.513% B**
KPH:14.600 C
VKPH:7.500 C+
M12 Kobalt
C
Kills:183
V. Kills:10 N/A
Deaths:23
KDR:7.957
Accuracy:16.424% C+
KPH:33.800 D-
VKPH:1.800 C
M12 Kobalt
C--
Kills:163
V. Kills:5 N/A
Deaths:14
KDR:11.643
Accuracy:14.727% C--
KPH:46.800 D
VKPH:1.400 D
M20 Basilisk
B++
Kills:125
V. Kills:59 208%
Deaths:92
KDR:1.359
Accuracy:41.240% B++
KPH:16.100 C+
VKPH:7.600 C
M60-G Bulldog
B*
Kills:74
V. Kills:33 218%
Deaths:24
KDR:3.083
Accuracy:44.197% B++
KPH:26.300 D
VKPH:11.700 B*
M60-G Bulldog
C+
Kills:72
V. Kills:21 327%
Deaths:32
KDR:2.250
Accuracy:36.422% C**
KPH:18.200 D
VKPH:5.300 C+
Kills:2,191 (0 + 2,191)
Deaths:652
KDR:3.360
VKDR:0.893
Vehicle Kills:582
Kill Difference:1,539
Playtime:78.224 hours
Usage:3%
Score:1.657m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:36.422%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 2,4412,4093,5150.685D0.4222.52%D-23.454%B++14.7D-N/A43163.8h12D53.4C--
E540 Halberd 3,3331,8213714.908C+3.8052.816%B**2.91%D20.4C--17C*21089.1h7.3D13.8C*
NS-7 PDW 1,6471,6341,7130.954C++0.1526.272%B+21.175%B*20.1CN/A8281.3h12.6B+48B+
Bouncing Betty 1,3811,3778051.711D0.6049.364%B+N/A102C-N/A56113.5h1.2A*2.5A+
AF-4 Cyclone 1,3661,3591,2601.079C+0.0324.897%C+24.356%A18.7C--N/A8372.8h9.3B++37.2B+
C85 Canister-H 1,3671,3001697.692C6.5847.241%B+10.615%D97.7C5C--33713.3h5.2C+11B
NS-11C 1,2431,2271,6060.764C0.3424.515%C**19.152%C*12.2DN/A70100.9h14.1C*57.5B
AF-4A Bandit 1,2351,2251,3950.878C0.2323.536%C27.674%B**11D-N/A30111.7h11.5C+49C+
EM4 Longshot 1,2311,2245502.225C1.1245.738%B*88.235%A12.2D--N/A42100.7h1.8B*4B*
NS-44 Commissioner 1,2251,2151,9640.619C0.4936.204%C++16.132%D16.8DN/A6472.2h4C+11C*
SAS-R 1,2011,1913663.254C**2.1537.131%C80.269%A+17.1D-N/A4669.6h2.1B+5.7C**
AF-19 Mercenary 1,1821,1723,2240.364C--0.7417.98%D23.208%B+8.8DN/A41133h12.7C**70.4C+
NC14 Bolt Driver 1,1681,1644502.587B+1.4842.56%B**82.131%B**14.2DN/A7281.7h1.9B**4.5B**
AF-18 Stalker 1,1671,1611,0291.128C+0.0225.729%C23.859%B++19.9DN/A4958.2h11.8B46C*
LA80 1,1721,1602025.743B++4.6344.459%B+84.655%B*17.7D-N/A8965.7h1.8B++4B++
Tempest 1,1671,1601,2260.946C--0.1623.098%D-23.621%B++15.7D*N/A8373.7h9.8C+42.3C
Carnage AR 1,1701,1601,8970.611C-0.5020.58%D26.724%A12.2D-N/A4095.3h13.1C*63.6C+
Blitz GD-10 1,1661,1581,0811.071C++0.0425.667%B+19.603%B*23.3C+N/A12549.7h11.4B*44.5B++
MKV Suppressed 1,1701,1571,2890.898C+0.2125.853%C++17.286%C+17.5DN/A9766.3h12.3B+47.6B+
GD-22S 1,1691,1561,6140.716C0.3919.633%C--25%B+17.8DN/A7964.8h10.5B53.4C++
AF-8 RailJack 1,1621,1542444.73B**3.6241.156%B+83.969%B**16DN/A4672h1.9B*4.5B++
Enforcer ML85 2,1281,0953223.401C2.2946.189%B++1.461%D17.2C--16.2C+29363.7h14.3C+30.9B+
NC1 Gauss Rifle 1,0941,0791,5830.682C0.4321.554%C+28.36%A+11.6DN/A3692.8h10.8B++50.3B+
E540 Halberd-H 1,7639873362.938C-1.8362.773%B**1.216%D28C22C*31235.3h8.3C-13.2C++
EM6 8328268021.03C0.0820.602%C+31.84%A+19.8DN/A6741.8h9.2B*44.8B+
C-4 9967217560.954C+0.1524.191%C++N/A56.8C+21.7D69412.7h1.4B+5.6B++
AF-6 Shadow 6926865971.149C0.0436.935%B+26.531%C++14.8D--N/A3446.3h5.5C++15B
M40 Fury 8636841903.6C2.4942.063%B*1.17%D34.9C--9.1C+52519.6h14.6C34.8C**
M40 Fury 8076541643.988C--2.8843.159%B*1.223%D34.4D8.1C-46519h15.8D36.7C++
Sticky Grenade 5475471547N/A545.8949.035%CN/A911.7C+N/A29710.6h1.9C**3.8C*
Tank Mine 9015146220.826D0.2825.24%DN/A47.2D--35.5D--93410.9h1.9B+7.5C+
NS-357 Underboss 3933935060.777C+0.3340.818%B++19.593%C++16.7DN/A4623.5h4.6C11.3C**
M12 Kobalt 4003892813.893C+12.7815.182%B+25.707%A*40.5C-1.1C-1239.6h17C**111.9B+
Gauss Compact S 3733674850.757C+0.3527.933%B**31.335%A**7.6D-N/A2448.2h14.5D52.1C++
C85 Canister 3323052015.25C+14.1438.398%C*12.131%C--66.3C5.9B+3124.6h6.5B17B
Enforcer ML65-H 5912991102.718C1.6162.3%B++2.007%C+31.1C+30.4C+3619.6h15B24B+
M96 Mjolnir-H 6002761222.262C+1.1559.728%B**N/A24.4D28.7D31611.3h54C++90.4B+
Frag Grenade 2632621262N/A260.8946.883%C**N/A524C++2D-30670.5h2.9B*6.2B++
M60-A Bulldog 2972581814.333C+13.2258.789%AN/A32.3C+4.9B+2308h6.9D11.7B
M20 Basilisk 3582361132.088C+0.9843.513%B**2.966%D*14.6C7.5C+18116.2h121C278C*
L105 Zepher 268236455.244C4.1452.141%B**N/A38.7C-5.2C-3336.1h6.5C12.5B+
M60-A Bulldog 268220713.099C1.9938.516%B+N/A16.1D-3.5D11613.7h8F20.7C
Mag-Cutter 23521535,9410.006C--1.1028.407%C+5.116%C+0.1DN/A02192.5h2.6C*9.3C**
The Moonshot 216215356.143C*5.0342.45%C+89.767%A+19.7D**N/A4810.9h1.9C+4.4C+
Shrike 3452156160.349C--0.7659.48%B3.721%C**13D-7.9D21016.5h8.3D14C
M60-A Bulldog 236212365.889C4.7854.321%B**3.302%B++21.6C-2.4C-1679.8h7.2D13.2C++
GD-66 Claw 2132122880.736C0.3760.544%C*7.547%D--20.4DN/A7910.4h2.9C4.9C+
AF-41 Hacksaw 1951911221.566C0.4635.323%B+18.325%A18.9DN/A10810.1h10.9F-30.9C-
M12 Kobalt 193183237.957C6.8516.424%C+28.415%A*33.9D-1.9C+2075.4h23.2D141.1C+
NC6 Gauss SAW 1791793970.451C--0.6613.559%D*27.933%B**9.6D--N/A11518.7h8B*59C++
M12 Kobalt 1681631411.643C+10.5314.727%C--22.699%B**46.6D1.4D2543.5h19.6C+133.1C+
AF-41 Hacksaw 1661631181.381C0.2736.552%B+12.883%C--16.6D-N/A879.8h13.1F**35.9D-
Spear Anti-Vehicle Phalanx Turret 242150393.846C-2.7449.823%B**4.667%C+35.7C+21.9C+4314.2h8.4C++16.9B+
Titan-150 AP 267136552.473C1.3645.469%C3.676%C+12.1D-11.7D243411.2h6.3C+13.8C
M20 Basilisk 184125921.359D0.2541.24%B++7.2%B16C7.6C2357.8h106C+257B+
C150 Dalton 317120552.182C--1.0738.077%C+N/A10.5D*17.3C-38111.4h6.7D17.7C-
MANA Anti-Personnel Turret 105105472.234N/A1.1316.772%UN/A1050UN/A3230200.1h14.9T*88.6T*
MANA Anti-Vehicle Turret 180991050.943C--0.1751.435%C6.061%A++990C+810B+1673780.1h11C+21.5C
NS-10 Burster 17687781.115B++0.0132.22%B+3.448%D-2.8D--2.9C-8231.1h233.9D*726C
Hawk GD-68 140874010.217D-0.8954.472%D*2.299%D5.5D--3.4D*13315.8h10C-18.4D-
Razor GD-23 86851610.528C0.5828.405%B**36.471%M*6.3D-N/A8613.4h16D56.4C*
NS-10 Burster 17277780.987C*0.1232.351%B+3.896%D2.5D*3.1C8031.1h264.8F-818.6D
NC15 Phoenix 158751020.735C+0.3747.703%D-N/A5.4D6D--12713.9h16.9D*35.4D**
M60-G Bulldog 10774243.083C-1.9744.197%B++N/A26.4D11.8B**2882.8h7.8C17.6B
M60-G Bulldog 9372322.25D1.1436.422%C**4.167%B++18D5.3C+2324h8.6D23.7C+
M40 Fury-H 6955115C-3.8944.588%B*N/A50D12.7B+3451.1h9.4D21.2C+
A30 Walker 12151570.895C-0.2126.679%B+N/A2.5D**3.4D*8020.3h374T1401.7F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13130,25415.7h
Medical Applicator623220,64223.2h
Medical Kit143090.4h
Nano-Armor Kit1,5651,528,092152h
Anti-Vehicle MANA Turret115561.1h
Spawn Beacon227641h
Nanite Revive Grenade04950.1h
Spitfire Auto-Turret102560.5h
Anti-Infantry MANA Turret102090.5h
Ammunition Package1049,0804.2h
Shield Recharging Field118350.5h
Recon Detection Device15613,76735.7h

Check the help document for the dictionary if you want to learn more about words used here.


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