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Dilling[KAIN] Dilling
NC BR 137

KDR: 1.08

Score: 41.9m

Last Seen: Feb 22nd, 2017 11:23 PM
- ONLINE NOW

Rank 137 (113) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 114): 9%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4G Cyclone E540 Halberd AF-4 Cyclone Bouncing Betty NS-7 PDW NS-11C AF-4A Bandit EM4 Longshot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $258,957 MLG Score: 207
Fun Score: N/A
Cheeseburgers Flipped: 399TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.942%22.811%5231991018,2940.9444990.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.403%0.482B+0.53B+-1.307D**HEAD ++ (~11.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.369C**110.219C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.324%3.54%11192811316901870.066863960%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.616B+0.366C**-1.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.631B+6.70.467B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.466%5.304%688169137,957151642795.24868186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.507%0.234C++0.387C**1.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.633B+14.70.565B+24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.146%84.09%68859245,5061725383.19188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.76%1.004B**1.176B**-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.518B+1.90.381C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.445%8.917%6881928157115610.135813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.566A+-1.029D*-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.65B+2.70.426B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
41.9m477.4%361 (21.7k)274 (16.4k)1.0840838,77035,7631.36311137 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929159714.713%24.173%35604:1619

7% Combat Medic37% Engineer7% Heavy Assault41% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 6:19 PMApr 15th, 2015 8:53 PMFeb 23rd, 2017 12:19 AM (3h) (PST)Feb 22nd, 2017 8:36 PM (7h) (PST)Feb 22nd, 2017 7:23 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3661142520.2540.2340.0611.4140.042207

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,9566,85615,1001514485316,470

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2542.8h/105.9d 9,979 9,372 19,672 215.7k 3,194 8,103 6,408 55.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,156
Deaths:1,614
KDR:0.716
Accuracy:19.633% C-
HSR:25% B+
EM6
A+
Kills:752
Deaths:729
KDR:1.032
Accuracy:20.765% C+
HSR:30.718% A+
NC6 Gauss SAW
B**
Kills:179
Deaths:397
KDR:0.451
Accuracy:13.559% D--
HSR:27.933% B**
Kills:2,087
Deaths (as Heavy Assault):2,740
Deaths (to Heavy Assaults):10,032
KDR:0.76168
Kill Difference:653
Playtime:185.530 hours
Usage:7%
Score:2.173m
Score/min:195
Accuracy (listed only):17.986%
HSR (listed only):27.884%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C**
HSR:19.152% C**
AF-4A Bandit
A
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C
HSR:27.674% A
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D
HSR:23.208% B+
GD-66 Claw
C++
Kills:157
Deaths:207
KDR:0.758
Accuracy:59.445% C++
HSR:8.917% D
Razor GD-23
M*
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B**
HSR:36.471% M*
Gauss Compact S
A+
Kills:80
Deaths:115
KDR:0.696
Accuracy:24.367% B
HSR:26.250% A+
Kills:3,946
Deaths (as Engineer):6,708
Deaths (to Engineers):7,759
KDR:0.58825
Kill Difference:2,762
Playtime:944.973 hours
Usage:37%
Score:18.542m
Score/min:327
Accuracy (listed only):29.708%
HSR (listed only):23.612%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B+
Kills:2,034
Deaths:3,203
KDR:0.635
Accuracy:22.111% D-
HSR:22.222% B+
AF-4 Cyclone
A
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A
NS-7 PDW
B+
Kills:1,265
Deaths:1,408
KDR:0.898
Accuracy:25.727% B
HSR:19.605% B+
NS-11C
C**
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C**
HSR:19.152% C**
AF-4A Bandit
A
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C
HSR:27.674% A
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,224
KDR:0.364
Accuracy:17.980% D
HSR:23.208% B+
Tempest
B*
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B*
Blitz GD-10
B**
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B**
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
GD-66 Claw
C++
Kills:157
Deaths:207
KDR:0.758
Accuracy:59.445% C++
HSR:8.917% D
Razor GD-23
M*
Kills:85
Deaths:161
KDR:0.528
Accuracy:28.405% B**
HSR:36.471% M*
Gauss Compact S
A+
Kills:80
Deaths:115
KDR:0.696
Accuracy:24.367% B
HSR:26.250% A+
Kills:12,079
Deaths (as Light Assault):16,175
Deaths (to Light Assaults):6,668
KDR:0.74677
Kill Difference:4,096
Playtime:119.101 hours
Usage:5%
Score:1.649m
Score/min:231
Accuracy (listed only):27.133%
HSR (listed only):22.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B+
Kills:2,034
Deaths:3,203
KDR:0.635
Accuracy:22.111% D-
HSR:22.222% B+
AF-4 Cyclone
A
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A
NS-7 PDW
B+
Kills:1,265
Deaths:1,408
KDR:0.898
Accuracy:25.727% B
HSR:19.605% B+
EM4 Longshot
A
Kills:1,222
Deaths:549
KDR:2.226
Accuracy:45.725% B*
HSR:88.216% A
NS-44 Commissioner
C++
Kills:1,215
Deaths:1,964
KDR:0.619
Accuracy:36.204% C++
HSR:16.132% D
NC14 Bolt Driver
B**
Kills:1,164
Deaths:450
KDR:2.587
Accuracy:42.560% B**
HSR:82.131% B**
LA80
B*
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:44.459% B+
HSR:84.655% B*
Tempest
B*
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B*
AF-18 Stalker
B*
Kills:1,160
Deaths:1,029
KDR:1.127
Accuracy:25.728% C
HSR:23.879% B*
Blitz GD-10
B**
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B**
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
AF-8 RailJack
B**
Kills:1,154
Deaths:244
KDR:4.730
Accuracy:41.156% B+
HSR:83.969% B**
SAS-R
A+
Kills:806
Deaths:252
KDR:3.198
Accuracy:36.646% C
HSR:80.025% A+
AF-6 Shadow
B++
Kills:355
Deaths:388
KDR:0.915
Accuracy:37.826% B++
HSR:30.986% B++
NS-357 Underboss
B+
Kills:187
Deaths:264
KDR:0.708
Accuracy:38.805% B+
HSR:17.112% C
Kills:16,556
Deaths (as Infiltrator):14,809
Deaths (to Infiltrators):4,900
KDR:1.11797
Kill Difference:1,747
Playtime:1,054.461 hours
Usage:41%
Score:16.294m
Score/min:258
Accuracy (listed only):33.097%
HSR (listed only):42.253%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:2,034
Deaths:3,203
KDR:0.635
Accuracy:22.111% D-
HSR:22.222% B+
AF-4 Cyclone
A
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A
NS-7 PDW
B+
Kills:1,265
Deaths:1,408
KDR:0.898
Accuracy:25.727% B
HSR:19.605% B+
Tempest
B*
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B*
Carnage AR
A
Kills:1,160
Deaths:1,897
KDR:0.611
Accuracy:20.580% D
HSR:26.724% A
Blitz GD-10
B**
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B**
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
NC1 Gauss Rifle
B*
Kills:288
Deaths:765
KDR:0.376
Accuracy:16.079% D*
HSR:23.958% B*
GD-66 Claw
C++
Kills:157
Deaths:207
KDR:0.758
Accuracy:59.445% C++
HSR:8.917% D
Kills:9,738
Deaths (as Combat Medic):12,336
Deaths (to Combat Medics):3,746
KDR:0.7894
Kill Difference:2,598
Playtime:181.216 hours
Usage:7%
Score:2.142m
Score/min:197
Accuracy (listed only):27.051%
HSR (listed only):20.699%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:152
Deaths:112
KDR:1.357
Accuracy:34.685% B+
HSR:15.132% B+
AF-41 Hacksaw
B+
Kills:135
Deaths:108
KDR:1.250
Accuracy:36.131% B+
HSR:10.370% D*
NS-10 Burster
B+
Kills:83
Deaths:77
KDR:1.078
Accuracy:31.904% B+
HSR:3.614% D-
NS-10 Burster
B
Kills:69
Deaths:77
KDR:0.896
Accuracy:32.015% B
HSR:2.899% D-
Kills:439
Deaths (as MAX Suit):187
Deaths (to MAX Suits):2,125
KDR:2.34759
Kill Difference:252
Playtime:50.008 hours
Usage:2%
Score:1.079m
Score/min:360
Accuracy (listed only):33.684%
HSR (listed only):8.004%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C-
Kills:214
V. Kills:28 N/A
Deaths:41
KDR:5.220
Accuracy:52.541% A
KPH:38.700 C-
VKPH:5.100 C-
C150 Dalton
C-
Kills:110
V. Kills:168 65%
Deaths:50
KDR:2.200
Accuracy:37.923% C+
KPH:10.800 D*
VKPH:16.500 C-
Kills:324 (0 + 324)
Deaths:91
KDR:3.560
VKDR:2.154
Vehicle Kills:196
Kill Difference:233
Playtime:15.712 hours
Usage:1%
Score:0.362m
Score/min:384
Piloting Accuracy:N/A%
Gunner Accuracy:37.923%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:1,599
V. Kills:1,314 122%
Deaths:335
KDR:4.773
Accuracy:52.432% B**
KPH:20.500 C--
VKPH:16.900 C**
Enforcer ML85
C+
Kills:1,050
V. Kills:981 107%
Deaths:314
KDR:3.344
Accuracy:46.077% B*
KPH:17.300 C--
VKPH:16.100 C+
M12 Kobalt
B+
Kills:351
V. Kills:10 N/A
Deaths:26
KDR:13.500
Accuracy:15.187% B+
KPH:38.100 C--
VKPH:1.100 C--
C85 Canister
B+
Kills:305
V. Kills:27 N/A
Deaths:20
KDR:15.250
Accuracy:38.398% C*
KPH:66.200 C
VKPH:5.900 B+
Titan-150 AP
D
Kills:113
V. Kills:113 99%
Deaths:51
KDR:2.216
Accuracy:46.324% C
KPH:11.400 D--
VKPH:11.400 D
Kills:3,418 (113 + 3,305)
Deaths:746
KDR:4.582
VKDR:3.277
Vehicle Kills:2,445
Kill Difference:2,672
Playtime:162.576 hours
Usage:6%
Score:3.730m
Score/min:382
Driving Accuracy:46.324%
Gunner Accuracy:38.398%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,098
V. Kills:54 N/A
Deaths:143
KDR:7.678
Accuracy:46.826% B+
KPH:96.100 C
VKPH:4.700 D
E540 Halberd-H
C*
Kills:876
V. Kills:681 128%
Deaths:303
KDR:2.891
Accuracy:62.903% B**
KPH:28.100 C
VKPH:21.900 C*
Enforcer ML65-H
C+
Kills:271
V. Kills:266 101%
Deaths:103
KDR:2.631
Accuracy:61.808% B++
KPH:30.300 C+
VKPH:29.800 C+
M96 Mjolnir-H
B**
Kills:118
V. Kills:135 87%
Deaths:59
KDR:2
Accuracy:60.746% B**
KPH:25.600 C--
VKPH:29.200 D
M40 Fury-H
B+
Kills:55
V. Kills:14 367%
Deaths:10
KDR:5.500
Accuracy:44.852% B*
KPH:51.400 D
VKPH:13.100 B+
Kills:2,418 (0 + 2,418)
Deaths:618
KDR:3.913
VKDR:1.861
Vehicle Kills:1,150
Kill Difference:1,800
Playtime:57.186 hours
Usage:2%
Score:1.151m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:44.852%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:673
V. Kills:176 380%
Deaths:184
KDR:3.658
Accuracy:41.941% B*
KPH:35.200 C--
VKPH:9.200 C+
M40 Fury
C--
Kills:648
V. Kills:150 429%
Deaths:160
KDR:4.050
Accuracy:43.145% B*
KPH:34.800 D
VKPH:8 C--
M20 Basilisk
C+
Kills:203
V. Kills:106 190%
Deaths:107
KDR:1.897
Accuracy:42.412% B*
KPH:13.700 C
VKPH:7.200 C+
M12 Kobalt
C+
Kills:139
V. Kills:8 N/A
Deaths:21
KDR:6.619
Accuracy:15.855% C+
KPH:35.700 D
VKPH:2.100 C+
M12 Kobalt
D
Kills:131
V. Kills:4 N/A
Deaths:10
KDR:13.100
Accuracy:12.737% D-
KPH:45 D
VKPH:1.400 D
M20 Basilisk
B+
Kills:112
V. Kills:54 204%
Deaths:86
KDR:1.302
Accuracy:39.888% B+
KPH:16.100 C+
VKPH:7.700 C+
M60-G Bulldog
B**
Kills:72
V. Kills:32 218%
Deaths:21
KDR:3.429
Accuracy:42.754% B+
KPH:26.600 D
VKPH:11.800 B**
M60-G Bulldog
C
Kills:67
V. Kills:17 372%
Deaths:31
KDR:2.161
Accuracy:35.358% C*
KPH:18.300 D
VKPH:4.600 C
Kills:2,045 (0 + 2,045)
Deaths:620
KDR:3.298
VKDR:0.882
Vehicle Kills:547
Kill Difference:1,425
Playtime:72.731 hours
Usage:3%
Score:1.595m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:35.358%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 2,0652,0343,2030.635D0.4522.111%D-22.222%B+13.8D-N/A43147.8h12.5D56.6C--
E540 Halberd 2,9131,5993354.773C+3.6952.432%B**3.127%D20.5C--16.8C*21278h7.3D13.8C*
AF-4 Cyclone 1,3661,3591,2601.079C+0.0124.897%C+24.356%A18.7DN/A8272.8h9.3B++37.2B+
Bouncing Betty 1,3191,3167931.66D0.5850.524%B+N/A101.2C--N/A56513h1.2A*2.4A+
NS-7 PDW 1,2751,2651,4080.898C+0.1925.727%B19.605%B+20.3CN/A8762.4h12.7B49.2B+
NS-11C 1,2431,2271,6060.764C0.3224.515%C**19.152%C**12.2DN/A69100.9h14.1C++57.5B
AF-4A Bandit 1,2351,2251,3950.878C0.2123.536%C27.674%A11D-N/A30111.7h11.5C+49C+
EM4 Longshot 1,2291,2225492.226C1.1445.725%B*88.216%A12.1D--N/A41100.6h1.8B*4B++
NS-44 Commissioner 1,2251,2151,9640.619C0.4736.204%C++16.132%D16.8DN/A6472.2h4C+11C**
AF-19 Mercenary 1,1821,1723,2240.364C--0.7217.98%D23.208%B+8.8DN/A40132.9h12.7C**70.4C+
NC14 Bolt Driver 1,1681,1644502.587B+1.5042.56%B**82.131%B**14.3DN/A7281.5h1.9B**4.5B**
LA80 1,1721,1602025.743B++4.6644.459%B+84.655%B*17.7D-N/A8965.7h1.8B++4B++
Tempest 1,1671,1601,2260.946C--0.1423.098%D-23.621%B*15.7D*N/A8373.7h9.8C+42.3C
Carnage AR 1,1701,1601,8970.611C-0.4720.58%D26.724%A12.2D-N/A4095.3h13.1C*63.6C+
AF-18 Stalker 1,1661,1601,0291.127C+0.0425.728%C23.879%B*19.9DN/A4958.2h11.8C*46C*
Blitz GD-10 1,1661,1581,0811.071C++0.0125.667%B+19.603%B**23.3C+N/A12449.7h11.4B44.5B+
MKV Suppressed 1,1701,1571,2890.898C0.1925.853%C++17.286%C+17.5DN/A9766.3h12.3B+47.6B+
GD-22S 1,1691,1561,6140.716C-0.3719.633%C-25%B+17.8DN/A7864.8h10.5C**53.4C++
AF-8 RailJack 1,1621,1542444.73B*3.6541.156%B+83.969%B**16DN/A4672h1.9B++4.5B++
C85 Canister-H 1,1521,0981437.678C6.5946.826%B+10.565%D96.3C4.7D34911.4h5.3C+11.4C**
Enforcer ML85 2,0311,0503143.344C2.2646.077%B*1.429%D17.3C--16.1C+29660.8h14.1C+30.6B
E540 Halberd-H 1,5578763032.891C1.8162.903%B**1.142%D-28.2C21.9C*32231.1h8.1C12.9C++
SAS-R 8138062523.198C**2.1136.646%C80.025%A+15.7D--N/A4551.3h2.1B+5.8C*
EM6 7587527291.032C0.0520.765%C+30.718%A+20.9DN/A7136h9.2B*44.1B+
M40 Fury 8496731843.658C2.5741.941%B*1.189%D35.2C--9.2C+53219.1h14.4C34.3C**
M40 Fury 7986481604.05C-2.9743.145%B*1.235%D34.8D8.1C-47118.6h15.7D36.4C++
C-4 8416236580.947C+0.1424.161%C++N/A57.7C+20.2D72610.8h1.3B++5.5B+
Sticky Grenade 5415411541N/A539.9249.138%CN/A901.7CN/A30010.6h1.8C**3.8C*
Tank Mine 8284665870.794D0.2923.922%DN/A44.8D*34.8D--93110.4h1.8B+7.7C
AF-6 Shadow 3583553880.915D0.1737.826%B++30.986%B++11.3D*N/A2731.5h5.8C+15.4B
M12 Kobalt 3613512613.5C+12.4215.187%B+25.071%A*38.2C--1.1C--1209.2h17.8C*117.1B+
C85 Canister 3323052015.25C+14.1738.398%C*12.131%C--66.3C5.9B+3124.6h6.5B17B
NC1 Gauss Rifle 2902887650.376C--0.7116.079%D*23.958%B*7D--N/A3741.3h11.6B+72.4C
Enforcer ML65-H 5372711032.631C-1.5561.808%B++2.214%C++30.4C+29.9C+3538.9h15.3C*24.8B+
M60-A Bulldog 2962571715.118C+14.0358.985%A+N/A32.5C+4.9B+2337.9h6.9D11.6B
M60-A Bulldog 268220703.143C2.0638.368%B+N/A16.2D-3.5D11713.6h7.9F20.6C
Frag Grenade 2162161216N/A214.9245.159%C++N/A540C++N/A31240.4h3B++6.6B+
L105 Zepher 242214415.22C4.1452.541%AN/A38.9C-5.1C-3535.5h6.4C+12.2B+
Shrike 3282055890.348C--0.7459.676%B+3.902%B13.5D-8.1C--21515.2h8.3D-13.8C
M20 Basilisk 3092031071.897C0.8142.412%B*2.956%D*13.7C7.2C+17314.8h123.2C--290.5C++
M60-A Bulldog 224200345.882C4.8054.119%B**3.5%B*21.5C-2.6C1719.3h7.2D-13.2C++
NS-357 Underboss 1871872640.708C+0.3838.805%B+17.112%C14.7DN/A4112.7h4.8C-12.3C*
NC6 Gauss SAW 1791793970.451D0.6313.559%D--27.933%B**9.6D--N/A10618.7h8B*59C++
Mag-Cutter 19817832,7290.005C--1.0828.282%C+5.618%C++0.1DN/A01950.1h2.8C++10C++
GD-66 Claw 1581572070.758C0.3359.445%C++8.917%D22.4DN/A987h2.7C+4.6C++
AF-41 Hacksaw 1561521121.357C0.2734.685%B+15.132%B+17.3D-N/A1118.8h11.1F-32.1C--
M12 Kobalt 147139216.619C-5.5315.855%C+26.619%A*35.6D2.1C+2473.9h24.1D-152.2C+
AF-41 Hacksaw 1381351081.25C0.1736.131%B+10.37%D*15.7D--N/A918.6h12.9F--35.8D-
M12 Kobalt 1351311013.1C++12.0212.737%D-20.611%B+45.2D1.4D2672.9h17.6C*137.9C+
M96 Mjolnir-H 253118592C+0.9260.746%B**N/A25.7C--29.3D3514.6h50.9C*83.8B+
Titan-150 AP 226113512.216C1.1346.324%C3.54%C11.4D--11.4D25259.9h6.7D14.4D
M20 Basilisk 166112861.302D0.2239.888%B+7.143%C**16C+7.7C+2387h100.8C++252.8B+
C150 Dalton 278110502.2D1.1237.923%C+N/A10.8D*16.5C-40010.2h6.2C16.4C
MANA Anti-Vehicle Turret 174961000.96C--0.1251.557%C*6.25%A++960C--780C--3231330.1h10.9C21.1C+
Spear Anti-Vehicle Phalanx Turret 15894362.611D1.5347.261%B++4.255%C26.9D18.3C4013.5h9.6C20.4C*
Razor GD-23 86851610.528C0.5628.405%B**36.471%M*6.3D--N/A8313.4h16D56.4C*
NS-10 Burster 16783771.078B+0.0131.904%B+3.614%D-2.9D--2.9C-8529.1h227.9D*714.4C
Gauss Compact S 83801150.696C+0.3924.367%B26.25%A+8.8DN/A479.1h13.5D55.3C+
Hawk GD-68 122783830.204D-0.8852.067%D**2.564%C5.6D--3.2D*13413.9h9.5C18.3D-
NC15 Phoenix 153741010.733C+0.3548.506%DN/A5.8D6.2D-13312.7h16D*33D*
M60-G Bulldog 10472213.429C-2.3442.754%B+N/A26.7D11.9B**2932.7h7.4C+17.3B
NS-10 Burster 15669770.896C+0.1932.015%B2.899%D-2.4D*3C--8229.1h274.6F-857.6D
M60-G Bulldog 8467312.161D1.0835.358%C*4.478%B*18.1D4.6C2343.7h8.3C-23.3C++
M40 Fury-H 6955105.5C-4.4244.852%B*N/A50D-12.7B+3481.1h9.3D20.8C+
A30 Walker 11650530.943C0.1425.896%C*N/A2.7D**3.5D*8318.8h348.3F*1345.1F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12627,52514.5h
Nano-Armor Kit1,3921,337,497129.6h
Spawn Beacon196400.9h
Anti-Vehicle MANA Turret105281.1h
Medical Applicator507175,42819h
Medical Kit132470.4h
Nanite Revive Grenade03120.1h
Spitfire Auto-Turret81980.4h
Anti-Infantry MANA Turret51430.4h
Ammunition Package1008,5413.9h
Shield Recharging Field73880.3h
Recon Detection Device15613,70735.5h

Check the help document for the dictionary if you want to learn more about words used here.


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