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Dilling[KAIN] Dilling
NC BR 136

KDR: 1.08

Score: 40.5m

Last Seen: Jan 19th, 2017 7:29 PM
- OFFLINE - 20.5 hour(s)

Rank 136 (111) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 112): 24%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4G Cyclone E540 Halberd AF-4 Cyclone Bouncing Betty NS-11C AF-4A Bandit NS-44 Commissioner EM4 Longshot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $247,698 MLG Score: 198
Fun Score: N/A
Cheeseburgers Flipped: 390TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.883%22.606%5171990017,8540.9481170.128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.403%0.483B+0.513B+-1.337D**HEAD ++ (~11.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.367C**110.217C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.45%5.195%719187716091410.047855854%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.237C++1.416A-1.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.604B+6.60.475B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.177%5.385%697169037,670143040555.35989189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.57%0.219C++0.409B1.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.631B+14.60.564B+24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.462%84.376%69759145,1011674363.04719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.136%1.024B**1.194B**0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.522B+1.90.383C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.514%9.15%6971918153113210.13504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.536A+-0.973D---1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.648B+2.70.427B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
40.5m481.7%365 (21.9k)277 (16.6k)1.076437,29234,6451.34825136 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919153114.593%23.826%34804:1218

7% Combat Medic37% Engineer8% Heavy Assault42% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 6:19 PMApr 15th, 2015 8:53 PMJan 19th, 2017 5:33 PM (16h) (PST)Jan 19th, 2017 5:12 PM (17h) (PST)Jan 19th, 2017 3:29 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3641162480.2560.2380.0611.4310.041198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8306,97614,8541514486216,642

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2430.9h/101.3d 9,418 8,885 18,803 208.7k 3,093 7,790 6,031 53.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,156
Deaths:1,614
KDR:0.716
Accuracy:19.633% C-
HSR:25% B+
EM6
A+
Kills:713
Deaths:692
KDR:1.030
Accuracy:20.820% C+
HSR:30.575% A+
NC6 Gauss SAW
B**
Kills:179
Deaths:397
KDR:0.451
Accuracy:13.559% D--
HSR:27.933% B**
Kills:2,048
Deaths (as Heavy Assault):2,703
Deaths (to Heavy Assaults):9,743
KDR:0.75768
Kill Difference:655
Playtime:182.355 hours
Usage:8%
Score:2.144m
Score/min:196
Accuracy (listed only):18.004%
HSR (listed only):27.836%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C**
HSR:19.152% B
AF-4A Bandit
A
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C+
HSR:27.674% A
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,222
KDR:0.364
Accuracy:17.970% D
HSR:23.208% B+
GD-66 Claw
C++
Kills:153
Deaths:191
KDR:0.801
Accuracy:59.514% C++
HSR:9.150% D
Razor GD-23
A++
Kills:53
Deaths:126
KDR:0.421
Accuracy:28.253% B**
HSR:28.302% A++
Kills:3,830
Deaths (as Engineer):6,540
Deaths (to Engineers):7,534
KDR:0.58563
Kill Difference:2,710
Playtime:892.793 hours
Usage:37%
Score:17.755m
Score/min:331
Accuracy (listed only):30.758%
HSR (listed only):21.497%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B+
Kills:1,949
Deaths:3,112
KDR:0.626
Accuracy:22.038% D-
HSR:21.601% B+
AF-4 Cyclone
A+
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A+
NS-11C
B
Kills:1,227
Deaths:1,606
KDR:0.764
Accuracy:24.515% C**
HSR:19.152% B
AF-4A Bandit
A
Kills:1,225
Deaths:1,395
KDR:0.878
Accuracy:23.536% C+
HSR:27.674% A
NS-7 PDW
B+
Kills:1,203
Deaths:1,335
KDR:0.901
Accuracy:25.637% B
HSR:18.870% B+
AF-19 Mercenary
B+
Kills:1,172
Deaths:3,222
KDR:0.364
Accuracy:17.970% D
HSR:23.208% B+
Tempest
B*
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B*
Blitz GD-10
B**
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B**
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
GD-66 Claw
C++
Kills:153
Deaths:191
KDR:0.801
Accuracy:59.514% C++
HSR:9.150% D
Razor GD-23
A++
Kills:53
Deaths:126
KDR:0.421
Accuracy:28.253% B**
HSR:28.302% A++
Kills:11,816
Deaths (as Light Assault):15,843
Deaths (to Light Assaults):6,499
KDR:0.74582
Kill Difference:4,027
Playtime:114.905 hours
Usage:5%
Score:1.592m
Score/min:231
Accuracy (listed only):27.362%
HSR (listed only):21.166%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B+
Kills:1,949
Deaths:3,112
KDR:0.626
Accuracy:22.038% D-
HSR:21.601% B+
AF-4 Cyclone
A+
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A+
NS-44 Commissioner
C*
Kills:1,215
Deaths:1,964
KDR:0.619
Accuracy:36.204% C*
HSR:16.132% D
EM4 Longshot
A
Kills:1,210
Deaths:546
KDR:2.216
Accuracy:45.731% B*
HSR:88.182% A
NS-7 PDW
B+
Kills:1,203
Deaths:1,335
KDR:0.901
Accuracy:25.637% B
HSR:18.870% B+
NC14 Bolt Driver
B**
Kills:1,162
Deaths:449
KDR:2.588
Accuracy:42.583% B**
HSR:82.186% B**
LA80
B*
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:44.459% B+
HSR:84.655% B*
Tempest
B*
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B*
AF-18 Stalker
B*
Kills:1,158
Deaths:1,028
KDR:1.126
Accuracy:25.725% C
HSR:23.834% B*
Blitz GD-10
B**
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B**
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
AF-8 RailJack
B**
Kills:1,154
Deaths:244
KDR:4.730
Accuracy:41.156% B+
HSR:83.969% B**
SAS-R
A+
Kills:415
Deaths:127
KDR:3.268
Accuracy:34.769% D
HSR:79.759% A+
AF-6 Shadow
B++
Kills:351
Deaths:383
KDR:0.916
Accuracy:37.951% B++
HSR:30.484% B++
NS-357 Underboss
B+
Kills:75
Deaths:96
KDR:0.781
Accuracy:38.645% B+
HSR:13.333% D-
Kills:15,886
Deaths (as Infiltrator):14,342
Deaths (to Infiltrators):4,750
KDR:1.10766
Kill Difference:1,544
Playtime:1,012.013 hours
Usage:42%
Score:15.881m
Score/min:262
Accuracy (listed only):32.961%
HSR (listed only):41.858%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:1,949
Deaths:3,112
KDR:0.626
Accuracy:22.038% D-
HSR:21.601% B+
AF-4 Cyclone
A+
Kills:1,359
Deaths:1,260
KDR:1.079
Accuracy:24.897% C+
HSR:24.356% A+
NS-7 PDW
B+
Kills:1,203
Deaths:1,335
KDR:0.901
Accuracy:25.637% B
HSR:18.870% B+
Tempest
B*
Kills:1,160
Deaths:1,226
KDR:0.946
Accuracy:23.098% D-
HSR:23.621% B*
Blitz GD-10
B**
Kills:1,158
Deaths:1,081
KDR:1.071
Accuracy:25.667% B+
HSR:19.603% B**
MKV Suppressed
C++
Kills:1,157
Deaths:1,289
KDR:0.898
Accuracy:25.853% C++
HSR:17.286% C+
Carnage AR
A+
Kills:1,056
Deaths:1,800
KDR:0.587
Accuracy:20.350% D
HSR:26.515% A+
NC1 Gauss Rifle
B*
Kills:288
Deaths:765
KDR:0.376
Accuracy:16.079% D*
HSR:23.958% B*
GD-66 Claw
C++
Kills:153
Deaths:191
KDR:0.801
Accuracy:59.514% C++
HSR:9.150% D
Kills:9,483
Deaths (as Combat Medic):12,059
Deaths (to Combat Medics):3,643
KDR:0.78638
Kill Difference:2,576
Playtime:173.156 hours
Usage:7%
Score:2.023m
Score/min:195
Accuracy (listed only):27.015%
HSR (listed only):20.551%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:152
Deaths:112
KDR:1.357
Accuracy:34.685% B+
HSR:15.132% B+
AF-41 Hacksaw
B+
Kills:135
Deaths:108
KDR:1.250
Accuracy:36.131% B+
HSR:10.370% D*
NS-10 Burster
B
Kills:81
Deaths:75
KDR:1.080
Accuracy:31.537% B
HSR:3.704% D
NS-10 Burster
C**
Kills:69
Deaths:75
KDR:0.920
Accuracy:31.665% C**
HSR:2.899% D-
Kills:437
Deaths (as MAX Suit):185
Deaths (to MAX Suits):2,098
KDR:2.36216
Kill Difference:252
Playtime:48.813 hours
Usage:2%
Score:1.060m
Score/min:362
Accuracy (listed only):33.504%
HSR (listed only):8.026%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
A
Kills:214
V. Kills:28 N/A
Deaths:40
KDR:5.350
Accuracy:52.523% A
KPH:38.800 C-
VKPH:5.100 C-
C150 Dalton
C
Kills:100
V. Kills:156 64%
Deaths:47
KDR:2.128
Accuracy:37.607% C
KPH:10.600 D*
VKPH:16.500 C
Kills:314 (0 + 314)
Deaths:87
KDR:3.609
VKDR:2.115
Vehicle Kills:184
Kill Difference:227
Playtime:14.984 hours
Usage:1%
Score:0.353m
Score/min:392
Piloting Accuracy:N/A%
Gunner Accuracy:37.607%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:1,438
V. Kills:1,193 120%
Deaths:302
KDR:4.762
Accuracy:52.322% B**
KPH:20.200 C--
VKPH:16.800 C**
Enforcer ML85
C+
Kills:1,038
V. Kills:961 108%
Deaths:310
KDR:3.348
Accuracy:45.923% B*
KPH:17.300 C-
VKPH:16 C+
M12 Kobalt
B+
Kills:351
V. Kills:10 N/A
Deaths:26
KDR:13.500
Accuracy:15.187% B+
KPH:38.100 C-
VKPH:1.100 C--
C85 Canister
B+
Kills:305
V. Kills:27 N/A
Deaths:20
KDR:15.250
Accuracy:38.398% C*
KPH:66.200 C+
VKPH:5.900 B+
Titan-150 AP
D
Kills:77
V. Kills:71 107%
Deaths:36
KDR:2.139
Accuracy:42.450% D
KPH:10 D*
VKPH:9.200 D*
Kills:3,209 (77 + 3,132)
Deaths:694
KDR:4.624
VKDR:3.259
Vehicle Kills:2,262
Kill Difference:2,515
Playtime:152.606 hours
Usage:6%
Score:3.543m
Score/min:387
Driving Accuracy:42.450%
Gunner Accuracy:38.398%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,086
V. Kills:54 N/A
Deaths:141
KDR:7.702
Accuracy:46.879% B+
KPH:97.400 C+
VKPH:4.800 D
E540 Halberd-H
C**
Kills:835
V. Kills:651 128%
Deaths:288
KDR:2.899
Accuracy:63.051% B**
KPH:28.600 C
VKPH:22.300 C**
Enforcer ML65-H
C+
Kills:266
V. Kills:262 101%
Deaths:102
KDR:2.608
Accuracy:61.833% B++
KPH:30.200 C+
VKPH:29.800 C+
M96 Mjolnir-H
B*
Kills:99
V. Kills:105 93%
Deaths:49
KDR:2.020
Accuracy:59.634% B*
KPH:26.400 C-
VKPH:28 D
Kills:2,286 (0 + 2,286)
Deaths:580
KDR:3.941
VKDR:1.848
Vehicle Kills:1,072
Kill Difference:1,706
Playtime:52.917 hours
Usage:2%
Score:1.086m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:59.634%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:669
V. Kills:170 391%
Deaths:180
KDR:3.717
Accuracy:41.877% B*
KPH:35.500 C--
VKPH:9 C+
M40 Fury
C-
Kills:643
V. Kills:150 426%
Deaths:156
KDR:4.122
Accuracy:43.233% B**
KPH:35.100 D
VKPH:8.200 C-
M20 Basilisk
C+
Kills:187
V. Kills:99 187%
Deaths:102
KDR:1.833
Accuracy:42.158% B**
KPH:13.600 C
VKPH:7.200 C+
M12 Kobalt
C++
Kills:131
V. Kills:8 N/A
Deaths:18
KDR:7.278
Accuracy:15.619% C+
KPH:36.100 D
VKPH:2.200 C++
M12 Kobalt
C--
Kills:118
V. Kills:4 N/A
Deaths:7
KDR:16.857
Accuracy:12.055% D--
KPH:45.100 D
VKPH:1.500 C--
M20 Basilisk
C+
Kills:107
V. Kills:52 202%
Deaths:84
KDR:1.274
Accuracy:39.463% B+
KPH:15.700 C+
VKPH:7.600 C+
M60-G Bulldog
B*
Kills:72
V. Kills:32 218%
Deaths:21
KDR:3.429
Accuracy:42.754% B+
KPH:26.600 D
VKPH:11.800 B*
M60-G Bulldog
C
Kills:67
V. Kills:17 372%
Deaths:29
KDR:2.310
Accuracy:35.154% C*
KPH:18.500 D
VKPH:4.700 C
Kills:1,994 (0 + 1,994)
Deaths:597
KDR:3.340
VKDR:0.891
Vehicle Kills:532
Kill Difference:1,397
Playtime:70.317 hours
Usage:3%
Score:1.570m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:35.154%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 1,9801,9493,1120.626D0.4522.038%D-21.601%B+13.5D-N/A42144.1h12.7D57.6D
E540 Halberd 2,6311,4383024.762C+3.6952.322%B**3.199%D20.3C--16.8C**21371h7.2D13.8C*
AF-4 Cyclone 1,3661,3591,2601.079C+0.0024.897%C+24.356%A+18.7DN/A8272.8h9.3B++37.2B+
Bouncing Betty 1,2921,2897871.638D0.5651.446%B++N/A100.7C--N/A57212.8h1.2A*2.3A+
NS-11C 1,2431,2271,6060.764C0.3124.515%C**19.152%B12.2DN/A69100.9h14.1C++57.5B
AF-4A Bandit 1,2351,2251,3950.878C0.2023.536%C+27.674%A11D--N/A30111.7h11.5C+49C+
NS-44 Commissioner 1,2251,2151,9640.619C0.4636.204%C*16.132%D16.8DN/A6472.2h4C+11C**
EM4 Longshot 1,2171,2105462.216C1.1445.731%B*88.182%A12.1D--N/A41100.1h1.8B++4B*
NS-7 PDW 1,2131,2031,3350.901C+0.1825.637%B18.87%B+20.6CN/A9058.3h12.6B49.3B+
AF-19 Mercenary 1,1821,1723,2220.364C--0.7117.97%D23.208%B+8.8DN/A40132.7h12.6C**70.4C++
NC14 Bolt Driver 1,1661,1624492.588B+1.5142.583%B**82.186%B**14.3DN/A7281.4h1.9B**4.5B**
LA80 1,1721,1602025.743B*4.6744.459%B+84.655%B*17.7D-N/A8965.7h1.8B++4B++
Tempest 1,1671,1601,2260.946C--0.1323.098%D-23.621%B*15.7D*N/A8373.7h9.8C+42.3C
AF-18 Stalker 1,1641,1581,0281.126C+0.0525.725%C23.834%B*20DN/A4958h11.8C*46.1C*
Blitz GD-10 1,1661,1581,0811.071C++0.0125.667%B+19.603%B**23.3C+N/A12449.7h11.4B44.5B+
MKV Suppressed 1,1701,1571,2890.898C0.1825.853%C++17.286%C+17.5DN/A9766.3h12.3B+47.6B+
GD-22S 1,1691,1561,6140.716C-0.3619.633%C-25%B+17.8DN/A7764.8h10.5C**53.4C++
AF-8 RailJack 1,1621,1542444.73B*3.6541.156%B+83.969%B**16DN/A4672h1.9B*4.5B++
C85 Canister-H 1,1401,0861417.702C6.6346.879%B+10.681%D97C+4.8D35511.2h5.3C+11.4C**
Carnage AR 1,0651,0561,8000.587C-0.4920.35%D26.515%A+11.8D--N/A4089.4h13.3C++65.3C+
Enforcer ML85 1,9991,0383103.348C2.2745.923%B*1.445%D17.3C-16C+29560.1h13.9C+30.4B+
E540 Halberd-H 1,4868352882.899C-1.8263.051%B**1.198%D-28.6C22.3C**33229.2h8.1C-12.8C++
EM6 7197136921.03C0.0520.82%C+30.575%A+21DN/A7333.9h9.2B*44.2B+
M40 Fury 8396691803.717C-2.6441.877%B*1.196%D35.4C--9C+53618.9h14.3C34.1C**
M40 Fury 7936431564.122C-3.0543.233%B**1.244%D35.1D8.2C-47718.3h15.6D36.1C++
C-4 8136066380.95C+0.1324.099%C++N/A58.8C+20.1D74710.3h1.3B++5.4B+
Sticky Grenade 5405401540N/A538.9249.204%CN/A900CN/A30300.6h1.8C**3.7C*
Tank Mine 8054535810.78D0.3023.702%DN/A44.4D*34.5D--93410.2h1.8B+7.7C-
SAS-R 4204151273.268B2.1934.769%D79.759%A+13.7D--N/A4730.2h2.1B+6C*
AF-6 Shadow 3543513830.916D0.1637.951%B++30.484%B++11.4D*N/A2730.9h5.9C+15.5B
M12 Kobalt 3613512613.5C+12.4215.187%B+25.071%A*38.2C-1.1C--1209.2h17.8C*117.1B+
C85 Canister 3323052015.25C+14.1738.398%C*12.131%C--66.3C+5.9B+3124.6h6.5B17B+
NC1 Gauss Rifle 2902887650.376C--0.7016.079%D*23.958%B*7D--N/A3741.3h11.6B+72.4C
Enforcer ML65-H 5282661022.608C-1.5361.833%B++2.256%C*30.2C+29.8C+3508.8h15.3C*24.7B+
M60-A Bulldog 2962571715.118C+14.0459.004%AN/A32.9C+5B+2377.8h6.9D11.6B
M60-A Bulldog 260215693.116C2.0437.91%B+N/A16.2D-3.4D11713.3h7.8D**20.6C
L105 Zepher 242214405.35C4.2752.523%AN/A38.9C-5.1C-3525.5h6.4C+12.2B+
Frag Grenade 2122121212N/A210.9245.271%C++N/A530C++N/A31410.4h3B++6.5B+
Shrike 3242035810.349C--0.7359.292%B3.941%B+13.6D-8.1C--21414.9h8.2D13.8C
M60-A Bulldog 224200345.882C4.8154.16%B**3.5%B*22C-2.6C1729.1h7.2D-13.2C++
M20 Basilisk 2861871021.833C0.7642.158%B**3.209%D*13.6C7.2C+17513.7h122.9D291.4C++
NC6 Gauss SAW 1791793970.451C--0.6313.559%D--27.933%B**9.6D--N/A10518.7h8B*59C++
Mag-Cutter 19017031,8390.005C--1.0728.184%C5.882%C*0.1CN/A01879.9h2.9C+10.2C++
GD-66 Claw 1541531910.801C0.2859.514%C++9.15%D22.8DN/A1026.7h2.7C+4.6C++
AF-41 Hacksaw 1561521121.357C0.2834.685%B+15.132%B+17.3D-N/A1118.8h11.1F-32.1C--
AF-41 Hacksaw 1381351081.25C0.1736.131%B+10.37%D*15.7D--N/A908.6h12.9F--35.8D
M12 Kobalt 139131187.278C6.2015.619%C+26.718%A*36.4D2.2C++2513.6h24.3D-155.3C
M12 Kobalt 122118716.857B+15.7812.055%D--20.339%B+45.4D1.5C--2852.6h17.1C*141.9C+
M20 Basilisk 159107841.274D0.2039.463%B+7.477%B+15.7C+7.6C+2366.8h100.5C+254.6B+
C150 Dalton 256100472.128D1.0537.607%CN/A10.5D*16.4C-4169.5h6.2C16.4C
M96 Mjolnir-H 20499492.02C+0.9459.634%B*N/A26.8C-28.4D3573.7h48.7C**81.7B+
MANA Anti-Vehicle Turret 174961000.96C0.1251.557%B+6.25%B**960C-780C+3204300.1h10.9D21.1C++
Spear Anti-Vehicle Phalanx Turret 15593352.657D1.5847.374%B*4.301%C+27.4C--18.2C3953.4h9.4C+19.9C**
NS-10 Burster 16381751.08B+0.0031.537%B3.704%D2.9D--2.9C-8628.3h224.1D*710.7C
Hawk GD-68 121773820.202D-0.8751.522%D**2.597%C5.7D*3.3D**13613.5h9.2C+17.9D
Titan-150 AP 14877362.139C1.0642.45%D5.195%B+10D*9.2D*30737.7h6.6D15.5D-
NS-357 Underboss 7575960.781C+0.3038.645%B+13.333%D-16.3DN/A624.6h4.3C++11.2B+
NC15 Phoenix 15374990.747C+0.3348.587%DN/A5.9D-6.3D*13412.5h15.8D--32.5D*
M60-G Bulldog 10472213.429C2.3542.754%B+N/A26.7D11.9B*2932.7h7.4C+17.3B
NS-10 Burster 15569750.92C++0.1631.665%C**2.899%D-2.4D*3C--8328.3h263.7F-832.7D
M60-G Bulldog 8467292.31D1.2335.154%C*4.478%B*18.6D4.7C2343.6h8.2C-23.2C++
Razor GD-23 54531260.421D0.6628.253%B**28.302%A++6D--N/A1178.8h18.2D*64.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11926,21613.9h
Spawn Beacon195820.8h
Nano-Armor Kit1,3331,277,267122.3h
Anti-Vehicle MANA Turret105271.1h
Medical Applicator494170,76018.5h
Medical Kit132470.4h
Nanite Revive Grenade02730.1h
Spitfire Auto-Turret61650.3h
Anti-Infantry MANA Turret51430.4h
Ammunition Package1008,4283.9h
Shield Recharging Field73840.3h
Recon Detection Device15613,70735.5h

Check the help document for the dictionary if you want to learn more about words used here.


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