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Paragon Dimistros[PRSE] Dimistros
VS BR 166

KDR: 2.1

Score: 67.8m

Last Seen: Jul 30th, 2019 6:23 PM
- OFFLINE - 556.9 hour(s)

Prestige 1, Battle Rank 100 (166 total) - Vanu Sovereignty on Cobalt - Outfit Member of Project Sentinel[PRSE] Project Sentinel
VS outfit on Cobalt

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 Supernova VPC Betelgeuse 54-A Supernova FPC Solstice SF Dual Photon Pods NS-15M AE H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $846,927 MLG Score: 677
Fun Score: N/A
Cheeseburgers Flipped: 448TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.092%27.843%83836117832,6721.585940.516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.377%1.74A++1.065B**-1.086D*HEAD ++ (~12.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.553B+100.298C*23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.051%0.943%494612086,892190434343.61785201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.596%0.18C++-0.596D0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.10.268C*46.10.13C++72

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.222%0.868%5247120710,600291537053.63512286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.04%0.023C+-1.09D*1.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.539B+7.30.414B10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.979%5.444%5421511998,266207825443.97595325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.997%0.258C*0.245C++0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.629B+17.30.567B+27

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.068%77.542%542512093,1573150141.00222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.994%1.065B**0.68B+-0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.54B+1.90.399B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.828%17.851%542412102,3641487331.58871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.064%1.684A++0.634B+0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.676B+2.60.456B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Project Sentinel[PRSE] Project Sentinel
VS outfit on Cobalt

Members: 2
67.8m461.6%398 (23.9k)343 (20.6k)2.1018495,82945,5932.56682166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214531819.732%14.898%29404:2038

9% Combat Medic61% Engineer11% Heavy Assault11% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 11:27 PMJun 15th, 2016 6:17 PMAug 22nd, 2019 6:40 AM (12h) (PST)Jul 30th, 2019 2:27 PM (23d) (PST)Jul 30th, 2019 2:23 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6791275520.4850.2310.0722.6660.093677

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,7257,62033,10529144160620,589

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3293.5h/137.2d 21,200 14,277 38,300 526.8k 3,275 9,553 18,285 134.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:2,482
Deaths:1,442
KDR:1.721
Accuracy:29.862% B*
HSR:30.862% C+
NS-15M AE
B
Kills:1,864
Deaths:1,091
KDR:1.709
Accuracy:27.463% B
HSR:28.112% C++
VE-H Maw
B*
Kills:1,227
Deaths:650
KDR:1.888
Accuracy:29.888% B*
HSR:30.481% B+
Orion VS54
B+
Kills:1,185
Deaths:574
KDR:2.064
Accuracy:23.067% B+
HSR:27.679% B+
Ursa
B**
Kills:1,178
Deaths:821
KDR:1.435
Accuracy:29.098% B**
HSR:27.929% B+
VX29 Polaris
B**
Kills:1,171
Deaths:772
KDR:1.517
Accuracy:30.163% B**
HSR:27.156% B+
Flare VE6
B**
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:28.214% B**
HSR:26.035% C*
NSX-P Naginata
B+
Kills:232
Deaths:118
KDR:1.966
Accuracy:25.648% B+
HSR:30.604% C*
NSX Naginata
A
Kills:164
Deaths:109
KDR:1.505
Accuracy:28.185% B**
HSR:37.805% A
Kills:10,663
Deaths (as Heavy Assault):6,355
Deaths (to Heavy Assaults):10,534
KDR:1.67789
Kill Difference:4,308
Playtime:355.229 hours
Usage:11%
Score:6.265m
Score/min:294
Accuracy (listed only):27.954%
HSR (listed only):29.629%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:2,181
Deaths:1,837
KDR:1.187
Accuracy:28.729% B*
HSR:18.157% C*
Serpent VE92
B*
Kills:1,196
Deaths:735
KDR:1.627
Accuracy:27.567% B*
HSR:25.167% B*
Solstice VE3
B+
Kills:1,176
Deaths:42
KDR:28
Accuracy:25.390% B+
HSR:16.752% D
Pulsar C
B*
Kills:1,174
Deaths:1,061
KDR:1.107
Accuracy:28.886% B*
HSR:27.257% B++
NS-11C
B**
Kills:1,162
Deaths:898
KDR:1.294
Accuracy:29.937% B**
HSR:24.355% B*
Eclipse VE3A
B**
Kills:1,124
Deaths:697
KDR:1.613
Accuracy:31.249% B**
HSR:22.865% B+
Deimos VA29
A
Kills:1,061
Deaths:765
KDR:1.387
Accuracy:76.312% A
HSR:18.662% B
Eidolon VE33
A
Kills:882
Deaths:505
KDR:1.747
Accuracy:35.564% A
HSR:26.077% C+
Pandora VX25
A
Kills:582
Deaths:444
KDR:1.311
Accuracy:53.414% A
HSR:16.151% C*
Phobos VX86
B**
Kills:516
Deaths:377
KDR:1.369
Accuracy:72.185% B**
HSR:17.248% C++
VE-LR Obelisk
B**
Kills:375
Deaths:196
KDR:1.913
Accuracy:37.957% B*
HSR:40.267% B**
Thanatos VE70
A+
Kills:205
Deaths:224
KDR:0.915
Accuracy:53.476% A+
HSR:20% B*
NSX-P Tanto
A
Kills:172
Deaths:157
KDR:1.096
Accuracy:32.224% A
HSR:31.395% B*
The Little Helper
B**
Kills:168
Deaths:114
KDR:1.474
Accuracy:58.315% B**
HSR:20.238% B*
NS Baron G5AE
B**
Kills:116
Deaths:101
KDR:1.149
Accuracy:56.981% B**
HSR:18.966% B+
Solstice Burst
B++
Kills:116
Deaths:96
KDR:1.208
Accuracy:30.080% B++
HSR:20.690% C--
Kills:12,206
Deaths (as Engineer):8,249
Deaths (to Engineers):10,299
KDR:1.47969
Kill Difference:3,957
Playtime:2,018.283 hours
Usage:61%
Score:43.509m
Score/min:359
Accuracy (listed only):42.392%
HSR (listed only):22.765%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:2,181
Deaths:1,837
KDR:1.187
Accuracy:28.729% B*
HSR:18.157% C*
Serpent VE92
B*
Kills:1,196
Deaths:735
KDR:1.627
Accuracy:27.567% B*
HSR:25.167% B*
MKV Suppressed
A++
Kills:1,183
Deaths:702
KDR:1.685
Accuracy:34.534% A++
HSR:26.712% B**
Solstice VE3
B+
Kills:1,176
Deaths:42
KDR:28
Accuracy:25.390% B+
HSR:16.752% D
Pulsar C
B*
Kills:1,174
Deaths:1,061
KDR:1.107
Accuracy:28.886% B*
HSR:27.257% B++
NS-11C
B**
Kills:1,162
Deaths:898
KDR:1.294
Accuracy:29.937% B**
HSR:24.355% B*
Eclipse VE3A
B**
Kills:1,124
Deaths:697
KDR:1.613
Accuracy:31.249% B**
HSR:22.865% B+
Deimos VA29
A
Kills:1,061
Deaths:765
KDR:1.387
Accuracy:76.312% A
HSR:18.662% B
Eridani SX5
A
Kills:835
Deaths:556
KDR:1.502
Accuracy:33.638% A
HSR:20% C+
VE-S Canis
B++
Kills:671
Deaths:435
KDR:1.543
Accuracy:30.106% B+
HSR:26.677% B++
Pandora VX25
A
Kills:582
Deaths:444
KDR:1.311
Accuracy:53.414% A
HSR:16.151% C*
NS-7 PDW
A++
Kills:575
Deaths:369
KDR:1.558
Accuracy:34.743% A++
HSR:23.304% B*
Phobos VX86
B**
Kills:516
Deaths:377
KDR:1.369
Accuracy:72.185% B**
HSR:17.248% C++
Thanatos VE70
A+
Kills:205
Deaths:224
KDR:0.915
Accuracy:53.476% A+
HSR:20% B*
NSX-P Tanto
A
Kills:172
Deaths:157
KDR:1.096
Accuracy:32.224% A
HSR:31.395% B*
The Little Helper
B**
Kills:168
Deaths:114
KDR:1.474
Accuracy:58.315% B**
HSR:20.238% B*
NSX Tengu
A+
Kills:160
Deaths:137
KDR:1.168
Accuracy:46.581% A+
HSR:20% C+
NS Baron G5AE
B**
Kills:116
Deaths:101
KDR:1.149
Accuracy:56.981% B**
HSR:18.966% B+
Solstice Burst
B++
Kills:116
Deaths:96
KDR:1.208
Accuracy:30.080% B++
HSR:20.690% C--
Kills:14,373
Deaths (as Light Assault):9,747
Deaths (to Light Assaults):8,429
KDR:1.47461
Kill Difference:4,626
Playtime:196.261 hours
Usage:6%
Score:2.880m
Score/min:245
Accuracy (listed only):41.281%
HSR (listed only):21.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:1,862
Deaths:1,282
KDR:1.452
Accuracy:31.523% A+
HSR:29.860% B**
NS-11A
B*
Kills:1,453
Deaths:1,119
KDR:1.298
Accuracy:28.398% B*
HSR:25.120% B+
Terminus VX-9
B*
Kills:1,257
Deaths:1,099
KDR:1.144
Accuracy:30.106% B*
HSR:28.640% C**
MKV Suppressed
A++
Kills:1,183
Deaths:702
KDR:1.685
Accuracy:34.534% A++
HSR:26.712% B**
Pulsar VS1
A
Kills:1,177
Deaths:856
KDR:1.375
Accuracy:29.857% A
HSR:23.619% B
Corvus VA55
B**
Kills:1,168
Deaths:879
KDR:1.329
Accuracy:29.657% B**
HSR:26.456% B+
Deimos VA29
A
Kills:1,061
Deaths:765
KDR:1.387
Accuracy:76.312% A
HSR:18.662% B
Eridani SX5
A
Kills:835
Deaths:556
KDR:1.502
Accuracy:33.638% A
HSR:20% C+
VE-S Canis
B++
Kills:671
Deaths:435
KDR:1.543
Accuracy:30.106% B+
HSR:26.677% B++
Pandora VX25
A
Kills:582
Deaths:444
KDR:1.311
Accuracy:53.414% A
HSR:16.151% C*
NS-7 PDW
A++
Kills:575
Deaths:369
KDR:1.558
Accuracy:34.743% A++
HSR:23.304% B*
Phobos VX86
B**
Kills:516
Deaths:377
KDR:1.369
Accuracy:72.185% B**
HSR:17.248% C++
Darkstar
B**
Kills:210
Deaths:113
KDR:1.858
Accuracy:31.635% B**
HSR:21.905% C
Thanatos VE70
A+
Kills:205
Deaths:224
KDR:0.915
Accuracy:53.476% A+
HSR:20% B*
The Little Helper
B**
Kills:168
Deaths:114
KDR:1.474
Accuracy:58.315% B**
HSR:20.238% B*
NSX Tengu
A+
Kills:160
Deaths:137
KDR:1.168
Accuracy:46.581% A+
HSR:20% C+
NS Baron G5AE
B**
Kills:116
Deaths:101
KDR:1.149
Accuracy:56.981% B**
HSR:18.966% B+
Kills:13,199
Deaths (as Combat Medic):9,572
Deaths (to Combat Medics):4,408
KDR:1.37892
Kill Difference:3,627
Playtime:291.206 hours
Usage:9%
Score:8.339m
Score/min:477
Accuracy (listed only):43.027%
HSR (listed only):22.562%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,251
Deaths:1,462
KDR:0.856
Accuracy:43.955% B*
HSR:36.771% A*
MKV Suppressed
A++
Kills:1,183
Deaths:702
KDR:1.685
Accuracy:34.534% A++
HSR:26.712% B**
NS-30 Vandal
A++
Kills:1,165
Deaths:593
KDR:1.965
Accuracy:42.127% A+
HSR:41.974% A++
Ghost
B+
Kills:1,161
Deaths:695
KDR:1.671
Accuracy:42.102% B+
HSR:70.715% C*
Parallax VX3
C*
Kills:929
Deaths:347
KDR:2.677
Accuracy:40.464% C*
HSR:77.826% C+
Eridani SX5
A
Kills:835
Deaths:556
KDR:1.502
Accuracy:33.638% A
HSR:20% C+
Artemis VX26
A+
Kills:780
Deaths:383
KDR:2.037
Accuracy:34.335% A+
HSR:27.564% B++
VE-S Canis
B++
Kills:671
Deaths:435
KDR:1.543
Accuracy:30.106% B+
HSR:26.677% B++
XM98
B**
Kills:639
Deaths:157
KDR:4.070
Accuracy:44.845% B**
HSR:83.725% B**
NS-7 PDW
A++
Kills:575
Deaths:369
KDR:1.558
Accuracy:34.743% A++
HSR:23.304% B*
NS-AM7 Archer
B**
Kills:463
Deaths:912
KDR:0.508
Accuracy:57.075% C
HSR:26.782% B**
NS-357 Underboss
A*
Kills:409
Deaths:456
KDR:0.897
Accuracy:43.963% B*
HSR:38.386% A*
Phaseshift VX-S
B++
Kills:263
Deaths:114
KDR:2.307
Accuracy:40.831% B++
HSR:80.989% B+
NSX Daimyo
B+
Kills:165
Deaths:92
KDR:1.793
Accuracy:44.297% B+
HSR:94.545% C++
NSX Tengu
A+
Kills:160
Deaths:137
KDR:1.168
Accuracy:46.581% A+
HSR:20% C+
NSX Tomoe
B+
Kills:159
Deaths:155
KDR:1.026
Accuracy:31.277% B+
HSR:32.076% C--
Phantom VA23
B+
Kills:90
Deaths:32
KDR:2.813
Accuracy:35.982% C++
HSR:35.556% B+
Beamer VS3
B**
Kills:80
Deaths:33
KDR:2.424
Accuracy:18.259% D**
HSR:30% B**
Manticore SX40
C
Kills:76
Deaths:78
KDR:0.974
Accuracy:25.568% D
HSR:19.737% C
Kills:11,054
Deaths (as Infiltrator):7,708
Deaths (to Infiltrators):7,349
KDR:1.43409
Kill Difference:3,346
Playtime:367.396 hours
Usage:11%
Score:5.491m
Score/min:249
Accuracy (listed only):38.141%
HSR (listed only):42.807%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:483
Deaths:153
KDR:3.157
Accuracy:21.279% B+
HSR:19.876% C
Blueshift VM5
B+
Kills:384
Deaths:110
KDR:3.491
Accuracy:22.479% B+
HSR:19.271% C
Vortex VM21
B**
Kills:172
Deaths:77
KDR:2.234
Accuracy:50.560% B**
HSR:1.744% D-
Quasar VM1
C++
Kills:164
Deaths:47
KDR:3.489
Accuracy:16.695% C++
HSR:12.195% D*
Vortex VM21
B**
Kills:138
Deaths:77
KDR:1.792
Accuracy:50.308% B**
HSR:3.623% C+
NS-10 Burster
B+
Kills:75
Deaths:46
KDR:1.630
Accuracy:31.605% B+
HSR:5.333% C-
Comet VM2
A++
Kills:71
Deaths:53
KDR:1.340
Accuracy:59.508% A++
HSR:0% F-
NS-20 Gorgon
A++
Kills:61
Deaths:22
KDR:2.773
Accuracy:31.245% B++
HSR:29.508% A++
NS-10 Burster
B
Kills:60
Deaths:45
KDR:1.333
Accuracy:32.099% B
HSR:5% C
NS-20 Gorgon
B++
Kills:56
Deaths:22
KDR:2.545
Accuracy:32.103% B++
HSR:19.643% C+
Kills:1,664
Deaths (as MAX Suit):326
Deaths (to MAX Suits):1,692
KDR:5.10429
Kill Difference:1,338
Playtime:56.166 hours
Usage:2%
Score:1.324m
Score/min:393
Accuracy (listed only):34.788%
HSR (listed only):11.619%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:2,160
V. Kills:749 288%
Deaths:130
KDR:16.615
Accuracy:64.657% A+
KPH:78 C+
VKPH:27 B*
Saron Laser Cannon
B+
Kills:1,557
V. Kills:1,004 155%
Deaths:877
KDR:1.775
Accuracy:31.193% C+
KPH:17.600 B+
VKPH:11.300 C**
Light PPA
B*
Kills:1,220
V. Kills:63 N/A
Deaths:251
KDR:4.861
Accuracy:46.206% B++
KPH:73.700 B*
VKPH:3.800 C*
Maelstrom Turbo Laser
C++
Kills:774
V. Kills:670 115%
Deaths:269
KDR:2.877
Accuracy:35.427% B++
KPH:12.900 C+
VKPH:11.200 C++
Hornet Missiles
B+
Kills:723
V. Kills:478 151%
Deaths:91
KDR:7.945
Accuracy:67.026% B+
KPH:81.500 C*
VKPH:53.900 B+
Antares LC
B+
Kills:120
V. Kills:75 158%
Deaths:52
KDR:2.308
Accuracy:34.774% B+
KPH:20.500 C++
VKPH:12.800 C+
Coyote Missiles
B++
Kills:55
V. Kills:33 162%
Deaths:14
KDR:3.929
Accuracy:65.113% A++
KPH:53.100 C**
VKPH:31.900 B++
Kills:6,609 (3,671 + 0)
Deaths:1,684
KDR:3.925
VKDR:1.824
Vehicle Kills:3,072
Kill Difference:4,925
Playtime:208.705 hours
Usage:6%
Score:2.845m
Score/min:227
Piloting Accuracy:34.774%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,026
V. Kills:615 167%
Deaths:45
KDR:22.800
Accuracy:56.633% A++
KPH:60.400 A
VKPH:36.200 B++
CAS30 Tank Buster
A
Kills:1,021
V. Kills:843 121%
Deaths:912
KDR:1.120
Accuracy:58.677% A
KPH:4.900 D
VKPH:4 D
AP30 Shredder
B**
Kills:661
V. Kills:370 178%
Deaths:69
KDR:9.580
Accuracy:39.487% B++
KPH:48.600 B**
VKPH:27.200 B+
L105 Zephyr
B*
Kills:630
V. Kills:168 373%
Deaths:17
KDR:37.059
Accuracy:59.557% A*
KPH:65.600 B++
VKPH:17.500 B*
Dual-75 Duster
A*
Kills:182
V. Kills:7 N/A
Deaths:7
KDR:26
Accuracy:55.859% A*
KPH:91.700 B++
VKPH:3.500 D
L-30R Vektor
C*
Kills:160
V. Kills:87 182%
Deaths:65
KDR:2.462
Accuracy:40.489% C*
KPH:11.500 C++
VKPH:6.200 C+
Kills:3,680 (1,181 + 2,499)
Deaths:1,115
KDR:3.300
VKDR:1.874
Vehicle Kills:2,090
Kill Difference:2,565
Playtime:265.076 hours
Usage:8%
Score:2.204m
Score/min:139
Piloting Accuracy:40.489%
Gunner Accuracy:55.859%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,724
V. Kills:214 N/A
Deaths:123
KDR:14.016
Accuracy:53.796% B+
KPH:74.200 B**
VKPH:9.200 C*
L100 Python HEAT
M++
Kills:1,295
V. Kills:516 250%
Deaths:146
KDR:8.870
Accuracy:62.302% B**
KPH:67.600 M
VKPH:26.900 M++
L100 Python AP
M+
Kills:1,169
V. Kills:514 227%
Deaths:90
KDR:12.989
Accuracy:67.508% A
KPH:69 M+
VKPH:30.300 A*
Skyguard
A++
Kills:535
V. Kills:350 152%
Deaths:81
KDR:6.605
Accuracy:31.734% B+
KPH:23.600 A
VKPH:15.400 A++
LB00 Python AP
B++
Kills:318
V. Kills:112 281%
Deaths:23
KDR:13.826
Accuracy:62.458% B+
KPH:67 B++
VKPH:23.600 C*
C75 Viper
C**
Kills:59
V. Kills:20 281%
Deaths:9
KDR:6.556
Accuracy:53.763% A
KPH:28.200 C+
VKPH:9.600 C**
Kills:5,100 (5,100 + 0)
Deaths:472
KDR:10.805
VKDR:3.657
Vehicle Kills:1,726
Kill Difference:4,628
Playtime:88.875 hours
Usage:3%
Score:2.049m
Score/min:384
Driving Accuracy:53.763%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A**
Kills:2,502
V. Kills:631 396%
Deaths:211
KDR:11.858
Accuracy:64.007% A+
KPH:69.700 A
VKPH:17.600 A**
Supernova FPC
A++
Kills:2,439
V. Kills:1,220 200%
Deaths:336
KDR:7.259
Accuracy:63.125% B**
KPH:45.300 A++
VKPH:22.700 A+
Supernova PC
A
Kills:936
V. Kills:240 388%
Deaths:46
KDR:20.348
Accuracy:55.623% B++
KPH:37.600 A
VKPH:9.600 C**
Saron HRB
B
Kills:664
V. Kills:435 152%
Deaths:125
KDR:5.312
Accuracy:56.977% A+
KPH:28.700 B
VKPH:18.800 B
E540 Halberd
A
Kills:449
V. Kills:194 230%
Deaths:53
KDR:8.472
Accuracy:57.820% A
KPH:44.500 B**
VKPH:19.200 B+
Aphelion VEX-4
B**
Kills:59
V. Kills:34 169%
Deaths:8
KDR:7.375
Accuracy:38.851% B+
KPH:38.500 B**
VKPH:22.200 B++
Kills:7,049 (5,877 + 1,172)
Deaths:779
KDR:9.049
VKDR:3.535
Vehicle Kills:2,754
Kill Difference:6,270
Playtime:149.417 hours
Usage:5%
Score:4.077m
Score/min:455
Driving Accuracy:55.623%
Gunner Accuracy:38.851%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:1,440
V. Kills:90 N/A
Deaths:43
KDR:33.488
Accuracy:54.762% A*
KPH:142.600 B**
VKPH:8.900 B++
Aphelion VEX-4H
B**
Kills:1,003
V. Kills:618 162%
Deaths:110
KDR:9.118
Accuracy:55.625% B**
KPH:59.800 B**
VKPH:36.800 B*
E540 Halberd-H
A++
Kills:120
V. Kills:48 245%
Deaths:6
KDR:20
Accuracy:71.349% A++
KPH:66.700 B**
VKPH:26.700 B+
G40-F Ranger
B+
Kills:105
V. Kills:61 169%
Deaths:4
KDR:26.250
Accuracy:41.971% A
KPH:42.400 B+
VKPH:24.600 B+
M12 Kobalt-H
B**
Kills:71
V. Kills:1 N/A
Deaths:5
KDR:14.200
Accuracy:28.453% B**
KPH:106.100 C
VKPH:1.500 D*
Kills:2,739 (0 + 2,739)
Deaths:168
KDR:16.304
VKDR:4.869
Vehicle Kills:818
Kill Difference:2,571
Playtime:31.831 hours
Usage:1%
Score:0.825m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:28.453%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,457
V. Kills:70 N/A
Deaths:55
KDR:26.491
Accuracy:25.542% A
KPH:98.300 B*
VKPH:4.700 B+
M12 Kobalt
A+
Kills:655
V. Kills:26 N/A
Deaths:24
KDR:27.292
Accuracy:25.618% A+
KPH:93.200 B+
VKPH:3.700 C++
M40 Fury
A
Kills:330
V. Kills:63 N/A
Deaths:29
KDR:11.379
Accuracy:43.029% B++
KPH:78.600 A
VKPH:15 B**
M40 Fury
B++
Kills:316
V. Kills:62 N/A
Deaths:26
KDR:12.154
Accuracy:42.710% B++
KPH:72.900 B++
VKPH:14.300 B+
M20 Basilisk
B*
Kills:189
V. Kills:68 274%
Deaths:38
KDR:4.974
Accuracy:50.752% A
KPH:30.400 B*
VKPH:11 B*
M60-G Bulldog
B+
Kills:172
V. Kills:28 N/A
Deaths:20
KDR:8.600
Accuracy:42.285% B+
KPH:46.300 B+
VKPH:7.500 C+
M20 Basilisk
A
Kills:151
V. Kills:56 265%
Deaths:25
KDR:6.040
Accuracy:51.584% A
KPH:36.800 A
VKPH:13.700 B*
G40-F Ranger
B+
Kills:55
V. Kills:28 190%
Deaths:4
KDR:13.750
Accuracy:34.307% B+
KPH:22.200 B+
VKPH:11.300 C+
Kills:3,325 (0 + 3,325)
Deaths:221
KDR:15.045
VKDR:1.814
Vehicle Kills:401
Kill Difference:3,104
Playtime:46.881 hours
Usage:1%
Score:0.990m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:34.307%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:1,257
V. Kills:53 N/A
Deaths:271
KDR:4.638
Accuracy:54.663% A+
KPH:100.800 A++
VKPH:4.300 A++
M40 Fury-F
A**
Kills:1,182
V. Kills:439 269%
Deaths:428
KDR:2.762
Accuracy:64.183% A
KPH:46.900 A+
VKPH:17.400 A**
V30-F Starfall
A++
Kills:1,168
V. Kills:709 165%
Deaths:413
KDR:2.828
Accuracy:70.272% B**
KPH:47.800 A++
VKPH:29 A++
M12 Kobalt-F
A+
Kills:176
V. Kills:7 N/A
Deaths:52
KDR:3.385
Accuracy:31.043% A
KPH:66.300 A+
VKPH:2.600 B**
Kills:3,783 (3,783 + 0)
Deaths:1,164
KDR:3.250
VKDR:1.038
Vehicle Kills:1,208
Kill Difference:2,619
Playtime:64.783 hours
Usage:2%
Score:0.856m
Score/min:220
Driving Accuracy:31.043%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:1,052
V. Kills:81 N/A
Deaths:31
KDR:33.936
Accuracy:44.493% A++
KPH:149.200 A*
VKPH:11.500 A++
VLG Missile Launcher
A++
Kills:446
V. Kills:159 279%
Deaths:9
KDR:49.556
Accuracy:66.677% A
KPH:125.400 A++
VKPH:44.700 A++
M20 Wyvern
M++
Kills:228
V. Kills:120 188%
Deaths:19
KDR:12
Accuracy:54.241% A*
KPH:72 M++
VKPH:37.900 M+
Kills:1,726 (0 + 1,726)
Deaths:59
KDR:29.254
VKDR:6.102
Vehicle Kills:360
Kill Difference:1,667
Playtime:13.773 hours
Usage:0%
Score:0.412m
Score/min:498
Piloting Accuracy:N/A%
Gunner Accuracy:54.241%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,3432,5661,2492.054B+0.0523.942%CN/A125.8B**38.1B++96420.4h0.9B**3.9B*
Supernova VPC 3,1332,50221111.858C+9.7664.007%A+N/A69.7A17.6A**52435.9h3.2C++5B++
Betelgeuse 54-A 2,5312,4821,4421.721C0.3829.862%B*30.862%C+47.5DN/A19552.2h10.6C++35.6B+
Supernova FPC 3,6592,4393367.259C*5.1663.125%B**N/A45.3A++22.7A+47753.8h4.2B++6.7B**
Solstice SF 2,2182,1811,8371.187C*0.9128.729%B*18.157%C*15.9CN/A62136.8h11.5C++39.9B+
Dual Photon Pods 2,9092,16013016.615A+14.5164.657%A+N/A78C+27B*41927.7h18.1B+27.9B++
NS-15M AE 1,8931,8641,0911.709C+0.3927.463%B28.112%C++44.4CN/A11142h10.5B+38.2B+
H-V45 1,8971,8621,2821.452C++0.6531.523%A+29.86%B**26CN/A7771.6h11.7B++37.3B*
L100 Python HESH 1,9381,72412314.016B11.9153.796%B+1.044%C--74.3B**9.2C*36723.2h2.6B+4.9B*
Saron Laser Cannon 2,5611,5578771.775C++0.3331.193%C+N/A17.6B+11.3C**20488.7h80B++256.6B++
M12 Kobalt 1,5271,4575526.491A24.3925.542%A17.227%C+98.4B*4.7B+35714.8h14.9B*58.2B++
NS-11A 1,4751,4531,1191.298C+0.8028.398%B*25.12%B+28.9C+N/A8350.2h11.4B*40.1B*
Proton II PPA-H 1,5301,4404333.488A++31.3954.762%A*N/A142.6B**8.9B++42610.1h8.4B+15.4B**
M12 Kobalt 1,4671,4314134.902B32.8028.54%A17.54%C+140.3B+3.5C--39110.2h12.5B*44B**
L100 Python HEAT 1,8111,2951468.87B**6.7762.302%B**N/A67.8M27M++43019.1h4.8B++7.6B**
S12 Renegade 1,3101,2572714.638B+2.5454.663%A+1.671%D*100.6A++4.2A++20812.5h2.5B**4.6B*
Terminus VX-9 1,2741,2571,0991.144C+0.9630.106%B*28.64%C**31.7CN/A14639.6h12.1C*40.3B+
NS-44 Commissioner 1,2561,2511,4620.856C+1.2543.955%B*36.771%A*25.8CN/A8748.5h3.2B++7.2B*
VE-H Maw 1,2461,2276501.888B0.2129.888%B*30.481%B+44.9C+N/A12127.3h9.4B+31.5B+
Light PPA 1,2831,2202514.861C++2.7646.206%B++1.066%C73.5B*3.8C*23716.6h10.4B+22.5B+
Lasher X2 1,2611,2175792.102A++0.0036.908%A+1.972%D--64.7A++2.3A+19018.8h18.1B+49.2B++
Serpent VE92 1,2121,1967351.627B+0.4727.567%B*25.167%B*28.8C+N/A9241.6h10.9B++39.6B++
Orion VS54 1,1921,1855742.064B+0.0423.067%B+27.679%B+32.3C+N/A15336.7h10.6B++46.2C*
MKV Suppressed 1,2091,1837021.685B*0.4234.534%A++26.712%B**43.8B+1A++11327h11.5B++33.4B++
M40 Fury-F 1,6211,1824282.762B++0.6664.183%AN/A46.9A+17.4A**19925.2h9.2B+14.3B++
Ursa 1,2061,1788211.435C*0.6729.098%B**27.929%B+44.3C*1.1A11826.6h10.2B+35.2B++
Pulsar VS1 1,1911,1778561.375B+0.7329.857%A23.619%B28C*N/A10342h11.6B**39B*
Solstice VE3 1,1861,1764228U25.9025.39%B+16.752%D18.8C+N/A11162.6h11.3B*44.5B+
Pulsar C 1,1891,1741,0611.107C+0.9928.886%B*27.257%B++21.4CN/A8354.9h10.2B+35.4B+
VX29 Polaris 1,1951,1717721.517C++0.5830.163%B**27.156%B+44.4C++N/A11326.4h11.6B38.3B+
L100 Python AP 1,6831,1699012.989A++10.8967.508%AN/A68.8M+30.2A*45217h4B*5.9B**
V30-F Starfall 1,8771,1684132.828B*0.7370.272%B**N/A47.7A++28.9A++25824.5h11.3B*16B**
Corvus VA55 1,1851,1688791.329C**0.7729.657%B**26.456%B+30.8C++N/A14837.9h10.2B*34.6B*
NS-30 Vandal 1,1721,1655931.965C*0.1442.127%A+41.974%A++42.8C++N/A11427.2h4.6B*10.8B**
NS-11C 1,1791,1628981.294B0.8129.937%B**24.355%B*31.9C**N/A9436.4h11.8B++39.4B++
Ghost 1,1691,1616951.671C0.4342.102%B+70.715%C*35.5C+N/A13432.7h2B+4.9B+
Flare VE6 1,1691,1607781.491C++0.6128.214%B**26.035%C*45.7C++N/A20625.4h9.2B++32.6B++
MANA Anti-Personnel Turret 1,1691,1523593.209N/A1.1128.223%UN/A11520U170U20091900.1h17.4T*61.6T*
Eclipse VE3A 1,1441,1246971.613C++0.4931.249%B**22.865%B+41.8C++N/A10326.9h10.4B++33.3B*
Deimos VA29 1,0761,0617651.387C++0.7176.312%A18.662%B48C++N/A12722.1h1.9B*2.4B++
CAS 14-E 1,1331,0523133.935A++31.8344.493%A++1.521%C148.2A++11.4A++4157.1h22.2B++50B**
C150 Dalton 1,6411,0264522.8A*20.7056.633%A++N/A60.4A36.2B++52217h3.1B++5.5A
CAS30 Tank Buster 1,8641,0219121.12C+0.9858.677%AN/A4.9D4D52209h61.9C+105.5B+
Aphelion VEX-4H 1,6211,0031109.118B+7.0255.625%B**2.193%D59.7B**36.8B*41116.8h41B++73.8B**
Supernova PC 1,1769364620.348A*18.2555.623%B++2.885%B+37.6A9.6C**23624.9h3.4B**6.2B**
Parallax VX3 9329293472.677C+0.5840.464%C*77.826%C+36.9B+N/A12925.2h1.9B++4.6B+
Tank Mine 1,5499153162.896C++0.7941.338%B+N/A125.3B+86.8B*12407.3h1.7B4.1A
Eidolon VE33 9228825051.747B+0.3535.564%A26.077%C+23C+1B*8138.4h7.3B++20.4B*
MANA Anti-Vehicle Turret 1,4008653692.344C++0.2457.697%C+2.89%C8650U5350S1448940.1h6.1B**10.6B*
Eridani SX5 8428355561.502B0.6033.638%A20%C+37.1C++N/A11922.5h10.2B++30.3B++
Artemis VX26 7917803832.037B+0.0634.335%A+27.564%B++48.4B++N/A14016.1h9.9B*28.7B**
Maelstrom Turbo Laser 1,4447742692.877B+0.7835.427%B++1.421%D12.9C+11.2C++10860h93.1C**262.9B+
NS Decimator 1,0467425701.302B0.8068.18%B*1.752%C36.7C++15C+28920.2h3.9B+5.7B*
Hornet Missiles 1,201723917.945B++5.8467.026%B+N/A81.2C*53.7B+6508.9h8.2B+12.3B++
VE-S Canis 6806714351.543B0.5630.106%B+26.677%B++36.1C+N/A15418.6h10.5B+34.7B+
Saron HRB 1,0996641255.312C+3.2156.977%A+1.807%C*28.7B18.8B43523.1h21.5C*37.7B*
AP30 Shredder 1,031661699.58B7.4839.487%B++1.664%C48.6B**27.2B+74013.6h55.3B**140.1B**
M12 Kobalt 6816552427.292B+25.1925.618%A+17.252%C+93.6B++3.7C++3667h16.2B+63.2B++
XM98 6416391574.07B**1.9744.845%B**83.725%B**31.8C**N/A9420.1h1.7A3.7B**
L105 Zephyr 7986301737.059M**34.9659.557%A*N/A65.6B++17.5B*4499.6h5.6B+9.4B**
Pandora VX25 5895824441.311C++0.7953.414%A16.151%C*39.9C++N/A13514.6h4B+7.4B*
NS-7 PDW 5845753691.558B*0.5434.743%A++23.304%B*22.3CN/A6725.8h9.9A28.6B**
Proximity Mine 5635611184.754B2.6548.621%B++N/A193.4A+N/A5092.9h1.3A++2.7A+
Spear Anti-Vehicle Phalanx Turret 7535381731.647M**29.5548.403%B+3.16%C-54.9B**21.9C+3329.8h5.7B*11.9B*
Skyguard 885535816.605A+4.5031.734%B+N/A23.6A15.4A++29622.7h76.3B**240.5B**
Lumine Edge 52952416,8940.031C2.0741.714%A8.779%D*0.7C--N/A2776.8h1.4C++3.4B+
Phobos VX86 5245163771.369C++0.7372.185%B**17.248%C++47.3C++N/A14610.9h1.9B**2.6B*
Blueshift VM5 4924831533.157B1.0621.279%B+19.876%C31C+N/A13915.6h17C79.9C*
NS-AM7 Archer 6114639120.508C+1.5957.075%C26.782%B**4.3D1.4D-32108.3h10.6B*18.5B*
E540 Halberd 643449538.472C+6.3757.82%AN/A44.5B**19.2B+67910.1h4.6B**7.9A
VLG Missile Launcher 605446949.556M*47.4566.677%AN/A123.9A++44.2A++6643.6h4.7B7.1B++
NS-357 Underboss 4114094560.897C+1.2043.963%B*38.386%A*23.1DN/A7117.7h3.4B*7.8B*
Blueshift VM5 3893841103.491B+1.3922.479%B+19.271%C34.6C++N/A14511.1h16.4C+72.8B+
VE-LR Obelisk 3823751961.913C++0.1937.957%B*40.267%B**40.3C**N/A1179.3h5.2B*13.7B*
M40 Fury 3933302911.379B**9.2843.029%B++N/A78.6A15B**4764.2h10B++23.1B*
LB00 Python AP 4303182313.826C**11.7262.458%B+N/A67.7B++23.8C**3004.7h4C**6.5B+
M40 Fury 3783162612.154B*10.0542.71%B++1.266%D73.5B*14.4B+3924.3h11B+25.9B++
Frag Grenade 3103081308N/A305.9033.07%FN/A1540S10C++49900.2h1.5A*4.5B**
Phaseshift VX-S 2632631142.307C0.2140.831%B++80.989%B+32.1C*N/A1018.2h2B*4.9B++
Nemesis VSH9 4282441781.371A0.7368.563%B*N/A17.6C+13.2C++25813.9h6.7B++9.7B**
NSX-P Naginata 2372321181.966B+0.1425.648%B+30.604%C*56.6B1.2C++2124.1h11B+42.9B+
M20 Wyvern 3482281912A9.9054.241%A*1.316%D--71.3M++37.5M+4973.2h46.8B**86.3A+
S1 3352112380.887B1.2160.011%B1.896%D27.8C*16.3B+5547.6h5.3B++8.8B++
Darkstar 2152101131.858C*0.2431.635%B**21.905%C37.5CN/A1185.6h11.6B+36.5B++
Thanatos VE70 2082052240.915C+1.1953.476%A+20%B*28.5C+N/A1587.2h4.8C++8.9B++
Rocklet Rifle 3392011961.026B+1.0861.924%B**N/A29.1C++20C5006.9h30.8B+49.7B++
M20 Basilisk 257189384.974B**2.8750.752%A3.704%D-30.5B*11B*2736.2h78.6B+154.9B*
Dual-75 Duster 189182726A*23.9055.859%A*N/A91B+3.5D5802h5.1B+9B**
M12 Kobalt-F 183176523.385B*1.2831.043%A1.705%D**65.2A+2.6B**1352.7h9.5B*30.5B*
NSX-P Tanto 1781721571.096C++1.0132.224%A31.395%B*18.7C-N/A779.2h13.7B42.5B++
Vortex VM21 289172772.234B++0.1350.56%B**1.744%D-11.9B+8.1B++13614.4h21.5B++42.5B++
M60-G Bulldog 200172208.6B**6.5042.285%B+2.907%C+46.5B+7.6C+2493.7h6.2B+14.7B+
The Little Helper 1761681141.474C++0.6358.315%B**20.238%B*62.2B++3S2232.7h4.8C+8.3B+
NSX Daimyo 166165921.793C0.3144.297%B+94.545%C++36.7C--N/A1054.5h2B*4.6B++
Quasar VM1 166164473.489A1.3916.695%C++12.195%D*26.5C*N/A1536.2h13.8B+82.4C**
NSX Naginata 1661641091.505C++0.6028.185%B**37.805%A46.9C++N/A1743.5h12.1C++42.8B+
NSX Tengu 1601601371.168C+0.9346.581%A+20%C+39C++N/A1114.1h9.9B*21.3B*
L-30R Vektor 247160652.462B+0.3640.489%C*N/A11.5C++6.3C+11113.9h38.5B+95.1B++
NSX Tomoe 1621591551.026C1.0831.277%B+32.076%C--26.5C--N/A806h12.7B+40.6B+
M20 Basilisk 207151256.04A++3.9451.584%A8.609%A36.8A13.7B*3894.1h67B*129.8A
Orbital Strike Uplink 1721411141U138.901371.43%UN/A1410U310U161100.1h0.7T*0T*
Vortex VM21 224138771.792B++0.3150.308%B**3.623%C+9.6B6B+10914.4h26.6B*52.9B++
Sticky Grenade 1351351135N/A132.9046.367%DN/A675DN/A28500.2h2B4.3C++
E540 Halberd-H 168120620B*17.9071.349%A++N/A66.7B**26.7B+7351.8h4.3B*6A
Antares LC 195120522.308B+0.2134.774%B+N/A20.7C++12.9C+1935.8h77.7B+223.3B++
NS Baron G5AE 1181161011.149C+0.9556.981%B**18.966%B+40C+N/A1772.9h4.3C++7.6C++
Solstice Burst 116116961.208C+0.8930.08%B++20.69%C--31.4CN/A1003.7h13.3C++44.3B+
G40-F Ranger 166105426.25A++24.1541.971%AN/A42B+24.4B+3872.5h49.2B++117.2B**
Fatestealer 1021011190.849M**1.2550.29%A+22.772%C+43.9B++N/A972.3h2.6D5.1B++
Phantom VA23 9090322.813B++0.7135.982%C++35.556%B+40.9C+N/A1292.2h3.6B**10.1B+
Hunter QCX 146901300.692C+1.4137.527%C3.333%D**8.8C--5.5B+7910.2h7.9C+20.9C+
Beamer VS3 8180332.424A*0.3218.259%D**30%B**16.3C--N/A1234.9h6.4B**35.2C++
Manticore SX40 7676780.974C+1.1325.568%D19.737%C29.2C+N/A1122.6h5.2B**20.3B++
Pelter Rocket Pod 8276176A*73.9060.046%A+N/A84.4B+6.7D-2260.9h13.8B+22.9B+
NS-10 Burster 14075461.63B**0.4731.605%B+5.333%C-6.3C*5.4A10912h132.7C++419.9B
Comet VM2 12271531.34B+0.7659.508%A++N/A10.1C+7.3A+2467h40.5D**68.1C
M12 Kobalt-H 7271514.2C+12.1028.453%B**18.31%C**101.4C1.4D*4120.7h14.5C*51B+
Force-Blade 67665,2880.012C2.0954.847%A*N/A0.2C--N/A1301.2h3.3C5.9B+
NS-20 Gorgon 6461222.773A+0.6731.245%B++29.508%A++23.5B+1.2C--762.6h21B*67.3B**
NS-10 Burster 9960451.333B0.7732.099%B5%C5.3C+3.4C9811.4h164.8C513.5C++
Aphelion VEX-4 935987.375B++5.2738.851%B+3.39%C39.3A22.7B*4041.5h38.3B*98.5B**
C75 Viper 795996.556B+4.4553.763%AN/A28.1C+9.5C**7472.1h14.3C+26.6B+
M20 Drake 8958124.833C+2.7339.28%C+N/A15.3C+8.2C--2283.8h95.3B+242.7B+
Auraxium Force-Blade 62575,8990.01D2.0931.482%C++N/A0.2C+N/A1283.1h2.1C++6.6B
NS-20 Gorgon 5756222.545A0.4432.103%B++19.643%C+21.5B+N/A662.6h24.1B*75B**
G40-F Ranger 8355413.75M**11.6534.307%B+1.818%C+22B+11.2C+2892.5h89.5B*260.8B*
Coyote Missiles 8855143.929B+1.8365.113%A++N/A55B33B++4101h34B+52.3B*
Aspis Anti-Aircraft Phalanx Turret 1025469A*6.9026.696%C*N/A11.7C++10.4C+2204.6h118B*442B+
A30 Walker 8150172.941C++0.8425.772%C--2%D-13.2C+8.2C+1873.8h112.8B++437.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,1280.8h
Anti-Vehicle MANA Turret271,6372.4h
Nano-Armor Kit1,5712,536,346244.7h
Turret AI Module0760.6h
Repair Module1570.3h
Cortium Silo1950.6h
Nanite Revive Grenade01,7960.5h
Medical Applicator938313,37029.5h
Spitfire Auto-Turret301,5172.3h
Restoration Kit223380.3h
Motion Spotter215,5272.6h
Hoplon Anti-Aircraft Phalanx Tower0510.5h
Xiphos Anti-Personnel Phalanx Tower02100h
Deconstruction Tool13,1961h
Welding Device02010h
Shield Recharging Field12013,9644.7h
Recon Detection Device432,2254.9h
Ammunition Package427,3864.6h
Medical Kit5760.2h
Anti-Infantry MANA Turret361,8332.5h
Flail Targeting Dart52141.9h
Snowman Soldier31550.1h
Router02080.4h
Nano-Repair Grenade02840.1h
Hardlight Barrier9860.2h
WLT-Howler Mining Laser873,21322.4h

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