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Paragon Dimistros[PRSE] Dimistros
VS BR 163

KDR: 2.08

Score: 64.2m

Last Seen: Apr 15th, 2019 8:08 PM
- OFFLINE - 99.1 hour(s)

Prestige 1, Battle Rank 100 (163 total) - Vanu Sovereignty on Cobalt - Outfit Member of Project Sentinel[PRSE] Project Sentinel
VS outfit on Cobalt

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 Betelgeuse 54-A Supernova VPC Supernova FPC Solstice SF Dual Photon Pods NS-15M AE H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $839,421 MLG Score: 671
Fun Score: N/A
Cheeseburgers Flipped: 420TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.007%27.871%83635100031,6501.593740.483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.42%1.733A++1.1B**-1.125D*HEAD ++ (~12.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.55B+10.10.293C*23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.953%0.951%504610296,832184734063.69897201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.557%0.154C++-0.595D0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1180.269C*460.136C++72

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.373%0.915%495710289,504278232483.41502293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.561%0.106C+-1.057D*1.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.61B+6.80.495B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.814%5.523%5511510208,076199125284.05625319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.978%0.246C++0.29C*0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.62B+17.40.557B+27.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.294%77.735%551510302,8613058120.935273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.906%1.093B**0.692B+-0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.54B+1.90.395B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.182%17.816%551410311,7401407221.2358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.45%2.195A*0.692B+0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.754B++2.30.547B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Project Sentinel[PRSE] Project Sentinel
VS outfit on Cobalt

Members: 2
64.2m450.5%391 (23.5k)338 (20.3k)2.076491,18743,9162.53634163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035503019.844%14.932%29604:2035

9% Combat Medic61% Engineer11% Heavy Assault11% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 11:27 PMJun 15th, 2016 6:17 PMApr 18th, 2019 12:09 PM (1d) (PST)Apr 15th, 2019 4:15 PM (4d) (PST)Apr 15th, 2019 4:08 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6691275420.4800.2310.0722.5740.092671

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,1267,62232,50429144154620,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3168.4h/132d 20,199 13,616 36,484 489.4k 3,150 9,251 17,444 127.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:2,470
Deaths:1,435
KDR:1.721
Accuracy:29.848% B*
HSR:30.688% C+
NS-15M AE
B
Kills:1,864
Deaths:1,091
KDR:1.709
Accuracy:27.463% B
HSR:28.112% C++
VE-H Maw
B*
Kills:1,227
Deaths:650
KDR:1.888
Accuracy:29.888% B*
HSR:30.481% B+
Lasher X2
A+
Kills:1,212
Deaths:566
KDR:2.141
Accuracy:36.911% A+
HSR:1.898% D*
Orion VS54
B+
Kills:1,185
Deaths:574
KDR:2.064
Accuracy:23.067% B+
HSR:27.679% B+
Ursa
B**
Kills:1,178
Deaths:821
KDR:1.435
Accuracy:29.098% B**
HSR:27.929% B+
VX29 Polaris
A
Kills:1,171
Deaths:772
KDR:1.517
Accuracy:30.163% A
HSR:27.156% B+
Flare VE6
B**
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:28.214% B**
HSR:26.035% C*
NSX-P Naginata
B++
Kills:168
Deaths:98
KDR:1.714
Accuracy:26.298% B++
HSR:32.143% B
NSX Naginata
A
Kills:164
Deaths:109
KDR:1.505
Accuracy:28.185% B**
HSR:37.805% A
Kills:11,799
Deaths (as Heavy Assault):6,894
Deaths (to Heavy Assaults):10,178
KDR:1.71149
Kill Difference:4,905
Playtime:351.266 hours
Usage:11%
Score:6.224m
Score/min:295
Accuracy (listed only):28.913%
HSR (listed only):26.992%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:2,181
Deaths:1,837
KDR:1.187
Accuracy:28.729% B*
HSR:18.157% C*
Serpent VE92
B**
Kills:1,196
Deaths:735
KDR:1.627
Accuracy:27.567% B*
HSR:25.167% B**
Pulsar C
B*
Kills:1,174
Deaths:1,061
KDR:1.107
Accuracy:28.886% B*
HSR:27.257% B++
Solstice VE3
B+
Kills:1,164
Deaths:22
KDR:52.909
Accuracy:25.302% B+
HSR:16.839% C--
NS-11C
A
Kills:1,162
Deaths:898
KDR:1.294
Accuracy:29.937% A
HSR:24.355% B*
Eclipse VE3A
B**
Kills:1,106
Deaths:686
KDR:1.612
Accuracy:31.103% B**
HSR:22.966% B+
Deimos VA29
A+
Kills:954
Deaths:670
KDR:1.424
Accuracy:77.202% A+
HSR:17.191% C++
Eidolon VE33
B**
Kills:596
Deaths:377
KDR:1.581
Accuracy:34.646% B**
HSR:30.705% B++
Phobos VX86
A
Kills:487
Deaths:355
KDR:1.372
Accuracy:73.259% A
HSR:17.249% C++
VE-LR Obelisk
B**
Kills:274
Deaths:152
KDR:1.803
Accuracy:39.346% B**
HSR:39.416% B*
Thanatos VE70
A+
Kills:205
Deaths:224
KDR:0.915
Accuracy:53.476% A+
HSR:20% B*
NSX-P Tanto
A
Kills:172
Deaths:157
KDR:1.096
Accuracy:32.224% A
HSR:31.395% B*
The Little Helper
B**
Kills:168
Deaths:114
KDR:1.474
Accuracy:58.315% B**
HSR:20.238% B*
NS Baron G5AE
B**
Kills:116
Deaths:101
KDR:1.149
Accuracy:56.981% B**
HSR:18.966% B++
Solstice Burst
B++
Kills:116
Deaths:96
KDR:1.208
Accuracy:30.080% B++
HSR:20.690% C-
Pandora VX25
A++
Kills:94
Deaths:107
KDR:0.879
Accuracy:46.603% B++
HSR:22.340% A++
Kills:11,165
Deaths (as Engineer):7,592
Deaths (to Engineers):9,938
KDR:1.47063
Kill Difference:3,573
Playtime:1,939.694 hours
Usage:61%
Score:40.772m
Score/min:350
Accuracy (listed only):42.103%
HSR (listed only):23.308%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:2,181
Deaths:1,837
KDR:1.187
Accuracy:28.729% B*
HSR:18.157% C*
Serpent VE92
B**
Kills:1,196
Deaths:735
KDR:1.627
Accuracy:27.567% B*
HSR:25.167% B**
Pulsar C
B*
Kills:1,174
Deaths:1,061
KDR:1.107
Accuracy:28.886% B*
HSR:27.257% B++
Solstice VE3
B+
Kills:1,164
Deaths:22
KDR:52.909
Accuracy:25.302% B+
HSR:16.839% C--
NS-11C
A
Kills:1,162
Deaths:898
KDR:1.294
Accuracy:29.937% A
HSR:24.355% B*
Eclipse VE3A
B**
Kills:1,106
Deaths:686
KDR:1.612
Accuracy:31.103% B**
HSR:22.966% B+
MKV Suppressed
A++
Kills:1,040
Deaths:613
KDR:1.697
Accuracy:34.550% A++
HSR:26.539% A
Deimos VA29
A+
Kills:954
Deaths:670
KDR:1.424
Accuracy:77.202% A+
HSR:17.191% C++
Eridani SX5
A+
Kills:835
Deaths:556
KDR:1.502
Accuracy:33.638% A+
HSR:20% C+
NS-7 PDW
A++
Kills:575
Deaths:369
KDR:1.558
Accuracy:34.782% A++
HSR:23.304% B*
VE-S Canis
B*
Kills:572
Deaths:390
KDR:1.467
Accuracy:30.741% B+
HSR:27.622% B*
Phobos VX86
A
Kills:487
Deaths:355
KDR:1.372
Accuracy:73.259% A
HSR:17.249% C++
Thanatos VE70
A+
Kills:205
Deaths:224
KDR:0.915
Accuracy:53.476% A+
HSR:20% B*
NSX-P Tanto
A
Kills:172
Deaths:157
KDR:1.096
Accuracy:32.224% A
HSR:31.395% B*
The Little Helper
B**
Kills:168
Deaths:114
KDR:1.474
Accuracy:58.315% B**
HSR:20.238% B*
NSX Tengu
A+
Kills:160
Deaths:137
KDR:1.168
Accuracy:46.581% A+
HSR:20% C+
NS Baron G5AE
B**
Kills:116
Deaths:101
KDR:1.149
Accuracy:56.981% B**
HSR:18.966% B++
Solstice Burst
B++
Kills:116
Deaths:96
KDR:1.208
Accuracy:30.080% B++
HSR:20.690% C-
Pandora VX25
A++
Kills:94
Deaths:107
KDR:0.879
Accuracy:46.603% B++
HSR:22.340% A++
Kills:13,477
Deaths (as Light Assault):9,128
Deaths (to Light Assaults):8,087
KDR:1.47645
Kill Difference:4,349
Playtime:189.614 hours
Usage:6%
Score:2.795m
Score/min:246
Accuracy (listed only):41.050%
HSR (listed only):22.120%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:1,862
Deaths:1,279
KDR:1.456
Accuracy:31.550% A+
HSR:29.860% B**
NS-11A
B*
Kills:1,453
Deaths:1,119
KDR:1.298
Accuracy:28.398% B*
HSR:25.120% B+
Terminus VX-9
B*
Kills:1,257
Deaths:1,099
KDR:1.144
Accuracy:30.106% B*
HSR:28.640% B
Pulsar VS1
A
Kills:1,177
Deaths:856
KDR:1.375
Accuracy:29.857% A
HSR:23.619% B+
Corvus VA55
B**
Kills:1,168
Deaths:879
KDR:1.329
Accuracy:29.657% B**
HSR:26.456% B+
MKV Suppressed
A++
Kills:1,040
Deaths:613
KDR:1.697
Accuracy:34.550% A++
HSR:26.539% A
Deimos VA29
A+
Kills:954
Deaths:670
KDR:1.424
Accuracy:77.202% A+
HSR:17.191% C++
Eridani SX5
A+
Kills:835
Deaths:556
KDR:1.502
Accuracy:33.638% A+
HSR:20% C+
NS-7 PDW
A++
Kills:575
Deaths:369
KDR:1.558
Accuracy:34.782% A++
HSR:23.304% B*
VE-S Canis
B*
Kills:572
Deaths:390
KDR:1.467
Accuracy:30.741% B+
HSR:27.622% B*
Phobos VX86
A
Kills:487
Deaths:355
KDR:1.372
Accuracy:73.259% A
HSR:17.249% C++
Darkstar
B**
Kills:209
Deaths:111
KDR:1.883
Accuracy:31.634% B**
HSR:22.010% C
Thanatos VE70
A+
Kills:205
Deaths:224
KDR:0.915
Accuracy:53.476% A+
HSR:20% B*
The Little Helper
B**
Kills:168
Deaths:114
KDR:1.474
Accuracy:58.315% B**
HSR:20.238% B*
NSX Tengu
A+
Kills:160
Deaths:137
KDR:1.168
Accuracy:46.581% A+
HSR:20% C+
NS Baron G5AE
B**
Kills:116
Deaths:101
KDR:1.149
Accuracy:56.981% B**
HSR:18.966% B++
Pandora VX25
A++
Kills:94
Deaths:107
KDR:0.879
Accuracy:46.603% B++
HSR:22.340% A++
Kills:12,332
Deaths (as Combat Medic):8,979
Deaths (to Combat Medics):4,253
KDR:1.37343
Kill Difference:3,353
Playtime:279.629 hours
Usage:9%
Score:8.043m
Score/min:479
Accuracy (listed only):42.784%
HSR (listed only):22.891%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,245
Deaths:1,455
KDR:0.856
Accuracy:43.923% B*
HSR:36.707% A*
NS-30 Vandal
A++
Kills:1,165
Deaths:593
KDR:1.965
Accuracy:42.127% A+
HSR:41.974% A++
Ghost
B+
Kills:1,089
Deaths:675
KDR:1.613
Accuracy:42.229% B+
HSR:69.789% C++
MKV Suppressed
A++
Kills:1,040
Deaths:613
KDR:1.697
Accuracy:34.550% A++
HSR:26.539% A
Eridani SX5
A+
Kills:835
Deaths:556
KDR:1.502
Accuracy:33.638% A+
HSR:20% C+
Parallax VX3
C*
Kills:774
Deaths:298
KDR:2.597
Accuracy:40.713% C*
HSR:78.295% C++
Artemis VX26
A+
Kills:624
Deaths:315
KDR:1.981
Accuracy:34.706% A+
HSR:27.564% B++
XM98
A
Kills:605
Deaths:145
KDR:4.172
Accuracy:44.812% B**
HSR:85.124% A
NS-7 PDW
A++
Kills:575
Deaths:369
KDR:1.558
Accuracy:34.782% A++
HSR:23.304% B*
VE-S Canis
B*
Kills:572
Deaths:390
KDR:1.467
Accuracy:30.741% B+
HSR:27.622% B*
NS-AM7 Archer
B**
Kills:442
Deaths:895
KDR:0.494
Accuracy:57.258% C
HSR:25.792% B**
NS-357 Underboss
A*
Kills:332
Deaths:377
KDR:0.881
Accuracy:43.417% B*
HSR:39.759% A*
Phaseshift VX-S
B++
Kills:228
Deaths:109
KDR:2.092
Accuracy:41.306% B++
HSR:82.018% B+
NSX Daimyo
B+
Kills:165
Deaths:92
KDR:1.793
Accuracy:44.297% B+
HSR:94.545% C*
NSX Tengu
A+
Kills:160
Deaths:137
KDR:1.168
Accuracy:46.581% A+
HSR:20% C+
NSX Tomoe
B+
Kills:159
Deaths:155
KDR:1.026
Accuracy:31.277% B+
HSR:32.076% C-
Beamer VS3
B**
Kills:80
Deaths:33
KDR:2.424
Accuracy:18.259% D**
HSR:30% B**
Manticore SX40
C
Kills:76
Deaths:78
KDR:0.974
Accuracy:25.568% D
HSR:19.737% C
Kills:10,166
Deaths (as Infiltrator):7,285
Deaths (to Infiltrators):7,119
KDR:1.39547
Kill Difference:2,881
Playtime:347.028 hours
Usage:11%
Score:5.150m
Score/min:247
Accuracy (listed only):38.344%
HSR (listed only):43.380%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:476
Deaths:152
KDR:3.132
Accuracy:21.195% B+
HSR:19.958% C+
Blueshift VM5
B+
Kills:374
Deaths:109
KDR:3.431
Accuracy:22.466% B+
HSR:19.519% C
Quasar VM1
C*
Kills:164
Deaths:47
KDR:3.489
Accuracy:16.695% C*
HSR:12.195% D*
Vortex VM21
B**
Kills:158
Deaths:66
KDR:2.394
Accuracy:49.743% B**
HSR:1.899% D
Vortex VM21
B**
Kills:124
Deaths:66
KDR:1.879
Accuracy:49.470% B**
HSR:4.032% C+
NS-10 Burster
B+
Kills:74
Deaths:46
KDR:1.609
Accuracy:31.593% B+
HSR:5.405% C
NS-20 Gorgon
A++
Kills:61
Deaths:22
KDR:2.773
Accuracy:31.245% B+
HSR:29.508% A++
NS-10 Burster
B
Kills:60
Deaths:45
KDR:1.333
Accuracy:32.078% B
HSR:5% C
NS-20 Gorgon
B++
Kills:56
Deaths:22
KDR:2.545
Accuracy:32.103% B++
HSR:19.643% C++
Comet VM2
A++
Kills:51
Deaths:40
KDR:1.275
Accuracy:59.412% A++
HSR:0% F-
Kills:1,598
Deaths (as MAX Suit):307.500
Deaths (to MAX Suits):1,648
KDR:5.19675
Kill Difference:1,290.500
Playtime:52.656 hours
Usage:2%
Score:1.229m
Score/min:389
Accuracy (listed only):34.600%
HSR (listed only):11.716%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:2,160
V. Kills:749 288%
Deaths:130
KDR:16.615
Accuracy:64.657% A+
KPH:78 C+
VKPH:27 B++
Saron Laser Cannon
B+
Kills:1,557
V. Kills:1,004 155%
Deaths:877
KDR:1.775
Accuracy:31.193% C+
KPH:17.600 B+
VKPH:11.300 C**
Light PPA
B*
Kills:1,208
V. Kills:62 N/A
Deaths:249
KDR:4.851
Accuracy:46.172% B++
KPH:73.800 B*
VKPH:3.800 C++
Maelstrom Turbo Laser
C++
Kills:747
V. Kills:655 114%
Deaths:252
KDR:2.964
Accuracy:35.528% B*
KPH:12.600 C+
VKPH:11 C++
Hornet Missiles
B++
Kills:716
V. Kills:472 151%
Deaths:90
KDR:7.956
Accuracy:67.070% B+
KPH:81.100 C**
VKPH:53.400 B++
Antares LC
B++
Kills:100
V. Kills:63 156%
Deaths:45
KDR:2.222
Accuracy:35.927% B++
KPH:19.100 C+
VKPH:12 C+
Coyote Missiles
B++
Kills:55
V. Kills:33 162%
Deaths:14
KDR:3.929
Accuracy:65.113% A++
KPH:53.100 B+
VKPH:31.900 B++
Kills:6,543 (3,612 + 0)
Deaths:1,657
KDR:3.949
VKDR:1.833
Vehicle Kills:3,038
Kill Difference:4,886
Playtime:207.263 hours
Usage:7%
Score:2.785m
Score/min:224
Piloting Accuracy:35.927%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,026
V. Kills:615 167%
Deaths:45
KDR:22.800
Accuracy:56.633% A++
KPH:60.400 A
VKPH:36.200 B++
CAS30 Tank Buster
A
Kills:1,000
V. Kills:831 120%
Deaths:887
KDR:1.127
Accuracy:58.347% A
KPH:4.900 D
VKPH:4.100 D
AP30 Shredder
B**
Kills:661
V. Kills:370 178%
Deaths:69
KDR:9.580
Accuracy:39.480% B++
KPH:48.700 B**
VKPH:27.200 B+
L105 Zephyr
B**
Kills:629
V. Kills:167 374%
Deaths:16
KDR:39.313
Accuracy:59.557% A*
KPH:65.600 B++
VKPH:17.400 B**
Dual-75 Duster
A*
Kills:182
V. Kills:7 N/A
Deaths:7
KDR:26
Accuracy:55.859% A*
KPH:91.700 B++
VKPH:3.500 D
L-30R Vektor
C+
Kills:160
V. Kills:87 182%
Deaths:65
KDR:2.462
Accuracy:40.489% C+
KPH:11.500 C+
VKPH:6.200 C
Kills:3,658 (1,160 + 2,498)
Deaths:1,089
KDR:3.359
VKDR:1.907
Vehicle Kills:2,077
Kill Difference:2,569
Playtime:259.343 hours
Usage:8%
Score:2.137m
Score/min:137
Piloting Accuracy:40.489%
Gunner Accuracy:55.859%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,724
V. Kills:214 N/A
Deaths:123
KDR:14.016
Accuracy:53.796% B+
KPH:74.200 B**
VKPH:9.200 C**
L100 Python AP
M*
Kills:1,169
V. Kills:514 227%
Deaths:90
KDR:12.989
Accuracy:67.508% A
KPH:69 M*
VKPH:30.300 A*
L100 Python HEAT
M*
Kills:668
V. Kills:274 243%
Deaths:77
KDR:8.675
Accuracy:68.175% A++
KPH:67 M
VKPH:27.500 M*
Skyguard
B**
Kills:394
V. Kills:265 148%
Deaths:72
KDR:5.472
Accuracy:30.564% C*
KPH:20.900 B**
VKPH:14.100 B**
LB00 Python AP
B++
Kills:165
V. Kills:51 317%
Deaths:11
KDR:15
Accuracy:62.102% B
KPH:63.300 B++
VKPH:19.600 C+
C75 Viper
B+
Kills:59
V. Kills:20 281%
Deaths:9
KDR:6.556
Accuracy:53.763% A+
KPH:28.200 C+
VKPH:9.600 B+
Kills:4,179 (4,179 + 0)
Deaths:382
KDR:10.940
VKDR:3.503
Vehicle Kills:1,338
Kill Difference:3,797
Playtime:73.706 hours
Usage:2%
Score:1.591m
Score/min:360
Driving Accuracy:53.763%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A**
Kills:2,413
V. Kills:621 388%
Deaths:202
KDR:11.946
Accuracy:63.994% A+
KPH:68.500 A
VKPH:17.600 A**
Supernova FPC
A++
Kills:2,200
V. Kills:1,100 200%
Deaths:311
KDR:7.074
Accuracy:63.339% B**
KPH:44 A++
VKPH:22 A+
Supernova PC
A+
Kills:936
V. Kills:240 388%
Deaths:46
KDR:20.348
Accuracy:55.623% B++
KPH:37.600 A+
VKPH:9.600 B
Saron HRB
A+
Kills:664
V. Kills:435 152%
Deaths:125
KDR:5.312
Accuracy:56.988% A+
KPH:28.700 B+
VKPH:18.800 B
E540 Halberd
A
Kills:416
V. Kills:185 224%
Deaths:51
KDR:8.157
Accuracy:57.731% A
KPH:44.700 A
VKPH:19.900 B+
Aphelion VEX-4
B**
Kills:59
V. Kills:34 169%
Deaths:8
KDR:7.375
Accuracy:38.851% B+
KPH:38.500 B**
VKPH:22.200 B+
Kills:6,688 (5,549 + 1,139)
Deaths:743
KDR:9.001
VKDR:3.520
Vehicle Kills:2,615
Kill Difference:5,945
Playtime:144.104 hours
Usage:5%
Score:3.792m
Score/min:439
Driving Accuracy:55.623%
Gunner Accuracy:38.851%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,307
V. Kills:88 N/A
Deaths:40
KDR:32.675
Accuracy:54.102% A++
KPH:141.300 B**
VKPH:9.500 B*
Aphelion VEX-4H
B**
Kills:1,003
V. Kills:618 162%
Deaths:110
KDR:9.118
Accuracy:55.625% B**
KPH:59.800 B**
VKPH:36.800 B*
E540 Halberd-H
A++
Kills:117
V. Kills:46 249%
Deaths:6
KDR:19.500
Accuracy:71.408% A++
KPH:68.400 B**
VKPH:26.900 B+
G40-F Ranger
B
Kills:105
V. Kills:61 169%
Deaths:4
KDR:26.250
Accuracy:41.971% A
KPH:42.400 B
VKPH:24.600 B
M12 Kobalt-H
B**
Kills:71
V. Kills:1 N/A
Deaths:5
KDR:14.200
Accuracy:28.453% B**
KPH:106.300 C
VKPH:1.500 D*
Kills:2,603 (0 + 2,603)
Deaths:165
KDR:15.776
VKDR:4.933
Vehicle Kills:814
Kill Difference:2,438
Playtime:30.891 hours
Usage:1%
Score:0.801m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:28.453%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,446
V. Kills:70 N/A
Deaths:55
KDR:26.291
Accuracy:25.445% A
KPH:98.100 B*
VKPH:4.700 B+
M12 Kobalt
A+
Kills:647
V. Kills:26 N/A
Deaths:24
KDR:26.958
Accuracy:25.663% A+
KPH:94.400 B++
VKPH:3.800 C+
M40 Fury
A+
Kills:330
V. Kills:63 N/A
Deaths:29
KDR:11.379
Accuracy:43.029% B++
KPH:78.600 A+
VKPH:15 B**
M40 Fury
B++
Kills:316
V. Kills:62 N/A
Deaths:26
KDR:12.154
Accuracy:42.710% B++
KPH:72.900 B++
VKPH:14.300 B+
M20 Basilisk
A
Kills:188
V. Kills:67 276%
Deaths:38
KDR:4.947
Accuracy:50.524% A
KPH:30.600 B*
VKPH:10.900 B*
M60-G Bulldog
B+
Kills:172
V. Kills:28 N/A
Deaths:20
KDR:8.600
Accuracy:42.285% B+
KPH:46.300 B+
VKPH:7.500 C+
M20 Basilisk
A
Kills:148
V. Kills:56 260%
Deaths:25
KDR:5.920
Accuracy:51.666% A
KPH:36.400 A
VKPH:13.800 B*
G40-F Ranger
B+
Kills:55
V. Kills:28 190%
Deaths:4
KDR:13.750
Accuracy:34.225% C*
KPH:22.600 B+
VKPH:11.500 C+
Kills:3,302 (0 + 3,302)
Deaths:221
KDR:14.941
VKDR:1.810
Vehicle Kills:400
Kill Difference:3,081
Playtime:46.490 hours
Usage:1%
Score:0.982m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:34.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,219
V. Kills:52 N/A
Deaths:251
KDR:4.857
Accuracy:54.981% A+
KPH:103.300 A++
VKPH:4.400 A*
M40 Fury-F
A*
Kills:1,182
V. Kills:439 269%
Deaths:428
KDR:2.762
Accuracy:64.183% A
KPH:46.900 A++
VKPH:17.400 A*
V30-F Starfall
A+
Kills:1,161
V. Kills:706 164%
Deaths:408
KDR:2.846
Accuracy:70.281% B**
KPH:47.800 A+
VKPH:29.100 A+
M12 Kobalt-F
A+
Kills:176
V. Kills:7 N/A
Deaths:52
KDR:3.385
Accuracy:31.043% A
KPH:66.300 A+
VKPH:2.600 A
Kills:3,738 (3,738 + 0)
Deaths:1,139
KDR:3.282
VKDR:1.057
Vehicle Kills:1,204
Kill Difference:2,599
Playtime:63.952 hours
Usage:2%
Score:0.846m
Score/min:221
Driving Accuracy:31.043%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:1,016
V. Kills:78 N/A
Deaths:29
KDR:35.035
Accuracy:45.079% A++
KPH:152.700 A*
VKPH:11.700 A+
VLG Missile Launcher
A*
Kills:265
V. Kills:88 298%
Deaths:2
KDR:132.500
Accuracy:65.181% B**
KPH:117.100 A*
VKPH:38.900 A*
M20 Wyvern
M**
Kills:227
V. Kills:119 189%
Deaths:19
KDR:11.947
Accuracy:54.550% A*
KPH:74.300 M**
VKPH:38.900 M*
Kills:1,508 (0 + 1,508)
Deaths:50
KDR:30.160
VKDR:5.700
Vehicle Kills:285
Kill Difference:1,458
Playtime:11.972 hours
Usage:0%
Score:0.324m
Score/min:451
Piloting Accuracy:N/A%
Gunner Accuracy:54.550%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,2252,4811,2032.062B+0.0123.959%CN/A127.2B**38.2B+97319.5h0.9B**3.9B*
Betelgeuse 54-A 2,5192,4701,4351.721C0.3629.848%B*30.688%C+47.9C-N/A19451.6h10.6C++35.5B+
Supernova VPC 3,0342,41320211.946C++9.8763.994%A+N/A68.6A17.6A**51735.2h3.2C*5B++
Supernova FPC 3,3002,2003117.074C*5.0063.339%B**1.045%D-44A++22A+44850h4.4B++6.9B**
Solstice SF 2,2182,1811,8371.187C*0.8928.729%B*18.157%C*15.9CN/A62136.8h11.5C++39.9B+
Dual Photon Pods 2,9092,16013016.615A+14.5464.657%A+N/A78C+27B++41827.7h18.1B+27.9B++
NS-15M AE 1,8931,8641,0911.709C+0.3727.463%B28.112%C++44.4CN/A11142h10.5B+38.2B+
H-V45 1,8971,8621,2791.456C++0.6231.55%A+29.86%B**26.3C+N/A7870.7h11.7B++37.1B*
L100 Python HESH 1,9381,72412314.016C*11.9453.796%B+1.044%C--74.3B**9.2C**36423.2h2.6B*4.9B*
Saron Laser Cannon 2,5611,5578771.775C+0.3031.193%C+N/A17.6B+11.3C**20288.7h80B++256.6B++
NS-11A 1,4751,4531,1191.298C++0.7828.398%B*25.12%B+28.9C+N/A8350.2h11.4B*40.1B*
M12 Kobalt 1,5161,4465526.291A24.2125.445%A17.289%C+98.4B**4.8B+35714.7h14.9B*58.4B++
M12 Kobalt 1,4361,4014035.025B32.9528.572%A17.202%C+140.1B+3.5C--37510h12.6B*44.2B**
Proton II PPA-H 1,3951,3074032.675A++30.6054.102%A++N/A140.5B**9.5B*4359.3h8.4B+15.5B*
Terminus VX-9 1,2741,2571,0991.144C+0.9330.106%B*28.64%B31.7CN/A14539.6h12.1C*40.3B+
NS-44 Commissioner 1,2501,2451,4550.856C+1.2243.923%B*36.707%A*26CN/A8747.9h3.2B++7.2B++
VE-H Maw 1,2461,2276501.888B0.1929.888%B*30.481%B+45.1C+N/A12027.2h9.4B+31.5B+
S12 Renegade 1,2711,2192514.857B+2.7854.981%A+1.559%D*103.3A++4.4A*21211.8h2.5B*4.5B**
Lasher X2 1,2561,2125662.141A++0.0636.911%A+1.898%D*65.2A++2.4M19218.6h18.1B+49.1B*
Light PPA 1,2701,2082494.851C++2.7746.172%B++1.076%C73.7B*3.8C++22916.4h10.4B+22.6B+
Serpent VE92 1,2121,1967351.627B+0.4527.567%B*25.167%B**28.8C++N/A9241.6h10.9B++39.6B++
Orion VS54 1,1921,1855742.064B+0.0123.067%B+27.679%B+32.3C++N/A15036.7h10.6B++46.2B+
M40 Fury-F 1,6211,1824282.762B++0.6964.183%AN/A46.9A++17.4A*19825.2h9.2B+14.3B*
Ursa 1,2061,1788211.435C**0.6429.098%B**27.929%B+44.3B1.1A+11826.6h10.2B+35.2B+
Pulsar VS1 1,1911,1778561.375B+0.7029.857%A23.619%B+28.1C*N/A10241.9h11.6B**39B**
Pulsar C 1,1891,1741,0611.107C+0.9728.886%B*27.257%B++21.5CN/A8354.7h10.2B+35.4B+
VX29 Polaris 1,1951,1717721.517C++0.5630.163%A27.156%B+44.4C++N/A11326.4h11.6B38.3B+
L100 Python AP 1,6831,1699012.989A++10.9167.508%AN/A68.8M*30.2A*43217h4B**5.9A+
Corvus VA55 1,1851,1688791.329B0.7529.657%B**26.456%B+30.9C++N/A14837.8h10.2B*34.6B*
NS-30 Vandal 1,1721,1655931.965C*0.1142.127%A+41.974%A++42.8C*N/A11327.2h4.6B*10.8B**
Solstice VE3 1,1741,1642252.909U50.8325.302%B+16.839%C--19.8C++N/A11758.7h11.2B*44.2B++
NS-11C 1,1791,1628981.294B+0.7829.937%A24.355%B*31.9BN/A9336.4h11.8B++39.4B++
V30-F Starfall 1,8671,1614082.846B*0.7770.281%B**N/A47.8A+29.1A+25824.3h11.3B*16B**
Flare VE6 1,1691,1607781.491C++0.5928.214%B**26.035%C*45.7C*N/A20625.4h9.2B++32.6B++
MANA Anti-Personnel Turret 1,1691,1523593.209N/A1.1328.223%UN/A11520U170U20057000.1h17.4T*61.6T*
Eclipse VE3A 1,1241,1066861.612C++0.4631.103%B**22.966%B+41.9C*N/A10426.4h10.4B++33.4B*
Ghost 1,0971,0896751.613C0.4642.229%B+69.789%C++35.2C+N/A13530.9h2.1B+4.9B+
MKV Suppressed 1,0621,0406131.697B*0.3834.55%A++26.539%A43.3B+N/A11124h11.4B++32.9B++
C150 Dalton 1,6411,0264522.8A*20.7256.633%A++N/A60.4A36.2B++51717h3.1B++5.5A
CAS 14-E 1,0941,0162935.034A+32.9645.079%A++1.476%C151.6A*11.6A+4226.7h22.3B*49.4B**
Aphelion VEX-4H 1,6211,0031109.118B+7.0455.625%B**2.193%D59.7B**36.8B*40916.8h41B++73.8B**
CAS30 Tank Buster 1,8311,0008871.127C+0.9558.347%AN/A4.9D4.1D52203.3h60.5C+103.8B+
Deimos VA29 9659546701.424C*0.6577.202%A+17.191%C++47C*N/A12620.3h1.8B**2.3B*
Supernova PC 1,1769364620.348A**18.2755.623%B++2.885%B+37.6A+9.6B23224.9h3.4B**6.2B**
Tank Mine 1,5319023162.854C++0.7840.144%B+N/A125.3B+87.4B*12227.2h1.7B+4.2A
MANA Anti-Vehicle Turret 1,4008653692.344C+0.2757.697%C++2.89%C-8650A++5350B*1442300.1h6.1B+10.6B+
Eridani SX5 8428355561.502C**0.5733.638%A+20%C+37.3C++N/A11722.4h10.2B++30.3B++
Parallax VX3 7777742982.597C+0.5240.713%C*78.295%C++36B+N/A13521.5h1.9B++4.7B+
Maelstrom Turbo Laser 1,4027472522.964B+0.8935.528%B*1.473%D12.6C+11C++10559.4h95.1C**267.6B+
NS Decimator 1,0437405681.303B0.7768.281%B*1.757%C36.8C++15.1C+28420.1h3.9B+5.7B*
Hornet Missiles 1,188716907.956B+5.8867.07%B+N/A81.4C**53.6B++6278.8h8.2B+12.2B++
L100 Python HEAT 942668778.675B**6.6068.175%A++N/A66.8M27.4M*36810h5.1B+7.4B**
Saron HRB 1,0996641255.312C++3.2456.988%A+1.807%C**28.7B+18.8B43223.1h21.5C*37.7B*
AP30 Shredder 1,031661699.58B+7.5039.48%B++1.664%C48.6B**27.2B+70113.6h55.3B**140.1B**
M12 Kobalt 6736472426.958B++24.8825.663%A+17.156%C+93.8B++3.8C+3736.9h16.3B+63.4B++
L105 Zephyr 7966291639.313M*37.2459.557%A*N/A65.5B++17.4B**4299.6h5.6B+9.4B**
Artemis VX26 6356243151.981B+0.1034.706%A+27.564%B++45.5B+N/A13513.7h10.1B*29B**
XM98 6056051454.172B**2.1044.812%B**85.124%A32B+N/A9518.9h1.7A3.7B**
Eidolon VE33 6175963771.581B+0.5034.646%B**30.705%B++20.1C+N/A8229.7h8B+23.2B++
NS-7 PDW 5845753691.558B*0.5234.782%A++23.304%B*22.4C+N/A6725.7h9.9B**28.6B*
VE-S Canis 5795723901.467C**0.6130.741%B+27.622%B*34C+N/A15516.8h10.2B+33.3B+
Spear Anti-Vehicle Phalanx Turret 7445321633.25M**31.1748.193%B+3.195%C-54.8B**21.9C++3259.7h5.7B**11.9B**
Proximity Mine 5195181044.981B2.9048.198%B++N/A199.2A++N/A5122.6h1.2A*2.6A+
Phobos VX86 4954873551.372C++0.7073.259%A17.249%C++50.2C*N/A1599.7h1.9B*2.6B++
Blueshift VM5 4854761523.132B+1.0621.195%B+19.958%C+30.7C+N/A13715.5h16.9C+79.7C**
NS-AM7 Archer 5874428950.494C+1.5857.258%C25.792%B**4.1D1.3D-31107.5h10.8B*18.9B*
E540 Halberd 601416518.157C+6.0857.731%AN/A44.7A19.9B+6629.3h4.6B**7.9A
Lumine Edge 40940515,6880.026C2.0540.109%B**8.148%D*0.6C--N/A2722.3h1.5C+3.6B+
Skyguard 659394725.472B**3.4030.564%C*N/A21B**14.1B**25118.8h79.6B**260.3B**
Blueshift VM5 3793741093.431B+1.3522.466%B+19.519%C34C++N/A14011h16.4C++73B+
NS-357 Underboss 3343323770.881C+1.2043.417%B*39.759%A*21.3DN/A6915.6h3.4B*7.9B*
M40 Fury 3933302911.379B*9.3043.029%B++N/A78.6A+15B**4734.2h10B*23.1B*
M40 Fury 3783162612.154B++10.0842.71%B++1.266%D73.5B*14.4B+3914.3h11B+25.9B++
Frag Grenade 2952931293N/A290.9231.962%FN/A1465S10C*48510.2h1.5A*4.6B**
VE-LR Obelisk 2782741521.803C++0.2739.346%B**39.416%B*39.7C**N/A1016.9h5.1B*13.1B*
VLG Missile Launcher 3532652132.5U130.4265.181%B**1.132%D--115.2A*38.3A*4642.3h4.7B+7.3B*
Nemesis VSH9 4182381751.36A0.7268.576%B*N/A17.4C++13.1B+25513.7h6.7B++9.8B*
Phaseshift VX-S 2282281092.092C0.0241.306%B++82.018%B+29.6C+N/A947.7h2B++4.8B++
M20 Wyvern 3462271911.947B**9.8754.55%A*1.322%D--73.2M*38.4M*5023.1h46.1B**84.5A+
S1 3352112380.887B1.1960.011%B1.896%C--27.8C**16.3B+5397.6h5.3B++8.8B*
Darkstar 2142091111.883C**0.1931.634%B**22.01%C38.7CN/A1225.4h11.6B+36.6B*
Thanatos VE70 2082052240.915C++1.1653.476%A+20%B*28.5C++N/A1547.2h4.8C*8.9B++
Rocklet Rifle 3301961891.037B++1.0461.896%B**N/A30.2C*20.6C4996.5h29.8B++48.2B++
M20 Basilisk 255188384.947B*2.8750.524%A3.723%D-30.3B*10.8B*2716.2h77.9B++154.2B**
Dual-75 Duster 189182726A++23.9255.859%A*N/A91B++3.5D5802h5.1B+9B**
M12 Kobalt-F 183176523.385B*1.3131.043%A1.705%F65.2A+2.6A1352.7h9.5B*30.5B*
M60-G Bulldog 200172208.6B**6.5242.285%B+2.907%C+46.5B+7.6C+2483.7h6.2B+14.7B+
NSX-P Tanto 1781721571.096C*0.9832.224%A31.395%B*18.7CN/A759.2h13.7B+42.5B++
The Little Helper 1761681141.474C++0.6058.315%B**20.238%B*62.2B*3M**2242.7h4.8C+8.3B+
NSX-P Naginata 171168981.714C*0.3626.298%B++32.143%B60B++1.1C++2572.8h11.4B+43.3B+
LB00 Python AP 2161651115B+12.9262.102%BN/A63.5B++19.6C+3422.6h4.4C++7B+
NSX Daimyo 166165921.793C-0.2844.297%B+94.545%C*39.3CN/A1124.2h2B*4.6B++
Quasar VM1 166164473.489A1.4116.695%C*12.195%D*26.9B+N/A1506.1h13.8B+82.4B+
NSX Naginata 1661641091.505C*0.5728.185%B**37.805%A46.9C**N/A1693.5h12.1C++42.8B+
NSX Tengu 1601601371.168C+0.9146.581%A+20%C+39C++N/A1074.1h9.9B*21.3B*
L-30R Vektor 247160652.462B+0.3940.489%C+N/A11.5C+6.3C11113.9h38.5B*95.1B**
NSX Tomoe 1621591551.026C1.0531.277%B+32.076%C-26.9C--N/A815.9h12.7B+40.6B+
Vortex VM21 265158662.394A0.3249.743%B**1.899%D12.1B+8.2B*13713.1h20.8B++41.8B++
M20 Basilisk 204148255.92A++3.8451.666%A8.108%B**36.1A13.7B*3884.1h67B**129.8A
Sticky Grenade 1351351135N/A132.9246.367%DN/A675C--N/A27370.2h2B4.3C*
Vortex VM21 203124661.879B**0.2049.47%B**4.032%C+9.5B+6B+11013.1h26.3B*53.2B++
E540 Halberd-H 163117619.5B**17.4271.408%A++N/A68.8B**27.1B+7291.7h4.2B**5.9A
NS Baron G5AE 1181161011.149C+0.9356.981%B**18.966%B++40C+N/A1782.9h4.3C++7.6B+
Solstice Burst 116116961.208C+0.8730.08%B++20.69%C-31.4C+N/A983.7h13.3C*44.3B+
G40-F Ranger 166105426.25A+24.1741.971%AN/A42C**24.4C**3772.5h49.2B++117.2B**
Fatestealer 1021011190.849B*1.2350.29%A22.772%C+43.9B+N/A972.3h2.6D5.1B++
Antares LC 163100452.222B0.1535.927%B++N/A19.2C++12.1C+1885.2h79.9B+222.3B++
Pandora VX25 94941070.879C1.2046.603%B++22.34%A++28.5CN/A1333.3h4.2B8.9B+
Hunter QCX 146901300.692C+1.3837.747%C3.333%D**8.9C--5.5B+7810.1h7.9C+20.8C+
Beamer VS3 8180332.424A*0.3518.259%D**30%B**17.4CN/A1284.6h6.4B*35.2C++
Pelter Rocket Pod 8276176A*73.9260.046%AN/A84.4B++6.7D-2260.9h13.8B+22.9B+
Manticore SX40 7676780.974C+1.1025.568%D19.737%C29.2C+N/A1122.6h5.2B**20.3B++
NS-10 Burster 13874461.609B**0.4731.593%B+5.405%C6.2C*5.4A10811.9h134.3C++425B+
M12 Kobalt-H 7271514.2C12.1228.453%B**18.31%B101.4C1.4D*3920.7h14.5C**51B+
Force-Blade 67665,2880.012C2.0654.847%A*N/A0.2DN/A1300.4h3.3C5.9B+
NS-20 Gorgon 6461222.773A+0.7031.245%B+29.508%A++23.5B+1.2C-752.6h21B*67.3B**
NS-10 Burster 9960451.333B0.7432.078%B5%C5.3C+3.4C9811.4h164.5C512.8C++
Orbital Strike Uplink 7360160U57.92933.333%UN/A600U130U95470.1h0.9T*0.1T*
C75 Viper 795996.556B+4.4853.763%A+N/A28.1C+9.5B6912.1h14.3C++26.6B++
Aphelion VEX-4 935987.375B**5.3038.851%B+3.39%C39.3A22.7B++4041.5h38.3B*98.5B**
M20 Drake 8958115.273C+3.2039.279%CN/A15.3C8.2D2273.8h95.3B+242.6B+
Auraxium Force-Blade 62575,8990.01D2.0731.482%C++N/A0.2DN/A1283.1h2.1C++6.6B
NS-20 Gorgon 5756222.545A0.4732.103%B++19.643%C++21.5B+N/A662.6h24.1B*75B*
G40-F Ranger 8355413.75S11.6734.225%C*1.818%C+22.9B+11.7C+2912.4h88.9B*259.7B++
Coyote Missiles 8855143.929B++1.8565.113%A++N/A55B+33B*3951h34B+52.3B++
Aspis Anti-Aircraft Phalanx Turret 995268.667A*6.5926.709%C*N/A11.8C*10.7C+2244.4h121.4B*454.6B++
Comet VM2 9551401.275B+0.8059.412%A++N/A9.4C8.1A*2885.4h42.4F71.4C
A30 Walker 8150172.941B+0.8625.772%C2%D-13.2B+8.2B++1833.8h112.8B**437.6B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit223370.3h
Motion Spotter205,0172.4h
Nano-Armor Kit1,5112,406,437232h
Anti-Vehicle MANA Turret271,6372.4h
Spawn Beacon81,0560.8h
Spitfire Auto-Turret271,2262h
Turret AI Module0720.6h
Repair Module1570.3h
Cortium Silo1910.6h
Nanite Revive Grenade01,7460.5h
Medical Applicator917304,44228.7h
Deconstruction Tool13,1961h
Xiphos Anti-Personnel Phalanx Tower02100h
Ammunition Package426,9584.5h
Medical Kit5760.2h
Anti-Infantry MANA Turret361,8332.5h
Nano-Repair Grenade02750.1h
Flail Targeting Dart52031.8h
Snowman Soldier31550.1h
Hardlight Barrier9860.2h
Router01880.4h
WLT-Howler Mining Laser843,21321.5h
Recon Detection Device432,1984.8h
Shield Recharging Field11513,3304.4h

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