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Paragon Dimistros[PRSE] Dimistros
VS BR 159

KDR: 2.02

Score: 60.5m

Last Seen: Feb 15th, 2019 11:17 PM
- OFFLINE - 131.6 hour(s)

Prestige 1, Battle Rank 100 (159 total) - Vanu Sovereignty on Cobalt - Outfit Member of Project Sentinel[PRSE] Project Sentinel
VS outfit on Cobalt

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Betelgeuse 54-A C-4 Supernova VPC Solstice SF Dual Photon Pods NS-15M AE H-V45 Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $849,429 MLG Score: 679
Fun Score: N/A
Cheeseburgers Flipped: 380TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.883%27.783%8303598730,6631.590160.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.407%1.72A++1.091B**-1.128D*HEAD ++ (~12.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.545B+10.20.289C*23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.8%0.96%513610166,768178933793.78101200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.541%0.145C++-0.591D0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.90.268C*45.70.137C++72.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.215%1.056%383610167,105260822412.72327317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.629%-0.066C+-1.001D*1.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.559B+6.90.453B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.532%5.61%5471510077,700189724054.05904320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.905%0.22C++0.313C*0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.624B+17.20.565B+27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.273%77.708%547510172,8532993120.953224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.945%1.088B**0.693B+-0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.539B+1.90.395B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.446%18.157%547310191,4541364181.06598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.503%2.248A*0.722B++0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.761B++2.20.555B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Project Sentinel[PRSE] Project Sentinel
VS outfit on Cobalt

Members: 2
60.5m439.6%387 (23.2k)335 (20.1k)2.0152685,55442,4532.45716159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022465520.145%15.421%31104:1533

9% Combat Medic61% Engineer12% Heavy Assault11% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 11:27 PMJun 15th, 2016 6:17 PMFeb 20th, 2019 12:22 PM (17h) (PST)Feb 15th, 2019 7:17 PM (5d) (PST)Feb 15th, 2019 7:17 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6471305170.4740.2350.0732.4700.088679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8387,79631,04228144148520,080

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3011.3h/125.5d 18,760 13,193 34,339 446.4k 3,053 8,946 15,986 117m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:2,470
Deaths:1,435
KDR:1.721
Accuracy:29.848% B*
HSR:30.688% C+
NS-15M AE
B
Kills:1,864
Deaths:1,091
KDR:1.709
Accuracy:27.463% B
HSR:28.112% C++
VE-H Maw
B++
Kills:1,226
Deaths:649
KDR:1.889
Accuracy:29.908% B++
HSR:30.506% B+
Lasher X2
A+
Kills:1,212
Deaths:566
KDR:2.141
Accuracy:36.911% A+
HSR:1.898% D*
Orion VS54
B+
Kills:1,185
Deaths:574
KDR:2.064
Accuracy:23.067% B+
HSR:27.679% B+
Ursa
B**
Kills:1,178
Deaths:821
KDR:1.435
Accuracy:29.098% B**
HSR:27.929% B+
VX29 Polaris
A
Kills:1,171
Deaths:772
KDR:1.517
Accuracy:30.163% A
HSR:27.156% B+
Flare VE6
B**
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:28.214% B**
HSR:26.035% C*
NSX Naginata
A
Kills:164
Deaths:109
KDR:1.505
Accuracy:28.185% B**
HSR:37.805% A
NSX-P Naginata
B++
Kills:162
Deaths:97
KDR:1.670
Accuracy:26.421% B++
HSR:32.716% B
Kills:11,792
Deaths (as Heavy Assault):6,892
Deaths (to Heavy Assaults):9,881
KDR:1.71097
Kill Difference:4,900
Playtime:349.964 hours
Usage:12%
Score:6.220m
Score/min:296
Accuracy (listed only):28.928%
HSR (listed only):27.052%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:2,181
Deaths:1,837
KDR:1.187
Accuracy:28.729% B*
HSR:18.157% C*
Serpent VE92
B**
Kills:1,196
Deaths:735
KDR:1.627
Accuracy:27.567% B*
HSR:25.167% B**
Pulsar C
B*
Kills:1,174
Deaths:1,061
KDR:1.107
Accuracy:28.886% B*
HSR:27.257% B++
Solstice VE3
B+
Kills:1,164
Deaths:22
KDR:52.909
Accuracy:25.302% B+
HSR:16.839% C--
NS-11C
B**
Kills:1,162
Deaths:898
KDR:1.294
Accuracy:29.937% B**
HSR:24.355% B**
Eclipse VE3A
B**
Kills:1,106
Deaths:686
KDR:1.612
Accuracy:31.109% B**
HSR:22.966% B++
Deimos VA29
A+
Kills:917
Deaths:643
KDR:1.426
Accuracy:77.451% A+
HSR:17.339% C++
Eidolon VE33
B**
Kills:470
Deaths:305
KDR:1.541
Accuracy:33.628% B**
HSR:33.192% B**
Phobos VX86
A
Kills:369
Deaths:258
KDR:1.430
Accuracy:73.044% A
HSR:19.512% B+
VE-LR Obelisk
B**
Kills:219
Deaths:120
KDR:1.825
Accuracy:38.532% B**
HSR:38.356% B++
NSX-P Tanto
A
Kills:172
Deaths:157
KDR:1.096
Accuracy:32.224% A
HSR:31.395% B*
Thanatos VE70
A+
Kills:168
Deaths:196
KDR:0.857
Accuracy:53.045% A+
HSR:19.643% B++
The Little Helper
B**
Kills:168
Deaths:114
KDR:1.474
Accuracy:58.315% B**
HSR:20.238% B++
NS Baron G5AE
B**
Kills:116
Deaths:101
KDR:1.149
Accuracy:56.981% B**
HSR:18.966% B++
Solstice Burst
B++
Kills:116
Deaths:96
KDR:1.208
Accuracy:30.080% B++
HSR:20.690% C-
Kills:10,698
Deaths (as Engineer):7,229
Deaths (to Engineers):9,539
KDR:1.47987
Kill Difference:3,469
Playtime:1,830.083 hours
Usage:61%
Score:37.708m
Score/min:343
Accuracy (listed only):41.655%
HSR (listed only):23.605%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:2,181
Deaths:1,837
KDR:1.187
Accuracy:28.729% B*
HSR:18.157% C*
Serpent VE92
B**
Kills:1,196
Deaths:735
KDR:1.627
Accuracy:27.567% B*
HSR:25.167% B**
Pulsar C
B*
Kills:1,174
Deaths:1,061
KDR:1.107
Accuracy:28.886% B*
HSR:27.257% B++
Solstice VE3
B+
Kills:1,164
Deaths:22
KDR:52.909
Accuracy:25.302% B+
HSR:16.839% C--
NS-11C
B**
Kills:1,162
Deaths:898
KDR:1.294
Accuracy:29.937% B**
HSR:24.355% B**
Eclipse VE3A
B**
Kills:1,106
Deaths:686
KDR:1.612
Accuracy:31.109% B**
HSR:22.966% B++
MKV Suppressed
A++
Kills:1,029
Deaths:607
KDR:1.695
Accuracy:34.611% A++
HSR:26.336% B**
Deimos VA29
A+
Kills:917
Deaths:643
KDR:1.426
Accuracy:77.451% A+
HSR:17.339% C++
Eridani SX5
A
Kills:835
Deaths:556
KDR:1.502
Accuracy:33.638% A
HSR:20% C++
NS-7 PDW
A++
Kills:575
Deaths:369
KDR:1.558
Accuracy:34.782% A++
HSR:23.304% B*
VE-S Canis
B**
Kills:509
Deaths:354
KDR:1.438
Accuracy:31.324% B++
HSR:28.880% B**
Phobos VX86
A
Kills:369
Deaths:258
KDR:1.430
Accuracy:73.044% A
HSR:19.512% B+
NSX-P Tanto
A
Kills:172
Deaths:157
KDR:1.096
Accuracy:32.224% A
HSR:31.395% B*
Thanatos VE70
A+
Kills:168
Deaths:196
KDR:0.857
Accuracy:53.045% A+
HSR:19.643% B++
The Little Helper
B**
Kills:168
Deaths:114
KDR:1.474
Accuracy:58.315% B**
HSR:20.238% B++
NSX Tengu
A+
Kills:160
Deaths:137
KDR:1.168
Accuracy:46.581% A+
HSR:20% C+
NS Baron G5AE
B**
Kills:116
Deaths:101
KDR:1.149
Accuracy:56.981% B**
HSR:18.966% B++
Solstice Burst
B++
Kills:116
Deaths:96
KDR:1.208
Accuracy:30.080% B++
HSR:20.690% C-
Kills:13,117
Deaths (as Light Assault):8,827
Deaths (to Light Assaults):7,824
KDR:1.48601
Kill Difference:4,290
Playtime:180.749 hours
Usage:6%
Score:2.676m
Score/min:247
Accuracy (listed only):40.756%
HSR (listed only):22.280%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:1,851
Deaths:1,264
KDR:1.464
Accuracy:31.497% A+
HSR:29.876% B**
NS-11A
B*
Kills:1,453
Deaths:1,119
KDR:1.298
Accuracy:28.398% B*
HSR:25.120% B+
Terminus VX-9
B*
Kills:1,257
Deaths:1,099
KDR:1.144
Accuracy:30.106% B*
HSR:28.640% B
Pulsar VS1
A
Kills:1,177
Deaths:856
KDR:1.375
Accuracy:29.857% A
HSR:23.619% B+
Corvus VA55
B**
Kills:1,168
Deaths:879
KDR:1.329
Accuracy:29.657% B**
HSR:26.456% B+
MKV Suppressed
A++
Kills:1,029
Deaths:607
KDR:1.695
Accuracy:34.611% A++
HSR:26.336% B**
Deimos VA29
A+
Kills:917
Deaths:643
KDR:1.426
Accuracy:77.451% A+
HSR:17.339% C++
Eridani SX5
A
Kills:835
Deaths:556
KDR:1.502
Accuracy:33.638% A
HSR:20% C++
NS-7 PDW
A++
Kills:575
Deaths:369
KDR:1.558
Accuracy:34.782% A++
HSR:23.304% B*
VE-S Canis
B**
Kills:509
Deaths:354
KDR:1.438
Accuracy:31.324% B++
HSR:28.880% B**
Phobos VX86
A
Kills:369
Deaths:258
KDR:1.430
Accuracy:73.044% A
HSR:19.512% B+
Darkstar
B**
Kills:209
Deaths:111
KDR:1.883
Accuracy:31.642% B**
HSR:22.010% C
Thanatos VE70
A+
Kills:168
Deaths:196
KDR:0.857
Accuracy:53.045% A+
HSR:19.643% B++
The Little Helper
B**
Kills:168
Deaths:114
KDR:1.474
Accuracy:58.315% B**
HSR:20.238% B++
NSX Tengu
A+
Kills:160
Deaths:137
KDR:1.168
Accuracy:46.581% A+
HSR:20% C+
NS Baron G5AE
B**
Kills:116
Deaths:101
KDR:1.149
Accuracy:56.981% B**
HSR:18.966% B++
Kills:11,961
Deaths (as Combat Medic):8,663
Deaths (to Combat Medics):4,139
KDR:1.3807
Kill Difference:3,298
Playtime:275.843 hours
Usage:9%
Score:7.980m
Score/min:482
Accuracy (listed only):42.558%
HSR (listed only):23.121%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,243
Deaths:1,453
KDR:0.855
Accuracy:43.935% B*
HSR:36.766% A*
Ghost
B+
Kills:1,085
Deaths:673
KDR:1.612
Accuracy:42.249% B+
HSR:69.677% C++
MKV Suppressed
A++
Kills:1,029
Deaths:607
KDR:1.695
Accuracy:34.611% A++
HSR:26.336% B**
NS-30 Vandal
A++
Kills:970
Deaths:515
KDR:1.883
Accuracy:41.880% A+
HSR:42.165% A++
Eridani SX5
A
Kills:835
Deaths:556
KDR:1.502
Accuracy:33.638% A
HSR:20% C++
Parallax VX3
C*
Kills:774
Deaths:298
KDR:2.597
Accuracy:40.713% C*
HSR:78.295% C++
XM98
B**
Kills:605
Deaths:145
KDR:4.172
Accuracy:44.812% B**
HSR:85.124% B**
NS-7 PDW
A++
Kills:575
Deaths:369
KDR:1.558
Accuracy:34.782% A++
HSR:23.304% B*
VE-S Canis
B**
Kills:509
Deaths:354
KDR:1.438
Accuracy:31.324% B++
HSR:28.880% B**
NS-AM7 Archer
B*
Kills:437
Deaths:884
KDR:0.494
Accuracy:57.222% C+
HSR:25.401% B*
NS-357 Underboss
A**
Kills:270
Deaths:295
KDR:0.915
Accuracy:44.144% B*
HSR:40% A**
Phaseshift VX-S
B+
Kills:224
Deaths:107
KDR:2.093
Accuracy:40.922% B+
HSR:82.143% B+
Artemis VX26
A
Kills:168
Deaths:133
KDR:1.263
Accuracy:33.395% A
HSR:27.976% B++
NSX Daimyo
B+
Kills:165
Deaths:92
KDR:1.793
Accuracy:44.297% B+
HSR:94.545% C++
NSX Tengu
A+
Kills:160
Deaths:137
KDR:1.168
Accuracy:46.581% A+
HSR:20% C+
NSX Tomoe
B+
Kills:159
Deaths:155
KDR:1.026
Accuracy:31.277% B+
HSR:32.076% C-
Beamer VS3
B**
Kills:80
Deaths:33
KDR:2.424
Accuracy:18.259% D**
HSR:30% B**
Manticore SX40
C
Kills:76
Deaths:78
KDR:0.974
Accuracy:25.568% D
HSR:19.737% C
Kills:9,364
Deaths (as Infiltrator):6,884
Deaths (to Infiltrators):6,921
KDR:1.36026
Kill Difference:2,480
Playtime:318.809 hours
Usage:11%
Score:4.738m
Score/min:248
Accuracy (listed only):38.312%
HSR (listed only):43.468%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:440
Deaths:147
KDR:2.993
Accuracy:21.115% B+
HSR:19.546% C
Blueshift VM5
B+
Kills:337
Deaths:104
KDR:3.240
Accuracy:22.453% B+
HSR:19.881% C
Quasar VM1
C*
Kills:164
Deaths:47
KDR:3.489
Accuracy:16.695% C*
HSR:12.195% D*
Vortex VM21
B**
Kills:147
Deaths:59
KDR:2.492
Accuracy:49.091% B**
HSR:2.041% D
Vortex VM21
B**
Kills:109
Deaths:59
KDR:1.847
Accuracy:48.697% B**
HSR:4.587% C*
NS-10 Burster
B+
Kills:74
Deaths:46
KDR:1.609
Accuracy:31.593% B+
HSR:5.405% C-
NS-20 Gorgon
A++
Kills:61
Deaths:22
KDR:2.773
Accuracy:31.245% B++
HSR:29.508% A++
NS-10 Burster
B
Kills:60
Deaths:45
KDR:1.333
Accuracy:32.078% B
HSR:5% C
NS-20 Gorgon
B++
Kills:56
Deaths:22
KDR:2.545
Accuracy:32.103% B++
HSR:19.643% C++
Kills:1,448
Deaths (as MAX Suit):275.500
Deaths (to MAX Suits):1,595
KDR:5.2559
Kill Difference:1,172.500
Playtime:47.645 hours
Usage:2%
Score:1.145m
Score/min:401
Accuracy (listed only):31.674%
HSR (listed only):13.090%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:2,153
V. Kills:749 287%
Deaths:129
KDR:16.690
Accuracy:64.657% A+
KPH:77.800 C+
VKPH:27.100 B++
Saron Laser Cannon
B+
Kills:1,550
V. Kills:999 155%
Deaths:870
KDR:1.782
Accuracy:31.194% C+
KPH:17.500 B+
VKPH:11.300 C**
Light PPA
B*
Kills:1,203
V. Kills:62 N/A
Deaths:245
KDR:4.910
Accuracy:46.155% B++
KPH:74 B*
VKPH:3.800 C++
Maelstrom Turbo Laser
C++
Kills:740
V. Kills:654 113%
Deaths:249
KDR:2.972
Accuracy:35.537% B++
KPH:12.500 C+
VKPH:11 C++
Hornet Missiles
B++
Kills:699
V. Kills:459 152%
Deaths:88
KDR:7.943
Accuracy:66.973% B+
KPH:80.800 C**
VKPH:53.100 B++
Antares LC
B**
Kills:61
V. Kills:36 165%
Deaths:25
KDR:2.440
Accuracy:38.194% B**
KPH:28.700 B++
VKPH:16.900 B
Coyote Missiles
B+
Kills:55
V. Kills:33 162%
Deaths:14
KDR:3.929
Accuracy:65.113% A+
KPH:53.100 C**
VKPH:31.900 B+
Kills:6,461 (3,554 + 0)
Deaths:1,620
KDR:3.988
VKDR:1.847
Vehicle Kills:2,992
Kill Difference:4,841
Playtime:203.351 hours
Usage:7%
Score:2.747m
Score/min:225
Piloting Accuracy:38.194%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,026
V. Kills:615 167%
Deaths:45
KDR:22.800
Accuracy:56.633% A++
KPH:60.400 A
VKPH:36.200 B*
CAS30 Tank Buster
A
Kills:962
V. Kills:810 119%
Deaths:848
KDR:1.134
Accuracy:58.183% A
KPH:4.900 D
VKPH:4.200 D
AP30 Shredder
B**
Kills:597
V. Kills:330 180%
Deaths:67
KDR:8.910
Accuracy:38.347% B+
KPH:48.900 B**
VKPH:27.100 B+
L105 Zephyr
A+
Kills:582
V. Kills:154 375%
Deaths:16
KDR:36.375
Accuracy:59.320% A*
KPH:64.100 B+
VKPH:17 A+
L-30R Vektor
C++
Kills:160
V. Kills:87 182%
Deaths:65
KDR:2.462
Accuracy:40.489% C++
KPH:11.500 C+
VKPH:6.200 C+
Dual-75 Duster
A*
Kills:112
V. Kills:5 N/A
Deaths:3
KDR:37.333
Accuracy:55.868% A*
KPH:87.500 B+
VKPH:3.900 C-
Kills:3,439 (1,122 + 2,317)
Deaths:1,044
KDR:3.294
VKDR:1.917
Vehicle Kills:2,001
Kill Difference:2,395
Playtime:248.470 hours
Usage:8%
Score:2.039m
Score/min:137
Piloting Accuracy:40.489%
Gunner Accuracy:55.868%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,705
V. Kills:212 N/A
Deaths:122
KDR:13.975
Accuracy:53.981% B+
KPH:74.500 B**
VKPH:9.300 B
Skyguard
B+
Kills:236
V. Kills:178 132%
Deaths:58
KDR:4.069
Accuracy:30.316% C++
KPH:14.700 C++
VKPH:11.100 B+
L100 Python HEAT
M
Kills:181
V. Kills:66 270%
Deaths:16
KDR:11.313
Accuracy:66.345% A+
KPH:65.600 M
VKPH:23.900 M
LB00 Python AP
B+
Kills:165
V. Kills:51 317%
Deaths:11
KDR:15
Accuracy:62.102% C**
KPH:63.300 B+
VKPH:19.600 C+
C75 Viper
B+
Kills:59
V. Kills:20 281%
Deaths:9
KDR:6.556
Accuracy:53.763% A+
KPH:28.200 C+
VKPH:9.600 B+
Kills:2,346 (2,346 + 0)
Deaths:216
KDR:10.861
VKDR:2.440
Vehicle Kills:527
Kill Difference:2,130
Playtime:46.443 hours
Usage:2%
Score:0.937m
Score/min:336
Driving Accuracy:53.763%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M
Kills:2,280
V. Kills:597 381%
Deaths:184
KDR:12.391
Accuracy:63.981% A+
KPH:68.400 A
VKPH:17.900 M
Supernova FPC
A++
Kills:1,767
V. Kills:909 194%
Deaths:265
KDR:6.668
Accuracy:62.764% B**
KPH:41.300 A++
VKPH:21.200 A
Supernova PC
A+
Kills:936
V. Kills:240 388%
Deaths:46
KDR:20.348
Accuracy:55.623% B++
KPH:37.600 A+
VKPH:9.600 B+
Saron HRB
A+
Kills:664
V. Kills:435 152%
Deaths:125
KDR:5.312
Accuracy:56.992% A+
KPH:28.700 B+
VKPH:18.800 B+
E540 Halberd
B**
Kills:310
V. Kills:137 225%
Deaths:43
KDR:7.209
Accuracy:56.368% B**
KPH:42.600 B**
VKPH:18.800 B
Aphelion VEX-4
A
Kills:59
V. Kills:34 169%
Deaths:8
KDR:7.375
Accuracy:38.851% B+
KPH:40.900 A
VKPH:23.600 B*
Kills:6,016 (4,983 + 1,033)
Deaths:671
KDR:8.966
VKDR:3.505
Vehicle Kills:2,352
Kill Difference:5,345
Playtime:132.852 hours
Usage:4%
Score:3.364m
Score/min:422
Driving Accuracy:55.623%
Gunner Accuracy:38.851%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,237
V. Kills:81 N/A
Deaths:39
KDR:31.718
Accuracy:53.444% A++
KPH:142 B**
VKPH:9.300 B*
Aphelion VEX-4H
B**
Kills:996
V. Kills:613 162%
Deaths:110
KDR:9.055
Accuracy:55.552% B**
KPH:59.900 B**
VKPH:36.900 B*
G40-F Ranger
B+
Kills:105
V. Kills:61 169%
Deaths:4
KDR:26.250
Accuracy:41.971% A+
KPH:42.400 B+
VKPH:24.600 B+
E540 Halberd-H
A+
Kills:103
V. Kills:36 278%
Deaths:5
KDR:20.600
Accuracy:70.261% A+
KPH:69.800 A
VKPH:24.400 B
M12 Kobalt-H
A
Kills:71
V. Kills:1 N/A
Deaths:5
KDR:14.200
Accuracy:28.599% A
KPH:107.600 C
VKPH:1.500 D*
Kills:2,512 (0 + 2,512)
Deaths:163
KDR:15.411
VKDR:4.859
Vehicle Kills:792
Kill Difference:2,349
Playtime:29.953 hours
Usage:1%
Score:0.759m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:28.599%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,395
V. Kills:68 N/A
Deaths:54
KDR:25.833
Accuracy:25.502% A
KPH:97.200 B*
VKPH:4.700 B+
M12 Kobalt
A+
Kills:615
V. Kills:25 N/A
Deaths:23
KDR:26.739
Accuracy:25.547% A+
KPH:93.400 B+
VKPH:3.800 C*
M40 Fury
A+
Kills:329
V. Kills:63 N/A
Deaths:29
KDR:11.345
Accuracy:43.082% B++
KPH:78.400 A+
VKPH:15 B**
M40 Fury
B++
Kills:316
V. Kills:62 N/A
Deaths:26
KDR:12.154
Accuracy:42.710% B++
KPH:72.900 B++
VKPH:14.300 B+
M20 Basilisk
A
Kills:187
V. Kills:67 275%
Deaths:38
KDR:4.921
Accuracy:50.476% A
KPH:30.500 B*
VKPH:10.900 B*
M60-G Bulldog
B+
Kills:172
V. Kills:28 N/A
Deaths:19
KDR:9.053
Accuracy:42.185% B+
KPH:46.500 B+
VKPH:7.600 C+
M20 Basilisk
A
Kills:144
V. Kills:55 257%
Deaths:25
KDR:5.760
Accuracy:51.341% A
KPH:35.900 A
VKPH:13.700 B*
G40-F Ranger
B+
Kills:55
V. Kills:28 190%
Deaths:4
KDR:13.750
Accuracy:34.225% B
KPH:22.600 B+
VKPH:11.500 C+
Kills:3,213 (0 + 3,213)
Deaths:218
KDR:14.739
VKDR:1.817
Vehicle Kills:396
Kill Difference:2,995
Playtime:45.744 hours
Usage:2%
Score:0.953m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:34.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,193
V. Kills:51 N/A
Deaths:248
KDR:4.810
Accuracy:55.162% A+
KPH:104.700 A++
VKPH:4.500 A*
M40 Fury-F
A**
Kills:1,182
V. Kills:439 269%
Deaths:428
KDR:2.762
Accuracy:64.183% A
KPH:46.900 A+
VKPH:17.400 A**
V30-F Starfall
A++
Kills:1,161
V. Kills:706 164%
Deaths:406
KDR:2.860
Accuracy:70.336% B**
KPH:48.400 A++
VKPH:29.400 A++
M12 Kobalt-F
A+
Kills:176
V. Kills:7 N/A
Deaths:52
KDR:3.385
Accuracy:31.043% A
KPH:66.300 A+
VKPH:2.600 B**
Kills:3,712 (3,712 + 0)
Deaths:1,134
KDR:3.273
VKDR:1.061
Vehicle Kills:1,203
Kill Difference:2,578
Playtime:63.223 hours
Usage:2%
Score:0.840m
Score/min:221
Driving Accuracy:31.043%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:852
V. Kills:70 N/A
Deaths:27
KDR:31.556
Accuracy:45.671% A++
KPH:145.900 A++
VKPH:12 A++
M20 Wyvern
M**
Kills:226
V. Kills:119 188%
Deaths:19
KDR:11.895
Accuracy:54.583% A*
KPH:74.800 M+
VKPH:39.400 M**
Kills:1,078 (0 + 1,078)
Deaths:46
KDR:23.435
VKDR:4.109
Vehicle Kills:189
Kill Difference:1,032
Playtime:8.862 hours
Usage:0%
Score:0.236m
Score/min:445
Piloting Accuracy:N/A%
Gunner Accuracy:54.583%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,5192,4701,4351.721C0.2929.848%B*30.688%C+47.9C-N/A19351.6h10.6C++35.5B+
C-4 3,0572,3561,1442.059B+0.0423.864%CN/A132.4A39.4B++101417.8h1B**4B*
Supernova VPC 2,8772,28018412.391C++10.3863.981%A+N/A68.5A17.9M52433.3h3.2C*5.1B+
Solstice SF 2,2182,1811,8371.187C**0.8328.729%B*18.157%C*15.9CN/A61136.8h11.5C++39.9B+
Dual Photon Pods 2,9022,15312916.69A+14.6764.657%A+N/A77.7C+27B++41627.7h18.1B+27.9B++
NS-15M AE 1,8931,8641,0911.709C+0.3127.463%B28.112%C++44.4CN/A11142h10.5B+38.2B+
H-V45 1,8851,8511,2641.464C++0.5531.497%A+29.876%B**26.9C+N/A8068.7h11.7B++37B*
Supernova FPC 2,6761,7672656.668C*4.6562.764%B**1.132%D-41.3A++21.2A42142.8h4.6B+7.3B*
L100 Python HESH 1,9171,70512213.975C*11.9653.981%B+1.056%C--74.5B**9.3B36122.9h2.6B*4.9B*
Saron Laser Cannon 2,5491,5508701.782C++0.2331.194%C+N/A17.6B+11.3C**20188.3h80.1B++256.9B++
NS-11A 1,4751,4531,1191.298C+0.7228.398%B*25.12%B+28.9C+N/A8250.2h11.4B*40.1B*
M12 Kobalt 1,4631,3955425.833A23.8225.502%A17.276%C+96.9B*4.7B+35214.4h14.8B*58B*
M12 Kobalt 1,4131,3794034.475B+32.4628.557%A17.114%C+139.3B+3.4D3729.9h12.6B++44.2B**
Terminus VX-9 1,2741,2571,0991.144C+0.8730.106%B*28.64%B31.7CN/A14539.6h12.1C*40.3B+
NS-44 Commissioner 1,2481,2431,4530.855C+1.1643.935%B*36.766%A*26.6CN/A8946.8h3.2B++7.2B*
Proton II PPA-H 1,3181,2373931.718A++29.7053.444%A++N/A142.2B**9.3B*4278.7h8.2B+15.4B*
VE-H Maw 1,2451,2266491.889C**0.1329.908%B++30.506%B+45.1C+N/A11927.2h9.4B+31.4B+
Lasher X2 1,2561,2125662.141A++0.1336.911%A+1.898%D*65.2A+2.4A++19118.6h18.1B+49.1B*
Light PPA 1,2651,2032454.91C++2.8946.155%B++1.081%C73.8B*3.8C++22916.3h10.4B+22.6B+
Serpent VE92 1,2121,1967351.627B+0.3927.567%B*25.167%B**28.8C+N/A9141.6h10.9B++39.6B++
S12 Renegade 1,2441,1932484.81B+2.7955.162%A+1.509%D*104.6A++4.5A*21111.4h2.5B**4.5B**
Orion VS54 1,1921,1855742.064B+0.0523.067%B+27.679%B+32.3C++N/A14836.7h10.6B++46.2C*
M40 Fury-F 1,6211,1824282.762B++0.7564.183%AN/A46.9A+17.4A**19825.2h9.2B+14.3B++
Ursa 1,2061,1788211.435C**0.5829.098%B**27.929%B+44.3C**1.1A++11726.6h10.2B+35.2B++
Pulsar VS1 1,1911,1778561.375B+0.6429.857%A23.619%B+28.2C*N/A10241.8h11.6B**39B**
Pulsar C 1,1891,1741,0611.107C+0.9128.886%B*27.257%B++21.5CN/A8254.7h10.2B+35.4B+
VX29 Polaris 1,1951,1717721.517C++0.5030.163%A27.156%B+44.4C++N/A11326.4h11.6B38.3B+
Corvus VA55 1,1851,1688791.329B0.6929.657%B**26.456%B+30.9C++N/A14737.8h10.2B*34.6B*
Solstice VE3 1,1741,1642252.909U50.8925.302%B+16.839%C--19.9C++N/A11658.5h11.2B*44.2B+
NS-11C 1,1791,1628981.294B+0.7229.937%B**24.355%B**31.9C**N/A9336.4h11.8B++39.4B++
V30-F Starfall 1,8671,1614062.86B*0.8470.336%B**N/A48.4A++29.4A++26124h11.2B*16B**
Flare VE6 1,1691,1607781.491C++0.5228.214%B**26.035%C*45.7C*N/A20525.4h9.2B++32.6B++
MANA Anti-Personnel Turret 1,1691,1523593.209N/A1.1928.223%UN/A11520U170U20027000.1h17.4T*61.6T*
Eclipse VE3A 1,1241,1066861.612C++0.4031.109%B**22.966%B++42.1C++N/A10426.3h10.4B++33.4B*
Ghost 1,0931,0856731.612C0.4042.249%B+69.677%C++35.5C+N/A13530.6h2.1B+4.9B+
MKV Suppressed 1,0511,0296071.695B*0.3234.611%A++26.336%B**44.2B+N/A11123.3h11.3B++32.8B++
C150 Dalton 1,6411,0264522.8A**20.7856.633%A++N/A60.4A36.2B*51517h3.1B++5.5A
Aphelion VEX-4H 1,6099961109.055B+7.0455.552%B**2.209%D60B**36.9B*40316.6h40.9B++73.6B*
NS-30 Vandal 9769705151.883C++0.1341.88%A+42.165%A++42.4C*N/A11322.9h4.6B*11B*
CAS30 Tank Buster 1,7729628481.134C+0.8858.183%AN/A4.9D4.2D52195h59.2C++101.7B+
Supernova PC 1,1769364620.348A*18.3355.623%B++2.885%B+37.6A+9.6B+22824.9h3.4B**6.2B**
Deimos VA29 9289176431.426C++0.5977.451%A+17.339%C++47.3C*N/A12519.4h1.8B**2.3B*
Tank Mine 1,5148893162.813C++0.8038.69%B+N/A123.5B+86.8B*12037.2h1.6B+4.2A
MANA Anti-Vehicle Turret 1,4008653692.344C+0.3357.697%C2.89%C+8650A++5350A1439720.1h6.1B+10.6B++
CAS 14-E 9228522731.556A29.5445.671%A++1.761%C+146.9A++12.1A++4145.8h23.2B++50.8B*
Eridani SX5 8428355561.502B0.5133.638%A20%C++37.3C++N/A11622.4h10.2B++30.3B++
Parallax VX3 7777742982.597C+0.5840.713%C*78.295%C++36B+N/A13421.5h1.9B++4.7B+
Maelstrom Turbo Laser 1,3947402492.972B+0.9635.537%B++1.486%D12.5C+11C++10559.3h95.6B269.1B+
NS Decimator 1,0437405681.303B0.7168.275%B**1.757%C36.8C++15.1C+28120.1h3.9B+5.7B*
Hornet Missiles 1,158699887.943B++5.9366.973%B+N/A80.3C*52.8B++6288.7h8.2B+12.3B+
Saron HRB 1,0996641255.312C++3.3056.992%A+1.807%C*28.7B+18.8B+42623.1h21.5C*37.7B*
M12 Kobalt 6406152326.739B+24.7225.547%A+17.561%C+93.2B+3.8C*3696.6h16.2B+63.5B++
XM98 6056051454.172B**2.1644.812%B**85.124%B**32C*N/A9518.9h1.7A3.7B**
AP30 Shredder 927597678.91B++6.8938.347%B+1.675%C48.9B**27B+72212.2h52.3B**136.4B**
L105 Zephyr 7365821636.375M*34.3659.32%A*N/A64B+16.9A+4199.1h5.6B+9.4B**
NS-7 PDW 5845753691.558B*0.4634.782%A++23.304%B*22.5C+N/A6625.6h9.9A28.6B**
Spear Anti-Vehicle Phalanx Turret 7445321633.25S31.2348.18%B+3.195%C-54.8B**21.9C++3179.7h5.7B**11.8B**
VE-S Canis 5155093541.438C*0.5831.324%B++28.88%B**34.6C+N/A16214.7h10.1B+32.3B+
Eidolon VE33 4894703051.541B+0.4733.628%B**33.192%B**22.2C+N/A9521.2h8.3B+24.6B++
Blueshift VM5 4474401472.993B0.9821.115%B+19.546%C30.6C+N/A13914.4h17.1C80.8C*
NS-AM7 Archer 5824378840.494C++1.5257.222%C+25.401%B*4.2D1.4D-31105.3h10.8B*18.9B*
Proximity Mine 424423805.288B+3.2746.399%B+N/A201.4A++N/A5282.1h1.2A*2.5A+
Lumine Edge 38538114,8010.026C1.9940.146%A8.399%D*0.6C--N/A2658.3h1.4C++3.6B+
Phobos VX86 3753692581.43C++0.5973.044%A19.512%B+50.5C**N/A1617.3h1.8B**2.5B*
Blueshift VM5 3423371043.24B+1.2222.453%B+19.881%C34C++N/A1439.9h16.5C+73.7B+
M40 Fury 3923292911.345B**9.3343.082%B++N/A78.3A+15B**4694.2h10B+23.2B*
M40 Fury 3783162612.154B++10.1442.71%B++1.266%D73.5B++14.4B+3914.3h11B25.9B++
E540 Halberd 447310437.209C+5.1956.368%B**1.29%D42.5B**18.8B6167.3h4.8B*8.6B**
Frag Grenade 2942921292N/A289.9831.906%FN/A1460S10B+45790.2h1.5A*4.6B**
NS-357 Underboss 2722702950.915C+1.1044.144%B*40%A**20.8DN/A6713h3.3B**7.5B*
Nemesis VSH9 4182381751.36A0.6668.576%B*N/A17.4C+13.1B+25213.7h6.7B++9.8B*
Skyguard 414236584.069B+2.0530.316%C++N/A14.7C++11.1B+22716.1h104.3B+343.9B++
M20 Wyvern 3452261911.895A9.8854.583%A*1.327%D75.3M+39.7M**5033h46.2B**84.6A+
Phaseshift VX-S 2242241072.093C0.0840.922%B+82.143%B+30.7C+N/A967.3h1.9B*4.7B++
VE-LR Obelisk 2222191201.825C++0.1938.532%B**38.356%B++42.9B+N/A1115.1h5.2B*13.4B*
S1 3352112380.887B1.1360.011%B1.896%C--27.8C*16.3B+5207.6h5.3B++8.8B++
Darkstar 2142091111.883B0.1331.642%B**22.01%C39.4CN/A1225.3h11.6B+36.6B*
M20 Basilisk 254187384.921B*2.9150.476%A3.743%D-30.7B*11B*2626.1h77.9B+154.4B*
Rocklet Rifle 3061821731.052B++0.9662.829%B**N/A31.4C**21.4C5285.8h29.8B++47.4B++
L100 Python HEAT 2471811611.313A++9.3066.345%A+1.657%D64.6A**23.6M5532.8h4.6B*6.9B**
M12 Kobalt-F 183176523.385B*1.3731.043%A1.705%F65.2A2.6B**1352.7h9.5B*30.5B*
M60-G Bulldog 200172199.053B**7.0442.185%B+2.907%C+46.5B+7.6C+2483.7h6.2B+14.6B+
NSX-P Tanto 1781721571.096C*0.9232.224%A31.395%B*19.3CN/A768.9h13.7B+42.5B++
Thanatos VE70 1691681960.857C+1.1653.045%A+19.643%B++29C++N/A1735.8h4.8C++9.1B++
Artemis VX26 1701681331.263C+0.7533.395%A27.976%B++34.3C++N/A1294.9h10.7B+32.2B*
The Little Helper 1761681141.474C++0.5458.315%B**20.238%B++62.2B*3M**2222.7h4.8C+8.3B+
NSX Daimyo 166165921.793C0.2244.297%B+94.545%C++40.2CN/A1124.1h2B*4.6B++
LB00 Python AP 2161651115B12.9862.102%C**N/A63.5B+19.6C+3182.6h4.4C++7B
NSX Naginata 1661641091.505C++0.5128.185%B**37.805%A46.9C*N/A1663.5h12.1C++42.8B+
Quasar VM1 166164473.489A1.4716.695%C*12.195%D*26.9B+N/A1496.1h13.8B+82.4C**
NSX-P Naginata 165162971.67C++0.3526.421%B++32.716%B64.8B*1.2C*2722.5h11.4B+43.1B+
NSX Tengu 1601601371.168C+0.8546.581%A+20%C+40C++N/A1084h9.9B*21.3B*
L-30R Vektor 247160652.462B+0.4540.489%C++N/A11.5C+6.3C+11113.9h38.5B*95.1B**
NSX Tomoe 1621591551.026C0.9931.277%B+32.076%C-27.9C-N/A835.7h12.7B+40.6B+
Vortex VM21 250147592.492A0.4849.091%B**2.041%D13.5B*9.4B**15210.9h20B*40.8B++
M20 Basilisk 199144255.76A++3.7451.341%A7.639%B*36A13.8B*3744h67.5B**131.5A
Sticky Grenade 1351351135N/A132.9846.367%DN/A675DN/A26130.2h2B4.3C*
NS Baron G5AE 1181161011.149C+0.8756.981%B**18.966%B++41.4C+N/A1802.8h4.3C++7.6C+
Solstice Burst 116116961.208C+0.8130.08%B++20.69%C-31.4C+N/A973.7h13.3C++44.3B+
Dual-75 Duster 117112337.333A*35.3255.868%A*N/A86.2B+3.8C--7231.3h5B+8.9B**
Vortex VM21 179109591.847B**0.1748.697%B**4.587%C*10B++6.4B++11810.9h26.7B*54.9B++
G40-F Ranger 166105426.25A++24.2341.971%A+N/A42B24.4B+3652.5h49.2B++117.2B**
E540 Halberd-H 139103520.6B**18.5870.261%A+N/A68.7A24C**7201.5h4.2B**5.9A
Hunter QCX 145891300.685C+1.3337.747%C3.371%D**8.8C-5.5B+7510.1h7.9C+21C+
Beamer VS3 8180332.424A*0.4118.259%D**30%B**17.4CN/A1284.6h6.4B*35.2C++
Pelter Rocket Pod 8276176A++73.9860.046%B**N/A84.4C++6.7D--2260.9h13.8B+22.9B+
Manticore SX40 7676780.974C+1.0425.568%D19.737%C29.2C+N/A1122.6h5.2B**20.3B++
NS-10 Burster 13874461.609B**0.4131.593%B+5.405%C-6.2C**5.4A10711.9h134.3C++425B+
M12 Kobalt-H 7271514.2C+12.1828.599%A18.31%B+101.4C1.4D*3810.7h14.4C**50.4B++
Force-Blade 67665,2880.012C2.0054.847%A*N/A0.2C--N/A1299.4h3.3C5.9B+
NS-20 Gorgon 6461222.773A+0.7631.245%B++29.508%A++24.4B+1.2C--742.5h21B*67.3B**
Antares LC 9761252.44B+0.4238.194%B**N/A29B++17.1B+3482.1h90.2B+236.1B++
NS-10 Burster 9960451.333B0.6832.078%B5%C5.3C+3.4C9711.4h164.5C512.8C++
Orbital Strike Uplink 7360160U57.98933.333%UN/A600U130U94070.1h0.9T*0.1T*
Aphelion VEX-4 935987.375B++5.3638.851%B+3.39%C42.1A+24.3B**4151.4h38.3B*98.5B**
C75 Viper 795996.556B+4.5453.763%A+N/A28.1C+9.5B+6442.1h14.3C++26.6B+
M20 Drake 8958115.273C+3.2639.279%C+N/A15.3C++8.2C-2273.8h95.3B+242.6B++
Auraxium Force-Blade 62575,8850.01D2.0131.482%C++N/A0.2DN/A1282.4h2.1C++6.6B
NS-20 Gorgon 5756222.545A+0.5332.103%B++19.643%C++22.4B+N/A632.5h24.1B*75B*
G40-F Ranger 8355413.75S11.7334.225%B1.818%C+22.9B+11.7C++2912.4h88.9B*259.7B++
Coyote Missiles 8855143.929B++1.9165.113%A+N/A55B33B++3931h34B+52.3B++
Aspis Anti-Aircraft Phalanx Turret 995268.667A*6.6526.709%C*N/A11.8C*10.7C+2184.4h121.4B*454.6B+
A30 Walker 8150172.941C**0.9325.772%C2%D--13.2B+8.2B+1833.8h112.8B**437.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter184,3421.9h
Restoration Kit223370.3h
Nano-Armor Kit1,4322,181,414212.9h
Flail Targeting Dart51811.5h
Anti-Vehicle MANA Turret271,6372.4h
Spawn Beacon69480.7h
Turret AI Module0680.5h
Repair Module1550.3h
Cortium Silo1860.5h
Nanite Revive Grenade01,7330.5h
Medical Applicator908301,72528.5h
Deconstruction Tool13,1961h
Spitfire Auto-Turret279931.7h
Xiphos Anti-Personnel Phalanx Tower02100h
Ammunition Package426,7354.4h
Medical Kit4760.2h
Anti-Infantry MANA Turret361,8272.5h
WLT-Howler Mining Laser793,21320.1h
Nano-Repair Grenade02380.1h
Snowman Soldier31550.1h
Hardlight Barrier9860.2h
Router01840.4h
Shield Recharging Field11413,1324.4h
Recon Detection Device432,1984.8h

Check the help document for the dictionary if you want to learn more about words used here.


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