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Maj. General DimistrosNC[V6M8] DimistrosNC
NC BR 87

KDR: 4.78

Score: 7m

Last Seen: Jan 26th, 2020 9:04 PM
- OFFLINE - 18.4 hour(s)

Battle Rank 87 - New Conglomerate on Cobalt
Level Progress (to 88): 76%
Level 100 Progress: 37% 371h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C85 Canister-H CAS 14-E M96 Mjolnir-H NC1 Gauss Rifle Titan-150 HESH L105 Zephyr AF-34 Mattock AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,032,075 MLG Score: 825
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.003%30.679%982513411,2811.726423.049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.911%2.083A*1.441A0.693B+HEAD ++ (~14.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.575B+10.10.294C*21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.057%1.667%8411345601562130.38461528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.627M0.092C+-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.855B*14.60.726B++8.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.26%0.743%515113455382352122.28936253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.25A*-1.137D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.893B*2.60.788B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.904%7.873%1991913372,93421193913.9052312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.304%0.433B0.812B++1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.718B++13.90.656B+20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.95%84.768%1991113451518821.69663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.959A++1.14B**-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.80.442B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7m564%534 (32k)460 (27.6k)4.7753910,6732,2355.9601887 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC134696319.777%9.145%18106:481

10% Combat Medic70% Engineer12% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2017 10:44 AMJun 10th, 2018 1:32 PMJan 28th, 2020 10:00 PM (159d) (PST)Jan 26th, 2020 5:04 PM (161d) (PST)Jan 26th, 2020 5:04 PM (161d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,028909380.7030.1470.0644.7910.147825

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,6865,42156,2654294287927,613

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
253.2h/10.5d 2,648 976 3,365 72.8k 245 528 2,229 15.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:117
Deaths:76
KDR:1.539
Accuracy:30.708% A++
HSR:24.786% C++
Kills:117
Deaths (as Heavy Assault):76
Deaths (to Heavy Assaults):445
KDR:1.53947
Kill Difference:41
Playtime:9.302 hours
Usage:4%
Score:0.069m
Score/min:123
Accuracy (listed only):30.708%
HSR (listed only):24.786%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:238
Deaths:228
KDR:1.044
Accuracy:34.023% A*
HSR:33.193% A++
Kills:238
Deaths (as Engineer):228
Deaths (to Engineers):681
KDR:1.04386
Kill Difference:10
Playtime:177.486 hours
Usage:70%
Score:5.760m
Score/min:541
Accuracy (listed only):34.023%
HSR (listed only):33.193%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B**
Kills:266
Deaths:138
KDR:1.928
Accuracy:34.098% B**
HSR:27.444% B+
AF-19 Mercenary
A*
Kills:238
Deaths:228
KDR:1.044
Accuracy:34.023% A*
HSR:33.193% A++
Kills:504
Deaths (as Light Assault):366
Deaths (to Light Assaults):314
KDR:1.37705
Kill Difference:138
Playtime:3.650 hours
Usage:1%
Score:0.050m
Score/min:230
Accuracy (listed only):34.061%
HSR (listed only):30.318%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:598
Deaths:459
KDR:1.303
Accuracy:30.693% A
HSR:31.605% A
MGR-S1 Gladius
B**
Kills:266
Deaths:138
KDR:1.928
Accuracy:34.098% B**
HSR:27.444% B+
Kills:864
Deaths (as Combat Medic):597
Deaths (to Combat Medics):148
KDR:1.44724
Kill Difference:267
Playtime:24.321 hours
Usage:10%
Score:0.432m
Score/min:296
Accuracy (listed only):32.395%
HSR (listed only):29.525%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:266
Deaths:138
KDR:1.928
Accuracy:34.098% B**
HSR:27.444% B+
NC14 Bolt Driver
A++
Kills:151
Deaths:51
KDR:2.961
Accuracy:47.950% A++
HSR:84.768% B**
NC4 Mag-Shot
M
Kills:62
Deaths:68
KDR:0.912
Accuracy:33.960% B*
HSR:37.097% M
Kills:479
Deaths (as Infiltrator):257
Deaths (to Infiltrators):264
KDR:1.86381
Kill Difference:222
Playtime:29.244 hours
Usage:12%
Score:0.462m
Score/min:263
Accuracy (listed only):38.670%
HSR (listed only):49.770%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:367
Deaths:74
KDR:4.959
Accuracy:48.302% A++
HSR:14.986% C
AF-34 Mattock
A++
Kills:340
Deaths:74
KDR:4.595
Accuracy:53.244% A++
HSR:19.706% B
Kills:707
Deaths (as MAX Suit):74
Deaths (to MAX Suits):54
KDR:9.55405
Kill Difference:633
Playtime:9.109 hours
Usage:4%
Score:0.218m
Score/min:398
Accuracy (listed only):50.773%
HSR (listed only):17.346%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:291
V. Kills:170 170%
Deaths:128
KDR:2.273
Accuracy:33.778% B+
KPH:36.600 A++
VKPH:21.400 A
Breaker Rocket Pods
B
Kills:60
V. Kills:10 N/A
Deaths:7
KDR:8.571
Accuracy:62.057% A+
KPH:120.700 C*
VKPH:20.100 B
Kills:351 (291 + 0)
Deaths:135
KDR:2.600
VKDR:1.333
Vehicle Kills:180
Kill Difference:216
Playtime:8.454 hours
Usage:3%
Score:0.244m
Score/min:481
Piloting Accuracy:33.778%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:367
V. Kills:92 395%
Deaths:9
KDR:40.778
Accuracy:60.448% A*
KPH:81.400 B++
VKPH:20.400 A++
AP30 Shredder
A**
Kills:312
V. Kills:191 163%
Deaths:3
KDR:104
Accuracy:44.458% A++
KPH:67.700 A++
VKPH:41.400 A**
C150 Dalton
A++
Kills:157
V. Kills:88 176%
Deaths:3
KDR:52.333
Accuracy:45.622% B++
KPH:75 A++
VKPH:42.100 B**
Dual-75 Duster
S
Kills:66
V. Kills:15 413%
Deaths:
KDR:
Accuracy:45.604% B++
KPH:93.700 C*
VKPH:21.300 S
Kills:902 (0 + 902)
Deaths:15
KDR:60.133
VKDR:25.733
Vehicle Kills:386
Kill Difference:887
Playtime:11.912 hours
Usage:5%
Score:0.360m
Score/min:504
Piloting Accuracy:N/A%
Gunner Accuracy:45.604%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:101
V. Kills:16 N/A
Deaths:9
KDR:11.222
Accuracy:54.451% B+
KPH:82 B**
VKPH:13 B**
Kills:101 (101 + 0)
Deaths:9
KDR:11.222
VKDR:1.778
Vehicle Kills:16
Kill Difference:92
Playtime:1.232 hours
Usage:0%
Score:0.032m
Score/min:437
Driving Accuracy:54.451%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:538
V. Kills:120 445%
Deaths:36
KDR:14.944
Accuracy:64.260% A++
KPH:73.500 A+
VKPH:16.400 A++
E540 Halberd
A
Kills:262
V. Kills:115 226%
Deaths:22
KDR:11.909
Accuracy:51.043% B*
KPH:46.700 A
VKPH:20.500 B**
Titan-150 HEAT
A*
Kills:120
V. Kills:40 293%
Deaths:18
KDR:6.667
Accuracy:65.013% A*
KPH:43.500 A++
VKPH:14.500 A
Enforcer ML85
M
Kills:78
V. Kills:42 181%
Deaths:3
KDR:26
Accuracy:59.698% A*
KPH:49 M
VKPH:26.400 A+
M96 Mjolnir
B++
Kills:65
V. Kills:37 171%
Deaths:8
KDR:8.125
Accuracy:44.384% B++
KPH:41.300 C**
VKPH:23.500 C*
Titan-150 AP
A
Kills:60
V. Kills:28 207%
Deaths:2
KDR:30
Accuracy:48.665% C+
KPH:41.800 A
VKPH:19.500 B*
Kills:1,123 (718 + 405)
Deaths:89
KDR:12.618
VKDR:4.292
Vehicle Kills:382
Kill Difference:1,034
Playtime:20.280 hours
Usage:8%
Score:0.600m
Score/min:493
Driving Accuracy:48.665%
Gunner Accuracy:44.384%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,242
V. Kills:65 N/A
Deaths:11
KDR:112.909
Accuracy:68.751% A++
KPH:155.800 B++
VKPH:8.200 C++
M96 Mjolnir-H
A*
Kills:757
V. Kills:382 198%
Deaths:29
KDR:26.104
Accuracy:61.938% A+
KPH:93.600 A*
VKPH:47.200 A
E540 Halberd-H
A*
Kills:338
V. Kills:157 214%
Deaths:6
KDR:56.333
Accuracy:70.265% A++
KPH:81.500 A++
VKPH:37.800 A*
M60-G Bulldog-H
B++
Kills:91
V. Kills:19 455%
Deaths:3
KDR:30.333
Accuracy:63.514% A
KPH:95.700 C++
VKPH:20 B++
G40-F Ranger
A
Kills:90
V. Kills:48 184%
Deaths:6
KDR:15
Accuracy:43.844% A
KPH:53.200 B**
VKPH:28.400 B*
M12 Kobalt-H
A
Kills:55
V. Kills:5 N/A
Deaths:4
KDR:13.750
Accuracy:27.045% B**
KPH:89.500 D
VKPH:8.100 A
Kills:2,573 (0 + 2,573)
Deaths:59
KDR:43.610
VKDR:11.458
Vehicle Kills:676
Kill Difference:2,514
Playtime:23.467 hours
Usage:9%
Score:0.748m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:27.045%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:281
V. Kills:12 N/A
Deaths:1
KDR:281
Accuracy:25.112% A
KPH:87.300 B+
VKPH:3.700 B+
M12 Kobalt
A
Kills:262
V. Kills:10 N/A
Deaths:1
KDR:262
Accuracy:24.361% A
KPH:115.500 B**
VKPH:4.400 B*
M60-G Bulldog
A*
Kills:77
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:50.457% A
KPH:107.500 A*
VKPH:14 B**
M20 Basilisk
S
Kills:75
V. Kills:14 N/A
Deaths:1
KDR:75
Accuracy:47.912% B**
KPH:76.800 S
VKPH:14.300 A+
Kills:695 (0 + 695)
Deaths:3
KDR:231.667
VKDR:15.333
Vehicle Kills:46
Kill Difference:692
Playtime:7.181 hours
Usage:3%
Score:0.195m
Score/min:453
Driving Accuracy:N/A%
Gunner Accuracy:47.912%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:253
V. Kills:122 206%
Deaths:164
KDR:1.543
Accuracy:70.884% A++
KPH:16.800 C-
VKPH:8.100 C**
Kills:253 (253 + 0)
Deaths:164
KDR:1.543
VKDR:0.744
Vehicle Kills:122
Kill Difference:89
Playtime:15.046 hours
Usage:6%
Score:0.075m
Score/min:84
Driving Accuracy:70.884%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:1,029
V. Kills:86 N/A
Deaths:4
KDR:257.250
Accuracy:50.373% M+
KPH:184 M
VKPH:15.400 M++
Kills:1,029 (0 + 1,029)
Deaths:4
KDR:257.250
VKDR:21.500
Vehicle Kills:86
Kill Difference:1,025
Playtime:5.593 hours
Usage:2%
Score:0.194m
Score/min:579
Piloting Accuracy:N/A%
Gunner Accuracy:50.373%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 1,3071,24211112.909S108.1368.751%A++8.213%D155.3B++8.1C+5208h5.9B8.5B*
CAS 14-E 1,1151,0294257.25S252.4750.373%M+1.263%D183.8A**15.4M++5795.6h22.6B+44.8B**
M96 Mjolnir-H 1,1397572926.103S21.3361.938%A+N/A93.5A*47.2A6208.1h24.5C++39.6B+
NC1 Gauss Rifle 6125984591.303C++3.4730.693%A31.605%A32.9C*N/A8718.2h10.6B++34.6B*
Titan-150 HESH 6585383614.944C++10.1764.26%A++N/A73.7A+16.4A++4987.3h2.6B++4.1B**
L105 Zephyr 459367940.778A*36.0060.448%A*N/A81.6B++20.4A++4664.5h6.8C11.2B+
AF-34 Mattock 375367744.959B0.1848.302%A++14.986%C47.7C*1B++1297.7h5.9C**12.3B*
AF-34 Mattock 346340744.595B0.1853.244%A++19.706%B44.2C++N/A1237.7h7.1C++13.3B++
E540 Halberd-H 495338656.333M**51.5670.265%A++N/A82.4A++38.3A*5244.1h4.2B*5.9A
AP30 Shredder 5033123104S99.2244.458%A++N/A67.8A++41.5A**5294.6h52.9B++118.9B**
M20 Mustang 4612911282.273C+2.5033.778%B+N/A36.4A++21.3A4248h56B++165.9B*
M12 Kobalt 293288648C+43.2227.211%B**20.486%B+130.9C**2.3D-4332.2h13.8B+50.8B++
M12 Kobalt 2932811281U276.2225.112%A17.794%C87.8B+3.8B+4603.2h16.6B+66.1B++
MGR-S1 Gladius 2712661381.928C**2.8534.098%B**27.444%B+39.1C+N/A2536.8h7.5B++22.1B++
M12 Kobalt 2722621262U257.2224.361%A21.756%B+113.9B**4.3B*5222.3h14.3B++58.8B*
E540 Halberd 3772622211.909B7.1351.043%B*N/A46.8A20.5B**3945.6h4.1B**8.1B**
M40 Fury-F 3752531641.543C+3.2370.884%A++N/A16.9C-8.1C**8415h17.6D24.9C+
AF-19 Mercenary 2452382281.044C++3.7334.023%A*33.193%A++10.3DN/A3923.2h12.7C++37.3B++
C150 Dalton 245157352.333S47.5645.622%B++N/A74.8A++41.9B**5842.1h2.1B**4.5A
NC14 Bolt Driver 153151512.961B+1.8147.95%A++84.768%B**38.7B++N/A1163.9h1.8B**3.7B**
Titan-150 HEAT 160120186.667C*1.8965.013%A*N/A42.9A++14.3B**3952.8h4.2B+6.4B**
NC6 Gauss SAW 120117761.539C*3.2430.708%A++24.786%C++26CN/A1074.5h10.2C+33.2B+
C-4 142103551.873C*2.9026.976%C++N/A79.2C30C+7121.3h1B*3.6B++
L100 Python HESH 117101911.222C+6.4554.451%B+N/A84.2B**13.3B**4361.2h2.6B++4.8B++
M60-A Bulldog 11799249.5S44.7248.909%B**N/A58.2B+10.6B+8171.7h5B10.2B*
M60-G Bulldog-H 11091330.333B**25.5663.514%AN/A91C+19B+3451h5.2C+8.1B+
G40-F Ranger 13890615B+10.2243.844%AN/A52.9B**28.2B++3631.7h49.8B**113.5A
Enforcer ML85 12078326M**21.2259.698%A*1.282%D48.8A**26.3A+3891.6h9.6B*16.1A
M60-G Bulldog 8777177U72.2250.457%AN/A110A**14.3B**3740.7h4.3B**8.5B**
M20 Basilisk 8975175U70.2247.912%B**8%B++75S14A3201h42.7A+89.1A+
Dual-75 Duster 8166166M**61.2245.604%B++N/A94.3C*21.4S3330.7h5B+11B++
M96 Mjolnir 1026588.125C*3.3544.384%B++N/A40.6C**23.1C*2591.6h36.4C+82B+
NC4 Mag-Shot 6262680.912C++3.8633.96%B*37.097%M13.5DN/A444.6h5.2B**15.4B++
Breaker Rocket Pods 706078.571C+3.8062.057%A+1.667%B**120C*20B13780.5h14.6C*23.5B+
Titan-150 AP 8860230M25.2248.665%C+N/A42.9A+20B*14101.4h2.7A5.6B**
M12 Kobalt-H 6055413.75C8.9727.045%B**14.545%D91.7C--8.3A3100.6h17.9C-66C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit331394,95131.6h
Spawn Beacon01260.2h
Nanite Revive Grenade0920h
Medical Applicator6622,5641.9h
NS CandyCannon 300880.1h
Spitfire Auto-Turret21000.1h
Recon Detection Device11510.2h
Shield Recharging Field81,0050.3h
Ammunition Package02080.1h
Nano-Repair Grenade0520h
Snowman Soldier2780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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