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Maj. General DimistrosNC[V6M8] DimistrosNC
NC BR 83

KDR: 4.97

Score: 6.1m

Last Seen: Dec 12th, 2019 7:51 PM
- OFFLINE - 38 hour(s)

Battle Rank 83 - New Conglomerate on Cobalt - Outfit Member of I ve been looking for freedom[V6M8] I ve been looking for freedom
NC outfit on Cobalt

Members: 2
Level Progress (to 84): 93%
Level 100 Progress: 33% 391h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C85 Canister-H CAS 14-E M96 Mjolnir-H Titan-150 HESH NC1 Gauss Rifle AF-34 Mattock AF-34 Mattock M20 Mustang
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,088,370 MLG Score: 870
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.795%30.629%1004512229861.657143.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.737%2.335A*1.43A0.847B*HEAD ++ (~14.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.598B+100.305C*20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.464%1.667%9211226601422110.42253528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.708M0.134C++-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.856B*14.50.724B++8.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.841%0.798%542112265012131942.35211257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.405A**-1.116D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.897B*2.60.792B++1.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.547%8.918%1919912182,52318263713.8626395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.531%0.174C++1.358A1.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.73B++12.60.692B+19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.462%84.247%1919112261467022.05634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.031A*1.112B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.641B+1.70.459B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I ve been looking for freedom[V6M8] I ve been looking for freedom
NC outfit on Cobalt

Members: 2
6.1m598.5%543 (32.6k)468 (28.1k)4.967449,1551,8436.1812383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC122787420.148%9.503%19107:091

8% Combat Medic69% Engineer13% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2017 10:44 AMJun 10th, 2018 1:32 PMDec 12th, 2019 11:38 PM (1d) (PST)Dec 12th, 2019 7:29 PM (1d) (PST)Dec 12th, 2019 3:51 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,008919170.6970.1400.0665.0130.141870

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,4515,44755,0044284301828,069

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
219h/9.1d 2,237 870 2,846 65.9k 193 430 1,846 13.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:88
Deaths:60
KDR:1.467
Accuracy:32.345% A*
HSR:20.455% C--
Kills:88
Deaths (as Heavy Assault):60
Deaths (to Heavy Assaults):355
KDR:1.46667
Kill Difference:28
Playtime:8.750 hours
Usage:4%
Score:0.057m
Score/min:108
Accuracy (listed only):32.345%
HSR (listed only):20.455%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:197
Deaths:179
KDR:1.101
Accuracy:34.882% A**
HSR:33.503% A*
Kills:197
Deaths (as Engineer):179
Deaths (to Engineers):593
KDR:1.10056
Kill Difference:18
Playtime:151.586 hours
Usage:69%
Score:5.100m
Score/min:561
Accuracy (listed only):34.882%
HSR (listed only):33.503%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A
Kills:266
Deaths:138
KDR:1.928
Accuracy:34.098% A
HSR:27.444% B*
AF-19 Mercenary
A**
Kills:197
Deaths:179
KDR:1.101
Accuracy:34.882% A**
HSR:33.503% A*
Kills:463
Deaths (as Light Assault):317
Deaths (to Light Assaults):266
KDR:1.46057
Kill Difference:146
Playtime:3.415 hours
Usage:2%
Score:0.049m
Score/min:239
Accuracy (listed only):34.490%
HSR (listed only):30.473%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:378
Deaths:311
KDR:1.215
Accuracy:31.152% A+
HSR:33.069% A++
MGR-S1 Gladius
A
Kills:266
Deaths:138
KDR:1.928
Accuracy:34.098% A
HSR:27.444% B*
Kills:644
Deaths (as Combat Medic):449
Deaths (to Combat Medics):125
KDR:1.4343
Kill Difference:195
Playtime:17.446 hours
Usage:8%
Score:0.265m
Score/min:253
Accuracy (listed only):32.625%
HSR (listed only):30.256%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A
Kills:266
Deaths:138
KDR:1.928
Accuracy:34.098% A
HSR:27.444% B*
NC14 Bolt Driver
A++
Kills:146
Deaths:44
KDR:3.318
Accuracy:48.462% A++
HSR:84.247% B**
NC4 Mag-Shot
A*
Kills:57
Deaths:58
KDR:0.983
Accuracy:33.568% B*
HSR:35.088% A*
Kills:469
Deaths (as Infiltrator):240
Deaths (to Infiltrators):201
KDR:1.95417
Kill Difference:229
Playtime:28.898 hours
Usage:13%
Score:0.459m
Score/min:265
Accuracy (listed only):38.709%
HSR (listed only):48.926%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:365
Deaths:73
KDR:5
Accuracy:48.581% A++
HSR:14.795% C-
AF-34 Mattock
A++
Kills:336
Deaths:73
KDR:4.603
Accuracy:53.624% A++
HSR:19.643% B+
Kills:701
Deaths (as MAX Suit):73
Deaths (to MAX Suits):43
KDR:9.60274
Kill Difference:628
Playtime:8.867 hours
Usage:4%
Score:0.216m
Score/min:406
Accuracy (listed only):51.102%
HSR (listed only):17.219%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:291
V. Kills:170 170%
Deaths:128
KDR:2.273
Accuracy:33.778% B+
KPH:36.600 A*
VKPH:21.400 A++
Breaker Rocket Pods
B+
Kills:60
V. Kills:10 N/A
Deaths:7
KDR:8.571
Accuracy:62.464% A++
KPH:120.700 B+
VKPH:20.100 B+
Kills:351 (291 + 0)
Deaths:135
KDR:2.600
VKDR:1.333
Vehicle Kills:180
Kill Difference:216
Playtime:8.454 hours
Usage:4%
Score:0.240m
Score/min:473
Piloting Accuracy:33.778%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A**
Kills:185
V. Kills:52 349%
Deaths:9
KDR:20.556
Accuracy:63.238% A**
KPH:85.600 A
VKPH:24.100 A**
AP30 Shredder
A++
Kills:160
V. Kills:97 163%
Deaths:3
KDR:53.333
Accuracy:43.202% A+
KPH:59.400 A++
VKPH:36 A++
C150 Dalton
A*
Kills:130
V. Kills:75 171%
Deaths:3
KDR:43.333
Accuracy:44.355% B++
KPH:71.900 A*
VKPH:41.500 A
Kills:475 (0 + 475)
Deaths:15
KDR:31.667
VKDR:14.933
Vehicle Kills:224
Kill Difference:460
Playtime:6.665 hours
Usage:3%
Score:0.238m
Score/min:594
Piloting Accuracy:N/A%
Gunner Accuracy:44.355%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:68
V. Kills:11 N/A
Deaths:9
KDR:7.556
Accuracy:60.498% A
KPH:88.700 A+
VKPH:14.300 B**
Kills:68 (68 + 0)
Deaths:9
KDR:7.556
VKDR:1.222
Vehicle Kills:11
Kill Difference:59
Playtime:0.767 hours
Usage:0%
Score:0.026m
Score/min:575
Driving Accuracy:60.498%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A*
Kills:501
V. Kills:116 428%
Deaths:36
KDR:13.917
Accuracy:65.841% A*
KPH:76.200 A++
VKPH:17.700 A*
E540 Halberd
A++
Kills:213
V. Kills:93 227%
Deaths:21
KDR:10.143
Accuracy:52.714% B**
KPH:47.200 A++
VKPH:20.600 A
Titan-150 HEAT
A*
Kills:120
V. Kills:40 293%
Deaths:18
KDR:6.667
Accuracy:65.013% A++
KPH:43.500 A*
VKPH:14.500 A
Enforcer ML85
M+
Kills:78
V. Kills:42 181%
Deaths:3
KDR:26
Accuracy:59.698% A*
KPH:49 M+
VKPH:26.400 A+
Titan-150 AP
A++
Kills:58
V. Kills:27 207%
Deaths:2
KDR:29
Accuracy:48.607% C+
KPH:41.900 A++
VKPH:19.500 B**
M96 Mjolnir
N/A
Kills:50
V. Kills:29 167%
Deaths:8
KDR:6.250
Accuracy:44.847% N/A
KPH:37.100 N/A
VKPH:21.500 N/A
Kills:1,020 (679 + 341)
Deaths:88
KDR:11.591
VKDR:3.943
Vehicle Kills:347
Kill Difference:932
Playtime:18.166 hours
Usage:8%
Score:0.552m
Score/min:507
Driving Accuracy:48.607%
Gunner Accuracy:44.847%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,226
V. Kills:64 N/A
Deaths:11
KDR:111.454
Accuracy:68.991% A++
KPH:156.600 B**
VKPH:8.200 C+
M96 Mjolnir-H
A*
Kills:742
V. Kills:374 198%
Deaths:29
KDR:25.586
Accuracy:62.122% A+
KPH:94 A*
VKPH:47.400 A
E540 Halberd-H
A++
Kills:167
V. Kills:76 217%
Deaths:6
KDR:27.833
Accuracy:71.012% A++
KPH:67.300 A
VKPH:30.600 A
G40-F Ranger
A++
Kills:86
V. Kills:45 187%
Deaths:6
KDR:14.333
Accuracy:43.929% A++
KPH:53.600 A
VKPH:28 B*
M12 Kobalt-H
A+
Kills:55
V. Kills:5 N/A
Deaths:4
KDR:13.750
Accuracy:27.045% B**
KPH:89.500 C-
VKPH:8.100 A+
Kills:2,276 (0 + 2,276)
Deaths:56
KDR:40.643
VKDR:10.071
Vehicle Kills:564
Kill Difference:2,220
Playtime:20.427 hours
Usage:9%
Score:0.670m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:27.045%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:276
V. Kills:11 N/A
Deaths:1
KDR:276
Accuracy:25.066% A+
KPH:88.400 B*
VKPH:3.500 B++
M12 Kobalt
A+
Kills:260
V. Kills:10 N/A
Deaths:1
KDR:260
Accuracy:24.583% A+
KPH:117.200 A+
VKPH:4.500 A
M20 Basilisk
S
Kills:70
V. Kills:14 467%
Deaths:1
KDR:70
Accuracy:48.542% B**
KPH:80.600 S
VKPH:16.100 A++
Kills:606 (0 + 606)
Deaths:3
KDR:202
VKDR:11.667
Vehicle Kills:35
Kill Difference:603
Playtime:6.210 hours
Usage:3%
Score:0.176m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:48.542%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:251
V. Kills:121 206%
Deaths:163
KDR:1.540
Accuracy:70.902% A++
KPH:16.800 C
VKPH:8.100 B
Kills:251 (251 + 0)
Deaths:163
KDR:1.540
VKDR:0.742
Vehicle Kills:121
Kill Difference:88
Playtime:14.913 hours
Usage:7%
Score:0.074m
Score/min:83
Driving Accuracy:70.902%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:992
V. Kills:81 N/A
Deaths:4
KDR:248
Accuracy:50.496% M+
KPH:185.200 M++
VKPH:15.100 M++
Kills:992 (0 + 992)
Deaths:4
KDR:248
VKDR:20.250
Vehicle Kills:81
Kill Difference:988
Playtime:5.356 hours
Usage:2%
Score:0.188m
Score/min:584
Piloting Accuracy:N/A%
Gunner Accuracy:50.496%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 1,2901,22611111.455S106.4968.991%A++8.238%D157.2B**8.2C+5247.8h5.8B+8.4B*
CAS 14-E 1,0739924248U243.0350.496%M+1.21%D183.7M++15M++5835.4h22.4B++44.3B**
M96 Mjolnir-H 1,1167422925.586S20.6262.122%A+N/A93.9A*47.3A6237.9h24.4B**39.3B**
Titan-150 HESH 6175013613.917C**8.9565.841%A*N/A75.9A++17.6A*5316.6h2.6B*4B**
NC1 Gauss Rifle 3853783111.215C*3.7531.152%A+33.069%A++28.9C*N/A8013.1h10.9B++35.1B*
AF-34 Mattock 373365735B+0.0348.581%A++14.795%C-48.7B+1.1B**1327.5h5.9B12.1B*
AF-34 Mattock 342336734.603B+0.3653.624%A++19.643%B+45.4BN/A1257.4h7.1C*13.2B*
M20 Mustang 4612911282.273C++2.6933.778%B+N/A36.4A++21.3A++4218h56B*165.9B**
M12 Kobalt 293288648C+43.0327.211%B**20.486%B+130.9B+2.3D-4332.2h13.8B++50.8B++
M12 Kobalt 2872761276U271.0325.066%A+17.754%C+89B*3.5B++4653.1h16.5B++65.8B++
MGR-S1 Gladius 2712661381.928B+3.0434.098%A27.444%B*39.1C++N/A2526.8h7.5B*22.1B*
M12 Kobalt 2702601260U255.0324.583%A+21.539%B+118.2A+4.5A5292.2h14.3B*58.1B*
M40 Fury-F 3722511631.54C+3.4370.902%A++N/A16.8C8.1B8314.9h17.7C-25C++
E540 Halberd 3062132110.143C**5.1852.714%B**N/A47.3A++20.7A4314.5h4.3B**8.1A
AF-19 Mercenary 2031971791.101B+3.8734.882%A**33.503%A*9.7DN/A3920.3h12.5B35.9B++
L105 Zephyr 237185920.556B*15.5963.238%A**N/A84.1B**23.6A*6332.2h6.5C++10.2B*
E540 Halberd-H 243167627.833A*22.8771.012%A++N/A66.8A30.4A5542.5h5B+7B**
AP30 Shredder 257160353.333S48.3743.202%A+1.25%D59.3A++35.9A++5762.7h60.3B+139.5B**
NC14 Bolt Driver 148146443.318B++1.6548.462%A++84.247%B**40.6B**N/A1173.6h1.7A3.6B**
C150 Dalton 205130343.333S38.3744.355%B++N/A72.2A*41.7A5741.8h2.1A4.8A+
Titan-150 HEAT 160120186.667B1.7065.013%A++N/A42.9A*14.3A3902.8h4.2B++6.4A
NC6 Gauss SAW 9188601.467C*3.5032.345%A*20.455%C--22CN/A944h10.9C+33.7B+
G40-F Ranger 13186614.333B++9.3743.929%A++N/A53.8A28.1B**3571.6h48.8B**111B**
Enforcer ML85 12078326S21.0359.698%A*1.282%D48.8M+26.3A+3771.6h9.6B**16.1A+
C-4 10474381.947B+3.0226.316%C+N/A67.3C27.3C+6621.1h0.9B**3.6B*
M20 Basilisk 8470170U65.0348.542%B**8.571%B**77.8S15.6A++3450.9h42.6A+87.7A+
L100 Python HESH 796897.556C2.5960.498%AN/A85A13.8B**5740.8h2.5B*4.1B**
Breaker Rocket Pods 706078.571C++3.6062.464%A++1.667%B**120B+20B+12990.5h14.5B23.3B+
Titan-150 AP 8558229M24.0348.607%C+N/A41.4A+19.3B**12771.4h2.7A5.6A
NC4 Mag-Shot 5757580.983B+3.9833.568%B*35.088%A*12.7DN/A414.5h5B**14.9B*
M12 Kobalt-H 6055413.75C8.7827.045%B**14.545%D91.7C8.3A+3050.6h17.9C+66B
M96 Mjolnir 795086.25C++1.2844.847%B++N/A38.5C**22.3C++2381.3h39.1C+87.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01180.2h
Nano-Armor Kit223345,52727.2h
Medical Applicator3811,7301h
NS CandyCannon 300880.1h
Spitfire Auto-Turret2720.1h
Recon Detection Device11410.2h
Shield Recharging Field45270.2h
Ammunition Package01600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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