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Brigadier DimistrosNC[V6M8] DimistrosNC
NC BR 81

KDR: 4.85

Score: 5.5m

Last Seen: Jul 23rd, 2019 5:59 PM
- OFFLINE - 763.2 hour(s)

Battle Rank 81 - New Conglomerate on Cobalt - Outfit Member of I ve been looking for freedom[V6M8] I ve been looking for freedom
NC outfit on Cobalt

Members: 0
Level Progress (to 82): 92%
Level 100 Progress: 29% 409h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS 14-E C85 Canister-H M96 Mjolnir-H Titan-150 HESH AF-34 Mattock AF-34 Mattock NC1 Gauss Rifle M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,142,163 MLG Score: 913
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.232%30.411%1011512099241.676953.176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.693%2.352A*1.456A+0.849B*HEAD ++ (~13.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.599B+9.90.305C*19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.916%1.724%10111213581261990.45669329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.699M0.125C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.856B*14.70.723B++8.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.841%0.798%589112135011961942.55612257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.414A**-1.135D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.898B*2.60.792B++1.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.964%9.982%1396612081,71316347810.5092358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.326%0.164C++1.365A1.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.721B++12.70.683B+20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.462%84.247%1396112131466622.17911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.027A*1.115B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.64B+1.70.458B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I ve been looking for freedom[V6M8] I ve been looking for freedom
NC outfit on Cobalt

Members: 0
5.5m646.4%545 (32.7k)470 (28.2k)4.852858,0801,6656.0084181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121477220.509%9.975%20507:030

8% Combat Medic67% Engineer15% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2017 10:44 AMJun 10th, 2018 1:32 PMAug 18th, 2019 9:31 AM (6d) (PST)Jul 23rd, 2019 2:00 PM (32d) (PST)Jul 23rd, 2019 1:59 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
982978850.6900.1420.0695.3510.138913

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,9045,82553,0794194321828,215

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
195.2h/8.1d 1,924 806 2,530 62.7k 170 401 1,613 11.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:88
Deaths:60
KDR:1.467
Accuracy:32.345% A*
HSR:20.455% C--
Kills:88
Deaths (as Heavy Assault):60
Deaths (to Heavy Assaults):323
KDR:1.46667
Kill Difference:28
Playtime:8.687 hours
Usage:4%
Score:0.057m
Score/min:109
Accuracy (listed only):32.345%
HSR (listed only):20.455%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:182
Deaths:156
KDR:1.167
Accuracy:35.268% A**
HSR:32.967% A*
Kills:182
Deaths (as Engineer):156
Deaths (to Engineers):538
KDR:1.16667
Kill Difference:26
Playtime:130.138 hours
Usage:67%
Score:4.500m
Score/min:576
Accuracy (listed only):35.268%
HSR (listed only):32.967%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A
Kills:266
Deaths:138
KDR:1.928
Accuracy:34.098% A
HSR:27.444% B*
AF-19 Mercenary
A**
Kills:182
Deaths:156
KDR:1.167
Accuracy:35.268% A**
HSR:32.967% A*
Kills:448
Deaths (as Light Assault):294
Deaths (to Light Assaults):242
KDR:1.52381
Kill Difference:154
Playtime:3.387 hours
Usage:2%
Score:0.049m
Score/min:240
Accuracy (listed only):34.683%
HSR (listed only):30.205%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:333
Deaths:249
KDR:1.337
Accuracy:31.794% A++
HSR:33.333% A++
MGR-S1 Gladius
A
Kills:266
Deaths:138
KDR:1.928
Accuracy:34.098% A
HSR:27.444% B*
Kills:599
Deaths (as Combat Medic):387
Deaths (to Combat Medics):115
KDR:1.5478
Kill Difference:212
Playtime:15.225 hours
Usage:8%
Score:0.227m
Score/min:248
Accuracy (listed only):32.946%
HSR (listed only):30.388%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A
Kills:266
Deaths:138
KDR:1.928
Accuracy:34.098% A
HSR:27.444% B*
NC14 Bolt Driver
A*
Kills:146
Deaths:44
KDR:3.318
Accuracy:48.462% A*
HSR:84.247% B**
NC4 Mag-Shot
A*
Kills:55
Deaths:58
KDR:0.948
Accuracy:33.499% B*
HSR:34.546% A*
Kills:467
Deaths (as Infiltrator):240
Deaths (to Infiltrators):179
KDR:1.94583
Kill Difference:227
Playtime:28.898 hours
Usage:15%
Score:0.459m
Score/min:265
Accuracy (listed only):38.686%
HSR (listed only):48.745%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:365
Deaths:73
KDR:5
Accuracy:48.581% A++
HSR:14.795% C
AF-34 Mattock
A++
Kills:336
Deaths:73
KDR:4.603
Accuracy:53.624% A++
HSR:19.643% B+
Kills:701
Deaths (as MAX Suit):73
Deaths (to MAX Suits):39
KDR:9.60274
Kill Difference:628
Playtime:8.867 hours
Usage:5%
Score:0.216m
Score/min:406
Accuracy (listed only):51.102%
HSR (listed only):17.219%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:280
V. Kills:164 170%
Deaths:128
KDR:2.188
Accuracy:33.982% B+
KPH:36.700 A*
VKPH:21.500 A++
Breaker Rocket Pods
A++
Kills:58
V. Kills:9 N/A
Deaths:7
KDR:8.286
Accuracy:62.916% A++
KPH:116.600 C**
VKPH:18.100 C*
Kills:338 (280 + 0)
Deaths:135
KDR:2.504
VKDR:1.281
Vehicle Kills:173
Kill Difference:203
Playtime:8.129 hours
Usage:4%
Score:0.234m
Score/min:480
Piloting Accuracy:33.982%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A**
Kills:145
V. Kills:41 345%
Deaths:9
KDR:16.111
Accuracy:62.893% A**
KPH:80.900 B**
VKPH:22.900 A**
AP30 Shredder
M
Kills:118
V. Kills:75 155%
Deaths:3
KDR:39.333
Accuracy:46.633% A*
KPH:63 A*
VKPH:40 M
C150 Dalton
A*
Kills:113
V. Kills:65 171%
Deaths:3
KDR:37.667
Accuracy:44.084% B+
KPH:72.800 A*
VKPH:41.900 A
Kills:376 (0 + 376)
Deaths:15
KDR:25.067
VKDR:12.067
Vehicle Kills:181
Kill Difference:361
Playtime:5.219 hours
Usage:3%
Score:0.191m
Score/min:610
Piloting Accuracy:N/A%
Gunner Accuracy:44.084%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:68
V. Kills:11 N/A
Deaths:9
KDR:7.556
Accuracy:61.679% A+
KPH:92.300 A++
VKPH:14.900 A++
Kills:68 (68 + 0)
Deaths:9
KDR:7.556
VKDR:1.222
Vehicle Kills:11
Kill Difference:59
Playtime:0.737 hours
Usage:0%
Score:0.026m
Score/min:593
Driving Accuracy:61.679%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A*
Kills:501
V. Kills:116 428%
Deaths:36
KDR:13.917
Accuracy:65.841% A*
KPH:76.200 A*
VKPH:17.700 A*
E540 Halberd
A+
Kills:184
V. Kills:81 224%
Deaths:21
KDR:8.762
Accuracy:53.307% B**
KPH:45.300 A+
VKPH:19.900 B**
Titan-150 HEAT
A*
Kills:120
V. Kills:40 293%
Deaths:18
KDR:6.667
Accuracy:65.013% A*
KPH:43.500 A*
VKPH:14.500 A
Enforcer ML85
M**
Kills:67
V. Kills:34 191%
Deaths:3
KDR:22.333
Accuracy:60.161% A*
KPH:55.600 M**
VKPH:28.200 A++
Titan-150 AP
A++
Kills:58
V. Kills:27 207%
Deaths:2
KDR:29
Accuracy:48.607% C+
KPH:41.900 A++
VKPH:19.500 B**
M96 Mjolnir
N/A
Kills:50
V. Kills:29 167%
Deaths:8
KDR:6.250
Accuracy:44.847% N/A
KPH:37.100 N/A
VKPH:21.500 N/A
Kills:980 (679 + 301)
Deaths:88
KDR:11.136
VKDR:3.716
Vehicle Kills:327
Kill Difference:892
Playtime:17.325 hours
Usage:9%
Score:0.523m
Score/min:503
Driving Accuracy:48.607%
Gunner Accuracy:44.847%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:847
V. Kills:39 N/A
Deaths:11
KDR:77
Accuracy:70.394% A++
KPH:157.500 B**
VKPH:7.300 C+
M96 Mjolnir-H
A*
Kills:643
V. Kills:330 194%
Deaths:29
KDR:22.172
Accuracy:62.544% A+
KPH:91.500 A*
VKPH:47 B**
G40-F Ranger
A++
Kills:86
V. Kills:45 187%
Deaths:6
KDR:14.333
Accuracy:43.947% A++
KPH:53.900 A
VKPH:28.200 B*
Kills:1,576 (0 + 1,576)
Deaths:46
KDR:34.261
VKDR:9
Vehicle Kills:414
Kill Difference:1,530
Playtime:13.997 hours
Usage:7%
Score:0.468m
Score/min:557
Driving Accuracy:N/A%
Gunner Accuracy:43.947%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:269
V. Kills:11 N/A
Deaths:1
KDR:269
Accuracy:24.759% A
KPH:88.600 B++
VKPH:3.600 B++
M12 Kobalt
A+
Kills:228
V. Kills:10 N/A
Deaths:1
KDR:228
Accuracy:24.976% A+
KPH:111.500 B**
VKPH:4.900 A+
M20 Basilisk
N/A
Kills:50
V. Kills:6 N/A
Deaths:1
KDR:50
Accuracy:42.995% N/A
KPH:94.200 N/A
VKPH:11.300 N/A
Kills:547 (0 + 547)
Deaths:3
KDR:182.333
VKDR:9
Vehicle Kills:27
Kill Difference:544
Playtime:5.612 hours
Usage:3%
Score:0.165m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:42.995%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:251
V. Kills:121 206%
Deaths:163
KDR:1.540
Accuracy:70.902% A++
KPH:16.900 C
VKPH:8.100 B+
Kills:251 (251 + 0)
Deaths:163
KDR:1.540
VKDR:0.742
Vehicle Kills:121
Kill Difference:88
Playtime:14.885 hours
Usage:8%
Score:0.074m
Score/min:83
Driving Accuracy:70.902%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:893
V. Kills:76 N/A
Deaths:4
KDR:223.250
Accuracy:50.869% M+
KPH:188.200 M++
VKPH:16 M*
Kills:893 (0 + 893)
Deaths:4
KDR:223.250
VKDR:19
Vehicle Kills:76
Kill Difference:889
Playtime:4.745 hours
Usage:2%
Score:0.172m
Score/min:604
Piloting Accuracy:N/A%
Gunner Accuracy:50.869%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS 14-E 9698934223.25U218.4050.869%M+1.344%C--190M*16.2M*6044.7h22.1B++43.5B**
C85 Canister-H 8868471177S72.1570.394%A++8.619%D156.9B**7.2C+5415.4h5.7B+8.1B*
M96 Mjolnir-H 9736432922.172S17.3262.544%A+N/A91.9A*47.1B**6167h25.1B**40.1A
Titan-150 HESH 6175013613.917B+9.0665.841%A*N/A75.9A*17.6A*5296.6h2.6B*4A
AF-34 Mattock 373365735B+0.1548.581%A++14.795%C48.7B+1.1B**1327.5h5.9C*12.1B*
AF-34 Mattock 342336734.603B+0.2553.624%A++19.643%B+45.4BN/A1257.4h7.1C+13.2B*
NC1 Gauss Rifle 3403332491.337B3.5231.794%A++33.333%A++29.7BN/A8411.2h10.8B*33.9B**
M12 Kobalt 293288648C++43.1527.211%B**20.486%B+130.9B+2.3D4332.2h13.8B++50.8B*
M20 Mustang 4442801282.188C++2.6633.982%B+N/A36.8A*21.6A++4287.6h55.9B*164.4B**
M12 Kobalt 2802691269U264.1524.759%A16.729%C89.7B*3.7B*4643h16.1B++65.2B++
MGR-S1 Gladius 2712661381.928B+2.9234.098%A27.444%B*39.1C++N/A2516.8h7.5B*22.1B*
M40 Fury-F 3722511631.54C++3.3170.902%A++N/A16.8C8.1B+8314.9h17.7D25C++
M12 Kobalt 2382281228U223.1524.976%A+21.93%B++114A5A++5412h15.1B+60.5B++
E540 Halberd 265184218.762C*3.9153.307%B**N/A44.9A+19.8B**4434.1h4.4B**8.3B**
AF-19 Mercenary 1871821561.167B+3.6935.268%A**32.967%A*9.7DN/A4018.7h12.9C*36.5B++
NC14 Bolt Driver 148146443.318B**1.5348.462%A*84.247%B**40.6AN/A1153.6h1.7A3.6A
L105 Zephyr 186145916.111B+11.2662.893%A**N/A80.6B**22.8A**6441.8h6.6C+10.5B*
Titan-150 HEAT 160120186.667B+1.8165.013%A*N/A42.9A*14.3A3802.8h4.2B+6.4A
AP30 Shredder 193118339.333S34.4846.633%A*N/A62.1A*39.5M6191.9h64.8B+138.9B**
C150 Dalton 178113337.667S32.8144.084%B+N/A70.6A*40.6A5591.6h2A4.6A+
NC6 Gauss SAW 9188601.467B3.3932.345%A*20.455%C--22CN/A924h10.9C+33.7B+
G40-F Ranger 13186614.333B+9.4843.947%A++N/A53.8A28.1B*3541.6h48.3B**109.9B**
L100 Python HESH 796897.556C2.7061.679%A+N/A97.1A++15.7A*5910.7h2.5B*4B**
Enforcer ML85 10167322.333M**17.4860.161%A*1.493%C--55.8M**28.3A*4291.2h8.9A14.8A++
Breaker Rocket Pods 675878.286C*3.4362.916%A++1.724%B**116C**18C*12750.5h14.7B23.3B+
Titan-150 AP 8558229M++24.1548.607%C+N/A41.4A++19.3B**11211.4h2.7A5.6A
C-4 7956301.867B2.9926.842%C*N/A62.2C-25.6C6530.9h0.9B**3.4B**
NC4 Mag-Shot 5555580.948B3.9033.499%B*34.546%A*12.5DN/A394.4h4.9B**14.6B*
M20 Basilisk 5650150U45.1542.995%B+12%A*100S12B*4250.5h33.9A++78.8A++
M96 Mjolnir 795086.25C*1.4044.847%B*N/A38.5B22.3C*2381.3h39.1C+87.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01080.2h
Nano-Armor Kit141295,80122.5h
Medical Applicator349,8970.9h
NS CandyCannon 300880.1h
Spitfire Auto-Turret1600.1h
Recon Detection Device11410.2h
Ammunition Package01420.1h
Shield Recharging Field33910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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