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Commander DimistrosTR[V1M8] DimistrosTR
TR BR 52

KDR: 3.93

Score: 1.8m

Last Seen: Apr 15th, 2019 8:15 PM
- OFFLINE - 130.3 hour(s)

Battle Rank 52 - Terran Republic on Cobalt - Outfit Member of Stormtrooper Aim[V1M8] Stormtrooper Aim
TR outfit on Cobalt

Members: 2
Level Progress (to 53): 15%
Level 100 Progress: 10% 686h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H E540 Halberd MG-H1 Watchman C150 Dalton CAS 14-E TRAC-5 M18 Needler M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $740,592 MLG Score: 592
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.254%32.086%1003210333741.455252.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.497%1.98A++1.743A++0.995B*HEAD ++ (~16.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.361C**14.9-0.044C+32.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.609%2.464%3428310326904163816.4286108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.749%2.174A*-0.485D1.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.471B+37.50.053C+25.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Stormtrooper Aim[V1M8] Stormtrooper Aim
TR outfit on Cobalt

Members: 2
1.8m761.8%414 (24.8k)364 (21.8k)3.927972,7817084.9152552 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR103517720.691%8.019%16607:060

78% Engineer13% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2017 4:45 PMJun 22nd, 2018 3:09 PMApr 20th, 2019 10:56 AM (15h) (PST)Apr 15th, 2019 4:16 PM (5d) (PST)Apr 15th, 2019 4:15 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
988958930.5530.1410.0445.5340.174592

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,2705,71053,56033833321021,854

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
83.9h/3.5d 699 223 1,067 27.8k 46 128 873 5m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:114
Deaths:99
KDR:1.152
Accuracy:30.269% A++
HSR:23.684% B*
Kills:114
Deaths (as Engineer):99
Deaths (to Engineers):193
KDR:1.15152
Kill Difference:15
Playtime:65.389 hours
Usage:78%
Score:1.569m
Score/min:400
Accuracy (listed only):30.269%
HSR (listed only):23.684%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A++
Kills:260
Deaths:163
KDR:1.595
Accuracy:31.676% A++
HSR:35.769% A
Kills:260
Deaths (as Heavy Assault):163
Deaths (to Heavy Assaults):161
KDR:1.59509
Kill Difference:97
Playtime:11.053 hours
Usage:13%
Score:0.130m
Score/min:196
Accuracy (listed only):31.676%
HSR (listed only):35.769%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:114
Deaths:99
KDR:1.152
Accuracy:30.269% A++
HSR:23.684% B*
Kills:114
Deaths (as Light Assault):99
Deaths (to Light Assaults):102
KDR:1.15152
Kill Difference:15
Playtime:2.462 hours
Usage:3%
Score:0.027m
Score/min:182
Accuracy (listed only):30.269%
HSR (listed only):23.684%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):90
KDR:0
Kill Difference:UNR
Playtime:1.428 hours
Usage:2%
Score:0.012m
Score/min:145
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):29
KDR:0
Kill Difference:UNR
Playtime:1.104 hours
Usage:1%
Score:0.012m
Score/min:187
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:87
Deaths:27
KDR:3.222
Accuracy:22.815% A
HSR:19.540% C+
MRC3 Mercy
A
Kills:86
Deaths:27
KDR:3.185
Accuracy:22.786% A
HSR:24.419% B++
Kills:173
Deaths (as MAX Suit):27
Deaths (to MAX Suits):39
KDR:6.40741
Kill Difference:146
Playtime:3.109 hours
Usage:4%
Score:0.081m
Score/min:435
Accuracy (listed only):22.800%
HSR (listed only):21.979%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:106
V. Kills:59 177%
Deaths:49
KDR:2.163
Accuracy:37.517% B*
KPH:35.400 A*
VKPH:19.700 A++
Kills:106 (106 + 0)
Deaths:49
KDR:2.163
VKDR:1.204
Vehicle Kills:59
Kill Difference:57
Playtime:2.996 hours
Usage:4%
Score:0.043m
Score/min:238
Piloting Accuracy:37.517%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:248
V. Kills:161 153%
Deaths:16
KDR:15.500
Accuracy:58.716% A++
KPH:59.300 A
VKPH:38.500 B**
L105 Zephyr
M**
Kills:67
V. Kills:28 231%
Deaths:6
KDR:11.167
Accuracy:67.018% M+
KPH:68.200 B++
VKPH:28.500 M**
Kills:315 (0 + 315)
Deaths:22
KDR:14.318
VKDR:8.591
Vehicle Kills:189
Kill Difference:293
Playtime:5.161 hours
Usage:6%
Score:0.143m
Score/min:461
Piloting Accuracy:N/A%
Gunner Accuracy:67.018%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A*
Kills:367
V. Kills:147 248%
Deaths:28
KDR:13.107
Accuracy:58.735% A*
KPH:44.400 A*
VKPH:17.800 B**
P2-120 HESH
A++
Kills:73
V. Kills:25 281%
Deaths:17
KDR:4.294
Accuracy:61.568% A*
KPH:54 C*
VKPH:18.500 A++
Kills:440 (73 + 367)
Deaths:45
KDR:9.778
VKDR:3.822
Vehicle Kills:172
Kill Difference:395
Playtime:9.626 hours
Usage:11%
Score:0.140m
Score/min:243
Driving Accuracy:61.568%
Gunner Accuracy:58.735%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M**
Kills:550
V. Kills:280 196%
Deaths:17
KDR:32.353
Accuracy:62.551% A++
KPH:123.900 M**
VKPH:63.100 M*
M12 Kobalt-H
B*
Kills:73
V. Kills:7 N/A
Deaths:3
KDR:24.333
Accuracy:34.724% M
KPH:82.200 C--
VKPH:7.900 B*
Kills:623 (0 + 623)
Deaths:20
KDR:31.150
VKDR:14.350
Vehicle Kills:287
Kill Difference:603
Playtime:5.328 hours
Usage:6%
Score:0.177m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:34.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:99
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:23.196% A
KPH:114.300 A
VKPH:5.800 B*
Kills:99 (0 + 99)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:99
Playtime:0.866 hours
Usage:1%
Score:0.013m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:23.196%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:153
V. Kills:17 N/A
Deaths:4
KDR:38.250
Accuracy:51.973% M
KPH:122.800 A+
VKPH:13.600 A*
Kills:153 (0 + 153)
Deaths:4
KDR:38.250
VKDR:4.250
Vehicle Kills:17
Kill Difference:149
Playtime:1.246 hours
Usage:1%
Score:0.035m
Score/min:469
Piloting Accuracy:N/A%
Gunner Accuracy:51.973%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 8305501732.353S28.4362.551%A++1.636%D-125M**63.6M*6294.4h43.3A++69.2A++
E540 Halberd 5143672813.107B**9.1858.735%A*N/A44.2A*17.7B**2308.3h4.7B*7.9A
MG-H1 Watchman 2632601631.595C++2.3331.676%A++35.769%A42.6C++N/A1036.1h15.2C++48.1B+
C150 Dalton 4092481615.5A11.5758.716%A++N/A59A38.3B**4924.2h2.8B**4.8A+
CAS 14-E 170153438.25B*34.3251.973%MN/A127.5A+14.2A*4681.2h30.9C++59.5B++
TRAC-5 120114991.152B+2.7830.269%A++23.684%B*9.6DN/A2811.9h14.2B46.9B++
M18 Needler 165106492.163C++1.7637.517%B*N/A35.3A*19.7A++2383h71.4B*190.4B**
M12 Kobalt 10499199S95.0723.196%A15.152%D110B**5.6B++2570.9h13.2B**56.8B*
MRC3 Mercy 9187273.222B+0.7122.815%A19.54%C+36.3B+1.7A*1532.4h17.7B+77.6B*
MRC3 Mercy 8686273.185B+0.7422.786%A24.419%B++35.8B+N/A1322.4h17.5B+76.8B*
M12 Kobalt-H 8073324.333B+20.4134.724%M9.589%D**81.1D7.8B*1750.9h22.3D--64.3B+
P2-120 HESH 9873174.294C--0.3761.568%A*N/A52.1C++17.9A++3201.4h4.4B+7.2B**
L105 Zephyr 9567611.167C++7.2467.018%M+1.493%B**67B++28M**3251h6.6C+9.9B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit89149,30111.4h
Medical Applicator11,3410.1h
Ammunition Package0890h

Check the help document for the dictionary if you want to learn more about words used here.


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