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Commander Dimk0[P26M] Dimk0
TR BR 55

KDR: 7.9

Score: 3.1m

Last Seen: May 22nd, 2020 9:44 AM
- OFFLINE - 945.9 hour(s)

Battle Rank 55 - Terran Republic on Miller
Level Progress (to 56): 98%
Level 100 Progress: 17% 554h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M14 Banshee P2-120 AP P2-120 HEAT C150 Dalton Cycler TRV M18 Needler M18 Rotary MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $973,278 MLG Score: 778
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.134%16.919%391313453962.255.652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.015%0.364C**-0.629D-0.091C+HEAD + (~5.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.268C*12.50.121C+41.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.974%0.913%3779313451,7526037729.2463%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.969%-0.028C+-0.607D-1.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.59B+24.70.537B+42

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.55%2.993%2020213467355829412.6724249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.437%0.437B0.318C*-1.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++4.40.65B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.768%2.568%1761513435844432012.9778182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.309%0.235C++-0.472D0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.589B+19.20.523B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.184%59.091%1761213461321409.42857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.793%-0.419C---0.511D-0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.072C+30.07C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.1m253.1%474 (28.4k)415 (24.9k)7.901595,4606919.0824955 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134836522.401%7.253%16210:522

69% Engineer7% Heavy Assault6% Light Assault10% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 6:50 AMNov 17th, 2019 10:30 AMMay 30th, 2020 5:59 AM (47d) (PST)May 22nd, 2020 7:38 AM (55d) (PST)May 22nd, 2020 5:44 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0491299200.7270.0920.0532.2190.150778

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,9117,71855,1934463133924,925

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
125.3h/5.2d 816 396 1,078 16.7k 72 239 1,126 7.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:94
Deaths:24
KDR:3.917
Accuracy:19.155% C+
HSR:17.021% D--
Kills:94
Deaths (as Heavy Assault):24
Deaths (to Heavy Assaults):168
KDR:3.91667
Kill Difference:70
Playtime:8.538 hours
Usage:7%
Score:0.143m
Score/min:279
Accuracy (listed only):19.155%
HSR (listed only):17.021%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:105
Deaths:47
KDR:2.234
Accuracy:22.171% C+
HSR:19.048% C+
Kills:105
Deaths (as Engineer):47
Deaths (to Engineers):239
KDR:2.23404
Kill Difference:58
Playtime:86.086 hours
Usage:69%
Score:2.325m
Score/min:450
Accuracy (listed only):22.171%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:105
Deaths:47
KDR:2.234
Accuracy:22.171% C+
HSR:19.048% C+
Kills:105
Deaths (as Light Assault):47
Deaths (to Light Assaults):90
KDR:2.23404
Kill Difference:58
Playtime:7.185 hours
Usage:6%
Score:0.134m
Score/min:310
Accuracy (listed only):22.171%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:71
Deaths:6
KDR:11.833
Accuracy:30.649% D**
HSR:83.099% A+
99SV
C++
Kills:61
Deaths:5
KDR:12.200
Accuracy:32.893% C++
HSR:31.148% D
Kills:132
Deaths (as Infiltrator):11
Deaths (to Infiltrators):46
KDR:12
Kill Difference:121
Playtime:5.557 hours
Usage:4%
Score:0.086m
Score/min:259
Accuracy (listed only):31.771%
HSR (listed only):57.123%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B++
Kills:197
Deaths:66
KDR:2.985
Accuracy:27.137% B++
HSR:15.736% D
Kills:197
Deaths (as Combat Medic):66
Deaths (to Combat Medics):44
KDR:2.98485
Kill Difference:131
Playtime:5.301 hours
Usage:4%
Score:0.131m
Score/min:413
Accuracy (listed only):27.137%
HSR (listed only):15.736%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:180
Deaths:22
KDR:8.182
Accuracy:18.719% C**
HSR:25% B++
MRC3 Mercy
C*
Kills:174
Deaths:22
KDR:7.909
Accuracy:18.970% C*
HSR:18.966% C-
M1 Heavy Cycler
A
Kills:156
Deaths:38
KDR:4.105
Accuracy:21.030% A
HSR:10.256% F
M2 Mutilator
A
Kills:133
Deaths:31
KDR:4.290
Accuracy:21.137% A
HSR:15.790% D
M3 Pounder HEG
A
Kills:121
Deaths:26
KDR:4.654
Accuracy:49.631% B*
HSR:4.959% A
M3 Pounder HEG
B+
Kills:120
Deaths:32
KDR:3.750
Accuracy:45.277% B+
HSR:0.833% F
Kills:884
Deaths (as MAX Suit):85.500
Deaths (to MAX Suits):45
KDR:10.33918
Kill Difference:798.500
Playtime:11.978 hours
Usage:10%
Score:0.302m
Score/min:421
Accuracy (listed only):29.127%
HSR (listed only):12.634%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,375
V. Kills:87 N/A
Deaths:54
KDR:25.463
Accuracy:36.016% B**
KPH:115 A++
VKPH:7.300 A++
M18 Needler
B++
Kills:193
V. Kills:105 182%
Deaths:13
KDR:14.846
Accuracy:34.067% B
KPH:22.900 B++
VKPH:12.500 C**
M18 Rotary
A++
Kills:184
V. Kills:105 174%
Deaths:23
KDR:8
Accuracy:41.650% A++
KPH:31.100 B**
VKPH:17.800 B*
Tomcat A2AM Pods
B*
Kills:86
V. Kills:67 126%
Deaths:3
KDR:28.667
Accuracy:67.875% D**
KPH:95.400 B*
VKPH:74.300 B++
Kills:1,838 (1,752 + 0)
Deaths:93
KDR:19.763
VKDR:3.914
Vehicle Kills:364
Kill Difference:1,745
Playtime:27.180 hours
Usage:22%
Score:0.719m
Score/min:441
Piloting Accuracy:41.650%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:206
V. Kills:101 202%
Deaths:3
KDR:68.667
Accuracy:53.234% B**
KPH:95.300 A**
VKPH:46.700 A+
Kills:206 (0 + 206)
Deaths:3
KDR:68.667
VKDR:33.667
Vehicle Kills:101
Kill Difference:203
Playtime:2.163 hours
Usage:2%
Score:0.145m
Score/min:1,118
Piloting Accuracy:N/A%
Gunner Accuracy:53.234%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:433
V. Kills:210 205%
Deaths:15
KDR:28.867
Accuracy:45.014% C+
KPH:62.600 A*
VKPH:30.400 A++
P2-120 HEAT
A**
Kills:302
V. Kills:81 368%
Deaths:25
KDR:12.080
Accuracy:46.250% B+
KPH:60.700 A**
VKPH:16.300 A
E540 Halberd
A**
Kills:126
V. Kills:79 158%
Deaths:6
KDR:21
Accuracy:57.053% A*
KPH:37.900 B**
VKPH:23.800 A**
G30 Vulcan
C**
Kills:74
V. Kills:49 148%
Deaths:9
KDR:8.222
Accuracy:29.643% C+
KPH:23.400 C++
VKPH:15.500 C**
Kills:935 (735 + 200)
Deaths:55
KDR:17
VKDR:7.618
Vehicle Kills:419
Kill Difference:880
Playtime:18.377 hours
Usage:15%
Score:0.483m
Score/min:438
Driving Accuracy:46.250%
Gunner Accuracy:29.643%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:109
V. Kills:1 N/A
Deaths:3
KDR:36.333
Accuracy:46.517% A
KPH:183.800 A+
VKPH:1.700 D**
M40 Fury-H
M**
Kills:97
V. Kills:1 N/A
Deaths:3
KDR:32.333
Accuracy:50.327% B++
KPH:255.400 M**
VKPH:2.600 D*
G20 Vulcan-H
B++
Kills:81
V. Kills:44 180%
Deaths:2
KDR:40.500
Accuracy:47.823% C+
KPH:60.600 B++
VKPH:32.900 B+
Kills:287 (0 + 287)
Deaths:8
KDR:35.875
VKDR:5.750
Vehicle Kills:46
Kill Difference:279
Playtime:2.311 hours
Usage:2%
Score:0.076m
Score/min:548
Driving Accuracy:N/A%
Gunner Accuracy:47.823%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,4621,3755425.463A++17.5636.016%B**N/A114.6A++7.3A++43312h14B+38.8B++
P2-120 AP 6434331528.867A**20.9745.014%C+2.079%C-62.8A*30.4A++5256.9h4.1B**9.2B**
P2-120 HEAT 3833022512.08B**4.1846.25%B+4.305%B*60.4A**16.2A4175h4.7B**10.1B**
C150 Dalton 307206368.667S60.7753.234%B**N/A93.6A**45.9A+11172.2h2.1B**3.9A+
Cycler TRV 198197662.985A++4.9227.137%B++15.736%D54.7B*N/A1693.6h10.9B*40.1B++
M18 Needler 2981931314.846M++6.9434.067%B2.073%C++23B++12.5C**3378.4h57.2B**168B**
M18 Rotary 289184238A*0.1041.65%A++2.174%C+31.2B**17.8B*4695.9h70.4B++168.9B**
MRC3 Mercy 186180228.182A*0.2818.719%C**25%B++56.3A+1.9A*1423.2h17.4B+92.8B+
MRC3 Mercy 178174227.909A*0.0118.97%C*18.966%C-54.4A1.3B*1423.2h18.3C**96.2B+
M1 Heavy Cycler 156156384.105A*3.8021.03%A10.256%F34.7B**N/A1034.5h15.3B++72.5B*
M60-A Bulldog 1761471147U139.1053.268%A+1.361%C+81.7A++16.1A*6011.8h4B**7.6B**
M2 Mutilator 134133314.29A3.6121.137%A15.79%D35.9B+N/A1023.7h15.5B+73.3B++
E540 Halberd 205126621A13.1057.053%A*N/A38.2B**23.9A**5023.3h4.3B**7.6A
M3 Pounder HEG 136121264.654A+3.2549.631%B*4.959%A41.7A*5.2B++1462.9h10.6B**21.3B*
M3 Pounder HEG 143120323.75B**4.1545.277%B+N/A32.4A6.2A+1333.7h11.4B*25.2B++
P525 Marauder-H 110109336.333B**28.4346.517%AN/A181.7A+1.7D**5950.6h5.1B*11.1B**
TRAC-5 108105472.234A++5.6722.171%C+19.048%C+7.7DN/A3213.6h15.7C+70.7C++
M40 Fury-H 9897332.333A++24.4350.327%B++1.031%C+242.5M*2.5D*5710.4h2.4A++4.7A++
T9 CARV 9594243.917A3.9819.155%C+17.021%D--44.8B+N/A1832.1h12.5B65.4C*
Tomcat A2AM Pods 15386328.667M++20.7767.875%D**N/A95.6B*74.4B++13190.9h8.1C*11.9C
G20 Vulcan-H 12581240.5S32.6047.823%C+4.938%A+62.3B*33.8B+5191.3h67.9B**142.1B*
G30 Vulcan 1237498.222B+0.3229.643%C+9.459%M++23.1C++15.3C*2103.2h60.9B**205.3B*
TSAR-42 7171611.833A*3.9330.649%D**83.099%A+44.4C+N/A1211.6h1.7B**5.4C*
99SV 6161512.2S4.3032.893%C++31.148%D50.8AN/A1771.2h4.5B+13.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit10495,10611.6h
AE Nano-Armor Kit3110,5261.6h
Medical Applicator814,5291h
Recon Detection Device21760.3h
Ammunition Package0750.1h
Medical Kit19540.2h

Check the help document for the dictionary if you want to learn more about words used here.


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