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Commander Dimk0[P26M] Dimk0
TR BR 51

KDR: 7.49

Score: 2.6m

Last Seen: Jan 11th, 2020 5:49 AM
- OFFLINE - 283.6 hour(s)

Battle Rank 51 - Terran Republic on Miller - Outfit Member of R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 5
Level Progress (to 52): 58%
Level 100 Progress: 14% 603h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M14 Banshee P2-120 AP P2-120 HEAT Cycler TRV M18 Rotary M18 Needler M1 Heavy Cycler C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $963,270 MLG Score: 770
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.389%16.971%397312293832.393755.095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.376%0C+0C+0C+HEAD + (~5.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540C+12.60C+41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.376%1.044%3547312291,4375334527.1132415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.817%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50C+26.70C+44.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.693%3.215%2030212306224825812.6939240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.391%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90C+4.50C+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.795%2.381%1711512275044026412.6190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.235%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90C+20.50C+32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.184%59.091%17112123013213010.1538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.793%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20C+30C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 5
2.6m249.1%449 (26.9k)395 (23.7k)7.488524,5686108.5557451 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR123226622.631%7.596%17210:591

69% Engineer6% Heavy Assault6% Light Assault10% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 6:50 AMNov 17th, 2019 10:30 AMJan 22nd, 2020 6:17 PM (68m) (PST)Jan 11th, 2020 1:51 AM (12d) (PST)Jan 11th, 2020 1:49 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0041218830.6850.0910.0522.0720.147770

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,2277,26652,9614153124923,690

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
111.2h/4.6d 651 347 856 13.8k 62 216 978 6.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:92
Deaths:20
KDR:4.600
Accuracy:18.891% C+
HSR:17.391% D-
Kills:92
Deaths (as Heavy Assault):20
Deaths (to Heavy Assaults):150
KDR:4.6
Kill Difference:72
Playtime:6.201 hours
Usage:6%
Score:0.084m
Score/min:226
Accuracy (listed only):18.891%
HSR (listed only):17.391%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:105
Deaths:47
KDR:2.234
Accuracy:22.171% C++
HSR:19.048% C+
Kills:105
Deaths (as Engineer):47
Deaths (to Engineers):210
KDR:2.23404
Kill Difference:58
Playtime:76.367 hours
Usage:69%
Score:1.953m
Score/min:426
Accuracy (listed only):22.171%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C++
Kills:105
Deaths:47
KDR:2.234
Accuracy:22.171% C++
HSR:19.048% C+
Kills:105
Deaths (as Light Assault):47
Deaths (to Light Assaults):86
KDR:2.23404
Kill Difference:58
Playtime:7.185 hours
Usage:6%
Score:0.134m
Score/min:310
Accuracy (listed only):22.171%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:71
Deaths:6
KDR:11.833
Accuracy:30.649% D*
HSR:83.099% A+
99SV
C*
Kills:61
Deaths:5
KDR:12.200
Accuracy:32.893% C*
HSR:31.148% C--
Kills:132
Deaths (as Infiltrator):11
Deaths (to Infiltrators):41
KDR:12
Kill Difference:121
Playtime:5.389 hours
Usage:5%
Score:0.084m
Score/min:258
Accuracy (listed only):31.771%
HSR (listed only):57.123%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B**
Kills:186
Deaths:64
KDR:2.906
Accuracy:28.256% B**
HSR:15.591% D
Kills:186
Deaths (as Combat Medic):64
Deaths (to Combat Medics):42
KDR:2.90625
Kill Difference:122
Playtime:4.710 hours
Usage:4%
Score:0.125m
Score/min:444
Accuracy (listed only):28.256%
HSR (listed only):15.591%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:156
Deaths:38
KDR:4.105
Accuracy:21.030% A+
HSR:10.256% F
M2 Mutilator
A+
Kills:133
Deaths:31
KDR:4.290
Accuracy:21.137% A+
HSR:15.790% D
M3 Pounder HEG
A
Kills:121
Deaths:25
KDR:4.840
Accuracy:50.658% B**
HSR:4.959% A
M3 Pounder HEG
B*
Kills:119
Deaths:31
KDR:3.839
Accuracy:46.066% B*
HSR:0.840% F
MRC3 Mercy
B*
Kills:110
Deaths:15
KDR:7.333
Accuracy:17.868% C*
HSR:25.455% B*
MRC3 Mercy
C**
Kills:98
Deaths:15
KDR:6.533
Accuracy:18.521% C**
HSR:22.449% C**
Kills:737
Deaths (as MAX Suit):77.500
Deaths (to MAX Suits):40
KDR:9.50968
Kill Difference:659.500
Playtime:10.753 hours
Usage:10%
Score:0.253m
Score/min:393
Accuracy (listed only):29.213%
HSR (listed only):13.291%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:1,082
V. Kills:79 N/A
Deaths:54
KDR:20.037
Accuracy:35.977% B**
KPH:109.100 A*
VKPH:8 A*
M18 Rotary
A++
Kills:184
V. Kills:105 174%
Deaths:23
KDR:8
Accuracy:41.650% A++
KPH:31.100 B**
VKPH:17.800 B**
M18 Needler
B++
Kills:171
V. Kills:93 182%
Deaths:13
KDR:13.154
Accuracy:34.881% B+
KPH:20.900 B++
VKPH:11.400 C**
Tomcat A2AM Pods
B*
Kills:73
V. Kills:60 120%
Deaths:3
KDR:24.333
Accuracy:68.538% F-
KPH:89.600 B*
VKPH:73.600 B*
Kills:1,510 (1,437 + 0)
Deaths:93
KDR:16.237
VKDR:3.624
Vehicle Kills:337
Kill Difference:1,417
Playtime:24.823 hours
Usage:22%
Score:0.636m
Score/min:427
Piloting Accuracy:34.881%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:153
V. Kills:80 189%
Deaths:3
KDR:51
Accuracy:51.054% B**
KPH:86.100 M+
VKPH:45 A+
Kills:153 (0 + 153)
Deaths:3
KDR:51
VKDR:26.667
Vehicle Kills:80
Kill Difference:150
Playtime:1.778 hours
Usage:2%
Score:0.086m
Score/min:808
Piloting Accuracy:N/A%
Gunner Accuracy:51.054%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:320
V. Kills:174 183%
Deaths:15
KDR:21.333
Accuracy:45.143% C+
KPH:54.500 A++
VKPH:29.600 A++
P2-120 HEAT
M+
Kills:302
V. Kills:81 368%
Deaths:25
KDR:12.080
Accuracy:46.250% B+
KPH:60.700 M+
VKPH:16.300 A+
E540 Halberd
M
Kills:126
V. Kills:79 158%
Deaths:6
KDR:21
Accuracy:57.053% A*
KPH:37.900 A
VKPH:23.800 M
G30 Vulcan
C**
Kills:74
V. Kills:49 148%
Deaths:9
KDR:8.222
Accuracy:29.643% C+
KPH:23.400 C*
VKPH:15.500 C**
Kills:822 (622 + 200)
Deaths:55
KDR:14.945
VKDR:6.964
Vehicle Kills:383
Kill Difference:767
Playtime:17.328 hours
Usage:16%
Score:0.449m
Score/min:432
Driving Accuracy:46.250%
Gunner Accuracy:29.643%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:109
V. Kills:1 N/A
Deaths:3
KDR:36.333
Accuracy:46.517% A
KPH:183.800 A++
VKPH:1.700 D**
M40 Fury-H
M**
Kills:97
V. Kills:1 N/A
Deaths:3
KDR:32.333
Accuracy:50.327% B++
KPH:255.400 M**
VKPH:2.600 D*
G20 Vulcan-H
B++
Kills:54
V. Kills:39 135%
Deaths:2
KDR:27
Accuracy:50.314% C**
KPH:47.600 C*
VKPH:34.400 B++
Kills:260 (0 + 260)
Deaths:8
KDR:32.500
VKDR:5.125
Vehicle Kills:41
Kill Difference:252
Playtime:2.107 hours
Usage:2%
Score:0.065m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:50.314%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,1611,0825420.037B**12.5535.977%B**N/A109.3A*8A*4119.9h13.9B++38.7B++
P2-120 AP 4943201521.333A++13.8445.143%C+2.188%C54.2A++29.5A++5335.9h4.4B**9.7B**
P2-120 HEAT 3833022512.08B**4.5946.25%B+4.305%B*60.4M+16.2A+4175h4.7A10.1A
Cycler TRV 187186642.906A++4.5828.256%B**15.591%D56.4B**N/A1783.3h11.2B*39.5B*
M18 Rotary 289184238A**0.5141.65%A++2.174%C+31.2B**17.8B**4655.9h70.4B++168.9B**
M18 Needler 2641711313.154M*5.6734.881%B+2.339%C*20.9B++11.3C**3278.2h60.6B**173.8B**
M1 Heavy Cycler 156156384.105A**3.3821.03%A+10.256%F34.7AN/A1034.5h15.3B*72.5B*
C150 Dalton 233153351S43.5151.054%B**1.307%B++85M44.4A+8071.8h2.2A4.3A+
M2 Mutilator 134133314.29A++3.2021.137%A+15.79%D35.9B*N/A1023.7h15.5B++73.3B*
E540 Halberd 205126621A++13.5157.053%A*N/A38.2A23.9M4853.3h4.3A7.6A+
M3 Pounder HEG 136121254.84A*2.6550.658%B**4.959%A41.7A**5.2B*1492.9h10.2A20.1B**
M3 Pounder HEG 142119313.839A+3.6546.066%B*N/A32.2A+6.2A++1333.7h11.2B**24.2B*
MRC3 Mercy 112110157.333A*0.1617.868%C*25.455%B*50A+N/A1272.2h17.1B++96B+
P525 Marauder-H 110109336.333A++28.8446.517%AN/A181.7A++1.7D**5910.6h5.1B*11.1B**
TRAC-5 108105472.234A*5.2522.171%C++19.048%C+7.8DN/A3113.5h15.7C++70.7C*
MRC3 Mercy 9998156.533A++0.9618.521%C**22.449%C**44.5B**N/A1072.2h20C++107.9B+
M40 Fury-H 9897332.333A24.8450.327%B++1.031%C+242.5M**2.5D*5710.4h2.4A++4.7A*
T9 CARV 9392204.6A**2.8918.891%C+17.391%D-48.4B**N/A1931.9h12.2B+64.5B+
G30 Vulcan 1237498.222B**0.7329.643%C+9.459%M++23.1C++15.3C**2103.2h60.9B**205.3B*
Tomcat A2AM Pods 13373324.333M**16.8468.538%F-N/A91.3B*75B**13420.8h8B+11.7C+
TSAR-42 7171611.833A+4.3430.649%D*83.099%A+44.4C**N/A1151.6h1.7B**5.4B+
99SV 6161512.2S4.7132.893%C*31.148%C--50.8A++N/A1691.2h4.5B*13.7B+
G20 Vulcan-H 9354227S19.5150.314%C**1.852%D49.1C**35.5B*4481.1h87.5B+173.9B++

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit0510.1h
Medical Applicator713,6500.8h
Ammunition Package0640.1h
Nano-Armor Kit9790,50811.1h
Recon Detection Device21750.3h

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