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Commissar DirArtillerySupport[YUK] DirArtillerySupport
TR BR 76

KDR: 15.25

Score: 60.2m

Last Seen: Aug 2nd, 2020 2:47 AM
- OFFLINE - 46.1 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Emerald
Level Progress (to 77): 41%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS M40 Fury M12 Kobalt Claymore P2-120 HESH Spear Anti-Vehicle Phalanx Turret Tank Mine G40-F Ranger NS-10 Burster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $366,543 MLG Score: 293
Fun Score: N/A
Cheeseburgers Flipped: 7184TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.957%20.337%386513448311.497313.751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.044%-0.445C---0.116C+-0.82D-HEAD ++ (~10.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.3-0.815D-25.5-0.786D-108.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.498%0.888%2012513447,547361227120.9058332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.323%-1.313D**-1.042D*0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.6-0.291C13.6-0.095C+36

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.052%8.429%25876134312,766329552938.8024231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.892%-1.586F0.943B*0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.3-0.083C+24.80.383C**105.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.317%83.967%2587113481,472108413.6296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.656B+1.088B**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.307C*2.70.152C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.2m354.9%231 (13.9k)225 (13.5k)15.248555,9013,66622.721876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349322722.773%6.935%15871:2613

21% Engineer52% Infiltrator20% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:00 AMMar 6th, 2016 6:43 PMAug 4th, 2020 12:49 PM (119d) (PST)Aug 1st, 2020 10:50 PM (122d) (PST)Aug 1st, 2020 10:47 PM (122d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
727436840.2090.0140.0141.0320.082293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,6442,60241,042131162513,496

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4460h/185.8d 27,397 3,877 49,152 276.3k 1,661 14,970 21,945 194.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:68
Deaths:121
KDR:0.562
Accuracy:29.954% B**
HSR:11.765% D**
TRAC-5 S
C
Kills:54
Deaths:59
KDR:0.915
Accuracy:15.529% F-
HSR:14.815% C
Kills:122
Deaths (as Engineer):180
Deaths (to Engineers):1,336
KDR:0.67778
Kill Difference:58
Playtime:946.116 hours
Usage:21%
Score:8.827m
Score/min:155
Accuracy (listed only):22.741%
HSR (listed only):13.290%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C-
Kills:338
Deaths:75
KDR:4.507
Accuracy:17.682% D*
HSR:24.260% C-
T9 CARV
D
Kills:277
Deaths:8
KDR:34.625
Accuracy:17.378% D--
HSR:21.300% D
Kills:615
Deaths (as Heavy Assault):83
Deaths (to Heavy Assaults):580
KDR:7.40964
Kill Difference:532
Playtime:200.710 hours
Usage:5%
Score:1.944m
Score/min:161
Accuracy (listed only):17.530%
HSR (listed only):22.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,472
Deaths:43
KDR:34.233
Accuracy:39.317% C
HSR:83.967% B+
SMG-46 Armistice
D-
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.956% F--
HSR:12.500% D-
Kills:1,528
Deaths (as Infiltrator):56
Deaths (to Infiltrators):342
KDR:27.28571
Kill Difference:1,472
Playtime:2,324.198 hours
Usage:52%
Score:36.522m
Score/min:262
Accuracy (listed only):28.637%
HSR (listed only):48.234%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:68
Deaths:121
KDR:0.562
Accuracy:29.954% B**
HSR:11.765% D**
SMG-46 Armistice
D-
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.956% F--
HSR:12.500% D-
TRAC-5 S
C
Kills:54
Deaths:59
KDR:0.915
Accuracy:15.529% F-
HSR:14.815% C
Kills:178
Deaths (as Light Assault):193
Deaths (to Light Assaults):498
KDR:0.92228
Kill Difference:15
Playtime:35.958 hours
Usage:1%
Score:0.079m
Score/min:37
Accuracy (listed only):21.146%
HSR (listed only):13.027%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D**
Kills:92
Deaths:75
KDR:1.227
Accuracy:14.131% F--
HSR:14.130% D**
SMG-46 Armistice
D-
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.956% F--
HSR:12.500% D-
Kills:148
Deaths (as Combat Medic):88
Deaths (to Combat Medics):163
KDR:1.68182
Kill Difference:60
Playtime:35.149 hours
Usage:1%
Score:0.367m
Score/min:174
Accuracy (listed only):16.043%
HSR (listed only):13.315%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D-
Kills:1,586
Deaths:307
KDR:5.166
Accuracy:25.976% D-
HSR:1.135% D**
MRC3 Mercy
D
Kills:1,559
Deaths:272
KDR:5.732
Accuracy:12.974% D**
HSR:18.730% D
NS-10 Burster
D-
Kills:1,512
Deaths:304
KDR:4.974
Accuracy:26.082% D-
HSR:1.587% D*
MRC3 Mercy
D
Kills:1,503
Deaths:271
KDR:5.546
Accuracy:13.095% D**
HSR:19.761% D
M6 Onslaught
C-
Kills:1,177
Deaths:257
KDR:4.580
Accuracy:15.024% D-
HSR:19.796% C-
M6 Onslaught
D
Kills:1,110
Deaths:252
KDR:4.405
Accuracy:15.364% D-
HSR:19.189% D
M3 Pounder HEG
D**
Kills:954
Deaths:185
KDR:5.157
Accuracy:25.381% F--
HSR:1.048% D**
M3 Pounder HEG
D-
Kills:945
Deaths:187
KDR:5.053
Accuracy:25.054% F--
HSR:1.799% D-
M1 Heavy Cycler
D
Kills:58
Deaths:11
KDR:5.273
Accuracy:13.475% D
HSR:5.172% F*
Kills:10,404
Deaths (as MAX Suit):1,023
Deaths (to MAX Suits):238
KDR:10.17009
Kill Difference:9,381
Playtime:899.676 hours
Usage:20%
Score:12.456m
Score/min:231
Accuracy (listed only):19.158%
HSR (listed only):9.802%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:463
V. Kills:394 117%
Deaths:29
KDR:15.966
Accuracy:24.693% D--
KPH:6.200 D*
VKPH:5.300 D*
L100 Python AP
F-
Kills:61
V. Kills:59 102%
Deaths:3
KDR:20.333
Accuracy:28.634% T-
KPH:6.500 F-
VKPH:6.300 F--
Kills:524 (524 + 0)
Deaths:32
KDR:16.375
VKDR:14.156
Vehicle Kills:453
Kill Difference:492
Playtime:83.550 hours
Usage:2%
Score:0.542m
Score/min:108
Driving Accuracy:28.634%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:4,973
V. Kills:437 N/A
Deaths:50
KDR:99.460
Accuracy:44.631% C+
KPH:28.500 D*
VKPH:2.500 D**
P2-120 HEAT
B++
Kills:1,039
V. Kills:122 N/A
Deaths:1
KDR:1,039
Accuracy:46.989% C**
KPH:45.900 B++
VKPH:5.400 D*
P2-120 AP
D
Kills:1,011
V. Kills:1,259 80%
Deaths:52
KDR:19.442
Accuracy:26.480% F--
KPH:12.500 F
VKPH:15.600 D
Kills:7,023 (7,023 + 0)
Deaths:103
KDR:68.184
VKDR:17.650
Vehicle Kills:1,818
Kill Difference:6,920
Playtime:277.835 hours
Usage:6%
Score:2.056m
Score/min:123
Driving Accuracy:26.480%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:6,277
V. Kills:1,496 419%
Deaths:71
KDR:88.408
Accuracy:23.683% F-
KPH:33 D-
VKPH:7.900 C--
M12 Kobalt
B+
Kills:5,512
V. Kills:689 N/A
Deaths:58
KDR:95.035
Accuracy:11.640% F
KPH:39.600 D--
VKPH:4.900 B+
G40-F Ranger
D--
Kills:2,413
V. Kills:2,047 118%
Deaths:51
KDR:47.314
Accuracy:30.841% D
KPH:10.100 D**
VKPH:8.600 D--
M20 Basilisk
S
Kills:542
V. Kills:1,072 51%
Deaths:22
KDR:24.636
Accuracy:47.002% B+
KPH:12.900 D-
VKPH:25.500 S
M60-G Bulldog
D
Kills:275
V. Kills:59 458%
Deaths:7
KDR:39.286
Accuracy:24.373% D**
KPH:19.400 D-
VKPH:4.200 D
M40 Fury
D*
Kills:82
V. Kills:11 N/A
Deaths:2
KDR:41
Accuracy:16.565% F*
KPH:29.700 D*
VKPH:4 D**
M12 Kobalt
D-
Kills:78
V. Kills:5 N/A
Deaths:1
KDR:78
Accuracy:8.604% F--
KPH:25.500 D**
VKPH:1.600 D-
Kills:15,179 (0 + 15,179)
Deaths:212
KDR:71.599
VKDR:25.373
Vehicle Kills:5,379
Kill Difference:14,967
Playtime:630.626 hours
Usage:14%
Score:4.366m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:8.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury 7,7736,2777188.408S73.1623.683%F-2.007%B+33D-7.9C--117190.3h15.4C65D**
M12 Kobalt 6,2015,5125895.034M79.7911.64%F16.165%D39.6D--4.9B+99139.3h21.2D--182.3F
Claymore 5,0465,04644114.682U99.4327.13%DN/A117.9DN/A30442.8h1.2C+4.4C
P2-120 HESH 5,4104,9735099.46S84.2144.631%C+N/A28.5D*2.5D**84174.5h3.6B+8B+
Spear Anti-Vehicle Phalanx Turret 8,2624,09628146.286U131.0444.56%C-4.248%C**24.8D*25.3C+176164.9h12.4D**27.9D*
Tank Mine 5,5783,52632110.188U94.9416.236%D**N/A187.6B**109.1A130118.8h1.2B**7.6D**
G40-F Ranger 4,4602,4135147.314B*32.0730.841%DN/A10.1D**8.6D--123239h198.6T644.1F--
NS-10 Burster 3,0951,5863075.166M*10.0825.976%D-1.135%D**3D*2.9D53526.6h240.4F--925.5F-
MRC3 Mercy 1,5871,5592725.732B*9.5212.974%D**18.73%D16D*N/A4597.6h20.3D156.1D--
NS-10 Burster 3,0001,5123044.974M+10.2726.082%D-1.587%D*2.9D*2.8D--51524.8h250.1F-958.7F-
MRC3 Mercy 1,5311,5032715.546B*9.7013.095%D**19.761%D15.4D*N/A4497.4h21.1D-161.2D--
RAMS .50M 1,4761,4724334.233S18.9839.317%C83.967%B+12.8D*N/A37114.6h2.7D*6.9D
M6 Onslaught 1,2021,1772574.58B*10.6715.024%D-19.796%C-17.1D*N/A4669h24.3F-161.8D--
M6 Onslaught 1,1281,1102524.405B*10.8415.364%D-19.189%D16.8D**N/A4766.2h24.9F--162.4D*
P2-120 HEAT 1,1611,03911039U1,023.7546.989%C**N/A46B*5.4D*19922.6h3.2A6.9A
Aspis Anti-Aircraft Phalanx Turret 2,2691,0201663.75U48.5026.416%C-N/A8.1D-9.9D179126.1h189.4D*716.9D
P2-120 AP 2,2701,0115219.442B**4.1926.48%F--5.143%A+12.5F15.6D18880.7h13.5T-51T*
M3 Pounder HEG 1,9169541855.157A10.0925.381%F--1.048%D**4.8F-4.9C**55197.8h54.7T*215.5T*
M3 Pounder HEG 1,7729451875.053A10.2025.054%F--1.799%D-4.7F4.1C++51199.7h55.3T*220.8T*
NS Annihilator 9565811234.724U10.5281.19%C++N/A8.6D5.5D*9467.6h10.4C++12.8C*
M20 Basilisk 1,6145422224.636S9.3947.002%B+6.273%C++12.9D-25.5S13442.1h178.1F**378.9D*
Skyguard 8574632915.966M*0.7224.693%D--N/A6.2D*5.3D*10274.2h146.1C-591.5D--
TMG-50 344338754.507A++10.7417.682%D*24.26%C-10.8D*N/A3931.3h19.6F-111.1F--
T9 CARV 281277834.625U19.3817.378%D--21.3%D15.9D--N/A9817.4h22.4T128.7D**
M60-G Bulldog 334275739.286M24.0424.373%D**2.182%C19.4D-4.2D8314.2h13.6T-56T*
C-4 3232031118.455S3.2114.531%F-N/A56.4D-33.3C++9603.6h1.5D10F
NS-R3 Swarm 324176553.2S12.0549.525%T*N/A4.3D*3.6D**4540.7h22.5B45.4C
T1 Cycler 9492751.227C+14.0214.131%F--14.13%D**4.4D*N/A3021.1h24.8T*175.2T*
M40 Fury 9382241M25.7516.565%F*3.659%A**29.3D*3.9D**1532.8h13.2C+79.7F*
M12 Kobalt 8378178A++62.758.604%F--20.513%C*25.2D**1.6D-843.1h25.9F--301.6T*
ML-7 26875135.769S9.4856.161%C-6.667%M+5.8D**14.8C+21913h20.9T*37.2T*
TRAC-5 70681210.562D14.6929.954%B**11.765%D**0.3D--N/A6210.3h75T*250.5T*
Spear Anti-Vehicle Phalanx Tower 10362162B++46.7544.488%DN/A32.6D21.6D2251.9h12.8D--28.7D*
L100 Python AP 12061320.333B*5.0828.634%T-3.279%B++6.5F-6.3F--1609.4h10.7F37.2T*
M1 Heavy Cycler 5858115.273A*9.9813.475%D5.172%F*8.7D*N/A476.7h20.7D153.8C-
SMG-46 Armistice 5656134.308M++10.9417.956%F--12.5%D-2.6D**N/A1521.4h16.9D*94.2F
TRAC-5 S 5754590.915C14.3315.529%F-14.815%C1.3D*N/A941.8h14.8D-95.5D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit73623,97084.3h
Anti-Vehicle MANA Turret01550.2h
Spawn Beacon13730.4h
Rocklet Rifle0750.1h
Nanite Revive Grenade09400.3h
Nanite Healing Grenade02200h
Medical Applicator5454,50912.5h
Motion Spotter6588,76235.6h
Spitfire Auto-Turret55,5054.8h
Recon Detection Device0840.3h
M18 Needler02300.6h
Ammunition Package51,6330.9h
Anti-Infantry MANA Turret01171h
Nano-Repair Grenade03660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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