Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (19,212)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Lt. Colonel DirArtillerySupport[YUK] DirArtillerySupport
TR BR 67

KDR: 15.26

Score: 58.4m

Last Seen: Dec 7th, 2019 10:17 PM
- OFFLINE - 15 hour(s)

Prestige 1, Battle Rank 67 - Terran Republic on Emerald - Outfit Leader of Bad Candy[YUK] Bad Candy
TR outfit on Emerald

Members: 4
Level Progress (to 68): 84%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS M40 Fury P2-120 HESH Claymore M12 Kobalt Spear Anti-Vehicle Phalanx Turret Tank Mine G40-F Ranger NS-10 Burster
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DirArtillerySupport



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 7036TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.936%20.364%386512228251.5595513.702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.057%-0.441C---0.092C+-0.839D-HEAD ++ (~10.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.5-0.809D-25.5-0.782D-109

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.562%0.895%2046512227,488352224221.2125334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.339%-1.307D**-1.054D*0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.2-0.226C13-0.041C+34.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.766%7.758%26056122111,898315528637.6519225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.895%-1.505F0.785B++0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.8-0.048C+25.10.376C**101.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.714%83.916%2605112261,430102313.8835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.719B++1.087B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.315C*2.70.153C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bad Candy[YUK] Bad Candy
TR outfit on Emerald

Members: 4
58.4m351.8%232 (13.9k)226 (13.6k)15.261353,6133,51322.781767 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227306622.756%6.821%15571:2613

22% Engineer51% Infiltrator20% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:00 AMMar 6th, 2016 6:43 PMDec 7th, 2019 11:44 PM (8h) (PST)Dec 7th, 2019 9:59 PM (9h) (PST)Dec 7th, 2019 6:17 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
726436830.2080.0140.0141.0210.083287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5622,60240,960121161513,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4301.3h/179.2d 26,419 3,657 47,602 263.6k 1,565 14,445 21,309 187.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:68
Deaths:120
KDR:0.567
Accuracy:29.954% A++
HSR:11.765% D*
TRAC-5 S
C+
Kills:52
Deaths:57
KDR:0.912
Accuracy:15.408% D**
HSR:15.385% C+
Kills:120
Deaths (as Engineer):177
Deaths (to Engineers):1,300
KDR:0.67797
Kill Difference:57
Playtime:937.081 hours
Usage:22%
Score:8.787m
Score/min:156
Accuracy (listed only):22.681%
HSR (listed only):13.575%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:332
Deaths:71
KDR:4.676
Accuracy:17.645% D
HSR:24.398% C+
T9 CARV
C
Kills:277
Deaths:8
KDR:34.625
Accuracy:17.378% C
HSR:21.300% C
Kills:609
Deaths (as Heavy Assault):79
Deaths (to Heavy Assaults):562
KDR:7.70886
Kill Difference:530
Playtime:186.089 hours
Usage:4%
Score:1.815m
Score/min:163
Accuracy (listed only):17.512%
HSR (listed only):22.849%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,430
Deaths:43
KDR:33.256
Accuracy:39.714% C++
HSR:83.916% B++
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.599% F
HSR:12.500% D
Kills:1,486
Deaths (as Infiltrator):56
Deaths (to Infiltrators):333
KDR:26.53571
Kill Difference:1,430
Playtime:2,210.953 hours
Usage:51%
Score:35.150m
Score/min:265
Accuracy (listed only):28.656%
HSR (listed only):48.208%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:68
Deaths:120
KDR:0.567
Accuracy:29.954% A++
HSR:11.765% D*
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.599% F
HSR:12.500% D
TRAC-5 S
C+
Kills:52
Deaths:57
KDR:0.912
Accuracy:15.408% D**
HSR:15.385% C+
Kills:176
Deaths (as Light Assault):190
Deaths (to Light Assaults):486
KDR:0.92632
Kill Difference:14
Playtime:34.888 hours
Usage:1%
Score:0.079m
Score/min:38
Accuracy (listed only):20.987%
HSR (listed only):13.216%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D*
Kills:92
Deaths:75
KDR:1.227
Accuracy:14.131% F
HSR:14.130% D*
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.599% F
HSR:12.500% D
Kills:148
Deaths (as Combat Medic):88
Deaths (to Combat Medics):158
KDR:1.68182
Kill Difference:60
Playtime:34.907 hours
Usage:1%
Score:0.364m
Score/min:174
Accuracy (listed only):15.865%
HSR (listed only):13.315%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:1,512
Deaths:296
KDR:5.108
Accuracy:25.961% C
HSR:1.190% D*
MRC3 Mercy
C-
Kills:1,509
Deaths:256
KDR:5.895
Accuracy:12.913% D-
HSR:18.688% C-
NS-10 Burster
C-
Kills:1,458
Deaths:293
KDR:4.976
Accuracy:26.069% C-
HSR:1.578% D*
MRC3 Mercy
C
Kills:1,446
Deaths:255
KDR:5.671
Accuracy:13.030% D-
HSR:19.364% C
M6 Onslaught
C+
Kills:1,171
Deaths:252
KDR:4.647
Accuracy:15.014% C-
HSR:19.812% C+
M6 Onslaught
C+
Kills:1,104
Deaths:247
KDR:4.470
Accuracy:15.358% C-
HSR:19.294% C+
M3 Pounder HEG
D**
Kills:930
Deaths:177
KDR:5.254
Accuracy:24.991% F
HSR:1.075% D**
M3 Pounder HEG
D-
Kills:924
Deaths:179
KDR:5.162
Accuracy:24.695% F
HSR:1.840% D-
M1 Heavy Cycler
C+
Kills:58
Deaths:11
KDR:5.273
Accuracy:13.475% C+
HSR:5.172% F*
Kills:10,112
Deaths (as MAX Suit):983
Deaths (to MAX Suits):232
KDR:10.28688
Kill Difference:9,129
Playtime:881.204 hours
Usage:20%
Score:12.206m
Score/min:231
Accuracy (listed only):19.056%
HSR (listed only):9.779%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:404
V. Kills:365 110%
Deaths:29
KDR:13.931
Accuracy:24.550% D
KPH:5.800 D*
VKPH:5.200 D--
L100 Python AP
F-
Kills:61
V. Kills:59 102%
Deaths:3
KDR:20.333
Accuracy:28.634% T-
KPH:6.500 F-
VKPH:6.300 F-
Kills:465 (465 + 0)
Deaths:32
KDR:14.531
VKDR:13.250
Vehicle Kills:424
Kill Difference:433
Playtime:79.564 hours
Usage:2%
Score:0.505m
Score/min:106
Driving Accuracy:28.634%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C**
Kills:4,973
V. Kills:437 N/A
Deaths:50
KDR:99.460
Accuracy:44.631% C**
KPH:28.500 D-
VKPH:2.500 D*
P2-120 HEAT
A++
Kills:1,039
V. Kills:122 N/A
Deaths:1
KDR:1,039
Accuracy:46.989% B+
KPH:45.900 A++
VKPH:5.400 D*
P2-120 AP
C
Kills:1,011
V. Kills:1,259 80%
Deaths:52
KDR:19.442
Accuracy:26.477% F--
KPH:12.500 D**
VKPH:15.600 C
Kills:7,023 (7,023 + 0)
Deaths:103
KDR:68.184
VKDR:17.650
Vehicle Kills:1,818
Kill Difference:6,920
Playtime:277.803 hours
Usage:6%
Score:2.049m
Score/min:123
Driving Accuracy:26.477%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:6,277
V. Kills:1,496 419%
Deaths:71
KDR:88.408
Accuracy:23.683% D*
KPH:33 C-
VKPH:7.900 C
M12 Kobalt
B++
Kills:4,647
V. Kills:589 N/A
Deaths:58
KDR:80.121
Accuracy:11.568% D*
KPH:38.300 D
VKPH:4.900 B++
G40-F Ranger
D
Kills:2,173
V. Kills:1,904 114%
Deaths:51
KDR:42.608
Accuracy:30.450% C
KPH:9.700 D-
VKPH:8.500 D
M20 Basilisk
S
Kills:542
V. Kills:1,072 51%
Deaths:22
KDR:24.636
Accuracy:47.002% B*
KPH:12.900 D
VKPH:25.500 S
M60-G Bulldog
C--
Kills:272
V. Kills:59 453%
Deaths:7
KDR:38.857
Accuracy:24.272% D--
KPH:19.300 D
VKPH:4.200 C--
M40 Fury
D-
Kills:82
V. Kills:11 N/A
Deaths:2
KDR:41
Accuracy:16.565% F--
KPH:29.700 D-
VKPH:4 D*
M12 Kobalt
D
Kills:78
V. Kills:5 N/A
Deaths:1
KDR:78
Accuracy:8.604% F
KPH:25.500 D*
VKPH:1.600 D
Kills:14,071 (0 + 14,071)
Deaths:212
KDR:66.373
VKDR:24.226
Vehicle Kills:5,136
Kill Difference:13,859
Playtime:596.791 hours
Usage:14%
Score:4.114m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:8.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury 7,7736,2777188.408S73.1523.683%D*2.007%B33C-7.9C117190.3h15.4C+65D
P2-120 HESH 5,4104,9735099.46S84.2044.631%C**N/A28.5D-2.5D*84174.5h3.6B**8B*
Claymore 4,9394,93944112.25U96.9927.809%C-N/A121.1CN/A31240.8h1.2C++4.3C+
M12 Kobalt 5,2364,6475880.121S64.8611.568%D*15.881%D38.3D4.9B++96121.3h21.2C183.1D
Spear Anti-Vehicle Phalanx Turret 8,1404,02528143.75U128.4944.488%C+4.323%C*24.8D-25.3B177162.4h12.4C-27.9C-
Tank Mine 5,1673,24132101.281U86.0216.068%D*N/A185.2A+110.1A++130817.5h1.2A7.7D
G40-F Ranger 4,0772,1735142.608S27.3530.45%CN/A9.7D-8.5D122223.2h201.4D*661.4D--
NS-10 Burster 2,9831,5122965.108S10.1525.961%C1.19%D*2.9D--2.9C53515.1h245.8F-946.9D*
MRC3 Mercy 1,5371,5092565.895A+9.3712.913%D-18.688%C-16D-N/A4594.1h20.2C+156.2C
NS-10 Burster 2,9201,4582934.976S10.2926.069%C-1.578%D*2.8D--2.8D52513.3h252.7F969.3D*
MRC3 Mercy 1,4721,4462555.671A+9.5913.03%D-19.364%C15.4D-N/A4493.9h21.1C+162.1C
RAMS .50M 1,4331,4304333.256S17.9939.714%C++83.916%B++12.7D--N/A36112.6h2.7D6.8C+
M6 Onslaught 1,1961,1712524.647A10.6115.014%C-19.812%C+17D--N/A4668.8h24.4D*162.2C--
M6 Onslaught 1,1221,1042474.47B**10.7915.358%C-19.294%C+16.7D--N/A4766h25D*162.8C--
P2-120 HEAT 1,1611,03911039U1,023.7446.989%B+N/A46A++5.4D*19822.6h3.2A++6.9A++
Aspis Anti-Aircraft Phalanx Turret 2,2621,0161663.5U48.2426.395%C++N/A8.1D9.9C+179125.3h189.1D716.6C+
P2-120 AP 2,2701,0115219.442A+4.1826.477%F--5.143%B**12.5D**15.6C18780.7h13.5F*51T*
M3 Pounder HEG 1,8739301775.254A*10.0124.991%F1.075%D**4.8F4.8B+55194.6h54.2T*217T*
M3 Pounder HEG 1,7359241795.162A*10.1024.695%F1.84%D-4.7D*4.1B+50196.5h54.8T*221.7T*
M20 Basilisk 1,6145422224.636S9.3747.002%B*6.273%C++12.9D25.5S13442.1h178.1F-378.9D-
NS Annihilator 8715261114.739S10.5281.019%C++N/A8.7C5.7D--9860.2h10.2B++12.6B++
Skyguard 7694042913.931S1.3324.55%DN/A5.8D*5.2D--9970.2h153.6C--625.7D-
TMG-50 338332714.676M*10.5917.645%D24.398%C+11D--N/A4030.3h19.6F-111.1D*
T9 CARV 281277834.625U19.3617.378%C21.3%C15.9DN/A9617.4h22.4F128.7D
M60-G Bulldog 331272738.857S23.6024.272%D--2.206%C-19.3D4.2C--8314.1h13.6F-56F--
C-4 3151971117.909U2.6514.449%F-N/A56.3D33.7B9553.5h1.5C+10.2D*
NS-R3 Swarm 279148532.792S12.4749.268%T-N/A4.2D*3.7D*4435.2h23.4B+47.5C+
T1 Cycler 9492751.227C*14.0314.131%F14.13%D*4.4D*N/A3021h24.8F**175.2T
M40 Fury 9382241S25.7416.565%F--3.659%A*29.3D-3.9D*1532.8h13.2C++79.7F
M12 Kobalt 8378178M+62.748.604%F20.513%B+25.2D*1.6D833.1h25.9D**301.6F--
ML-7 26875135.769S9.4956.161%C+6.667%A*5.8F14.8B+21613h20.9T*37.2T*
TRAC-5 70681200.567C14.6929.954%A++11.765%D*0.3D*N/A6209.1h75T*250.5T-
Spear Anti-Vehicle Phalanx Tower 10362162A++46.7441.312%D-N/A34.4C22.8C2351.8h11C26.5C--
L100 Python AP 12061320.333A**5.0728.634%T-3.279%B+6.5F-6.3F-1549.4h10.7F--37.2T*
M1 Heavy Cycler 5858115.273M*9.9913.475%C+5.172%F*8.7D*N/A466.7h20.7C153.8C+
SMG-46 Armistice 5656134.308M++10.9517.599%F12.5%D2.6D*N/A1521.2h16.4C93.3D
TRAC-5 S 5552570.912C++14.3515.408%D**15.385%C+1.4D*N/A1037.9h14.7C95.5D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03340.3h
Nano-Armor Kit73618,77583.5h
Anti-Vehicle MANA Turret01510.2h
Rocklet Rifle0740.1h
Nanite Revive Grenade09190.2h
Nanite Healing Grenade02200h
Medical Applicator5353,70212.3h
Spitfire Auto-Turret45,0954.3h
Motion Spotter5983,80933.6h
Recon Detection Device0840.3h
Ammunition Package51,5840.8h
Anti-Infantry MANA Turret01171h
Nano-Repair Grenade02810.1h
M18 Needler02300.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.77s
Server spent 3.39s on queries, 2.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.