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Second Lt. DirArtillerySupport[YUK] DirArtillerySupport
TR BR 40

KDR: 15.38

Score: 54.5m

Last Seen: Dec 7th, 2018 11:33 PM
- OFFLINE - 68.5 hour(s)

Prestige 1, Battle Rank 40 - Terran Republic on Emerald - Outfit Leader of Bad Candy[YUK] Bad Candy
TR outfit on Emerald

Members: 4
Level Progress (to 41): 25%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS M40 Fury P2-120 HESH Claymore Spear Anti-Vehicle Phalanx Turret M12 Kobalt Tank Mine G40-F Ranger RAMS .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 6707TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.985%20.27%385510178141.688813.689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.099%-0.399C---0.05C+-0.919D--HEAD ++ (~10.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.1-0.79D-25.5-0.784D-108.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.842%0.898%2330510177,461311222623.9135335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.31%-1.267D**-1.12D*0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.5-0.163C12.70C+32.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.309%6.937%26116101610,538300482735.01218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.877%-1.376D**0.664B+0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.1-0.011C+25.40.351C**93.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.911%83.932%2611110211,41991315.5934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.73B++1.103B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.31C*2.70.146C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bad Candy[YUK] Bad Candy
TR outfit on Emerald

Members: 4
54.5m346%229 (13.7k)225 (13.5k)15.377949,7323,23422.905740 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022282922.845%6.808%15676:5513

23% Engineer50% Infiltrator21% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:00 AMMar 6th, 2016 6:43 PMDec 9th, 2018 9:00 AM (1d) (PST)Dec 7th, 2018 11:06 PM (3d) (PST)Dec 7th, 2018 7:33 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
728426860.2050.0130.0140.9980.083285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,6962,54441,152121160513,477

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4043h/168.5d 24,345 3,386 42,565 242k 1,423 13,664 20,199 176.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:68
Deaths:120
KDR:0.567
Accuracy:29.996% A++
HSR:11.765% D*
Kills:68
Deaths (as Engineer):120
Deaths (to Engineers):1,228
KDR:0.56667
Kill Difference:52
Playtime:922.382 hours
Usage:23%
Score:8.658m
Score/min:156
Accuracy (listed only):29.996%
HSR (listed only):11.765%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C++
Kills:323
Deaths:65
KDR:4.969
Accuracy:17.813% D
HSR:24.149% C++
T9 CARV
C
Kills:277
Deaths:8
KDR:34.625
Accuracy:17.378% C
HSR:21.300% C
Kills:600
Deaths (as Heavy Assault):73
Deaths (to Heavy Assaults):527
KDR:8.21918
Kill Difference:527
Playtime:164.459 hours
Usage:4%
Score:1.557m
Score/min:158
Accuracy (listed only):17.596%
HSR (listed only):22.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,419
Deaths:43
KDR:33
Accuracy:39.911% C*
HSR:83.932% B++
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.390% F
HSR:12.500% D
Kills:1,475
Deaths (as Infiltrator):56
Deaths (to Infiltrators):309
KDR:26.33929
Kill Difference:1,419
Playtime:2,033.230 hours
Usage:50%
Score:32.232m
Score/min:264
Accuracy (listed only):28.650%
HSR (listed only):48.216%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:68
Deaths:120
KDR:0.567
Accuracy:29.996% A++
HSR:11.765% D*
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.390% F
HSR:12.500% D
Kills:124
Deaths (as Light Assault):133
Deaths (to Light Assaults):460
KDR:0.93233
Kill Difference:9
Playtime:33.419 hours
Usage:1%
Score:0.079m
Score/min:39
Accuracy (listed only):23.693%
HSR (listed only):12.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D--
Kills:90
Deaths:73
KDR:1.233
Accuracy:13.851% F
HSR:14.444% D--
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.390% F
HSR:12.500% D
Kills:146
Deaths (as Combat Medic):86
Deaths (to Combat Medics):148
KDR:1.69767
Kill Difference:60
Playtime:33.939 hours
Usage:1%
Score:0.349m
Score/min:171
Accuracy (listed only):15.620%
HSR (listed only):13.472%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C-
Kills:1,388
Deaths:227
KDR:6.115
Accuracy:12.913% D
HSR:18.156% C-
NS-10 Burster
C
Kills:1,356
Deaths:275
KDR:4.931
Accuracy:25.967% C
HSR:1.327% D*
MRC3 Mercy
C
Kills:1,344
Deaths:226
KDR:5.947
Accuracy:13.011% D
HSR:18.527% C
NS-10 Burster
C
Kills:1,312
Deaths:272
KDR:4.824
Accuracy:26.080% C
HSR:1.601% D*
M6 Onslaught
C++
Kills:1,169
Deaths:250
KDR:4.676
Accuracy:15.049% C
HSR:19.846% C++
M6 Onslaught
C+
Kills:1,094
Deaths:245
KDR:4.465
Accuracy:15.395% C
HSR:19.196% C+
M3 Pounder HEG
D-
Kills:897
Deaths:174
KDR:5.155
Accuracy:24.122% F
HSR:1.895% D-
M3 Pounder HEG
D**
Kills:895
Deaths:172
KDR:5.203
Accuracy:24.402% F
HSR:1.117% D**
M1 Heavy Cycler
C+
Kills:58
Deaths:11
KDR:5.273
Accuracy:13.475% C+
HSR:5.172% F*
Kills:9,513
Deaths (as MAX Suit):926
Deaths (to MAX Suits):230
KDR:10.27322
Kill Difference:8,587
Playtime:840.021 hours
Usage:21%
Score:11.613m
Score/min:230
Accuracy (listed only):18.935%
HSR (listed only):9.649%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:384
V. Kills:353 108%
Deaths:29
KDR:13.241
Accuracy:24.779% D
KPH:5.700 D*
VKPH:5.200 D--
L100 Python AP
F-
Kills:55
V. Kills:55 98%
Deaths:3
KDR:18.333
Accuracy:28.691% T-
KPH:6.300 F-
VKPH:6.300 F-
Kills:439 (439 + 0)
Deaths:32
KDR:13.719
VKDR:12.750
Vehicle Kills:408
Kill Difference:407
Playtime:76.356 hours
Usage:2%
Score:0.475m
Score/min:104
Driving Accuracy:28.691%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:4,973
V. Kills:437 N/A
Deaths:50
KDR:99.460
Accuracy:44.631% B+
KPH:28.500 D-
VKPH:2.500 D*
P2-120 HEAT
A++
Kills:1,039
V. Kills:122 N/A
Deaths:1
KDR:1,039
Accuracy:46.989% B+
KPH:45.900 A++
VKPH:5.400 D*
P2-120 AP
C
Kills:1,010
V. Kills:1,259 80%
Deaths:51
KDR:19.804
Accuracy:26.469% F-
KPH:12.500 D**
VKPH:15.600 C
Kills:7,022 (7,022 + 0)
Deaths:102
KDR:68.843
VKDR:17.824
Vehicle Kills:1,818
Kill Difference:6,920
Playtime:277.645 hours
Usage:7%
Score:2.030m
Score/min:122
Driving Accuracy:26.469%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:6,277
V. Kills:1,496 419%
Deaths:71
KDR:88.408
Accuracy:23.683% D*
KPH:33 C--
VKPH:7.900 C
M12 Kobalt
B+
Kills:3,299
V. Kills:435 N/A
Deaths:45
KDR:73.311
Accuracy:11.586% D--
KPH:36.200 D
VKPH:4.800 B+
G40-F Ranger
D
Kills:1,664
V. Kills:1,604 104%
Deaths:47
KDR:35.404
Accuracy:30.182% C+
KPH:8.700 D-
VKPH:8.400 D
M20 Basilisk
S
Kills:535
V. Kills:1,067 50%
Deaths:22
KDR:24.318
Accuracy:46.934% B**
KPH:12.800 D
VKPH:25.500 S
M60-G Bulldog
C--
Kills:267
V. Kills:59 445%
Deaths:7
KDR:38.143
Accuracy:24.004% D--
KPH:19.300 D
VKPH:4.300 C--
M40 Fury
D-
Kills:82
V. Kills:11 N/A
Deaths:2
KDR:41
Accuracy:16.565% F--
KPH:29.700 D-
VKPH:4 D*
M12 Kobalt
D
Kills:78
V. Kills:5 N/A
Deaths:1
KDR:78
Accuracy:8.604% F
KPH:25.500 D*
VKPH:1.600 D
Kills:12,202 (0 + 12,202)
Deaths:195
KDR:62.574
VKDR:23.985
Vehicle Kills:4,677
Kill Difference:12,007
Playtime:533.996 hours
Usage:13%
Score:3.650m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:8.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury 7,7736,2777188.408U73.0323.683%D*2.007%C**33C--7.9C117190.3h15.4C+65D
P2-120 HESH 5,4104,9735099.46S84.0844.631%B+N/A28.5D-2.5D*83174.5h3.6B**8B**
Claymore 4,8064,80640120.15U104.7728.971%CN/A126.5CN/A32638h1.2C++4.1C+
Spear Anti-Vehicle Phalanx Turret 8,0633,98228142.214U126.8444.529%C++4.37%C++24.9D-25.5B+178159.9h12.3D27.7C-
M12 Kobalt 3,7343,2994573.311S57.9311.586%D--16.551%C36.3D4.8B+9291h21.1C--182.1D
Tank Mine 4,5012,77926106.885U91.5115.935%D*N/A179.3A++111.1A++133415.5h1.3B**8D
G40-F Ranger 3,2681,6644735.404S20.0330.182%C+N/A8.7D-8.4D120191.3h220.3D**729.9D--
RAMS .50M 1,4221,4194333S17.6239.911%C*83.932%B++12.7D--N/A36111.6h2.7D6.8C+
MRC3 Mercy 1,4101,3882276.115A*9.2612.913%D18.156%C-16D-N/A4686.9h19.8C+153.5C
NS-10 Burster 2,7461,3562754.931S10.4525.967%C1.327%D*2.8D--2.9C53485.9h255.5F-983.8D**
MRC3 Mercy 1,3691,3442265.947A++9.4313.011%D18.527%C15.5D-N/A4586.7h20.5C+157.5C
NS-10 Burster 2,6971,3122724.824S10.5526.08%C1.601%D*2.7D*2.9D52484.1h261.4F-1002.4D**
M6 Onslaught 1,1941,1692504.676A+10.7015.049%C19.846%C++17.1D-N/A4668.3h24.3D*161.2C
M6 Onslaught 1,1121,0942454.465A10.9115.395%C19.196%C+16.7D--N/A4765.6h25.1F162.9C--
P2-120 HEAT 1,1611,03911039U1,023.6246.989%B+N/A46A++5.4D*19522.6h3.2A++6.9A++
Aspis Anti-Aircraft Phalanx Turret 2,2561,0121663.25U47.8726.318%C++N/A8.1D10C179124.8h188.5D716.3C+
P2-120 AP 2,2691,0105119.804A*4.4326.469%F-5.149%B*12.5D**15.6C18480.6h13.5F--51T*
M3 Pounder HEG 1,6888971745.155A*10.2224.122%F1.895%D-4.6D**4.1B+50193h53.6T*222.3T*
M3 Pounder HEG 1,8138951725.203A*10.1724.402%F1.117%D**4.7F4.8B+54191.1h53.5T*219.4T*
M20 Basilisk 1,6025352224.318S8.9446.934%B**6.355%C++12.8D25.5S13141.8h176.8F-376.7D
Skyguard 7373842913.241S2.1424.779%DN/A5.7D*5.2D--9767.6h154.4C623.1D
NS Annihilator 613361894.056S11.3281.009%C*N/A7.9D5.5D*10145.6h10.5B+13B+
TMG-50 328323654.969M**10.4117.813%D24.149%C++11.2D--N/A4128.8h19.8F--111.1D*
T9 CARV 281277834.625U19.2517.378%C21.3%C16DN/A9417.3h22.4F-128.7D
M60-G Bulldog 326267738.143S22.7724.004%D--2.247%C-19.3D4.3C--8313.8h13.3F--55.5F--
C-4 3111941117.636U2.2614.47%F-N/A55.4C--33.4C**9483.5h1.4C**10D--
NS-R3 Swarm 233117502.34S13.0448.988%T*N/A3.8D-3.8D-4330.4h26.5B54C-
T1 Cycler 9190731.233C*14.1413.851%F14.444%D--4.4D*N/A2920.5h23.9F*172.8T
M40 Fury 9382241S25.6216.565%F--3.659%A*29.3D--3.9D*1532.8h13.2C++79.7F-
M12 Kobalt 8378178M**62.628.604%F20.513%B25.2D*1.6D803.1h25.9D**301.6F--
ML-7 26875135.769S9.6156.161%C+6.667%A++5.8F14.8B+21313h20.9T*37.2T*
TRAC-5 70681200.567C14.8129.996%A++11.765%D*0.3D*N/A6207.5h75T*250.1T-
M1 Heavy Cycler 5858115.273M++10.1013.475%C+5.172%F*8.7D*N/A456.7h20.7C-153.8C+
SMG-46 Armistice 5656134.308M++11.0717.39%F12.5%D2.7D*N/A1521h15.8C+91D
L100 Python AP 11055318.333M**2.9628.691%T-3.636%B+6.3F-6.3F-1548.7h11.2F--39.2T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01410.2h
Motion Spotter5275,34630.5h
Spawn Beacon02200.3h
Nano-Armor Kit70600,15680.9h
Nanite Revive Grenade08430.2h
Medical Applicator4651,52711.9h
Nanite Healing Grenade02200h
Spitfire Auto-Turret34,1893.6h
Ammunition Package51,4180.8h
Anti-Infantry MANA Turret01171h
Nano-Repair Grenade01410h
Recon Detection Device0840.3h
M18 Needler02300.6h

Check the help document for the dictionary if you want to learn more about words used here.


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