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Captain DirArtillerySupport[YUK] DirArtillerySupport
TR BR 56

KDR: 15.32

Score: 56.4m

Last Seen: Jun 22nd, 2019 10:26 PM
- OFFLINE - 29.5 hour(s)

Prestige 1, Battle Rank 56 - Terran Republic on Emerald - Outfit Leader of Bad Candy[YUK] Bad Candy
TR outfit on Emerald

Members: 4
Level Progress (to 57): 13%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS M40 Fury P2-120 HESH Claymore M12 Kobalt Spear Anti-Vehicle Phalanx Turret Tank Mine G40-F Ranger NS-10 Burster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 6890TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.977%20.366%386512058201.6078413.717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.067%-0.427C---0.079C+-0.893D--HEAD ++ (~10.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.4-0.802D-25.5-0.783D-108.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.593%0.895%2171512057,486332224022.4805334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.303%-1.296D**-1.082D*0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.1-0.216C13-0.036C+34.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.46%7.527%26196120411,266308505336.5779223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.902%-1.449D**0.741B++0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.3-0.032C+25.20.365C**98.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.799%83.837%2619112091,42399314.3737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.721B++1.09B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.313C*2.70.15C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bad Candy[YUK] Bad Candy
TR outfit on Emerald

Members: 4
56.4m347.4%230 (13.8k)225 (13.5k)15.324851,8593,38422.885356 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210294622.785%6.842%15676:5513

22% Engineer51% Infiltrator21% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:00 AMMar 6th, 2016 6:43 PMJun 23rd, 2019 1:23 PM (1d) (PST)Jun 22nd, 2019 9:58 PM (2d) (PST)Jun 22nd, 2019 6:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
728436850.2070.0130.0141.0070.083287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,7082,58241,126121160513,490

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4180.5h/174.2d 25,585 3,548 44,282 252.5k 1,495 14,075 20,815 182.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:68
Deaths:120
KDR:0.567
Accuracy:29.984% A++
HSR:11.765% D*
Kills:68
Deaths (as Engineer):120
Deaths (to Engineers):1,268
KDR:0.56667
Kill Difference:52
Playtime:931.115 hours
Usage:22%
Score:8.725m
Score/min:156
Accuracy (listed only):29.984%
HSR (listed only):11.765%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C++
Kills:327
Deaths:69
KDR:4.739
Accuracy:17.755% D
HSR:24.465% C++
T9 CARV
C
Kills:277
Deaths:8
KDR:34.625
Accuracy:17.378% C
HSR:21.300% C
Kills:604
Deaths (as Heavy Assault):77
Deaths (to Heavy Assaults):539
KDR:7.84416
Kill Difference:527
Playtime:175.305 hours
Usage:4%
Score:1.690m
Score/min:161
Accuracy (listed only):17.567%
HSR (listed only):22.882%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,423
Deaths:43
KDR:33.093
Accuracy:39.799% C++
HSR:83.837% B++
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.390% F
HSR:12.500% D
Kills:1,479
Deaths (as Infiltrator):56
Deaths (to Infiltrators):320
KDR:26.41071
Kill Difference:1,423
Playtime:2,126.523 hours
Usage:51%
Score:33.592m
Score/min:263
Accuracy (listed only):28.594%
HSR (listed only):48.169%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:68
Deaths:120
KDR:0.567
Accuracy:29.984% A++
HSR:11.765% D*
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.390% F
HSR:12.500% D
Kills:124
Deaths (as Light Assault):133
Deaths (to Light Assaults):477
KDR:0.93233
Kill Difference:9
Playtime:34.181 hours
Usage:1%
Score:0.079m
Score/min:39
Accuracy (listed only):23.687%
HSR (listed only):12.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D*
Kills:92
Deaths:75
KDR:1.227
Accuracy:14.141% F
HSR:14.130% D*
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.390% F
HSR:12.500% D
Kills:148
Deaths (as Combat Medic):88
Deaths (to Combat Medics):155
KDR:1.68182
Kill Difference:60
Playtime:34.615 hours
Usage:1%
Score:0.358m
Score/min:172
Accuracy (listed only):15.765%
HSR (listed only):13.315%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:1,449
Deaths:288
KDR:5.031
Accuracy:25.959% C
HSR:1.242% D*
MRC3 Mercy
C
Kills:1,442
Deaths:243
KDR:5.934
Accuracy:12.930% D
HSR:18.724% C
NS-10 Burster
C-
Kills:1,412
Deaths:285
KDR:4.954
Accuracy:26.062% C-
HSR:1.629% D*
MRC3 Mercy
C
Kills:1,385
Deaths:242
KDR:5.723
Accuracy:13.032% D-
HSR:19.278% C
M6 Onslaught
C++
Kills:1,170
Deaths:251
KDR:4.661
Accuracy:15.018% C
HSR:19.829% C++
M6 Onslaught
C+
Kills:1,101
Deaths:246
KDR:4.476
Accuracy:15.365% C
HSR:19.255% C+
M3 Pounder HEG
D-
Kills:919
Deaths:179
KDR:5.134
Accuracy:24.302% F
HSR:1.850% D-
M3 Pounder HEG
D**
Kills:917
Deaths:177
KDR:5.181
Accuracy:24.607% F
HSR:1.091% D**
M1 Heavy Cycler
C+
Kills:58
Deaths:11
KDR:5.273
Accuracy:13.475% C+
HSR:5.172% F*
Kills:9,853
Deaths (as MAX Suit):961
Deaths (to MAX Suits):232
KDR:10.25286
Kill Difference:8,892
Playtime:862.866 hours
Usage:21%
Score:11.949m
Score/min:231
Accuracy (listed only):18.972%
HSR (listed only):9.786%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:402
V. Kills:363 110%
Deaths:29
KDR:13.862
Accuracy:24.575% D
KPH:5.800 D*
VKPH:5.200 D*
L100 Python AP
F-
Kills:61
V. Kills:59 102%
Deaths:3
KDR:20.333
Accuracy:29.152% T
KPH:6.700 F-
VKPH:6.500 F-
Kills:463 (463 + 0)
Deaths:32
KDR:14.469
VKDR:13.188
Vehicle Kills:422
Kill Difference:431
Playtime:78.881 hours
Usage:2%
Score:0.499m
Score/min:105
Driving Accuracy:29.152%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B
Kills:4,973
V. Kills:437 N/A
Deaths:50
KDR:99.460
Accuracy:44.631% B
KPH:28.500 D-
VKPH:2.500 D*
P2-120 HEAT
A++
Kills:1,039
V. Kills:122 N/A
Deaths:1
KDR:1,039
Accuracy:46.989% B+
KPH:45.900 A++
VKPH:5.400 D--
P2-120 AP
C
Kills:1,011
V. Kills:1,259 80%
Deaths:52
KDR:19.442
Accuracy:26.477% F-
KPH:12.500 D**
VKPH:15.600 C
Kills:7,023 (7,023 + 0)
Deaths:103
KDR:68.184
VKDR:17.650
Vehicle Kills:1,818
Kill Difference:6,920
Playtime:277.747 hours
Usage:7%
Score:2.042m
Score/min:123
Driving Accuracy:26.477%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:6,277
V. Kills:1,496 419%
Deaths:71
KDR:88.408
Accuracy:23.683% D*
KPH:33 C--
VKPH:7.900 C
M12 Kobalt
B++
Kills:4,017
V. Kills:500 N/A
Deaths:57
KDR:70.474
Accuracy:11.565% D*
KPH:37.400 D
VKPH:4.700 B++
G40-F Ranger
D
Kills:1,921
V. Kills:1,762 109%
Deaths:49
KDR:39.204
Accuracy:30.263% C+
KPH:9.200 D-
VKPH:8.500 D
M20 Basilisk
S
Kills:540
V. Kills:1,070 50%
Deaths:22
KDR:24.546
Accuracy:47.036% B**
KPH:12.800 D
VKPH:25.400 S
M60-G Bulldog
C--
Kills:272
V. Kills:59 453%
Deaths:7
KDR:38.857
Accuracy:24.272% D--
KPH:19.300 D
VKPH:4.200 C--
M40 Fury
D--
Kills:82
V. Kills:11 N/A
Deaths:2
KDR:41
Accuracy:16.565% F--
KPH:29.700 D--
VKPH:4 D*
M12 Kobalt
D
Kills:78
V. Kills:5 N/A
Deaths:1
KDR:78
Accuracy:8.604% F
KPH:25.500 D*
VKPH:1.600 D
Kills:13,187 (0 + 13,187)
Deaths:209
KDR:63.096
VKDR:23.459
Vehicle Kills:4,903
Kill Difference:12,978
Playtime:567.792 hours
Usage:14%
Score:3.895m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:8.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury 7,7736,2777188.408S73.0823.683%D*2.007%C**33C--7.9C117190.3h15.4C+65D-
P2-120 HESH 5,4104,9735099.46S84.1444.631%BN/A28.5D-2.5D*84174.5h3.6B**8B*
Claymore 4,8684,86842115.905U100.5828.273%C-N/A123.6CN/A31839.4h1.2C++4.2C+
M12 Kobalt 4,5174,0175770.474M**55.1511.565%D*16.505%C37.4D4.7B++94107.5h21.1C182.1D
Spear Anti-Vehicle Phalanx Turret 8,0974,00128142.893U127.5744.522%C++4.349%C++24.8D-25.4B+178161.1h12.4D27.8C--
Tank Mine 4,8603,03127112.259U96.9316.049%D*N/A183.7A++110.8A++132616.5h1.3B**7.8D
G40-F Ranger 3,6831,9214939.204S23.8830.263%C+N/A9.2D-8.5D121208.1h209.6D**692.8D--
NS-10 Burster 2,8891,4492885.031S10.2925.959%C1.242%D*2.9D--2.9C53503.4h250.3F-964.2D**
MRC3 Mercy 1,4671,4422435.934A++9.3912.93%D18.724%C16.1D-N/A4689.7h20C+154.8C
RAMS .50M 1,4261,4234333.093S17.7739.799%C++83.837%B++12.7D--N/A36112h2.7D6.8C+
NS-10 Burster 2,8511,4122854.954S10.3726.062%C-1.629%D*2.8D--2.9D52501.6h254.4F-976.3D*
MRC3 Mercy 1,4101,3852425.723A+9.6013.032%D-19.278%C15.5D-N/A4489.5h20.9C+160.3C
M6 Onslaught 1,1951,1702514.661A10.6615.018%C19.829%C++17D--N/A4668.7h24.3D**162C--
M6 Onslaught 1,1191,1012464.476B**10.8515.365%C19.255%C+16.7D--N/A4765.9h25D**162.9D
P2-120 HEAT 1,1611,03911039U1,023.6846.989%B+N/A46A++5.4D--19722.6h3.2A++6.9A+
Aspis Anti-Aircraft Phalanx Turret 2,2591,0141663.375U48.0526.384%C+N/A8.1D9.9C179125.2h189.3D-717.3C+
P2-120 AP 2,2701,0115219.442A++4.1226.477%F-5.143%B*12.5D**15.6C18680.7h13.5F--51T*
M3 Pounder HEG 1,7269191795.134A*10.1924.302%F1.85%D-4.7D**4.1B+50194.8h53.6T*220.4T*
M3 Pounder HEG 1,8509171775.181A*10.1424.607%F1.091%D**4.8F4.8B+55192.9h53.5T*217.5T*
M20 Basilisk 1,6105402224.545S9.2247.036%B**6.296%C++12.8D25.4S13342.1h178.3F-379D-
NS Annihilator 7564521024.431S10.8981.129%C++N/A8.6C5.8D--10152.7h10.2B+12.6B+
Skyguard 7654022913.862S1.4624.575%DN/A5.8D*5.2D*9969.8h153.8C--626D
TMG-50 332327694.739M*10.5917.755%D24.465%C++11D--N/A4029.7h19.8F--111.4D*
T9 CARV 281277834.625U19.3017.378%C21.3%C15.9DN/A9517.4h22.4F-128.7D
M60-G Bulldog 331272738.857S23.5324.272%D--2.206%C--19.3D4.2C--8314.1h13.6F--56F--
C-4 3151971117.909U2.5814.344%F-N/A56.3D33.7B9513.5h1.4C*10D*
NS-R3 Swarm 271143522.75S12.5749%T-N/A4.4D-3.9D-4632.8h23.1B++47.2C+
T1 Cycler 9492751.227C*14.1014.141%F14.13%D*4.4D*N/A3020.8h24.7T174.6T-
M40 Fury 9382241S25.6816.565%F--3.659%A*29.3D--3.9D*1532.8h13.2C++79.7F-
M12 Kobalt 8378178M**62.688.604%F20.513%B25.2D*1.6D813.1h25.9D**301.6F--
ML-7 26875135.769S9.5656.161%C+6.667%A*5.8F14.8B+21513h20.9T*37.2T*
TRAC-5 70681200.567C14.7629.984%A++11.765%D*0.3D*N/A6208.3h75T*250.2T*
Spear Anti-Vehicle Phalanx Tower 10362162A*46.6841.312%DN/A34.4C22.8C+2351.8h11C26.5C--
L100 Python AP 12061320.333M++5.0129.152%T3.279%C**6.7F-6.5F-1589.1h10.6D**36.3T*
M1 Heavy Cycler 5858115.273M++10.0513.475%C+5.172%F*8.7D*N/A456.7h20.7C-153.8C+
SMG-46 Armistice 5656134.308M++11.0217.39%F12.5%D2.7D*N/A1521h15.8C+91D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02900.3h
Nano-Armor Kit73614,55282.8h
Anti-Vehicle MANA Turret01490.2h
Nanite Revive Grenade08850.2h
Nanite Healing Grenade02200h
Medical Applicator5252,91612.2h
Spitfire Auto-Turret44,6694h
Motion Spotter5479,68532.2h
Ammunition Package51,5340.8h
Anti-Infantry MANA Turret01171h
Nano-Repair Grenade02250.1h
Recon Detection Device0840.3h
M18 Needler02300.6h

Check the help document for the dictionary if you want to learn more about words used here.


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