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First Sgt. DirArtillerySupport[YUK] DirArtillerySupport
TR BR 28

KDR: 15.5

Score: 53.6m

Last Seen: Aug 18th, 2018 10:53 PM
- OFFLINE - 8.6 hour(s)

Prestige 1, Battle Rank 28 - Terran Republic on Emerald - Outfit Leader of Bad Candy[YUK] Bad Candy
TR outfit on Emerald

Members: 4
Level Progress (to 29): 59%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS M40 Fury P2-120 HESH Claymore Spear Anti-Vehicle Phalanx Turret M12 Kobalt Tank Mine G40-F Ranger RAMS .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 6652TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.964%20.274%384510008041.7106413.786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.131%-0.392C---0.026C+-0.977D--HEAD ++ (~10.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.1-0.787D-25.4-0.785D-108.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.101%0.902%2453510007,431298220924.9362336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.293%-1.241D*-1.151D*0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.4-0.124C+12.20.025C+31.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.929%6.69%2658699910,180293471134.6259216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.87%-1.313D**0.637B+0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.50.001C+25.50.336C**90.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.979%84.017%2658110041,41485316.4419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.729B++1.117B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.306C*2.70.141C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bad Candy[YUK] Bad Candy
TR outfit on Emerald

Members: 4
53.6m344.5%229 (13.7k)225 (13.5k)15.496848,8463,15223.05928 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1005277122.92%6.807%15676:5513

23% Engineer50% Infiltrator21% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:00 AMMar 6th, 2016 6:43 PMAug 18th, 2018 8:50 PM (6h) (PST)Aug 18th, 2018 9:30 PM (5h) (PST)Aug 18th, 2018 6:53 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
731426890.2050.0130.0140.9940.084285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,8492,52141,328121160513,495

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3974.1h/165.6d 23,836 3,325 41,518 237k 1,395 13,448 19,943 174.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:68
Deaths:120
KDR:0.567
Accuracy:29.996% A++
HSR:11.765% D*
Kills:68
Deaths (as Engineer):120
Deaths (to Engineers):1,205
KDR:0.56667
Kill Difference:52
Playtime:918.647 hours
Usage:23%
Score:8.634m
Score/min:157
Accuracy (listed only):29.996%
HSR (listed only):11.765%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C++
Kills:319
Deaths:65
KDR:4.908
Accuracy:17.765% D
HSR:23.825% C++
T9 CARV
C+
Kills:277
Deaths:8
KDR:34.625
Accuracy:17.378% C
HSR:21.300% C+
Kills:596
Deaths (as Heavy Assault):73
Deaths (to Heavy Assaults):522
KDR:8.16438
Kill Difference:523
Playtime:158.928 hours
Usage:4%
Score:1.499m
Score/min:157
Accuracy (listed only):17.572%
HSR (listed only):22.562%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,414
Deaths:43
KDR:32.884
Accuracy:39.979% C*
HSR:84.017% B++
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.338% F
HSR:12.500% D
Kills:1,470
Deaths (as Infiltrator):56
Deaths (to Infiltrators):298
KDR:26.25
Kill Difference:1,414
Playtime:1,983.450 hours
Usage:50%
Score:31.553m
Score/min:265
Accuracy (listed only):28.658%
HSR (listed only):48.259%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:68
Deaths:120
KDR:0.567
Accuracy:29.996% A++
HSR:11.765% D*
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.338% F
HSR:12.500% D
Kills:124
Deaths (as Light Assault):133
Deaths (to Light Assaults):455
KDR:0.93233
Kill Difference:9
Playtime:33.271 hours
Usage:1%
Score:0.079m
Score/min:40
Accuracy (listed only):23.667%
HSR (listed only):12.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D-
Kills:84
Deaths:70
KDR:1.200
Accuracy:13.590% F
HSR:15.476% D-
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.338% F
HSR:12.500% D
Kills:140
Deaths (as Combat Medic):83
Deaths (to Combat Medics):147
KDR:1.68675
Kill Difference:57
Playtime:33.394 hours
Usage:1%
Score:0.342m
Score/min:171
Accuracy (listed only):15.464%
HSR (listed only):13.988%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:1,374
Deaths:222
KDR:6.189
Accuracy:12.898% D
HSR:18.122% C
MRC3 Mercy
C
Kills:1,331
Deaths:221
KDR:6.023
Accuracy:12.997% D
HSR:18.558% C
NS-10 Burster
C
Kills:1,317
Deaths:264
KDR:4.989
Accuracy:25.952% C
HSR:1.367% D*
NS-10 Burster
C
Kills:1,281
Deaths:261
KDR:4.908
Accuracy:26.067% C
HSR:1.639% D*
M6 Onslaught
C++
Kills:1,169
Deaths:250
KDR:4.676
Accuracy:15.060% C
HSR:19.846% C++
M6 Onslaught
C+
Kills:1,094
Deaths:245
KDR:4.465
Accuracy:15.406% C
HSR:19.196% C+
M3 Pounder HEG
D-
Kills:895
Deaths:174
KDR:5.144
Accuracy:24.103% F
HSR:1.899% D-
M3 Pounder HEG
D**
Kills:893
Deaths:172
KDR:5.192
Accuracy:24.383% F
HSR:1.120% D**
M1 Heavy Cycler
C+
Kills:58
Deaths:11
KDR:5.273
Accuracy:13.475% C+
HSR:5.172% F*
Kills:9,412
Deaths (as MAX Suit):910
Deaths (to MAX Suits):228
KDR:10.34286
Kill Difference:8,502
Playtime:833.052 hours
Usage:21%
Score:11.524m
Score/min:231
Accuracy (listed only):18.927%
HSR (listed only):9.658%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:354
V. Kills:336 105%
Deaths:29
KDR:12.207
Accuracy:24.918% D
KPH:5.500 D*
VKPH:5.200 D--
L100 Python AP
F-
Kills:55
V. Kills:55 98%
Deaths:3
KDR:18.333
Accuracy:28.711% T-
KPH:6.300 F-
VKPH:6.300 F-
Kills:409 (409 + 0)
Deaths:32
KDR:12.781
VKDR:12.219
Vehicle Kills:391
Kill Difference:377
Playtime:72.861 hours
Usage:2%
Score:0.454m
Score/min:104
Driving Accuracy:28.711%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:4,973
V. Kills:437 N/A
Deaths:50
KDR:99.460
Accuracy:44.631% B+
KPH:28.500 D-
VKPH:2.500 D*
P2-120 HEAT
A++
Kills:1,039
V. Kills:122 N/A
Deaths:1
KDR:1,039
Accuracy:46.989% B+
KPH:45.900 A++
VKPH:5.400 D*
P2-120 AP
C
Kills:1,010
V. Kills:1,259 80%
Deaths:51
KDR:19.804
Accuracy:26.469% F-
KPH:12.500 D**
VKPH:15.600 C
Kills:7,022 (7,022 + 0)
Deaths:102
KDR:68.843
VKDR:17.824
Vehicle Kills:1,818
Kill Difference:6,920
Playtime:277.645 hours
Usage:7%
Score:2.026m
Score/min:122
Driving Accuracy:26.469%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:6,277
V. Kills:1,496 419%
Deaths:71
KDR:88.408
Accuracy:23.683% D*
KPH:33 C--
VKPH:7.900 C
M12 Kobalt
B++
Kills:2,950
V. Kills:400 N/A
Deaths:41
KDR:71.951
Accuracy:11.733% D--
KPH:36.100 D
VKPH:4.900 B++
G40-F Ranger
D
Kills:1,541
V. Kills:1,525 101%
Deaths:44
KDR:35.023
Accuracy:30.353% C+
KPH:8.400 D-
VKPH:8.300 D
M20 Basilisk
S
Kills:533
V. Kills:1,066 50%
Deaths:22
KDR:24.227
Accuracy:46.939% B**
KPH:12.800 D
VKPH:25.500 S
M60-G Bulldog
C-
Kills:260
V. Kills:58 441%
Deaths:7
KDR:37.143
Accuracy:24.197% D--
KPH:19.500 D
VKPH:4.400 C-
M40 Fury
D--
Kills:82
V. Kills:11 N/A
Deaths:2
KDR:41
Accuracy:16.565% F--
KPH:29.700 D--
VKPH:4 D*
M12 Kobalt
D
Kills:78
V. Kills:5 N/A
Deaths:1
KDR:78
Accuracy:8.604% F
KPH:25.500 D*
VKPH:1.600 D
Kills:11,721 (0 + 11,721)
Deaths:188
KDR:62.346
VKDR:24.261
Vehicle Kills:4,561
Kill Difference:11,533
Playtime:515.725 hours
Usage:13%
Score:3.540m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:8.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury 7,7736,2777188.408S72.9123.683%D*2.007%C*33C--7.9C117190.3h15.4C+65D
P2-120 HESH 5,4104,9735099.46S83.9644.631%B+N/A28.5D-2.5D*83174.5h3.6B**8B**
Claymore 4,7724,77240119.3U103.8029.324%C-N/A128.3CN/A33137.2h1.2C++4C+
Spear Anti-Vehicle Phalanx Turret 8,0523,97528141.964U126.4744.532%C++4.377%C++24.9D-25.5B+178159.6h12.3D27.7C-
M12 Kobalt 3,3502,9504171.951S56.4511.733%D--16.814%C36.1D4.9B++9381.7h21.2C-180.6D
Tank Mine 4,3582,68126103.115U87.6215.86%D*N/A177.5A++111.1A++134515.1h1.3B**8D
G40-F Ranger 3,0661,5414435.023S19.5330.353%C+N/A8.4D-8.3D120182.9h226.3D*745.6D-
RAMS .50M 1,4171,4144332.884S17.3939.979%C*84.017%B++12.8D--N/A36110.9h2.7D6.8C+
MRC3 Mercy 1,3961,3742226.189A*9.3112.898%D18.122%C16.1D-N/A4685.6h19.8C+153.6C+
MRC3 Mercy 1,3561,3312216.023A++9.4712.997%D18.558%C15.6D-N/A4585.4h20.5C+157.5C
NS-10 Burster 2,6841,3172644.989S10.5125.952%C1.367%D*2.7D*2.8C--53480.8h259.6F-1000.3D*
NS-10 Burster 2,6481,2812614.908S10.5926.067%C1.639%D*2.7D*2.9D52479h264.2F-1013.7D*
M6 Onslaught 1,1941,1692504.676A+10.8215.06%C19.846%C++17.1D--N/A4668.3h24.3D*161.1C
M6 Onslaught 1,1121,0942454.465A+11.0315.406%C19.196%C+16.7D--N/A4765.5h25.1D**162.8C-
P2-120 HEAT 1,1611,03911039U1,023.5046.989%B+N/A46A++5.4D*19522.6h3.2A++6.9A+
Aspis Anti-Aircraft Phalanx Turret 2,2561,0121663.25U47.7526.304%C++N/A8.1D10C179124.6h188.2D715.4C+
P2-120 AP 2,2691,0105119.804A*4.3126.469%F-5.149%B*12.5D**15.6C18480.6h13.5F--51T*
M3 Pounder HEG 1,6848951745.144A*10.3524.103%F1.899%D-4.6D**4.1B+50192.7h53.6T*222.5T*
M3 Pounder HEG 1,8108931725.192A*10.3024.383%F1.12%D**4.7F4.8B+54190.8h53.5T*219.6T*
M20 Basilisk 1,5995332224.227S8.7346.939%B**6.379%C++12.8D25.6S13141.7h177.2D**377.6D
Skyguard 6903542912.207S3.2924.918%DN/A5.5D*5.2D--9764.2h156.3C627.4D
NS Annihilator 588346814.272S11.2280.949%C++N/A8C--5.6D*10243.5h10.4B+12.8B+
TMG-50 324319654.908M*10.5917.765%D23.825%C++11.2D--N/A4128.5h19.5F--110D--
T9 CARV 281277834.625U19.1317.378%C21.3%C+16DN/A9417.3h22.4F-128.7D
M60-G Bulldog 318260737.143S21.6524.197%D--2.308%C-19.5D4.4C-8513.3h13F-53.6F--
C-4 3061891117.182U1.6914.308%F-N/A55.6C--34.4B9453.4h1.5C++10.2D--
NS-R3 Swarm 212104432.419S13.0848.395%T*N/A3.7D--3.9D--4328h26.8B+55.4C
T1 Cycler 8484701.2C*14.3013.59%F15.476%D-4.2D*N/A2920.1h24.3F**179.1T-
M40 Fury 9382241S25.5016.565%F--3.659%A++29.3D--3.9D*1532.8h13.2C++79.7F-
M12 Kobalt 8378178S62.508.604%F20.513%B+25.2D*1.6D793.1h25.9D**301.6F--
ML-7 26875135.769S9.7356.161%C+6.667%A++5.8D**14.8B+21213h20.9T*37.2T*
TRAC-5 70681200.567C14.9329.996%A++11.765%D*0.3D*N/A6207.3h75T*250.1T*
M1 Heavy Cycler 5858115.273M++10.2213.475%C+5.172%F*8.7D*N/A446.7h20.7C--153.8C+
SMG-46 Armistice 5656134.308M*11.1917.338%F12.5%D2.7D**N/A1520.8h15.5C+89.6D
L100 Python AP 11055318.333M**2.8428.711%T-3.636%C**6.3F-6.3F-1538.7h11.2D**39.1T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4873,02129.6h
Anti-Vehicle MANA Turret01410.2h
Nano-Armor Kit69594,52980.4h
Nano-Repair Grenade0940h
Spawn Beacon01980.2h
Nanite Revive Grenade08110.2h
Medical Applicator4550,72611.7h
Nanite Healing Grenade02200h
Spitfire Auto-Turret33,9643.4h
Ammunition Package51,3890.7h
Anti-Infantry MANA Turret01171h
Recon Detection Device0840.3h
M18 Needler02300.5h

Check the help document for the dictionary if you want to learn more about words used here.


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