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Colonel DirArtillerySupport[YUK] DirArtillerySupport
TR BR 73

KDR: 15.25

Score: 59.6m

Last Seen: Mar 24th, 2020 12:28 AM
- OFFLINE - 8.3 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Emerald
Level Progress (to 74): 94%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS M40 Fury M12 Kobalt Claymore P2-120 HESH Spear Anti-Vehicle Phalanx Turret Tank Mine G40-F Ranger NS-10 Burster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $364,041 MLG Score: 291
Fun Score: N/A
Cheeseburgers Flipped: 7116TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.916%20.411%386512278281.5276813.718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.059%-0.448C---0.093C+-0.836D-HEAD ++ (~10.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.5-0.812D-25.4-0.781D-109.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.581%0.89%2013512277,527361225920.8504333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.323%-1.297D**-1.049D*0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.3-0.246C13.3-0.062C+35

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.176%8.278%26116122612,564323546238.8978230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.895%-1.571F0.909B*0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.8-0.075C+24.90.382C**104.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.44%83.855%2611112311,437106313.5566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.679B+1.085B**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.308C*2.70.151C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.6m352.5%232 (13.9k)226 (13.6k)15.245555,1433,61722.724173 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232317222.744%6.891%15771:2613

21% Engineer52% Infiltrator20% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:00 AMMar 6th, 2016 6:43 PMMar 24th, 2020 3:26 PM (6d) (PST)Mar 23rd, 2020 10:24 PM (7d) (PST)Mar 23rd, 2020 8:28 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
727436840.2090.0140.0141.0270.082291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,6452,59741,048131162513,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4395.4h/183.1d 27,050 3,800 48,742 271k 1,635 14,733 21,717 191.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:68
Deaths:121
KDR:0.562
Accuracy:29.954% A+
HSR:11.765% D**
TRAC-5 S
C
Kills:54
Deaths:59
KDR:0.915
Accuracy:15.490% F
HSR:14.815% C
Kills:122
Deaths (as Engineer):180
Deaths (to Engineers):1,322
KDR:0.67778
Kill Difference:58
Playtime:941.725 hours
Usage:21%
Score:8.810m
Score/min:156
Accuracy (listed only):22.722%
HSR (listed only):13.290%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:335
Deaths:71
KDR:4.718
Accuracy:17.598% D-
HSR:24.478% C+
T9 CARV
C
Kills:277
Deaths:8
KDR:34.625
Accuracy:17.378% C-
HSR:21.300% C
Kills:612
Deaths (as Heavy Assault):79
Deaths (to Heavy Assaults):575
KDR:7.74684
Kill Difference:533
Playtime:192.583 hours
Usage:4%
Score:1.890m
Score/min:164
Accuracy (listed only):17.488%
HSR (listed only):22.889%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,437
Deaths:43
KDR:33.419
Accuracy:39.440% C+
HSR:83.855% B++
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.599% F
HSR:12.500% D
Kills:1,493
Deaths (as Infiltrator):56
Deaths (to Infiltrators):337
KDR:26.66071
Kill Difference:1,437
Playtime:2,283.151 hours
Usage:52%
Score:36.154m
Score/min:264
Accuracy (listed only):28.519%
HSR (listed only):48.178%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:68
Deaths:121
KDR:0.562
Accuracy:29.954% A+
HSR:11.765% D**
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.599% F
HSR:12.500% D
TRAC-5 S
C
Kills:54
Deaths:59
KDR:0.915
Accuracy:15.490% F
HSR:14.815% C
Kills:178
Deaths (as Light Assault):193
Deaths (to Light Assaults):493
KDR:0.92228
Kill Difference:15
Playtime:35.179 hours
Usage:1%
Score:0.079m
Score/min:37
Accuracy (listed only):21.014%
HSR (listed only):13.027%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D*
Kills:92
Deaths:75
KDR:1.227
Accuracy:14.131% F-
HSR:14.130% D*
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.599% F
HSR:12.500% D
Kills:148
Deaths (as Combat Medic):88
Deaths (to Combat Medics):161
KDR:1.68182
Kill Difference:60
Playtime:35.044 hours
Usage:1%
Score:0.366m
Score/min:174
Accuracy (listed only):15.865%
HSR (listed only):13.315%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:1,553
Deaths:302
KDR:5.142
Accuracy:25.965% D
HSR:1.159% D*
MRC3 Mercy
C-
Kills:1,540
Deaths:269
KDR:5.725
Accuracy:12.961% D--
HSR:18.766% C-
NS-10 Burster
D
Kills:1,485
Deaths:299
KDR:4.967
Accuracy:26.076% D
HSR:1.549% D*
MRC3 Mercy
C
Kills:1,480
Deaths:268
KDR:5.522
Accuracy:13.081% D--
HSR:19.797% C
M6 Onslaught
C+
Kills:1,171
Deaths:252
KDR:4.647
Accuracy:15.014% D
HSR:19.812% C+
M6 Onslaught
C
Kills:1,104
Deaths:247
KDR:4.470
Accuracy:15.358% D
HSR:19.294% C
M3 Pounder HEG
D**
Kills:944
Deaths:182
KDR:5.187
Accuracy:25.272% F-
HSR:1.059% D**
M3 Pounder HEG
D--
Kills:939
Deaths:184
KDR:5.103
Accuracy:24.950% F
HSR:1.810% D--
M1 Heavy Cycler
C
Kills:58
Deaths:11
KDR:5.273
Accuracy:13.475% C
HSR:5.172% F*
Kills:10,274
Deaths (as MAX Suit):1,007
Deaths (to MAX Suits):238
KDR:10.20258
Kill Difference:9,267
Playtime:891.140 hours
Usage:20%
Score:12.347m
Score/min:231
Accuracy (listed only):19.128%
HSR (listed only):9.824%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:443
V. Kills:382 116%
Deaths:29
KDR:15.276
Accuracy:24.691% D-
KPH:6.100 D*
VKPH:5.300 D*
L100 Python AP
F-
Kills:61
V. Kills:59 102%
Deaths:3
KDR:20.333
Accuracy:28.634% T-
KPH:6.500 F-
VKPH:6.300 F-
Kills:504 (504 + 0)
Deaths:32
KDR:15.750
VKDR:13.781
Vehicle Kills:441
Kill Difference:472
Playtime:81.528 hours
Usage:2%
Score:0.527m
Score/min:108
Driving Accuracy:28.634%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C**
Kills:4,973
V. Kills:437 N/A
Deaths:50
KDR:99.460
Accuracy:44.631% C**
KPH:28.500 D--
VKPH:2.500 D**
P2-120 HEAT
A++
Kills:1,039
V. Kills:122 N/A
Deaths:1
KDR:1,039
Accuracy:46.989% B+
KPH:45.900 A++
VKPH:5.400 D*
P2-120 AP
C
Kills:1,011
V. Kills:1,259 80%
Deaths:52
KDR:19.442
Accuracy:26.477% F--
KPH:12.500 D**
VKPH:15.600 C
Kills:7,023 (7,023 + 0)
Deaths:103
KDR:68.184
VKDR:17.650
Vehicle Kills:1,818
Kill Difference:6,920
Playtime:277.803 hours
Usage:6%
Score:2.053m
Score/min:123
Driving Accuracy:26.477%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:6,277
V. Kills:1,496 419%
Deaths:71
KDR:88.408
Accuracy:23.683% D**
KPH:33 D
VKPH:7.900 C
M12 Kobalt
B++
Kills:5,310
V. Kills:661 N/A
Deaths:58
KDR:91.552
Accuracy:11.596% D**
KPH:39.300 D-
VKPH:4.900 B++
G40-F Ranger
D
Kills:2,343
V. Kills:2,008 117%
Deaths:51
KDR:45.941
Accuracy:30.745% C
KPH:10 D-
VKPH:8.600 D
M20 Basilisk
S
Kills:542
V. Kills:1,072 51%
Deaths:22
KDR:24.636
Accuracy:47.002% B*
KPH:12.900 D
VKPH:25.500 S
M60-G Bulldog
D
Kills:275
V. Kills:59 458%
Deaths:7
KDR:39.286
Accuracy:24.373% D*
KPH:19.400 D
VKPH:4.200 D
M40 Fury
D--
Kills:82
V. Kills:11 N/A
Deaths:2
KDR:41
Accuracy:16.565% F*
KPH:29.700 D--
VKPH:4 D*
M12 Kobalt
D
Kills:78
V. Kills:5 N/A
Deaths:1
KDR:78
Accuracy:8.604% F-
KPH:25.500 D*
VKPH:1.600 D
Kills:14,907 (0 + 14,907)
Deaths:212
KDR:70.316
VKDR:25.057
Vehicle Kills:5,312
Kill Difference:14,695
Playtime:621.371 hours
Usage:14%
Score:4.309m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:8.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury 7,7736,2777188.408S73.1623.683%D**2.007%B33D7.9C117190.3h15.4C65D--
M12 Kobalt 5,9715,3105891.552M**76.3111.596%D**16.102%D39.2D-4.9B++99135.3h21.2C--183D
Claymore 5,0005,00044113.636U98.3927.403%DN/A119.6C-N/A30941.8h1.2C+4.3C
P2-120 HESH 5,4104,9735099.46S84.2144.631%C**N/A28.5D--2.5D**84174.5h3.6B*8B*
Spear Anti-Vehicle Phalanx Turret 8,1844,05128144.679U129.4344.423%C+4.295%C*24.7D--25.2C**176163.9h12.4D--28D
Tank Mine 5,4333,42632107.063U91.8216.099%D*N/A188.2A++110.3A+131418.2h1.2B**7.6D-
G40-F Ranger 4,3512,3435145.941M**30.7030.745%CN/A10D-8.6D123233.7h199.4D**648.4D*
NS-10 Burster 3,0441,5533025.142S10.1025.965%D1.159%D*3D*2.9C-53520.5h242.2F-932.8D**
MRC3 Mercy 1,5681,5402695.725A9.5212.961%D--18.766%C-16D-N/A4596.5h20.2C156.1C-
NS-10 Burster 2,9611,4852994.967M**10.2826.076%D1.549%D*2.9D*2.8D52518.7h251.2F-963.2D**
MRC3 Mercy 1,5071,4802685.522B**9.7213.081%D--19.797%C15.4D--N/A4496.3h21.1C161.7C--
RAMS .50M 1,4401,4374333.419S18.1739.44%C+83.855%B++12.7D--N/A36113.3h2.7D-6.9C-
M6 Onslaught 1,1961,1712524.647B**10.6015.014%D19.812%C+17D--N/A4668.8h24.4D**162.2D
M6 Onslaught 1,1221,1042474.47B**10.7815.358%D19.294%C16.7D*N/A4766h25F162.8D-
P2-120 HEAT 1,1611,03911039U1,023.7546.989%B+N/A46A++5.4D*19922.6h3.2A+6.9A+
Aspis Anti-Aircraft Phalanx Turret 2,2621,0161663.5U48.2526.396%C+N/A8.1D9.9C179125.8h189.7D-718.5C
P2-120 AP 2,2701,0115219.442A+4.2026.477%F--5.143%B**12.5D**15.6C18880.7h13.5F**51T*
M3 Pounder HEG 1,8999441825.187A++10.0625.272%F-1.059%D**4.8F4.9B+55196.5h54.8T*216.7T*
M3 Pounder HEG 1,7609391845.103A++10.1424.95%F1.81%D--4.7D**4.1B51198.4h55.2T*221.1T*
NS Annihilator 9275621194.723S10.5280.88%C++N/A8.8C5.7D--9764h10.2B+12.6B+
M20 Basilisk 1,6145422224.636S9.3947.002%B*6.273%C++12.9D25.5S13442.1h178.1F--378.9D--
Skyguard 8254432915.276S0.0324.691%D-N/A6.1D*5.3D*10172.1h146.5C593.3D
TMG-50 341335714.718A**10.5317.598%D-24.478%C+10.9D--N/A4030.6h19.6F--111.5D**
T9 CARV 281277834.625U19.3817.378%C-21.3%C15.9DN/A9717.4h22.4F--128.7D-
M60-G Bulldog 334275739.286S24.0424.373%D*2.182%C-19.4D4.2D8314.2h13.6F--56F*
C-4 3161981118U2.7514.491%F-N/A56.6D33.7C**9623.5h1.5C+10.2D*
NS-R3 Swarm 316171533.226S12.0249.361%T*N/A4.6D--3.9D*4737.4h21.7B*43.9C++
T1 Cycler 9492751.227C++14.0214.131%F-14.13%D*4.4D*N/A3021.1h24.8T175.2T*
M40 Fury 9382241M**25.7516.565%F*3.659%A*29.3D--3.9D*1532.8h13.2C+79.7F--
M12 Kobalt 8378178M+62.758.604%F-20.513%B25.2D**1.6D843.1h25.9D**301.6T
ML-7 26875135.769S9.4856.161%C+6.667%A**5.8F14.8C**21913h20.9T*37.2T*
TRAC-5 70681210.562C14.6829.954%A+11.765%D**0.3D*N/A6209.4h75T*250.5T*
Spear Anti-Vehicle Phalanx Tower 10362162A++46.7541.304%D-N/A34.4C22.8C2341.8h11C26.7D
L100 Python AP 12061320.333A++5.0928.634%T-3.279%B6.5F-6.3F-1569.4h10.7F--37.2T*
M1 Heavy Cycler 5858115.273M++9.9713.475%C5.172%F*8.7D*N/A476.7h20.7C--153.8C+
SMG-46 Armistice 5656134.308M**10.9417.599%F12.5%D2.6D*N/A1521.3h16.4C-93.3D--
TRAC-5 S 5754590.915C+14.3315.49%F14.815%C1.4D*N/A1040h14.7C--94.7D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13660.4h
Nano-Armor Kit73621,44783.8h
Anti-Vehicle MANA Turret01530.2h
Rocklet Rifle0750.1h
Nanite Revive Grenade09350.3h
Nanite Healing Grenade02200h
Medical Applicator5354,07912.4h
Spitfire Auto-Turret55,4124.6h
Motion Spotter6387,14834.8h
Recon Detection Device0840.3h
Ammunition Package51,6100.8h
Anti-Infantry MANA Turret01171h
Nano-Repair Grenade03210.1h
M18 Needler02300.6h

Check the help document for the dictionary if you want to learn more about words used here.


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