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DirArtillerySupport[YUK] DirArtillerySupport
TR BR 150

KDR: 15.48

Score: 52.6m

Last Seen: Jun 23rd, 2018 10:08 PM
- OFFLINE - 6.4 hour(s)

Battle Rank 117 (150 total) - Terran Republic on Emerald - Outfit Leader of Bad Candy[YUK] Bad Candy
TR outfit on Emerald

Members: 4
Level Progress (to 118): 56%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS M40 Fury P2-120 HESH Claymore Spear Anti-Vehicle Phalanx Turret M12 Kobalt Tank Mine G40-F Ranger RAMS .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 6611TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.943%20.275%38459927991.7407413.74

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.165%-0.388C--0.011C+-1.162D*HEAD ++ (~10.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134-0.783D-25.4-0.784D-108.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.115%0.902%248659927,427294220625.2619337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.296%-1.24D*-1.176D*0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43-0.117C+12.10.032C+30.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.634%6.432%267869919,873292461133.8116214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.839%-1.248D*0.592B+0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.80.013C+25.70.322C*88

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.99%83.994%267819961,41284316.6118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.725B++1.12B**-1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.304C*2.70.139C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bad Candy[YUK] Bad Candy
TR outfit on Emerald

Members: 4
52.6m341.4%227 (13.6k)223 (13.4k)15.480448,1443,11023.0354150 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR997271823.03%6.786%15676:5513

23% Engineer50% Infiltrator21% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:00 AMMar 6th, 2016 6:43 PMJun 24th, 2018 3:44 PM (9h) (PST)Jun 23rd, 2018 10:02 PM (1d) (PST)Jun 23rd, 2018 6:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
732426900.2040.0130.0140.9830.084285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,8932,51341,380121159513,383

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3930.7h/163.8d 23,496 3,267 39,286 231.8k 1,373 13,305 19,734 172.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:68
Deaths:120
KDR:0.567
Accuracy:30.038% A++
HSR:11.765% D*
Kills:68
Deaths (as Engineer):120
Deaths (to Engineers):1,195
KDR:0.56667
Kill Difference:52
Playtime:914.613 hours
Usage:23%
Score:8.574m
Score/min:156
Accuracy (listed only):30.038%
HSR (listed only):11.765%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C++
Kills:315
Deaths:65
KDR:4.846
Accuracy:17.730% D
HSR:23.810% C++
T9 CARV
C+
Kills:277
Deaths:8
KDR:34.625
Accuracy:17.378% C
HSR:21.300% C+
Kills:592
Deaths (as Heavy Assault):73
Deaths (to Heavy Assaults):517
KDR:8.10959
Kill Difference:519
Playtime:155.684 hours
Usage:4%
Score:1.454m
Score/min:156
Accuracy (listed only):17.554%
HSR (listed only):22.555%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,412
Deaths:43
KDR:32.837
Accuracy:39.990% C*
HSR:83.994% B++
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.338% F
HSR:12.500% D
Kills:1,468
Deaths (as Infiltrator):56
Deaths (to Infiltrators):294
KDR:26.21429
Kill Difference:1,412
Playtime:1,951.008 hours
Usage:50%
Score:30.702m
Score/min:262
Accuracy (listed only):28.664%
HSR (listed only):48.247%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:68
Deaths:120
KDR:0.567
Accuracy:30.038% A++
HSR:11.765% D*
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.338% F
HSR:12.500% D
Kills:124
Deaths (as Light Assault):133
Deaths (to Light Assaults):453
KDR:0.93233
Kill Difference:9
Playtime:33.021 hours
Usage:1%
Score:0.079m
Score/min:40
Accuracy (listed only):23.688%
HSR (listed only):12.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D-
Kills:83
Deaths:70
KDR:1.186
Accuracy:13.379% F-
HSR:15.663% D-
SMG-46 Armistice
D
Kills:56
Deaths:13
KDR:4.308
Accuracy:17.338% F
HSR:12.500% D
Kills:139
Deaths (as Combat Medic):83
Deaths (to Combat Medics):146
KDR:1.6747
Kill Difference:56
Playtime:33.117 hours
Usage:1%
Score:0.332m
Score/min:167
Accuracy (listed only):15.358%
HSR (listed only):14.081%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:1,357
Deaths:219
KDR:6.196
Accuracy:12.912% D
HSR:18.055% C
MRC3 Mercy
C
Kills:1,319
Deaths:218
KDR:6.050
Accuracy:13.018% D
HSR:18.423% C
NS-10 Burster
C
Kills:1,304
Deaths:261
KDR:4.996
Accuracy:25.964% C
HSR:1.380% D*
NS-10 Burster
C
Kills:1,263
Deaths:258
KDR:4.895
Accuracy:26.083% C
HSR:1.584% D*
M6 Onslaught
C*
Kills:1,168
Deaths:250
KDR:4.672
Accuracy:15.069% C
HSR:19.863% C*
M6 Onslaught
C+
Kills:1,093
Deaths:245
KDR:4.461
Accuracy:15.417% C
HSR:19.213% C+
M3 Pounder HEG
D-
Kills:888
Deaths:172
KDR:5.163
Accuracy:24.026% F
HSR:1.914% D-
M3 Pounder HEG
D**
Kills:886
Deaths:170
KDR:5.212
Accuracy:24.306% F
HSR:1.129% D**
M1 Heavy Cycler
C+
Kills:58
Deaths:11
KDR:5.273
Accuracy:13.475% C+
HSR:5.172% F*
Kills:9,336
Deaths (as MAX Suit):902
Deaths (to MAX Suits):227
KDR:10.35033
Kill Difference:8,434
Playtime:827.936 hours
Usage:21%
Score:11.464m
Score/min:231
Accuracy (listed only):18.919%
HSR (listed only):9.637%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:350
V. Kills:333 105%
Deaths:29
KDR:12.069
Accuracy:24.891% D
KPH:5.500 D--
VKPH:5.200 D--
L100 Python AP
F-
Kills:55
V. Kills:55 98%
Deaths:3
KDR:18.333
Accuracy:28.711% T-
KPH:6.300 F-
VKPH:6.300 F-
Kills:405 (405 + 0)
Deaths:32
KDR:12.656
VKDR:12.125
Vehicle Kills:388
Kill Difference:373
Playtime:72.358 hours
Usage:2%
Score:0.448m
Score/min:103
Driving Accuracy:28.711%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:4,973
V. Kills:437 N/A
Deaths:50
KDR:99.460
Accuracy:44.631% B+
KPH:28.500 D--
VKPH:2.500 D*
P2-120 HEAT
A++
Kills:1,039
V. Kills:122 N/A
Deaths:1
KDR:1,039
Accuracy:46.989% B+
KPH:45.900 A++
VKPH:5.400 D--
P2-120 AP
C
Kills:1,010
V. Kills:1,259 80%
Deaths:51
KDR:19.804
Accuracy:26.469% F-
KPH:12.500 D*
VKPH:15.600 C
Kills:7,022 (7,022 + 0)
Deaths:102
KDR:68.843
VKDR:17.824
Vehicle Kills:1,818
Kill Difference:6,920
Playtime:277.645 hours
Usage:7%
Score:2.023m
Score/min:121
Driving Accuracy:26.469%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:6,277
V. Kills:1,496 419%
Deaths:71
KDR:88.408
Accuracy:23.683% D*
KPH:33 C--
VKPH:7.900 C
M12 Kobalt
B++
Kills:2,651
V. Kills:363 N/A
Deaths:39
KDR:67.974
Accuracy:12.118% D-
KPH:35.900 D
VKPH:4.900 B++
G40-F Ranger
D
Kills:1,443
V. Kills:1,466 98%
Deaths:43
KDR:33.558
Accuracy:30.335% C+
KPH:8.100 D-
VKPH:8.200 D
M20 Basilisk
S
Kills:527
V. Kills:1,063 50%
Deaths:21
KDR:25.095
Accuracy:46.919% B**
KPH:12.600 D
VKPH:25.500 S
M60-G Bulldog
C-
Kills:258
V. Kills:57 445%
Deaths:7
KDR:36.857
Accuracy:24.204% D--
KPH:19.700 D
VKPH:4.400 C-
M40 Fury
D--
Kills:82
V. Kills:11 N/A
Deaths:2
KDR:41
Accuracy:16.565% F--
KPH:29.700 D--
VKPH:4 D*
M12 Kobalt
D
Kills:78
V. Kills:5 N/A
Deaths:1
KDR:78
Accuracy:8.604% F
KPH:25.500 D*
VKPH:1.600 D
Kills:11,316 (0 + 11,316)
Deaths:184
KDR:61.500
VKDR:24.245
Vehicle Kills:4,461
Kill Difference:11,132
Playtime:502.763 hours
Usage:13%
Score:3.450m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:8.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury 7,7736,2777188.408S72.9323.683%D*2.007%C*33C--7.9C117190.3h15.4C+65D-
P2-120 HESH 5,4104,9735099.46S83.9844.631%B+N/A28.5D--2.5D*83174.5h3.6B**8B**
Claymore 4,7524,75240118.8U103.3229.606%C-N/A129.5CN/A33436.7h1.2C+4C+
Spear Anti-Vehicle Phalanx Turret 8,0023,94628140.929U125.4544.5%C++4.41%C+24.9D-25.6B+179158.4h12.3D27.6C-
M12 Kobalt 3,0142,6513967.974S52.4912.118%D-16.975%C35.9D4.9B++9373.8h21.5C--177.7D
Tank Mine 4,2682,61726100.654U85.1715.933%D*N/A178A++112.3A++136014.7h1.3B**8D
G40-F Ranger 2,9091,4434333.558S18.0830.335%C+N/A8.1D-8.2D119178.1h233.7D*770.5D-
RAMS .50M 1,4151,4124332.837S17.3639.99%C*83.994%B++12.8D--N/A36110.6h2.7D6.8C+
MRC3 Mercy 1,3791,3572196.196A*9.2812.912%D18.055%C16.1D-N/A4684.5h19.7C+152.6C
MRC3 Mercy 1,3441,3192186.05A++9.4313.018%D18.423%C15.6D-N/A4584.3h20.3C+156C
NS-10 Burster 2,6631,3042614.996S10.4825.964%C1.38%D*2.7D*2.8C-53477.5h260.4F-1002.8D**
NS-10 Burster 2,6211,2632584.895S10.5926.083%C1.584%D*2.7D*2.9D52475.7h266.1F-1020.4D*
M6 Onslaught 1,1931,1682504.672A+10.8115.069%C19.863%C*17.2D--N/A4668.1h24.3D**160.9C
M6 Onslaught 1,1101,0932454.461A11.0215.417%C19.213%C+16.7D--N/A4765.3h25.1F162.6C-
P2-120 HEAT 1,1611,03911039U1,023.5246.989%B+N/A46A++5.4D--19522.6h3.2A++6.9A+
Aspis Anti-Aircraft Phalanx Turret 2,2561,0121663.25U47.7726.304%C++N/A8.1C--10C178124.6h188.1D715.1C+
P2-120 AP 2,2691,0105119.804A*4.3226.469%F-5.149%B++12.5D*15.6C18380.6h13.5F--51T*
M3 Pounder HEG 1,6738881725.163A**10.3224.026%F1.914%D-4.6D**4.1B+50192.2h53.7T*223.5T*
M3 Pounder HEG 1,7978861705.212A**10.2724.306%F1.129%D**4.7F4.8B+54190.3h53.6T*220.5T*
M20 Basilisk 1,5905272125.095S9.6146.919%B**6.452%C++12.6D25.5S13041.7h178.7D**380.8D
Skyguard 6833502912.069S3.4124.891%DN/A5.5D--5.2D--9763.6h155.6C625.2C--
NS Annihilator 541316784.051S11.4380.865%C*N/A7.7C--5.5D*10340.9h10.7B13.2B+
TMG-50 320315654.846M**10.6317.73%D23.81%C++11.2D--N/A4128.1h19.5F--109.8D*
T9 CARV 281277834.625U19.1417.378%C21.3%C+16DN/A9317.3h22.4F-128.7D
M60-G Bulldog 315258736.857S21.3824.204%D--2.326%C-19.7D4.4C-8513.1h12.8F-52.8F--
C-4 3061891117.182U1.7014.308%F-N/A55.6C--34.4B9483.4h1.4C**10.1D--
NS-R3 Swarm 212104432.419S13.0648.368%T*N/A3.7D-3.9D-4328h26.8B+55.4C
T1 Cycler 8383701.186C*14.2913.379%F-15.663%D-4.2D*N/A2919.9h24F**179T-
M40 Fury 9382241S25.5216.565%F--3.659%A++29.3D--3.9D*1532.8h13.2C++79.7F-
M12 Kobalt 8378178S62.528.604%F20.513%B+25.2D*1.6D783.1h25.9D**301.6F--
ML-7 26875135.769S9.7156.161%C+6.667%A*5.8D**14.8B+21013h20.9T*37.2T*
TRAC-5 70681200.567C14.9130.038%A++11.765%D*0.3D*N/A6206.9h75T*249.8T-
M1 Heavy Cycler 5858115.273M++10.2113.475%C+5.172%F*8.7D*N/A446.7h20.7C--153.8C+
SMG-46 Armistice 5656134.308M++11.1717.338%F12.5%D2.7D**N/A1420.8h15.5C+89.6D
L100 Python AP 11055318.333M**2.8528.711%T-3.636%C*6.3F-6.3F-1508.7h11.2D*39.1T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4671,39229.1h
Nano-Armor Kit62582,34479.2h
Spawn Beacon01960.2h
Anti-Vehicle MANA Turret01410.2h
Nanite Revive Grenade07800.2h
Medical Applicator4549,58111.6h
Nanite Healing Grenade02200h
Spitfire Auto-Turret33,7973.3h
Anti-Infantry MANA Turret01171h
Ammunition Package51,3540.7h
Recon Detection Device0840.3h
M18 Needler02300.5h

Check the help document for the dictionary if you want to learn more about words used here.


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