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Praetor Snowblower Dirrigible[BGGR] Dirrigible
VS BR 82

KDR: 4.62

Score: 8.7m

Last Seen: Mar 29th, 2020 7:15 AM
- OFFLINE - 27.4 hour(s)

Battle Rank 82 - Vanu Sovereignty on Connery
Level Progress (to 83): 1%
Level 100 Progress: 46% 398h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Ghost Pulsar C Eridani SX5 Serpent VE92 Terminus VX-9 XM98 NSX Daimyo NS-30 Vandal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,300,036 MLG Score: 5036
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 13.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.885%33.998%9481312638,9273.661610.958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.728%1.291A1.958A++-0.601DHEAD ++ (~20.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.553B+9.30.352C**23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.236%1.16%813312737761002077.68317373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.047%-0.743D--0.383C--0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.60.485B+25.30.525B+58.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.784%9.877%2142127416271712.28169225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.94%-0.872D--1.302A3.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.715B++9.20.772B++25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.887%86.325%214512717,1372602227.45

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.218%0.742B++1.244B**0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+1.90.401B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.57%12.876%2141127523322601.03097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.651B+-0.37C--1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.431B3.70.237C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.7m237.3%424 (25.4k)354 (21.2k)4.6193519,1014,1354.8316882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1276161524.622%48.982%120605:598

13% Combat Medic12% Engineer6% Heavy Assault49% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 5:13 PMMar 17th, 2020 10:38 AMApr 3rd, 2020 12:54 AM (4d) (PST)Mar 29th, 2020 5:30 AM (9d) (PST)Mar 29th, 2020 3:15 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5801184620.7730.1670.3791.9050.0295036

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7937,08027,713461023114221,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
411.6h/17.2d 878 9,356 6,592 47k 681 1,767 722 14.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:183
Deaths:67
KDR:2.731
Accuracy:22.843% C++
HSR:35.519% A
Pulsar LSW
A*
Kills:55
Deaths:29
KDR:1.897
Accuracy:19.345% D-
HSR:43.636% A*
Kills:238
Deaths (as Heavy Assault):96
Deaths (to Heavy Assaults):1,133
KDR:2.47917
Kill Difference:142
Playtime:25.227 hours
Usage:6%
Score:0.328m
Score/min:217
Accuracy (listed only):21.094%
HSR (listed only):39.578%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M+
Kills:1,367
Deaths:329
KDR:4.155
Accuracy:28.886% B+
HSR:41.478% M+
Eridani SX5
B*
Kills:1,231
Deaths:254
KDR:4.846
Accuracy:27.145% C+
HSR:26.808% B*
Serpent VE92
A*
Kills:1,175
Deaths:301
KDR:3.904
Accuracy:28.375% B++
HSR:33.787% A*
Eridani SX5-AE
A
Kills:364
Deaths:98
KDR:3.714
Accuracy:30.257% C+
HSR:37.912% A
Solstice VE3
B
Kills:269
Deaths:86
KDR:3.128
Accuracy:23.390% C+
HSR:22.305% B
Thanatos VE70
B*
Kills:233
Deaths:129
KDR:1.806
Accuracy:49.570% B*
HSR:12.876% D
Kills:4,639
Deaths (as Light Assault):1,197
Deaths (to Light Assaults):1,005
KDR:3.87552
Kill Difference:3,442
Playtime:76.620 hours
Usage:19%
Score:1.704m
Score/min:371
Accuracy (listed only):31.271%
HSR (listed only):29.194%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,693
Deaths:242
KDR:15.260
Accuracy:38.684% C
HSR:82.372% A
Eridani SX5
B*
Kills:1,231
Deaths:254
KDR:4.846
Accuracy:27.145% C+
HSR:26.808% B*
XM98
A
Kills:1,160
Deaths:55
KDR:21.091
Accuracy:42.197% B+
HSR:86.379% A
NSX Daimyo
B+
Kills:1,160
Deaths:157
KDR:7.389
Accuracy:41.904% C+
HSR:96.121% B+
NS-30 Vandal
B**
Kills:1,157
Deaths:197
KDR:5.873
Accuracy:34.468% C++
HSR:36.042% B**
Parallax VX3-AE
A++
Kills:1,057
Deaths:104
KDR:10.164
Accuracy:41.604% C+
HSR:91.958% A++
NS-357 Underboss
A
Kills:1,035
Deaths:591
KDR:1.751
Accuracy:41.189% B+
HSR:33.140% A
Eridani SX5-AE
A
Kills:364
Deaths:98
KDR:3.714
Accuracy:30.257% C+
HSR:37.912% A
Beamer VS3
C+
Kills:174
Deaths:83
KDR:2.096
Accuracy:27.294% C+
HSR:20.690% C
VA39 Spectre
B+
Kills:67
Deaths:10
KDR:6.700
Accuracy:31.691% C
HSR:44.776% B+
Kills:11,098
Deaths (as Infiltrator):1,791
Deaths (to Infiltrators):626
KDR:6.19654
Kill Difference:9,307
Playtime:202.446 hours
Usage:49%
Score:4.493m
Score/min:370
Accuracy (listed only):35.643%
HSR (listed only):55.620%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:1,231
Deaths:254
KDR:4.846
Accuracy:27.145% C+
HSR:26.808% B*
Terminus VX-9
B**
Kills:1,167
Deaths:355
KDR:3.287
Accuracy:25.953% C+
HSR:36.161% B**
NS-11A
B**
Kills:509
Deaths:175
KDR:2.909
Accuracy:25.347% C++
HSR:30.059% B**
Eridani SX5-AE
A
Kills:364
Deaths:98
KDR:3.714
Accuracy:30.257% C+
HSR:37.912% A
H-V45 AE
B++
Kills:241
Deaths:74
KDR:3.257
Accuracy:28.629% C+
HSR:34.440% B++
Thanatos VE70
B*
Kills:233
Deaths:129
KDR:1.806
Accuracy:49.570% B*
HSR:12.876% D
Kills:3,745
Deaths (as Combat Medic):1,085
Deaths (to Combat Medics):500
KDR:3.45161
Kill Difference:2,660
Playtime:53.182 hours
Usage:13%
Score:1.291m
Score/min:405
Accuracy (listed only):31.150%
HSR (listed only):29.709%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M+
Kills:1,367
Deaths:329
KDR:4.155
Accuracy:28.886% B+
HSR:41.478% M+
Serpent VE92
A*
Kills:1,175
Deaths:301
KDR:3.904
Accuracy:28.375% B++
HSR:33.787% A*
Solstice VE3
B
Kills:269
Deaths:86
KDR:3.128
Accuracy:23.390% C+
HSR:22.305% B
Thanatos VE70
B*
Kills:233
Deaths:129
KDR:1.806
Accuracy:49.570% B*
HSR:12.876% D
Kills:3,044
Deaths (as Engineer):845
Deaths (to Engineers):587
KDR:3.60237
Kill Difference:2,199
Playtime:49.154 hours
Usage:12%
Score:0.835m
Score/min:283
Accuracy (listed only):32.555%
HSR (listed only):27.611%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M
Kills:56
Deaths:9
KDR:6.222
Accuracy:16.895% C
HSR:30.357% M
Kills:56
Deaths (as MAX Suit):4.500
Deaths (to MAX Suits):141
KDR:12.44444
Kill Difference:51.500
Playtime:3.593 hours
Usage:1%
Score:0.095m
Score/min:441
Accuracy (listed only):16.895%
HSR (listed only):30.357%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:484
V. Kills:20 N/A
Deaths:31
KDR:15.613
Accuracy:41.858% C+
KPH:83.600 B++
VKPH:3.500 C+
Maelstrom Turbo Laser
B*
Kills:179
V. Kills:96 185%
Deaths:14
KDR:12.786
Accuracy:27.095% D
KPH:33.600 B*
VKPH:18 B+
Saron Laser Cannon
C*
Kills:113
V. Kills:82 136%
Deaths:44
KDR:2.568
Accuracy:28.729% D
KPH:16.500 C++
VKPH:12 C*
Kills:776 (776 + 0)
Deaths:89
KDR:8.719
VKDR:2.225
Vehicle Kills:198
Kill Difference:687
Playtime:17.967 hours
Usage:4%
Score:0.244m
Score/min:226
Piloting Accuracy:28.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:67
V. Kills:29 223%
Deaths:
KDR:
Accuracy:63.265% A
KPH:78.100 S
VKPH:33.800 M**
Kills:67 (67 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:29
Kill Difference:67
Playtime:0.859 hours
Usage:0%
Score:0.028m
Score/min:552
Driving Accuracy:63.265%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:106
V. Kills:49 212%
Deaths:4
KDR:26.500
Accuracy:59.029% C*
KPH:51.800 C**
VKPH:23.900 C*
Kills:106 (0 + 106)
Deaths:4
KDR:26.500
VKDR:12.250
Vehicle Kills:49
Kill Difference:102
Playtime:2.047 hours
Usage:0%
Score:0.053m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:59.029%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:56
V. Kills:1 N/A
Deaths:1
KDR:56
Accuracy:16.773% C
KPH:134.400 A+
VKPH:2.400 C--
Kills:56 (0 + 56)
Deaths:1
KDR:56
VKDR:1
Vehicle Kills:1
Kill Difference:55
Playtime:0.417 hours
Usage:0%
Score:0.011m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:16.773%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,7113,69324215.26M**10.6438.684%C82.372%A60.8B+N/A15560.7h1.9B+4.9C**
Pulsar C 1,3771,3673294.155B**0.4628.886%B+41.478%M+65.7B**N/A17120.8h9.5B+33B++
Eridani SX5 1,2411,2312544.846M+0.2327.145%C+26.808%B*61.9B+N/A16719.9h11.2C*41.2C*
Serpent VE92 1,1931,1753013.904A*0.7228.375%B++33.787%A*66.8B**1B**20217.6h10.9B+38.5B+
Terminus VX-9 1,1791,1673553.287B+1.3325.953%C+36.161%B**51.4C*N/A13222.7h11.7C++44.9C++
XM98 1,1621,1605521.091U16.4742.197%B+86.379%A63A++N/A17718.4h1.9B*4.5B++
NSX Daimyo 1,1601,1601577.389B*2.7741.904%C+96.121%B+91.3B**N/A34412.7h2.1B+5B+
NS-30 Vandal 1,1691,1571975.873A+1.2534.468%C++36.042%B**59.6B+N/A16419.4h5.1B+14.7B
Parallax VX3-AE 1,0591,05710410.163A+5.5441.604%C+91.958%A++89.6AN/A31411.8h1.6B*3.8B+
NS-357 Underboss 1,0401,0355911.751B+2.8741.189%B+33.14%A79.6B*N/A23613h3.7B+9B+
NS-11A 5125091752.909A+1.7125.347%C++30.059%B**40.7C*N/A11712.5h12.6B49.7B
Light PPA 5044843115.613A10.9941.858%C+N/A83.4B++3.4C+3135.8h9.3B+22.3B+
Eridani SX5-AE 367364983.714A0.9130.257%C+37.912%A86.7B+N/A2764.2h10B33.1C**
Solstice VE3 271269863.128M*1.4923.39%C+22.305%B22.8C+N/A9411.8h13B+55.5C++
Lasher X2 2492471062.33B**2.2927.339%C+4.858%B+36.3C+N/A966.8h17.3B+63.1B+
H-V45 AE 247241743.257B++1.3628.629%C+34.44%B++86.1B++2.1A*2522.8h9.4B**33B+
Thanatos VE70 2332331291.806B*2.8149.57%B*12.876%D30.3C+N/A987.7h3.7B++7.5B++
Auraxium Force-Blade 1941921,5110.127A*4.4955.398%A++3.646%C--1.5C**N/A4128.5h1.6B*2.9B++
Orion VS54 186183672.731B+1.8922.843%C++35.519%A40.7C+N/A2484.5h10.1B++44.2C++
Maelstrom Turbo Laser 2751791412.786M*8.1727.095%D1.117%D-33.8B*18.1B+2555.3h40.9B**150.8B*
Beamer VS3 176174832.096A+2.5227.294%C+20.69%C42.4B+N/A1264.1h8.2B29.9B
Force-Blade 1431401,6410.085A+4.5339.354%B+12.857%B**0.8C++N/A3180.2h1.9B+4.9B+
Plasma Grenade 1391361136N/A131.3853.875%B*N/A680B+15B+24290.2h3.2C**5.9B+
S1 199128373.459S1.1648.8%D--4.688%B**23.3C12.9C+2035.5h7.1C14.6C-
Saron Laser Cannon 195113442.568C++2.0528.729%D5.31%A*16.4C++11.9C++1316.9h68.9B*239.7B++
E540 Halberd-H 155106426.5B**21.8859.029%C*1.887%C+53B24.5C**4322h7.3D12.4C--
Tank Mine 13080810M**5.3831.785%CN/A266.7M++166.7M**22690.3h1.6B+5.1B+
Supernova FPC 9667167S62.3863.265%AN/A74.4M**32.2M*5510.9h3.2A5.1A+
VA39 Spectre 6767106.7A++2.0831.691%C44.776%B+24.8C+N/A1052.7h4.9B+15.4B
MANA Anti-Vehicle Turret 8357511.4A*6.7848.071%D**1.754%D-570D-260D--574330.1h5.2A+10.9B++
M12 Kobalt 5756156B*51.3816.773%C25%A+140A++2.5C-4290.4h12.7B**75.8B+
Cosmos VM3 575696.222A*1.6016.895%C30.357%M25.5DN/A982.2h9.2A+54.6B++
Pulsar LSW 5555291.897C++2.7219.345%D-43.636%A*28.9DN/A1231.9h9.9B++51C++
Icikill 53539360.057C++4.5645.662%B**13.208%B+1CN/A353.7h1.9B4.1B+
Rocklet Rifle 8452143.714S0.9156.443%BN/A43.3B*26.7C+3851.2h33.7C**59.7C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9535,1966.4h
Anti-Vehicle MANA Turret2920.2h
Nanite Revive Grenade02230.1h
Motion Spotter138,8235.8h
Shield Recharging Field162,0521h
Recon Detection Device01110.2h
Ammunition Package1890.3h
Medical Kit3402,97557.1h
Medical Applicator4651,2903.8h

Check the help document for the dictionary if you want to learn more about words used here.


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