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Immortal DirtyKahnVS[O0O0] DirtyKahnVS
VS BR 67

KDR: 2.78

Score: 3.8m

Last Seen: Jan 13th, 2019 6:41 AM
- OFFLINE - 65.1 hour(s)

Battle Rank 67 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 68): 90%
Level 100 Progress: 20% 459h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 NS-11A NS-11A "Heatwave" Terminus VX-9 Serpent VE92 Pulsar VS1 Corvus VA55 NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,290,581 MLG Score: 1831
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30%28.405%8521410086,1614.28145-1.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.44%1.751A++1.197B**-0.432C--HEAD ++ (~13.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.561B+9.90.309C*23

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.771%17.647%70110216870840.95774780%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.427D**3.385M*-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.50.318C*16.70.574B+63.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
3.8m427.9%548 (32.9k)438 (26.3k)2.781927,5392,7103.0258367 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102234618.448%25.202%46503:122

57% Combat Medic20% Engineer21% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2013 5:49 PMSep 9th, 2018 8:02 AMJan 13th, 2019 11:35 PM (2d) (PST)Jan 13th, 2019 2:43 AM (3d) (PST)Jan 13th, 2019 2:41 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6762194570.8710.3130.2203.8790.0351831

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,57413,12227,452521913233226,295

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
144.2h/6d 661 1,900 2,437 33.6k 240 547 304 5.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,508
Deaths:421
KDR:3.582
Accuracy:26.447% B**
HSR:29.244% B++
NS-15M1
A++
Kills:306
Deaths:70
KDR:4.371
Accuracy:32.363% A++
HSR:32.353% A
Kills:1,814
Deaths (as Heavy Assault):491
Deaths (to Heavy Assaults):796
KDR:3.6945
Kill Difference:1,323
Playtime:31.007 hours
Usage:21%
Score:0.912m
Score/min:490
Accuracy (listed only):29.405%
HSR (listed only):30.798%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:1,172
Deaths:354
KDR:3.311
Accuracy:33.168% A++
HSR:30.973% A
NS-11A "Heatwave"
B**
Kills:899
Deaths:241
KDR:3.730
Accuracy:32.087% B**
HSR:32.147% B*
Terminus VX-9
B++
Kills:441
Deaths:141
KDR:3.128
Accuracy:28.973% B++
HSR:29.252% B+
Pulsar VS1
A
Kills:354
Deaths:123
KDR:2.878
Accuracy:29.573% A
HSR:18.927% C
Corvus VA55
A+
Kills:338
Deaths:111
KDR:3.045
Accuracy:31.712% A+
HSR:31.361% A
H-V45
B**
Kills:237
Deaths:62
KDR:3.823
Accuracy:29.243% B**
HSR:23.629% B+
NS Baron G5
B+
Kills:117
Deaths:37
KDR:3.162
Accuracy:48.124% B+
HSR:15.385% C*
NSX Tengu
A**
Kills:83
Deaths:48
KDR:1.729
Accuracy:43.987% B**
HSR:37.349% A**
Eridani SX5G
B**
Kills:57
Deaths:21
KDR:2.714
Accuracy:33.453% B**
HSR:29.825% B**
Kills:3,698
Deaths (as Combat Medic):1,138
Deaths (to Combat Medics):312
KDR:3.24956
Kill Difference:2,560
Playtime:82.160 hours
Usage:57%
Score:2.100m
Score/min:426
Accuracy (listed only):34.480%
HSR (listed only):27.650%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:365
Deaths:138
KDR:2.645
Accuracy:26.669% B++
HSR:27.671% A+
NS Baron G5
B+
Kills:117
Deaths:37
KDR:3.162
Accuracy:48.124% B+
HSR:15.385% C*
NS-11C
A+
Kills:76
Deaths:29
KDR:2.621
Accuracy:31.441% A+
HSR:18.421% C+
Solstice VE3
A
Kills:55
Deaths:32
KDR:1.719
Accuracy:29.862% A
HSR:18.182% C
Kills:613
Deaths (as Engineer):236
Deaths (to Engineers):434
KDR:2.59746
Kill Difference:377
Playtime:29.284 hours
Usage:20%
Score:0.708m
Score/min:403
Accuracy (listed only):34.024%
HSR (listed only):19.915%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B**
Kills:243
Deaths:160
KDR:1.519
Accuracy:43.746% B**
HSR:20.165% C+
NS-44G Commissioner
C*
Kills:110
Deaths:65
KDR:1.692
Accuracy:41.016% C*
HSR:8.182% F-
NSX Tengu
A**
Kills:83
Deaths:48
KDR:1.729
Accuracy:43.987% B**
HSR:37.349% A**
Eridani SX5G
B**
Kills:57
Deaths:21
KDR:2.714
Accuracy:33.453% B**
HSR:29.825% B**
Kills:493
Deaths (as Infiltrator):294
Deaths (to Infiltrators):328
KDR:1.67687
Kill Difference:199
Playtime:1.686 hours
Usage:1%
Score:0.026m
Score/min:260
Accuracy (listed only):40.550%
HSR (listed only):23.880%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):200
KDR:0
Kill Difference:UNR
Playtime:1.371 hours
Usage:1%
Score:0.039m
Score/min:480
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:117
V. Kills:43 266%
Deaths:4
KDR:29.250
Accuracy:50.501% D
KPH:46.500 A+
VKPH:17.100 C+
Kills:117 (117 + 0)
Deaths:4
KDR:29.250
VKDR:10.750
Vehicle Kills:43
Kill Difference:113
Playtime:2.519 hours
Usage:2%
Score:0.055m
Score/min:365
Driving Accuracy:50.501%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
S
Kills:60
V. Kills:6 N/A
Deaths:2
KDR:30
Accuracy:30.727% B**
KPH:113 A*
VKPH:11.300 S
Kills:60 (0 + 60)
Deaths:2
KDR:30
VKDR:3
Vehicle Kills:6
Kill Difference:58
Playtime:0.531 hours
Usage:0%
Score:0.014m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:30.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:68
V. Kills:3 N/A
Deaths:3
KDR:22.667
Accuracy:20.771% B+
KPH:57.300 C
VKPH:2.500 C
Kills:68 (0 + 68)
Deaths:3
KDR:22.667
VKDR:1
Vehicle Kills:3
Kill Difference:65
Playtime:1.187 hours
Usage:1%
Score:0.014m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:20.771%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5301,5084213.582A+0.8026.447%B**29.244%B++76.5A*1.1A*29819.7h9.4B**35.7B*
NS-11A 1,1821,1723543.311A0.5333.168%A++30.973%A65.1A++N/A17618h11B**33.1B**
NS-11A "Heatwave" 9108992413.73A+0.9532.087%B**32.147%B*62.4B*N/A13914.4h10.7B**33.4B*
Terminus VX-9 4494411413.128B**0.3528.973%B++29.252%B+63B**1.1A2467h10.3B*35.6B++
Serpent VE92 3673651382.645A+0.1426.669%B++27.671%A+42B++N/A1508.7h10B*37.7B++
Pulsar VS1 3583541232.878A*0.1029.573%A18.927%C50.6A+N/A1547h11.8B**39.9B**
Corvus VA55 3433381113.045A*0.2631.712%A+31.361%A58.3A++N/A1715.8h9.4B**29.8B**
NS-15M1 307306704.371A*1.5932.363%A++32.353%A76.5A+N/A1984h9.8B**30.3B*
NS-357 Underboss 2452431601.519B+1.2643.746%B**20.165%C+56.5B++N/A1774.3h3A6.9B**
H-V45 238237623.823A+1.0429.243%B**23.629%B+57.8AN/A1894.1h10.4B**35.6B**
L100 Python AP 160117429.25S26.4750.501%DN/A46.8A+17.2C+3652.5h3A++6B**
NS Baron G5 119117373.162M0.3848.124%B+15.385%C*61.6A+1.1A++1431.9h4.5C*9.3C+
NS-44G Commissioner 111110651.692B+1.0941.016%C*8.182%F-57.9C++N/A1881.9h2.9B+7B+
MANA Anti-Personnel Turret 104103156.867N/A4.0925.544%UN/A1030U10U2300000.1h14.1T*55.4T*
NS Decimator 12493452.067A0.7159.49%C+N/A48.9B**16.3C++4591.9h4.5C**7.6C**
NSX Tengu 8683481.729B+1.0543.987%B**37.349%A**41.5C*1.5A*892h13.1C*29.9B+
NS-11C 7676292.621A++0.1631.441%A+18.421%C+34.5B+N/A1312.2h11.1B*35.2B*
Force-Blade 80702,6200.027C++2.7540.409%B*1.429%D-0.6C+N/A2121.7h2.3C**5.6B+
M12 Kobalt 7168322.667B**19.8920.771%B+17.647%C+56.7C2.5C1991.2h16.7B+80.5B+
Frag Grenade 6767167N/A64.2250%B++N/A670B*N/A24820.1h2.8B*5.6B*
Proton II PPA 6660230B**27.2230.727%B**N/A120A*12S4410.5h6.5B**21.1B**
Eridani SX5G 5857212.714B**0.0733.453%B**29.825%B**71.3B++1.3A**1770.8h9.8B+29.4B+
Solstice VE3 5555321.719A1.0629.862%A18.182%C32.4B*N/A1781.7h11B*36.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92720.3h
Nano-Armor Kit2036,1192.2h
AE Medical Applicator12291,3254.5h
AE Nano-Armor Kit44,3130.2h
Nanite Revive Grenade04840.1h
Medical Applicator7544,3582.5h
Anti-Infantry MANA Turret33660.4h
Ammunition Package13050.1h
Medical Kit1971,4851.9h
Recon Detection Device0500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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