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Castellan DirtyRonin[PrGN] DirtyRonin
VS BR 63

KDR: 1.18

Score: 31.3m

Last Seen: Aug 1st, 2019 4:15 AM
- OFFLINE - 595.9 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Connery - Outfit Member of Paragon[PrGN] Paragon
VS outfit on Connery

Members: 23
Level Progress (to 64): 35%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS VX29 Polaris NSX Naginata NSX Tomoe Solstice SF NS-11C NSX Yumi Eridani SX5-AE Solstice Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $451,611 MLG Score: 361
Fun Score: N/A
Cheeseburgers Flipped: 637TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.145%29.45%62332118226,0371.51018-0.327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.352%-0.002C+1.31A-0.347C-HEAD ++ (~18.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.229C++12.10.15C++45.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.969%4%1711213757761560.096525148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.333A2.226A*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.461B+43.50.179C++43.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.56%3.239%61312114949504350.52113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.641%-0.243C-0.299C-0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.384C**24.70.381C**48.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.614%88.223%61512092,352215461.09192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.56%0.545B+1.373A-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.407B2.30.289C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.421%15.581%6111213430173220.248125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.508D0.186C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.171C++3.90.204C++7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragon[PrGN] Paragon
VS outfit on Connery

Members: 23
31.3m581.5%298 (17.9k)263 (15.8k)1.1830238,64832,6691.4022263 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214122917.849%28.325%50603:3922

27% Combat Medic13% Engineer30% Heavy Assault9% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:07 AMMay 4th, 2019 6:01 AMAug 24th, 2019 12:43 AM (2d) (PST)Aug 1st, 2019 12:16 AM (25d) (PST)Aug 1st, 2019 12:15 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3552251300.3240.2740.0922.0450.027361

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,31313,4947,81919166123215,754

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1985.1h/82.7d 7,161 10,947 12,020 243.6k 3,460 6,133 3,241 42.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:1,622
Deaths:1,508
KDR:1.076
Accuracy:16.813% D*
HSR:17.386% D
NSX Naginata
B++
Kills:1,174
Deaths:844
KDR:1.391
Accuracy:20.470% C
HSR:33.390% B++
Ursa
C*
Kills:1,160
Deaths:1,021
KDR:1.136
Accuracy:18.902% D
HSR:26.035% C*
NS-15M AE
B++
Kills:1,159
Deaths:682
KDR:1.699
Accuracy:22.870% C--
HSR:33.736% B++
Orion VS54
C++
Kills:1,157
Deaths:1,180
KDR:0.981
Accuracy:19.239% C
HSR:26.016% C++
SVA-88
C--
Kills:1,146
Deaths:708
KDR:1.619
Accuracy:17.730% D*
HSR:21.553% C--
Flare VE6
C
Kills:1,145
Deaths:791
KDR:1.448
Accuracy:17.903% D-
HSR:21.921% C
Betelgeuse 54-A
B
Kills:83
Deaths:95
KDR:0.874
Accuracy:16.577% F--
HSR:33.735% B
Kills:8,646
Deaths (as Heavy Assault):6,829
Deaths (to Heavy Assaults):9,610
KDR:1.26607
Kill Difference:1,817
Playtime:597.542 hours
Usage:30%
Score:8.359m
Score/min:233
Accuracy (listed only):18.813%
HSR (listed only):26.721%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A+
Kills:1,168
Deaths:948
KDR:1.232
Accuracy:25.475% C**
HSR:25.942% A+
NS-11C
A
Kills:1,167
Deaths:759
KDR:1.538
Accuracy:25.357% C**
HSR:26.221% A
Eridani SX5-AE
B**
Kills:1,161
Deaths:819
KDR:1.418
Accuracy:23.845% D*
HSR:34.367% B**
Solstice Burst
B*
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:23.821% D
HSR:30.319% B*
Serpent VE92
B**
Kills:1,160
Deaths:905
KDR:1.282
Accuracy:23.944% C+
HSR:25.517% B**
NS Baron G5AE
B
Kills:1,160
Deaths:890
KDR:1.303
Accuracy:43.139% C
HSR:17.672% B
Pulsar C
A*
Kills:1,158
Deaths:783
KDR:1.479
Accuracy:25.982% C**
HSR:34.888% A*
NSX Tanto
A++
Kills:807
Deaths:699
KDR:1.155
Accuracy:23.962% C-
HSR:37.547% A++
Thanatos VE70
C+
Kills:430
Deaths:398
KDR:1.080
Accuracy:35.421% C-
HSR:15.581% C+
Sirius SX12
C--
Kills:143
Deaths:202
KDR:0.708
Accuracy:21.803% C--
HSR:12.587% D-
VX6-7
D-
Kills:129
Deaths:147
KDR:0.878
Accuracy:19.116% D--
HSR:16.279% D-
Kills:9,644
Deaths (as Light Assault):7,299
Deaths (to Light Assaults):6,374
KDR:1.32128
Kill Difference:2,345
Playtime:311.904 hours
Usage:16%
Score:4.403m
Score/min:235
Accuracy (listed only):26.533%
HSR (listed only):25.175%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A+
Kills:1,168
Deaths:948
KDR:1.232
Accuracy:25.475% C**
HSR:25.942% A+
NS-11C
A
Kills:1,167
Deaths:759
KDR:1.538
Accuracy:25.357% C**
HSR:26.221% A
Solstice Burst
B*
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:23.821% D
HSR:30.319% B*
Serpent VE92
B**
Kills:1,160
Deaths:905
KDR:1.282
Accuracy:23.944% C+
HSR:25.517% B**
NS Baron G5AE
B
Kills:1,160
Deaths:890
KDR:1.303
Accuracy:43.139% C
HSR:17.672% B
Pulsar C
A*
Kills:1,158
Deaths:783
KDR:1.479
Accuracy:25.982% C**
HSR:34.888% A*
NSX Tanto
A++
Kills:807
Deaths:699
KDR:1.155
Accuracy:23.962% C-
HSR:37.547% A++
Thanatos VE70
C+
Kills:430
Deaths:398
KDR:1.080
Accuracy:35.421% C-
HSR:15.581% C+
VX6-7
D-
Kills:129
Deaths:147
KDR:0.878
Accuracy:19.116% D--
HSR:16.279% D-
VE-LR Obelisk
A++
Kills:70
Deaths:40
KDR:1.750
Accuracy:26.316% D-
HSR:47.143% A++
Kills:8,410
Deaths (as Engineer):6,318
Deaths (to Engineers):5,937
KDR:1.33112
Kill Difference:2,092
Playtime:257.558 hours
Usage:13%
Score:4.207m
Score/min:272
Accuracy (listed only):27.253%
HSR (listed only):27.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
B*
Kills:1,164
Deaths:852
KDR:1.366
Accuracy:20.522% D*
HSR:33.849% B*
Eridani SX5-AE
B**
Kills:1,161
Deaths:819
KDR:1.418
Accuracy:23.845% D*
HSR:34.367% B**
NS Baron G5AE
B
Kills:1,160
Deaths:890
KDR:1.303
Accuracy:43.139% C
HSR:17.672% B
NS-11P
A*
Kills:1,159
Deaths:711
KDR:1.630
Accuracy:23.190% C+
HSR:34.167% A*
H-V45 AE
B+
Kills:1,158
Deaths:777
KDR:1.490
Accuracy:21.650% D**
HSR:31.952% B+
Equinox VE2
B+
Kills:1,157
Deaths:1,070
KDR:1.081
Accuracy:21.613% D-
HSR:24.373% B+
NS-11A
B+
Kills:1,157
Deaths:1,015
KDR:1.140
Accuracy:21.443% D
HSR:25.065% B+
H-V45
B+
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:19.914% D-
HSR:24.028% B+
Terminus VX-9
B
Kills:1,155
Deaths:1,202
KDR:0.961
Accuracy:20.323% D*
HSR:29.004% B
Pulsar VS1
B++
Kills:1,154
Deaths:1,098
KDR:1.051
Accuracy:21.041% C--
HSR:26.170% B++
Thanatos VE70
C+
Kills:430
Deaths:398
KDR:1.080
Accuracy:35.421% C-
HSR:15.581% C+
Darkstar
C+
Kills:187
Deaths:222
KDR:0.842
Accuracy:21.206% D*
HSR:24.599% C+
Corvus VA55
D-
Kills:176
Deaths:175
KDR:1.006
Accuracy:19.334% D--
HSR:17.046% D-
Sirius SX12
C--
Kills:143
Deaths:202
KDR:0.708
Accuracy:21.803% C--
HSR:12.587% D-
Kills:12,518
Deaths (as Combat Medic):10,490
Deaths (to Combat Medics):3,238
KDR:1.19333
Kill Difference:2,028
Playtime:540.131 hours
Usage:27%
Score:10.370m
Score/min:320
Accuracy (listed only):23.889%
HSR (listed only):25.033%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
A++
Kills:1,168
Deaths:522
KDR:2.238
Accuracy:25.074% D-
HSR:56.507% A++
Eridani SX5-AE
B**
Kills:1,161
Deaths:819
KDR:1.418
Accuracy:23.845% D*
HSR:34.367% B**
NSX Daimyo
C**
Kills:1,157
Deaths:522
KDR:2.216
Accuracy:38.395% C-
HSR:95.074% C**
Parallax VX3
A
Kills:685
Deaths:232
KDR:2.953
Accuracy:41.804% B+
HSR:88.613% A
NS-44 Commissioner
C
Kills:247
Deaths:344
KDR:0.718
Accuracy:31.021% D
HSR:20.243% C
VA39 Spectre
A
Kills:187
Deaths:86
KDR:2.174
Accuracy:34.622% B+
HSR:54.011% A
NS-357 Underboss
B+
Kills:163
Deaths:198
KDR:0.823
Accuracy:40.571% B+
HSR:25.153% B+
Ghost
A++
Kills:163
Deaths:54
KDR:3.019
Accuracy:41.639% B+
HSR:88.344% A++
NS-45 Pilot
A**
Kills:163
Deaths:154
KDR:1.058
Accuracy:28.255% C--
HSR:46.626% A**
Spiker
A
Kills:162
Deaths:203
KDR:0.798
Accuracy:25.260% D
HSR:30.864% A
Phaseshift VX-S
C*
Kills:160
Deaths:64
KDR:2.500
Accuracy:36.710% C++
HSR:76.875% C*
Sirius SX12
C--
Kills:143
Deaths:202
KDR:0.708
Accuracy:21.803% C--
HSR:12.587% D-
Nyx VX31
B++
Kills:65
Deaths:100
KDR:0.650
Accuracy:26.683% D*
HSR:36.923% B++
Kills:5,624
Deaths (as Infiltrator):3,500
Deaths (to Infiltrators):5,061
KDR:1.60686
Kill Difference:2,124
Playtime:186.950 hours
Usage:9%
Score:1.953m
Score/min:174
Accuracy (listed only):31.975%
HSR (listed only):51.245%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C**
Kills:282
Deaths:327
KDR:0.862
Accuracy:31.176% C**
HSR:4.610% D
NS-10 Burster
C*
Kills:273
Deaths:327
KDR:0.835
Accuracy:31.423% C*
HSR:5.128% C
Quasar VM1
C+
Kills:233
Deaths:198
KDR:1.177
Accuracy:15.316% C+
HSR:15.451% D
Blueshift VM5
C+
Kills:226
Deaths:202
KDR:1.119
Accuracy:17.169% C--
HSR:20.354% C+
Comet VM2
B+
Kills:93
Deaths:166
KDR:0.560
Accuracy:47.262% B+
HSR:3.226% C--
Nebula VM20
A*
Kills:85
Deaths:56
KDR:1.518
Accuracy:22.268% B*
HSR:30.588% A*
Nebula VM20
B**
Kills:75
Deaths:56
KDR:1.339
Accuracy:21.664% B++
HSR:26.667% B**
Comet VM2
B+
Kills:74
Deaths:163
KDR:0.454
Accuracy:46.699% C++
HSR:5.405% B+
Blueshift VM5
C+
Kills:58
Deaths:35
KDR:1.657
Accuracy:19.250% C+
HSR:18.966% C-
Kills:1,399
Deaths (as MAX Suit):765
Deaths (to MAX Suits):1,581
KDR:1.82876
Kill Difference:634
Playtime:79.755 hours
Usage:4%
Score:1.982m
Score/min:414
Accuracy (listed only):28.025%
HSR (listed only):14.488%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:75
V. Kills:62 119%
Deaths:20
KDR:3.750
Accuracy:49.969% C
KPH:21.600 D--
VKPH:17.800 C+
Maelstrom Turbo Laser
D--
Kills:60
V. Kills:64 92%
Deaths:160
KDR:0.375
Accuracy:24.079% D*
KPH:2.300 D--
VKPH:2.500 D--
Kills:135 (60 + 0)
Deaths:180
KDR:0.750
VKDR:0.700
Vehicle Kills:126
Kill Difference:45
Playtime:29.409 hours
Usage:1%
Score:0.205m
Score/min:116
Piloting Accuracy:24.079%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:70
V. Kills:57 121%
Deaths:25
KDR:2.800
Accuracy:51.452% D
KPH:16 D*
VKPH:13 D-
Kills:70 (70 + 0)
Deaths:25
KDR:2.800
VKDR:2.280
Vehicle Kills:57
Kill Difference:45
Playtime:4.383 hours
Usage:0%
Score:0.072m
Score/min:272
Driving Accuracy:51.452%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:359
V. Kills:239 150%
Deaths:92
KDR:3.902
Accuracy:39.677% C-
KPH:17.400 D
VKPH:11.600 C--
E540 Halberd
C+
Kills:62
V. Kills:38 159%
Deaths:18
KDR:3.444
Accuracy:42.117% D
KPH:26.100 C--
VKPH:16 C+
Supernova VPC
D--
Kills:57
V. Kills:17 317%
Deaths:12
KDR:4.750
Accuracy:34.638% F-
KPH:12.300 F
VKPH:3.700 D--
Kills:478 (57 + 421)
Deaths:122
KDR:3.918
VKDR:2.410
Vehicle Kills:294
Kill Difference:356
Playtime:27.671 hours
Usage:1%
Score:0.514m
Score/min:310
Driving Accuracy:34.638%
Gunner Accuracy:42.117%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:78
V. Kills:33 229%
Deaths:34
KDR:2.294
Accuracy:29.128% D--
KPH:12.700 D
VKPH:5.400 D
M40 Fury
C
Kills:57
V. Kills:12 438%
Deaths:16
KDR:3.563
Accuracy:33.949% C
KPH:21.500 D-
VKPH:4.500 D--
Kills:135 (0 + 135)
Deaths:50
KDR:2.700
VKDR:0.900
Vehicle Kills:45
Kill Difference:85
Playtime:8.799 hours
Usage:0%
Score:0.097m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:33.949%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,6341,6221,5081.076C0.1116.813%D*17.386%D15.7D--N/A78103.1h13.4C79.7D
NSX Naginata 1,1881,1748441.391C++0.2120.47%C33.39%B++25.7DN/A8145.7h12.2C++59.5C++
NSX Tomoe 1,1801,1685222.238B+1.0525.074%D-56.507%A++29C-N/A7340.3h12.4B+49.4C++
Solstice SF 1,1841,1689481.232C**0.0525.475%C**25.942%A+20.8C+N/A7556.2h12.3C++48.4C**
NS-11C 1,1761,1677591.538B+0.3525.357%C**26.221%A26.6C+N/A6743.9h12.7B+50.2B+
NSX Yumi 1,1861,1648521.366C+0.1820.522%D*33.849%B*24C--N/A7448.5h11.6C**56.6C
Eridani SX5-AE 1,1661,1618191.418C+0.2323.845%D*34.367%B**31.8DN/A6936.5h11C++46C
Solstice Burst 1,1741,1617491.55C++0.3723.821%D30.319%B*28.2CN/A7041.2h13C*54.4C+
Serpent VE92 1,1681,1609051.282C*0.1023.944%C+25.517%B**29.1C+N/A8339.9h11B++45.9B+
NS Baron G5AE 1,1711,1608901.303C+0.1243.139%C17.672%B33.9CN/A10634.2h4.1B9.5C+
Ursa 1,1651,1601,0211.136C+0.0518.902%D26.035%C*19.5DN/A9159.4h11.7C+61.8C+
NS-11P 1,1671,1597111.63B+0.4523.19%C+34.167%A*25.5C+N/A7745.4h12.2B++52.8B+
NS-15M AE 1,1631,1596821.699C+0.5222.87%C--33.736%B++28.3DN/A6740.9h11.1C**48.7C++
H-V45 AE 1,1691,1587771.49C+0.3121.65%D**31.952%B+23.1D-N/A6750.1h12.6C+58.2D
Pulsar C 1,1691,1587831.479C++0.3025.982%C**34.888%A*23.5CN/A8149.2h10.9B+41.8B+
Orion VS54 1,1631,1571,1800.981C0.2019.239%C26.016%C++23.8CN/A17948.7h12.8C++66.5C+
NSX Daimyo 1,1591,1575222.216C1.0338.395%C-95.074%C**26.2D-N/A8044.1h2.1B++5.6B
Equinox VE2 1,1721,1571,0701.081C+0.1021.613%D-24.373%B+22.8CN/A7850.8h13.8C63.7C
NS-11A 1,1761,1571,0151.14C+0.0421.443%D25.065%B+22.3C-N/A8651.9h13.9C++64.7C+
H-V45 1,1681,1571,0591.093C+0.0919.914%D-24.028%B+19.3DN/A8659.9h13.2C++66.4C+
Terminus VX-9 1,1691,1551,2020.961C0.2220.323%D*29.004%B20.5DN/A9056.3h12.8C+62.9C-
Pulsar VS1 1,1651,1541,0981.051C++0.1321.041%C--26.17%B++22.6C+N/A11051h13B+61.6C*
SVA-88 1,1601,1467081.619C+0.4417.73%D*21.553%C--19.2D--N/A14659.8h13.5C--75.9D
Flare VE6 1,1541,1457911.448C++0.2617.903%D-21.921%C17D-N/A9867.2h10.5C*58.7C+
NSX Tanto 8188076991.155C+0.0323.962%C-37.547%A++19.1C--N/A6642.2h13.7C++57.3C++
Parallax VX3 6866852322.953C+1.7741.804%B+88.613%A18.1DN/A9237.9h2B+4.9B+
Thanatos VE70 4324303981.08C*0.1035.421%C-15.581%C+29.9C++N/A17214.4h3.9B++10.9B+
MANA Anti-Vehicle Turret 6773911832.137C++0.9549.926%DN/A3910S2860A**6172470.1h8.7C++17.4C+
Saron HRB 598359923.902C2.7239.677%C-2.507%B*17.3D11.5C--31720.7h15.4B**38.8B*
NS-10 Burster 4902823270.862C+0.3231.176%C**4.61%D6.2C*4.6B++13645.6h126.5C**405.7B+
C-4 4482814510.623D0.5622.861%C--N/A35.6D--21.1D6857.9h1.6C+7.1C
NS-10 Burster 4992733270.835C0.3531.423%C*5.128%C6.1C*5B*13145.1h130.1B+414.1B+
NS-44 Commissioner 2472473440.718C0.4731.021%D20.243%C29.1C+N/A1638.5h3.1B*10B
Quasar VM1 2362331981.177C0.0115.316%C+15.451%D19.4CN/A14112h14.1B+91.9C*
Blueshift VM5 2302262021.119C--0.0617.169%C--20.354%C+20.4D-N/A12011.1h15.9C++92.4C+
Frag Grenade 2262231223N/A221.8240.926%DN/A743.3B**10C++24640.3h2.5B**6B++
Tank Mine 3302011051.914C0.7326.386%C--N/A47.9D*30.7D*7764.2h2.2C-8.3D--
Nemesis VSH9 3522001881.064B++0.1261.081%C+1.5%D13.2C+10C+21715.2h8.4C+13.8C+
Darkstar 1901872220.842D0.3421.206%D*24.599%C+15.2D*N/A7612.3h15.9D*74.9D*
VA39 Spectre 190187862.174B+0.9934.622%B+54.011%A21.5C+N/A1078.7h4.1B**11.9B*
Corvus VA55 1771761751.006C+0.1819.334%D--17.046%D-15.6DN/A8911.3h11.6B59.9C+
NS Decimator 3241664380.379D-0.8063.497%B2.41%C*13.3D**12.6C33112.5h9.5F**14.9F--
NS-357 Underboss 1631631980.823C+0.3640.571%B+25.153%B+38.8C+N/A1574.2h3.9B+9.7B+
Ghost 163163543.019C++1.8441.639%B+88.344%A++29.6CN/A1295.5h1.5A3.7B*
NS-45 Pilot 1631631541.058C+0.1328.255%C--46.626%A**54.3C++N/A1363h6.9C**24.4C++
Spiker 1631622030.798C+0.3925.26%D30.864%A18.4DN/A558.8h7B+27.9B+
Phaseshift VX-S 160160642.5C+1.3236.71%C++76.875%C*23.5CN/A636.8h2.7C**7.2B+
Lasher X2 1501481900.779C0.4020.192%D-5.405%B*17.4DN/A1288.5h27.5D**136.3D-
Sirius SX12 1431432020.708C0.4821.803%C--12.587%D-10.2D-N/A9314h14.7C++67.2C+
VX6-7 1321291470.878C0.3119.116%D--16.279%D-9.3D-N/A7313.8h12.5C++65.6C+
Lancer VS22 3361252070.604C+0.5859.182%CN/A8.5C--14.4C++38814.7h28.4C+47.9C+
MANA Anti-Personnel Turret 10097581.672N/A0.4912.545%UN/A970U30U3617600.1h17.8T*141.9T*
Comet VM2 151931660.56C0.6247.262%B+3.226%C--10C6.2B**1559.3h22.2C++46.9B
Nebula VM20 8685561.518C0.3322.268%B*30.588%A*31.5C+N/A1472.7h13.2B*59.4B*
Proximity Mine 8585155.667B+4.4844.307%C**N/A77.3D-N/A4801.1h2.1C--4.8C+
Betelgeuse 54-A 8383950.874D0.3116.577%F--33.735%B16.6D**N/A2735h15.6F*94.3T-
Spear Anti-Vehicle Phalanx Turret 13883174.882C3.7041.58%C4.819%B+24.4D-16.2C--3503.4h13D-31.3D
M20 Basilisk 11178342.294C1.1129.128%D--7.692%B*12.8D5.4D1776.1h72.8B+249.9C*
Nebula VM20 7675561.339C0.1621.664%B++26.667%B**27.8CN/A1402.7h14.4B++66.7B+
Dual Photon Pods 13775203.75C2.5749.969%C4%S21.4D--17.7C+4473.5h43.5F-87.1D*
Comet VM2 119741630.454D0.7346.699%C++5.405%B+8.2D5C++1219h27.1C++57.9C**
Damascus Edge 727215,4380.005D1.1820.889%D6.944%C+0.1CN/A0715.4h2C**9.4C++
Force-Blade 71718,1210.009C-1.1739.949%B*N/A0.1DN/A1480.2h2.2B+5.5B+
L100 Python AP 12770252.8C1.6251.452%DN/A15.9D*13D-2724.4h8.9D-17.2D--
VE-LR Obelisk 7070401.75C++0.5726.316%D-47.143%A++25.9CN/A1452.7h5B*19B+
Nyx VX31 65651000.65D-0.5326.683%D*36.923%B++9.7D*N/A586.7h6.7D25.1D-
E540 Halberd 10062183.444C--2.2642.117%DN/A25.8D15.8C+4952.4h6.2C14.6C-
Maelstrom Turbo Laser 124601600.375C--0.8124.079%D*N/A2.3D--2.5D--7225.9h176.4D-732.5D*
Blueshift VM5 6158351.657C0.4719.25%C+18.966%C-29C1.5A++1782h10.5A++54.7B*
M40 Fury 6957163.563C-2.3833.949%C1.754%C+21.1D-4.4D--2002.7h17.4C51.3C+
Supernova VPC 7457124.75D3.5734.638%F-N/A12.4F3.7D--1854.6h3.1C**9D
Anti-Vehicle Grenade 6151151N/A49.8254.397%BN/A510B+100C+38780.1h5.2B9.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102870.6h
Anti-Vehicle MANA Turret197483.1h
Nano-Armor Kit93109,09312.6h
AE Nano-Armor Kit9895,9997.2h
AE Medical Applicator570289,32322.8h
Nanite Revive Grenade01,8380.5h
Medical Applicator506215,19519.3h
Spitfire Auto-Turret1920.3h
Restoration Kit4650.1h
Shield Recharging Field625,5212.2h
Ammunition Package101,0560.7h
Medical Kit8979,55913.4h
Anti-Infantry MANA Turret82030.8h
Recon Detection Device403,4946.1h

Check the help document for the dictionary if you want to learn more about words used here.


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