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Centurion DirtyRonin[D4RK] DirtyRonin
VS BR 55

KDR: 1.18

Score: 30.7m

Last Seen: Nov 30th, 2018 10:07 PM
- OFFLINE - 1942.5 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Connery
Level Progress (to 56): 48%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS VX29 Polaris NSX Naginata Solstice SF NSX Tomoe NS-11C NSX Yumi Eridani SX5-AE Solstice Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $449,109 MLG Score: 359
Fun Score: N/A
Cheeseburgers Flipped: 627TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.086%29.306%6183199125,6061.51282-0.331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.393%0.003C+1.328A-0.389C-HEAD ++ (~18.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.231C++12.10.15C++45.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.015%4%1711021757611540.098425248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.324A2.202A*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.60.462B+43.30.182C++43.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.519%3.265%61310194909394310.521277113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.703%-0.245C-0.279C-0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.385C**24.40.38C**48.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.381%91.178%61410182,165210031.03095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%0.653B+1.576A+-0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.458B+2.10.337C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.421%15.581%6111021430170920.251462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.499D0.21C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.173C++3.90.203C++7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.7m572.6%297 (17.8k)262 (15.7k)1.1817137,93332,1001.4019955 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022120117.854%28.189%50303:3922

27% Combat Medic12% Engineer31% Heavy Assault9% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:07 AMOct 17th, 2017 5:15 AMDec 30th, 2018 4:54 AM (51d) (PST)Nov 30th, 2018 6:11 PM (81d) (PST)Nov 30th, 2018 6:07 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3562251310.3240.2740.0912.0130.027359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,33213,4787,85419165121215,719

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1950.4h/81.3d 7,071 10,693 11,738 235.5k 3,410 6,002 3,198 41.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:1,622
Deaths:1,508
KDR:1.076
Accuracy:16.813% D*
HSR:17.386% D
NSX Naginata
B++
Kills:1,174
Deaths:844
KDR:1.391
Accuracy:20.470% C
HSR:33.390% B++
Ursa
C**
Kills:1,160
Deaths:1,021
KDR:1.136
Accuracy:18.902% D
HSR:26.035% C**
NS-15M AE
B++
Kills:1,159
Deaths:682
KDR:1.699
Accuracy:22.870% C--
HSR:33.736% B++
Orion VS54
C++
Kills:1,157
Deaths:1,180
KDR:0.981
Accuracy:19.239% C
HSR:26.016% C++
SVA-88
C--
Kills:1,146
Deaths:708
KDR:1.619
Accuracy:17.730% D--
HSR:21.553% C--
Flare VE6
C
Kills:1,145
Deaths:791
KDR:1.448
Accuracy:17.903% D-
HSR:21.921% C
Lasher X2
B*
Kills:146
Deaths:186
KDR:0.785
Accuracy:20.394% D
HSR:5.479% B*
Betelgeuse 54-A
C++
Kills:77
Deaths:90
KDR:0.856
Accuracy:15.809% F--
HSR:31.169% C++
Kills:8,786
Deaths (as Heavy Assault):7,010
Deaths (to Heavy Assaults):9,480
KDR:1.25335
Kill Difference:1,776
Playtime:596.533 hours
Usage:31%
Score:8.354m
Score/min:233
Accuracy (listed only):18.903%
HSR (listed only):24.076%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A+
Kills:1,168
Deaths:948
KDR:1.232
Accuracy:25.475% C**
HSR:25.942% A+
NS-11C
A
Kills:1,167
Deaths:759
KDR:1.538
Accuracy:25.357% C**
HSR:26.221% A
Eridani SX5-AE
B**
Kills:1,161
Deaths:819
KDR:1.418
Accuracy:23.845% D*
HSR:34.367% B**
Solstice Burst
B*
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:23.821% D
HSR:30.319% B*
NS Baron G5AE
B+
Kills:1,160
Deaths:890
KDR:1.303
Accuracy:43.139% C
HSR:17.672% B+
Serpent VE92
B**
Kills:1,160
Deaths:905
KDR:1.282
Accuracy:23.944% C++
HSR:25.517% B**
Pulsar C
A*
Kills:1,158
Deaths:783
KDR:1.479
Accuracy:25.982% C**
HSR:34.888% A*
NSX Tanto
A++
Kills:533
Deaths:452
KDR:1.179
Accuracy:23.533% C--
HSR:37.711% A++
Thanatos VE70
C+
Kills:430
Deaths:398
KDR:1.080
Accuracy:35.421% C-
HSR:15.581% C+
Sirius SX12
C--
Kills:143
Deaths:202
KDR:0.708
Accuracy:21.803% C--
HSR:12.587% D-
VX6-7
D
Kills:129
Deaths:147
KDR:0.878
Accuracy:19.116% D--
HSR:16.279% D
Kills:9,370
Deaths (as Light Assault):7,052
Deaths (to Light Assaults):6,260
KDR:1.3287
Kill Difference:2,318
Playtime:311.563 hours
Usage:16%
Score:4.402m
Score/min:235
Accuracy (listed only):26.494%
HSR (listed only):25.190%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A+
Kills:1,168
Deaths:948
KDR:1.232
Accuracy:25.475% C**
HSR:25.942% A+
NS-11C
A
Kills:1,167
Deaths:759
KDR:1.538
Accuracy:25.357% C**
HSR:26.221% A
Solstice Burst
B*
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:23.821% D
HSR:30.319% B*
NS Baron G5AE
B+
Kills:1,160
Deaths:890
KDR:1.303
Accuracy:43.139% C
HSR:17.672% B+
Serpent VE92
B**
Kills:1,160
Deaths:905
KDR:1.282
Accuracy:23.944% C++
HSR:25.517% B**
Pulsar C
A*
Kills:1,158
Deaths:783
KDR:1.479
Accuracy:25.982% C**
HSR:34.888% A*
NSX Tanto
A++
Kills:533
Deaths:452
KDR:1.179
Accuracy:23.533% C--
HSR:37.711% A++
Thanatos VE70
C+
Kills:430
Deaths:398
KDR:1.080
Accuracy:35.421% C-
HSR:15.581% C+
VX6-7
D
Kills:129
Deaths:147
KDR:0.878
Accuracy:19.116% D--
HSR:16.279% D
Kills:8,066
Deaths (as Engineer):6,031
Deaths (to Engineers):5,852
KDR:1.33742
Kill Difference:2,035
Playtime:241.461 hours
Usage:12%
Score:3.908m
Score/min:270
Accuracy (listed only):27.310%
HSR (listed only):25.570%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
B*
Kills:1,164
Deaths:852
KDR:1.366
Accuracy:20.522% D*
HSR:33.849% B*
Eridani SX5-AE
B**
Kills:1,161
Deaths:819
KDR:1.418
Accuracy:23.845% D*
HSR:34.367% B**
NS Baron G5AE
B+
Kills:1,160
Deaths:890
KDR:1.303
Accuracy:43.139% C
HSR:17.672% B+
NS-11P
A**
Kills:1,159
Deaths:711
KDR:1.630
Accuracy:23.190% C++
HSR:34.167% A**
H-V45 AE
B+
Kills:1,158
Deaths:777
KDR:1.490
Accuracy:21.650% D**
HSR:31.952% B+
NS-11A
B+
Kills:1,157
Deaths:1,015
KDR:1.140
Accuracy:21.443% D
HSR:25.065% B+
H-V45
B+
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:19.914% D-
HSR:24.028% B+
Equinox VE2
B+
Kills:1,157
Deaths:1,070
KDR:1.081
Accuracy:21.613% D
HSR:24.373% B+
Terminus VX-9
B
Kills:1,155
Deaths:1,202
KDR:0.961
Accuracy:20.323% D*
HSR:29.004% B
Pulsar VS1
B++
Kills:1,154
Deaths:1,098
KDR:1.051
Accuracy:21.041% C--
HSR:26.170% B++
Thanatos VE70
C+
Kills:430
Deaths:398
KDR:1.080
Accuracy:35.421% C-
HSR:15.581% C+
Corvus VA55
D-
Kills:176
Deaths:175
KDR:1.006
Accuracy:19.334% D--
HSR:17.046% D-
Sirius SX12
C--
Kills:143
Deaths:202
KDR:0.708
Accuracy:21.803% C--
HSR:12.587% D-
Darkstar
D
Kills:130
Deaths:144
KDR:0.903
Accuracy:19.671% F
HSR:20% D
Kills:12,461
Deaths (as Combat Medic):10,412
Deaths (to Combat Medics):3,167
KDR:1.19679
Kill Difference:2,049
Playtime:532.143 hours
Usage:27%
Score:10.199m
Score/min:319
Accuracy (listed only):23.779%
HSR (listed only):24.704%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
A++
Kills:1,168
Deaths:522
KDR:2.238
Accuracy:25.074% D-
HSR:56.507% A++
Eridani SX5-AE
B**
Kills:1,161
Deaths:819
KDR:1.418
Accuracy:23.845% D*
HSR:34.367% B**
NSX Daimyo
C**
Kills:1,157
Deaths:522
KDR:2.216
Accuracy:38.395% C--
HSR:95.074% C**
Parallax VX3
A
Kills:685
Deaths:232
KDR:2.953
Accuracy:41.804% B+
HSR:88.613% A
NS-44 Commissioner
C
Kills:237
Deaths:332
KDR:0.714
Accuracy:30.702% D
HSR:19.831% C
Ghost
A++
Kills:163
Deaths:54
KDR:3.019
Accuracy:41.639% B+
HSR:88.344% A++
Spiker
A
Kills:162
Deaths:203
KDR:0.798
Accuracy:25.260% D
HSR:30.864% A
NS-45 Pilot
A**
Kills:161
Deaths:153
KDR:1.052
Accuracy:28.296% C--
HSR:45.963% A**
Phaseshift VX-S
C*
Kills:160
Deaths:64
KDR:2.500
Accuracy:36.710% C++
HSR:76.875% C*
NS-357 Underboss
B++
Kills:151
Deaths:180
KDR:0.839
Accuracy:40.649% B+
HSR:27.152% B++
Sirius SX12
C--
Kills:143
Deaths:202
KDR:0.708
Accuracy:21.803% C--
HSR:12.587% D-
Nyx VX31
B++
Kills:65
Deaths:100
KDR:0.650
Accuracy:26.683% D*
HSR:36.923% B++
Kills:5,413
Deaths (as Infiltrator):3,383
Deaths (to Infiltrators):4,962
KDR:1.60006
Kill Difference:2,030
Playtime:179.161 hours
Usage:9%
Score:1.844m
Score/min:172
Accuracy (listed only):31.738%
HSR (listed only):51.092%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C**
Kills:275
Deaths:322
KDR:0.854
Accuracy:30.908% C**
HSR:4.727% D
NS-10 Burster
C*
Kills:265
Deaths:322
KDR:0.823
Accuracy:31.166% C*
HSR:5.283% C
Quasar VM1
C+
Kills:233
Deaths:198
KDR:1.177
Accuracy:15.316% C+
HSR:15.451% D
Blueshift VM5
C+
Kills:226
Deaths:202
KDR:1.119
Accuracy:17.261% C-
HSR:20.354% C+
Comet VM2
B+
Kills:92
Deaths:163
KDR:0.564
Accuracy:47.507% B+
HSR:3.261% C--
Nebula VM20
A*
Kills:74
Deaths:51
KDR:1.451
Accuracy:22.742% B**
HSR:31.081% A*
Comet VM2
B+
Kills:74
Deaths:160
KDR:0.463
Accuracy:46.880% C*
HSR:5.405% B+
Nebula VM20
B**
Kills:67
Deaths:51
KDR:1.314
Accuracy:22.070% B++
HSR:26.866% B**
Blueshift VM5
C+
Kills:58
Deaths:35
KDR:1.657
Accuracy:19.922% C+
HSR:18.966% C
Kills:1,364
Deaths (as MAX Suit):752
Deaths (to MAX Suits):1,563
KDR:1.81383
Kill Difference:612
Playtime:78.483 hours
Usage:4%
Score:1.952m
Score/min:415
Accuracy (listed only):28.197%
HSR (listed only):14.599%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:75
V. Kills:62 119%
Deaths:20
KDR:3.750
Accuracy:50.015% C
KPH:21.600 D--
VKPH:17.800 C+
Maelstrom Turbo Laser
D--
Kills:60
V. Kills:64 92%
Deaths:160
KDR:0.375
Accuracy:24.079% D*
KPH:2.300 D--
VKPH:2.500 D--
Kills:135 (60 + 0)
Deaths:180
KDR:0.750
VKDR:0.700
Vehicle Kills:126
Kill Difference:45
Playtime:29.389 hours
Usage:2%
Score:0.205m
Score/min:116
Piloting Accuracy:24.079%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:66
V. Kills:55 118%
Deaths:25
KDR:2.640
Accuracy:51.276% D
KPH:15.600 D*
VKPH:13 D-
Kills:66 (66 + 0)
Deaths:25
KDR:2.640
VKDR:2.200
Vehicle Kills:55
Kill Difference:41
Playtime:4.243 hours
Usage:0%
Score:0.070m
Score/min:276
Driving Accuracy:51.276%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:358
V. Kills:238 150%
Deaths:91
KDR:3.934
Accuracy:39.706% C-
KPH:17.400 D
VKPH:11.600 C--
E540 Halberd
C+
Kills:62
V. Kills:38 159%
Deaths:18
KDR:3.444
Accuracy:42.117% D
KPH:26.100 C--
VKPH:16 C+
Supernova VPC
D--
Kills:56
V. Kills:16 329%
Deaths:10
KDR:5.600
Accuracy:34.672% F-
KPH:13 D**
VKPH:3.700 D--
Kills:476 (56 + 420)
Deaths:119
KDR:4
VKDR:2.454
Vehicle Kills:292
Kill Difference:357
Playtime:27.262 hours
Usage:1%
Score:0.513m
Score/min:313
Driving Accuracy:34.672%
Gunner Accuracy:42.117%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:75
V. Kills:33 221%
Deaths:34
KDR:2.206
Accuracy:28.903% D*
KPH:12.400 D
VKPH:5.400 D
M40 Fury
C
Kills:57
V. Kills:12 438%
Deaths:16
KDR:3.563
Accuracy:33.949% C
KPH:21.500 D-
VKPH:4.500 D--
Kills:132 (0 + 132)
Deaths:50
KDR:2.640
VKDR:0.900
Vehicle Kills:45
Kill Difference:82
Playtime:8.716 hours
Usage:0%
Score:0.095m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:33.949%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,6341,6221,5081.076C0.1116.813%D*17.386%D15.7D--N/A78103.1h13.4C79.7C--
NSX Naginata 1,1881,1748441.391C+0.2120.47%C33.39%B++25.7DN/A8045.7h12.2C++59.5C++
Solstice SF 1,1841,1689481.232C**0.0525.475%C**25.942%A+20.8C+N/A7556.2h12.3C++48.4C**
NSX Tomoe 1,1801,1685222.238B+1.0625.074%D-56.507%A++29C-N/A7240.3h12.4B+49.4C++
NS-11C 1,1761,1677591.538B++0.3625.357%C**26.221%A26.6C+N/A6743.9h12.7B+50.2B+
NSX Yumi 1,1861,1648521.366C+0.1820.522%D*33.849%B*24C--N/A7448.5h11.6C**56.6C
Eridani SX5-AE 1,1661,1618191.418C+0.2423.845%D*34.367%B**31.8DN/A6936.5h11C++46C+
Solstice Burst 1,1741,1617491.55C++0.3723.821%D30.319%B*28.2CN/A7041.2h13C*54.4C+
Ursa 1,1651,1601,0211.136C+0.0518.902%D26.035%C**19.5DN/A9159.4h11.7C+61.8C+
NS Baron G5AE 1,1711,1608901.303C+0.1243.139%C17.672%B+33.9CN/A10634.2h4.1B9.5C+
Serpent VE92 1,1681,1609051.282C*0.1023.944%C++25.517%B**29.1C+N/A8339.9h11B++45.9B+
NS-11P 1,1671,1597111.63B+0.4523.19%C++34.167%A**25.5C+N/A7745.4h12.2B++52.8B+
NS-15M AE 1,1631,1596821.699C+0.5222.87%C--33.736%B++28.3DN/A6740.9h11.1C**48.7C++
H-V45 AE 1,1691,1587771.49C+0.3121.65%D**31.952%B+23.1D-N/A6750.1h12.6C+58.2D
Pulsar C 1,1691,1587831.479C*0.3025.982%C**34.888%A*23.5C+N/A8149.2h10.9B+41.8B
NS-11A 1,1761,1571,0151.14C+0.0421.443%D25.065%B+22.3C-N/A8651.9h13.9C++64.7C+
H-V45 1,1681,1571,0591.093C+0.0919.914%D-24.028%B+19.3C--N/A8659.9h13.2C++66.4C+
NSX Daimyo 1,1591,1575222.216C1.0338.395%C--95.074%C**26.2D-N/A8044.1h2.1B++5.6B
Equinox VE2 1,1721,1571,0701.081C+0.1021.613%D24.373%B+22.8CN/A7750.8h13.8C63.7C
Orion VS54 1,1631,1571,1800.981C0.2019.239%C26.016%C++23.8CN/A17848.7h12.8C++66.5C+
Terminus VX-9 1,1691,1551,2020.961C0.2220.323%D*29.004%B20.5DN/A8956.3h12.8C+62.9C-
Pulsar VS1 1,1651,1541,0981.051C++0.1321.041%C--26.17%B++22.6C+N/A10951h13B+61.6C**
SVA-88 1,1601,1467081.619C+0.4417.73%D--21.553%C--19.2D-N/A14659.8h13.5C--75.9D
Flare VE6 1,1541,1457911.448C++0.2717.903%D-21.921%C17D-N/A9867.2h10.5C*58.7C+
Parallax VX3 6866852322.953C+1.7741.804%B+88.613%A18.1DN/A9237.9h2B+4.9B+
NSX Tanto 5395334521.179C++0.0023.533%C--37.711%A++17.4DN/A6530.6h13.5C*57.5C++
Thanatos VE70 4324303981.08C*0.1035.421%C-15.581%C+29.9C++N/A17214.4h3.9B++10.9B+
MANA Anti-Vehicle Turret 6643841832.098C0.9249.776%D--N/A3840C++2800C++6079120.1h8.7B+17.4C**
Saron HRB 596358913.934C2.7539.706%C-2.514%B*17.4D11.6C--31720.6h15.4B**38.8B*
C-4 4482814500.624C--0.5622.884%C-N/A36D--21.4C--6837.8h1.6C+7.1C+
NS-10 Burster 4792753220.854C+0.3330.908%C**4.727%D6.1C*4.5B+13545h126.7B410.1B+
NS-10 Burster 4852653220.823C0.3631.166%C*5.283%C5.9C++4.9B++13044.6h131B+420.5B+
NS-44 Commissioner 2372373320.714C0.4730.702%D19.831%C28.9C+N/A1628.2h3.1B*10.2B
Quasar VM1 2362331981.177C+0.0015.316%C+15.451%D19.4CN/A14112h14.1B+91.9C*
Blueshift VM5 2302262021.119C--0.0617.261%C-20.354%C+20.4DN/A11911.1h15.9C++91.9C+
Frag Grenade 2222191219N/A217.8240.899%DN/A730B**10C*23400.3h2.5A6.1B++
Nemesis VSH9 3522001861.075B++0.1161.063%C1.5%D13.2C10C+21715.2h8.4C+13.7C+
Tank Mine 3171921011.901C0.7226.152%DN/A48D*31.3D--8034h2.2C8.4D--
Corvus VA55 1771761751.006C+0.1819.334%D--17.046%D-15.6DN/A8911.3h11.6B59.9C+
NS Decimator 3241664380.379D0.8063.497%B2.41%C++13.3D*12.6C33012.5h9.5F**14.9F-
Ghost 163163543.019C++1.8441.639%B+88.344%A++29.6CN/A1265.5h1.5A3.7B*
Spiker 1631622030.798C0.3825.26%D30.864%A18.6DN/A558.7h7B+27.9B+
NS-45 Pilot 1611611531.052C+0.1328.296%C--45.963%A**53.7C*N/A1333h6.9C**24.5C++
Phaseshift VX-S 160160642.5C+1.3236.71%C++76.875%C*23.5CN/A626.8h2.7B7.2B+
NS-357 Underboss 1511511800.839C+0.3440.649%B+27.152%B++38.7C+N/A1563.9h3.9B+9.6B+
Lasher X2 1481461860.785C+0.4020.394%D5.479%B*17.6DN/A1298.3h27.6D**135.3D-
Sirius SX12 1431432020.708C0.4721.803%C--12.587%D-10.2D-N/A9214h14.7C*67.2C++
Darkstar 1321301440.903C--0.2819.671%F20%D14.9D*N/A688.7h15.9D*80.8F-
VX6-7 1321291470.878C0.3019.116%D--16.279%D9.3D-N/A7313.8h12.5C*65.6C+
Lancer VS22 3361252060.607C+0.5759.29%CN/A8.6D14.5C**38914.6h28.2C+47.6C+
MANA Anti-Personnel Turret 9693541.722N/A0.5412.338%UN/A930U30U3511400.1h17.3T*140.3T*
Comet VM2 150921630.564C0.6247.507%B+3.261%C--10C+6.3B**1579.2h22.2C++46.7B
Proximity Mine 8585155.667B+4.4944.527%C**N/A77.3D-N/A4831.1h2.1C--4.7C++
Spear Anti-Vehicle Phalanx Turret 13178155.2C4.0241.452%C5.128%B+23.6D16.1C--3513.3h13.4D--32.3D
Betelgeuse 54-A 7777900.856D0.3315.809%F--31.169%C++16.4D**N/A2824.7h14.9F--94.4T*
Dual Photon Pods 13775203.75C2.5750.015%C4%M**21.4D--17.7C+4473.5h43.3F-86.6D*
M20 Basilisk 10875342.206C1.0228.903%D*8%B*12.3D5.4D1756.1h72.7B++251.7C*
Nebula VM20 7574511.451C0.2722.742%B**31.081%A*33.6C+N/A1602.2h14.4B+63.3B++
Comet VM2 119741600.463D0.7246.88%C*5.405%B+8.4D5.1C++1228.8h26.7C++57C**
Damascus Edge 727215,4380.005D1.1820.889%D6.944%C+0.1DN/A0715.4h2B9.4C++
Force-Blade 71718,1210.009C-1.1739.949%B*N/A0.1DN/A1480h2.2B+5.5B+
Nebula VM20 6867511.314C0.1322.07%B++26.866%B**29.1CN/A1532.3h15.2B+68.8B+
L100 Python AP 12166252.64C1.4651.276%DN/A15.7D*13.1D-2764.2h9.1D-17.8D-
Nyx VX31 65651000.65D0.5326.683%D*36.923%B++9.7D*N/A586.7h6.7C-25.1D-
E540 Halberd 10062183.444C-2.2642.117%DN/A25.8C--15.8C+4942.4h6.2C+14.6C-
Maelstrom Turbo Laser 124601600.375C-0.8124.079%D*N/A2.3D--2.5D--7225.9h176.4D732.5D*
Blueshift VM5 6158351.657C0.4819.922%C+18.966%C29C1.5A*1802h10.5A++52.9B*
M40 Fury 6957163.563C-2.3833.949%C1.754%C+21.1D--4.4D--2002.7h17.4C51.3C
Supernova VPC 7256105.6C--4.4234.672%F-N/A13D**3.7D--1974.3h2.9B+8.4C-
Anti-Vehicle Grenade 6151151N/A49.8254.397%B+N/A510B++100C++38780.1h5.2B9.6B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator506215,19519.3h
Nanite Revive Grenade01,8220.5h
Anti-Vehicle MANA Turret187353h
Spawn Beacon102830.6h
Nano-Armor Kit93109,09312.6h
AE Nano-Armor Kit8582,6886.3h
AE Medical Applicator545281,64821.9h
Spitfire Auto-Turret1690.2h
Restoration Kit4650.1h
Ammunition Package108980.6h
Medical Kit8829,42713.2h
Anti-Infantry MANA Turret71830.7h
Shield Recharging Field625,5212.2h
Recon Detection Device393,3645.8h

Check the help document for the dictionary if you want to learn more about words used here.


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