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Ice Cold Dis2stMami[OCD1] Dis2stMami
VS BR 182

KDR: 2.87

Score: 85.7m

Last Seen: May 4th, 2019 9:37 PM
- OFFLINE - 2551.1 hour(s)

Battle Rank 112 (182 total) - Vanu Sovereignty on Miller
Level Progress (to 113): 28%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-GG VX29 Polaris Flare VE6 VX6-7 Dual Photon Pods Orion VS54 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,215,521 MLG Score: 1771
Fun Score: N/A
Cheeseburgers Flipped: 1241TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.977%26.808%80447116774,6462.88565-0.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.088%1.718A++0.907B*-0.878D--HEAD ++ (~11.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.584B+9.30.349C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.022%2.638%842512098,758156649165.59259178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.578%0.599B+0.968B*-0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
820.492B+35.30.334C**46.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.53%2.389%354712075,776214221452.69654269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.78%-0.335C--0.11C+0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.417B8.40.325C**14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.392%1.921%4191911955,883168921263.48107277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.303%-0.166C-0.624D0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.605B+16.20.593B+31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.876%68.746%419612086,6522284152.91116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.419%1.788A++0.108C+-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+2.10.337C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.136%14.356%419512096,9101987103.47586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.969%1.71A++-0.055C+-0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.705B++2.40.503B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
85.7m228.9%431 (25.9k)415 (24.9k)2.86838143,47950,0213.21779182 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214509026.367%19.575%51604:0858

7% Combat Medic38% Engineer24% Heavy Assault14% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 1:31 AMMay 29th, 2014 11:44 PMJun 2nd, 2019 11:37 PM (77d) (PST)May 4th, 2019 6:18 PM (106d) (PST)May 4th, 2019 5:37 PM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7862005860.6950.2420.1361.7820.0841771

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,15411,97835,17642158107524,900

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3442.6h/143.4d 17,478 28,086 31,763 368.1k 6,366 12,376 17,362 162.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:8,924
Deaths:2,791
KDR:3.197
Accuracy:27.815% B
HSR:31.914% C++
SVA-GG
A++
Kills:5,249
Deaths:1,261
KDR:4.163
Accuracy:31.484% B**
HSR:41.627% A++
VX29 Polaris
B*
Kills:5,047
Deaths:1,940
KDR:2.602
Accuracy:28.035% B*
HSR:15.732% D--
Flare VE6
B*
Kills:4,201
Deaths:1,508
KDR:2.786
Accuracy:27.775% B*
HSR:25.185% C++
Orion VS54
B**
Kills:3,380
Deaths:1,001
KDR:3.377
Accuracy:26.316% B**
HSR:27.959% B+
SVA-88
A+
Kills:2,293
Deaths:770
KDR:2.978
Accuracy:27.470% B*
HSR:36.502% A+
Ursa
B+
Kills:1,218
Deaths:494
KDR:2.466
Accuracy:25.731% B+
HSR:26.437% C**
Pulsar LSW
A++
Kills:1,183
Deaths:288
KDR:4.108
Accuracy:29.419% B**
HSR:38.208% A++
NS-15M1
B*
Kills:1,165
Deaths:396
KDR:2.942
Accuracy:26.067% B++
HSR:28.670% B*
NS-15M AE
B**
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:31.843% B**
HSR:37.726% B**
VE-H Maw
A++
Kills:211
Deaths:51
KDR:4.137
Accuracy:29.486% B++
HSR:40.758% A++
Kills:34,032
Deaths (as Heavy Assault):10,740
Deaths (to Heavy Assaults):14,694
KDR:3.16872
Kill Difference:23,292
Playtime:834.174 hours
Usage:24%
Score:22.888m
Score/min:457
Accuracy (listed only):28.313%
HSR (listed only):31.883%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:3,868
Deaths:1,439
KDR:2.688
Accuracy:33.227% A++
HSR:27.275% B**
Pulsar C
B*
Kills:3,085
Deaths:1,856
KDR:1.662
Accuracy:29.196% B*
HSR:21.199% C
Phobos VX86
B*
Kills:2,097
Deaths:901
KDR:2.327
Accuracy:69.574% B*
HSR:17.120% C++
Solstice VE3
B++
Kills:1,986
Deaths:587
KDR:3.383
Accuracy:24.148% C*
HSR:24.220% B++
Serpent VE92
A++
Kills:1,337
Deaths:770
KDR:1.736
Accuracy:33.147% A++
HSR:19.671% C+
Thanatos VE70
A++
Kills:1,276
Deaths:614
KDR:2.078
Accuracy:57.674% A++
HSR:11.520% D--
Zenith VX-5
B++
Kills:1,256
Deaths:804
KDR:1.562
Accuracy:28.805% B++
HSR:21.656% C+
Pandora VX25
A++
Kills:1,215
Deaths:571
KDR:2.128
Accuracy:56.038% A++
HSR:13.992% C
NS-11C
B**
Kills:1,163
Deaths:495
KDR:2.349
Accuracy:29.759% B**
HSR:21.066% B
Nova
A
Kills:1,161
Deaths:605
KDR:1.919
Accuracy:61.486% A
HSR:15.504% C++
Deimos VA29
B**
Kills:1,161
Deaths:502
KDR:2.313
Accuracy:74.551% B**
HSR:11.714% D-
Eidolon VE33
A
Kills:1,160
Deaths:473
KDR:2.452
Accuracy:35.305% A
HSR:34.483% B**
NS Baron G5
A++
Kills:125
Deaths:34
KDR:3.676
Accuracy:61.815% A++
HSR:11.200% D
Eclipse VE3A
B+
Kills:113
Deaths:64
KDR:1.766
Accuracy:29.614% B+
HSR:21.239% C*
Solstice Burst
A+
Kills:108
Deaths:33
KDR:3.273
Accuracy:33.632% A+
HSR:34.259% A+
Kills:21,111
Deaths (as Engineer):9,748
Deaths (to Engineers):10,914
KDR:2.16568
Kill Difference:11,363
Playtime:1,309.281 hours
Usage:38%
Score:27.990m
Score/min:356
Accuracy (listed only):43.865%
HSR (listed only):20.408%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:3,868
Deaths:1,439
KDR:2.688
Accuracy:33.227% A++
HSR:27.275% B**
Pulsar C
B*
Kills:3,085
Deaths:1,856
KDR:1.662
Accuracy:29.196% B*
HSR:21.199% C
MKV Suppressed
A+
Kills:2,831
Deaths:1,012
KDR:2.797
Accuracy:33.099% A+
HSR:25.080% B*
Eridani SX5
A
Kills:2,562
Deaths:1,233
KDR:2.078
Accuracy:33.077% A
HSR:16.862% C-
Phobos VX86
B*
Kills:2,097
Deaths:901
KDR:2.327
Accuracy:69.574% B*
HSR:17.120% C++
Solstice VE3
B++
Kills:1,986
Deaths:587
KDR:3.383
Accuracy:24.148% C*
HSR:24.220% B++
Sirius SX12
A+
Kills:1,397
Deaths:679
KDR:2.057
Accuracy:31.743% A+
HSR:21.403% B+
Serpent VE92
A++
Kills:1,337
Deaths:770
KDR:1.736
Accuracy:33.147% A++
HSR:19.671% C+
Thanatos VE70
A++
Kills:1,276
Deaths:614
KDR:2.078
Accuracy:57.674% A++
HSR:11.520% D--
Zenith VX-5
B++
Kills:1,256
Deaths:804
KDR:1.562
Accuracy:28.805% B++
HSR:21.656% C+
Eridani SX5G
A*
Kills:1,237
Deaths:653
KDR:1.894
Accuracy:38.698% A*
HSR:21.908% C++
Pandora VX25
A++
Kills:1,215
Deaths:571
KDR:2.128
Accuracy:56.038% A++
HSR:13.992% C
NS-7 PDW
A++
Kills:1,164
Deaths:659
KDR:1.766
Accuracy:34.602% A++
HSR:21.993% B++
NS-11C
B**
Kills:1,163
Deaths:495
KDR:2.349
Accuracy:29.759% B**
HSR:21.066% B
Nova
A
Kills:1,161
Deaths:605
KDR:1.919
Accuracy:61.486% A
HSR:15.504% C++
Deimos VA29
B**
Kills:1,161
Deaths:502
KDR:2.313
Accuracy:74.551% B**
HSR:11.714% D-
Skorpios
B**
Kills:240
Deaths:83
KDR:2.892
Accuracy:28.185% C++
HSR:29.167% B**
NS Baron G5
A++
Kills:125
Deaths:34
KDR:3.676
Accuracy:61.815% A++
HSR:11.200% D
Eclipse VE3A
B+
Kills:113
Deaths:64
KDR:1.766
Accuracy:29.614% B+
HSR:21.239% C*
Solstice Burst
A+
Kills:108
Deaths:33
KDR:3.273
Accuracy:33.632% A+
HSR:34.259% A+
Kills:29,382
Deaths (as Light Assault):13,594
Deaths (to Light Assaults):8,794
KDR:2.16139
Kill Difference:15,788
Playtime:401.390 hours
Usage:12%
Score:11.527m
Score/min:479
Accuracy (listed only):41.103%
HSR (listed only):20.402%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A+
Kills:2,831
Deaths:1,012
KDR:2.797
Accuracy:33.099% A+
HSR:25.080% B*
Eridani SX5
A
Kills:2,562
Deaths:1,233
KDR:2.078
Accuracy:33.077% A
HSR:16.862% C-
Phobos VX86
B*
Kills:2,097
Deaths:901
KDR:2.327
Accuracy:69.574% B*
HSR:17.120% C++
H-V45
B**
Kills:1,584
Deaths:802
KDR:1.975
Accuracy:29.490% B**
HSR:23.485% C**
Darkstar
A+
Kills:1,435
Deaths:433
KDR:3.314
Accuracy:34.149% A+
HSR:28.084% B+
Sirius SX12
A+
Kills:1,397
Deaths:679
KDR:2.057
Accuracy:31.743% A+
HSR:21.403% B+
Terminus VX-9
A
Kills:1,391
Deaths:476
KDR:2.922
Accuracy:32.411% A
HSR:28.253% C*
Thanatos VE70
A++
Kills:1,276
Deaths:614
KDR:2.078
Accuracy:57.674% A++
HSR:11.520% D--
Eridani SX5G
A*
Kills:1,237
Deaths:653
KDR:1.894
Accuracy:38.698% A*
HSR:21.908% C++
Pandora VX25
A++
Kills:1,215
Deaths:571
KDR:2.128
Accuracy:56.038% A++
HSR:13.992% C
Pulsar VS1
A+
Kills:1,176
Deaths:620
KDR:1.897
Accuracy:30.616% A+
HSR:11.735% D*
NS-7 PDW
A++
Kills:1,164
Deaths:659
KDR:1.766
Accuracy:34.602% A++
HSR:21.993% B++
NS-11P
A*
Kills:1,162
Deaths:333
KDR:3.489
Accuracy:30.582% A+
HSR:32.444% A*
CME
B**
Kills:1,162
Deaths:337
KDR:3.448
Accuracy:32.332% B**
HSR:23.494% C++
Nova
A
Kills:1,161
Deaths:605
KDR:1.919
Accuracy:61.486% A
HSR:15.504% C++
Deimos VA29
B**
Kills:1,161
Deaths:502
KDR:2.313
Accuracy:74.551% B**
HSR:11.714% D-
NS-11A
A
Kills:1,159
Deaths:357
KDR:3.247
Accuracy:30.404% A
HSR:21.915% C+
Skorpios
B**
Kills:240
Deaths:83
KDR:2.892
Accuracy:28.185% C++
HSR:29.167% B**
Equinox VE2 Burst
B**
Kills:178
Deaths:65
KDR:2.738
Accuracy:30.148% B+
HSR:38.202% B**
NS Baron G5
A++
Kills:125
Deaths:34
KDR:3.676
Accuracy:61.815% A++
HSR:11.200% D
Kills:25,713
Deaths (as Combat Medic):10,969
Deaths (to Combat Medics):5,812
KDR:2.34415
Kill Difference:14,744
Playtime:240.468 hours
Usage:7%
Score:7.099m
Score/min:492
Accuracy (listed only):41.534%
HSR (listed only):21.254%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A+
Kills:2,831
Deaths:1,012
KDR:2.797
Accuracy:33.099% A+
HSR:25.080% B*
Eridani SX5
A
Kills:2,562
Deaths:1,233
KDR:2.078
Accuracy:33.077% A
HSR:16.862% C-
Ghost
A
Kills:1,872
Deaths:427
KDR:4.384
Accuracy:47.435% A
HSR:68.590% C+
NS-44 Commissioner
B++
Kills:1,708
Deaths:1,231
KDR:1.387
Accuracy:41.950% B++
HSR:21.663% C+
Sirius SX12
A+
Kills:1,397
Deaths:679
KDR:2.057
Accuracy:31.743% A+
HSR:21.403% B+
Artemis VX26
B**
Kills:1,392
Deaths:512
KDR:2.719
Accuracy:32.311% B**
HSR:19.037% D
Beamer VS3
B++
Kills:1,270
Deaths:615
KDR:2.065
Accuracy:31.665% B++
HSR:21.575% C+
Eridani SX5G
A*
Kills:1,237
Deaths:653
KDR:1.894
Accuracy:38.698% A*
HSR:21.908% C++
Parallax VX3
A+
Kills:1,216
Deaths:321
KDR:3.788
Accuracy:48.656% A+
HSR:81.743% B+
NS-7 PDW
A++
Kills:1,164
Deaths:659
KDR:1.766
Accuracy:34.602% A++
HSR:21.993% B++
XM98
A++
Kills:1,161
Deaths:332
KDR:3.497
Accuracy:49.018% A++
HSR:81.137% B++
V10
A++
Kills:1,160
Deaths:157
KDR:7.389
Accuracy:51.642% A++
HSR:77.155% C+
VA39 Spectre
A++
Kills:1,158
Deaths:326
KDR:3.552
Accuracy:42.982% A++
HSR:32.815% C-
Cerberus
A
Kills:986
Deaths:540
KDR:1.826
Accuracy:40.149% A
HSR:25.862% C**
NS-44G Commissioner
A
Kills:740
Deaths:291
KDR:2.543
Accuracy:45.505% B++
HSR:36.351% A
Spiker
B*
Kills:428
Deaths:205
KDR:2.088
Accuracy:31.945% B
HSR:27.804% B*
Manticore SX40
B+
Kills:427
Deaths:271
KDR:1.576
Accuracy:32.425% B+
HSR:24.356% B
NS-30 Vandal
B*
Kills:316
Deaths:108
KDR:2.926
Accuracy:37.416% B++
HSR:33.861% B*
Skorpios
B**
Kills:240
Deaths:83
KDR:2.892
Accuracy:28.185% C++
HSR:29.167% B**
Nyx VX31
A+
Kills:167
Deaths:39
KDR:4.282
Accuracy:43.125% A+
HSR:37.725% B*
NS-44L Blackhand
B
Kills:135
Deaths:61
KDR:2.213
Accuracy:44.726% B
HSR:40% C+
NS-61 Emissary
A*
Kills:134
Deaths:90
KDR:1.489
Accuracy:29.710% C*
HSR:29.105% A*
NS-44 Commissioner AE
B+
Kills:93
Deaths:54
KDR:1.722
Accuracy:43.170% C++
HSR:30.108% B+
NS CandyCannon 3000
C
Kills:89
Deaths:64
KDR:1.391
Accuracy:32.130% C
HSR:20.225% D-
NSX Daimyo
B**
Kills:85
Deaths:22
KDR:3.864
Accuracy:47.717% B**
HSR:91.765% D
NS-AM7 Archer
A
Kills:64
Deaths:91
KDR:0.703
Accuracy:56.814% C
HSR:28.125% A
Kills:24,032
Deaths (as Infiltrator):10,076
Deaths (to Infiltrators):6,484
KDR:2.38507
Kill Difference:13,956
Playtime:490.660 hours
Usage:14%
Score:10.906m
Score/min:370
Accuracy (listed only):39.611%
HSR (listed only):37.131%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,833
Deaths:366
KDR:5.008
Accuracy:21.438% B*
HSR:17.021% C--
Blueshift VM5
B*
Kills:1,359
Deaths:350
KDR:3.883
Accuracy:23.399% B*
HSR:22.664% C**
Quasar VM1
B**
Kills:1,201
Deaths:245
KDR:4.902
Accuracy:21.383% B**
HSR:16.486% C-
Cosmos VM3
B++
Kills:1,156
Deaths:269
KDR:4.297
Accuracy:20.647% B++
HSR:21.021% B+
Blueshift VM5
B*
Kills:1,091
Deaths:279
KDR:3.910
Accuracy:23.658% B*
HSR:22.823% C**
Comet VM2
C++
Kills:599
Deaths:228
KDR:2.627
Accuracy:43.860% C++
HSR:4.174% C+
Comet VM2
B**
Kills:396
Deaths:164
KDR:2.415
Accuracy:45.088% C+
HSR:6.313% B**
NS-10 Burster
A+
Kills:304
Deaths:132
KDR:2.303
Accuracy:39.488% A+
HSR:4.934% C
NS-10 Burster
A+
Kills:273
Deaths:144
KDR:1.896
Accuracy:38.969% A+
HSR:6.593% C+
Vortex VM21
B++
Kills:164
Deaths:100
KDR:1.640
Accuracy:47.131% B++
HSR:4.878% B+
Vortex VM21
A**
Kills:152
Deaths:100
KDR:1.520
Accuracy:46.061% B+
HSR:9.211% A**
Kills:8,528
Deaths (as MAX Suit):1,188.500
Deaths (to MAX Suits):2,993
KDR:7.17543
Kill Difference:7,339.500
Playtime:155.396 hours
Usage:5%
Score:5.309m
Score/min:569
Accuracy (listed only):33.738%
HSR (listed only):12.374%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:3,532
V. Kills:1,394 253%
Deaths:356
KDR:9.921
Accuracy:64.106% A+
KPH:68.300 C+
VKPH:26.900 B*
Maelstrom Turbo Laser
A
Kills:2,273
V. Kills:1,191 191%
Deaths:579
KDR:3.926
Accuracy:36.776% B**
KPH:34.100 A
VKPH:17.800 B*
Light PPA
B+
Kills:1,352
V. Kills:99 N/A
Deaths:243
KDR:5.564
Accuracy:44.615% B+
KPH:61.700 B+
VKPH:4.500 B+
Saron Laser Cannon
B**
Kills:905
V. Kills:1,162 78%
Deaths:402
KDR:2.251
Accuracy:38.333% B**
KPH:12.400 C+
VKPH:15.900 B**
Hornet Missiles
B+
Kills:385
V. Kills:205 187%
Deaths:33
KDR:11.667
Accuracy:64.214% C**
KPH:99.100 B+
VKPH:52.800 B+
Antares LC
C++
Kills:171
V. Kills:182 93%
Deaths:120
KDR:1.425
Accuracy:33.768% B
KPH:13.300 C
VKPH:14.100 C++
Kills:8,618 (4,701 + 0)
Deaths:1,733
KDR:4.973
VKDR:2.443
Vehicle Kills:4,233
Kill Difference:6,885
Playtime:230.375 hours
Usage:7%
Score:4.492m
Score/min:325
Piloting Accuracy:33.768%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:696
V. Kills:1,021 68%
Deaths:346
KDR:2.012
Accuracy:51.457% B+
KPH:8.300 C++
VKPH:12.200 B**
C150 Dalton
C**
Kills:572
V. Kills:438 130%
Deaths:56
KDR:10.214
Accuracy:60.269% A*
KPH:37.700 C++
VKPH:28.900 C**
L105 Zephyr
B**
Kills:432
V. Kills:75 N/A
Deaths:31
KDR:13.936
Accuracy:52.290% B**
KPH:57.400 B+
VKPH:10 C++
AP30 Shredder
C**
Kills:401
V. Kills:310 129%
Deaths:63
KDR:6.365
Accuracy:28.299% D-
KPH:31 C+
VKPH:24 C**
L105 Zephyr PX
U
Kills:102
V. Kills:26 378%
Deaths:4
KDR:25.500
Accuracy:58.502% B+
KPH:367,200 U
VKPH:93,600 U
Kills:2,203 (696 + 1,507)
Deaths:500
KDR:4.406
VKDR:3.740
Vehicle Kills:1,870
Kill Difference:1,703
Playtime:119.045 hours
Usage:3%
Score:1.747m
Score/min:245
Piloting Accuracy:51.457%
Gunner Accuracy:58.502%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:762
V. Kills:80 N/A
Deaths:42
KDR:18.143
Accuracy:40.165% C+
KPH:60.400 A++
VKPH:6.300 C-
L100 Python HESH
B**
Kills:531
V. Kills:53 N/A
Deaths:22
KDR:24.136
Accuracy:50.708% C*
KPH:78.400 B**
VKPH:7.800 C+
L100 Python AP
B++
Kills:481
V. Kills:285 168%
Deaths:77
KDR:6.247
Accuracy:58.269% C*
KPH:37.900 B+
VKPH:22.500 B++
Skyguard
C+
Kills:244
V. Kills:202 120%
Deaths:55
KDR:4.436
Accuracy:31.389% B
KPH:10.900 C--
VKPH:9 C+
Kills:2,018 (2,018 + 0)
Deaths:196
KDR:10.296
VKDR:3.163
Vehicle Kills:620
Kill Difference:1,822
Playtime:54.492 hours
Usage:2%
Score:1.094m
Score/min:334
Driving Accuracy:31.389%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,610
V. Kills:1,046 154%
Deaths:179
KDR:8.994
Accuracy:57.260% B+
KPH:34.800 B*
VKPH:22.600 A+
Supernova PC
B**
Kills:1,586
V. Kills:418 379%
Deaths:86
KDR:18.442
Accuracy:49.202% C+
KPH:34.800 B**
VKPH:9.200 C++
Proton II PPA
A
Kills:765
V. Kills:35 N/A
Deaths:29
KDR:26.379
Accuracy:25.316% C*
KPH:91.400 A
VKPH:4.200 C**
Saron HRB
A
Kills:704
V. Kills:475 148%
Deaths:84
KDR:8.381
Accuracy:55.343% A
KPH:37.200 A
VKPH:25.100 B**
Supernova VPC
A+
Kills:562
V. Kills:60 N/A
Deaths:32
KDR:17.563
Accuracy:51.449% C++
KPH:72.900 A+
VKPH:7.800 C+
E540 Halberd
B*
Kills:408
V. Kills:233 174%
Deaths:42
KDR:9.714
Accuracy:55.606% B**
KPH:37.200 B+
VKPH:21.200 B*
Kills:5,635 (3,758 + 1,877)
Deaths:452
KDR:12.467
VKDR:5.015
Vehicle Kills:2,267
Kill Difference:5,183
Playtime:137.759 hours
Usage:4%
Score:3.906m
Score/min:473
Driving Accuracy:51.449%
Gunner Accuracy:55.606%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:630
V. Kills:24 N/A
Deaths:29
KDR:21.724
Accuracy:28.636% D--
KPH:133.500 B**
VKPH:5.100 C
M40 Fury-H
B+
Kills:160
V. Kills:18 N/A
Deaths:10
KDR:16
Accuracy:46.871% B+
KPH:85.700 C+
VKPH:9.600 C
E540 Halberd-H
B++
Kills:155
V. Kills:84 182%
Deaths:13
KDR:11.923
Accuracy:63.101% B++
KPH:50.100 C**
VKPH:27.200 B++
Saron HRB-H
B
Kills:142
V. Kills:61 229%
Deaths:22
KDR:6.455
Accuracy:54.443% C+
KPH:42.800 B
VKPH:18.400 D
Kills:1,087 (0 + 1,087)
Deaths:74
KDR:14.689
VKDR:2.527
Vehicle Kills:187
Kill Difference:1,013
Playtime:12.994 hours
Usage:0%
Score:0.454m
Score/min:582
Driving Accuracy:N/A%
Gunner Accuracy:54.443%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:331
V. Kills:52 N/A
Deaths:14
KDR:23.643
Accuracy:42.706% B++
KPH:141.700 M*
VKPH:22.300 A++
M40 Fury
A++
Kills:261
V. Kills:22 N/A
Deaths:11
KDR:23.727
Accuracy:43.301% B++
KPH:85.900 A++
VKPH:7.200 C-
M12 Kobalt
B+
Kills:156
V. Kills:3 N/A
Deaths:3
KDR:52
Accuracy:19.033% C++
KPH:80.100 B+
VKPH:1.500 D-
M60-G Bulldog
B+
Kills:154
V. Kills:15 N/A
Deaths:12
KDR:12.833
Accuracy:35.798% C++
KPH:38.300 B+
VKPH:3.700 D
M20 Basilisk
C
Kills:143
V. Kills:64 220%
Deaths:9
KDR:15.889
Accuracy:36.890% C
KPH:14.900 C--
VKPH:6.700 C
M60-G Bulldog
B*
Kills:111
V. Kills:12 N/A
Deaths:6
KDR:18.500
Accuracy:40.958% B
KPH:55.400 B*
VKPH:6 C
M20 Basilisk
C+
Kills:88
V. Kills:54 160%
Deaths:12
KDR:7.333
Accuracy:36.648% C
KPH:15 D
VKPH:9.200 C+
M12 Kobalt
A++
Kills:80
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:17.056% C+
KPH:135 A++
VKPH:3.400 C+
G30 Walker
B
Kills:60
V. Kills:36 162%
Deaths:8
KDR:7.500
Accuracy:29.578% C+
KPH:18 B
VKPH:10.800 B
Kills:1,384 (0 + 1,384)
Deaths:75
KDR:18.453
VKDR:3.467
Vehicle Kills:260
Kill Difference:1,309
Playtime:32.726 hours
Usage:1%
Score:0.800m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:29.578%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,067
V. Kills:10 N/A
Deaths:314
KDR:3.398
Accuracy:41.519% C+
KPH:83.200 B**
VKPH:0.800 D--
M40 Fury-F
M**
Kills:881
V. Kills:88 N/A
Deaths:272
KDR:3.239
Accuracy:49.675% C+
KPH:83 M**
VKPH:8.300 B+
M12 Kobalt-F
C+
Kills:200
V. Kills:4 N/A
Deaths:90
KDR:2.222
Accuracy:22.023% C+
KPH:29.300 C+
VKPH:0.600 D
Kills:2,148 (2,148 + 0)
Deaths:676
KDR:3.178
VKDR:0.151
Vehicle Kills:102
Kill Difference:1,472
Playtime:30.270 hours
Usage:1%
Score:0.510m
Score/min:281
Driving Accuracy:22.023%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,9598,9242,7913.197C++0.3327.815%B31.914%C++80BN/A333111.6h9.3B*33.4B+
SVA-GG 5,2805,2491,2614.163A1.2931.484%B**41.627%A++93.4B++N/A41256.2h9.1B++28.9B+
VX29 Polaris 5,0775,0471,9402.602B**0.2728.035%B*15.732%D--44.8C++N/A124112.6h9.3B**33.1B++
Flare VE6 4,2284,2011,5082.786A0.0827.775%B*25.185%C++64.9B*N/A25564.7h8.7B*31.4B++
VX6-7 3,9053,8681,4392.688B**0.1833.227%A++27.275%B**67AN/A26257.7h10.2B++30.6B*
Dual Photon Pods 4,9263,5323569.921B+7.0564.106%A+1.189%C+68.3C+27B*45251.7h19.8B+30.9B++
Orion VS54 3,3873,3801,0013.377A0.5126.316%B**27.959%B+45.1B+N/A22775h9.4B**35.9B
Pulsar C 3,1133,0851,8561.662C**1.2129.196%B*21.199%C19.1C-N/A80161.3h9.9B++34B++
MKV Suppressed 2,8412,8311,0122.797A*0.0733.099%A+25.08%B*69A++N/A28541h10.9B*33B++
Eridani SX5 2,5752,5621,2332.078B*0.7933.077%A16.862%C-31.6C+N/A8481.2h9.7B++29.4B++
C-4 3,0322,4336783.588A+0.7224.466%CN/A172.6A*42.5B**136014.1h0.9B**3.6B*
SVA-88 2,2982,2937702.978B+0.1127.47%B*36.502%A+69.7B*N/A36232.9h9B**32.6B*
Maelstrom Turbo Laser 3,4642,2735793.926B*1.0636.776%B**5.895%A*34.1A17.9B*27366.7h44.5B**120.9B**
Phobos VX86 2,1022,0979012.327B*0.5469.574%B*17.12%C++61.3B+N/A17634.2h1.7A2.5B*
Solstice VE3 2,0011,9865873.383M**0.5124.148%C*24.22%B++12.3C-N/A85161.6h12.1B++50.3B
Ghost 1,8771,8724274.384B+1.5247.435%A68.59%C+63.5B**N/A21329.5h1.9B++3.9B*
Cosmos VM3 1,8351,8333665.008A++2.1421.438%B*17.021%C--55.5A++N/A19833h9.3A++43.4B**
NS-44 Commissioner 1,7181,7081,2311.387B+1.4841.95%B++21.663%C+53.7B++N/A23831.8h2.9B**7B*
Tank Mine 3,1051,6872496.775A*3.9132.869%C+N/A136B+114.4A++186412.4h1.3B**4A
Supernova FPC 2,6561,6101798.994B+6.1357.26%B+2.671%C*34.8B*22.6A+61846.2h4.4B+7.7B++
Supernova PC 2,0041,5868618.442A*15.5749.202%C+2.144%C+34.8B**9.2C++23945.6h3.2A6.4B**
H-V45 1,5961,5848021.975B0.8929.49%B**23.485%C**37.9C**N/A16941.8h10.5B**35.4B*
Proximity Mine 1,5491,5481848.413A+5.5464.579%MN/A297.7M**N/A9005.2h1.3A++2A++
Darkstar 1,4401,4354333.314A0.4534.149%A+28.084%B+85.4A++N/A31916.8h10.8B*31.6B**
Anti-Vehicle Grenade 1,5101,41311413N/A1,410.1358.973%B*N/A831.2A*57.1C--53691.7h2.9A+5A
Sirius SX12 1,4011,3976792.057B**0.8131.743%A+21.403%B+41.7B++N/A22433.5h11.2B*35.2B++
Artemis VX26 1,3991,3925122.719B**0.1532.311%B**19.037%D52.5B*N/A28026.5h10.5B++32.5B++
Terminus VX-9 1,3991,3914762.922B++0.0532.411%A28.253%C*62.7B**N/A25922.2h10.2B*31.3B**
Blueshift VM5 1,3621,3593503.883B++1.0123.399%B*22.664%C**47.4B*N/A22928.7h12.7B**54.1B*
Light PPA 1,4511,3522435.564C**2.7044.615%B+N/A61.7B+4.5B+39421.9h8.9B+20B+
Serpent VE92 1,3431,3377701.736B+1.1333.147%A++19.671%C+21.4CN/A8962.4h11.2B+33.9B*
Force-Blade 1,3081,29023,4470.055B**2.8133.889%C**N/A1BN/A31309.1h1.7B*4.9B++
Thanatos VE70 1,2771,2766142.078A0.7957.674%A++11.52%D--66.8A*N/A21519.1h2.9A+5A
Beamer VS3 1,2771,2706152.065A++0.8031.665%B++21.575%C+46.7B**N/A15027.2h7.1B++22.3C**
Lasher X2 1,2731,2637461.693B**1.1831.588%B*2.771%D55.4AN/A26322.8h13.9A43.9B*
Zenith VX-5 1,2601,2568041.562B+1.3128.805%B++21.656%C+21.1C--N/A8659.5h10.7B*37.1B++
Eridani SX5G 1,2381,2376531.894B+0.9738.698%A*21.908%C++47.6C+N/A14826h9.4B++24.4B*
Ursa 1,2201,2184942.466A0.4025.731%B+26.437%C**52.5B+N/A20123.2h8.8B*34.1B++
Parallax VX3 1,2181,2163213.788C*0.9248.656%A+81.743%B+51.3A+N/A22323.7h1.7B**3.4B**
Pandora VX25 1,2151,2155712.128B++0.7456.038%A++13.992%C72.8AN/A22616.7h3A5.4B**
Quasar VM1 1,2081,2012454.902A*2.0321.383%B**16.486%C-45.3A++N/A15826.5h9.9A+46.2B++
Sticky Grenade 1,2051,19711197N/A1,194.1360.857%B**N/A1995A*13.3C+75560.6h1.2B**2B*
Pulsar LSW 1,1951,1832884.108A*1.2429.419%B**38.208%A++93.1A++N/A31712.7h9.7B**32.8B*
Pulsar VS1 1,1801,1766201.897B**0.9730.616%A+11.735%D*32.2B+N/A13136.5h10.8A35.1B**
NS-15M1 1,1671,1653962.942B**0.0726.067%B++28.67%B*59.7B++N/A26919.5h10.1B*38.6B++
NS-7 PDW 1,1661,1646591.766B**1.1034.602%A++21.993%B++50.4AN/A20423.1h10.3B**29.6B**
NS-11C 1,1641,1634952.349A+0.5229.759%B**21.066%B41.5B++N/A25628h9.8B**32.8B*
NS-11P 1,1701,1623333.489A*0.6230.582%A+32.444%A*82.4M+N/A20914.1h9.3A+30.5B**
CME 1,1701,1623373.448A*0.5832.332%B**23.494%C++77.5A*N/A28915h10.6B**32.7B**
Nova 1,1621,1616051.919B+0.9561.486%A15.504%C++61.4B**N/A24418.9h3.2B*5.1B**
XM98 1,1611,1613323.497B*0.6349.018%A++81.137%B++38.1B++N/A11530.5h1.8B**3.6B**
NS-15M AE 1,1671,1612404.838B**1.9731.843%B**37.726%B**106.5A+N/A25410.9h9.2B**28.9B*
Deimos VA29 1,1641,1615022.313B**0.5674.551%B**11.714%D-101A*N/A40311.5h1.8B**2.3B++
V10 1,1611,1601577.389A++4.5251.642%A++77.155%C+74.8A++N/A30215.5h1.7B**3.3B**
Eidolon VE33 1,1651,1604732.452B**0.4235.305%A34.483%B**48.7AN/A13823.8h6B**16.9B**
NS-11A 1,1731,1593573.246A0.3830.404%A21.915%C+74.8A*N/A32615.5h10.1A33.2B**
VA39 Spectre 1,1651,1583263.552A++0.6842.982%A++32.815%C-61.3MN/A20518.9h3.7A8.7B**
Cosmos VM3 1,1581,1562694.297A++1.4320.647%B++21.021%B+52.5A+N/A22322h10.4A50.6B+
Blueshift VM5 1,0931,0912793.91B+1.0423.658%B*22.823%C**46.6B*N/A23823.4h12.8B**54B*
S12 Renegade 1,0771,0673143.398C++0.5341.519%C+7.029%B+83.4B**N/A30912.8h2.2A5.2B*
NS Decimator 1,3011,0157611.334B1.5361.469%C++3.35%B**44.1B+12.4C-47723h3.6B*5.9B++
Cerberus 9869865401.826B*1.0440.149%A25.862%C**75.3AN/A25313.1h4.3B**10.7B**
MANA Anti-Vehicle Turret 1,7849063332.721B+0.1558.516%B2.208%D-9060U8780S42660900.1h7.7C*13.1B+
Saron Laser Cannon 2,0679054022.251C*0.6238.333%B**3.315%B*12.4C+15.9B**19673.2h103.9B+271.1B++
M40 Fury-F 9698812723.239B*0.3749.675%C+1.022%C++83.1M**8.3B+37910.6h5B**10.1B**
S1 1,4017936741.177B*1.6965.747%B**2.27%C25.5C+19.5B*31631.1h5.7B+8.7B++
Proton II PPA 8007652926.379B++23.5125.316%C*N/A91.1B**4.2C**4548.4h7.2B*28.4B++
C75 Viper 8427624218.143M++15.2740.165%C+1.05%C-60.5A++6.3C-40512.6h5.2A+12.9A
The Slasher 77776012,3150.062C*2.8119.31%D--5.789%D1.5CN/A5509.3h1.8B++9.5C+
NS-44G Commissioner 7407402912.543A0.3345.505%B++36.351%A69.8B+N/A19610.6h2.4B**5.4B*
Frag Grenade 7337271727N/A724.1346.206%C++N/A1038.6A*8.6C+49250.7h2.3A4.9B**
Saron HRB 1,179704848.381B++5.5155.343%AN/A37.2A25.1B**65018.9h16.4B*29.6A
CAS30 Tank Buster 1,7176963462.012B+0.8651.457%B+2.299%B**8.3C++12.2B**15483.4h46B+89.4B+
Proton II PPA-H 6546302921.724B*18.8628.636%D--1.905%C*134B**5.1C6064.7h6.3B**22.1B+
Comet VM2 7465992282.627A*0.2443.86%C++4.174%C+20.1A+4.9B+17629.8h10.9B**24.8B*
C150 Dalton 1,0105725610.214B+7.3560.269%A*N/A37.6C++28.8C*45815.2h5.6D9.4B+
Supernova VPC 6225623217.563B+14.6951.449%C++1.779%C**73A+7.8C+5177.7h2.4B**4.7B++
L100 Python HESH 5845312224.136A21.2750.708%C*3.013%A78.1B**7.8C+3866.8h2.4B+4.7B*
Spear Anti-Vehicle Phalanx Turret 7394873414.324B**11.4653.187%B*2.053%D--65.8A++34.1B**6877.4h5.9B*11.1B*
Nemesis VSH9 7084832991.615A++1.2569.416%B**5.383%A+35.8B*16.7C**58313.5h5.1A+7.3A+
L100 Python AP 766481776.247B3.3858.269%C*4.574%B**37.9B+22.4B++50812.7h4.9B+8.4B+
Lancer VS22 1,0264684451.052B1.8263.332%C*N/A13.6C+16.2C**33234.5h25C++39.4C++
L105 Zephyr 5074323113.935B++11.0752.29%B**N/A57.6B+10C++2657.5h5.4B++10.4B*
Spiker 4314282052.088B**0.7831.945%B27.804%B*104.4MN/A3504.1h5.8B++18.2B**
Manticore SX40 4294272711.576B++1.2932.425%B+24.356%B73.6A*N/A3475.8h5.5B**16.9B*
E540 Halberd 641408429.714C++6.8555.606%B**2.451%C+37.1B+21.2B*50911h5.2B+9.3B*
AP30 Shredder 711401636.365C+3.5028.299%D-3.491%A31.1C+24C**48312.9h60.6B*214.2B+
Comet VM2 5163961642.415A++0.4545.088%C+6.313%B**17.5B**5.3C*17222.6h13.9B**30.9B*
Hornet Missiles 5903853311.667A++8.8064.214%C**N/A98.7B+52.6B+14323.9h8.3B+12.9B+
C-4 ARX 4793782081.817C+1.0522.506%D*N/A41.1D**11D**3289.2h1.2C++5.5C-
Auraxium Force-Blade 3663606,2080.058B+2.8110.052%D**6.389%C+1.1C+N/A4316.1h1.7B*17.1D
M60-A Bulldog 3613381326B+23.1352.512%B++N/A53.7B*3.7C+3586.3h4B**7.5B**
M40 Fury 3833311423.643A**20.7742.706%B++N/A143.9M*22.6A++11502.3h7.9B*18.5B**
NS Decimator-G 4963301911.728B1.1464.253%C*3.03%B+43.4C+21.8C*3527.6h4.7C7.3C+
MAX Punch 3203191,2010.266B**2.6030.926%D--N/A2.2C*N/A9144.9h1.6C++5.1C++
NS-30 Vandal 3173161082.926B*0.0637.416%B++33.861%B*42.7C++N/A1837.4h5.1B+13.6B++
NS-10 Burster 5333041322.303A++0.5739.488%A+4.934%C8.2B**6.1A+15837.3h132.9B+336.5B*
M60-A Bulldog 309287835.875B**33.0149.772%B+1.394%D46.3B++3.5C+3456.2h4.2B**8.4B**
NS-10 Burster 4632731441.896A+0.9738.969%A+6.593%C+6.9B+4.8B*13839.8h153.2C393.1B+
M40 Fury 2832611123.727M++20.8643.301%B++1.149%D87A++7.3C7483h7.9B**18.1B**
MANA Anti-Personnel Turret 247245574.298N/A1.4322.876%UN/A2450U20U9326400.1h18.4T*80.6T*
Skyguard 446244554.436B+1.5731.389%B2.049%C++10.9C--9C+18022.4h113.7C**362.2B+
Skorpios 240240832.892B*0.0228.185%C++29.167%B**57.1B+N/A3384.2h8.9B**31.4B*
VE-H Maw 213211514.137A*1.2729.486%B++40.758%A++72.8B++N/A2762.9h8.8B++29.8B++
M60-A Bulldog 243210297.241C**4.3738.51%C++N/A37.5C+5.9C+3405.6h4.9B++12.8B+
M12 Kobalt-F 204200902.222C*0.6522.023%C+10%C+29.4C+N/A766.8h10.7B++48.5B+
Lasher X2 AE 181181762.382B++0.4938.211%B**4.42%C**75.4AN/A2012.4h14.1B**36.9B*
Equinox VE2 Burst 183178652.738B+0.1330.148%B+38.202%B**59.3B+1.7A*1793h11.4B+37.9B+
Antares LC 3531711201.425C+1.4433.768%B2.339%B+13.3C14.1C++36712.9h101.1B299.4B+
Nyx VX31 168167394.282B**1.4143.125%A+37.725%B*69.6B**N/A2532.4h4.7B++10.8B*
Vortex VM21 2541641001.64C**1.2347.131%B++4.878%B+10.3C++5.7C+14615.9h50.6C+107.4C++
Hades VSH4 222163931.753A**1.1269.07%C++6.748%M+45.3B+16.4C+6233.6h4.5A+6.5A+
M40 Fury-H 1781601016B+13.1346.871%B+N/A84.2C+9.5C5071.9h8.1C++17.4B+
M12 Kobalt 159156352M**49.1319.033%C++17.949%C+82.1B+1.6D4691.9h12.9A67.7B++
E540 Halberd-H 2391551311.923C**9.0563.101%B++3.871%A+50C**27.1B++6403.1h5.3B+8.3B++
M60-G Bulldog 1691541212.833A**9.9635.798%C++N/A38.5B+3.8D2994h5B**13.9B*
Vortex VM21 2431521001.52B+1.3546.061%B+9.211%A**9.6B+5.7B14215.9h54.4C+118.2C*
M20 Basilisk 207143915.889S13.0236.89%C2.098%D**14.9C--6.7C2229.6h67.5B+183B++
Saron HRB-H 203142226.455C**3.5954.443%C+N/A43B18.5C--5343.3h18.7B*34.4B++
NS-44L Blackhand 135135612.213B*0.6644.726%B40%C+48.2AN/A1822.8h2.5A5.5B*
NS-61 Emissary 136134901.489B**1.3829.71%C*29.105%A*37.2B+N/A1313.6h11.7B+39.4B+
NS Baron G5 125125343.676M*0.8161.815%A++11.2%D89.3MN/A5501.4h3.2A5.1C++
Eclipse VE3A 115113641.766C++1.1029.614%B+21.239%C*41.9C++N/A1952.7h9B**30.5B**
M60-G Bulldog 123111618.5M**15.6340.958%B2.703%C+55.5B*6C4272h4.9B*11.9B*
Icikill 1131117890.141A++2.7311.383%D**18.018%B**3.7C+N/A1330.3h1.8B+16.2D
Solstice Burst 108108333.273A0.4033.632%A+34.259%A+108A**N/A4201h9.7B**29B*
L105 Zephyr PX 128102425.5B+22.6358.502%B+N/A1020U260U6797700.1h6.8D*11.6C
NS-44 Commissioner AE 9393541.722B+1.1543.17%C++30.108%B+54.7C++N/A1471.7h2.8B*6.4B++
Aspis Anti-Aircraft Phalanx Turret 19689127.417A+4.5531.135%B*N/A14.8B++17.8A3626h121.2B*389.3B++
NS CandyCannon 3000 8989641.391B**1.4832.13%C20.225%D-46.8B++N/A1541.9h3.1B**9.7B+
M20 Basilisk 14288127.333A*4.4636.648%C10.227%A++14.9D9.2C+2715.9h94.5C**257.8C**
NSX Daimyo 8585223.864C*1.0047.717%B**91.765%D56.7C*N/A1231.5h2.5C++5.2B+
NS Annihilator 180811010.802B+2.0776.683%D--N/A6.6D-8C+19912.3h13.9D18.2D-
M12 Kobalt 8280180M+77.1317.056%C+13.75%D--133.3A++3.3C+6600.6h11.8A69.1B++
Lumine Edge 7272441.636S1.2323.603%C20.833%B++51.4SN/A2241.4h1.1B++4.5B
NS-AM7 Archer 8064910.703B+2.1756.814%C28.125%A6C1.5D4310.6h14.7B+25.8B+
G30 Walker 966087.5A++4.6329.578%C+3.333%C18.2B10.9B3833.3h179.7B+607.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon563,3584.9h
Nano-Armor Kit695912,570130.3h
Medical Applicator314140,59113.3h
Anti-Vehicle MANA Turret391,4194.9h
Nanite Revive Grenade01,6730.5h
Deconstruction Tool01840h
AE Medical Applicator2520,2521.9h
AE Nano-Armor Kit60106,74410h
Motion Spotter3210,5556.4h
Restoration Kit691,3122.1h
Spitfire Auto-Turret31250.2h
Aphelion VEX-4H01290h
Shield Recharging Field202,2560.8h
Recon Detection Device405,8428.8h
Ammunition Package203,9553.1h
Smoke Grenade02020.1h
Medical Kit2,37215,00077.3h
Anti-Infantry MANA Turret126912h

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