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Discostoff[xPWR] Discostoff
NC BR 212

KDR: 4.94

Score: 125.6m

Last Seen: May 7th, 2018 10:47 AM
- OFFLINE - 5290.3 hour(s)

Battle Rank 120 (212 total) - New Conglomerate on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Vortek Rotary M30 Mustang AH Titan-150 AP M20 Mustang GD-7F AF-4A Bandit C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $574,209 MLG Score: 459
Fun Score: N/A
Cheeseburgers Flipped: 495TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.839%26.48%57817100512,3451.906863.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.174%0.158C++0.911B*-0.234CHEAD ++ (~15.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.331C**10.90.234C++39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.008%1.554%199751017113,93067916293416.7766181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.694%-0.361C--0.053C+0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.20.413B320.394B62.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.812%2.918%386610164,386142327373.08222160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.85%-0.492D0.177C++0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+4.50.642B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.298%1.933%173910134,293236822581.81292190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.275%-0.82D--0.616D-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.613B+12.50.682B+33.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.524%75.279%1733101971664811.10324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.609%-0.829D-0.534B+-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.17C++2.40.24C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.149%17.647%173110215143910.116173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.018D*0.635B+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.4-0.396C--5.4-0.107C+13.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
125.6m242.9%464 (27.8k)433 (26k)4.93777155,67331,5276.23945212 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022495328.085%4.242%11909:1012

89% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2012 1:41 PMNov 2nd, 2013 6:24 PMJun 5th, 2018 4:45 AM (191d) (PST)May 7th, 2018 7:30 AM (220d) (PST)May 7th, 2018 6:47 AM (220d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,284401,2440.5360.1090.0231.9150.252459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,0442,37174,67332711151525,958

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4838.1h/201.6d 41,038 6,603 34,140 555.9k 3,063 7,559 73,171 372.7m

EngineerCLASS DETAILS: Engineer
GD-7F
B
Kills:1,496
Deaths:1,112
KDR:1.345
Accuracy:24.096% C+
HSR:21.658% B
AF-4A Bandit
A
Kills:1,392
Deaths:1,193
KDR:1.167
Accuracy:21.423% D-
HSR:29.670% A
AC-X11
B*
Kills:1,165
Deaths:801
KDR:1.454
Accuracy:24.054% C+
HSR:26.266% B*
AF-19 Mercenary
A+
Kills:1,136
Deaths:880
KDR:1.291
Accuracy:18.889% D
HSR:29.930% A+
NS Baron G5AE
B+
Kills:146
Deaths:156
KDR:0.936
Accuracy:28.335% F
HSR:17.808% B+
Gauss Compact S
A*
Kills:141
Deaths:134
KDR:1.052
Accuracy:22.604% C+
HSR:30.497% A*
NS-11C
B+
Kills:89
Deaths:71
KDR:1.254
Accuracy:24.407% C++
HSR:21.348% B+
AF-57 Piston
B**
Kills:51
Deaths:51
KDR:1
Accuracy:29.149% D--
HSR:17.647% B**
Kills:5,616
Deaths (as Engineer):4,398
Deaths (to Engineers):11,460
KDR:1.27694
Kill Difference:1,218
Playtime:4,307.517 hours
Usage:89%
Score:117.615m
Score/min:455
Accuracy (listed only):24.120%
HSR (listed only):24.353%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:1,214
Deaths:659
KDR:1.842
Accuracy:19.477% C+
HSR:23.888% C++
NS-15M AE
C+
Kills:1,201
Deaths:649
KDR:1.851
Accuracy:18.598% D*
HSR:26.728% C+
EM6
B+
Kills:1,009
Deaths:525
KDR:1.922
Accuracy:23.753% B+
HSR:20.416% C-
LA1 Anchor
A
Kills:482
Deaths:282
KDR:1.709
Accuracy:18.555% D*
HSR:34.025% A
NS-15M1
B*
Kills:454
Deaths:251
KDR:1.809
Accuracy:19.339% D
HSR:28.855% B*
NC05 Jackhammer
A**
Kills:359
Deaths:246
KDR:1.459
Accuracy:46.154% C**
HSR:24.791% A**
Kills:4,719
Deaths (as Heavy Assault):2,612
Deaths (to Heavy Assaults):5,111
KDR:1.80666
Kill Difference:2,107
Playtime:221.153 hours
Usage:5%
Score:3.125m
Score/min:236
Accuracy (listed only):24.313%
HSR (listed only):26.450%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B
Kills:1,496
Deaths:1,112
KDR:1.345
Accuracy:24.096% C+
HSR:21.658% B
AF-4A Bandit
A
Kills:1,392
Deaths:1,193
KDR:1.167
Accuracy:21.423% D-
HSR:29.670% A
AC-X11
B*
Kills:1,165
Deaths:801
KDR:1.454
Accuracy:24.054% C+
HSR:26.266% B*
Blitz GD-10
A+
Kills:1,160
Deaths:555
KDR:2.090
Accuracy:28.537% B*
HSR:25% A+
AF-19 Mercenary
A+
Kills:1,136
Deaths:880
KDR:1.291
Accuracy:18.889% D
HSR:29.930% A+
NS-7 PDW
A+
Kills:306
Deaths:194
KDR:1.577
Accuracy:29.855% B**
HSR:26.797% A+
NS Baron G5AE
B+
Kills:146
Deaths:156
KDR:0.936
Accuracy:28.335% F
HSR:17.808% B+
Gauss Compact S
A*
Kills:141
Deaths:134
KDR:1.052
Accuracy:22.604% C+
HSR:30.497% A*
NS-11C
B+
Kills:89
Deaths:71
KDR:1.254
Accuracy:24.407% C++
HSR:21.348% B+
MKV Suppressed
B**
Kills:73
Deaths:61
KDR:1.197
Accuracy:22.376% D
HSR:26.027% B**
AF-57 Piston
B**
Kills:51
Deaths:51
KDR:1
Accuracy:29.149% D--
HSR:17.647% B**
Kills:7,155
Deaths (as Light Assault):5,208
Deaths (to Light Assaults):8,677
KDR:1.37385
Kill Difference:1,947
Playtime:118.918 hours
Usage:2%
Score:2.385m
Score/min:334
Accuracy (listed only):24.884%
HSR (listed only):24.786%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A+
Kills:1,160
Deaths:555
KDR:2.090
Accuracy:28.537% B*
HSR:25% A+
NS-44 Commissioner
B**
Kills:519
Deaths:590
KDR:0.880
Accuracy:27.751% D--
HSR:29.865% B**
NC14 Bolt Driver
C-
Kills:323
Deaths:69
KDR:4.681
Accuracy:27.210% D*
HSR:70.279% C-
NS-7 PDW
A+
Kills:306
Deaths:194
KDR:1.577
Accuracy:29.855% B**
HSR:26.797% A+
EM4 Longshot
B
Kills:280
Deaths:98
KDR:2.857
Accuracy:32.320% D--
HSR:81.071% B
NC4 Mag-Shot
M**
Kills:144
Deaths:140
KDR:1.029
Accuracy:15.057% F
HSR:42.361% M**
SAS-R
B++
Kills:113
Deaths:39
KDR:2.897
Accuracy:33.154% D-
HSR:75.221% B++
MKV Suppressed
B**
Kills:73
Deaths:61
KDR:1.197
Accuracy:22.376% D
HSR:26.027% B**
Kills:2,918
Deaths (as Infiltrator):1,746
Deaths (to Infiltrators):2,239
KDR:1.67125
Kill Difference:1,172
Playtime:102.149 hours
Usage:2%
Score:1.129m
Score/min:184
Accuracy (listed only):27.033%
HSR (listed only):47.078%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:792
Deaths:235
KDR:3.370
Accuracy:22.959% D-
HSR:17.803% B++
AF-41 Hacksaw
B**
Kills:771
Deaths:238
KDR:3.240
Accuracy:21.516% D--
HSR:18.547% B**
NCM3 Raven
A++
Kills:173
Deaths:81
KDR:2.136
Accuracy:30.263% D*
HSR:5.202% A++
NCM3 Raven
M++
Kills:156
Deaths:83
KDR:1.880
Accuracy:31.215% D--
HSR:7.692% M++
NS-10 Burster
B++
Kills:117
Deaths:67
KDR:1.746
Accuracy:26.260% D
HSR:7.692% B++
NS-10 Burster
A**
Kills:92
Deaths:67
KDR:1.373
Accuracy:25.870% D
HSR:14.130% A**
Kills:2,101
Deaths (as MAX Suit):385.500
Deaths (to MAX Suits):2,021
KDR:5.45006
Kill Difference:1,715.500
Playtime:62.006 hours
Usage:1%
Score:1.006m
Score/min:270
Accuracy (listed only):26.347%
HSR (listed only):11.845%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:40,388
V. Kills:11,716 345%
Deaths:2,448
KDR:16.498
Accuracy:50% C++
KPH:87.200 C++
VKPH:25.300 B**
Vortek Rotary
A++
Kills:37,537
V. Kills:32,752 115%
Deaths:8,892
KDR:4.221
Accuracy:30.117% C+
KPH:28 B**
VKPH:24.400 A++
M30 Mustang AH
M++
Kills:21,896
V. Kills:5,535 396%
Deaths:2,623
KDR:8.348
Accuracy:54.440% C+
KPH:60.900 B+
VKPH:15.400 M++
M20 Mustang
A
Kills:2,166
V. Kills:2,357 92%
Deaths:884
KDR:2.450
Accuracy:28.066% C-
KPH:17.500 B
VKPH:19.100 A
Hornet Missiles
C-
Kills:326
V. Kills:226 144%
Deaths:80
KDR:4.075
Accuracy:39.661% F--
KPH:40.500 C--
VKPH:28.100 C-
Coyote Missiles
C**
Kills:279
V. Kills:283 98%
Deaths:62
KDR:4.500
Accuracy:49.583% C--
KPH:29.800 C--
VKPH:30.300 C**
Kills:102,592 (61,599 + 0)
Deaths:14,989
KDR:6.844
VKDR:3.527
Vehicle Kills:52,869
Kill Difference:87,603
Playtime:2,305.748 hours
Usage:48%
Score:61.636m
Score/min:446
Piloting Accuracy:28.066%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:1,245
V. Kills:861 144%
Deaths:179
KDR:6.955
Accuracy:31.585% D
KPH:36.500 C**
VKPH:25.200 C++
AP30 Shredder
M**
Kills:821
V. Kills:239 342%
Deaths:38
KDR:21.605
Accuracy:21.724% D--
KPH:85 M**
VKPH:24.700 B++
L105 Zephyr
B**
Kills:433
V. Kills:135 318%
Deaths:32
KDR:13.531
Accuracy:37.551% D
KPH:46.400 C+
VKPH:14.500 B**
CAS30 Tank Buster
C+
Kills:319
V. Kills:314 101%
Deaths:239
KDR:1.335
Accuracy:25.131% F-
KPH:6.800 C+
VKPH:6.700 C+
Kills:2,818 (319 + 2,499)
Deaths:488
KDR:5.775
VKDR:3.174
Vehicle Kills:1,549
Kill Difference:2,330
Playtime:99.719 hours
Usage:2%
Score:2.323m
Score/min:388
Piloting Accuracy:25.131%
Gunner Accuracy:37.551%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:443
V. Kills:96 457%
Deaths:47
KDR:9.426
Accuracy:31.415% D
KPH:24.600 C
VKPH:5.300 D
L100 Python HESH
C*
Kills:419
V. Kills:76 N/A
Deaths:31
KDR:13.516
Accuracy:51.055% B
KPH:48.200 C+
VKPH:8.700 C*
L100 Python AP
B*
Kills:118
V. Kills:86 136%
Deaths:17
KDR:6.941
Accuracy:46.476% D--
KPH:31.800 C*
VKPH:23.200 B*
L100 Python HEAT
D
Kills:65
V. Kills:36 176%
Deaths:9
KDR:7.222
Accuracy:38.040% D**
KPH:15.900 D--
VKPH:8.800 D
Kills:1,045 (1,045 + 0)
Deaths:104
KDR:10.048
VKDR:2.827
Vehicle Kills:294
Kill Difference:941
Playtime:34.496 hours
Usage:1%
Score:0.535m
Score/min:259
Driving Accuracy:38.040%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:3,206
V. Kills:2,342 137%
Deaths:272
KDR:11.787
Accuracy:36.185% F
KPH:21.800 C+
VKPH:15.900 C**
E540 Halberd
A
Kills:652
V. Kills:315 206%
Deaths:42
KDR:15.524
Accuracy:41.582% C-
KPH:43.100 A
VKPH:20.800 B**
Enforcer ML85
C**
Kills:218
V. Kills:142 152%
Deaths:14
KDR:15.571
Accuracy:33.297% D--
KPH:25.400 C**
VKPH:16.600 C+
Titan-150 HEAT
C-
Kills:135
V. Kills:84 159%
Deaths:17
KDR:7.941
Accuracy:33.512% D**
KPH:11.500 D--
VKPH:7.200 C-
Kills:4,211 (3,341 + 870)
Deaths:345
KDR:12.206
VKDR:8.357
Vehicle Kills:2,883
Kill Difference:3,866
Playtime:182.279 hours
Usage:4%
Score:3.798m
Score/min:347
Driving Accuracy:33.512%
Gunner Accuracy:33.297%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:205
V. Kills:125 163%
Deaths:10
KDR:20.500
Accuracy:51.453% D
KPH:45.100 C*
VKPH:27.500 B*
M40 Fury-H
B**
Kills:119
V. Kills:9 N/A
Deaths:2
KDR:59.500
Accuracy:39.824% C+
KPH:136.100 B**
VKPH:10.300 C
Kills:324 (0 + 324)
Deaths:12
KDR:27
VKDR:11.167
Vehicle Kills:134
Kill Difference:312
Playtime:5.418 hours
Usage:0%
Score:0.194m
Score/min:597
Driving Accuracy:N/A%
Gunner Accuracy:39.824%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:184
V. Kills:63 288%
Deaths:7
KDR:26.286
Accuracy:31.600% D
KPH:33.300 A
VKPH:11.400 B**
M20 Basilisk
A+
Kills:178
V. Kills:64 274%
Deaths:3
KDR:59.333
Accuracy:35.589% C
KPH:38.600 A+
VKPH:13.900 B*
Kills:362 (0 + 362)
Deaths:10
KDR:36.200
VKDR:12.700
Vehicle Kills:127
Kill Difference:352
Playtime:10.132 hours
Usage:0%
Score:0.214m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:35.589%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:52
V. Kills:6 N/A
Deaths:27
KDR:1.926
Accuracy:50.504% C++
KPH:17.800 C
VKPH:2.100 D-
Kills:52 (52 + 0)
Deaths:27
KDR:1.926
VKDR:0.222
Vehicle Kills:6
Kill Difference:25
Playtime:2.914 hours
Usage:0%
Score:0.020m
Score/min:116
Driving Accuracy:50.504%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 52,10440,3882,44816.498A11.5650%C++N/A87.2C++25.3B**511463.1h14B+27.9B+
Vortek Rotary 70,28937,5378,8924.221B**0.7230.117%C+2.323%C++28B**24.4A++3951341.8h56.9B+189B+
M30 Mustang AH 27,43121,8962,6238.348B+3.4154.44%C+1.279%C+60.9B+15.4M++484359.8h9.1C++16.7C++
Titan-150 AP 5,5483,20627211.787B**6.8536.185%F3.306%C*21.8C+16C**300146.8h3.8B10.6C+
M20 Mustang 4,5232,1668842.45C**2.4928.066%C-1.847%C+17.5B19.1A598123.7h88.4B+314.9B+
GD-7F 1,5061,4961,1121.345C**3.5924.096%C+21.658%B15DN/A50100h13.9C+57.6C++
AF-4A Bandit 1,4051,3921,1931.167C+3.7721.423%D-29.67%A11.2D--N/A58124.4h10.4C**48.4C+
C150 Dalton 2,1061,2451796.955C++2.0231.585%DN/A36.5C**25.2C++61134.1h3.8B+11.9C*
NC6 Gauss SAW 1,2271,2146591.842B++3.1019.477%C+23.888%C++31.6C++N/A12638.4h9.7C**49.9C**
NS-15M AE 1,2061,2016491.851C+3.0918.598%D*26.728%C+37.5C-N/A14132h12.9C69.4D
AC-X11 1,1831,1658011.454B+3.4824.054%C+26.266%B*16.1C--N/A6272.4h8.7B+36.3B
Blitz GD-10 1,1651,1605552.09B**2.8528.537%B*25%A+45.7B*N/A16625.4h11.8B*41.2B++
AF-19 Mercenary 1,1511,1368801.291B+3.6518.889%D29.93%A+11.3C--N/A49100.4h11.5B+60.7C*
EM6 1,0101,0095251.922C**3.0223.753%B+20.416%C-40.2C+N/A12825.1h10.6C**44.7B
AP30 Shredder 1,0608213821.605M16.6721.724%D--1.218%D84.6M*24.6B++5769.7h25.9A119.3B**
AF-41 Hacksaw 7947922353.37B1.5722.959%D-17.803%B++32.1C++N/A10124.7h5.7B++25C+
AF-41 Hacksaw 7737712383.239C**1.7021.516%D--18.547%B**31C+N/A9924.9h5.5B+25.5C+
E540 Halberd 9676524215.524A10.5941.582%C-2.301%C--43.2A20.9B**75915.1h4.1A9.9B*
NS-44 Commissioner 5255195900.88C+4.0627.751%D--29.865%B**7.4D--N/A3369.9h3.9C++14.2C
Tank Mine 9895011234.073B*0.8641.116%B+N/A104.4C+101.7A14984.8h1.6B+3.9A
LA1 Anchor 4874822821.709C+3.2318.555%D*34.025%A33.2C-N/A14714.5h10.9C58.8C--
NS-15M1 4544542511.809C**3.1319.339%D28.855%B*32.2CN/A18414.1h12.6C++64.9C+
C75 Viper 539443479.426B**4.4931.415%DN/A24.6C5.3D16618h9.9B+31.6B
L105 Zephyr 5684333213.531B8.5937.551%DN/A46.6C+14.5B**3069.3h5.3B+14.2C**
L100 Python HESH 4954193113.516C*8.5851.055%B3.103%A+48.2C+8.7C*2588.7h3.1C**6B+
C-4 6013852961.301C+3.6427.397%B+N/A21D*11.8D*38918.3h1.7C6.3C++
NC05 Jackhammer 3603592461.459C++3.4846.154%C**24.791%A**35.9C+N/A18010h5.8C--12.7C+
Hornet Missiles 552326804.075C+0.8639.661%F--N/A40.8C--28.3C-6568h11.5C+28.9D--
NC14 Bolt Driver 324323694.681A++0.2627.21%D*70.279%C-17.1CN/A8618.9h2.8C+10.3D
CAS30 Tank Buster 6333192391.335C*3.6025.131%F-1.254%C+6.8C+6.7C+20346.6h38.1C**151.5C+
NS-7 PDW 3063061941.577B++3.3629.855%B**26.797%A+42.5B*N/A2367.2h10.5B**35.2B++
EM4 Longshot 280280982.857C+2.0832.32%D--81.071%B37.8B+N/A1247.4h2.1C*6.3C+
Coyote Missiles 562279624.5B+0.4449.583%C--N/A29.7C--30.1C**8479.4h38.6C*77.8C++
Frag Grenade 2742711271N/A266.0631.442%F-N/A387.1C-4.3D15770.7h3.7C*11.6D
Bouncing Betty 258258396.615B**1.6854.87%AN/A198.5A+N/A7211.3h2.2D-4B+
MANA Anti-Vehicle Turret 5472531092.321A++2.6256.17%U1.976%F-2530C2940A**12577450.1h9.2C+16.4B++
NS-11A 2472451651.485C*3.4527.081%B+28.571%B**36.6C**N/A1796.7h13.7C++50.6B+
Shrike 3202241911.173B*3.7652.598%C-1.786%D15D-6.4D-28414.9h5.9B+11.3C*
Enforcer ML85 3602181415.571A**10.6333.297%D--5.505%A*25.3C**16.5C+5378.6h11.2B+33.5C+
NS Decimator 3142122520.841C+4.1038.608%F*4.245%A+10.7D**5.1D*16919.9h4.7C++12.1D*
E540 Halberd-H 3302051020.5A*15.5651.453%D3.415%B*45.6C*27.8B*6244.5h4.8B+9.2B+
M60-A Bulldog 195187362.333A+57.4060.829%A+1.07%D--110M4.7C**4521.7h4.6B+7.5B**
M20 Basilisk 247184726.286U21.3531.6%D9.783%A+33.5A11.5B**3395.5h44.9B*142B**
M20 Basilisk 242178359.333U54.4035.589%C5.618%C+38.7A+13.9B*3694.6h47.5B+133.4B*
MANA Anti-Personnel Turret 175175414.268N/A0.6718.007%UN/A1750UN/A4135300.1h22.3T*123.8T*
NCM3 Raven 239173812.136A++2.8030.263%D*5.202%A++18A++6.9C*1469.6h14.1A+46.6B*
Spear Anti-Vehicle Phalanx Turret 238173628.833M**23.9035.224%D4.046%C+44.4B16.7C-6183.9h6.2B+17.5B+
M60-A Bulldog 222172325.375C+0.4428.483%D1.163%C--30.2C8.8B++2825.7h5.9C+20.7C
The Slasher 1621604,4820.036C4.9018.802%D*5%D0.3C--N/A1569h2B+10.4C+
NCM3 Raven 207156831.88A+3.0631.215%D--7.692%M++16.1A++5.3C1369.7h16.2A+52B*
NS Baron G5AE 1461461560.936C4.0028.335%F17.808%B+23.2DN/A956.3h3.6B*12.8C+
NC4 Mag-Shot 1481441401.029B+3.9115.057%F42.361%M**3.8D*N/A3137.9h7.3B+48.2C
Gauss Compact S 1431411341.052C*3.8922.604%C+30.497%A*11.1DN/A5912.7h8.7B++38.4B+
Titan-150 HEAT 219135177.941B++3.0033.512%D**2.222%C-11.5D--7.2C-27111.7h5.5C+16.6D--
Mag-Cutter 1341337,1130.019C+4.9211.736%D**N/A0.2C--N/A1886.1h1.6B*14C+
M60-A Bulldog 133121340.333B*35.4052.673%B++N/A71.2A7.1A3591.7h4.5B*8.5B*
M40 Fury-H 128119259.5M*54.5639.824%C+N/A132.2B**10C4560.9h5.3B*13.4B*
L100 Python AP 204118176.941B+2.0046.476%D--1.695%D31.9C*23.2B*6643.7h5.1B+10.9C**
NS-10 Burster 195117671.746B**3.1926.26%D7.692%B++5.8C**3.8C++12820.3h112.8B**429.4B+
SAS-R 113113392.897C++2.0433.154%D-75.221%B++36.5C+N/A1343.1h2.2C*6.6C+
NC1 Gauss Rifle 1001001210.826C+4.1116.019%D**36%A*16.4C-N/A1796.1h13.4C+83.9D
NS-10 Burster 15592671.373B++3.5625.87%D14.13%A**4.1C--2.8C--12322.5h153.2C++592.3C+
NS-11C 8989711.254B3.6824.407%C++21.348%B+7.9D-N/A8711.3h12.7B+52.1B+
Hawk GD-68 17688771.143B**3.7959.042%C--N/A6.4D-6.4D36313.7h9.4C-15.9C--
MKV Suppressed 7373611.197C++3.7422.376%D26.027%B**26.1CN/A1422.8h10.2B*45.7B+
Aspis Anti-Aircraft Phalanx Turret 14468116.182B**1.2417.51%D*N/A7.9D8.8C--5518.6h122.8B++701.4C+
L100 Python HEAT 1016597.222B+2.2838.04%D**1.538%D15.9D--8.8D3004.1h5B+13.2C
M40 Fury-F 5852271.926C*3.0150.504%C++N/A17.9C2.1D-1162.9h9.6B19.1B+
AF-57 Piston 5251511C+3.9429.149%D--17.647%B**25.5CN/A1292h5.4C-18.4D
NC15 Phoenix 10750630.794C4.1452.233%CN/A7.8D8.9C2866.4h11.5C21.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1520.1h
Restoration Kit131590.5h
Nano-Armor Kit1,1611,787,609688.8h
Spawn Beacon81,6721.5h
Anti-Vehicle MANA Turret196576.1h
Nanite Revive Grenade0850h
Medical Kit1361,5402.9h
Medical Applicator11011,0264.6h
Recon Detection Device242,1457.5h
Ammunition Package81,4011.4h
Anti-Infantry MANA Turret73071.5h
Shield Recharging Field62350.1h

Check the help document for the dictionary if you want to learn more about words used here.


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