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Harbinger Initiate DishfireVS[GAIZ] DishfireVS
VS BR 89

KDR: 6.37

Score: 10.9m

Last Seen: Aug 3rd, 2019 10:42 AM
- OFFLINE - 545.9 hour(s)

Battle Rank 89 - Vanu Sovereignty on Cobalt - Outfit Member of Drop your soap boi xx[GAIZ] Drop your soap boi xx
VS outfit on Cobalt

Members: 3
Level Progress (to 90): 21%
Level 100 Progress: 58% 330h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Dual Photon Pods Pulsar C NS-15M2 Orion VS54 Light PPA NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,950,556 MLG Score: 5556
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 18%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.561%35.831%105914120018,6966.54851-0.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.36%1.644A+2.275A*-0.361C-HEAD ++ (~21.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.608B+8.60.395B20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.401%1.002%3722412105,588164107233.8667521%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.045%-0.619D-0.509D0.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.594B+20.70.61B+45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.823%75.036%0212123,461260513.3115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.641%2.128A*0.493B+0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.653B+1.70.47B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.787%26.899%02121231619721.60406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.362%1.426A2.437A**2.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.73B++2.10.571B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drop your soap boi xx[GAIZ] Drop your soap boi xx
VS outfit on Cobalt

Members: 3
10.9m165.9%404 (24.2k)358 (21.5k)6.3690930,1644,7366.6220489 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214377230.318%31.541%95606:2511

38% Heavy Assault18% Infiltrator41% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2015 10:26 AMAug 7th, 2017 11:56 AMAug 25th, 2019 11:04 AM (12h) (PST)Aug 3rd, 2019 6:43 AM (23d) (PST)Aug 3rd, 2019 6:42 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7661166500.9940.1560.3131.7390.0555556

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,9336,94738,98660919104321,499

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
505.9h/21.1d 1,198 9,514 8,323 52.8k 510 2,090 1,664 23.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:5,461
Deaths:879
KDR:6.213
Accuracy:28.725% B+
HSR:40.084% B**
NS-15M2
A+
Kills:1,758
Deaths:209
KDR:8.411
Accuracy:30.231% A
HSR:36.917% A+
Orion VS54
M++
Kills:1,702
Deaths:230
KDR:7.400
Accuracy:27.698% A
HSR:47.415% M++
SVA-88
A+
Kills:1,175
Deaths:160
KDR:7.344
Accuracy:28.615% B**
HSR:37.532% A+
Flare VE6
A++
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:29.849% A
HSR:36.964% A++
Pulsar LSW
A++
Kills:1,158
Deaths:199
KDR:5.819
Accuracy:29.388% B**
HSR:37.910% A++
Kills:12,420
Deaths (as Heavy Assault):1,901
Deaths (to Heavy Assaults):1,371
KDR:6.5334
Kill Difference:10,519
Playtime:191.204 hours
Usage:38%
Score:4.649m
Score/min:405
Accuracy (listed only):29.084%
HSR (listed only):39.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:2,508
Deaths:315
KDR:7.962
Accuracy:30.219% B**
HSR:30.144% B**
NS-11C
A
Kills:1,491
Deaths:205
KDR:7.273
Accuracy:30.672% A
HSR:23.810% B*
VX6-7
B*
Kills:453
Deaths:68
KDR:6.662
Accuracy:28.854% B*
HSR:24.062% B+
Eridani SX5
B**
Kills:428
Deaths:85
KDR:5.035
Accuracy:29.882% B++
HSR:28.037% B**
Phobos VX86
A*
Kills:210
Deaths:37
KDR:5.676
Accuracy:79.744% A++
HSR:30% A*
Thanatos VE70
B**
Kills:106
Deaths:28
KDR:3.786
Accuracy:47.606% B*
HSR:20.755% B**
NS Baron G5
B**
Kills:79
Deaths:24
KDR:3.292
Accuracy:42.570% C+
HSR:18.987% B**
Solstice Burst
A++
Kills:66
Deaths:14
KDR:4.714
Accuracy:35.294% A++
HSR:27.273% B+
Kills:5,341
Deaths (as Light Assault):776
Deaths (to Light Assaults):1,153
KDR:6.88273
Kill Difference:4,565
Playtime:207.964 hours
Usage:41%
Score:4.019m
Score/min:322
Accuracy (listed only):40.605%
HSR (listed only):25.383%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:2,508
Deaths:315
KDR:7.962
Accuracy:30.219% B**
HSR:30.144% B**
NS-11C
A
Kills:1,491
Deaths:205
KDR:7.273
Accuracy:30.672% A
HSR:23.810% B*
VX6-7
B*
Kills:453
Deaths:68
KDR:6.662
Accuracy:28.854% B*
HSR:24.062% B+
Phobos VX86
A*
Kills:210
Deaths:37
KDR:5.676
Accuracy:79.744% A++
HSR:30% A*
Thanatos VE70
B**
Kills:106
Deaths:28
KDR:3.786
Accuracy:47.606% B*
HSR:20.755% B**
NS Baron G5
B**
Kills:79
Deaths:24
KDR:3.292
Accuracy:42.570% C+
HSR:18.987% B**
Solstice Burst
A++
Kills:66
Deaths:14
KDR:4.714
Accuracy:35.294% A++
HSR:27.273% B+
Kills:4,913
Deaths (as Engineer):691
Deaths (to Engineers):718
KDR:7.10999
Kill Difference:4,222
Playtime:13.168 hours
Usage:3%
Score:0.110m
Score/min:139
Accuracy (listed only):42.137%
HSR (listed only):25.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:3,264
Deaths:351
KDR:9.299
Accuracy:49.258% A++
HSR:74.479% B+
NS-44 Commissioner
B**
Kills:960
Deaths:341
KDR:2.815
Accuracy:42.517% B++
HSR:29.375% B**
Eridani SX5
B**
Kills:428
Deaths:85
KDR:5.035
Accuracy:29.882% B++
HSR:28.037% B**
NS-30 Vandal
A
Kills:233
Deaths:32
KDR:7.281
Accuracy:40.686% A
HSR:28.755% C*
Parallax VX3
B*
Kills:197
Deaths:23
KDR:8.565
Accuracy:41.787% B+
HSR:84.264% B*
Artemis VX26
A++
Kills:137
Deaths:30
KDR:4.567
Accuracy:36.274% A++
HSR:26.277% B+
Kills:5,219
Deaths (as Infiltrator):862
Deaths (to Infiltrators):736
KDR:6.05452
Kill Difference:4,357
Playtime:91.118 hours
Usage:18%
Score:2.081m
Score/min:381
Accuracy (listed only):40.067%
HSR (listed only):45.198%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M++
Kills:2,761
V. Kills:128 N/A
Deaths:55
KDR:50.200
Accuracy:61.217% B**
KPH:248.600 M++
VKPH:11.500 C--
Light PPA
M*
Kills:1,550
V. Kills:26 N/A
Deaths:56
KDR:27.679
Accuracy:52.518% A+
KPH:154.300 M*
VKPH:2.600 C
Saron Laser Cannon
B++
Kills:664
V. Kills:509 130%
Deaths:123
KDR:5.398
Accuracy:25.284% D--
KPH:18 B+
VKPH:13.800 B++
Maelstrom Turbo Laser
B*
Kills:613
V. Kills:409 150%
Deaths:89
KDR:6.888
Accuracy:27.058% D
KPH:26.100 B*
VKPH:17.400 B*
Hornet Missiles
B++
Kills:484
V. Kills:139 346%
Deaths:23
KDR:21.044
Accuracy:68.435% B++
KPH:96.300 B+
VKPH:27.700 C
Kills:6,072 (2,827 + 0)
Deaths:346
KDR:17.549
VKDR:3.500
Vehicle Kills:1,211
Kill Difference:5,726
Playtime:86.464 hours
Usage:17%
Score:1.349m
Score/min:260
Piloting Accuracy:27.058%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:59
V. Kills:17 328%
Deaths:3
KDR:19.667
Accuracy:44.619% B*
KPH:52 C**
VKPH:15 B**
Kills:59 (0 + 59)
Deaths:3
KDR:19.667
VKDR:5.667
Vehicle Kills:17
Kill Difference:56
Playtime:1.134 hours
Usage:0%
Score:0.032m
Score/min:475
Driving Accuracy:N/A%
Gunner Accuracy:44.619%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,4905,4618796.213B**0.1628.725%B+40.084%B**102.1B**N/A24453.5h9.3B*32.3B++
Ghost 3,2693,2643519.299A*2.9349.258%A++74.479%B+68.4AN/A18647.7h1.7B**3.4B**
Dual Photon Pods 2,8892,7615550.2S43.8361.217%B**N/A248.7M++11.5C--58111.1h9.2A+15B**
Pulsar C 2,5152,5083157.962M**1.5930.219%B**30.144%B**80.6A*N/A18431.1h9B*29.8B*
NS-15M2 1,7711,7582098.411M**2.0430.231%A36.917%A+84.5A+N/A26120.8h8.7B**28.8B*
Orion VS54 1,7071,7022307.4M**1.0327.698%A47.415%M++92A**N/A35618.5h8A+28.9B+
Light PPA 1,5761,5505627.679S21.3152.518%A+N/A155M*2.6C34010h6.6B++12.6B++
NS-11C 1,4911,4912057.273S0.9030.672%A23.81%B*69A*N/A15521.6h10.8B*35.1B*
SVA-88 1,1781,1751607.344M0.9728.615%B**37.532%A+83.3AN/A20214.1h9.2B**32B*
Flare VE6 1,1731,1662245.205M**1.1629.849%A36.964%A++98.8A*N/A22811.8h7.5A25.2B*
Pulsar LSW 1,1641,1581995.819M**0.5529.388%B**37.91%A++94.9A++N/A22212.2h8.6A29.4B*
NS-44 Commissioner 9619603412.815A++3.5542.517%B++29.375%B**48B+N/A14020h2.6A6.1B**
Saron Laser Cannon 1,1736641235.398B**0.9725.284%D--1.807%C18B+13.8B++15336.8h66.6B*263.4B++
Maelstrom Turbo Laser 1,022613896.888A*0.5227.058%D2.121%C26.1B*17.4B*20123.5h58.6B*216.6B++
Hornet Missiles 6234842321.043M*14.6768.435%B++2.066%B+96.8B+27.8C4485h5.7B++8.4B**
VX6-7 454453686.662M**0.2928.854%B*24.062%B+71.9A+N/A2126.3h9.6B*33.2B*
Eridani SX5 428428855.035M**1.3329.882%B++28.037%B**59.4B*N/A1877.2h9.2B*30.9B++
NS Decimator 5473771053.59M++2.7849.139%D**2.918%B+34C+15.3C+19211.1h4.4C**8.9C
NS-30 Vandal 233233327.281M*0.9140.686%A28.755%C*68.5AN/A1803.4h4.3B**10.6B**
Phobos VX86 211210375.676M*0.6979.744%A++30%A*116.7A**N/A3001.8h1.5A+1.9B**
Parallax VX3 197197238.565A+2.2041.787%B+84.264%B*67.9A**N/A1642.9h1.5A3.5B**
Artemis VX26 137137304.567M1.8036.274%A++26.277%B+65.2A+N/A1832.1h8.9A24.4B**
Thanatos VE70 107106283.786M*2.5847.606%B*20.755%B**33.1C*N/A1113.2h3.3B**6.9B**
Sticky Grenade 9291191N/A84.6358.678%B++N/A910C+10C32920.1h2.3C+4C**
Frag Grenade 8585185N/A78.6332.628%FN/A212.5D*N/A12790.4h4.9D-15D**
NS Baron G5 8079243.292M+3.0842.57%C+18.987%B**10.4D*N/A277.6h4B+9.5C+
Solstice Burst 6666144.714A**1.6635.294%A++27.273%B+60B++N/A1481.1h10.8B*30.7B*
Proximity Mine 6464164U57.6347.809%B++N/A80D-N/A2710.8h1.9C++3.9B+
M40 Fury 7659319.667A**13.3044.619%B*N/A53.6B15.5A4741.1h11.5B+25.8B*
S1 8453182.944M**3.4356.635%C+7.547%M+35.3B++20.7B**5531.5h4.5B**8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon276583.6h
Medical Applicator18280.1h
Motion Spotter107,6703h
Ammunition Package32041.8h
Smoke Grenade04480.1h
Nano-Armor Kit34,7070.7h
Medical Kit7556,44491h
NSX-P Tanto0650h

Check the help document for the dictionary if you want to learn more about words used here.


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