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Harbinger Initiate DishfireVS[GAIZ] DishfireVS
VS BR 88

KDR: 6.34

Score: 10.6m

Last Seen: Nov 3rd, 2018 10:07 AM
- OFFLINE - 10 hour(s)

Battle Rank 88 - Vanu Sovereignty on Cobalt - Outfit Member of Drop your soap boi xx[GAIZ] Drop your soap boi xx
VS outfit on Cobalt

Members: 5
Level Progress (to 89): 30%
Level 100 Progress: 56% 340h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Dual Photon Pods Pulsar C NS-15M2 Orion VS54 Light PPA NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,975,576 MLG Score: 5576
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 18.3%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.627%35.795%106014100718,2936.57785-0.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.425%1.687A++2.375A*-0.427C--HEAD ++ (~20.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.612B+8.60.396B20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.489%1.06%3616410175,282161102432.8074515%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.995%-0.628D-0.507D0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.589B+20.60.607B+44.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.616%74.598%0210193,236251412.8924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.714%2.184A*0.49B+0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.655B+1.70.469B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.713%26.984%02101931519021.65789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.325%1.449A2.523A**2.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.731B++2.10.57B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drop your soap boi xx[GAIZ] Drop your soap boi xx
VS outfit on Cobalt

Members: 5
10.6m166.5%408 (24.5k)361 (21.7k)6.3418829,1794,6016.5924888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1021364930.38%31.461%95606:2211

38% Heavy Assault18% Infiltrator41% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2015 10:26 AMAug 7th, 2017 11:56 AMNov 16th, 2018 6:34 PM (23h) (PST)Nov 3rd, 2018 6:39 AM (14d) (PST)Nov 3rd, 2018 6:07 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7681176510.9990.1570.3141.7540.0555576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,0837,03339,05060919105321,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
487h/20.3d 1,153 9,180 7,995 51.2k 492 2,011 1,604 22.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:5,224
Deaths:846
KDR:6.175
Accuracy:28.816% B++
HSR:39.969% A
NS-15M2
A+
Kills:1,758
Deaths:209
KDR:8.411
Accuracy:30.231% A
HSR:36.917% A+
Orion VS54
M*
Kills:1,702
Deaths:230
KDR:7.400
Accuracy:27.698% A+
HSR:47.415% M*
SVA-88
A++
Kills:1,175
Deaths:160
KDR:7.344
Accuracy:28.615% B**
HSR:37.532% A++
Flare VE6
A++
Kills:1,166
Deaths:224
KDR:5.205
Accuracy:29.849% A+
HSR:36.964% A++
Pulsar LSW
A++
Kills:1,158
Deaths:199
KDR:5.819
Accuracy:29.388% A
HSR:37.910% A++
Kills:12,183
Deaths (as Heavy Assault):1,868
Deaths (to Heavy Assaults):1,334
KDR:6.52195
Kill Difference:10,315
Playtime:187.006 hours
Usage:38%
Score:4.571m
Score/min:407
Accuracy (listed only):29.100%
HSR (listed only):39.451%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:2,479
Deaths:307
KDR:8.075
Accuracy:30.242% A
HSR:29.972% A
NS-11C
A+
Kills:1,391
Deaths:191
KDR:7.283
Accuracy:31.035% A+
HSR:23.580% B*
VX6-7
B*
Kills:453
Deaths:68
KDR:6.662
Accuracy:28.854% B*
HSR:24.062% B+
Eridani SX5
A
Kills:428
Deaths:85
KDR:5.035
Accuracy:29.882% B++
HSR:28.037% A
Phobos VX86
A**
Kills:209
Deaths:35
KDR:5.971
Accuracy:79.639% A++
HSR:30.144% A**
Thanatos VE70
B*
Kills:106
Deaths:28
KDR:3.786
Accuracy:47.606% B*
HSR:20.755% B*
NS Baron G5
B**
Kills:79
Deaths:24
KDR:3.292
Accuracy:42.973% C+
HSR:18.987% B**
Solstice Burst
A++
Kills:66
Deaths:14
KDR:4.714
Accuracy:35.294% A++
HSR:27.273% B+
Kills:5,211
Deaths (as Light Assault):752
Deaths (to Light Assaults):1,114
KDR:6.92952
Kill Difference:4,459
Playtime:199.101 hours
Usage:41%
Score:3.872m
Score/min:324
Accuracy (listed only):40.691%
HSR (listed only):25.351%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:2,479
Deaths:307
KDR:8.075
Accuracy:30.242% A
HSR:29.972% A
NS-11C
A+
Kills:1,391
Deaths:191
KDR:7.283
Accuracy:31.035% A+
HSR:23.580% B*
VX6-7
B*
Kills:453
Deaths:68
KDR:6.662
Accuracy:28.854% B*
HSR:24.062% B+
Phobos VX86
A**
Kills:209
Deaths:35
KDR:5.971
Accuracy:79.639% A++
HSR:30.144% A**
Thanatos VE70
B*
Kills:106
Deaths:28
KDR:3.786
Accuracy:47.606% B*
HSR:20.755% B*
NS Baron G5
B**
Kills:79
Deaths:24
KDR:3.292
Accuracy:42.973% C+
HSR:18.987% B**
Solstice Burst
A++
Kills:66
Deaths:14
KDR:4.714
Accuracy:35.294% A++
HSR:27.273% B+
Kills:4,783
Deaths (as Engineer):667
Deaths (to Engineers):705
KDR:7.17091
Kill Difference:4,116
Playtime:13.059 hours
Usage:3%
Score:0.110m
Score/min:140
Accuracy (listed only):42.235%
HSR (listed only):24.967%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:3,042
Deaths:327
KDR:9.303
Accuracy:50.083% A++
HSR:73.965% B+
NS-44 Commissioner
B**
Kills:930
Deaths:328
KDR:2.835
Accuracy:42.987% B*
HSR:29.355% B**
Eridani SX5
A
Kills:428
Deaths:85
KDR:5.035
Accuracy:29.882% B++
HSR:28.037% A
NS-30 Vandal
A+
Kills:226
Deaths:31
KDR:7.290
Accuracy:41.039% A+
HSR:29.204% B
Parallax VX3
B*
Kills:194
Deaths:23
KDR:8.435
Accuracy:42.406% B+
HSR:84.536% B*
Artemis VX26
A++
Kills:137
Deaths:30
KDR:4.567
Accuracy:36.468% A++
HSR:26.277% B+
Kills:4,957
Deaths (as Infiltrator):824
Deaths (to Infiltrators):716
KDR:6.01578
Kill Difference:4,133
Playtime:85.338 hours
Usage:18%
Score:1.987m
Score/min:388
Accuracy (listed only):40.477%
HSR (listed only):45.229%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M*
Kills:2,541
V. Kills:124 N/A
Deaths:52
KDR:48.865
Accuracy:61.322% B**
KPH:242.700 M*
VKPH:11.800 C--
Light PPA
M**
Kills:1,542
V. Kills:26 N/A
Deaths:55
KDR:28.036
Accuracy:52.496% A+
KPH:154.100 M**
VKPH:2.600 C
Saron Laser Cannon
B++
Kills:643
V. Kills:498 129%
Deaths:121
KDR:5.314
Accuracy:25.426% D--
KPH:17.900 B+
VKPH:13.900 B++
Maelstrom Turbo Laser
B**
Kills:556
V. Kills:376 147%
Deaths:80
KDR:6.950
Accuracy:27.397% D
KPH:27.300 B**
VKPH:18.500 B**
Hornet Missiles
B++
Kills:484
V. Kills:139 346%
Deaths:23
KDR:21.044
Accuracy:68.435% B++
KPH:96.300 B+
VKPH:27.700 C-
Kills:5,766 (2,741 + 0)
Deaths:331
KDR:17.420
VKDR:3.514
Vehicle Kills:1,163
Kill Difference:5,435
Playtime:81.715 hours
Usage:17%
Score:1.297m
Score/min:265
Piloting Accuracy:27.397%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:59
V. Kills:17 328%
Deaths:3
KDR:19.667
Accuracy:44.619% B*
KPH:52 B
VKPH:15 A
Kills:59 (0 + 59)
Deaths:3
KDR:19.667
VKDR:5.667
Vehicle Kills:17
Kill Difference:56
Playtime:1.134 hours
Usage:0%
Score:0.032m
Score/min:475
Driving Accuracy:N/A%
Gunner Accuracy:44.619%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,2515,2248466.175B**0.1728.816%B++39.969%A103.4AN/A24750.5h9.3B*32.2B*
Ghost 3,0463,0423279.303A*2.9650.083%A++73.965%B+69.5A+N/A19243.8h1.7B**3.4B**
Dual Photon Pods 2,6652,5415248.865S42.5261.322%B**N/A242M++11.8C--57810.5h9A+14.7B**
Pulsar C 2,4862,4793078.075S1.7330.242%A29.972%A81.5A**N/A18530.4h9B*29.7B*
NS-15M2 1,7711,7582098.411M*2.0730.231%A36.917%A+84.5A++N/A26020.8h8.7A28.8B**
Orion VS54 1,7071,7022307.4S1.0627.698%A+47.415%M*92M++N/A35518.5h8A+28.9B+
Light PPA 1,5681,5425528.036M21.6952.496%A+N/A154.2M**2.6C34010h6.6B*12.6B*
NS-11C 1,3911,3911917.283S0.9431.035%A+23.58%B*71.3A**N/A16219.5h10.6B**34.2B*
SVA-88 1,1781,1751607.344M1.0028.615%B**37.532%A++83.3A+N/A20214.1h9.2B**32B*
Flare VE6 1,1731,1662245.205M**1.1429.849%A+36.964%A++98.8A*N/A22811.8h7.5A25.2B*
Pulsar LSW 1,1641,1581995.819M**0.5229.388%A37.91%A++94.9A*N/A22212.2h8.6A29.4B*
NS-44 Commissioner 9319303282.835A++3.5142.987%B*29.355%B**48.2B++N/A14119.3h2.6A6B**
Saron Laser Cannon 1,1416431215.314B**1.0325.426%D--1.866%C17.9B+13.9B++15435.9h67B*263.4B++
Maelstrom Turbo Laser 932556806.95A++0.6127.397%D2.338%C+27.3B**18.4B**21620.4h59.3B*216.4B++
Hornet Missiles 6234842321.043M+14.7068.435%B++2.066%B+96.8B+27.8C-4475h5.7B+8.4B*
VX6-7 454453686.662S0.3228.854%B*24.062%B+71.9A++N/A2126.3h9.6B*33.2B*
Eridani SX5 428428855.035M**1.3129.882%B++28.037%A59.4B**N/A1877.2h9.2B*30.9B++
NS Decimator 5353691023.618M*2.7249.043%D**2.981%B+34.2C++15.4C+19310.8h4.4B8.9C+
NS-30 Vandal 226226317.29M++0.9541.039%A+29.204%B68.5A+N/A1813.3h4.3B**10.6B**
Phobos VX86 210209355.971M**0.3779.639%A++30.144%A**116.1M+N/A3101.8h1.5A+1.9B**
Parallax VX3 194194238.435A+2.0942.406%B+84.536%B*69.3MN/A1672.8h1.5A3.4B**
Artemis VX26 137137304.567M1.7736.468%A++26.277%B+65.2A++N/A1852.1h8.8A24.1A
Thanatos VE70 107106283.786M*2.5647.606%B*20.755%B*33.1BN/A1093.2h3.3B**6.9B**
Sticky Grenade 9291191N/A84.6658.678%B*N/A910C+10C+32920.1h2.3C+4C**
Frag Grenade 8585185N/A78.6632.628%FN/A212.5D*N/A12670.4h4.9D-15D**
NS Baron G5 8079243.292M+3.0542.973%C+18.987%B**10.4D--N/A277.6h4B+9.4C+
Solstice Burst 6666144.714A*1.6335.294%A++27.273%B+60B*N/A1451.1h10.8B*30.7B*
M40 Fury 7659319.667A*13.3344.619%B*N/A53.6B+15.5A4741.1h11.5B+25.8B*
S1 8453182.944M**3.4056.635%C+7.547%M+35.3B**20.7A5521.5h4.5B**8B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter97,1352.8h
NSX-P Tanto0650h
Spawn Beacon215833.1h
Medical Applicator18280.1h
Nano-Armor Kit34,7070.7h
Medical Kit7366,28588.9h
Smoke Grenade04480.1h
Ammunition Package31991.8h

Check the help document for the dictionary if you want to learn more about words used here.


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