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Immortal Diskriminator[DISK] Diskriminator
VS BR 67

KDR: 2.09

Score: 36.6m

Last Seen: Jul 19th, 2019 3:28 PM
- OFFLINE - 60.8 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt - Outfit Leader of Who the hell is Diskriminator[DISK] Who the hell is Diskriminator
VS outfit on Cobalt

Members: 2
Level Progress (to 68): 62%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost Sticky Grenade E540 Halberd Saron HRB Proximity Mine C-4 NS-7 PDW Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $420,336 MLG Score: 336
Fun Score: N/A
Cheeseburgers Flipped: 415TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.098%20.681%41634118020,9811.659890.435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.482%-0.205C-0.03C+-1.165D*HEAD ++ (~10.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.092C+13.60.048C+54

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.464%1.233%399812066,407137320664.66303310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.444%-1.603F-0.848D--0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.4-0.545D14.8-0.166C45.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.665%2.464%7921312016,94184923818.1755291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.895%-0.79D--0.486D0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.465B+17.70.557B+46.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.692%72.83%792412103,9752288231.73657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.877%-0.195C0.373C**0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.241C++2.50.205C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.249%17.891%7922121231394950.329474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.713%-0.937D--0.642B+-0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.2-0.302C5.2-0.069C+12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Who the hell is Diskriminator[DISK] Who the hell is Diskriminator
VS outfit on Cobalt

Members: 2
36.6m293.9%257 (15.4k)190 (11.4k)2.0946557,42927,4172.5216167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214252716.462%14.627%24107:0021

11% Combat Medic28% Engineer14% Heavy Assault39% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2013 5:23 PMAug 19th, 2014 11:09 AMJul 21st, 2019 12:43 AM (23h) (PST)Jul 19th, 2019 7:03 PM (2d) (PST)Jul 19th, 2019 11:28 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
404893150.2990.1430.0440.9950.039336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2165,31418,902189360211,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3199.8h/133.3d 11,706 8,400 22,443 191k 4,335 10,497 7,559 77.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,221
Deaths:734
KDR:1.663
Accuracy:18.351% C--
HSR:23.342% C
NS-15M1
C+
Kills:1,161
Deaths:578
KDR:2.009
Accuracy:20.568% C
HSR:22.825% C+
SVA-88
D
Kills:908
Deaths:522
KDR:1.739
Accuracy:17.782% D*
HSR:19.934% D
Flare VE6
C
Kills:357
Deaths:302
KDR:1.182
Accuracy:19.916% C-
HSR:21.849% C
Pulsar LSW
C+
Kills:220
Deaths:121
KDR:1.818
Accuracy:18.264% D-
HSR:24.546% C+
VX29 Polaris
C
Kills:213
Deaths:150
KDR:1.420
Accuracy:17.628% D--
HSR:20.188% C
Kills:4,080
Deaths (as Heavy Assault):2,407
Deaths (to Heavy Assaults):6,246
KDR:1.69506
Kill Difference:1,673
Playtime:443.845 hours
Usage:14%
Score:4.370m
Score/min:164
Accuracy (listed only):18.751%
HSR (listed only):22.114%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,167
Deaths:1,176
KDR:0.992
Accuracy:21.267% C
HSR:19.880% C+
NS-11C
C
Kills:1,156
Deaths:867
KDR:1.333
Accuracy:21.659% C-
HSR:17.388% C
Solstice SF
C
Kills:1,152
Deaths:1,151
KDR:1.001
Accuracy:22.825% C
HSR:15.451% C
Zenith VX-5
C
Kills:548
Deaths:518
KDR:1.058
Accuracy:21.688% D
HSR:20.073% C
Serpent VE92
C-
Kills:527
Deaths:455
KDR:1.158
Accuracy:21.099% D
HSR:17.457% C-
VE-LR Obelisk
B+
Kills:269
Deaths:172
KDR:1.564
Accuracy:29.407% C
HSR:36.060% B+
VE-C Horizon
D**
Kills:268
Deaths:227
KDR:1.181
Accuracy:24.231% D**
HSR:11.194% F
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D*
HSR:16% C+
Eidolon VE33
D-
Kills:230
Deaths:177
KDR:1.299
Accuracy:22.614% D-
HSR:17.391% D*
Pandora VX25
A**
Kills:63
Deaths:38
KDR:1.658
Accuracy:36.491% C
HSR:25.397% A**
Kills:5,630
Deaths (as Engineer):5,168
Deaths (to Engineers):5,272
KDR:1.0894
Kill Difference:462
Playtime:891.651 hours
Usage:28%
Score:12.584m
Score/min:235
Accuracy (listed only):25.010%
HSR (listed only):19.629%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% D--
HSR:13.603% D
Eridani SX5
C
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% D**
HSR:18.376% C
MKV Suppressed
D
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% D*
HSR:15.654% D
Sirius SX12
C+
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% D*
HSR:17.023% C+
Solstice VE3
C+
Kills:1,167
Deaths:1,176
KDR:0.992
Accuracy:21.267% C
HSR:19.880% C+
NS-11C
C
Kills:1,156
Deaths:867
KDR:1.333
Accuracy:21.659% C-
HSR:17.388% C
Solstice SF
C
Kills:1,152
Deaths:1,151
KDR:1.001
Accuracy:22.825% C
HSR:15.451% C
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F--
HSR:12.853% D*
Eridani SX5G
D-
Kills:675
Deaths:440
KDR:1.534
Accuracy:18.584% F-
HSR:14.370% D-
Zenith VX-5
C
Kills:548
Deaths:518
KDR:1.058
Accuracy:21.688% D
HSR:20.073% C
Serpent VE92
C-
Kills:527
Deaths:455
KDR:1.158
Accuracy:21.099% D
HSR:17.457% C-
VE-C Horizon
D**
Kills:268
Deaths:227
KDR:1.181
Accuracy:24.231% D**
HSR:11.194% F
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D*
HSR:16% C+
NSX Tengu
C
Kills:140
Deaths:137
KDR:1.022
Accuracy:28.603% D*
HSR:18.571% C
Pandora VX25
A**
Kills:63
Deaths:38
KDR:1.658
Accuracy:36.491% C
HSR:25.397% A**
Kills:11,647
Deaths (as Light Assault):10,250
Deaths (to Light Assaults):5,404
KDR:1.13629
Kill Difference:1,397
Playtime:204.100 hours
Usage:6%
Score:2.028m
Score/min:166
Accuracy (listed only):22.595%
HSR (listed only):16.886%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:3,622
Deaths:1,015
KDR:3.568
Accuracy:34.232% D
HSR:73.081% B+
NS-7 PDW
D
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% D--
HSR:13.603% D
Eridani SX5
C
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% D**
HSR:18.376% C
MKV Suppressed
D
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% D*
HSR:15.654% D
Sirius SX12
C+
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% D*
HSR:17.023% C+
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F--
HSR:12.853% D*
NS-44L Blackhand
B+
Kills:678
Deaths:463
KDR:1.464
Accuracy:37.338% C--
HSR:48.673% B+
Eridani SX5G
D-
Kills:675
Deaths:440
KDR:1.534
Accuracy:18.584% F-
HSR:14.370% D-
NSX Tomoe
C++
Kills:643
Deaths:427
KDR:1.506
Accuracy:23.657% D*
HSR:38.725% C++
Artemis VX26
C+
Kills:578
Deaths:432
KDR:1.338
Accuracy:19.710% F
HSR:22.318% C+
NS-44 Commissioner
C+
Kills:570
Deaths:623
KDR:0.915
Accuracy:27.718% D--
HSR:21.754% C+
NS-61 Emissary
C-
Kills:440
Deaths:390
KDR:1.128
Accuracy:19.687% D*
HSR:14.091% C-
NS-AM7 Archer
B**
Kills:309
Deaths:439
KDR:0.704
Accuracy:54.176% D
HSR:27.185% B**
Spiker
D--
Kills:199
Deaths:165
KDR:1.206
Accuracy:21.720% D*
HSR:13.568% D--
Beamer VS3
D-
Kills:195
Deaths:194
KDR:1.005
Accuracy:18.647% D*
HSR:16.410% D-
NSX Daimyo
C
Kills:188
Deaths:70
KDR:2.686
Accuracy:31.719% D**
HSR:92.553% C
NSX Tengu
C
Kills:140
Deaths:137
KDR:1.022
Accuracy:28.603% D*
HSR:18.571% C
NS-30 Vandal
D
Kills:125
Deaths:87
KDR:1.437
Accuracy:21.936% F-
HSR:21.600% D
Phantom VA23
C
Kills:106
Deaths:71
KDR:1.493
Accuracy:26.954% D*
HSR:26.415% C
VA39 Spectre
D
Kills:102
Deaths:77
KDR:1.325
Accuracy:28.560% D
HSR:30.392% D
XM98
B++
Kills:63
Deaths:37
KDR:1.703
Accuracy:42.032% B++
HSR:68.254% D
Kills:14,334
Deaths (as Infiltrator):9,921
Deaths (to Infiltrators):4,924
KDR:1.44481
Kill Difference:4,413
Playtime:1,252.566 hours
Usage:39%
Score:11.870m
Score/min:158
Accuracy (listed only):26.140%
HSR (listed only):29.784%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% D--
HSR:13.603% D
Eridani SX5
C
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% D**
HSR:18.376% C
MKV Suppressed
D
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% D*
HSR:15.654% D
Sirius SX12
C+
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% D*
HSR:17.023% C+
NS-11A
C+
Kills:1,160
Deaths:1,018
KDR:1.139
Accuracy:19.865% D-
HSR:22.155% C+
H-V45
C-
Kills:710
Deaths:707
KDR:1.004
Accuracy:19.709% D-
HSR:18.169% C-
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F--
HSR:12.853% D*
Eridani SX5G
D-
Kills:675
Deaths:440
KDR:1.534
Accuracy:18.584% F-
HSR:14.370% D-
Terminus VX-9
C--
Kills:291
Deaths:257
KDR:1.132
Accuracy:18.495% D**
HSR:22.680% C--
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D*
HSR:16% C+
Pulsar VS1
D
Kills:236
Deaths:279
KDR:0.846
Accuracy:17.457% D*
HSR:15.678% D
Corvus VA55
B*
Kills:195
Deaths:119
KDR:1.639
Accuracy:19.037% D--
HSR:29.231% B*
NS-11P
C++
Kills:193
Deaths:99
KDR:1.949
Accuracy:23.770% C++
HSR:18.653% C+
NSX Tengu
C
Kills:140
Deaths:137
KDR:1.022
Accuracy:28.603% D*
HSR:18.571% C
Pandora VX25
A**
Kills:63
Deaths:38
KDR:1.658
Accuracy:36.491% C
HSR:25.397% A**
Kills:9,614
Deaths (as Combat Medic):8,335
Deaths (to Combat Medics):2,536
KDR:1.15345
Kill Difference:1,279
Playtime:353.642 hours
Usage:11%
Score:4.888m
Score/min:230
Accuracy (listed only):21.633%
HSR (listed only):18.561%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:432
Deaths:204
KDR:2.118
Accuracy:12.066% D-
HSR:18.287% C+
Cosmos VM3
B**
Kills:377
Deaths:140
KDR:2.693
Accuracy:12.354% D--
HSR:24.138% B**
Comet VM2
C++
Kills:67
Deaths:91
KDR:0.736
Accuracy:33.988% D--
HSR:4.478% C++
NS-10 Burster
D
Kills:67
Deaths:62
KDR:1.081
Accuracy:25.218% D
HSR:1.493% D*
NS-10 Burster
D
Kills:62
Deaths:66
KDR:0.939
Accuracy:25.186% D
HSR:1.613% D*
Kills:1,005
Deaths (as MAX Suit):281.500
Deaths (to MAX Suits):1,977
KDR:3.57016
Kill Difference:723.500
Playtime:52.008 hours
Usage:2%
Score:0.811m
Score/min:260
Accuracy (listed only):21.763%
HSR (listed only):10.002%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,319
V. Kills:154 N/A
Deaths:87
KDR:15.161
Accuracy:34.361% F
KPH:41.600 C
VKPH:4.900 D-
C75 Viper
C++
Kills:1,225
V. Kills:215 N/A
Deaths:99
KDR:12.374
Accuracy:28.837% D*
KPH:31.500 C++
VKPH:5.500 D
L100 Python AP
C++
Kills:1,108
V. Kills:481 230%
Deaths:96
KDR:11.542
Accuracy:47.831% D--
KPH:32.200 C++
VKPH:14 D
Skyguard
B+
Kills:903
V. Kills:544 166%
Deaths:64
KDR:14.109
Accuracy:21.574% D*
KPH:17.300 B+
VKPH:10.400 C++
L100 Python HEAT
C
Kills:168
V. Kills:31 N/A
Deaths:16
KDR:10.500
Accuracy:34.727% F-
KPH:26.800 C
VKPH:5 D**
Kills:4,723 (4,723 + 0)
Deaths:362
KDR:13.047
VKDR:3.936
Vehicle Kills:1,425
Kill Difference:4,361
Playtime:163.664 hours
Usage:5%
Score:1.436m
Score/min:146
Driving Accuracy:34.727%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:2,293
V. Kills:977 234%
Deaths:140
KDR:16.379
Accuracy:44.517% C-
KPH:31.800 C+
VKPH:13.500 C-
Saron HRB
C*
Kills:1,795
V. Kills:888 202%
Deaths:158
KDR:11.361
Accuracy:43.648% C+
KPH:26.800 C*
VKPH:13.300 C
Supernova FPC
B+
Kills:1,339
V. Kills:571 234%
Deaths:68
KDR:19.691
Accuracy:46.673% D-
KPH:30.700 B+
VKPH:13.100 C-
Proton II PPA
C+
Kills:1,163
V. Kills:64 N/A
Deaths:90
KDR:12.922
Accuracy:20.241% D
KPH:52.800 C+
VKPH:2.900 C-
Supernova PC
C*
Kills:196
V. Kills:41 467%
Deaths:28
KDR:7
Accuracy:37.788% D*
KPH:25 C*
VKPH:5.200 D-
Supernova VPC
C-
Kills:149
V. Kills:29 N/A
Deaths:13
KDR:11.462
Accuracy:29.917% F--
KPH:30.700 D
VKPH:6 C-
Kills:6,935 (1,684 + 5,251)
Deaths:497
KDR:13.954
VKDR:5.171
Vehicle Kills:2,570
Kill Difference:6,438
Playtime:217.335 hours
Usage:7%
Score:3.421m
Score/min:262
Driving Accuracy:29.917%
Gunner Accuracy:20.241%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:352
V. Kills:28 N/A
Deaths:23
KDR:15.304
Accuracy:33.682% C-
KPH:89.100 C+
VKPH:7.100 C*
M20 Basilisk-H
N/A
Kills:50
V. Kills:19 250%
Deaths:5
KDR:10
Accuracy:51.179% N/A
KPH:44.700 N/A
VKPH:17 N/A
Kills:402 (0 + 402)
Deaths:28
KDR:14.357
VKDR:1.679
Vehicle Kills:47
Kill Difference:374
Playtime:5.070 hours
Usage:0%
Score:0.071m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:51.179%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:348
V. Kills:33 N/A
Deaths:23
KDR:15.130
Accuracy:13.594% D-
KPH:35.800 D-
VKPH:3.400 C+
M20 Basilisk
D
Kills:239
V. Kills:73 323%
Deaths:53
KDR:4.509
Accuracy:29.651% D--
KPH:12.700 D
VKPH:3.900 D--
M20 Basilisk
D
Kills:164
V. Kills:49 328%
Deaths:32
KDR:5.125
Accuracy:26.840% D**
KPH:13.700 D
VKPH:4.100 D--
M12 Kobalt
C
Kills:155
V. Kills:11 N/A
Deaths:8
KDR:19.375
Accuracy:12.840% D--
KPH:37.800 D-
VKPH:2.700 C
M60-G Bulldog
C--
Kills:129
V. Kills:32 391%
Deaths:23
KDR:5.609
Accuracy:23.039% D*
KPH:17 D
VKPH:4.200 C--
M40 Fury
D-
Kills:128
V. Kills:25 N/A
Deaths:11
KDR:11.636
Accuracy:23.005% D**
KPH:24 D-
VKPH:4.700 D-
M60-G Bulldog
D
Kills:62
V. Kills:13 443%
Deaths:10
KDR:6.200
Accuracy:22.534% D**
KPH:19.700 D-
VKPH:4.100 D
G30 Walker
D
Kills:58
V. Kills:26 215%
Deaths:15
KDR:3.867
Accuracy:21.092% D*
KPH:10.400 D
VKPH:4.700 D-
G40-F Ranger
D--
Kills:55
V. Kills:35 153%
Deaths:10
KDR:5.500
Accuracy:23.045% D*
KPH:9.600 D--
VKPH:6.100 D*
M40 Fury
N/A
Kills:50
V. Kills:8 N/A
Deaths:12
KDR:4.167
Accuracy:20.838% N/A
KPH:19.900 N/A
VKPH:3.200 N/A
Kills:1,388 (0 + 1,388)
Deaths:197
KDR:7.046
VKDR:1.548
Vehicle Kills:305
Kill Difference:1,191
Playtime:74.515 hours
Usage:2%
Score:0.491m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:20.838%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,6423,6221,0153.568B1.4734.232%D73.081%B+23DN/A64157.3h2.3C++6.8C+
Sticky Grenade 2,6142,58012580N/A2,577.9158.008%B++N/A1290B++17B+40622h1.7B+2.9B+
E540 Halberd 3,2702,29314016.379B++14.2844.517%C-N/A31.8C+13.6C-17272.1h4.9B*11.1B+
Saron HRB 2,6831,79515811.361A9.2743.648%C+N/A26.8C*13.3C18866.9h21C**48.1B
Proximity Mine 1,7841,7812816.338B*4.2449.842%B*N/A128.1C++N/A34713.9h1.8B3.6B*
C-4 1,8821,5277771.965B+0.1328.129%B+N/A59.6C--13.9D--35625.6h1.4C*5.1B+
NS-7 PDW 1,4921,4851,4531.022C++1.0719.058%D--13.603%D11.2DN/A34132.6h15.1C++79.3C
Supernova FPC 1,9101,3396819.691A*17.6046.673%D-N/A30.7B+13.1C-54243.6h4.3B++9.2B
L100 Python HESH 1,4731,3198715.161B+13.0734.361%F1.82%C*41.6C4.9D-13631.7h3.4C++10D
C75 Viper 1,4401,2259912.374A++10.2828.837%D*1.224%C31.5C++5.5D12138.9h8.5B**29.4B+
Orion VS54 1,2271,2217341.663C*0.4318.351%C--23.342%C15.7DN/A6777.9h11.8B+64.5C+
Lasher X2 1,1911,1757881.491B++0.6021.374%D4.34%C*19.8DN/A6159.2h21.3C99.6C
Eridani SX5 1,1811,1709671.21C++0.8819.426%D**18.376%C16DN/A4872.9h13.9C71.5D
MKV Suppressed 1,1731,1691,0071.161C++0.9319.015%D*15.654%D17.4DN/A5167.1h14.9C+78.4C
Sirius SX12 1,1701,1699111.283C**0.8118.488%D*17.023%C+11D-N/A32105.9h13.8B74.5C+
Solstice VE3 1,2101,1671,1760.992B1.1021.267%C19.88%C+8.8DN/A34132.1h16.5C+77.6C+
Proton II PPA 1,2271,1639012.922C+10.8320.241%D1.978%C+52.9C+2.9C-13522h8.4B+41.7C*
NS-15M1 1,1631,1615782.009B+0.0920.568%C22.825%C+17.2D-N/A4467.5h12.2C*59.4C++
NS-11A 1,1831,1601,0181.139C+0.9619.865%D-22.155%C+14D-N/A3982.8h16.3D82.1D
NS-11C 1,1831,1568671.333B+0.7621.659%C-17.388%C15.5C--N/A5074.5h15C+69.2C+
Solstice SF 1,1801,1521,1511.001C+1.0922.825%C15.451%C12.3DN/A3493.3h12.9C+56.6C++
L100 Python AP 1,5891,1089611.542A+9.4547.831%D--1.805%C-32.2C++14D19334.4h4.8B++10.1B
Tank Mine 1,5911,0011566.417A*4.3229.813%CN/A139B++81.9B++11497.2h1.8C*6C*
SVA-88 9169085221.739C+0.3617.782%D*19.934%D19D--N/A6847.7h12.3C+69C-
Skyguard 1,4479036414.109S12.0121.574%D*N/A17.3B+10.4C++13852.3h73.6B**340.9B+
Anti-Vehicle Grenade 9208401840N/A837.9154.732%B+N/A560B*53.3C--21841.5h3.7B**6.8B*
H-V45 7147107071.004C+1.0919.709%D-18.169%C-12D-N/A3859h14.7C74.4C--
Skorpios 7137085161.372C+0.7217.675%F--12.853%D*12.2D*N/A3758.2h13.1D74F--
NS-44L Blackhand 6876784631.464C*0.6337.338%C--48.673%B+14.9DN/A3745.6h4.7C+12.6C+
Eridani SX5G 6806754401.534C++0.5618.584%F-14.37%D-9.8D*N/A3069.1h12.2C65.5D-
NSX Tomoe 6556434271.506C+0.5923.657%D*38.725%C++14.6D--N/A3944h17.5D74D-
Spear Anti-Vehicle Phalanx Turret 9096405910.847B+8.7536.727%D-9.531%M+33.3C14D18219.2h6.9B+18.9C**
Artemis VX26 5865784321.338C+0.7619.71%F22.318%C+13D--N/A3544.3h14D71.1D*
NS-44 Commissioner 5865706230.915C+1.1827.718%D--21.754%C+5.9D--N/A2096.7h4.9D17.8D-
Zenith VX-5 5745485181.058C+1.0421.688%D20.073%C8.1D--N/A2367.8h17.5D*80.5D-
Serpent VE92 5405274551.158C++0.9421.099%D17.457%C-13.5DN/A5339.1h15.7C--74.3C
Nemesis VSH9 6625263751.403A0.6953.943%D*7.034%A**24.8B6.4C14921.2h4.5A++8.3A
S1 5855153441.497A+0.6050.266%D5.437%A++37.3B*5.1D*24213.8h3.1A++6.2B**
Frag Grenade 4604531453N/A450.9145.766%C+N/A411.8C6.4C15601.1h4.2C9.2C+
NS-61 Emissary 4484403901.128B+0.9719.687%D*14.091%C-7.6D--N/A1958.1h16.6C+84.5D-
NS Decimator 5494323621.193C*0.9053.495%D-6.25%M++23.1D6.3D*16018.7h4.1B+7.8C++
Quasar VM1 4344322042.118B+0.0212.066%D-18.287%C+19.6CN/A7522h17C-141C
MANA Anti-Vehicle Turret 5994001342.985B*0.8946.019%D-3.5%C++4000A++1990B++9523850.1h6.4B+14B+
Force-Blade 43938613,2400.029C*2.0732.735%C*1.554%D0.3C-N/A11199h2.3B7.1B+
Cosmos VM3 3793771402.693B+0.6012.354%D--24.138%B**23.1C--N/A7516.3h16.7D--135.3D--
Flare VE6 3583573021.182C+0.9119.916%C-21.849%C18.8DN/A7119h12.8D64.3C
Proton II PPA-H 3803522315.304B13.2133.682%C-N/A88C+7C*2344h10.5C++31.2C+
M12 Kobalt 3813482315.13C**13.0413.594%D-10.058%F35.9D-3.4C+1279.7h21.7C159.7C
NS-AM7 Archer 3553094390.704B+1.3954.176%D27.185%B**6.9C+1D*4144.7h11.8B++21.7B++
Terminus VX-9 3022912571.132C+0.9618.495%D**22.68%C--13.9D--N/A5620.9h18F-97.6F-
VE-LR Obelisk 2832691721.564C+0.5329.407%C36.06%B+20.5D1.1B+6013.1h7.9C27C
VE-C Horizon 2792682271.181C+0.9124.231%D**11.194%F6.5D*N/A1941.1h22.5D*93F
Thanatos VE70 2542503870.646C1.4528.817%D*16%C+7D--N/A2835.7h5C+17.5C--
M20 Basilisk 312239534.509B*2.4129.651%D--7.113%B+12.7D3.9D--9418.8h78.9B+266C++
Pulsar VS1 2412362790.846C+1.2517.457%D*15.678%D9.1D-N/A4925.8h15.7C+89.9D
Auraxium Force-Blade 26723511,1350.021C2.0728.346%C+N/A0.2C+N/A11086.9h2.1C++7.5C*
MANA Anti-Personnel Turret 231230902.556N/A0.4618.971%UN/A2300U10U6242100.1h25.9T*136.4T*
Eidolon VE33 2342301771.299C*0.8022.614%D-17.391%D*14.6C--N/A5715.7h9.8C+43.5C
Pulsar LSW 2202201211.818C**0.2818.264%D-24.546%C+18.8D-N/A11111.7h12.6C+68.9C
VX29 Polaris 2142131501.42C+0.6717.628%D--20.188%C15.9D--N/A6813.4h14.2C-80.8D
Spiker 2011991651.206C*0.8921.72%D*13.568%D--18.6DN/A5610.7h10.5C+48.1D
Supernova PC 237196287C**4.9137.788%D*N/A25.1C**5.3D-4487.8h4.8B12.8C
Corvus VA55 1981951191.639B++0.4619.037%D--29.231%B*18.6DN/A7310.5h15.7D*82.6D--
Beamer VS3 1981951941.005B1.0918.647%D*16.41%D-18.9CN/A7710.3h9.8C++52.5C
NS-11P 194193991.949B++0.1523.77%C++18.653%C+23CN/A998.4h16.3D68.4C+
Lumine Edge 1961911,0860.176C**1.9223.512%C14.136%C1.1C-N/A3178.5h1.2B+5.2C**
C-4 ARX 248189892.124C++0.0326.109%C+N/A65.2D--20.3D-3182.9h1.3C+5.1C+
NSX Daimyo 189188702.686C+0.5931.719%D**92.553%C17.2D*N/A4310.9h3.6D*11.4F
Hunter QCX 1971861960.949B+1.1519.312%D**29.57%C**5.1D-N/A1536.7h5.2C*26.9C+
L100 Python HEAT 1991681610.5A+8.4134.727%F-4.167%B**26.7C4.9D**1706.3h4.8B++14C+
M20 Basilisk 213164325.125B**3.0326.84%D**8.537%B**13.7D4.1D--10212h76.7B++285.8C+
M12 Kobalt 166155819.375B17.2812.84%D--18.065%C+37.8D-2.7C1194.1h20.8C162C-
Supernova VPC 1781491311.462C++9.3729.917%F--N/A31D6C-3924.8h2.9B+9.7D-
Hades VSH4 1951491031.447A++0.6561.058%D--2.685%C++29.2C**9C+2095.1h5.1A8.4B**
NSX Tengu 1491401371.022C+1.0728.603%D*18.571%C13.7D-N/A3810.2h21.6F75.3D*
M60-G Bulldog 161129235.609B+3.5123.039%D*2.326%C-17D4.2C--947.6h6.9B30.1C
M40 Fury 1531281111.636B**9.5423.005%D**2.344%B++24.2D-4.7D-1455.3h11.8B+51.5C
NS-30 Vandal 128125871.437C+0.6621.936%F-21.6%D16.2D--N/A637.7h8.4F38.3F--
Spear Anti-Vehicle Phalanx Tower 152107253.5A*51.4139.385%D*7.477%A++30.6C-12.9D-1763.5h9C**22.8C+
Phantom VA23 107106711.493C+0.6026.954%D*26.415%C14.1D--N/A547.5h5.7D-21.2D--
VA39 Spectre 104102771.325C+0.7728.56%D30.392%D10.1D-N/A6710.1h7C-24.4C
NS Annihilator 186101891.135A0.9679.145%C-N/A8.3C--7D12912.2h13.6D17.1D
Rocklet Rifle 16884980.857C**1.2432.346%F--N/A12.9D*12.9D--1926.5h41.4C127.9D*
M60-A Bulldog 8981711.571C+9.4827.278%F-3.704%A22.5C--2.2D1133.6h5.5B+20D
Comet VM2 9967910.736C+1.3633.988%D--4.478%C++6.7D-3.2C--12410h32.6D-95.8D--
NS-10 Burster 14667621.081C+1.0125.218%D1.493%D*3D*3.5C6922.5h233.3F-925.1F
XM98 6363371.703C+0.3942.032%B++68.254%D18.5C--N/A1423.4h2.9C--6.9C++
Pandora VX25 6463381.658B0.4436.491%C25.397%A**15.8D-N/A784h5.8D-15.9C-
M60-G Bulldog 7562106.2B4.1122.534%D**3.226%C++19.4D-4.1D1033.2h6.3B+28.1C
NS-10 Burster 12762660.939C+1.1625.186%D1.613%D*2.7D*2.8C--6223.3h261.1F*1036.8F--
G30 Walker 8458153.867C*1.7721.092%D*13.793%S10.4D4.6D--945.6h135A640.1B+
G40-F Ranger 9055105.5B3.4123.045%D*1.818%B+9.6D--6.1D*1235.7h131.2C+569.3D
Aspis Anti-Aircraft Phalanx Turret 10953222.409C0.3121.36%DN/A6.7D-7.1D1337.9h151.1C++707.5C+
M60-A Bulldog 5650114.545C-2.4521.622%F*N/A10.6D*1.3D-644.7h7.2C--33.3F**
M40 Fury 5850124.167C-2.0720.838%F-8%S20D*3.2D*1632.5h13.9C++66.8D--
M20 Basilisk-H 6950510B+7.9151.179%B+4%D45.5C17.3C+2331.1h63.4C++123.8B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42,1281.5h
Anti-Vehicle MANA Turret108411h
Nano-Armor Kit428787,97471.4h
Nanite Revive Grenade04,4101.2h
Medical Applicator480386,03227.4h
NSX Amaterasu15821.5h
Spitfire Auto-Turret242,1872.1h
Restoration Kit273200.9h
Motion Spotter255,5544.4h
Welding Device0940.1h
Shield Recharging Field202,8431.3h
Recon Detection Device22329,32667.2h
Ammunition Package366,1163.7h
Medical Kit3963,53014.8h
Anti-Infantry MANA Turret133921h
VE-S Canis02050h
Hardlight Barrier1600.1h
Nano-Repair Grenade02,3060.6h

Check the help document for the dictionary if you want to learn more about words used here.


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