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Ascendant Diskriminator[DISK] Diskriminator
VS BR 45

KDR: 2.01

Score: 33.6m

Last Seen: Mar 24th, 2019 4:11 PM
- OFFLINE - 14.2 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Cobalt - Outfit Leader of Who the hell is Diskriminator[DISK] Who the hell is Diskriminator
VS outfit on Cobalt

Members: 2
Level Progress (to 46): 13%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost Sticky Grenade Proximity Mine Saron HRB E540 Halberd C-4 NS-7 PDW Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $414,081 MLG Score: 331
Fun Score: N/A
Cheeseburgers Flipped: 415TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.079%20.547%4133499920,6551.674910.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.456%-0.199C-0.029C+-1.147D*HEAD ++ (~10.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.094C+13.60.048C+54.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.7%1.404%341810254,986126315073.94774331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.783%-1.578F-0.676D0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.1-0.333C-13.1-0.015C+40

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.744%2.552%7241110225,60477818907.19384296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.41%-0.78D--0.366C-0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.467B+16.70.555B+41.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.725%72.704%724410293,8652212211.7465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.856%-0.204C0.355C**0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.235C++2.50.2C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.817%16%7241103225092740.269397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.049D*0.292C*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.324C5-0.037C+12.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Who the hell is Diskriminator[DISK] Who the hell is Diskriminator
VS outfit on Cobalt

Members: 2
33.6m279.3%256 (15.4k)189 (11.3k)2.0099753,20626,4712.3797745 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033235216.253%15.277%24806:4318

12% Combat Medic26% Engineer15% Heavy Assault39% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2013 5:23 PMAug 19th, 2014 11:09 AMMar 24th, 2019 3:40 PM (10h) (PST)Mar 24th, 2019 1:07 PM (12h) (PST)Mar 24th, 2019 12:11 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
387932940.2990.1490.0460.9350.036331

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2125,59417,618189356211,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2966.8h/123.6d 9,789 8,128 20,635 166.4k 4,168 9,937 6,383 68.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,212
Deaths:731
KDR:1.658
Accuracy:18.346% C-
HSR:23.185% C
Lasher X2
C*
Kills:1,170
Deaths:781
KDR:1.498
Accuracy:21.354% D
HSR:4.359% C*
NS-15M1
C+
Kills:1,161
Deaths:578
KDR:2.009
Accuracy:20.568% C
HSR:22.825% C+
SVA-88
D-
Kills:892
Deaths:507
KDR:1.759
Accuracy:17.794% D--
HSR:19.507% D-
Flare VE6
C
Kills:357
Deaths:302
KDR:1.182
Accuracy:19.916% C-
HSR:21.849% C
Pulsar LSW
C++
Kills:220
Deaths:121
KDR:1.818
Accuracy:18.264% D-
HSR:24.546% C++
VX29 Polaris
C
Kills:208
Deaths:147
KDR:1.415
Accuracy:17.460% D--
HSR:20.192% C
Kills:5,220
Deaths (as Heavy Assault):3,167
Deaths (to Heavy Assaults):6,063
KDR:1.64825
Kill Difference:2,053
Playtime:436.430 hours
Usage:15%
Score:4.310m
Score/min:165
Accuracy (listed only):19.100%
HSR (listed only):19.495%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,167
Deaths:1,176
KDR:0.992
Accuracy:21.267% C
HSR:19.880% C++
NS-11C
C
Kills:1,156
Deaths:867
KDR:1.333
Accuracy:21.664% C-
HSR:17.388% C
Solstice SF
C
Kills:1,152
Deaths:1,151
KDR:1.001
Accuracy:22.825% C
HSR:15.451% C
Serpent VE92
C-
Kills:526
Deaths:455
KDR:1.156
Accuracy:21.084% C--
HSR:17.491% C-
Zenith VX-5
C
Kills:483
Deaths:481
KDR:1.004
Accuracy:21.761% D
HSR:19.462% C
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D*
HSR:16% C+
Eidolon VE33
D-
Kills:230
Deaths:177
KDR:1.299
Accuracy:22.614% D-
HSR:17.391% D*
VE-LR Obelisk
B+
Kills:222
Deaths:147
KDR:1.510
Accuracy:28.673% C--
HSR:36.487% B+
Kills:5,186
Deaths (as Engineer):4,841
Deaths (to Engineers):5,029
KDR:1.07127
Kill Difference:345
Playtime:784.246 hours
Usage:26%
Score:10.990m
Score/min:234
Accuracy (listed only):23.588%
HSR (listed only):19.944%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% D--
HSR:13.603% D
Eridani SX5
C+
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% D*
HSR:18.376% C+
MKV Suppressed
D
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% D*
HSR:15.654% D
Sirius SX12
C+
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% D*
HSR:17.023% C+
Solstice VE3
C++
Kills:1,167
Deaths:1,176
KDR:0.992
Accuracy:21.267% C
HSR:19.880% C++
NS-11C
C
Kills:1,156
Deaths:867
KDR:1.333
Accuracy:21.664% C-
HSR:17.388% C
Solstice SF
C
Kills:1,152
Deaths:1,151
KDR:1.001
Accuracy:22.825% C
HSR:15.451% C
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F--
HSR:12.853% D*
Eridani SX5G
D
Kills:675
Deaths:440
KDR:1.534
Accuracy:18.588% F-
HSR:14.370% D
Serpent VE92
C-
Kills:526
Deaths:455
KDR:1.156
Accuracy:21.084% C--
HSR:17.491% C-
Zenith VX-5
C
Kills:483
Deaths:481
KDR:1.004
Accuracy:21.761% D
HSR:19.462% C
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D*
HSR:16% C+
NSX Tengu
C
Kills:140
Deaths:137
KDR:1.022
Accuracy:28.603% D*
HSR:18.571% C
Kills:11,250
Deaths (as Light Assault):9,948
Deaths (to Light Assaults):5,271
KDR:1.13088
Kill Difference:1,302
Playtime:183.517 hours
Usage:6%
Score:1.857m
Score/min:169
Accuracy (listed only):21.405%
HSR (listed only):16.625%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:3,516
Deaths:981
KDR:3.584
Accuracy:34.256% D
HSR:72.952% B+
NS-7 PDW
D
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% D--
HSR:13.603% D
Eridani SX5
C+
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% D*
HSR:18.376% C+
MKV Suppressed
D
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% D*
HSR:15.654% D
Sirius SX12
C+
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% D*
HSR:17.023% C+
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F--
HSR:12.853% D*
Eridani SX5G
D
Kills:675
Deaths:440
KDR:1.534
Accuracy:18.588% F-
HSR:14.370% D
NS-44L Blackhand
B+
Kills:658
Deaths:453
KDR:1.453
Accuracy:37.211% C--
HSR:48.936% B+
NSX Tomoe
C*
Kills:589
Deaths:391
KDR:1.506
Accuracy:23.708% D*
HSR:38.540% C*
Artemis VX26
C+
Kills:578
Deaths:432
KDR:1.338
Accuracy:19.710% F
HSR:22.318% C+
NS-44 Commissioner
C++
Kills:507
Deaths:545
KDR:0.930
Accuracy:27.603% D--
HSR:22.683% C++
NS-61 Emissary
C
Kills:438
Deaths:389
KDR:1.126
Accuracy:19.715% D*
HSR:14.155% C
NS-AM7 Archer
B**
Kills:307
Deaths:437
KDR:0.703
Accuracy:54.075% D
HSR:27.362% B**
Spiker
D--
Kills:199
Deaths:165
KDR:1.206
Accuracy:21.796% D*
HSR:13.568% D--
Beamer VS3
D-
Kills:195
Deaths:194
KDR:1.005
Accuracy:18.647% D*
HSR:16.410% D-
NSX Daimyo
C
Kills:184
Deaths:67
KDR:2.746
Accuracy:32.023% D**
HSR:92.935% C
NSX Tengu
C
Kills:140
Deaths:137
KDR:1.022
Accuracy:28.603% D*
HSR:18.571% C
NS-30 Vandal
D
Kills:125
Deaths:87
KDR:1.437
Accuracy:21.936% F-
HSR:21.600% D
Phantom VA23
C
Kills:106
Deaths:71
KDR:1.493
Accuracy:26.954% D*
HSR:26.415% C
VA39 Spectre
D
Kills:102
Deaths:77
KDR:1.325
Accuracy:28.560% D
HSR:30.392% D
XM98
B++
Kills:63
Deaths:37
KDR:1.703
Accuracy:42.032% B++
HSR:68.254% D
Kills:14,083
Deaths (as Infiltrator):9,757
Deaths (to Infiltrators):4,762
KDR:1.44337
Kill Difference:4,326
Playtime:1,163.352 hours
Usage:39%
Score:10.878m
Score/min:156
Accuracy (listed only):26.147%
HSR (listed only):29.856%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% D--
HSR:13.603% D
Eridani SX5
C+
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% D*
HSR:18.376% C+
MKV Suppressed
D
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% D*
HSR:15.654% D
Sirius SX12
C+
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% D*
HSR:17.023% C+
NS-11A
C++
Kills:1,160
Deaths:1,018
KDR:1.139
Accuracy:19.865% D-
HSR:22.155% C++
H-V45
C
Kills:710
Deaths:707
KDR:1.004
Accuracy:19.709% D-
HSR:18.169% C
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F--
HSR:12.853% D*
Eridani SX5G
D
Kills:675
Deaths:440
KDR:1.534
Accuracy:18.588% F-
HSR:14.370% D
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D*
HSR:16% C+
Terminus VX-9
D
Kills:249
Deaths:216
KDR:1.153
Accuracy:19.018% D**
HSR:21.687% D
Pulsar VS1
D
Kills:236
Deaths:279
KDR:0.846
Accuracy:17.457% D*
HSR:15.678% D
Corvus VA55
B*
Kills:195
Deaths:119
KDR:1.639
Accuracy:19.037% D--
HSR:29.231% B*
NS-11P
C*
Kills:193
Deaths:99
KDR:1.949
Accuracy:23.770% C*
HSR:18.653% C+
NSX Tengu
C
Kills:140
Deaths:137
KDR:1.022
Accuracy:28.603% D*
HSR:18.571% C
Kills:9,509
Deaths (as Combat Medic):8,256
Deaths (to Combat Medics):2,473
KDR:1.15177
Kill Difference:1,253
Playtime:346.286 hours
Usage:12%
Score:4.789m
Score/min:231
Accuracy (listed only):20.609%
HSR (listed only):18.002%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:432
Deaths:204
KDR:2.118
Accuracy:12.066% D
HSR:18.287% C+
Cosmos VM3
B**
Kills:377
Deaths:140
KDR:2.693
Accuracy:12.354% D--
HSR:24.138% B**
Comet VM2
C++
Kills:67
Deaths:91
KDR:0.736
Accuracy:33.988% D--
HSR:4.478% C++
NS-10 Burster
D
Kills:67
Deaths:62
KDR:1.081
Accuracy:25.218% D
HSR:1.493% D*
NS-10 Burster
C--
Kills:62
Deaths:66
KDR:0.939
Accuracy:25.186% C--
HSR:1.613% D*
Kills:1,005
Deaths (as MAX Suit):281.500
Deaths (to MAX Suits):1,966
KDR:3.57016
Kill Difference:723.500
Playtime:52.008 hours
Usage:2%
Score:0.811m
Score/min:260
Accuracy (listed only):21.763%
HSR (listed only):10.002%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,166
V. Kills:128 N/A
Deaths:78
KDR:14.949
Accuracy:33.517% F
KPH:39.900 C-
VKPH:4.400 D--
C75 Viper
C++
Kills:917
V. Kills:123 N/A
Deaths:73
KDR:12.562
Accuracy:26.093% D**
KPH:30.700 C++
VKPH:4.100 D-
L100 Python AP
C++
Kills:845
V. Kills:385 219%
Deaths:80
KDR:10.563
Accuracy:48.052% D--
KPH:30.400 C++
VKPH:13.800 D
Skyguard
C*
Kills:528
V. Kills:331 159%
Deaths:49
KDR:10.776
Accuracy:21.470% D*
KPH:15.600 C*
VKPH:9.800 C++
L100 Python HEAT
C+
Kills:168
V. Kills:31 N/A
Deaths:16
KDR:10.500
Accuracy:34.727% F
KPH:26.800 C+
VKPH:5 D**
Kills:3,624 (3,624 + 0)
Deaths:296
KDR:12.243
VKDR:3.372
Vehicle Kills:998
Kill Difference:3,328
Playtime:127.039 hours
Usage:4%
Score:1.060m
Score/min:139
Driving Accuracy:34.727%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:1,688
V. Kills:837 201%
Deaths:151
KDR:11.179
Accuracy:43.491% C+
KPH:26.500 C*
VKPH:13.100 C
E540 Halberd
C++
Kills:1,607
V. Kills:673 238%
Deaths:99
KDR:16.232
Accuracy:44.552% C-
KPH:33.100 C++
VKPH:13.800 C-
Supernova FPC
B+
Kills:1,056
V. Kills:449 235%
Deaths:50
KDR:21.120
Accuracy:47.417% D
KPH:29.600 B+
VKPH:12.600 C--
Proton II PPA
C+
Kills:1,043
V. Kills:57 N/A
Deaths:84
KDR:12.417
Accuracy:18.573% D-
KPH:53.900 C+
VKPH:2.900 C
Supernova PC
C**
Kills:196
V. Kills:41 467%
Deaths:28
KDR:7
Accuracy:37.788% D*
KPH:25 C**
VKPH:5.200 D--
Supernova VPC
D
Kills:110
V. Kills:19 N/A
Deaths:10
KDR:11
Accuracy:28.331% F*
KPH:27.600 D-
VKPH:4.800 D
Kills:5,700 (1,362 + 4,338)
Deaths:422
KDR:13.507
VKDR:4.919
Vehicle Kills:2,076
Kill Difference:5,278
Playtime:179.279 hours
Usage:6%
Score:2.789m
Score/min:259
Driving Accuracy:28.331%
Gunner Accuracy:18.573%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:216
V. Kills:13 N/A
Deaths:13
KDR:16.615
Accuracy:33.747% C
KPH:80.200 C+
VKPH:4.800 C-
Kills:216 (0 + 216)
Deaths:13
KDR:16.615
VKDR:1
Vehicle Kills:13
Kill Difference:203
Playtime:2.695 hours
Usage:0%
Score:0.036m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:33.747%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:227
V. Kills:68 329%
Deaths:50
KDR:4.540
Accuracy:29.447% D--
KPH:12.400 D
VKPH:3.700 D--
M12 Kobalt
D-
Kills:206
V. Kills:8 N/A
Deaths:18
KDR:11.444
Accuracy:12.736% D--
KPH:30.700 D-
VKPH:1.200 D-
M20 Basilisk
D
Kills:161
V. Kills:47 335%
Deaths:31
KDR:5.194
Accuracy:26.448% D*
KPH:13.800 D
VKPH:4 D--
M12 Kobalt
C+
Kills:143
V. Kills:10 N/A
Deaths:8
KDR:17.875
Accuracy:12.474% D--
KPH:40.100 D-
VKPH:2.800 C+
M60-G Bulldog
C--
Kills:129
V. Kills:32 391%
Deaths:23
KDR:5.609
Accuracy:23.131% D*
KPH:17.100 D
VKPH:4.200 C--
M40 Fury
D-
Kills:122
V. Kills:23 N/A
Deaths:10
KDR:12.200
Accuracy:22.116% D**
KPH:24.300 D-
VKPH:4.600 D--
M60-G Bulldog
D
Kills:62
V. Kills:13 443%
Deaths:10
KDR:6.200
Accuracy:22.534% D**
KPH:19.800 D-
VKPH:4.100 D
M40 Fury
N/A
Kills:50
V. Kills:8 N/A
Deaths:12
KDR:4.167
Accuracy:20.838% N/A
KPH:19.900 N/A
VKPH:3.200 N/A
G30 Walker
N/A
Kills:50
V. Kills:24 200%
Deaths:15
KDR:3.333
Accuracy:20.252% N/A
KPH:9.500 N/A
VKPH:4.600 N/A
Kills:1,150 (0 + 1,150)
Deaths:177
KDR:6.497
VKDR:1.316
Vehicle Kills:233
Kill Difference:973
Playtime:63.706 hours
Usage:2%
Score:0.400m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:20.252%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,5343,5169813.584C**1.5734.256%D72.952%B+23DN/A64153.2h2.3C++6.8C+
Sticky Grenade 2,5602,53412534N/A2,531.9957.923%B++N/A1267B++13C++40462h1.7B++2.9B++
Proximity Mine 1,7601,7572816.253B*4.2450.562%B**N/A129.2C*N/A34713.6h1.8B+3.5B*
Saron HRB 2,5251,68815111.179A9.1743.491%C+N/A26.5C*13.1C18463.8h21C**48.3B
E540 Halberd 2,2801,6079916.232B++14.2244.552%C-1.058%D-33.1C++13.8C-18648.6h4.9B*11B+
C-4 1,8711,5187771.954B+0.0627.896%B+N/A59.3C-13.8D--34925.6h1.4C**5.1B+
NS-7 PDW 1,4921,4851,4531.022C*0.9919.058%D--13.603%D11.2DN/A34132.6h15.1C++79.3C
Orion VS54 1,2181,2127311.658C*0.3518.346%C-23.185%C15.6DN/A6677.8h11.9B+64.7C++
Eridani SX5 1,1811,1709671.21C++0.8019.426%D*18.376%C+16DN/A4872.9h13.9C71.5D
Lasher X2 1,1851,1707811.498B*0.5121.354%D4.359%C*19.8DN/A6159h21.3C+99.5C+
MKV Suppressed 1,1731,1691,0071.161C++0.8519.015%D*15.654%D17.4DN/A5167.1h14.9C+78.4C
Sirius SX12 1,1701,1699111.283C**0.7318.488%D*17.023%C+11D-N/A31105.9h13.8B+74.5C+
Solstice VE3 1,2101,1671,1760.992B1.0221.267%C19.88%C++8.9DN/A33131.7h16.5C+77.6C+
L100 Python HESH 1,2941,1667814.949C**12.9433.517%F1.973%B39.9C-4.4D--13029.2h3.5C++10.4D
NS-15M1 1,1631,1615782.009B+0.0020.568%C22.825%C+17.2DN/A4367.5h12.2C**59.4C++
NS-11A 1,1831,1601,0181.139C+0.8719.865%D-22.155%C++14D-N/A3982.8h16.3D82.1D
NS-11C 1,1831,1568671.333B+0.6821.664%C-17.388%C15.6C--N/A5074.3h15C++69.2C+
Solstice SF 1,1801,1521,1511.001C++1.0122.825%C15.451%C12.3C--N/A3493.3h12.9C+56.6C++
Supernova FPC 1,5051,0565021.12A**19.1147.417%DN/A29.6B+12.6C--50735.7h4.5B++9.6B
Proton II PPA 1,1001,0438412.417C+10.4118.573%D-2.109%C++54C+3C13719.3h7.5B++40.4C**
Tank Mine 1,5189461486.392A*4.3829.328%CN/A137.1B++82.9B++11566.9h1.7B+5.9B
C75 Viper 1,0409177312.562A++10.5526.093%D**1.418%C+30.7C++4.1D-11029.9h7.8B**29.8B+
SVA-88 8978925071.759C+0.2517.794%D--19.507%D-19.6D-N/A7145.5h12.1C+68C
L100 Python AP 1,2308458010.563A8.5548.052%D--2.249%C30.4C++13.8D17827.8h5.1B++10.7B+
Anti-Vehicle Grenade 9178381838N/A835.9954.886%B+N/A558.7B*52.7C--22101.5h3.7B**6.7B**
H-V45 7147107071.004C+1.0119.709%D-18.169%C12D-N/A3859h14.7C74.4C--
Skorpios 7137085161.372C+0.6417.675%F--12.853%D*12.2D*N/A3758.2h13.1D74F--
Eridani SX5G 6806754401.534C++0.4818.588%F-14.37%D9.8D--N/A3069.1h12.2C+65.5D
NS-44L Blackhand 6676584531.453B0.5637.211%C--48.936%B+15.2C--N/A3743.4h4.7C+12.6C+
Spear Anti-Vehicle Phalanx Turret 8966315910.695B+8.6936.601%D9.667%M+33.2C13.9D18019h6.9B++18.9B+
NSX Tomoe 5995893911.506C+0.5023.708%D*38.54%C*15.1D--N/A4039.1h17.5D73.8D-
Artemis VX26 5865784321.338C+0.6719.71%F22.318%C+13D--N/A3444.3h14C--71.1D*
Skyguard 8595284910.776M**8.7721.47%D*N/A15.6C*9.8C++13733.8h81.3B**378.9B+
Serpent VE92 5395264551.156C++0.8521.084%C--17.491%C-13.5DN/A5338.9h15.7C-74.3C
Nemesis VSH9 6615253721.411A0.6054.014%D*7.048%M25.1B+6.5D14820.9h4.5A++8.3A
S1 5855153441.497A+0.5150.282%D5.437%A++37.3B**5.1D--23413.8h3.1A++6.2B**
NS-44 Commissioner 5205075450.93C+1.0827.603%D--22.683%C++7.4D--N/A2568.7h4.9D17.7D-
Zenith VX-5 5094834811.004C+1.0121.761%D19.462%C7.5D--N/A2164h17.9D*82.4D-
NS-61 Emissary 4464383891.126B+0.8819.715%D*14.155%C7.5D--N/A1958.1h16.7C+84.6D-
Frag Grenade 4404341434N/A431.9946.042%C++N/A434C6C15971h4.1C+8.9C++
Quasar VM1 4344322042.118B+0.1112.066%D18.287%C+19.6CN/A7522h17C141C
NS Decimator 5374243531.201C*0.8153.947%D-6.368%M*23.3D6.2D*16018.2h4.1B+7.6C**
MANA Anti-Vehicle Turret 5994001342.985B+0.9846.019%D*3.5%B+4000B+1990C9477750.1h6.4A+14A
Force-Blade 43938613,2400.029C*1.9832.735%C*1.554%D0.3CN/A11198.6h2.3B7.1B+
Cosmos VM3 3793771402.693B+0.6812.354%D--24.138%B**23.1C-N/A7516.3h16.7D-135.3D
Flare VE6 3583573021.182C+0.8319.916%C-21.849%C18.8D-N/A7019h12.8D64.3C
NS-AM7 Archer 3513074370.703B+1.3154.075%D27.362%B**6.9C+1D--4044.3h11.7B++21.6B++
Thanatos VE70 2542503870.646C1.3628.817%D*16%C+7D--N/A2735.7h5C++17.5C-
Terminus VX-9 2582492161.153C+0.8619.018%D**21.687%D14.9D--N/A6316.7h17.8F93.8F
Pulsar VS1 2412362790.846C+1.1617.457%D*15.678%D9.2D-N/A4825.7h15.7C+89.9D
Eidolon VE33 2342301771.299C*0.7122.614%D-17.391%D*14.6C-N/A5615.7h9.8C+43.5C+
MANA Anti-Personnel Turret 231230892.584N/A0.5718.968%UN/A2300U10U6191200.1h25.9T*136.4T*
M20 Basilisk 295227504.54B++2.5329.447%D--7.489%B++12.4D3.7D--9218.3h79.6B+270.4C++
VE-LR Obelisk 2312221471.51C+0.5028.673%C--36.487%B+23.4C-N/A699.5h7.6C26.6C
Pulsar LSW 2202201211.818B0.1918.264%D-24.546%C++18.8D-N/A10911.7h12.6C++68.9C+
Proton II PPA-H 2292161316.615B+14.6133.747%CN/A80C+4.8C-2212.7h10.4C++31C+
Auraxium Force-Blade 24421410,5560.02C1.9928.304%C+N/A0.2DN/A11004.4h2.2C+7.7C*
VX29 Polaris 2092081471.415C+0.5917.46%D--20.192%C15.8D--N/A6613.2h14.2C-81.4C--
M12 Kobalt 2142061811.444C+9.4312.736%D--10.68%F30.7D-1.2D-1106.7h22.5C176.8D
Spiker 2011991651.206C**0.8021.796%D*13.568%D--18.6DN/A5610.7h10.5C+48D
Supernova PC 237196287B4.9937.788%D*N/A25.1B5.3D-4367.8h4.8B+12.8C+
Corvus VA55 1981951191.639B++0.3719.037%D--29.231%B*18.6C--N/A7210.5h15.7D--82.6D--
Beamer VS3 1981951941.005B1.0018.647%D*16.41%D-18.9CN/A7610.3h9.8C++52.5C
NS-11P 194193991.949B++0.0623.77%C*18.653%C+23CN/A998.4h16.3C--68.4C+
Hunter QCX 1971861831.016B+0.9920.624%D**29.57%C*5.4DN/A1634.6h5.2C*25.2C+
NSX Daimyo 185184672.746C+0.7432.023%D**92.935%C17.4D*N/A4210.6h3.6D*11.2D**
Lumine Edge 1741709520.179B1.8322.652%C15.294%C+1.2C-N/A4139.8h1.2B+5.3C**
L100 Python HEAT 1991681610.5A+8.4934.727%F4.167%B**26.7C+4.9D**1576.3h4.8B++14C+
M20 Basilisk 208161315.194A3.1826.448%D*8.696%A13.8D4D--10211.7h74.6B*282C++
Hades VSH4 1951491031.447A++0.5661.058%D-2.685%C++29.2B+9C2085.1h5.1A8.4B**
M12 Kobalt 153143817.875C++15.8712.474%D--18.182%C+39.7D-2.8C+1183.6h19.8C+159C
NSX Tengu 1491401371.022C+0.9928.603%D*18.571%C13.7D-N/A3710.2h21.6D**75.3D*
C-4 ARX 176137662.076C++0.0726.958%C++N/A68.5D-19.5D-3212h1.3C+4.8C++
M60-G Bulldog 161129235.609B+3.6023.131%D*2.326%C17D4.2C--957.6h6.9B30C
NS-30 Vandal 128125871.437C+0.5721.936%F-21.6%D16.2D--N/A637.7h8.4F38.3F-
M40 Fury 1451221012.2B**10.1922.116%D**2.459%B++24.4D-4.6D--1425h11B++49.8C+
Supernova VPC 1291101011C++8.9928.331%F*N/A27.5D-4.8D3824h3.1C**10.8D*
Spear Anti-Vehicle Phalanx Tower 152107253.5A*51.4939.466%D*7.477%A+31.5C13.2D1783.4h9C**22.8C+
Phantom VA23 107106711.493C0.5226.954%D*26.415%C14.1D--N/A547.5h5.7D21.2D-
VA39 Spectre 104102771.325C+0.6828.56%D30.392%D10.2DN/A6410h7C24.4C
NS Annihilator 15481830.976B**1.0378.493%DN/A7.6D6.9D12910.6h14.1D18D
M60-A Bulldog 8981711.571C+9.5627.25%F-3.704%A22.5C-2.2D1143.6h5.5C**20D
Rocklet Rifle 15677930.828C**1.1831.454%F--N/A12.8D*13.2D--1766h39.1C+124.4D*
Comet VM2 9967910.736C+1.2733.988%D--4.478%C++6.7D3.2C-12110h32.6D95.8D-
NS-10 Burster 14667621.081C+0.9325.218%D1.493%D*3D--3.5C+6822.5h233.3F-925.1D**
XM98 6363371.703C+0.3142.032%B++68.254%D18.5C-N/A1393.4h2.9C-6.9C++
NS-10 Burster 12762660.939C+1.0725.186%C--1.613%D*2.7D*2.8C-6123.3h261.1F*1036.8F-
M60-G Bulldog 7562106.2B4.1922.534%D**3.226%C++20D-4.2D1033.1h6.3B+28.1C
M60-A Bulldog 5650114.545C-2.5421.622%F*N/A10.6D--1.3D-654.7h7.2C33.3F*
M40 Fury 5850124.167C-2.1620.838%F-8%S20D*3.2D*1622.5h13.9C++66.8D*
G30 Walker 7450153.333C+1.3220.252%D**14%S9.4D4.5D--935.3h133.8A+660.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter255,0034h
Restoration Kit273200.9h
VE-C Horizon01480h
Nano-Armor Kit380688,26061.1h
Spawn Beacon41,9911.4h
Anti-Vehicle MANA Turret108401h
Nanite Revive Grenade04,2481.2h
Medical Applicator476381,86227.2h
NSX Amaterasu15821.5h
Welding Device0940.1h
Spitfire Auto-Turret201,8531.8h
Ammunition Package365,9153.6h
Shield Recharging Field202,8011.2h
Medical Kit3893,45814.7h
Anti-Infantry MANA Turret133861h
VE-S Canis02050h
Nano-Repair Grenade01,7080.5h
Hardlight Barrier1600.1h
Recon Detection Device21928,76765.1h

Check the help document for the dictionary if you want to learn more about words used here.


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