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Praetor Diskriminator[HARM] Diskriminator
VS BR 85

KDR: 2.18

Score: 40.6m

Last Seen: May 6th, 2020 6:05 PM
- OFFLINE - 217.8 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Cobalt
Level Progress (to 86): 44%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost E540 Halberd Sticky Grenade Saron HRB Proximity Mine C-4 Supernova FPC NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $409,077 MLG Score: 327
Fun Score: N/A
Cheeseburgers Flipped: 418TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.091%20.691%41635131421,2941.63160.545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.451%-0.226C-0.063C+-1.109D*HEAD ++ (~10.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.084C+13.60.045C+54.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.702%1.181%473813418,132148524985.47241325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.321%-1.583F-0.853D--0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.5-0.445C--13.7-0.101C+41.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.549%3.111%7971313368,35793828398.90938294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.885%-0.986D---0.341C-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.401B18.40.543B+53.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.593%72.815%797413454,0612402251.69067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.878%-0.207C0.371C**0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.243C++2.50.208C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.41%18.125%7972134732099150.322906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.511%-0.937D--0.644B+-0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.6-0.344C-5.4-0.104C+12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.6m315.9%257 (15.4k)190 (11.4k)2.1765262,51428,7222.6491985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349280516.43%14.064%23107:2421

10% Combat Medic31% Engineer13% Heavy Assault38% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2013 5:23 PMMar 29th, 2020 6:39 PMMay 7th, 2020 6:06 PM (137d) (PST)May 6th, 2020 4:12 PM (138d) (PST)May 6th, 2020 2:05 PM (138d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
409833260.2930.1350.0411.0540.041327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,5224,95519,567188263211,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3553.7h/148.1d 13,576 8,792 25,737 224.8k 4,704 11,296 8,653 87.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,225
Deaths:737
KDR:1.662
Accuracy:18.307% D*
HSR:23.265% D
NS-15M1
C-
Kills:1,165
Deaths:582
KDR:2.002
Accuracy:20.479% D--
HSR:22.747% C-
SVA-88
D-
Kills:930
Deaths:528
KDR:1.761
Accuracy:17.701% F
HSR:20.215% D-
Flare VE6
D
Kills:357
Deaths:302
KDR:1.182
Accuracy:19.916% D*
HSR:21.849% D
Pulsar LSW
C-
Kills:220
Deaths:121
KDR:1.818
Accuracy:18.264% D**
HSR:24.546% C-
VX29 Polaris
D
Kills:213
Deaths:150
KDR:1.420
Accuracy:17.628% F
HSR:20.188% D
NSX-P Naginata
D*
Kills:60
Deaths:62
KDR:0.968
Accuracy:13.050% F--
HSR:23.333% D*
Kills:4,170
Deaths (as Heavy Assault):2,482
Deaths (to Heavy Assaults):6,441
KDR:1.6801
Kill Difference:1,688
Playtime:455.764 hours
Usage:13%
Score:4.440m
Score/min:162
Accuracy (listed only):17.906%
HSR (listed only):22.306%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,167
Deaths:1,176
KDR:0.992
Accuracy:21.267% D-
HSR:19.880% C
NS-11C
D
Kills:1,156
Deaths:867
KDR:1.333
Accuracy:21.659% D--
HSR:17.388% D
Solstice SF
C+
Kills:1,152
Deaths:1,151
KDR:1.001
Accuracy:22.825% D
HSR:15.451% C+
Zenith VX-5
D
Kills:573
Deaths:544
KDR:1.053
Accuracy:21.590% D*
HSR:19.546% D
VE-C Horizon
F-
Kills:559
Deaths:599
KDR:0.933
Accuracy:25.099% F-
HSR:11.270% F-
Serpent VE92
D-
Kills:532
Deaths:463
KDR:1.149
Accuracy:21.072% D*
HSR:17.293% D-
VE-LR Obelisk
C
Kills:358
Deaths:225
KDR:1.591
Accuracy:29.492% D-
HSR:33.520% C
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D**
HSR:16% C+
Eidolon VE33
D*
Kills:230
Deaths:177
KDR:1.299
Accuracy:22.614% D**
HSR:17.391% D*
Pandora VX25
A*
Kills:70
Deaths:48
KDR:1.458
Accuracy:35.918% D-
HSR:25.714% A*
Kills:6,047
Deaths (as Engineer):5,637
Deaths (to Engineers):5,582
KDR:1.07273
Kill Difference:410
Playtime:1,091.950 hours
Usage:31%
Score:15.281m
Score/min:233
Accuracy (listed only):25.035%
HSR (listed only):19.345%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D-
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% F
HSR:13.603% D-
Eridani SX5
D
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% F-
HSR:18.376% D
Sirius SX12
C-
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% F
HSR:17.023% C-
MKV Suppressed
D-
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% F-
HSR:15.654% D-
Solstice VE3
C
Kills:1,167
Deaths:1,176
KDR:0.992
Accuracy:21.267% D-
HSR:19.880% C
NS-11C
D
Kills:1,156
Deaths:867
KDR:1.333
Accuracy:21.659% D--
HSR:17.388% D
Solstice SF
C+
Kills:1,152
Deaths:1,151
KDR:1.001
Accuracy:22.825% D
HSR:15.451% C+
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F*
HSR:12.853% D*
Eridani SX5G
D*
Kills:677
Deaths:443
KDR:1.528
Accuracy:18.545% T-
HSR:14.328% D*
Zenith VX-5
D
Kills:573
Deaths:544
KDR:1.053
Accuracy:21.590% D*
HSR:19.546% D
VE-C Horizon
F-
Kills:559
Deaths:599
KDR:0.933
Accuracy:25.099% F-
HSR:11.270% F-
Serpent VE92
D-
Kills:532
Deaths:463
KDR:1.149
Accuracy:21.072% D*
HSR:17.293% D-
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D**
HSR:16% C+
NSX Tengu
D
Kills:142
Deaths:138
KDR:1.029
Accuracy:28.439% F-
HSR:19.014% D
Pandora VX25
A*
Kills:70
Deaths:48
KDR:1.458
Accuracy:35.918% D-
HSR:25.714% A*
VE-S Canis
D*
Kills:65
Deaths:56
KDR:1.161
Accuracy:17.207% F--
HSR:13.846% D*
Kills:12,044
Deaths (as Light Assault):10,726
Deaths (to Light Assaults):5,576
KDR:1.12288
Kill Difference:1,318
Playtime:223.398 hours
Usage:6%
Score:2.155m
Score/min:161
Accuracy (listed only):22.256%
HSR (listed only):16.703%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:3,704
Deaths:1,044
KDR:3.548
Accuracy:34.105% D*
HSR:73.056% C+
NS-7 PDW
D-
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% F
HSR:13.603% D-
Eridani SX5
D
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% F-
HSR:18.376% D
Sirius SX12
C-
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% F
HSR:17.023% C-
MKV Suppressed
D-
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% F-
HSR:15.654% D-
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F*
HSR:12.853% D*
NS-44L Blackhand
B+
Kills:685
Deaths:470
KDR:1.457
Accuracy:37.295% D-
HSR:48.613% B+
Eridani SX5G
D*
Kills:677
Deaths:443
KDR:1.528
Accuracy:18.545% T-
HSR:14.328% D*
NSX Tomoe
C
Kills:643
Deaths:427
KDR:1.506
Accuracy:23.651% F
HSR:38.725% C
NS-44 Commissioner
C
Kills:593
Deaths:667
KDR:0.889
Accuracy:28.332% D*
HSR:22.091% C
Artemis VX26
C-
Kills:578
Deaths:432
KDR:1.338
Accuracy:19.710% F-
HSR:22.318% C-
NS-61 Emissary
D
Kills:480
Deaths:487
KDR:0.986
Accuracy:19.550% D**
HSR:14.792% D
NS-AM7 Archer
B++
Kills:328
Deaths:463
KDR:0.708
Accuracy:53.917% D
HSR:26.829% B++
Spiker
D*
Kills:199
Deaths:165
KDR:1.206
Accuracy:21.707% D**
HSR:13.568% D*
Beamer VS3
D--
Kills:195
Deaths:194
KDR:1.005
Accuracy:18.647% D**
HSR:16.410% D--
NSX Daimyo
C--
Kills:192
Deaths:73
KDR:2.630
Accuracy:31.692% F-
HSR:92.188% C--
NSX Tengu
D
Kills:142
Deaths:138
KDR:1.029
Accuracy:28.439% F-
HSR:19.014% D
NS-30 Vandal
D-
Kills:125
Deaths:87
KDR:1.437
Accuracy:21.936% F--
HSR:21.600% D-
Phantom VA23
D
Kills:106
Deaths:71
KDR:1.493
Accuracy:26.954% F-
HSR:26.415% D
VA39 Spectre
D
Kills:102
Deaths:77
KDR:1.325
Accuracy:28.560% D--
HSR:30.392% D
VE-S Canis
D*
Kills:65
Deaths:56
KDR:1.161
Accuracy:17.207% F--
HSR:13.846% D*
XM98
C*
Kills:63
Deaths:37
KDR:1.703
Accuracy:42.032% C*
HSR:68.254% D--
Kills:14,578
Deaths (as Infiltrator):10,185
Deaths (to Infiltrators):5,160
KDR:1.43132
Kill Difference:4,393
Playtime:1,353.871 hours
Usage:38%
Score:12.820m
Score/min:158
Accuracy (listed only):25.725%
HSR (listed only):29.089%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D-
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% F
HSR:13.603% D-
Eridani SX5
D
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% F-
HSR:18.376% D
Sirius SX12
C-
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% F
HSR:17.023% C-
MKV Suppressed
D-
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% F-
HSR:15.654% D-
NS-11A
C-
Kills:1,160
Deaths:1,018
KDR:1.139
Accuracy:19.865% D**
HSR:22.155% C-
H-V45
D
Kills:710
Deaths:707
KDR:1.004
Accuracy:19.709% D**
HSR:18.169% D
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F*
HSR:12.853% D*
Eridani SX5G
D*
Kills:677
Deaths:443
KDR:1.528
Accuracy:18.545% T-
HSR:14.328% D*
Terminus VX-9
D
Kills:299
Deaths:266
KDR:1.124
Accuracy:18.176% F-
HSR:23.077% D
VE-A Lacerta
B+
Kills:280
Deaths:187
KDR:1.497
Accuracy:17.502% F--
HSR:33.571% B+
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D**
HSR:16% C+
Pulsar VS1
D--
Kills:236
Deaths:279
KDR:0.846
Accuracy:17.457% F
HSR:15.678% D--
Corvus VA55
C**
Kills:195
Deaths:119
KDR:1.639
Accuracy:19.037% F
HSR:29.231% C**
NS-11P
D
Kills:193
Deaths:99
KDR:1.949
Accuracy:23.770% D
HSR:18.653% D-
NSX Tengu
D
Kills:142
Deaths:138
KDR:1.029
Accuracy:28.439% F-
HSR:19.014% D
Pandora VX25
A*
Kills:70
Deaths:48
KDR:1.458
Accuracy:35.918% D-
HSR:25.714% A*
VE-S Canis
D*
Kills:65
Deaths:56
KDR:1.161
Accuracy:17.207% F--
HSR:13.846% D*
Kills:9,978
Deaths (as Combat Medic):8,601
Deaths (to Combat Medics):2,630
KDR:1.1601
Kill Difference:1,377
Playtime:373.114 hours
Usage:10%
Score:5.108m
Score/min:228
Accuracy (listed only):21.065%
HSR (listed only):19.232%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C-
Kills:432
Deaths:204
KDR:2.118
Accuracy:12.066% D*
HSR:18.287% C-
Cosmos VM3
B*
Kills:377
Deaths:140
KDR:2.693
Accuracy:12.354% D**
HSR:24.138% B*
Comet VM2
C++
Kills:67
Deaths:91
KDR:0.736
Accuracy:33.641% D**
HSR:4.478% C++
NS-10 Burster
D*
Kills:67
Deaths:62
KDR:1.081
Accuracy:25.270% D*
HSR:1.493% D**
NS-10 Burster
D*
Kills:63
Deaths:66
KDR:0.955
Accuracy:25.229% D*
HSR:1.587% D*
Kills:1,006
Deaths (as MAX Suit):281.500
Deaths (to MAX Suits):2,005
KDR:3.57371
Kill Difference:724.500
Playtime:52.372 hours
Usage:1%
Score:0.813m
Score/min:259
Accuracy (listed only):21.712%
HSR (listed only):9.996%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:1,349
V. Kills:157 N/A
Deaths:87
KDR:15.506
Accuracy:34.503% F--
KPH:42 D-
VKPH:4.900 D*
C75 Viper
C-
Kills:1,225
V. Kills:215 N/A
Deaths:99
KDR:12.374
Accuracy:28.837% D**
KPH:31.500 C-
VKPH:5.500 C--
L100 Python AP
D
Kills:1,126
V. Kills:488 230%
Deaths:96
KDR:11.729
Accuracy:47.936% D--
KPH:32.300 D
VKPH:14 D--
Skyguard
C+
Kills:1,052
V. Kills:621 169%
Deaths:64
KDR:16.438
Accuracy:21.671% F
KPH:17.200 C+
VKPH:10.100 C
L100 Python HEAT
D
Kills:168
V. Kills:31 N/A
Deaths:16
KDR:10.500
Accuracy:34.727% F-
KPH:26.800 D
VKPH:5 F
Kills:4,920 (4,920 + 0)
Deaths:362
KDR:13.591
VKDR:4.177
Vehicle Kills:1,512
Kill Difference:4,558
Playtime:173.356 hours
Usage:5%
Score:1.543m
Score/min:148
Driving Accuracy:34.727%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:2,931
V. Kills:1,205 243%
Deaths:140
KDR:20.936
Accuracy:43.974% D--
KPH:32.700 C
VKPH:13.400 D
Saron HRB
C
Kills:1,912
V. Kills:950 201%
Deaths:158
KDR:12.101
Accuracy:43.266% C--
KPH:26.600 C
VKPH:13.200 C
Supernova FPC
C+
Kills:1,502
V. Kills:635 236%
Deaths:68
KDR:22.088
Accuracy:45.462% D*
KPH:30.300 C+
VKPH:12.800 D-
Proton II PPA
C-
Kills:1,184
V. Kills:66 N/A
Deaths:90
KDR:13.156
Accuracy:20.437% D--
KPH:52.400 C-
VKPH:2.900 D
Supernova VPC
D
Kills:981
V. Kills:147 N/A
Deaths:13
KDR:75.462
Accuracy:32.998% F--
KPH:40 D
VKPH:6 D
Supernova PC
C**
Kills:729
V. Kills:204 356%
Deaths:28
KDR:26.036
Accuracy:40.635% D*
KPH:33.500 C**
VKPH:9.400 C+
Halberd SE
A+
Kills:67
V. Kills:25 258%
Deaths:1
KDR:67
Accuracy:45.455% D
KPH:73.500 A+
VKPH:27.400 A
G40-F Ranger
D*
Kills:53
V. Kills:29 177%
Deaths:3
KDR:17.667
Accuracy:22.565% F
KPH:18.800 D*
VKPH:10.300 D*
Kills:9,359 (3,212 + 6,147)
Deaths:501
KDR:18.681
VKDR:6.509
Vehicle Kills:3,261
Kill Difference:8,858
Playtime:283.639 hours
Usage:8%
Score:4.242m
Score/min:249
Driving Accuracy:40.635%
Gunner Accuracy:22.565%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:361
V. Kills:29 N/A
Deaths:23
KDR:15.696
Accuracy:34.058% D-
KPH:89 C
VKPH:7.100 C+
M20 Basilisk-H
N/A
Kills:50
V. Kills:19 250%
Deaths:5
KDR:10
Accuracy:51.179% N/A
KPH:44.700 N/A
VKPH:17 N/A
Kills:411 (0 + 411)
Deaths:28
KDR:14.679
VKDR:1.714
Vehicle Kills:48
Kill Difference:383
Playtime:5.175 hours
Usage:0%
Score:0.075m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:51.179%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:810
V. Kills:89 N/A
Deaths:23
KDR:35.217
Accuracy:13.324% D**
KPH:39.100 D-
VKPH:4.300 C*
M20 Basilisk
D-
Kills:252
V. Kills:77 323%
Deaths:53
KDR:4.755
Accuracy:30.016% D**
KPH:12.800 D-
VKPH:3.900 D*
M20 Basilisk
D-
Kills:172
V. Kills:50 337%
Deaths:32
KDR:5.375
Accuracy:27.544% F
KPH:14 D-
VKPH:4.100 D**
M12 Kobalt
D
Kills:171
V. Kills:11 N/A
Deaths:8
KDR:21.375
Accuracy:12.289% D**
KPH:36.800 D*
VKPH:2.400 D
G40-F Ranger
D
Kills:141
V. Kills:86 162%
Deaths:10
KDR:14.100
Accuracy:24.422% D**
KPH:13.300 D
VKPH:8.100 D
M60-G Bulldog
D
Kills:136
V. Kills:33 400%
Deaths:23
KDR:5.913
Accuracy:23.711% F
KPH:17.400 D--
VKPH:4.200 D
M40 Fury
D*
Kills:129
V. Kills:25 N/A
Deaths:11
KDR:11.727
Accuracy:22.968% F-
KPH:24 D*
VKPH:4.700 D*
G30 Walker
D
Kills:96
V. Kills:36 259%
Deaths:15
KDR:6.400
Accuracy:20.366% F-
KPH:12.600 D
VKPH:4.700 D*
M60-G Bulldog
D-
Kills:62
V. Kills:13 443%
Deaths:10
KDR:6.200
Accuracy:22.470% F-
KPH:19.600 D--
VKPH:4.100 D-
M40 Fury
N/A
Kills:50
V. Kills:8 N/A
Deaths:12
KDR:4.167
Accuracy:20.972% N/A
KPH:19.800 N/A
VKPH:3.200 N/A
Kills:2,019 (0 + 2,019)
Deaths:197
KDR:10.249
VKDR:2.173
Vehicle Kills:428
Kill Difference:1,822
Playtime:94.462 hours
Usage:3%
Score:0.649m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:20.972%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,7263,7041,0443.548C+1.3734.105%D*73.056%C+23D--N/A65160.7h2.3D6.9D-
E540 Halberd 4,1362,93114020.936B18.7643.974%D--N/A32.7C13.4D17289.7h4.8B+10.9C+
Sticky Grenade 2,6482,61112611N/A2,608.8257.986%B+N/A1305.5B+18.5B40202h1.7B+2.9B+
Saron HRB 2,8621,91215812.101B*9.9243.266%C--N/A26.6C13.2C18671.8h20.9C+48.3C+
Proximity Mine 1,8201,8172846.398B+4.2249.239%B+N/A125.3CN/A33914.5h1.8C++3.6B+
C-4 1,8911,5367771.977C++0.2028.285%C+N/A60D13.9D--36225.6h1.4C5C+
Supernova FPC 2,1371,5026822.088B**19.9145.462%D*N/A30.3C+12.8D-55249.5h4.3C*9.5C
NS-7 PDW 1,4921,4851,4531.022C1.1519.058%F13.603%D-11.2D--N/A34132.6h15.1D79.3D--
L100 Python HESH 1,5061,3498715.506C+13.3334.503%F--1.779%B+42D-4.9D*14132.1h3.4C9.9F
C75 Viper 1,4401,2259912.374B*10.2028.837%D**1.224%C+31.5C-5.5C--12238.9h8.5B++29.4C+
Orion VS54 1,2311,2257371.662C0.5118.307%D*23.265%D15.4D--N/A6779.6h11.9C+65C+
Proton II PPA 1,2501,1849013.156C10.9820.437%D--1.943%C++52.4C-2.9D14222.6h8.5B+41.8C+
Lasher X2 1,1931,1777891.492C++0.6821.347%D*4.333%C**19.8D-N/A6159.4h21.3D99.8D
Eridani SX5 1,1811,1709671.21C0.9719.426%F-18.376%D16D--N/A4872.9h13.9D*71.5F-
Sirius SX12 1,1701,1699111.283C+0.8918.488%F17.023%C-11D-N/A32105.9h13.8C+74.5D
MKV Suppressed 1,1731,1691,0071.161C1.0219.015%F-15.654%D-17.4D--N/A5167.1h14.9C-78.4D*
Solstice VE3 1,2101,1671,1760.992C+1.1821.267%D-19.88%C8.8DN/A34132.3h16.5C77.6C+
NS-15M1 1,1671,1655822.002C+0.1720.479%D--22.747%C-17.1D*N/A4368.2h12.3C-59.9D
NS-11A 1,1831,1601,0181.139C1.0419.865%D**22.155%C-14D--N/A3982.8h16.3D**82.1F
NS-11C 1,1831,1568671.333C+0.8421.659%D--17.388%D15.5DN/A5074.5h15D69.2D
Solstice SF 1,1801,1521,1511.001C+1.1822.825%D15.451%C+12.3DN/A3493.3h12.9C56.6C
L100 Python AP 1,6141,1269611.729C*9.5547.936%D--1.865%C+32.4D14D--20134.8h4.8C**10.1C+
Tank Mine 1,6931,0741676.431A+4.2529.536%DN/A134.3C++77.4C**10978h1.8C*6.1C-
Skyguard 1,6731,0526416.438A++14.2621.671%FN/A17.2C+10.1C13561.2h73.3B**338.5B
Supernova VPC 1,1289811375.462M++73.2932.998%F--N/A40D6D19024.5h3.3C-10F-
SVA-88 9399305281.761C+0.4217.701%F20.215%D-18.8D*N/A6749.4h12.3D69.6D*
Anti-Vehicle Grenade 9238431843N/A840.8254.689%C**N/A562B+53.3D21731.5h3.7B*6.8B++
M12 Kobalt 8998102335.217B+33.0413.324%D**13.951%D*39.1D-4.3C*12120.7h22.5D169.1D
Supernova PC 9337292826.036A++23.8640.635%D*N/A33.6C**9.4C+27121.7h4.7C+11.5C--
H-V45 7147107071.004C1.1719.709%D**18.169%D12D--N/A3959h14.7D*74.4D*
Skorpios 7137085161.372C0.8017.675%F*12.853%D*12.2D*N/A3758.2h13.1D--74F**
NS-44L Blackhand 6946854701.457C+0.7237.295%D-48.613%B+14.9D-N/A3746h4.7D12.7D
Eridani SX5G 6826774431.528C-0.6518.545%T-14.328%D*9.7D**N/A2969.7h12.2F65.8T
Spear Anti-Vehicle Phalanx Turret 9256525911.051C++8.8736.775%D*9.509%M++33.6D14.1D--18419.4h6.9B+18.7C+
NSX Tomoe 6556434271.506C0.6723.651%F38.725%C14.4D*N/A3944.7h17.5D**74.1F
NS-44 Commissioner 6095936670.889C1.2928.332%D*22.091%C5.6D*N/A20106.1h5.2F18.2D**
Artemis VX26 5865784321.338C0.8419.71%F-22.318%C-13D*N/A3544.3h14D--71.1F-
Zenith VX-5 6015735441.053C-1.1221.59%D*19.546%D8.1D--N/A2371h17.4F-80.6F-
VE-C Horizon 5965595990.933D1.2425.099%F-11.27%F-5.9D*N/A1894.7h22.5F-89.5F--
Serpent VE92 5455324631.149C1.0321.072%D*17.293%D-13.4D-N/A5439.7h15.6D*74.1D--
Nemesis VSH9 6655283751.408B+0.7753.691%F7.008%M+24.8C++6.4C-15121.3h4.5A8.3B*
S1 5855153441.497B+0.6850.266%D*5.437%A*37.3C**5.1D--24613.8h3.1A+6.2B+
Plasma Grenade 4984911491N/A488.8245.724%DN/A446.4D-6.4C-15691.1h4.1D*9D--
NS-61 Emissary 4894804870.986C+1.1919.55%D**14.792%D5.6D--N/A1485.4h16.9C86.7D--
NS Decimator 5544353631.198C0.9853.389%D*6.207%S23D*6.3D*16418.9h4.1C+7.8C
Quasar VM1 4344322042.118C+0.0612.066%D*18.287%C-19.6DN/A7522h17D141C
MANA Anti-Vehicle Turret 5994001342.985C0.8146.019%F--3.5%M++4000M*1990B*9570000.1h6.4C*14C--
Force-Blade 43938613,2400.029C+2.1532.735%C++1.554%D0.3C-N/A11199.3h2.3C++7.1C**
Cosmos VM3 3793771402.693C++0.5212.354%D**24.138%B*23.1D-N/A7516.3h16.7D*135.3F-
Proton II PPA-H 3903612315.696C+13.5234.058%D-N/A88C7.1C+2414.1h10.7C+31.3C
VE-LR Obelisk 3763582251.591C-0.5929.492%D-33.52%C18.8D--N/A5519h8.2D*27.7D*
Flare VE6 3583573021.182C--0.9919.916%D*21.849%D18.8D*N/A7119h12.8D**64.3D*
NS-AM7 Archer 3773284630.708C**1.4753.917%D26.829%B++6.7C1D-3948.6h12.1B+22.5B+
Terminus VX-9 3102992661.124C1.0518.176%F-23.077%D13.7D*N/A5521.9h18T98.9T-
VE-A Lacerta 2932801871.497C0.6817.502%F--33.571%B+17.5D*N/A4216h15.4D**87.8T
C-4 ARX 3332601112.342C+0.1726.541%C+N/A66.7D--18.7D--3133.9h1.4D-5.1C
M20 Basilisk 329252534.755C++2.5830.016%D**7.143%B+12.8D-3.9D*9519.7h80.8C*269.3C
Thanatos VE70 2542503870.646C--1.5328.817%D**16%C+7D*N/A2835.7h5C-17.5D--
Auraxium Force-Blade 27924512,2250.02C2.1627.876%C+N/A0.2DN/A11210.7h2.1C+7.6C*
Pulsar VS1 2412362790.846C--1.3317.457%F15.678%D--9.1D*N/A5125.8h15.7D--89.9F
Eidolon VE33 2342301771.299C0.8822.614%D**17.391%D*14.6DN/A5815.7h9.8D43.5D*
MANA Anti-Personnel Turret 231230902.556N/A0.3818.971%UN/A2300U10U6315300.1h25.9T*136.4T*
Pulsar LSW 2202201211.818C+0.3618.264%D**24.546%C-18.8D*N/A11311.7h12.6D68.9D
VX29 Polaris 2142131501.42C0.7617.628%F20.188%D15.9D*N/A6913.4h14.2D*80.8D*
Hunter QCX 2162032750.738C+1.4416.574%F30.049%B+4D*N/A1250.8h5C**30.1C+
Lumine Edge 2062011,2540.16C+2.0222.572%D13.93%C0.9C-N/A3223.9h1.2B+5.4C*
Spiker 2011991651.206C+0.9721.707%D**13.568%D*18.6D-N/A5710.7h10.5D48.2D*
Corvus VA55 1981951191.639C++0.5419.037%F29.231%C**18.6D-N/A7410.5h15.7F-82.6F--
Beamer VS3 1981951941.005C+1.1718.647%D**16.41%D--18.8DN/A7710.4h9.8C52.5D
NS-11P 194193991.949C*0.2323.77%D18.653%D-23D-N/A1008.4h16.3F68.4D--
NSX Daimyo 193192732.63C0.4531.692%F-92.188%C--17.5D**N/A4411h3.6F-11.4F*
M20 Basilisk 222172325.375B+3.2027.544%F8.14%B*14D-4.1D**10512.3h78.7B+285.9C
M12 Kobalt 182171821.375C+19.2012.289%D**19.298%C+37.2D*2.4D1194.6h21.2D172.9D**
L100 Python HEAT 1991681610.5C++8.3234.727%F-4.167%A26.7D4.9F1816.3h4.8B+14C
Hades VSH4 1951491031.447B+0.7361.058%D--2.685%C++29.2C+9C2115.1h5.1B*8.4B+
NSX Tengu 1511421381.029D1.1528.439%F-19.014%D12.2D*N/A3411.6h21.4F*75.4F*
G40-F Ranger 2271411014.1B*11.9224.422%D**N/A13.3D8.1D14210.6h109.2B447.2D
NS Annihilator 2441371001.37A+0.8179.708%CN/A8.7D6.8D-12215.8h12.8D16D
M60-G Bulldog 169136235.913C+3.7423.711%F2.206%C17.4D--4.2D977.8h7.1C+30D*
M40 Fury 1541291111.727B9.5522.968%F-2.326%B**23.9D*4.6D*1465.4h11.8C**51.2D
NS-30 Vandal 128125871.437C0.7421.936%F--21.6%D-16.2D*N/A657.7h8.4F*38.3T*
Spear Anti-Vehicle Phalanx Tower 152107253.5A+51.3239.369%D*7.477%A+30.6D12.9D1763.5h9C+22.8D-
Phantom VA23 107106711.493C+0.6826.954%F-26.415%D14.1D*N/A557.5h5.7D**21.2F--
VA39 Spectre 104102771.325C-0.8528.56%D--30.392%D10D--N/A7410.2h7D*24.4D--
G30 Walker 13296156.4C++4.2220.366%F-9.375%A**12.6D4.7D*1047.6h123.2A+604.8C*
Rocklet Rifle 186951020.931C+1.2531.683%F*N/A13.2D*12.6D*1917.2h39.7C--125.2D*
M60-A Bulldog 8981711.571C9.3926.069%F--3.704%B**21.9D2.2D1113.7h5.5C*21.1D**
Pandora VX25 7170481.458C+0.7235.918%D-25.714%A*13.5D--N/A665.2h6.5F--18.1F
Comet VM2 9967910.736D1.4433.641%D**4.478%C++6.6D--3.2D-12310.1h32.6D*97D--
NS-10 Burster 14667621.081C1.1025.27%D*1.493%D**3D**3.5D6922.7h236F**934.1T
Halberd SE 9267167B*64.8245.455%DN/A74.4A++27.8A3550.9h3.1B**6.7B++
VE-S Canis 6565561.161C1.0217.207%F--13.846%D*8.3D*N/A447.8h22.8F-132.5T*
XM98 6363371.703D0.4742.032%C*68.254%D--18.5D-N/A1493.4h2.9D*6.9C
NS-10 Burster 12963660.955C1.2225.229%D*1.587%D*2.7D**2.8D--6323.5h259.8T*1029.9F--
M60-G Bulldog 7562106.2C4.0222.47%F-3.226%B++19.4D--4.1D-1043.2h6.3C++28.2D*
NSX-P Naginata 6660620.968D1.2113.05%F--23.333%D*8.6D**N/A317h20.3F155.7T*
Aspis Anti-Aircraft Phalanx Turret 11154232.348D0.1721.576%D*N/A6.6D*7D--1348.2h157.3C-729.2C
G40-F Ranger 8253317.667C+15.4922.565%FN/A18.9D*10.4D*1962.8h68.4C+303.2D-
M20 Basilisk-H 6950510C+7.8251.179%C*4%C--45.5D17.3C2391.1h63.4C+123.8C+
M40 Fury 5850124.167C-1.9920.972%F--8%S20F3.2D**1622.5h14.2C67.5F-
M60-A Bulldog 5650114.545D2.3721.441%F**N/A10.6D*1.3D--644.7h7.2D--33.6T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit584893,48284.2h
Anti-Vehicle MANA Turret108411h
Spawn Beacon42,3141.7h
NSX Amaterasu15821.5h
Motion Spotter286,0655.6h
Medical Applicator489394,64928.2h
Restoration Kit273200.9h
Welding Device0940.1h
Spitfire Auto-Turret292,8972.6h
Nanite Revive Grenade04,8021.3h
Ammunition Package406,4953.8h
Recon Detection Device22729,90069.4h
Shield Recharging Field223,0271.4h
Medical Kit3993,58814.9h
Anti-Infantry MANA Turret133921h
Nano-Repair Grenade03,5341h
Hardlight Barrier1600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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