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Castellan Diskriminator[DISK] Diskriminator
VS BR 61

KDR: 2.07

Score: 35.5m

Last Seen: May 22nd, 2019 4:16 PM
- OFFLINE - 91.8 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt - Outfit Leader of Who the hell is Diskriminator[DISK] Who the hell is Diskriminator
VS outfit on Cobalt

Members: 3
Level Progress (to 62): 51%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost Sticky Grenade E540 Halberd Saron HRB Proximity Mine C-4 NS-7 PDW L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $417,834 MLG Score: 334
Fun Score: N/A
Cheeseburgers Flipped: 415TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.097%20.645%41534116320,8671.663370.402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.462%-0.2C-0.023C+-1.154D*HEAD ++ (~10.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.093C+13.60.048C+54.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.182%1.289%370811895,819133118194.36862320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.679%-1.631F-0.831D-0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.1-0.453D13.6-0.084C+42.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.211%2.425%7821211856,55682822847.91787287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.171%-0.738D--0.497D0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.498B+16.90.575B+43

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.683%72.845%782411933,9552270221.74229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.877%-0.198C0.374C**0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.239C++2.50.203C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.227%18.006%7822119531194550.3291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.758%-0.936D--0.676B+-0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.3C5.2-0.067C+12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Who the hell is Diskriminator[DISK] Who the hell is Diskriminator
VS outfit on Cobalt

Members: 3
35.5m288.8%257 (15.4k)190 (11.4k)2.0655456,00527,1142.4756961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197244816.311%14.872%24306:5419

11% Combat Medic28% Engineer14% Heavy Assault39% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2013 5:23 PMAug 19th, 2014 11:09 AMMay 24th, 2019 9:22 PM (1d) (PST)May 22nd, 2019 3:03 PM (4d) (PST)May 22nd, 2019 12:16 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
398903080.2990.1450.0450.9750.038334

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8865,41618,470189359211,395

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3117.6h/129.9d 11,121 8,329 21,531 182.5k 4,265 10,299 7,175 74.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,212
Deaths:731
KDR:1.658
Accuracy:18.346% C--
HSR:23.185% C+
Lasher X2
C*
Kills:1,175
Deaths:787
KDR:1.493
Accuracy:21.388% D
HSR:4.340% C*
NS-15M1
C++
Kills:1,161
Deaths:578
KDR:2.009
Accuracy:20.568% C
HSR:22.825% C++
SVA-88
D
Kills:901
Deaths:514
KDR:1.753
Accuracy:17.817% D--
HSR:19.645% D
Flare VE6
C
Kills:357
Deaths:302
KDR:1.182
Accuracy:19.916% C-
HSR:21.849% C
Pulsar LSW
C++
Kills:220
Deaths:121
KDR:1.818
Accuracy:18.264% D-
HSR:24.546% C++
VX29 Polaris
C
Kills:213
Deaths:150
KDR:1.420
Accuracy:17.628% D--
HSR:20.188% C
Kills:5,239
Deaths (as Heavy Assault):3,183
Deaths (to Heavy Assaults):6,187
KDR:1.64593
Kill Difference:2,056
Playtime:440.264 hours
Usage:14%
Score:4.349m
Score/min:165
Accuracy (listed only):19.132%
HSR (listed only):19.511%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,167
Deaths:1,176
KDR:0.992
Accuracy:21.267% C
HSR:19.880% C+
NS-11C
C
Kills:1,156
Deaths:867
KDR:1.333
Accuracy:21.659% C-
HSR:17.388% C
Solstice SF
C+
Kills:1,152
Deaths:1,151
KDR:1.001
Accuracy:22.825% C
HSR:15.451% C+
Zenith VX-5
C
Kills:548
Deaths:518
KDR:1.058
Accuracy:21.688% D
HSR:20.073% C
Serpent VE92
C
Kills:527
Deaths:455
KDR:1.158
Accuracy:21.092% D
HSR:17.457% C
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D*
HSR:16% C+
VE-LR Obelisk
B+
Kills:244
Deaths:159
KDR:1.535
Accuracy:29.104% C-
HSR:36.066% B+
Eidolon VE33
D-
Kills:230
Deaths:177
KDR:1.299
Accuracy:22.614% D-
HSR:17.391% D*
VE-C Horizon
F
Kills:185
Deaths:165
KDR:1.121
Accuracy:23.398% F
HSR:11.892% F
Pandora VX25
M+
Kills:61
Deaths:37
KDR:1.649
Accuracy:36.618% C
HSR:26.230% M+
Kills:5,520
Deaths (as Engineer):5,092
Deaths (to Engineers):5,190
KDR:1.08405
Kill Difference:428
Playtime:859.127 hours
Usage:28%
Score:12.080m
Score/min:234
Accuracy (listed only):24.908%
HSR (listed only):19.783%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% D--
HSR:13.603% D
Eridani SX5
C+
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% D**
HSR:18.376% C+
MKV Suppressed
D
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% D*
HSR:15.654% D
Sirius SX12
C+
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% D*
HSR:17.023% C+
Solstice VE3
C+
Kills:1,167
Deaths:1,176
KDR:0.992
Accuracy:21.267% C
HSR:19.880% C+
NS-11C
C
Kills:1,156
Deaths:867
KDR:1.333
Accuracy:21.659% C-
HSR:17.388% C
Solstice SF
C+
Kills:1,152
Deaths:1,151
KDR:1.001
Accuracy:22.825% C
HSR:15.451% C+
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F--
HSR:12.853% D*
Eridani SX5G
D-
Kills:675
Deaths:440
KDR:1.534
Accuracy:18.584% F-
HSR:14.370% D-
Zenith VX-5
C
Kills:548
Deaths:518
KDR:1.058
Accuracy:21.688% D
HSR:20.073% C
Serpent VE92
C
Kills:527
Deaths:455
KDR:1.158
Accuracy:21.092% D
HSR:17.457% C
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D*
HSR:16% C+
VE-C Horizon
F
Kills:185
Deaths:165
KDR:1.121
Accuracy:23.398% F
HSR:11.892% F
NSX Tengu
C
Kills:140
Deaths:137
KDR:1.022
Accuracy:28.603% D*
HSR:18.571% C
Pandora VX25
M+
Kills:61
Deaths:37
KDR:1.649
Accuracy:36.618% C
HSR:26.230% M+
Kills:11,562
Deaths (as Light Assault):10,187
Deaths (to Light Assaults):5,367
KDR:1.13498
Kill Difference:1,375
Playtime:198.363 hours
Usage:6%
Score:1.999m
Score/min:168
Accuracy (listed only):22.547%
HSR (listed only):16.988%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:3,602
Deaths:1,010
KDR:3.566
Accuracy:34.223% D
HSR:73.098% B+
NS-7 PDW
D
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% D--
HSR:13.603% D
Eridani SX5
C+
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% D**
HSR:18.376% C+
MKV Suppressed
D
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% D*
HSR:15.654% D
Sirius SX12
C+
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% D*
HSR:17.023% C+
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F--
HSR:12.853% D*
Eridani SX5G
D-
Kills:675
Deaths:440
KDR:1.534
Accuracy:18.584% F-
HSR:14.370% D-
NS-44L Blackhand
B+
Kills:674
Deaths:462
KDR:1.459
Accuracy:37.374% C--
HSR:48.961% B+
NSX Tomoe
C*
Kills:633
Deaths:412
KDR:1.536
Accuracy:23.661% D*
HSR:38.863% C*
Artemis VX26
C+
Kills:578
Deaths:432
KDR:1.338
Accuracy:19.710% F
HSR:22.318% C+
NS-44 Commissioner
C+
Kills:542
Deaths:594
KDR:0.912
Accuracy:27.475% D--
HSR:21.956% C+
NS-61 Emissary
C-
Kills:438
Deaths:389
KDR:1.126
Accuracy:19.695% D*
HSR:14.155% C-
NS-AM7 Archer
B**
Kills:307
Deaths:439
KDR:0.699
Accuracy:54.028% D
HSR:27.362% B**
Spiker
D--
Kills:199
Deaths:165
KDR:1.206
Accuracy:21.720% D*
HSR:13.568% D--
Beamer VS3
D
Kills:195
Deaths:194
KDR:1.005
Accuracy:18.647% D*
HSR:16.410% D
NSX Daimyo
C
Kills:188
Deaths:70
KDR:2.686
Accuracy:31.719% D**
HSR:92.553% C
NSX Tengu
C
Kills:140
Deaths:137
KDR:1.022
Accuracy:28.603% D*
HSR:18.571% C
NS-30 Vandal
D
Kills:125
Deaths:87
KDR:1.437
Accuracy:21.936% F-
HSR:21.600% D
Phantom VA23
C
Kills:106
Deaths:71
KDR:1.493
Accuracy:26.954% D*
HSR:26.415% C
VA39 Spectre
D
Kills:102
Deaths:77
KDR:1.325
Accuracy:28.560% D
HSR:30.392% D
XM98
B++
Kills:63
Deaths:37
KDR:1.703
Accuracy:42.032% B++
HSR:68.254% D
Kills:14,268
Deaths (as Infiltrator):9,870
Deaths (to Infiltrators):4,878
KDR:1.44559
Kill Difference:4,398
Playtime:1,216.479 hours
Usage:39%
Score:11.453m
Score/min:157
Accuracy (listed only):26.123%
HSR (listed only):29.827%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% D--
HSR:13.603% D
Eridani SX5
C+
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% D**
HSR:18.376% C+
MKV Suppressed
D
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% D*
HSR:15.654% D
Sirius SX12
C+
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% D*
HSR:17.023% C+
NS-11A
C++
Kills:1,160
Deaths:1,018
KDR:1.139
Accuracy:19.865% D-
HSR:22.155% C++
H-V45
C
Kills:710
Deaths:707
KDR:1.004
Accuracy:19.709% D-
HSR:18.169% C
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F--
HSR:12.853% D*
Eridani SX5G
D-
Kills:675
Deaths:440
KDR:1.534
Accuracy:18.584% F-
HSR:14.370% D-
Terminus VX-9
C-
Kills:264
Deaths:235
KDR:1.123
Accuracy:18.958% D**
HSR:22.727% C-
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D*
HSR:16% C+
Pulsar VS1
D
Kills:236
Deaths:279
KDR:0.846
Accuracy:17.457% D*
HSR:15.678% D
Corvus VA55
B**
Kills:195
Deaths:119
KDR:1.639
Accuracy:19.037% D--
HSR:29.231% B**
NS-11P
C*
Kills:193
Deaths:99
KDR:1.949
Accuracy:23.770% C*
HSR:18.653% C+
NSX Tengu
C
Kills:140
Deaths:137
KDR:1.022
Accuracy:28.603% D*
HSR:18.571% C
Pandora VX25
M+
Kills:61
Deaths:37
KDR:1.649
Accuracy:36.618% C
HSR:26.230% M+
Kills:9,585
Deaths (as Combat Medic):8,312
Deaths (to Combat Medics):2,520
KDR:1.15315
Kill Difference:1,273
Playtime:349.594 hours
Usage:11%
Score:4.834m
Score/min:230
Accuracy (listed only):21.672%
HSR (listed only):18.620%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:432
Deaths:204
KDR:2.118
Accuracy:12.066% D-
HSR:18.287% C+
Cosmos VM3
B**
Kills:377
Deaths:140
KDR:2.693
Accuracy:12.354% D--
HSR:24.138% B**
Comet VM2
C++
Kills:67
Deaths:91
KDR:0.736
Accuracy:33.988% D--
HSR:4.478% C++
NS-10 Burster
D
Kills:67
Deaths:62
KDR:1.081
Accuracy:25.218% D
HSR:1.493% D*
NS-10 Burster
D
Kills:62
Deaths:66
KDR:0.939
Accuracy:25.186% D
HSR:1.613% D*
Kills:1,005
Deaths (as MAX Suit):281.500
Deaths (to MAX Suits):1,970
KDR:3.57016
Kill Difference:723.500
Playtime:52.008 hours
Usage:2%
Score:0.811m
Score/min:260
Accuracy (listed only):21.763%
HSR (listed only):10.002%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,305
V. Kills:154 N/A
Deaths:86
KDR:15.174
Accuracy:34.380% F
KPH:41.400 C
VKPH:4.900 D-
L100 Python AP
C*
Kills:1,094
V. Kills:478 228%
Deaths:93
KDR:11.763
Accuracy:47.795% D--
KPH:32.300 C*
VKPH:14.100 D
C75 Viper
C++
Kills:1,026
V. Kills:144 N/A
Deaths:82
KDR:12.512
Accuracy:27.154% D*
KPH:31.200 C++
VKPH:4.400 D-
Skyguard
B+
Kills:715
V. Kills:441 162%
Deaths:54
KDR:13.241
Accuracy:21.027% D**
KPH:16.700 B+
VKPH:10.300 C*
L100 Python HEAT
C+
Kills:168
V. Kills:31 N/A
Deaths:16
KDR:10.500
Accuracy:34.727% F-
KPH:26.800 C+
VKPH:5 D**
Kills:4,308 (4,308 + 0)
Deaths:331
KDR:13.015
VKDR:3.770
Vehicle Kills:1,248
Kill Difference:3,977
Playtime:147.238 hours
Usage:5%
Score:1.294m
Score/min:146
Driving Accuracy:34.727%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C++
Kills:2,221
V. Kills:941 236%
Deaths:131
KDR:16.954
Accuracy:44.505% C-
KPH:32.300 C++
VKPH:13.700 C-
Saron HRB
C*
Kills:1,789
V. Kills:886 202%
Deaths:158
KDR:11.323
Accuracy:43.723% C+
KPH:26.800 C*
VKPH:13.300 C
Supernova FPC
B++
Kills:1,205
V. Kills:511 235%
Deaths:60
KDR:20.083
Accuracy:46.847% D-
KPH:30.800 B++
VKPH:13.100 C-
Proton II PPA
C+
Kills:1,082
V. Kills:60 N/A
Deaths:87
KDR:12.437
Accuracy:19.652% D
KPH:52.200 C+
VKPH:2.900 C-
Supernova PC
C*
Kills:196
V. Kills:41 467%
Deaths:28
KDR:7
Accuracy:37.788% D*
KPH:25 C*
VKPH:5.200 D-
Supernova VPC
D
Kills:110
V. Kills:19 N/A
Deaths:10
KDR:11
Accuracy:28.331% F*
KPH:27.600 D-
VKPH:4.800 D
Kills:6,603 (1,511 + 5,092)
Deaths:474
KDR:13.930
VKDR:5.186
Vehicle Kills:2,458
Kill Difference:6,129
Playtime:207.121 hours
Usage:7%
Score:3.273m
Score/min:263
Driving Accuracy:28.331%
Gunner Accuracy:19.652%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:267
V. Kills:20 N/A
Deaths:20
KDR:13.350
Accuracy:34.954% C
KPH:83.700 C+
VKPH:6.300 C+
M20 Basilisk-H
N/A
Kills:50
V. Kills:19 250%
Deaths:5
KDR:10
Accuracy:51.254% N/A
KPH:45 N/A
VKPH:17.100 N/A
Kills:317 (0 + 317)
Deaths:25
KDR:12.680
VKDR:1.560
Vehicle Kills:39
Kill Difference:292
Playtime:4.303 hours
Usage:0%
Score:0.060m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:51.254%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:275
V. Kills:20 N/A
Deaths:20
KDR:13.750
Accuracy:13.339% D--
KPH:33.100 D-
VKPH:2.400 C
M20 Basilisk
D
Kills:227
V. Kills:68 329%
Deaths:51
KDR:4.451
Accuracy:29.548% D--
KPH:12.300 D
VKPH:3.700 D--
M20 Basilisk
D
Kills:163
V. Kills:49 326%
Deaths:31
KDR:5.258
Accuracy:26.430% D**
KPH:13.800 D
VKPH:4.100 D--
M12 Kobalt
C
Kills:155
V. Kills:11 N/A
Deaths:8
KDR:19.375
Accuracy:12.840% D--
KPH:37.800 D-
VKPH:2.700 C
M60-G Bulldog
C-
Kills:129
V. Kills:32 391%
Deaths:23
KDR:5.609
Accuracy:23.039% D*
KPH:17 D
VKPH:4.200 C-
M40 Fury
D-
Kills:128
V. Kills:25 N/A
Deaths:11
KDR:11.636
Accuracy:23.005% D**
KPH:24 D-
VKPH:4.700 D--
M60-G Bulldog
D
Kills:62
V. Kills:13 443%
Deaths:10
KDR:6.200
Accuracy:22.534% D**
KPH:19.700 D-
VKPH:4.100 D
G30 Walker
D
Kills:58
V. Kills:26 215%
Deaths:15
KDR:3.867
Accuracy:21.092% D*
KPH:10.400 D
VKPH:4.700 D--
M40 Fury
N/A
Kills:50
V. Kills:8 N/A
Deaths:12
KDR:4.167
Accuracy:20.838% N/A
KPH:19.900 N/A
VKPH:3.200 N/A
Kills:1,247 (0 + 1,247)
Deaths:181
KDR:6.890
VKDR:1.392
Vehicle Kills:252
Kill Difference:1,066
Playtime:66.837 hours
Usage:2%
Score:0.425m
Score/min:106
Driving Accuracy:N/A%
Gunner Accuracy:20.838%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,6213,6021,0103.566C**1.5034.223%D73.098%B+23DN/A64156.8h2.3C++6.9C+
Sticky Grenade 2,5822,55312553N/A2,550.9357.949%B++N/A1276.5B++14.5C**40552h1.7B+2.9B+
E540 Halberd 3,1622,22113116.954B++14.8944.505%C-N/A32.3C++13.7C-17468.8h4.9B*11B+
Saron HRB 2,6751,78915811.323A9.2643.723%C+N/A26.9C*13.3C18666.6h21C*48C**
Proximity Mine 1,7801,7772816.324B*4.2650.152%B*N/A128.8C++N/A34813.8h1.8C*3.5B*
C-4 1,8801,5257771.963B+0.1028.052%B+N/A59.6C-13.9D--35425.6h1.4C**5.1B+
NS-7 PDW 1,4921,4851,4531.022C++1.0419.058%D--13.603%D11.2DN/A34132.6h15.1C++79.3C
L100 Python HESH 1,4591,3058615.174B13.1134.38%F1.839%C++41.4C4.9D-13431.5h3.5C+10.1D
Orion VS54 1,2181,2127311.658C++0.4118.346%C--23.185%C+15.6DN/A6677.8h11.9B+64.7C+
Supernova FPC 1,7161,2056020.083A*18.0246.847%D-N/A30.7B+13C-56439.2h4.3B++9.2B+
Lasher X2 1,1911,1757871.493B*0.5721.388%D4.34%C*19.8C--N/A6159.2h21.3C99.5C+
Eridani SX5 1,1811,1709671.21C++0.8619.426%D**18.376%C+16DN/A4872.9h13.9C71.5D
MKV Suppressed 1,1731,1691,0071.161C++0.9019.015%D*15.654%D17.4DN/A5167.1h14.9C+78.4C
Sirius SX12 1,1701,1699111.283C*0.7818.488%D*17.023%C+11D-N/A32105.9h13.8B74.5C+
Solstice VE3 1,2101,1671,1760.992C**1.0721.267%C19.88%C+8.8DN/A33132.1h16.5C+77.6C+
NS-15M1 1,1631,1615782.009B+0.0620.568%C22.825%C++17.2D-N/A4367.5h12.2C**59.4C++
NS-11A 1,1831,1601,0181.139C+0.9319.865%D-22.155%C++14D-N/A3982.8h16.3D82.1D
NS-11C 1,1831,1568671.333B+0.7321.659%C-17.388%C15.5C--N/A5074.5h15C+69.2C+
Solstice SF 1,1801,1521,1511.001C+1.0622.825%C15.451%C+12.3C--N/A3493.3h12.9C+56.6C++
L100 Python AP 1,5721,0949311.763A+9.7047.795%D--1.828%D32.4C*14.1D19333.8h4.8B*10.1B+
Proton II PPA 1,1421,0828712.437C+10.3719.652%D2.033%C+52.3C+2.9C-13520.7h8.2B+41.7C++
C75 Viper 1,1701,0268212.512A++10.4527.154%D*1.267%C31.2C++4.4D-11432.9h8.2B**30.2B+
Tank Mine 1,5789911546.435A*4.3729.508%CN/A137.6B++81.5B++11487.2h1.8C*6C*
SVA-88 9089015141.753C+0.3117.817%D--19.645%D19.5D-N/A7046.3h12.2C+68.4C
Anti-Vehicle Grenade 9208401840N/A837.9354.778%BN/A560B*53.3C--21911.5h3.7B**6.8B*
Skyguard 1,1567155413.241S11.1821.027%D**N/A16.7B+10.3C*14042.7h74.8A355.6B+
H-V45 7147107071.004C+1.0619.709%D-18.169%C12D-N/A3859h14.7C-74.4C--
Skorpios 7137085161.372C+0.6917.675%F--12.853%D*12.2D*N/A3758.2h13.1D-74F--
Eridani SX5G 6806754401.534C++0.5318.584%F-14.37%D-9.8D--N/A3069.1h12.2C+65.5D-
NS-44L Blackhand 6836744621.459C**0.6137.374%C--48.961%B+14.8DN/A3745.4h4.7C+12.7C+
Spear Anti-Vehicle Phalanx Turret 9056375910.797B+8.7336.711%D9.576%M+33.4C14D18219.1h6.9B+18.8C**
NSX Tomoe 6446334121.536C+0.5323.661%D*38.863%C*14.6D--N/A3943.4h17.4D73.6D-
Artemis VX26 5865784321.338C+0.7319.71%F22.318%C+13D--N/A3544.3h14D71.1D*
Zenith VX-5 5745485181.058C+1.0121.688%D20.073%C8.1D--N/A2367.8h17.5D*80.5D-
NS-44 Commissioner 5565425940.912C+1.1527.475%D--21.956%C+6.5D--N/A2283.2h4.9D18D-
Serpent VE92 5405274551.158C++0.9121.092%D17.457%C13.5DN/A5339.1h15.7D74.3C
Nemesis VSH9 6615253721.411A0.6554.014%D*7.048%A**25.1B+6.5C14920.9h4.5A++8.3A
S1 5855153441.497A0.5750.266%D5.437%A+37.3B**5.1D--23913.8h3.1A++6.2B**
Frag Grenade 4544471447N/A444.9345.896%C++N/A447C+7C+15761h4.2C9.1C+
NS-61 Emissary 4464383891.126B+0.9419.695%D*14.155%C-7.5D--N/A1958.1h16.7C84.7D-
Quasar VM1 4344322042.118B+0.0512.066%D-18.287%C+19.6CN/A7522h17C-141C
NS Decimator 5454293581.198C*0.8753.772%D-6.294%M++23.2D6.3D*16118.5h4.1B+7.7C*
MANA Anti-Vehicle Turret 5994001342.985B**0.9246.019%D--3.5%C+4000C1990C9489550.1h6.4B+14C**
Force-Blade 43938613,2400.029C++2.0432.735%C*1.554%D0.3CN/A11199h2.3B7.1B+
Cosmos VM3 3793771402.693B+0.6312.354%D--24.138%B**23.1C--N/A7516.3h16.7D--135.3D--
Flare VE6 3583573021.182C+0.8819.916%C-21.849%C18.8DN/A7019h12.8D64.3C
NS-AM7 Archer 3513074390.699B+1.3754.028%D27.362%B**6.9C+1D*4044.5h11.7B++21.7B++
M12 Kobalt 2952752013.75C++11.6813.339%D--9.818%F-33.1D-2.4C1158.3h22.3C167.6C--
Proton II PPA-H 2872672013.35C*11.2834.954%CN/A83.4C+6.3C+2343.2h10.9C+31C+
Terminus VX-9 2742642351.123C+0.9418.958%D**22.727%C-14.3D--N/A5918.5h18.6F--98.3F-
Thanatos VE70 2542503870.646C1.4228.817%D*16%C+7D*N/A2835.7h5C+17.5C--
VE-LR Obelisk 2542441591.535C+0.5329.104%C-36.066%B+22.2C--N/A6611h7.6C26.3C
Pulsar VS1 2412362790.846C+1.2217.457%D*15.678%D9.2D-N/A4925.7h15.7C+89.9D
Eidolon VE33 2342301771.299C*0.7722.614%D-17.391%D*14.6C--N/A5715.7h9.8C+43.5C
MANA Anti-Personnel Turret 231230902.556N/A0.4918.971%UN/A2300U10U6226200.1h25.9T*136.4T*
M20 Basilisk 295227514.451B*2.3929.548%D--7.489%B++12.3D3.7D--9318.4h80.5B272.3C+
Auraxium Force-Blade 25622510,9670.021C2.0427.979%C+N/A0.2DN/A11061.2h2.2C+7.7C*
Pulsar LSW 2202201211.818C**0.2518.264%D-24.546%C++18.8D-N/A11011.7h12.6C+68.9C
VX29 Polaris 2142131501.42C+0.6517.628%D--20.188%C15.9D--N/A6713.4h14.2C--80.8D
Spiker 2011991651.206C*0.8621.72%D*13.568%D--18.6DN/A5610.7h10.5C48.1D
Supernova PC 237196287C**4.9337.788%D*N/A25.1C**5.3D-4447.8h4.8C**12.8C
Corvus VA55 1981951191.639B++0.4319.037%D--29.231%B**18.6C--N/A7310.5h15.7D*82.6D--
Beamer VS3 1981951941.005C**1.0618.647%D*16.41%D18.9CN/A7710.3h9.8C+52.5C
NS-11P 194193991.949B++0.1223.77%C*18.653%C+23CN/A998.4h16.3D68.4C+
NSX Daimyo 189188702.686C+0.6231.719%D**92.553%C17.2D*N/A4310.9h3.6D*11.4F
Hunter QCX 1971861890.984B+1.0820.193%D**29.57%C*5.3D-N/A1635.2h5.2C*25.7C
VE-C Horizon 1931851651.121C+0.9423.398%F11.892%F6.7D*N/A2127.5h22.4D--95.9F-
Lumine Edge 1841791,0420.172C**1.8923.061%C15.084%C+1.1C-N/A3163.5h1.2B+5.3C*
C-4 ARX 229175812.16C++0.0926.447%C+N/A67.3D-20.8D-3332.6h1.3C+5C+
L100 Python HEAT 1991681610.5A+8.4334.727%F-4.167%B**26.7C+4.9D**1676.3h4.8B++14C
M20 Basilisk 212163315.258B**3.1926.43%D**8.589%B**13.8D4.2D--10211.8h74.8B++283C+
M12 Kobalt 166155819.375C*17.3112.84%D--18.065%C+37.8D-2.7C1194.1h20.8C162D
Hades VSH4 1951491031.447A++0.6261.058%D-2.685%C++29.2C*9C+2095.1h5.1A8.4B**
NSX Tengu 1491401371.022C+1.0428.603%D*18.571%C13.7D-N/A3710.2h21.6F75.3D*
M60-G Bulldog 161129235.609B+3.5423.039%D*2.326%C17D4.2C-947.6h6.9C**30.1C-
M40 Fury 1531281111.636B*9.5723.005%D**2.344%B++24.2D-4.7D--1455.3h11.8B+51.5C
NS-30 Vandal 128125871.437C+0.6321.936%F-21.6%D16.2D--N/A637.7h8.4F-38.3F--
Supernova VPC 1291101011C+8.9328.331%F*N/A27.5D-4.8D4404h3.1C*10.8D**
Spear Anti-Vehicle Phalanx Tower 152107253.5A*51.4339.385%D*7.477%A+30.6C-12.9D-1763.5h9C**22.8C+
Phantom VA23 107106711.493C+0.5726.954%D*26.415%C14.1D*N/A547.5h5.7D-21.2D--
VA39 Spectre 104102771.325C+0.7428.56%D30.392%D10.2D-N/A6710h7C-24.4C
NS Annihilator 17695871.092B**0.9778.62%DN/A8.3C-7C--13111.5h13.3C-16.9C-
Rocklet Rifle 16582970.845C**1.2232.068%F--N/A12.8D*13D--1876.4h40.5C+126.3D*
M60-A Bulldog 8981711.571C+9.5127.278%F-3.704%B**22.5D2.2D1133.6h5.5C**20D-
Comet VM2 9967910.736C+1.3333.988%D--4.478%C++6.7D-3.2C--12210h32.6D-95.8D--
NS-10 Burster 14667621.081C+0.9825.218%D1.493%D*3D*3.5C6822.5h233.3F-925.1F
XM98 6363371.703C+0.3642.032%B++68.254%D18.5C-N/A1413.4h2.9C--6.9C++
NS-10 Burster 12762660.939C+1.1325.186%D1.613%D*2.7D*2.8D6223.3h261.1F*1036.8F--
M60-G Bulldog 7562106.2C*4.1322.534%D**3.226%C*19.4D-4.1D1033.2h6.3B28.1C-
Pandora VX25 6261371.649B+0.4236.618%C26.23%M+16.1DN/A793.8h5.8D-15.8C-
G30 Walker 8458153.867C*1.8021.092%D*13.793%S10.4D4.6D--925.6h135A640.1B+
M60-A Bulldog 5650114.545C-2.4821.622%F*N/A10.6D*1.3D--644.7h7.2D33.3T
M20 Basilisk-H 6950510B+7.9351.254%B+4%D45.5C17.3C+2331.1h63.4C++123.6B
M40 Fury 5850124.167C-2.1020.838%F-8%S20D*3.2D*1632.5h13.9C+66.8D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42,0871.5h
Anti-Vehicle MANA Turret108411h
Nano-Armor Kit417760,45469.2h
Nanite Revive Grenade04,3411.2h
Medical Applicator478384,16127.3h
NSX Amaterasu15821.5h
Spitfire Auto-Turret232,0722h
Motion Spotter255,3234.3h
Restoration Kit273200.9h
Welding Device0940.1h
Shield Recharging Field202,8351.3h
Ammunition Package366,0643.7h
Medical Kit3943,50814.8h
Anti-Infantry MANA Turret133901h
VE-S Canis02050h
Nano-Repair Grenade02,1070.6h
Hardlight Barrier1600.1h
Recon Detection Device22229,21967h

Check the help document for the dictionary if you want to learn more about words used here.


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