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Praetor Diskriminator[HARM] Diskriminator
VS BR 83

KDR: 2.16

Score: 40.1m

Last Seen: Apr 3rd, 2020 8:33 PM
- OFFLINE - 9.7 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 91
Level Progress (to 84): 78%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost E540 Halberd Sticky Grenade Saron HRB Proximity Mine C-4 Supernova FPC NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $407,826 MLG Score: 326
Fun Score: N/A
Cheeseburgers Flipped: 418TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.094%20.679%41635124121,2581.636740.526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.439%-0.22C-0.054C+-1.106D*HEAD ++ (~10.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.087C+13.60.047C+54.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.693%1.193%466812687,965147624675.39269323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.32%-1.585F-0.854D--0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.2-0.461D13.9-0.111C+42.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.562%3.069%7781312638,04792427368.69946294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.926%-0.985D---0.349C-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.394B18.70.537B+54.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.62%72.763%778412724,0462384251.69644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.878%-0.202C0.37C**0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.244C++2.50.209C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.299%18.297%7782127431798650.321501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.449%-0.942D--0.688B+-0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.334C-5.3-0.093C+12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 91
40.1m312.3%257 (15.4k)190 (11.4k)2.1628861,72028,5362.62783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1276276716.428%14.098%23207:2421

10% Combat Medic31% Engineer13% Heavy Assault38% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2013 5:23 PMMar 29th, 2020 6:39 PMApr 4th, 2020 12:51 AM (25m) (PST)Apr 3rd, 2020 4:42 PM (9h) (PST)Apr 3rd, 2020 4:33 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
407833240.2930.1350.0411.0410.040326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4074,98919,418188262211,422

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3510.2h/146.3d 13,244 8,701 25,357 219.2k 4,636 11,198 8,488 85.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,225
Deaths:737
KDR:1.662
Accuracy:18.307% D
HSR:23.265% C
NS-15M1
C+
Kills:1,165
Deaths:582
KDR:2.002
Accuracy:20.479% C--
HSR:22.747% C+
SVA-88
D
Kills:924
Deaths:525
KDR:1.760
Accuracy:17.749% D*
HSR:20.346% D
Flare VE6
C--
Kills:357
Deaths:302
KDR:1.182
Accuracy:19.916% D
HSR:21.849% C--
Pulsar LSW
C+
Kills:220
Deaths:121
KDR:1.818
Accuracy:18.264% D--
HSR:24.546% C+
VX29 Polaris
C--
Kills:213
Deaths:150
KDR:1.420
Accuracy:17.628% D*
HSR:20.188% C--
NSX-P Naginata
D-
Kills:56
Deaths:53
KDR:1.057
Accuracy:12.633% F-
HSR:23.214% D-
Kills:4,160
Deaths (as Heavy Assault):2,470
Deaths (to Heavy Assaults):6,405
KDR:1.68421
Kill Difference:1,690
Playtime:453.966 hours
Usage:13%
Score:4.428m
Score/min:163
Accuracy (listed only):17.853%
HSR (listed only):22.308%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,167
Deaths:1,176
KDR:0.992
Accuracy:21.267% C-
HSR:19.880% C+
NS-11C
C
Kills:1,156
Deaths:867
KDR:1.333
Accuracy:21.659% D
HSR:17.388% C
Solstice SF
C+
Kills:1,152
Deaths:1,151
KDR:1.001
Accuracy:22.825% C
HSR:15.451% C+
Zenith VX-5
C--
Kills:567
Deaths:539
KDR:1.052
Accuracy:21.654% D--
HSR:19.400% C--
Serpent VE92
D
Kills:532
Deaths:463
KDR:1.149
Accuracy:21.072% D
HSR:17.293% D
VE-C Horizon
F
Kills:515
Deaths:570
KDR:0.904
Accuracy:24.979% F
HSR:11.456% F-
VE-LR Obelisk
C+
Kills:358
Deaths:225
KDR:1.591
Accuracy:29.492% D
HSR:33.520% C+
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D*
HSR:16% C+
Eidolon VE33
D--
Kills:230
Deaths:177
KDR:1.299
Accuracy:22.614% D--
HSR:17.391% D*
Pandora VX25
A**
Kills:67
Deaths:42
KDR:1.595
Accuracy:35.744% D
HSR:26.866% A**
Kills:5,994
Deaths (as Engineer):5,597
Deaths (to Engineers):5,549
KDR:1.07093
Kill Difference:397
Playtime:1,074.224 hours
Usage:31%
Score:15.023m
Score/min:233
Accuracy (listed only):25.012%
HSR (listed only):19.465%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% D*
HSR:13.603% D
Eridani SX5
C
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% F
HSR:18.376% C
Sirius SX12
C
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% D**
HSR:17.023% C
MKV Suppressed
D
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% D**
HSR:15.654% D
Solstice VE3
C+
Kills:1,167
Deaths:1,176
KDR:0.992
Accuracy:21.267% C-
HSR:19.880% C+
NS-11C
C
Kills:1,156
Deaths:867
KDR:1.333
Accuracy:21.659% D
HSR:17.388% C
Solstice SF
C+
Kills:1,152
Deaths:1,151
KDR:1.001
Accuracy:22.825% C
HSR:15.451% C+
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F*
HSR:12.853% D*
Eridani SX5G
D--
Kills:677
Deaths:443
KDR:1.528
Accuracy:18.545% F--
HSR:14.328% D--
Zenith VX-5
C--
Kills:567
Deaths:539
KDR:1.052
Accuracy:21.654% D--
HSR:19.400% C--
Serpent VE92
D
Kills:532
Deaths:463
KDR:1.149
Accuracy:21.072% D
HSR:17.293% D
VE-C Horizon
F
Kills:515
Deaths:570
KDR:0.904
Accuracy:24.979% F
HSR:11.456% F-
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D*
HSR:16% C+
NSX Tengu
C-
Kills:142
Deaths:138
KDR:1.029
Accuracy:28.439% D**
HSR:19.014% C-
Pandora VX25
A**
Kills:67
Deaths:42
KDR:1.595
Accuracy:35.744% D
HSR:26.866% A**
VE-S Canis
D-
Kills:64
Deaths:55
KDR:1.164
Accuracy:17.184% F-
HSR:14.063% D-
Kills:11,990
Deaths (as Light Assault):10,685
Deaths (to Light Assaults):5,555
KDR:1.12213
Kill Difference:1,305
Playtime:220.657 hours
Usage:6%
Score:2.132m
Score/min:161
Accuracy (listed only):22.240%
HSR (listed only):16.791%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:3,689
Deaths:1,038
KDR:3.554
Accuracy:34.140% D--
HSR:73.001% C**
NS-7 PDW
D
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% D*
HSR:13.603% D
Eridani SX5
C
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% F
HSR:18.376% C
Sirius SX12
C
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% D**
HSR:17.023% C
MKV Suppressed
D
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% D**
HSR:15.654% D
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F*
HSR:12.853% D*
NS-44L Blackhand
B+
Kills:685
Deaths:470
KDR:1.457
Accuracy:37.295% D
HSR:48.613% B+
Eridani SX5G
D--
Kills:677
Deaths:443
KDR:1.528
Accuracy:18.545% F--
HSR:14.328% D--
NSX Tomoe
C+
Kills:643
Deaths:427
KDR:1.506
Accuracy:23.651% D*
HSR:38.725% C+
NS-44 Commissioner
C+
Kills:591
Deaths:665
KDR:0.889
Accuracy:28.286% D--
HSR:21.997% C+
Artemis VX26
C+
Kills:578
Deaths:432
KDR:1.338
Accuracy:19.710% F-
HSR:22.318% C+
NS-61 Emissary
D
Kills:459
Deaths:457
KDR:1.004
Accuracy:19.578% D**
HSR:13.943% D
NS-AM7 Archer
B*
Kills:328
Deaths:461
KDR:0.711
Accuracy:53.756% D
HSR:26.829% B*
Spiker
D*
Kills:199
Deaths:165
KDR:1.206
Accuracy:21.720% D*
HSR:13.568% D*
Beamer VS3
D-
Kills:195
Deaths:194
KDR:1.005
Accuracy:18.647% D**
HSR:16.410% D-
NSX Daimyo
D
Kills:192
Deaths:73
KDR:2.630
Accuracy:31.692% F
HSR:92.188% D
NSX Tengu
C-
Kills:142
Deaths:138
KDR:1.029
Accuracy:28.439% D**
HSR:19.014% C-
NS-30 Vandal
D
Kills:125
Deaths:87
KDR:1.437
Accuracy:21.936% F-
HSR:21.600% D
Phantom VA23
C--
Kills:106
Deaths:71
KDR:1.493
Accuracy:26.954% F
HSR:26.415% C--
VA39 Spectre
D
Kills:102
Deaths:77
KDR:1.325
Accuracy:28.560% D
HSR:30.392% D
VE-S Canis
D-
Kills:64
Deaths:55
KDR:1.164
Accuracy:17.184% F-
HSR:14.063% D-
XM98
B+
Kills:63
Deaths:37
KDR:1.703
Accuracy:42.032% B+
HSR:68.254% D
Kills:14,539
Deaths (as Infiltrator):10,144
Deaths (to Infiltrators):5,125
KDR:1.43326
Kill Difference:4,395
Playtime:1,339.299 hours
Usage:38%
Score:12.665m
Score/min:158
Accuracy (listed only):25.718%
HSR (listed only):29.053%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,485
Deaths:1,453
KDR:1.022
Accuracy:19.058% D*
HSR:13.603% D
Eridani SX5
C
Kills:1,170
Deaths:967
KDR:1.210
Accuracy:19.426% F
HSR:18.376% C
Sirius SX12
C
Kills:1,169
Deaths:911
KDR:1.283
Accuracy:18.488% D**
HSR:17.023% C
MKV Suppressed
D
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:19.015% D**
HSR:15.654% D
NS-11A
C+
Kills:1,160
Deaths:1,018
KDR:1.139
Accuracy:19.865% D--
HSR:22.155% C+
H-V45
C--
Kills:710
Deaths:707
KDR:1.004
Accuracy:19.709% D--
HSR:18.169% C--
Skorpios
D*
Kills:708
Deaths:516
KDR:1.372
Accuracy:17.675% F*
HSR:12.853% D*
Eridani SX5G
D--
Kills:677
Deaths:443
KDR:1.528
Accuracy:18.545% F--
HSR:14.328% D--
Terminus VX-9
D
Kills:299
Deaths:266
KDR:1.124
Accuracy:18.176% F-
HSR:23.077% D
Thanatos VE70
C+
Kills:250
Deaths:387
KDR:0.646
Accuracy:28.817% D*
HSR:16% C+
Pulsar VS1
D-
Kills:236
Deaths:279
KDR:0.846
Accuracy:17.457% D**
HSR:15.678% D-
Corvus VA55
B++
Kills:195
Deaths:119
KDR:1.639
Accuracy:19.037% D*
HSR:29.231% B++
NS-11P
C+
Kills:193
Deaths:99
KDR:1.949
Accuracy:23.770% C+
HSR:18.653% C
VE-A Lacerta
C**
Kills:164
Deaths:133
KDR:1.233
Accuracy:18.049% F--
HSR:28.659% C**
NSX Tengu
C-
Kills:142
Deaths:138
KDR:1.029
Accuracy:28.439% D**
HSR:19.014% C-
Pandora VX25
A**
Kills:67
Deaths:42
KDR:1.595
Accuracy:35.744% D
HSR:26.866% A**
VE-S Canis
D-
Kills:64
Deaths:55
KDR:1.164
Accuracy:17.184% F-
HSR:14.063% D-
Kills:9,858
Deaths (as Combat Medic):8,540
Deaths (to Combat Medics):2,609
KDR:1.15433
Kill Difference:1,318
Playtime:367.038 hours
Usage:10%
Score:5.034m
Score/min:229
Accuracy (listed only):21.085%
HSR (listed only):19.024%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:432
Deaths:204
KDR:2.118
Accuracy:12.066% D--
HSR:18.287% C+
Cosmos VM3
B**
Kills:377
Deaths:140
KDR:2.693
Accuracy:12.354% D*
HSR:24.138% B**
NS-10 Burster
D--
Kills:67
Deaths:62
KDR:1.081
Accuracy:25.270% D--
HSR:1.493% D*
Comet VM2
C++
Kills:67
Deaths:91
KDR:0.736
Accuracy:33.641% D*
HSR:4.478% C++
NS-10 Burster
D-
Kills:63
Deaths:66
KDR:0.955
Accuracy:25.229% D-
HSR:1.587% D*
Kills:1,006
Deaths (as MAX Suit):281.500
Deaths (to MAX Suits):2,000
KDR:3.57371
Kill Difference:724.500
Playtime:52.372 hours
Usage:1%
Score:0.813m
Score/min:259
Accuracy (listed only):21.712%
HSR (listed only):9.996%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,347
V. Kills:157 N/A
Deaths:87
KDR:15.483
Accuracy:34.509% F-
KPH:42 C--
VKPH:4.900 D-
C75 Viper
C+
Kills:1,225
V. Kills:215 N/A
Deaths:99
KDR:12.374
Accuracy:28.837% D*
KPH:31.500 C+
VKPH:5.500 D
L100 Python AP
C+
Kills:1,122
V. Kills:485 231%
Deaths:96
KDR:11.688
Accuracy:47.906% D--
KPH:32.300 C+
VKPH:14 D-
Skyguard
C**
Kills:1,045
V. Kills:617 169%
Deaths:64
KDR:16.328
Accuracy:21.688% D**
KPH:17.200 C**
VKPH:10.200 C+
L100 Python HEAT
C
Kills:168
V. Kills:31 N/A
Deaths:16
KDR:10.500
Accuracy:34.727% F-
KPH:26.800 C
VKPH:5 D*
Kills:4,907 (4,907 + 0)
Deaths:362
KDR:13.555
VKDR:4.157
Vehicle Kills:1,505
Kill Difference:4,545
Playtime:172.713 hours
Usage:5%
Score:1.535m
Score/min:148
Driving Accuracy:34.727%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:2,681
V. Kills:1,122 239%
Deaths:140
KDR:19.150
Accuracy:44.350% D
KPH:32.100 C+
VKPH:13.500 D
Saron HRB
C++
Kills:1,905
V. Kills:947 201%
Deaths:158
KDR:12.057
Accuracy:43.273% C+
KPH:26.600 C++
VKPH:13.200 C
Supernova FPC
C**
Kills:1,496
V. Kills:634 236%
Deaths:68
KDR:22
Accuracy:45.456% D--
KPH:30.300 C**
VKPH:12.800 D
Proton II PPA
C
Kills:1,183
V. Kills:66 N/A
Deaths:90
KDR:13.144
Accuracy:20.405% D
KPH:53.100 C
VKPH:3 C--
Supernova VPC
C
Kills:890
V. Kills:138 N/A
Deaths:13
KDR:68.462
Accuracy:33.110% F--
KPH:40 C
VKPH:6.200 C-
Supernova PC
B+
Kills:672
V. Kills:190 352%
Deaths:28
KDR:24
Accuracy:40.803% D--
KPH:33.100 B+
VKPH:9.400 C++
Halberd SE
A++
Kills:67
V. Kills:25 258%
Deaths:1
KDR:67
Accuracy:45.455% D-
KPH:73.500 A++
VKPH:27.400 A+
Kills:8,894 (3,058 + 5,836)
Deaths:498
KDR:17.859
VKDR:6.269
Vehicle Kills:3,122
Kill Difference:8,396
Playtime:270.086 hours
Usage:8%
Score:4.073m
Score/min:251
Driving Accuracy:40.803%
Gunner Accuracy:45.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:360
V. Kills:29 N/A
Deaths:23
KDR:15.652
Accuracy:33.984% C-
KPH:89 C+
VKPH:7.200 C*
M20 Basilisk-H
N/A
Kills:50
V. Kills:19 250%
Deaths:5
KDR:10
Accuracy:51.179% N/A
KPH:44.700 N/A
VKPH:17 N/A
Kills:410 (0 + 410)
Deaths:28
KDR:14.643
VKDR:1.714
Vehicle Kills:48
Kill Difference:382
Playtime:5.165 hours
Usage:0%
Score:0.074m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:51.179%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:773
V. Kills:86 N/A
Deaths:23
KDR:33.609
Accuracy:13.101% D*
KPH:39.100 D-
VKPH:4.400 B+
M20 Basilisk
D
Kills:251
V. Kills:77 322%
Deaths:53
KDR:4.736
Accuracy:29.961% D--
KPH:12.800 D
VKPH:3.900 D--
M12 Kobalt
C--
Kills:171
V. Kills:11 N/A
Deaths:8
KDR:21.375
Accuracy:12.296% D*
KPH:36.900 D--
VKPH:2.400 C--
M20 Basilisk
D
Kills:170
V. Kills:50 333%
Deaths:32
KDR:5.313
Accuracy:27.586% D**
KPH:13.900 D
VKPH:4.100 D*
G40-F Ranger
D
Kills:138
V. Kills:84 162%
Deaths:10
KDR:13.800
Accuracy:24.288% D*
KPH:13.300 D
VKPH:8.100 D
M60-G Bulldog
C--
Kills:136
V. Kills:33 400%
Deaths:23
KDR:5.913
Accuracy:23.711% D**
KPH:17.400 D-
VKPH:4.200 C--
M40 Fury
D--
Kills:128
V. Kills:25 N/A
Deaths:11
KDR:11.636
Accuracy:22.980% F
KPH:23.900 D--
VKPH:4.700 D--
G30 Walker
D
Kills:89
V. Kills:34 254%
Deaths:15
KDR:5.933
Accuracy:20.306% F
KPH:12 D
VKPH:4.600 D--
M60-G Bulldog
D
Kills:62
V. Kills:13 443%
Deaths:10
KDR:6.200
Accuracy:22.470% F
KPH:19.600 D--
VKPH:4.100 D
M40 Fury
N/A
Kills:50
V. Kills:8 N/A
Deaths:12
KDR:4.167
Accuracy:20.972% N/A
KPH:19.800 N/A
VKPH:3.200 N/A
Kills:1,968 (0 + 1,968)
Deaths:197
KDR:9.990
VKDR:2.137
Vehicle Kills:421
Kill Difference:1,771
Playtime:92.922 hours
Usage:3%
Score:0.638m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:20.972%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,7113,6891,0383.554C++1.3934.14%D--73.001%C**23D-N/A65160.1h2.3C+6.9C--
E540 Halberd 3,8032,68114019.15B++16.9944.35%DN/A32.1C+13.5D17383.4h4.9B+11C**
Sticky Grenade 2,6442,60712607N/A2,604.8457.958%B+N/A1303.5B+18.5B+40182h1.7B+2.9B+
Saron HRB 2,8521,90515812.057B**9.8943.273%C+N/A26.6C++13.2C18671.5h20.9C+48.2C++
Proximity Mine 1,8111,8082846.366B++4.2049.416%B+N/A125.6C+N/A34014.4h1.8C++3.6B+
C-4 1,8911,5367771.977C**0.1928.285%B+N/A60D13.9D--36225.6h1.4C++5B
Supernova FPC 2,1301,4966822A+19.8445.456%D--N/A30.3C**12.8D53949.4h4.3B+9.5C++
NS-7 PDW 1,4921,4851,4531.022C+1.1419.058%D*13.603%D11.2D-N/A34132.6h15.1C+79.3C-
L100 Python HESH 1,5041,3478715.483C*13.3234.509%F-1.782%C*42C--4.9D-14132.1h3.4C+9.9D--
Orion VS54 1,2311,2257371.662C+0.5018.307%D23.265%C15.4D-N/A6779.6h11.9C++65C+
C75 Viper 1,4401,2259912.374B**10.2128.837%D*1.224%C31.5C+5.5D12238.9h8.5B*29.4C*
Proton II PPA 1,2491,1839013.144C+10.9820.405%D1.944%C+53C3C--14222.3h8.5C**41.5C+
Lasher X2 1,1931,1777891.492B0.6721.365%D-4.333%C**19.8DN/A6159.4h21.3C-99.7C-
Eridani SX5 1,1811,1709671.21C+0.9519.426%F18.376%C16D-N/A4872.9h13.9D71.5D--
Sirius SX12 1,1701,1699111.283C++0.8818.488%D**17.023%C11D-N/A32105.9h13.8C++74.5C
MKV Suppressed 1,1731,1691,0071.161C+1.0019.015%D**15.654%D17.4DN/A5167.1h14.9C+78.4C--
Solstice VE3 1,2101,1671,1760.992C++1.1721.267%C-19.88%C+8.8DN/A34132.3h16.5C77.6C+
NS-15M1 1,1671,1655822.002C**0.1620.479%C--22.747%C+17.1D-N/A4368.2h12.3C++59.9C+
NS-11A 1,1831,1601,0181.139C+1.0219.865%D--22.155%C+14D-N/A3982.8h16.3D-82.1D-
NS-11C 1,1831,1568671.333C**0.8321.659%D17.388%C15.5DN/A5074.5h15C+69.2C+
Solstice SF 1,1801,1521,1511.001C+1.1622.825%C15.451%C+12.3DN/A3493.3h12.9C+56.6C+
L100 Python AP 1,6071,1229611.688B+9.5347.906%D--1.872%C-32.3C+14D-20034.7h4.8B+10.1C*
Tank Mine 1,6821,0661676.383A++4.2229.647%CN/A134.9B+78B+11047.9h1.8C++6C+
Skyguard 1,6621,0456416.328S14.1721.688%D**N/A17.2C**10.1C+13560.8h73.3A338.1B+
SVA-88 9329245251.76C+0.4017.749%D*20.346%D18.9D--N/A6849h12.3C69.3D
Supernova VPC 1,0288901368.462M**66.3033.11%F--1.011%C--39.9C6.2C-19622.3h3.3C9.9F
Anti-Vehicle Grenade 9208401840N/A837.8454.672%C*N/A560B+53.3D21741.5h3.7B*6.8B++
M12 Kobalt 8597732333.609B*31.4513.101%D*13.325%D--39D-4.3B+12219.8h22.2D169.1D
H-V45 7147107071.004C1.1619.709%D--18.169%C--12D--N/A3959h14.7D74.4D
Skorpios 7137085161.372C+0.7917.675%F*12.853%D*12.2D*N/A3758.2h13.1D-74F*
NS-44L Blackhand 6946854701.457C++0.7137.295%D48.613%B+14.9DN/A3746h4.7C+12.7C
Eridani SX5G 6826774431.528C+0.6318.545%F--14.328%D--9.7D*N/A2969.7h12.2C--65.8D**
Supernova PC 8626722824A*21.8440.803%D--N/A33.1B+9.4C++27920.3h4.7C*11.6C
Spear Anti-Vehicle Phalanx Turret 9236505911.017B+8.8536.737%D-9.538%M+33.7C-14.1D18419.3h6.9B+18.7C++
NSX Tomoe 6556434271.506C+0.6623.651%D*38.725%C+14.4D--N/A3944.7h17.5D-74.1D*
NS-44 Commissioner 6075916650.889C+1.2728.286%D--21.997%C+5.6D*N/A20105.6h5.1D*18.1D--
Artemis VX26 5865784321.338C+0.8219.71%F-22.318%C+13D--N/A3544.3h14D-71.1F
Zenith VX-5 5955675391.052C1.1121.654%D--19.4%C--8.1D*N/A2370.4h17.5D**80.7D*
Serpent VE92 5455324631.149C+1.0121.072%D17.293%D13.4DN/A5439.7h15.6D74.1D
Nemesis VSH9 6625263751.403B*0.7653.767%D**7.034%A**24.8B+6.4D15021.2h4.5A+8.4B**
VE-C Horizon 5485155700.904C-1.2624.979%F11.456%F-5.7D*N/A1890.8h22.8F91.2F-
S1 5855153441.497B**0.6750.266%D-5.437%A+37.3B++5.1D*24513.8h3.1A++6.2B*
Plasma Grenade 4964891489N/A486.8445.694%C+N/A444.5C--6.4C15651.1h4.1D9C
NS-61 Emissary 4684594571.004C*1.1619.578%D**13.943%D5.8D--N/A1578.6h17C86.7D
NS Decimator 5524343631.196C+0.9753.432%D--6.221%M*23.1D-6.3D*16318.8h4.1B7.8C+
Quasar VM1 4344322042.118C*0.0412.066%D--18.287%C+19.6C-N/A7522h17D141C
MANA Anti-Vehicle Turret 5994001342.985C+0.8246.019%D**3.5%M4000S1990U9559250.1h6.4A++14D-
Force-Blade 43938613,2400.029C++2.1332.735%C++1.554%D0.3C--N/A11199.3h2.3C**7.1B+
Cosmos VM3 3793771402.693C**0.5312.354%D*24.138%B**23.1DN/A7516.3h16.7D--135.3D*
Proton II PPA-H 3893602315.652C*13.4933.984%C-N/A90C+7.3C**2414h10.6C+31.3C+
VE-LR Obelisk 3763582251.591C0.5729.492%D33.52%C+18.8DN/A5519h8.2D-27.7D
Flare VE6 3583573021.182C0.9819.916%D21.849%C--18.8D-N/A7119h12.8D--64.3D
NS-AM7 Archer 3773284610.711B+1.4553.756%D26.829%B*6.8C+1D4048.2h12B+22.3B+
Terminus VX-9 3102992661.124C1.0418.176%F-23.077%D13.7D*N/A5521.9h18F*98.9F**
C-4 ARX 3222521082.333C++0.1726.457%C+N/A66.3D-18.4D--3103.8h1.3C5C
M20 Basilisk 328251534.736B+2.5729.961%D--6.773%B+12.8D3.9D--9519.6h80.3B+268.1C+
Thanatos VE70 2542503870.646C1.5228.817%D*16%C+7D--N/A2835.7h5C+17.5D
Auraxium Force-Blade 27524312,0890.02C2.1427.658%C+N/A0.2DN/A11197.2h2.1C++7.7C*
Pulsar VS1 2412362790.846C1.3217.457%D**15.678%D-9.1D--N/A5125.8h15.7C--89.9D--
MANA Anti-Personnel Turret 231230902.556N/A0.3918.971%UN/A2300U10U6306800.1h25.9T*136.4T*
Eidolon VE33 2342301771.299C+0.8622.614%D--17.391%D*14.6DN/A5815.7h9.8C43.5C--
Pulsar LSW 2202201211.818C++0.3418.264%D--24.546%C+18.8D--N/A11311.7h12.6C68.9C--
VX29 Polaris 2142131501.42C+0.7417.628%D*20.188%C--15.9D--N/A6913.4h14.2D-80.8D--
Hunter QCX 2162032720.746C+1.4216.957%F30.049%B4.1D--N/A1250.1h5C*29.4C
Lumine Edge 2041991,2200.163C*2.0022.554%C13.568%C0.9C-N/A3216.2h1.2B+5.4C**
Spiker 2011991651.206C+0.9621.72%D*13.568%D*18.6DN/A5710.7h10.5C-48.1D--
Beamer VS3 1981951941.005C++1.1618.647%D**16.41%D-18.8C--N/A7610.4h9.8C+52.5D
Corvus VA55 1981951191.639B+0.5219.037%D*29.231%B++18.6DN/A7410.5h15.7D**82.6D**
NS-11P 194193991.949B+0.2123.77%C+18.653%C23C-N/A1008.4h16.3D-68.4C
NSX Daimyo 193192732.63C0.4731.692%F92.188%D17.5D*N/A4411h3.6D**11.4F-
M12 Kobalt 182171821.375C+19.2112.296%D*19.298%C*37.2D--2.4C--1194.6h21.2D172.8D--
M20 Basilisk 220170325.313B**3.1527.586%D**8.235%B**13.9D4.1D*10612.2h78.8B+285.5C+
L100 Python HEAT 1991681610.5B++8.3434.727%F-4.167%B**26.7C4.9D*1796.3h4.8B+14C
VE-A Lacerta 1691641331.233C0.9318.049%F--28.659%C**15.6D*N/A3810.5h16.2D**89.5F--
Hades VSH4 1951491031.447B**0.7261.058%D--2.685%C+29.2C++9C2115.1h5.1B**8.4B*
NSX Tengu 1511421381.029C1.1328.439%D**19.014%C-12.2D--N/A3411.6h21.4F-75.4D**
G40-F Ranger 2221381013.8B*11.6424.288%D*N/A13.3D8.1D14310.4h109.3B450.2C
M60-G Bulldog 169136235.913C++3.7523.711%D**2.206%C17.4D-4.2C--977.8h7.1C++30D
NS Annihilator 239134971.381A++0.7879.455%CN/A8.8C6.9D12315.2h12.4C+15.6C+
M40 Fury 1531281111.636B+9.4722.98%F2.344%B*23.7D--4.6D--1465.4h11.8C*51.5D
NS-30 Vandal 128125871.437C0.7321.936%F-21.6%D16.2D--N/A657.7h8.4F--38.3F*
Spear Anti-Vehicle Phalanx Tower 152107253.5A++51.3439.385%D--7.477%A++30.6C--12.9D1763.5h9C++22.8C
Phantom VA23 107106711.493C0.6726.954%F26.415%C--14.1D*N/A557.5h5.7D*21.2D**
VA39 Spectre 104102771.325C+0.8428.56%D30.392%D10D-N/A7310.2h7D24.4D
Rocklet Rifle 186951010.941C*1.2232.017%F--N/A13.4D*12.8D--1917.1h39.5C123.5D*
G30 Walker 12389155.933B3.7720.306%F10.112%M12D4.6D--1017.4h125.1A+616.3B+
M60-A Bulldog 8981711.571C+9.4127.278%F-3.704%A22.5D2.2D1143.6h5.5C++20D*
NS-10 Burster 14667621.081C+1.0825.27%D--1.493%D*3D*3.5C-6922.7h236F--934.1F--
Halberd SE 9267167S64.8445.455%D-N/A74.4A++27.8A+3520.9h3.1B**6.7B++
Comet VM2 9967910.736C1.4333.641%D*4.478%C++6.6D-3.2D12310.1h32.6D--97D--
Pandora VX25 6867421.595C*0.5735.744%D26.866%A**14D-N/A684.8h6.3D**17.7D*
VE-S Canis 6464551.164C+1.0017.184%F-14.063%D-8.3D--N/A447.7h23F*133.9F--
XM98 6363371.703C0.4642.032%B+68.254%D18.5DN/A1483.4h2.9D6.9C+
NS-10 Burster 12963660.955C+1.2125.229%D-1.587%D*2.7D*2.8D6323.5h259.8F**1029.9F--
M60-G Bulldog 7562106.2C+4.0422.47%F3.226%B+19.4D--4.1D1043.2h6.3C*28.2D-
NSX-P Naginata 6056531.057C1.1112.633%F-23.214%D-8.5D*N/A316.6h19.6F-154.8F*
Aspis Anti-Aircraft Phalanx Turret 11154232.348D0.1921.491%DN/A6.6D-7D-1348.2h154.9C+720.8C+
M40 Fury 5850124.167C-2.0020.972%F-8%S20D*3.2D*1622.5h14.2C+67.5D**
M60-A Bulldog 5650114.545C--2.3821.622%F*N/A10.6D*1.3D-644.7h7.2D-33.3T-
M20 Basilisk-H 6950510C*7.8451.179%B++4%D45.5C17.3B+2341.1h63.4C+123.8C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit566880,67983.1h
Spawn Beacon42,2821.6h
Anti-Vehicle MANA Turret108411h
Nanite Revive Grenade04,6401.3h
Medical Applicator486391,86427.9h
NSX Amaterasu15821.5h
Restoration Kit273200.9h
Motion Spotter275,9355.1h
Spitfire Auto-Turret292,8232.5h
Welding Device0940.1h
Shield Recharging Field223,0271.4h
Recon Detection Device22729,85669.3h
Ammunition Package386,4553.8h
Medical Kit3993,58314.9h
Anti-Infantry MANA Turret133921h
Nano-Repair Grenade03,4040.9h
Hardlight Barrier1600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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