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Major DisposableRedcell[YLBT] DisposableRedcell
TR BR 64

KDR: 3.01

Score: 55.2m

Last Seen: Feb 14th, 2019 9:35 AM
- OFFLINE - 1626.4 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Connery
Level Progress (to 65): 29%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS P2-120 HEAT M3 Pounder HEG M3 Pounder HEG TRAC-5 S P2-120 AP C-4 TAS-16 Blackjack M18 Rotary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,626,300 MLG Score: 1300
Fun Score: N/A
Cheeseburgers Flipped: 1754TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.846%21.27%5504998653,6672.683350.331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.164%0.926B*0.084C+-0.945D--HEAD ++ (~8.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.458B+10.50.267C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.991%1.455%517410314,054101520203.99016201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.385%-0.043C+-0.133C-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195-0.209C72.1-0.361C-122.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.775%2.045%744810279,243173028145.34277328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.864%-0.111C+-0.357C--0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.269C*11.20.104C+17

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.562%3.852%2921210233,14112618952.48891351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.135%-0.242C-0.136C1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.533B+18.60.529B+36.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.957%68.674%292710287,6871847294.16188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.485%-0.01C+0.102C+0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.112C+3.10.036C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.272%11.296%292610296,4892308382.81031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.282%-0.263C-0.647D0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.34C**3.30.313C*5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.2m166.9%246 (14.8k)232 (13.9k)3.01422134,37444,5803.414864 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1035420528.57%15.88%45405:2176

11% Combat Medic14% Engineer22% Heavy Assault23% Infiltrator24% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:23 AMApr 11th, 2018 9:05 AMMar 15th, 2019 4:19 AM (39d) (PST)Feb 14th, 2019 6:15 AM (68d) (PST)Feb 14th, 2019 5:35 AM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7281615670.5650.1870.0901.0630.0721300

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,6639,63234,0313411564413,920

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3966.7h/165.3d 17,858 21,339 27,688 253k 4,922 12,053 17,227 173.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B**
Kills:1,171
Deaths:411
KDR:2.849
Accuracy:22.102% B**
HSR:9.052% D--
T9 CARV
B++
Kills:1,163
Deaths:21
KDR:55.381
Accuracy:22.674% B++
HSR:17.713% D-
T9A "Butcher"
D
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:18.119% D**
HSR:22.069% D
NSX Naginata
C+
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:20.107% C
HSR:28.190% C+
T32 Bull
C+
Kills:1,157
Deaths:468
KDR:2.472
Accuracy:22.761% C+
HSR:15.558% D*
NS-15M1
B++
Kills:1,157
Deaths:343
KDR:3.373
Accuracy:26.684% B++
HSR:21.694% C+
NS-15M2
C++
Kills:1,153
Deaths:375
KDR:3.075
Accuracy:24.849% C++
HSR:20.729% D
T9 CARV-S
B+
Kills:1,145
Deaths:371
KDR:3.086
Accuracy:24.345% B+
HSR:21.397% C-
T16 Rhino
B+
Kills:1,143
Deaths:498
KDR:2.295
Accuracy:23.151% B+
HSR:19.073% C--
TMG-50
B*
Kills:1,133
Deaths:
KDR:
Accuracy:25.812% B*
HSR:19.506% D
MSW-R
C*
Kills:1,110
Deaths:200
KDR:5.550
Accuracy:23.695% C*
HSR:17.027% D--
Kills:12,652
Deaths (as Heavy Assault):3,885
Deaths (to Heavy Assaults):12,548
KDR:3.25663
Kill Difference:8,767
Playtime:861.138 hours
Usage:22%
Score:11.746m
Score/min:227
Accuracy (listed only):23.118%
HSR (listed only):19.273%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B++
Kills:1,297
Deaths:579
KDR:2.240
Accuracy:26.591% B++
HSR:16.114% C+
TAS-16 Blackjack
C**
Kills:1,225
Deaths:570
KDR:2.149
Accuracy:63.442% C**
HSR:11.755% D
TS4 Haymaker
C+
Kills:1,172
Deaths:723
KDR:1.621
Accuracy:35.385% D
HSR:12.884% C+
TRAC-5
B**
Kills:1,165
Deaths:
KDR:
Accuracy:26.413% B**
HSR:19.313% C++
FA1 Barrage
B++
Kills:1,162
Deaths:445
KDR:2.611
Accuracy:46.459% B++
HSR:11.704% D
TRS-12 Uppercut
C+
Kills:1,162
Deaths:594
KDR:1.956
Accuracy:56.672% C+
HSR:10.241% D-
AMR-66
B*
Kills:1,161
Deaths:594
KDR:1.955
Accuracy:31.674% B*
HSR:25.926% C*
TRAC-Shot
C++
Kills:1,161
Deaths:490
KDR:2.369
Accuracy:25.994% C++
HSR:16.968% C
LC2 Lynx
B++
Kills:1,160
Deaths:444
KDR:2.613
Accuracy:26.808% B++
HSR:17.931% D
HC1 Cougar
B*
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:28.725% B*
HSR:17.601% D-
AS16 NightHawk
D--
Kills:1,159
Deaths:576
KDR:2.012
Accuracy:29.437% D--
HSR:9.664% D*
NS Baron G5
C-
Kills:1,158
Deaths:516
KDR:2.244
Accuracy:39.161% C-
HSR:10.017% D--
NS-11C
B*
Kills:1,158
Deaths:407
KDR:2.845
Accuracy:28.105% B*
HSR:15.717% D
LC3 Jaguar
B++
Kills:1,155
Deaths:457
KDR:2.527
Accuracy:26.953% B++
HSR:15.498% D-
NSX Tanto
C*
Kills:1,153
Deaths:516
KDR:2.235
Accuracy:26.041% C+
HSR:26.366% C*
TRAC-5 Burst
B+
Kills:1,113
Deaths:273
KDR:4.077
Accuracy:28.040% B+
HSR:21.653% C
NSX-P Tanto
B
Kills:1,100
Deaths:659
KDR:1.669
Accuracy:22.828% D
HSR:27.727% B
T5 AMC
A
Kills:1,088
Deaths:486
KDR:2.239
Accuracy:29.539% A
HSR:23.346% B++
Havoc
D
Kills:609
Deaths:447
KDR:1.362
Accuracy:28.769% T*
HSR:11.659% D
DMR-99
C+
Kills:593
Deaths:356
KDR:1.666
Accuracy:25.765% F
HSR:28.668% C+
MG-HBR1 Dragoon
C+
Kills:534
Deaths:158
KDR:3.380
Accuracy:33.193% C+
HSR:28.652% C+
Kills:22,644
Deaths (as Engineer):9,810
Deaths (to Engineers):9,566
KDR:2.30826
Kill Difference:12,834
Playtime:558.841 hours
Usage:14%
Score:8.041m
Score/min:240
Accuracy (listed only):32.666%
HSR (listed only):18.067%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B++
Kills:1,297
Deaths:579
KDR:2.240
Accuracy:26.591% B++
HSR:16.114% C+
TAS-16 Blackjack
C**
Kills:1,225
Deaths:570
KDR:2.149
Accuracy:63.442% C**
HSR:11.755% D
NSX Tengu
D
Kills:1,210
Deaths:797
KDR:1.518
Accuracy:30.938% D-
HSR:17.107% D
Shuriken
C+
Kills:1,182
Deaths:894
KDR:1.322
Accuracy:18.114% F--
HSR:18.359% C+
TS4 Haymaker
C+
Kills:1,172
Deaths:723
KDR:1.621
Accuracy:35.385% D
HSR:12.884% C+
TRAC-5
B**
Kills:1,165
Deaths:
KDR:
Accuracy:26.413% B**
HSR:19.313% C++
FA1 Barrage
B++
Kills:1,162
Deaths:445
KDR:2.611
Accuracy:46.459% B++
HSR:11.704% D
TRS-12 Uppercut
C+
Kills:1,162
Deaths:594
KDR:1.956
Accuracy:56.672% C+
HSR:10.241% D-
TRAC-Shot
C++
Kills:1,161
Deaths:490
KDR:2.369
Accuracy:25.994% C++
HSR:16.968% C
LC2 Lynx
B++
Kills:1,160
Deaths:444
KDR:2.613
Accuracy:26.808% B++
HSR:17.931% D
PDW-16 Hailstorm
B+
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:27.237% B+
HSR:12.759% D
HC1 Cougar
B*
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:28.725% B*
HSR:17.601% D-
AS16 NightHawk
D--
Kills:1,159
Deaths:576
KDR:2.012
Accuracy:29.437% D--
HSR:9.664% D*
NS Baron G5
C-
Kills:1,158
Deaths:516
KDR:2.244
Accuracy:39.161% C-
HSR:10.017% D--
NS-11C
B*
Kills:1,158
Deaths:407
KDR:2.845
Accuracy:28.105% B*
HSR:15.717% D
MKV Suppressed
C+
Kills:1,157
Deaths:495
KDR:2.337
Accuracy:25.860% C+
HSR:13.051% D--
NS-7 PDW
B+
Kills:1,157
Deaths:466
KDR:2.483
Accuracy:27.455% B+
HSR:15.558% C
SMG-46 Armistice
C++
Kills:1,156
Deaths:456
KDR:2.535
Accuracy:25.953% C++
HSR:12.630% D
LC3 Jaguar
B++
Kills:1,155
Deaths:457
KDR:2.527
Accuracy:26.953% B++
HSR:15.498% D-
NSX Tanto
C*
Kills:1,153
Deaths:516
KDR:2.235
Accuracy:26.041% C+
HSR:26.366% C*
TRAC-5 Burst
B+
Kills:1,113
Deaths:273
KDR:4.077
Accuracy:28.040% B+
HSR:21.653% C
NSX-P Tanto
B
Kills:1,100
Deaths:659
KDR:1.669
Accuracy:22.828% D
HSR:27.727% B
T5 AMC
A
Kills:1,088
Deaths:486
KDR:2.239
Accuracy:29.539% A
HSR:23.346% B++
Havoc
D
Kills:609
Deaths:447
KDR:1.362
Accuracy:28.769% T*
HSR:11.659% D
MG-S1 Jackal
B+
Kills:262
Deaths:248
KDR:1.056
Accuracy:20.366% D--
HSR:23.282% B+
Kills:27,640
Deaths (as Light Assault):12,552
Deaths (to Light Assaults):8,130
KDR:2.20204
Kill Difference:15,088
Playtime:963.827 hours
Usage:24%
Score:12.567m
Score/min:217
Accuracy (listed only):30.851%
HSR (listed only):16.356%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
D
Kills:1,210
Deaths:797
KDR:1.518
Accuracy:30.938% D-
HSR:17.107% D
Shuriken
C+
Kills:1,182
Deaths:894
KDR:1.322
Accuracy:18.114% F--
HSR:18.359% C+
The President
C+
Kills:1,180
Deaths:718
KDR:1.643
Accuracy:27.357% D--
HSR:24.068% C+
M77-B
B+
Kills:1,167
Deaths:279
KDR:4.183
Accuracy:40.303% B+
HSR:72.408% C-
NS-44L Blackhand
C*
Kills:1,165
Deaths:491
KDR:2.373
Accuracy:36.548% D
HSR:44.979% C*
TX2 Emperor
B*
Kills:1,160
Deaths:505
KDR:2.297
Accuracy:35.235% B*
HSR:22.931% B
NS-30 Vandal
C**
Kills:1,160
Deaths:320
KDR:3.625
Accuracy:34.699% C**
HSR:17.069% D*
Bighorn .50M
C
Kills:1,160
Deaths:287
KDR:4.042
Accuracy:40.006% C-
HSR:78.017% C
PDW-16 Hailstorm
B+
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:27.237% B+
HSR:12.759% D
TRAP-M1
C+
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:28.830% C+
HSR:21.207% C--
RAMS .50M
B++
Kills:1,160
Deaths:231
KDR:5.022
Accuracy:43.644% B++
HSR:77.414% C+
SR-7
B
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:43.158% B
HSR:79.655% C++
TS2 Inquisitor
B*
Kills:1,158
Deaths:446
KDR:2.596
Accuracy:34.322% B*
HSR:24.093% B++
NS-44 Commissioner
C++
Kills:1,157
Deaths:505
KDR:2.291
Accuracy:37.700% C++
HSR:19.965% C
TSAR-42
C*
Kills:1,157
Deaths:323
KDR:3.582
Accuracy:39.906% C*
HSR:65.514% C
MKV Suppressed
C+
Kills:1,157
Deaths:495
KDR:2.337
Accuracy:25.860% C+
HSR:13.051% D--
NS-7 PDW
B+
Kills:1,157
Deaths:466
KDR:2.483
Accuracy:27.455% B+
HSR:15.558% C
KSR-35
B**
Kills:1,156
Deaths:302
KDR:3.828
Accuracy:41.097% B**
HSR:31.834% B+
SMG-46 Armistice
C++
Kills:1,156
Deaths:456
KDR:2.535
Accuracy:25.953% C++
HSR:12.630% D
NSX Tomoe
C+
Kills:1,155
Deaths:482
KDR:2.396
Accuracy:25.326% D
HSR:34.719% C+
SOAS-20
B++
Kills:1,154
Deaths:481
KDR:2.399
Accuracy:31.454% B++
HSR:20.451% C+
T4 AMP
C++
Kills:1,152
Deaths:512
KDR:2.250
Accuracy:28.106% C++
HSR:17.101% C-
HSR-1
B**
Kills:1,148
Deaths:337
KDR:3.407
Accuracy:41.528% B**
HSR:31.794% B+
TX1 Repeater
B+
Kills:1,145
Deaths:568
KDR:2.016
Accuracy:27.636% B+
HSR:11.616% D**
99SV
A++
Kills:1,144
Deaths:
KDR:
Accuracy:42.053% A++
HSR:42.570% B++
NSX Daimyo
B**
Kills:723
Deaths:63
KDR:11.476
Accuracy:41.155% C+
HSR:97.234% B**
NS-AM7 Archer
B++
Kills:362
Deaths:403
KDR:0.898
Accuracy:52.272% D-
HSR:23.757% B++
MG-S1 Jackal
B+
Kills:262
Deaths:248
KDR:1.056
Accuracy:20.366% D--
HSR:23.282% B+
Soldier Soaker
D-
Kills:91
Deaths:47
KDR:1.936
Accuracy:23.529% D*
HSR:9.890% D-
Kills:30,458
Deaths (as Infiltrator):11,805
Deaths (to Infiltrators):5,660
KDR:2.58009
Kill Difference:18,653
Playtime:907.121 hours
Usage:23%
Score:11.192m
Score/min:206
Accuracy (listed only):33.510%
HSR (listed only):33.829%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C**
Kills:1,225
Deaths:570
KDR:2.149
Accuracy:63.442% C**
HSR:11.755% D
NSX Tengu
D
Kills:1,210
Deaths:797
KDR:1.518
Accuracy:30.938% D-
HSR:17.107% D
T1A Unity
C-
Kills:1,189
Deaths:635
KDR:1.872
Accuracy:20.173% D**
HSR:21.363% C-
Shuriken
C+
Kills:1,182
Deaths:894
KDR:1.322
Accuracy:18.114% F--
HSR:18.359% C+
TS4 Haymaker
C+
Kills:1,172
Deaths:723
KDR:1.621
Accuracy:35.385% D
HSR:12.884% C+
T1 Cycler
B**
Kills:1,169
Deaths:318
KDR:3.676
Accuracy:27.768% B**
HSR:19.846% C
FA1 Barrage
B++
Kills:1,162
Deaths:445
KDR:2.611
Accuracy:46.459% B++
HSR:11.704% D
TRS-12 Uppercut
C+
Kills:1,162
Deaths:594
KDR:1.956
Accuracy:56.672% C+
HSR:10.241% D-
T1B Cycler
C**
Kills:1,161
Deaths:386
KDR:3.008
Accuracy:27.157% C**
HSR:23.170% C-
T1S Cycler
B+
Kills:1,160
Deaths:465
KDR:2.495
Accuracy:26.684% B+
HSR:12.414% D*
PDW-16 Hailstorm
B+
Kills:1,160
Deaths:494
KDR:2.348
Accuracy:27.237% B+
HSR:12.759% D
Cycler TRV
B+
Kills:1,160
Deaths:414
KDR:2.802
Accuracy:25.773% B+
HSR:16.121% D
TAR
C*
Kills:1,160
Deaths:388
KDR:2.990
Accuracy:24.553% C*
HSR:20.259% C+
TORQ-9
B+
Kills:1,160
Deaths:383
KDR:3.029
Accuracy:26.318% B+
HSR:17.672% D-
AS16 NightHawk
D--
Kills:1,159
Deaths:576
KDR:2.012
Accuracy:29.437% D--
HSR:9.664% D*
NS Baron G5
C-
Kills:1,158
Deaths:516
KDR:2.244
Accuracy:39.161% C-
HSR:10.017% D--
MKV Suppressed
C+
Kills:1,157
Deaths:495
KDR:2.337
Accuracy:25.860% C+
HSR:13.051% D--
NSX Yumi
D
Kills:1,157
Deaths:646
KDR:1.791
Accuracy:22.813% D
HSR:20.743% D
NS-7 PDW
B+
Kills:1,157
Deaths:466
KDR:2.483
Accuracy:27.455% B+
HSR:15.558% C
SMG-46 Armistice
C++
Kills:1,156
Deaths:456
KDR:2.535
Accuracy:25.953% C++
HSR:12.630% D
NS-11A
C*
Kills:1,153
Deaths:422
KDR:2.732
Accuracy:25.283% C*
HSR:19.081% C
SABR-13
B*
Kills:1,149
Deaths:396
KDR:2.902
Accuracy:30.264% B*
HSR:25.500% C+
Havoc
D
Kills:609
Deaths:447
KDR:1.362
Accuracy:28.769% T*
HSR:11.659% D
MG-S1 Jackal
B+
Kills:262
Deaths:248
KDR:1.056
Accuracy:20.366% D--
HSR:23.282% B+
Kills:26,549
Deaths (as Combat Medic):12,174
Deaths (to Combat Medics):3,615
KDR:2.1808
Kill Difference:14,375
Playtime:436.830 hours
Usage:11%
Score:6.684m
Score/min:255
Accuracy (listed only):30.501%
HSR (listed only):16.118%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B
Kills:1,616
Deaths:456
KDR:3.544
Accuracy:43.118% C**
HSR:3.651% B
M3 Pounder HEG
B**
Kills:1,591
Deaths:444
KDR:3.583
Accuracy:41.753% B+
HSR:4.651% B**
MR1 Fracture
B++
Kills:1,212
Deaths:629
KDR:1.927
Accuracy:43.095% B++
HSR:5.281% B+
MR1 Fracture
B*
Kills:1,161
Deaths:691
KDR:1.680
Accuracy:44.816% B*
HSR:4.737% B+
M1 Heavy Cycler
A++
Kills:1,161
Deaths:301
KDR:3.857
Accuracy:23.689% A++
HSR:19.294% C+
M1 Heavy Cycler
A*
Kills:1,161
Deaths:253
KDR:4.589
Accuracy:23.890% A*
HSR:17.485% C+
M2 Mutilator
B**
Kills:285
Deaths:69
KDR:4.130
Accuracy:18.973% B**
HSR:18.597% C+
M2 Mutilator
B**
Kills:274
Deaths:69
KDR:3.971
Accuracy:18.639% B**
HSR:17.153% C
NS-10 Burster
B**
Kills:241
Deaths:115
KDR:2.096
Accuracy:34.270% B**
HSR:9.959% B**
NS-10 Burster
B*
Kills:186
Deaths:90
KDR:2.067
Accuracy:34.580% B*
HSR:6.989% B+
Kills:8,888
Deaths (as MAX Suit):1,558.500
Deaths (to MAX Suits):3,186
KDR:5.70292
Kill Difference:7,329.500
Playtime:219.661 hours
Usage:6%
Score:4.987m
Score/min:378
Accuracy (listed only):32.682%
HSR (listed only):10.780%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
B*
Kills:1,221
V. Kills:687 177%
Deaths:380
KDR:3.213
Accuracy:36.734% B*
KPH:17 C*
VKPH:9.600 C+
M18 Locust
B*
Kills:1,168
V. Kills:586 199%
Deaths:254
KDR:4.598
Accuracy:37.694% B*
KPH:23.600 B
VKPH:11.800 C
Coyote Missiles
C++
Kills:1,149
V. Kills:388 295%
Deaths:128
KDR:8.977
Accuracy:55.228% C++
KPH:44.600 C+
VKPH:15 D
Hornet Missiles
B+
Kills:1,086
V. Kills:544 199%
Deaths:128
KDR:8.484
Accuracy:64.677% B+
KPH:50.600 C
VKPH:25.300 C-
Hellfire Rocket Pods
B+
Kills:986
V. Kills:188 N/A
Deaths:66
KDR:14.939
Accuracy:58.327% B**
KPH:99 B
VKPH:18.900 B+
M18 Needler
B+
Kills:963
V. Kills:660 146%
Deaths:577
KDR:1.669
Accuracy:35.085% B+
KPH:9.300 C
VKPH:6.400 C-
M14 Banshee
A++
Kills:884
V. Kills:68 N/A
Deaths:95
KDR:9.305
Accuracy:39.464% A++
KPH:46.500 C++
VKPH:3.600 C+
Tomcat A2AM Pods
C*
Kills:733
V. Kills:417 175%
Deaths:81
KDR:9.049
Accuracy:82.566% C*
KPH:49.200 C+
VKPH:28 C-
Kills:8,190 (4,236 + 0)
Deaths:1,709
KDR:4.792
VKDR:2.070
Vehicle Kills:3,538
Kill Difference:6,481
Playtime:316.054 hours
Usage:8%
Score:3.546m
Score/min:187
Piloting Accuracy:39.464%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:1,170
V. Kills:508 230%
Deaths:93
KDR:12.581
Accuracy:43.639% D**
KPH:32.900 C*
VKPH:14.300 D
L100 Python HEAT
B+
Kills:1,161
V. Kills:299 387%
Deaths:73
KDR:15.904
Accuracy:44.923% D
KPH:37.600 B+
VKPH:9.700 C-
C75 Viper
B+
Kills:1,154
V. Kills:157 N/A
Deaths:57
KDR:20.246
Accuracy:39.586% C++
KPH:39.300 B+
VKPH:5.300 D
L100 Python HESH
C++
Kills:1,046
V. Kills:174 N/A
Deaths:65
KDR:16.092
Accuracy:47.467% C+
KPH:51.300 C+
VKPH:8.500 C++
Skyguard
A+
Kills:633
V. Kills:319 198%
Deaths:84
KDR:7.536
Accuracy:37.134% A
KPH:23.500 A+
VKPH:11.900 B++
Kills:5,164 (5,164 + 0)
Deaths:372
KDR:13.882
VKDR:3.917
Vehicle Kills:1,457
Kill Difference:4,792
Playtime:143.172 hours
Usage:4%
Score:1.634m
Score/min:190
Driving Accuracy:37.134%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:1,797
V. Kills:393 456%
Deaths:48
KDR:37.438
Accuracy:46.944% B+
KPH:39.400 B**
VKPH:8.600 C
P2-120 AP
B+
Kills:1,247
V. Kills:743 168%
Deaths:104
KDR:11.990
Accuracy:46.702% C++
KPH:35.400 B+
VKPH:21.100 B+
P2-120 HESH
C++
Kills:1,035
V. Kills:221 466%
Deaths:78
KDR:13.269
Accuracy:42.239% C+
KPH:45.700 C+
VKPH:9.800 C++
E540 Halberd
B*
Kills:289
V. Kills:160 180%
Deaths:53
KDR:5.453
Accuracy:43.227% C**
KPH:29.800 B+
VKPH:16.500 B*
G30 Vulcan
C+
Kills:69
V. Kills:35 192%
Deaths:10
KDR:6.900
Accuracy:18.020% D*
KPH:20.500 C+
VKPH:10.400 C
M20 Basilisk
A+
Kills:64
V. Kills:19 320%
Deaths:9
KDR:7.111
Accuracy:25.715% C
KPH:28.400 A+
VKPH:8.400 B+
Kills:4,501 (4,079 + 422)
Deaths:302
KDR:14.904
VKDR:5.202
Vehicle Kills:1,571
Kill Difference:4,199
Playtime:118.842 hours
Usage:3%
Score:1.943m
Score/min:272
Driving Accuracy:42.239%
Gunner Accuracy:25.715%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:1,177
V. Kills:348 337%
Deaths:34
KDR:34.618
Accuracy:57.812% C+
KPH:96.300 M
VKPH:28.500 B++
P525 Marauder-H
A++
Kills:694
V. Kills:72 N/A
Deaths:36
KDR:19.278
Accuracy:43.726% B**
KPH:128 B+
VKPH:13.300 A++
G20 Vulcan-H
D-
Kills:72
V. Kills:33 212%
Deaths:23
KDR:3.130
Accuracy:34.724% F
KPH:25.700 D-
VKPH:11.800 D*
Kills:1,943 (0 + 1,943)
Deaths:93
KDR:20.892
VKDR:4.871
Vehicle Kills:453
Kill Difference:1,850
Playtime:20.441 hours
Usage:1%
Score:0.522m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:34.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:209
V. Kills:48 427%
Deaths:36
KDR:5.806
Accuracy:46.109% B*
KPH:24.400 B
VKPH:5.600 D
M12 Kobalt
C
Kills:191
V. Kills:7 N/A
Deaths:10
KDR:19.100
Accuracy:15.665% C
KPH:36.300 D
VKPH:1.300 D-
M20 Basilisk
B**
Kills:135
V. Kills:24 N/A
Deaths:18
KDR:7.500
Accuracy:32.216% D
KPH:32.800 B**
VKPH:5.800 D
M60-G Bulldog
C+
Kills:97
V. Kills:16 N/A
Deaths:15
KDR:6.467
Accuracy:27.736% D
KPH:29.300 C+
VKPH:4.800 C
M12 Kobalt
C+
Kills:80
V. Kills:2 N/A
Deaths:6
KDR:13.333
Accuracy:17.437% C+
KPH:55 C-
VKPH:1.400 D
M60-G Bulldog
D
Kills:64
V. Kills:19 320%
Deaths:12
KDR:5.333
Accuracy:66.838% M+
KPH:15.900 D*
VKPH:4.700 D
Kills:776 (0 + 776)
Deaths:97
KDR:8
VKDR:1.196
Vehicle Kills:116
Kill Difference:679
Playtime:26.720 hours
Usage:1%
Score:0.252m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:66.838%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C++
Kills:1,106
V. Kills:66 N/A
Deaths:420
KDR:2.633
Accuracy:27.747% B*
KPH:25.900 C+
VKPH:1.500 C++
M20 Basilisk-F
C**
Kills:416
V. Kills:191 217%
Deaths:255
KDR:1.631
Accuracy:65.127% A
KPH:16.700 C+
VKPH:7.700 C**
M40 Fury-F
B+
Kills:205
V. Kills:47 427%
Deaths:188
KDR:1.090
Accuracy:54.934% B+
KPH:19 C
VKPH:4.400 C
Kills:1,727 (1,727 + 0)
Deaths:863
KDR:2.001
VKDR:0.352
Vehicle Kills:304
Kill Difference:864
Playtime:78.287 hours
Usage:2%
Score:0.397m
Score/min:85
Driving Accuracy:54.934%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 2,1901,7974837.438S34.4246.944%B+N/A39.3B**8.6C20345.7h4.6B**9.9A
M3 Pounder HEG 1,9221,6164563.544B**0.5343.118%C**3.651%B24.9B++4.7B+11565h13.3B*30.8B+
M3 Pounder HEG 1,8601,5914443.583A0.5741.753%B+4.651%B**25.2B**4.3B+11763.1h12.4B*29.8B+
TRAC-5 S 1,3141,2975792.24A++0.7726.591%B++16.114%C+28.1B+N/A8946.2h9.8B++36.8B++
P2-120 AP 1,9901,24710411.99B*8.9846.702%C++2.727%C35.4B+21.1B+39435.2h6.3B+13.5B+
C-4 1,8931,2342944.197A*1.1825.336%C+N/A137.1A73.2M++11369h1.2B+4.8B+
TAS-16 Blackjack 1,2291,2255702.149B*0.8763.442%C**11.755%D42.8C++N/A13828.6h2.4C**3.9C**
M18 Rotary 1,9081,2213803.213B++0.2036.734%B*1.229%D17C*9.6C+16171.8h105.7B+287.7B+
MR1 Fracture 1,5561,2126291.927A++1.0943.095%B++5.281%B+15.6A++4.4C9777.9h25.7A59.7B**
NSX Tengu 1,2641,2107971.518C**1.5030.938%D-17.107%D18.7DN/A4764.7h12.5B40.3C++
NS Decimator 1,4011,2064942.441A++0.5758.432%C3.483%B**43.5B+7D--20627.7h2.9A4.9B**
MAX Punch 1,2301,1961,5580.768S2.2553.56%B+N/A5.6A++N/A17215h1.5C++2.8B+
T1A Unity 1,2191,1896351.872B++1.1420.173%D**21.363%C-29.3DN/A7340.6h13.5D67D*
Frag Grenade 1,1901,18511185N/A1,181.9954.293%AN/A1316.7M*5.6C-30830.9h1.9A++3.5A
M9 SKEP Launcher 1,4181,1835882.012M+1.0068.242%C++4.396%A+34.7A+6.9D15534.1h4.1A++6A++
Shuriken 1,2061,1828941.322C+1.6918.114%F--18.359%C+18.4D--N/A4464.4h14.9D82.2F-
The President 1,2191,1807181.643C++1.3727.357%D--24.068%C+36.5D1.2B*9532.3h13.4C48.9D--
Sticky Grenade 1,1811,17711177N/A1,173.9962.62%AN/A1681.4A+5.7D56540.7h1.3B**2.1B*
E540 Halberd-H 1,5251,1773434.618S31.6057.812%C+N/A96.5M28.5B++41412.2h4.1B*7.1B**
TS4 Haymaker 1,1831,1727231.621B+1.3935.385%D12.884%C+21.5C--N/A5454.6h4.2B11.9C+
T7 Mini-Chaingun 1,1771,1714112.849A*0.1722.102%B**9.052%D--41.4B+N/A15228.3h11B*49.7B++
L100 Python AP 1,6781,1709312.581A++9.5743.639%D**4.017%B++32.9C*14.3D19835.6h4.2B++9.6B+
T1 Cycler 1,1701,1693183.676A**0.6627.768%B**19.846%C49.7A++N/A17223.5h10.2A36.8B**
MANA Anti-Personnel Turret 1,1911,1683952.957N/A0.0617.88%UN/A11680U230U21225800.1h19T*106.5T*
M18 Locust 1,7541,1682544.598A1.5837.694%B*N/A23.6B11.8C14549.5h108.3C*287.4B+
M77-B 1,1691,1672794.183A+1.1740.303%B+72.408%C-27C++N/A8043.3h2.1B++5.3B+
TRAC-5 1,1741,16511165U1,161.9926.413%B**19.313%C++32.9B**N/A18235.4h11.2B*42.4B*
NS-44L Blackhand 1,1811,1654912.373B**0.6436.548%D44.979%C*34.7B+N/A9333.6h4.1B11.2C++
T9 CARV 1,1731,1632155.381U52.3722.674%B++17.713%D-56.5A+N/A30320.6h9.9B**43.8B++
FA1 Barrage 1,1621,1624452.611A*0.4046.459%B++11.704%D48.4AN/A14724h3.2A6.8B*
TRS-12 Uppercut 1,1681,1625941.956B++1.0656.672%C+10.241%D-35.3C+N/A10732.9h2.3B+4B+
MR1 Fracture 1,5031,1616911.68A++1.3344.816%B*4.737%B+13.9A++4.1C8583.6h29.4B**65.7B**
AMR-66 1,1661,1615941.955A1.0631.674%B*25.926%C*29.2B+N/A8339.7h8B+25.1B++
L100 Python HEAT 1,4601,1617315.904A*12.8944.923%D3.273%B+37.6B+9.7C-16630.9h3.6B++8B*
M1 Heavy Cycler 1,1741,1613013.857A++0.8423.689%A++19.294%C+30.6C*N/A9737.9h18.5C77.9B++
TRAC-Shot 1,1631,1614902.369B**0.6525.994%C++16.968%C34.5C+N/A11933.7h12.2C+46.8C++
T1B Cycler 1,1621,1613863.008B++0.0127.157%C**23.17%C-53.3B+N/A11921.8h11.9B43.9B+
M1 Heavy Cycler 1,1701,1612534.589M1.5723.89%A*17.485%C+35.1A+N/A12833.1h17B+71B*
T1S Cycler 1,1761,1604652.495A0.5226.684%B+12.414%D*40B+N/A12729h8.7A+32.7B**
TX2 Emperor 1,1601,1605052.297A+0.7235.235%B*22.931%B100.9M**N/A25011.5h7.1B**20.2B++
NS-30 Vandal 1,1621,1603203.625A0.6134.699%C**17.069%D*52.5B++N/A13922.1h5.3B+15.2B+
T9A "Butcher" 1,1711,1606141.889C+1.1318.119%D**22.069%D24.7D--N/A7746.9h11.8C+65.1D
Bighorn .50M 1,1701,1602874.042C+1.0340.006%C-78.017%C22D*N/A5952.7h2.2D*5.5D-
NSX Naginata 1,1731,1605841.986B+1.0320.107%C28.19%C+32.1CN/A8036.1h11B+54.5C*
LC2 Lynx 1,1621,1604442.613A0.4026.808%B++17.931%D44.8B*N/A12525.9h10.5B**39.1B*
PDW-16 Hailstorm 1,1671,1604942.348A+0.6727.237%B+12.759%D36.4B+N/A11631.9h15.1C++55.6B+
TRAP-M1 1,1611,1603992.907B**0.1128.83%C+21.207%C--41.4C*N/A10828h8.5B+29.4B
Cycler TRV 1,1631,1604142.802A+0.2125.773%B+16.121%D50B**N/A12723.2h11.9B+46.3B+
TAR 1,1641,1603882.99B**0.0224.553%C*20.259%C+48.5B*N/A13423.9h11.2B*45.6B+
TORQ-9 1,1641,1603833.029A0.0126.318%B+17.672%D-54.5B**N/A17121.3h13.6B+51.7B+
RAMS .50M 1,1611,1602315.022B+2.0143.644%B++77.414%C+41.3B*N/A12028.1h1.9B++4.3B++
SR-7 1,1631,1602564.531B1.5243.158%B79.655%C++36.9C++N/A13031.4h2.1C**4.8B+
HC1 Cougar 1,1631,1595202.229B**0.7928.725%B*17.601%D-29.8C++N/A11038.9h11.2B+39.1B+
AS16 NightHawk 1,1661,1595762.012B++1.0029.437%D--9.664%D*28CN/A8541.4h4.1B+14C+
NS Baron G5 1,1651,1585162.244A+0.7739.161%C-10.017%D--34.2C++N/A10833.9h4.2B+10.9C+
NS-11C 1,1621,1584072.845A*0.1728.105%B*15.717%D36.3B+N/A10231.9h10.7B*37.9B*
TS2 Inquisitor 1,1631,1584462.596A0.4234.322%B*24.093%B++53.4B++N/A15021.7h9.1B+26.6B++
NS-44 Commissioner 1,1641,1575052.291A0.7237.7%C++19.965%C71.4A+N/A21316.2h3.5B+9.3B+
TSAR-42 1,1601,1573233.582C**0.5739.906%C*65.514%C28.9CN/A9740h2.3C++5.7C**
T32 Bull 1,1621,1574682.472B*0.5422.761%C+15.558%D*35.9C+N/A10632.2h10B*44B+
MKV Suppressed 1,1751,1574952.337A++0.6825.86%C+13.051%D--26.8C+N/A9243.1h13.1B+50.8C**
NSX Yumi 1,1991,1576461.791C**1.2222.813%D20.743%D30.1C1.1B+9238.5h9.5B*41.6B+
NS-15M1 1,1601,1573433.373A+0.3626.684%B++21.694%C+48.6BN/A14123.8h10.9B++41B+
NS-7 PDW 1,1741,1574662.483A*0.5327.455%B+15.558%C30.5C*N/A10837.9h12.8B+46.7B+
KSR-35 1,1591,1563023.828B*0.8141.097%B**31.834%B+38C+N/A9130.4h4.1B+9.9B++
SMG-46 Armistice 1,1591,1564562.535A0.4825.953%C++12.63%D29.3C+N/A10939.5h13.6B+52.3B
Chainblade 1,2051,15524,0980.048B*2.9745.57%A1.472%D-0.7C++N/A21667.8h2.4C**5.2B++
NSX Tomoe 1,1751,1554822.396B+0.6225.326%D34.719%C+24.4DN/A6647.3h12.5B+49.3C*
LC3 Jaguar 1,1561,1554572.527B*0.4926.953%B++15.498%D-36.2BN/A10931.9h11.3B+42.1B+
C75 Viper 1,3111,1545720.246M++17.2339.586%C++1.386%C+39.3B+5.3D15629.4h6.7B**16.9B**
SOAS-20 1,1581,1544812.399B*0.6231.454%B++20.451%C+32.7C+N/A7835.3h11.1B+35.2B+
NS-11A 1,1561,1534222.732A0.2825.283%C*19.081%C45.4B++N/A13025.4h11.7B++46.3B+
NSX Tanto 1,1951,1535162.234B**0.7826.041%C+26.366%C*25.6CN/A6045.1h12.4B47.4B
NS-15M2 1,1671,1533753.075B*0.0624.849%C++20.729%D39.1C+N/A13129.5h10.9B+44B+
T4 AMP 1,1651,1525122.25A++0.7628.106%C++17.101%C-55.4B**N/A16920.8h12.7B+45.1B+
SABR-13 1,1501,1493962.902B++0.1130.264%B*25.5%C+48.1B++N/A11723.9h10.3B+34.2B*
Coyote Missiles 1,5371,1491288.977A*5.9655.228%C++N/A44.5C+15D21225.8h17.1A++30.9A
HSR-1 1,1511,1483373.407B*0.3941.528%B**31.794%B+41.9C++N/A11827.4h4.8B++11.5B*
T9 CARV-S 1,1471,1453713.086B**0.0724.345%B+21.397%C-39.9C+N/A10728.7h10.1B*41.4B+
TX1 Repeater 1,1481,1455682.016A++1.0027.636%B+11.616%D**87.4M++N/A27213.1h9.9B*35.9B++
99SV 1,1491,14411144U1,140.9942.053%A++42.57%B++42.5AN/A16426.9h3.4A+8.2A
T16 Rhino 1,1431,1434982.295B**0.7223.151%B+19.073%C--43.8B+N/A13126.1h10.2B**44.2B++
ASP-30 Grounder 1,4221,1344622.455M*0.5665.355%B2.822%C+29A7.4C-16739.1h4.3A++6.6A++
TMG-50 1,1411,13311133U1,129.9925.812%B*19.506%D48.8B++N/A25023.2h8.9B**34.6B++
TRAC-5 Burst 1,1141,1132734.077B**1.0628.04%B+21.653%C38C+N/A11629.3h10.2B*36.4B++
MSW-R 1,1141,1102005.55A+2.5423.695%C*17.027%D--48.9B+N/A21722.7h9.5B**40.1B+
M12 Kobalt-F 1,1721,1064202.633B0.3827.747%B*10.669%C++26C+1.5C++8142.6h13B+47B++
NSX-P Tanto 1,1301,1006591.669B*1.3522.828%D27.727%B17.1C-N/A4664.3h11.5B*50.4B+
Tank Mine 1,8461,09310410.51S7.5048.668%B**N/A227.7A**156.9M*25674.8h1.6B+3.4A++
T5 AMC 1,0931,0884862.239A0.7829.539%A23.346%B++31.5B+N/A10134.5h10.9B**36.8B*
Hornet Missiles 1,6301,0861288.484B+5.4764.677%B+N/A50.5C25.3C-37421.5h8.6B+13.3B++
L100 Python HESH 1,2201,0466516.092B+13.0847.467%C+1.816%C*51.3C+8.5C++20420.4h3.6C+7.6C+
P2-120 HESH 1,2561,0357813.269C+10.2542.239%C+1.063%C++45.8C+9.8C++23722.6h6.3D14.9C
Claymore 1,0171,0178212.402B*9.3943.549%AN/A178.4B++N/A4925.7h1.2C++2.8B*
MANA Anti-Vehicle Turret 1,5041,0141965.173M2.1648.559%D3.254%C39.6B19.1C-30125.6h7.1B+14.6B+
NSX Masamune 1,2121,0076971.445B*1.5753.573%C--2.284%C*33.5C*6.8D12530.1h6.6B*12.3B++
Hellfire Rocket Pods 1,1749866614.939B**11.9258.327%B**N/A98.6B18.8B+62910h18.2C**31.3B+
M18 Needler 1,6239635771.669C+1.3535.085%B+3.427%B*9.3C6.4C-113103.7h131.3B374.1B+
The Kraken 1,2189096341.434C1.5859.258%C1.54%C23.3D--7.9D12439h4.5C7.6C
M14 Banshee 952884959.305B6.2939.464%A++N/A46.5C++3.6C+17019h21.6C**54.6B+
NS Annihilator 1,7538836201.424A*1.5982.183%B+N/A9.5C+9.4C*12992.7h10.4B+12.7B+
ML-7 1,1248751336.579S3.5662.322%B++2.4%C36A10.2C30924.3h3.7A+5.9A+
Spear Anti-Vehicle Phalanx Turret 1,1577744915.796A+12.7857.52%A+2.067%D--70.4A*34.8A55411h6.7B11.6B*
C-4 ARX 1,0477462173.438B*0.4228.265%B+N/A138.1B+55.7A8665.4h1.2C++4.2B
Tomcat A2AM Pods 1,150733819.049B**6.0382.566%C*N/A49.2C+28C-38014.9h7.2B++8.7B*
NSX Daimyo 7277236311.476A**8.4641.155%C+97.234%B**36.3C--N/A9319.9h2B*4.9B+
P525 Marauder-H 7666943619.278B+16.2643.726%B**N/A128.5B+13.3A++3695.4h9.5D21.7C+
Hunter QCX 6636403891.645A+1.3734.862%C--26.719%C+13C+N/A4149.1h3.5B10.1C**
Skyguard 952633847.536A**4.5237.134%A2.528%B23.5A+11.9B++23526.9h95.7B++257.7B**
Havoc 6196094471.362C+1.6528.769%T*11.659%D8.4FN/A2372.7h4.3C+14.8F--
DMR-99 6075933561.666C1.3525.765%F28.668%C+13.2D**N/A3645h8.6D-33.6F
MG-HBR1 Dragoon 5475341583.38A++0.3733.193%C+28.652%C+29.8C++N/A7817.9h6.7B20B
Anti-Vehicle Grenade 4634221422N/A418.9964.416%A+N/A844A*82C+47940.5h2.6A+4A
M20 Basilisk-F 6074162551.631B++1.3865.127%A5.048%C+16.7C+7.7C**8124.9h60.5C++92.9B+
The Slasher 40638310,0520.038C2.9815.653%D**6.527%D0.4C-N/A1883.1h3.5D**22.6D**
NS-AM7 Archer 4353624030.898B**2.1252.272%D-23.757%B++8.3C**1.7D4343.7h8.9B**17B*
E540 Halberd 449289535.453C+2.4443.227%C**4.152%B+29.8B+16.5B*2689.7h5.8C*13.4B+
M2 Mutilator 294285694.13A++1.1218.973%B**18.597%C+37.5B**1.2A++1637.6h15.3B++80.6B++
Rocklet Rifle 4892791491.872A*1.1445.211%D-N/A19.2D14.5D-18514.5h26.7B*59.2B+
M2 Mutilator 279274693.971A+0.9618.639%B**17.153%C36.1B**N/A1647.6h15.5B+83.4B++
MG-S1 Jackal 2712622481.056C+1.9620.366%D--23.282%B+17.9DN/A6614.6h12.8C+62.9C
NS-10 Burster 3642411152.096A+0.9234.27%B**9.959%B**8.1A+4.1B+11229.9h113.7B*331.8B**
M20 Basilisk 257209365.806A2.7946.109%B*10.048%A+24.3B5.6D1558.6h82.1B+178.1B++
M40 Fury-F 2522051881.09C+1.9254.934%B+N/A19C4.4C10610.8h11.7C++21.4C**
M12 Kobalt 1981911019.1B+16.0915.665%C17.278%C36D1.3D-1425.3h16.2B+103.6C**
NS-10 Burster 313186902.067B**0.9534.58%B*6.989%B+6.8B*4.7B*11527.2h139.7B+403.9B*
NS-R3 Swarm 297182792.304S0.7164.994%C**N/A10.7B++6.8C+8717h19.1B**29.4A
M20 Basilisk 159135187.5A*4.4932.216%D10.37%A++32.9B**5.9D2124.1h47.6A147.7B**
M60-G Bulldog 11397156.467B+3.4527.736%D5.155%A29.4C+4.8C1603.3h5.7B*20.4B+
T2 Striker 1,177921680.548C+2.4773.327%A*2.174%B*4.7D*55.4S26819.6h203.3T*277.2T*
Soldier Soaker 9391471.936B*1.0823.529%D*9.89%D-29.4DN/A783.1h6.2C+26.5D
M12 Kobalt 8280613.333C+10.3217.437%C+15%D-53.3C-1.3D-2151.5h19C+108.8C++
Aspis Anti-Aircraft Phalanx Turret 15376116.909B**3.8935.064%A+N/A20A++20.3A++4303.8h123.3B*351.8B*
G20 Vulcan-H 10572233.13C+0.1234.724%F4.167%B*25.7D-11.8D*5802.8h80B++230.3C+
G30 Vulcan 10469106.9B+3.8918.02%D*5.797%B**20.3C+10.3C2363.4h65.1B**361.2C++
M20 Basilisk 836497.111M**4.1025.715%C6.25%B27.8A8.3B+2092.3h54.6A212.5B*
M60-G Bulldog 8364125.333C++2.3266.838%M+1.563%D-16D*4.8D1034h46.8T*70T-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5212,7198.5h
Nanite Revive Grenade05280.1h
Medical Applicator377262,44019.3h
Nano-Armor Kit173373,01624.6h
Anti-Vehicle MANA Turret132,8054.2h
Spawn Beacon135,0855.3h
Hellion G0650h
TR Triumph Flare Gun11270.2h
Spitfire Auto-Turret84730.6h
Welding Device01400h
Ammunition Package281,6320.8h
Anti-Infantry MANA Turret351,9962.6h
Snowman Soldier4700.1h
Recon Detection Device242,2434.2h
Shield Recharging Field151,0670.5h

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