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LaneSmash Champion DizzyKnight[HSR] DizzyKnight
VS BR 157

KDR: 4.67

Score: 58.9m

Last Seen: Feb 4th, 2019 11:09 PM
- OFFLINE - 1930.8 hour(s)

Battle Rank 120 (157 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost SVA-88 Pulsar C NS Decimator NS-15M1 NS-44 Commissioner AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,217,819 MLG Score: 6569
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.592%40.144%1148351072123,9407.37563-2.704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.459%1.461A+2.979M+-1.887F-HEAD ++ (~25.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.579B+90.37C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.885%1.458%261311042,6069755782.67282450%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.393%-1.002D*-0.13C0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.10.447B24.90.531B+64.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.994%3.259%754110376712932210.592736345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.339%-0.479D0.423B-0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.613B+5.40.57B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.462%3.598%77611018068921500.902576534%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.338%-1.086D*-0.2C-0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.647B+10.30.741B++31.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.077%73.779%77211058,6802131134.0732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.325%1.961A++0.436B2.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+1.80.427B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.871%20.614%7721105684131540.519757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.579%-0.713D-1.203B**1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.122C+3.80.216C++7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.9m228.4%570 (34.2k)475 (28.5k)4.67127148,11231,7074.82102157 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS11071450526.925%38.63%104003:5420

8% Combat Medic7% Engineer71% Heavy Assault7% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2013 3:03 PMAug 3rd, 2016 10:40 PMMar 5th, 2019 4:18 AM (52d) (PST)Feb 4th, 2019 8:24 PM (80d) (PST)Feb 4th, 2019 7:09 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8201996211.1960.2560.4622.7900.0256569

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,19511,96037,235721528167228,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2063.7h/86d 4,748 57,215 34,107 345.5k 2,266 8,661 3,132 101.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:79,320
Deaths:10,920
KDR:7.264
Accuracy:29.320% B++
HSR:42.746% A+
Orion VS54
A*
Kills:13,116
Deaths:2,826
KDR:4.641
Accuracy:27.824% A
HSR:40.119% A*
SVA-88
B*
Kills:4,278
Deaths:1,117
KDR:3.830
Accuracy:24.857% C**
HSR:31.907% B*
NS-15M1
A
Kills:2,246
Deaths:865
KDR:2.597
Accuracy:22.085% C+
HSR:33.126% A
Pulsar LSW
A**
Kills:1,900
Deaths:500
KDR:3.800
Accuracy:27.362% B*
HSR:42.474% A**
Flare VE6
B
Kills:1,633
Deaths:682
KDR:2.394
Accuracy:24.082% C**
HSR:26.638% B
NS-15M AE
A++
Kills:1,425
Deaths:284
KDR:5.018
Accuracy:27.627% B
HSR:43.018% A++
SVA-GG
A++
Kills:1,372
Deaths:220
KDR:6.236
Accuracy:35.603% A++
HSR:39.140% B**
VX29 Polaris
B+
Kills:1,181
Deaths:437
KDR:2.703
Accuracy:22.230% C
HSR:26.418% B+
Lasher X2
B*
Kills:451
Deaths:176
KDR:2.563
Accuracy:26.649% C++
HSR:5.322% B*
NSX Naginata
A*
Kills:308
Deaths:39
KDR:7.897
Accuracy:30.604% A++
HSR:42.208% A*
Ursa
C+
Kills:163
Deaths:78
KDR:2.090
Accuracy:20.865% C
HSR:23.313% C+
NS-15M2
A*
Kills:106
Deaths:20
KDR:5.300
Accuracy:36.399% A*
HSR:35.849% A
Kills:107,499
Deaths (as Heavy Assault):18,164
Deaths (to Heavy Assaults):9,559
KDR:5.91824
Kill Difference:89,335
Playtime:1,465.315 hours
Usage:71%
Score:44.558m
Score/min:507
Accuracy (listed only):27.347%
HSR (listed only):33.252%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:2,815
Deaths:358
KDR:7.863
Accuracy:33.845% A++
HSR:32.789% A++
Eridani SX5
A*
Kills:886
Deaths:193
KDR:4.591
Accuracy:30.121% B++
HSR:33.973% A*
Serpent VE92
A*
Kills:839
Deaths:184
KDR:4.560
Accuracy:30.039% A
HSR:32.181% A*
Pandora VX25
A
Kills:596
Deaths:351
KDR:1.698
Accuracy:31.487% D-
HSR:20.134% A
NS-11C
A++
Kills:547
Deaths:165
KDR:3.315
Accuracy:26.793% B+
HSR:28.519% A++
VX6-7
A++
Kills:211
Deaths:37
KDR:5.703
Accuracy:29.390% B*
HSR:31.754% A++
Sirius SX12
C**
Kills:119
Deaths:76
KDR:1.566
Accuracy:25.947% C**
HSR:15.966% C
Deimos VA29
A
Kills:88
Deaths:68
KDR:1.294
Accuracy:55.752% C
HSR:23.864% A
MKV Suppressed
B+
Kills:65
Deaths:46
KDR:1.413
Accuracy:23.673% C
HSR:23.077% B+
Solstice VE3
C+
Kills:63
Deaths:126
KDR:0.500
Accuracy:18.098% D-
HSR:19.048% C+
Kills:6,229
Deaths (as Light Assault):1,604
Deaths (to Light Assaults):6,232
KDR:3.88342
Kill Difference:4,625
Playtime:102.110 hours
Usage:5%
Score:2.504m
Score/min:409
Accuracy (listed only):30.515%
HSR (listed only):26.130%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,516
Deaths:1,038
KDR:1.461
Accuracy:22.056% C
HSR:20.251% C+
Terminus VX-9
A*
Kills:1,486
Deaths:385
KDR:3.860
Accuracy:28.992% B++
HSR:43.809% A*
Pulsar VS1
M+
Kills:1,171
Deaths:198
KDR:5.914
Accuracy:34.674% A*
HSR:40.051% M+
Equinox VE2 Burst
A+
Kills:1,162
Deaths:189
KDR:6.148
Accuracy:34.913% A+
HSR:40.189% A+
Eridani SX5
A*
Kills:886
Deaths:193
KDR:4.591
Accuracy:30.121% B++
HSR:33.973% A*
Pandora VX25
A
Kills:596
Deaths:351
KDR:1.698
Accuracy:31.487% D-
HSR:20.134% A
CME
A**
Kills:430
Deaths:67
KDR:6.418
Accuracy:35.337% A++
HSR:38.837% A**
NS-11A
B+
Kills:316
Deaths:186
KDR:1.699
Accuracy:21.426% D
HSR:25.633% B+
Equinox VE2
A*
Kills:183
Deaths:40
KDR:4.575
Accuracy:35.080% A++
HSR:35.519% A*
Sirius SX12
C**
Kills:119
Deaths:76
KDR:1.566
Accuracy:25.947% C**
HSR:15.966% C
Deimos VA29
A
Kills:88
Deaths:68
KDR:1.294
Accuracy:55.752% C
HSR:23.864% A
Corvus VA55
C+
Kills:72
Deaths:47
KDR:1.532
Accuracy:20.545% D
HSR:22.222% C+
MKV Suppressed
B+
Kills:65
Deaths:46
KDR:1.413
Accuracy:23.673% C
HSR:23.077% B+
Kills:8,090
Deaths (as Combat Medic):2,884
Deaths (to Combat Medics):3,338
KDR:2.80513
Kill Difference:5,206
Playtime:157.556 hours
Usage:8%
Score:4.441m
Score/min:470
Accuracy (listed only):30.770%
HSR (listed only):29.502%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:2,815
Deaths:358
KDR:7.863
Accuracy:33.845% A++
HSR:32.789% A++
Serpent VE92
A*
Kills:839
Deaths:184
KDR:4.560
Accuracy:30.039% A
HSR:32.181% A*
Pandora VX25
A
Kills:596
Deaths:351
KDR:1.698
Accuracy:31.487% D-
HSR:20.134% A
NS-11C
A++
Kills:547
Deaths:165
KDR:3.315
Accuracy:26.793% B+
HSR:28.519% A++
Eidolon VE33
C+
Kills:232
Deaths:233
KDR:0.996
Accuracy:22.870% D-
HSR:24.569% C+
VX6-7
A++
Kills:211
Deaths:37
KDR:5.703
Accuracy:29.390% B*
HSR:31.754% A++
Deimos VA29
A
Kills:88
Deaths:68
KDR:1.294
Accuracy:55.752% C
HSR:23.864% A
Solstice VE3
C+
Kills:63
Deaths:126
KDR:0.500
Accuracy:18.098% D-
HSR:19.048% C+
Kills:5,391
Deaths (as Engineer):1,522
Deaths (to Engineers):5,235
KDR:3.54205
Kill Difference:3,869
Playtime:147.498 hours
Usage:7%
Score:2.312m
Score/min:261
Accuracy (listed only):31.034%
HSR (listed only):26.607%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:8,622
Deaths:721
KDR:11.958
Accuracy:48.530% A+
HSR:74.055% B+
NS-44 Commissioner AE
B*
Kills:1,989
Deaths:758
KDR:2.624
Accuracy:49.917% B*
HSR:34.238% B*
NS-44 Commissioner
B**
Kills:1,460
Deaths:771
KDR:1.894
Accuracy:40.654% B+
HSR:29.384% B**
Eridani SX5
A*
Kills:886
Deaths:193
KDR:4.591
Accuracy:30.121% B++
HSR:33.973% A*
NS-30 Vandal
A++
Kills:813
Deaths:94
KDR:8.649
Accuracy:43.011% A++
HSR:32.595% B++
Artemis VX26
A
Kills:439
Deaths:53
KDR:8.283
Accuracy:33.764% A
HSR:30.980% A
NS-357 Underboss
B+
Kills:129
Deaths:74
KDR:1.743
Accuracy:41.165% B+
HSR:24.806% B+
Sirius SX12
C**
Kills:119
Deaths:76
KDR:1.566
Accuracy:25.947% C**
HSR:15.966% C
NS-AM7 Archer
A*
Kills:69
Deaths:58
KDR:1.190
Accuracy:57.280% C
HSR:37.681% A*
MKV Suppressed
B+
Kills:65
Deaths:46
KDR:1.413
Accuracy:23.673% C
HSR:23.077% B+
NS-44L Blackhand
B
Kills:63
Deaths:34
KDR:1.853
Accuracy:45.185% B
HSR:31.746% D
VA39 Spectre
C*
Kills:58
Deaths:23
KDR:2.522
Accuracy:33.468% C*
HSR:32.759% C--
Kills:14,712
Deaths (as Infiltrator):2,901
Deaths (to Infiltrators):5,246
KDR:5.07135
Kill Difference:11,811
Playtime:139.996 hours
Usage:7%
Score:4.274m
Score/min:509
Accuracy (listed only):39.393%
HSR (listed only):33.438%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:712
Deaths:95
KDR:7.495
Accuracy:24.279% B**
HSR:32.584% A*
Blueshift VM5
A*
Kills:661
Deaths:95
KDR:6.958
Accuracy:23.150% B*
HSR:32.375% A*
Comet VM2
C++
Kills:199
Deaths:126
KDR:1.579
Accuracy:40.726% C
HSR:4.523% C++
Quasar VM1
D
Kills:120
Deaths:95
KDR:1.263
Accuracy:8.413% F
HSR:15.833% D
Comet VM2
B+
Kills:99
Deaths:34
KDR:2.912
Accuracy:50.438% B+
HSR:5.051% B+
Nebula VM20
M+
Kills:70
Deaths:11
KDR:6.364
Accuracy:17.852% C+
HSR:34.286% M+
Nebula VM20
M*
Kills:68
Deaths:8
KDR:8.500
Accuracy:21.476% B+
HSR:38.235% M*
Kills:1,929
Deaths (as MAX Suit):232
Deaths (to MAX Suits):1,732
KDR:8.31466
Kill Difference:1,697
Playtime:29.828 hours
Usage:1%
Score:0.786m
Score/min:439
Accuracy (listed only):26.619%
HSR (listed only):23.270%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,802
V. Kills:35 N/A
Deaths:145
KDR:12.428
Accuracy:46.906% B*
KPH:116.900 A*
VKPH:2.300 C--
Saron Laser Cannon
C++
Kills:440
V. Kills:476 92%
Deaths:309
KDR:1.424
Accuracy:23.933% D*
KPH:9.700 C
VKPH:10.500 C++
Dual Photon Pods
D
Kills:364
V. Kills:49 N/A
Deaths:56
KDR:6.500
Accuracy:45.152% D
KPH:39.800 D
VKPH:5.400 D--
Hornet Missiles
C++
Kills:55
V. Kills:45 120%
Deaths:12
KDR:4.583
Accuracy:62.251% C+
KPH:49.300 C
VKPH:40.300 C++
Kills:2,661 (2,242 + 0)
Deaths:522
KDR:5.098
VKDR:1.159
Vehicle Kills:605
Kill Difference:2,139
Playtime:70.898 hours
Usage:3%
Score:1.107m
Score/min:260
Piloting Accuracy:23.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:207
V. Kills:26 N/A
Deaths:18
KDR:11.500
Accuracy:33.951% D
KPH:41 B++
VKPH:5.200 D
L100 Python HESH
D**
Kills:200
V. Kills:23 N/A
Deaths:29
KDR:6.897
Accuracy:31.853% F-
KPH:17.600 D**
VKPH:2 F-
Kills:407 (407 + 0)
Deaths:47
KDR:8.660
VKDR:1.043
Vehicle Kills:49
Kill Difference:360
Playtime:16.436 hours
Usage:1%
Score:0.182m
Score/min:185
Driving Accuracy:31.853%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:201
V. Kills:38 N/A
Deaths:28
KDR:7.179
Accuracy:36.606% D**
KPH:26.800 B+
VKPH:5.100 D--
Proton II PPA
A
Kills:191
V. Kills:16 N/A
Deaths:6
KDR:31.833
Accuracy:17.336% D--
KPH:76.800 B++
VKPH:6.400 A
Supernova FPC
D*
Kills:159
V. Kills:105 150%
Deaths:48
KDR:3.313
Accuracy:42.648% D*
KPH:10.900 D*
VKPH:7.200 F
Supernova VPC
S
Kills:64
V. Kills:2 N/A
Deaths:3
KDR:21.333
Accuracy:53.279% C**
KPH:134 S
VKPH:4.200 D-
Saron HRB
C*
Kills:53
V. Kills:36 143%
Deaths:10
KDR:5.300
Accuracy:35.751% D-
KPH:25.600 C++
VKPH:17.400 C*
Kills:668 (424 + 244)
Deaths:95
KDR:7.032
VKDR:2.074
Vehicle Kills:197
Kill Difference:573
Playtime:27.152 hours
Usage:1%
Score:0.488m
Score/min:300
Driving Accuracy:53.279%
Gunner Accuracy:35.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:392
V. Kills:14 N/A
Deaths:11
KDR:35.636
Accuracy:23.886% F
KPH:125.300 B++
VKPH:4.500 C--
Kills:392 (0 + 392)
Deaths:11
KDR:35.636
VKDR:1.273
Vehicle Kills:14
Kill Difference:381
Playtime:3.130 hours
Usage:0%
Score:0.129m
Score/min:689
Driving Accuracy:N/A%
Gunner Accuracy:23.886%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:120
V. Kills:14 N/A
Deaths:8
KDR:15
Accuracy:41.143% B+
KPH:90.100 A++
VKPH:10.500 C**
M60-G Bulldog
A++
Kills:59
V. Kills:3 N/A
Deaths:3
KDR:19.667
Accuracy:29.473% D
KPH:55.700 A++
VKPH:2.800 D-
M40 Fury
A*
Kills:58
V. Kills:8 N/A
Deaths:6
KDR:9.667
Accuracy:34.302% C
KPH:112.900 A*
VKPH:15.600 B++
M12 Kobalt
A++
Kills:54
V. Kills:1 N/A
Deaths:1
KDR:54
Accuracy:22.125% B++
KPH:125.700 A++
VKPH:2.300 C-
M20 Basilisk
B**
Kills:52
V. Kills:11 433%
Deaths:2
KDR:26
Accuracy:33.090% D
KPH:32.600 B**
VKPH:6.900 C
Kills:343 (0 + 343)
Deaths:20
KDR:17.150
VKDR:1.850
Vehicle Kills:37
Kill Difference:323
Playtime:4.931 hours
Usage:0%
Score:0.156m
Score/min:526
Driving Accuracy:N/A%
Gunner Accuracy:33.090%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 79,65879,32010,9207.264A2.5929.32%B++42.746%A+103.5B**N/A296766.5h8.9B**30.2B*
Orion VS54 13,15213,1162,8264.641A*0.0327.824%A40.119%A*69.2A++N/A280189.5h9.3B**33.6B*
Ghost 8,6348,62272111.958M+7.2948.53%A+74.055%B+97.1A**N/A30388.8h1.8B*3.7B*
SVA-88 4,2954,2781,1173.83B**0.8424.857%C**31.907%B*58.1B+N/A29373.6h10.9B+43.8B+
Pulsar C 2,8222,8153587.863S3.1933.845%A++32.789%A++113.1M**N/A37024.9h8B**23.6B*
NS Decimator 3,1612,4096893.496M++1.1859.313%C+2.864%B+56.3A+17.6C*49342.8h4.2B+7B+
NS-15M1 2,2562,2468652.597B*2.0722.085%C+33.126%A42.5C++N/A21552.8h11.2B+50.7B
NS-44 Commissioner AE 1,9941,9897582.624B**2.0549.917%B*34.238%B*89.6B**N/A23722.2h2.7B*5.4B*
Pulsar LSW 1,9111,9005003.8A*0.8727.362%B*42.474%A**53.7B+N/A21635.4h10.1B*37B++
Light PPA 1,8371,80214512.428A+7.7646.906%B*1.72%B++117A*2.3C--34615.4h7.4B++15.8B++
Flare VE6 1,6411,6336822.394B**2.2824.082%C**26.638%B41.1C++N/A25939.7h9.8B+40.8B+
H-V45 1,5231,5161,0381.461C++3.2122.056%C20.251%C+24.9CN/A13361h12.8C**57.9C++
Terminus VX-9 1,4901,4863853.86A**0.8128.992%B++43.809%A*69.1AN/A28421.5h9.8B**33.9B++
NS-44 Commissioner 1,4661,4607711.894B*2.7840.654%B+29.384%B**46.9B+N/A19331.1h3B*7.4B++
NS-15M AE 1,4361,4252845.018A+0.3527.627%B43.018%A++82.4B*N/A35317.3h10.5B+37.9B+
SVA-GG 1,3811,3722206.236M+1.5635.603%A++39.14%B**114.3B**N/A34612h9.4B+26.4B+
Frag Grenade 1,3591,35411354N/A1,349.3354.981%AN/A644.8B++2.4D28992.1h3.1B++5.6B*
VX29 Polaris 1,1841,1814372.703B**1.9722.23%C26.418%B+48.4C**N/A29224.4h11.8C**53C*
Pulsar VS1 1,1781,1711985.914S1.2434.674%A*40.051%M+75.5M++N/A29815.5h9.5A++27.4A
Equinox VE2 Burst 1,1671,1621896.148A**1.4834.913%A+40.189%A+81.8A+N/A18614.2h10.2B**29.3B**
Anti-Vehicle Grenade 9898921892N/A887.3354.38%B+N/A524.7B++57.1C--35451.7h4B*7.4B*
Eridani SX5 8888861934.591M++0.0830.121%B++33.973%A*62B**N/A30414.3h9.1B**30.2B++
Serpent VE92 8448391844.56M*0.1130.039%A32.181%A*57.5AN/A26614.6h10.2B*34B*
NS-30 Vandal 815813948.649S3.9843.011%A++32.595%B++123.2M**N/A4876.6h3.9A9.2B**
Blueshift VM5 720712957.495A**2.8224.279%B**32.584%A*75.7MN/A3119.4h11.9A48.9B*
Blueshift VM5 663661956.958A*2.2923.15%B*32.375%A*68.9A*N/A2769.6h12.6B**54.5B++
Nemesis VSH9 9446453891.658A++3.0165.953%B+1.55%D26.2B+12.2B33224.6h7B+10.6B++
Pandora VX25 5985963511.698B+2.9731.487%D-20.134%A38.7C++N/A21715.4h3.9B+12.5C++
NS-11C 5485471653.315M1.3626.793%B+28.519%A++48.4B**N/A28211.3h10.7B*39.9B++
Lasher X2 4554511762.563A**2.1126.649%C++5.322%B*48.5B**N/A3079.3h13.1A+49.2B*
Saron Laser Cannon 9164403091.424C+3.2523.933%D*N/A9.7C10.5C++20845.2h104.1B+435C*
Artemis VX26 441439538.283S3.6133.764%A30.98%A95.4M++N/A3734.6h8.9A26.3B**
CME 433430676.418S1.7535.337%A++38.837%A**82.7A**N/A3625.2h9.9A27.9B**
Proton II PPA-H 4063921135.636A*30.9623.886%F1.276%C-126.5B*4.5C--6883.1h7.7B++32.3C+
Dual Photon Pods 413364566.5C+1.8345.152%DN/A40D5.4D--3129.1h15.5B*34.3B+
NS-11A 3193161861.699B+2.9721.426%D25.633%B+34.3C++N/A3879.2h11.4B*53.2B
NSX Naginata 309308397.897S3.2330.604%A++42.208%A*128.3M**N/A3582.4h8.4B**27.5B*
Eidolon VE33 2352322330.996C+3.6822.87%D-24.569%C+10.5DN/A8122.1h7.9B+34.5C*
VX6-7 212211375.703S1.0329.39%B*31.754%A++62.1AN/A3273.4h9.2B*31.3B*
C75 Viper 2332071811.5A++6.8333.951%D1.449%C++41.4B++5.2D3495h7.8B**22.9B*
Sticky Grenade 2042041204N/A199.3358.906%B*N/A1020C*N/A57090.2h2.1C**3.5B+
Supernova PC 239201287.179B2.5136.606%D**4.478%A++26.8B+5.1D--3067.5h3.4B**9.3B+
C-4 264201792.544B*2.1334.028%A+N/A100.5B+31.5C++22552h1.5C++4.3B++
L100 Python HESH 223200296.897C2.2331.853%F-4%A*17.5D**2F-11211.4h3.5C++11D-
Comet VM2 2311991261.579B*3.0940.726%C4.523%C++12.6B2D--10815.8h14.4B*35.3B++
Proton II PPA 207191631.833B**27.1617.336%D--1.571%C-76.4B++6.4A4672.5h7.8B++45.2C++
Equinox VE2 186183404.575M**0.1035.08%A++35.519%A*73.2A*1.2A2632.5h10.6B++30.3B*
Ursa 164163782.09B**2.5820.865%C23.313%C+35.4C+N/A3714.6h10B+47.8C**
Supernova FPC 264159483.313C1.3642.648%D*3.145%B+10.9D*7.2F18814.6h7.1D-16.7D**
Spear Anti-Vehicle Phalanx Turret 150130526M+21.3347.526%C**3.077%C--92.9M++14.3D8231.4h4.7A9.8B**
NS-357 Underboss 130129741.743B*2.9341.165%B+24.806%B+46.1C*N/A2602.8h3.3B**8.1B*
Damascus Edge 13712313,1410.009D4.6621.31%DN/A0.2C--N/A1741.8h2.5C11.8C+
M40 Fury 134120815A+10.3341.143%B+N/A92.3A*10.8C**5801.3h10.9B++26.5B++
Quasar VM1 122120951.263C+3.418.413%F15.833%D10.6D--N/A11611.3h16.4C+194.6D
Sirius SX12 119119761.566B+3.1125.947%C**15.966%C31.3C++N/A6663.8h12.9B+49.9B+
Auraxium Force-Blade 1131106,3010.017C-4.6528.356%C+N/A0.3DN/A1401.8h1.9B+6.6B
S1 1541091630.669C+4.0054.509%C2.752%C+15.8D6.5D-5296.9h7.4C+13.5C+
NS-15M2 106106205.3A*0.6336.399%A*35.849%A81.5AN/A14481.3h10.5B++28.9B*
Comet VM2 11499342.912A*1.7650.438%B+5.051%B+21.5A++3.3D-2014.6h18B*35.7B*
Deimos VA29 8888681.294C++3.3855.752%C23.864%A31.4CN/A2762.8h2.9D5.1C
Tank Mine 10278117.091A*2.42137.333%SN/A260M++80B+38140.3h2.6D--1.9A**
Corvus VA55 7272471.532B+3.1420.545%D22.222%C+34.3BN/A5092.1h10.4B*50.4C*
Nebula VM20 7070116.364M1.6917.852%C+34.286%M+87.5M**N/A7760.8h10.8A++60.7B*
NS-AM7 Archer 8069581.19A++3.4857.28%C37.681%A*16A*2.6C+924.3h8.7B**15.1B**
Nebula VM20 686888.5M**3.8321.476%B+38.235%M*97.1M**N/A6840.7h10.1A++46.8B**
MKV Suppressed 6665461.413B+3.2623.673%C23.077%B+24.1CN/A3872.7h13B+54.8C*
Supernova VPC 6664321.333B**16.6653.279%C**N/A128S4D--11160.5h2A+3.8B**
Solstice VE3 63631260.5C4.1718.098%D-19.048%C+4D-N/A28315.9h12.8B++71C*
NS-44L Blackhand 6363341.853B+2.8245.185%B31.746%D52.5A++N/A3021.2h3.9B+8.6B+
M60-G Bulldog 6259319.667S15.0029.473%D6.78%A**53.6A+2.7D-4191.1h4.4A14.8B*
M40 Fury 665869.667B+5.0034.302%C5.172%M*116A**16B++10650.5h7.3B**21.4B**
VA39 Spectre 5858232.522B*2.1533.468%C*32.759%C--25.2C**N/A4512.3h5.7C**17.1B+
Hornet Missiles 10055124.583C+0.0962.251%C+N/A50C40.9C++7921.1h11.4C++18.3C++
M12 Kobalt 5554154S49.3322.125%B++12.963%D--135A*2.5C6380.4h14B**63.3B++
Saron HRB 8953105.3C++0.6335.751%D-N/A25.2C+17.1C++6792.1h23.8C+66.6C--
M20 Basilisk 6352226S21.3333.09%D13.462%M++32.5B**6.9C3441.6h44.5A+134.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon97800.5h
Anti-Vehicle MANA Turret32220.4h
Nano-Armor Kit102148,71811.3h
AE Medical Applicator22,7060.2h
Nanite Revive Grenade02,4850.7h
Medical Applicator164131,4229.4h
Restoration Kit1711,3001.6h
Motion Spotter64,0491.3h
Ammunition Package131140.5h
G40-F Ranger21130.1h
M12 Kobalt03710.1h
Medical Kit3,96732,63851.4h
Recon Detection Device33010.4h
Shield Recharging Field61970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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