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LaneSmash Champion DizzyKnight[HSR] DizzyKnight
VS BR 157

KDR: 4.64

Score: 58.2m

Last Seen: Nov 19th, 2018 2:47 PM
- OFFLINE - 526.9 hour(s)

Battle Rank 120 (157 total) - Vanu Sovereignty on Miller - Outfit Member of Headshot Bot[HSR] Headshot Bot
VS outfit on Miller

Members: 7
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost SVA-88 Pulsar C NS Decimator NS-15M1 NS-44 Commissioner AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,108,982 MLG Score: 6482
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.547%40.072%114435987121,6427.32562-2.683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.46%1.473A+3.023M++-1.923F-HEAD ++ (~25.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.579B+90.369C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.885%1.458%262310192,6069695782.6866450%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.393%-1.005D*-0.142C0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.10.445B24.90.529B+64.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.971%3.268%754101876512902210.593023345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.347%-0.476D0.398B-0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.614B+5.40.572B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.462%3.598%78610168068891500.905618534%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.338%-1.084D*-0.188C-0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.643B+10.30.737B++31.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.05%73.67%78210208,5912091134.1066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.317%1.951A++0.428B2.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.80.424B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.871%20.614%7821020684130140.525749

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.579%-0.707D-1.231B**1.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.122C+3.80.215C++7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Headshot Bot[HSR] Headshot Bot
VS outfit on Miller

Members: 7
58.2m232.1%569 (34.1k)475 (28.5k)4.64291145,63431,3674.793157 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10221420426.864%38.54%103503:5420

8% Combat Medic7% Engineer71% Heavy Assault7% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2013 3:03 PMAug 3rd, 2016 10:40 PMDec 10th, 2018 10:51 AM (21h) (PST)Nov 19th, 2018 10:48 AM (22d) (PST)Nov 19th, 2018 10:47 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8161996171.1870.2560.4582.8150.0256482

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,95511,94537,010711527169228,472

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2044.1h/85.2d 4,708 56,128 33,557 345.3k 2,253 8,587 3,101 100.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:77,353
Deaths:10,669
KDR:7.250
Accuracy:29.279% B*
HSR:42.672% A++
Orion VS54
A*
Kills:13,116
Deaths:2,826
KDR:4.641
Accuracy:27.824% A+
HSR:40.119% A*
SVA-88
B**
Kills:4,278
Deaths:1,117
KDR:3.830
Accuracy:24.857% B
HSR:31.907% B**
NS-15M1
A+
Kills:2,246
Deaths:865
KDR:2.597
Accuracy:22.085% C+
HSR:33.126% A+
Pulsar LSW
A**
Kills:1,900
Deaths:500
KDR:3.800
Accuracy:27.362% B*
HSR:42.474% A**
Flare VE6
B
Kills:1,633
Deaths:682
KDR:2.394
Accuracy:24.082% B
HSR:26.638% B
NS-15M AE
A++
Kills:1,425
Deaths:284
KDR:5.018
Accuracy:27.627% B+
HSR:43.018% A++
SVA-GG
A++
Kills:1,372
Deaths:220
KDR:6.236
Accuracy:35.603% A++
HSR:39.140% A+
VX29 Polaris
B+
Kills:1,181
Deaths:437
KDR:2.703
Accuracy:22.230% C+
HSR:26.418% B+
Lasher X2
B++
Kills:451
Deaths:176
KDR:2.563
Accuracy:26.649% C*
HSR:5.322% B++
NSX Naginata
A++
Kills:308
Deaths:39
KDR:7.897
Accuracy:30.604% A++
HSR:42.208% A++
Ursa
C+
Kills:163
Deaths:78
KDR:2.090
Accuracy:20.865% C
HSR:23.313% C+
NS-15M2
A**
Kills:106
Deaths:20
KDR:5.300
Accuracy:36.399% A**
HSR:35.849% A+
Kills:105,532
Deaths (as Heavy Assault):17,913
Deaths (to Heavy Assaults):9,462
KDR:5.89136
Kill Difference:87,619
Playtime:1,449.430 hours
Usage:71%
Score:44.008m
Score/min:506
Accuracy (listed only):27.343%
HSR (listed only):33.246%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:2,632
Deaths:332
KDR:7.928
Accuracy:33.790% A++
HSR:32.827% A++
Eridani SX5
A*
Kills:886
Deaths:193
KDR:4.591
Accuracy:30.121% B*
HSR:33.973% A*
Serpent VE92
A*
Kills:719
Deaths:177
KDR:4.062
Accuracy:29.708% A
HSR:31.572% A*
Pandora VX25
A
Kills:596
Deaths:351
KDR:1.698
Accuracy:31.487% D
HSR:20.134% A
NS-11C
A++
Kills:547
Deaths:165
KDR:3.315
Accuracy:26.793% B+
HSR:28.519% A++
VX6-7
A++
Kills:211
Deaths:37
KDR:5.703
Accuracy:29.390% B**
HSR:31.754% A++
Sirius SX12
C**
Kills:119
Deaths:76
KDR:1.566
Accuracy:25.947% C**
HSR:15.966% C
Deimos VA29
A
Kills:88
Deaths:68
KDR:1.294
Accuracy:55.752% C
HSR:23.864% A
MKV Suppressed
B+
Kills:65
Deaths:46
KDR:1.413
Accuracy:23.673% C
HSR:23.077% B+
Solstice VE3
C+
Kills:63
Deaths:126
KDR:0.500
Accuracy:18.098% D-
HSR:19.048% C+
Kills:5,926
Deaths (as Light Assault):1,571
Deaths (to Light Assaults):6,161
KDR:3.77212
Kill Difference:4,355
Playtime:99.258 hours
Usage:5%
Score:2.404m
Score/min:404
Accuracy (listed only):30.476%
HSR (listed only):26.073%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,516
Deaths:1,038
KDR:1.461
Accuracy:22.056% C
HSR:20.251% C+
Terminus VX-9
A*
Kills:1,486
Deaths:385
KDR:3.860
Accuracy:28.993% B++
HSR:43.809% A*
Pulsar VS1
M+
Kills:1,171
Deaths:198
KDR:5.914
Accuracy:34.674% A*
HSR:40.051% M+
Equinox VE2 Burst
A+
Kills:1,162
Deaths:189
KDR:6.148
Accuracy:34.913% A+
HSR:40.189% A+
Eridani SX5
A*
Kills:886
Deaths:193
KDR:4.591
Accuracy:30.121% B*
HSR:33.973% A*
Pandora VX25
A
Kills:596
Deaths:351
KDR:1.698
Accuracy:31.487% D
HSR:20.134% A
CME
A*
Kills:430
Deaths:67
KDR:6.418
Accuracy:35.337% A++
HSR:38.837% A*
NS-11A
B+
Kills:316
Deaths:186
KDR:1.699
Accuracy:21.426% D
HSR:25.633% B+
Equinox VE2
A*
Kills:183
Deaths:40
KDR:4.575
Accuracy:35.080% A++
HSR:35.519% A*
Sirius SX12
C**
Kills:119
Deaths:76
KDR:1.566
Accuracy:25.947% C**
HSR:15.966% C
Deimos VA29
A
Kills:88
Deaths:68
KDR:1.294
Accuracy:55.752% C
HSR:23.864% A
Corvus VA55
C+
Kills:72
Deaths:47
KDR:1.532
Accuracy:20.545% D
HSR:22.222% C+
MKV Suppressed
B+
Kills:65
Deaths:46
KDR:1.413
Accuracy:23.673% C
HSR:23.077% B+
Kills:8,090
Deaths (as Combat Medic):2,884
Deaths (to Combat Medics):3,293
KDR:2.80513
Kill Difference:5,206
Playtime:157.546 hours
Usage:8%
Score:4.441m
Score/min:470
Accuracy (listed only):30.770%
HSR (listed only):29.502%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:2,632
Deaths:332
KDR:7.928
Accuracy:33.790% A++
HSR:32.827% A++
Serpent VE92
A*
Kills:719
Deaths:177
KDR:4.062
Accuracy:29.708% A
HSR:31.572% A*
Pandora VX25
A
Kills:596
Deaths:351
KDR:1.698
Accuracy:31.487% D
HSR:20.134% A
NS-11C
A++
Kills:547
Deaths:165
KDR:3.315
Accuracy:26.793% B+
HSR:28.519% A++
Eidolon VE33
C+
Kills:232
Deaths:233
KDR:0.996
Accuracy:22.870% D
HSR:24.569% C+
VX6-7
A++
Kills:211
Deaths:37
KDR:5.703
Accuracy:29.390% B**
HSR:31.754% A++
Deimos VA29
A
Kills:88
Deaths:68
KDR:1.294
Accuracy:55.752% C
HSR:23.864% A
Solstice VE3
C+
Kills:63
Deaths:126
KDR:0.500
Accuracy:18.098% D-
HSR:19.048% C+
Kills:5,088
Deaths (as Engineer):1,489
Deaths (to Engineers):5,209
KDR:3.41706
Kill Difference:3,599
Playtime:147.498 hours
Usage:7%
Score:2.312m
Score/min:261
Accuracy (listed only):30.986%
HSR (listed only):26.536%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:8,533
Deaths:715
KDR:11.934
Accuracy:48.506% A+
HSR:73.948% B+
NS-44 Commissioner AE
B**
Kills:1,969
Deaths:748
KDR:2.632
Accuracy:49.939% B**
HSR:34.231% B**
NS-44 Commissioner
B**
Kills:1,453
Deaths:768
KDR:1.892
Accuracy:40.667% B+
HSR:29.319% B**
Eridani SX5
A*
Kills:886
Deaths:193
KDR:4.591
Accuracy:30.121% B*
HSR:33.973% A*
NS-30 Vandal
A++
Kills:812
Deaths:94
KDR:8.638
Accuracy:42.986% A++
HSR:32.636% B++
Artemis VX26
A
Kills:439
Deaths:53
KDR:8.283
Accuracy:33.764% A
HSR:30.980% A
NS-357 Underboss
B++
Kills:129
Deaths:74
KDR:1.743
Accuracy:41.165% B++
HSR:24.806% B+
Sirius SX12
C**
Kills:119
Deaths:76
KDR:1.566
Accuracy:25.947% C**
HSR:15.966% C
NS-AM7 Archer
A*
Kills:69
Deaths:58
KDR:1.190
Accuracy:57.280% C+
HSR:37.681% A*
MKV Suppressed
B+
Kills:65
Deaths:46
KDR:1.413
Accuracy:23.673% C
HSR:23.077% B+
NS-44L Blackhand
B+
Kills:63
Deaths:34
KDR:1.853
Accuracy:45.185% B+
HSR:31.746% D
VA39 Spectre
C*
Kills:58
Deaths:23
KDR:2.522
Accuracy:33.468% C*
HSR:32.759% C--
Kills:14,595
Deaths (as Infiltrator):2,882
Deaths (to Infiltrators):5,186
KDR:5.06419
Kill Difference:11,713
Playtime:139.294 hours
Usage:7%
Score:4.250m
Score/min:509
Accuracy (listed only):39.392%
HSR (listed only):33.427%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:712
Deaths:95
KDR:7.495
Accuracy:24.279% B**
HSR:32.584% A*
Blueshift VM5
A*
Kills:661
Deaths:95
KDR:6.958
Accuracy:23.150% B*
HSR:32.375% A*
Comet VM2
C++
Kills:199
Deaths:126
KDR:1.579
Accuracy:40.726% C
HSR:4.523% C++
Quasar VM1
D
Kills:120
Deaths:95
KDR:1.263
Accuracy:8.413% F
HSR:15.833% D
Comet VM2
B+
Kills:99
Deaths:34
KDR:2.912
Accuracy:50.438% B+
HSR:5.051% B
Nebula VM20
M
Kills:70
Deaths:11
KDR:6.364
Accuracy:17.852% C+
HSR:34.286% M
Nebula VM20
M*
Kills:68
Deaths:8
KDR:8.500
Accuracy:21.476% B++
HSR:38.235% M*
Kills:1,929
Deaths (as MAX Suit):232
Deaths (to MAX Suits):1,715
KDR:8.31466
Kill Difference:1,697
Playtime:29.828 hours
Usage:1%
Score:0.786m
Score/min:439
Accuracy (listed only):26.619%
HSR (listed only):23.270%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,802
V. Kills:35 N/A
Deaths:145
KDR:12.428
Accuracy:46.906% B*
KPH:117.100 A*
VKPH:2.300 C--
Saron Laser Cannon
C*
Kills:440
V. Kills:476 92%
Deaths:309
KDR:1.424
Accuracy:23.933% D*
KPH:9.700 C
VKPH:10.500 C*
Dual Photon Pods
D
Kills:364
V. Kills:49 N/A
Deaths:56
KDR:6.500
Accuracy:45.152% D-
KPH:39.800 D
VKPH:5.400 D--
Hornet Missiles
C++
Kills:55
V. Kills:45 120%
Deaths:12
KDR:4.583
Accuracy:62.251% C+
KPH:49.300 C
VKPH:40.300 C++
Kills:2,661 (2,242 + 0)
Deaths:522
KDR:5.098
VKDR:1.159
Vehicle Kills:605
Kill Difference:2,139
Playtime:70.873 hours
Usage:3%
Score:1.107m
Score/min:260
Piloting Accuracy:23.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:205
V. Kills:26 N/A
Deaths:18
KDR:11.389
Accuracy:33.861% D
KPH:41 B+
VKPH:5.200 D
L100 Python HESH
D**
Kills:200
V. Kills:23 N/A
Deaths:29
KDR:6.897
Accuracy:31.853% F-
KPH:17.600 D**
VKPH:2 D**
Kills:405 (405 + 0)
Deaths:47
KDR:8.617
VKDR:1.043
Vehicle Kills:49
Kill Difference:358
Playtime:16.389 hours
Usage:1%
Score:0.182m
Score/min:185
Driving Accuracy:31.853%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:201
V. Kills:38 N/A
Deaths:28
KDR:7.179
Accuracy:36.606% D**
KPH:26.800 B+
VKPH:5.100 D--
Proton II PPA
A+
Kills:191
V. Kills:16 N/A
Deaths:6
KDR:31.833
Accuracy:17.336% D--
KPH:76.800 B++
VKPH:6.400 A+
Supernova FPC
D*
Kills:159
V. Kills:105 150%
Deaths:48
KDR:3.313
Accuracy:42.648% D*
KPH:10.900 D*
VKPH:7.200 F
Supernova VPC
S
Kills:64
V. Kills:2 N/A
Deaths:3
KDR:21.333
Accuracy:53.279% C**
KPH:134 S
VKPH:4.200 D-
Saron HRB
C*
Kills:53
V. Kills:36 143%
Deaths:10
KDR:5.300
Accuracy:35.751% D--
KPH:25.600 C++
VKPH:17.400 C*
Kills:668 (424 + 244)
Deaths:95
KDR:7.032
VKDR:2.074
Vehicle Kills:197
Kill Difference:573
Playtime:27.152 hours
Usage:1%
Score:0.488m
Score/min:299
Driving Accuracy:53.279%
Gunner Accuracy:35.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:392
V. Kills:14 N/A
Deaths:11
KDR:35.636
Accuracy:23.886% D**
KPH:125.300 B++
VKPH:4.500 C--
Kills:392 (0 + 392)
Deaths:11
KDR:35.636
VKDR:1.273
Vehicle Kills:14
Kill Difference:381
Playtime:3.130 hours
Usage:0%
Score:0.129m
Score/min:688
Driving Accuracy:N/A%
Gunner Accuracy:23.886%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:120
V. Kills:14 N/A
Deaths:8
KDR:15
Accuracy:41.143% B+
KPH:90.100 A++
VKPH:10.500 C*
M60-G Bulldog
A++
Kills:59
V. Kills:3 N/A
Deaths:3
KDR:19.667
Accuracy:29.473% D
KPH:55.700 A++
VKPH:2.800 D-
M40 Fury
A*
Kills:58
V. Kills:8 N/A
Deaths:6
KDR:9.667
Accuracy:34.302% C
KPH:112.900 A*
VKPH:15.600 B++
M12 Kobalt
A++
Kills:54
V. Kills:1 N/A
Deaths:1
KDR:54
Accuracy:22.125% B++
KPH:125.700 A++
VKPH:2.300 C
M20 Basilisk
B**
Kills:52
V. Kills:11 433%
Deaths:2
KDR:26
Accuracy:33.090% D
KPH:32.600 B**
VKPH:6.900 C
Kills:343 (0 + 343)
Deaths:20
KDR:17.150
VKDR:1.850
Vehicle Kills:37
Kill Difference:323
Playtime:4.930 hours
Usage:0%
Score:0.155m
Score/min:523
Driving Accuracy:N/A%
Gunner Accuracy:33.090%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 77,68377,35310,6697.25A2.6129.279%B*42.672%A++102.9AN/A295751.7h8.9B**30.3B*
Orion VS54 13,15213,1162,8264.641A*0.0027.824%A+40.119%A*69.2A++N/A280189.5h9.3B**33.6B
Ghost 8,5458,53371511.934M+7.2948.506%A+73.948%B+96.7MN/A30388.2h1.8B*3.7B**
SVA-88 4,2954,2781,1173.83B**0.8124.857%B31.907%B**58.1B+N/A29373.6h10.9B+43.8B+
Pulsar C 2,6392,6323327.928S3.2933.79%A++32.827%A++112M**N/A36423.5h8B**23.7B*
NS Decimator 3,0922,3636863.445M++1.2059.168%C+2.92%B+55.7A17.2C++49242.4h4.2B+7.1B+
NS-15M1 2,2562,2468652.597B*2.0522.085%C+33.126%A+42.5C++N/A21552.8h11.2B+50.7B
NS-44 Commissioner AE 1,9741,9697482.632B**2.0149.939%B**34.231%B**89.9B**N/A23721.9h2.7B*5.4B**
Pulsar LSW 1,9111,9005003.8A++0.8427.362%B*42.474%A**53.7B+N/A21635.4h10.1B*37B++
Light PPA 1,8371,80214512.428B*7.7946.906%B*1.72%B++117A*2.3C--34615.4h7.4B++15.8B++
Flare VE6 1,6411,6336822.394B**2.2524.082%B26.638%B41.1C++N/A25839.7h9.8B+40.8B+
H-V45 1,5231,5161,0381.461C++3.1822.056%C20.251%C+24.9CN/A13361h12.8C**57.9C++
Terminus VX-9 1,4901,4863853.86A+0.7828.993%B++43.809%A*69.1A+N/A28421.5h9.8B**33.9B*
NS-44 Commissioner 1,4591,4537681.892B**2.7540.667%B+29.319%B**46.7B+N/A19231.1h3B*7.4B++
NS-15M AE 1,4361,4252845.018A+0.3827.627%B+43.018%A++82.4B**N/A35317.3h10.5B+37.9B+
SVA-GG 1,3811,3722206.236M++1.5935.603%A++39.14%A+114.3AN/A34612h9.4B++26.4B+
Frag Grenade 1,3361,33111331N/A1,326.3654.908%AN/A665.5B++2.5D--29182h3B++5.5B*
VX29 Polaris 1,1841,1814372.703B**1.9422.23%C+26.418%B+48.4C**N/A29224.4h11.8C**53C*
Pulsar VS1 1,1781,1711985.914S1.2734.674%A*40.051%M+75.5M++N/A29615.5h9.5A+27.4A
Equinox VE2 Burst 1,1671,1621896.148M1.5134.913%A+40.189%A+81.8A+N/A18614.2h10.2B*29.3B*
Anti-Vehicle Grenade 9898921892N/A887.3654.38%BN/A524.7B++57.1C--35451.7h4B*7.4B*
Eridani SX5 8888861934.591M*0.0530.121%B*33.973%A*62AN/A30514.3h9.1B*30.2B++
NS-30 Vandal 814812948.638S4.0042.986%A++32.636%B++123M**N/A4896.6h3.9A9.2B**
Serpent VE92 7247191774.062M+0.5829.708%A31.572%A*54.1AN/A26613.3h10.3B*34.6B*
Blueshift VM5 720712957.495A*2.8524.279%B**32.584%A*75.7M+N/A3109.4h11.9A48.9B**
Blueshift VM5 663661956.958A*2.3223.15%B*32.375%A*68.9A**N/A2769.6h12.6B**54.5B++
Nemesis VSH9 9446453891.658A++2.9865.953%B+1.55%D26.2B*12.2C**33224.6h7B+10.6B++
Pandora VX25 5985963511.698B++2.9431.487%D20.134%A38.7C++N/A21615.4h3.9B+12.5C++
NS-11C 5485471653.315M1.3326.793%B+28.519%A++48.4B**N/A28011.3h10.7B*39.9B++
Lasher X2 4554511762.563A**2.0826.649%C*5.322%B++48.5B**N/A3069.3h13.1A+49.2B*
Saron Laser Cannon 9164403091.424C+3.2223.933%D*N/A9.7C10.5C*20845.2h104.1B+435C*
Artemis VX26 441439538.283S3.6433.764%A30.98%A95.4M++N/A3714.6h8.9A26.3B**
CME 433430676.418S1.7835.337%A++38.837%A*82.7A**N/A3615.2h9.9A27.9B**
Proton II PPA-H 4063921135.636A++30.9923.886%D**1.276%C--126.5B++4.5C--6883.1h7.7B++32.3C+
Dual Photon Pods 413364566.5C+1.8645.152%D-N/A40D5.4D--3119.1h15.5B*34.3B+
NS-11A 3193161861.699B+2.9421.426%D25.633%B+34.3C*N/A3869.2h11.4B*53.2B
NSX Naginata 309308397.897S3.2530.604%A++42.208%A++128.3M**N/A3562.4h8.4B**27.5B*
Eidolon VE33 2352322330.996C+3.6522.87%D24.569%C+10.5DN/A8122.1h7.9B+34.5C*
VX6-7 212211375.703M++1.0629.39%B**31.754%A++63.9AN/A3293.3h9.2B**31.3B*
C75 Viper 2312051811.389A+6.7533.861%D1.463%C+41B+5.2D3515h7.7B**22.8B++
Sticky Grenade 2042041204N/A199.3658.906%B*N/A1020C++N/A56950.2h2.1C*3.5B+
Supernova PC 239201287.179C**2.5436.606%D**4.478%A+26.8B+5.1D--3067.5h3.4B**9.3B+
C-4 264201792.544B*2.1033.681%A+N/A100.5B+31.5C*22482h1.4C**4.3B++
L100 Python HESH 223200296.897C2.2531.853%F-4%A*17.5D**2D**11211.4h3.5C+11D-
Comet VM2 2311991261.579B*3.0640.726%C4.523%C++12.6C*2D--10715.8h14.4B*35.3B+
Proton II PPA 207191631.833B**27.1917.336%D--1.571%C-76.4B++6.4A+4672.5h7.8B+45.2C+
Equinox VE2 186183404.575M*0.0735.08%A++35.519%A*73.2A*1.2A++2622.5h10.6B*30.3B*
Ursa 164163782.09B**2.5520.865%C23.313%C+35.4C+N/A3684.6h10B+47.8C**
Supernova FPC 264159483.313C1.3342.648%D*3.145%B10.9D*7.2F18714.6h7.1D16.7D*
Spear Anti-Vehicle Phalanx Turret 150130526M++21.3647.522%B3.077%D92.9M*14.3D8241.4h4.6A9.8B**
NS-357 Underboss 130129741.743B*2.9041.165%B++24.806%B+46.1C**N/A2582.8h3.3B**8.1B++
Quasar VM1 122120951.263C+3.388.413%F15.833%D10.6D--N/A11511.3h16.4C194.6D
M40 Fury 134120815A+10.3641.143%B+N/A92.3A++10.8C**5801.3h10.9B++26.5B++
Sirius SX12 119119761.566B+3.0825.947%C**15.966%C31.3C*N/A6613.8h12.9B+49.9B+
Damascus Edge 13111712,8480.009D4.6321.034%DN/A0.2C-N/A1726.1h2.6C-12.2C+
Auraxium Force-Blade 1131106,2950.017C-4.6328.356%C+N/A0.3DN/A1401.1h1.9B+6.6C**
S1 1541091630.669C+3.9754.509%C2.752%C+15.8D6.5D-5266.9h7.4C13.5C+
NS-15M2 106106205.3A++0.6636.399%A**35.849%A+81.5A+N/A14251.3h10.5B++28.9B*
Comet VM2 11499342.912A*1.7350.438%B+5.051%B21.5A++3.3D-2014.6h18B*35.7B*
Deimos VA29 8888681.294C++3.3555.752%C23.864%A31.4CN/A2752.8h2.9D5.1C
Tank Mine 10278117.091A*2.45136.667%SN/A260M*80B+38140.3h2.6D--1.9A**
Corvus VA55 7272471.532B+3.1120.545%D22.222%C+34.3B+N/A5062.1h10.4B*50.4C*
Nebula VM20 7070116.364A*1.7217.852%C+34.286%M87.5M*N/A7720.8h10.8A+60.7B++
NS-AM7 Archer 8069581.19A++3.4557.28%C+37.681%A*16A*2.6C+914.3h8.7B**15.1B**
Nebula VM20 686888.5M*3.8621.476%B++38.235%M*97.1M**N/A6750.7h10.1A++46.8B**
MKV Suppressed 6665461.413B+3.2323.673%C23.077%B+24.1CN/A3862.7h13B54.8C*
Supernova VPC 6664321.333B*16.6953.279%C**N/A128S4D-11040.5h2A3.8B**
NS-44L Blackhand 6363341.853B+2.7945.185%B+31.746%D52.5A++N/A3001.2h3.9B+8.6B+
Solstice VE3 63631260.5C4.1418.098%D-19.048%C+4D--N/A28015.9h12.8B+71C++
M60-G Bulldog 6259319.667M**15.0229.473%D6.78%A**53.6A+2.7D-4191.1h4.4A14.8B++
M40 Fury 665869.667C**5.0234.302%C5.172%M*116A*16B*10650.5h7.3B**21.4B*
VA39 Spectre 5858232.522B++2.1233.468%C*32.759%C--25.2C*N/A4482.3h5.7C**17.1B
Hornet Missiles 10055124.583C+0.0662.251%C+N/A50C40.9C++7921.1h11.4C++18.3C++
M12 Kobalt 5554154S49.3622.125%B++12.963%D--135A*2.5C6180.4h14B**63.3B++
Saron HRB 8953105.3C++0.6635.751%D--N/A25.2C++17.1C++6792.1h23.8C+66.6D
M20 Basilisk 6352226U21.3633.09%D13.462%M++32.5B**6.9C3431.6h44.5A+134.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,4850.7h
Anti-Vehicle MANA Turret32220.4h
Medical Applicator164131,4229.4h
Motion Spotter64,0471.3h
Nano-Armor Kit102148,71811.3h
Spawn Beacon97620.5h
AE Medical Applicator22,7060.2h
Restoration Kit1711,3001.6h
M12 Kobalt03710.1h
G40-F Ranger21130.1h
Medical Kit3,93532,23251h
Shield Recharging Field61970.1h
Recon Detection Device33010.4h
Ammunition Package131140.5h

Check the help document for the dictionary if you want to learn more about words used here.


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